#nms-modding

1 messages Β· Page 191 of 1

wet pier
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If I knew more about coding I could help but I dont know much at all

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100 bucks a month is possible for me in a few months when certain Bill's are finished being paid off though

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Probably more

hoary drum
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As cool as that would be there are unfortunately only so many things that can be done with modding due to hard coded limitations

tidal sky
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@gilded delta mods that change stuff like the mech thing i sent you, they appear exactly as you see them

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terrain mods however, will make you appear either underground or floating midair in multiplayer

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and visual stuff obviously won't appear to other players if they don't have the mod installed as well

round sinew
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@lime mesa

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steam or ms store?

vale iron
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Download the ZIP file(s) from Nexus Mods.

Extract the PAK file(s) from the mod ZIP file(s)

Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"

Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"

If you have multiple mods, make sure you don't have any conflicts

round sinew
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see what Gumsk just posted

round sinew
daring wave
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What exactly is the policy of modding this game>

raw loom
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do whatever

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its not pvp

void mica
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Are there any mods that increase performance?

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Not sure if its my PC suffering or the game is just badly optimized

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Rocking a 1060 with ryzen 5 and 16 GB ram

wet pier
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is there a mod for vr seated position? the flight stick is under my thigh

gusty zenith
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so i was hoping to boost my jetpack a bit, can that be done w save editor or do i need mods?

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just boosting the initial boost from upgrade modules might be enough

exotic yacht
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Are there any mods that increase performance?
@void mica ik one

void mica
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Which one?

exotic yacht
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It really lowers graphics

void mica
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Oh I was thinking of something that just tinkers with rendering

steel crypt
vale iron
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@gusty zenith You'd need save editor to change jetpack performance, or just give yourself 6x s-class upgrades

gusty zenith
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@vale iron so i've been digging around in there, but i cant seem to find anything that specifies actual jetpack stats

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and i cnat figure out how to modify upgrades, it seems u can only change them to other upgrades with predetermined stat bonuses

vale iron
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Exactly

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That's why you need a mod or just 6 perfect s-class

gusty zenith
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hmm, is that all the movement upgrade seeds?

vale iron
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the best ones they've found apparently

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I would probably use 81027

gusty zenith
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i feel like the 1st x-class would be better

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i think initial boost, and recharge rate would help w planet traversal the most

vale iron
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I disagree, but not by a ton πŸ™‚ Either would be fine. Or mix them, 3 of each

gusty zenith
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does the charge property in upgrades that don't use it affect anything?

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all my jetpack upgrades have 50/100 charge on them

vale iron
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What do you mean?

gusty zenith
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in the save editor inventory GUI

vale iron
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Ahh, no, it doesn't do anything

gusty zenith
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and there is no way via save editor to allow more than 3 of the same upgrades per page?

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or maybe putting them in cargo

vale iron
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Nope, y ou need a mod

gusty zenith
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ahh ok

nocturne pilot
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hey can anyone help me mod

vale iron
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What do you need?

nocturne pilot
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it wierd, i cant seem to make any changes in that folder, because i dont have access, but im the admin, its my pc

vale iron
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Gamepass?

nocturne pilot
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ye

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is that why?

vale iron
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You have to do a kind of complicated process to move the game files to a different folder, then re-sign the application

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Let me see if I can find the instructions

nocturne pilot
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i think i found it

vale iron
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That looks right

nocturne pilot
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dam so much work lol

vale iron
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Yeah, MS locks it down pretty hard

nocturne pilot
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MS be like that

tight mural
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holy shit

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Microsoft really had to lock it that hard

vale iron
tight mural
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kk

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tf

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is that every single thing in the entire game

nocturne pilot
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im trying this

tight mural
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ok so it explains what to do

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just a massive website about modding

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seems useful

vale iron
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@tight mural You can either do straight hex editing or with LUA and AMUMSS. I highly recommend the latter

tight mural
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no damn clue what any of that means lmao

vale iron
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@nocturne pilot Let us know if it works

tight mural
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sorry i have the intelligence of a freshman

vale iron
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One sec

tight mural
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Unable, currently on mobile.

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Time is 12:30 AM for me

nocturne pilot
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whats a easy mod to test?

vale iron
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That's all my LUA files. You can look them up when you get the chance. Then you can see if you want to do it. Modding global files is pretty straight forward

tight mural
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nice

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whats one of the simplest ways to start?

nocturne pilot
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i think its working, but i just need a mod to test

tight mural
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im assuming basic editing of inventories/characters

vale iron
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Is your cursor smaller?

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@tight mural Editing inventories and characters is more save editing, which is definitely possible. A simple related mod would be to change the number of tech inventory slots

tight mural
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ah

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If i ended up modding id want to be making custom trails

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or custom colors for ships/freighters

vale iron
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Jet or ship trails?

tight mural
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Jet likely

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And if I did freighters it would be glowing colors

vale iron
tight mural
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So like a slight hint of glow somehow

vale iron
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The LUA files and image files that I used are in that zip file when you get the chance to look

tight mural
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which is probably difficult nonetheless

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will do

vale iron
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Do you mean changing the glow of the engines or making the whole freighter glow?

tight mural
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hard to explain

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so think of how the korvax battle helmet eyes are

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like that

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except the whole primary color

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I hate how the best way to describe it is a horrible picture off the internet from what I assume is a roblox game

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except freighter instead of shitty car game

vale iron
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Ahh, yeah, that would be quite hard

nocturne pilot
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think its working

tight mural
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figured

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but imagine that gumsk

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just a glowing black venator revenant

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or whatever the full size is called

nocturne pilot
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@vale iron just got a warning that i am using a modded version of the game

vale iron
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Yeah, could look cool

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@nocturne pilot And that's without doing anything extra other than that app?

nocturne pilot
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yeah it was 1 click lol

tight mural
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I have a feeling that rendering the freighter would be an issue though

vale iron
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Very good to know

nocturne pilot
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yeye

tight mural
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Not for GeforceNow ofc

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But in general

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And actually doesnt seem like it'd be too hard. You could take the trait from the battle helmet and just outline the freighter with that, and have it change the color of which ever the primary for the freighter is

vale iron
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@tight mural The big problem is that NMS does all its lights as points of light that radiate out. There are a few UI elements that highlight though. Not sure if that could be used

tight mural
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Is that correct or incorrect

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and yeah ive heard that

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feel like my explanation is way easier said then done

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because youd have to outline the entire freighter PERFECTLY in the primary colors

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While also having the primary color attribute respond and change the color of the outline

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seems a bit hard but i think it could be done

vale iron
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I'm not sure I would even know where to start with that

tight mural
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youre an absurd modder so ima shut my face with my overly complex cool looking toys

vale iron
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No, I do pretty basic stuff, just a decent amount of it πŸ™‚ You want the experts, talk to the ones like Lo2k

vale iron
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Most of us don't use it. We use nexusmods. I think I heard something negative about the other site, but I can't recall specifically

hushed bronze
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It doesnt seem to moderate against nonsense uploads like blatant advertisements n stuff

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ANyway, what gumsk said, you can confidently go to Nexus and Nexus alone and not worry too much about missing pivotal mods

wary vale
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@wary vale To check for conflict in your MODS folder, just 'install (un-zip it is, in it own non-system folder)', execute BUILDMOD.bat and answer Y all questions (at least the first time) and then look at the RPORT.txt file in AMUMSS main folder. That is it! You have the conflicts listed for your current MODS content... Not complex.
@weary ruin i finally looked into it, i put 2 lua scripts in the modscript folder and my 5 pak in PCBANKS/MODS folder, at the end of buildmod.bat report i have 3 warnings and 41 conflicts detected, how do i proceed from now on to correct this?

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most of the errors coming between NMS Vanilla Plus and Fine LOD Ultra mods

weary ruin
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you post log.txt and Report.txt here and I could look at it

tight mural
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@weary ruin sorry for the ping, (was told you were the best to ask), but how would I go about installing a performance mod and which would be the best in your opinion?

weary ruin
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Sorry, I am not the one to ask that type of question. I don't do or use much mods. Surely, others will answer!

desert forge
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ok, i've run into a problem

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when i open the game, the "you are running a modded game" message no longer appears

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and none of my mods are present at all

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OH

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for some goddamn reason the DISABLEMODS.TXT reappeared in my game files

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ok nvm, problem solved

raw loom
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updates add it back i thin

desert forge
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ah, alright

stone estuary
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so how do I add tainted metal using save editor or json editing?

lime mesa
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Anyone got any experience with removing base building restrictions? I want some windows on my freighter but don't want to corrupt the save lmao

raw loom
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@lime mesa get exosolars beyond base building or Gumsks Gbase off of nexusmods

lime mesa
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@raw loom can other players see modded content in multiplayer?

raw loom
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Those mods only bypass build restrictions like when it stop u from building on freighter, it doesn't add new models so yeah, everyone can see it

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@lime mesa

lime mesa
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@raw loom ah awesome. And you reckon it's safer to use those mods rather than simply turning restrictions off in the files?

raw loom
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i havent had any issues and ive been using exosolars mod for ages

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just dont use both

lime mesa
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@raw loom haha aight thanks bro

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On the Nexus or nmsmods?

raw loom
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nexusmods

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i dont like nmsmods

lime mesa
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Heard it's a little sp00ky haha. Thanks bro

raw loom
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and both of them use nexusmods so

lime mesa
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Let's hope short range teleporters in my freighter don't break the game

odd stag
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can someone tell me what shopNumber and shopTier is current (as in the JSON file)?

gusty dagger
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is there a way to give yourself more material through mods? just got the game sorry if its a stupid question

tidal sky
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absolutely none of those mods should even conflict with VR yet at least one of them is causing an issue

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any ideas as to which one it could be?

hushed bronze
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Anything older than the release of Origins which affects a Global file

steel crypt
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not one DUD modπŸ˜₯

hushed bronze
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Thats just mean. Ban.

vale iron
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I even told him, Lo2k, Exosolar, and Jasondude! He's new; he'll get there πŸ˜‰

steel crypt
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πŸ™

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So.....who's up for some Hex editing?.....hello? πŸ¦—

vale iron
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I haven't done any hex editing since D&D games in high school

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Wouldn't even remember where to start!

steel crypt
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I can do it, just don't really like doing it.

steel crypt
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Ok. 32 minutes later, I got it edited. That was a clusterfuck. I edited the whole thing, then didn't save changes. Redid it, but after the fact, realized I didn't use a right type once. Redid it, packed it, fail. Realized I had temporarily named the file "305GCGAMEPLAYGLOBALS.GLOBAL.MBIN". Renamed it, packed it, fail. I put it in the wrong folder. Moved the file and done. LOL

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This is right after I got foiled by disablemods again. I need to retire. Sad sad shit.

vale iron
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This is why hex editing is bad for you, kids πŸ˜‰

vale iron
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@steel crypt Did you try the MinMeteors and MaxMeteors in METADATA\SIMULATION\SOLARSYSTEM\WEATHER\WEATHERHAZARDS.MBIN and WEATHEREFFECTS.MBIN?

hushed bronze
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Min - 10 million. Max - 11 million. Speed and size 20x normal party hard

stable wedge
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I wonder if it would be possible to add an altimeter somewhere

vale iron
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I saw something the other day that was like height to display coordinates. Could maybe lower that

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If only I remember where I saw it

stable wedge
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Well, they've given us water depth, so I figured it be a natural extension of that just in the other direction

obsidian tree
real jackal
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ngl, wouldn't mind some help getting into this side of the game

real jackal
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sadly my brain hates learning through videos and only retains info through instruction

real jackal
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autism.

