#nms-modding

1 messages · Page 188 of 1

clever jewel
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what are trying to do anyway?

neat aspen
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Honestly I don’t really want everyone to know which is why I’m looking for people with experience

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I’ve already done some pretty weird stuff on here

clever jewel
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dm me, if it's easy maybe i can point you in the right direction

round sinew
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i believe Gumsk has experience with save editor as well.

lime mesa
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so, i use Nvidia Geforce NOW because my computer is a potato. does anyone happen to know if mods work with Geforce NOW?

round sinew
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do you have access to the install folder inside geforce now?

lime mesa
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no

round sinew
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then no

lime mesa
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riiiiip

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oh well

neat aspen
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I’m looking for someone who specifically has experience editing the JSON or batch files associated with the game

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Not just using the generic stuff

lime mesa
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i know how to use a save editor and i know my way around the raw json pretty well. im no expert but i know what im doing.

neat aspen
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Can I PM you so every lurker in here doesn’t see it?

raw loom
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GIB

odd stag
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Someone knows the current shopNumber for the JSON Files?

hard kettle
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should i refill the bobble heads and ship trails

sterile walrus
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A lot of tech have recharge values because HG. You can refill them if you want to, but you dont need to, and it wont have an effect on the game

hexed rampart
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hey guys q about sky palettes: it's duskskycolours.exml and gcskyglobals.globals.exml that determines the night sky, correct?

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i am doing some sort of monster merge of some of the palettes and i was like why on earth are my nights bright

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i think i found the culprit: alien skies went all in and made the day and dusk palettes the same, essentially

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but there was nothing else was there thoinking

hexed rampart
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hmmm i think that did it i think at least right now i'm not having any hiccups with the nights

vale iron
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@neat aspen I think I could safely call myself an expert on save editing if you need help

lime mesa
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@hard kettle
^T_SHIP_GOLD is the gold ship trail
^T_BOBBLE_P... is the polo bobblehead
^T_SHIP_RED is the read starship train
^T_BOBBLE_A... should be the Atlas bobblehead but im not sure how you have two
im not sure what ^T_BOBBLE_AP... is since there is no bobblehead that starts with "AP"
im not sure what ^T_SHIP_GRE... is either

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if you right-click on the other items and then click the "more info" button it will show the full name and in-game description

waxen cedar
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time to build a teleporter between 2 planets now

lime mesa
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refilling the trails and bobbleheadss "power" doesnt do anything as far as i can tell

waxen cedar
inland tulip
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time to build a teleporter between 2 planets now
@waxen cedar "Short" range teleporter
Well, i guess between planets they are "short" 🙂

waxen cedar
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@vale iron where is the teleport cable length value located?

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or anyone who knows

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@vale iron your infinite cable lenght thing seems to conflict with limitless build cam

naive moth
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It's finally time for me to release the first alpha version of NMS Advanced Modding Station! 🥳 Keep in mind that this is an ALPHA version though! Expect bugs to be present! Most functions only have gone through some basic testing. As long as you don't do anything crazy, it should work fine.

Source code: https://github.com/bjorno43/NMS-Advanced-Modding-Station
Release: https://github.com/bjorno43/NMS-Advanced-Modding-Station/releases
License: MIT (basically this means: Do whatever you want with the program as long as you leave the copyright in place, use at your own risk!)

vale iron
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@lime mesa The Ap bobblehead would be Apollo. The other two As are Atlas and Artemis. The last one is the green ship trail.

lime mesa
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aaa gotcha thanks

vale iron
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@waxen cedar I'm not at my computer, but you can look at the LUA file to see where the change is made

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@naive moth good job, I'll take a look this weekend

naive moth
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@vale iron Sure m8! Looking forward to your feedback 😄

vale iron
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@waxen cedar They should be in building globals, though, if memory serves

waxen cedar
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I checked the building globals and tried to increase all of the line and cable max lengths but it didn't really seem to do the trick for me. Disabled your mod so it wasn't about that then

waxen cedar
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apparently you can't build a base that expands to other planets

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objects placed on other planets will just disappear when taking away the build cam

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even if the game shows you are editing "basename"

waxen cedar
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I did a little infinite photo mode/build cam thing.

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The cam is quite speedy so you can reach distant spots like other planets, hotspots etc

wet valley
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how would i go about downloading mods for the windows store version of the game

waxen cedar
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you can't

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I believe

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so I've heard

left sentinel
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pinned messages sentinel

waxen cedar
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Also I managed to get a short range teleport link between 2 planets

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just waiting for it to turn to day so I can tp there

waxen cedar
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There we go. 2 separate planets are impossible to link as the game unloads the teleporter for good

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BUT you can link a planet and its moon

naive moth
waxen cedar
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also I'm not sure but someone more dedicated than me could probably figure out a way to not have the teleporter unload

smoky wing
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You're a madman, @waxen cedar!

waxen cedar
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there it is

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infinite speedy camera + infinite cable length

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so you can now do stuff like... build teleporters between planets I guess 🤷‍♂️

naive moth
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@waxen cedar How many mods have you made now?

waxen cedar
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like

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only that one

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I made some little tweaks for myself

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and this is something I wanted to share because I found it quite useful

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@naive moth

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I've always wanted to spread my base across the system and have no load times between different hotspots

naive moth
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Ah alright, cool 🙂 Looking forward to see what else you'll come up with

waxen cedar
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Anything that I find fun or interesting or that my skills are sufficient for

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This is very basic really

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Oh and forgot to mention it gives you infinite base build radius

hard kettle
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what does the fuel storage mean on the frigates on the save editor

hard kettle
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for frigates which one controls the color? is it model or home

waxen cedar
waxen cedar
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I think I... may have gone a bit too far with the editing

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so that block right there is the area I removed with one terrain edit

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erm.... I think that blast may have deleted the entire voxel terrain above bedrock...

waxen cedar
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big

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bigger

zinc snow
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That's how you create wastelands

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Next you'll be driving around in a Roamer like it's Mad Max

smoky wing
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Artemis: Well, ain't we a pair, raggedy man?

hard kettle
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is it confirmed that like the save editor shouldnt be used once u start placing bases?

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like i heard the editor sometimes just deletes ur discoveries

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and like that combined with the bases it just causes the game to crash i heard

vale iron
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I've never experienced or heard that and I use the save editor constantly

hard kettle
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well does the save editor lose ur discoveries?

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like i has happened to me a couple times

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or do u just keep loading a back up until it doesnt do that?

vale iron
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I haven't had that happen either. Id' be curious how that was happening

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Exactly which discoveries are you referencing, to be clear?

hard kettle
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planets

vale iron
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plants and animals, recipes, technology?

hard kettle
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like when u scan them

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idk about plants and animals but just planets

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so far i only noticed planets

vale iron
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Ok, all that is on the same tab in the editor called 'Discoveries', so I wanted to be clear

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I haven't noticed that happening, but I could have easily missed it at some point and brushed it off as a bug

hard kettle
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its weird though idk like i load in and the planet i scanned before isnt scanned

vale iron
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Do you run any mods?

hard kettle
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nope

vale iron
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I'd honestly be more apt to blame some sort of bug in the Hello Games discovery service connection than to blame the save editor

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I'm just not sure how that could randomly happen with the editor

hard kettle
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i never uploaded my discoveries

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have u heard about the guy that had the issue of his save getting messed up ?

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like something about crashing when he was too far from his bases and like discoveries going missing

vale iron
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I've heard of people a long time ago having those problems, but I haven't seen any verified reports of it recently

hard kettle
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hmm good i hope i dont have these issues

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so like what do u do like just make alot of backups?

vale iron
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It automatically backs up every time you change something

hard kettle
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like the save file its says backup. something?

vale iron
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You'll see tons of backups after you use it for a while

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I'm not sure where exactly it saves it, probably the NMSSE folder, but you can access them all easily in the save editor

hard kettle
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ah i see vrey nice

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so i dont need to manually backyp?

vale iron
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Nope, it will take care of it for you

hard kettle
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like i remember first asking about it and people telling me repeatedly to manual backyp it up

vale iron
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If it was a long time ago, that would have been a really good idea, but it's auto-backed up for a while now

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Some people are a little paranoid, too 🙂

hard kettle
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nice to know thanks

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so like u have not have any trouble like mainly game crashing?

vale iron
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Only once, and I was doing some pretty weird stuff in the raw save file editing, which I wouldn't suggest until you know your way around and/or are following detailed instructions

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If you stay in the GUI, I don't know that it would even let you do things that could cause a crash

hard kettle
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wait ait backs up after u change stuff? what if its during the change its the thing that messes it up?

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so i would need to do a manual backup if i did alot of stuff between save editing

vale iron
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It has all the stages, so you can backup to wherever you want, the original save, 10 edits in, most recent, whatever

hard kettle
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its the backup.something files right? that have the stages?

