#nms-modding

1 messages · Page 179 of 1

naive moth
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Ye that's probably doable. But I'll keep that in mind for the next update. For now, I'm rly too tired. Spend like 10 hours on that app xD

hushed bronze
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Also that would be reusable code if you plan to make little apps like this for other mods

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oof wow I'll bet you're tired lol

naive moth
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The app itself wasn't that difficult, but traversing the exml correctly with almost no values in there being unique.. THAT was a freaking huge challenge! xD

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Ye I'm definitely tired. Gonna relax for an hour or so to get my head to stop spinning around code and then off to bed

wooden charm
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@hushed bronze which of your mods are updated?

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i have stratos and i want to get abyss but i dont know if it will work

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and expanse

hushed bronze
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Most or all of them should work. I've updated or hidden anything anyone mentioned not working

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Updated stratos a few hours ago

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Expanse may never need an update since it only mods a color sheet

wooden charm
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ok cool i have installed expanse, stratos and abyss

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i thought there was meant to be a mods warning?

hushed bronze
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Delete DISABLEMODS if you dont see a warning screen

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Significant updates often re-install it

wooden charm
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i moved it to my desktop will that work?

hushed bronze
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Yes.

wooden charm
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ok i might delete and restart

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i didnt put them in the mods folder i put them directly in PCBANKS

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it actually looks awesome thanks

wooden charm
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Anyone got any good mods that are purely visual like starship painting?

west saddle
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Looking to make a little companion app to help with black hole cataloging. Is there any known way to scrape system data, either current thru log files or within the save data structure?

obsidian tree
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you mean information about the current system you are in?

west saddle
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Yes, that'd do. Mostly interested in coordinates, in any format, but I'd happily take system name, sector name, race, economy data, etc. if available.

wooden charm
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where do i find values such as units?

west saddle
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Or if there's a way to walk back thru the save file or a log file, I'd happily parse them.

obsidian tree
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doesn't look like there is info about its coordinate in the galaxy...

west saddle
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/* 0x0538 */ public List<GcSolarSystemLocator> Locators; perhaps

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But that may very well be an ID

obsidian tree
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nah, that's for stuff in the system I think

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well I dunno, have a look at the struct inside lol

wooden charm
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How do i edit .pak files?

obsidian tree
vale iron
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There's a 'systems visited' section of the save file. If you can get the portal code symbols, you can calculate the other 2 or 3 types of galactic addresses, and the symbols are on screenshots, so I'm sure there's got to be a way to get that data.

wooden charm
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I cant see a .exe in my MBINCompiler does anyone know why?

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Unless its the visual studio one

heavy merlin
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Unless it has been fixed recently, that "systems visited" isn't much use, as the galaxy isn't properly set in it.

vale iron
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Wow, that's a bit of an oversight. If @west saddle is looking to back trace a route through black holes, though, it might work if you just assume they are in the same galaxy?

west saddle
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Well, sorta not backtrace. Essentially, I'm cataloging black hole chains.

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I specify entry coords of a random black hole, jump thru. Find the next black hole in the same sector, address always ending :0079, then jump to it and go thru. Repeat once the chain runs dry, presumably somewhere near the center.

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Converting addresses from the camera system and manually typing out the system/sector names is a bit time consuming, so I'm considering investing some time into a more automated solution.

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Galaxy not set is fine for me. I have to convert results to a csv for bulk upload anyhow.

vale iron
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That's interesting that they always end in 0079. That's in the 4 quartet system or 5 quartet?

west saddle
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To clarify, I'm not convinced yet that all black hole addresses end in 0079. But I am convinced that every black hole exit in a chain will have a black hole in the same sector, address the same except ending in 0079

vale iron
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If you're wanting to predict if systems have BHs, I'm not sure you could scrape that anywhere, but deconstructing the address system could work if the 0079 holds

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Gotcha

west saddle
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Nope, not wanting to predict anything tbh. Just cut down the time I'm spending converting exit addresses, transcribing system names, etc.

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Ideally, I'd love to "just fly"

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And have either a real-time logging or be able to dig it back out from the save files.

vale iron
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I'm not at my computer, but there's a page with all the math and processes for converting the address systems with a couple of shifts and decimal hex conversion to get voxels and system index. I'm curious where the 0079 would end up in that formula

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I'm not at my computer to look though :(

west saddle
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So far I've found my way to DiscoveryManagerData > DiscoveryData-v1

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I see something about systems, but nothing looks like any of the address formats I'm familiar with.

vale iron
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You could da a small sample of the visited systems section of the save to make sure they are in order. If you're just flying, you could then grab the last X of those systems

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Yeah there are literally, I think, 5 ways of addressing systems

west saddle
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"TSrec":1586442636,
"DD":{
    "UA":40686206417848,
    "DT":"SolarSystem",
    "VP":[ "0x1978538A63AF37CE" ]
}
vale iron
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No this is just a straight list of addresses

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Hold on, I'll go look

west saddle
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There's more data in Store vs Available, but mostly the same issues interpreting what I'm seeing.

heavy merlin
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But I am convinced that every black hole exit in a chain will have a black hole in the same sector yeah, every region has one black hole, in 0079.

vale iron
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PlayerStateData VisitedSystems

west saddle
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So far I've determined DT is Data Type, and UA might be unit address, but it's dec(10) x 15 chars.

vale iron
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Looks like decimal format

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Of variable length :(

west saddle
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Right.

vale iron
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Ahh, up to 15? So they are just dropping 0s

west saddle
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I'm wondering it's a varint and trimming leading 0's

vale iron
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Yeah

west saddle
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VisitedSystems seems to be 10-14 digits. I'm thinking that's an ID, not a coord.

vale iron
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I found one at 9

heavy merlin
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IDs are coords.

vale iron
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Moo, are there other address clues like 0079, or any clue why that is a BH?

heavy merlin
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Who says that one is a BH?

vale iron
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You did?

heavy merlin
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When?

vale iron
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But I am convinced that every black hole exit in a chain will have a black hole in the same sector yeah, every region has one black hole, in 0079.
@heavy merlin

heavy merlin
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Oh, I did say every 0079 is a black hole, I thought you meant I said that UA was a BH, which it isn't... That's 03B7:007D:0616:0025

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Dokudal? Do you have that in your discovery list?

vale iron
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Oh I didn't see the UA :)

west saddle
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Uhhh, likely.

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Yes, last station I docked at, I think.

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Which would make sense since I started looking from bottom-up assuming it's appending.

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How did you work the system name backwards?

heavy merlin
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Uh.. magic blob

west saddle
fallow meadow
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@west saddle If using save data to create a log, you'd have to make sure that the data is actually present (saved) at the time. Does the game auto-save when jumping a BH?

heavy merlin
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Pretty sure it doesn't, but playing for a long time without saving is risky anyway, so saving at a station or something after each BH may be a good idea anyway.

fallow meadow
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If you save after each BH, then you can simply log the UniverseAddress, which can easily be converted as well and includes galaxy

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Assuming no BH system exists that is abandoned, or saving needs to be done on freighter or planet

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Not sure about the decimal format of VisitedSystems. Any idea?

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Trying to make sense of it, but no luck so far.

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I have one as follows:
RI = 9, VX = 1777, VY = -6, VZ = -78, SSI = 161
converts to 0EF0:0079:07B3:00A1
and has decimal VisitedSystem = 695706035953
No clue how to convert between the 2, although I suspect that RI is included in the decimal version

heavy merlin
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What is that system called?

fallow meadow
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Wutussu-ledam II (Eissentam)

cinder valley
heavy merlin
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Portal address for that 00A1FAFB46F1 X=6F1 Y=FA Z=FB4 S=0A1

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And as I said before,

Unless it has been fixed recently, that "systems visited" isn't much use, as the galaxy isn't properly set in it.

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But if you know you're only ever going to be looking at systems in one galaxy that shouldn't be a problem

fallow meadow
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Ah, so it is a hex representation of the portal address?

naive moth
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@cinder valley Something tells me any astroid hitting my face would be the end of me xD Anyway, gg m8!

heavy merlin
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Well, no, they're all different representations of the same thing

fallow meadow
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I never looked into the conversion from coords to portal (hex)

heavy merlin
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The UA in discoveries and stuff is the real address, VisitedSystems is kind of messed up.

fallow meadow
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Well yes, it doesn't include galaxy. So basically you could end up with identical decimal in VisitedSystems, but being from a diff galaxy?

heavy merlin
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Well, some do include galaxy, but it's some random-seeming number, and not the actual galaxy.

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Yes... And if you go to the same position in one galaxy you've already been to in another galaxy, the map will show the systems near you as having already been visited...

fallow meadow
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Ok, so my example decimal value can be resolved, but others may not?

heavy merlin
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You just need to know which galaxy it is beforehand.

fallow meadow
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Well, you can check the galaxy in Save data as you start, if you have saved. You then know the galaxy and could potentially just log the decimals if they can all be resolved. Just have to make sure to save again when you switch galaxy

heavy merlin
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Yeah

fallow meadow
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I am not familiar with the tracking app/mod or whatever it is, but if it has a start/stop function for the logging, you just need to ensure you save as well. At least it would then not require to save each jump, just on a galaxy switch. Logging can only be done after a save though, so basically as you end your BH jumping with a save.

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Now why did I not check the portal code hex ??? I knew it looked familiar somehow.

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Learned something new again

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The straight up hex is slightly diff compared to the Portal Decoder though.
695706035953 (dec)
A1FB4FA6F1 (hex)
00A1FAFB46F1 (hex PD)

heavy merlin
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Yeah, just a different order

fallow meadow
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Coord swapping, oh well

heavy merlin
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ZYX rather than YZX

fallow meadow
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ahuh

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So save data can be used. You make sure to have saved, start logging (checks Galaxy, RI in UniverseAddress), start jumping (less than 512, which is max Visited Systems logged). Once done, you save and then stop logging, which can then get all addresses collected from VisitedSystems and create your log.

