#protection
1 messages · Page 2012 of 1
we finally di dit
well
they did it.
without me
they did all of p2 with no tank
lol
at least the priest and hunter found it fun..
idk, none of the logs i just looked at are using spell reflect correctly for me to properly know
I WAS USING SPELL REFLECT.
before or after it was applied
gotta reflect the initial hit no?
yes
it doesn't mitigate the damage if already applied
only reflects the initial cast
the destructor will "cast" rapid rupture maybe 2 seconds after you engage it
im sure i hit it within 2 secvs of pylling..
secs*
but its hard to tell cause i was in a constant state of panic
i hate the new IP 😦
encouraging overhealing from healers is mildly "toxic" gameplay
question
how do you join in game voice chat?
like if you join an achievement raid pug
¯_(ツ)_/¯
i can never figure it out
on the stock UI there's a "chat channels" button on the left of the chat window?
it has a subsection "group" ? that might have it?
click on the lil mic/headphone icon
ok, ty
@somber dragon more like encourage healers to keep healing you when you Pop IP vs stop casting.
that's kinda what they were going for with the 50% dmg passthrough but it's still kinda spiky
mabe allowing overheals to count as healing but buffing IP shield would make it smoother.
i just don't see being topped off constantly in actual challenging content, regardless of what cd is rolling
with victory rush it's pretty easy
i mean not while raid tanking with a bleed/dot on you
but if you ever look at prot logs you can see the spikes in HP then the big spike in overheals directly after
my warr and my monk are the two tanks i'm least often topped up on, granted i'm in shit gear running shit-level stuff, but it hits me decently hard.
120 logs or 110?
i was looking at 120 but you'll notice it even more on 110 logs.
i was going to say, at 110, with all the magic fuckery everywhere, we aren't exactly in our happy place
and part of that is healers getting used to the way tanks take damage
good healers understand how their tanks work 😄
some people appreciate gnomes
rule 34 😄
.... what are the implications of a 15 second base cooldown for demo shout with BV and AM? 😄
lotsa revenges while leveling? 😄
More like demo shout every GCD
not quite... but punish/heavy repercussions + morale killer + sword and board = not bad derps for leveling, not sure if my slightly slower pace would make warmode a huge liability or not though
(fuckin IRL job thing...)
whats time release on chronomatic anomoly? keeps wiping us
absorb applied to people, and does damage to all players in raid based on absorb remaining
okay thank you
tip: they expire simultaneously 😄
yeh it was an achievement run people got fed up and left
i didnt need the achievement
iwas just bored
SO with which legendaries are you guys gonna start leveling prot warrior?
probably sephuz/boots/belt
so full mobility
Darkmoon Deck: Blockades seems super underwhelming by comparison to how strong Darkmoon Deck: Immortality was =/ Sad times.
does make trinkets a bit more interesting again, rather than just "Buy the deck, forget about that slot" (I didn't do the high end content so never had any competition)
I haven't looked at the trinkets myself yet but the idea of having 'weak' trinkets to produce more choice rather than simply make good trinkets imo isn't that fun. There's always going to be 'the best' trinket, just making them bad doesn't mean that there won't be 'a best'.
I agree Rybie, making something shit to force you into choosing something else doesn't feel good at all.
I can't comment whether it's weak or not, but immortality was too strong, also removing choice. It's more fun to get a trinket drop and go through the "is the better?" process than it is to trot to the ah, buy one and not have trinkets that drop matter so much
Immortality was just downright broken, I was using it on my DK tank right up until the end really, was really nice for big physical fights on tyrannical in M+
that's the issue. it isn't that blockades isn't good, it was that immortality was too good.
I agree immortality was insane, but I just don't like the idea of having the buff that cycles increasing and decreasing your healthpool
yeah, that seems odd at best
I quite like Lingering Sporepods from The Underrot, but then again I've found that it doesn't always go off when I need it to haha
Well what would happen after you removed immortality then? The exact same thing, another trinket would be crowned top tier and nothing would change. Having good trinkets that have different but good effects is what you want. Having to pick out of the budget bin what has the least dents isn't a choice.
Yeah Rybie, but it's a more interesting process to get them than trotting to the AH and just buying it.
I agree with you, but I don'tt hink the issue is blockades, the issue was mortality. Ideally a selection trinkets of a similar level ought to be either equivilent or better depending on the situation.
@amber siren
First tier starts with weak trinkets, second tier introduces some more interesting decent trinkets, last tier has awesome unique overpowered effects trinket.
That way you can upgrade as the expansion moves along rather than farm the entry level content forever hoping for titanforges.
I've not actually looked at the trinkets yet. I've only just broke and looked at azerite talents. It'll be fun seeing what drops.
Oh yeah for sure, first tier has always had very terrible trinkets. I just don't agree with the premise of 'weak trinkets creates more choice'.
sorry, trying to convey that "not having one overly strong purchasable trinket creates more interesting choices".
Equally, a selection of equally weak trinkets does create more choices, but the choices are less interesting. Really you want a selection of equally impactful trinkets to create interesting choices.
👍
speaking about azerite talents, look them good? (especially tier 1) Which one do u think will be the best?
@sick sentinelcrafter
Hi Guys, i couldn't find any Thread or Guide mentioning
Protection-Warrior vs Warmode <<<
so to say i play ONLY Prot and I'd like to lvl with Warmode on (as I'm from a PvP-Server) but at the moment i'm just a honor-sourrce for any Caster-/Magic-Burst-DPS-Class. And i think it's getting worse the moment the legendaries aren't longer usable.
I've not found anything that's worked the whole of legion. not had much luck since.
If you want a massive giggle dragon charge + triple heroic leap gets you out of virtually everything. Bonus points if you can charge yourself off a cliff!
We leveling as prot boys?
