#protection
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Hardly a better CD
which is generally not your biggest concern
tho less so with rfdt changes
@ionic fern
AM means Anger Management in this context, not active mitigation 😃
Fuck
😄
and this
My bad. 😂
is why i hate abbreviations
<-obviously not a warrior
the other reason is because i constantly forget what some stand for
The issue with nerfing AM is if they did they would have to seriously rework our CD's because without it our cd's would be pure shit, but that goes without saying.
For real though its much more likely that AM gets nerfed or removed and we can be balanced healthily around that than made baseline.
I haven't thought about a good solution, but I do like putting UF, BV and Bolster on the same row as someone suggested
That way AM always gets 1 synergy and never more and can be balanced around that
AM has became extremely necessary for us to function and that is probably a huge issue just by itself as we would need a substantial rework if it was nerfed or removed.
AM being nerfed and made baseline is also okay
and something else put in it's place
They dont necessarily have to make our CDs better if they give more Active Mit uptime though. @waxen cradle
I do not feel making AM baseline would fix things because that would reinforce them having to design around it
Its so necessary right now because our block uptime is so low and IP is only a stop-gap for getting bursted.
Thats exactly why I think it would be most likely to just get nerfed though.
Sure, we are balanced around having huge up-time on cooldowns compared to other tanks because that's the strongest setup
Not much else they can do about it
Without rework
I admittedly wish we could be what Blizzard keeps trying to call prot warriors, which is the kings of smoothing out damage, but then they ironically nerf our SB uptime, and make others tanks better at that then us. =.=
Either way im pretty excited for prot in Uldir.
All the raid testing so far has reassured its what I want to play.
Am probably just gonna get weekly +10's done and spam my Paladin for M+ mostly though.
I said a while back that I think we will be the sleeper tank during BFA. or in other words the tank that a lot of the community thinks is crap, but surprises people again.
I will likely do the same on my DK or DH not decided which one yet
Im interested in how much they actually change K value compared to block increase between tiers.
First tier heroic shields being as strong as 7/7 bastion for block is crazy foreshadowing of scaling otherwise.
They will change it so that you have the same DR % from blocking when doing content in appropriate gear
Basically block is now 40 % (or whatever) reduction, unless you have gear 100 item levels higher in which case it doesn't matter anyway
Well, not exactly, because block is not %
So they will change the numbers so that it seems like it 😛
thats what I expect too Meiffert but it wouldnt surprise me if its slightly less of a change than that because blizzard wants us to end up feeling stronger in new tiers.
I can say as everyone else whom beta tested that the difference between having a 355 to 360 or so shield and not having one is insane, and it surprises me immensely
If they didnt change it at all though our base block would end up around 70+% DR
So they definitely have to or we scale too hard compared to other tanks.
It will still cap out at 85% unless they reduced that which I do not think they did or are going to
Im not talking about crit block though
and in that situation mastery becomes basically worthless.
Yeah I knew where you were going with your statement
I kinda want to keep tanking with my warrior but i couldnt test anything in beta
If they did not reduce base DR from block as tiers progressed by a 3rd tier we would be stopping 70%
Is how I take it you meant
70% is a total guess on my part yeah
Assuming a mythic shield for the last tier is around 460 or so ilvl
How skilled a prot warr gotta be to not slow down guild's prog
Depends on the guild
I did clear everything with my warr
Only as skilled as the rest, personally speaking.
In legion
I think i'm mid to lower half of skill level sometimes in my guild, but I held up fine.
Other times my ego kicks in and I know I'm the best. 😉
That and a epic transmog and a tanks ego goes into outer space
I thought about using my monk but ZzZ
All it takes to survive is a good shield then
Not a requirement, but it helps a lot.
Running things like Iron Fortress Azerite can make up for a lot with the shield.
Are azerite traits known already?
yeah for the most part
As in whats best?
But having a great shield and Iron Fortress is just amazing
Not 100%
As in a calculator tool
Ah, nah
no calc afaik
Im totally out of the meta right now x)
Tried prepatch for 1-2 days and ran out of sub
you can look at the traits by looking up azerite gear on wowhead
or install the azerite tooltip addon and look at the different pieces already in the dungeon journal
Personally I think it'll be best (at least right now) to run 1x deafening crash and 2x iron fortress defensively but it all depends on what you get and at what ilvl.
thinking more about defeaning crash
Doesnt
Im leaning wont since none of the other duration traits stack
anyone which found the bladeplate axe in the new world quests ?
i get the same chest - shoulders combo every single day
ive gotten the 1 h axe and the 2h axe, the 2h only appeared on the first day
the 1h has been a reward two days i think
I admit I haven't look at the numbers, but generally I don't like buffs that only work on hits that are already heavily mitigated.
That devalues Iron Fortress a lot in my eyes
at 340 ilvl
its about 3% more block value
per trait
Thats pretty strong to just pass up
@astral crystal then I guess I'm unlucky, I've seen only the 2handed one, thanks
That would also mean our only other decent defensive trait (if you dont want something around block) becomes Callous Reprisal which requires consistent use of revenge.
Which blows on single target.
More strength for armor/IP value is good but I dont think its enough to actually be very impactful.
messing around with earthlink and the shield slam str trait felt pretty good on beta
but i dont have numbers so
log everything 😡
👀
confirmed by NASA
Iron Fortress
So, heroic shield has 4618 block, Iron Fortress gives 437.
42.3 % DR vs. 44.5 DR.
= 3.8 % DR, only works on blocked hits, surprisingly almost no value on crit block because of cap (otherwise would be way way stronger)
Reinforced Plating
Up to 275 strength = 124 armor (on top of 5500 base armor)
46.6 % DR vs. 47.2 % DR.