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as in, I have it.

alpine oasis
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make sure you create backups of your save first

odd stag
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Is there a mod to increase the amount of aggressive animals (predators) to something like Beyond state?

red osprey
vale iron
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I don't see anything else in the file that would control freighter class weightings, so I would guess so

covert yew
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is there any MUST HAVE mods?

lime mesa
daring cape
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I’ve just seen the trailer for next generation, will you be able to transfer data between Xbox 1 and ps5? It doesn’t really specify if you can do that in the patch notes

wet chasm
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Anyone know how to find my nms save through save editor? cant find it.

hushed bronze
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You need to give it an offering

wet chasm
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...

alpine oasis
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your save files will be located in the appdata folder under hellogames

frigid prawn
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is it even possible to mod the gamepass version of nms on pc?

trim wharf
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is it even possible to mod the gamepass version of nms on pc?
@frigid prawn It might be, files are local just need to figure out how to bypass the encryption

lime mesa
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does anyone happen to know for sure if the "RealtyIndex" in the games code corresponds to the galaxy a person is in?

vale iron
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Yes it does

lime mesa
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alright awesome. i thought it did but i wasnt 100% sure

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thank you Gumsk!

vale iron
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No problem. It's base 0, not 1, so subtract 1 from the normal galaxy list numbers you see.

lime mesa
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yeah i saw that while in euclid its 0

vale iron
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I've seen two reports that it does indeed work as advertised

gusty dagger
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is there a good save editing tool that still works?

hexed goblet
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Anyone know of any mods that decrease the brightness of lights. Everything needs a bit toned down. If not any idea how easy it might be to make a mod doing this? Never tried it, but figured I would give it a shot if nothing exists.

hushed bronze
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.... do you mean the glare of lights?

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The newest on nexus cuts the bloom if thats similar to what you have in mind

hexed goblet
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Yeah, it's like extra bloom is just blinding

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I'll have to check it out and see then. Thank you.

hushed bronze
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I love the bloom but someone who agrees with you did in fact make that mod recently
https://www.nexusmods.com/nomanssky/mods/1752

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That wont affect lens flares tho

hexed goblet
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It's a lot better with that mod. Thank you! Might still see if I can do my own mod with just reduced bloom though as I feel it needs at least some.

vale iron
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There's also a line in gameplay globals that affects all lights' brightness, so you could tweak that down a touch.

surreal dawn
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@lime mesa Did you ever get that black living ship code? I'm tweaking color values of mine through the save editor and it's being difficult.

real jackal
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@hushed bronze Hey, would you be willing to talk with me for a minute?

vale iron
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@real jackal Probably best to just ask your question now so he can answer when he sees it, if he sees it

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@surreal dawn You can't get straight black. The belly will be at best a sort of dark cream

surreal dawn
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Yeah... at 0,0,0,1 it's about as dark as it gets.

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Stupid organic ships

vale iron
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Sometimes you can hack together a better response with 0.01, but not sure if that applies here

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And it will depend a lot on what model you are editing, too. I've had the best luck with a hammerhead for black

surreal dawn
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Not with the coloring, nope. I tried that. πŸ˜„

vale iron
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All white is easier to get, had good luck with the egg shaped one for that

surreal dawn
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Now I'm trying to see if it's possible to remove a Base Computer reference from my Teleporter options by looking at the BaseBuildingObjects sections of my save JSON file.

vale iron
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Yes, you can do that. But teleport endpoints is what you want

surreal dawn
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That helps, actually. I delete it there to get rid of the endpoint, and I can use the coords in that segement to remove it from the BBO section.

vale iron
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Yepppers. Also, if you ever move a base computer, you'll probably have a duplicate teleport endpoint to remove in that section

surreal dawn
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Which type of object is it under BBO?

vale iron
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It should be under persistentplayerbases probably. BBO is for objects outside a base radius

surreal dawn
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I have two real bases, and this dead one.

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Got it.

vale iron
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Just find the right one, ctrl+a, delete, and it should be good

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Though you probably knew that πŸ™‚

surreal dawn
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πŸ™‚

stable wedge
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Not sure if this is an intended feature of GBase, but it seems i can build base parts/structures without an actual base

vale iron
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Yes, that's intended, if you really want to πŸ™‚

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There are some pieces that are blocked, that need to be in a base to function (and that cause me to get complaints)

stable wedge
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would those happen to be doors?

vale iron
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I haven't checked doors, but snapping doesn't work outside a base, so you're kind of limited

stable wedge
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that makes sense

vale iron
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I don't know why people would want to do that, but I figure let them πŸ™‚

stable wedge
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its nice being able to just plop down a marine shelter to get out of a storm instead of hiding underground

vale iron
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For sure, I did that a lot!

night plover
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I know sandworms can be rare and many like them but has anyone so far figured out if they could be disabled?

vale iron
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I'd have to look. I don't think I've seen where the spawn chance is

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Oh yeah, it's just in creatureglobals

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@night plover

night plover
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Thx

vale iron
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I'm not sure it will work. I'm testing a little. Let me know what you see

trim wharf
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Do modders get access to the entire game? In other words are they able to modify the engine, or add new objects and seriously alter the procedural generation?

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To rephrase my question, could modders create 'the next generation update'? @supple wadi any idea?

vale iron
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No, there's a lot we don't have access to, and we definitely couldn't do 3.1

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@trim wharf

trim wharf
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No, there's a lot we don't have access to, and we definitely couldn't do 3.1
@vale iron I find this incredibly interesting, as I understand that maybe you don't have the same gui tools needed to modify the files (the ones used by developers, as maybe in house engine), I thought since the game is out, all of the files are there by default for the world to plunder and export to 3rd party programmes for modification.

vale iron
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Monkeyman and wbertro do a lot of reverse engineering of the exe to get us access to some stuff with an automatic compiler, and some do straight hex editing, but we can't get into the actual exe to make changes

trim wharf
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Monkeyman and wbertro do a lot of reverse engineering of the exe to get us access to some stuff with an automatic compiler, and some do straight hex editing, but we can't get into the actual exe to make changes
@vale iron If you could get into the exe, what are some of the theoretic possibilities that open up?

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Does 3.1 become more achievable?

vale iron
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No idea. I'm not that well versed, but definitely a lot more

trim wharf
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No idea. I'm not that well versed, but definitely a lot more
@vale iron That's interesting. So for example, the PC enhancements that are coming with 3.1, do you think it is more than what the Fine LOD mod could achieve?

vale iron
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I think so, yes, but I'm just guessing

trim wharf
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@vale iron Can a mod cause issues with parts of the game that it is not connected with? For example I use the Fine LOD mod but since i have been having strange issues such as ui not showing when I point to objects on planets, or even my beam not firing when in my vehicle

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I remove the mod and it works fine

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All it was suppose to do was increase the draw distance

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but seems to potentially have adverse effects across the game

night stone
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How do you extract audio

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out of thy game

silver ore
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Is there a mod for disabling the guidance popups?

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(or rather: I assume there is but I'm searching for the wrong terms for it)

silver ore
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god, don't I wish

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"Is there a way to disable the guidance popup" has been an oft-requested and frequently-googled feature that HG hasn't seen fit to grant for years, the only way to even temporarily disable them is if you've progressed the artemis plot to the end and select that quest as a "dead" quest-- and even then it'll randomly decide that you actually want to track your base computer or a random recipe instead

primal merlin
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@silver ore I usually just set it to the new discovery tracker

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I forget the actual mission name explore something or other

silver ore
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I'm moving from PS4 to PC and figured I'd take advantage of mods to fix the minor QoL complaints I've had for the last 400 hours of playtime, I appreciate the suggestion though

primal merlin
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Ah lol still in ps4 world not sure why I checked in here but saw your comment.

hushed bronze
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@trim wharf You seem to be asking us to make a mod that is the upcoming vanilla game. That would be both an insane amount of work, and meaningless since its coming out in two weeks anyway...

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We just need a dummy Mission to select named "Freeroam" or something that has no actual mission objectives πŸ˜„

silver ore
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I mean even that doesn't disable the "helpful" tutorial tips at the 400 hour mark about what buttons to press to use your pulse engine

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I'm low key stunned something doesn't exist already

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oh wait nevermind found it, "Hide All Notifications", apparently nexusmods doesn't search mod descriptions

vale iron
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@trim wharf for something like fine LOD, yeah I can see that happening, especially if you use the Ultra version. It actually edits several things.

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@silver ore I've seen several people work on this type of issue, but haven't seen any mods out of it. I might did into it next week, if no one else speaks up

silver ore
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The one I found seems to do the trick for what I want, with a last updated of September. There's been a fair few of them floating around, the trick is that they just don't seem to get updated with any frequency, and they hide all guidance tips, which I guess not everyone wants

vale iron
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Yeah, that was one of the complaints I heard pretty frequently was that it was really hard to differentiate between all the different types of tips

steel crypt
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I tried making one that disabled specific tips and it was a mess of mission file stuff and many other things. No joke, a lot of work.

