#nms-the-future
1 messages · Page 48 of 1
The whole station is white inside, you can just about make out the lights
@gloomy hazel ngl I've definitely thought about that before, mainly in terms of having one of the ground exocraft have the ability to transform into a boat
if fleets can warp into planets or stations, i'm not surprised stations can intersect planet rings
@supple warren perhaps a roamer upgrade?
you don't need a boat the smaller one floats over water
The nomad can hover over water
yes nomad
doesn't have the same feel tho
@tardy wave I actually didn’t know that
It's sorta like, yeah we have a starship, but also would be kinda cool to have a more agile in-atmo flying vehicle
Felt that
So I've adjusted my post from this morning to make the stuff seem more balanced and interesting, so uh, here we go
The Sentinel Rework Suggestion
-A new type of Star System is added, known as a "Sentinel Infested" system. The way one can distinguish it on the Galaxy map is that, rather than having the icon of a species when selected, it has an Atlas icon. There are Sentinel Fleets everywhere, including Freighters and a new type of Frigate, along with Starships that will swarm you when in close proximity to a fleet, and each planet has very aggressive Sentinels as well, alongside very valuable resources. A special type of Atlas Interface has a chance of spawning within this system, which contains some Warp Cells and Nanites, alongside some Lore, but it is heavily guarded on the outside
-Planetbound Sentinels and Ground Sentinels in general are entirely reworked. Severity level is increased to 15, and with each level defeated, +1 Sentinel Drone will spawn each level, and this steadily increases until, of course, the maximum one. At Level 5, Sentinel Quads will start appearing, at a rate of 1 every 2 Levels, until, again, the Maximum one. At Level 12, Walkers will begin spawning until the near Wave 15. By this time, there will be: 15 Drones (Some have a chance to be armored), 5 Quads, 3 Walkers, and maybe even some sort of Boss-type form at the end, which is much more of a challenge than what we currently have, and perhaps too much of one. But to balance this, Sentinels would once again have the ability to drop Nanites, and a chance to drop other exotic items.
-In order to make battling the Sentinels easier, the ability could be gained to Reverse-Engineer your own Servant Sentinels (Drone type) into existence, by using parts dropped by several types, alot of Pugneum, and maybe some other component, like Gravino Balls. Of course, there'd be some sorta limit to how many one could have (probably about 10).
Anyways, that's all I got.
whoa, hi there text
Big suggestion, I hope someone important sees it, I tried my best to make it seem professional
quickly read through it, I love that idea
I would like to see more sentinel types
So I think it'd be cool for more challenging systems, but I think on the last point, that's where exocraft could shine more so than reverse engineering Sentinels
Also speaking of more Sentinel types, underwater Sentinel return when 👀
Underwater Sentinels would also be nice!
I dunno, I've never really tried using exocraft to fight sentinels
OH! what about using a reprogrammed sentinel as a personal drone launched from exocraft?
I just know they seem to have few uses
Looks cool though
OH! what about using a reprogrammed sentinel as a personal drone launched from exocraft?
I like it..
Tbh rather than reprogramming or hacking Sentinels, I think another fun idea could be in that vein of reverse engineering and creating your own sort of bots
So they don't look like Sentinels anymore, more like your own tech
that's cool too but.. would need a whole new research tree
Not everyone has multiplayer capabilities, or wants to play multiplayer, which is why having Summonable Allies would be a great idea
Same kind of idea, with different aesthetic touch
Eeh, depends on what the troops look like for me, lol
Tbh rather than reprogramming or hacking Sentinels, I think another fun idea could be in that vein of reverse engineering and creating your own sort of bots
I'm thinking those bots could look the ones that were introduced in Origins
It'd feel really silly, & generally confusing in MP, to see someone going about with Sentinels passively following them as their troops, lol
salvaging parts from sentinels and building a drone to be launched from exocraft seems like a good comprimise 🙂
I'd limit it to one drone for balance
I want everyone interested in my idea to dm me all the criticisms and adjustments and things you can about it! I plan on submitting this to HG themselves using the pinned feedback link
Together, we can make Sentinels cool
@gloomy hazel Some members of HG see these forums, so you may as well discuss it openly, and then submit it
Fix the goddamn minotaur movement controlls. walking backwards and having a tighter turn radius would make it so much easier to use. Also VR players should be able to manipulate the minotaur arms either for gestures or picking up and moving rocks or flora
the minotaur could basically function as a forklift if the arms could pick stuff up
oooo, thats good, always wanted to play a vr game where you can control the mechs, like titanfall 2 but you control the arms directly
pc players could also use the minotaur to pick up rocks by looking at them and pressing E
not sure about ships
also I reaaaaaly want to have a frigate I can walk around in, build a base in, and move around independently
maybe the smaller ones
replace crashed freighters with surface level derelicts
yes
facts
add rare asteroids that contain rarer metals "Maybe ionised cobalt or chromatic metal" that contain geodes in the center
thats good
kinda like minecraft amethyst geodes but stuck inside an asteroid
any name ideas for next years update?
im thinkin No Man's Sky: DESTINY
if were thinking of a space theme (hopefully w some combat)
ooh destiny has a nice ring to it
or No Mans Sky: cosmos
SPACE VARIATION
WATER WHALES TOO
We dont even have proper regular whales yet
Make oceans deep asf and add whayles
We already have rideable space whales
Enhace sizes of everything. Trees n shit are WAY too small. forreal, any redwood out matches everything in the NMS universe, its pretty silly
I hate biological horrors
SPACE SHIPS WITH BACK COMPARTMENTS
Flyable frigates with base building and that you can float but not land
actuall forrests
It'd be pretty attainable and neat to actually allow us to have pets that we can take with us. Imagine finding some cute dog-like predator on a planet that you tame with some meat and you two can explore the galaxy together.
they should add procedural parts to bio horrors
A few updates back we got an almost-unnoticable tree buff where a few types became sorta reasonable
It'd be pretty attainable and neat to actually allow us to have pets that we can take with us. Imagine finding some cute dog-like predator on a planet that you tame with some meat and you two can explore the galaxy together.
THIS
DO THIS
DO
IT
Anyway dense forests are laggy, but huge trees are not.
I want to take some cute things with me
or maybe have a creature pen
without them despawning
Yea def. All the animals are seed based, storing one should be just about the easiest thing ever
Add the possibility for a planet to become contaminated with forgien flora if a player visits planets that vary from eachother too much within a certain time frame
be able to make a ranch for pets and teleport tamed animals between worlds
Maybe not a full blown ranching thing, but what about just being able to call it out and it might help you in fights or find uncommon stuff
or pick up and plant different things
Adding invasive species?
CROSS COONTAMINATION
No Man's Sky: Invasive Species
lol
Adding invasive species?
