#protection
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I mean this is really not a meaningful segue
Im not trying to say EHP doesnt matter
But I am trying to say Indom sucks and needs a rework
Probably*
it doesnt feel good as a talent
Like i said, we havent seen live content at relevant stat points
So nobody knows for sure
i dont think it will ever surpass bolster + AM
but that isnt because it sucks
It could never compete with deva, and it will never compete with bolster
deva was much better in legion
I mean no talent sucks if youre taking it in a vacuum of adding shit you dont have by baseline
But thats like saying ravager doesnt suck because it gives you more damage and some parry
well when you are comparing EHP increases of each talent in a vacuum, indom is competitive on that row
but when you start adding in stuff like talent synergy, and raid mechanics
Ravager is cool
Even taken in a vacuum my feelyfeels say bolster blows indom out of the fucking water, and if i werent at work right now i would be inclined to napkinmath the point out
I mean, if they took bolster and split it in two
Youre looking at LS on over 10% theoretical uptime even without AM, with 100% block chance during (which equates to a shitload of DR on demand)
Made Never Suddernder the 100% block for 15s on a 1min CD and Bolster a 1min CD reduction on Last stand
the problem is 10% hp looks like shit
Versus... what, an extra 4k HP or something? In a class where none of our mitigation is healthpool-based
Averaged out over a fight of constant damage and arbitrary length, bolster is giving you almost half the benefit of indom anyway just based on the HP increase
well "almost half" is overstating it
But still
Right so, back to the original point, it isn't that Indomitable is "Bad as all that" but Bolster is a synergistic demigod of that tier
I dont have my math napkins on me
Sure having 10% more HP in a vacuum is nice, but by the same logic, ravager is a good talent lol
/rant
🤔
I didnt even realize talents were up for discussion past first row
usually arent
Its not
Indom will remain the "talent of choice" for prots who dont know how to actually play prot, heavy emphasis on the airquotes
People who need to sponge because they dont understand their buttons
It's clear they ran out of dev time with protwar
This is more or less that 10% raw health isn't horrible, boring yes, not horrible, what it competes with however, is really strong on its own, and has synergy with other talents, thus, is being propped up.
im just saying indom has its place, and dont be surprised if it is recommended in a specific situation
My only changes to current protadin is taking IP off global
Ravaged is a good talent because it lets you dps a spot without being there, from 0 dps to some dps, that’s a huge gain 😏
Fair
feels so bad
i agree that it, in a vacuum, has it's own place
@finite cairn thats the joke
but i do not agree that it'll show up in BFA by strict comparison
@grim prism
I'm not that busy 😃
Last Stand: 15/180 up-time on 30 % EHP =~ 23 % DR = 1.92 % average DR
- Indomitable = 10 % EHP = 9.1 % DR
Total = ~11 % DR (12.4 % EHP)
Bolster: 15/120 up-time on ~23 % DR and guaranteed block (43 % DR) = ~ 7 % total DR (~ 8 % average EHP equivalent)
0_o -89% Aura mod on Ravager damage feelsbadman
11% higher than 0 😎
Yeah I know I’m just being a shit lol
Heroic Throwing at a single mob does more damage I think than Ravager
it did in legion
thereyouDPS'd aspot
Where are you getting the ~23% DR
Raveger on AoE is better than Shield Wall (it's almost 50 % DR on average with 12s duration on only 1 minute CD + basically unlimited free Revenges, which can be abused with Vengeance).
iirc the damage from ravager over the 8 seconds or however long it was, did less than a single revenge did
and each tic was a heroic throw
But that build will not be played because synergy between AM + cooldown talents and because AoE is not that prevalent in most content
I gotta hop on a call
even if you isolate ravager, it was quite shit. comparing it to AM and HR made it absolutely trash
I'll ping you after work lol
Now they just need to scale it to use saurfang’s heroic throw
Its all like...
This talent isn't bad but "AM" - end expression
ravager is bad tho
If they'd let us do full damage with it at least
AM in its current form and booming voice/bolster synergy is going to pretty damn hard to beat by anything
So, 310 % AP is hardly less than single Revenge (46 %), but I don't think that DPS is the intent of the talent.
Yeah, makes me kinda dread 8.1
Why do you dread 8.1
Because they might decide that AM is a problem with balancing our talent tree
Because, TBH it is
^
@junior igloo It doesnt actually hit for anywhere near that value even in total.
So they'll come up with a new and inventive way
It’ll probably involve a full rework and hurt our ability to reset cds while giving slightly improved passive mitigation most likely
Gotta get Johnny no thumbs to be able to warrior tank
I can see it now, Bolster reduces LS CD by 1min, AM replaced by Walls Fellesqu talent
or make AM baseline
i wont put it past them for doing that right at the start of a new tier, but i don't think that'll happen
@hot locust
Might be, I only looked at the wowhead tooltips.
Either way, Ravager is supposed to be a defensive cooldown on AoE imo
Give us thundergods vigor as a talent
Pretty sure it has a nasty -% mod on it.