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wasn't worth the work for me.

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and I have put some insane time/work into mods.

vale iron
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That says a lot

real jackal
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@hushed bronze Would you be willing to teach me how to do some simple modding? I've tried watching tutorials and it makes my autism go "FUCKA YOU"

hushed bronze
trim wharf
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@trim wharf You seem to be asking us to make a mod that is the upcoming vanilla game. That would be both an insane amount of work, and meaningless since its coming out in two weeks anyway...
@hushed bronze not asking you that, no point. I was just curious if the mod could have been done without HG doing it for us. But as Gumsk said, it’s changing a lot more than what modders have access too.

fallen matrix
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I'm new here what do you mod in nms

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Like what can be modded

raw loom
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anyone got an up to date exocraft speed mod?

vale iron
raw loom
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@vale iron do you have a mod taht allows more than 3 pieces of tech in each inv

mortal hamlet
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How many do you want to be able to stack?

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Unlimited? 4? 5? 6?

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@raw loom

vale iron
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@raw loom look at GGame. You can get just the tech stacking or all the changes together.

frigid jasper
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anyone else experiencing game crashes with mods on the latest patch?

hushed bronze
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You downloaded the wrong game. mods never cause crashes

rotund latch
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what are the best level of detail and draw distance mods for the windows 10 version?

vale iron
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Fine LOD

raw loom
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anyone got mod that allows building small prefabs on freighter, Gbase and BBB both do not

vale iron
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Yes GBase does

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If it's not working, I would guess there's a conflict, like with fine LOD

zenith hatch
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Anyone know of a mod to change the colour/visibility of the ship graticule, I am finding it very hard to see

vale iron
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Hmm should be possible. I'll look later

zenith hatch
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I was also wondering if it is possible and/or already done to add the prefab sqaure foundation to the building parts menu?

round sinew
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single/quad struts, @zenith hatch ?

zenith hatch
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Yes, those ones are available both to buy and in your build menu, but in the prefabs you also have a round and square foundation that you can buy, but only the round one shows up in the build menu. It has been a bug for 4 years acording to google searches. I have reported it again, but I saw that people are making mods that can move items from one part of the build menus to another. Which made me think the menus are configured not hard codeded, which then made me think that if some clever person can find the menu then they could add the square foundation.

round sinew
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well

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sorting things differently can be done with a mod for sure; the way i get them to show up in the vanilla game is by unlocking them in the small prefab tree shown above; if they're unlocked in the large prefab tree, they won't unlock/show in the build menu anywhere.

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that's the bug.

zenith hatch
#

They are diffrent items, the Cuboid Room Foundation Strut Quad in the save file is known as ^CUBEFOUND4, but the one that is missing from the menu is for the prefab Square Room and is called Foundation Strut Qaud and is ^FOUNDLEG4. I think the bug is ^FOUNDLEG4 is not in the menu, or that there is something wrong in its definition that makes it fail to display.

molten crown
#

Crazy idea: It is somehow possible for a mod to be created that allows you to place (friendly) turrets just like the ones found in the derelict freighter?

#

For base decoration

#

||Or shooting sentinels lol||

vale iron
#

They aren't friendly, but it's possible

#

They might be more friendly in the future

molten crown
#

isn't there a trigger for them to fire?

vale iron
#

The laser field triggers them, no matter who you are

molten crown
#

can't that be set to off for default? no idea, i am not experienced with modding

vale iron
#

Just like a derelict freighter

#

Not that I know of, but I haven't dug into it

molten crown
#

if you're willing to do so, and have any updates, please let me know. thanks.

vale iron
#

Considering the extremely low audience, I'm probalby not going to spend any time on it

molten crown
#

do you have any guess which file would need modifying? might take a look into it myself.

vale iron
#

Not tonight, but if you remind me tomorrow I cna find some sources

#

11pm here

molten crown
#

will do. thanks, and have a good night

scenic rampart
#

are there working mods for removing weather overlays and aerial zoom? looks like my previous ones broke at some point and weren't updated since

round sinew
#

i looked for a while for games or applications i could use to test reshading configs, as i don't have a powerful pc, constantly having to relaunch nms to check new changes wasted time. vkbasalt, the reshading program that i use, doesn't have the ability to reload configs while in game, so i searched for alternatives that would allow me faster testing of my changes. i even tried vkquake, but that doesn't really give a proper testing ground. i ended up using basemark's experience mode, which runs a animation on vulkan, allowing for quicker testing in between actual in game tests.

#

does anyone know of other vulkan supporting programs of the sort i could look into?

#

also, sorry if this isn't the right place to ask, i'll understand if it's not

mortal trench
#

Anyone know a mod that enables controller support for VR?

grave pumice
#

.

round sinew
mortal hamlet
#

Just gonna toss this in here for those saying the game is too easy...lol
https://www.nexusmods.com/nomanssky/mods/1757
I'd appreciate any feedback, mod is in super-beta stages as I'm trying to streamline and balance the difficulty, but it's going well, and the published version makes derelicts quite a bit harder, I recommend bringing a friend.

soft girder
#

Any mod to make a ship look like ships from starfleet?

gusty zenith
#

has anyone played around w "CharacterCustomizationData" or "Outfits" in the Save Editor?

#

i'd like to try out some non-vanilla appearance modifications, but don't know where to start

mortal trench
#

Anyone know a mod that enables xbox controller support for VR? Please @ me if you do

gusty zenith
gusty zenith
#

nvm, i wasnt using the latest version

gusty zenith
#

so i'm guessing HG changed how the group limit for tech upgrades is calculated

#

in GCGAMEPLAYGLOBALS.GLOBAL.EXML

#

changing <Property name="MaxNumSameGroupTech" value="3" /> no longer works

#

perhaps they use another variable to define this limit?

vale iron
#

It works, I use it myself. You probably have a mod conflict somewhere

#

And what do you want to do in the character customization data?

gusty zenith
#

hmm, thats the only mod i have

#

@vale iron what value do u use?

#

for character customization, i'd like to make my character tall and skinny (slenderman like) and possibly try out any glitched/broken textures

vale iron
#

@gusty zenith GGame is set to 48. For charactercustomization the overall size is the main scale entry at the bottom. The scale under ^BODYSHAPE would be used to get yourself skinny, but I remember someone saying it's not linear and seems to jump around a lot, so you just have to experiment. I'm not sure on replacing textures.

gusty zenith
#

@vale iron r u putting lua and exml in ur pak files?

#

i'm just putting the mbin in there, maybe thats y its not working

vale iron
#

I use AMUMSS, so I just give it the LUA and it does everything for me. If you're doing it manually, you definitely don't need a LUA in the .PAK, I think you just need the MBIN like you are doing

steel crypt
#

I don't use AMUMSS. You just need to modify the mbin.

gusty zenith
#

originally i was using a prepackaged mod, but there is a slight difference in the EXML file, so i will retry doing it manually and see if it fixes it

#

does the tech group limit apply to jetpack mods as well? thats the only one i tested and i was still overloading w 3

vale iron
#

Yes, to any of them

gusty zenith
#

yep, that fixed it

gusty zenith
#

@vale iron so it possible to modify player scale w/o changing jetpack size, or to just change jetpack size seperately?

#

i want to make him bigger, but keep the jetpack the previous size, or smaller if possible

gusty zenith
#

and i noticed player scale does not affect 1st person camera height, i wonder if other players will see the modified scale?

vale iron
#

Yes, they see the modified scale, or at least they used to. I think there is a scale setting for the backpack as well, isn't there? I'd have to look. And yes, the camera is one problem with resizing

#

Hmm, nothing for the jetpack. Maybe try changing the body scale instead of the main scale

gusty zenith
#

yeah i dont think there is too much u can do with bodyscale, it seems 0.5 is the thinnest

#

and going higher or lower just makes u thicker

#

not a whole lot of range of size

dapper zenith
#

anyone know of a working mod to increase rewards/scanning units etc?

raw loom
#

yeah theres a mod on nexusmods that makes all installed modules max, works for the reward scan

left sentinel
#

oh it got updated?

#

I dont even remember the name now

#

oh that one doesn't work since it hasnt been updated in over a year

gusty zenith
#

@left sentinel@dapper zenith u could also modify the upgrade overload limit, and stack more scanner upgrades

#

the published mod for this is broken rn, but i can send u my version

dapper zenith
#

i would appreciate it if you had one. i'm not looking to game break, just increase my income so i'm not always farmin for cash haha

gusty zenith
#

this allows 12 copies of an upgrade per page before overloading

scenic rampart
#

is there a currently working quick scan mod? I see a lot on nexus but they're all abandoned/outdated

mortal hamlet
#

I have a quick scan mod that allows you to just left click to scan. Its not published - and im on mobile right now but when I get home tonight I can send you it.

#

@scenic rampart

scenic rampart
#

thanks

slender pebble
#

So, I found an annoying issue with a couple base parts - specifically the biodomes and how they connect to foundations. Really annoys me that the foundation clips through the floor and covers up the swirling water. Would I be able to fix it through making a mod?

vale iron
#

Lookup GGame and you can get all those parts you want

gusty zenith
#

"Changed freighter battle frequency to 1 hour and 3 warps"

hushed bronze
#

Butt Why

mighty sonnet
#

haha

#

butt

hushed bronze
#

We're adults.

halcyon dock
#

haha. noice

gusty zenith
#

@vale iron have u considered changing the space battle times so that u get a freighter battle every warp (1min, 1warp) and make it so its ez to switch between battle-spam version and a non-battle version?

