#nms-modding
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You can also try to find the UI file that is calling that texture and replace it with ""
I never actually wondered what the 'mip' in mipmap meant
Multum in parvo, much in little. I had to look it up since you mentioned it
.....maybe not π
oh well, toxic planets taken care of at least
oh nvm that's not MY mod π€
Is there something of a mod that adds raindrops to the cockpit when it rains?
It disturbs me hearing rain but not seeing any raindrops
what types of mods might have broken with the new update?
anything that change globals are probably broken. Some are just slightly broken, some are not usable
Anyone know if Eucli-ea is broken? or maybe Iβm just having a mod conflict.
Definitely the stuff that changes global, but a surprising amount of stuff still works!
The new update is not focused on globals so much even, the crossplay is the focus, so a great deal many mods will remain working, way more than usual
@hushed bronze, have you checked your mods for compatibility yet, as in, do you know which ones are broken, if any? also, have you seen my previous ping'ed question about dead wreckoning and disappearing abandoned buildings?
That's possible with DW because it messes with building spawns.
Within it, if I make changes to rates on non-dead or weird planets, in reality it alters the rates of everything
hm, but the situation when a ne wgame is started with the mod already present, and, lets say, campaing tells you to go to marked place (abandoned building) to get antimatter, I think it shouldn't result in the bulding non-existing
I guess what you describe is that already existing buildings can go puff?
Probably shuffled to a different building for that zone, which may or may not be entirely elsewhere in that zone
or nothing
Or maybe some different mechanic I dont understant
The mission may be pinging a server for the location of mission targets. A similar behavior happens with the planet type converters. It will ping whats supposed to be say, a toxic planet to go get your toxic plants or whatever, and the modded player will arrive to a lush planet and no way to finish the mission on that planet.
@hidden shell But hey is it still working at all today?
yes if I'm using the .lua version of it, which I'm in process of uploading for you having access to it if you want to do anything with it
here:
http://files.serosis.net/CatLady/exo-dead-wreckoning.lua
Much simpler when you look into it, eh?
About the base computers, you just had issues with the wide flattening, right? Not the added landing post or the radar marker?
also, making it work with new version takes just a recompile with amumss, and it is done
yes, only the flattening was problematic
That just means the underlying file is essentially unaffected.
might be, but remember that amumss works on finding matching lines and changing them. It can do it even for already modded files.
I'm thinking I will cross compare to vanilla, fix anything I altered in the non deads that could screw with placement odds, and revert the flat zone for base coms
as in, if the shuffled the file somehow, but amumss logic is still able to find matching line, it is all right.
cool
the file above have the flattened already reversed
for prudency, I also haven't touched the landing zones and radars you've included, as people in multiplayer can't see those, anyway (and this affect things that are not only on dead and weird worlds)
it can be added easily into the .lua file again - of course it is always your choice (your mod), but I strongly encourage you to not be afraid of the AMUMSS .lua, notice - at the example of dead wreckoning - how easily readable and maintainable it makes the mods
basically you define what file to modify, what matching lines to find, what to put into them and... done. Whole mod in .lua format, probably never outdated, until they change the file so much that it is not recognizable.
and that even before you mention the ease of merging it with other mods. @weary ruin did a thing that is how NMS modding process should look from the very start. Store changes in a mod, not the whole modified files, mix the changes hoever you want [unless changing the same very thing, as in, same value of same stuff])
Only reason I dont do AMU at this point, is because I only have a few mods left in mind and the methods I use would not benefit. Changing one var and resetting the game is the same difficulty either way which is a huge amount of what I do in modding
well, the argument about it being super-easy to update when game updates (just re-run amumss on the scripts) and the ease of merging still stays. Also, in the end, if you ever come back to any mod to do anything in it, it is easier to check just the list of changes in .lua script, than to browse through whole file and remember what you changed, or mark it by arcane less-significant-digit values, or else
I couldn't even motivate to touch them much in the last four weeks either, my motivation to do NMS mods has been very weak, I thought I would finish the remaining mods before June
if you prepare for death of your modding career, modifying your existing mods to be in .lua is akin to writing a proper testament π
ensures proper passage of your... legacy.
HG itself just demoralizes me sometimes, like with this stupid new terrain change that removes cliffs. Great. Now I have to make a mod that includes the older textures so that cliffs can actually look like cliffs again. Jesus...
I think that thew non-cosmetic mods like things changing terrain will become very niche, singleplayer-only stuff, especially post the crossplay
IDC really, NMS is a singleplayer game
much more safe to be doing changes to colors etc
HG forgot that a long time ago at this point
at this point, no longer really true, with the multiplayer being ON by default. And TBh, gains outweights problems with terrain mods.
But the terrain textures dont cnage terrain form
ah, I see
remember blakespot's posts?
I thought you're adding both terrain for cliffs and texture
mods changing the looks only, like you're doing are having bright future, IMO π
Thats how HG screwed cliffs in the new vers if they stuck with it. IDK yet, havent started up todays legit launch yet (just about to)
well, I guess easy modding fix, either way?
why to feel discouraged by such trivialities.
Because I feel like every update, the modders are working to undo all these asinine decisions and sometimes, they are in fact unfixable by us, or really, really difficult
even this one, without the file diff analysis by L02k, Who knows if I would have known that it was a direct texture edit?
well, this is the thing about being a modder, not a game developer π Changes happens that you don't like.
could have lost two days trying to figure out what HG ruined and why
yes, diffs are useful, indeed.
Alos, confirmed, they did go through with it so now my mod must included 30 texture files :(
π€·ββοΈ Not a tragedy, I guess? Would be a more serious reason to complain if it would be unfixable in any way. Now, it is not unlike updates breaking mods - it happens.
There will be glorious changes in new updates, and amongst them, some that we don't like. Or someone doesn't like personallym only.
got it, got it, but... It is the whole modding, I think?
whats demoralizing is not the individual event difficulty, but the frequency
Often not as easy as we would love to
like Im always fighting dumb choices that should not exist
Dude, you just described real life π
hugs lol.
shouldn't even start modding, mate. i know the feeling. you just want to play a game, and instead, there was an update and you have 40 mods of yourself to check compatibility with, cause "duty calls".
Oh the other problem.... textures are MASSIVE compared to usual modding files
Guess ill have to demo lush only for now, fine since its all i have fixed anyway
70MB
ffs
why, HG, why
all of the new update's bulk is from ruined textures.... :<
all........ 555MB of it
hmm
Don't worry, other game often have mods that are gigabytes in size, lol
I chuckled a little today, when noticing that my NMS mod folder is... just little less than 8 megabytes.
Well so far the reversion isnt working at all
So idk
Maybe what they actually wrecked is a shader
ugh
BTw unrelated question, as you have tackled with those - I'm fine tuning the dead/weird spawn chances for my liking. Given that the scale is form 0 to 9, what you given to storyglitch on dead planets as "very rare" chance? More like 1, or more like 0.1?
I try to make mental images of the actual meaning of this scale
Not sure what you mean
as in, "roughly one per X kilounits" or "roughly one on planet"
{"StoryGlitch", "0.5", "9"}, -- Original "0", "9"
for example, this
9 is the chance for storyglitch on weird planet planet in vanilla (and 0 for dead planet, in vanilla)
I wonder hot to interpret this 0-9 scale, as in, if I put 1 somewhere, will it be "rare but you usually stumble on one per 30 mins of on-foot walking" or "you might very rarely find one on a planet, but not always"
the spawn chances for structures we are talking, of course
sorry for bothering you with those questions, but for some reason, msot of NMS modding stuff is very poorly documented, and it is an "oral transfer" of knowledge only through discord π
Are the mods still in game? My friend cant load his game for some reason he used some mods said they worked yesterday
@hidden shell So stuffing all the old shaders (the listed replaced terrain shaders) just breaks the mod so it doesnt run
I have no ideas. I'm convinced they fucked with the shaders and it seems there's nothing I can do about that
so they ruined terrain completely and irreversibly. Nice one, HG....