@acoustic canyon at what point does it just become no mans slime rancher
No Man's Sky: Invasion
That'd be funny snagging a super aggressive tamed predator from a volcanic planet and then just throwing him down in a serene paradise planet that's comprised entirely of peaceful herbivores.
to carry with me
No Man's Sky: Infestation
and just watch the terror ensue
but yeah I want a space puppy
RANCH UPDATE
not if you have a ranch
yes
Make it so that in very rare circumstances, a super nova can be visible from a planet at night
Ive always tried to make bases to study certain creatures but they despawn
make it so they save
ranch update
Add the ability for animals to breed
Creature research could be cool. You know how you can only harvest the secondary element from rocks after you scan it?
What if you spend resources to study an animal to unlock new animal products.
No Man's Sky: The Kinky Animals Update
add differnt jobs for people to persue end game
im liking this
like rancher

pirate
im all for ranch update
hotel owner
cowboy hat head option for gek/vy'keen/korvax or bust
be able to buy a shop in a space staion and be a shopkeep
Add the ability for the player to assign themselves to a specific faction for a specific race as a way to earn units and standing with that race
ie: Joining Vy'Keen Pirates and pulsing around with them blowing up freighters and antagonizing individual ships for money or death
proc gen factions in certain regions
Actual Freighter Battles
and do something with it like Galactic Hub aligned ships and factions
battles like the trailers
with the opposing freighter being tuned to attack at a tollerable level for your freighters class and stats
so no S class sentinel battleships fighting puny C class freighters with like 2 turrets
yes
lol
this should be enough to light up the entire room
also light colors dont mix together
I wanna bring my freighter in the same system as my homies freighter😠
this should be pink
ok
let floodlights do something useful
be able to set pieces without glitch building or snap in s
add the ability to add more landing pads in freighters and expand the number of ships the player can own from 6 to 10
make em work like this
also the flashlight texture in derelicts is different from litterally everywhere else in the game
but tbh
i prefer the derelict texture
allow the player to create their own custom prefabs out of other smaller parts
and let them use that set of parts anywhere they want
base prefabs
custom cut wood concrete and metal parts would also be really helpful
let people save and move bases so they can fully reset the universe
make so there are normal rolling hills tree earths while still having wierd planets with strange terrain
but have the normal worlds be rarer
moving bases would be really fuckin hard to program tho because the base that you would be moving was made for a completely different terrain style than the planet you're moving to
well, they did it in Next
It worked
if you had a base pre Next it was deleted and you could find flat areas and put it down
yknow the old bases system?
also how tf does everyone have an automatic version of the basic door without all of the switches and sensors everywhere
how there was a 1 base limit, and you could find a single cilindrical room, with a trader and a portal
in Next you could find flat areas with a base computer, and use it to place your old base there
do something like that, but it would replace the area with terrain you originally had
open sesame
I want automatic doors
fuck wiring
I only use holo doors cause its a pain in the ass to make a door work
this is how all of the guides say to do it
geez
hmmmmmmmmmmm
No Man's Sky: Origins adds new worlds, new terrain, new weather and giant sand worms!
0:17
it just
opens
with no random bullshit everywhere
no there are proximity sensors
look at both of the bottom sides
probably hidden well
the first
if you're looking at the second one those look like power sockets to me
first one
I dont see em. if you're lookin at that massive white part on the wall thats a decoration
hmmm
those two things
or are those just the power sockets?
oh wait
its Creative
thats what it is
the auto power enabled
anyway
the future of NMS
Nice ass
ok
lol
Tall grass
I would like tall grass
As long as there is tall grass and short mushroom canopy trees, I will be happy
And the occasional tall palm tree
Don’t need lots of stuff on the ground if you have tall grass
What this
So many things
Name em
Do we compile it all and send it to hello games?
You can send it
More aliens
On pins
More reasons to visit different planets would be good
Yes
I may do just that
E
More reasons to visit different planets would be good
Agree, by a LOT
Maybe adding alien village, add more surface procedural, adding pet system, etc
A cave world for the example
And alien village shouldnt be just a village
Like the one we have today, what its called... the memory super structure things, shouldnt be just a shops, fossil exchanges, and interact memory, almost 50% of the structure cant be explored
Maybe a super big update only to fix NMS first is better
The unstability, bugs, tweaks some broken gameplay, add stability MP feature for someone who lagging, the construction & terrain limit, etc
LUSH CAVES
Alright that’s literally everyone’s things
This man just summed it all up
While the top surface is harsh, but below it, there's lush jungles, river, and a gek villages
How cool is that? xd
Yes
Yes
I want lush caves
Trees in caves
Bases
In space
Space bases
And NPCs standing on chairs
Space bases are kinda in the game
Just build high
Don't those disappear on reload?
Nah
I’ve done one
Nice!!
Yeah
For building space base, you must mind the height limit, and how to measure them
rivers is all i need
all im saying is: Sentinel Update
and gaia type planet maybe needed to
like a mix of desert, cold arctic, lush, toxic, bioluminescene, mega exotic, exotic, cave world, swamp world, etc become one
oh... we have that in real life
its called earth
but earth doesnt have somes type, like bioluminescene
Something to reward exploration aside from cool views would be awesome as well. Special relics/Artifacts that could spawn in secret underground dungeons and on overworld structures, that could be traded and sold between players and a custom auction house/market. Artifacts and Relics that would be useful aside from pure monetary value, but could influence the game by doing special things such as giving you temporary control over nearby sentinels or even allow plants to sprout from where you're standing, or even a rare relic could turn a dead planet into a random lush one 👀
agree, even i suggest about that to
and a freighter that can harness the energy and materials of the stars
but earth doesnt have somes type, like bioluminescene
Are you sure about that
there are bioluminescent plants and animals yes lol
Yup
Are you sure about that
ehh really? lol
what is the name of the area?
if just 0.001% of the earth species is bioluminescene, then nope...
70% of the ocean
And underground
Almost every deep ocean animal has bioluminescence
I mean the ocean has bioluminescence and some bugs do too
but there's no shiny night area, anywhere on earth, just some of the creatures
so its not so bioluminescene type, but a bit of them have it
but there's no shiny night area, anywhere on earth, just some of the creatures
Sadly
i want something that like NMS bioluminescene have
and some scientist dreams of in real life
Something to reward exploration aside from cool views would be awesome as well. Special relics/Artifacts that could spawn in secret underground dungeons and on overworld structures, that could be traded and sold between players and a custom auction house/market. Artifacts and Relics that would be useful aside from pure monetary value, but could influence the game by doing special things such as giving you temporary control over nearby sentinels or even allow plants to sprout from where you're standing, or even a rare relic could turn a dead planet into a random lush one 👀
This is good
and gaia type planet maybe needed to
like a mix of desert, cold arctic, lush, toxic, bioluminescene, mega exotic, exotic, cave world, swamp world, etc become one
oh... we have that in real life
its called earth
So is this
Instead of randomly have multiple biomes, have a specific single biome that looks like multiple with varying areas
What about big atlas temples on planets with calm weathers that acted as sentinel bases, regardless of sentinel activity?