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Might have to do some work on tracking the changes in VisitedSystems to know where it started, as you likely do not start with an empty list

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I think these entries get added to the end of the list, removing from the beginning as you go at 512 entries. I also believe it adds the system you came from when you start, as well as the system you went to. I got 3 entries when I loaded game, warped to new system and back.

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(useful to log correctly I guess)

west saddle
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Tons of good info here. Recapping mostly for my own understanding once I get home from work.

VisitedSystems is a running log then with duplicates. I'm assuming it trims and equal amount of lines from the top when saving if longer than 512 then.

Discoveries only logs first contact from that player, but for more than just systems.

PlayerData has more info yet, but only for the most recent save spot.

Hmmm, makes sense. Shame the Discoveries doesn't have system or sector name. Maybe docking on the freighter each system and hopping out/in is the fastest way to get data then without having the decoder ring for system and sector names.

hushed bronze
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@cinder valley Wow, you flashy-fast 😄

cinder valley
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i literally just had to edit one line lol

hushed bronze
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IK but the compiler wasnt packing that one until a few hours ago, right?

fossil gate
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got a question: when i run nms with mods enabled i get no mouse movement when flying in the living ship. any idea's what mods could be doing this?

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im trying to narrow down which mod i have thats causing it.

hushed bronze
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@fossil gate Dated playerglobals mods

vale iron
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@fallow meadow @heavy merlin @west saddle The address conversion is really complicated, and I don't know why, unless they were purposefully obfuscating things so we couldn't figure it out. Anyway, there's a page from way back that goes into the process. I'll find it a bit later and share. The nutshell is that you have to drop one set of numbers completely, shift some from the end to the beginning, drop zeros, then convert; after all that, you know the voxel xyz and system index

fossil gate
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think i found it, jetpacks enhanced. thanks @hushed bronze

hushed bronze
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NP

fossil gate
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just had a thought how would you change a freighter model to a station model?

hushed bronze
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The same way you DEAR GOD dont do that

fossil gate
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why not? it would be so cool to fly around in a space station lmao

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it would be like a personal death star

hushed bronze
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At best it would be a space station clone without also putting in an absolutely absurd amount of work

steel crypt
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Good luck. You are trying to mix proc and non-proc models. I might be able to be done, I'm not sure, but yeah you are in for a lot of learning.

hushed bronze
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Im betting it could be done, but it would be a monster project with a lousy payoff

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that much work justifies making new models for stationlike freighters from scratch.

west saddle
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@vale iron I found the NMS coordinates masterclass video on YouTube, which seems to step thru all the re-shuffling, shift, and bit dropping. All good, just too many beers tonight to knacker thru the Python implementation. I'll give it a whirl again tomorrow.

vale iron
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haha, I completely understand that! I still have a hard time getting through one by hand

hushed bronze
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@west saddle Why are you trying to make a portal adress decoder? isn't this already done?

west saddle
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I'm not. I'm making a black hole logger for Black Hole Suns. They don't know it yet. Manual entry is soooo slow.

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Only reason I need to reinvent the coder is because the save file stores them in none of the common formats we see. E.g., the 16-char colon-separated hex format, nor the 12-char hex format, nor the voxel format.

hushed bronze
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damn.... well, have fun with that 😨

west saddle
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Except for PlayerData, and I'd rather not dock in every single system along a pilgrimage to the core

hushed bronze
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But ... If everything else is automatic, dockin ain't so bad, is it?

west saddle
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It's not, but it is prone to human error.

hushed bronze
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Also, maybe calling your freighter would be even quicker

west saddle
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It would. Docking gets the station name (I think, don't quote me, haven't dug very far into that) but I don't think there's much difference otherwise.

steel crypt
hushed bronze
gray veldt
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@hushed bronze is there a mod to change the stars? Not just the color of space or nebulas

hushed bronze
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Be more specific?

gray veldt
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the stars in the sky are huge and unnatural

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I'm looking for a toned down version if it exists

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Screenshot: 1st screenshot is taken inside NMS looking at the stars (VR)

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2nd screenshot is within the Virtual Desktop app which is the style I'm looking for

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(disregarding the clouds)

hushed bronze
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Any mod in use?

gray veldt
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You know in real life when you see Venus in the sky? Well, all stars in NMS look like Venus in the sky in VR. All huge and uniform white dots.

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I just changed from your Expanse to Pure black.

hushed bronze
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Stratos?

gray veldt
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But I think that only changes colors?

hushed bronze
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Its a powerful mod with some effects on space, too

gray veldt
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In that screenshot I have stratos disabled

hushed bronze
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specifically, <Property name="StarVisibility" value="0.82" />

gray veldt
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so in the first screenshot that's vanilla clouds

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specifically, <Property name="StarVisibility" value="0.82" />
@hushed bronze is this transparency of the stars or size?

hushed bronze
gray veldt
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alright. brb.

hushed bronze
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@gray veldt Well?

gray veldt
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windows chose a bad time to update itself

hushed bronze
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  • dies * lol
gray veldt
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still waiting for pc to boot up 😫

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does it conflict with pure black?

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I'll just disable it to be sure

hushed bronze
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Pure black is actually helpful in this test lol it makes sure there's no nebula and space clouds

gray veldt
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doesn't seem to change the stars, or probably just not noticable

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the clouds are another issue lol. I can't make them look nice in vr

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Here's a side-by-side screenshot from VD vs NMS sky zoomed-in by 300%. I seems like they're similar in size but NMS is too bright and lacks brightness variety

hushed bronze
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not sure what you mean?

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VD?

gray veldt
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virtual desktop. It got a space environment which looks very nice. It's just a hi-res 360 deg image.

hushed bronze
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u know I think i mightve pulled a stupid on you

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one sec

gray veldt
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😋

hushed bronze
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forgot that there are two StarVisibility definitions

gray veldt
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Hmm.. I think it's still the same. sorry

hushed bronze
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odd... ive verified the effect of this factor in the past... I'll have to get into it some other time, then

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@gray veldt Youre not using integrated planets are you?

gray veldt
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So those stars we see in NMS is not a texture, right? since they sort of shine

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No, all sky mods are disabled right now

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uhh let me double, triple check

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I have these

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I don't think the others alter anything in the sky though

hushed bronze
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i dont think so either

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definitely no DISABLEMODS ofc?

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that would have blocked Pure black tho

gray veldt
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yup

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This is the look I'm trying to get (clouds excluded)

hushed bronze
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oh hey its the thing that happens when someone takes their space art seriously 😛

gray veldt
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Not sure if the stars are visible in the video though lol

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yeah hahaha

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Is it possible to use a hi res 360 image of space instead of the one we see in the game?

hushed bronze
gray veldt
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I mean, skyrim has a lot of those sky texture mods

hushed bronze
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And if it doesnt mess with stars, put default space colors back and see if it screws with nebulae at all 😄

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there are three actual nebula patterns and four Nebula scales. Being a sky factor maybe they called the stars nebulae because they are stoners or something IDK

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(You would be amazeed at the tricks I have found this way)

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Im pretty sure the stars in NMS even in the regular sky, are derived from the actual mapped starsin the Galaxy map. Dont hold me to that

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point is, if thats true, there is no texture for it, and as far as I know, nobody has found a starfield texture in the files

gray veldt
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I think I disabled all mods that disables clouds/space clouds/nebula for now. Will try your new file

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Not sure if nebulas changed, but the stars definitely didn't. (Sorry for the trouble I'm causing 😳 )

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Different question: can we stop the sky/stars from spinning while in space?

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I know there's a day and night cycle while on the planets that's why the sky is moving, but the "sky" should definitely not move while you're stationary in space. (I should probably send this to Hello Games haha)

hushed bronze
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The sun and stars should make the same movements

gray veldt
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It kind of sucks that the screenshots actually look very nice on the monitor, even if it looks wrong in VR lol.

hushed bronze
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Since its an emulation of a planet spinning, the sun and stars relative to each other should be basically stationary

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Since they went with the stars and sun orbiting stationary planets, thats the best they can do without making moving planets

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which is impossible at this stage

gray veldt
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Ohhh so that's why

hushed bronze
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yep

gray veldt
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I'm just nitpicking now lol. I should just jump in the game now and actually play and enjoy 🤣

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Suspend my disbelief for things like suns orbiting the planets and not the other way around. That that is how nms universe works 😅

hushed bronze
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yup its all a fantasy game anyway 😄

loud girder
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are there any mods on Fleet Expidition? was looking for something to fix the issue if having to wait 24 hours before we get a new Expiditions.

sudden heron
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Where are the models located in game? I want to do some editing

hushed bronze
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@loud girder Yea, just look at Nexus by last updated

sudden heron
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and what file format they're in

loud girder
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thank you

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@hushed bronze u mean the "Fleet Expedition Time Reduction" right?

sadly was looking for the expidition reset not the expidition lenght

sudden heron
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Or if someone could just point me to the minotaur model

loud girder
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ur planning on turning it into a Gundam?

sudden heron
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possibly

hushed bronze
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@sudden heron Im just gonna say that messing with models in NMS is a monster nightmare bitch from hell

sudden heron
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nothing ventured nothing gained

hushed bronze
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See you in 3 months, then

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Ive done model replacement in other games, like Kerbal. NMS is not like other games.

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(They did everything wrong / the hard way)

sudden heron
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i'm fine with that, do you know where the minotaur model is?

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and what format it is

hushed bronze
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Also, as far as I know, nobody has ever successfully imported something with a rig.

sudden heron
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could you do me a solid and find the location of the model?

