#protection
1 messages · Page 2138 of 1
Youre set
why not use both?
blocades is strong
well it comes to a point that it is "only" 355 ilvl
atal trinket gives that "did someone just use BL, oh no I just got a nic eproc"
and I would rather get more str
if it proc over 370 why not
Blockades is better
i wouldn't bother for 15 ilvl
Unless 370
365 howler + is way better
Stat trinkets can't really compete defensively.
Blockades, Bandages and Veiled Eye are the best defensive trinkets by a decent margin.
Veiled eye has worked out really well
Offensively you want Fathoms (it beats every 385 I think, there are few trinkets that are better at 400) + something on-use.
Not sure what lines up well with ~50-55 s Avatar.
Can’t sim prot but I can sim other specs with other trinkets 🙃
Any other trinkets you come across you only use if you don't have better
Yeah, extrapolating a bit from other tanks and stuff, but I think it's fairly accurate
Disc of Systematic Regression is very good for m+
But shouldn’t fathoms also be very good for m+?
But yea it’s basically fathoms/blockades for me
Well I guess I can be satisfied with my options
Noice
Not bad
With sockeeeeet
I got a 365 sporepods with a socket 🙃
Honestly that trinket could be a competitor if they upped the proc
Doesn’t proc nearly enough
is blockades not worth using anymore?
It’s still worth using?
It is
We just said that blockades is best defensively
I asked this before but could anyone clarify how absorb/shield effects interact with IP? Does the absorb get applied first then the IP shield? Does IP take the 50% and the subsequent 50% gets eaten by the other absorb (trinket effects, etc)?
Absorb first
@chilly brook Sense was saying on stream that in M+ he doesnt use fathoms unless maybe it's a tyrannical week, since for aoe there are better options, but for ST it's strong
and since you cant change trinkets in M+
For higher keys you want to be using defensive trinkets like blockades
kinda left without options
so if I take a 10,000 damage hit and have a 5k trinket absorb and a 10k IP up. I'd take 5k to my trinket absorb then 2.5k to IP and 2.5k to your hp?
This gear swapping this is stupid
even for low keys the healing is nice
@primal crypt not always, since you'll not be able to face tank shit anyways, so unless it's a tyrannical week where you really need it, idk, otherwise i'd rather have the dmg
True true
and yea, it's pretty lame to not at least be able to swap trinkets or something
Guess it depends on the pulls
I've been rolling with veiled eye
Guess it depends on the pulls
I've been rolling with veiled eye
not being able to swap gear at all is just dumb - as is not being able to trade ilvl upgrades
Just for the extra oh shit
But hey small indie company and stuff
I've had so many instances where soemthing rolls for a DPS With way better traits for me, etc and we can't trade gear
bring back ML bring back gear swapping and make azerite drop in m+
bfa fixed in 3 easy steps
devs hate him!
I mean you’re right tho
ML shouldn't be in pugs because there would be a lot of ninja looters.
agreed
In guilds it should
but ML should be an option for guilds
just make changing loot type not a thing after a run has started
there was nothing wrong with ML the way it worked in legion 😦
bind loot type to the lockout
18 (out of 20?) had to be from the guild to use ML
yea but the problem with ML was that even with guilds they were screwing people over on low pop servers and stuff
but i agree give ML back
I honestly don't see a reason azerite can't tianforge
they need to let traits be on all gear and yopu pick
that I get
you could always put need/greed back and then use it as a fake ML system
why?
it being random is dumb af
azerite traits arnt random
TF'ing azerite traits puts too much variance in the system in terms of balance
as the traits scale in level
The answer to that is to have a blacklist of all the ninja looters that tracks their name and server for a year. It will update if they name change or server transfer.
it's been abundantly clear that Blizz doesn't want people to sim shit (which people will still do)
just have the traits scale to the level that they titanforged to?
so that direction is the opposite of what the system is trying to do (note: trying)
it's the scaling that is the issue. HOWEVER, to play my own devil's advocate
the TF system for azerite could ratchet to tier levels
remove forging
and then you'd have at least conistent scaling. But then we're back to people griping about raids being trivial compared to M+
so it's a tough call
man, they're trying to aim the game at casuals, but they're gating three pieces of gear behind raids
or a low chance weekly
There is no reason that what SHOULD be my three most powerful pieces are my three lowest ilvl pieces
I don't think they're aiming at "casuals" per se (god I fucking hate that term)
but rather they want to make a much lower impact system of choice
meanwhile we keep DC no matter the Ilvl
unfortunately, they continuously underestimate the somewhat irrationality that gamers possess
still people maining prot?`
yeah
Ironically it's required more than it used to be. Old talents could be figured out from knowing the basics of your class. Gearing was also more straightforward with most classes getting hit (and exp if melee) capped and just going for a priority that doesn't change often.
yeah valid point
You might have had a few points wrong but it would be mostly right.
more obfuscated procs mean it's inherently harder to see
but it's the need to see
that I think is the more interesting issue they're dealing with
speaking of which - can we talk about how shitty of n idea shimmering haven was?
let's give 90% of things a swirly on the ground mechanic that you have to move out of - then give tanks a trait that puts a giant pool on the ground that obfuscates every other effect
Haven't had that issue with it myself
Everything had a cast time these days too. Just move
haha yeah, that proc and the fact that Tar Trap is basically Defile (ptsd issues for me) has me having some serious double-takes when tanking
annnd it looks like the pools that the female goblin chick puts on the ground in the Motherlode
how is the prot warri doing atm?
neithe really good nor really bad.