I’ll die happy
I want to keep this prot warrior dream alive
yeah its 44% AP * 7 *0.11
if blizzard is good at anything, it is identifying areas that create too wide a skill gap and adding water till it's 1 ppm skill
If they want us to be the proactive high CD use tank, I don't think they'll mess with AM very much at all tbh
@dusk locust tbh I think all tanks should have things like AM
It actually incentivizes you to do more than the bare minimum
Monk does atleast
I played Vengance in legion
I forgot i had a cooldown through most of the expansion
And it’s one of the things that made me play monk for so long
People don't like parry because it's unreliable and RNGesus, but if you have 10 mobs attacking you, or 5 mobs 2 attacks each with ravager up, the chances of not parrying any is less than 0.1 %
It quickly becomes much more reliable on multiple lower hitting targets compared to one big guy
Yeah monk is going to be my backup, played it too much though
Haven't touched war since wod
Prot warrior is the dream for me rn
Yeah despite it's shortcomings I'm enjoying it
However, whilst the chance of not parrying any is less than 0.1% with 10 mobs attacking you at whatever parry rating, it is important to stress that that does not mean you are getting the average value of your parry
I have free choice with my guild as well
I don't think picking warrior will gimp raid progress.
I guess that’s what happens when you parse low 90s to oranges
Even in the current state of tank specs.
And if you are in danger of dying in a short period of time, parry is weak at preventing that
And don’t fuck up
Monk is a safer bet even if it's minor
And as it stands we need someone to consistently keep the monk debuff on the target
And on mythic minor can matter
Well as content progresses higher, that small difference becomes larger and larger
Yeah
Iirc they aren’t letting us test Mythic Uldir and heroic was hugely overtuned was it not?
If I were to pick a tank spec outside of warrior specifically for the purposes of trying to optimize my ability to tank raids and "not gimp progress," even then I probably wouldn't go Monk. I'd probably pick Paladin over anything else outside of warriors.
Paladin is solid just a bit bland
well, paladin and vdh are the least changed, so that's probably why
I think the block change is pretty big for both warriors and paladins.
I wish they kept holy power for prot, and chi for brm for that matter
Unless you specifically meant tool kit
Paladin seems to be tuned strong right now, but I worry for them in the long term tbh.
They are super vulnerable design wise. Low uptime on SotR, few cooldowns to cover.
Bastion of light makes them solid imo
BoL increases your SotR uptime from 40 % to 50 % (roughly).
What about the other 50 %? 😃
AD with the CD reducing talent + GoaK covers another 10 %
Still 40 % of praying for blocks
Yeah i guess
I mean why paladin over monk?
They seem the same as legion in terms of mitigation, really stronk when it’s up not so much when it’s not
Well it's a little better because of the mastery change
I mean like the 7% dr
their EHP outside of AM is considerably higher than warrior's now
Instead of increasing your ridiculous SotR even more it now gives consistent reliable reduction
Well
And Monks EHP should be higher
Warriors have 45 % strength into armor conversion
“EHP”
So I'm not so sure about that
Since for some reason people want to treat stagger as “EHP”
monks have highest EHP
But if my goal were to pull out all the stops and play the most tanky or “most optimized” tank for raiding it would be monk or Druid
I think you underestimate the change to block and the mastery change for paladins
I'm not trying to say I'm 100% correct or anything like that, but from what I have seen and read so far, it looks like Paladins are going to be crazy strong.
Bear is probably the weakest, tbh
Not in raid
You have to somehow manage to stay awake while playing it.
Well you'll be killing bosses so that'll help
thats...not what he means
New Druid Form "Sponge Bear" - 37% more Mana absorbent than your average tank.
Lol
I'm sure the block changes will do well
Still probably won't make them preferable to a tank that doesn't rely on % chances to mitigate when their AM is on CD
Consistency is king
Hence, Monk being pref
of many folks
high AM uptime, Stagger smooths damage like nothing else
Yep
The moment they took it away from other tanks they created tanke imbalance in raiding
Outside of cheesing and utility
its more like 98% uptime (if you use purify more than twice a minute) I mean, lets not go overboard here /s
I know you're joking but it's more like 4+ purifies per minute
Shame
I don't care What the haters says i'ma be protwarrioring for bfa and rocking it
my problem is i kinda like all the fucking tanks >.< but assuming a unit of time "1 legion" being the time investment that it took to keep 1 toon ready for "progression" raiding (where mythic was the goal, but never really achieved due to a few... lackluster players, heroic did get basically farm-able in EN and NH), what would time time commitment of having a `toon in the same condition for bfa? (:
cuz if it is even remotely close to 1:1 i'm probably gonna be stuck with one `toon i can keep geared 😄
I'd think that our progress time per character will be shorter due to them learning a lot about how shitty grinds are shitty with Artifacts
I agree. I think the time required to "get geared" will be less in BfA than Legion.
i'm doubting it will be enough "better" for me to have more than 2 though, which still makes my brain spazm in decision mode
they're all kinda fun
I'd say go Warrior and BDK that gives you the awesome option and "that dude with Gorefiends for a shoe in raidspot" option
Meh bear is boring and so is pally imo
my co-tank is blood dk so we have grasp if we need it 😛
Can’t get into DH either
i *like" my warrior a lot, mostly because the DPS specs feel "good" to me, UH and frost (for example) feel "off" to me, and i'm hesitant about the other hybrids because i don't ever want to get nudged towards healing by someone else 😄
i'm kinda really over healing
Fury is a very, very, very solid off-spec to have.
Arms>fury :kappa
Warriors have 2 DPS specs to pick from, generally one does fairly well
i personally like arms more, but they are both a lot of fun for me with 190ish ilvl (full scumbag darkshore that i can find), and no leggos
Monks Paladins and DH only have 1
Druids have 2, but really, who counts boomkin
DK also ahve two
so, Warrior and DK, - 4 DPS specs one of them will endup being good!
i can deal with UH as long as there aren't any "fuck your pet" fights 😄
like who the fuck was that dude in cata....
which one
the air genie looking fucker
the "We did this dude once but wtf with the drops"
the guild i was in was intent on clearing him as often as possible
My guild did him for progression and I think enver looked back
that was the beginning of the end for my healing career 😄
Although a lot of that had to do with my GM getting vertigo from the flying stuff.