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or where to look

hushed bronze
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Assuming you have the game files unpacked?

sudden heron
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Yes

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or what pack to unpack, if necessary

hushed bronze
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MODELS\COMMON\VEHICLES\MECH_SUIT

sudden heron
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thanks mate

hushed bronze
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do join that server tho

sudden heron
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haha my intentions are not pure

hushed bronze
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ppl there know 1000x what I do about NMS models and their nuances

sudden heron
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seriously i would be crucified if you knew

hushed bronze
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Are you gonna turn it into super mario?

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Macho Man Randy Savage?

sudden heron
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rule 4 lol, goes against talking about it

echo oxide
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ouch

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well if i had the power to unpack and use rigged models..

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i'd have a lot more freedom in making anime recreations than now

hushed bronze
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Thats what Im tryna tell him

sudden heron
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im not sure whatcha mean in relation to my....idea

hushed bronze
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Im tryna tell ya, doing anything to that mech suit will be hell on a unicycle

sudden heron
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We do what we must, because, we have feelings

hushed bronze
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Doing what Im sure you have in mind is flat out impossible

sudden heron
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it depends on if opening up the model in blender or whatever works without a headache of converting file types

hushed bronze
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That would be hard on a normal day, making organic models with rigs that animate well, inserting that into NMS with the current state of model import is.... not happening

echo oxide
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though exo, is it possible to extract models as of now? i think i could have a go at rigging them

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specifically if the monkeyman importer's working

sudden heron
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if it is you let me know

hushed bronze
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I gave you the invite

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this is the wrong server

sudden heron
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sure i'll pop in, dont know if my intention will be allowed there either tohugh haha

echo oxide
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alright, i'll ask you in the modding discord

hushed bronze
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As for intention, mentioning what you want to do I wouldnt even get you in trouble here. Posting pix of your prototypes would

steel crypt
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Quality control on some/many mods just doesn’t exist.
Whoever it is doing this stuff, I’m talking to you. Please DO NOT put zip files with paks in them inside of paks, inside your mods paks with 12 different files in it that are not used with the mod. For the love of god man, what kind of crippling malfunction do you have that tells you that is a good idea?

vale iron
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It was me, wasn't it? 😦

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I just love those nested compressions

modern kestrel
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Hey guys, quick question. I'd really like to make it possible to allow the nomad to strafe left and right with the 'a' and 'd' keys. Is that something that is possible to change? I know you can change some movement and camera properties, but I couldn't determine if adding movement modes was a thing.

alpine rover
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Anyone have any recommendations for mods that help coop be a bit smoother? My buddy and I just got screwed over on the second planet trying to get the missions done to leave and go to the space station. Like a mod that lets you have missions synced up so if one friend gets it done we both have it done?

cinder egret
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Uhh isnt that already in the normal game?

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Me and my friend had to get some material for a mission and if he got some i also got it and then he finished it and it finished for me to

alpine rover
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some of them did

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but for some reason the power up the transporter thing just wouldn't get done till we unknowingly destroyed his whole base and put mine up. We were trying to build together and such

cinder egret
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Oh

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Im on ps so i cant help u with mods

alpine rover
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oh ok. cheers for trying. 😉

steel crypt
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There won't be mods for that. 99% of the network stuff is in the exe.

brazen badger
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does somebody know ho nms handles those huge asteroid fields networking (positioning, movement, mining) in multiplayer? (hobby developer curiosity)

steel crypt
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No, but the field itself being proc gen, it is created locally the same for all players. I’m not sure exactly how it networks the mining and stuff.

brazen badger
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Im sadly mostly interested in that networking side of mining but thx for response anyway ... im huge fan of space games and im always trying to learn what is and how possible these days and reproducing it to some degree ... hopefully one day i will patch together all my tech demos and it will result in my own game 🙂

leaden laurel
hushed bronze
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@brazen badger My asteroid Ribbons mod is pretty detailed, maybe using it to understand somewhat how the asteroids are placed might help? IDK if it would, thats a long shot

cinder valley
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Made a small mod which is supposed to make bigger mountains. Haven't had enough time to test. Feel free to check out.

west saddle
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Is there a mod to disable chromatic aberation?

stark mountain
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What chromatic aberration are you talking about

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Like the planet colors or a graphics effect

west saddle
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Both

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Same for lights, planet markers, and anything else UI-relate as well.

odd stag
hushed bronze
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All this was meant to be an artistic little reminder that we're in a super simulator lol

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But the silver lining is, that now I know what the chromatic aberration is, since my peripheral blindness had prevented me from ever seeing it before 😄

west saddle
#

@odd stag Thanks, I'll give it a go.
@hushed bronze Yeah, it's pretty annoying to normies. It's an artifact of refraction thru glass, not eyeballs. Like lens flares all over movies.

steel crypt
#

I normally see like that because of astigmatism. It gets bad at night with lights.

lethal cape
#

how can I completly remove a mod?

#

seems like a camera mod messed up my game

hushed bronze
#

you delete it the same way you installed it...

lethal cape
#

I missed some files seems like it had another name

#

it worked now

brazen badger
#

@hushed bronze thanks for the thought, it probably is ... tho its interesting to see what is in nms possible 🙂 ... i think i have my answer after some more asking around Star Citizen devlog gave me idea to generate asteroids based on some seed (so every client will have same result from that seed), making them static so position does not need to be synced and have ammounts and types of resources minable from them dependant on same seed so i will know maximum and if player mine one i will just store to db its position and how much is missing and if other clients asks i will just check if there is some record that asteroid is not supposed to be "full" and i will just substract it from known maximum ... this way it allows me to have huge ammounts of rocks and save only little ammount of data about them (i hope i describe it in understandable way)

hushed bronze
#

Well, if their initial trajectories are also seed derived, that should sync them for movement too? @brazen badger

#

I have definitely put some thought into game dev, too 😄

brazen badger
#

I suppose ... i thought even about saving player caused movement changes too but it would be hell to keep track of + as i know my luck it would result sooner or later in weird glitches and asteroids being in places i dont want them and not being in places they should be 😄 ... most asteroids in space are relatively static anways so there is luckily no need to simulate movement much 🙂

vale iron
#

@brazen badger @hushed bronze I think the bigger asteroids are treated as a mineral deposit and smaller asteroids are treated like the very large destructible rocks on planets. I'm just that's obvious to you guys, but just wanted to say that that's how they acted the few times I've been on one on foot or in an exocraft.

hushed bronze
#

@vale iron He appears to be talking of a design for his own game

#

And not an NMS mod

vale iron
#

Ahh, my mistake

#

Thanks

#

BTW, did you see my comment that when a mech hits space it disappears?

#

It's like an invisible placeholder for a third model

hushed bronze
#

That just means it counts as furniture

#

But also I am confused I saw a reddit vid of someone jumping off a freighter with it, the thing didnt vanish

vale iron
#

You can bounce back and forth on the upper atmo line and it appears, disappears, appears, etc.

#

Maybe they started with it in space somehow. I forgot to do that

#

Give me 5 minutes

#

So he's visible while on my freighter. About to jump off

steel crypt
#

So exciting.....don't leave me hanging here, WTF happened? Don't leave me with this kind of cliffhanger dude.

vale iron
#

hahah

#

He's visible away from freighter still in space. Dropping to planet now

#

maybe it's a toggle at the atmo

#

Still visible. Must be only when you go from the planet to space

#

Yep, only going from inside atmo to outside atmo

#

All the other combinations seem to work

steel crypt
#

hmm that's odd.

#

So only if you're already mech ...then it loads "space"

#

That's when they kill it. Weird.

vale iron
#

It still moves, kind of, but it switches to first person, the model disappears, and I think it's slower

merry nebula
#

Does anyone know when the Steam Workshop will be back if it does come back

#

I was really looking forward to maybe having some modded weapons

vale iron
#

Afaik, there's no plan to ever use it again

olive shoal
#

how can i resize player models/starships?

#

is that possible via blender?

leaden laurel
#

Those tech slots, save editor @cosmic grail ?

#

Not that I mind, use the app myself on occasion, just wonder if you got them like that on default.

waxen cedar
#

any way of converting permadeath save into normal mode?

clever elk
#

There was, renaming and changing some of the data inside the save

waxen cedar
#

found it

#

all good

unkempt locust
#

Is there an addon to add additional markers or ways to find where I've been again?

#

I found an exosuit space upgrade on a planet but need to go collect resources for it; so just a way to mark it so I can return is all I need, really.

stark mountain
#

Save beacons, use different colors to mark different types of points of interest

#

Since you can't label them, you have to be smart about how many you place in a system

unkempt locust
#

I...did not even realize there was a way to color code! That is bloody brilliant! Thank you so much!

stark mountain
#

Oh well someone else on here made me aware of that

#

Just passing on the info 😄

fossil gate
#

wait you can change the colors of the save beacons?

#

each color is its own mod

stark mountain
#

wait you can change the colors of the save beacons?
@fossil gate Just like you can change the color of any buildable item

west saddle
#

Whelp, my little save file coordinates reader seems to be passing testing so far. 🤞

cosmic grail
#

@leaden laurel of course save editor. Increased slots then used the same 800 LY tech over and over again

heavy merlin
#

That matches what I get for that UA too

west saddle
#

Ugh, visited is rearranged order and without the useless padding on y-axis. Why'd they have to encode it two different ways. 😐

#

At least the offsets are consistent I guess.

hushed bronze
#

Oh look code n stuff

lavish bay
#

Oh man they patched the console glitch for duping?

cosmic grail
#

no... it just doesn't work sometimes

#

i just duped minotaur lasers like yesterday

#

unless u r talking today?

cinder valley
#

  <Property name="Temperature">
    <Property value="GcHazardValues.xml">
      <Property name="Min" value="-20" />
      <Property name="Max" value="30" />
    </Property>
    <Property value="GcHazardValues.xml">
      <Property name="Min" value="-10" />
      <Property name="Max" value="20" />
    </Property>
    <Property value="GcHazardValues.xml">
      <Property name="Min" value="0" />
      <Property name="Max" value="30" />
    </Property>
    <Property value="GcHazardValues.xml">
      <Property name="Min" value="-20" />
      <Property name="Max" value="20" />
    </Property>
    <Property value="GcHazardValues.xml">
      <Property name="Min" value="-30" />
      <Property name="Max" value="10" />
    </Property>
  </Property>

Is this what I need to edit to make temperatures go higher? These are in the weather files

west saddle
#

Is it normal for Mod Station to chill at 0% for several minutes during unpack? Nevermind, jumped to 20% after a bit.

cinder vigil
#

is this where to ask what are people's top like 5 mods?

west saddle
#

slams head against desk

#

Ok, I grabbed a UI mod that's been abandoned since 1.78.0.