= 1.1 % DR, unreliable outside of SB
Thunder Crash
30 % Demo Shout up-time, 2(?) casts of TC during Demo Shout means 10s duration instead of 8, results in 37.5 % DS up-time
= ~1.5 % DR, allows to play around nicely, very strong for total mitigation up-time assuming DS is good enough by itself
Callous Reprisal
= 1.5 % DR, reasonably reliable, but has to be maintained, can be a rage loss on single target without enough free Revenge procs
Brace for Impact
217 block value per cast, with shield slam every 5s(?), we get ~390 block value
Requires Shield Slam about every 4.5s, which requires high haste (doable on live, but likely not in early BfA) to beat Iron Fortress, also only affects blocked attacks.
Bloodsport
I don't have enough data on BfA IP to evaluate this
just delete the bloodsport line
:^)
Unless I'm missing something I still see Iron Fortress as the best situation here.
In terms of total damage reduction on tank-swap fights, for sure.
Mostly just because other traits suck though.
Even in M+ where you are the only tank I dont see it being beat.
But I want to point out that if that's your metric, crit and mastery are the "best" secondary stats
I mean... Deafening Crash doesnt stack and I already counted one. Brace for Impact is just a weaker Iron Fortress unless RNG is good. Callous Reprisal is definitely a rage loss... Reinforced Plating is the only other trait I would consider there at that point.
(I am also not contesting that result, I just didn't see the numbers before)
I can understand the side of not liking to push what we are already safe around, its just that everything else is so "meh" in terms of power.
also worth noting that the duration on DC and % reduction on CR do not increase with item ilvl like the other value traits.
So while those will be more of a static value others will scale further on.
If we don't tank-swap, with 40 % Shield Block up-time, 12.5 % Bolster up-time and 25 % block chance outside of it, we block 65 % of all attacks.
That means, we take roughly 50 % of our damage un-blocked, reducing the value of the block traits in half.
Still should be the strongest ones and that is a rare scenario, on the vast majority of fights, we can block more than that
Thats also assuming you are only blocking autos and no other source of damage.
Not sure what you mean, that assumes all damage is blockable
Take a fight like Fetid Devourer for the off-tank and those block traits skyrocket in value compared to the rest.
You'll want to time it to block each hit of the higher incoming damage.
Or do you mean that blocking is not evenly distributed, but used when taking more damage?
Than just whenever you are taking damage.
Yeah, of course, that's why I said that's the worst scenario for blocking timing-wise
Ah, yeah yeah
(The counter argument is that on a magic/bleed heavy fight, blocking does nothing, but I don't think that those abilities are supposed to be dangerous to tanks in BfA too often)
Tell that to the mushroom guy in Underrot
Fuck everything about that boss if you dont have a rogue who knows how to use cloak in your group
How does Callous Reprisal stack?
I've only gotten one piece with it on beta so I'm not sure.
I've tried to fish for at least 2 of each trait but kinda gave up after last couple weeks.
I assume it either stacks to the cap quicker (i.e. 2 traits = 2stacks per revenge) or increases the value per stack.... or doesnt work at all.
is prot good in m+ ? i mean like dh and dk
like dh and dk? no, don't provide quite the same quality of utility required but viable nonetheless
anyone else really disappointed in how prot feels right now? after playing a pally and DK, the GCD changes feel even worse on my warrior.
i'd say at first it feels rough, but after a while i've gotten used to it.
feels fun now
there's times where its fine but after playing other classes it just feels frustrating to play at this point
I like some of the changes but the GCD thing is killing my fun
i haven't played any other tanks after prepatch yet so i guess i have nothing to compare it to
so much more noticeable on the warrior than it is on the other two
and the lack of self healing
I mean, it's hard to notice it on a DK when DS was always on GCD 😃
the goals are just different on war now i think. used to be the game was to be immortal by keeping ignore pain up forever
It's extra bad on warrior for 2 reasons I think:
- Devastate - we never have empty GCDs to dump the rage because we can always press Devastate
- UF + BV - during cooldowns we generate a lot more rage, but also have a lot of strong abilities to press (TC), leaving less GCDs to dump rage
yeah i agree with those. i find myself capped in rage all the time with little "need" to dump it
yeah and IP being on the GCD makes it awkward
I find Hotp/Lotp being on the GCD way worse than IP, personally.
having never played a pally that sounds like it woulda been fun
I boosted my pally maybe 2 weeks before prepatch just to get the mage tower done so its not like I was playing it a ton before the patch but I barely notice it
Do you guys use devastate ? Just windering ut is useful, or if I should concentrate on other skills.
I kinda lost the habit to press it due to using devastator in legion
Having our main rage spender on gcd especially being defensive in nature and not that great to boot just feels miserable.
for m+ I'm using booming voice but I'd probably take devastator for raids
There was really no reason to put any of the minor defensives on the GCD, but warriors definitely got hit the hardest out of the plate tanks
booming voice is always best
Can’t speak to the others
if anything devastator and vengeance gain some value aoe because more GCDs are taken up by free revenge
Because of how our resource works vs pallies not having to worry about it.
You’ll never get to use devastate if you don’t take devastator
It gets completely swallowed by the GCD demands of IP, which admittedly also sucks
Is there a preferred azerite piece from magni for prot wars?
you mean at 110?
yar. I assume the one with iron fortress
but I swear I read in some guide there was a preferred one to choose
pick whichever gives more dps really
ya I'm feeling iron fortress. just doing some last minute planning. I remember reading some guide that straight forward said "do this for x reason", but can't find it
Levelling won't matter much. You do you. But if you want some advice from the internet, iron fortress :P
though tbh
I like advice with reasoning 😃 Your 5% makes sense to me
i wouldn't level as prot
I'll be fury out in the world. Prot in my levelling group when we hit the dungeons
I'd do arms if anything. But I enjoy prot and can level quickly as it
Prot 100% in my group
wait, magni haz gear?
first quest when you get your neck
Ya
It's a free azerite piece to level with
wooooooo shiny!
does it scale with level?
no
wellthen
but it's 275
hmm
@opaque pagoda yeah that's what I meant. I feel there is always better to do than to press devastate. I'm considering removing it fromm my skillbar. To many other skills to compete with.
if shield slam and thunder clap are on cooldown, and you don't want to overwrite your ignore pain, and you don't want to lose a bunch of rage to revenge and revenge isn't free
I came here at one point after playing beta for a while to specifically ask if I was missing something with devastate
since I rarely used it
i think that's when i hit it generally
those moments where you're like "i have nothing else i can really do"
Sorry- overwrite the ignore pain? I assume you mean with the 4p T21, because otherwise it just adds, right?