@open folio I wouldn't tag everyone in the theroycrafting role for a PVP question. There's a PVP tab for you to use.
normaly if asking in pvp-sections the answer is: play arms/fury...
so i asked in prot directly ...
noone is talking about prot pvp anywhere XD
good luck lol
if you level start to finish the first day you won't see any pvp
About leveling with war mode enabled, i suppose that if you stick to your faction's starting island you wlnt have any problems
I'd wager that tagging theory crafter role is just gonna annoy people who may or may not care about pvp, etc
Hi everyone! Do we have target metrics for shield block uptime in prepatch raid situations? I haven't found a whole lot. I'm seeing people in this thread talking 30% -40% but dont know if that is "good" with the new CD changes.
it's not as much "keep it up for x% of the fight" as "keep it up when the big, blockable attacks are about to hit you"
And then we get Krosus/Star Augur 2.0 :X
Sure... I agree we should "block the big hits" but I guess I was hoping that people were starting to see some kind of consistent uptimes that can measure improvement against. I find myself struggling to adjust to IP being on the GCD and am looking for some measure of improvement. I am seeing 41% SB and 50% IP but, without a frame of reference, I dont know if that is on track.
I am sure such values exist, although I don't know them
not the most experienced warrior myself
That's fair.
@cedar flax
We don't actively generate any resource that would allow for higher Shield Block up-time (unless you play Heavy Repercussions which isn't ideal). The up-time is just 6/18 * haste With 20 % haste, it's 6/18 * 1.2 = 0.4 (40 %) There isn't anything you can really do to improve it and it's not that hard to always hit close to maximum up-time (just don't sit on maximum charges without using it for too long).
What matters is timing SB (and other cooldowns) so they mitigate the most damage/the dangerous parts of the encounter.
@junior igloo thanks for that. Really nicely explained.
Cool. Thanks @junior igloo . So basically so long as I am ot sitting on charges, it just kinda is what it is.
you though work on the effective uptime on taunt swap bosses
"The “problem” is that Protection, compared to other tanks specs, is that it’s generally unforgiving, making it the general perception that the spec is weak. When played well, that’s simply not the case. Now, we’re not saying that Protection is necessarily on equal footing with the traditionally “flavor of the month” tank specs (i.e. DKs and DHs), but the spec is absolutely not bad by any means whatsoever."
😂
I understand what the sentence tries to say but it just sounds like damage control
i mean, isn't that what tanking is all about 🤔
Doesn't sound like damage control? Fotm or not, monk stagger is amazing and DH self healing/dmg continues to be just as strong
@robust urchin where was that posted and by whom?
It's from the wowhead prot review
ah, thanks
And basically by people in this disc
got it 😃 Thanks
It renewed my hope in prot, but I highly suspect I'll get pressured into my bdk for m+ again
Are you actually doing high enough keys for when the difference starts to show? 🤔
My m+ team is pushing me into BDK/VDH but i told them to fuck off and i'm gonna start with Warrior/Pally ..if we get high enough where my tank class choice becomes the problem i'll swap to smth else. 🤷
Nah, but I either just aren't very good at prot any more or don't play enough to get good enough compared to e-z mode 😦
but I have hope now.
Prot is very unforgiving when you're in progression content
Especially if you don't know what's about to hit you
Prot requires you to be proactive not reactive
Meaning you need to know dungeon/raid mechanics before charging in
Having beta + multiple dungeon guides + weeks to practice them before m+ becomes a thing should be enough time
If you're in a hard progression guild, you should know all that going in, or at least have a boss mod telling you what's about to hit you.
I don't really buy the whole "it's only an issue at the absolute top". Advantage is advantage and easier is easier no matter how you look at it. Let's just say that your M+ team is only "skilled/geared enough" for a 10+, then you might be able to do 11+ with fotm class and a 9+ with trash spec.
@west pelican I don't disagree with you there
warrior tank has a higher skill floor, but it isn't going to be huge advantages, even the self-healing classes aren't pumping enough HPS for "self-sustain" by any means under normal circumstances right now.
Fotm definitely gives an advantage, otherwise bdk wouldn't have taken the MDI by a storm
Whether or not it MATTERS at lower levels though is another discussion
Pretty much why I ended up on bdk. Was just easier for the time we played. I got far further far easier using it. Praying it won't end up the same. It's not even how good either are, it's the utility that bugs me.
I am fine with being unforgiving but in return, i want way better than average results when you do it right
@tight tree being able to bring a mob to you is wayyyy better than getting yourself to a mob quicker
As you said, @west pelican, if you are a player doing 20+, class doesn't matter when you are doing +6.
If you are a player for whom the +6 is the limit, it matters.
In other words - it depends on content that's relevant fo you.
Especially in M+
@junior igloo exactly.
@primal crypt Yes, but if we lack that utility, i want to take way less damage than DK from that mob instead. Compensate.
Yeah, i feel you on that one
You do take a lot less damage than a DK tho. 🤷
Weak in one aspect strong in another i am fine with. I am not fine when i am weak in one aspect and bad to average in another even if played good
Seems your definition of a lot differs 😛
Everyones definition of "a lot" differs.
That is not the case, i am no better at facetanking than DK
so, given we've established the high skill ceiling, how do you go about working out how to be better? There's tracking SB uptime (40% theoretical max? but more important is when it's used), but what's the best way for me to maximise/analyse improvement?
I've nwver had a problem getting mobs grouped up and in position on a warrior. Is it easier on dk... Sure, not that important though.
