#Sludge Soup
1 messages Β· Page 5 of 1
You saw Clark hellscream playing right?
That decks op
He's streaming now. I have zero idea why 2 frackings +2 waste removers + 2 chaos.
I mean in my opinion yeah, it uses all of the cards that felt the most powerful in my experiments cooking sludge
He just went from low 200s to rank 97 in like 45 min jamming sludge
(can someone send a list real quick? I'm finding quite lost tbh)
Sec
I guess I could wait for the report, but at the same time I want to sludge people ahah
Thanks!
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### Sludge Warlock
# Cost: 4740
# Format: Standard
# β¬ 2x (1) Flame Imp
# π¦ 2x (1) Fracking
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 1x (2) Elementium Geode
# π¦ 2x (3) Forge of Wills
# π¦ 2x (3) Sludge on Wheels
# β¬ 2x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
AAECAf0GAoCeBqOgBg7CCMfCBcjCBd3CBdf6Beb/BYWOBpWXBpaXBpeXBoSeBqKgBqugBqaoBgAA
# You can view this deck at https://www.hsguru.com/deck/9971574
AAECAf0GAoCeBqOgBg6EoATHwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaEngaioAaroAamqAYAAA==
@quartz shell
Thank you!
Fracking doesn't look that bad
No horror sounds weird but at the same time it comes out quite late during my games
So I have mixed feelings
Ik it looks sus but I always give a deck a few games with no changes just to get the feel for what it needs or if it actually needs anything
Monstrous form is a really strong card
I was possibly one of the first to put it into my cooks, I've been jamming it forever
It's OP with forge
Yeah donβt sleep on form
His justification for fracking (I think, paraphrasing) on stream was it more consistently gives him burst from deck sludges earlier for ramp druid...(I think).
TBH I think there's a lot of variations that can work, but also depends a bit on what you're seeing commonly in your pocket meta...the "core" of the deck is pretty sound though that mixing up some of the more marginal cards isn't the difference between tier S and unplayable...
yeah stops you from discarding crescendo, truly based 
That's what salesman is for actually lol
I am playing the freeze card has it been confirmed that's it's bad
Becuz with so much damage I am dying quickly
No data based comments on it so far but zacho likes the card. However the vs build has prioritized some tech cards over getting horror into the deck
guess we will know tomorrow
It's for sure gonna be a crazy card for control warlock mostly at some point next year
I'm sure control lock is possible right now but it's just not the ideal strategy to be controlling right now
Feels odd to be teching before some larger questions have been answered yet
Well the prominent decks are narrow enough that we can use a couple cards that are normally not top 30 but good against the known best decks
Like before top legend you can run tentacle cuz it's good against paladin
The two drop can be tough for Aggro decks to race
i settled on basically this list -2 fracking +2 horror

ok -2 horrors +2 tentacles
not sure why i entered at 5k, but back to 1k now
Lol
Priest played automaton and coined light it burns on my 2/2 on turn 1
Then played silence and second light it burns on my 2/5 sludge
AAECAf0GAuWwBICeBg6EoATHwgXIwgXdwgXO+gXX+gXm/wWFjgaVlwaWlwaXlwajoAaroAamqAYAAA==
### Sludge Warlock
# Cost: 6960
# Format: Standard
# β¬ 2x (1) Flame Imp
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# π¨ 1x (1) Sir Finley, Sea Guide
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (2) Elementium Geode
# π¦ 2x (3) Forge of Wills
# π¦ 2x (3) Sludge on Wheels
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
# πͺ 2x (9) Imprisoned Horror
AAECAf0GAuWwBICeBg6EoATHwgXIwgXdwgXO+gXX+gXm/wWFjgaVlwaWlwaXlwajoAaroAamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10001819
AAECAf0GAuWwBICeBg6EoATHwgXIwgXdwgXO+gXX+gXm/wWFjgaVlwaWlwaXlwajoAaroAamqAYAAA==
feels like the list
What did you cut for Finley
oh yeah gemtosser is shit
No way
ngl finley has felt bad
Yea it is its a 3/2 thst does dmg
Finley is a very cool thought but.. when you pull it, suddenly you wish you had aggro cards
My list is actually -Finley -1Γ geode +2 gemtosser
And of course, ever the hater, I'm still considering cutting fatigue for better aggro support
nice
really curious what ZachO list going to be
why are some people using finley
You put your hand sludges in deck and then play your remover/creation afterwards
Itβs like extra reach sorta
i died on 6 to 0 board despite having 24 health on board and 25 health on face
Yeah 6 is late
only saw like 3 DHs so far though
2 of them were the "big" version
for what?
Anything but more mill druid
We are the meta breaker guys we did it
One card we are unimpressed with is Fracking. Fracking makes little sense anymore as itβs completely redundant.
no fracking gamers rise up


(Ignore the Finley)
I think harps might be good vs rogue
i run both horrors and location right now
might need harp with other sludge locks and DH potentially rising
just kill them first 
or draw popgar 
hm im probably going back to tram mechanic + guardian
just completely abandon horrors
guardian feels worse thh
felt like a cracked card on reveals
but it always throws out your good cards instead of slimes
idk i didnt play it in a normal list
i played a full discard list to legend, felt good in it
like the 3 mana 2/5 taunt, 5 mana 7/7 discard, and soul barrage and all the other shit
just destroy a mana crystal instead 
nothing in the deck except the firelands portal is over 4 mana right
worse trogg tho!
sad VS didnt make one
does seem worse
So which list are we favouring the suicide one or forge one
In forge? U keep forge
Idk I would keep 2/3/4
Ye ur Mulligan looks ok
I don't think u hard mull for forge
Feno hates that verison though
With forge you can copy your horrors
Dont you want more horrors

Yes maybe u can have forge
idk harp looked bad before, but theres a lot more mirrors so it doesnt feel as bad
Oh I'm not saying its bad, I just don't wanna play it myself
Not for the mirror at least
Just kill the mirror first 
Idk if its any good but I'd rather run tentacle over harp
Yea the horror list does. It's a lower curve with heavy suicide tactics so harp is like the minimum healing required to survive your own cards
Aye is that the one I posted?
I'm pretty interested in the horror version
It seems like an improvement to the pocket list
And I thought that list was cool because you kinda keep shooting face and hold them off
Yes did you forget lol
You asked me how it was winning against warrior
100% winrate