Write a zendesk bug report π
http://files.serosis.net/CatLady/Emotes.lua
A file unclocking all emotes (60+) with the edit that makes korvax stay shutdowned until you move after anim shutdown.
I'm gonna go for a walk, and then probably just play something else entirely...
yeah i kinda lost all my interest in modding in the past 2 days. oof
This work is completely gone and there's nothing I can do about it. I cant even remake it from scratch
Don't worry, the hills are not looking half bad when being grass there, too π
Here's the thing. Even if I muted the main terrain even more and used the generator's "terrain features" think, those big cylindrical formations on some worlds, I have to assign it a terrain tiletype. Mountain or base, basically Mountain is all rock, and as of now 9and not yesterday) Base will mean that the verical sides are grass-coated.
Is there a way to override it, like...
How to word it
Take the old unpacked files and put that into a mod?
no, .SPV files (shader) dont recompile, they just break the mod
To make it work like it did inβoh
yea.
Bug report: You guys fuck up every visual effect you touched in the last 2 years, revert to AR pls
......maybe a liiittle nicer but yeah basically π
i think blake already did Hey @small valve did you bug report the new terrain texture fail? The same one you reddit posted?
Rally the modder's discord
is hello games hiring
legit, where I work, half of my accomplishments come from, "Well YOU can't do your job right, so I'll do it for you"
so....
β The skills to render and animate FX that fit with game style and physical principals. β Have a deep understanding of modelling, texturing, lighting and particles.
there you go, fix their shit π
@hushed bronze Yes. I made a detailed post to the pinned HB thread on Steam community forums, submitted the same as a ZenDesk ticket, and posted that thing to reddit. I provided 3 screenshot sets. https://steamcommunity.com/app/275850/discussions/0/2299597907723043384/?ctp=2#c2299597907728162278
Any idea WTF is going on with the texture setup?? Was this actually intended? It seems it may only be on lush worlds that this is happening.
I know a few others submitted zen tickets on it
They didn't fix the damned Wing_K LOD texture problem either. It's been here since Beyond and I've reported it with videos, screenshots, info from modders, etc.
And there's the shit quality screenshot when you use Photo Mode and press controller button or whatever to take the shot (a NMS function) vs. using F12 for Steam shot. Far higher quality on latter, former broke sometime before Beyond and after NEXT.
I've submitted 89 tickets since 2016
They used to fix quick and appreciated the reports.
@hushed bronze Reading back. So they made significant changes to the terrain renderer. To what end? There are rumors of a big proc gen jump coming this summer, but they're rumors. Does this look like groundwork for something like that? That SUCKS that the work you've done on the mods is blown apart.
With something like this being the groundworks for a proc gen update then itβs weird that they would put that in now
Is it just me or pretty much every single mod just became outdated? I thought because it was just a backend networking update it will not effect mods at all. God damn.
@small valve they in-game screenshot function producing worse results is due to fact that - for some reason - antialiasing and other post-processing like that isn't applied to in-engine screenshots anymore
No idea why they changed that. Been using steam's F12, indeed, since noticing it.
also, the in-engine screenshots are having different fov (smaller) - I haven't checked it is just the default fov (my one from setting is higher), or just always smaller than what is on screen.
@hushed bronze Asked Ray about this. Have you taken a look at this setting yet?
I don't think so, but damned if I'm not gonna look
"course, maybe I could have asked him myself, lol
Alright Im back from walkin an getting a subway so I'm less pissed of and defeated lol
Thatβs good. Always nice to walk something off and take a moment to think
Let me know how it goes if you decide to test it
@hoary drum I havent unpacked "2.5" yet but the odds are very very low. VOXELGEN is not on the changed files list at all
Might as well try it
Like Ray said. He doesnβt have his computer yet so there is no way for him to actually check
@hidden shell Yep - I immediately noticed all of those things when it happened.
Selection of tiletype per terrain feature is VOXELGEN
But the file I was messing with all day yesterday is the closest I have been to truly manipulating the blending behavior
@small valve Have you seen it? I had it fuckin solved
@hidden shell Actually, I submitted that ticket to them with screenshots 9 months ago, when I was on Beyond PC Exp.
@hushed bronze Wait, you had it solved for the PC Exp release June 5?
And the public release is different, still?
They were prob responding to you lol (Oh hey blake hates the terrain blunder, we should fix it in the worst, cheapest way possible! π )
HAh
@small valve No I had it solved in 2.42
So they didn't fix it right?
Im talking about the blending fuckup thats been in place since NEXT
they "fixed" it alright
so we traded this in
but lost every cliff stone in the universe for our trouble
last night before i went to bed this was my progress... was still working on transition sharpness
I get that finding out some of your modding work was for nothing can be a set-off, but aren't you overdramatizing dramatically a bit?
nah. this game is supposedly an art driven explorer
erasing all stone faces is crap
Like, it is the nature of modding, even things that we consider essential today might become absolutely undoable due to some changes in future. And you know, after few months, no one will care, probably. Thats the way of dodos mods made obsolete
I still remember Lo2Ks shader mods, some of those were great
but can I live without them? absolutely. Lo2K can too, apparently.
(Like, how I loved the eclipse shadow that happened when sun was behind planet on the sky)
but imagine that tomorrow HG decided that the solution to a water reflection glitch was to remove reflections, and all water became flat matte colored pure even sheets of construction paper
also, with every update the good new things greatly outweight the "WTF" changes, so...
well
Would have to live with that
(in fact I lived due to applying the mod fixing it in a wrong way π€£ . Noticed jsut few days ago, was thinking it is how it should look at "best")
I wouldnt.... there comes a point when you can only do so many pieces of graphics damage to a game designed around being visual, before its a meaningless game
(was a "wow, nice" moment when I finally applied it conflict-free)
nah, nothing can produce more vivid images of the places I visited than my imagination, anyway
I still tend to see the eclipse when sun is behind planet, even if it is not there anymore.
The point of playing a video game is that you dont have to imagine things. It can surprise you
Also, the game still produces fantastic vistas.
why not do both π€·ββοΈ Enjoy the nice views, imagine the rest.
If you ask me, it literally doesnt
fix what is possible, but don't mourn what become obsolete changes by update
the risk of getting over-addicted to mods is serious, though.
in vanilla, all beaches everywhere are wrecked, all shorelines have major, un-missable glitches with garish foam, horrifyingly bad colors, and that thing where the beach fades to water color without the water there
The ground, previously universally shredded, is now a uniform single color even on sheer cliff faces
Yep. Most people don't even notice until you tell them. Sad truth. Or a glorious truth, cause you can fix it (or not, and live with it)
except for the mountains, wich are inserted into the main terrain randomly, are pure stone
Honest? I wouldn't know it is a problem if you wouldn't bomb me with screens, and even there, it is "cosmetic" issue, in all meanings of word.
But these things all didnt start this way
Like the base on @small valve 's screen - sure, the one with cliffs looks better, but not to any tragic extents
HG changed them along the way... how does a graphics artist who is editing a Specific thing, not notice how awful the result is?
over
and over
and over
IDK. I'm not advocating for the change. I just notice it is, in scale of all things, still a cosmetic issue, even if 100% valid
The whole game is cosmetic
even all of them, water reflection, grass, and cliffs summed up, they still doesn't become much more than minor nuisance.