@smoky wave CD management
Don't be scared to use your big CDs
They come back so fast
"A lot" in this context means amount considerable enough to take it into account when choosing tank
When was last stand a 6min cd? Cos it's still stuck in my head.
with bolster you can have 40sec of consecutive AM
@smoky wave LOLOL
That was literally my biggest issue, i saved LS and SW for oh shit moments only
@smoky wave Learn the content well, know when to use things preemptively. And also, I've made some nice WA's for myself to easily keep track of Last Stand, Demo Shout, Shield Block and Shield Wall uptimes to make sure I'm not double dipping in the mitigation sauce.
How about when shield wall was a 30 min cd.
Yeah now you run the possibility of burning a SB
It is fun to weave CDs in constantly atm 😉
@west pelican they online anywhere?
Ehm, no, sadly. I can export and send you a DM when I get home if you want.
but it's just basic bars tracking buffs
easy to make 😃
Oh you know what's really annoying....we don't have a ranged interrupt
I wish they would give us one of those
old hc throw please
Throwing weapon or something
@primal crypt yes, heroic throw could do that 😃
Yeah
if it interrupts, it triggers a longer CD or something
that would be fun to use as well
Because.....all other tanks can interrupt that mob I sanguine
I cannot
Incoming forum post
@west pelican if you remember I'd be grateful, if you forgot don't worry about it
Well, we could but it'll hurt.
What we should get is dual wielding shields
hahahaha @junior igloo
😄
Walking around with car doors
fury is ridiculous as it is , plz no double shield
Horrible transmogs
Honestly, why not give warr a mass taunt. Fits the class fantasy great. 2 min cd or something.
Mass taunt isnt necessary anymore though
War has enough buttons
its not necessary no, but would still be somewhat nice
It was called challenging shout. It used to be a thing.
Yup
And mocking blow
And banner
Uh....mocking banner?
I can't remember the taunt banner
We had a lot of taunts lol
And cleave/heroic strike. Both on next melee so one was for aoe the other for st.
They should give us new shouts
Death strike shout, death grip shout, sigil of chain shout, etc.
And thunderclap only hit 4 targets.
Thunderclap should have a 100yard radius
And demo shout was a 2 min debuff that reduced damage they deal not just to you.
@robust urchin oh you want to pull the last boss of the dungeon with the first pack
Sounds legit fam
:rebruxU:
Rip
Thunderclap "Iwin" button.
👌
pull entire dungeon with 1 tclap
Lol
Thunderclaps....shield wall is up, heal me
Prot should have an hidden aura
would guarantee the three mobs for the shockwave talent at least.
That when they enter a 20+m all the trash starts laughing hysterically and be stunned for 10 minutes
I do miss defensive stats. And weapon skill.
I absolutely loved weapon skills
I miss stance dancing
^
I miss Heroic Strike
100% yes
😭
well, no, I don't really, but was fun at the height of my playtime and it felt like I was playing a piano one handed.
The main thing I miss about the defensive stats is that you had choices in gearing.
The main thing I miss about the defensive stats is that you had choices in gearing.
The main thing I miss about the defensive stats is that you had choices in gearing.
Wifi said screw you I'm gonna fail and resend 3 times
Websites dead Jim
I miss expertise and hit chance
I miss being the only tank
The choice between eh and avoidance is what I miss.
running joke in the house is the nature resist leather gloves my wife helped me utterly fail to get in vanilla dropping everytime I do the spider boss in rfk
i loved when i had a full avoidance gear and a full mitigation one
Me too.
stacking sunder was boring tho
I wouldn't mind devastate applying it again.
Remember that time where you had to sunder up
And then use devastate to not let it fall off
Yup
And basically not use sunder again for the fight
Wiers times
Remember when we were the only one to tank the last boss of a raid tier
I member
Same
Smelly druids and dka took our jobs
Remember when a druid or paladin wanted to tank a boss
😂
Remember in tbc when pallys thought they could tank... Then Illidan happened.
Remember when blizzard had the genius idea to let casters tank specific bosses
Or mage tank on council.
We had warlock tank Anub-Arak heroic in trial of the crusader 😉
Just for lols
wait heroic was what mythic now
normal then
or was it?
I want to try tanking in BfA and I've come down to warr and pala. Does anyone know any major differences between them? Sorry if this isn't the right place to ask
They're both solid. Depends on which playstyle you like more.
Do you like sounding like a heavy metal album and smashing things with a car door while taking godlike punches and mitigating them down to nothing, or do you like sounding like a disney on ice windchime performance while holding your shield up and making a glowy bubble so the bad guys don't hurt your haircut.
I got some opinions on the pala discord too and people were saying that warrior abilities cost too much for how little the effect is
I've never played any of them before so I don't know if that's true or not
Pallys are a little more forgiving of a mistake if you don't die because they can heal themselves. Warriors are definitely more unforgiving of mistakes.
Warrior is a fully proactive playstyle, you have to know the fights and where the damage is coming from, our main strength is the fact that we have a lot of big/semi-big CDs and can have one up 90~% of the time
Paladin is both proactive (Shield of the Righteous) and Reactive (Hand of hte Protector) They can recover from istakes easier than a warrior, but take more overall damage up front.
Warriors have a smaller Health pool, but higher base mitigation, our critical block means we can reduce damage down to splinters.
outside of a RNG Talent, warriors are stonger vs magic "tank busters" than any other tank.
But regular fast magic damage we have very little way to deal with.
Does warrior ever struggle with rage management? Is there points where you need to poo a defensive and can't because you don't have enough rage? And since you said that paladins can recover from mistakes would that be better for me as a new tank? Or will it not make that much of a difference if I learn what to do anyways
Pop* lok
poo works
Fucking auto-correct
So, Rage management is somewhat of a new beast to a lot of folks who "dabbled" in Prot warrior in Legion.
for the last 2 tiers we had near infinite rage
meaning we could pump 6000RPM into Ignore pain
it was an oddity really for the playstyle, but it made us exceptionally strong.