As well as everyone predicted
if you play it well you good.
if you do not play it well it's gonna be hell
Good meme
Lord Bubbakunda has not blessed me with a 370 shield yet. How many Atal Dazars must a man complete before getting his shield?
enough until you randomly get it in a cache
Maybe we get the ability to fashion a shield from cloaks in 8.1?
It'll be a mainhand for D U A L S H I E L D S
2 handed shields maybe?
thats next xpac, you do a quest to upgrade from prot warrior into a new class that DW shields or uses a 2h shield
@sand egret I wouldn’t say it’s a DC problem but I would say it’s a trait problem because we literally have no other traits that are that much of an impact
Traits SHOULD be like DC or ToM for Arms
Or EP for Arms
Something that actually synergizes with something in your toolkit
They should be like tier set bonuses not just flat “here have a small amount of extra damage”
fwiw there are tier sets that are like that
We have 21 tiers
@maiden cliff but you're assuming that's the intention. High impact bonuses, like set bonuses. However, the system does not want that as those are the outliers. They want marginal impact with their system, which is why they're toning down outliers. I would not be surprised if DC gets cut down to 1 second.
You can’t tell me they couldn’t have gone back through them all and find some more interesting ones and bring them in as traits
the passive azerite things are just boring
it's whether they wanted to
why not just make teir, and then you pick which part of the set bonus you want, and the set bonus just change how your class plays and not so much boosts dmg/healing/survival
That’s the complete opposite of what Ion said
and the answer is, they didn't
Ion literally said they wanted more impactful traits on the spec
And the ones we have now to be considered the floor of interaction
You can play prot without DC
oh griff it was very interesting with laser matrix tues night doing zull trash and it chained off mobs and hit the next 3 packs
You just shouldn’t
that's my point though
@bronze lance just go crazy
Well you shouldn’t play without the BiS talents either we gonna nerf all talents too?
there shouldn't be a trait that is followed up by that statement (at least in how they want the system to be)
if the BiS is to a degree where you need to get it, then yeah
that's going against what they want
Might as well remove all talents then
what they want is that there are 5 different DC's
Since there’s always a clear winner
Then buff the rest and get rid of a bunch of them
talents you don't need to GET them just to pick
in fact, it's the "clear winner" that is what classifies as the outlier
DC you have to GET it trhough RNG
boring and need
We don’t need a huge variety
aren't necessarily paired
they could literally make a trait that gave us 20% max hp and that would be boring as fuck
does demo shout do all dmg you take? or just physical?
but I bet my ass that would be "mandatory"
all
kk
An overwhelming majority of azerite traits are the same exact trait just with a different way of doing the same effect
yeah they're boring, i'm not arguing that
No they’re unnecessary
but im not conflating what I want with what they intend
again, the point is that they're not necessary
And help lead to bloating and an unclear upgrade path which THEY want to avoid
@bronze lance all dmg that comes from the source that has the debuff
ugh
@bronze lance basically, go to WCL and look at damage taken, sort by source, and you can see what DS will work on
its good i just didnt remember the tooltip
“Ugh he watches preach reeee can’t think for himself”
His opinion literally makes the most logical sense
was going to say it would be interesting if they had DC extend the duration, but a different talletn that changed it from physical dmg to magic dmg reduction -- but since its all damage then it doesnt matter
If you want to make it clear what something does you don’t take away from the tooltip
eh, I guess it seems logical if you agree with it
And then expect someone to stay in game to read the tooltip and get the full picture
Here's what I propose; Make ALL spec-specific traits all about one or two aspects of a kit and modify it in six different ways.
For instance, prot warriors: Demo shout is pretty cool. Make every trait increase the duration of demo shout, but through a different means. Callous reprisal makes revenge increase it, reinforced plating makes blocking increase it, etc.
Arms warriors: Overpower seems pretty nifty, let's make it so that one trait makes overpower increase execute by a small amount. Let's have another one that increases the chance for overpower to reset its CD. Let another one make overpower shoot out a line of damage.
Same applies to azerite traits you don’t throw a 50 options out there and then make them all samey and expect someone to understand which is a clear winner
Make azerite traits like customizable tier sets
So similar to Runes from D3
that's interesting, however, does that change how we are now if say, Demo Shouts via TClap still remains king?
Blizzard basically picks which abilities get the spotlight (like they always do) but we can have our own different takes/playstyles to go along with them
Tbf that trait will remain king until they remove it
like is a player still going to feel the pinch of not getting that trait
or feel like they just have the "worse version" of the trait
And if they remove it or nerf it heavily say goodbye to warrior for now
I like the idea of customizing a feature spell though, it's a neat way to look at it
Personally, azerite traits should be strictly utility-based
and have no direct impact to your designed performance.
@sand egret it makes it so you can still have tons of demo shout uptime regardless of the traits you get. In the world I'm dreaming of, DC raises the duration of DS by 0.5s, but every trait extends it by the same amount so it evens out to 0.5s per ability cast or 1.5s if you have three for the same ability
it's a good way of mitigating the difference, though
I like that
still rubs into a common problem which is
even a 1% increase suddenly becomes "mandatory" and suddenly not being able to get that is a huge blocker
which is 100% a social construct, not a design problem
@sand egret that's the problem though. Without tier or artifacts in legion, your class was very barebones and meh. And now we're stuck with that in BFA. The classes at their base are just kinda boring. They NEED something new every now and then to spice them up and keep the specs dynamic. That was the whole purpose behind tier sets changing.