You start it up and the main menu refers to the players as EXPLORERS
I preffer Interloper, thank you π
This is not bothering me because a game has cosmetic issues
It bothers me because this fundamentally cosmetic game has SO MANY cosmetic issues
Like, having the buffed up sentinels and (soon) space ships go away would be a much harder to swallow for me, definitely.
and they only get worse over time
Well, I also notice much improvement in the visuals department, especially since Vulkan, it is not only errors appearing.
Like Imagine that with every update, Elite Dangerous's combat system got a little worse
every time
without fail
Or GTA, driving physics deteriorates with every passsing update
nah, you're over-dramatizing again. There are fuckups, there are improvements, and well... Thats the lot of mods, swallow that some become undoable with upgrades, even mods that you consider unofficial bugfix. Maybe they will fix it upstream at some point. Hopefully.
GTA
Driving physics
... π€£
But come on, we spend a huge amount of our time looking at the terrain. Its not like some deep dark corner that got overlooked, its practically the entire game
(and yes, inf act, every new gta is worse than the previous, as impossible as it is. Subjective opinion, mind you!)
yes, I agree, terrain is important
Still, I would definitelly trade cliffs for rivers, waterfalls and ravines
Im not talking subsequent games. Im saying, Wwhat if with every bimonthly update, GTA's driving got worse? Or Gran Turismo or w/e
@hidden shell (But we didnt get rivers waterfalls OR ravines)
you just seem to notice the things that got broken only, ignoring the huge log of fixes and improvements.
What the fog?
They didnt even fix it all the way, if I come at an angle I still see the same lines they supposedly corrected
As said, the stuff improved dramatically since switch to Vulkan, both performance wise and quality wise.
well. Keep filling the zendesk bugs, maybe one day...
I disagree. If anything my performance is less, I get higher FPS in Foundations
I can imagine that with limtied resources, they sort things they have to do with priorities
and I can imagine that while working for crossplay during last few months, bugs about a texture on a spaceship or cliff got sorted as "lowest priority"
THEN WHY DID THEY FUK WITH IT
Sigh
like, it took sweet time, but they finally fixed the mobile refiner hose getting forward in first person view
Because Hg has no idea anymore
I guess I could try and campaign through reddit?
I join the campaign
Perhaps...
first, they fixed only half of it, the progress indicator was fixed but not the hose, and now, finally, a hose π
Just post glorious beautiful cliffs with no rock
I suggest making a petition. "Fix those damn cliffs!" π
Hire an add opposite to their office. Wait, no, pandemics.
I mean seriously the vanilla terrain is just Not interesting anymore
hire multiple adds opposite to their homes
for me, changes to terrain are not interesting, cause I then can't play with random people that I meet. Priorities vary, SpaceThings.
(black space with traces of nebulae looks astounding, often) π
Planets are part of space dingus π€ͺ
You know what I would trade for all the cliffs, ravines, and stuff? For a new, long, nuanced campaign. Unlike some, I like NMS lore.
Outside of an atmosphere is space, inside of one is planet or star or other celetstial body
it is a spacetime game!
NMS lore is nice
We demand tweaks to time.
The campaign is nice but exploration is everything
You know what I would trade for all of the ass variation we have now? Good variation
You know what I would trade all the variation BS? Fleet battles
leading frigate expeditions
A homneworld minigame inside NMS π
then jump into fighter and join the fray after giving orders.
(or stay in capital and keep giving orders)
Variation is all that NMS was meant to be
it was supposed to generate infinitely variable planets to explore, the rest was icing
^
EVERY DOT PROCEDURAL
TBh everyone have own opinion about what NMS is meant to be, and opinions are... well... I have a infograph about it, but I don't want to sound rude π
That was literally the big selling point. Infinite variation
people get bored with what they see when they have too easy gameplay
Every Lie Procedural
Every Fail Procedural
lol im joking here just to be clear
make the fuckers fight for life in every step, and they will stop imagining waterfalls
Man I would just quit. I didn't buy Sim City to tame horses, after all.
well, savage sentinels are working otherwise, those made combat 3005 more fun for me and my friends
In fact, the mod to be fully bugfree-ready I'm waiting for the most is this:
https://www.nexusmods.com/nomanssky/mods/1537
At least the way I made it though, even that was amping up the challenge if sent encounters but not increasing the likelihood. In other words more fun while fighting, but not unwanted extra fights
It become even better when I restored their original HP for private use, and ramped the number of max patrolling ones
Problem with this approach for me in the terrain is that I have absolutely NO WAY around it
I cant make bigger crazier mountains to make cliffs because they cant span grass intelligently with any tiletype the new version offers
Like, the homeworld'esque formations of fighters ramping the freighter in the video - the fact that they finally shoot as far as they weapons allow, and aim, for once - I loved it when I playtested it.
Seems to me the new shaders just nixed slope detection, at least for grassy zones
finally pirates were a serious threat to starting ship, and 3 star pirates were nothing to ignore even on upgraded custom one
completely changes what you do when you hear that hostile scan, instead of just doing your stuff and ignoring (literally, in vanilla I was often continuing to mine asteroids when pirates attacked), and quickly decide if fight or run
and even running isn't that trivial anymore, with them shooting their phase beams at full real range. I love how the mod just needed to change their behavior, not weapon power, to make space battles feel more serious.
and I CANT ADD GRASS TO ALL ANGLES because that blows the grass allotment internally and makes glitches
(with rookie enemies keeping to panick when shoot at early, but veteran pirates even qilling to sacrifice part of formation to inflict maximum damage on you, and keep flying and shooting when shoot at, like players).
The first time in NMS where I had to actually perform dodging maneuvers + opportunity shooting at enemies like in other space games when outnumbered.
Grass Fix was the mod I made first, right after a throwaway mod I made to learn modding. Two years ago, fixing the fucking ground was the main reason I started modding
No offense (really), but this is the essence of modding - fixing what is possible, and moving on on what is not or becomes not, not mourning extensively a single grass leaf or a cliff that can't be modded anymore/got broken/vaporized/whatevered.
Lets lift our glass for the mods that are no longer, and keep rocking π
CatLady, They ruined mounains. You can see them from three miles away
its not small
They ruined any slope over 35 degrees or so
thats like.... the entire planet, man
all of them!
"ruined". but only for those that you keep bombing comparison screens with π
Yeah I think stuff like this is a bit of a problem. It would have been fine if it was just a chance of this happening but itβs not. Itβs all planets
As said, I agree that it is looking worse than it could/had. But really, my eyes on the 2nd screen go to the palms and the watery stuff there, and the sky and patch of forest
mountain is there, doesn't hurt
also, who I am to tell an alien grass that it can't grow on close to 90 degrees slope.
on every world everywhere?
Did you see the vid I posted a bit back?
Itβs fine if this was the case for some planets
yes, that kind of sucks. Should it be fixed? Definitely. Is it a dramatic things that just blows out of the water all positive changes, or make it unplayable? No, unless you got unhealthy fixated over it.
Yes
It is. This one fuckup is more visibly obvious than Every single other graphics fix this update included
also, lush planets are not really everything that there is, toxic ones hace 0 such problems, for example.
And are looking gorgeously alien.
or cold ones, my favorite.
@hidden shell Uhhh.... yea, they did the same thing to those biomes too actually
^
A moment of truth - I think I spent more time on desert planets than on lush
Hmm, how snow planet is affected by where grass grow? π€
I think that I will get snow instead of rock-cliff mnow
TBh both desert screenshots are looking perfectly right
in fact the new one even marginally better
as for snowy one, no idea if it is new or old
The snow one is new
Gonna tell me sand looks right on a clif face?
well, I see some snow, and some rocky part where snow is not sticking...