That is Devastates order in Priority
it adds to a point. it only gets as large as 1.3 times the original size
Ogun, so like, IP doesn't really "stack"
you will rarely use it, but you will use it eventually
so if your ignore pain is effectively "full" and you hit it again, you've lost a buncha rage
I thought it went up to about 2x, that's my failed understanding. Will adjust.
Thanks
ya
Nope its 1.3 now, it used to stack 3x (+a bit if you had procced an artifact trait)
Obviously currenlty with 4p T21, your IP can get so huge via procs that overwriting it is a Very Bad Idea, but I thought that was just a temporary thing
that's also a good point, as long as we're wearing 4p t21 of course
Right, I just asumed that went away at 120 (realistically 115)
but it capping so low puts a different spin on it
yeah
i still have a habit of dumping rage into it when i really shouldn't that i'm trying to break
Well, theres' some value in that of course if you're using AM
which seems the clear go-to
Minorly, better to use a non free revenge
^
if you're that despirate to dump rage
i generally use it there
you could dump into IP to move AM along
but doing the damage is probably sitll more beneficial.;
than worrying about wasting 10rage over the top
you know i hadn't thought of that, dumping rage with no real point other than moving AM
that situation isn't likely to happen
in those situations
Rather capping rage like that isn't very likely at 120
now it happens because of our gear.
But, yeah, blowing rage to move a CD up is a benefit to IP
pretty massive one
and probably ends up being the primary source of the damage reduction tied to IP use
heh
YEah, and even if a decent chunk of the IP is 'wasted', ifover half isn't and you're not rage starving yourself you're probably reasonably justified, I'd think
sometimes the alternative is just straight up capping and losing all that rage to nothing
But I'm a bit of a neophyte when it comes to warrior nitty gritty
but that might again be a gear thing
Well yeah, details are important now
with how punishing tanking can be
the small mistakes can blow up pretty fast
Like overspending and not having rage for SB
This I have noticed. If you screw up someting in your rotation wow you're in trouble
bouncing back from that is..difficult
that's why i like it 😛
If you had legendary shoulders, you could bounce back 3 times
got'em
ba dum tss
Proactive gameplay really isn’t all that fun
some like it. i really like it
not the appropriate channel but on that topic, is shoulders/leggings as strong for arms at it looks at first blush?
i find it more challenging
“Okay, this is the part where I push this button” makes it feel like synchronized swimming
I enjoy the prep for it. I enjoy it a decent amount while playing, but I DO like going "oh shit oh shit" and hitting the right oh shit buttons
That’s not even a decision
Success in WoW should typically come from some intersection of responsive decisions and being familiar with mechanics
imo even worse is "i don't know what's happening but if i take damage imma push this"
at least proactive requires knowledge
ya I think the correct place to intersect the two lines is difficult but makes for the best gameplay
It shouldn’t be either/or
things like "alright i'm gonna have to deal with 3 destructor tentacles how am i gonna do this" are neat to me
Demo shout and shield wall are fine proactive abilities
Last stand and IP were fine reactive abilities
🤔 IP is a reactive ability?
it's kinda both i guess
IP was never a reactive ability
Maybe not
No, its literally about as proactive as you can get
Since its Absorbs (Prevents) a portion of damage
The heal that the bracers provided during Legion
I liked the idea of baking in the talent where IP healed for more when used at low health levels
Then pooling rage became more of a useful approach
But it was certainly never the best option in Legion@
IP was something done without thought for most of the last 2 tiers
between T20 and T21 we had so much rage
you could bind IP to every button since its absorb was linearly scaled vs rage spent
and never worry.
Ayyy dat hyperbole tho
gcd making decisions more tactical is a tremendous meme
tbh i think it's true in prot war's case
Somewhat
some real fedora tipping nonsense
But yeah, hence my use of " "
But its not really a choice
it just another aspect of rage management
it adds a small dimension to our gameplay, but isn't really a huge decision to be made.
well if i rush into a mob group, hit avatar, hit demo shout, hit IP... now the mobs are killing my allies
before i could do all of that AND thunder clap
0_o thats just bad gameplay tho
right but previously there was no choice to make
thats like saying "I could choose to close this door on my foot, or I could choose to remove my foot from the door before I Close it"
no opportunity to be bad there
At this point, for me, it’s not about whether it’s possible to play the class well
I don’t think it’s great gameplay to have to wait 4.5 seconds before doing damage, but I acknowledge that you can avoid that scenario
But they have to do something about how none of the skills really feel impactful
IP and devastate both feel almost useless, so it’s like you might as well just rage cap
Can’t you charge, avatar while charging, TC, then demo shout ?
you can't avatar while charging as both are on the gcd i believe
Really anything to dump rage
Yes, you'll Avatar mid charge, hit TC (SB at this point), Demo, TC etc....
Charge (intercept) has a 0.5s GCD
you'll hit Avatar mid range
ok that makes sense
Or hit avatar while closing to charge range
it lasts 20s, and its primary function is the infusion of rage and giving you a steady supply of AE burst damage
I’m concerned as a main tank for my guild how a raid pull will look. I can do all those things but I’m getting hit by a raid boss melee before I can have shield block up right?
