#4.1 Fractal Update

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fickle hinge
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Two base computer is something I don’t know about

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But there’s a difference between power usage in normal and creative save.

bright lion
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I mean the internal graphics on the teleporter... The sort of blue shade that turns on when powered up - I know about the power in Creative... 🙂

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It was just the frame of the teleporter I could see

fickle hinge
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Ohhhhh!

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The fog and particle effect isn’t present?

bright lion
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Nope...

fickle hinge
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But the teleporter works?

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Hmm!

bright lion
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Yup

fickle hinge
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Try to save and reload

oak wing
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@fickle hinge dms

bright lion
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Knee you changed your name??

fickle hinge
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Lol!

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Where?

bright lion
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If it is I don't want to lose 400+ hours of playing...

fickle hinge
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😦

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I don’t want that either.

bright lion
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It's now working properly the teleporter at least

fickle hinge
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Woot

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Graphical glitches can happen and can be fixed by reloading the save

bright lion
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Just trying a verify game files in Steam just in case

fickle hinge
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That should have been done as the first step 😅

bright lion
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Well everything's verified fine... I forgot that was an option

fickle hinge
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Woot

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So we do know that the new creative save does not have the issue

bright lion
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Yup seems like it - I was playing longer

obtuse jewel
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Okay, tested on my Deck. Sorry for the delay. So hard to tell when I'm playing on the smaller Deck screen.

obtuse jewel
fickle hinge
# obtuse jewel Wait, which issue?

Their controller keeps losing the battle of existentialism and loses all will to act or function after a short period of gameplay. 😦

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But on creative save it doesn’t

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Well, fresh save so to speak.

bright lion
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The joypad not working issue - Played longer in a new save on creative without the problems happening than I did in exp or normal

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Can you report it anyway as I can't play otherwise...

fickle hinge
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You can report it if you want to.

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!hg

spiral frigateBOT
obtuse jewel
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!HelloGames

spiral frigateBOT
fickle hinge
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I can too but it will be definitely wise for the user themself to report it.

bright lion
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Ok no probs...

obtuse jewel
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@bright lion and you said this issue is only while connected via Bluetooth? If you're connected via USB, is it fine?

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i'll try testing the Expedition save on my Steam Deck with my Xbox controller

bright lion
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No connected by USB and having the problems

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Going to report it tomorrow - Slow files upload...

obtuse jewel
# bright lion No connected by USB and having the problems

So weird. To test things, I've been playing for a while with my Xbox controller linked to my Steam Deck via Bluetooth and I've had no issues with it so far. Maybe it's an issue with Steam? ConfusedDog

Ps. I'm playing a brand new Expedition save for reference.

fickle hinge
small folio
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the exocraft thing hasn't been fixed, it keeps switching to the Minotaur from the Pilgrim whenever I land on the planet I've built the geobays on

fickle hinge
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Yep! Yep!

small folio
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I don't think it's my controller, I think it's the game not recognising it's connected suddenly

fickle hinge
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It is the game not recognizing the controller all of a sudden, for some really weird reason.

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For graphics drivers, the game doesn't like the latest versions. I suspect it's the same for controller drivers.

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But I don't use a controller, and I don't want others to experiment with driver installations unless they are confident enough to tackle the issue.

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The new patch has fixed a few things but it also has introduced new bugs.

small folio
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seems so unfortunately, luckily my graphic drivers are ok and I'm not crashing
wish they would fix the graphics tho, water and lods are still looking bad

fickle hinge
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A few of the critters I've found are stripped of hair for some reason. You'd expect them to flaunt a beautiful coat of colorful fur but nope, all they have is a beautiful, specular, colorful skin.

bright lion
small folio
bright lion
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Which is annoying as I want to finish up the new expedition...

kind cobalt
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The very start of the video when trading UI is open

kind cobalt
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Experimental Branch 02/03

Fixed a number of network-related crashes
Fixed an issue that could cause controllers to disconnect when playing via Steam
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@obtuse jewel ^^^

kind cobalt
bright lion
obtuse jewel
bright lion
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Yeah it is - I want that new spaceship... 🙂

kind cobalt
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They seem to be taking their time with patches

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We had like 5 experimental builds before this patch went live

fickle hinge
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Moar fixesssss

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🥹

obtuse bane
bright lion
obtuse bane
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yeah, i'm already aware thanks 🙂 (which is why i mentioned build number i was testing with)

bright lion
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Is that the experimental build?

obtuse bane
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100867 was the same build for steam public

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steam exp got pushed to 100958 just a few mins ago