• Got the old MBINCompiler, decompiled the PAK to MBINs
• Converted the MBINs to EXML
• Repeated for current version
• Diff'd the two, re-made all of the changes by hand
• Converted new EXMLs back to MBINs
• Duplicated the folder structure
• Created the new PAK and put in my mods folder for testing
• Restarted game. It no longer crashes on load!

But I see zero difference in the UI segments I'm pretty sure I just edited. I've done it 3x to make sure I'm not losing my mind. Tips?

steel crypt
#

what files are you editing?

hushed bronze
#

Yeh they completely reorganized UI files in Beyond

west saddle
#

Not at the PC at the moment, but I know they were in UI/ and had Galaxy at the start of the name. That's not super helpful and I'm sorry but I have to shovel snow at work real early so heading to bed.

The files still exist in 2.41 assets and have changes since 1.71 to add gradients, so I assumed they're still used and not just deprecated. But I can't be 100% sure.

#

If it helps any, for context I'm trying to change the balloon in the galaxy map showing selected system details (name, sector, buy/sell, economy, etc) to be solid white background with no transparency and all text/icons to solid black stroke with no transparency.

hushed bronze
#

@west saddle I could probably help if you already ID's the file

west saddle
#

Yeah uhh sec lemme drag my ass outta bed ☺️

hushed bronze
west saddle
#

Clean. I like it.

hushed bronze
#

@west saddle Anyway I have another hour of video-based HW assignments due within two hours SO if you're still good to go in 2 hours, that would work out nicely 🙂

#

IN any case, if you wanna do your own digging, finding the wide-area panels in those edits with the 000 rgb and the weird 3 digit alpha (for the black ones) will probably show you what you wanna know 🙂

west saddle
#

UI\GALAXY_SYSTEMINFO.MBIN
UI\GALAXY_SYSTEMINFO_ENTRY.MBIN

Here's the files from my 2.41 unpacking and my attempt at a pak.

#

Yeah, no rush, I'm not in a hurry. Just trying to chip away.

#

I suppose my biggest question is did I pack this properly?

hushed bronze
#

Dunno, but the above white version of the graphic, was that your doing?

#

If so, looks like you aren't too far off as it is

steel crypt
#

Taking a poll: What do you guys think about a Living Ships color mod? I have it ready to go but not sure if it is a good idea for a mod. Any ideas would be appreciated.

hushed bronze
#

MAKE THEM TRANSLUCENT

#

like those neato fish you can buy at pet stores

#

@steel crypt I think if you want to, you should. Anybody who doesnt want alt ship colors won't have to dl the mod 🙂

#

And people may think we show off ships and that color consistency across clients matters, but I dont think it really does

#

Screenshots are by far the most used way of showing something off, and that woulkd not see problems with color incorrectness

leaden laurel
#

@steel crypt I would love it

steel crypt
#

@hushed bronze The issue I'm really kinda dealing with is that it mods the basecolorpalette. It would be included in my base color mod. So, unless I do 2 versions of that mod (I don't want to get into multiple versions of my mods 😫 ) then they would have to use it if they wanted the grass,plant,rock etc. color mod. On the other hand, I like the LS colors I made and I always tell myself (like the music I make) to make it for myself and if other people like it then they can use it. I feel like I'm in the middle of a pandemic and going crazy sheltering in place or something.....wait....

hushed bronze
#

Could always go the LUA route ?
IDK Anyway, up to you, one version, two versions, complex options or no....

steel crypt
#

Thanks for the input, I don't mean to bug you with it LOL

heavy oar
#

who made the hud color mod?

hushed bronze
#

The new one for ships?

heavy oar
#

yes

hushed bronze
#

the modder is named there

heavy oar
#

i mean if he is here

west saddle
#

@hushed bronze Negative, the screenshot is from a user during 1.78. My port seems to have zero effect. That's why I think either they deprecated those files or I packed it incorrectly somehow.

hushed bronze
#

Yes, dont use 1.78 files, the UI file structure was completely redone in beyond while being revisited for VR adaptation

#

@west saddle

#

referencing them could work, using them will not

west saddle
#

Aw shucks. The files still existed in my 2.41 dump so I was holding out hope. Is UI/ still used at least?

hushed bronze
#

Yeah its not deprecated or anything, just the files all changed a little

#

even files that are mostly the same had some VR-based stuff laced throughout so they wont cross-compile

west saddle
#

@hushed bronze Ah, yeah I didn't try to directly compile the 1.78 stuff. I opened the 1.78 modded and 2.41 EXMLs side-by-side, copied the notable changes over to the 2.41s (noting the addition of some VR stuff, gradient boilerplates which were disabled anyway, etc) and made the changes by hand.

#

All of the changes I made were stuff like alphas and RGB values.

tiny sentinel
#

Anyone know how to make the frigate skin not blue and white. Freighter is black and orange and exo suit is black and red. All frigates are blue and white

tropic leaf
#

I don't believe you can change colors rn

tiny sentinel
#

I can sometimes change it briefly via changing the seed via NMS editor, but doesn’t stick for to long, reverts to blue and white

vale iron
#

There's a flag in the globals for the frigates to match the freighter

#

So you change the home system seed of the freighter to what you want, then change the globals flag

#

probably fleet globals, maybe debug or ai ships, I'd have to look

#

FreightersSamePalette in GCAISPACESHIPGLOBALS.GLOBAL.MBIN

hushed bronze
#

That would not help him if he doesnt know how to build a mod, lol.

#

Thats for AI ships. its already set to True...

#

@vale iron Maybe one of the Unknown True/Falses in SPACESHIPGLOBALS?

vale iron
#

Oh right, duh. Yeah. We could look for similar values around it, since they probably put chunks in at the same time

#

it might be in Fleet though

#

Can't look now, though, reskinning mech 😛

#

It's not in Fleet, not as a true/false at least

#

There are three unknown false values in Spaceship, and they are the first three variables, so I doubt it's those

hushed bronze
#

A much older mod already accomplished this once before. We could dig that up and reference...

#

the files it mods look like it may even still work

#

@vale iron @tiny sentinel

vale iron
#

wow

#

Just that is impressive, that it would still work

#

I remember it now that you reminded me

tiny sentinel
#

@hushed bronze yeah unfortunately that mod had zero effect on my end

hushed bronze
#

Definitely deleted DISABLEMODS and all that? Do you have other mods working?

tiny sentinel
#

Yes, other mods are working as intended, well all but one other. DISABLEMODS has already been deleted 😘

hushed bronze
#

Just checking 🙂

#

If you dont want to make it yourself or wait for it, there is always the option of buying ships of the right color, even though I know thats a HUGE drag lol

#

but also, frigates should have two seeds if Im not mistaken. Are you changing the right one?

tiny sentinel
#

Yeah I think I have, I just pull em and imput then from NMS seeds. Funny thing is all my ships have the same color scheme. Maybe it’s because I swapped the seeds of my original freighter

gray mural
#

Are there any good Star Wars mods?

hushed bronze
#

I previously hated every time someone asked for a star wars mod but this time was different

#

this time, I realized that the corny/flashy laser effects would actually lend themselves to the star wars style really well lol

steel crypt
#

Sounds like the beginning of a book

hushed bronze
#

@gray mural Aynway, no, and it would take a LONG time to make one, and afaik none of the modders I am aware of are working on one, either

#

That said, occasionally a few star wars ships get into ship model mods but I dont think any of those are currently viable either

steel crypt
#

That was Winder's territory, but well god knows what literal hell he is in the middle of right now.

hushed bronze
#

MAN, if this game had launched a handful of years sooner you could have addicted me before I went back to college 😛

steel crypt
#

Modding itself is addictive. I had to stop modding SH5 because it got stupid. It was so open and sandbox that there was an immense amount of stuff I could do. Then along came NMS. I told my wife when I got it that I'm afraid I won't be able to put it down. There is a whole universe to mod.

hushed bronze
#

Make EVERYTHING purple.

#

The world will thank you

steel crypt
#

Easy as hell. Make a purple only LUT, make said LUT be the only one used in-game. Done.

hushed bronze
#

Replace Default. easy

#

Or all of them, screw it, lol

vale iron
#

Success, MechJets reskinned. Since I like you all the best, any requests for jet colors/patterns?

#

There's a core, three layers around it, and streamers/sparks

#

Plus a bunch of the lights I found as well and can change

hushed bronze
#

Flower petals

#

Perfect replicas of every trail in Rocket League

vale iron
#

I hate you. Anyone other than exo have requests? 😉

#

The rainbow pack is fairly ugly and flowery

steel crypt
#

Make "$" for the sparks LOL with green and gold jets.

vale iron
#

I'm never talking to any of you ever again! I'm going to my room!

hushed bronze
#

@vale iron Its practically guaranteed that HG means to release the custom trails for exo in an upcoming minor update

vale iron
#

very minor

hushed bronze
#

So as neato as that is, maybe just let HG do what they almost inevitably will do?

vale iron
#

That would be boring and months away

hushed bronze
#

I assume the only reason they didnt do it already is because its such an easy thing to drop in another update, could be next week

#

Could be an easy filler to make up for quarantine-related work slump?

jagged rock
hushed bronze
#

EEEEEW highclouds 😛

unkempt locust
#

This is too pretty
Holy crap, that is gorgeous! Exosolar does insanely great work. Love his asteroid mod, too. But he has a point:
https://www.nexusmods.com/nomanssky/mods/1427 🤣 Do yourself the favor, sir!

