#nms-modding

1 messages ยท Page 173 of 1

cinder valley
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damn

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This makes sense tho, I wasn't seeing my changes to my mod

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[ERROR]: An EXML exception has occurred!

hushed bronze
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YOU BROKE IT probably made a syntax error

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@cinder valley What are you editing?

cinder valley
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yeah im trying to find my error

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editing the cave biome xml files

hushed bronze
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Did you add any objects to Sections normally left empty or vice versa?

cinder valley
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yeah

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i think some sectipn isn't closed properly

hushed bronze
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Check for this difference

<Property name="DistantObjects" />

<Property name="DistantObjects">
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normally-empties have their own closer and vice versa

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BTW you will still have to reboot again for it to work after you've fixed it lol

cinder valley
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if i ever fix it

sacred seal
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Any way to get the mag lock to not lock onto cargo pods?

hushed bronze
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lol I didnt even know it did that.... probably not, without some other entirely different mod effort to make cargo popds not qualify as an autoaim target (All my mod does is buff up those angles, it doesnt change what can be locked)

cinder valley
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I changed spawn rates for something, but the new rates are not working. Yes, I traveled to a new system multiple times. Does anyone wanna peek at my code and see where i went wrong? I'm still new, i guess

hushed bronze
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@cinder valley spawn rates for what??

cinder valley
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like the plants.

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"Coverage"

hushed bronze
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Also, while it may be an error, keep in mind NMS is full of busted vars and really misleading var names ๐Ÿ˜„

cinder valley
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it worked before tho, I think i'm literally doing something weird

cinder valley
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Sky colors?

hushed bronze
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Previously, the odds of finding the same Sky configuration on two planets was one in 6. (6 day, one night) Now, with Stratos, it's one in 3,504,384 (2028x1728)

cyan minnow
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@mighty egret big thankies

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now I'm ASSUMING a mod like this would be client-side only, right?

hushed bronze
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ALL NMS mods are clientside

livid turret
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@hushed bronze does your base building mod change the rules outside of a base? with no base in sight (or even on the whole planet) I can still build most stuff

hushed bronze
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Are you using the current version

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@livid turret

livid turret
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hum dunno was it updated vey recently? I'll tyr to regrab it and check ๐Ÿ™‚

hushed bronze
livid turret
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nice !

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@hushed bronze oh and while I hold you; is it possible to increase teleport cable max build distance ?

hushed bronze
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maybe

livid turret
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@hushed bronze ๐Ÿ˜‰ i'd love that if it's possible; because while the fact that they fixed teleport cable to be actaully useful; the very short range makes making towers & sky stations and well, many things; impossible :/

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as for building outside of base, I redownloaded and yes it's fixed ๐Ÿ™‚

flint spire
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@hushed bronze I just added stratos to my mods, lets see how it looks ๐Ÿ™‚

orchid light
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I'm assuming if there are graphics mods for this game you can't play mp while they are on

hushed bronze
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@orchid light MP works with every mod this game has.

orchid light
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Oh right

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What about game changing mods?

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How would that work in mp?

hushed bronze
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Every mod you can get works with MP. Some of them can be awkward, like if your planets aren't in the right place, but they all run, no restrictions

orchid light
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Huh

hushed bronze
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yeah, Hello Games is just cool like that, i guess ๐Ÿ™‚

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Its real easy to set up checksum lockouts but they don't

flint spire
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Also exo

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the grass mod worked the one u sent me ๐Ÿ™‚

hushed bronze
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Cool ๐Ÿ™‚

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Im assuming its because the Carpet Bomber runs TerrainGlobals which iis a file that changed but the other components are all untouched

orchid light
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So if I install a mod and someone joins, it will just work for them?

flint spire
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I obviously disabled blazing skies before enabling stratos

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No

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its client side

hushed bronze
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@orchid light No their game wont run your mod, but it wont make any attempt to stand in your way over it

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@flint spire Stratos will get a brightness boost whenever its third global, GCGraphics, becomes available through the compiler

flint spire
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all good

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๐Ÿ™‚

hushed bronze
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And also my sunrays fixes too

orchid light
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Right, but you said no restrictions so what about mods that effect say the position of a planet (for example)

hushed bronze
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because the damn sun will wash out your whole screen when its not even on your screen :<