As for the sand, I would probably assume it is a sandstone with visible sand texture πΈ
ok
anyway
everyone is free to mourn whatever, and I really, really hope they fix it some point, as it indeed should be fixed
in some aspects it is abrely visible to me, in some, indeed, makes big difference, but still, I have an internal log of things I really hope they fix FIRST, then also hoping with you to get that one cosmetic issue fixed π
Not going to try to convince you out of the dramatization of it, anymore. Everyone have own focus points, like, the space battles for me. Can perfectly imagine it is of no-interest for someone else.
andddd this new update nuked the mod i was working on
My sole reason for all four years of playing this, is a visual exploration adventure
destroy that, and I play something else
^^^^^
@deft quarry Help me and blake make this into a big deal on reddit because thats the only way HG is gonna hear about it
More than happy to help with that lol
@hushed bronze Please dont go overboard
Is there any overboard? This is like a tipping point for me. Do I give up on NMS forever or is there something to salvage
I reckon we wait an see what fixes they put out over the next week or two
In case all this is unintended
For some reason
Im betting it could be
I donβt like what they did just as much as you
I dont put it past a tired HG employee to overlook the shader changes' effect on cliffsides
@hoary drum Its just the latest of a loooong series for me, star
But you need to make sure you approach it the right way. You donβt want to come off as aggressive and annoying
I just want to look like 3 months in to the future to see if they've done a procgen overhaul
Yeah I get how youβre feeling
Here look a mech and a new graphics bug
here look a milk machine and a new graphics bug
here look frigates and a new graphics bug
Idk. Theyβve been real cheeky with us the entire year by teasing a lot of E3 stuff
I got used to the bugs after playing for a while but now that I barely play they really stand out
The more they show me old footage the more I am convinced they have all gone blind
@hushed bronze
Ps page is nothing but pre release pics
yup
Same. I seriously have no idea why increasing variety hasn't been the priority for years now
about 90% of those pics are completely impossible in the current game
We've been the minority till now
Remember when we were all getting excited at the Beyond trailer because we thought we saw like two new grass colours?
That's how desperate it is lmao
People didnt votes for variety much in the original survey
How does HG itself look at that old footage without thinking OMG how did we screw this up so much, it looks nothing like that!
Soleth I could be wrong but I think that was the most popular option by far in that survey
And then they made Visions, which kinda sucked imo
No, that was underwater
Yeah, and then we got Visons and Abyss and they added four grass colors
Abyss was okay, visions was shit
Maybe if more people voted for visions, we'd have more variety
Visions was basically the only variety update we have ever seen and it still failed to bring the game back on par woth pre-next
Why restrict the colour palettes of a sci-fi exploration game??????
Because ocean madness
I still love the Atlas Rises aesthetic tbh
Let's just set up a vote on the subreddit and vote for variety
I can mod the variety. vote for terrain repairs lol
and 1 night override for the water too
all water colors override to the same 1 color at night, thats right
Surely that's the easiest thing for HG to change right now
Just add more colours
That's it
Why hold back
Especially when Mr Murray keeps going on about sci-fi book covers
Like we don't have that aesthetic right now man
It's kinda bland
Oh yeah @hushed bronze I love your mods btw man, can't really play without most of them tbh
^^
On to something entirely different @hushed bronze, do you plan or planned (before the "heartbreak") to update your glass fix mod to have the glass transparent for the last missing piece - a door + glass front panel?
details in the posts and bug report of your nexusmod entry for that mod
it buggers me off way more than cliffs change that I basically can't use that part due to the glass there looking so out of place with rest of panels changed by your nice work mod π
also, keeping my thumbs for your reddit campaign, just try to not turn it into hate show
so will biome mods and colour mods be working properly atm?
@hushed bronze the heck. Did HG break the textures for real now?
What causes this and do you expect them to even fix this?
I suspect an SPV edit and no, I don't think they will ever correct it, or worse, they will correct it to something even more stupid
haha, this means that the planets look even more simple and similar now
βOh you thought there was too much grass? How about no grassβ And then they only have the rock texture
welp, the last hope is that those "big and small" updates will reset the universe
dunno
^
not getting my hopes up
I suspect that in a year or so the game will have only 2 colors for each planet. One for plants and one for grass
water and sky will simply be blue cuz that's truly alien environment
Technically 3 colors. And maybe they could apply some more smoothing to the terrain to iron out the last little bumps and spikes so that every planet can be just nice gradual hills
Why have hills? Just make it a bowling ball. The settings are there, easy change
ah yes
that would be so easy to navigate with my new and fancy exocraft that had this neat little Blob sticker I bought for 3 500 quicksilver
peak gameplay
yeaash who need terrain anyway
This game wasn't about planets, remember E3? we promised a fetch quest hell with perfect crossplay n stuff
The planets are just slowing it all down, maaaan
- delete *
I remember Sean specifically stating that there wouldn't be any quest marker to follow and even laughing at the idea
It was in the rapidfire question interview with the beard guy
Well that was when a lot of things were said
but ye, game is not about that stuff anymore, moder games evolve and stuff
they change with the times
π What a shame
IDK wtf it changed with but it lost its soul completely
honestly leaning toward "fuck it, find a new game" at this point
sadness
Every single piece of what made the game they promised us special, is absent, or its so lackluster that it may as well be absent
Ye, I'm already looking for a new game with vibrant smooth pastel colors and procedural stuff to feed my exploration hunger
I dont think there really is one
this was it. It just failed at it, and there really is no substitute
NMS is a good game for what it is now. If I wanna play in a shared world and show off my stuff or just hang out with ppl, it's NMS or ESO for me currently
Astroneer was fun for a minute to satisfy the no man sky like game hunger π
Dual universe looks decent
I do hope they add and perfect the online aspects and make NMS as close to a proper MMO as possible with live events like in Destiny 2
Since NMS is that MMO-lite building game for me now
not exploration game
@cinder valley DU is also too ground to realistic style and handcrafted environments
and it's also about colonizing and building on planets
I hope you can only find a green lush world in the next update. Oh and just make all the flora/fauna replicas of what we see on earth. Who needs exploration in an exploration game anyway π
planets need more Diplos
replace all the damn predators on my current planet with Diplos and the world is perfect
I haven't seen a diplo in months
where is spiky terrain
Better yet, where is good variation
HG are adding seasonal events it seems...
0 variation
yup
I'm getting very bored lately
crossplay. No exploration
So even mods won't fix what they broke huh
Now I can visit thousands of near-identical planets (which were not even impressive individually) with freinds!!!!
The only difference in planets is what they look like from space
I believe people submitted zen tickets regarding the bad textures. But they still didn't fix it? I might as well not update my game
@inner shell Honestly if we could get like 10 people together in a single modding coalition, we could probably make something pretty great even with certain things being unfixable
seasonal events =
- 3 knowledge stones
- portal
- collect X amount of X
- interact with some of the existing building types we see every day
- return to anomaly
@inner shell Are you locked on 2.42?
much excite
Imma get behind that exo
FETCH QUESTSSSSS
A modding coalition. That sounds pretty cool
If only...
I can't wait to collect 100 animal poop or 10 albumen pearl to get my new QUICKSILVER COSMETIC
Maybe we could actually form something like that
@inner shell Are you locked on 2.42?
@hushed bronze I'm on ps4. Not yet logged in since the update dropped due to responsibilities
oh btw
did they increase instance cap on consoles?