Lit lol
Interested in refining full discard even though it doesn't seem as strong
I mean I can take another look over it considering the new info from vS
The discard payoffs straight up seem weaker than individual cards like monstrous form and gemtosser
And dont get activated if destroyed
Yeah its not as impactful unless earlygame
Wondering if there's an angle
Midgame it's bustado if you play a big dude thst hits 2 targets
Where you only discard sludges
And just run more discards like the 3/8 taunt
Maybe add fatigue package
We pack tram mechanic for sure
But in discard you need to be hitting targets that do damage, so cutting furnace seems like the play
Speaking of destroyed
Does overdrawing cards
Not count as destroying?
Yeah it's a burn
Not a big deal anyway
We need disco targets that do damage. The rest of the cards should be playable for like 1 mana so we can get it out of hand
You gotta run geode
Is this the one deck where you run fracking over Firelands
Seems kinda smart
yes I actually don't know the name of the warlock Firelands card
Especially since you can out a sludge in hand
Making discard better
Like when you have st least 3 sludges on bottom
Something along these lines can theoretically make discarding more aggresssive
some people running Darkhan in the forge of wills list, early stats on d0nkey arent bad
yeah that's probably the @summer phoenix list
it runs those disciples which i dont like
Zach did leave the field open to continue refining lock
yeah it doesnt look as good in overal sludge archetype on d0nkey
but maybe wasnt always in forge of wills lists
I think the card choices in sludge on top of the well roundedness of the deck means you can adapt sludge to any meta
i guess the forge of wills list more limited on draw
i was going to say just cut the fuel to try Dark'han
I just don't like him because he costs 7
ya
Yeah need some geodes
so are we more team gloom or horror
just saw the article
i like the draw in horror list
and playing horrors
i generally dislike decks that are more limited in draw and you top deck more
i feel like horrors could be better in mirror
I built early versions of sludge that were very similar to the forge version so I'm kinda biased for it
and gloom version against others
But horrors list is faster
me too
I mea lets be real turn 3 do nothing is wild
yes
one thing is though
if hteres more DH
forge of will list prolly better
since you can get a big taunt and stats
tho im starting to geel the insanity might be overlooked
seems better than its represented
was better without sludgelock being so common
I think the horror list can benefit from a bit more cooking. Maybe some soulfreeze, maybe some tentacle... I'll have to look at it
like your t3 fatigue spell will b uff their cards too
Freezing a board for a turn just denies the enemy board comeback for a turn
It's kinda nuts
problem with freeze is that it's super situational
really depends on the mus you see
obviously bad against druid
OK against rogue?
I feel like a lot of players at 1k play around cleave
Ya darkhan is just over the top damage (and secondarily sustain) sometimes relevant in mirror
You can't rly claim something is good or bad vs rogue, that deck is just a question mark
will see about this because now we will get more of those
that deck can be tier 3 or god tier
depending on the rolls
but its 50 50 overall
But if you draw it before turn 5 you kinda lose
Tentacle > darkboi
real but slaming it kills the tempo i guess
havent tried him tho
For burn drakthir is a joke vs Firelands portal
I can understand darkhan in a more curved out build
It's sustain to go into sargeras
But in aggro imma pass on darko
Ya this was far more midrange. Anecdotally it feels like an advantage in mirror due to the fact you aren't actively killing yourself.
Yes, more pain is bad into the mirror
AND you're thinner on board health

Forge is the way to go bois
I built initially modeled on Janos weird looking flex tape build from like a month back, cutting a few things.

I like trolley for targeted discard but hated it with crescendo
I am gonna sound crazy but I STILL retain my stance against the fatigue cards
Too slow
I'm sure of it
I dunno coin trolly on 2 is 6/6 in rush stats occasionally with upside and almost never with downside.
You're not crazy IMO with the mirror but don't be too loud because I want fatigue mirrors LOL
if you dont get baritones off early
crescendks and crazedes aro so bad
Trolley into 7/7 is the new Dr. Boom
What I will say is I think if you do lean into fatigue horror builds, you either do it or don't, don't half ass it by running harps. (just my 2cents)
Not pulling baritones, but also, the crescendo dream is so inconsistent. Also since you can't dump crescendo you mess up trolley
I swear I could write an essay on why not to run fatigue stuff in sludgelock
but crescendos are a need against pally
One day they will listen to me
Tentacle is better and defile is a questionable idea
I'm interested in monstrous form TBH but I wish it didn't clash with trolley a bit. Will probably experiment a bit tonight
This is why we have 4 1drops
And some 2 drops
So that you can dump form
It's 3 burst that makes your thing stick
me too monstrous feels really good
Historically warlock does great when it has alot of 1 cost cards that do busted shjt for a big sacrifice
Forge 3 into sludge + monstrous on 4 is build your own giant and sludge on wheels value to boot.
i am positive warlock will be nuts after rotation
and they will definetely put more discard stuff in base set
i figure theyll hit Pendant/Velarok
@steep narwhal i dont think so
Idk I've been pleasantly surprised by it
I think its adequate
the deck has clear counters
No complaints really. Player sentiment remains that sludge is mid
its not meta tyrant
it should drop too if druid playrate goes down
i feel rogue/druid are way less fun losing to
Gain 20 armor and t3 velarok
as someone said warlock is either omega busted and nerfed to oblivion or looked over
But it is conceivable that our otk card gets moved to 7 eventually
you need like 3 sludges at least for ir to be really good
Check the replies there
They "just" buffed sludge so I would doubt it.