So a world with desert trees on grass with ocean areas, and a frozen planet with some warmer oasis areas
sentinels like good planets so temples on those would make sense
Like little random spots of green
Yes
While the top surface is harsh, but below it, there's lush jungles, river, and a gek villages
How cool is that? xd
a cave world
maybe broken down temples in extreme weather planets
I like this channel
Have swamps have an ever present small layer of water
And deeper ponds
Yes
Or just make the big swamp stumps be an underwater thing too
Hell yea
I actually quite like the little exotic bits of lush planets
its realistic
Some bubbles on a spot
Also if there are volcanos on normal worlds have them be rare
Not spamming everywhere
also have multiple different volcano sprites
Multiple colors is nice, but it runs into the same problem visions had
Colors are cool but you need different shapes stuff too
Yes
The easy way to make it look like it’s full of plants?
tall grass
veeeery tall grass
Player model tall
Or slightly smaller
Yeah
All the grass is taller than or about the same size as the player model
You don’t have to fill everything with plants with tall grass
sentinels like good planets so temples on those would make sense
@gloomy hazel not to knock the idea, but part of the Sentinels "liking" those worlds is preserving them in their natural state, without colonization
So you have the illusion of full undergrowth
i already found grass planet in NMS before, but i left it, no im sad
hm yeah thats true
That said corrupt Sentinels might totally do that
And that would be hella creepy cool
then maybe in extreme storm planets? where they might be trying to terraform the planets?
~expand the corrupt sentinels~
it would make the extreme planets more... scary, i guess
Imagine corrupt Sentinels getting into fights with regular Sentinels 👀

Make corrupted and glitchy planets where there are corrupted sentinels everywhere and the planet is physically broken
also I want desert worlds with jungle canyons
Oooooooo
Elevation
Different flora and fauna at different heights
Different assets
Yeah
I think origins has stuff like that
Certain plants are randomly generated
Like they look similar but this one has a different amount of mushroom pads versus that one
Which is a step
So like each asset looks different
@gloomy hazel like the original pitch?
Lol
But it’s like, there are bigger and more jungly trees down here, and smaller pine tree looking things higher up
Like real life elevation plants
So many good ideas here
agree...
just hope they really release it, NMS itself already a dream game
but big fix update first
seeing PS4 in your name reminds me...More graphics options for consoles!
Yes!
Let PS4 folks disable tessellation already, lmao
I want Ultra settings on my PS4 Pro!
Ooorrr that, lol
Oh, speaking of PlayStation, we need a ps5 role now
I think it's already around somewhere
yeah can go to #bot-spam and say .iam whichever new console
Yes
Yes
I want a fluffy dog
And then a pet update
Or ranch and pet update
I want to have creatures not despawn when I make them a pen
Ranch update
Fix the planets that glitch in eachother, like the planets that get spliced upon generation
so you dont get stranded miles from your ship when you use a portal
but you can easily land on it and its cool
Yes
They look cool, but fix them
Please
I think we could go further than just pets or ranch update. In the discovery data it looks like we have enough information to generate any flora/fauna/mineral. So it should be straight forward to apply that data to base buildable flora/fauna/mineral objects. For the fauna the AI would need to have a tether point which could be a feeder.. An alternative game play could be to enable gathering of whole flora/fauna/mineral which are then consumable on placement.
Yes
This
Do this
That too
Also, add worlds with if possible, naturally generated cities and towns? like, not just archives, trading posts and small settlements, but like actual towns, with maybe like 20 npcs? like as many as space stations and nexus.
Small villages
lmao
Not really what were looking for here
maybe more building blocks? like normal small columns? actual rails for stairs and fixes to some of in-game buildings? f.e. the concrete block next to standart foundation cant be connected perfectly, which is extremely triggering
some more farmable resources wouldnt hurt either, esp if their info says "not yet farmable"? 🤔
there should be an option to say your an experienced traveller in a new save
and can skip like a portion of hand holding
@gloomy hazel 0-0 what in word lol
more frequent OSTs?
NMS is done with updates for this year right
Probably
I mean unless they have a Christmas update planned but they’ve done so much I think they deserve a break
I want starship marriage so I can breed my own little starship babies
Yo pog
Concepts channel, I love it
Yeah I’m pretty sure next gen will be the last of the year
Although Sean did say that “they have one more thing up their sleeve planned for this year” in his interview about origins
Could’ve been referring to next gen tho
I hope we can make orbital bases eventually without having to do that glitch thing
And better base parts than what we have
Stuff like this should not be incredibly complicated to build
I’m looking at this and most things here are built via some sort of glitch
Not sure if this is a bug or an oversight, but I'm unable to summon the Nautilon even if my freighter has the station and is in the system. I always have to build the dock separate. Either way, that should be changed.
@fleet portal You have to have at least one geobay of that particular exocraft built in order to summon it from the freighter
As in, built permanently on a planet somewhere?
Yes, just one of each though, and you can forget about them afterward.
I usually build mine at the tutorial base, so i have them all in one location
That should be better stated
This is why I wish you could just unlock them in the freighter either via new base parts or right at the materialiser terminals
It's completely backwards to assume folks will just know to unlock them on the ground first
Yes
Exocraft maintenance on the freighter in general would be useful
Speaking of exocraft, I'm not sure I would want them to be able to scan for hotspots and do normal analysis or if I appreciate that them being unable to do that keeps them somewhat balanced
MAKE FREIGHTERS USEFUL
No, freighters are useful. There's just so much more usefulness they can't do
I totally get not being able to fly the freighter like a starship. It should just be a highly mobile base. But it still lacks a lot of the benefits of a ground base.
Mhm
Then again, balance. You don't want the freighter to outright replace bases.
Still, it would be sick to fly around a small frigate like a millennium falcon and make a base there
However, I don't think exocraft maintenance would break a freighter
You can’t land it but you can go into atmospheres
Maybe you can tell it to pulse to planets and the station. Don't have full control but not having to launch a starship just to bring it near a station would be nice.
Yes
Then again, balance. You don't want the freighter to outright replace bases.
@fleet portal they should be more complementary. Both benefiting in their own ways to make a greater set than one being altogether greater
I think one major benefit that ground bases have is their ability to use hotspots. That alone makes them worth as much as a freighter base.
In some respects planetside bases still exceed freighter bases, which is why you get the sentiment of, "Make them more useful" indicating there's a sense of deficiency
I think for the most part freighter bases are useful, but there are a bunch of small things that could improve them. Exocraft as mentioned, being able to teleport directly to the freighter when it's in the system would be nice, mostly quality of life stuff.
I think adding terminals to assist in starship & exocraft maintenance, as well as enabling more direct command over frigates might help improve freighters
A freighters price, plus I commonly don’t really use the storage
I commonly use them in creative to build cool bases
But there should be a way to transfer bases when you buy a new freighter
Instead of it being deleted
True
Generally I see freighters as being sort of a command deck for otherwise separate and tedious aspects of the game, providing a place to consolidate those operations and make them easier to manage and adjust
Yes
E.g. enable trade frigates to conduct remote trade to avoid warping back & forth over & over
enable exploration frigates to identify hotspots in systems you're in, and planet/moon info from star systems you send them out to. Give you a better means to plot your travel routes.