Wdym?
It's 8 on consoles in the wild
I might finally resume gaming on PC
Ahh
or it was
Not sure. Havenβt tested yet
because if I go to the capital of hub and there are like 20 people, I dunno if a friend on PS4 can join anymore
Its a weird feeling to me, I'm genuinely pissed off. Feeling pretty defeated here. Why mod when they just gonna trample their own work so hard and fast I cant even keep up
Yeah it sucks...
Wut
Yay. more online garbage that is entirely unrelated to the central dogma of NMS which is itself in tatters and looking pretty abandoned
why did they even test old build for 2-3 years?
Hooray. More pointless trinkets. And even better. More basebuilding shoved down our throats
since 2017 to the late 2019/early 2020
Yay repetitive gameplay
Like can you imagine if pokemon introduced a gokarting minigame and just kept iterating on that gokarting thing until it was really more gokarting than pokemon, and all the while randomly breaking bits of the pokemon part a little bit at a time until its barely viable.... Thats what it feels like to play NMS right now
Like I didnt buy a fucking gokarting game, goddammit!
JDFKFRNFURMDIEEO
And NMS doesnt even have the decency of excelling at the things that are pushing exploration aside, that shit's all lackluster as well
devs only look at statistics. They see higher number of people doing multi and stuff so they think that's what ppl like when in reality people don't even try to explore cuz there is nothing to see
^
It couldnt be more obvious
they're digging their own hole here
When you have data about what people spend their time on, the low number is the weakness theat needs attention, DUH, HG!
Itβs not a good idea to use statistics as the only means of making new content. That doesnβt accurately represent what fans want
But if they see it increasing the player number or keeping them playing longer then that's what they focus on.
Most of the ppl who play the new content that long are people that came in around NEXT or Beyond
I might tell my freinds to buy it if I thought they would like it
right now I don't
Here is the funny thing. I am one of those people that joined at Next. And Iβm sure you know my opinion on variation by now
Its unmistakable regardless of version of beginnings. You go from one planet to the next and you cant pick out which is which. then you start to wonder if you actually flew through space to another world at all. Was it a dream? AM I GOING INSANE?
By now they should already know that people are literally screaming variety. Maybe they are working on it? Dunno
I can only hope
I am part of the problem. I do play the new content cuz why not. Good time killer and fun time messing around with new stuff. Doesn't necessarily mean that content is what I prefer
Iβve messed with the new content a bit but itβs just not enough to keep me interested
if there were stuff like variation, ofc I would be walkin on planets and scanning stuff
It has been number one pain point for almost half a decade now
The problem is, for some reason, they keep changing everything, rather than add to it. Old versions look already good, they just need to mix it up and add more to it
The only reason I scan is to leave my mark
Even cutting variety
@hushed bronze Yes, you missed that one, and missed various posts about it in the mods thread on Nexus, + you missed a bug report opened in your mo's nexus bug section π
i think you may have jumped there ?
I thought that you can't fix it for some reason, TBH, after so long time and various reports about it
I missed another piece?
@hushed bronze
THought I had em all lol
@hushed bronze
referring to this
But i looked, found a glass panel and door I had missed, updated it and repacked
Maybe I actually missed all three?
oh lol? Lemme check, I could swear I check it at least once per week
I didnt make a big deal about updating, maybe you have an outdated one?
In any case, I def wanna get all the relevant pieces
And also, at this rate I will be handing over as many mods as I can to anyone interested in updating them. Nexus even has a machanism wherein I can add permission for other users to alter and update directly in Nexus
@hidden shell Do you know exactly which part?
the wooden halfwide or what
Might as well since your retiring from the modding scene
retiring already? that escalated quickly, told you that mourning cosmetic stuff is unhealthy π
anyway
the part is
Sad to see that happen but I donβt want you to work on something you donβt enjoy
The simple fact is that HG has been bastardizing what should have been my dream game for ages now. If I continue it will be by modding Foundations or Pathfinder instead
which isnt exactly relevant to modern playerbase
The part is the full-size metal door with glass (on same part)
Like door on one side, glass the reast?
and its the same as a full size wall panel in dimensuion?
there was a picture in my bug report
Summer update is coming there's still chance
I always called that the storefront piece, to myself
^
Hello Exosolar,
It seems that the door + glass part evaded effect of the changes (notice how much stronger the darkening effect on those is), as seen on the picture:
https://i.imgur.com/5YL8sHM.jpg
BTW, great idea for the mod - it makes more difference than expected. Thanks!
/CatLady ```
and you blame Hg for missing some bug reports, eh?
joking, joking.
There were also post in mod discussion thread earlier by someone, and later by me, then the bug report after few weeks of no reply for the "Regular" reports in discussion thread.
Yup there it is, default numbers
If you are willing to fix it, thats great. Otherwise - tough luck. Thanks in any case, for the past or for the future π
packed but the edits werent saved, lol
Bastard default numbers! Die defaults!
DAMN YOU DEFAULT! YOU KILLED MY WIFE
@hidden shell Was that the only part?
that you id'ed anyway
BTW - I know I am stretching it, probably - but if you would .lua'ise your remaining mods that were not lua'ised yet by someone, before retiring, that would definitely up the chance of them being successfully passed to next versions by over 100000%. In fact, in most cases, it would instantly make them valid for +- every future version.
Someone DID lua this one. Wberto himself iirc
I vaguely remember it might affect all storefront parts, but it was so long ago that I might remember it wrong. Sure only about the metal one
I think we should do LUAs ourselves if we want them
Well, sure, but mod creator always know best what they changed and why
Speaking of, I did 5 or 6 from the challenge pack if you want the LUA files
besides, learning .lua pays off, sweetening the divorce with modding
In this case its just 80 files changed the exact same way π
I want all .lua files I can lay my hands on
Did you ever get the no free freighter working? I can't remember
I got "no free freighter" working. Everytime it is proposed, I say "no"
Jokes aside, that would be nice change, indeed.
even better would be if they would just offer small discount - like 25% - on all, not only first, but thats probably out of possibility scope.
Exo was working on it and it turned out to be pretty complicated. If it's finished, I might turn it into a LUA, but it's going to take a lot of work, lots of files
BTW, are you or were you working on the stratos, abyss and expanses lua.ifying? Or only the challenge-pack stuff?
I only did challenge stuff, but I am going to include PAKs of those because I like them and it's my modpack π They're a little too complicated for me to want to bother making LUAs, though
I'm slowly heading towards the part of lua'ifying stuff myself. My workflow is taking the mod, taking the vanilla file, running a diff on them, manually putting the result into .lua script (this is the part I don't like, will be working on automating it via .sh script or python)
Actually I already handed off challenge pack to Gumsk
They were prob responding to you lol (Oh hey blake hates the terrain blunder, we should fix it in the worst, cheapest way possible! π )
@hushed bronze I know you're joking, but I didn't notice the texture blending you've been railing about so much. That's not something I reported. π
If I manage to get the diff -> .lua script part right, I will just automate the whole process, or work with @weary ruin to like make it part of AMUMSS or something
And yeah anti-free freighter is working, but using a save without the mod can immediately overturn it
But if the mod is used consistently fromt he start, it appears to work
Ok, I will go through and make a LUA of it probably, so I can update the modpack easily
however I did it by making the attacked freighter unbuyable so theres some playing around needed to make the fix for that be not-crap : I made capital ships capable of spawning in random warp in fleets, but they need spacing adjustments to avoid merging into each other because theyre so gigantic compared to the non capitals
It was just attacked and damaged, in no condition to be purchased
@small valve this.