what do they say cant check now
Yeah it feels way more fair
Chaos is so conditional though. It's the card sludgelock needed but it still requires 6 Mana, setup and opponent can play around to some extent if they're proactive
Forge of wills into waste is probably the only strong annoying play
Rogue or Druid mains probably
the dude thar said solitaire

i mean its twitter not even surprised
Nah rogue/druid don't care (they do their own broken things). It's 100 percent Reno warriors complaining.
I have never OTK'd with it
cant wait for reno to be busted post rotation
Most I got was 4 sludges I think, only a handful of times
Usually 0-3 sludges
i usually wait for it so i get fairly often to 4 5
Seems like a low simmer to me rather than nerf-worthy attention levels
They're all the same to me 
I will say that everything about the deck seems unreasonable lol
I'm not gonna pretend to understand other people's complaints
When I don't understand my own
It's held back from S tier because of how clunky it is. Cards are at the correct mana cost
Clunky?
I've been playing miracle rogue until like the miniset
Conflicting hand situations and low apm
even if it was better than it is
Draka/graveyard feels too weak post miniset
i doubt it would see play levels of rogue
me too
I dont lime excavate rogue
love the playstyle
the other deck that drew me was reno shamy
Also Barnes/patches lol
The priests are gonna be out rn to eat some 7/7s for 1 mana
Lol you need to see this
^
Priests are gonna be mad when I play a 6/8 
Lol I remember that
Sludge was 5/3 with monstrous form
They don't know how to play HS ig
It's so juicy when they're forced to trade into your monstrous form
Idk I didn't hate it for automaton
They did have the hand to back it up
priests maldinf makes me happy
ive been playing since 2016
hated it ever since
have never played priest
its still level 20 for meπ
I got priest wins from shadow priest last april
Last year I mean before rotation
When shadow priest hit peak I was there for like 2 expansions prior, cooking and jamming it before it was cool

no card gave me as much aneurism as the piss elemental
the heal 8 one
Like a free 6/7 taunt?
yes
Was back in the implock days
A lot of my wins were from original arena where Mage/Paladin/Rogue > Druid were
infurietes me to this day
I'm so glad to see that year rotate in 2 months
Because I'm still MALDING
Over MURLOCS
IN WARLOCK
Warlock is literally 5 sets rn
Like why is this class good
No wonder nobody believes, it's cuz we have 1 or 2 less expansions than everyone else
murlocs in warlock is some malfunction in the matrix
whoever made that shit was not aligned
real
warlock was made for quiet kids that sit kn the back of a classroom
I mean I can't say I wasn't that kid

But after rotation we will be one of the few classes with lots of options with 4 powerful sets
i played wow before hs so i naturaly wwent to play warlock cause it was my second main
next to brewmaster monk
monk in hs when

I've never played wow so idk any of that
Frozen throne
nowadays you dont miss out
havent played it since season 2 shadowlands
@rare moat yep
they have an evoker class now π
A who what
that shit gon get to the game over monk for sure
some draconic magic and shit
basicly playable dragons
prayge
Just like DH was in the tutorial
remember the time i tried to get a friend to play hs
and he raged because he couldnt beat illidan
Monk sounds boring
never played the game pasy that
Evoker sounds badass
yikes
No way monk is gonna be boring
Monk is the lamest archetype in every video game ever
It's probably gonna have sick weapons and handbuffs and whatever
Every video game ever was incompetent
Would you rather have an evoker using Draconic magic and shit (idk Iβve never played wow) or some bald dude in a brown robe who punches stuff
Evoker sounds like dragon druid 
because it isππ
Oof
monks in wow are drunkards
cant beat that
Druid summons dragons it doesnβt use draconic magic
Omg we need a drunken fist hero card
drink straight spirit and light it on fire
it is exaxtly that