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oh messing with the json files?

vale iron
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The different backups are the backup#.#############

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And yeah, I mean the JSON when I saw raw

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stay out of there until you know what you're doing

hard kettle
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yeah its little reassuring that the editor would probably stop my from doing stupid stuff

waxen cedar
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Oh btw

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Since I increased all the cable and line lengths you should theoretically be able to also pull a pipe from planet A to B just like you can with teleport cables. Idk if it will work but you could now possibly have a resource hotspot delivering stuff through a space pipe xD

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I'll have to check if it does. Was too tired last night to even realize this

waxen cedar
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we're testing out le big edits and they seem to sync in multi

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both will need to have the mod tho

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Yea. I'm fully aware this is totally useless but it's mostly for messing around and having fun

clever jewel
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So i tried making a mostly black paint colour palette but this looks like the darkest it goes for some reason 😦

hearty crypt
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@lime mesa Hey man, i have updated BTF terrain file, enjoy.

lime mesa
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ah thanks so much

waxen cedar
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With this you can edit terrain with such scale it will be visible from space

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like the river I made

waxen cedar
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They should persist for a while after saving and closing/opening the game

raw loom
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anyone know some terrain gen mods ofr extreme terrain

lime mesa
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looking for some solid recommendations for QoL mods.. nothing crazy and no major overhauls.. just mostly looking for common sense tweaks and UI assist stuff

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all i have so far is low flight and instant actions

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not new to modding at all, but new to it for NMS and not really familiar with what works and what doesnt in 2020

round sinew
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probably most mods that have been updated after desolation should be compatible

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check nexusmods and sort by last updated might be a good way to start

thorny locust
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hey i mean you can do it without the mod, gonna take months tho lol

hard kettle
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what does the stealth starship trail look like? people who have done the json thing to get the trail

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@vale iron

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was the picture for the chromatic starship trail at full acceleration?

waxen cedar
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hello anomaly

halcyon dock
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UH

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nice.

round sinew
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it's a space shuttle now 😂

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a cool looking one

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nice 👍

clever jewel
hard kettle
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are u changing the json file?

clever jewel
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nah the exml

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using the model viewer to find the part names

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and then i find the associated material to the part

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then i find a part thats metal and find what that material is called and then just replace the names in the exml

cobalt condor
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each one gradients between two procedurally selected colours

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and when I'm done setting them up will drop procedurally selected resources

sinful anvil
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Gonna have to test bigger terrain edit to cover a portal with a custom cavern haha

sinful anvil
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Anyone got the updated ReShade? DM me a link if you can thanks

lime mesa
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is that in a mod? @cobalt condor ?

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also, does rayrods overhaul still work?

sinful anvil
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no

lime mesa
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oof

hoary drum
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It only works in AR because version changes messed around with the game files so it wouldn't be compatible now

lime mesa
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oof

cobalt condor
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@lime mesa It's an unreleased mod I've been working on. Basically restoring all the prerelease biomes.

waxen cedar
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Hows that going btw?

raw loom
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sign me up

waxen cedar
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would like to see some shots of how it looks with present day visuals

raw loom
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@cobalt condor if u get it working id love to cop

lime mesa
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@cobalt condor sign me up for when that releases

cobalt condor
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also featured here is Back to Foundations colours and terrain

lime mesa
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that looks sick!

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I love the crystals

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for some reason the updated BTF Terain breaks for me still

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its wack

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like when I go to a new planet it breaks

halcyon dock
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I like those trees a lot

waxen cedar
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that's beautiful

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just spread the fleet a bit as it seemed to be in such a small clump

waxen cedar
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Would love to find a way to get more frigates tho. Having a fleet of 500 ships or something would look dope

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@cobalt condor
Hmm. So are you also combining all of the biomes and terrain types from each build along with recreating pre-release biomes?

cobalt condor
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@waxen cedar nothing that ambitious. I'm just remaking all the prerelease biomes as they where shown in trailers/interviews/demos etc (they only showed 13 distinct ones, most being lush variations) and getting them to generate alongside the modern ones

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there are a few other tweaks that apply to all biomes, like a few extra buildings and the prerelease crystals, but otherwise those other biomes are all the same as normal.

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I'm using parts of Back to Foundations alongside my changes as I'm developing, but I won't be including any of the stuff from that mod.

supple wadi
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like when I go to a new planet it breaks
@lime mesa breaks...how?

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as in, how is it breaking, like not appearing or...?

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Would love to find a way to get more frigates tho. Having a fleet of 500 ships or something would look dope
@waxen cedar beware that even if you were able to, there's a good chance it would kill performance or simply crash the game

previous attempts at expanding ambient freighter fleet sizes resulted in this

hard kettle
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does anyone know why the crew race of my freighter keeps on changing back to the original race?

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i have been using the save editor and idk whats causing it to revert back

inland tulip
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@waxen cedar beware that even if you were able to, there's a good chance it would kill performance or simply crash the game

previous attempts at expanding ambient freighter fleet sizes resulted in this
@supple wadi There's too many tris count per object, scale it up and it will definitely take toll in performance. Before making this happening we need lower tris/polygon models mod for the game

vale iron
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Exosolar has a mod that replaces the silo with a low poly version. Or you can mod to increase production and storage

cobalt condor
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The frigates all have several LODs, it probably wouldn't be too difficult to force them to use lower poly ones more often

vale iron
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Sorry, I was misreading. You could probably look at his silo mod and adapt it to frigates

lime mesa
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EXO

odd rover
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Any working ship trail mods like overhaul or more colors for current latest version?

vale iron
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I could probably mod existing ones to be different colors, if you have a request

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@odd rover It would take a lot more effort to add new ones rather than replacing existing colors, if it worked at all. And neither will work in multiplayer.

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If you have a color request, let me know and I'll look at making one

odd rover
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@vale iron thank you for making such a great offer, couldn't ask for more.

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Is it possible to have a trail with gradient, like one REDMAS created?

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It started with blazing yellow fire color from exhaust to some extent and then turned into neon blue.

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Here's the link to it's showcase on YouTube

vale iron
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It's definitely possible but might be outside my already known skillset. He likely created a new texture to apply, while I always find existing textures and change the pointer. What are you looking for, though, and I'll see if I can find something appropriate

odd rover
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Okay, you don't need to do some hard work, but I want to try and try several colors with all of my ships, I know how to code. Would it be possible that you tell me how I can myself edit those? Or is it too big of a task?

vale iron
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It's possible. I'll make one and share the LUA, then you should be able to see where to look for other textures and make your own with AMUMSS

odd rover
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Great thank you very much.

vale iron
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No problem at all

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Wait, is there a pink trail released? I just found a texture for a pink trail

odd rover
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Never.

vale iron
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I see 8 different contrail glows now. Didn't think there were that many

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Blue, Cyan, Gold, Green, Orange, Pink, Dark, Rainbow. I think Cyan is the default, so that leaves Blue, Orange, and Pink

odd rover
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You said you can change pointers to textures. Is it also possible for ship textures?

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Orange sounds pretty good.

vale iron
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Yes, but a little less clear with the procgen. I think @clever jewel was working on that yesterday

hazy kelp
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I wonder if there's a mod that replaces the music on pillar planets (the ones covered in floating monoliths) with the monolith music from 2001: A Space Odyssey?

vale iron
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If you scroll up, you can see a needle nose fighter he was toying with

odd rover
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Cool, I always wanted to change colors of one of my ships. @vale iron

vale iron
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Changing colors can be done by changing the seed or save editing or mods. Save editing and mods don't get passed over multiplayer, fyi

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At least, currently, save editing ship colors by palette doesn't get passed, but probably will be in the future. It's the same way freighters are done, and most of us think the freighter recoloring is a test for ships later

odd rover
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I know about seeds but I couldn't colors that I wanted for my ship

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That's why.