We have to actually acknowledge that rage is a resource in BFA, we're not starving, far from it in active combat, but folks who did not main prot and got used to that Ocean of rage we had in TOS/ABT got scared off by it
We have a lot of rage TBH
More than enough to do what we need to do
but blowing rage on needless stuff (like non free revenges, or spamming IP) is going to get you wrecked
just dont missclick revenge and rage-starve your self when it matters the most
IE - Unlike paladins, we have a resource
and its important
but once yo uget used to the flow, its 2nd nature to always have enough for a SB or IP sitting on deck
You have the benefit of NOT having experienced the godlike amount of rage we had in Legion
so you won't have any bad habits to break
For us old hands though, this is far more the style of Prot that we were used to in days past.
Also, warriors have the highest AE burst of all tanks
we crush DPS
This is true.
Its crazy insane
Paladin AE is probably easier to set up
but Warrior, once we get our stuff going, mobs melt
in droves
Well the question is : are u focusing raid or mm+
So an extremely basic description of warrior tanking is keep shield block up as much as possible and save SW and IP for big inc dmg?
if mm+ go pala
Paladin brings more situational utility to M+
Both
Warriors have more general utility
Keep shield block up when you need to be blocking attacks
Plan to tank mythic raid and high keys, talking to my guild about getting me a tanking spot rn
mastering effective SB uptime is the real key to basic warrior tanking yeah.
IP is your primary rage dump
if you're going to cap rage, use IP
if you're taking a lot of regular damage, use IP
If you're going to get blasted by a Kamehameha, use DS / IP+SR
Just remember. The tank you pick is less important than learning the tank and playing it well.
^^
Being good at a tank is going to take you farther than whatever is "better"
and you're more likely to master something you enjoy playing
Yeah that makes sense :D Thanks for all the input guys, really appreciate it. Gonna make a cup of coffee and decide what to play
Hopefully I make the right choice
Good luck with whatever you pick.
Either is viable, so really can't make a wrong decision.
There is no wrong choice.
I play all 6.
Gnomes are the wrong choice
we had a gnome warrior in molten core in vanilla. We used to give him the biggest things to tank for the entertainment. Definitely not the worst choice.
Don't tell cat that gnomes are the wrong choice. Might make a sad cat.
Gnome Warrior OP in Vanilla, world enlarger + Gnome = untargetable killing machine
my first WSG on my resto shaman I just up and died one time, looked at my damage taken and "Fahtzipur" had Executed me
never saw him
happened 3x before I noticed how tiny he was, totally got lost in the shuffle.
can just use nameplates really 🤣
what's the verdict on Indomitable vs Never Surrender for bfa? if we forget about Bolster that is
Wasn't really a thing in Vanilla
@spare token For new player i'd recommend paladin, only play warrior if you really love warrior for being warrior.
we dont forget about bolster tho
Wait, there was no nameplates in vanilla?
just for arguments sake @untold adder
What's the verdict between two shit talents if we forget the one good talent?
fair
So, Braggha - Nameplanes scaled with model size, his nameplate was about 4px wide.
I was a Tauren
so Yeah hah!
@half merlin Indomitable has a use (Regular effective non blockable damage), Never Surrender does not
Turn nameplate on for raggy so you can see him right
@uneven mason Oh i see. I started in TBC, nameplates was same size then already 😉
Bloodthirsty axe midgets took a hit that day
So to expand on that vnL - Never Surrender has a slight delay before it takes effect, it doesn't work retroactively (It won't buff your active IP) So you basically have to be at -2% before you get the full 100% Bonus on it, which is why NS is nominated for worst talen design ever.
They actually added a "minimum size" to models some time in vanilla or TBC I can't remember
And they still did not changed it
Their mentality for tank talents has almost always been "They have a meta, no need to buff other talents"
I guess just no time/resources for it really, they have to push other stuff fast, like selfie cameras or another mount recolors
Important things you know
You guys remember the shield slam spec in tbc I think. Could have been wrath.
im just stuck on the wording of never surrender, really. up to 100% based on missing health, meaning what exactly? i take a hit for 40% of my hp, how much more will my IP give me next time i press that sweet button?
I think wrath because there was a screenshot contest for it on tankspot.
Means if you're dead it increases by 100%. Meaning it goes from pathetic amount of absorb to slightly less pathetic absorb.
vnL it is literally an inverse scale based on your misisng health
missing 40% health - IP is increased by 40%
It doesn't calculate real time though, there is like a ~2s delay
before it can actually affect your IP
gotcha
So to get 100% you'd have to be at 0%
so if im dead 2 sec after i active IP i get 100% ?`
Yes
very good
Hence why NS is the most useless talent ever
esp with how little effective mitigation IP provides now.
And to clear something up, Indomitable isn't a "Bad" talent, its 1. Just boring, 2. Up against a demigod of usefullness in Bolster.\
Like that is the prot tree in a nutshell - is this talent bad? Not in a vacuum, but in contrast to the other talents on the tier its "much less good"
Has anyone done the math to show how much more eh bolster gives in a long term fight? Physical of course becauseagic based indom would win.
Indom might not win in Magic based
Because magic*
depends on how regular the magic is
regular fast magic damage, Indom is probably "good", Last stand being on a 2min CD means you get 30% health 1/8th of the time with a 30% burst heal, the blocking is like 2 cakes worth of icing
Burst magic damage - Bolster still wins
But Bolsters big thing is that it synergizes with Anger Management
Right. Forgot about the cd reduction
which just explodes the value of nearly every other meta talent
is NS a retroactive talent or a proactive one when you think about it? 🛒
It should just be deleted tbh
So if you're looking at NS in a vacuum its still rather weak, IP is intended to smooth damage out, but isn't strong enough to in itself stop you from dying
even buffed by 100% IP still has a "cap" on how much it can absorb which is a seperate value than the absorb itself
50% of the hit, having a larger IP means you're still going to take 50% of that hit
you might just have IP left over for 3 or 4 hits rather than 1/2
Case being - even fully buffed by NS you're still going to die, because IP isn't a total absorb
thanks for clarifications. 👍
Does LS cause you to go full health then rebalance? Every time I use it low, my health shoots up to full then drops back down to where I would think it should go.