#

i feel like ppl want space battles when they're looking for their ideal capital freighter, but once they have it, they dont want space battles anymore

red osprey
#

i feel like ppl want space battles when they're looking for their ideal capital freighter, but once they have it, they dont want space battles anymore
@gusty zenith
"Changed freighter battle frequency to 1 hour and 3 warps"
But Why?
@gusty zenith

Well I see it two ways:

  • For starters it might make hunting freighter possible without reloading, just during normal gameplay.
  • And the other thing (which I really do hope for) is that maybe they prepare ground for some major space battles expansion? Something to make space combat a viable way to progress through the game?
gusty zenith
#

yeah idk, i mean everyone has their own philosophy to how they want to play the game

#

i just feel like space battles r kinda a one-and-done kinda thing

#

if u have 2 mods that modify different parts of the global.exml file, does the higher prio file completely overwrite the lower one?

vale iron
#

Yes it does

#

I can't make it easy to switch between modes. It's one mod or the other

lime mesa
#

Hey guys, anyone know how to delete a base via a save editor/JSON editor? A base computer has despawned (So no access to the UI) but left the icon and it's build radius.

balmy willow
#

just go to a different system and forget about it

#

ez

vale iron
#

Go to PersistentPlayerBases, find the correct number (name is at the bottom of the entry), select all, delete, exit, save, save. @lime mesa

lime mesa
#

Was on my homeworld lol @balmy willow

#

Many thanks @vale iron GrandiBow

vale iron
#

No problem at all

past cairn
#

hey guys, I came here from a thread from steam where a guy wanted to obtain the 3d model files of the starships, I want to do the same thing just for the helmets, for personal stuff ofc, can anyone help me out?

maiden sun
#

Is there a mod to increase the load speed and render distance? (When im flying, it takes a loooooong time for things to register)

torn girder
#

try this

past cairn
#

hey guys, I came here from a thread from steam where a guy wanted to obtain the 3d model files of the starships, I want to do the same thing just for the helmets, for personal stuff ofc, can anyone help me out?
@past cairn Let me know if anyone can help

dapper zenith
#

anyone have a mod that removes the stacking stuff from scanners?

rustic moss
#

Any mods that let you place a custom marker using coordinates?

wraith sun
#

Hey, I've downloaded all the mods that I'm interested in, but I'm not sure if it's a good idea to throw them all into AMUMSS and merge them straight away. Should I do that or 1st paste all the mods by themselves (it's 46 mods in total, so some may not be compatible with one another)

vale iron
#

You're downloading .PAK files or .LUA files?

wraith sun
#

Some have lua, some have pak, some have both πŸ˜„

vale iron
#

You want LUA for any that have that. Put all the LUA in your Modscript folder and all your PAK in your MODS folder. Run buildmod and check for conflicts in your MODS folder. That will tell you what is conflicting. The mods with LUAs will very very rarely conflict with each other in any meaningful way

#

Once you know what .PAK files are conflicting, follow the rules for creating a patch for a .PAK file

wraith sun
#

Thank you very much for your help @vale iron liketu

vale iron
#

No problem πŸ™‚

wraith sun
#

One of the mods (Colorless Inventory 3.1 and Multi Pass 3.4) has a folder inside called "TEXTURES", but there is no info where to copy the folder in the txt file. Anyone know where to copy it, since NMS' directory doesn't have such folder?

steel crypt
#

There is a textures folder

red osprey
#

How far can someone go with modding tools? Can the UI be modded?

I'm asking because I feel that the game desperately needs more search/query/preview options, namely:

  • View the ship layouts that are in current system.
  • Access all tech trees whenever You want to see what You know and what You don't.
  • Search for certain system/planet by resource, by glitch, by planet type, etc.
  • Many others, all UI-related.
mortal hamlet
#

But these aren't just UI-related, there isn't anything in the game that allows you to search a planet by resource for example, or ships layouts in a certain system so all of these have to be added. Someone would have to find a way to detect 18 quintillion planets and all of their resources and create a search bar for said function. It's just not really plausible - If all we were adding was a search bar UI, yeah that's probably fine, however I can't think of a current way to search for a specified material. If you want to search the planets you have discovered that is more plausible, but even then unless all of the information such as resources is stored in an array somewhere I don't see a way to implement a search on those to find a specific parameter.

gusty zenith
#

@vale iron which property value in globals exml controls refiner speed?

#

i just want to speed up all refiners(large,medium, personal) by a factor of 2-4x

#

i assume its one or more of these ?

#

<Property name="RefinerProductsMadeInTime" value="2" />
<Property name="RefinerSubsMadeInTime" value="250" />
<Property name="RefinerProductsMadeInTimeSurvival" value="1" />
<Property name="RefinerSubsMadeInTimeSurvival" value="100" />

balmy willow
gusty zenith
#

@balmy willow i know how to make my own mods, i want to control the value myself, i just need to know which value to change

balmy willow
#

Ah, ok. Its the 1st one

gusty zenith
#

according to that link, the globals exml is the correct file

#

i guess i just need to play around w the refiner properties to see exactly what they do

#

i'm guessing the 2 w survival in the name only affect survival/peramadeath modes

#

what does the "subsmadeintime" value change?

vale iron
#

@gusty zenith Those are the correct settings. Products and substances are different classes of items, so they have different settings

gusty zenith
#

ahh i see, so substance would be like carbon, and product would be di-jelly right?

vale iron
#

Correct

red osprey
#

But these aren't just UI-related, there isn't anything in the game that allows you to search a planet by resource for example, or ships layouts in a certain system so all of these have to be added. Someone would have to find a way to detect 18 quintillion planets and all of their resources and create a search bar for said function. It's just not really plausible - If all we were adding was a search bar UI, yeah that's probably fine, however I can't think of a current way to search for a specified material. If you want to search the planets you have discovered that is more plausible, but even then unless all of the information such as resources is stored in an array somewhere I don't see a way to implement a search on those to find a specific parameter.

@mortal hamlet Only from the ones You discovered mate. Which are all stored in Your bloody savegame... And all of that is already available in Your Discoveries TAB, You just have to look through dozens of Discovered systems manually which a pain in the backside.

Hell, even "sort by" in Your discoveries would be enough with sorting by resource added to the list. Search by name there also would be usefull. Having only 9 systems on the screen at the same time is an an insane limitation, scrolling through all that to find the system You need at the moment is beyond stupid.

So Yeah, just the UI.

hoary drum
#

As cool as that would be for a modder to get working this would be a hard coded type of change which means it's not possible for us to do

red osprey
#

😒

mortal hamlet
#

As Starnomaly said, hard coded type deal.

However, I think you missed my point. I understand you are referring to only ones you've discovered, however that data isn't being stored in any accessible place, if it was, I would just be able to make a UI interact with an array and we would be done. However, that is not the case, and it would take a lot more than a UI to implement, so no, it isn't just a UI that would have to be made. That is assuming it's even possible - which as previously said by me, and Star, it isn't.

Surely it isn't just a UI though.

obsidian tree
#

The nearby planets with particular stuff may actually be... kinda possible... but not in the way you think.
It wouldn't be through a UI element, but by creating a series of custom scan events which find them. The game has a system for this... See https://monkeyman192.github.io/MBINCompiler/classes/gc/GcScanEventData/ and https://monkeyman192.github.io/MBINCompiler/classes/gc/GcScanEventSolarSystemLookup/
You'd create a series of custom scan event entries in the scan event table then create an object which has interactions which reward this particular scan event

#

Also the benefit of this is that it would be added to a place to go on your galaxy map i think! haha

#

anyway, everything else isn't possible and this is the closest you'd get for this idea

#

(adding new UI data elements isn't really possible due to how HG passes the data to the UI (they do it from with the exe by passing the info, rather than from the UI pulling the info))

mortal hamlet
#

That's actually super interesting, thank you very much for that!

hushed bronze
#

(adding new UI data elements isn't really possible due to how HG passes the data to the UI (they do it from with the exe by passing the info, rather than from the UI pulling the info))
@mortal hamlet
Yes I can confirm at least that much - back when I did UI mods, THere were cases where I would take a line, say Username, and try to relocate it from left panel to right using the same output function, but it would fail, because the functions for UI info really act as receivers and not requesters.

#

So in short, you will not likely be able to inject any new information into the UI, just reformat the display, really

hushed bronze
#

@fringe igloo IDK wtf that even is but just your description alone makes that sound like the plague. You should avoid it like one

#

And yea chage your passwords n stuff

mortal hamlet
#

@hushed bronze Thanks for the confirmation and example - seems like most UI things would be a real pain to try and implement

hushed bronze
#

BTW that mod almost certainly doesnt work right now but the pics will show what I am talking about

mortal hamlet
#

sounds good lol, thanks!

small valve
#

I'd love a mod that makes the new little pod houses stand out boldly so you can more easily find them.

storm bronze
#

I dont think drop pods are worth it I'd rather upgrade my inventory at space stations and anomalies

#

but thats just me

halcyon dock
#

drop pods promote exploration

hoary drum
#

Can also act as a slightly more challenging way of upgrading yourself. Instead of hopping from station to station spending some units you have to go search for them out in the wild

placid aurora
#

how do mods work in multiplayer?

vale iron
#

Anything that affects terrain generation will make planets different for you than other players.

#

Anything that is cosmetic or QoL will appear one way to you and a different way to others.

#

Anything that changes how you move will appear the same to other players.

#

You are not blocked from multiplayer for using mods.

placid aurora
#

awesome. c: my friends and I were thinking about checking out some qol stuff

vale iron
#

You definitely should

#

Lo2k is highly recommended

placid aurora
#

do you have a link?

vale iron
placid aurora
#

Thanks!

vale iron
#

No problem

wraith sun
#

Hi, is there any up-to-date mod that removes scanlines? Wanted to make some screenshots, but those lines just make the scene look worse

vale iron
#

yeah, let me look what I use for that

#

There's an option to remove it now actually, in the game menu

#

I forgot for a second

#

But Clean Analysis Visor by RogerHN is good, too

wraith sun
#

Wow, didn't expect that I wont even have to download a mod to get rid of those pesky scanlines πŸ˜„

#

Thank you very much @vale iron 😘

vale iron
#

No problem

placid aurora
#

Hey @vale iron do you know of a mod or a tool that is like a recipe browser.. where you can look up all the recipes an item can be used for quickly?

vale iron
#

I know there is a NMS assistant phone app, but no idea what all is on it

placid aurora
#

ahh ok. Thanks

wraith sun
#

I bet there are recipes on NMS wiki

placid aurora
#

There are, but it's not as quick and easy as my friend is wanting.

placid aurora
#

Apparently the app is amazing and does exactly what she wanted! Thanks for the suggestion @vale iron ❀️

vale iron
#

Awesome! Glad to hear it

placid aurora
#

Just setup my first little farm with mineral extractors and the shake is already killing me. Really makes me not feel well. Gonna go snag your mod to remove it. o:

placid aurora
#

Are there any mods that increase the capacity of a supply depot?

vale iron
#

Yeah I think I do that with GBase 2x or 10x. I'll check when I get home @placid aurora

gusty zenith
#

does anyone here use mods to stack more than 6 jetpack upgrades?

