#protection
1 messages Β· Page 2129 of 1
The other word is "could" which implies possibility
Not a declarative sentance
That's the difference
and i had 2 meanings.
no reason to apologies...I did use wrong word choise we can agree on that
but my meaning was the same as yours.
I know it's silly but, how would you guys change prot ? (memes allowed)
Buff Ravager
Ravager should be baseline
Replace it with a dab emote
im not thinking only warrior when i say this. But give us a bigger choise of build the class so it can become a hybrid like the old talent trees we had where you had ALOT moer choises.
ps: Not saying we need 50 60talent points π
Im fine with this system, tbh
You mean, old school gag order style ?
Cba having 6 talents per row
But if serious, i want 100% SB uptime, stronger IP that is not on GCD, and some utility for M+ (dispell, grip, ranged silence). Banners. Talents rework with interesting choices.
but for change warrior only.
give us a bit more selv healing, and bit lower defensive cooldowns.
Or maybe increase the Stun duration from Shockwave
BANNERS
I hate self healing
@old zephyr not even a grip, but something like Druid cyclone where it drags them in and holds them for a while
I think it should be removed from the game
not saying it have to be as much as in legion it SHOULD NOT.
Ravage shouls suck enemies in. Like vortex.
Nice idea
And be baseline.
I want bladestorm and execute back for prot.
Facebook:https://www.facebook.com/Pilavpowa As Swifty said Bladestorm in protection spec does 240% weapon damage.BLADESTOOOOOOORM!!!! Music: 1) [DnB] - Feint...
Call it Shieldstorm then
why you are a tank, and in that stage for execute you have so high threat that the extra threat made from the dps from execute only givs a very little more dps.
It was fun to use.
shieldstom i like tha t
it was agree
I want defensives, not offensives
Lol
but ion the cost for mitigation.
same here
It should be like this: execute enemy for x damage, and proc VR if target died in 5 seconds after.
Here selfheal - warrior's way.
Still need enemies to die but not nessesary for you to deliver KB
that is a great ide for open world tho
I live VR but it is too rare in dungeons/raids, we need a way to proc it more often
like*
In open world you already have it after every mob dead
since you only one who kill them
every time a enemy that yields honor/xp dies near you, you get VR proc?
i ment in dungen it could be usefull...:In raids i gues it would be very very rare to have the selfhealing on a boss..
yes
useless for raids
but would be nice for dungeons
i don't see the justification
In raids yeah, more for trash/dungeons. Could be a talent instead of IV, which noone takes ever
And execute is just plain fun. I have WA that says "FINISH HIM" on execute range. And "Fatality" if enemy died. I want that on prot too π
Best execute weakaura is the stereo sayan execute weakaura x)
You may say what is he doing
But it's
to go
Even further
Beyond
Can you make a weakaura that will loop the supersaiyan song with his long aaaaaaah screaming during and execute phase?@ionic ridge
I'll try it when I get home tonight
If I ever come to a satisfying version I'll link it
I'll make it start at 40%
So that it will be ready when you're at 35%
What if dragon roar added Γ silence and ravager Γ vortew/rop like ability
there's already a WA for t hat @ashen bison

NO NOT THE ROCKS 
I vote rocky boi
When is the ptr expected to launch? Does anyone know? I am really hoping for some prot changes
unknown
how come there are trinket and azerite sims for every specc in the game except prot warr on sites like bloodmallet?
its literally the only spec in the game which is not supported
We only do napkin math
I nominate you to fix the prot module, @hasty sapphire
Let us know when it's ready
lol
we got it in legion in the end tier, which was due to RTDT or sth, but why is it not working now?
im not saying i can do it, im just wondering why every other specc is supported but us
the profile doesn't have the updated abilities
nor a correct APL but that's the easy part
The module just hasn't been updated yet, nothing more to it.
Melekus has it on his to-do list, but he has a lot on his plate and other projects are higher priorities.
The rest of us either lack the knowledge or time to do it
I would gladly give 1 hand but I don't Know how this specifically works
if you have coding knowledge try asking melekus
What's his discord name ?
@chilly hemlock
ProtSuxx#34546
has there been any announcements regarding the status of prot warriors in 8.1?
no
ruuude Blizzard
This channel has taught me that dual wield shields and siege tank mode is coming in 8.1
they did make some generic statement that they are "probably" working on "something for prot warriors"
Soonβ’
dont think the source is legit tho
just googled 8.1 patch notes and weird PTR crap shows up.
Well yeah, it's still on the drawing board. Honestly the best thing would be to forget about the PTR for another 3 weeks until something more solid comes out
i think prot warrior deserves a new mastery
we are one of the only classes who had the same one since the very start
arms had such a identity crisis comapre to xD
It's a pretty decent mastery tho
idk i dislike the rng aspect and i feel like its outdated.
<@&257983573498265600>
But it IS centered around blockable dmg so
idk they could possibly come up with a cooler mastery
yeah didn't see who it was a first, few people spamming like that past few weeks
litterally calling it passive %modifier to block is cooler than what we have
Or not
Nice
lmao
Anyone using a @cursor Leap macro?
Yeah - Why?
It is just /cast [@cursor] Heroic Leap right?
Never used it. May lead to unforseen consequences ;D
How
I use cursor macro for DnD on my DK tho. It is very fast.
Simple as dat folks
@ember arrow you may leap to places not intended π Especially in complex terrain
Leap to where no warrior as lept before
Never had that issue
... and find DH there
Used macro all legion
I'm yet to see any weirdness with it but yeah it's a distinct possibility
Although to be honest the speed gained from using it outweighs the <1% chance of fuckery for me anyway
Sometimes target circle sticks to cellar or not getting where you want to. it is not a huge problem ofc
Well i am going to try it anyway π
Cellar? U can go tru ground?