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Hope this works soon.

vale iron
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Check the treatise above. You can get pretty much exactly what you want, on your end at least. I made a rainbow living ship once for testing

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About to test changing rainbow to orange

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Need to get rid of the rainbow sparks

vale iron
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@odd rover Here is a LUA file that replaces gold with orange. You can look in the LUA to see where the source and target files are and change either. I'll experiment with some other files that aren't quite the same size but might still work.

waxen cedar
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Whatever happened to freighter trails. Would love to see them back. I saw some files for freightertrail and freightertrailscene

vale iron
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Yeah, they are there, too. We could change those.

odd rover
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Thank you@vale iron

vale iron
clever jewel
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Cool, I always wanted to change colors of one of my ships. @vale iron
@odd rover So there are two ways of doing this. One of them is to change the paint pallet for the ships, which is quite a tedious mission but if you know what colour you want to change then it's quite simple. It's literally changing RGB values where 0 is black and 1 is white. The other way is to apply a new material to a ship part. I have had limited success with this. The downside is if you change a material, that part of the ship will always be that way (no colour variations) (like the metal parts on the viper ship nose for example). So I recently applied the black material from the crashed freighter to the nose of the long nose fighter ship and it actually looks quite cool 🙂 So far Ive tried applying the living ship material to the nose and that didnt work. The atlas interface red orb didnt work either. Stick to regular mats I guess.. sorry for long post lol

vale iron
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@clever jewel Did you try using the new palette/sub name in the save editor to put a color on top of the new material?

clever jewel
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have not @vale iron I havent actually looked into the save editor yet 😐

vale iron
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I posted a text file above that explains how it works so you could adapt it to your changes

clever jewel
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Sweet ill have a look for sure

vale iron
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I guess I'll figure out how to include custom files in a mod PAK. Then I could make whatever colors I wanted. I just always found other ways around a problem than trying to figure that out

odd rover
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@clever jewel
Looks cool. One question I have is that changing color (rgb values) is only visible to me, what about applying new material? Is

vale iron
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Definitely only visible to you

clever jewel
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yeah thats the thing hehe

vale iron
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Later, changing the RGBA values might be visible to others, but isn't right now

odd rover
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Understood, thanks again

clever jewel
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So I think if youre going to change palett colours, maybe stick closer to what the original colour is. ie if its red, maybe change it to something close to red, instead ofsay blue or green. Then the new ship won't be too far off to the original. Just a thought

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what i want to experiment with is proc gen materials on the ships, instead of only proc gen colours

waxen cedar
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@vale iron Any idea why modded terrain edits are only visible to others with the mod? How are the edits shared between people

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All I know is that they stop syncing as soon as you change the edit values

vale iron
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@waxen cedar My guess is that it's only passing the point of origin and size class of the edit, relying on the other client to figure out how big that size edit is. One good test would be to see if a person without a mod made a large size edit, how big does it appear to a person with the mod that makes a large size edit much bigger

waxen cedar
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I shall test it this weekend when I have time. Didn't realize to try the other way around

inland tulip
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@vale iron Any idea why modded terrain edits are only visible to others with the mod? How are the edits shared between people
@waxen cedar I think it pretty much because of altered view of the same number. For example if you install a mod that forces weather to be clear, it still have the same weather values, just the mod forces it to read otherwise.

I think same for generation and terrain edits

hearty crypt
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@lime mesa Hey man! Does the BTF terrain crash on planets of specific types for you or all of them?

lime mesa
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@hearty crypt i havent tested it much but when I fly to a new planet the game freezes and gives me the “potential mod incombatabilites” error message

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ill try it out a bit later

hard kettle
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anyone know why there isnt icarus engine in the save editor

vale iron
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The author missed some of the upgrades, like the ship trails. Icarus is one of the newer upgrades, right?

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It might show up in a future update

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Oh yeah, Icarus is the minotaur upgrade I think?

hard kettle
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icarus is the upgrade on all exocraft

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each do different things on different exocraft

fringe sail
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I only have an exocraft on my first save. Got it while on a community mission.

tardy rain
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Are there like third party mods that are must haves or is modding just a fun side thing for now

clever jewel
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i guess that depends on what youre after..

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Most are just for fun but depending on what you like, there are a couple quality of life mods that some may consider essential

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I would also like to know what people consider their essential qol mods.. 🙂

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For example, the sound of the hyperdrive when you warp drove me nuts (not to mention the blinding visuals), enough to make me start looking into modding. So i made a warp sound and texture overhaul, which for me, is essential.. Im not finished with it though but should be done soon

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By Lo2K

round sinew
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i've really come to appreciate stuff like gumsk's gcam, faster clicks/faster dialogs, relight, no trade lines, exo's asteroid ribbons

tardy rain
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Exactly what I wanted

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Thank you @clever jewel

smoky wing
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@tardy rain Fine LOD is a must-have for me. I regularly use a few of Lo2k's visual & gameplay tweaks. Exosolar's Beyond Base Building & WinderTP's Tesseraction are my must-haves for construction. I also occasionally like to play with Exosolar's & JasonDude7116's palette mods.

clever jewel
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@tardy rain I forgot about one I recently made for my explorer ship. If you like 3rd person ship view and have an explorer with the high tail then this will fix the cam: https://www.nexusmods.com/nomanssky/mods/1671

hushed bronze
waxen cedar
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Indeed. What else would a self respecting artist create

sinful anvil
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No

bleak latch
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hi guys is there a mods for the camera shakes in game? its getting very nauseous for me long term

sinful anvil
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BTF time!!

hoary drum
bleak latch
hoary drum
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You made sure to get rid of DISABLEMODS.txt right?

bleak latch
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Yea i deleted it

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Somehow that didbt prompt up the this game is modded message

hoary drum
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Hmm. Not sure then

bleak latch
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its working for u guys?

lime mesa
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i cant get the Visions mods(Megaliths+Constructs) to load up in my client... they always crash the game at the starfield load screen

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tried reading everything on the page and the txt files but i cant see what im doin wrong

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theyre the only mods out of like 20 i use that crash the game every time

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do they have to only be used on a new savegame?

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anyone know any good mods to increase the player speed a lot?

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the actual PC avatar, on foot?

lime mesa
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@lime mesa this what youre looking for?

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dunno if it works, havent tried it myself...i just saw it as i was browsing

lime mesa
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well it says visions

weary ruin
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@hoary drum @bleak latch that No Camera Shake mod is detected on my NMS

lime mesa
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idk if it would work now

green urchin
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What would happen if I were to join someone using those kind of mods?

waxen cedar
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Nothing really

lime mesa
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Is there any mod atm that lets you hover? All the ones ive come across are outdated

#

nvm found one in this chat

bleak latch
#

@hoary drum @bleak latch that No Camera Shake mod is detected on my NMS
@weary ruin thanks for the help i figured waht went wrong

lime mesa
#

Mods that are confirmed working for me, and together w no compatibility problems so far

#

Mods that either crashed my NMS client or caused an eternal load screen, regardless of order or troubleshooting methods

#

took me like 30+ times of starting up NMS and loading game to weed those out lol

#

also could not get Monoliths or Constructs mods to work for me...they both caused client to crash repeatedly

#

ive noticed that any mods that edit the gameworld's number of "actors" or objects tend to cause crashing problems...maybe a compatibility problem with latest client due to recent changes

sinful anvil
#

the only way constructs was usable due to not being updated was using it through Redmas Fantasy which is no longer available

lime mesa
#

ah

#

bummer

#

i wanted toi try those two

#

more than most other mods, actually

sinful anvil
#

object and LOD issues are actually tied to the way the game is made; design decisions were made to make it playable on a wide range of machines. Redmas' Next Big Adventure pushed those limits back in NEXT and also caused crashes and stuff

lime mesa
#

LOD mods cause eternal load screen for me

#

without fail

sinful anvil
#

im not an expert but i watched a few videos on it yesterday and that's the gist of what i got

lime mesa
#

sucks because i need a mod that greatly enhances LOD settings

#

but none work

sinful anvil
#

im sure it'll be updated eventually

lime mesa
#

can they be raised manually in a txt settings file?

#

to load faster or in a more persistent, cached manner?

sinful anvil
#

that's beyond me

lime mesa
#

sucks to turn a 180 and see blurry textures on a rig that can run this game at 200 FPS lol

#

but it's a trivial issue

#

not gamebreaking by any means hah

#

probably steam articles on it if i look tbh

#

am lazygek

#

but anyway... i just wanted to share what i found that worked/didnt for me through my own troubleshooting efforts thus far

#

since it's pretty hit or miss out there in the NMS mod world

#

seems like NMS updates are good at completely nullifying a lot of mods

#

which is a shame, but ah well

sinful anvil
#

that's how any game works that's still updating

#

its part of why I won't mind if the game is complete

lime mesa
#

yeah its not unique to NMS... just stating the obvious i guess

#

lol

#

nor do i fault the devs for that, specifically...shit happens when you are continually changing your game, hopefully for the better

#

collateral damage and all that

#

im sure if they could avoid making people's mods mortally obsolete, they would...but they have bigger fish to fry

cobalt condor
#

Made a handful of alternate fighter fins based off some of Beau Lamb's old concept art

hearty crypt
#

Great job, man, looks super nice!