I don't disagree
However, I don't think the "spice" has to be in that direction
Apparently they dont lol
Or rather, they dont know if they do or not
We get different answers from different peopld
@grim prism I feel like I must’ve watched a different blizzcon and Q&As than this guy
azerite's a crap system, no doubt about that
we just come from diff vantage points is all
@sand egret There will always be a BiS trait no matter what, but deafening crash has basically pushed all other traits out in terms of competition because nothing else does anything like what it does. If all traits gave the same benefit (more DS uptime) but in different ways, I'd have no issue with upgrading a piece of gear that gives me more power AND makes me change up my playstyle
It’s not a vantage point
we can both agree that the system def needs work tho
devs were being so meek when they responded to the initial wave of criticism, and yesterday they just pulled a double down because it would just be too much of a time consuming mess to fix
Literally they’ve stated they want it to have a performance impact
That’s not a vantage point
It’s a fact
@vagrant cape that's why i'm saying that DC is the outlier
@sand egret it's the outlier in two ways: it's grossly more powerful AND it was the only trait I feel like blizz actually got right
your solution is embracing the outlier and creating different degrees of power along that axis
which isn't wrong
yes. I love how DC changes the way the spec feels and is played
Why shouldn’t we?
I just don't think that's how they want to go about it
DC doesnt change shit in terms of gameplay?
you were always going to take UF and spam thunderclap
there was no doubt about that
rotationally, no. But it does add another interaction
which is arguably affecting gameplay
a passive interaction
its active
it does cause me to think about whether i'm overlapping demo shout and avatar properly
you are hitting a button actively to extend it
But now you are heavily incentivized to line up cooldowns for it, and failure to spam TC properly means a big performancs falloff
idk if i'd call doing my rotation as i normally would an active interaction but ok
doign your rotation = active
Eh, I think it changes a great deal. "do I use IP here or do I risk a thunderclap to keep up the buff?"
^
I think it counts as a meaningful rotational change, but i do see your poinylt
things that proc based on auto-attacks = passive, for instance
I mean there’s a big difference between 50% uptime and 74% uptime @astral crystal
(not during avatar ofc)
the DC trait i think makes it more interesting
but the uptime isn't active is what i'm getting at
You actually actively have to work to get 74% uptime
It’s not something you do passively
but it does change how you view your spells
that's what im saying bladesong
yeah I agree, I just think the wording was a bit off is all
it does create a lot of situations where you think about TC instead of IP
esp with avatar active
idk, in raid situations you have to weave in IP sometimes for damage smoothing imo
always go for the damage option, shit cant kill you if its dead
we found the warrior!
I mean you should always weave in IP
since most of the time you're not even holding the boss 100% of the time
Except when not holding boss
getting maximum demo time wont be an issue
no no im an enhance shaman
you're just a confused Fury warrior then 😃
If every trait raised the duration of demo shout but they all did it at 0.5s and stacked, it would be a very fun and interesting dance of like, "ok, shit, I gotta use revenge, charge, and IP to keep up this DS" and it lets you customize what kit you want to bring to a fight. If you're gonna be doing mythic prog, you probly want more defensive stuff (IP). In a perfect world, the traits would be balanced in such a way that if you're doing "The IP Build©" you would even take never surrender or something (but now I'm just asking for a pie in the sky)
First take would be you make a big distinction binding your uptime to something that costs rage vs not
for instance
so already you have a bunch of stuff to work through on that front
right, so maybe the duration would increase by an amount proportional to the cooldown/cost of the other ability. Charge should definitely extend DS by more than TC does, for instance
Tbf a 20% damage reduction that has no cap quickly outgrows a 50% damage reduction that has a cap
how does that factor into abilities with different types of scaling?
this also puts a lot of design weight on that ability (which is an immediate redflag to me in terms of future proofing stuff)
it's a bit to unpack, but the d3 style customization is a neat idea
I'd have to think about it more
In my dream world that I wish prot warriors existed in, there would be maybe 3ish talent/trait setups that highlighted a few different abilities. What we have now is the "Avatar + Thunderclap + Demo Shout" era
I really want a setup that brings, say IP, shield slam, and intercept up to the same level. And another one that works with devastate, revenge, and shockwave, perhaps.
I don't think the insane synergy in the talent tree/DC right now is the problem, I think it's the solution.
In terms of putting weight on a certain ability, tier sets have done that for literally a decade and it's fine because they always change after a little bit.
Tier sets (and even the artifact weapons) highlighted specific parts of each spec's kit and it's wonderful
Anyone using pawn, if so, what weights are you using? just curious 😃
we have a stat priority, it goes:
> ilvl > haste > mastery=vers > crit
I just have some basic weights I made, which always prioritize itemlvl but icyveins stats if they are equal
See personally, I am in the other camp. My dream system is that the traits you choose only have an indirect impact on your performance statistically with way more impact from a quality perspective. I want traits that lower the CD of heroic leap. I want traits that lower the Charge cooldown or allow it to provide a Heal to an ally. My favorite legendary from Legion was the triple HL shoulders. To me, that was by far and away the most "impact" I've felt on my warrior when I got it
oh man, I fking love those shoulders
once we get into "increases dps by X" etc, it goes into Sim-land
I used them in timewalking 😄
and tbh that was the issue with Legendaries
SOME impacted your rotation and dps and others were fun QoL stuff
even one poisons the well (aka DC)
there will ALWAYS be a "best" choice, though, there's no escaping that. Even if everything only granted utility, players would figure out which utility helped them get the most uptime/dps in a dungeon or on a boss. People wouldn't be simming, sure, but they'd still puzzle out how to get the most dps (except now there's no nifty tool to help them figure it out).
man its such a bummer to watch 368 ilvl prot wars get shit on in like +8's lol
I don't see anything inherently wrong with simming
in isolation, yeah.