SB isn’t on the GCD
But you may have rage issues
If you have Booming Voice then you’ll get 40 rage from that
the guide has you intercept > avatar > demo right? i forget how much rage intercept gives but if it isn't enough after avatar and you absolutely must block the first melee there's avenues to get rage to do that
So you’d avatar, charge, shield slam, DS, and then SB
since you don't have 100% block uptime anyway i feel like getting hit by 1 melee isn't a huge deal
Charge + Avatar is enough to get off a SB
It just feels weird that all the other tanks have a way to enter combat with mitigation up already. Except maybe DK unless they have rune tap or whatever
I know that 1 melee isn’t necessarily a huge deal but I could see it in a mythic raid setting making a difference
In a mythic raid just don't pull if you are that worried
I have a ton of other issues than just that
So it seems like it should really be Charge -> Avatar /SB -> Demo -> SS
And tbh it really isn’t an issue and if you’re THAT worried you can always last stand
Since bolster exists
True
yeah there are lots of other things to put up that's true
And anger management makes that less of an issue
and hell you could even get an external on pull. but i strongly doubt any of this is necessary 😛
Please give IP off the gcd
won't happen
I just hope there are at least a few small tweaks. I know they’ll do something just hope it isn’t worse
😑
Won't happen and not needed
“Not needed” depends on what you mean by needed
they've taken so many abilities away from classes - we no longer can use "the right ability for the job", so they have to force choice by locking abilities on the GCD
If you ever want it to not be clunky then it’s needed
Or it means it isn't needed for the class to work
it's the result of pruning
Once you get used to the changes, the GCD stuff is a non-issue
And it's time to just get used to it
I last stand on pull, 15s of 100% block, gives healers and DPS time to get into posistion, allows me to go directly into building threat.
with Bolster and AM its going to be up before its needed
does the LS overheal generate threat?
I don't think the heal generats threat at all
because if not, that's a waste
Tanks don't generate self healing threat
And haven't in uh, 2 years?
longer than that I think
ToV, whenever that was
Was a change in Mists wasn't it?
Naw some still did
Selfheals not generating threat are specifically flagged not to, last stand doesn't seem to be flagged that way on wowhead.
That said, it's also not flagged as a heal
Oh right Mists was when Righteous Fury stopped amplifying heal aggro
So I couldn't tell yo uone way or another.
FR did
again, you don't need to LS on pull - charge + avatar while charging is enough rage to get a SB off before you get meleed
But they changed it in ToV
Raid bosses, especialy at the mythic level, are specifically set up not to oneshot tanks of appropriate gear level with their initial 'whatever'
It’s honestly hilarious that they do these changes to a majority of tanks but then monk literally doesn’t get touched at all by the GCD change
It's why a lot of abilities take 2-3 seconds ot activate
Guard is on GCD now yes?
yes
Anything not Brew is
But guard is a new ability
And really not even used
This itteration is new
Yes it is
0_o
It's used all the time
Outside of very specific occasions
After that last buff I'd hope they use the crap out of it
Not even going to touch on that, but regardless- the big 'tank buster' abilities are usually things that don't start up for at least 3 seconds.
Aggramar is an odd exception
I figured that was intentional so every tank can start off and not get pasted before they get their abilities cycling.
(technically mythic aggramar doesn't explictly paste tanks either, but if one tank is a lot faster than the other it can easily happen)
LS doesn't count as AM does it
No
No
Only SB
Just making sure
Even with bolster it doesn't?
Correct
no
The buff "Shield Block" is what is flagged as AM
That feels janky
I thought SW could be used as AM though
Hows
it's the same as NF in Legion
Bolster literally just gives you +100% more block chance
It's been like that for years
Bolster hasn't existed for years?
Even mark of Ursol was not flagged as AM
The act of blocking isn't what makes it AM
Lul
What Nexii said
And SB being the only AM has been for years
Yeah it makes sense it's just...janky
Vari and kingor, I'd assume
Vari and imonar
That too. But why judge ABT fights?
Not like it was made for BFA or anythinf
I mean Legion is still current content
No it's not.
Should just judge everythijg on Legion
Guard is just a great skill anyways
Makes sense
It's previous content that we're just waiting out the clock on.
That doesn't make it 'current'
It does by definition
what cds do you use for second boss in HoV (beem)? Spell reflect aint working no more 😢
You can’t currently do BFA on live
Can't get achieve =/= current
ABT hasn't been current content for months, by most definitions, since most overgeared it a while ago
Anyways....
Arguing just to argue is fun though
Daft semantic argument
Not going to use guard in content currently available
Outside of specific situations
BFA is available I use it all the time
Don't talk about things you don't know
Makes you look stupid
Not going to use guard in content currently available
And everything I said before that was prefaced with on live
But clearly nuance escapes you
As does logic you
Why wouldn't you used it on vair?
Vari's painful as hell for monks, guard is brilliant for it
Didn’t I mention that it was a fight where it was picked?
Guess he knows more than people who actually play the class
Good lord
Makes sense
I do play the class....
He said you use it on Various and Imonar
Obviously
Vari*
I’ve literally mained it since WoD
Anyway, since this is the prot warrior discord..
And you still don't know much about it? That sounds painful
It doesn't make sense to use Legion content in discussions about BfA content
Didn’t realize this was ONLY BFA talk in this channel
Should just judge all 120 classes and talents on old 110 content
So err, that IP. Great ain't it
Since that's what blizzard balanced
There wasn’t really a distinction as to whether this was BFA or not when the comment was made @solid sun
#logic
Some salty sallies in here this morning
It was literally just talking about abilities being on the gcd
Which is a change for BfA
Clearly it was but the fact remains that guard is rarely used on live
And even in BFA it hardly affects monks since there’s an open global anyways
I've yet to be in a situation where I needed to use a prot ability and couldn't because of the GCD.
So I don't see the difference
For those who've been beta ing. What's the usage of IP looking like, is it numerically worth or just go ham on revenge? Use cooldowns and shield block for staying alive?
I can guarantee you that you will want to use IP next expac lol
Unless you plan to do LFR forever
Well, I ask because of watching some high key sloot before. Seemed very rare use
The problem is that Revenge isn't numerically worth it 😃
Meiff I was also under impression revenge was doing pretty nice DMG lol
It's not early Legion Maul level
In AoE it's alright
But it's kinda meh
Again it’s not a question of being blocked by the gcd @solid sun it was just an unneeded and frankly an unwarranted change that doesn’t follow any real logic
On single target, the difference between Revenge and Devastate is minor
Oh yeah, I'm thinking in multi target
Other than the logic that non-AM is on gcd
What are we even complaining about? Safeguard?