#

Interesting to see the other fins in game as well!

cobalt condor
#

Its always bothered me how they only ever made one type

hearty crypt
#

What do you use for modelling, blender?

cobalt condor
#

Yeah

clever jewel
#

thats awesome. The vanilla fin looks more like an afterthought imo. Might be because I can only run the game on low though lol

hearty crypt
#

Hi everyone! I have updated Back to Foundations mod today. Combined all modules into 1 archive, added sky colors from the old versions, added a module to disable clouds (adds more immersion), tweaked grass colors (was a bit too bright and messy before). https://www.nexusmods.com/nomanssky/mods/980?tab=description

lime mesa
halcyon drum
#

Dat Rotating Atmos tho

#

Why did HG not think of that sooner

lime mesa
#

no clue...you'd think HD clouds would be a no brainer too

#

and that means the clouds you see from space, not the surface clouds

#

makes the planets look a lot more realistic

halcyon drum
#

So much untapped potential

lime mesa
#

lol the game is a framework... just needs more mod authors and explorative testers to map out the game's innards

#

im gonna see if i can get into modding for it, but im still struggling to wrap my head around how the game itself works, entirely

#

i made mods for Fallout 4, so it cant be way harder...but from the little i read, it is a different beast altogether

#

because of the seeds

#

and the multiplay, to a certain extent

halcyon drum
#

It's beyond me

#

I often say that SM and the crew must have had very talented math tutors

lime mesa
#

it's definitely a game made by dudes that were good at math and computer science

#

neither of which i am

#

LMAO

halcyon drum
#

I'm not too shabby at math, but it's not my strongest suit either

lime mesa
#

but if im anything, it's stubborn and determined

#

like Rocky Balboa

#

ill just poke around and study at my own pace til i grasp whatever it is

#

started reading the intro stuff on the nms modders wiki

#

i sorta get how it works, but a lot of the software and terminology is alien to me still lol

halcyon drum
#

@small valve The BTF mod is multiple components, you can pick and choose what you want and what you don't want

small valve
#

hmm

halcyon drum
#

There's a separate component that governs terrain

small valve
#

I assume BTF broke with Beyond and had to be updated. Desolation?

lime mesa
#

it broke with desolation specifically

halcyon drum
#

@hearty crypt got it back up to date

small valve
#

I play Foundation 1.1 on the side, as you may know. It always felt "wrong" to play the main game modified from HG's presentation, as something notable and rare I might find (however unlikely since NEXT...) I would not see. Dunno.

#

Impressive shots tho and seems folks are having fun with it.

#

To turn the mod off, once installed, you move it out of the mod directory?

halcyon drum
#

Yup

small valve
#

Does the mod have zero effect on your save file format?

halcyon drum
#

Nope

#

It doesn't mess with saves

left sentinel
#

it will regen your planet terrain so some of your bases might get wonky or buried

halcyon drum
#

It will only regen your planet if you decide to use the component that alters terrain

#

Which is _BTF_TERRAIN_2020.pak

small valve
#

One could start a new game (which is a new part added to the existing batch of save files) and only play and save progress in THAT game, not the others, even with terrain mod on, when using the BTF mod and other saves would be left completely alone, yes?

halcyon drum
#

Yes other saves will remain unaffected

small valve
#

I might try that route out.

halcyon drum
#

The changes are not permanent

#

So even if you remove the mod, the old vanilla rules will apply

small valve
#

My plan would be to remove the mod when I play my existing saves, replace it when I play the new save.

#

Just moving files to a hold dir right?

#

and back

halcyon drum
#

Yup

sinful anvil
#

or just moving DISABLEMODS.txt

halcyon drum
#

Or renaming it to anything other than DISABLEMODS.txt

small valve
#

Regardless of how many mods are in the dir, if DISABLEMODS.txt exists in there also, all mods are disabled?

left sentinel
#

yes

#

not in the same dir as the mods, but the folder before it

#

in PCBANKS

small valve
#

I have a pretty beefy system, but with all features on, incl terrain regen, is overall performance much impacted?

#

Maybe the fog helps performance...

halcyon drum
#

I haven't noticed a difference

#

I'm running an i5 with a GTX 1060

small valve
#

I guess ideally I'd start a new game and get a save in before enabling the mod, as opposed to starting a new game with the mod in place?

halcyon drum
#

That shouldn't be an issue, as it changes things on the fly

hearty crypt
#

It’s better to enable mod and start a save

halcyon drum
#

The voice of god speaks

hearty crypt
#

To get you started on the updated terrain

small valve
#

Ah, Jenga

halcyon drum
#

True, I hadn't thought of that

small valve
#

Thanks.

hearty crypt
#

No probs

small valve
#

And my plan of enabling mod, starting a new save/game, playing in that save with mod on whenever I want to, and then disabling the mod when I go to other existing saves seems sound to you?

#

Seems all other save data will be left alone for those other games, I hear.

sinful anvil
#

yeah it'll be fine

halcyon drum
#

The changes aren't permanent right Jenga?

sinful anvil
#

if you don't save anything in any other save there's nothing it can do to them

small valve
#

Well if terrain mod portion is active and it notably modifies terrain, it would have to be saving different positions, right?

sinful anvil
#

i've had an issue before where a terrain editing mod exploded giant cube gaps in the landscape and after removing the terrain just reset to what it was previously

small valve
#

(In whatever save you're playing - as far as loading THAT save with the mod then later disabled.)

sinful anvil
#

i didn't save

#

and changing the mod fixed it

lime mesa
#

is there a mod that makes the biofuel reactor actually worth it? like so it doesnt eat up fuel like a hog?

hearty crypt
#

Yes, all changes reverted when deleting the mod or adding disablemods.txt

small valve
#

I will try it with all features turned on, this evening.

hearty crypt
#

Ok, super! Hope you like it blakespot!

small valve
#

Well, I have not-vague feelings about Foundation vs. current...

#

Thanks for the mod!

#

I'll have to do a post about it on the blog soon

lime mesa
#

fuck I guess its time to learn how to mod just so I can make the biofuel reactor not shit

waxen cedar
#

@sinful anvil Wait? So how quickly did the edits revert back?

sinful anvil
#

i didnt wait for them to revert i uninstalled the mod and the terrain returned

#

the huge cutouts appeared wherever my bases were

small valve
#

@hearty crypt I am using the mod in a new game! But I can't find my starship. Scanner shows no indication where it is. Is that norma;?

#

Oh there it is

small valve
#

I had not constructed an analysis visor

clever jewel
#

@lime mesa I had a look through some of the files but my searches came up with nothing. So I was prob looking in the wrong files or they call the biofuel reactor something else. I'll keep looking around and if I find anything I'll let you know..

hearty crypt
#

Another BTF update here, further terrain color tweaks, didnt like how sometimes you could get a mess of really bright colors on stones/rocks. https://www.nexusmods.com/nomanssky/mods/980

#

I promise, thats all for a while 🙂

#

I'm now satisfied with the look

halcyon drum
#

Awesome stuff Jenga ^^

lime mesa
#

@clever jewel ok, thanks

naive moth
#

Updated NMS Advanced Modding Station Alpha release. Most notable change: Added the option to import existing mods as projects to work on. This can be your own mods, but also any mod you've downloaded. Just select the package file and everything else is done automatically 🙂
https://github.com/bjorno43/NMS-Advanced-Modding-Station/releases/

lime mesa
#

can the nighttime starmap be modded to be higher detail/resolution and/or more stars in general?

#

@naive moth thats super cool, as a budding NMS modder, i need stuff like this to help me understand how this oddball game works on the insides

#

its nothing like any game ive ever made mods for

#

i cant even really call myself a mod author or anything, but i have been reading the modder's wiki to get learned on the basics before i take a crack at it

#

also thinking about what i would even want to make a mod for

#

hence the star/sky mod question lol

naive moth
#

@lime mesa NMSAMS should help you out quite a bit. It's not a guide or anything, but it's an "all in one" program. You don't need anything else to start modding NMS. I did however include a basic "getting started" guide into it. It just makes sure you can't do anything before you've followed every step through 🙂

lime mesa
#

thats cool ill def check it out

#

right now im trying to get a better grasp on how all the core mechanics work together, what software i need, and what the limitations are right now, as far as what can and cannot be done

#

the modder wiki touches on some of that, but it's kinda vague too

#

but when you're trying to basically reverse engineer black-boxed mechanics, it's understandable

#

my other question is, should we still be using NMSE...i mean it hasnt even been updated on Nexus since 2016 and i wasnt really able to get it to work standalone or thru Vortex

naive moth
#

Mods are basically just changing values inside XML structured files. There are more advanced mods that add new 3D models to the game etc, but you shouldn't worry about that before you understand the basics. If you were to fire up NMSAMS and setup the configuration (just selecting a few folders), it will automatically unpack all your game files. After that, you create a new Project. Browse through the unpacked game files and copy the files you wish to modify to your project. Open them up, change some values, save it. Pak your mod and put it into NMS. That's all there is to it 🙂

lime mesa
#

and no one seems to require it for their mods

#

at least none of the mods i use or have seen anyway

#

oh thats a relief actually...i already understand basic XML editing and scripting