So, I am relatively noobish, and just want to confirm:


    [CONFLICT]: "GCGALAXYGLOBALS.GLOBAL.MBIN" (NMSARC.59B126E2.pak)
[INFO]: is MOD-ified by:
[INFO]:           "Better Galactic Map Lines 2.0.lua" (==> ModScript folder)
[INFO]:         + "Better Galatic Map Lines 2.0.pak" (==> NMS MODS folder)
    [CONFLICT]: "METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN" (NMSARC.515F1D3.pak)```

I don't need to be worried about this kind of conflict, right?  It's just the file in the lua and the file in the pak is all?  I could "fix" it by removing the lua from my scripts folder, I guess?
hushed bronze
#

😢 *doesn't even link to the cloud mod I've posted myself, lol

#

I didnt label it EXO because its literally actually jason's work 🙂

unkempt locust
#

WAIT is that not it?! Wow... WOOPS.

#

🤦‍♂️

hushed bronze
#

lol, that's Lo2k, who definitely had his original cloud cutter out ages before mine, but mine has three options instead of one 😄

unkempt locust
hushed bronze
#

Same thing happens with the clear scanner mod, mine clears the surveyor and regular scanner both and was released first, then there was a later mod uploaded right after, only clears regular and NOT the surveyor, has like 6x the attention !
😢 its not fair lol

unkempt locust
#

Alas... 😦 That's miserable. I wonder what causes that. I blame Nexus, somehow.

hushed bronze
#

Yeah probably the sort-order / trending clamp lol

jagged rock
#

LOL! I did have one of them. Can't remember which one it was, but yeh. I just wanted to see the clouds for a while lmfao.

#

The visor graphics mod is one of my favorites.

hushed bronze
#

Yea I remember you mentioned u used the pink one which surprised me 😄

jagged rock
#

I have exosolar's cloud eraser still in my downloads files. downloaded on day of upload lmfao

#

It matches with NMS theme perfectly!

hushed bronze
#

PROOF lol

unkempt locust
#

original upload 07 Dec

#

date downloaded 27 Dec

jagged rock
#

ROFL

unkempt locust
jagged rock
#

I haven't had coffee yet ok?

unkempt locust
#

Got 'em.

#

🤣

jagged rock
#

dies laughing

#

I freely admit I am an idiot most of the time lol

unkempt locust
#

You're not an idiot; don't say mean things about yourself. 😦

jagged rock
#

^-^

hushed bronze
#

OMG UR ASIAN

jagged rock
#

You're a goober

echo oxide
#

Hi Asian I'm Dad(Asian)

unkempt locust
#

Get out.

echo oxide
#

but i am asian

#

well then good night, whitename

hushed bronze
#

Night, peachy

lethal cape
#

there wasnt a invisible wires mod?

uncut thunder
#

does the wire cloak unit in the game not work?

tiny sentinel
#

It works @uncut thunder

#

Wires will still be visible in editing mode, for obvious reasons.

hushed bronze
#

@lethal cape Mod hidden because it has been rendered pointless.

supple wadi
#

@hushed bronze btw you use the lua stuff for your stuff?

hushed bronze
#

No, but the day I learn how is coming 😄

supple wadi
#

i keep meaning to take time to learn it since it would make updating stuff easier but i can't wrap my head around how to make it work for more heavily customized .exmls

unkempt locust
#

Oi, be there some kind of mod to speed along the learning dialogue options from aliens? I used to read them, but at this point I just click through as quickly as possible because I want to finish up learning the lanaguages. 😕 I have Speedy Dialogue, at least.

hushed bronze
#

Native game does it now tho, dialog accelerates like 10x on a click per panel.

unkempt locust
#

Still so many clicks, you know? Run up to alien, click click, click, click, click, re-talk to alien to practice (if I want), click click, click, click.

#

click btw

hushed bronze
#

clack?

unkempt locust
#

🦆

hushed bronze
#

crack.

#

(sound asian ducks make)

unkempt locust
#

🍑

hushed bronze
#

indeed

hazy cape
#

hello guys, i never modded NMS, in fact, im new to the game, but i would love to install some QOL mods, do mods disable achievments or corrupt my save in any way? and if no, can you guys reccomend some mods that improve the vanilla experience of the game?

steel crypt
#

https://www.nexusmods.com/nomanssky/mods/507/?
https://www.nexusmods.com/nomanssky/mods/968
I make those, I also would recommend anything by Exosolar and Lo2k. They always have good quality control. Past that, there are some good mods. You want to go to Nexus Mods to get them. I just don't know enough about the other mods to recommend anything.

#

And they will not disable achievements or corrupt save. Well a really bad mod could jack your save but I don't think I have seen one like that yet.

hazy cape
#

ohh

#

nice, thanks

#

i remember seeing right after the release of the game something of an mod that removed the wait times when interacting with stuff, does it still exist something like it?

vale iron
#

If you mean quick interactions, where pressing 'E' to interact and having to hold it down, there are a couple of mods; I think lo2k has one. But it's also not as important anymore, since they sped that up @hazy cape

#

I also highly recommend Jasondude, Exosolar, Lo2k, and Redmas. Spiritz666 has some good, narrowly tailored stuff. And I have several mods over on Nexus you can find by searching for 'brittfrey'.

hazy cape
#

i am browsing on nexus mods for hours, i found a lot of good stuff

#

i downloaded most of exosolar mods

#

some of lo2k mods

#

i hope that my game don't get too heavy, as my computer is basically an potato

#

also, im using the nexus mod manager, i don't know how much of the installing it does automatically for me, so im hoping i don't have to go searching for which mods install where

hushed bronze
#

@hazy cape In the last day, someone mentioned the predator suppressor as non working. I dont know if that is true yet

hazy cape
#

ohh, ok

vale iron
#

@hazy cape Vortex will do anything that isn't multiple varieties in one download and things like that

hazy cape
#

but is "the predators attack me" not working or is it "my game literally crashes" not working?

#

because that was one of the first mods that i downloaded @hushed bronze

vale iron
#

And the mods will only make your game slower if it increases the number of entities on the screen or changes video quality. QoL mods won't affect it

#

It would be 'doesn't work', not crashes

#

But I'm betting it works and it's a bad report

hushed bronze
#

Some broken mods crash but some just cause strange behaviors, but yeah, im betting on a mistaken bad report too

#

but if something wierd happens esp with movement it could actually be busted

vale iron
#

Isn't it just using the debug predator flag?

hushed bronze
#

Predator is in gameply iirc

#

Someone claimed scan was dead too but I just verified that one just now (very easy to check that one 😄 )

vale iron
#

But that thing

#

I'm trying to think if I have predators anywhere convenient

hushed bronze
#

I would probably be content checking Lo2k's CRC report for the file having been changed, and if not assume he crossed it with a jetpack mod or something and overrode it

#

anyway back 2 studies 😄

hazy cape
#

just installed 25 mods, ans my game is working just fine, thanks for all the help guys, i even got a slight fps boost

#

but i just noticed that my starship are only turning left- down for some reason

hushed bronze
#

That comes from a faulty global, used in a mod by misrtake probably. HG has since fixed, and IDK which mod would cause that, BUT alt tab out of the game and go back in, and that bug should resolve on its own, hopefully@hazy cape

hazy cape
#

Gonna try it

#

Didn't work

#

Its Very weird

#

When i dont move the mouse, the ship dont turni, as It should, but when i do, it sometimes Go down left, sometimes It hora for the direction that i moves the mouse and It doesn't stop

#

Gonna disable every mod tô try tô see which one did this

hushed bronze
#

@hazy cape You know the logic behind testing "half at a time?"

hazy cape
#

i know, basically a binary search

#

im pretty sure it was one of your mods exosolar

#

i disabled every other mod

#

and i still had this issue

hushed bronze
#

Its not too suprising, but do you know which one?

#

...predator suppressor, maybe? @hazy cape

hazy cape
#

yes

#

exactly

#

i just tested

#

predator suppressor

hushed bronze
#

oh cool thats just about the easiest mod in the arsenal

hazy cape
#

it took me a long time to figure it out

#

i didn't think that a mod about animals would influence the controls of the spaceship

hushed bronze
#

It influences controls for the mouse

#

the file is gaint, the prey factor really doesnt belong there at all lol

#

Definitely sure you have the current-est vers?

#

Im running the same one with no such issue

hazy cape
#

Exosolar's Predator Suppressor version 2.41

#

i don't know if this influences it, but im using locked normal controls on the ship

#

when i use thetered normal the ship doesn't even move

hushed bronze
#

@hazy cape

#

BTW I call it the half at a time search solely because anyone not familiar with it, does not know it by its name, "binary search" 😄

hazy cape
#

seem like this pak that you sent is working fine

#

but i kinda chenged from the save that i tried before

#

so im trying to do exactly as i did when it glitched

#

im doing computer engineering on college

hushed bronze
#

It should not matter which save you used if the same control options are working which were not before

hazy cape
#

i had some hard time learning how to code a binary search when i first started programming

#

so i really know this name

hushed bronze
#

This is a glitch that affected everyone when Exo Mech was first launched, so ... HG DID IT lol

hazy cape
#

well, i don't have that problem with the controls anymore, so i guess its fixed

hushed bronze
#

Anyhow, hope its all working for you now. OFC tell me whenever you find that one of my mods is faulty :)
And now back to some more studies

hazy cape
#

okay, thank you for the help

#

also

#

YOUR MODS ARE AWESOME

hushed bronze
#

Thank you 🙂

hazy cape
#

also, i installed exosolars expanse hibrid, and im really not used to all that pitch black, 3SPOOKY5ME

hushed bronze
#

THE HORRORS

unkempt locust
hushed bronze
#

It comes pre-cut into a bunch of optional parts so you can pick and choose what you like freely

unkempt locust
#

This might be the best modding community of all the games I play, perhaps only second to what ONI used to be when I played. o7

vale iron
#

Agreed, Exo has great mods, and Redmas's Fantasy is really good. I don't use it, but I appreciate it!

hushed bronze
#

@vale iron

vale iron
#

Wait, what the hell is that?!!?