Why though?
Cos *meaningful gameplay decisions *
Why is something like light of the protector (reactive by nature) blocked from being able to you know split second react?
Keeps you from spamming DPS mindlessly as a tank
U know exactly whats coming in raids. If u die in 1 gcd it matters not
Makes you decide between damage and mitigation in that split second
And yeah, raids are reheased
Most tanks mitigation is also damage tbf
^
Especially true for paladins.
Not us lucky prot wars tho
And some actually generate more defense by proxy of doing damage
I really think it's not the end of the world
Pally, DK, what else tanks mitigation is damage
We are doing live content at a tune that was meant for different conte t
If I did I wouldn't be maining prot warrior :)
Things will be different
Not mitigation
Pally and DK are the only tanks whose mitigation deals dmg
Hardly most
Not mitigation, but reactive recovery
^
and the shieldwall is in fact mitigation, and does damage
🤔
Not to mention the reduction of mitigation CD through damage
Idk about other classes, and if I'm being honest I don't really care, either. But I can say that the GCD change has required me to be a more thoughtful player and has increased my skill as a result
It literally doesn’t force any more thought other than what don’t I want to cast
Planning out what I want to cast is literally being more thoughtful than just spamming skills
Something that again certain classes don’t even have to think about
So continue to not think and be bad?
If you don't see that I don't know what to tell you
Biggest thing I want is a solid direction on IP from design pov
I just can't decide what I want to main honestly, I like a lot of the classes 😂
Firey brand still does damage
Seemed a bit all over the shop
Fiery Brand isn't the shieldwall
You literally carry on as normal and “oh hey this is coming up guess I just skip one cast of devastate”
Wooooo big thoughts bois
@tawny panther prot ofc is well known for solid design direction and good dev communication this expac
Really requires 300IQ
40% DR sure sounds like their shieldwall equivilant to me.
301 IQ correction
I’m pretty set on maining warrior, but prot feels really weird due to how it doesn’t have 100% uptime on mitigation. Like I’m used to BrM monks who have 100% uptime on mitigation, and then Blood DK’s who just pool RP and then heal everything back.
Meta's their last stand
jesus christ, it's semantics move on
That's why it has a 3 min CD and their "shield wall" is 1min
God War is the worst Discord now
@grim prism aye true, my bad for expecting to know what's happening isn't it!
@rotund citrus welcome to BFA “tank homogenization” while also still making the classes with 100% uptime the obvious best choice for progression
it really is not that homogenized...
Clearly
0_o what mitigation does BrM have 100% uptime on?
isb
Stagger and isb?
ISB is their AM, and it can be maintained 100% of the time
@somber dragon
That's the joke.
All tanks are equal, but some are equaler
The same mitigation they had 100% in legion lol
yeah, but their damage reduction from armor sucks (brm)
Who cares
stagger is still busted
They still deal with damage the best out of all tanks
I don't care, I just want to have a good time being a meat shield
Who needs damage reduction from armor when you can ignore the full hit anyways and literally delete damage
Ok so lets clear this one up, Stagger doesn't remove the damage (its not mitigated) its delayed, the damage still exists, it just doesn't happen immediately, while it is true that they can have 100% uptime on AM, that is irrelevant because no fight has AM checks 100% of the time....heh
brm is the definition of meat shield really
Ummmm
with the highest EHP vs physical by a mile
Purifying brew does?
Yes, BrM is the best looking tank
Literally deletes damage
right, Purifying brew, removes the damage
shares chares with ISB
Brewmasters reduce damage mostly by mastery/dodging
it's more often than 1 every min afaik
not implying that there are 100% AM checks, it's the implication that it requires nearly zero effort
to maintain it
I think people are seriously under estimating the value of block and that our AM is 100% block, Since they buffed block value. We can legit take 3-5 argus scythes with just shield block.
Which you have a ton of...
also monk receives more healing through their crit
There is a reason they take more damage than any other tank
So they don't mitigate it, they smooth it
Trust me it’s not hard to generate more brews
the thing is they don't actually take that much more
Easier to deal with =/= mitigated
and if most damage is melees they might actually not even take more thanks to mastery
I think the point that was being made is that stagger isn't mitigation
I'd trust you but you seem to be lacking on Brew knowledge
Stagger isn't mitigation, but it's EHP which is good enough for this (not dying to 1-2 hits).
And it's easier to play because you just have 100 % up-time with little effort
Basically monks have a smooth intake and very easy access to AM charges and also reactive DMG removal. Their kit is sexy and smooth damage = amazing
Yeah for sure easier, they just still take most of the damage
But yes not mitigation etc
Purifying is part of their damage reduction, yeah, but I think they likely reduce more through dodging
Right now id agree
Yeah I was more summarising cos all the discussion of mitigation n smoothing or being good lol
You only get like 1-2 purifying brew a min
if it's mostly non-dodgable attacks, sure
thought it was more than that
They take more damage but whether or not they require more healing is not so easy to answer.
Because even if the total number is higher, it's more efficient to heal brewmasters, you overheal less since they always take stagger ticks
On beta it isnt
I'll admit I haven't played in a few weeks on brm
Shall we talk about warriors for a change? I just started to play wow again after 3 months break and I feel like we are getting 30% of the rage we were getting before, because of the nerfs. Even with haste talent(40-48% atm) rage is not enough. I dont see that this would change with improved gear. I’m scared 😰
Been moving and etc
Apparently I kicked a hornets nest. Oops. Didn’t realize this would start a massive conversation about AM. 😂
Don’t worry, there’s nothing to bother spending rage on besides Shield Block, so you’ll be fine!
SO YEAH ANYWAY PROT WARRIOR DISCUSSIONS.
That's good then, it's been a little bit since I've played brm on beta
@astral hare
We generate more rage, but Shield Block has longer cooldown, so you don't need as much to use it 😄
Warriors are in a good spot, folks like to doomsay because another tank is going to be "optimal"
Only been playing bear and war
You might be overusing IP or non free revenge if rage starved
I scared my guild saying I may raid War lol
My guild expects me to raid warrior.