#

i had to learn it to make custom menus in Fallout 4 lol

naive moth
#

No you don't need NMSE. That's a bit different from normal mods. It attaches itself to the game directly modifying RAM so you can mod stuff that you cannot mod through normal mods. It's a lot more advanced stuff where you actually need to understand programming, ram editing etc

lime mesa
#

yeah that's way out of my wheelhouse

#

im just an artist, mannnnn

#

lol

naive moth
#

You'll see that modding is pretty easy. The only tricky part is actually finding which files you need to mod to get your desired result 😛

lime mesa
#

well im a master of trial and error and im extremely persistent

#

so i should do alright

#

do you collect seeds? i was thinking of starting a server for trading and sharing them

#

trying to get a feel for if that would even be something people would want

naive moth
#

You might also want to join the No Man's Sky Modding Discord server if you're serious about learning it 🙂 There's a lot more modders over there and it'll be a great resource to help you get started / finding things you need 🙂

lime mesa
#

not to replace nmseeds.club but as a complement to it

#

im already on it, but it seems kinda slow over there

#

but im sure theres a lot of good info if i look for it

naive moth
#

No I do not collect seeds. I barily even play the game. When I'm not working on NMSAMS or some mods, I spend my time modeling bases in Blender, lol

lime mesa
#

lol

#

i get it though...either you play the game or you make stuff for it...not enough time to do both, really

naive moth
#

I mean, if it wasn't for a couple of thousend people about to kill me if I didn't keep my lightFix mod updated, I'd probably already forgotten about NMS xD

lime mesa
#

im fairly new to NMS, so im stuck in that weird place where everything is new and cool and exciting and everyone else is worn and grizzled and doesnt wanna hear my cutenoob bullshit hahaha

naive moth
#

The community in NMS is pretty great. They usually don't mind newbies

lime mesa
#

yeah definitely a more open community than some i've encountered for other games

#

seems like a more mature crowd than the average...probably has something to do w it

#

lol

#

do you know anything about the sky textures, or if the stars can be modded to be a "4k" res?

naive moth
#

Ye. That's because NMS isn't really a "game". The storyline is pretty great, but it isn't represented to you in an "awesome" way. There are no cutscenes, voice actors etc. It's all just reading text clouds. And after you've been through it, it's just about exploration. That sort of game doesn't really excite a lot of younger players

lime mesa
#

all these beautiful landscapes and the stars are like the black sheep of the scenery

#

very basic, lo res

#

can almost see the square pixels

#

hahaha

naive moth
#

It's possible to change them, but don't ask me how. I've never messed around with textures or models within the game. I'm a dev, not a designer or modeler. It's not my kind of thing 😛

lime mesa
#

its even more obvious to me because i play on a 32 inch viewsonic UHD 4k monitor on the highest settings

#

so everything else looks amazing except the night sky

#

no brightness variation or galaxy glow

#

textures are my thing, since im a trained graphic artist and photographer, career-wise

#

so looking to use my professional skillset to my benefit here

naive moth
#

You should probably ask @hushed bronze 🙂 He's done a lot of modding and if I'm not mistaken, he also done quite a bit with sky stuff in NMS

lime mesa
#

i use a lot of his mods, actually lol

#

but i dont know that he has one for stars, at least that i saw on Nexus anyway

#

but maybe i missed that one, i'll have to check again

#

anyway, thanks for the info - dont wanna take up more of your time here

naive moth
#

We don't release everything we do on Nexus 😛 I've made quite a few mods requested by users here and only gave it to them. Simply because those are usually very "personal preference" and doesn't really help anyone else. Like one user needed a mod that disables downloading bases made by other users so they could enjoy the weekend missions without someone spoiling it for them with their builds

lime mesa
#

i figured maybe that was a thing, but i wasnt sure

#

i originally got into game modding to just do stuff for myself, but eventually started publishing too

#

but im a perfectionist when it comes to anything i create, so publishing is a big step for me

#

i always like to make sure i'm at least 99% satisfied with it before i go live

#

okay 95%

#

lol

hushed bronze
#

Expanse affects suns, but I have none for distant stars

lime mesa
#

i have expanse

#

and hello lol - thanks for your work

#

i use like 4 of your mods in my load

#

abyss, expanse, ground fix, and stratos

naive moth
#

You're missing my lightFix mod xD

lime mesa
#

does it work with ReLight?

#

i do like me some lighting mods

#

lighting is everything if you're a screenshot whore like me

naive moth
#

Not sure. You'll have to give me the link to ReLight on nexus so I can check

#

Oh wait

lime mesa
naive moth
#

Already got it

lime mesa
#

its for buildings

#

so if yours is environment lighting, its probably fine

naive moth
#

Ye that one works together with lightFix 🙂

#

No that one actually fixes existing build lights. The one I made fixes lamps you can use in your builds

lime mesa
#

ohh yeah i almost got that one but i havent done a ton of heavy base building yet, so i just bookmarked it for later

naive moth
#

When you build a lamp in your base, they usually do not actually light up any areas. Or just very minor. lightFix solves that problem

lime mesa
#

i like to run a lean ship when it comes to mod loads

#

so i only run what i know ill be using a lot

#

but i will be getting into building more here soon as im starting to wrap up the quest stuff

#

and will definitely grab that lighting mod

naive moth
#

Haha well up to you ofc 😄

lime mesa
#

are there underwater lights, even? haha

#

iunno

naive moth
#

No idea either. I haven't done any underwater buildings

lime mesa
#

its kinda fun actually...i like challenging build projects and water isnt as annoying as it seems at first

#

jetpack helps a lot

#

and build cam

#

build camera is a must for tougher projects lol

naive moth
lime mesa
#

nice, i havent done anything even remotely close to that yet... but i am working on something big rn

#

got sidetracked by the freighter for a while

#

but im back to basebuilding again lol

cobalt condor
#

Made five new nose variants to go with the fins I made the other day. These are also based off some of Beau Lamb's unused concept art

hearty crypt
#

Nice work! Kudos!

graceful silo
#

What program is that?

left sentinel
#

I suppose blender

cobalt condor
#

that would be Blender, yes

marsh eagle
#

Your stuff could be used for 3d printing, cool !

rain cradle
#

gonna release three mods before Origins breaks them probably

  1. glass cockpit - see-through cockpits
  2. Warp Flare - replace the blinding flash with a flare effect
  3. Trails - Atlas Rises-era starship trails
severe sandal
#

Whoops wrong channel.

crystal gate
#

@rain cradle That's a very nice trail you have there, the way the heat tapers off 👍 . plus Flare and clear cockpit also look nice

rain cradle
#

🙂

crystal gate
#

are you releasing on nexusmods, if so, what mod name/uploader should we look for ?

hoary drum
#

I like that 3rd one

small valve
left sentinel
#

ngl I prefer the top one

#

bottom one looks too weird

halcyon dock
#

Top one looks too normal

sinful anvil
#

the dichotemy

left sentinel
#

that's what makes this server great

#

no hivemind

halcyon dock
#

Ha

#

Yup

frozen spoke
#

no hivemind
@left sentinel
"Convergence"

cobalt condor
#

got those extra ship parts spawning in game

hushed bronze
#

Spectacular, Ayy! I had briefly considered doing something like this but decided it would be a lot of work 😄

steel crypt
#

Nice work!

waxen cedar
#

@cobalt condor Are those custom models or some unused ones?

cobalt condor
#

Custom

#

although many are derivative of the existing parts, with a few things changed/added, so I cant take credit for modelling them entirely

gray imp
#

Good job! did you manage to add them as new ship parts or replace existing ones?

cobalt condor
#

I managed to add them as new ones

#

all vanilla ship combinations should still be possible

gray imp
#

Awesome!

median wasp
#

I might upgrade my sound mod after origins drops

#

The one that replaces the photon cannon sounds + name

#

"Subatomic Machine Gun", then uses the super old robocraft laser sounds

sinful anvil
#

oh nice! i'd be down for that

median wasp
#

Last time I updated it was like ... just before synthesis iirc

#

Maybe I should do one that replaces the cyclotron sound with the plasma launcher

#

I wanted to do one to replace the phase beam with the sound of the nanotech disruptors since that has a really good sound, but the special effects applied to it ruined it

#

Oh that might be a smidge loud, also. A bit late on that. Not purposely loud, it's just the raw sound for the item so it's designed with the game changing its volume in mind

lethal pewter
#

Nice parts! Thats the type of stuff I want to see from HG!!

vocal jewel
#

what if....😳 Origins is just BTF mod implemented ingame

#

officially I mean

clever jewel
#

They wouldn't do that (I don't think it would be received too well if all the Origins update was, was a mod size update :)). And if they did I hope there's a legacy option. How hard could it be to have a colour pallet option in the games actual options menu. I personally really don't like that oversaturated style from the BTF mod but each to their own.

hoary drum
#

That is why...