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was just being a bit more accurate so we know which build i tested on

bright lion
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🙂

kind cobalt
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Found a potential bug, need confirmation

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In the observatories (possibly other planetary structures with Atlas Pass V2 locked rooms) it's possible to find a room with hanging Sentinel Quad model

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I found one such room and walking around it I hit an invisible wall between a corner and a desk

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Funnily enough the desk itself does not collide with my character

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Another possible bug

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When enemies get paralyzed by stun gun fired by exomech AI, the cross hair get animated like it was the player who dealt the damage

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Actually the same happens when enemies get hit my exomechs mining laser fired by the AI pilot

small folio
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latest hotfix is for the controller issues, I'll check it out tomorrow. so 🤞

bright lion
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@small folio Works for me 🙂

rough laurel
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anyone else falling through the ground whenever they get in an exocraft?

rough laurel
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this happens to me literally every time, no matter what, it's completely unusable

kind cobalt
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No, I played yesterday a bit with my exomech, going in and out few times, had no issues like that

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We don't have issue like that listed, so maybe @fickle hinge can add it to the list

obtuse jewel
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!HelloGames

spiral frigateBOT
kind cobalt
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Lol it's tied to 1st person view? Big oof

obtuse jewel
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I managed to experience it today and exocraft first person view is royally broken. Royally. Did I mention, royally?

obtuse jewel
kind cobalt
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Still it would be nice to get an update on the list of bugs

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Some should be fixed already like the trading terminals on freighters

fickle hinge
bright lion
steady pelican
obtuse jewel
fickle hinge
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I’ll have to tally the bug reports with patch notes to cross out everything that has been tackled up until now, correct?

obtuse jewel
fickle hinge
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List sure is very long 😅

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Alright, I have time today to work on it. Will be done in a few hours.

obtuse jewel
bright lion
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is this a new bug? When I fuel up a portal and go to my destination I used to be able to use the portal without refuelling pre-Fractal for a number of times before I needed to refuel...

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Now I have to fill up the portal everytime.. Bug or new playstyle?

obtuse jewel
bright lion
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Yeah so add a +1 for me... Annoying as I am portalling to planets to upgrade the new ship... 🙂

tidal pivot
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@fickle hinge found a new one, minor but not sure if known

opening the galaxy map when you previously had a filter selected will automatically open with that filter applied, even though filter is set to default

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more useful than anything but still buggy behavior

fickle hinge
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Ohhh!

tidal pivot
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Note

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only happens sometimes

fickle hinge
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Meaning if I had set it to lifeform and I close and open the map the filter will show default (no filter) but the map itself will reflect “lifeform” filter applied?

tidal pivot
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Yes

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after warping, not sure if normal

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1: set filter
2: warp
3: open map again

fickle hinge
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This ain’t normal

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Adding this to the bug report

tidal pivot
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by normal I mean "happens when not warping"

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Wait @fickle hinge I may have a hypothesis

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I use print screen to tab out while warping often

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it seems to be happening then

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gimme a moment ill test properly

fickle hinge
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Print screen to tab out?

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What?

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Why?

tidal pivot
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Oh uh

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im warping so my mouse is gone

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using screen snipping gets it back quickly

fickle hinge
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Oh

tidal pivot
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anyway nvm

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i just did it and it didnt happen

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tis just random

fickle hinge
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Okay. I’ve added it to the second bug report anyway

tidal pivot
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good good

fickle hinge
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Still need to cross the fixed bugs from the first list 😦

obtuse jewel
tidal pivot
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yes its added to the list, will submit my own soon

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its so minor that

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eh

obtuse jewel
# fickle hinge Adding this to the bug report

Mythos, ty for following up with these.

When players bring up bugs in this thread, please remind everyone to remind everyone that they must submit bug reports via Hello Games' Zendesk. You can point newer players to Pins and the !HelloGames command so they get all the info needed for the reports to be most helpful.

At this point it's going to be hard to gauge if some of the inconsistencies described by everyone here really started with 4.1.