Wadu hek
i get that watching someone else play a fps with a really sensitive mouse and no finesse 😄
Sounds like old people problems
FeelsBadMan
no, that would be having to make sure you get enough fiber
and talking about things like that casually over supper 😄
Its true
@junior igloo I found my napkins. Assuming EHP=(HP)/(1-DR%) , and assuming your base healthpool is equal to 1V, once you plug in the numbers and average for uptime, indom gives you an average EHP of 1.219V and bolster gives you an average EHP of 1.228V. So the two are "balanced" in the sense that there is a less than 1% difference in average EHP over a fight of arbitrary length and damage
However
holyshit FLASHBACK
This means indom is unequivocally LESS EHP than bolster (albeit by a small amount)
LETS DO THE TIMEWARP AGAIN!!!!!!!
And when you factor in AM, there is simply no contest
where's a mage when you need one
Basically what he’s saying is you have a 33.333% chance of surviving. Repeating of course.
So uh what was said earlier is correct - in a vacuum Bolster and Indom are balanced
Until you consider all external things that impact them
So i guess I agree with you about the two being individually balanced with each other in their own tier, but youre going to want to doublecheck your numbers above
think the numbers might've been from Marok
it's just that magic thing called synergy
Well, then Marok needs to recheck his numbers too
in his "HP are important" post
But its also important to note that fights are not infinite in length with constant DPS, and similar to how we would stack cooldowns to increase total DPS throughput, so too will using bolster during high-DTPS phases result in higher total damage mitigated
😨 questioning Odyn
Meaning that even in a vacuum, bolster is arguably stronger
I did this in Legion with swing timer management and I was correct then too @uneven mason
I am a god at napkin math
Trust me
This isnt to be like "AHA GOTCHA", this is just to point out that even in the context of pure spongetanking, bolster may outperform indom
And note that if unblockable damage is factored in, indom will still SLIGHTLY outperform bolster in terms of raw average EHP (since we are not figuring in DR from the autoblocking)
Note also that these numbers are based on the 43% block DR meiffert used above in his equations
yes but from doing this math can you see my point that the rows are balanced in terms of EHP within an acceptable amount of variance
ofc im not campaigning for indom
just that it is balanced
and doesnt need buffs
it just is plain and kinda shite
Think prot warriors will ever be viable in high level M+?
Yes
probably
Seems like we got shafted in Legion. Debating rolling the Guardian druid instead.
Warrior OP in TOS/ABT, EN too more or less, NH sucked, toomuch unblockable/magic garbage
I’m also on the fence. Problem I have is I love fury as an off spec. Windwalker, Frost, unholy, and ret don’t do it for me
Feral and Resto can be fun though.
We are viable for all content Darkblue
Well yea, WoW in general is a rather easy game. But I just like to min/max
Possibly approaching strong in some of it
Optimal - no, protection is not the "Optimal" minmaxy tank right now
I play with brand new to the game healers and a couple “clicker” dps. Makes me sweat it a little with warrior.
@charred vigil lol
I just think I wanna push M+ keys in bfa. I feel like I missed out on that in legion.
Cause warriors were trash.
druid is arguably even worse for m+
Warriors were great at M+ in legion???
Yea wasn't bad. I just had a bunch of groups not invite warriors at all towards the end there.
i think i keyed a +17 seat....god damn that was painful
Those are the type of people who put LINK MASTER ACHIEVE BIG DICKS ONLY for a +6
I was asked to change to arms for execute on argus instead of Prot in my guild
and yeah...it was hard to get into groups towards the end....couldnt get into a pug to save my life....like, i actually had someone whisper me and tell me to reroll bear >.>
^
I think the only time I really felt just absolutely crushingly defeated as a prot warrior in Legion was in Antorus.
but i tank with a bear....and i hate them
The doggos really just hit me like bull dozers.
they can cheese out of mechanics too easily
the dogs sucked so much...i finally worked out how to survive them, meanwhile the bear was over there sniffing fel flowers and shit
course, he would also intentionally wipe the raid if he got bored
Really convincing me to roll this bear instead now yall.
I wouldn't personally because I think bears are exceedingly boring to play.
Playing the warrior feels so rage starved right now in pre-patch.
I never had issues with Doggos as a warrior?
prepatch
Warriors are definitely not rage starved.
i had problems when we first got into heroic
Unless we REALLY got unlucky and stacks got too high then it was painful.
The dogs just tore everyone up tho, Bears and Monks could kinda cheese it with their HP pool
Maybe I'm just spec'd wrong.

@uneven mason I never said I was good at prot warrior during Antorus 😉 Doggos really did just demolish me, though. I never did figure out how to beat them.
Devestator?
I would just like ignore pain off GCD, but not quite that many complaints right now.
course at that point i had just switched from fury and didnt have gear XD
Dogs were one of the few fights you had to really time your SB if you had a gap and got mawed
you'd drop like a rock tied to an anvil
@solid sun it was all about timing spell reflect
^^^
their big hits were both SR and Blockable
so you'd take like next to nothing if you lined it up
save the SB for maw and spell reflect for the other
I didn’t do any mythic raiding, but I felt very good about my overall performance as prot in legion
Do rocks fall faster when tied to anvils?