Touche
Its tired, however, still somewhat relevant since folks are still seeing it
and still spewing it
All the newer videos regurgitate it as well
videos.
Yes, shield block takes most of the rage and also not-free revenges
Basically every main tank player in the community spotlight says warriors are the worst tank. It isn't just Sco
it's called bandwagoning
No it isn't
Have you considered how many globals it takes to generate 70 rage for shield block and ignore pain?
sco is. method, method is best sco is right
Not for IP since it isn't used like that anymore
charge, demo shout, shield slam, win
I will let you know that Sco didn't say warriors were the worst.
He said we are the second worst
oh and tc
^^
once I get going, I don't end up rage starved unless I am being dumb with revenge
Basically
With procs and etc you almost have to try to run out
ONce you're in continual combat rage generation isn't bad at all
gotta get out of the habit of hitting Revenge while not free though
thats bad juju unless you really are not taking noticeable damage
That might be true. I’m using revenge way too much
Well theres your answee why u got no rage
So like, I'm playing warrior, I don't FEEL that we are in a bad spot, on any of the 3 110s I've been playing (210, 233, 250), I don't feel horrible on Beta either.
I think Sloot said it best. When ranking tanks for m+ specifically, he talked about how warriors are probably the worst but that doesn't mean they can't do the content.
We're probably rougher to heal, as in, we take spikes more than BrM, and don't have the smoothing tools (self healing) of Paladin, BDK or VDH
Also, I think people quoting Sco’s video are being disingenuous if they say “OMG WARRIOR WORST” because he basically said they all should be able to perform within their roles for both raiding and dungeons... it’s just that some have an edge over others.
So same as Legion
Admittedly, in Legion— I don’t know if I ever raided with a good warrior tank. Not saying they don’t exist, just that I haven’t seen a ton of them.
The most intresting argument I've heard for why warriors are not top tier for M+ was, basically, because warriors have very limited NPC positioning and snare control
thats all that matters for most of us
Not none- but limited, significantly
What it comes down to is the folks that the edge of the knife differences matter to will play whatever is optimal for their team and probably have 3 or 4 tanks on deck anyway
if you play whats fun and do well you're gonna be fine
or else you're gonna keep rerolling the "top tier" tank
With minimal CC options (aoe stun, longish cooldown disorient/fear)
Any self respecting tank playing should play multiple tanks
ya true, see all ends of the spectrum
The issue is that the top 100 guild mentality trickles down to the guilds that aren’t even progressing Mythic. They get it in their heads that they can’t accept a DH or Warrior tank to their raid team, because it isn’t “good enough” when Dh/Warrior can do Mythic as well, and most certainly could do Heroics.
So?
You think that you will not get better experience from a good car if you aren't a top 100 driver?
I don’t think that.
Stormforged on warr discord bashing war
One could argue that playing an easy tank such as monk or druid is even more beneficial to a mediocre player than it is to a top player
I think that’s true.
I disagree with your analogy because even if we say warriors are the worst tanks, that doesn't necessarily mean they're bad.
They can still be good and not be as good as some other tank class
I won’t claim to be a super experienced tank. I’ve never loved main tanking, but I do like to know how. It is really terrifying to me, as a less experienced tank— to think of not having 100% mitigation. I want to learn Prot, but I get worried that: “What if I push the mitigation button at the wrong time, and don’t have it for when I need it?” Whereas, on easier tanks— I can just maintain ISB or pool Runic Power and be fine.
Worst =/= bad. Worst = worst.
You will fuck up.
Then get better
It's just a universal truth, when learning, you will fuck up
Warriors have a lot of cooldowns with Anger Management, so you can have 100 % mitigation up-time, it's just not with only one ability, @rotund citrus
The easiest role, tends to be what you have the most experience doing— In my opinion.
I'm not sure about definately or always, but I'll grant outside of a (very) few bosses you were right for legion.
I don't feel I have the experience to speak to BFA yet.
Easier but also less forgiving of mistakes
Okay. It can be harder (depending on mechanics) from a purely theoretical standpoint, but it may or may not be harder this next expansion. If I had to lay money, I'd say tanking will be generally the easiest role going forward as well
There tends to be more pressure on tanks, even if they aren't asked to do the most.
Its harder to make mistakes on tanks
Some people don't like the added responsibility which increases difficulty for them
You mistime your short buff by half a second - you die, the raid wipes
You mistime your ability as a dps by half a second? Your damage went down by 0.01 %, nobody ever notices
Raids= learn fight in 3 pulls then wipe 600 times due to dos/healers. 95% of bosses
Being a good and great dps in a much bigger diff than a good and great tank
But do it perfect every single time
Timers
A guild that is progging heroic and not accepting new players for their roster due to their spec = objectively a bad guild
Was
On the flip side of your argument, it's a lot easier to hide a bad player in the dps group than it is one of the tank spots
The "trickle down" argument is misleading
The fact of the matter is some guild just have shit managenent
Whats hard about pressing AM on the same moment every pull
Aggra and argus were few examples where tanks had to pay attention
So which difficult fights were significantly harder on a dps?
Tanking is objectively the easiest role in raiding right now. All you have to do is stand in the right place and press the right buttons. Mistakes generally cost you a healer CD instead of a brez
If you optimize dps as a tank you have more to do then a dps and more responsibility, that tank dps matters less irrelevant
Is
Not sure where to insert that 'is'
@grim prism
A melee stands in place and presses button. Mistakes don't cost you anything, you kill the boss half a second slower
After less
If u can optimize for dps u either hate ur healers on progress or the content is easy so it doesnt matter anyway
Hence u can focus on dps
Smaller healthpool and healers not babysitting = mistakes are far more punishing
If it's progress tank dps matters especially on gearchecks
I'll be honest, I sort of am hoping, pie in the sky, that we get a threat boss.