if you get shat on in a +8 with 368 gear, thats not your classes fault
unfortunately gamers are their own worst enemy
Yeah, that's not the classes fault lol.
yeah definitely not the class. I can tank a +8 without much issue at 355
idk the twitch streamer i was watching seemed to be doing everything right
I guess I'm not seeing what issue you are trying to avoid, @sand egret . Is it simming specifically that you feel is the problem or is it disparity in performance between choices (some choices of which are gated behind rng)?
just got crunched several times
probably not doing everything right, or trying to facetank, etc
prot warrior being shit is a giant meme. you have to put in a lot of work to get the same results as other tanks, but if you do, you are solid middle ground
I do see that there could be some value in letting everything be utility and letting the players figure out which ones are best for certain scenarios
maybe its the raging affix this week but he was just getting stomped on
but at least reward us for doing so
if your dps are braindead and not concentrate their damage, yeah you can have all the equip you want you will eat dirt with raging
I mean what you’re wanting is traits that boil down to nothing @sand egret
i wish every blood dk didn't have 30k more health than i did at the same ilvl
yeah f he's face tanking adds under 30% he's most definitely NOT doig things right
i'd rather people who, ohh, you're a warrior, idk if we want you, are you good? if so, YES, if not, idk....
instead of now, just, no
prot warriors should mostly be kiting in m+, we have the perfect toolkit for doing so
@chilly brook I don't think blade's asking for nothing, per se. I mean, the shoulders in legion felt amazing, everyone agreed, but no one used them when they had better dps options.
if u can keep up with semi good threat that is.
I hear that a lot that people get autodenied as a warrior. never happened to me
Traits would literally have to have no impact at all for what he’s saying
we have a shit toolkit for kiting imo
Agreed Krotos, I'm 357 iLvl and still get turned down for like +4's routinely cuz of class 😦
?
we can run, but not effectively kite
we have leap, we have intervene
no, def not what I'm saying
we have tclap
by Byron's seem to got my idea
which means mobs are running away from your dps as well
intervene on its own is godlike kiting
if you cant kite that means your dps are braindead
fear, shockwave
you arent the only person who can cc
revenge is semi range if u scope it properly
so on that note, lunchtime!
@vagrant cape sure let’s say we go down the utility road, then guess what m+ becomes even a more convoluted pick system because utility matters so much in m+
i'm just saying, other tanks kite better than us
we're not defined by our kiting
we can move quickly, yes
who?
right we're not defined by kiting, but we're not SHIT kiters
monks
kiting on a monk is hilarious
thats 1.
DK
DK, Monks, DH
Literally no matter what road you go down rh it is I’ll always be a best option.
yeah.... you target the furthest mob from you and mass grip to them
you have a run speed increase
u can heroic leap out / charge out any sec u need to
DK is super easy to kite on
We arent defined by kiting but we have a lot of mobility tools
Unless you make them completely useless
you also have a slow that starts at like 90%
ur not supposed to kite for like 20 seconds
DK kiting is disgusting right now
@chilly brook as long as everyone feels like they have something that helps (even if it's not the mathematically-proven "best" thing) I think that system can have merit.
"I may not have the trait that gives me an extra leap for kiting, but at least my intercept range is 10 yards longer"
Y'all talking about this, but group comp resolves lot of things when it comes to kiting
It's not a SP game
^
yeh
Having a monk/mage will resolve your issues
Kiting comes down to threat too.
and then you bring the fucking dps
druids too for ursol/vortex
I bring a mage to every M+ i run, if i can help it
Get larger radius TC
especially with skittish people will beg for warriors
I always bring a mage or rogue if I can
ok, so, we're only viable for kiting with specific classes, got it
???
and Tclap slow might as well not be there
you can always stun, clap and leap away :^)
@chilly brook I really like blade's idea and now I'm kinda coming around on it. It reminds of what I said during legion; Legendaries should have just been pure utility, not mandatory dps upgrades that you needed to make your spec feel complete
Average tank is absolute trash, so whatever u play u be good in the eyes of a pug.
20% may as well be useless
No, TC slow is enough that you can kite provided you have friends to intercept to
??
It keeps them moving at about the same speed as you
I don't get your obsession with the help of other classes
warriors are absolutely fine for kiting
^
Other tanks still feel miserable kiting without some supplement
if you can't kite on a warrior, it's not the classes fault
Because ya know
the whole idea of gettin away from a mob when u need to as a DK
It's a MMO
@vagrant cape utility still has mandatory takers and can affect damage
feels absolute trash compare to a warrior
Adding a decent comp to ANY tank is going to make the game easier
Especially if you take other classes for example
there's a difference between kiting quickly and kiting slowly though
yeah DK lack of mobility sucks
yeah. dk feels like a dehydrated snail haha
How do you not break a class if you just buff utility like Paladin
one of those options has more control and allows for dps to actually kill shit faster and more easily
DK doesnt need mobiliity tools because of all the grips and slows
imo kiting is also when theres a huge unstunnable mob that u leap away from for the sake of giving the healer a second.
for sure, but getting out of shit is harder as a DK
They kite comparably well to warriors in a vaccum, imo
How do you buff blood DK utility without burying prot warriors further into the ground on the m+ popularity chart
you dont buff DK
you don't, they don't need more
Sure its not EZPZ but its definitrly doable
each class need their strength and weakness
That’s the point
a DK is defined as a zombi class.