#

It would just be best to combine the palettes from both. Some planets have a bright and colorful style while others have a duller color style

#

Which is how it should be done tbh because that just keeps variety increased. As much as I get bored seeing the same color palettes over and over I wouldn't want to get rid of them

round sinew
#

well put. i agree with @hoary drum .

#

some of the screenshots i've seen taken with BTF looked good, but others (both with BTF, and from older versions) look a bit.. "unbalanced", i'm going to say? perhaps it's the wrong word to use

clever jewel
#

Agreed. A combination of both would make for more unique planets etc 👍

hearty crypt
#

Here is a small mod to add a bit more of orange to the game 🙂

cobalt condor
#

1/4 of all fighters have this new part in between the engines and cockpit

#

it makes them longer

vocal jewel
#

what does that orange mod do

hearty crypt
#

it changes all grass and skies on all planets to orange.

vale iron
#

I can zip up a group of mods that turns all the lights in the game orange, if someone wants

vocal jewel
#

just make everything orange

#

dew it

lime mesa
#

okay guys I have something big

sinful anvil
#

No.

lime mesa
#

Ok

hoary drum
#

Lol

lime mesa
#

😦

#

a modder dmed me and gave me the mod to test it

#

it was a best mod

hardy quarry
#

anybody mind lending me some starship AI valves or some units?

waxen cedar
#

@cobalt condor could you add freighter pieces to ship gen?

#

Then have a ship that looks like a freighter

cobalt condor
#

You mean like (small) pilotable freighters?

#

could be done, but the normal ship animations and maneuverability wouldn't translate well to freighters IMO

vagrant bone
#

are there any mods that can make leyline portals universal?

#

such as if i activate one, and both me and a friend have a mod installed, we could both use the portal?

lime mesa
#

is there a way to edit my "Visited Systems" list?

#

like removing systems that i dont go to anymore, to clean up the list a bit

#

im asking in here because i dont think there's a way to do it in the vanilla game

vale iron
#

I don't think so. I think that's in the Discovery Services

lime mesa
#

yeah i just tried to edit my savegame discoveries and it didnt even do anything

#

(i backed up my files first of course)

#

it probably pulls from the server or has them stored in multiple places to sync up

#

ah well

lime mesa
#

Anyone know how to mod the Microsoft Store version on NMS? Can't access the files, tells me I need permission

lime mesa
#

can you show me what its saying, exactly?

#

maybe you need to log in as administrator or run it as one

#

i cant believe they would literally deny you access to your files

#

theyre on your drive, they can't block you from accessing data on your drive

#

there's ways around it if they try

round sinew
#

modding on gamepass version isn't possible, afaik/iirc

lime mesa
#

@round sinew

#

now my game doesnt launch

obsidian tree
#

Just a heads up for all modders and mod lovers. As you are all aware, Origins is upon us. Update is not out at time of writing, but it will be soon. I am going away this weekend (lucky me, but unlucky you??), so I will only have maybe 1 day before then to get work done on MBINCompiler before I am away. Thanks in advance for everyone's patience! Hope everyone enjoys the new update!
Also, I have recently (like, literally 10 mins before the trailer dropped) got the MBINCompiler site up and running! It is very much a v1.0 and I will improve it over time, but if you are interested check it out: https://monkeyman192.github.io/MBINCompiler/

severe sandal
#

Are all mods broken or just some? peek

inland tulip
#

Are all mods broken or just some? :peek:
@severe sandal well at least almost all outdated and need recompiled, not all though, "most".

severe sandal
#

Ohhhh shit, do new versions of mbincompiler read old pak files? Just wondering if there's something simple I can do to chuck my old merge pak I created through the new mbincompiler and get it working for the update.

hard kettle
#

please i hope the save editor is still being worked on

small valve
#

Hard day for modders, surely

#

@hushed bronze It looks like they undid the make-all-rock-surfaces-the-color-of-the-tops thing that landed a while back, so far.

marsh eagle
#

Well if people made their mods with amumss lua scripts, its not a hard day. When mbincompiler is updated its a 90% one click = mod updated process 😉

hushed bronze
#

@small valve If they did I still have to fix it but have more options (the method I created the day before that update lol)

fickle frost
#

Well the mbin compiler works with the stacking item mbins so at least the game is still playable 😂

#

No speedy scanning yet tho but the most important thing works haha

#

oh DANG and apparently we can stack past 9999 with mods now!!

severe sandal
#

oh stacking items still works?

fickle frost
#

I didn't try the original mod, but with stuff like that that I really really need to play, I've just started opening the mods and updating them myself haha

#

And then I decided to try to update the one I've been using to see if I could make it go to 99999 and it does!!

severe sandal
#

mind tossing me your PAK for that?

fickle frost
#

Iii don't think i can upload things to the server

#

d;kfhg;slfkgh

severe sandal
#

I already ruined my save by playing on it but I didn't have anything important lost and it really makes the game unplayable when certain things are unstackable or only stack to inane tiny numbers <_<

fickle frost
#

yep!!

#

mostly I've just done like tiny modding stuff out of necessity for some stuff but my GOD some of these filters are absolutely hideous so i guess I'm gonna need to learn how to fix that too :'D

lean kiln
#

Do i even need visual mods after this update? Like does the terrain still look like playdough at a distance

#

And can i see grass much farther now?

civic scaffold
#

God I need a NoClouds mod that works for this version

hard kettle
#

can you still use the save editor on the origins update

weary ruin
#

For information Modders: you can have a look here to find out about which internal MBINCompiler/libMBIN files need to be updated to bring it to the NMS 3.0 level. Most likely some partial updates will be released...
https://github.com/monkeyman192/MBINCompiler/issues/269

lime mesa
#

how to remove dof

harsh relic
#

are there any mods that make it like... harder to break things when driving exocraft into them?
or at least make them slow you down more or something

hushed bronze
cerulean vault
#

I have heard about 1.2 modded, whats it like

hushed bronze
#

What Pathfinder?

round sinew
#

InExCor? @cerulean vault thanks for core to core jumping!

#

(i hear you guys found it)

cerulean vault
#

@round sinew that wasnt my job, it was peacebombs doing

round sinew
#

(completely off topic, but i just had to)

#

well, please thank everyone involved, for sharing it in the end!

cerulean vault
#

@hushed bronze what is the best update to mod on

round sinew
#

🙂 nms

cerulean vault
#

@round sinew yeah its very helpful

lethal pewter
#

Anyone know of or working on a mod thay makes planets shine at night? I don’t like how at night other planets don’t show their actual color, its just dark blue

#

In actuality they would be lit up from the sun like our moon and other planets

#

Their used to be a mod that did this but I think it was for pre next

fickle frost
#

hRNNN ok i have found the texture for that blue overlay on the visor that I don't like but I can't figure out how in the world to adjust it so that it's not there anymore??? Any tweaks I make to the DDS file just make everything black. Anyone work with these at all?

#

i've been avoiding joining the modding server because i'm so woefully lacking in knowledge but i might have to give in after this 😂

#

@lethal pewter Do you have a link to that old mod?

steel crypt
#

@fickle frost there is a massive amount of stuff to learn about textures. You are probably not saving in the right format. Your result is a common example of that. Try other formats of DDS until it works. Get paint.net and the DDs expansion plugin for it. Save using one of the expansion formats until it works. That’s the easy way unless you want to learn everything.

fickle frost
#

......formats? :'D oh god I should've just stuck to coding

#

And here I thought it would be as simple as just saving changes, rip 😂 should've known better

#

I'll give it a try, ty!!

lethal pewter
#

It contains Night Light Fix that showed planet colors at night, but its hidden atm

fickle frost
#
  • Night Light Fix (very dark nights, sky light instead of blue light at night, real planet colors instead of blue ones during night)
#

this one?

lethal pewter
#

Yeah

fickle frost
#

Oh beans if it's hidden......

lethal pewter
#

I think Beyond added vulcan and changed shaders and I think it made it difficult to do

fickle frost
#

Unless you have an old copy lying around

#

ahhh

lethal pewter
#

Not sure I’m not a nms Modder lol

#

I might have an old one backed up

fickle frost
#

Yeah I haven't been around that long!! But I've had a surprising amount of luck updating outdated mods when I just Can't Wait for them to be updated by their modders so I figured I'd go digging if I could. Sadly without the pak... :'D

#

let me know!

cinder valley
#

I'm totally modding these volcanoes. They kinda suck

fickle frost
#

...hmmm, that's super weird; I replaced it with a totally transparent .DDS texture I know works with another mod but still got the black opaqueness.