I farmed Highmountain rep by soloing the Neltharion dungeon on normal and with Leap you can skip the first two bosses. The first jump when falling from the waterfall is super tight though without the cursor spam macro.
Ha
Easy 2500 rep an hour.
"Taunt change is actually a tooltip update... but we are tinkering with threat in the taunt window"
Good ol bait n switch
Source?
to be fair it's only going down to like 300% from 500%
unless you're tanking with a druid it should have no real impact on anything
Forums is source
Not the point of what I'm saying though. All the white knights that rushed to "guys calm down, its just a tooltip change, taunt isn't changing" and Blizz confirms that the intent was actually there, they are just softening the blow with a little of the ol misdirection first.
What a mess
Also @open bluff idk if that's true. Taunt+Heroic throw spam is a legit kiting strat and allows your dps to go bananas on the opener. reducing the threat multiplier in the taunt window would have a pretty serious impact on this.
inb4 "bring hunter or rogue"
Inb4 stop DPSing
That taunt window that you only apply to a single mob*
So first off: the threat bonus from using taunts is not being removed. That's a tooltip change that was made entirely for consistency; every taunt increases threat generation while it's active, but it was only mentioned in the tooltip for a few of them for some reason. So that's just basic housekeeping.
Well, yes. This may or may not be new information, but in high keys there are single mobs that hit like dump trucks.
From Lore.
Threat changes have had almost no effect on warrior, lets not act like the sky is falling
Yes, and read his next post @daring marlin
Is this how blizz wants us to stop kiting mobs? Does blizz want us to stop kiting?
Because u cant if u do high keys
Yes they do, but this alone wont stop us lol
Considering the fact that it is not a change they're actually making...
@signal plover no, its definitely the end of the world
U rite
Are you really ignoring where Lore himself confirmed they ARE "tinkering" with it (or whatever phrase he used?)
Let's equip two shields and deal with it
I like it.
HELL YES PAW
It's confirmed a tool tip change. Can we get this pinned?
I really think if they want to nail kiting in the butt they need ti impliment EQ esqu summoning
I love when I wake up to sense being spoken
Like god damn, all the problems we have right now and we're worried about taunt generating ~30% less aggro?
lol
When was the last time you lost aggro on somethinh witbout pets going down
I think all the whining about taunt is absolutely hilarious.
WoD prolly
last night when trying to tank a +2 on a 300 dk with some 360 dps that didn't go great lol
Like... what is it about some people in this channel specifically that have this wierd standard where, unless something is completely class-breaking, you aren't allowed to give negative feedback about it?
Just wondering.
Why does Taunt even need a threat boost, btw? It should mostly be for pulling an add off a DPS or taunt swapping anyway.
But that doesn't change the fact that this is the most hip thing to QQ about at the moment
It's for tank swaps
@wet compass good thing we arent Ilvl 300 DKs aye
Sky isn't falling, but it is definitely a change that is in no way positive.
hey you asked when the last time I lost aggro was π
:^)
It's hard to lose aggro unless there is a massive gear disparity to other dps
I know it's not the same game, but provoke in FFXIV is a much longer CD and tanks there are fine.
40 second CD
People are saying ITS GOING TO BREAK KITING like we are spamtaunting mob packs in M+ or something
I think the ppl in this channel are so desensitized to dead horse complaints being beaten into the ground that anything outside of pinned messages is going to contain mloptimized levels of sass
https://www.wowhead.com/bluetracker?topic=20769029621
"So first off: the threat bonus from using taunts is not being removed. That's a tooltip change that was made entirely for consistency; every taunt increases threat generation while it's active, but it was only mentioned in the tooltip for a few of them for some reason. So that's just basic housekeeping.
However, separate from the tooltip change, we are going to experiment a little with reducing how big the threat bonus is on the 8.1 PTR. Currently, it's pretty massive, which is a holdover from when it was first added in Mists of Pandaria. Remember, back then active tanks were dealing huge amounts of damage (and thus, threat) due to the Vengeance mechanic, and so the offtank needed a huge threat boost to be able to keep aggro through tank swaps. That mechanic hasn't existed for a few expansions now.
Nowadays, in BFA, threat is once again something tanks need to keep in mind, and that massive bonus opens us up to all sorts of wacky issues as DPS (both from tanks and from damage dealers) increases. As one example, there's a risk that we end up in a situation where certain tanks need to use their taunt on cooldown as part of their single target rotation. That would be bad for several fairly obvious reasons.
So, we're going to try it with a lower bonus on the PTR and see what happens. Our expectation is that there is no tangible effect on your gameplay; you still use taunts exactly how you do now, and they have the same result."
lol
I didn't say it will break kiting, but it will make it far more annoying in some cases, yes.
@signal plover this place has seems to have gone sharply downhill :<
I HAVE A QUESTION
Where am I gonna get my napkins now?
Except that it's not a change
Why does taunt even need a threat boost to begin with now?
Tank swaps
If taunt just gave you equal threat to the other tank and he chilled for 2 seconds
boom
ezpz
Warriors don't need it
depends on gear differences
warriors don't need it
and class differences
It was explained in the post I linked above. It was originally implemented in MoP because large threat differentials occurred.
Warriors have the second lowest ST
if it was blanket removed
π€
when did they remove intim shout
it could get annoying
it's a qol feature
This is why ppl in this channel don't waste time on shit like this btw
@sick sentinel uhh they didnt?
technically I don't need flying either but fuck I want it
We're talking about a change that isn't even happening lol
For real, ffs
I know Paw we have more important things to be talking about like double shields that we do need
Permanent Prepatch
So, just curious, what is the minimum limit you would apply to something that currently exists in your toolkit, before you would be annoyed/bothered that they are changing/reducing/removing it?