Hence why utility based traits only is bad
my point is that i'd all day rather have a half my movement speed with twice as effective slows
I'm just saying different classes have different advantages and disadvantages
Because utility defines m+
nobody cares about popularity. nobody plays anything but FOTM classes anyway. doesn't mean shit
I just laugh at the idea that someone would be like "Well, warriors are the worst mythic+ tanks, but they can kite better than this DK so i'm bringing the warrior to this +11"
@chilly brook right, it totally can, but it's better than having "choices" about pure dps talents/traits because they don't end up being choices at all. You'll just pick whichever thing gives the biggest dps.
If they all grant utility, on the other hand, yes, one will always be "best" but every bit of utility will be situationally viable and players can feel really good when their utility suits the situation perfectly.
Warrior utility isnt bad at all
@chilly brook it's possible the "best" utility will change on a boss-by-boss or dungeon-by-dungeon basis
fear, stun, stun, i dont know what u complain about
@waxen talon you serious?
People are ignoring the real issue behind the DK/warrior balance disparity... BDKs don't have to farm a weapon AND a shield. 🤔
again, saying prot is garbage is the current meme
Prot utility isnt incredible but it certainly isnt bad. Not even close
^
if by not bad means we have some utility, sure
Guys, stop talking about how good prot is. It's like y'all don't even WANT buffs...
well but then again Blood DKs dont have a shield and are subsequently inferior in the coolness departement
idk u wont complai nwhen u can have stormbotl + fear + shockwave in same setup
It's not a current meme, it's just true. Data shows how awful and underrepresented they are.
We all knew IP was going to scale poorly in high content; it had the same problem last expac and the equation for it is functionally identical
it shows they are underrepresented but thats the case for all the tanks that arent FOTM
i'm not saying prot is garbage, but we're not in a great state
"underreprestented comes down to how unplayable we feel rn too.
are they underrepresented because they have low ratings or do they have low ratings because they're underrepresented? 🤔
and have tons of room for improvement
there are prot warriors in the highest mythic keys so they are objectively not garbage
@final elbow nah, prot and bear are both around 5% representartion in raids and even lower in M+ leaderboards
Last time I looked at raider.io, the first prot warrior showed up at rank 67 for tanks
Its more than a FotM.issue
I mean. Do I dislike how weak IP is? Yes
Do i feel squishy and feel like my kit can't handle things?
It's not FOTM anymore. It's "Oh hey these guys are better, we're going with them." We're being picked last in gym class.
Not really
so they're in the top 67 highest mythic keys PogChamp
@waxen talon stun DR says hello, also, i'd maybe think our fear was ok if it didnt break on dmg taken, didnt take a GCD, and didnt cause mobs to sprint into other mobs
yeah because nobody plays warrior
the shere amount of other tanks and warrior is still top 67
Well yeah but its more than just a community perception issue
thsi is like the age of solo stun rotating dungeon trash
Community perception feeds into low representation as a positive-feedback loop, for sure
yea fear is weird but i like the fact its there.
love me them GCD interrupts
But its very apparent that there are mechsnical issues with our spec
not saying warrior shoudlnt be buffed, but they sure as hell aren't unvaible atm
always been the case for tanks.
There's nothing wrong with having something to stop a cast atm
Oh we are viable in mythic and up to +10s
warrior is mid tier even if played perfectly and you need to put in a lot of work to get there. that's the issue
Absolutely
But we underperform other tanks at every level of play right now
so is having 4 of them.
Or CC
Aside from lolbears
In a median
Agreed X23p7. My issue is that as Prot, I have to do everything perfectly right just to be mid tier and a BM Monk or DK can be relatively lazy and get better results.
I definitely overperfom a lot of tanks in my iLvl range
Most tanks are so bad u look good whatever u play
if u have any clue what ur doing, that is.
Okay but that isnt accounting for the fact that 80% of the playerbase is shit at this game
well sure, but there's little point comparing good play to shit play
it means nothing
If you put a good prot next to a good bdk, bdk wins every time
sure and shit player make even worse prot tanks. that's a major factor in the underrepresentation
as loong as a perfect prot can still compete at the highest current key, I'm fine with the blood dk being even better
Also tbh compare to certain other tanks, not mentioning names
prot warrior has to play decent to do litterally anything
Which feeds into community perceprion
while other classes just stay there and look dumb and still do fairly good
agreed
Sure, it just sucks for those of us that want to do more than just farm 10s
It takes more effort and focus to get there
And its way harder to push beyond
thats always the case when theres like 6 tank specs.
im personally hopin for major updates to prot in 8.1 tho
yeah again I agree with prots being in need for a buff. Always having to battle up hill isn't what I want for everyone
In all fairness, if you want tanks to play differently and have different aesthetics to play stthe same level
certain things really need a change.
You're better only having one tank exist
if we're gonna feel like shit to play, i'd at least like to be out of bottom 2 in both raids and M+
Meh
Thing is once you get up to 10's, etc - No one wants to take you if you're a prot war. 😦
there were better tanks in M+ in legion too, but i didnt care as much T21 was a blast toplay
You're gonna feel shafted at points with 6 different specs and classes out there
Monks and BDKs and prots all feel fundamentally very different to play, and thats a good thing
lets remove DHs from the game and get another range dps / healer class.
Doesnt mean they cant be fairly balanced
Well to be fair
And granted, the imbalance isnt awful
rushed expansion + we are early in expansion
i mean, i'm ok with 3 tanks being top in raids, and the other 3 top in M+
you want niche, there
can DHs at least wear mail? it's annoying having so many specs using leather
i wuldnt give up on prot warrior tho.