M+ felt very strong
yeah ABT Prot was insanely strong IMO once you got 2p/4p stack going at first
depends on the size of both and how far they are falling
infinite rage max IPs all the time
I guess the shape of the rock matters too.
i did enjoy pissing the heals off with IP XD
They sink faster, water, not air!
cause it counting as heals on the meters was hillarious
Anyway, no Rocks and Anvils don't fall faster, it was for emphasis
I actually completely agree that IP needed a nerf, I just hate the current state of affairs
can I get some Napkin math on that Rhino
But yeah in ABT was the first time I felt stupidly strong for HC progression all of Legion
Eating Scyth #12 while the druid is screaming for externals at #5
Crit block OP
Anyway, Darkbllue - play the class that lets you slap folks with a Car door
I actually really like the current state of prot warrior, Krom. What has you not liking it?
I still firmly believe it's not really too bad at all once you get used to it.
It's not
But people like to cry about it
^^
And like, in beta it seems like IP is strictly a rage dump anyways.
I'm fairly sure its issue #1 on Kroms list of "Why I don't like BFA"
Its meant to be a small damage smoother, with the benefit of cycling our CDs through AM
without AM, IP would feel like a balsawood thong
Which means War has the only defensive separate rage dump in the game
I am a little concerned about active mitigation checks in bfa, though.
Are there any?
Because everyone talks about using Shield Block twice, then using LS for 15 seconds of more SB, and I'm just kinda like... so does that mean we don't have to worry about popping SB for those 15 seconds?
I'd use LS first TBH
since the rage from using SB will take 3seconds off its cooldown
But yeah the AM check is a solid question
possibly they're doing away with that sort of mechanic
I think they are
and just allowing AM to be like, mitigation tools
@solid sun to answer your question, when last stand is up with the bolster talent you block every attack for 15s so no you don't have to worry about SB for that duration
right, good gameplay doesn't mean rotating them around boss ability, but rather making the choice when you can minimize the damage you take with each one.
every melee*
im just a slight bit worried about the magic damage i've been hearing about from beta
@civic bison Bolster block chance is not Active Mitgation for the AM checks
I know that, @civic bison
I'm asking specifically about AM checks, which Last Stand doesn't count towards.
What Ikarikaze said.
Some attacks require AM to be up
or its generally a 1shot
thus far I don't think there are any in Uldir though
yeah I understand what you mean by that now, my b
No worries.
Its a common point of confusion
yeah I missed a few words lol and only saw last stand, and shield block duration
It's come up a few times in Antorus.
But generally having LS up or SW when I just don't have Shield Block available has been just fine.
But I don't count on that because Legion content in the pre-patch.
So meh
who knows
I certainly would like to see active mitigation checks gone, though.
facepalms
lol look at the breakdown before you post anything
it only sims basics and old war
yet the druid has moonfire, pulverise, maul, thrash, mangle....
yeah
yer data == shit 😄
man 1500 auto attack DPS
Dmg taken?
whatsup
without seeing TC/SS in there
Its literally auto attack and an old war potion
there's no way they are making enough rage to do their job correctly
that sim is professional grade trolling
so your data is shit
Fuck me I'm gonna run out of napkins
(i found this out the hard way) your girlfriend's underwear are not an acceptable substitute for napkins in this situation 😄
I'm curious about how this sim was done?
Lol tank sims
the sim is shit
and outside of top100 guilds, tank dps is pretty much irrelevant
Not true
Tank dps is irrelevant?
Tank DPS is not irrelevant
L U L
it's not going to be a make or break factor for most guilds out there.... at least from my experiences
I mean, on beta Prot warriors are giving full DPS classes a run for their money in AE pulls...
Watch Sense's streams
irrelevant to the choice of which tank to bring, not irrelevant to the game as a whole
he crushes pulls heh
I'd caution you against hitting people with a "L U L" after sharing the sim you just shared.
Seems a little silly to me.
Its mostly TC/Rev for AE since they both have a 2GCD CD during Avatar :D, Generally won't even need to press SS until you're down a few targets.
some IPs to help your healer out.
mebbie
Our abilities honestly feel so good during Avatar.
my healer can generally smack me upside the head at any point in time, so i try to keep her happy 😄
Feelsgood during avatar
The constant rage cap feels so good
Currently prot is so damn clunky to play
With IP on GCD the spec just feels wrong
How it is clunky when all you do is pop old war potions and auto attack, though?
^^
Who cares about rage with ip on gcd
rage capping also isn't a good thing ¯_(ツ)_/¯
IP on gcd doesn't do nearly as much, since IP is not used the same way as when it was off the gcd
IP performs its intended role just fine on the GCD....since we're not pressing it every 2 seconds like we did during ABT
Since we don't have like 6000RPM
I don't agree
Ok
IP shouldn't be on GCD
I mean, what would you take off the GCD for the other tanks then?
Deathstrike off the GCD for BDK?
IP on GCD, hotp (pali) on gcd, FR (bears) on GCD, none of these changes break any of these specs at all.
Comparing IP to Deathstrike
DS is different
putting purify brew on gcd for monks wouldn't even hurt them (is it on gcd??)
i know they have some brew on gcd now
IP off gcd would make warri broken currently
Well, it would make a newbie trap
Up all the time when you're during low content, yes
Qlauz what you just said is literally the reverse of what 4p and the GCD interation is
I doubt you'll be having the constant 50% less dmg taken in higher content
Because iwth 4p you only need to press IP every 10s~ or so
without you'd press it more often
yes you will, with block changes
specially in m+
with all the CD cycling and bolster in mind, IP off gcd even as it currently is would make us giga strong
Giga strong or super Saiyan. You decide
Parry negates dmg correct?