#

i'm having an issue using 12 jetpack upgrades, where the slight boost dropoff is increased so much that my char basically falls back to the ground after 2-3 sec of constant boosting

#

i'm not sure if this is caused by an integer overflow of the boost value, or just how the initial boost dropoff effect stacks w more upgrades

hushed bronze
#

Well if possible, eliminate that dropoff outright. Its always been stupid anyway

#

Oh wait I thought you were making mods not using sry

round sinew
#

posting this here

#

can i delete every *.DDS file under Hello Games/NMS/st_76561198084066624/cache? steam cloud redownloaded these after i reinstalled the game earlier today, and some of those files are like from 2019.

#

wiki says they're textures and stuff, directdrawing surface, and that they're related to directx? game runs on vulkan, does vulkan also use these?

mortal hamlet
#

Its just the last time they were edited was 2019. Ive downloaded applications that have files last edited in like 2002. Dont worry about trying to redownload them

#

Unless I'm misunderstanding what you're trying to do

round sinew
#

they're quite small, 22KB each, no issue there, is just that steam cloud seems to think it should keep these in sync

mortal hamlet
#

Oh sorry - steam cloud redownloaded them

#

Why do you wanna delete them?

round sinew
#

i guess i'm forced to stop cloud syncing

#

i want to stop it from syncing these dds files, but it seems that i can't

#

it's not much, but it's 8MB of wasted cloud space

#

πŸ˜„

#

thanks anyway

#

i just didn't expect to see texture files created in 2019 being uploaded to steam cloud

small valve
hushed bronze
#

Try it

#

If it doesnt work just delete.

sinful wharf
#

One message removed from a suspended account.

mortal hamlet
#

wassup

#

@sinful wharf

sinful wharf
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

mortal hamlet
#

because you need to COLLECT them, not get them magically in your inventory

#

You theoretically could go and edit a JSON file and set this part of the quest to the next stage, however, I think it would be easier to collect them

#

Like in the first few quests when you need to collect copper, you cant just be given copper, you need to collect it

sinful wharf
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

mortal hamlet
#

wdym

sinful wharf
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

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One message removed from a suspended account.

mortal hamlet
#

I've never done the living ship quest, so I'm not sure what you are referring to; but how is it glitching?

sinful wharf
#

One message removed from a suspended account.

#

One message removed from a suspended account.

gusty zenith
#

planet coords work like this

#

northmost point is 90, xx

#

southmost point is -90, xx

#

travelling east increases the second number

#

travelling west decreses it

#

once u hit 180 = -180 for second number

#

so if u travel east, once u hit 180, it goes down to -180 and keeps counting up

#

just focus on one number at a time at first,

#

then u will learn how to travel in a straight line to match up both numbers

#

make sure u r in first person in ur ship to makes things ez

#

if u dont see x/y (lat/long) in ur ship HUD trying leaving the atmosphere and returning back while staying in 1st person

sinful wharf
#

One message removed from a suspended account.

#

One message removed from a suspended account.

gusty zenith
#

navigating to planet positions via coordinates is kinda its own mini-game

#

it's a lil tricky at first, but fun once u have the basics down

vale iron
#

If you need to skip collection or the timers in the save editor, you have to do it with raw JSON. To edit quest progress, set your active quest to the living ship quest in-game then save. Load up save editor and go to Edit Raw JSON. Look at CurrentMissionID to get the ID of that quest. Now go to \MissionProgress and search for that ID (search defaults to case sensitive). Step Progress up one at a time and test until you get the state you need.

#

Don't go too far forward or you could skip a step that gives you necessary recipes or items

gusty zenith
#

but i would recommend u try completing the quest using coordinates 1st, since this knowledge is useful for other aspects of the game

vale iron
#

Yeah, it is better to do it naturally, but I know a few different steps on that quest chain sometimes bug out for people

gusty zenith
#

for instance, if u want to find a crashed ship or other noteworthy item that is shared via coord exchange, u need to know how to find locations via latitude/longitude

tidal sky
#

anyone happen to know what exactly editing these values does?

#

like obviously its on the tin but i set them both to around 70 and can't see anything crazy happening

hushed bronze
#

Its possible they do nothing

#

its also possible they are internally bounded and will be capped at 1 or -1 (as examples) by the exe

#

in onther words, you set seventy but its reset to a max of 1 instead possible

#

But the game has loads of meaningless and/or unused variables laying around all over the place so its possible they are entirely not connected to anything

tidal sky
#

hm

gusty zenith
#

@tidal sky also isn't there a in-game setting that alters animation smoothness? perhaps changes are only noticeable when the in-game setting is really high or low?

alpine oasis
#

modding NMS is pretty easy to do manually, so vortex isn't really worth it

#

@lime mesa

#

making sure your mods are updated is the most tedious part, but you usually only have to check whenever a new game update drops

wraith sun
#

Anyone knows if there is a mod changing resources needed for glass cuboid room? I have no idea why would it use silver instead of ferrite

hushed bronze
#

Its just baller like that

#

Ill help you out and switch it up to platinum for you

sinful wharf
#

One message removed from a suspended account.

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One message removed from a suspended account.

heavy merlin
#

@round sinew those DDS files you were asking about are the thumbnails of regions (on planets) you've discovered. The new discovery UI may not even use them? I don't remember.

round sinew
#

thanks @heavy merlin

sinful anvil
#

is it possible to do anything with placing NPCs without them being t-posed? i know that there are a lot of current expansions to the things you can build and such so I was just curious! lemme know if its a stupid idea πŸ˜›

opaque basalt
#

does anyone know of any mods which remove clouds entirely? i would really appreacieate that

vale iron
#

jasondude's Dud's Sky has cloud erasers I believe

#

@opaque basalt

opaque basalt
#

ok

lament folio
#

Is there an updated mod that stops pause on alt-tab?

#

Cause i want to do other stuff when i hyper drive

vernal mist
#

Hey does anyone know how to fix this on xbox?

#

I have two copies of my life support tanks jet packs and hazard protection

vale iron
#

@lament folio no there isn't

#

@vernal mist you can try the nomnom save editor, as it can get cloud saves to an extent

mortal hamlet
#

@lament folio This will make the game not lose focus, I'm probably not uploading it to Nexus so just PM me when an update comes out and I'll update it. If you have multiple monitors you can just switch to another one and use those. If you only have one and you want to watch youtube lets say, as you warp around; you will have to use hold Alt and press Tab to open the 'task switcher' and select Google chrome (you can use your mouse to click it). This is assuming you are on Windows.

I've done minimal testing with it, but it worked for the 15 seconds I was testing it. Let me know if you encounter any problems with it.

lament folio
#

@mortal hamlet I'm not able to open the file

mortal hamlet
#

Don't open the file, it's a .pak. Drag it into your mods folder

#

You're on steam?

lament folio
#

im currently running vanilla on steam is the mods folder included?

hushed bronze
mortal hamlet
#

The game has built-in mod support, however you will have to create the mods folder. Right click No Mans Sky on steam, select properties > Local Files > Browse Local Files > GAMEDATA > PCBANKS

  1. Rename the files called DISABLEMODS.txt to something else
  2. Create a folder called MODS and drag the .pak in
#

or click what Exosolar linked and ignore my message lmao, thank you Exo

hushed bronze
#

NP :)
Its a link shortcut I have on my desktop that I often drop in mod page .zips

wet shell
#

How does changing my system with a save editor work?

#

Where would I load into?

#

Space?

waxen cedar
#

I guess space or space station

#

doesn't matter really

#

you will not die

lime mesa
#

it won't put you into space

mortal hamlet
#

? It doesn't put you anywhere.

#

It puts you exactly where you were

#

When you go into the save editor and gives yourself lets say 10,000 Gold and then save changes. You just reload your last save (whatever save you edited on the Save Editor) and it'll reload you wherever that was and you'll have your stuff

gusty zenith
#

@mortal hamlet he mentioned changing the system of his current location

mortal hamlet
#

Oh sorry - Thanks. Totally skipped over that, my bad. Erm yeah it probably puts you in space wherever you would normally warp into that system from, and uses your primary vehicle - but that' just a guess.

vale iron
#

It totally will put you into space. If you aren't sure where you are going to end up, make sure you change SoawnStateData LastKnownPlayerState to InShip

lime mesa
#

well some save editors automatically do that

#

i just assumed his would

vale iron
#

It depends if it's an automatic 'change location' function or if you're editing the JSON to manually move

lime mesa
#

i would assume that it's automatic but it could potentially be manual

#

i don't know why he would be editing the json instead of using a save editor, though

vale iron
#

I do it all the time if not going to specific coordinates. I was just galaxy hopping earlier tonight.

opal light
#

Is there's mod to increase performance?

#

And must be MP compatible to ;/

raw loom
#

all mods work in multiplayer

opal light
#

all mods work in multiplayer
Wow, really? that really like a cheats

#

But i searching for mods that can improve my FPS to

hushed bronze
#

yes, some sad bastards use mods to cheat

maiden sun
#

like, BRUH

opal light
#

That was so dangerous, mods in NMS literally can tweaks its gameplay
You can murder ppls even their PVP setting is turned off
Or become invincible in PVP session

#

There's possibility for that

hushed bronze
#

Its been done, yes

#

Fortunately the modders are not jackass enough to post such mods publicly so extreme cheat mods like that are uncommon

obsidian tree
#

I mean if someone messes with you in MP you can just block them right?

hushed bronze
#

IDK, nobody has ever random'ed into my game before

hoary drum
#

I've got a solution that solves the problem guaranteed

#

Turning off multiplayer

raw loom
#

i have it set that they wont know where i am or be able to interact with my stuff

hushed bronze
#

@hoary drum Just set up a mod that lopsides the damage so bad that even without cheating against non-players, you still erase other players with ease. That way when they raid you looking for an easy kill, you just delete them without ever being in danger πŸ™‚

hoary drum
#

Lol

#

Would be funny in Permadeath

hushed bronze
#

There actually is a file that sets up the MP PvP damage multipliers in many different comparisons like ship vs person, mech vs. ship

#

Just go like "10000". "0" lol

#

it might even cause a desync where they think they killed you with normal damage configs but then you just shoot them anyway

obsidian tree
#

I tried to make it so that you could interact with the grave of a player... It didn't work haha

wanton heath
#

Howdy, I am working on fixing a busted save in my game. Anyone familiar with the PersistentPlayerBases and the VisitedSystems areas of the save file?