Anf there will always be winners and losers
Guys where do i get Azerite armor with DC ? all iuldir bosses dont drop it
I'm only playing prot, it's all i do
so many specs using leather?
as far as i recall leather was the least popular type in early stages of the game
@past ledge world quests or weekly cache
But what about an islands expedition tier list?!? 😆
@past ledge M0 or pray to RNG in weekly
^
so either weekly or low IL WQ??
yep
wow...lol
welcome to BFA
was same with relics and trinkets in the past, idk why ppl look at this as being new
so ill have to equip my 340 instead of my 370 till i get lucky with weekly...
do any arathi bosses drop DC pieces?
ur probably gonna end up using a non bis pieces.
@past ledge you betcha
u mean the one arathi boss?
now thats BS!
Now you see the problem with the azerite trait system
no @past ledge that's BFA
and u need a uldir trait regardless.
no, you can't drop DC
morning all
Napkin mathed for 45 ilvls
we are talking about deafing clash right?
Yes
oh yea thats smartly designed.
ok question...we are not running any Reo Array ?
Basically it was mathed out dc worth about 6% dr in a fight, and mathed out 15 ilvls is worth ~2% dr
in uldir
Which one ?
I was finally able to get ahold of one. I would of had to give up 60 item levels to wear a DC piece before
Archive
cant math a non lineary curve but i get the point.
DC ?
Deafening Crash
Thats why i said napkin math
i got 1
How much would DC be worth in DR if you had 74% uptime on Demo?
what ilvls?
355 the Brace and DC 340
Its just an estimation, its not completely accurate, but i wouldnt drop a dc regardless but if you needed to dont do it for less then 45 ilvls min
^
I got two azerite pieces from weekly (370 helm and 385 chest), 370 chest from arathi boss, and 370 shoulders from the warfront and no DC.
2/3 weekly chests got me azerite, so I'm probly not getting any more azerite gear from the cache until 8.1
Oi guys, how good is prot warr 😄
so good
so last night I made a trip to my bank....good god I have a bank full of useless junk. I then realized I hadn't been to my bank since before BFA lol
@vagrant cape I got 1 azerite piece from weekly... from a possible 8 chests across 4 characters
If you have to ask, then it's good enough for you
Just meme'ing, remember voicing concerns in week 1 before rerolling haha
"prot warr is fine just get good"
Lol
I mean I was concerned since prepatch because IP has had longstanding scaling issues
There are a few sycophants in here but i think we're pretty reasonable overall
Yeah, one reset of mythic 0s and I had huge red flags :/
@frosty wedge I guess when blizzard says "Bad luck protection" they mean they find the people with bad luck and make sure they keep it as to "protect" others from such luck. Thanks for keeping others safe from misfortune!
the spec honestly feels pretty shit to me.
Dont we do better than any other tanks with necrotic? Aside from monk maybe?
nah
Necrotic has a learning curve tho
its wayyyy easier when u know exactly which options can destack u
BDKs and Pallies have ways to prevent stacks from being applied
Mmmm of course they do haha
BDK was only with the legendary cloak right
Yeah, you dont get application during the AMS
but the duration is shorter than the necrotic debuff duration now pretty sure
❤ @vagrant cape
Sounds pretty stupid if u can destack with a class cooldown
should be like mandatory find a boss cast time and abuse it by runnin away ;p
shower thought: Despite being tanks, one of the defining features of current tanking is in our ability to run away from the danger. 🤔
We're not retreating, we're just advancing in a different direction."
gotta bind that to my HL button
reminds me of that Monty Python scene with the rabbit
try and do that with brewmaster tanks
someones' gotta make a meme video over that scene for Necrotic week
so for some reason last time I was in mother I wasn't able to snag all the adds in room 2 once they spawned
this isnt an issue in heroic
any tips for tonight?
mythic btw
"Oh look at all these little white mobs...."
2 seconds and 80 stacks later
"RUN AWAAAY"
Ask them to redirect to the frost mage you pugged
He is a better tank than prot war anyway
prot feels real good this week in m+
nothing has changed though?
the affixes?
The ones that do more damage to tanks that include a good amount of non physical damage?
Fort to Tyrannical is going to feel better for any tank
i just like intercept, shockwave and leap for necrotic
Which is why it feels better for any tank. Not Prot specific
ya teeming fort was a pain
i think the mobs chosen for teeming is what made it worse than it needed to be
I guess the "skill" would be to only invite high dps
It's already that way in general, but it was made much worse then
Anyone else have trouble with Shrine of the Storm on a non trivial key level?
My guild avoids that place
Temple seems to be the one my friends avoid
Temple is a close second
Shrine is sketchier than some but not overly difficult imo
Temple stiiiinks
Last Shrine boss on tyr is a pain in the dick
I think that's my only pain point
And even that can be cheesed with the debuff
The problems come in on last boss, trash before the third boss (tenticles), and the second boss
Lifespeed ( haste + avoidance ) or Elemental whirl ( 2ndary stats)
also azerite veins over elemental whirl i suppose?
Absolutely
Shrine is one of those keys I just don't want to run on any affix
i always feel like i'm getting the % wrong on shrine
Shrine just has a lot trash mechanics to deal with and it's easy to overpull. Although on second thought that describes most dungeons this expac
That one doesnt seem hard if everyone does mechanics
duo boss hasn't been too bad for me
Its a lot of damage but it's all predictable
I guess I just need smarter DPS 😄
"INterrupt her so she moves out of the haste burble plz" is a difficult concept
If people dont ward the debuff then youre in for a shitty time
If people kick while she had the tornado aura youre also in for a bad time
But if the mechanics are done properly then it's not difficult at all, compared to say the last boss in the same dungeon
It is true
The real kicker for teeming fort was actually quaking
Because people would panic and spread out
And pull shit
Your people spread out?
lol
I was doing full melee groups
and we handled quaking just fine
fucking have one mage in a run and that dude is spazzing out if the healer is within 20 yards of him during quaking
Mine just threestacked me despite two of them being ranged
like...how can 3 melee and a tank manage to not clip eachother while all staying in range to DPS, but the dude who can stay 30 yards back manages to facepull every time.