Yeah
block mitigates/reduces it
our crit rating and strength bump parry stat, I was just wondering if it had been updated in terms of mechanics like block has been
but its the same old parry
so, for clarity if I have as an example 25% parry
I can expect over a long period of time to parry 25% of incoming attacks from the front
Yes
It's not something you can play around though
nah I get that it's unreliable and shitty from that end
I am just working through some testing, checking out some ideas and wanted to clarify that it was the same as was expecting
if melee hits are the primary source of damage taken, parry gets a lot better too
instead of most things that is some sort of blockable ability
i think it is a case by case basis
This data can only be done via napkin math.
b/c if they get outside my frontal hitbox (insert mom joke), then I can get smashed pretty hard
like felclaws from KJ, weren't parryable
but parry was still decent on that boss cuz his melee hits were meaty
just scribbling down some ideas to work along side Vengence talent
getting 3 IPs to stack up might offset
vs 2 per rage stack
this might end up being more trouble than it's worth tho
b/c BV is so solid
I dunno, thanks for the input
Urgh KJ, never again
@arctic harbor vengeance really requires an excess of rage so that you can pretty frequently take advantage of its reductions
but that usually only happens when fighting in aoe
where BV still gets value
its hard to pass up on BV
I'm surprised they decided to keep ravager, wonder if it will have any play at all in BfA
yeah, I was just considering a situation with a hard hitting boss and raid-wise spell dmg. Parry could help mitigate the boss, proc Vengence and IP could help mitigate the spell dmg
such a corner case
BV is likely better anyway
my policy with ravager has always been what Sal said awhile back: "even if ravager was the only talent on that tier I still wouldn't take it"
hahaha
Hah
that's funny
XD
which im surprised was not pinned
ravager has very niche use
it's so niche, we haven't seen it yet 🙃
oof
good for knokcing rogues outa stealth!... oh wait thunderclap is free... uhmmm... good for knocking stealthies out at a distance! hah!
Gives parry at least?
haHAA
speaking of parry
I need you to rename yourself to ParryBomb first
is it still true that if my active attacks (ie. Shield Slam) get parried, they cost me less rage?
hahaha
I’m waiting for someone else to tell you that shield slam doesn’t cost rage
just an example but yeah
and if it doesnt get parried it costs zero etc, roflol
Kidding kidding. Yea I understand. And it would be revenge...not sure
👼
With enough hit I don't think you can be parried
Quick! Someone arrive with napkin math!
pretty sure parries/dodges don't spend the resources on the ability, it's why misses were the worst- you'd lose the resources in addition to the cd if applicable
come to think of it i don't even know if it still applies
so much is "baked into the spec" now, it is hard to understand what is actually going on under the hood. b/c like you're saying this used to be addressed with hit rating etc
it used to be addressed with "expertise" and before that it was "weapon skill"
yea you're right
I had forgotten the joys of leveling weapon skill, and precious +skill items
I do sorta miss the weapon specializations
i miss reforging
Mace vs. Sword vs. Axe
reforging was pretty nice yeah
The under the hood stuff used to get fleshed out in TankSpot type of theorycrafting, but the game is so much faster than it used to be (insert GCD joke) and it’s fairly unimportant in the big picture
I do not miss weapon skills. So many times I would take a new weapon to Blasted Lands, auto attack and afk while I did laundry or some shit. Idk it was classic fantasy/RPG type of mechanics that I am glad are gone.
Sad story, but I find the older I got, the less time I have to do shit like that anyway. #realthoughts
also kinda miss weapon specs, and armour mattering a lot more than it does now
this ^
I liked being able to adjust my strategy based on stuff like this
I get why it was removed etc
Gonna be nice getting rid of artifact weapons too
I DO NOT miss bosses getting parry haste
but it was kind of cool getting armpen from maces and flurry attacks swords etc
One of my favourite memories is stacking block and avoidance to get to unhittable for H TotC25.
and letting the 100% dodge rogs tank mother shahraz for me
rip, spell resist gear
The napkins let us down?
One message removed from a suspended account.
One message removed from a suspended account.
theoretically weak against lotsa magic damage coming in, not sure the proper way to change it, or if it would even be needed in bfa.
i would exchange some of the "oomph" of vr if it was proc-able off of something else we do as well
all tanks are weak against magic damage, although with IP and SR, we are in a decent spot relative to the other tanks
like, just make it "impending victory" x% chance to proc when y, heals for 10% of your HP, if you get the killing blow on a target, the cd resets and the next one within z seconds heals for 100% more.
I would like to see Anger Management changed or talents rearranged so that we don't have 1 cooldown benefiting from AM on every row making it the only viable setup
like, i really don't feel weak as a prot warrior.... i can't self heal, but if i'm doing it right, the healer gets a little bored
but... tbh i like the 'feel' of making my healer actually have to heal (because, she has a tendency to throw our cats at me if she gets bored while healing....)
also, because i'm a little bored, are there any "safe" tanking dummies to get a better feel for rage/revenge?
garrison perhaps?
ohwait, i think only my dk has it that unlocked >.<
Poor utility in m+
Zero self sustain
Shit talents that that make it seem like blizzard has no understanding of our spec
👍
we must be playing a different prot warrior, because a 30% self heal on a less than 2 minute cd doesn't really count as zero self sustain to me :D
👍
Just another person trying to doomsday
how does one get the hidden artifiact appearance? having trouble finding a guide for it
WoWHead comments best guide
yes
Wadu hek?