#

(Not sure #nms-modding is the right place, but yall know more details about NMS than most)

vale iron
#

I am, at least very with the bases

#

VisitedSystems I can figure out

#

What do you need @wanton heath

wanton heath
#

Well, my game glitched and apparently wiped out some of my Discovered Systems. I have 366 bases, and some of them now think they are in undiscovered systems. If I revisit the base, it repopulates it as Discovered.

#

If I am too far away from those bases though, Galactic Map crashes.

#

(If close enough, it seems to find them in the "nearby" cache)

#

So, I'm trying to shorten the process of revisiting by finding which bases are in "undiscovered".

vale iron
#

hmmm, let me look

#

Ugh, they use different addressing

wanton heath
#

I was afraid of that. (I've been poking it with a stick and feared that was so.)

vale iron
#

Yeah, I just copied the address from one of my bases and it's not in the visited systems. Maybe it only stores recent ones. Hold on

#

No, definitely different

wanton heath
#

I was trying to find the join between VisitedSystems (seems capped at 512, so may not be right place) and PersistentUserBases

vale iron
#

It's not even a straight hex to decimal conversion 😦

wanton heath
#

There is not enough detail in VisitedSystems also... Is Discovered something else?

#

I bet the GalacticAddress has galaxy encoded in it too.

#

Man, so many vars used for such similar stuff.

vale iron
#

Yeah, looking some more, hate this addressing system

wanton heath
#

I seem to be in exocraft now, where GA is "Location"

#

... now I'm in some kind of discovery stuff, but for Animals?

hushed bronze
#

@wanton heath Im gonna tell you flat out that you overloaded it and that this bug is unlikely to be fixable, but If someone can fix it, I hope they do πŸ™‚

wanton heath
#

Well, my save files used to be over 8Mb, and after this glitch it was a bit under 8Mb... so I'm hoping it did not lose too much data.

hushed bronze
#

HG never foresaw that someone might like their game enough to play it that much XD

wanton heath
#

But my options are a) revisit 366 bases
b) delete bases until Galactic Map works again

#

Since they are all uploaded they might download again...

vale iron
#

Just to be clear, you're not in one of the core phantom systems are you?

hushed bronze
#

Revisitng probably wouldnt even help, it would still be an excessive number

wanton heath
#

Just like the act of visiting a base magically "discovers" the system again.

#

No, it has been working.

#

They go from undiscovered to discovered.

hushed bronze
#

He mightve been shoved into one when his bases achieved great enough total mass to reach Fusion

wanton heath
#

@vale iron regular old Euclid

#

I've even run into one of the inactive Hub worlds in my galactic empire.

#

(I have a bubble about 2000 ly across where Galactic Map works)

hushed bronze
#

Yeah My game rediscovers systems rolled over the back too but I only have like 10 bases, (and over a thousand systems discovered) which usually display correct discovery info when the server catches up

wanton heath
#

Are the Discovered Systems buried in there with Animals and Flora and such?

vale iron
#

Yeah, all mixed together it looks like

wanton heath
#

(I found an area like that)

hushed bronze
#

I went through a time where I was trying to discover all of the stars (and planets!) in a full star region. Got about halfway before the discovery list just could not deal with it anymore

wanton heath
#

I was probing in various directions from my empire area (where I stayed for 4 years) when I hit this bug.

#

NMS lets me know when I am too far from my bases in "forgotten" territory.

#

crash

#

So, perhaps I overloaded the same way. NMS release notes indicated they fixed bugs for folks with large save files recently... But, who knows if this is fixable in retrospect.

#

(It should be able to detect the missing data and repopulate, I would hope)

#

If Next Generation does not fix it, I will report it again.

vale iron
#

Yeah, I was just thinking maybe wait until later today and see if that helps

#

If not, maybe try backing up the save and clearing your visited systems completely, just to see what happens

wanton heath
#

The sun'll come out tomorrow! Tomorrow!

#

Is VisitedSystems always and only 512 entries? Because I thought I visited many more than that.

vale iron
#

Not sure. it might be only saving the most recent 512

#

Since that number would be quite a coincidence

wanton heath
#

Then down in DiscoveryData-v1 it keeps everything? But not organized XD

#

Being the last thing in the file, of course that is what would get damaged.

vale iron
#

I'm not sure how that works, other than the enqueued part

wanton heath
#

My Enqueued is empty.

#

And Available.

vale iron
#

Yeah, that would be where it stores stuff when discovery services is offline

#

Available would be things you haven't named but could

wanton heath
#

Ah!

#

Makes sense...

vale iron
#

And record would be everything you've encountered

wanton heath
#

To make things even more fun, it seems to use two different schemes for the addresses in the same slots, so both hexadecimal and decimal appear for UA in the Record section

vale iron
#

bases do the same

wanton heath
#

I thought so, as I was flying by. But I was tracking one specific base address (turned out to be my Prime where I did so many many missions XD)

vale iron
#

Maybe Euclid uses the hex system and other galaxies use the decimal system? I'm just guessing from what I see in my bases

wanton heath
#

Somewhere I've seen a decoder. The wiki?

#

I mean, that breaks down the bits as to what they address.

vale iron
#

I think that's only for one address type

#

the 16 digit one

wanton heath
#

And mentioned 4 digits encoding the galaxy (seems a lot)

#

So I don't know how we can access our bases in multiple galaxies unless something somewhere encodes it.

#

Likewise, the planet number has to be encoded, etc.

vale iron
#

Yeah, seems it has to be in there. I'm looking for that breakdown now

#

This is strange, doesn't match up with the 16 digit addressing related to portal addresses and signal booster coordinates

wanton heath
#

Has to have more in it. (Both are limited to within-galaxy)

vale iron
#

Like I have one base that I know is in system 22 of 0,0,0 in 255 (Odyalutai), but the address is 4528884099842048, which doesn't have any of those numbers in it

wanton heath
#

Heaven help me, it's encrypted πŸ˜‰

#

Or at the very least obfuscated XD

vale iron
#

Why on Earth would they do that?

wanton heath
#

It isn't really; it is just undocumented (obfuscatory by its very nature)

#

Convert to Little-Endian Hexadecimal using EBCIDIC characters under a full moon, it is perfectly clear, I'm sure...

vale iron
#

Now I'm really curious. I want to go visit some of these bases and check my player location to see if anything matches up, maybe on the hex version addresses

wanton heath
#

Can always get the Signal Booster address for the general vicinity.

#

"In the game, the x, y and z (called VoxelX,VoxelY and VoxelZ) coordinates, together with the SolarSystemIndex, are internally referred to as GalacticAddress."

vale iron
#

Right, but that's not lining up. I don't think that's the same for UA

wanton heath
#

But I'm finding GalacticAddress and UA that match

#

(Which would make sense: it needs a pan-galactic solution to addressing)

vale iron
#

Sorry, I mean for the addressing in the file, I don't think the portal code breakdown is the same

wanton heath
#

Portal Addresses are a subset (Stripping out the galaxy part)

vale iron
#

Otherwise there should be a 22 in that address for that one base

#

Plus, that is hexadecimal and this 16 digit one is decimal

#

The hex version looks like 12 digits

wanton heath
#

but PortalDecoder wants manual entry of Portal Number (for the planet) plus 16 hex digits...

#

Ah, not all possible combinations work...

#

Because as it says on the label, it is for portal decoding after all.

vale iron
#

Ok, the 12 digit hex converted to decimal is 16 digits, at least for this one address

wanton heath
#

Yah, and if you convert a decimal to hex (I'm working the other direction) the Portal Decoder is silently unhappy about it.

#

(I think because it encodes the planet and PD does not want it)

#

But would need the bitmap documented to work through which encodes what.

vale iron
#

Ok, using that known address, converting from decimal to hex gets me much closer: 1016FF00000000. Galaxy is FF, voxels are all 0

#

I don't know where the system 22 comes in, but it's something

#

Maybe there aren't 22 systems and it just put me at the highest one, 16. I should go check

wanton heath
#

Oh, wait... I'm not looking close enough. I'm missing digits (compared to a Signal Scanner value)

vale iron
#

Probably leading 0s

#

Going to go to this base and make sure I have the right address

#

Not that this is going to help you at all probably, but I'm curious πŸ™‚

wanton heath
#

Yah, if you get anywhere DM me (I'll do likewise if I do)

vale iron
#

Oh, duh, 22 is 16 in hex

wanton heath
#

Ah, so digits 2-3?

#

(I wonder how the special galaxies are encoded btw?)

vale iron
#

Almost got it

frozen herald
#

can anybody help me with what parts of a ship/freighter seed change what features? which control color, which control which parts, etc?

vale iron
#

No, it hasn't been reverse engineered

frozen herald
#

or am i just blindly throwing spaghetti at the wall, hoping for a piece to stick?

vale iron
#

It's not a straight conversion like that, sadly

frozen herald
#

alright, well... is there a better collection of seeds with pictures than nmsseeds.club? not that I dont appreciate the selection there, but was kinda hoping for a larger archive

hushed bronze
#

Theres a discord seedbank but I dont have the link for it @frozen herald

frozen herald
#

found it, just needed to know to look for it. thanks

wraith sun
#

Anyone knows of a mod, that allows you to place more than one of each storage units in a base? I'd like to have a storage vault with all 10, but then also second storage, that I use for plant stuff, in my farming room, one with materials in my refining room etc.

graceful fable
#

Hey guys is there a mod that increases the render distance of buildings and flora? I hoped the new update would do it but the new update did nothing really besides shortening the warp time and increasing the load time if you load your save

mortal hamlet
#

@wraith sun It's probably possible to remove the limit of being able to only place 1 of each - However that isn't 100% cause I haven't checked. However if you want the new ones you place to have separate inventories, I don't believe that's possible.