I think it really comes down to the fact that, tanks and melee
are used to dealing with idiotic mechanics that punish melee more
so we're used to spreading just enough
Ranged mechanics we're way worse in legion, at least for raiding
LIke eyebeams on Zek - melee gets targeted watch everyone just kind've slide around a bit , dude is still beating on the boss, no one gets clipped. Ranged have the REST OF THE ROOM, still manage to kill healers with that crap.
yeah
It was impressive in it's own way
My issue with hunters is them multi shotting CCd mobs
BARRAGE
"Where'd this seagul come from"
Hunters facepull so bad, we get NPCs from other instances to come fuck with us
It was particularly un-fun on the packs in motherlode w/ the floating magic guys
lol
anyhow, this week is much more fun / doable
I did a motherlode last night where my group was competent enough that the last pack of trash we had to pull actually made us hit 100%
no facepulls/unnecessary groups
it was.... real fun
@frosty wedge you see, I hit 100% before we even touched the last hill
We finished the last boss w/ just me and the healer alive from 40%
we were like, a little over, because the DH ran into a second pack when dashing
but that was already on the last hill
On the last hill the rogue wanted to do his stealth-everyone thing
and it was only 2 mobs
Ignoring me telling him that the big guys can see you
LOL
we wipe
Hunter feigns death
and refuses to come back
so we clear the 3 packs w/o him
It was pretty great
I only missed the timer by 30 seconds depsite all that
Hello guys i have a question, the only magical solution to necrotic is to stay away from the mob?
necrotic is mostly a product of creating an opportunity to reset the debuff. So yeah, you're supposed to stay away.
@uneven mason playing a caster is harder than i thought tbh
I think spell reflect reduces some damage from necrotic, but I'm not positive.
I played a hunter in wod when it had negative IQ requirements and could cast on the move
But playing a REAL caster
I can play healers
I think it does @ruby sapphire , but simply because it's a 20% reduction and I think the DoT is Nature damgae
Its a lot easier to do mechanics, the only problem is it costs you a fuckload of damage
To not cast
you learn to move just enough
and to trigger any instant casts you have when you start moving
kind've
@grim prism To be fair I kinda blame blizzard for having instant-cast spells and 'i'll just target something close to me if my last target died'
Sure, but even making little stuttersteps costs you a global
talents
Bladesong - casters have the capability to move as far as the mechanic requires and continue with their DPS
for warrior m+?
Sometimes*
Melee have to leave melee range
move between globals
and then return to melee range
Melee mechanics tend to 1 shot you
as they're intended to be tank busters.
Ranged mechanics tend to just be there to give healers something todo
eh, in some cases. There are also cases where ranged also has to get out of range, or move enough that casting simply isn't an option.
I take safeguard in high M+, but bounding stride might be better this week in all cases
Ranged mechanics just tend to be more involved
yes, moving 3 feet is involved
Top right, itll be a pushpin icon or three little dots
Or in the #268491842637660160 tab
It was included in a large post and copypasting on mobile sucka ass
Str or Stamina Flask?
cause str is the lowest stat
and i;m playing with Bolster
for raid
parry yes
str is a strong stat
so wowhead has the PTR notes saying our mastery was removed, but it doesn't say what replaced it.. anyone have PTR and check?
No
Datamining is not worth getting worried about, official patch notes are
^ so much this ^
just curious 😃
It's likely the build was pushed mid-iteration and they're still toying around with us
Wouldn't be worried until they say "here's how 8.1 prot will be" or it goes live without mastery
honestly with the state of the game in BfA for far I wouldn't be entirely surprised if they forgot to give us a mastery in 8.1
(Given Blizzard's recent communication policy, my money's on the latter)
'that's what you get for complaining!'
I died more in End Time than I did in a motherlode 10
that hotfix went live, right?
does better gear help you w/ the scaling? or is it always the same?
I saw they nerfed End Time, but I didn't run through it last night
I did it w/o too much issue
I did it pre-nerf, no deaths or anything
Baine hits p hard tho, had to rotate through CDs like I was tanking a real boss
Timewalking sucks ass right now
downscaling actually favors lower level characters with better gear
We couldnt DPS baine fast enough when i tried it pre-nerf
so being a boss ass 85 tank should make you legit, iirc
Ended up getting the kill with all platforms destroyed lol
haha yeah, actually
@neon tangle sylvanas was hilarious
😃
The ghouls had SO MUCH health
@frosty wedge I had baine + tyrande
I really like that mechanic 😃
also the packs of one big guy with a shitload of little guys around it trucked so hard
lol yeah
i ran some timewalking last night
that last boss in the dragon dungeon has WAY too much hp
other than that, most of it seemed fine
grim batol i mean
Grim batol boss is fine as long as you do the mechanics
right nothing really kills you
but he has more hp than other bosses
it felt like forever
did tol'vir and stonecore, most bosses seemed fine
and the adds didn't heal him once
i should add
when I did it, the pace was pretty on-par with how long it took in Cata (for Grim Batol, that is)
2-3 add sequences
I got the achievement for killing the adds in grim batol
they just melted
we also didn't mess up the dragons so almost zero trash
yeah, we basiclaly had no trash left when I did grim batol
I think the scaling made the fly-by part REALLY effective. It used to take a coordinated effort to fully wipe a pack but I was doing waaaay more damage this time around
I basically had 2 people who didn't do anything on their dragons and we had like 2 mobs left over
so is 8.1 planned before or after blizzcon, or do we not know, and if we dont know..speculate?
im betting after as well but secretly hoping sooner cause the Warfront's kinda boring right now
not sure if adding 1 more warfront will help tho
I had a lot of fun tanking Cata TW, it felt like a M0 and awarded equivalent gear. Its not the impossible overtuned that people make it out to be, just a little coordination. It also doesnt help that like 99% of the community doesnt realize that legion/mop/Wod legendaries all work inside.