So on & so forth.
Maybe I have a skewed notion of when freighters & frigates enter folks' focus, but I still read them as sort of mid to late game features, making stuff like that especially useful for those that might be growing tired of early game patterns
Probably a simple one to do, make it so abandoned space stations can be claimed, then repaired/expanded using the frighter build modules.
Even better if group ownership could be added
still don't see the appeal of that personally, but as long as they restore the ability to detect player discovered systems so I can avoid that stuff, nbd
Player created in game factions
Cause Galactic hug is canon so just make factions players can do in game
Without the use of galactic atlas
i would like a proper offline mode and, for whenever online, restoration of the ability to scan for player discovered systems so I can avoid them
For me the game is still about exploration, and retreading others' discoveries doesn't fit that
also is it just me or anyone else think the costs to upgrade ships should be revised? Seems way too cost prohibitive to even try to carry an early ship to late game, which may be the point, but by the time you can afford it, you're just as well to buy a ship outright
It's sorta like the crash repair situation
multi seat ships to uber people around in multiplayer
Yes
Emergent gameplay. Everything is so rigid and isolated in this game. It's no fun to tinker with stuff or face situations. They always end up happening more or less the same. The game is very repetitive thanks to the lack of the mechanisms that would spice things up.
I hope one day they can make bigger ships with interiors that can actually fly around
They do have the base building system in place, I don't think making the bases fly around and be made up from different tile set is impossible.
i mean like frigates, how they already have an interior that you can't really change but just make it able to fly
I was a bit let down that freighters and frigates don't, actually. It makes the game simpler to create, presumably, but it would be great to sit in a frigate and actually fly.
Also another small thing that would in my opinion help a bit with immersion - first person warp. And related to that - I think it was concluded the stars we see in a system are "real" - so let the ship rotate to face the target star before jumping into warp.
wouldn't it be about the same as flying a regular starship, maybe just with a different cockpit?
yeah basically but maybe one where you can walk around
I can imagine a sort of a FTL like situations happening in multiplayer then - people piloting, commanding weapons, repairing stuff
we used to have first-person warping, would really like that back
It's now the only thing in game that is forced third person
i always imagined being able to go on frigate missions
being in a space battle with a crew would be incredible
I genuinely resent frigate expeditions for being idle games as they are
And for frigates having so little utility outside of them
it would really spice up space a lot which is what we desperately need
I'd love to see research added into the game - it would add so well to all the other parts. F.ex. frigate missions could end up bringing artifacts which would need to be researched.
You could then use these as crafting sources or as weird modules for various systems - weapons, energy sources...
that would be really cool
Added to that, the upgrade modules are more or less just +x for some of the parameters. Real modifers that would change the behavior of said system would be great
maybe if you could go on frigate missions you could get into the planets atmosphere and drop off an exocraft and be able to get resources needed for the mission or artifacts and stuff
I think/hope they are planning on reusing the derelict freighter generation system for planet buildings. That would combine well with what you're saying
hopefully
the frigate update has honestly been one of the best but i think it could be updated so much more and really make this game more about exploring and discovery and not just like a idle space game
Yep, not just make believe! They are half way there with the frigates being really in the systems, and you can repair them there, but they don't do anything...
Frigates infuriate me by being so, imo, useless. The most interaction you have with them is refueling, repairs, & collecting rewards which is 😴
I already do that by scavenging crashed ships, and I get a far better reward in a working piece of equipment instead of vendor trash, lol
They should add an upgrade to the freighter teleporter thingy (edit: matter beam) that would let you beam yourself up to your freighter if it’s in the system.
🤔 can you go through a base teleporter back to the Space Anomaly?
If so...Then wtf why can we still not do that with freighters, lol
Might not be as popular an opinion but I'd like more interior customisation for freighters: more corridor shapes / types, doors, less sterile room styles, windows, etc etc
i'd be down with that, would also like some of the parts to work properly (cross intersection on base floor, for instance)
Gmr_Leon both freighter and anomaly teleporters are send only (don’t appear as destinations)
If you’re in a base and you teleported there from the anomaly there’s a quick menu option to go back to the anomaly though, but if you leave the base the option goes away
What I was thinking is basically one of those, but you can do it any time your freighter is in the system even if you’re not in a base
what, so there is a way to teleport back to a non-static structure in space, and it's only being used for the Anomaly? 
I really wish that systems allowed more than 1 freighter. With larger parties this is a bit frustrating that only 1 person can summon their freighter ship at a time.
I think that a good addition to exocraft would be a multi-person module, so that multiple people could be inside the larger exocrafts like Colossus and Roamer, say, 2 person Roamer and 4 person Colossus. This would be achievable via a multi-suit compatibility system that allowed the owner of the craft to invite people into their exocraft, but only the owner could drive.
I hope if they do that (add more freighters per system), it will come with gameplay additions, like fleet battles. Sean talked pre-launch about factions being like localized gangs in GTA that have their own territory, and it would be cool if you could claim/conquer a system and then defend it from NPC factions, or join an existing NPC faction and go on missions with them
I wish they'd reduce the grinds on stuff and get more into the arcadey mode of play for a bunch of stuff.
Like someone mentioned earlier, having upgrades that aren't just bland +x stat modifiers but that augment the ability of your equipment to operate differently.
I always wanted them to add "epic" equipment drops on planets that had unique abilities. make the upgrades more procedural in the benefits they offer, and make some that are difficult to obtain have special abilities
my brain keeps flicking back to how i would appreciate if frigates had more active uses 😩
Like by the time you might be going for a frigate fleet, i feel like you've probably done your rounds of the basic stuff, might be getting tired of it, so frigates would be a great opportunity for a new set of actions to mess with
It feels like almost any time you get close to any new set of actions to mess with in NMS, the game just falls over and says, "u want passive mechanics? idle games?"
E.g. farms, mines, frigate expeditions
yeah kinda want some mini game type shit to break up the, go to thing, activate, get thing
like repairing broken frigates after they are damage on a mission is like "OMG WE ARE GOING TO FALL APART" so you interact with a few consoles and everything is fixed
Multi crew ships, being able to build ORBITING space stations, space probes, sattelites, unmanned or cargo ships. thats the dream
Maybe not even worth considering, but bring able to use fleets for combat with dangerous space encounters could be nice endgame and even multiplayer content
Honestly I want the airspace over our freighters to be populated. It would be nice to see ships flying from the freighter to the frigates and back
Like fighting a giant space monster or a sentinal base/fleet
I think that would be cool if the frigates had more gameplay importance than being visual props for the missions. and it's strange that the frigates are fully walkable but have no crew inside
Giving them unique mission hubs could be nice
Say for random frigates
Im new so maybe thru do have quests on them but it doesn’t seem like it based on what I’ve seen
yeah the frigates are only used to send them on the background missions. you don't participate in those, you only read reports of the cool stuff they did
Having those sounds nice, but being able to go aboard other frigates and have captains or crew be like “were in search of this ancient treasure and need help deciphering the location in this system”
Could lead to exploring specific ruins in search of terminals or plaques that talk about the treasure and give you a riddle or something to interpret
Kind of in the vein of sea of thieves
Yeah there's a lot of independent game systems and mechanics in NMS, but they are all kind of walled off from each other right now. Having these connected and spawned procedurally would open up a lot of emergent gameplay opportunities, creating mini-narratives. I wish HG would lean slightly less into pre-written narrative and focus more on procedural building blocks that enable players to have their own narrative adventures.