@vale iron Interesting thought, might be fun to try to inject that into the text sentiment lol
"We cannot rightfully sell this damaged vessel to you, but how would you like an item reward?"
Would that be easy? I saw you edited the translation files, so I'm guessing maybe
it is, if you dont wanna make a similar edit in the other 10 languages with translators, lol
which i did
Oh, and basebuildingtable is included in that folder. Is that accidental or really something changed in that for the mod?
probably a mistake
its about the same as BBB but with some build caps on OP mining gear n stuff
"No you may not have 400 extractors on one base while being restricted to 3 refiners lol"
oh, good point. I didn't think of putting a per region cap on mining. Hmm, I need to think about that
Anyway I consider that project entirely handed over. You can use the files outright if you wish
Thank you. I got L02k's permission to include some of his QoL mods. I need a couple of other authors' permission, then I'm close to something presentable.
I need to change the slot purchasing prices to make them reasonable or unobtainable, one of the two. Hah, make them all cost 4.4 billion
i didnt have great ideas there, the system is very iombalanced tbh
maybe remove the buy with money choice, augments only
but at the same time, obscene money should be very difficult to get, esp. with my market-freezing mod and the limit to mining construction (even though people can still build tons of separate bases)
I think I definitely need to include that extractor fix
You have no idea how sad it is to set max angle for grass to fucking 90 in Grass Fix
Goddammit, HG
@hushed bronze do you use/have any colour changing mods other than your stratos and abyss? or do you use the vanilla planet colours and just change the sky and water
@long turtle There is an older one, Expanse, which is Space colors, and then this unreleased one for ground and flora
thank you sm
???
Your screenshot
If I can get around the new terrain's main drawback, I can make something workable
Asked Rayrod
Does he have any notion as to why they mixed things up with this release?
basically If I can grass-color the minimum slope texture of mountain zones, then I can recover this nicely
no clue if I can tho
@small valve That screenie is pre-update btw
ya
new is milky smooth but sacrificed normal cliffing to do it
tbh the worst part abt cliffs in this game is sometimes the games just like. no ur not allowed to run up this cliff that you should be able to run up ur gonna have to rocket boost ur way up there
or trying to open one of those lil chest things that spawned halfway up a cliff
Stay tuned I may have cracked a badass alternative to cliffs! (RaYRoD's help completely turned it around)
π
Very nice!
Basically, I asked ray if he knew how to switch the terrain color of the low-slope mountain texture (which is the same as grass)
got it to match the proper grass color, then made a Biome profile to spawn grass in mountain biomes
Im actually really happy with this result. I get to keep the good part of the terrain texturing change, and override the bad part.
@vale iron win-win right?
win-crush enemy!
indeed
Were you able to do your beaches how you liked?
Hey Exo? Would you mind if i interveid you on modding for a NMS Newspaper?
Can i do it in dms?
sure
I think that's called 'ground' now π
Ground Fix lol I was actually considering calling it that
Ground Control, because you have mastered it, Major Tom
tbh the worst part abt cliffs in this game is sometimes the games just like. no ur not allowed to run up this cliff that you should be able to run up ur gonna have to rocket boost ur way up there
@long turtle you can thank Next & player character models for this tbh
They've got a lot of angle settings for that, but I don't understand them all. Some of them are called spidermanpose
so, the retirement from modding drama can be called over now, officially? Stepped past that cliff?
or stepped back from that cliff... whatever π
Walked off of it, died, reiterated
picked up the grave
Still probably dropping modding sometime in near future though. that was already the plan
Ok, I've got it tweaked where one extractor functions at 2x and has about 7000 units storage capacity, filling up in about 7 hours, but you can only build one per hotspot. For most people, that's probably only 1 stack per day, at about 10 million for activated indium I think. Silos only store 1 and you can build 5 per base, so they're more like remote retrieval depots so you can gather everything at your central base.
Now that looks good
@hushed bronze just wondering if there is any reason that Quick Scan is set to private?
broken, havent repaired it yet
k thx. Also, are there plans for implementation into Lua so that we can just update it ourselves when need be?
Looks like Roblox
any that can make a working no shake mod ?
think its same file as fast scan because it makes the same super zoom error
What other mods are you running in that screenie?
Visible here is the grass fix I have been working on plus a flora color mod and Stratos's upcoming replacement
Wow, all 3 are WIP's i didnt even realize that lol
TBH working on these three in parallel keeps me sane cuz I can switch up
Good stuff. Btw that grass fix you linked in here put massive trees everywhere for me
Don't know if that's intentional or not
Thats one in eight
yes intentional but quite uncommon
During testing I still regularly encounter borderline barren planets by the same luck of the draw
Here is the most current Grass fix before I sign off for bed
And its about time to rename too since it goes so far beyond Grass these days...
@deft quarry Did you dislike the mega trees or were you just concerned about whether they were intentional?
Well I'm personally not a fan, but just wanted to check if they were intentional π
Although to be fair in my case I was on a lovely open planet which then got the big trees
Maybe you got an ugly random choice for tree :D
Here's one of mine
That's gorgeous holy moly
And another
So yeah I got one or two that rolled wide-bottom trees and they were'nt so attractive, lol
As you can probably tell by my profile picture lol
I'll fly around a bit though and see some other ones π
Oh, im not so sure you got giants so much as you got a fuckton of trees
And the colour mods you're using aren't publicly available right now correct?
nah but ive posted them once or twice already
here, I mean
the grass one anyway
the colors arent similar to the originals though so you are likely to get wildly differeint colors
anyway I must shower and sleep it is past 5 am
Yeah thanks again man, sleep tight π
hmm
could you increase the render distance of planetary surface from space?
is it still not achievable?
Is it possible to open a mod in the modding station to see what was edited?
Yes, you need to move your "Unpacked game files" folder to wherever the mod is.
Tbh i just use psarc tho; it's generally easier π
Does anyone know if there's a mod to change the default color things build on?
I HATE orange.
HATE it.
What do you mean move the files?
There is a mod that got broken with the recent update so I just wanted to read it somehow and check what it changed
this still work?
or did they broke that one too with updates
hmm, is there a mod that disables the range limit on freighters?
would like to build some fun stuff
That sounds like a pretty simple value change
I did disable some base limit thing in the MXLM files
but that's all I can reach with my abilities and software so ye. I'm not a modder. Just like to use mods π
Perhaps I can look into it, right now I am trying to fix my spawning mod
To stop animals from never showing
ah
@hushed bronze I noticed you set your maglock and scan range mods to hidden, i'm guessing they are broken right now?
They forgot a few things...
i dont think they forgot they just want to get some fixes out quickly and work on others
@orchid tusk Scan range at least modifies the global file, so it's broken rn. :)
@hushed bronze any plans (is it even feasible?) to release the cliffs fix that won't touch trees, or basically, anything else except fixing the cliff stuff?
Also, what will be in stratos replacement, and why it is a replacement?
I'm already worried you're going to put 34765465 unrelated changes there π
And it would be sad. i like Stratos. I want stratos that does only stratos things, without conflicting with my other mods doing other changes π
i just realised i had 3 different versions of grass fix installed at once. i promise i know what im doing when i mod this game...
Ok so I am having some trouble, I've edited a bunch of different things related to quantity and consistency of fauna spawning on planets, usually it works fine and everything shows up as I want it too in game.
But suddenly there is one creature (often times a flying type), that just never shows up, and I cannot seem to figure out why, if I remove the mod they spawn quite fast without any issues.
Other times everything spawns fine without any issues at all, so it varies heavily from planet to planet, even though all the types should have equal chance of spawning with my changes
Any useful tips for changing the order of my ships, before I dive into the raw JSON?