#

I've done something very similar, but I just had a landing pad just under the surface of the water. I get the feeling you did something more impressive

hushed bronze
#

The ship is flying normally, I'm just showing how the water is sparkly and clear

#

@vale iron

vale iron
#

oh, I thought you had landed there! Yeah, I noticed it was clear, but I'm in bed with my laptop on night mode, so can't see well. I'll check it again in the mmorning

unkempt locust
#

suddenly wants water-landing ships

hushed bronze
#

Can suddenly get water landing ships with sumberged landing pad 😛

tiny sentinel
#

How about just allow ships to submerge themselves. I know I’ve seen that happen a few times in movies

visual matrix
#

Hey all, does anyone know the best way to merge mods that edit the same file?

mild dirge
#

By hand

hushed bronze
#

while seated

hearty walrus
#

so I downloaded 4 mods to get into modding. All cosmetic. But only one of them working and the ones doesnt work has _MOD. stuff at start of their name. I believe they are for older versions of the game?

steel crypt
#

No, it's just a naming convention.

hearty walrus
#

What could be the reason they are not working? They are all affecting different stuff.

hushed bronze
#

what mods are they?

hearty walrus
#

Not working:
Dark Space
Pulse Drive Sound Remaster
Thicker Traderoute Lines

Working:
Exotics Flat Wings

hushed bronze
#

Is it Dark Space 2.0?

#

Because the other one has been dead for years, but people kept downloading and upvoting because they saw it on an uninformed article somewhere

#

THe other two I have never heard of. Are they ancient as well?

hearty walrus
#

oh no that one is old darkspace yes...

#

I just used most popular last 30 days assuming they'd work...

hushed bronze
#

Nope. Retards are dumb and keep upvoting non-functional mods

lime mesa
#

Eh, I get bored sometimes.

hushed bronze
#

Drives me crazy, making mods tryna compete with mods that dont even work lol

#

(And havent for two years, lol)

#

@lime mesa IT WAS YOU

#

and I like How Top Gek outranks admin

#

cool

lime mesa
#

I had the role when I was admin. Admin is definitely above TOP GEK.

hearty walrus
#

oh yeah the other 2 from 2016, ancient as well

#

dang

#

they should definitely make a button for mod makers so they can say "its working in new update" and people can filter according to that...

#

or some sort of filtering option

hushed bronze
#

Most modders from 2016 have moved on and forgotten about NMS entirely

#

Couldnt care less if their 2016 mod still works or not

#

@hearty walrus You can at least get close with a Last Updated sort

hearty walrus
#

yeah true

vale iron
#

Yeah I was looking yesterday and really the only reliable sort of last updated. Last published leaves out old mods that are still functional and don't need updates. Tending has the same problem Exo mentioned.

#

@visual matrix it depends how they were made. If you can learn how to use AMUMSS, you might be able to pull LUA files out of one of them then use that to combine them.

#

Or tell us what you want combined and we might know of one already :)

stark mountain
#

If anyone wants to keep track of mods that actually work with the current game I've found the NMS modding Discord to be invaluable

earnest fern
#

Is there a list of what game PAK files store which mbin files?

west saddle
#

If I'm doing a UI mod, mostly just recoloring, is there a faster way than changing the RGBA values, packing, copying to mods, and loading the game? Noting which values change what... then repeating? Perhaps somebody has already mapped these properties out?

vale iron
#

@earnest fern there is but I'll need to find it. Since we stopped using it in AMUMSS, I don't need it anymore

#

@west saddle I don't understand the questions

earnest fern
#

Hmm yeah, that makes sense.

vale iron
#

I would say just get NMS modding station

west saddle
#

So I'm trying to re-color some UI panels. My main problem at the moment is I don't know which values in the EXML files relate to which UI segments specifically. Is there already a definition file of sorts that says which lines affect what?

vale iron
#

It unpacks it all and you can browse through it easily

#

Probably not

west saddle
#

Ok then.

vale iron
#

The chances that someone else figured that out already, then thought to record it, then made it public... Slim

west saddle
#

Right, understandable.

vale iron
#

Best bet is to find a mod that affects those, decompile it, see if it had a LUA, and they might have put comments in there

#

Or ask and we might be able to help. For that particular topic though, you'll want to go to the textures channel of the modding Discord

west saddle
#

So my current process is update the lines with the basic 8 colors, save, convert to mbin, create pak, copy to mods folder, load game, see what changed to what... if anything. Is there a way to shorten this workflow?

vale iron
#

You don't use AMUMSS I guess?

west saddle
#

I do, what portions of it I can figure out

hushed bronze
#

I would go ahead and unpack the full game, no guess and checking the individual base game paks

west saddle
#

Did unpack the full game.

vale iron
#

Ok I'll give you a faster workflow

hushed bronze
#

And dont forget I liked you to my own panel-altering mod last time 🙂

#

Good night 😄

west saddle
#

Yeah, it's diffed on my second monitor

vale iron
#

Night exo

west saddle
#

Looked thru it 10x, still can't make heads or tails of what values do what, so figure a hands-on approach would be beneficial

vale iron
#

Ok, in the modscript folder, put shortcuts to NMS.exe, Buildmod.bat, and reports.txt

hushed bronze
#

Well, I did change like.... everything

west saddle
#

I mean, I get what fills are and strokes and how to read RGBA. It's just I don't know what a Style > Default > IconColour is supposed to represent.

hushed bronze
#

but remember I said the custom colored panels are the ones with the strange alphas

#

0.363, 0.543, 0.723

vale iron
#

Put your LUA file in there, as well, of course

west saddle
#

I do see those. They caught me as odd, as I had assumed B-72 was supposed to be 72% opacity, for example. But then I see an alpha of .457 and it's not clicking.

hushed bronze
#

thats probably not it then

vale iron
#

Whenever you edit you LUA, alt tab to modscript, double click the buildmod shortcut, answer ynnnn, then double click NMS in the same folder. Done with one round of tests

hushed bronze
#

but thats odd, I wonder what the off color was

#

anyway those are opacity numbers like you guessed and they all relate to alphas ot the opacity + 0.003

west saddle
#

Why +0.003?

hushed bronze
#

Identifier for mass replace

west saddle
#

I c

vale iron
#

Smart

#

I use prime numbers when I'm testing unknowns, so I can figure then out more easily

hushed bronze
#

anyway, if you are referencing a file with no instances of 0.363, 0.543 or 0.723, try a different one

west saddle
#

Nah, I found 0.723's

#

Makes sense. Appreciate it.

#

Is there perhaps an np++ that displays these EXMLs more like a tree, perhaps reducing the <Property value=""> redundancy?

hushed bronze
#

Clicking onto one thing shows a red line at the left that can help you track open and close

#

Anyway.... gnite for real this time 😄

#

oh also that far left edge has collapsibles

vale iron
#

I use np++ yeah

#

It does exactly that

west saddle
#

Yeah, I've been using em a lot.

vale iron
#

Oh I think I know what you mean. Hmm would need to look for a plug-in

#

But could potentially drastically reduce formatting errors

west saddle
#

Less worried about formatting errors, moreso ability to quickly drill down. I suppose ignoring the tags hasn't become second-nature yet.

vale iron
#

I'll look through that later to see what I can find

#

You can collapse already, based on the {} I believe

#

I sometimes just fold all and then go in

west saddle
#

Can collapse, yes. Looking for something akin to JSONViewer

vale iron
#

Ahh yeah

west saddle
#

If it's not at the tip of the tongue, no worries

vale iron
#

That would be plug-in. I live in those files, so if there's a plug-in, I want to find it too :)

#

What a shitty website. I'm not trying to find names of plugins so I can name my child after them! I want to know what they do!

west saddle
#

Haha yeah

vale iron
#

Sooooo, you said you were looking for property?

west saddle
#

Yo dawg, I heard you like property

vale iron
#

But how do you like property... In your property?!

#

Is that treeview open source?

#

We could probably add the name entry

west saddle
#

I thought all np++ plugins were opensource

vale iron
#

Probably, I have no clue

#

So that would be easy enough to format I would think. I'll look at it later

west saddle
#

Yeah I'd think it'd allow for a prefix of sorts.

vale iron
#

Could even try to format it to match what AMUMSS wants

west saddle
#

Looking to see if anybody's been down this path before

west saddle
#

Almost convinced I'm editing the right files and right lines, but still seeing zero change. Gotta be how I'm packing these. I'll dig more into it tomorrow, probably just need to watch a video or smth.

#

Night folks

steel crypt
earnest fern
#

Is there a mod that gives a better compass?

visual matrix
#

@visual matrix it depends how they were made. If you can learn how to use AMUMSS, you might be able to pull LUA files out of one of them then use that to combine them.
@vale iron. Sorry for my late reply, I've looked at AMUMSS but can't make heads or tails of it atm and I don't think these mods have an lua script

#

Is there a mod that gives a better compass?
@earnest fern second this. I request it every update via the zendesk

hushed bronze
#

@visual matrix What are you calling "better?

visual matrix
#

Just an East and west marker would keep me happy haha

#

Also did nearby structures and deposits show on the compass or am I imaging that?