#

Or do you just want to be able to place Storage 0-9 in a storage vault, and then place #6 again in the farming room?

wraith sun
#

Nah, I'm happy to have them have the same stuff in them, I'm just tired of running from farming room to my vault room to deposit mats every time

mortal hamlet
#

ah

#

I'll look into removing the build limit of 1 per base, it's possible with certain items however I'm unsure how the storage crates work. I'll Ping you if I figure something out

wraith sun
#

Love you man, you are the best πŸ«€

#

Found that, but it hasn't been updated for a long time, and also has stuff in it that I wouldn't want

mortal hamlet
#

no worries lol

#

If that mod has it, it's possible. I suppose they could have removed the ability to do so and hard-coded it, but I don't see why they would ever spend the time to do that lol. I'll make up a mod for it, however I will have to wait for the MBINCompiler to be updated

wet shell
#

Does nomnom support no mans sky base builder?

wraith sun
#

I'm not totally sure if it does, the name of the mod would suggest so tho

#

My guess why they've limited the number of same storage containers is so that new players wouldn't think their game is bugged when they place 2x #0 container, and both having same things inside

#

You can have 2nd copy of the same container on a freighter, so why not in base, can't think of a software limitation for that

vale iron
#

GBase allows that @wraith sun and it might have even survived the update

hushed bronze
#

@wraith sun Beyond Base Building used to do it. The guys managing the mod now may have removed it tho and I wouldnt know

raw loom
#

lol

ornate oracle
#

is gdoors getting a update

hushed bronze
#

nothing is getting an update ever again

gusty zenith
#

@vale iron so it looks like a recent update broke tech overload limit changes in global .exml

#

i guess we just have to extract and modify the updated file

#

also, i discovered w jetpack mods, once ur initial boost bonus reaches ~80% (ignoring adjacency bonuses) that's when the initial boost stall starts to exponential grow in duration

#

so keeping ur max initial boost bonus around 70% seems to be the best compromise to prevent urself from becoming a frog

mortal hamlet
#

So like, what values would I use if I was gonna make TheFrogMod.

#

cause that sounds exciting

vagrant hare
#

Is there a mod that allows unlimited storage containers? Also what about so that it makes it so that storage containers aren't linked between bases?

mortal hamlet
#

Most Basebuilding enhancement mods, such as GBase allow Unlimited Storage Containers - However they add much more outside of that as well, so if you only want Unlimited Storage Containers, that doesn't exist. I could create that for you if that is something you'd like though. GBase is great, if you are good with the other changes. https://www.nexusmods.com/nomanssky/mods/1369

I could be wrong - but I do not believe it's possible to separate the link between bases

gusty zenith
#

@mortal hamlet when u stack too many jetpack upgrade modules that give an initial boost bonus, the jetpack gets a lil wonky, and that lil stall that happens after u've been boosting for a second or 2, basically gets exagerated and forces u to land every time

vagrant hare
#

@mortal hamlet thanks for the quick reply mate I'll check out Gbase and I'll let you know, thanks so much for the offer! Come to think of it, if I can get unlimited containers then having them linked won't matter at all really

mortal hamlet
#

@vagrant hare Sorry - I totally misinterpreted what you meant by unlimited. Someone asked the same question earlier using the terminology of unlimited and they were referring to being able to place more than 1 at a base. You can place 0-9 at your base and if you try to place it again it says there is a limit. GBase, and most base-building enhancement mods remove that limitation.

As for having MORE crates to store your stuff, I don't believe that is possible at all; but again I could be wrong.

vale iron
#

@ornate oracle You mean the door re-skins? Yeah, but it will take me a little bit of time. I need the compiler updated and then I have to go through and remake all those individual skins. Same thing for Jetpack Trails, Ship Trails, and Engine Glow

lime mesa
#

is there a mod to like

#

automatically snap extractor placement

#

it's the most frustrating thing to do it manually and try to make it look nice

gusty zenith
#

@vale iron nvm, there may have been an update, but the globals . exml wasn't changed, my DISABLEMODS.txt file just got reset

vagrant hare
#

@mortal hamlet in that case, can you make it for me? 😁

mortal hamlet
#

@vagrant hare Make a mod for what exactly? For just being able to place multiple of the same storage crates to remove the placement limit? Sure

If you want unlimited storage crates with different inventories, that just isn't possible afaik.

vagrant hare
#

@vagrant hare Make a mod for what exactly? For just being able to place multiple of the same storage crates to remove the placement limit? Sure

If you want unlimited storage crates with different inventories, that just isn't possible afaik.
@mortal hamlet unlimited storage crates - but that's okay I understand, thanks for the offer 😊

frozen herald
#

you seem to be able to find the random stasis device in abandoned buildings more often with multiplayer disabled...

#

i started this save with mp disabled and ive already found 2

hushed bronze
#

@vale iron Did you reverse engineer fantastic beasts? It regularly caused 10m creatures so maybe that author figured out how to modify some sort of overall cap?

lime mesa
#

Anyone able to mod the grass distance even further for Next Gen on PC?

#

(150u/200u)

vale iron
#

@hushed bronze No I didn't look at anything else, just searched for big to see if anything else was around. I'll look at Fantastic Beasts, thanks.

round sinew
#

lol

vale iron
#

Yeah, GCam isn't going to work πŸ™‚

#

Good news is the compiler work seems to be going really quickly this time. monkeyman and wbertro are doing awesomely

obsidian tree
wet shell
#

You'll need to add that to the JSON in your missions
@vale iron i know this is an ancient message

#

but could you specify?

#

like

#

if i havent finished every mission yet, should i still add it to the end?

#

and what would that look like?

wet shell
#

nevermind

#

just got it via trial and error

vale iron
#

Oh good, because I have no idea what that was about :)

wet shell
#

does anyone know the special ids of the xbox pre order cosmetics?

waxen cedar
#

oh shit

#

rayrod actually fixed the water thing

#

finally after these painful 2 years the water level stays at fixed position

hoary drum
#

Yep

waxen cedar
#

aah

#

so nice

round sinew
#

i've heard the name rayrod before, but what mod is that in?

#

googling: could it be "multi-verse"?

hoary drum
#

You've got that right lol

nimble bay
#

is there a mod that removes ALL camera shakes?

#

ive been looking at mods at nexus and most of the camera shake mods ive been seeing are mostly on specific stuff like mineral extractors or switching camera mode

hoary drum
nimble bay
#

thanks @hoary drum kissl_popo

hoary drum
#

πŸ‘

mortal hamlet
#

it's probably out-of-date; should wait for an update

nimble bay
#

aw men

hoary drum
#

Always worth trying though

nimble bay
#

okays

mortal hamlet
#

I'm sure it'll work - however GCCAMERAGLOBALS.GLOBAL.MBIN had changes via update 3.10; so you're going to be missing anything new. IE new properties, or changed values.

Do you want all shaking disabled, or only for certain things? @nimble bay

nimble bay
#

im looking into gumsk's camera mod

#

but yea ideally all

mortal hamlet
#

Updated for 3.10 - Just removes shake, won't do all the fancy features of Gumsk's camera mod; so if you like those features that mod seems to be updated for 3.10 so that should work too @nimble bay

nimble bay
#

thanks kissr_popo tyler kissl_popo

gusty zenith
#

does anyone know if gameplayglobals was affected by 3.10?

mortal hamlet
#

it was not @gusty zenith

hushed bronze
#

@round sinew he was a huge deal in Modding for a long time but he's also a little crazy so he ends up in confrontational situations all the time which gets him in trouble with other modders

#

He also always tries to mod way too many things which is also problematic for obvi reasons, and also he has been mostly into Dreams for the last year and change

#

So he hasnt even really been active for NMS for a good while now

hoary drum
#

He has actually

#

He's been working on MV Pre-Alpha 1.2 for quite a while now and it's nearly ready

hushed bronze
#

Yea he's been fighting with his classic problem where he is slower than the real updates so they set him back over and over XD

hoary drum
#

Nah it's more like he finds a large amount of changes and additions he can make so he focuses on those (which takes time). He has software that auto updates his content to match with the current version

hushed bronze
#

Yeah I mentioned that also

#

scope of his work is far too wide

hoary drum
#

Yeah. I still find it very interesting to see being developed. And the results so far are stunning

round sinew
#

thanks for the info, @hushed bronze , @hoary drum

hoary drum
#

πŸ‘

sand blade
#

never installed a single mod to nms so im completely ignorant to whats out there.

Is there a mod that can sort my storage with a single button

#

Im thinking kinda like wow inventory sorters, maybe theres some other solutions to inventory solved with mods that is recommended

round sinew
#

i don't know of any mod that adds automatic inventory sorting.

mortal hamlet
#

I highly doubt inventory sorting is possible through normal NMS Modding; and if is it would probably be done alphabetically and then you would end up with all your modules sorted and lose your adjacency bonuses

mortal hamlet
#

Are you on PC? @lime mesa

mortal hamlet
#

Not sure about NomNom, but other save editors you just launch them up. NomNom probably comes with extra stuff that you can ignore because its compatible with consoles

sand blade
#

was mostly thinking for storage containers

#

hate when its just a bunch of stacks that could easily be merged, or its all over the place :p

obsidian bay
#

how do i use a save editor?

gusty zenith
#

what is the simplest way to unlock all 48 inv slots for my exocraft?

#

is it possible w a single exml edit?

mortal hamlet
#

@gusty zenith Probably save editor

gusty zenith
#

so the inv slots r locked for exocraft in the GUI, do u know how to unlock them via JSON?

#

i guess this mod solves the issue just by editting the inventorytable.mbin

copper parrot
#

Any recomended general and graphics mods?

copper parrot
#

Seems it could do alot of good, but also mess alot of things up.

waxen cedar
#

@round sinew he linked the water mod on his twitter earlier today

storm bronze
#

@copper parrot BPG isn't updated to 3.1 yet so your options are either Project Valkyrie or No mans sky odyssey with just the planet generation portion. I really like project valkyrie but I haven't played the other mod I heard from someone that its good though

copper parrot
#

@storm bronze are they very good? and do they effect actual game play?