All in like .5 seconds.
It heals you before it buffs your HP
the heal hits (30/60% of your current health) then the 30% increase comes in
Gotcha. That makes sense.
Wouldn't that mean if you used it max health you are at say 80% when you were 100% before
but that is why you're seeing it do that odd bounce.
No, ok so, it heals you for that 30%, then increases the health relative to your current %
Gotcha
its supposed to happen at the same time
and it does tehcnically, its just that some UIs will have a delay in displaying it.
so if you're at 80% you'll be at 80%
but iwth a bigger pool
In effect yes, however in BFA they made a shift from "Increases current and maximum Health by 30%" to "Increases your maximum health by 30% and heals you for that amount"
which addons do you guys use for mission tables?
Order Hall Commnader
thanks
So Agro - Last Stand heals, (the health doesn't fade after the buff goes away) and that heal can crit.
Ah gotcha. Was wondering why it was worded that way.
Quick question for Beta players. Do you guys know if at the end of each zone we have a Dungeon quest - Just like Legion did ?
So another question for anyone here. I'm between playing Warrior and DK for mythic progression. DK feels a little slow in general whereas Warrior doesn't seem to have the greatest ST rage generation. I can play around both issues but was curious on your guys' take between the two.
@jade tartan yes
Thanks @empty nacelle !
Agro - Warriors ST Rage gen is more or less fine, we could probably use a bit of a boost, but for the most part you won't rage starve unless you're doing something "wrong" Playing a warrior is 100% Proactive, you plan ahead what you're going to need and budget for it, CD usage, SB use, rage for IP, etc. And if you mean slow as in movement slow, yes DKs are notorious for being the lowest mobility tank, slow playstyle wise, all tanks are fairly slow paced now, BDK just doesn't suffer from being GCD locked like warriors (you will have gaps with noting to press on a BDK)
Yeah I'm a bit of a spammer (years of playing caster dps) so a play style like devastator and BDK feels odd to me. How do you think Warrior will stack up in m+. I've watched quite a few videos and it seems the biggest downside to warrior in dungeons is the lack of self sustain. Obviously DK will probably be very strong again in that regard. Do you think Warrior will be gimped when pushing high keys?
Devastator bad
if you use Devastator you'll rage starve for sure
Also, Warriors will be fine for high keys.
Our massive mitigation advantage more than makes up for the BDKs self healing (they can't self sustain anymore, none of the tanks can)
Basically right now - all tanks are really close, the outliers are going to be where situational utility comes into play that makes or breaks a meta.
yeah our dps feels pretty good to.
Yeah I crush all our other tanks dps in both ST and AoE. Other than maybe the veng DH
yeah i was murdering dps in a fun heroic abt run last night on pretty much every trash pack
granted i was running glaives & hagards but still
Avatar with UF + Booming Voice and the TC azerite traits means we melt large packs
But overall
it comes down to what you're more comfortable playing
Obviously BDK will have an advantage in speed runs due to Gorefiends being better for grouping packs up, but its less important right now than it was in legion (and weaker too)
But unless you're looking at being MDI level, it honestly won't matter.
Yeah okay. I've been leaning towards warrior so I think I'll just go with that, plus fury feels great.
Only plate class my hightotem gets is warrior so going with that. Stacking all the mit i can on a mit tank feels good.
14 sythe stacks on h argus at ilvl 220 feels nuts. When my 240 bear gets gibbed at like 7
i did notice i cant cast IP while bladestorming though, kinda annoyed about that but it didn't really matter
🤢 Because Protection doesn't have Bladestorm and Arms and Fury don't have IP?
🤔
hargals fav trinket uses "bladestorm" it allows all defensive's to be cast but IP isn't counted. But it actually uses the bladestorm spell id etc, I've noticed it even counts as a "warrior ability" for the purpose of fury mastery/ reck
Oh hah I forgot that was a thing, yeah it literally casts "bladestorm" not sure I'd ever use it though.
So is it worth taking Vengeance over Devastator in most situations or will we wind up swapping back to Devastator at 120?
Booming Voice
BV gachiBASS
yeah booming voice is just amazeballs. 20% dr, 40 rage and 15% more dmg?
45 sec cd reduced by spending rage... yeah no contest.
Since they are brining back class buffs. Kinda wish warrior would get sunder back instead of dev.
impossible
Back in my day
It would give Devastate a purpose beyond "Well I'm not doing anything else, might as well fish for SS"
We didn’t need devastate because we had devastator
You're a youngin than
Lol
Me when mashing dev, "please proc please proc please proc please proc please proc please proc please proc "
that was what, 2.5 tiers of content that Devastator was a thing?
If you're pressing devastate more than once every 6 - 10 GCDs something is borked bro.
Right, I don't spam the ability, but that button gets hit a bunch.
I'd prefer if it generated rage but had a change to proc a free SS that did not generate rage.
Little less rage RNG
I press buttons in anticipation of them coming up while still on CD.
Gotta wear the buttons down.
mousewheel bro
Mousewheel is a dif ability
All I know is...
Gross.
If you’re not clicking from your spell book, you need to git gud
mine is ctrl + Revenge button
2018 you need Battle Shout into your rotation too
which is uh...#5 on my HexV2
lol
using the naga, not the hex v
which I enjoy a bunch
Took some work to learn how to use a few of the buttons in the middle
I use an orbweaver. So 1-4 are short cd defensives and am. 5-8 are main offense rotation.