I'd take bear memes at this point jfc
@knotty ermine depend heavily on the tool
I think my question is better. Why do we need bonus threat on taunt, really?
are they really memes if they're true 
wait, not the fear, i meant the aoe taunt, i mixed the names up
Taunt bonus they could nerf by at least half and I'd be fine
@sick sentinel last expac
@signal plover it is happening though, it is right there, in the post ffs. They aren't removing it (yet) but they are absolutely reducing the multiplier on the 8.1 ptr
They could remove the threat bonus completely and it would be fine.
Obv, Ravager for example I would uninstall the game if they removed or changed it
@knotty ermine I think taunt bonus could be bloody removed and it wouldn't change a damn thing
I mean, you're wrong, but that's okay.
DAMN DUDE HE GOT YOU
we do, guardian can't say the same
How did those tanks manage to hold threat all those years before MoP?
Perhaps you don't use it for kiting, but to say it wouldn't change a damn thing is flat out incorrect.
Yeah I think for warriors it wouldn't change anything
must've been so bad
how does threat scale now? damage x 350% 900%?
the game isn't the same as it was like what? 6 years ago?
Talk to me when they commit to it going live at adjusted levels
@knotty ermine how are you gonna kite entire packs with only having a single taunt on 8 sec cd?
In an attempt to change the subject, I see a lot of boomies using a treant that likes to generate a lot of threat. Why do they use this fucker?
Mouse wheel heroic throw kite.
Exactly the same way you will after any prospective change
Because they're annoying.
Treants are a pretty solid dps increase for boomy iirc
Did I say entire packs? I feel pretty well that I have clearly stated, numerous times, that there are heavy-hitting single mobs that you can use this for kiting...
@vagrant cape Because the same reason why Boomkin use fucking Typhoon on a pack your tanking and blast them into thenext pack
because they're idiots.
Also a godsend on necrotic weeks
@vagrant cape its amazing
@vagrant cape because you still retain threat on those and they dont break your aggro like hunterpets of old
Also they are a considerable DPS increase
Oh rop is really fun when you've charged in
Calling treants bad is dumb
and then all the mob s go bye bye
Huh. I guess I'll stop getting mad at them now
U get aggro after they die back
only complaint about treants is that brief moment of "wtf I just lost aggro- oh okay"
@knotty ermine and you will continue to taunt and throw on them as you do now
They alleviate pressure
even if the treants get threat it's just some trees dying
and some damage of fyou
it's not boomkin threat
They are guaranteed to take aggro and they dont die afaik
so no issue then tells you how often I play with boomkins π
Also, to be clear, the fact that they're messing with the tuning of the threat multiplier =/= removing the threat multiplier.
^
Right? It's like a half-measure.
Yeah I pretty much said that already.
They should just axe the threat bonus entirely.
The more you know, thanks! Also, we had a hunter that didn't lust because they didn't have a lust pet. Can someone explain to me how pets works and why a hunter wouldn't be able to lust? What do they gain instead?
Beats unmeasured, like this dump
@knotty ermine if you keep agreeing with us then whats the damn problem? Lmao
Most are prolly using spirit pet for dispell/heal
So primed to wave that Blizz flag, its like you didn't even read what I was saying lol. (not shocking information btw)
I've been critical of blizz when Ive felt it was necessary
What are you saying? You're acknowledging that it will change almost nothing
@vagrant cape ferocity pets can lust
I think this whole taunt business is hella premature
How dare Blizzard want tanks to actually be in melee with mobs for a couple GCDs before kiting.
Spiri beasts are endurance
Spirit beasts are best pets atm byron
guilford wtf are you talking about
Byt if he wasnt able to swap thats dumb
???
Since bl is invaluable. So u had a huntatd
I've just started to carry drums tbh
Are you not following the conversation at all?
If they wanted us to tank, they wouldn't have made necrotic, raging, or sanguine
He wants to keep taunt the way it is so he can taunt->heroic throw terrifying mobs.
scurry
Necrotic is a kiting test
that's just one example, and not really relevant to the change lmfao
Good thing we have leap and intervene for necrotic weeks.
I think the affixes that force you out of your comfort zone are the most entertaining
Same
Hold up, can we talk about m+ affixed and the fact there there isn't a single affix that the dps need to worry about exclusively while the healers and tanks get a TON of responsibility loaded onto their shoulders?
@amber siren Hey, give me one scenario where having taunt bonus removed would be horrible?
Raging/bursting could be considered dps affixes but they don't work out that way
@vagrant cape Bolstering is a DPS one.
@ember arrow how is necrotic a dps responsibility?
the taunt change is fine for M+ like no one cares about that
Volcanic also
Guys, I need some stats to prove warrior tank is just fine compared to other tanks in raids
it just makes taunt swapping in raids even more annoying
Explosive is the orb
and punishes tanks who do less dps
@vagrant cape tank must kite. Dps must be prepped to deal wit moving mobs. Ccing them
How does that make swapping in raids more annoying?
i.e. druid
But tanks usually do those
Hello?
Oh, right. I forgot about volcanic and explosive
mythic+ ratings are fucking us up
Save a heavy hitting ability for taunt swapping?
@daring marlin The only place I see it being potentially problematic is on a tank swap fight. Whoever is being taunted off of (if they out DPS the tank who is taunting off of them) is going to have to back off a bit to not pull aggro back. Potentially.
Other successful games do it RIGHT NOW LOL
they aren't compared to monks or dks lol
In raids?