Decided to release the mod on the nexus, I'm mostly happy with the current state of it, but any feedback welcome https://www.nexusmods.com/nomanssky/mods/1573
OH hey @small valve are you around?
I've worked hard on a cliffs fixer I think you might appreciate! :)
Also very soon here I will finish a "purist" version that does not contain any erronous stuff like some of the earlier posted things
lol people found new biome folders
@hushed bronze only issue ive had with the new grass fix so far is that the grass sometimes is behind on loading in, and ill already have walked into an area before the grass loads.
but that only happened for a few mins out of the couple of hours i played with it today
Thats just a side effect of too much grass. The game's own placement systems have a sort of hardcoded limiter
the longer range you go, the more it happens. The samples I have been dropping are basically 100-u range which is pretty high@long turtle
(Default is 45)
My files go up to 120 because past that even if I get it working, that load delay becomes so severe its meaningless and can also cause vanishing ground glitches
It also seems there are limits on how many grass can spawn and farther out reaches that faster until it just refuses to play nice anyway
its not rly a big deal tbh, just makes me slow down and stop to mine stuff so the game can catch up. i was just saying in case you didnt know π
If it takes long enough for you to need to stop for mining you probably wanna more medium version lol
it was only doing it when i had to stop on 3 different locations on the same planet which i think made it like. need to render too much. i can easily just reload to fix it.
i mean its better than the other issue that cropped up again today which i still dont know what causes it but. occasionally my game looks like this and its fun. grass rendering slowly is nothing compared to this ππ
I thought I'd fixed this but then it happened again today
IDK wth that is lol never seen it before
before it happened on space stations when i looked at lights, so i assumed it was lighting related
then it stopped happening. but today it happened when entering a planet to go to a holoterminal. so i have no idea what causes it.
@long turtle @hidden shell @fickle frost
Im hoping this is a finalized version and should be devoid of erroneous stuff like diversification of trees
Fixes beaches, cliffs, grass spawn. Nothing else
so should i replace grass fix with this?
(and if im using it with ur biome mod, do i need to rename it so it goes above it or something)
Yes any and all former grass fixes should be deleted (or moved or w/e)
No grass fix I have ever made will work simultaneously with another one
As for the biome mod, yes, name grass fix higher, but biome mad has a sort of grass fix built in
the new biome mod I have been working on works with my grass fix without extra steps or compatibility problems, but the old biome mod is a hackjob by comparison
@long turtle Come to think of it, the best combo with the old biome mod probably should have the BIOME mod dominate. Its own grass will persist, but the majority of other ground fix features will get through because those files are all unconflicted
You will get mountains without grass on them though
This isn't posted yet on nexus because I am hoping to see if anyone who tests it finds some obvious error
presuming i dont get the weird graphics error a lot today (which isnt due to ur mods im pretty sure its probably just reshade being weird or some mod that touches lights messing stuff up) ill probably be playin more tonight so i can see if anything weird happens
Yeah reshade seems probably actually π (at least for that glitch
i just like my game being pretty what can i say
im sad the voice mod i used finally died and i gotta use the basegame one now f
most other things ive been using still work or got updated which is nice
New update didnt really mess with stuff that people mod
even grass fix wasnt broken, its just that they messed with the ground so strangely I felt I had to work out this whole new thing
But now that I got a solid fix for cliffs, Im ok with it. Its still an amateur move, but I was able to erase the tradeoff we made for the new smooth ground they gave us
the only stuff that "broke" for me this update was the voice mod and one of the mods i used caused a weird scanner bug but thats abt it
i stopped using terrain mods because when they get updated they tend to change terrain a lot which is annoying but yeah
ur mods save my life a lot
lov me a pretty game
@hushed bronze Thank you!!! π
I'm telling you, app for that VFX artist job π π π
Nah they would hate me, Im a perfectionist asshole who would tell them to their face when I think they suck at their job
also I dont live in great Britain and am studying to be a hematologist and don't know any real programming
Dreams was made by more brits down the street from them and I cant even comprehend how they managed to produce such a thing...
i mean who's gonna make you come IN rn tho
...is hematology blood or reptiles
installed yaaay
Alexa why does windows 10 fuckin SUCK
Because it was designed by monkeys on top of an archaic model which should be discarded but instead drives the design of new platforms
They had the opposite of the Star Trek curse
Every even version of windows sucked bad
I loved 7 tho
Problem is, they went from 8 to 10
Therefore prolonging their curse
I've had to tweak at LEAST five things in regedit lately to make this OS useable
know how many I had to in 7????
zero.
TO NO MAN'S SKY.... too bad there's no grass when farming quicksilver.
im just hoping my weird thing stops happening so i can keep using reshade
i mean its not that big a deal to not use it but f
@long turtle your issues are looking suspiciously like artifacts produced ocasionally by GPu overclocked too much (or one that isn't overclocked but starts to show hardware failures). Of course, broken reshade might be a thing, too
well thats not good
@fickle frost join the linux side, you will stop live only to maintain tweaks on a system that exist solely to be maintained π
Working on it!!
I would try without reshade for a week or so, for a start, to filter out the possibilities
Glad to hear that Xyriath π
I have a linux class coming up in my coursework... soonish
@hushed bronze so the mod fixes only cliffs, grass, and beaches. Nice. As for technicalities of it - does it alter terrain generation in any way to achieve those goals? Like, makes something troubling for playing with people not having it?
i just turned it off bc i wanted to test if it is reshade tbh
like i thought ifixed it when i updated all my mods bc it stopped happening but then it did again. and i dont think it could be my gpu failing bc. im sure id have noticed by now. maybe i should get a fan for my pc... like i have a spare desk fan ig i can put that next to my pc to help keep it cool idk
@fickle frost I moved to Linux as a swift decision more than a decade ago - basically, static data archived, format of disk, install Debian, not even played any dualboot nonsense. Never looked back, by life literally become better as a direct result, both immediately, and over the years π
Well, it could always be the first sign... are you overclocked at all? Do you have pics of those artifacts?
@ Abby
i dont even know what overclocking is
ope
It was after using Nokia N900 - a linux mobile computer/phone combo from 2008 - that was just pleasure to use, elarned ropes of linux stuff using it, and decided "heck, why my phone have better system than my desktop, need to change that"
@ CatLady: I actually rly liked 7, to be honest; are there any compatibility issues I should be aware of?
Also @ Abby: how old is your GPU?
like when it happens suddenly everything looks like that image but its glitching in and out ina way that would definately cause someone a seizure if i sent a video of it here
well, hardware nwith drivers written for just one operating system is an obvious candidate. Most of it can be remedied on linux, but overall, it is worthwhile to just do basic research before buying stuff
i bought this pc when overwatch came out thats the best i can give you
IDK, I always did research before buying stuff, i'm prudent buyer π
abbys artifacts are looking like that:
https://cdn.discordapp.com/attachments/702130445395165254/720063403942608946/No_Mans_Sky_Screenshot_2020.06.01_-_13.45.44.26.png
grabbed it from their PC right now
that was a joke
like pls imagine that image but the white parts change to like all the neon colours and the cubes are moving around andf you can very faintly see the game in the bg
BTw linux, as everything, requires some work here and there, but at least it is the work that you feel is useful and makes you more qualified for the future. Unlike windoze single-use tricks that you just have to develop to overcome single exotic obstacle thrown under your legs
also tbh i would use linux rn but some of the games i have arent compatible for it so f
even using wine/proton?
i didnt wanna change stuff around n risk it all not working so i have No clue
rare case, nowadays, given the DXVK project (which makes most games written for DirectX10+ works better on linux than on windows, lol)
Hmmm, that's not what my GPU looked like when it started fritzing out but doesn't necessarily mean it's a no....