#

eh i've worked too much overtime this month to bother for now lmao

obsidian tree
#

big news guys... Looks like HG might be allowing mod support soon... They have added some classes relating to mods in the exe!

fickle frost
#

😱

severe sandal
#

Does that mean conflicts might go away and mods can just write to the values they want to tweak and not have to merge 50 conflicting files they touch? XD

#

Cause that'd be fucking baller

obsidian tree
#

I am not entirely sure

#

they have only added 3 new classes.
One which is a list of a class that looks like this:

    public class GcModSettingsInfo : NMSTemplate
    {
        [NMS(Size = 0x80)]
        /* 0x80 */ public string Name;
        /* 0x80 */ public ulong ID;
        /* 0x88 */ public ushort LoadOrder;
        /* 0x8C */ public bool Enabled;
        /* 0x8C */ public bool EnabledVR;
    }

And the final one is relating to modded base building parts

lethal pewter
#

@fickle frost is it possible to dig into space dream to retrieve the night fix? It contains it inside

obsidian tree
#

which I am still working on right now...

#

space dreams was a shader mod IIRC

#

which means no reviving it

fickle frost
#

ope well there you go 😅

#

sorry man

lethal pewter
#

Well, I pray to sean murray now

obsidian tree
#

the modded base building thing looks interesting. I don't know how it will be implemented yet, but it looks like we'll be able to just probably add this as an object and the game will load it. We'd be able to avoid conflicts between mods which add new things to the base building table because they wouldn't add to that table

#

so that'

#

s nice

#

Also, with all these changes to terrain and such, there has been quite a few changes under the hood

#

hemisphere dependency, things like that

#

more biomes were added

fickle frost
#

OH, by the way!! I made a stack size increasing mod that goes up to 99999 but have heard from the other person I sent it to that it kept them from crafting items but haven't had that problem myself! Is anyone interested in giving it a test run and seeing if they have the same (or any other) issue(s)?

smoky wing
#

@fickle frost The LUT filter textures are format: 8.8.8.8 ARGB, Volume Texture, No MIP maps. They represent RGB cubes which take the unfiltered RGB pixel colors and translate them to new values.

#

An easy way to get rid of the scanner colors in the past was to just replace their filters with the default.dds filter. I haven't checked, but that's probably still the case.

fickle frost
#

Oh!! I understood some of that I think haha. I don't have photoshop up right now but I should save it in that format? After making the DDS transparent?

#

Oh neat I'll check that

#

I technically got it working by removing the ENTIRE ui, but I really like the border they added!! It's super cute.

#

I just don't like the full screen color overlay haha

#

So I wanted to keep the border but make the middle transparent

smoky wing
#

Transparency doesn't matter. It's not an actual texture, it's really a 3d-dimensional table that's used to change the pre-filtered color to something else.

fickle frost
#

Ohhh that's what you meant, okay

#

That seems

#

Unnecessarily complicated hahaha

smoky wing
#

If it's like it was before Origins, you can just replace BINOCULARS.DDS & SURVEYING1.DDS with DEFAULT.DDS

fickle frost
#

Perfect

#

🙏

smoky wing
#

Or IDENTITY.DSS, which is bascially no filter at all (default.dds has slightly increased contrast)

fickle frost
#

I imagine it will be? I was poking around with other LUT formats just to see if I could find a color I liked better and it was changing those

#

I just didn't use default or identity apparently 🤣

smoky wing
#

Those drive me nuts too, so I always make a mod for myself to disable them. :}

fickle frost
#

...huh, reading about them now and ok that does seem cool actually

#

...omg do you also have a mod that disables the uhh

#

Shoot what's it called

#

Hazard overlay!

#

I have one that works like 95% but for some reason it makes me see double sometimes haha

#

Still better than frost over the screen tho

smoky wing
#

They're even worse now it seems, they look even stronger. Bugs me, it's harder to scan things when the scanner itself makes everything look different! 🙃

fickle frost
#

😂 Sorry to jump on with another question but HEY YOU SEEM KNOWLEDGEABLE SO

#

Yeah I agree!! And like, idk, I play this game for the vibrancy you know?

smoky wing
#

No, I haven't done anything with the hazard overlays. Sorry, dunno anything about those.

fickle frost
#

I'm gonna have to move my base because there's this HEINOUS filter over my planet now that makes everything look all dreary

#

All good!

#

It doesn't bug me that much but it is a little weird is all lol

smoky wing
#

Yeah, lotta heavy filters now it seems. I'm not terribly crazy about those, might eventually see what I can do about 'em.

fickle frost
#

:D

#

Like, I appreciate a selfie filter as much as the next person but stuff that makes things so much more muted just

#

It doesn't work for extended viewings

#

And I think the developers missed that very important distinction :'D

#

(a lot of the update is baller don't get me wrong but my poor base!!! I finally had it lush and perfect and beautiful and now it's a whispering egg infested planet lmao)

smoky wing
#

Agreed. But I've noticed it's very popular across a lot of media. Movies have gone very heavy on the "color correction" lately. A little is fine, but it seems to be excessive these days.

fickle frost
#

wwxcryingdead haven't seen it in movies lately but drives me nuts in games

#

(I haven't watched any movies in ages, to clarify)

smoky wing
#

Hah, yeah my desert home used to have a lot of animals (including some awesome giant striders) and trees. Now it's almost all rocks and has a grand total of 3 animals, all birds :/

fickle frost
#

At least getting into NMS nodding was easy so I could fix some of the stuff haha

#

Man and I believed them when they said no existing planet changes

#

I was naive......

#

I was gonna build a new base on this GORGEOUS planet with the bi colors too but I'm afraid to go back and look now lmao

smoky wing
#

I am eager to explore a lot of the really cool new stuff out there, which is something I haven't felt about NMS in a long time. But I do wish they could have preserved the state of old discovered planets better, and focused most of the changes on all the undiscovered systems.

fickle frost
#

I totally agree, yeah.

#

On the bright side, it'll give me a chance to set up a base in a system WITHOUT a shitty economy haha

vale iron
#

(a lot of the update is baller don't get me wrong but my poor base!!! I finally had it lush and perfect and beautiful and now it's a whispering egg infested planet lmao)
@fickle frost There is a patch in experimental that fixes some old planets getting new generation

fickle frost
#

............i wonder if they added a decent bed with the update

#

:OOOO

vale iron
#

Though they say it only affects some weird and dead planets in non-yellow systems in certain galaxies

vale iron
#

(which is an interesting tell about the the new terrain generation possibilities)

smoky wing
#

@vale iron I heard that was for the ones that got really bugged though, like unintentional terrain gen changes, and maybe biome type changes

fickle frost
#

Look at this mess!!!!

#

Oh. Well.

smoky wing
#

That might qualify

vale iron
#

I'd be patient. Even if it's not in this current experimental, they definitely didn't intend that kind of change

fickle frost
#

What, you mean DON'T dismantle and/or burn everything you've built over the years in the 12 hours after the update? 😂

#

Sounds too reasonable to me

vale iron
#

Wellllll, maybe

fickle frost
#

But yeah if they're looking at fixing things!! That's good.

vale iron
#

I still haven't even loaded the game up 😛 It came out as I was going to sleep, then had to teach this morning, and been reading modding discord since I got home

#

I'm actually curious to see if the save file has any interesting changes, particularly galaxies

fickle frost
#

Ahahaha I poked my nose in there finally. Was gonna try to ask for help but then Argh! came in clutch

#

I've finally started to make my own stuff instead of just Frankensteining old ONES (YAY STACK MOD) just because I can't wait for them to update anymore hahahaha

#

I mayyyyyy have loaded up the game during work

twilit smelt
#

ok, guys. i'm doing it. after six weeks of rapid progress, i'm tired from 3 corrupted save files on pc (bought from xbox games) and i just bought a steam license. i'm starting over.
i will enjoy the clean slate. i will do SOME of the missions over. I do want to skip some; I'll need a save editor. it was previously impossible because of the xbox games encryption, so this is entirely new.
-Looking for recommendations for a save editor - non-java, if possible, i don't want to install that malware engine on my computer if i can help it.
-Looking for what you'd call 'essential' mods. i heard of one that made space actually black, i'll consider that. i heard of another that will let your starship hover. serious consideration there, too. what else?

severe sandal
#

dude

#

Just go google a free VM solution and sandbox a low spec install of windows

fickle frost
#

Daz's makes your ship hover but hasn't updated yet

severe sandal
#

and run the save editor there because the mainstream working nice to work with one is java

twilit smelt
#

@severe sandal for what? installing java? that's excessive.

fickle frost
#

Less so than making your own save editor, I imagine? 😂

#

AFAIK the only one around is Java but I could be wrong!

vale iron
#

@twilit smelt You'll need to wait on mods. I run stuff from myself, Exosolar, Jasondude, and Lo2k, primarily, but Origins has killed most mods and it will take a while to update. For the save editor, google goatfungus github save editor. I doubt it's updated for Origins, so I'm not sure how functional it is right now

severe sandal
#

that's the java one he doesn't wanna run because "malware"

#

lol

vale iron
#

shrug That's the main save editor, so take it or leave it 🙂

twilit smelt
#

well, my job involves enterprise security, and that crap ain't touching my network. 😏

fickle frost
#

jk I am never wrong!!! 💃

twilit smelt
#

i will muck with it at home if have to, just trying to avoid it.

fickle frost
#

A sandbox does sound like your solution though haha

severe sandal
#

If your job involves enterprise security you're either not working at a place worth calling an enterprise, i.e. a startup so small that everything you run is SaaS/cloud and so you can ratchet down security on the 20 total workstations you have, or your IT department is blind to countless instances of java on things you're not monitoring.

twilit smelt
#

another vm for java feels gross. i'd rather install java.