No affix is only tank/healer responsibility
@daring marlin For instance, I may have to delay an Avatar in order for my co-tank to keep threat - highly situational, ofc.
Also depends on gear levels and how well each class is played
You know what would be a perfect solution to that?
I'm that's the main reason the taunt window exists atm.
Bring back stances.
100% agree.
To prevent that shitty feeling of getting ripped off of after a taunt
@ember arrow bursting, for instance, even if the group manages it perfectly, it's still a huge burden for the healer.
Yes, dps have some stuff to worry about like not standing in sanguine, but the tank has to worry about where the mobs are when the sanguine spawns while dealing with the other affixes.
I miss Glad Stance w/ most every fiber of my being.
Not bursting, sorry
@vagrant cape dont chain kill mobs as dps
Dont stack on tank
U could also argue that fort/tyr are the massive DPS affixes
But I'm saying even if not a single overlap occurs, it's still a huge drain on the healer compared to everyone else
I had a rogue bitching at me in a tol dagor 9 that I was taking a bunch of damage as he was standing on top of me for every quaking
and following me around
It was hilarious
Not a big drain if its handled properly
I mean it a group dungeon, the group will need to deal with the variables as needed
It doesn't hit me that hard!!!
It's a shame they got rid of overflowing
that fucking nothing of an affix lol
@vagrant cape alot of dmg is at th e tank. So dps dont take much ontop quaking
Nah grievous is better than overflowing
Was that the overheal punishment?
The basically nothing affix, yeah.
Heal absorb shield
Hyrja
It was a nonfactor unless your healer was a druid that watched porn
that bitch too
Grievous/Tyr on a high Cath key...Agronox was awful #ptsd
All I'm saying is that the affixes are weighted more toward being a burden on the tank and healer than the dps. Grievous, quaking, and bursting are things that the healer has to deal with if people mess up. Bolstering is something that the tank gets punished for if the dps mess up. Necrotic is something the tank (and to a lesser extent, healer) get drained for if the group doesn't cc.
@vagrant cape u literally say that its everyones responsibility
"If group doesnt mess up"
Yes but the dps don't get directly punished for any of their mistakes
necrotic is a meme on prot pally
They die????
If they don't dps bolstered packs right, they just make the tank and healer work harder
what are affixs this week?
So it takes more time @vagrant cape
If the tank or healer mess up, is there any affix that makes the dps work harder?
or coming week
it's hard to force the dps to do more because you can't stop the tank from handholding
It can
I think it can be blood elf tranqed can't it?
it can yeah, I can't imagne a raging shadow of zul
or dispelled w/e
π¦
why not? just kite him when he's loew
Dual wield shields when
@nova viper dude
Raging is similar to bolster
But instead off killing all at once
make our displeasure known
U kill one at a rime
Strap those shields to all body parts.
anyone heard about the class changes?
okay
Punishment for dps is death
Yes we are getting a new stat called drength
In m+
I suppose you're right, @ember arrow
The dps do have responsibility and it sorta makes sense that each one has 1/3 of the responsibility of a healer or tank. It seems like the dps just need to stand in a certain spot or kill in a certain way while the tank and healer need to do those things AND deal with a lot more incoming damage.
DPS need to remember that they have interrupts
Fuck right?
insanity
Kill in certain wzy/ordwe is their jib
Right but we're talking strictly about m+ affixes
they need to make interrupting give you resources
I feel like I have to pull tell to get the drooling mongs to kick
Jobur comparing them to tanks and healer roles
Interrupting is their job regardless of affix
true
quaking I guess they need t know not to stand on top of eachother
Just burnt the key and dropped
which was a problem with a few pugs I ran with
@vagrant cape even then. You see the tank icon on ur char if u start a run ;)
What's treants cd?
45s
It's not just kick on CD it's knowing what to kick and what to let through imo
Wew
Treants are a blessing
Ye
Shorter and better than any tanks past aoe taunt ability.
They're good man...at pulling every pack in a dungeon
@ember arrow i know it's what I signed up for, I just want some affixes that don't make my job more stressful, you know? Like gimme an affix that makes every boss get a shield that can only be removed by completing a tortollan shell game beforehand
I love doing underrot
in pugs
anyone else love that?
When DPS just
pull extra shit
for no reason?
Sadist
@vagrant cape jokes on u. I like the shell game
@ember arrow i love it too! That's why I want it. I turn off the UI and just have a good time.
Lmao
Why would you pug underrot
cuz
Yo has anyone played with over the shoulder dynamic cam
@ember arrow
That shit is immersive af
The game isn't designed to teach players to interrupt.
You are doing a quest at level 35, you are casting your fireball or frostbolt when the mob starts casting as well.
So you stop your cast to counterspell and then go back to an offensive spell.
This has slowed you down considerably and the mob is now hitting you with melee attack for more damage than his cast would have done.
You quickly learn that interrupting is simply not worth it.
Same goes for many other utility spells and CC. The game teaches you that they are a waste of time and that it's more efficient to keep casting dps spells instead.
@junior igloo aka mage casting in mellee range of mobs?
It is introduced in a pretty poor and useless way
Sokutuon: Make all interruptable spells a one-shot kill
Thats what u mean
Wildstar had best interrupt system evah
Shadow Sickle? Shadow Scythe? What was that thing called? God I had forgotten about that...
I really like the way GW2 telegraphs attacks. I wish wow did something like that for aoes instead of the guess-and-check method
@vagrant cape
That sounds too harsh.