I'm not even sure if it's worth adding items to the existing list going forward. AMThinking To make it more manageable, perhaps we should narrow it down to the most critical or game breaking issues, if they're experienced by a larger percentage of the player-base and if we feel confident they were introduced with 4.1. Otherwise you / we may go mad trying to maintain that list pikashock

fickle hinge
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I thought I had enough time last night but mum took ill, leaving me with no choice but to look after her. 😦

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She’s fine now.

obtuse jewel
fickle hinge
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Here’s what I am thinking. Right now we have 2 lists, right? We can remove some points from the first list to make some space and club the 2 lists together. After that we can point users to HelloGames link because now the bugs that we’re receiving are more prone to correct themselves by a simple restart or reload of the game.

fickle hinge
kind cobalt
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Time to make a spreadsheet on Google drive

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With description of the problem, recreation steps, game version and platform, link to image / video for showcase

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We gonna make our own zendesk lol

fickle hinge
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Lmao!

obtuse jewel
spiral frigateBOT
kind cobalt
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No worries

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cancels domain subscription

fickle hinge
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🤣

glad mica
tidal pivot
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add it to the list... already sent in with the list of ship bugs but eh

Banking right vs banking left

fickle hinge
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What's there to add?

kind cobalt
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Yeah sorry but I need a comically large red arrow pointing at the issue

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At least 5 of them

tidal pivot
kind cobalt
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They can rotate?

fickle hinge
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They used to rotate?

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LMAO! I don't think we've noticed this before xD

fickle hinge
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@obtuse jewel I've edited the list, please check when you have time.

tidal pivot
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the little black bit can't for some dumb reason

obtuse jewel
fickle hinge
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After all of the updates we have received now…

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Hmm! The random crashes are one of the major issues.

obtuse jewel
# fickle hinge Oh yes, I remember this. What I meant to ask was about the issue until Evalka po...

What I meant is if it's not a game breaking bug and/or something experienced by a larger percentage of the player-base, we'll be best off not adding to the list. Especially stuff we can't really verify was caused by 4.1. meowSmirk We can certainly continue to discuss bugs in this channel and offer reminders to newer players to report things to Hello Games. But trying to track our own list here is a lot of maintenance.

fickle hinge
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Oh, yes. I agree. Especially about trying to figure out whether a bug is pre or post 4.1 update. Instead of adding more to the list I want to make it shorter now. 😅

obtuse jewel
obtuse jewel
fickle hinge
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Did it immediately as I had free time with the PC :3

kind cobalt
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Possible bug? Can't really think of a way to recreate it so I don't know if caused by mods or not but

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The green starship icon for landed NPC pilots with black market items stays on HUD and visor after the NPC has left

obtuse jewel
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Where is the water fix tho? intensify

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🌊🐛 bugstare

fickle hinge
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🥺

fickle hinge
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What do they mean by a crash related to rendering?

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It makes no sense whatsoever.

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Rendering what? Planet, water, objects?

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Have we come across such a crash report here by someone?

river jasper
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The game uses Vulkan which allows for low-level GPU shader programming. I suppose they're mentioning a bug in the shader code?

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Which can absolutely crash the game

fickle hinge
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Hmm! I think they just meant some LOD issue

kind cobalt
potent marten
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Someone told me that the freighter refiner glitch (where you lose the contents when you leave the freighter) had been patched. I just tested it with putting stuff in it I have way too much of and the glitch is still there...

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Note: I was not playing on experimental.

fickle hinge
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Hmm!

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Have you lost items?

potent marten
fickle hinge
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I see, interesting.

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Was multiplayer enabled?

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Did you teleport with items still in refiner?

potent marten
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Yes

potent marten
fickle hinge
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Aha! That is probably why.

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One sec.

potent marten
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I mean, multiplayer was enabled but I wasn't playing in multiplayer

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I wasn't in a group or anything

fickle hinge
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Staying in multiplayer itself could be the culprit.

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Here’s what I think of NMS multiplayer

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NMS is a single player game, it was always intended to be a single player game.

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But some players wanted multiplayer so they made a mod that allowed peer to peer and some other multiplayer functionality

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Just like Skyrim

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But doing that and being in multiplayer

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It just breaks everything

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So, I strongly suggest only exploitation and base building on planets when you’re going multilayer mode.

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For everything else stay single player

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Because look

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This is a “fixed” issue

potent marten
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Actually, NMS needs a multiplayer overhaul where all these bugs will be fixed. I know multiplayer was never kept in consideration when NMS was just launched but the bugs can be kinda annoying haha

fickle hinge
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And it hasn’t happened to me because I’m never in multiplayer mode at all.

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Yeah exactly

fickle hinge
# potent marten What do you mean exactly?

I mean we should always play NMS in single player mode. Multiplayer disabled in network settings. In case we want to play multiplayer we should limit our activities to base building and simple explorations only. No laylaps, no freighter rescue, no missions whatsoever. Nothing other than base building and PvP and exploration.

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Nexus mission bugs out when the game forces you in a group

fickle hinge
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Imagine that.

fickle hinge
potent marten
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So, when I go explore while leaving stuff in refiners I should disable multiplayer?

fickle hinge
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Yep

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100%

potent marten
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I will test that next

fickle hinge
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Please do.