It would probably gives us the panda tribe that has the common theme of buffing your other pandas
defo
but maybe not buffing but rather weaving minions
if they stick to wow theme they wont be tanky in a sense of armor
because its the only tank class with light armor
Yeah because dodge
yes like attack and go back to hand
and a lot of nature spells
they had monks in original wow 2
there is a dude that would probably be the hero
he is called chen something
this dude
Bro is a whole rogue portrait
yeah blizz can hire me i got it all when they are ready
Why is my hs updating
patch?
Oh I forgot the rogue thing
I gotta say, going so minion based seems like giving rogue too much chance to high roll you
I'm gonna focus on burn and discard lists
i am waiting for that velarok nerf to dust his ass
I was hype to try rogue before it was good
But when they made it too good I was instantly turned off
This is me and sludge now. I need a new challenge
Disco sludge might be edgy enough for you
Insanity warlock is kinda background but good
Yea insanity maybe
Iβve been trying dh but I canβt figure out how to win if you donβt draw sharpshooter
I've got some control decks as well that have burn. Designed to counter paladin and Stat bomb decks like druid
one of my friends is trying sherriff out in horror list and has been climibing some
Or priest
it lets you take out a big HP soaker so sludges hit face more
might cut tour guide and try it for a little
Sheriff? Sorry I forgot the card
ill run it just for the data
I think spirit bomb is the way to get rid of soakers
I think there's definitely something in control sludge lock
ok haters I'm going back to fano
forge list but add in another fuel and fano for the tossers
I've been landing fano on 8 almost every game
(that I draw it)
Maybe we get battlemaster in core set for Handlock (with burn) vibes. (there's zero chance)
They're literally never letting us play hand lock ever again
You son of a bitch, Iβm in.
Whatβs the list
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### Sludge Warlock
# Cost: 6240
# Format: Standard
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# β¬ 2x (1) Tram Mechanic
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (3) Forge of Wills
# β¬ 2x (3) Furnace Fuel
# π¦ 2x (3) Sludge on Wheels
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¦ 2x (4) Gloomstone Guardian
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
# π¨ 1x (30) Fanottem, Lord of the Opera
AAECAf0GAqzpBYCeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaroAb3owamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10009456
AAECAf0GAqzpBYCeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaroAb3owamqAYAAA==
VS forge list but we cut the gem tossers. Probably a mistake but fun if you like to draw your whole deck by 8-9
Whats considered the optimal list right now? I've been playing the Rafaam build, but he def feels clunky
Is it ever worth it to put reno in? You burn through your deck real fast anyway?
Reno doesnβt make sense
That's fair, just a passing thought I had about the deck
We draw through our deck, but we put a lot of copies of sludge at the bottom
Itβs mostly because of cards like assistant
Ohhhhh, yeah that didn't even cross my mind lol
What's the consensus on imprisoned horror?
Thanks for the help and posting the OG list btw, I hit legend with an 85% win rate using the deck
ive played a few of the variations and im back in on horrors
i dont know if thats the common build though
i am still finding most success with clarks list
he cooked hard on it \
ive swapped fracking for 2 tentacles
I'm having trouble against Aggro Paladin, is that just a bad match up or am I just playing it wrong
Found it, I see that he cut tram mechanic, which is fair, never really felt like a good turn 1
Ohhh and monstrous form has good synergy with forge of wills
Paladins rough matchup which is why sludge remains so good at high mmr
But if you are in an area very dense with paladin you can use tentacles, also mull for crescendo and trolley problem
I mean you dont wanna discard crescendo with trolley but you definitely wanna be able to use those cards sometime during the game
nice thing about the list is that it's kind of flexible
if I was seeing nothing paladin I'd definitely consider a defile
Yea fr
which list is best vs druid
Minions
clarks kinda struggling rn
The forge one
Well maybe horror is the way lol
I'll be sorry to tell Clark if it is better
me too
I thought about defile, I'm just second guessing it considering you're also fighting for board
I always play crescendo way too early and then they just drop muster for battle, I always forget that card is Standard
Horror list is popping I just wrecked excavate paladin
For anyone joining the chat here are the three main lists
### Totem Shaman
# Cost: 9760
# Format: Standard
# β¬ 2x (1) Schooling
# β¬ 2x (1) Totemic Evidence
# β¬ 2x (1) Tour Guide
# πͺ 2x (2) Amalgam of the Deep
# β¬ 2x (2) Anchored Totem
# β¬ 2x (2) Carving Chisel
# β¬ 2x (2) Jam Session
# β¬ 2x (2) Needlerock Totem
# πͺ 2x (2) Trusty Companion
# π¨ 1x (3) Grand Totem Eys'or
# π¦ 2x (4) Backstage Bouncer
# π¨ 1x (4) The Stonewright
# β¬ 2x (5) Bloodlust
# π¨ 1x (5) Rotgill
# π¨ 1x (6) Golganneth, the Thunderer
# π¦ 2x (6) Thing from Below
# πͺ 2x (10) Gigantotem
AAECAaoIBLHZBPSgBY31BcKeBg36tATgtQSywQSq2QTy3QS95QS27QTl5AX08gXDjwacngbBngbXogYAAA==
# You can view this deck at https://www.hsguru.com/deck/10010369
AAECAaoIBLHZBPSgBY31BcKeBg36tATgtQSywQSq2QTy3QS95QS27QTl5AX08gXDjwacngbBngbXogYAAA==
Oops
AAECAf0GAoCeBteiBg6EoATHwgXIwgXdwgX0xgXO+gWFjgaVlwaWlwaXlwaioAajoAaroAamqAYAAA==
### Sludge Warlock
# Cost: 6000
# Format: Standard
# πͺ 2x (1) Felstring Harp
# β¬ 2x (1) Flame Imp
# β¬ 2x (1) Miracle Salesman
# β¬ 1x (1) Tour Guide
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (2) Elementium Geode
# π¦ 2x (3) Sludge on Wheels
# β¬ 2x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
# πͺ 2x (9) Imprisoned Horror
AAECAf0GApvNA4CeBg7CCMfCBcjCBd3CBfTGBc76BYWOBpWXBpaXBpeXBqKgBqOgBqugBqaoBgAA
# You can view this deck at https://www.hsguru.com/deck/10004822
AAECAf0GAoCeBteiBg6EoATHwgXIwgXdwgX0xgXO+gWFjgaVlwaWlwaXlwaioAajoAaroAamqAYAAA==
This first list is very aggressive. Get your horrors discounted quickly and focus on your early drops
This should be strong into most unrefined Druids, and other slow decks. It will contest board very well against Aggro, but be careful of getting too low
AAECAf0GAoCeBvejBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaioAaroAamqAYAAA==
### Sludge Warlock
# Cost: 4680
# Format: Standard
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# β¬ 2x (1) Tram Mechanic
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (3) Forge of Wills
# β¬ 1x (3) Furnace Fuel
# π¦ 2x (3) Sludge on Wheels
# β¬ 2x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¦ 2x (4) Gloomstone Guardian
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
AAECAf0GAoCeBvejBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaioAaroAamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10006163
AAECAf0GAoCeBvejBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaioAaroAamqAYAAA==
This list is much more focused on maximizing forge of wills. You can keep salesman, but forge is too important here to keep mechanic in the mull. Youβll likely lose early board contests that are easily swing back with a forge on a big minion on four
Monstrous form βsoaksβ damage. A strong play is forge of wills on three into wheels and form on four. The wheels will then survive to keep sludging
Both decks have huge finishers with creation at six, but donβt count on it as the only option
AAECAf0GAofqBICeBg6lkgXHwgXIwgXdwgXmxQX0xgXI6wXu/QWJmQaEngbTngajoAbEogbXogYAAA==
### Insanity Warlock
# Cost: 7200
# Format: Standard
# πͺ 2x (1) Chaotic Consumption
# πͺ 2x (1) Felstring Harp
# π¦ 2x (1) Fracking
# β¬ 2x (1) Glacial Shard
# π¦ 2x (1) Soulfreeze
# β¬ 2x (1) Tour Guide
# β¬ 2x (1) Void Virtuoso
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# π¦ 2x (2) Defile
# π¦ 2x (2) Elementium Geode
# π¦ 2x (3) Encroaching Insanity
# β¬ 2x (3) Scourge Supplies
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# π¨ 1x (5) Lady Darkvein
AAECAf0GAofqBICeBg6lkgXHwgXIwgXdwgXmxQX0xgXI6wXu/QWJmQaEngbTngajoAbEogbXogYAAA==
# You can view this deck at https://www.hsguru.com/deck/9987753
AAECAf0GAofqBICeBg6lkgXHwgXIwgXdwgXmxQX0xgXI6wXu/QWJmQaEngbTngajoAbEogbXogYAAA==
The insanity list is much more focused on the combo of encroaching insanity on the token death rattles from lady dark vein
Itβs a little more complicated, but if you like big combo finishes this can pack a lot of damage
Thereβs a lot of flexibility between the lists, but I think overall the consensus is that crescendo is too good to pass up the fatigue package without a compelling reason
disrespected the sludge chat
Picking up the aggressive one, it feels really clunky when I get felstring harp and Imprisoned horror in the same hand
true
AAECAZHeBQKAngaioAYOhKAEx8IFyMIF3cIFzvoF1/oF5v8FhY4GlZcGlpcGl5cGo6AGq6AGpqgGAAA=
### Sludge Warlock
# Cost: 5400
# Format: Standard
# β¬ 2x (1) Flame Imp
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (2) Elementium Geode
# π¦ 2x (3) Forge of Wills
# π¦ 2x (3) Sludge on Wheels
# β¬ 1x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
# πͺ 2x (9) Imprisoned Horror
AAECAf0GAoCeBqKgBg6EoATHwgXIwgXdwgXO+gXX+gXm/wWFjgaVlwaWlwaXlwajoAaroAamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10010153
AAECAf0GAoCeBqKgBg6EoATHwgXIwgXdwgXO+gXX+gXm/wWFjgaVlwaWlwaXlwajoAaroAamqAYAAA==
Deck good
Just got legend
I tried to amalgamate the 2 vS decks and it turned out smooth. I feel like I'm close here. Perfect 28 I'm sure
You think people have that much self control?
Nah just run Finley to toss the harp back in the deck