But making it so that interrupting/stunning/fearing a cast kills the mob faster would be a step in the right direction
I just wish magic damage wasn't so high
To be fair, I would honestly rather handle the interupts myself, as a hitch in my rotation that results in a minor dps loss just isn't as big a deal as it is for a DPS character. On bosses like Yazma, Vol'Kaal and Gorak Tul I pretty much just insist on handling interrupts.
It feels disproportionate to mitigation
How do you get an 800io doing 6.5k dps on trash as a frost mage...
No ramp on m+
Plus I know I'm going to wait until the cast is close to finished as opposed to spastically mashing Kick
Just getting smacked for 80k a cast
Council im shrine?
When crybabies like me bitch about DPS not interrupting it's on trash that they don't.
Voidcasters on zekvoz?
People breaking cc on zekvoz, pepehands
lol, cry away brother.
@vagrant cape Wildstar's combat felt great as well, in that regard. Tbh if healing wasn't so aids in Wildstar, I feel like they had a rather amazing feeling combat system.
Never healed but def saw it was hard for a lot of folks to get used to
I often have one of my details panels set to interrupts
I need a holy weapon for my pally
And it's depressing how little dps actually cares
so I can try out healing this expac
I loved the interrupt armor concept tho
Most of WS's combat was smooth as butter
as a holy paladin
Yeah, manually targeted heals was something that probably seemed great on paper, but was just broken in practice.
that shit made me reeeee in legion
Boy nothing like slow news days pre-reset eh?
U cant time +12 with tunneling dps
guild groups
What if your guild is a bunch of babies and don't wanna do M+ one week cuz the affixes are hard?
π
Swap guild. If u like the players and dont swap play wit others
Then you're in the wrong guild.
Simple
It only sucks because
I went Alliance and so many of my friends are still Horde that I did M+ with lol
reeeeeeeeeeeeeeeeeeee
Play well in pugs and gain good friends
Oh, got some sweet boots last night in a +9 Shrine. π 390 bb.
^ true enough. I pugged a few keys in legion , ended up getting whispers in the weeks after from people asking if I could tank for them
@wild bolt you do shrine of the storms?!? 0.0
Real life rep
'not a shit prot warrior amongst shit prot warriors. wow!'
Im not prot but rest is true
I've been added by a good handful of people so far. Thank God most pugs don't go on reddit or I would never have been invited
I've actually never dpsed a mythic plus in bfa, how hard is it to find a tank? Will people take the first one nowadays?
Byron is creator of /r deepfriedmemes
Even if it's prot warrior?
@vagrant cape if u want tank
Gl
Esp if ur picky
10 min i heard is fast
But i never dpsed either
All I know is that if I search for groups with at least 1 healer and no tank I get a list of like 20+ groups at any time I want. It's nice.
@vagrant cape in my experience it is quicker to queue as a prot tank than a same-ilvl DPS lol
I got denied from 10 6+/7+ groups in a row last night
@vagrant cape Well, sure as hell not in time, haha! But yeah, I actually kinda enjoy that one.
I think we missed the timer by about 20m, lol
@wild bolt but it has literally nothing of value to warriors in terms of loot except maybe one dps trinket that's kinda middling
Oh, guild run.
Wit quaking u cant properly do last boss
I wouldn't pug it for sure.
Yeah :( no healer cheese
Debuff u let stack to 180%
Shrine drops a decent ring and thas it iirc
10% hp
Not a bis one, a decent one
But quaking is 20%
Not tyrannical week so it's okay that the healer has to drop it earlier
Must pugs prolly couldnt do it properly anyway
AD, UR, and KR comprise all your bis slots except wrist, hands, and trink
Half of which are AD alone
God, I'd love if there was more of an incentive to interrupt... Although then we'd probly get dps who try to interrupt the first thing immediately for the dps boost
Does the buff to reinforced plating make a difference?
About 10% of a difference, yep
Lol
Rude Interruption was great
@vagrant cape tell that to my DH friends who LITERALLY GET RESOURCES FROM KICKS and dont kick
I mean enough to swap anything
Some sort of Sephuz's Secret talent
@grim prism inb4 "I was capped. Didn't wanna get more yet."
@vagrant cape in groups wit voice i throw tantrums bigger than gragmaw if ppl dont kick
@manic sentinel i have no idea. Check the icyveins guide for updates I suppose.
@vagrant cape I actually had a dh say something similar to that during a raid π€
You literally run around your room jizzing everywhere? @ember arrow
Oh ok, didnβt think the kept that up to date
We exclude guildies from m+ if theyre particularly shit
@vagrant cape u mean thats not normal?
I mean, not during a pull
I have the opposite problem. All my DPS kick but don't ever call it out first so everyone kicks the same thing at the same time
You have 4 other people to consider
Yeah, I need to play with voice more often. The amount of failed kicking that happens is downright sad
One thing that tilts me just as bad as botched kicks, possibly even worse: when a mob has a big dick recurrent cast (think worms' deathbolt, squids' consume essence) and the kick goes out IMMEDIATELY when the cast starts
I hear thatβs bee outdated though
you're playing with shit players
Also, I fucking love the bosses with reflectable spells. It gives me a free 'interrupt' every 25 seconds. I hate it when a dps interrupts a thing I was about to reflect :(
A lot of times wow wonβt even load it with out of date checked
@dusky mica and you arent?
yes I do, all the time
damn ive had plenty of people say im a good tank but the only ones that have added me are the fun types where we didnt finish but at least had some laughs
So i'm not alone lol
The best thing is when you go offspec, right. It's like everything happens in slow motion for kicks.
You're like, wow I have 2 years to call this out and kick it.
Then you go back to tanking, then watch the dps fail.