#

...java is not a big thing in the enterprise space now. might have it running on some cloud platforms for apps or on some dev pcs, but nobody's starting java projects now.

#

react, .net, rust. ruby... no java. kinda dead. pretty happy about it; the engine has years of security cruft. but that's neither here nor there; don't want to turn this into a java thread. 😆 just was asking for non-java save editors. if that's not a thing, that's fine.

fickle frost
#

You forget one very important thing!!!!

#

Large corporations are always stupidly behind in their corporate tools :'D

twilit smelt
#

the bad ones, yeah, and there's a lot.

fickle frost
#

I can do more in Microsoft excel than I can with the system we use to pay half a million employees lmao

twilit smelt
#

but seriously, it's NOT hard to get java off the internal networks. desktop tooling has gone web for the most part, and native apps where not.

fickle frost
#

To be fair I'm basically the excel goddess of the department but STILL

twilit smelt
#

excel rocks. i can probably edit my save files with it.

vale iron
#

There were some other save editor projects going on, but I don't know how far they got

#

And I forget who was working on them

twilit smelt
#

i saw some a few weeks ago before i learned xbox game pass for pc was "different". sigh.

#

well, save editor aside - and assumign mods get updated - what are "important" ones?

severe sandal
#

Oh, bout to pop off to bed but

#

I think the pieces that decrypt or unpack the saves

#

Are documented and not part of the save editor

fickle frost
#

Stack mod = #1 most important thing

twilit smelt
#

wassat?

fickle frost
#

I can't play the game without onev

severe sandal
#

So you could hypothetically edit your saves in plain text and rebuild them or whatever

#

idk offhand you could probably figure it out from his github or something

fickle frost
#

Lets you stack items past the limits so like 99999 of everything or whatever

twilit smelt
#

oh geez

#

i was considering survival, too 😆

#

but imma stay normie

fickle frost
#

Scanner speed mod, but right now the current MBIN is not decompileable and probably won't be until after this weekend so that's on hold for now

#

Ummmm

twilit smelt
#

faster scans would be nice - considering predators are fond of munching my head JUST in the few seconds it takes to do one

fickle frost
#

The ship hover mod you mentioned also super good, but also still waiting on that MBIN too hahaha

#

Yeah I'm a lazy fuck so just put it to like half a second

twilit smelt
#

i might do that, nobody got time for that noise

fickle frost
#

ADHD brain wants those shots of dopamine RIGHT into that...... whatever cortex dopamine goes into

#

If it does indeed go into a cortex

#

I should look up what that word means before I use it next time

twilit smelt
#

depends if you're korvax or not

fickle frost
#

aNYWAY

#

Exosolar makes what are just a bunch of neat mods for appearance and color and stuff

#

Abyss is working rn

twilit smelt
#

i might try to reconstruct my freighter with the save editor. might be the only thing i fudge in there besides skipping some of the mission stuff.

fickle frost
#

Other than that I thiiiink the only ones I use are some custom overlay removal things

#

Hahahahahaha fudging freighters............

twilit smelt
#

oh, like the messages that appear when you get to a new system?

#

because i'd pay a few bucks for that, lol

fickle frost
#

No like that SUPER DUPER ANNOYING BLUE on the visor

#

It used to be green

vale iron
#

I'd say Lo2k is my favorite author, then Exosolar and Jasondude, and of course I like my own stuff since I mainly mod for myself

fickle frost
#

Own it!!! Say that YOU'RE your favorite author!!!

vale iron
#

Lo2k already updated some stuff

twilit smelt
#

having direct access to the author of a mod is... kind of nice, lol

vale iron
#

Nope, the others are better than I am 🙂

fickle frost
#

if you wanna wanna test my stack mod btw I need Guinea pigs >>

#

Other person I gave it to said they couldn't craft but it works fine for me

#

Shit is anyone on desktop and if you are can you type /shrug for me

vale iron
#

¯_(ツ)_/¯

twilit smelt
#

i'll keep stacks where there are for now.. don't want to kill ALL the challenge yet.

fickle frost
#

god bless u happy rosh hashanah etc etc etc

twilit smelt
#

or 🤷‍♀️

fickle frost
#

Yeah but that one has a face that I always think the mouth is a mole and it's weird.

twilit smelt
#

are you offended by my mole?!

#

mods!

#

(as in moderators. not game mods. anyway)

fickle frost
#

AHAHAHAHA I GET IT

#

AH HAH

#

¯_(ツ)_/¯

#

Finally

twilit smelt
#

alrighty, steam just finished. i'll give it a couple days and i'll be back. gonna try to run the two instance side by side to trade. should be...interesting.

fickle frost
#

Sadly old phone went kaput so I lost my shortcut 😭

#

I see 😂

#

I........ meant to be asleep an hour and a half ago rip

twilit smelt
#

i'd rather lose my shrug shortcut than my entire exosuit inventory with two almost-ready void eggs. stupid save file.

fickle frost
#

Oh well, get that server exp so I can post pictures 😔

#

Save editor is the way to go!!!!

#

I'd be more upset about losing my pretty planets tbh

#

Oh wait the update did that already 🙃

twilit smelt
#

yeah. so crappy.

fickle frost
#

Oh well at least the rest of it is super cool 😂

#

OKAY I AM GOING TO SLEEP SO I CAN GO TO WORK AND THEN START MY SIX DAY VACATION TO BINGE THIS GAME

twilit smelt
#

i spent tens of hours on bases on a pretty fuchsia-grass nice-weather planet that's now effectively a halloween-themed shithole. i'm pretty pissed.

fickle frost
#

ghouldab night

twilit smelt
#

night

vale iron
#

I'm free until Monday afternoon, then just a two-day week next week before Korean Thanksgiving, so I'm in good shape

glacial vapor
#

ok i have a pretty big question

stable wedge
#

im interested in testing a stack mod

glacial vapor
#

can i mod in my own creatures?

#

like my own custom modeled, animated creatures?

obsidian tree
#

nope sorry

#

I haven't had time to even fix up importing of the creature anims into blender, let alone be able to export them

#

it's something I'd love in the future, but it's hard haha

glacial vapor
#

DAMN IT

#

QnQ

#

and i ment making it all myself

#

like from scratch

#

then you know making it work in game...plus is it true you can make your own biomes and planets

#

cuz i read that on some thing called the nms modding wiki

#

any idea of when if they decide to add it will be?

obsidian tree
#

how much blender do you know? Because the model import (NMSDK) uses blender...

#

you can add static objects and maybe simply animated things (ie. no skinned meshes), but nothing more complex than that

#

I don't think this update will break NMSDK, but I haven't had time to sit down and look yet...

glacial vapor
#

ok i see

obsidian tree
#

maybe it will still work..

#

and I have a PR or two to merge to improve some functionality

#

and more docs to write so I can do another proper release haha

glacial vapor
#

soo your saying i cant do rigged mesh ?

#

like for the actual animal meshes

#

cuz i know enough blender to rig and animate/ uv map

obsidian tree
#

yeah, sorry

#

the data format that HG uses it just too complex and I haven't had much help in getting it working, so progress is very slow

#

and HG likes regular updates now which makes things harder again...

glacial vapor
#

ok thats fine

#

a bit sad but its fine

#

also whos hg?

obsidian tree
#

hello games?? haha

glacial vapor
#

OH

#

i mean its not a need but it would be nice

#

XD

twilit smelt
#

@vale iron yeah, goatfungus' save editor doesn't appear to work yet, big surprise, hm?

vale iron
#

I've been able to use it some, but there are a lot of changes that won't be incorporated yet

obsidian tree
#

isn't there another one which is more open source?

#

RogerNH's?

vale iron
#

Don't know, but I'm willing to try it if you have a link

obsidian tree
#

it's a bit out of date it looks like

#

can't see a download either... 🤔