I wonder how many games I've lost because I held off on trading oil (while sludges were at bottom), thinking it shuffled deck
Yeah exactly what I was running before the report
Except how do you have space for a second geode
I dont see what you cut for it
Oh you cut 1 gemtosser for 1 geode
I think I like gloomstones over horrors because taunt and comes down reliably on 4
Horrors feel too late for any matchup if you go half in
Horror isn't really the point of the deck it's more like an accessory, they become free minions do you can dump them
Yep that's how I was playing them
They were ok
Nether am I
But it's a little less important to run extra targets for forge since you have monstrous
I like it for the taunt, vs aggro decks, since 0 healing outside poop anyway
Helps race without healing
No harp gaming
This was meant to incorporate the gamelan of the horror build into the forge build
It's a why not both angle for sure
But I meant even for a full self damage list, I'd personally wanna try tentacle+gloom over harp
Horror good
Yep I know, that's what I wanted to do too
But I abandoned horrors now
Horror is probably better than support for another card
So I think horror is one of the cards you start with in your deck, and then build around
When you make your tempo that dense it pays off
I'm also gonna try cutting salesman for tour guide
Cycle makes horror better
Guess we'll find out next report
Yes
Weren't you going to cut fatigue package and go full discard btw
I remember you mentioning you didn't like fatigue
Discard isn't strong enough anymore
There's alot of healing and you don't burst hard enough
You gotta put creation in the deck and then at that point there's no reason being a discard deck
You just switch to tempo, forge, horror
Yeah felt the same
AAECAfy0BgLOkgWAngYOhKAEx8IFyMIF3cIF1/oF5v8FhY4GlZcGlpcGl5cGoqAGq6AG96MGpqgGAAA=
### Sludge Warlock
# Cost: 6120
# Format: Standard
# β¬ 2x (1) Flame Imp
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (3) Forge of Wills
# β¬ 2x (3) Furnace Fuel
# π¦ 2x (3) Sludge on Wheels
# β¬ 2x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
# π¨ 1x (7) Dar'Khan Drathir
AAECAf0GAs6SBYCeBg6EoATHwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaioAaroAb3owamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10017168
AAECAf0GAs6SBYCeBg6EoATHwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaioAaroAb3owamqAYAAA==
been trying this
looks solid
Can't go wrong with it
I'm facing so much paladin and can't keep up with the minion spam
Imma have to..... tech