Some thumb training
I have it bound to my Roll Left on the tracker ball
I like talking binds because I get good ideas. 😃
Sorry I’m done. The troll show is over
Does anyone with some beta experience know how exactly the azerite trait Brace for Impact works? It says "multiple applications may overlap". Does that mean whenever you shield slam, the block and shield slam damage effect stack as well as refresh the buff duration?
it overlaps, like, you get 1 charge which has 9 seconds duration, 3 seconds in you get another stack, 6 seconds into the 2nd stack, the first stacks duration ends, so you go back to 3 seconds remaining on the 2nd stack
so it will stack, but each stack has its own duration
Okay I see, and while they overlap, the damage and block effects stack?
yes
Makes sense, ty
I was hopeful for a few tweaks with these latest tuning hotfixes. I don’t think any tanks were touched
🍿
Working as intended. No need for changes.
Warrior nerf incoming... We're too stronk.
Is it just me or does anyone else feel like theyre going to struggle with prot warrior rotation/mitigation once they drop their T21 bonuses
Same
warrior is in a safe spot atm for raiding
Plus after 8.0 dropped I stopped wearing it.
good enough to not hinder your progress, not good enough to get smashed by nerfs
monk for example is most likely getting nerfed
our dmg will see some nerfs
class nerfs will come right before new races are "released" like usual
unless thats our niché / compensation
nerfed DH make a Zalandari warrior instead etc.
Just a PSA, if you’re expecting/hoping to see “IP removed from GCD,” then don’t hold your breath 😂
there isnt anything on the warrior T21 that complicates the rotation?
its the "i dont take a lotta damage LUL" part
yeah
Do you guys think he heal on this will be worth using at level 120? Right now it feels like an instant full heal in M+ that persists for 10 seconds.
There is that, but I mean, even without the set bonus I wasn't casting IP a whole lot heh
will be downscaled 100%
Trinkets are deactivated at 120
Ah okay thanks 😃
IP honestly just feels like a rage dump
That is the intended purpose
and not a good one
its a small mitigation bump to smooth incoming damage, or to help with magic damage, and spends a lot of rage in one shot
which synergizes with AM
Yes
5k shield at ilvl 220 is pretty much nothing lol, but it's better than rage capping.
prot spenders are meh besides sheild block
But the CD's your reducing via IP is a big deal
Big spenders are good with am
🤔 5k shield = ~15% of your health not nothing.
reduce the CDs of Ava and DS
at 220 ilvl unless you're stacking stam (don't do that) you have around 35k health
makes ip fun
so a 5k shield isn't nothing *shrug
that sounds wrong
funny because at 240 I have less than that.
probably indom and Stam trinkets
ugh indom
RIP
yea
nvm logged in my fury
but yeah same exact gear barring wep and i'm at like 44k
was using indom though
🤢
indom in 2018 LUL
and also using best served cold
dude what you been reading
2 of the strongest talents completely missed
I FOUND THE NOXXIC USER
thats what you wanna use, mind the pvp ones
anyome knows if hyrjas spear is affected by avoidance?
wont matter in 3 days OpieOP
Do you guys think Blacksmith can be a viable profession on BFA? Since we can actually craft raiding gear.
Thing is.. they become obsolete as soon as the next tier drops..
Thats like saying flasks become useless when next expansion comes out
Its not actually.
kinda is though
Would you rather buy a PC that you'll need to replace 10 years later
or one that you'll replace 1y after?
Is it the same for you?
You must swim in cash then.
all professions are viable
depends solely on what you wanna do
cooking and alchemy will always be the most proficient since they dont bring out new food / flasks but thats about it
I'm sure blacksmiths will have an item that makes them money......through the expansion
until they make it so its no longer needed (thanks flying)
Jewelcrafting week 1 money
5% XP gems
omnomnom
everyone is going to flood the market with inscription/ach so i'd probably avoid that
Just gonna stick with engineering myself. freebie 340 helm, gliders, battle res, usual random fun stuff
I forgot about bres
erm
its not a bres tho
its a out of combat res
I remember hunters being able to do the /feign jumpers thing
is a brez
Idk why people hate on indom. There was a paper on HP vs MIT that explained how stacking more HP at a certian point was more valuable than adding more mitigation.
Marok wrote that
Like I said earlier, Indom isn't "Bad" Bolster is just that good.
Idk where the doc is
its on Skyhold.gg
a big part of it is AM is OP
yup
and you want as many CDs reduced by AM as possible
Its the synergy
and Bolster (which reduces LS cd by 33% off the top) just makes the reduction from AM even stronger
that and a 15s window of 100% block chance is just hnnggggg
Idk about that tbh, Bolster is a BAMF cd no argueing that +30% HP and auto block. But indom has 100% uptime. I think of it as just trading healer mana to have a 10% HP shield.
Balsaq has some napkin math that says that Indom and Boslter are in a vacuum approximately equal
I want real math
there is real math, they are within like 1% EHP of each other if you dont include AM
But Indom does nothing with AM
while Bolster is exponentially enhanced by it.
and since Bolster "Plugs into" AM that means it has synergy with BV, and ITF and UF
Don’t forget to carry the 7
I think the enginerring helm is an azerite piece?