Even if we forego the argument of which role is easiest, tanking is still really not that difficult
Not if u die cobstantly
If u can FOCUS on dps the content is outgeared or boss has no tank dmg
The game is quite easy but since we're comparing dick sizes we might as well discuss it
@grim prism yeah punishing just for you because you die... but one DD down isnt wipe for the raid.... one tank down is in most times raid wipe... whats more punishing?
doing optimal dmg as tank and not dying even more
If u can focus dps
Ur farming
Tank dps isnt the reason why you pick tanks over others
Irrelevant. Youre saying the role is easier. The point being you stay alive then pump as much damage as you can if doing role right
I have to say I'm surprised by this opinion, because I play both (did all mythic bosses on multiple dps and on multiple tanks) and dps is just so much simpler to me, I just relax and hit the boss.
If I don't focus on farm, I get 90 percentile instead of 99.
On a tank I feel so much more responsibility and if I space out for a second, I can wipe the raid so easily even now.
Healer is the hardest role anyway. The most punishing to mistakes is tank I'd say
Tank is more responsibility just based on the fact that there are two of you and 15 dps, but i feel it is less punishing to actually perform
Focusing means picking dd trinkets, talents
Like the vast majority of wipes ive had have been to losing DPS, not tanks
Focusing means thinking about it more by definition lol
Idk if thats just another issue of statistical distribution
Gearing for it is trinkets
tanking is less punishing when the tank is good. a bad tank stresses the healers then the dps have to play cleaner as well.
Well of course, @grim prism
There are 15 dps and 2 tanks.
Obviously 15 will make more total mistakes than 2 people
you notice a bad tank much more than a bad dps
My Experience is the same... Main Tank and when I play a DD. Its so confusingly boring because you have nothing to do except keep your rota up...
A tank misposiitong or turning boss is a wipe, a dps jumping off the platform shouldn't be. Several yeah but that's sevrrsl
Yeah i cant dps, get bored too quickly
Then there are fights like vari where as the non mobile tank you spend most of the time with discord muted watching netflix waiting for your raid to stop being stupid.
So some tank mistakes are more punishing j guess is correct
Like what toribar says, once you have the fight rehearsed to the point of not dying, its just trying to squeeze out more DPS
Clearly its a controversial opinion lol
Discussion is (usually) good
Maybe im just more used to tanking than DPS
There's some crossover here it started as a difficulty discussion and spiralled lol
I can't stand it when other people tank usually, maybe I'm a control freak 😂
@green elbow
Even on Vari tbh, boss is at 90 energy, so you press your SotR or Rune Tap, instead of Shadow Strike, he casts something else first, your buff expires and SS one-shots you.
What can you mess up as a dps? Run left and then right every 30 seconds
You can obviously polish up your mitigation as well as squeezing more DPS, but once you have a few dozen pulls in and everyone has their cooldowns slated out, tanking basically handles itself (at least in Legion thus far)
Why would u use RT on vari
Wasn't it standard?
Sorry been driving
Not for me. Wotn always did the job
I am just a lfr hero after nightwell :(
Plus i think DPS is more competitive just based on statistics. Last expac you could get a 70 parse as a prot war by just showing up and having gear lol
U waste the second or so
Isb duration
ah
Was just catching up
is that assuming 4/4 potent kick?
I assume that’s an azurite trait?
90 to 100 is 1 second, so I'd say it counts 😛
no it's an artifact trait
Oh yea it is
Also, 100% uptime is 100% uptime. It doesn’t matter if they shorten it by 3sec if you can still maintain 100% uptime, sure it messes with your rotations bit— and I suppose it’ll make it harder to maintain, but 100% uptime... still 100% uptime.
It does but he wont cast it at 90 energy
So its a waste
RT is off gcd so no need to precast it
Sure I guess, you can time it closer if you wish, I always prefer to have it on the last hit before shadow strike if possible, but the point is the same
Very simple boss for a melee, much easier to mess up on a tank
His melees hit dks harder than slash
Most zzzzzz boss ever
I never did escort
So it was zzzzzzzz
Maybe this was just our tanks being bad, but when my old guild first tried Vari on normal we wiped for 30minutes or so, until the Tanks finally figured out how it worked.
it was fun to MT as vengeance just because it was all about optimizing dps
I main tanked on warrior/paladin and escorted on monk/DK actually.
Escorting was more relaxing for me, you just do the same thing on repeat
On normal its "taunt when energy goes to 0"
@junior igloo I was speaking specifically to mythic and the necrotic plague on vari, good example of it being super punishing for a dps
Even without addons
Even a slight misstep is almost certainly a wipe
@junior igloo i never escorted so idk if its chill or not. All im saying is maintanking him was sleepunducing
Also I was mostly including it for humor, not meant in a serious tone
The only "issue" with Vari is that one mistake wipes you. So you can't continue to practice and let other people try it.
So everyone messes up 2-3 times, that's 50 wipes right there
I never stepped foot in any legion raid as dps
Tank get to practice their mechanic every pull, so usually after few pulls they know what to do
Unless eating feast
Lol
I almost got benched over insisting to use str flasks in NH
10iq RL
I remember in Tomb— boss fights when in the entire progression, I only got certain mechanics on me once or twice in all of progression, I just got super lucky. Like whatever stupid rebuff they had on Sisters, I never even got that— and when I did get it, it was like: “WHAT IS THIS!?”
Eh, even if you know, it's not the same as trying it yourself
Yeah they were insistent on having stam for krosus, not realizing more IP was more important than a slight HP buffer
Most people learn by doing, not by watching or hearing. So until they DO a mechanic— they won’t feel comfortable knowing WHAT to do when they are hit by that mechanic.
They wanted me to spongetank not realizing it was more healer stress
If idk that KJ meteor is blockable and die 4 times be4 figuring it out thats a waste of time @junior igloo
Stuff like that
Of course it helps, but we never enforced learning fights in detail before progression.