Idek
The only answer card is kinda defile but then
Ur running defile so like

U right
What's the play into paladin tho
AAECAaLeBQKAngaboAYOhKAEx8IFyMIF3cIFzvoF1/oF5v8FlZcGlpcGl5cGo6AGq6AG16IGpqgGAAA=
Rip donkey
Was gonna post my list rn but like
Yeah usually I play big dudes and have a nutty early game but they make 4 small things with divine shield so spamming sludge and swinging hard is useless
I can hit maybe 3 times a turn which is removing 1 or 2 minions for the 2 or 3 theyre making every turn
go for gloomstones
a
and play for turn 4
I do go gloomstone
Then they play one of the aura cards
And suddenly their board is doing 20 dmg
maybe add tentacles
that is very good into pally
Breh this is what I'm trying to do lol I'm getting alot of annoying bs rn but the bs happens to be my worst matchups
Shuffling Oil DOESN'T move sludges on the bottom?
Okay, I thought it was shuffling it into your deck, I guess it more just places it in a random spot
Interesting find for the trade discussion:
Sometimes I put 3 or more sludges on the bottom of my deck, then trade snake oil and find a card that isn't sludge
However when I play remover afterwards, it burns snake oil
This means the snake oil didn't trade places with that card. It drew me a random card from the deck, and then got placed randomly into the deck.
OR this could just be because the arrangement of the cards in your deck is not done, except for when something must be at the bottom or top or you use order in the court
Or polkelt
It's possible that the "trade" mechanic uses the same action as just a simple pull a card. This would be disproven if anyone here has found a sludge from trading a card so lmk
If you trade the snake oil, yes there's a possibility it will insert in the bottom 3 spots in your deck, so you could burn 2 sludges + snake oil off the bottom vs 3 sludges. Something to be aware of if you really really want to be sure you hit all sludges
Trade draws a card then places the traded card at a random spot
I also heard enemy using steamcleaner on you to destroy sludges doesn't proc them lol
steamcleaner destroys and procs sludges
so that card does nothing
Enemy steamcleaner?
Behaves differently from friendly steamcleaner according to a post I saw
Blizzard paragon of consistency as usual if true
Hm I found the post
Seems like Hat tested it and debunked the claim, good
yes
happened to me against warrior
he almost killed himself with it
does anyone else think the insanity list will be better after nerfs
I think the insanity list could use horror
horror propaganda is strong here
i mean card is not bad
i just think its not as special as people portray it
I'm starting to see where it goes wrong after alot of testing
As for as pain cards go, you're prioritizing fatigue which is a slow way to make horror free
And when it's in hand at 5+ mana, it's rough
Really bricks hand
Plus, running all this extra pain is ultra suicide
Feelsbadman
yeah but with insanity aren't we playing insanity on curve generally
so it's pretty likely we've taken 7 damage or so
idk maybe it's still not discounted enough
that was my experience but i only played like 10 games of the list
i consistently took enough self damage early that i was like wow it seems like horror would be pretty good
maybe i just drew i early most of the time
My main gripe with insanity lists is literally Darkvein
No way I'm crafting that 2 months from rotation
Also Gloomstone feels so weird in sludge lists
It's clunky af
I think this is just for the forge list to make forge better
But in the event that we come up with a list with more consistent discard targets, gloom will be there too
You just gotta learn not to mind the downside
the "downside" "good" players make it into a "upside"
It's nice when you can
But accepting that you just discard two (or even destroy) is better than waiting for the opportunity to turn it into an upside
I am liking spinley in the forge deck, mostly due to tram mechanics
gib ur deck
I cut gemtossers from the vs list, probably a mistake
I only really found them useful against Paladin
AAECAd6qBgLlsASAngYOx8IFyMIF3cIF1/oF5v8FhY4GlZcGlpcGl5cGmJcGm6AGq6AG96MGpqgGAAA=
### Sludge Warlock
# Cost: 6240
# Format: Standard
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# π¨ 1x (1) Sir Finley, Sea Guide
# β¬ 2x (1) Tram Mechanic
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (3) Forge of Wills
# β¬ 2x (3) Furnace Fuel
# π¦ 2x (3) Sludge on Wheels
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¦ 2x (4) Gloomstone Guardian
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
AAECAf0GAuWwBICeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaroAb3owamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/9986431
AAECAf0GAuWwBICeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaboAaroAb3owamqAYAAA==
Iβm pretty sure there is a core of 22 cards or so and a lot of side grades after that
But I like forge, and want to play gloom even if itβs bad
I'm not a fan of cutting tosser
If anything I think double tosser and astalor would be good
But not in the forge list
Astalor seems slow
Itβs an 8/8 gem tosser
AAECAcyLBQOtoATipAWAngYOhKAEx8IFyMIF3cIFzvoF1/oFhY4GlZcGlpcGl5cGoqAGq6AG16IGpqgGAAA=
### Sludge Warlock
# Cost: 6880
# Format: Standard
# β¬ 2x (1) Flame Imp
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Tour Guide
# π¨ 1x (2) Astalor Bloodsworn
# β¬ 2x (2) Baritone Imp
# β¬ 1x (2) Bloodsail Raider
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (3) Forge of Wills
# π¦ 2x (3) Sludge on Wheels
# β¬ 2x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
# πͺ 2x (9) Imprisoned Horror
AAECAf0GA62gBOKkBYCeBg6EoATHwgXIwgXdwgXO+gXX+gWFjgaVlwaWlwaXlwaioAaroAbXogamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10064770
AAECAf0GA62gBOKkBYCeBg6EoATHwgXIwgXdwgXO+gXX+gWFjgaVlwaWlwaXlwaioAaroAbXogamqAYAAA==
Damn, astalor and horror
Yea for sure
Wtf raider
Wrong deck code
Ok thatβs 31 cards not sure what happened there
Just ignore the raider
[[Bloodsail raider]]
Still slow
I don't wanna get to turn 10, nor spend 5 mana on the mid step
And if I'm playing it for 7 damage it's very meh compared to gem tosser
Can't spend mana on anything else that turn
I think there is something to be said for having yet more redundant minions with respectable stats that do burn damage
how does patch affect insanity
That all depends on which decks are enabled after killing drood
Seems like Forge would be the way to go right now. Suicide would be...well...ya know...w/ an increase of Naga
what should be the mulls for vs insanity deck
i broke down and made darkvein after all the dust i got
ahem
Fat ass and tiddy cakes. Yes. We would not want pain cards
Forge list still the same as the one VS published?
That's i plan on playing
Is monstrous form that good? Feels awkward, reliant on sticking minions + forge of wills, and clogs trolley problem discard
Also, there's gotta be a better card to include other than furnace fuel
any predictions on what sludge build is gonna be better
It is clunky when you don't run 1 drops. That's why people usually run at least 4 of them and a couple 2 drops. But people are commonly cutting half the 1 drops which makes form very annoying to have in hand. But yes with forge it wins games
welp today is not my day
insanity brought me frpm 3kish to 12
but its fun ill give it that
what say we ditch furnace fuel for one more 1 drop
furnace fuel looks like shit anyways, I'd rather have another flame imp or something for consistency's sake
[[Vicious vrykul]]
Itβs never vrykul
Current meta seems pretty hostile to sludgelock, I see a ton of dragon druids, jank warriors and Naga DHs
We should be favored into warrior, and I believe the naga DH MU is pretty even, really depends how quickly they can find sharp shooter
The warrior MU definitely doesn't feel even, the answers are too efficient
Could be wrong though
Bladestorm is a near perfect counter to the forge combo, and aftershock nukes trams and conductor imps
Bellowing is well, bellowing, and it has good enough armor cards to survive pure sludge bursting
Agreed on the DH MU though, just brought it up since I saw it fairly frequently
From HSR the forge list is 50/50 into naga DH, 50/50 into boom boss warrior, and a big favorite into Reno Warrior 70/30
Generic HL warrior I get, that one just sucks
But I'm surprised it's 50/50 against boomboss warrior considering 26/30 of their cards are just removal, card draw and armor
ye i played 40 games trying to get the na legend climb done, and was cooking for the first half going 14-6 but by the end my score was 22-18
reno warrior is indeed free, but most people have moved off of it
i still feel like the boomboss warrior is a bit favored, but you really need to find all the sludge generators to kill them which can just not happen sometimes
Boomboss is definitely an upgrade on "jank Brann warrior with sketchy removal" decks. Those were like 90/10 favorites. And that's probably being charitable.
can you share it here
Boom Boss Warrior runs Reno
But do they run dupes
Sargeras feels so irrelevant in a Reno world.
Not saying it's unwinnable. It's just far closer to a 50/50 than the 90/10s we were used to seeing.
Reno isn't even playable on 8 for that deck nor does that deck need it for removal.
can u post the boomboss warrior list somewhere i swear i aint gonna play it
Oh my lord the trolley problem discards sludge
That is so damn cool
More importantly, sludges donβt care about armor. I had a guy with astalor on board with 6 + 6 health and the sludge all went face.
Who cares if the opponent is afk lol
This is why it's a high skill deck