Tanking is by far easiezt role though
I"ve been playing around on a DK and it's hilarious how little other people interrupt in pugs... in pack with multile casters I'm usually able to kick one, swap targets and stun another
and no one else touches them
I depleted a +2 on my ilvl 300 aff alt because the only people kicking were me and the guy carrying me
And lock kick is 24 sec CD
Prot Warrior is a bit spoiling though with 4 different interrupts or trash
Tanking isn't the easiest. You just have a longer time to die when fuck ups happen.
And when you play arms, it's any different?
In raids its even worse
Someone ELSE gather mobs, aoe
Yes. Dps are much more competitive
ive been lucky, there is always one dps who wants to complete on time and he'll be on top of it and/or yell at others to do the same. and ill say YUP
DPS just has a higher skill ceiling.
A decent tank who doesnt die gets no shit. A dps wit average numbers does
If they made threat actually competitive again tanking would be a lot harder and the good ones would stand out better
There is a reason a lot of raid leaders are tanking
NO PLEASEE DONT BRING THAT BACK
Dif between hray parse tank and orange is minimal in raids
Good ones arent rewarded
Bad ones arent punished
dps having a higher skill ceiling is really very dependant on class and setting
some raid encounters, definitely
Not really
mythic+ with skittish, not so much
Nonsense Bm hunter just as hard as the rest
not standing in fire while pressing the correct buttons is arguably not hard either
tell that to 1% wipes
U tall me u did 8 mil dmg? @frosty wedge
surviving and doing as much damage as possible is your job
as a tank u also have less to do than others during raid bosses. if huge boss werent blocking my view, i bet tanks would make better leaders
I switched to tanking precisely because dps was too easy. If you think ranged dps in this game is harder than tanking you are mental.
Idk I tank because it is the easiest thing to do
yes i know that. I'm not syaing other things didn't go wrong but if you're not outputting as much damage as you can while staying alive, you're not doing your part
I agree
Then you havent played, mage, hunter etc
yea I've also been a Prot War since vanilla and I cant stand tank raiding anymore...
I have a huntard
I love dungeon setting tanking, but in raids, its so bad
Ranged dps in WoW is ResidentSleeper
Tanking raids is retarded easy
Iβve played ranged, melee, tanks and healers. Tanks just donβt have many mechanics to worry about like the rest of the group
Imo
Maintaining pet bufc is more stuff than tanking
I'm tired of the swap mechanic.
tanking in raids i'll fully agree with you, tanking is often the easiest job
It just makes the job easier
Tanking is dumb now because of some poor design at class and encounter level.
exactly @dusky mica
but in m+ it's a different story
Only M+ keeps me playing tank.
Yeah m+ can be tough when you have modifiers that directly affect you
Being Thrash Tank is fun. Uldir is kinda shit boring for tanking mechanics. Nothing but taunt swaps
Tank mechanics are practically nonexistent in raiding, and since you control positioning, ideal pulls are identical to previous smooth pulls. Raid tanking is a choreography choreography check and there are rarely any surprises
necroti week π¦
Raids though, thatβs just collecting free loot
you and the healer also have much more personal responsability
than an individual dps
Highmaul was great tanking
Necro is a free affix
@blissful imp problem is that, its not just Uldir. Swap mechanic has been present since Neanderthal
so much kiting
They cant come up with something new.
you know a boss that had a fun tank mechanic?
Yes. Its always like that in m+
@frosty wedge
BWD and The other one with Chogall in Cata were great for tank mechanics
Sure but the job is way easier. Your responsibility is "dont die" which is accomplished by pushing the same buttons at the same time as previous successful pulls
If u dont like kiting dont push keys
I don't see it.
What are the mechanics that tanks don't have to deal with in raids?
Your main job in most raid encounter is to swap and keep the boss as still as possible....
They arent nonexistent, theyre just way less frequent
"Protection Warrior is a mess right now! Protection Warrior does not need a fix or a buff, he really need a total rework!
Remove IP, Bring back Cleave, Heroic Strike.
Give us Selfheal like the old Blood Craze, so we get a little bit selfheal after taking damage.
Reduce costs of Shieldblock and let Devastate generate Rage again. Spamming an attack without any effect is just boring.
We have nothing against Magical Damage. Reflect is a joke.
IP costs much too much rage for the little amount of absorb.
GCD broke our neck. Avatar, Charge, Demoshout on the GCD is the most clunky playstyle we have since BC.
We need some kind of Grp-CC, to be one the same line like other tanks. A Mass Silence, a mass knockoff, a mass disarm maybe.
You know the spot right now? Prot Warriors get declined for M+ Groups, cause other tanks take less damage, pull faster and have more control to keep aggro. I dont wanna hear again: "Sy, no Warrior, lf Monk or DK".
I play my warrior now since about 14 years and he was never so bad and so lame to play like today.
So again: Protection Warrior need a total rework!
Existing decissison with more then 4500 Upvotes speak a clear language:
https://old.reddit.com/r/wow/comments/9gshu0/protection_warrior_needs_a_rework_immediately/ https://old.reddit.com/r/wow/comments/9ifzwx/protection_warriors_and_guardian_druids_in_m_and/"
First of all sorry for the nonperfect english, this is not my native language, but i try my best. Even, when people will say no "oh no another...
The ones aimed at dps
And/or simpler
omega vector on vectis is a good example i guess
:/
It's hard to kite on warrior now without help, tclap slow is useless
most mechanics ignore tanks @junior igloo
@rain dune half of those suggestions are frankly retarded
vector should go on tanks, would make it less of a snooze fest
@dusky mica stand in dps clump kappa
PROT IS GAMEBREAKINGLY BAD, GIVE US EVERY TOOL IN THE GAME TO MAKE US OKAY
We get it, fuck sake
We all saw the thread at least a dozen times
Our raid leader was main tank all through legion and part of wod. No issues , but , he also knows to delegate the work load. If he was missing something going on in the back , one of range officers could point it out to him
As prot we even ignore the main Tank mechanic on G'huun lol
people see that prot is bad but they still can't seem to understand WHY prot is bad
What main tank mechanic
so the proposed solutions are garbage
The stacking bite?