things like... you come across an abandoned frigate --> searching you find a document describing a powerful weapon in an underground lair with a basic map --> you fly to a planetary outpost and talk to NPCs and hire a navigator who knows the area --> with its help you find and explore the lair, fighting a boss and gaining the weapon --> on your way out of the lair you are ambushed by a gang of pirates --> if you beat them and prevent navigator from dying, your relationship with it goes up and gain access to extra knowledge of the system. all of those by themselves aren't terribly impressive, but taken together they sent you on a procedurally generated adventure that is uniquely yours
well, hopefully they are now done with base building and start working on other parts on the game
Desolation and origins where a good start
continue on that please
They need to start working more on what makes a space game a space game. For me base building made the game another generic crafting/building game
less crafting more adventure would be lovely, yeah
the sheer amount of crafting in the game is just... 😐
I've said in the past that I felt upgrade modules were on the cusp of being a great change to the game, not because of the RNG stats, but because of the ability to simply get tech directly, no more implicit fetch quest of get blueprint, fetch resources, craft, done
NMS is somewhere between a Stardew Valley-esque casual crafting game, which isn't a knock mind, and a more challenging survival roguelike, but the former defeats the latter making the survival elements just mildly annoying at best much of the time
Yep, they took the game in a very weird decision after release for a space game
The whole base building thing
If i make a space game, base building would be at the bottom of priority list
I would focus on "space" things. What makes a game a good space game
Well it's never been strictly a space game
Always a space/planet exploration game, but I suspect that's what you're sorta meaning
when i say "space" i mean everything in that, including planets
so both planetary exploration
and actual space
and everything in between
like trading
Let's see where they go with Origins
they did say it's the start of something new
So HOPEFULLY they are done with base buidling
idea: boat
the next content update will tell us a lot about what Origins is a foundation for
i hope that now that they have made planets more unique and interesting in origins they will start to make space more interesting with the next update
To a degree, I like space being kind of...still, as a palette cleanser. If we had rotating planets I would probably chill out there and just gaze at the sights
I agree that the actual visuals of space should stay the same I just wish there was more to do instead of just flying around, fighting pirates, shooting asteroids, etc. I feel like they could be livened up some more. Full blown space battles would amazing, sending out mining teams onto and asteroid would be amazing, and making space bases or sending out satellites would be cool as well.
This game needs smell-o-vision 😔
For there to be more to do I think they'd have to change the time in which we're exploring, following the lore there's a reason things are empty. Not saying it's good, I kinda hate it, but there is a reason
If you're implying you need civilization for activity that's bogus, as weather demonstrates on its own
It's more as Solar mentioned earlier and as I've said in other channels, it's the isolation of the game systems from one another, keeping emergent moments from occurring
Not saying you need civilization for activity, just that there seems to be an in game reason large scale conflicts don't occur
Same reason cities don't exist
given that this was the first major update without the Atlas on the art, HG may be thinking about changing those limitations
They need atleast planets that rotate, and moons orbiting planets, like actually orbiting. Orbital mechanics wont make the game confusing.
You experience this every single day
Custlmising ur starship
Eh, I wouldn't say you need large scale conflict either
But that's more a matter of what you're wanting in terms of activity. Personally I'm more interested in better exploration, not just visually but in grappling with systems, like learning how each biome behaves differently
Very much a bummer to me that the ecosystem talk took such a backseat, and each biome operates identically
I want kinda small base building things to make places seem lived in
Like mugs
Bobbleheads
Books
yes
Upgradeable exocraft storage
Yes
Derelict freighters that you find not being useless
Space whales
Yes this game needs naval warfare and nazi submarines
@fiery comet Forget space whales, what about regular whales
Oh yeah that's a really good point haha
How about a beacon that can summon/call out to sentinals
For use on planets and space
Yes, a beacon which causes all sentinels on the planet to simultaneously aggro
A "come fight me bro" signal
have yourself a lil wave survival
yesyes
And different types of planets and star sytems have different boss/special enemy
Like Magma planets have a sentinal that shoots lava or breaks the ground open to summon lava
Storm enemies make small localised storms/electric powers etc
Bubble sentinels 🤔
yesh
i can't read "magma" without saying it in Austin Powers voice
i hope they improve the "lava" on lava planets though. instead of a volcano that looks like a kids's science experiment and magma that looks like spray painted rock, just at least use water and give it a different shader
Yeah the Lava is dog shite
Also no magma rivers?
At least not that I've seen
Might of added them in to the worlds update thingy idk
If NMS ever did a Star Wars collab with DLC they would own my wallet despite my crippling student debt
I’m reading back on a lot of this stuff and I disagree with some of you on a few things
I would absolutely love it if they implemented cities or some sort of more lively civilization on SOME of the Star systems
Have cities but make them incredibly rare
So it’s rewarding to find them and gives you a reason to perhaps make a base on that planet or in that Star system
I also agree that I think there should be a few more things to do in space but I also agree with whoever said they like to treat space like a palette cleanser
what's a pallet cleanser?
Maybe add a few things but not too much to where you can’t just sit back and relax. I love the idea of massive space battles, and it’s something I’ve wanted in the game since I started playing it
I would like that as well
This game, despite the amazing job Hello Games has done, and the immense amount of content they added, still feels like it has SO much potential
They could still add a whole lot more, and I really wouldn’t mind paying for some of it, although I would rather they adapt a cosmetics only micro transactions approach IF they were to even implement them, which I hope they don’t
And rotating planets really feels like something that should be in the game by now, I hope they add it eventually
But yeah my major wants for the game are definitely major space battles and cities. A lot of NMS, despite me still always discovering new things to explore and do, feels empty. Cities, while rare, would definitely breathe a lot more life into the game
And make raids on ships harder ffs, it’s so easy to just rob them and run away
That is all, I sleep now
I have been thinking that galaxy's should have different inter faction relations. From the now all at peace to all at war. The players reputation would then effect how they are treated.
I have been thinking that galaxy's should have different inter faction relations. From the now all at peace to all at war. The players reputation would then effect how they are treated.
That already exist, just between star systems, if you keep killing some aliens, your reputation will judge by them, and they will keep shooting you in their owned system
I think there should be a random event where your freighter is attacked by pirates, maybe even waves of them, depending on the conflict level of the system
Also, settlement rework will be cool. Maybe there should be an event where the settlement is under attack by sentinels and you get a distress signal and you can either agree to help them or not.
If you successfully defend the settlement, you will get discounts at the trading stations and a boost to your reputation, if you fail, the settlement will be destroyed and abandoned
It shouldn't interfere with the plot in any way
Settlements themself should be overhauled as well, they should be bigger and more lively, with more functional buildings and stuff
Oh, yeah, i forgot one thing
Landing on asteroids when
It will tank the performance doe
Two player?