“Shit talents”
Prot to me has some of the best talents
The only thing that seems like they have no understanding of our spec to me is IP in its current iteration
The beta one where it was 50% without a absorb cap was a much better design imo
Probably broken though
Can’t remember what the CD was but iirc it was 12 seconds and I also don’t remember how long it lasted
4 seconds is diddly squat!
Yea that one
I mean current IP doesn’t even last 4 seconds outside of set bonus @tiny sphinx
true, but still, why the arbitrary time limit at all?
And tbh I think that’s a far better design than “absorb x amount”
Because it was a second mitigation ability you played around with alongside SB
It wasn't an absorb
^
Just straight DR based on your Rage
Would actually be nice
I don’t know why they went back to legion version but worse in every way
The damage would reduce your Rage for that time instead of all of your health
Which is better, IMO, that the small absorb we get now for 40 Rage
I mean I guess
But tbh if that older version had made it wouldn’t AM have benefitted?
Also I don’t think it’d hurt to take that design and make it a 40 rage cost and not drain rage at all
Past that initial cost that is
Either way I’d rather have that older version
would rather have the freedom of choice of a rage band cost, if they are that worried about AM being too strong they can just do what they always do and nurf it to 20rage/s or 30 or whatever
At least I’d feel like IP was doing something
The fact remains that in current tuning and with IP being on the GCD that it isn’t really all that relevant
Then again it’s not like you’re gonna be spamming 40 rage often
And by often I mean back to back
At least outside of CD’s
Would actually be really interesting as a toggle
it would kinda be like.... BoS play? you can still add rage while it is active?
Yep
i could get behind this
yeah. I'm pretty sure they dumped the initial IP design for a design without IP, but didn't have time to finish their no-IP design and just slapped it back in
🤞🏼 for 8.1
I mean they tried with bolster
When it was a talent that was just a flat armor increase and costed rage
I'd love something without IP. Bolster as a buff that costs rage wasn't bad, but when it's tuned as a 10 sec duration and a 10 sec recharge, it's just an annoying maintenance buff. If it had been stronger, cost more and didn't last as long it might have worked
I’d actually be really interested in IP being a toggle
I expect ignore pain to change drastically or be removed with a replacement in 8.1
And having some sort of BoS play
Who the hell knows what it would be though it has to some sort of healing
I like the concept of the IP they have now. They just need to figure out how the fuck to tune it
I expect a slight IP buff before raid hits - or shortly after. I also expect a bolster nerf. If they're smart, it will only be by reducing LS's duration
As long as it actually can absorb something other than an auto attack
Stopping 50% is better than 90% for smoothing overall but they need to have it last more than like 1 melee lol
maybe like "Ignore Pain: Toggle (off gcd 😄 ) while active drains 5 rage for every 1% health damage you take" or "Ignore Pain: Toggle (off gcd) while active, take 50% of your damage instead depletes 3 rage for every 1% health damage it prevents" (excuse shitty sentence structure).
That’s cancer. If honestly perfect the way it is
Only complaints are the actual number value to it
It’s*
Legit just tuning IP can easily take prot warrior from memes to dreams
very true as well! but there's nothing stopping us from spitballing other ideas (:
I mean tbh I think the toggle idea gives more actual thought into whether or not to use it
But hey
i like it too honestly, but i'm biased 😄
Their idea is they want us to make more “in the moment” decisions
strength aside - which tank would you say is the most fun and most fluid going into BFA?
that's very subjective
prot, for me
Monk
I’d say the tanks that are more fast paced. Monk and dh on pure fun
Monk literally is the most fluid
@somber dragon kek
with scumbag gear on most of them, a bit better on my dk and prot pali, not using legendaries, i find both "prot" specs fluid, bear is also fluid, but less engaging for me than the prots,my DK feels strong, but.... akward, monk and I don't get along.
@chilly brook ravager, indom, never surrender
Ravager is fine
Great talents
Dk is gonna feel like shit for like a year lol
Bro that’s like saying bone storm is bad
🤔
I wouldn’t mind seeing Legendary bracers being a talent or baseline
Dunno what would actually make indom competitive anyways
Like you’re not gonna pick anything other than bolster on that row
... Exactly?
So it being ass doesn’t even matter
Literally my point
At the moment yeah
Aside from tuning IP to make it worth using the only other way I see them redesigning it would be to have it work like frenzied regen for bears in legion
i mean, not all talents have to be top-tier for "progression raiding" or m+ MDI level shit, it is nice to have ones that add to QoL when doing dailies, or PvP....
Or like death strike. It would still make sense with the spell name but would work completely different
Other talents aren't not top tier, they're so absolutely garbage you'd never use them
From a name standpoint that is
i'd love to stick to the "prevention" model honestly
we ain't no magic snortin-hippies yo
Logically it makes sense if they chose to take it down that path. But I’d prefer to keep it the way it is and tune it properly
i wouldn't be unhappy with it feeling a bit more oomph-y with the current playstyle.