This is the most popular boom boss list btw AAECAQcG5bAEjLcE4qQF95cGr6gG0LAGDIagBImgBI7UBJDUBJzUBLT4BZD7BaH7BaT7BZyeBp+eBs+eBgAA
### Brann Warrior
# Cost: 11500
# Format: Standard
# π¦ 2x (1) Armor Vendor
# πͺ 2x (1) Shield Slam
# π¨ 1x (1) Sir Finley, Sea Guide
# β¬ 2x (1) Slam
# π¨ 1x (2) Astalor Bloodsworn
# β¬ 2x (2) Bash
# πͺ 2x (2) Bladestorm
# β¬ 2x (2) Needlerock Totem
# β¬ 2x (2) Shield Block
# π¦ 2x (2) Stoneskin Armorer
# β¬ 2x (3) Acolyte of Pain
# π¦ 1x (3) From the Depths
# π¦ 2x (4) Aftershocks
# β¬ 2x (4) Craftsman's Hammer
# π¨ 1x (6) Deepminer Brann
# πͺ 2x (6) Trial by Fire
# π¨ 1x (8) Boomboss Tho'grun
# π¨ 1x (8) Reno, Lone Ranger
AAECAQcG5bAEjLcE4qQF95cGr6gG0LAGDIagBImgBI7UBJDUBJzUBLT4BZD7BaH7BaT7BZyeBp+eBs+eBgAA
# You can view this deck at https://www.hsguru.com/deck/10002532
AAECAQcG5bAEjLcE4qQF95cGr6gG0LAGDIagBImgBI7UBJDUBJzUBLT4BZD7BaH7BaT7BZyeBp+eBs+eBgAA
Yes itβs full of dupes
Somehow my opponents always have the highlander rewards active with 8 or do cards in the deck
Deck can draw crazy fast.
If they're close to exhausting deck and dying...can be useful holding sludges in hand/deck and using whatever other burst you have (gemtossers etc) to get them close enough that if they boomboss sometimes the sludges from hand/deck still kill them.
Plan A obviously kill them before that point though.
hmm that boomboss list is kind of stupidly fun
Aftershock + Acolyte is just a crazy combo for draw
They're surprisingly effective at deleting their own deck, and it enables them to run a whole bunch of cheap removal since card draw is a non issue
yeah just don't be too surprised if they reno
notice i didn't say thrilling, i said stupidly fun
odyn warrior is one of the few "control" decks that i enjoy though and i guess this is kinda similar
fair
The good players are running some weird cards now
Apparently we like symphony and finley
And I'm here for it
Where's this finley symphony list? What's the use case for finley?
Makes sense, my worry with symphony is burning pieces of it, but I guess you can circumvent that with the sludge
Maybe Furnace Fuel goes into the finley list, and just put that to the bottom
how to win rainbow dk π¦
When you put alot of sludge in hand and play finley, it replaces the sludge with cards in your deck so it's also card draw effectively
Same gameplan
Tokens are annoying, but you can still win by just smacking face
I wouldn't run those cards
I tried a list with them last night, the one time Finley felt good was when I had 2 snake oils, and a sludge in hand
Sooo any chance we get a twist report this month?
Sorry #data-reaper got taken over so thought I'd come here
Gotta say, either I'm trash or I'm not feeling the Tier S status of sludgelock
In top 500 at least
Probably still playing the deck wrong at times, but the meta still feels hostile around sludge, barely averaging 50%
the matchup against warrior def isn't too great
and rainbow match up is also bad right?
same list?
i should still be able to make it to legend with the old vs list right
Field seems heavily teched against it, many people are making adjustments like sargeras/symphony whatever
Also 
Where are the horror truthers now
It was always forge 
Speaking of
Lol poor guy getting downvoted for even asking 
The pitchforks are coming
I feel like that was a reasonable question and response
Even if a deck has a higher win rate, we still dance close to 50/50 over a small sample size
Unless we can jam 100 games, or go on some kind of win streak
54 is very powerful in perspective, but we still lose favorable match ups 4/10 times
Is rogue "actually" that bad now? Thunderbringer scams are still a thing.
Mech rogue looks tier one if youβre into that sort of deck
I'm not. π But I lost to Jman playing that with Thunderbringer and to Jalex playing Thunderbringer Ogre rogue so... I'm biased to think Rogue isn't dead. π
mech rogue with the same list?
AAECAaIHBti2BOy6BL/OBLb2Ber6BfajBgz3nwThtQT13QShkwXZ0AXV9gW/9wWm+AXm+gWh/AXn/QW5/gUAAA==
### Mech Rogue
# Cost: 12360
# Format: Standard
# πͺ 2x (0) Preparation
# β¬ 2x (1) Click-Clocker
# β¬ 2x (1) Drone Deconstructor
# β¬ 2x (1) Frequency Oscillator
# π¦ 2x (1) Gear Shift
# β¬ 2x (2) From the Scrapheap
# β¬ 2x (2) Invent-o-matic
# π¦ 2x (2) Pit Stop
# π¦ 2x (2) Serrated Bone Spike
# β¬ 2x (3) Coppertail Snoop
# π¨ 1x (3) Mimiron, the Mastermind
# β¬ 2x (3) SP-3Y3-D3R
# πͺ 2x (4) Scourge Illusionist
# π¨ 1x (5) Ini Stormcoil
# π¨ 1x (6) Crabatoa
# π¨ 1x (6) V-07-TR-0N Prime
# π¨ 1x (8) Thunderbringer
# π¨ 1x (10) Neptulon the Tidehunter
AAECAaIHBti2BOy6BL/OBLb2Ber6BfajBgz3nwThtQT13QShkwXZ0AXV9gW/9wWm+AXm+gWh/AXn/QW5/gUAAA==
# You can view this deck at https://www.hsguru.com/deck/10043145
AAECAaIHBti2BOy6BL/OBLb2Ber6BfajBgz3nwThtQT13QShkwXZ0AXV9gW/9wWm+AXm+gWh/AXn/QW5/gUAAA==
I love barnes
mech rogue enjoyers 
This is a mega scammy deck
I prefer the term "cultured"
Haha
Itβs great when it hits but when it flops it flops hard
Nothing like drawing thunderbringer on the same turn your illusionist dies
I don't think the thunderbringer package is very good in warrior meta anyways
since they kinda just ignore your illusionist and then reno
Eh yeah but 4 turns is a long time to wait
With a 4/4 on the board
I guess if theyβre smart theyβd just armor up and not take the bait
yeah I mean even if they kill it it's not like they need to kill the thunderbringer either
Did Guy put you up to that lol
AAECAf0GAuWwBICeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaioAaroAb3owamqAYAAA==
### Sludge Warlock
# Cost: 6120
# Format: Standard
# β¬ 2x (1) Miracle Salesman
# β¬ 2x (1) Monstrous Form
# π¨ 1x (1) Sir Finley, Sea Guide
# β¬ 2x (1) Tram Mechanic
# β¬ 2x (2) Baritone Imp
# π¦ 2x (2) Crescendo
# β¬ 2x (2) Disposal Assistant
# π¦ 2x (3) Forge of Wills
# β¬ 2x (3) Furnace Fuel
# π¦ 2x (3) Sludge on Wheels
# β¬ 2x (3) Trogg Gemtosser
# πͺ 2x (3) Trolley Problem
# πͺ 2x (4) Crazed Conductor
# π¨ 1x (4) Pop'gar the Putrid
# β¬ 2x (4) Waste Remover
# β¬ 2x (6) Chaos Creation
AAECAf0GAuWwBICeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaioAaroAb3owamqAYAAA==
# You can view this deck at https://www.hsguru.com/deck/10108839
AAECAf0GAuWwBICeBg7HwgXIwgXdwgXX+gXm/wWFjgaVlwaWlwaXlwaYlwaioAaroAb3owamqAYAAA==
how do we feel on tome tampering in sludge
seems fun af to me
but not sure if it makes sense
[[tome tampering]]
anyone struggling immensely in the sludge vs paladin matchup?
Not really, rogues have been kicking my ass way more ngl
The bubbles and tokens are annoying since they soak up sludges, but generally you can value trade against them with trolley and sludge on wheels
If you control them down they don't really have an answer to big beefy forge bodies either
I'm a believer
idk where we all stand on finley but its been helpful in the plague dk matchup
Definitely, taking plagues out and putting sludges down there is great. Think I was like 70% into DK on the climb.
I keep getting tilted by drawing my crescendos with trolley problem
I had much more success without the fatigue package, might be worth a shot if youβre trying that final climb
what did you replace the fatigue pack with?
Hang on Iβll find my code on mobile so will take a sec
Sludge Warlock
Class: Warlock
Format: Standard
Year of the Wolf
2x (1) Fracking
2x (1) Miracle Salesman
2x (1) Monstrous Form
1x (1) Sir Finley, Sea Guide
2x (1) Tram Mechanic
1x (2) Defile
2x (2) Disposal Assistant
2x (3) Forge of Wills
2x (3) Furnace Fuel
2x (3) Sludge on Wheels
2x (3) Trolley Problem
2x (4) Gloomstone Guardian
1x (4) Pop'gar the Putrid
1x (4) Pozzik, Audio Engineer
2x (4) Waste Remover
1x (5) Symphony of Sins
2x (6) Chaos Creation
1x (9) Sargeras, the Destroyer
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Basically Finley Pozzik, Symphony, Sargeras
And the tram guy
Symphony doesnβt have great stats but I found so many lethals or conceded from the +6 to board hand deck
Trolley Problem being this anti-synergistic with monstrous and crescendo is annoying 
But what'dya got otherwise, can't really cut anything
I'm chill with discarding crescendo in certain matchups, but it's always the games i need crescendo that I draw it on 3 with trolley problem Sadge
@summer phoenix the visionary with cult neophyte
I haven't watched must streaming lately, but it looks like ramp druid is getting farmed by cult on 5
I pulled it when druid (briefly) disappeared but feels like you'd like it again. It helps that the 2 slot is a bit sparse. It's certainly passable as a utility card into warrior/rogue/naga DH as well.
I haven't played as much lately but feels like you could sub in 2 in VS list for maybe sarge and astalor?
Yeah both of those seem very slow
If it does get nukes insanity gets a lot better
Low key insanity is the more interesting deck
Iβm not saying I like it more, just that itβs more interesting
I think you're more interesting