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If you still manage to reproduce item loss glitch.

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!hg it

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It shouldn’t happen but still

potent marten
fickle hinge
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HG it

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😦

potent marten
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I will

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Quite busy with harvesting resources to make stasis devices right now but when I'm done with that I will report it

fickle hinge
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Thank you friend-entity

tidal pivot
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Found a bug where pressing "Inspect freighter" simply restarts the freighter captain's dialogue

fickle hinge
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🥺

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Can it be reproduced a couple of times?

tidal pivot
fickle hinge
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Hmm

tidal pivot
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came back and each time i pressed inspect freighter he'd do a gesture and start his "good job!" dialogue

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was capital freighter, post battle

fickle hinge
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In case it’s something that can be reproduced please report it to the team

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As I say !hg it

tidal pivot
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ill keep searching for an actual cause, try that same thing again an see what happens

fickle hinge
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Awesome, thanks

obtuse bane
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summoning player freighter might be related, not sure

obtuse bane
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inspecting the freighter then leaving, summoning my freighter and landing in it to take the tech off to put in the new one then going back
oh, forgot the "store tech step" - uhm, yeah, but doing everything else like you said, i could not repro - ncp captain still allowed me to grab the rescue reward or the freighter itself if i wanted. testing in single player

potent marten
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Ok, so the stuff that disappeared in my freighter refiners suddenly reappeared when I enabled multiplayer again, so I decided to try to reproduce this glitch.

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To reproduce this glitch:

Step 1: Disable multiplayer

**Step 2: ** Put stuff in your freighter refiner and refine it and teleport to a random location with your teleporter.

Step 3: Teleport back to your freighter

From here two things can happen:

Outcome 1: If you teleport back you find your stuff in another refiner, in case you have more than one.

Outcome 2: You don't find your items back at all.

In case of outcome 2 procede to step 4:

Enable multiplayer and reload your save. You should be able to find your stuff again in one of the refiners.

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@fickle hinge I discovered more about this freighter refiner glitch and here are the steps on how to reproduce it ^^^

fickle hinge
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That's a rather peculiar fix.

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friend-entities @obtuse bane, @tawdry kestrel this might be of interest to you too.

potent marten
fickle hinge
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Please do it, friend-entity.

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It's rather interesting that enabling multiplayer fixes the issue while disabling it causes it.

kind cobalt
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I think the latest hotfix on Steam fixed the issue with navigational markers getting deployed each time a player highlights something in the visor

small folio
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I'll check and confirm that because that's been bugging me no end

tawny umbra
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just fell through the floor of the anomaly after loading in, at the back by the build blueprint terminal

fickle hinge
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That sucks.

tawny umbra
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possible bug I thought I'd mention

fickle hinge
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I'll see if I can repro.

potent marten
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Hmmmmm

fickle hinge
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hmm!

kind cobalt
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Found a new bug maybe?

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Exiting exomech with AI module installed and enabled

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Will cause the tooltios for other exocrafts display AI Autopilot Active as well

glad mica
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I ran into that refiner bug a lot over last few days. I wasn't sure if it was just placement of my refiner or the angle I was looking at it, but it seems if you open the menu (up or down d-pad), then I can access the refiner again

glad mica
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Just got another Switch update.

glad mica
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And Switch 4.1.5 was just released. Anyone know where we can see the change log for switch releases? I read that Switch 4.1.4 was the same as 4.15, so that would mean that 4.1.5 would put us one patch ahead of the other systems (or maybe it was a one off, Switch only patch)?

tawdry kestrel
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4.15 is the current

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For everyone

glad mica
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yeah, but Switch numbering is different (for whatever reasons). For Switch, 4.1.4 is the same as 4.15. And we just got another patch this morning, so that puts Switch ahead by 1.

tawdry kestrel
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They don't say anything for the Switch stuff, except once

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How do you know that 4.1.4 is the same as 4.1.5?

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All we actually have is their versioning numbers, my guess is you have been behind, not ahead

glad mica
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Because that's how the change log aligns. And I think someone on reddit/twitter/official said so, somewhere.

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We got 4.1.4 when everybody else got 4.1.5, and we got 4.1.3 when everybody else go 4.14, etc

tawdry kestrel
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Yes, because you are behind

glad mica
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Also, the 4.15 fixes were inside of our 4.1.4 patch. For example, the "return to Anomaly" menu choice, which appeared in our 4.1.3 patch (your 4.14 patch) was removed in 4.1.4 (your 4.15).

tawdry kestrel
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What we need is for them to tell us