What about when you run Overwatch at ultra?
yes, thats why the reshade issue is as likely
i can run overwatch on ultra just fine. nms i have to run on standard to avoid lag but like. ive never had this issue before.
TBH i don't like reshades, they're more often than not written by people having 0 clue about optimization, and can always result in... undefined behavior.
i could run overwatch 10 times over on ultra and my pc would render them all fine
its not even got the best parts but it could manage that
what hardware, lol. My Ryzen 1660x, 1660Ti can run NMS on all maxed just fine
hang on i have this stuff listed on my steam profile lemme grab it
(fine as in synced to 60 fps all the time, cause I never bought into the high refresh rate fancy)
OS: Windows 10
CPU: Intel Core i5 2400 @ 3.10GHz
RAM: 16.0GB Dual-Channel DDR3 @ 665MHz
HDD: 931GB Western Digital WDC WD1002FBYS
HDD 2: 4TB Seagate STEB4000200
Motherboard: Dell Inc. 0D6H9T
Graphics: 2047MB NVIDIA GeForce GTX 750 Ti
Monitor: HP 22kd
Mouse: Logitech G203 Prodigy Wired Gaming Mouse
Keyboard: Logitech G213 Prodigy Gaming Keyboard
Controller: XBOX One Controller
ah, yea
yes its. p bad but it works well enough considering this bad boi is 5 years old
750ti, exactly the GPU my son's machine is using
indeed better to limit down NMS for it
also, the CPu is limiting you much
i cant afford to replace parts like
im just gonn save up for a whole new pc at this rate
OTOH, not really limiting when paired with that GPU, so I think it is all right? Memory is damn slow, but meh.
sure thing
absolutely, as said, for my son, I'm using a Nehalem-era (first gen I5) CPU, paired with 750ti and good memory, and it does the job
my Ryzen 1600x is also nothing that hardware aficionados would salivate at, but it absolutely enough for my needs, and not limit other components
i usually just use reshade for tinting stuff or like for good sims screenshots
i could use my nvidia thingie for tints ig but idk.
with that GPu I wouldn't recommend using reshade at all, but it is your stuff, of course π
usually my games are fine when i use it
like they barely push my pc more than usual
tbh im surprised my pc hasnt become the elephant foot yet
also its an achievement when my nms loads in the normal amt of time when ive installed new mods. usually i bork it and it takes forever to load
Yeah agree about the CPU.
That's the one I recently replaced and accidentally murdered the rest of my setup basically but if you swap that, you'll most likely need a new motherboard at the very least, and it also possibly means a reinstall, and depending on the PSU you might need another (mine still works fine after 6 years to be fair) and then at that point you might as well just get a new computer completely.
(Minus the hard drives, provided you have an online backup of course)
i have all my games installed on a seperate drive i can plug in with a usb
and aside from save files, all my pc stuff is stored on a memory stick bc its a habit of mine from when i had to do it using someone elses laptop
but yeah i do have my eye set on getting a new pc but like. expensiv
valid.
Over 2k probably, if you build it yourself.
Well, my hardware upgrade was costing me a 250 dollars + another 250 for the GPU
Until I paid off my car note (and back when I was driving my Chrysler), my PC was the most expensive thing I owned π
as for the "when changing CPU you need to change mobo and everything", it only applied to intel, actually, AMd stays on same socket for almost 10 years now
Oh, the more you know,.
HOWEVER, they have an intel so π
(the last Abby I knew was nb, so)
like, when I bought mine, on b450 chipset, I bought the very-affordable now 1660x (got ocassion with big tower cooling included), and in maaany eyars, when Zen 3 will get as cheap, I will upgrade to Ryzen 3600. Not much sense in buying the latter right now.
im nb!!
I apologize!
we twinning
is there a website where i can generate the weird decimal color codes?
Yes, I was on the mentioned Nehalem rig before upgrade, which passed to my son. I'm glad that AMD did what they did with Zen architecture, finally the CPu market isn't stagnated and intel can't screw people over with their "CPu and a drop to smaller process, then socket change" (tick-tock)
they can tick-tock all they want, as long as they stop the freakin' socket dance
Decimal color codes? Like, hex? Basically any website that offers "color values calculator"
id try to build my own pc but i mess up enough stuff let alone an investment that would cost like 2k
Not gonna lie, building a PC is shockingly easy. π
not as hard as it sounds, you just need to go slowly when doing it for the first time
ive been tweaking windows a little and messing that up i fear doing anything worse
(wait, i am still describing PC building?)
anyway
reading manuals, even if obvious, and just doing stuff slowly pays off
watching tutorials
etc
also
never start up your fuckin PC unless you KNOW there's a fan on your CPU.
v.v
i cant even get bluetooth headphones to connect to my pc atm even though it should jdshgjhdsgj
i think my pc fan probably doesnt do enough if im being honest
yes, windows is very unfriendly with teaching people how to tweak - many obscure arcane things that works some way "just because", not due to some sensible reason
Liquid!!! Cooler!!!
proper way would be to check temperatures under stress
whats a good temp
ACCORDING TO GOOGLE
or ig a "not great, not terrible" temp
bc i dont think im gonna get to good anytime soon
no one will ever give you a fuckin straight answer because it ~depends on soooo many factors~~~~
no, on desktop machine, the CPu should basically never go above 70 degrees
and GPU above 80
on notebooks it is "it depends"
and the temps i mean under really stressful tests
Yeah I was gonna say "really start to worry at 80" but 70 works too haha
like, mprime (prime95), it is a great tool not only for finding prime numbers, but also for stess testing CPu and memory... wait, I think this discussion should mvoe to off-topic
not really modding, except modding PC
π
WELL..........
are you speaking in celcius
yes
SI units π
after the mars lander disaster, better to not use imperial in tech talk, lol
pffft
just checking bc i was like. a pc being 80F isnt that bad
how do i tell what temp my thingies are at
heh
I sure hope not
I keep my apartment at 80F
(almost)
i'll argue that F is the superior system for most things but most gaming things use C so I'll go with it
lemme redownload speccy so i can see what temp my thingy is at
i feel like seeing the temp when my pc is just running firefox and discord will help to work out how healthy it is
ig i can just open my pc case up and put a deskfan on the floor and hope that helps it a lil
Yea, run mprime or something and watch it goes up to 95 C, probably :/
ensuring good airflow in case would help, definitely. There are advanced things, like filtering out all input + ensuring that you have positive net pressure of air going into case (so no air influx from non-filtered holes = no dust in Pc case even after a decade), but that is... work π
operation desk fan on the floor is complete
oh this is so good the fan also cools my feet
π
my cpu is already 15c cooler rn
OH
@hushed bronze Did you say you knew modders who had managed to get the stack size over 9999???
Removing reshade so far has helped. Games also running a LOT smoother now. Which is to be expected but shh
@cinder valley Too small, try again
@hidden shell The terrain should form up in the exact same shape. But that's one reason I am trying to get some people to try it out before I post it on Nexus, because a big new Grass Fix usually gets around a thousand new downloads in a week or two. The mod affects both basic lush biomes, the Shroom Weird biome, and the two Giant-props Lush types (common at blue stars). Both exotics are filter worlds, one is known for the massive stone rings, the other is more regular lush-looking.
The different versions only differ in grass range, so any problems they have will exist in all versions, no need to swap around ranges to find issues.
@long turtle @fickle frost U too if you're testing this π