You have a general idea of course from doing heroic and watching a video or two, but you learn details and develop muscle memory as you progress
Yeah, experience is the best teacher
Prog wipes are basically machine learning for humans
I call it procedural smartifying
Still probably had the lowest wipe count on Argus I think 😛
Not in detail meiffert
Just ur role ;)
For the fight
In detail would be everything
oh shit, anybody paid attention to army of the light ring changes?
or am i just late to the party
Ye its still bad
i mean 2% dmg aint bad
But others are better
I'm just assuming the 2% healing hits IP as well?
not that that makes any noticible difference, just checking
totally stealing "procedural smartifying" 👌
😎
"Pavlovian Conditioning"
Operant Self-Flagellation
University studies have shown that random positive reinforcement is the best conditioning framework for incentivizing behavior, e.g. motivating your employees, or titanforging your drops 😬
😉
That was first shown in rats, actually
question for you guys: with IP being on the global CD, I want to be much more careful about using it. Taking Magic Damage out of the equation, if I have Shield Block up my IP will necessarily be less effective right? It will only be mitigating 50% of the damage that gets through Shield Block?
If you give a rat a treat every time it hits a buzzer, it will hit the buzzer, eat the treat, and stop when it is full
If you do not give it ever, it will stop trying and starve to death
and, therefore, my rage spent doesn't go as far? I was thinking of saving IP for when incoming Magic damage or shield block is on CD
Rats react incredibly similar to humans when impacted by specific stimuli
Well yeah, but that doesnt mean it is wasted @buoyant inlet
and will never, ever, stop pressing the button
(this is actually true, go look it up)
It will probably be needed for boss mechanics that deal blockable damage
right right, if i really need more mitigation, but its definitely less effective than on its own right? during trash, etc
@green elbow see also: mcdonalds customees
@buoyant inlet
Technically yes, but if you are doing relevant content, the limiting factor on IP is the total reduced damage anyway (so it will reduce that much in 1-2 hits) rather than the timer.
So another way to look at it, is block makes your IP go further
and lazy question here, but does the "buff" ignore pain go away when the absorb is used up?
I use IP as a damage smoother. When I’m taking big chunks of damage I use the last stand/bolster talent and spam IP then.
In normal situations I make sure it’s up after my shield block. IP isn’t the priority
I dont think calling it less effective is necessaroly accuraye
yeah right now my mitigation priorities are shield block -> last stand -> IP if those are on CD or im close to rage capping and dont want to spend on revenge
It feels a lot better than it did.
but i'm wondering if it would be better for me to stack IP on top of SB in more cases
If you burn the entire absorb, IP has been used at 100% effectiveness whether that takes two hits or a dozen
With the GCD, the decision making behind mitigation is way more important and could be the difference during heavy damage
and smoothing would be to NOT use it during shield block uptime UNLESS i need it for spike damage incoming
Well let me ask you this
but i get the point, the only time IP is less effective is if the timer runs out with absorb left on the table
Are you actually running out the timer on IP while blocking trash?
Or is the absorb maxing out
well maybe thats where i'm off. i've got my WA to trigger IP if the buff is NOT up, so idk if the buff goes away when the absorb is used up or simply when the timer expires
i need to figure that out first
Plus keep in mind that you have to spend rage on SOMETHING
Either revenge or IP
And there is a difference between dumping and outright wasting
right exactly
Overcapping rage = bad, since you're not cycling AM, even hitting IP or Rev for the sole purpose of dumping rage to AM is a defensive gain. I mean, If the rage was going to be wasted (Overcap) even if IP was not fully used, it was a gain.
so you want to use revenge when you're not wasting your IP, but i hear a lot of prot warrs only use revenge when its free and just dump the rage into IP
depends on the level of damage you're taking
yeah rage capping is the cardinal sin of prot warr i feel
If you are doing that, and IP is running out the timer, then yes it is wasting rage that could be used on revs
well spending rage on revenge is a defensive loss. sometimes you can afford this loss in order to output more damage
But if you are doing that and still hitting the absorb limit, then mathematically speaking nothing has been wasted
There is more nuance to it than that obviously
Its unlikely during active combat you will put IP up and have the timer run out before the absorb was used.
Unless you have 4set
true
you also have to plan the GCD economy a bit
with 4set there really isn't a "wasting IP"
Then you start at 10k IP, 12 seconds later it expires with 80k left 😄
Nothing broken here, move along
WORKING AS INTENDED
apocalypse drive trinket any good?
helpful stuff, thanks guys
Never Surrender - Blocking an attack now adds 50% of the blocked damage to your Ignore pain, When Ignore pain expires it reduces the CD of Shield Block by 6 seconds (Might compete with Bolster, make HR stronger vs AM)
I think once the 4P set goes away, people will have a better sense of how truly worthless IP is right now
I mean, versus a 30% CD reduction on Last Stand which gives 15s of 100% block 😄
Indomitable should give an extra charge of sb to make it competitive
Meh
its just very plain
Indom is raw HP, and is good in situations where Raw HP is needed.
it is
That has a lot to do with how strong bolster is
Indom strikes me as pretty fucking weak
but you have to understand that indom is potentiall 10% EHP if you are constantly topped off by healers
that is busted
You lose sb uptime though
just practically its not very good
Bolster is OP because AM makes it usable twice as often (it is balanced around having 120s cooldown)
^^
Idk how things will feel in actual content post-squish with 120 stats
very rarely does rare hp matter
But its safe to say its been heavily nerfed from Legion to BfA
Each talent by itslef isn't a demigod, its the synergy with the ITF/UF/Bolster/BV/AM chain
And it wasnt that great beforehand
Like that build just feeds on itself
If 10% hp makes a difference you're probably doing things wrong already
Right lol
its just a slippery slope trying to make indom feel competitive with other talents, because it is balanced around the idea that if HP matters
If EHP mattered enough to make a 10% HP boost relvant, then we would've run it when it was 25% to both HP and IP
Indomitable is fine. It would be viable and likely the best talent on high up-time fights (think Aggramar) if it wasn't for AM
Balsaq it was competing with Devastator
EHP always matters
its how you quantify a tanks tankiness
its just HP doesnt always matter because you have healers
If it were the end-all-be-all of quantifying tankiness then it would be a lot more commonly referenced lol
EHP is not static throughout a fight
isnt it?