#

Say make it harder to find a resource due to poor generation

storm bronze
#

That mod you just sent is pretty old and probably doesn't work anymore. There's a mod called "Fine Lod" that was really good because it increased draw distance and stuff, but when next generation released, it didn't really help after that. However you can still download the "lite" version and itll fix the popping in of textures around your character

copper parrot
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yeah, i use that as a FIX for popin

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im trying to find something that renders graphics from further away

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and any graphicly pleasing mods

storm bronze
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I'm testing NMS odyssey terrain right now. I've only been to 2 planets but overall it seems more tame than Valkyrie but its alright. It doesn't make the gameplay too much harder if at all, but it definitely improves terrain. Valkyrie in its current state (its WIP) makes the early gameplay much harder. I think they might fix it in the future, but at the beginning its very rare to find sodium and oxygen plants. I would strongly recommend downloading the "Longer Hazard Protection and Life Support" module from this mod: https://www.nexusmods.com/nomanssky/mods/1721 if you're going to play valkyrie. It seems to make caves rarer too I think so its pretty hard at the very start. However the terrain and variety is awesome and I really like it. So far I like it better than Odyssey terrain but I haven't played much odyssey at all.

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I'm not sure you're going to find anything for further draw distances at the moment but i could be wrong. Maybe in the future the finelod guy will make a finer lod or something.

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There's two reshade presets that I know improve graphics, there are more but IDK if they are good, and these two are regarded as good:

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if you use the first one you have to download reshade 4.5.3.757

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Eventually I'm going to make a modding tutorial/suggestion guide on reddit hopefully

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Better Planet Generation looks good too but IDK how long itll take him to update that and I haven't tried it yet. Also there was a mod that added more colors to the game but that's also not up to date right now

copper parrot
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ah thanks

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ill try out the OLD draw distance mod see if it makes a diff or works

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worth a shot

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No go, infinite load screen lul

round sinew
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thanks for the tip @waxen cedar

wet shell
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I genuinely like building bases now that I'm using the blender plugin

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Big ambitions and little knowledge/ability was what limited me

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But with the stuff you can do in there im determined to make something i actually like

vale iron
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@round sinew Thanks, I'll fix that

clever jewel
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Got around to updating my mods today. I dont know how you guys with over 30 mods etc keep up.

copper parrot
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If any one has one, id love a mod that makes things load from further away

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say grass loads from 3x the distance and others things do to

wet shell
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do the race icon items corrupt your save if in your inventory?

lament folio
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hey whats the best mod manager for nms?

copper parrot
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@lament folio from my limited experiance you dont need a mod manager

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just drag and drop πŸ™‚

lime mesa
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just make a folder called Mods, delete the disablemods.txt, and sort them in there

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higher files take priority

vale iron
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@lament folio I also recommend doing it manually, but if you need to use a manager, Vortex is the most common and useful probably.

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@wet shell What race icon items? And no, no items that I know of will corrupt your save

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@copper parrot Try Fine LOD

copper parrot
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i did, its not far enough x.x

vale iron
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@clever jewel Do you use LUA and AMUMSS? That's how I get through mine so quickly

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That's the best you're likely to get

wet shell
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@wet shell What race icon items? And no, no items that I know of will corrupt your save
@vale iron nevermind, figured out they were actually obtainable, albeit via a glitch anyways

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the duplicate reward items that a few people got given ages ago

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when they handed in missions

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like

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for example

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"GET UNITS"

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and

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"NANITES"

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and

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"MERCENARIES"

hushed bronze
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Get nanites, fuck batches

clever jewel
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@vale iron Yeah i do, thanks πŸ™‚ I cant imagine doing it all manually πŸ˜…

mental shuttle
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Hey guys

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Is there a calculator for damage or sth

hushed bronze
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@mental shuttle yea shoot a pirate and read the numbers

long turtle
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Are the LUA files for GExo's Epic Challenge up to date? It says they were uploaded in July compared to the main files that were edited today.

Also is there a list of what files each part edits?

mortal hamlet
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@long turtle The short answer is yes, I can go in-depth on how it all works if you'd like.

long turtle
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I'd love to hear if you want. I thought I'd come and ask before trying to compile a thingy and find out they're outdated. I'm not really sure how LUA's work but I did manage to not break my game last time I had to update my mods n compile a few so I think I'm off to a good start thoinking

mortal hamlet
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@long turtle Mods in NMS are made almost exclusively by editing pre-existing values. You can add in your own values and textures for new items - but that's a completely different topic. If I want to make it so the game never loses focus, so you can alt-tab and your refiners still work; it's literally 1 value changed from False to True. I go to GCDEBUGGLOBALS.GLOBAL.MBIN

I find AlwaysHaveFocus and I set the default value of False --> True

I could simply edit the EXML to change that value, and re-compile that EXML and we would be done; the mod is created. However, let's say an update rolls out, for example 3.10 and the GCDEBUGGLOBALS.GLOBAL.MBIN file was updated - which it was via 3.10. We now have to manually go into our EXML and add in all of the new, or changed lines. The right way to do it would be to write-down all the changes for your mod beforehand, when you initially create it and just use a new Vanilla EXML and re-change all those values. Either way - sounds like a lot of work.

This is where AMUMSS comes into play; which uses Lua's to automate this entire process. AMUMSS uses PSARC to decompress the game .PAK's into MBIN's, and then the MBINCompiler to make MBIN's to EXML's. Then it uses the Lua we have created to apply those changes to the EXML's, and turns them back into MBIN's; and packs them into a .pak we can use for our Mod.

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You don't have to use AMUMSS, but when an update rolls around, as long as your game is updated, and the MBINCompiler is updated you just run your Lua through AMUMSS again, and you have an updated mod. If some of the values your mod changes are adjusted in some way, or renamed - yes, the Lua will not be updated and will not work, however I've yet to see that happen and I've never seen a name changed. I have seen values changed.

For example someone made a 10x refiner mod by making the value .1 instead of 1.

Now the value by default is 5, so they have a 50x fast refiners mod.

These types of things will happen, however I'd say most values are probably fine unless you see a reason to change it. That's why GExo's Lua was last edited months ago, but the .PAK or MBIN's say there were last edited today; because they were compiled and uploaded today.

I'm sure my rambles here were super confusing - so let me know if you have any questions lol

long turtle
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Oh I understand!
So to use the LUAs I don't need to have the PAK's at all because I'd be making my own there right?

When making a PAK can I just dump like. Every LUA I have into one or do I need to seperate it by files edited. So like, only LUAs that edit playerglobals as one PAK for example.

mortal hamlet
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Also I'd like to clarify - this is my understanding of AMUMSS, but I could be entirely off I suppose.

Yeah you don't need any .PAK's except the games - The game has a bunch of .PAK's in the PCBANKS folder that we rely on, that is where all the MBIN's come from; they are in those .PAK's, among other types of files for models and what not.

Yes, you can just dump all of your Lua's into one .pak, including ones that edit the same files, or different files. I'm sure GExo's edits multiple EXML's

long turtle
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oh thank god. last month when I was doing my luas I was sure i messed it up and was like. saving mods into folders based on what files they edited and it got messy.

well thank you very much!

mortal hamlet
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You're very welcome!

long turtle
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th downside to wanting to mod ur game into oblivion is making everything work together
i remember the time i managed to make the game think planets were like
5 different sets of colours

so in discoveries they had one set, on the planet it was another, in space they were just neon

it was. not fun.

hushed bronze
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neon is fun tho

round sinew
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neon's sky

long turtle
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neon is fun but it was a little too neon

waxen cedar
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Hey. Has anyone made a mod that disables the exosuit voice?

hushed bronze
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(Exosuit) Volume. Low

vale iron
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@long turtle everything @mortal hamlet said is correct, but I wanted to add two things. First, you can take any PAK that was made with AMUMSS and pull out the LUA that was used. Just put that PAK in the MODSCRIPT folder and run BUILDMOD. And it will extract the LUA and the modified EXMLs.

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Second I regularly upload all the LUAs I use as one big ZIP file in the GMods page. Those two reasons are why I don't upload individual LUA files anymore and why I moved the existing ones to old versions

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And the challenge LUAs have been updated some since July

rapid pine
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Are there any multiplayer compatible mods?

heavy oar
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almost all mods are multiplayer compatible

slender pebble
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So, question about modding for NMS: Is there a capability to add things rather than just change existing?

storm bronze
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yeah you can add models

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IDK if its complicated or not, it probably is

mortal hamlet
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@slender pebble You can add new things, yes. There are lots of mods that add in new building items or decorations

obsidian tree
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Adding models is relatively easy. Static props are very easy, anything animated is either difficult for simple animations or impossible for more complex animations (think animal animations)

hushed bronze
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"Complex animations" being a communication between bones and joints in a model rig and the exe's instructions mediationg between that and dynamically positioned terrain, probably

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and "simple animations" being the classic fully baked into the model file itself

obsidian tree
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well I mean how it interacts with the environment is down to the IK info which is in fact in the mbins, so that's not the issue so much as actually just being able to export the damn things haha

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so even a simple skinned animation isn't possible

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by simple animations I mean ones with no skinning/mesh binding with bones

tardy glade
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Hello everyone. I have a quick NMS modding question. Hope someone can help me. Forgive me if this was asked recently. I am trying to find and edit the "Ship out of range" value within the 'GCGAMEPLAYGLOBALS.GLOBAL' file. But I do not know what it is called. I would like to increase this range so that I may access my starship's inventory further away. Any help on this value is greatly appreciated. Thank you.

tardy glade
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Update: I did locate the value for "Ship out of range" distance. It is 'ShipInteractRadius', default is 50. I changed it to 20,000 and it seems to work. πŸ™‚

primal bane
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oh im gonna do that when i get to play normal playthrough

tardy glade
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Indeed. It helps so much - 50m is not far enough when roaming and gathering πŸ˜‰

primal bane
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i mean i finished and got all on S rank on my survival save

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except freighter, that thing can kiss my ass i aint reloading a save for 4 hours ever again

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you gotta build the teleport reciever

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it increases it, by some

round scaffold
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Anyone aware of a mod to let you teleport to your freighter?

dawn veldt
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I think I read about a save manager once... Does it still exist?