No the pool drop
The bursting corruption
You can just spell reflect it
Saw "necro is free" passing by, care to explain ? Im not looking forward to necrotic
I had more reasonable ideas than that.
@valid gorge we are bad because we need IP off GCD and free shield block and more than just three spell damage CDs and mass grip and spammable aoe taunt and two more charges of leap and why are they removing mastery???
Just tank till you get scary stacks, shockwave, thunderclap, leap away
what are you on about Balsaq :D
Just making totally reasonable and valid suggestions that will make prot almost viable if implemented, you know
Lol
do you somehow believe that this is how I think or are you mocking the people in those threads
nothing said on here matters to blizz anyway
Imho, the issue with tanking in WoW is that the act of tanking itself, mitigating damage, is so streamlined. It's either passive or a single button. DPS can be fighting a dummy and have widely different parses depending on how they pull off their "rotation". For a tank, it's just "keep up AM ability". Personally, I'd rather have threat not be a thing other than explicit threat drop/reacquisition mechanics and instead have our "rotation" and our execution of it affect the degree of our mitigation. Aka, our "Dps" is how much less damage we take.
What if we had Garrosh's trait from HotS? Increased armor based on health %?
I was spitballing off "some people understand THAT prot os bad but not WHY". My tone never carries well over text
Rest assured I am being a prick, just not to you
Threats never been a thing for me. In 14 years of playing this game
increased defense at low hp doesnt promote good play
which is even worse
I'd you lose threat it's because you don't know your rotation or are slow or because arms warrior is warbreaker bladstorming before your first ability goes off
it would be better to get hammered then survive on the minimum viable hp for the encounter
I have no problem with people being a prick, even to me don't worry
i am not a millenial
D:
@sand egret thats the direction the entire game is going, i feel. Stripping of choices and "streamlining" of abilities
@grim prism show me ur 8/8 char
good point
Its so easy huh
Somewhat, the current issue I see in the tank space is the "need" for diversity vs the reality
@blissful imp youβve run with dps warriors too I see
Now hold on now. Everyone in here thinks Warriors deserve a little bump. We just hate the community reaction to Scopoints saying we are the worst tank to ever exist and you should delete any prot warrior on your account
No, I dont play hardcore anymore but I've played enough recently to make an informed decision. I dont need to be 8/8 in the current tier to know how a job i did for five years has been trending, ya cuck.
Someone who never driven a car cant claim formula 1 is too easy
I don't get the tclap slow nerf
But you do
Good thing i have a license then eh
Paladins still have their 50% in consecrate
Ey i for one am horrible at prot but i love the style so much i need to get better its fun to learn
AND it's 15% larger with the talent too
If u were #5 tank doing 15 keys
like lol
I could agree
tbh driving a formula one car isn't even comparable to just driving a car
Well first of all i was talkinge exclusively about raiding, which i think was pretty fucking clear
And second of all you are a gimp
QED
Personal insults dont change my points
How so?
So let's see.
Taloc
Plasma discharge doesn't go on tanks, but you have Cudgel to deal with, as well as Enlarged Heart and intercepting adds.
Overall more mechanics on tanks (because you are guaranteed to get them every time).
Mother
You have Sanitizing Strike to deal with, nothing on dps that you wouldn't have.
Overall equal (if we take into account that DPS have to avoid the Strike as well)
Zek'voz
DPS get Rolling Deceit, we get the Void Lash and Shatter.
If any role has more mechanics, it's the tanks (the tanking combo is more frequent that getting Deceit).
Vectis
Technically we don't get Gestate, but since there is nothing you can do about it anyway, it doesn't matter.
That leaves you with Evolving Affliction as the only mechanic that isn't on everybody (it's only on tanks)
Im not going to keep going down this rabbit hole
Scroll up and tell me where i said "too easy" you fucking mongoloid
I said it is simpler than DPSing
stop trying to make this hard
Lol
warriors are an easy fix
Yo we goin off topic teach me to tank +8 instead of argueing
anger in the discord
give us a second shield boom fixed
what do you want to know, Dantates
@junior igloo I disagree on Enlarged heart. That's a DPS/healer mechanic. They have to stack on us for it, we don't do shit
:)
it will fix our dr issue and everything
smh
What phrase is missing from that egregiously-bad screencap?
@blissful imp
I see, it depends on your tactics I guess.
In both guilds where I raid we had the tanks solo it
Hmmmm
You imply its too easy
Angrycord
For one, am i severly underestimating how important haste is? Obly half my gear has it, i see top tanks stacking it on every piece
Just wanna say I love you guys
perfect discord for a warrior
Why does it matter how i screencap?
saying class mechanics are becoming simpler and more streamlined is not the same as saying the game is easy though i'll have to agree with him on that @ember arrow
looks like now is a good time to check the transmog channel
Anyone that's stacking it on every piece is lucky af
Lmao
@near shard
Nah, all secondary stats are roughly equal in value.
(Some are slightly better on specific fights)
@valid gorge mechanics are hard. Not classes
Ya... in no way can that phrase be taken as the game is too essy...