Oh really?
yeah it has some eng specal az stuff only eng got
n1
some interesting tank traits
a 1 min huge shield buff and another like full heal buff that removes bleeds
which if blizz is making special eng az traits odds are it will be upgradable past ilvl 340
if mythic 0 drop 350 i might be better off to just pick the one from Freehold though
W/ AM, BV/Demo etc
that has Crash so argueably better
m0 drops 340 azerite
and from m+ you can only get azerite gear from the weekly chest
ah so i mean even the eng helm barely saves you some farming for what would be a better helm anyways
hm so dumb question here but rares would become epics in mythic 0 still right? if yes do the az pieces get 3 traits then?
nvm looks like they do get 3. wear i read somewhere that the lower pieces would only get 2 traits.
only noticed the other day but 4pc is hilariously broken on aggamar
just non stop melee hits to build up that ignore pain
fun while it lasted
the blue azerite pieces only have 2 traits + 1 upgrade
epics have 3 traits + 1 upgrade
would be interesting to see 5 trait pieces later on in the expac
there should me more traits and features with azerite along the way just like artifacts
otherwise they should come up with one interesting trait after another because 4 traits will become boring after a while same playstyle all xpac
Well, with what they said during the beta Q&A, that may very well be their approach.
To make a baseline, and not have any funky changes throughout the expansion, means they can spend less time worrying about rebalancing each time the item designers sneeze
legion was fun with different tier sets and legendary combos you could have entire xpac hope they will somehow make gameplay bit different every tier
Fun is relative I guess
you could even combo different tier sets which is great
I also gathered that their goal is to make gameplay vary by having the encounters vary
if they know how all the specs work without adding variables to the mix, they can make encounters more engaging
at least, thats my opinion
You know i honestly miss the resist sets
yeah thats another way of making gameplay different
entire guilds crafting stuff together to get everyone in resist gear really gave the game some setup time before just login, get pots/flask and raid
Ugh, yeah, my main tank during SSC progression took off with our Frost and Nature plate set we had made for him 2 weeks earlier
i think "if it aint broke dont fix it"wont ever work in game such as world of warcraft people will want gameplay changes one way or another
night before reset whole guild logged on and farmed enough mats for 2 sets of each,
i liked legion cause of that good content and good raids except NH PS:fuck nighthold
apparently resists still work in legion
idk about bfa
but there were a lot of resist items that actually still functioned vs that damage type.
which with the new dungeon manual on boss abilities i'd think adding damage "type" there and brining back resist gear would be fun and add some complexity to raids vs "link aotc"
I think it was left behind because it creates an artificial barrier to raiding
Hello, i'm wondering why we should delay DS for Avatar ? cf icy veins ?
i'd prefer a crafting gate to a rep gate i guess
I prefer a skill gate
seems like since they removed that stuff crafting is just kinda second tier useless junk
maybe there's a lot more LFR wow casuals than i think
Each TS has some usful stuff, just not nessisarily "endgame" useful
there is
Put this in perspective, only ~4% of accounts cleared Mythic ABT
seems like a waste of money designing mythic content then to accommodate 4%
mythic raids adds value beyond the 4% actually participating
where you put out games to accomodate the lowest comon denominator, and shit out same ... shit.. every year
still
Battlefront/Call of Duty etc..
regardless, "i dont like it/its only played by minority therefore its pointless"
is very bad way of thinking as a gamer
for the gaming industry
They produce low iq content that is identical year after year. WOW is an Esport platform, raiding is a competitive aspect, it brings in A L O T of money
divinity original sin is funded by kickstarter, yet is 100 times more complex than any game
pty much every possible choice is donsidered
not the garbage guiding in a linear path
thats the kind of games we need more of
its not bought nearly as much as cod/BF, but its good that it exists
i had alot of times where i was like "wow they thought of that"
just as i was about to joke aboutsomething
oh im being offtopic, well back to the state of prot in bfa
So yeah, speaking of things that everyone can participate in, warrior tanking is not it.
Trying to convince a few elemental shamans to join me for M0 spamming next week ><
rather trying to convince shamsn in my guild to go elemental (shields)
finding a 5man team to farm shields that first week
Holy paladin is a shoe in
elemental has no shields
or has it
oh nvm
the ranged spec has the shield
makes sense
they should let you set loot spec beforestarting m+
i think its unfair u need addons to change it mid run
too complicated
I got it..I just decided it wasn't quite preach level
Changing loot spec mid run, COMPLEXITY
Is warrior the best tank in BFA?
I believe nothing
Just gathering opinions cause I’m super confused about what tank to chose
Will I be able to clear most of heroic uldir using a warrior tank
warrior is a good pick if you're doing M+ and Raid as tank
What about early mythic progress? I mean, HC is doable by everyone
has no real glaring weakness
I don't need all of it just most
warrior across the board averages ~3rd in most categories
of the 6 tank specs
only dead last on self heal
but if you understand how warrior mitigation is designed, its not really a big deal
We have fucked Protection Warriors for the 1000th time because we don't like them. We have made it so every other class can do what they do, but better. If you want to succeed as a Protection Warrior, you must play to the highest skill level and gear so you can be on par with everyone else. -> Blizzard's official stance on Prot Warrior
Make your mind as you wish
@vivid sage you will be able to clear all of heroic as any tank spec withoit disproportionate difficulty
@sick sentinel QQ moar
So like, all the tanks are fine for all content. whether warriors will be the "Meta" and used in the world first races who knows.
But there is nothing stopping warriors from completing mythic raids as well as any other tank.
or doing high M+ keys
Tank "tier ranks" are only relevant if you are pushing the highest-level endgame content, and if you have to ask in the first place, then that probably isn't you.
^^^^
And even if that is the case, they are still just subjective opinions
"Shield wall didn't save me at 5% health, Warriors worst tank" - metabois
tank players that push that level of content will have pretty much every tank class levelled and switch as appropriate anyway
^^
Are you sure? I think they commit to one and only from day one 😮
Leveled is one thing, geared is another
Depends on the player
I think the better question is. "How is the perception of warriors in BFA and will they get me laughed out of +15 groups cause raidio lemmings?"
If they, for some reason, chose the wrong one, its the entire expansion to the shitter
the people pushing that level of content WILL get their chars geared
Sagif I think you need to script a /s to append to everything you say!