how do we feel
Better than I expected TBH. I think deck lives but I haven't played it yet.
Chaos nerf IMO will make warrior games even grindier to close and I expect lots of warriors.
Done with sludge. Insanity time
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I think pain sludge is the way
Pain helps shorten games because 8+ turns is pretty undesirable for sludge
So this way you're bringing your top end down below turn 6
[[pain]]
I know deck is old but what's the correct build for this deck
Sludge is asleep, I don't think people have refined the new version
Best you'll get is vS for now, otherwise its cooking stages
Custom Warlock
Class: Warlock
Format: Standard
Year of the Pegasus
2x (1) Flame Imp
1x (1) Miracle Salesman
2x (1) Monstrous Form
2x (1) Spirit Bomb
2x (2) Disposal Assistant
2x (2) Endgame
2x (3) Forge of Wills
2x (3) Malefic Rook
2x (3) Sludge on Wheels
2x (3) Trolley Problem
1x (4) Pop'gar the Putrid
2x (4) Waste Remover
1x (0) Zilliax Deluxe 3000
1x (0) Zilliax Deluxe 3000
1x (2) Haywire Module
1x (2) Power Module
2x (5) Doomguard
1x (6) Chaos Creation
2x (9) Imprisoned Horror
2x (20) Molten Giant
What I have so far
The deck adds more to the tempo side of things
Good old tank up rank up
Sludge needs a complimentary aoe
Well it has one. But it needs another lol
Sludge needs all its nerfs reverted