I did end time when trash was hitting for 25% of my hp with arcane wave, just had to sap/poly/blind/hibernate and it was easy enough
people who complain about not killing the ghouls as well are popping CDs on the boss and not saving them for the adds
i wouldn't doubt that
a little coordiation goes a long way
@young iris Yeah I had the same experience, I did end-times pre-nerf
Was fun to enjoy it "hard" once, but I can see why they nerfed it lol
being difficult can be rewarding for some of us, but let's not forget that an unintended scaling problem is still a problem
that would be fun for sure
It honestly reminded me fo the first few weeks Cata heroics were opened. It was actually difficult for the level of content. People complained that it was (arguably) to hard for pug groups so they nerfed a lot of abilities as well as adding the luck of the draw 15% bonus to random groups;
that came up last night with my guild mates
but its 3 expansions later lol
:p
or 4 if we're counting bfa
3.5?
it was fun in its time (just like vanilla)
@young iris This is probably why I enjoyed it so much, I haven't ran most of those since the first few weeks of cata
you didn't do TW in legion?
back when blizz tried hard to make only 2 levels of challenge work
@lusty grotto I haven't played since cata
i see
(Which I think also makes me not feel like I lost a lot of power as a tank since I never had it to begin with)
I always enjoy seeing who doesnt jump or run to safetly on the last boss of the wind dungeon
hmm idk, prot was decent in cata
I quit in cata and started again a few weeks before the bfa patch
/highfive @sweet orchid
i still have cata videos in my youtube lol
Just done waycrest necrotic +10, total aids
cho'gall kill haha
i'm surprised the song on it wasn't muted
Normal mode Cho'gall, recorded just for kicks. www.so-guild.com - Black Dragonflight US music is: Slash - We're All Gonna Die (with Iggy Pop) and Slash - By ...
back when i was alliance sniff
all kinds of shit is weird since I haven't played since cata
gotta do active mitigation and stuff
gotta say, missed most of cata cause i was in college ( woulda been a waste) so i didnt see most of cata, but from what I heard its not too popular
I got no clue why some expansions are popular or not
yea not saying that holds a lotta weight, people loved legion and i hated it
i disliked WoD, didn't play MoP but it was good from what i can gather
cata had some pretty good raids, the zones were pretty interesting, etc
Legion was great except for the grinds
Firelands is still one of my favorite raids alongside Ulduar
ToS in legion was close
interesting
Wrath had some pretty un-fun raids to me
I haaaated the crusade one
where you just chill in one room
that a pretty general consensus on ToC
BRF is actually one of my favorites still, despite the expansion itself being bad
i absolutely fucking hated the tourney because of that unhittable set farming for heroic anub
oh yeah BRF was great
also really liked naxx despite only seeing the warth version, i was a casual in classic
cata was great imo until dragon soul, LOVED firelands
naxx was reused, vault and obsidian were dumb/small, eye of eternity was also just a single room
i only tanked 4horseman on classic naxx because guilds needed a shitton of warriors for it
didn't really do any of the other fights since i was a PVP member
basically Ulduar and ICC were the only non-single-room raids for the whole expansions
yea i mostly pvped and did the 20 mans in classic, then again I Think you could fit the classic naxx 40 raiders in a room
Generally speaking each expansions 2nd tier is regarded the best: SSC/TK, Ulduar, Firelands, ToT etc...
i liked BT more than SSC/TK
rip wod not having a mid tier
resist gear vomit
BC had kara, the eye, hyjal, BT, SSC, ZA, sunwell....
I think BT was the resounding favorite
I've never thought of it that way, I very much agree @young iris
so many amazing raids
nighthold was hella fun also
fuck nighthold
Gruul and mag were even more fun than half the WOTLK 1-room raids
Sunwell not so much, but I did enjoy BT
ehhhh I didnt really care for any of the Legion raids...
ToS was better, i could tank in there
I -loved- Kara
but ToS was fun as prot
you didn't like mythic Augur? 😆
Nighthokd is first tier technically.
pre nerf Spell Reflect solo tank first boss in ToS 😃
TOS was my favorite too
best fight in ToS.... I vote sisters
haha
Jesus no
my fave is still KJ
KJ was fun to tank, but sisters was fun to dps
KJ most memorable boss in Legion. Bar none
nah, mythic maiden scarred my guild. lol because colors are hard
maiden and avatar were fun too
it wasn't a bad fight aside from the whole raidshot idea
i still remember going into lfr maiden for the first (and only) time, and i think i was more confused then they were
ok team. Should I race change to Dark Iron dwarf? it's awesome for anti bleed....but Im a lightforged Draenei named Pilot of the Exodar right now and I really dont wanna give that up
rofl
I think you should buck up and race change to Highmountain Tauren
@lucid kelp Fun name > racials
dark iron > nightlight variety of space goat
bah! @wild atlas beat me to it!
I really feel like stomp is better than charge for tauren racials. feelsbadman
probably, but aesthetics > racials
which is why dorf > all
Can you cancel the charge? I have no HMT
beards > all other options