I think so too
The tier doesnt open for three weeks, all the "world first" types will have multiple 120s with at least one of them geared and ready
A lot of people who do mythic will still only have one tank leveled
Ofc gearing one is easy, but 6 is a different story
majority of players in world top 100 guilds will have 2 chars even
Leveling is fast anyways
They'd probs have 2-3 on deck for the raid opening
im planning on at least 2 as well, 3rd if i have the time
If they are no-lifing it
But "the average player" will probably have one raid-ready spec when the tier opens, judging by how blizzard is treating the community
cant decide on DH or DK for my first alt tho 🤔
Do you enjoy being able to move?
^^^^
dk mobility isnt an issue for me
going from "any other class" to DK is basically like kneecapping yourself
i mained dk for 2 expacs
it feels just as fun
Especially going from prot war to DK
that was actually the primary reason I didn't volunteer to be the BDK for progression, the loss of mobility vs warrior is just nails on a chalkboard
at least DKs have deaths advance now
I lose my shit when I swap out from using Aggramar's for a Xmog farming run and have to wear my real gear.
Playing warrior ruined my enjoyment of DK
Deaths advance is awful, and feels awful, until there's a blowback mechanic. Then it feels like God mode.
i played DK in wotlk and cata
deaths advance is the best ability ever
what feels awful about it?
it has no drawbacks
nor is it on gcd
except for gorefiends grasp
I mean, we can all agree, gorefiends is the best ability ever (Assuring BDK raid slots since 2014)
Massgripping norgannon’s adds onto a raid member “for the lulz”
^^
That is almost on par with running through an annoying DPS as a tank.
during Golganneth
Maybe it’s my own bad experience with BDKs, but I’ve seen that ability more damage than good during the course of legion
Fury + Prydaz was my favorite tho
Yeah folks that fat finger it on Aggramar ++++
quality vids
like I'm sure there is a blooper reel of a BDK just chain wiping his raid by being a DERP with Gorefiends
I think my favorite blooper with grasp was when a Druid Typhooned at the same time as grasp
it was like a TPK but for the druid and DK standing there
cause they got pulled THROUGH the raid, and everyone was like OMG DUCK FOR COVER
and the Druid sent em out like poolballs the other way
left that pug...
on Norgannons
Rng of peace can also shot the adds flying like crazy
Thunder (who plays Elemental tho)
I play ele as a main alt
Time to put together a new transmog, bored with my current
thats how it usually goes
@ember arrow you're back
the incident
yea
I'm glad u survived
the incident monkaS
3 more days lads.
\o/
I think I'ma change the mog up too
Challenge skin may be coming off
then the uldir prep begins
I think I'm going blue hidden arti + the spiky boi rhino Kaiju blue PvP set
The one with the rhino horn helm
arena
Ya
yea that works
Honor is the horny spikes
#TeamNoHelm
#mightydwarfbeard
If I was still tauren it's b no helm
I think I'm finally gonna race change to DI tho
(once they're available)
yeees
Stand up orc here
well you need to unlock them
get exalted with 7th legion to unlock
hmt druid is ba
Did someone ask for me
No leave
hah
Be gone, thot
i see what you did there
Hi all,it has probably already been spoken about but how are you feeling about the Azerite traits?
I feel like I hope I get the strongest ones and become mighty
One was giving us like 5% damage but it was nerfed. Iron fortress I believe it was
They won’t let us have nice things
I blame garrosh
lets see if i can link it
- Offtank 2153
- Draixo 1918
- Kabahl 1799
- Arkaangyaal 1666
- Arcsibald 835
im offtank
this is the bottom of the meters
this wasST vs fire coven maiden
. /dance
that's like my 191 prot st damage on a dummy
Potentially odd question: would the extra damage from Brace for Impact (Azerite trait) be modified by damage multipliers like Heavy Repercussions, Shield Block etc? Or just added as a raw number on top of the shield slam damage after those modifiers?
In other words, does the extra shield slam damage go before or after all the damage modifiers
👀
hahaha, after buying all the 370 azerite gear, I have 199K health, and my ignore pain absorbs 50% of the next 32,600 damage taken!
less than 10%, I love it!
less than 10% of what?
total health
He is say 50% of 32k = 16k is less than 10% max hp
nothing else, just supposed to suck apparently
How much would x3 Bloodsport add?
luckily it has no cd, is readily available, and can be used often, since we have only SB as rage spender defensively otherwise
boy, that is lucky
8.1% ehp every time u use it
if you press it 12 times, it heals you to full!
WOTN, a dk talent adds 19% ehp
FB adds 10%
while this is a button you can use every few seconds
yep, while doing literally nothing else
its a shame warr has no cds to cover gaps in our metigation, or ways to reduce it.
IP isnt a rage dump or anything
u expect it to be a death strike
it's true, you literally HAVE to press the useless button to get any benefit out of anger management
so there's that
waht use does pressing any damaging ability have defensively?
generate rage
what can you spend rage on?
SB and IP
woa
I mean, as far as I can tell you're just identifying flaws in the class design
its almost like we're playing a tank
but I feel as though YOU feel you're defending the design
the design makes sense for what IP is
you want it to be what its not
you want it to be a spammable AHR
a useful button to press? yeah, I guess
shield wise
idk what to tell you, if around 10% ehp doesnt sound good for a rage dump, then idk what to tell u, its not our AM
in legion i had 9.6mil hp. IP was 1.9mil
that was 20% hp shield, diff was it was spammable
ALSO NOT ON THE GCD
now its not
yea so you had permanent uptime on essentially an absorb equal to your hp pool
that sounds reasonable
im still curious what IP issupposed to be? i costs only 40 rage, has no cd as mentioned
take it off the GCD or make it do damage
you generate rage t ospend it, IP is one of few spenders
literally anything