Literally wouldn’t care about it being on gcd if it actually absorbed more than an auto
right now i really only like it for making SB more powerful 😄
or LS (with Bolster)
On beta what is it’s absorb amount and at what ilvl
Shit
I’d guess they are worried that with gear it will scale out of control really quick
Who the knows. But they better fix it
last it checked it was around the equivalent of 10% of our hp
Idk how it hasn’t been buffed yet. It’s been a joke for such a long time. Yeah that could probably get almost doubled
Buff the base amount and just tone down the scaling a bit
i mean... unless my brain has it wrong, as long as you have at least 10.0000001% health, it serves as an "on-demand" 10% EHP?
I mean buff it and fix it later if it becomes an issue
i mean, that's honestly more the blizzard way, no? 😄
It’s the logical way lol
Blizzards way is to make it and not test it and be like “it’s fine, go try again”
cough KJ cough
That was a different problem
I mean it just wasn’t tested lol
Pretty sure none of them tested legion survival
Yeah I think actual raiders can go take a coffee break 2 minutes in to the fight just pause it and skip around and hit play again
Which is why the timings were fucked
I mean how about the dot that literally was unhealable?
And all the other issues which caused method to be like “nah fam fix your shit we’ll be waiting until then”
It turns out I didn't let the napkins down
At least I don't think so
Friendly reminder that indom has been bad the entire time
the... damage at azerite.info for "bloodsport" looks very uninspiring.... but how is the leech?
it's crap
haven't stacked it though
can't imagine that will be a priority trait though
i just have no feel for numbers at 120 and it irks me a bit 😄
remove one though
so, like, can we stick to devastator, or am I gimping myself ?
cause going back to spamming devastate...
boo
You don't spam
You hardly press it.
I don't get it why so much hate for Devastate. I rather have something extra to press (even if it is not very interactive), than have my spec dumbed down to less buttons. I had my Dev hotkey free for all of the legion hoping it will return, my muscle memory for pressing it is still there 😉
Btw, new Saurfang cinematic is awesome. Will be even harder to play anything but orc warrior now.
99% of the problem people have with Dev is that it feels redundant
'you hardly press it' is the problem with it
It barely adds anything to the rotation other than situations where you're rage starved
anyone looked @ the defensive traits on the engineering crafted head piece
so im thinking of maining a prot war just wanted to know what you guys thought of the new prot
🗑
Prot is good.
It's alright
If you didn't play it in Legion the BFA style won't be as painful for you
good to know 😄 i just rerolled to warrior (prot) as well and i've never played that.
Feels more like TBC warrior lmao
I still like it. And the only way is up in balance patches given its opinion from streamers
You underestimate blizzard
I have hope, trees have burnt for less
I have to say, the darkshore "We Will Rock You" WQ is tons of fun. Don't bother with the tree. Just stand in among all the packs and tag them, kill easy mobs for VR, keep IP up, constant cash and silk until you get bored.
Every now and then a tree pops up kills everything you've tagged. And if you cant stand the heat, leap across to safety.
Well they will see cookie cutter build and just nerf good talents so they all equally shit. That happened before.
that would be hilarious
Especially hard to make speculations until we got geared, due to changed tank paradigm. On the other hand, they promised similar things before, and nighthold still happened.
So i am afraid we will just have slow tanks with rage-inducing GCD issues, and all problems of old will remain, i.e. unblockable burst, tons of magic damage etc etc
Maybe raid testing on beta will show more (if anyone will bother to use warrior in these)
yea but that 2.5s tunder-clap while avatar is active is pretty cool
Done every raid testing as prot, feels pretty good.
Any particular rough spots?
I'd bet g'huun or vectis
@tight tree people hate devastate because in 7.0 it was the majority of your keypresses in single target
There is nothing wrong with it right now, people are just bandwagoning complaints because it's prepatch
My favorite use of devastate was when they changed it to apply sunder instead of only refreshing it, but before they added sword n board.
isn't the magic portion somewhat high?
Also, you will rarely see a big magic attack on tank burst these day because all tank got their magic defense nerfed. Prot warrior is actually top tier on magic dmg now : spell reflect, ignore pain
We have plenty of cds to reduce magic damage.
ignore pain is pretty negligible
and I brought up g'huun and vectis because they have somewhat constant magic damage
Demo shout, Shield wall, last stand.
how much is an IP at 360-ish? (raid testing level)
IP is around 13% max hp give or take 1%
No matter what ilvl since ap and stamina are equally increasing ilvl. So I reckon at 360 you have what... 180k HP
Doesn't pally only have like 1 CD vs magic dmg, and self heal ofc
Lol no
I never played pally so idk exactly
And pally gets to 50% block chance in the first tier
So it's not guaranteed midigation
Also ardent defender, guardian of ancient kings, mastery reduces all damage, spellwarding and bubble for complete magic immunity
So it kinda blows all other tanks out of the water for magic damage
50% block chance is not really gonna happen unless you stack mastery
you will try to do it for magic fights though
So ardent defender is same as demo shout, guardian is shield wall
since along versa it's the best for magic
warr has better magic CDs but outside of CDs pala is so much better vs magic
or well not better
more frequent
Ardent defender is demo except is also works as a cheat death. Ardent defender is 50% shield wall is 40%
Warri has IP which is constant magic dmg reduction
immunity that doesn't make you drop aggro
LoTP > IP
pala has considerably higher EHP too
so it's fine to take the hit then heal up
So in that regard Id say without counting bubble because lul, warri is pretty much same as pally with pally being a little bit stronger but just a little
not really
LOTP is pretty huge
17 sec CD doesn't seem huge
reduced by haste and SoTR casts
No big magic hit occurs fast often enough where the extra uptime of cds matters
it's not 17 second CD in reality
warrior not having anything to take pressure of healers is imo their biggest downfall, just having last stand to pump their HP is kinda sad
of off healers*
Last stand is huge with bolster
A good warri doesn't even generate pressure towards the healer
Specially in a raid scenario
In m+ its a bit rng
Magic fights don't exist like they did in legion. Some like Ghuun is about as bad as it will probably get
cause that's not true
And the Gap is not that big
Yea I meant in bfa and pressure as in spam healing
take way mastery and holy shield and pala is still slightly better than warr vs magic
it's a pretty big gap
Take that away and warri wins, lul
Yeah na, 20% dmg reduction every 20sec is not good
40% dmg reductiin every 2 min is not a big deal
Yeah and warri does that better
What don't you understand about warri magic DR
Tell me
You can have a huge uptime on Demo shout which is 20% added to constant IP dmg reduction
20% reduction on a 45 second cd reduced if you take AM.