#

Or does it still do that and I've forgotten about it?

hushed bronze
#

They do still but the range is garbage

#

anyway it has N and S

visual matrix
#

Has anyone also noticed that the thin metal wall costs 10 carbon instead of 10 ferrite dust like its counterparts?

hushed bronze
#

lots of base parts have stupidity built into their costs

visual matrix
#

That's my motivation to learn modding tbh haha

unkempt locust
#

Where'd Savage Sentinels go?

hushed bronze
#

It was a diversion. They're raiding your grandma's house now

#

Mistakenly hidded. I unhid it. Your cirrent version didn't break, did it?

#

@unkempt locust

unkempt locust
#

Mistakenly hidded. I unhid it. Your cirrent version didn't break, did it?
@hushed bronze No, sir! I just check for updates first thing before booting up and noticed it was gone so was worried. Thank you so much!!! 🙇

hushed bronze
#

ok good. Cuz if you were looking for the update because it was broken then I would need to re-hide it lol

unkempt locust
#

Well, it is broken. Sentinels still not hard enough. 😉 😉 😉

hushed bronze
#

awww

#

I could make them impossible, turn the damage per hit up 1000x

unkempt locust
#

Nothing to be reasonably done about that though. 😦

#

Yeah but that's the same issue as that hardcore space combat mod.

hushed bronze
#

Sure there is, I just havent done it yet 😛

unkempt locust
#

Just turning up numbers can sometimes be unfun.

hushed bronze
#

thats why I spent so much time altering the firing behavior lol

#

Took the better part of a day to figure out how to make the bastard unload while adjusting aim at the same time

steel crypt
#

It's possible to make them move around you so fast that you will cry and run...about 2ft then dead.

unkempt locust
#

Yeah, them aggroing sooner coupled with targeting faster = 👌 💯

hushed bronze
#

What I essentially did was throw out burst fire entirely, switching to min and max bursts of 1

unkempt locust
#

Oooh, yeah, drones should be quicker, honestly... That'd almost be nightmare fuel, lol.

hushed bronze
#

then I set them up to "decide to fire or not" in about a 6th of a second

unkempt locust
#

Ooooh, interesting. So, they won't always necessarily "burst" the same amount?

hushed bronze
#

Which means every shot is an independent cycle of aim, "should I fire?" "Yes/No"

unkempt locust
#

Can you do that for doggos/walkers too?

#

I feel as if their spool-up or time taken to fire is quite slow

hushed bronze
#

Sadly no, they have whole different systems though there are other things that can be changed

unkempt locust
#

Ah, bollocks

hushed bronze
#

I have to figure out entity stuff though probably to do anything particularly interesting to them

unkempt locust
#

I imagined it was almost-untouchable given the complexity

hushed bronze
#

like make the rage grenades do actual damage when the walker sprays them upward in his little fit

unkempt locust
#

👌 Yes, that!

hushed bronze
#

I tried to get them to hit me, never actually got hurt by them

#

Its just a big harmless flashy show

#

A much more complex take on Savage Sentinels is basically required for my gradually tinkered challenge mod 😄

unkempt locust
#

👀 Your what now

hushed bronze
#

My "thing that wont be done for months"

unkempt locust
#

😭

hushed bronze
#

lol

unkempt locust
#

Lol, well, I appreciate it, know that

hushed bronze
#

BLAME ME and my irrational decision to go to college

unkempt locust
#

LOL

#

How dare you

hushed bronze
#

IKR

steel crypt
#

You can change the range that they see and hear. Also, you can change the attack range and chase range independently. I got interesting results when making them spawn a further distance out from player when wanted level increased. So, you kill one or run but running, they will chase you a good distance, then if you kill, the next wave spawns further out from you which means you are kinda surrounded.

hushed bronze
#

Its tricky to balance combat effectiveness of sentinels against the player's inability to perform anything that qualifies as a combat maneuver

steel crypt
#

It was hard to get the dog to chase you though at that time but I think they fixed some of that.
That's true. I wish, and I don't think there is a way to do this.. that you could set the "toughness" of them for each wave.

hushed bronze
#

There's ways, its just a big pain

#

Specific ideas would have to modified replaced and abandoned frequently

#

Doggos may not have moddable characteristics related to pursuing effectively, but maybe they can fire three part bursts of the heavy head laser

steel crypt
#

I also liked setting the hearing to more than the sight so that you could be still and let them pass but if you scanned near them or open a crate etc., they would come after you.

hushed bronze
#

That what hearing does? detects interactions n stuff?

steel crypt
#

You can mod some dog stuff including sight range and hearing but at the time I did it they would just kinda stay and fire at you. So, I made the fire range of them further than player fire range. At the time they didn't have an attack range or something like that and so they wouldn't try to get to you before attacking.
Yes, that is what hearing does. I can't remember the exact things that trigger it, but I do remember scanning and opening crates did trigger hearing but there was some other stuff too.

#

When you run over a rock LOL in the exocraft it triggers hearing.

hushed bronze
#

I think that would actually be a cool walker feature

steel crypt
#

Mind you these things are from several versions ago.

hushed bronze
#

LOS at 300 meters? PEW

#

Walker is supposed to be the penultimate thing after all

steel crypt
#

I know they improved the dog since then so there might be better controls for them now.

hushed bronze
#

oh btw I found a file that lets me enable the sentinels to damage things you hide behind (which is hilariously hypocritical of them, LEL)

steel crypt
#

mining variable?

hushed bronze
#

Like rocks and other things capable of taking damage obv

#

No theres literally a damage table (I forget the exact file but could find again really fast)

#

most things are outright set to damage other categories at 0 percent

steel crypt
#

I can't remember how I did it, but I made the walker like mine the hell outta everything so it's laser just destroyed the environment.

hushed bronze
#

I tested it by making ship guns do huge damage to environmental props. It was quite op for harvesting lol

#

I like that, destroyer beam

steel crypt
#

There is some kind of "mining" variable for them.

#

hang on a sec....

hushed bronze
#

I cant actually mod RN

#

shouldnt even chatter on discord 😛

steel crypt
#

yeah I was just going to find the files I was modding. Just for the names.

hushed bronze
#

i'm down for that, just cant be expected to play with them at the moment

steel crypt
#

Yeah, I understand. It was the robot global and the drone entity which you probably already messed with...I'm just saying I did all those things with those 2 files.

hushed bronze
#

i didnt get to the drone entity actually

#

are the walker and doggo entities there also?

#

in that same folder i mean

steel crypt
#

I'm looking, but I have to unzip first 😉

hushed bronze
#

Oh you have to deal with your wife, ok

unkempt locust
#

...

#

LOL

steel crypt
#

Yes, all the entity files for all robots are in individual folders inside MODELS/COMMON/ROBOTS.
One question then I leave you alone LOL. Why does that settings file thing mess up FPS/performance? Is it setting something to a higher setting or?

hushed bronze
#

I think it may have been a line shift fuckup having to do with the incorrectly omitted vignette option

earnest fern
#

What is the preferred tool for editing the dds textures?

#

I found the compass. Now to edit it.

hushed bronze
#

You mean the little black curve? @earnest fern

#

the tools vary, they differ from image to image which ones fuck it up and which ones work out

#

GIMP and Paint Net and PSP+plugins have all seen success in some places

earnest fern
#

Hah wonderful.

#

The little black curve, yeah. Also I wonder if I can add markers for E and W.

hushed bronze
#

Before daring E and W definitely find N and S's parameters, its very likely you cannot hope to add an E or W

steel crypt
lime mesa
#

How do I get another living ship

hushed bronze
#

Hatch another egg

earnest fern
#

Yeah, I am looking at what I can do with the N and S markers before I do anything else. It looks like the game itself may "place" the N and S markers rather than having them be part of the texture. But I wonder if I can at least enhance the little black loop to add hash marks to it. Hmm.

scenic hull
#

Is there a mod that removes the mod warning screen? Im at like the final boss, i got all the other mods unconflicting and everything but i just really wanna get rid of that

hushed bronze
#

There was one, a little old but it may still work

scenic hull
#

Oh shit Its exosolar and jason, I was actually havin a question about your stratos mod. I use DUDs colors and your stratos which both do around the same thing but theres no conflict? I mean im not complaining but even if theres no conflict will it either cause problems or will one of the mods just be negated? And do you happen to remember the name of that mod?

hushed bronze
#

Well unless you specifically use the sky colors part of jasons mods, there would be no conflict. If you do though, the game is just going to run one of them and drop the other

scenic hull
#

Ahh aight i think thats whats been happening

earnest finch
#

If you could recommend one mod what one would it be @ me

hushed bronze
#

@earnest finch Well, the Stratos mod discussed above is my personal favorite. Im about to update it again pretty soon though to correct some sunray screwiness exomech update caused

hushed bronze
#

@earnest finch

low moth
#

Anyone willing to help a fellow Traveller out with busted ship handling?

hushed bronze
#

NO 😄

low moth
#

Oh, jeez, this guy again?

hushed bronze
#

@low moth There are a few mods out there already that try to work with that

low moth
#

Hey, man, how are you?

hushed bronze
#

good enough n stuff

low moth
#

I haven't been here in awhile, so you haven't been able to kick me around. You stayin safe?

hushed bronze
#

Yes, safe from everything except boredom

#

And nuclear strikes

low moth
#

Yeah, well, BL3 hit Steam, so that's what I've been doing for a bit. But NMS draws me back...

hushed bronze
#

BL3?

low moth
#

Borderlands 3

hushed bronze
#

Oh cool

#

was it kickass or what?

#

Or terrible?

low moth
#

Shirley.

#

Shirley kickass

hushed bronze
#

Kickass

#

Should I wait for next year and get it and all 47 expansions for 8$?

low moth
#

It's great, but the universe beckons... so I came back, and now my ship won't handle for shit after the Exomech update.