Idk If it’s possible tho
That would be insanely epic if it is
On one screen*
Please make galaxies with suns that are eating the planets
And also supernovas
Please make galaxies with suns that are eating the planets
And also supernovas
This will destroy discovery server, make NMS broken, so its impossible
Except NMS became totally single player game
@crimson stone explain discovery system
and yes, NMS is a game that changes from single to multi, and small company like HG need time to perfect the game, and yes im agree this game should be in early access because how much this game lack of, inconsistent of the game features and engine, and how much bugs glitches this game have
yet, this game already perfect in its genre, i cant deny it, still good game
And also supernovas
This will destroy discovery server, make NMS broken, so its impossible
Except NMS became totally single player game
it was single player
and yes, if there's crowded system, a rare system, and the star going supernova, or when you build base and suddenly the planet explode
its not fun
also how you coding something like this?
how the server refresh this?
in this uncountable star systems and its planets?
no way, lol
i cant even imagine it
a supernova event would probably kill the server CPUs - all the connected animations etc. I mean there's only so much you can throw to the client. Just think how much it would take just to render a planet being torn apart. Esp if you were on it at the time.
would be friggin bad-ass to watch in real-time though 😛
I really like the idea of asteroid bases, or free float bases/stations but how would they be built?
land on asteroid
maybe this content will available when freighter is not countable as "space base"
but counted as spaceship
hmm.. one of the issues is that freighters are more of a hacky merged instance mess
it's better now bc of Next-Gen update though
getting a list of frigates you can inspect and buy for your fleet instead of getting close to each one would be a great quality of life improvement
local multiplayer would be cool tho...
like split screen
but lan would be cool too
it might not be feasible but what if they are sort of bound
like if one person goes to another planet the other person goes there too
Consoles don't have split screen already?
oof.. would think that's a simple feature but I guessing they had problem with it
yeah probably. maybe it was too much for the system
hopefully they implement it for next gen consoles
i want to bave colossus to be explorable, where you can walk through it
i want to be able to sleep in beds
i want more exocraft
want one larger than the colossus
one that you might be able to fully customise
let us live in an exocraft
let us have a tiny bed, and walk into the cockpit to see a vast planet, and then control it
i want there to be a tiny cutscene when you exit a spacecraft of you getting out
a 1st person cutscene
have more exploration in freighter
and frigate
have more prefabs
have the ability to start colonies and hire gek to live with you
We need living freighters
we need animations and cutscenes for things
like leaving starship, buying frigate, selling
we need farms
a farm update
holy shit
that would be so cool
or a factory update
you can have factories in space
what? Please don't turn this into Factorio ..
yes
you have to hire geks to deliver like oxygen and metal plating or whatever
they bring it from space station
take to factory
then u can deliver to buyres
its SO COOL
well, would be poointless if there was nothing to actually require insane amounts of materials
wdym
it would be pointed because it equates to fun
tbh there is no use in any material now because there is always a loophole
well, if all you are doing is collecting resources and storing it... ?
ie: would be better to put all that to good use by building a city or shipyard
yes
Yes
more feature
see what i mean
MORE FEATURES
i want to bave colossus to be explorable, where you can walk through it
i want to be able to sleep in beds
i want more exocraft
want one larger than the colossus
one that you might be able to fully customise
let us live in an exocraft
let us have a tiny bed, and walk into the cockpit to see a vast planet, and then control it
i want there to be a tiny cutscene when you exit a spacecraft of you getting out
a 1st person cutscene
have more exploration in freighter
and frigate
have more prefabs
have the ability to start colonies and hire gek to live with you
YESSSSSS i think cutscene should be toggled
cos i dont really want that
its too slow
if there are corrupted sentinels shooting at me
i need to go fast
do I need to rule 34 gek slap you? lol. Let's not go there please...
lmao
Unfortunately though cities / large colonies are impossible right now unless they do some heavy optimization on visuals
even with my new 5600XT, I'd get like 10fps with a city
yeah
ive got a console lol
there is a bug rn that when you put on the structures that auto to ground, when you restart game they aren’t attached to ground
it annoys me
i built a huge floating colony and it is floating
my ocd is through the roof
i have to replace them all
it take 20 minutes
no
i attached it to ground and it floats
you know the things when you attach to bottom of prefab it pillars to ground
lol yeah the floating prefab thing is annoying
well they don’t save and they don’t pillar to ground after restart
well, yes foundations is what I AM talking about.
place the round one down, relog, the pillars don't auto-snap to ground anymore -__-
why build floating bases tho
I think what the game needs more than anything right now is...a dedicated integration team.
I mean a team that takes all the ideas and concepts within the game and makes them purposeful to each other.
My biggest concern with the game is that its constantly in the "collection of ideas" phase and never seems to make everything mesh together.
i think there is
Yeah, someone needs to task a team to organize all the mild mess amazing ideas we come up with here - see what's possible n what not.
yes
having this channel is a great idea though.. even if it's a pilot
I am sure someone has probably suggested this but given the direction we're seeing the game go I feel this might be a cool idea.
. Expand the ship scrapping function to get parts from ships in C. B. A. or S. class depending on the ship level scrapped, randomize the parts you get, E.G. maybe wings and a nose, or maybe a cockpit and wings, ect.
. Have different parts effect things or come will rolls the same way upgrade modules do, certain wings could add % maneuverability, speed, cockpits could add shielding, fuel cap for certain components like landing gear, ect. Or have the effects be purely cosmetic so people can make their ships more unique but still have the challenge of finding the parts they need by buying/scrapping other ships and hunting them out in the universe?
. Add in more ships parts to flesh out the system if that is within reason with how the game works and adding content works?
. Add in the ability to paint/customize ships further? I would like to see something that resembles Elite Dangerous customization even if it's purely cosmetic, one of the things I find most enjoyable about games is having things that look cool and being able to show them off to my friends/other players, and seeing other peoples finds as well.
And sorry for the wall of text I wanted it to be more easily readable >.<'
If you've ever been a project lead, it definitely becomes apparent that the game is still a concept dart board.
The team seems excited to add all these new things but it does seem like the total package is not considered when they develop that new idea.
I think the idea of adding ship part appearance customization completely undermines the showing off of cool finds. There's no wow factor of "where did you find that ship combo," if it can simply be put together at a menu.
That said, custom decals should totally be a thing. Especially since theres no community effort to document those
yes
why don’t they keep exotic but let us customize the body type
but the customization is through common ships
or from ships you own
BIG BRAON
Customize from the ships you own
divide ships up to 3 parts, and add the segments to one ship that is really expensive, alternative to living ship
I just don't think theres any way to have control over a ship customization system where it couldnt be unlocked in 5 minutes through a save editor. Its somewhat of a last bastion of procedural generation within the game, and i dont want to see it go away.
Aren't planets procedural?