How quick your cds come up is borderline useless for dealing with magic in more scenarios
You always take AM guarok so yeah
Because it’s period of bits hits and tank swap for a minute or so
I know.
I dont think you realise how much LoTP heals and how little I absorbs
vs non-tank buster magic it's a huge deal
on tank buster both have enough CDs
SR + Demo is 40% Dr
On a roughly 35sec CD
Added to 30% LS HP increase
Throw in another sw, another 40%
LotP only heals if you aren't dead
DR isn't addictive
I know
you don't even know how dr works and you're trying to argue this
But you can do it every minute
waste of time
Or for more consistant magic damage you can chain them together.
IP can at least help before dead
Paladin is flat out better for magic saying anything else is quite dumb
I do think warrior is second
And all you have to say is lotp and spellwardin
and nexii pls you're better than that
I do agree paladin is better, but the gap isn't big
speaking of non tank buster
you won't just flat out die
specially since even with IP
Well non-tank Buster's honestly don't matter
your health pool as warr is small
That's what healers are for
I literally just said that as warri you can stack 3 CDs on top of each other every single minute
Uh
If that's not enough idk
Blocking spells including dots is broken in itself
War HP isn't much lower than Pally
Pally has like 5% more HP tops
Less than 20k
At 355ish
I've compared them all with random gear
Pally had like 208k, War 193k
warr is arguably one of the worst
No
Blocking spells as a pally is rng. Just as reliable as parry. Great for overall reduction on suatained magic damage but not good for single hard hitting spells.
I know
Sustained
You can't gamble with Blocking a spell
Zeppe spouting nonsense..
So you can only really look at CDs
Warri is one of the strongest vs magic
And looking at non tank buster magic is useless, cause who cares
We have plenty of them and 2 are complete immunities
Except you can guarantee block on War
Like you just tried to with Paladin v Magic
Just not the crit block
Nobody counts in the base block chance on warri
Hence why we have 3 ways to give ourselves 100% block chance
overall matters, healers don't have infinity mana on progress
I’m saying blocking spells is insanely strong. Won’t help for the big one shots but over a fight it’s huge
They have enough where you can't gamble on magic block
No, block is still good and our shield block guarantees blocks. Crit blocks just cherry on top.
So, like, by that merit the tank with the highest DR, but the lowest HP Pool would be the best, since, healers don't have infinite mana on progress
So warrior best tank Zeppe?
so if it's just the cherry on top mastery would suck for warrs
but it's the second best stat
No because pala has bubble don't you know
If they Nerf armor it's actually a buff cause less armor means you get more from trickets and IF
But guuys pala has immunities on high CD so it's much stronger than warri
Why don't you believe him
I would say prot pala is better for progress with their toolkit, but warrior is equal or superior when everything is going as planned
5min CD to cheese one mechanic (which they haven't allowed in the last 2 tiers) Sounds legit Nom /s
you're just being a jackass and you don't even know how DR works, pls
Yeah no doubt Wice
I was being sarcastic
just trying to find the common ground here 😛
We don't deny other tanks have amazing items in their toolkit, but overall coming down beling like "hurhur warrior low HP dat mean wurst"
Just shows how thin of an understanding on how tanking works the person has
HP matters for sure
Monks have lowest HP
Its has an amazing impact on short term survivability, and that is warriors primary weakness - we are "Closer" to death at any given point vs another tank just because we don't have that padding.
Bad for progress confirmed
No Nexii say it aint so
You can't look at a tanks HP for comparison. EHP is what's important.
Gonna go drown a bit of this snark in coffee brb
So im pretty new to tanking, is the icy-veins guide an ok guide to follow?
well ok then 😛
Specifically for prot warri it's good, since the owner of this discord himself wrote it
Well I mean, being the owner of a discord doesn't immediately make someone an expert on their class 😛
But Marok knows his shit.
and is open to discussion on how things work
That's what I was implying
correct but it's from a trustable source
so its high quality
for bfa the new IV guides, at least for tanks, are being written by prominent members of the discord communities
As this is the official warrior discord (right?) I'd say its a trustworthy source
😄
One step in the right direction for me ;)
There's a russian skyhold afaik
But its pretty much a translation of what's in here for russian people
i know there's a russian and german dreamgrove, wouldn't be surprised if there are others
SkyholDE🇩🇪
This discord is most tolerant of my memery
It's also the best discord to be a fly on the wall in
def one of the better ones
It's got the right balance of discussion to shitposting. And I've only been banned once!