#

Epic has it for 1/2 price, or they did yesterday

#

lol, btw

hushed bronze
#

Its just a joke on how drastic the sales can be on borderlands games sometimes, lol

low moth
#

I knew what you meant. It is a running joke.

hushed bronze
#

Anyway its time for me to acquire edible stuff

low moth
#

When you get it, I'll play it with you

hushed bronze
#

cool 🙂

low moth
#

gotcha. I'm gonna try to find some help somehow.

west saddle
#

Am I reading it correctly that if "StrokeGradient" value="False", then StrokeGradientOffset, StrokeGradientFeather, and StrokeGradientColour are ignored?

low moth
#

A question for the mod makers out there: can any mod just screw with anything? I have a bunch of mods, and my ship won't handle properly now. Could a mod COMPLETELY unrelated to ships or flight cause a problem?

hazy cape
#

Yes, i had a problem handling my ship and the mod that caused It was one about making predators not attack the player

hushed bronze
#

oh that ones, mine and is updated if its the same for you @low moth

west saddle
#

Whelp. I unpacked exosolar's visor mod all the way and decompiled, deleted the source files, re-compiled and packed... and it works

#

So I know it's not my packing technique that's resulting in zero changes. Disappointing, means everything I've tried has been wrong then.

#

Back to the drawing board.

scenic hull
#

What is the point of unpacking and "deploying" mods?

obsidian tree
#

"deploying"?

hushed bronze
#

decompiled?

scenic hull
#

The vortex modmanager says deploy mods

#

And i always here people talkin about how they "unpack mods" I was wondering if there was like a advantage to that

obsidian tree
#

ooh, I don't use the mod manager. I just stick em where they need to go

#

you mostly just unpack if you want to see what's in it

scenic hull
#

Yea i stopped bcuecas it just complicated things

#

Ohhhh okay

obsidian tree
#

I don't think you need to unpack the mods even if you are running unpacked?

scenic hull
#

Running unpacked?

obsidian tree
#

I don't know though, I don't run my game like that and I'm not sure if any others do any more either...

#

you can unpack all the game files and remove the paks and the game runs

scenic hull
#

Why?

obsidian tree
#

umm, I think maybe it runs faster or something? I don't remember the reason now

scenic hull
#

and if i unpack the game files i dont need to unpack mods? also is it tsmart to complie all mods into one pak file just to keeps things organized? I did and it worked

hushed bronze
#

No reason it wouldn't work but it seems unnecessary

obsidian tree
#

yeah, it will work, but then if you want to remove one then you're a bit stuff. Better to keep them separate

scenic hull
#

Aight yea

#

And exo did you ever end up finding that old mod?

round sinew
#

hey guys, i just recently started using some mods. there's this one called Exosolar's Stratos (Beta11B)-1342-2-42-1587072144, first time i ran the game with it, and basically the time won't move forward - it's always 2h30am.

#

it's a problem because this base is solar powered only; another thing i noticed:i have a lot of batteries, and in previous sessions they stored enough power for the base to keep running over night - when i loaded the game with the mod i had no power at all

odd stag
#

can i use the save editor with exomech update?

hushed bronze
#

.......oops

#

thats a debug thing I do.... will fix now

#

@round sinew
<Property name="DayLength" value="1800" /> in SKYGLOBALS btw

#

@odd stag yes

#

might be lacking mech specific stuff tho

round sinew
#

@hushed bronze thanks for the tip 🙂

hushed bronze
#

@round sinew I also already uploaded 11C if you dont feel like personally editing

round sinew
#

@hushed bronze much appreciate all the work you do, thanks again

hushed bronze
#

NP 🙂

earnest finch
#

Is there a good Jet pack mod

earnest finch
#

Anyone else having issues with Duds sky mod it seems in starbases there seems to be a invisible wall that appears after a bit

unkempt locust
#

https://imgur.com/OG68Ys8 - I added Better Generation, which is awesome, and need to destroy my old bases (because most of them are floating as such). Any easy way to do this?

hushed bronze
#

@unkempt locust i think your best bet at conserving would involve dropping a new base computer and then using save editor to transplant the old base data to the new com

#

base capsules do a mass regathering thing but it often flops in some way\

unkempt locust
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I am 100% OK with just deleting the base. Is there a quick an easy to do that? Otherwise, I can look into save editors, which is fine.

#

Oh, base salvage capsule, let's see here...

hushed bronze
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if you dont need mats back they are just outright deletable at the computer

unkempt locust
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I cannot interact w/ the computer because it's so high up. 😦

hushed bronze
#

you cant teleport to that base and then catch yourself with jetpack?

unkempt locust
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I can try again, but I kept falling when I interacted with it the first time and panicked.

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Maybe I can be quick.

hushed bronze
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reminds me of that futurama episode

unkempt locust
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Also, as always, thank you, sir. ❤️

hushed bronze
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with the ten second time button

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fry jumps off the building

hushed bronze
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@heavy merlin Can you teach me how to make the save directory edit / do it for me sometime this weekend?

heavy merlin
#

Uhh I think the instructions in the other channel should be enough?

vagrant citrus
#

They worked just fine for me 🙂

weary ruin
#

Is there a list of what game PAK files store which mbin files?
@earnest fern Hi, maybe a bit late but AMUMSS creates the file NMS_pak_list.txtPretty.lua that list them all by NMS pak. Example:... Listing NMSARC.59B126E2.pak = { "GCAISPACESHIPGLOBALS.GLOBAL.MBIN", "GCATLASGLOBALS.GLOBAL.MBIN", "GCAUDIOGLOBALS.GLOBAL.MBIN", "GCBUILDINGGLOBALS.GLOBAL.MBIN", "GCCAMERAGLOBALS.GLOBAL.MBIN", "GCCHARACTERGLOBALS.GLOBAL.MBIN", "GCCREATUREGLOBALS.MBIN", "GCDEBUGOPTIONS.GLOBAL.MBIN", "GCENVIRONMENTGLOBALS.GLOBAL.MBIN", "GCFLEETGLOBALS.GLOBAL.MBIN", "GCGALAXYGLOBALS.GLOBAL.MBIN", "GCGAMEPLAYGLOBALS.GLOBAL.MBIN", ...
if viewed as a .lua file, you can collapse/expand paks (in most modern text editor, except notepad.exe)

earnest fern
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Thanks!

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Yeah I ended up getting that

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and also the uh, nmsmodstation

obtuse sequoia
#

Duds mods seem broken rn

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Wait for updates

unkempt locust
#

https://youtu.be/Z52ziMwUnac

Anyone know the mod that gives the "target lead" or "pip" on the reticle like this guy has in this demo? It's not the mod being demonstrated in the video itself, sadly.

hushed bronze
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@unkempt locust The line from the center? Its just a graphics clue offered for the sad folks who have to fly with mouse-dragging in this game

unkempt locust
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What is mouse-dragging? I thought it was showing where bullets were going, or something.

hushed bronze
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If you mean the little ring near ships, thats not missing, and IDK what to tell you if yours are. The line and dot from center is showing where his mouse has been dragged since clicking it down to move the ship

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Its horrible. You dont want it lol

unkempt locust
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Yeah, I did mean the latter, the line. I misunderstood its purpose and now am confused as to why it is a thing. Huh. Interesting. I'll take your word for it. 🤣

hushed bronze
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Apparently there were some game developers who never tested their own game enough to discover that flying a ship with a mouse pointer is absolutely a horrifyingly sickeningly disgustingly frustratingly awful way to fly a space ship (especially in combat)

unkempt locust
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LOL

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Heavens!

hushed bronze
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Same guys who though that having to reload resources every 30 seconds without a quick menu wasn't gonna be a problem

unkempt locust
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🤐

hushed bronze
#

Ever seen angry joes review or w/e?

steel crypt
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@obtuse sequoia What mods seem broken? What is happening?

odd stag
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@hushed bronze i just need the save editor for those Raw Json edits (quicksilver trader & enable daily quests). Those are okay even with exomech, right?

fallow meadow
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@odd stag You do not have to worry about editing those. Internally the editor will normally work fine with an update. It will just be using internal naming and such for any new things added, often not showing images. Besides, the editor has already been updated to 2.41 (Exo Mech).

unkempt locust
#

@obtuse sequoia What mods seem broken? What is happening?
@steel crypt I didn't want to interrupt, but I am running both of your mods, sans FiltersTextures and Asteroids and everything seems 100%.

round sinew
#

is there a mod that increases the strength of Roamer's headlights? if yes, do you remember what is the name? thanks in advance

odd stag
fallow meadow
cinder valley
hushed bronze
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@cinder valley Cool, have you brought Cheat Engine into your testing?

cinder valley
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Nah, I always forget about it lol

hushed bronze
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@cinder valley Alternatively, I have noticed that one-planet systems can drastically cut load times if you go the hard-reset way

cinder valley
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Is that even for the latest update? I thought it was only for next

hushed bronze
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What? Cheat engine?

cinder valley
#

yah

hushed bronze
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Cheat engine dont Give AF what version you run its a hardcore bit-scanning overruling motherf-cker

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@cinder valley Whatever way you go Ive been finding that load time cuts are a good way to reduce the pain of continuous test rebooting(obvi)

cinder valley
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Yeah, I might try this cheat engine thing.

hushed bronze
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It only saves about 4 seconds, but hey, its four seconds

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"Say that 5000 times, we just saved you 5000 seconds. Nine hours..."

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lol Southpark

cinder valley
hushed bronze
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Cheat Engine is not a No Man's Sky mod, it is a baller bitch that rips open the code running behind any application

odd stag
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@fallow meadow where can i download it there? If click "latest version" i always get the one i already have?!

hushed bronze
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Hey @supple wadi can you link him your tutorial for Cheat Engine - Terrain?

supple wadi