They are and obviously we arent customizing those
Right, you just said last bastion but I guess you mean in terms of "player owned" or along those lines
Yeah, and said "somewhat" of a last bastion, as i realize there are other things still 100% PG
Like, we have economies, lets expand on that and make them regionally connected. Make it so we can alter the economy level by trading across them, or defeating pirates in the area to reduce the conflict level.
There are so many other things that could be fully fleshed out other than adding full ship appearance customization.
Then we can start bringing npc ships back into abandoned systems, and see what combos those are
ye
I like that idea yeah
krapfen
I do wish they'd add in more options then for procedural generation of ships and especially multi tools, 99% of experimental seeds look identical/near identical because there are only like 3-4 parts an experimental/alien multitool is made out of and they only have 1-2 options in slot like, grates, no grates, tubes no tubes, spines, no spines, ect.
And the majority come in black and white, that said yeah having more depth to existing mechanics would probably still be preferred to neat cosmetics, I second what roarinflames said.
Yeah, they could add more variety to the ship and multi parts. I honestly hope that happens before they ever add ship appearance customization
I want to have more reasons to go out and find these combos.
Yeah you're probably right, even color customization would remove a degree of the entertainment of finding combos
How does creative work alongside the survival/hardcore modes
it doesn’t
Like they're not all in the same universes right?
it fucking sucks
Eh I've never seen much use in creative beyond "testing out" build mechanics or making a "plan" to build a real base with in survival
also please reduce the times to do things. it shouldn’t take 4 hours to grow a flower
Arbitrary Progress-Slowing Features (tm)
yes
building a 3 x3 in minecraft takes me 30 seconds. in no mans sky it takes 200000000 hours
It would be cool to have more interactions with the cockpit itself😅 like pop-up screens to manage things
yes
🙈
That'd be sweet. Flying in first person is so nice, give me all the info panels
Yeah but interactive info and managing panels would be cool
that would be awesome
Any way to submit suggestions or just type it here?
!hg
Pinned message
??
For skydevil
Then we can start bringing npc ships back into abandoned systems, and see what combos those are
@brave plinth that would undermine much of the point of abandoned systems tho.
We basically only have two star system types atm. Colonized and uncolonized, i.e. uncharted. Instead of making the slight variant of colonized more alike its inhabited counterpart, perhaps giving it a stronger identity is in order.
Improve abandoned stations to be similar to derelict freighters with more to explore, embellish the planetside POIs to be more robust, not just empty with some infestation, maybe even add some abandoned exclusive POIs you won't find in any other star system.
Similarly, add natural formation POIs to uncharted star systems' planets. See what the universe looked like before colonization, how it can flourish without settlements.
I was quite disappointed with the mainline missions. The Atlas Path was just confusing, no real story, not being able to understand a word that was said is daft. At least make each of the seeds have the story so far, that would at least tie in with the end of the story.
The Artemis was a good story and I was interested all the way through till the end. The end was a big disappointment, it was all built up to be a || reset for the galaxy, everything would be gone but all that happened is being dumped on a world with a few broken items full access to Euclid, your freighter and ships. || I think New Beginnings should be just that, start off with nothing but what you are carrying. No cash, ships, freighter or Anomaly. I could see the storyline being you wake up close to a shack with an old NPC who has an even older space ship that can just about make it into space, which he lends to you. You then have to learn how to build an intergalactic upgrade for teleporters. That would give you access to your bases in Euclid. The story continues to how to open wormholes for ships. Those huge round artefacts on the exotic worlds would be good for that. Big enough to fly through. Finally tech for freighter intergalactic flight.
The Atlas Path is the explorer's path, you don't understand what's being said because you didn't explore monoliths enough
That said, the rate at which you learn the language is terrible and could use improvement, as even the most avid explorer in vanilla would likely only understand fragments
since i'm always grumbling about it, may as well mention it here...
Offer alternative ways to progress through timegated crap. It kills replayability since even some of the story missions have you run into timegates for no good reason.
When you're playing through a story in an open world game, you're typically trying to get it over with so you can play more freely how you want, and it's not all that different in NMS.
Besides this, NMS isn't all that great at ensuring missions won't break if you do other stuff or diverge and jump to another corner of the galaxy, so the classic response of, "It's the game's way of encouraging you to do other stuff" really just doesn't apply, and even if it did, see above about what you're probably trying to do if/when you're focusing on the story to begin with.
I'd really like to see more variation on the interior look of space stations, instead of the same old blue lines TRON look. It's a good look, but a lot more diversity would be great.
bugs me every time I land in one and my ship clips through the walls on the left and right
yeah, at the very least they could work on fixing that
ship customization
gotta bombard hg with the ship customization idea
i'm sure at this point they're well aware
it would honestly be really nice to see the frigate designs also randomly generated like the normal starships.
i'm in the minority that doesn't want ship customization, but it would be cool if upgrades you added physically changed parts on the ship
is/was that a thing with the freighter upgrades from the derelicts? I swear it did change the look when i first did it on another save but didn't see anything in my new one
i'm in the minority that doesn't want ship customization, but it would be cool if upgrades you added physically changed parts on the ship
I actually prefer colour customization tbh
Don't really care if ship part customization gets added but I really want color customization
If they implement something like this however it shouldn't just be a simple menu thing that's in each space station (That would be dumb because it just discourages searching for a ship on your own even further than using coords). There should be gameplay to it where you unlock things to customize with your ship. Something like a dungeon you have to search for as an example
Just make it unlock like freighters
does anyone else feel like the inventory limitations in survival and permadeath are too... well, limiting? I wish they'd double the inventory cap and instead increase difficulty in other ways. Fighting off predators and scavenging for sodium in a storm is more engaging than having to make 30 consecutive trips back and forth from my mine, or having to sell materials and buy them back a couple minutes later because I don't have enough space to fit everything.
I think they should reduce the crafting focus in those modes in general and focus more on improving the moment to moment survival experience
Like if you want a chill crafting experience, Normal Mode, but if you want a more exciting adventure, Survival/Permadeath
Crafting & such not really fitting into the excitement imo, but scavenging and evading Sentinels/predators and carving out caves or scrambling to find them during storms fitting more into excitement/tension
yeah, wish there was a bit more things that could kill you in survival and less inventory management tedium
like pirates are an absolute joke, they attack one at a time and just fly straight at you, and even if youre in a maxed out fighter with s class upgrades you get like 3 guys that spawn right in front of you and get taken out with a single shotgun blast
the enemies on derelict freighters are pretty boring too, the turrets which are just bullet sponges, the infestation pustules which are either an a slightly annoying stealth section or a hundred little monsters crawling about, and the jellyfish which do... absolutely nothing?
would be neat if there were stronger enemies on the freighters, like bosses you had to take out to get to the next section. or maybe a chance to pick up a surviving crewmember holed up somewhere on the bioscan, who you have to save and he'll give you credentials to access sections of the freighter with better loot
tons of people have probably suggested this too but big space battles please? would be so awesome to warp into a system with high conflict level and find several vykeen frigates launching fighters after a couple of sentinel freighters, and you can choose a side to help
ik minecraft just got a cave update but this game could use one too. stronger enemies and better resources in caves the deeper you go, or abandoned underground bases, or nests full of predators you have to take out. more variation in cave size and life would be decent too, i feel like all of them on every planet look the same and only have the same small plants and stalagmites
(they are in fact the same set of caves across each world, as it's a sub-biome)
Underwater's the same way
I've been wanting them to make biome specific variants for each biome at some point for awhile now
So frozen caves don't look like scorched caves don't look like toxic caves don't look like radioactive caves, etc.