I have 360 ilvl, but struggle pretty easely on +6. I do have pretty meh traits
@near shard Haste is very important because it makes your entire life better in every possible way: More autoattacks is more rage, is more damage reduced, faster GCD is more room for IP, faster cooldowns = smoother rotation
it's the only stat that has that many benefits
Is it physical/blockable damage? The intended strat to deal with it seems to obviously be to have the raid without the other debuff to stack on tank to split damage
Becoming simpler due to spells and abilities being taken away sure, but that doesnt exactly imply the game is easy
Tanking is the easiest role in the game
Never even thought to just eat almost 900k damage
I'm done with this shit, if youre going to put words in my mouth at least have the courtesy to make them words that reflect my actual point
classes(specs) can be defined as a series of mechanics?
@steel mauve it does. What else is the point of saying classes becone simpler
they are nothing more
You are trying to pick a fight solely for the purpose of trying to pick a fight
It's retarded
Please stop
Make me
many salty potatoes today
Simpler doesnt mean easy
I dont need to be 8/8 in the current tier to know how a job i did for five years has been trending, ya cuck.
And second of all you are a gimp
you fucking mongoloid
picking fights?
Simple means easy, simpler means in the context its easier, still doesnt mean easy
people are ANGERY
@sand rivet welcome new guy
@astral steeple
Clearly DPS is the easiest role.
Tanks and healers have to do everything that DPS do (hit the mobs, don't stand in fire, interrupt, etc) + they have tanking or healing on top of that.
if you make class mechanics simpler to execute but raid mechanics harder on average, the game's difficulty did not change.
"Simpler means EASIER"
Tank > DPS > Healer
Yet doesnt mean its easier
@Banorac i was watching a warr tank +12 pretty easely, mostly haste/vers gear. Hardly ever saw IP in his buffs, yet takes hardly any damage.. ?
Meiffert literally just said DPS is easier, why dont you jump up his ass instead
there's a reason simple and easy are 2 different words
To say DPS is the hardest role is a fallacy. It's the hardest to MAXIMIZE hence higher skill ceiling but there's a reason there are an assload more DPS than tanks and healers.
Yes easier, in context some thing jmpossible to do, with a slight minor nerf making it from a 800 pull boss to a 750 pull bos is EASIER
Doesnt make it easy
he must be using IP Dantates
@sand rivet its ok. If people have no points left they resort to insults
Yeah, I am saying to play well
So its a good thing
really well
try to check for % damage absorbed in his avoidance tab on the damage meter
It's tank then DPS then healers
all that absord comes from IP
@daring marlin
Why should it be the hardest to maximize?
You can (and should) min-max tanks and healers just as much as you min-max dps
But he hardly has IP up, in his stream i never see it in his buffs mist
IP isnt always needed block shout is good enough mitigation for most part and using revenge makes more sense most situtations in m+
probably because every time he uses it it gets eaten up by damage very fast
he still absorbs the damage by using it
can you see him pressing the button?
he should be spending most of his rage on IP
I cant see if he does or not, no
Yeah in a 12 he is using it, guaranteed.
I've played all the roles and tbh? IMO healing is the hardest by a LARGE margin. Every fuckup falls on you to correct.
@junior igloo Tank rotations are generally more simplistic and not nearly as punishing for a fuckup.
kiting is always an option
and you always should if you are going to get hit alot rather then stand there taking damage trying to press IP
Might it be my traits? That i have pretty bad ones making it a lot harder?
What traits?
You said youβre struggling on a 6?
@near shard the only trait that makes a noticeably large difference is deafening crash
Cant tell the traits atm. At work. Yes struggling on 6
a six was a little harder last qeek.
It definitely wouldnt help but DC is the big one that would be a difference
And right talents of course
@near shard the general gist is, he will be keeping up SB or LS-bolster up pretty much all the time, filling gaps with SW or Demo while spending all his rage on IP
if you execute that perfectly you are a very viable tank
problem is you can't fuck up :)
Yeah especially in a 6, you shouldnβt be having trouble there
Hm ok. I do have DC trait but its 15ilvl lower
Idk if i would fill gaps with demo, too short a cd with AM to just not use
I'm stil using my 340 helm cuz it has DC on it lol
plenty of ways to fill gaps other than demo, thats true
Its like a 25 second cd with AM
That's an every pull, multiple-times-per-pull cast if necessary
yeah I have DS up literally whenever it's off CD
if your damage intake isn't too high you can delay SB/LS just after doing demo-> IP
@near shard it helps a lot also if you know which packs are going to hit hard. If you do you can manage your defensives better throughout the dungeon
it's more that I meant
Ok tyvm guys :) very helpfull i need to get back to work now. Ty ty
instead of using demo as a gapfiller
Also note that prot war doesnt really sit on cooldowns anymore
if you get what i mean
Makes you considerably more survivable just knowing the trash
Throw them early and often, and trust AM to bring them back
Ya knowledge is probably our best weapon honestly, as a warrior we need to know mobs, and bosses
We need to know intake and plan for it
The biggest reason why prot is bad isn't because it's actually bad
it's because everything else is better and easier
We arent bad, we are just ungood 
@daring marlin
I agree that healing is the hardest.
DPS classes that have no hybrid abilities (interaction with others) are the easiest in my eyes.
You can't do much on a pure DPS other than not stand in fire and maximize your numbers (which you do on every other role/class as well), so the ceiling is limited.
i died in tol dagor to the trash with the two seaspeakers yesterday and some guy was like "dont worry prot is getting buffs soon" lol
i was like man thats not why i died
I will fix my WAs and indeed learn what packs hit hard. Great stuff guys!
If you need a weak auras setup msg me
So lemme get this straight
I have mine dumbed down to where it almost forces me to use my cdβs correctly
325 is the highest iLvL item I can get deafening crash on
No?
no?