NMS Caves and Cliffs Update
^
NMS Nether update
World of Glass update
The ship scrapping terminal on stations should also have an option to repair slots for units/nanites, whichever, for ships with broken slots tbh
But also repair kits should be more commonplace, like find'em around crashed freighters or abandoned buildings or somesuch
Maybe make'em something ya can craft but takes a bit of doing to get the parts together to craft'em
Given how Nanites can be organised into any type of usable tech, maybe some nanites?
i know this is really a small detail but it would be nice if you could see your hands and body while you're on a ship, like in ED when u move or shoot, your character presses a certain button or moves a lever, it's a very minor detail but it would be nice nontheless
I'd personally like to look straight down instead of a few degrees outwards
I would like an option to protect certain stuff in your inventory from being sold unintentionally. For example, when I did the living ship, I was very careful not to sell the parts. And maybe a protection for ships from being scrapped without extra confirmation.
And also I really would like an option that prevents location markers (power hotspots for example) from disappearing once you reach them.
Yikes
Who gonna tell him base building is most definitely not that in depth
Wish it was tho

And also I really would like an option that prevents location markers (power hotspots for example) from disappearing once you reach them.
@next pawn This would be nice. Especially when finding a good outpost and then losing it because the marker goes away. I have like 100 beacons scattered around for this reason, lol.
Would be nice if base building was much better than just placing a few rooms without glitch building
Yo pog we can actually submit ideas?
That’s sick
They say the read every piece of feedback or ideas... I smell 🧢
imagine if we could see underwater fauna when above water, but then imagine how much more alive the universe would feel if they could swim up high and skim the top of the water’s surface, like a dolphin, shark or whale type creature.
I've been thinking for a bit, right
If ship customization were implemented, it'd have to be in such a way that finding ships wouldn't be rendered obsolete, you know?
sure we could get stuff like paints and all that, but maybe have it so that only certain parts can be swapped in and out?
I mainly just want color
Exactly that PCman. It would suck big time if the customizations made finding ships obsolete. You should have to search out parts for it with some sort of fun gameplay
a bigger use for ship scraping
Yup all for scrapping for a chance at a part
when i imagine ship customization i usually just think about colors
more cockpit designs would be nice for those of us who use cockpit view
i think i'd prefer to have that before color customization
that's still a big part of ship hunting for me
i hope one day we'll have ships with interiors
yes
ive already sent in a suggestion for flyable frigates and i really hope it happens
yes
do that
Ive been wanting that for a while, maybe it cant land but it can go into atmpspheres and you can build in it
I wanna use nulls body type, probably wouldn't work with the backpack and mulitool but its cool
I wanna use nulls body type, probably wouldn't work with the backpack and mulitool but its cool
@fiery comet yesssss
I just want a cape or duster or something
Like the thing the mandalorian wears
Capes would be so cool
yes
And also I really would like an option that prevents location markers (power hotspots for example) from disappearing once you reach them.
@next pawn on the flipside I'd like an option to filter unwanted markers from signal booster/chart use
Really tired of them finding the wrong POI and only way to clear the marker being to go there
@autumn raven how would capes work with jetpacks?
On one hand, I doubt HG would put resources into implementation of cloth physics for player customisation
On the other, we got NMS grassworks TM technology
So who knows really
they should burn up as you jetpack, then rematerialized when you land
found an s class broken down ship :)))
with rechargeable thrusters
i just need to upgrade the hyperdrives
Hm interesting question @gloomy hazel and interesting concept @fiery comet
I like that idea
Could be made out of some sort of nano bots that have the physics of a cape but reconstruct when you land
That would be sick
And a cooler way of showing how much fuel you have left
Or, the cape could be pushed to the side
that would be cool, I just picture them being like supermans cape, made out of some indestructible material
Another idea of mine is that you could make it so you don’t have a jet pack but boosters oh your lower back and a cape over it or something
cape could even swap out the backpack, like you know in game you have a backpack but you dont need to see it
I just really want cape physics and a torn cape
cape could even swap out the backpack, like you know in game you have a backpack but you dont need to see it
Yeah
Do you get recognition for going past any galaxies after Eissentam? I can't say I remember getting any new player banners for after.
might be titles you can unlock?
At least something. I plan on going to all the galaxies, and while I don't expect anything, it would be nice to at least get an achievement or something
they probably dont because the amount of time it would take to do that ¯_(ツ)_/¯
could always ask them though
!hg
I mean people have made that trip. There's a player group that already has a base in every galaxy. I'm not the only one going to all of them either.
yeah, titles/banners could be cool
I would love to have the items that condensed certain minerals back into the game
Oxide crystals, tetracobalt, etc...
Oh boy and how about ship customization. A part picker. You could dismantle a ship to get the blueprints for the parts it had, and there could be generalized recipes to build and install different types of parts
that would make scrapping ships better as well
No, I actually get the lack of ship customization. It encourages ship hunting so you can find the perfect one.
honestly buying a ship to scrap it down for parts then rebuild your own ship is way more like a space game then just waiting for some guy to land his rare ship and then buying it from him
need some lore on where ships even come from, can see pieces behind the mod seller but like are all ships made there or what
Maybe some limited customization like paint or decals wouldn't be bad, but I feel like finding the perfect ship gives it more value than building it yourself
Now, being able to better determine what you get from scrapping a ship would be nice
A lot of times, you the player don't find the ship. You just go on the coordinate exchange and look for one
I mean, I don't do that. Then again, I don't do a lot of ship hunting.
I prioritize stats over style
A lot of people do
For ships, tools, and freighters specifically
You shouldn't have to wait for all the different ships to land just to decide you don't like any of them, imo
The mechanic for selecting a ship should be based on preference, but shouldn't rely only on waiting.
Now if you wanted to wait to find a ship that had a part that you could then scrap and apply to your own ship
That would be more worth while
Gives players a much better sense of worth than just having 6 different ships
For people in the end game, ship hunting is useless
They've already hunted their ships and have them maxed out
I'd probably hunt ships if it was for parts to build a custom ship. otherwise I largely ignore them, too much hassle to upgrade them
aren't the parts separated by ship class too?
Yeah, by type, not class
customizing ships with different parts would make your ship feel more personal though
Exactly
and it's not like you wouldn't be able to find the perfect ship you want still by ship hunting but there would be other methods to getting the ship you want
exotic ball cockpit with hauler body 😂
depending how it's implemented it could take longer to make your own ship vs ship hunting
they could release new parts over new ships too