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@orchid light It will still run it but you and your friend are going to see each other walking around in space or some other trippy shit because you have wrong placements for each other, lol

flint spire
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I hope they will enable RTX in NMS lol

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that would be cool

orchid light
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Oh

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I see

flint spire
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im running a 2080 so

hushed bronze
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@orchid light But for that reason, almost nobody mods the location of planets, and very few mess with terrain

cinder valley
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enable 8k

orchid light
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Yea

hushed bronze
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16k

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32K

orchid light
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Rtx is a waste of time imo

flint spire
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I have 4k clouds

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RTX is great

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I love it

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also uh

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I think I made my capital ship too op

orchid light
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It was a massive failure

flint spire
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it can jump 18k LY xD

orchid light
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Only like 6 games have it

hushed bronze
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GTX is nice, too! But, what you really want is 14 cores with hyperthreading at over 3GHz ๐Ÿ˜„ ๐Ÿ˜„

flint spire
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only about 3 games are playable with RTX

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๐Ÿ™‚

orchid light
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And it tanks fps even on the most high end cards

flint spire
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I play metro with RTX on in 4k

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with 100 fps

orchid light
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It will put 120fps down to like 90fps

hushed bronze
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@orchid light Its not a failure, it's premature

flint spire
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so im good ๐Ÿ™‚

hushed bronze
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just like self driving solar cars five years ago werent a failure. Just young.

orchid light
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I can't run rtx at all because I'm on team red boi

flint spire
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its an ambitious project

hushed bronze
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Im on team 28 threads rip this game a new asshole with 4 million trees on screen ๐Ÿ˜„

flint spire
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Real time rendering is pretty new

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and it eats power

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its just new in games

orchid light
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Isn't rtx just better raytracing

flint spire
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I mean its not new

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Raytracing or also called real time rendering

orchid light
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Not the same

flint spire
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idk im not a tech buff xD

orchid light
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Real Time just means it being rendered as its happening, raytracing is a way of creating reflections

flint spire
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I just like having a good pc

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and got the money for it

orchid light
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Lol

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My gpu is pretty solid

flint spire
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Dont get me wrong

orchid light
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Not as good as a 2080

flint spire
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I do my research my brother works in IT

orchid light
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But my gpu is I think the best you can get if your going with amd

flint spire
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He does server hosting and other stuff

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I do think

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AMD is catching up

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quite a lot

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AMD had a bad rep due to cooling issues

orchid light
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I've got the 5700xt witch I think is the best amd card

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It might not be

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I don't know any cards more powerful than it other than the 2080 and the titan rtx and titan x

flint spire
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my brother literally offered me a new CPU

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i9 9900K i think

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but I am still using the old socket

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1150

orchid light
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My rig is pretty high end I believe

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Not like yours

flint spire
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anyone knows how the i9's are?

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haven't tried it yet

orchid light
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Well

flint spire
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since im running a i7 4790k

orchid light
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I9 doesn't mean good

flint spire
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and need a new mb ram etc.. lol

orchid light
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But the I9 9900k is the best I think

flint spire
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@hushed bronze you got anything for clouds?

orchid light
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How much ram you got?

flint spire
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ddr3 still

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1600HZ

orchid light
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Oh

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1600mhz

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Surely

flint spire
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16gb

orchid light
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Oh right

flint spire
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mhz*

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yeah

orchid light
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So your ram is not great at all

flint spire
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well thats the highest you can go with the i7 4790k and the old socket motherboard

orchid light
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Not sure how your running metro with rtx and not have it mini freeze

flint spire
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I dont have any lol

orchid light
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Actually

flint spire
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Only had issues while streaming it

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๐Ÿ˜„

orchid light
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My mini freezes are caused by thermal throttling

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Not ram

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Don't have proper cooling yet

flint spire
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I have water cooling

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๐Ÿ™‚

orchid light
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I'm getting liquid cooling 2

flint spire
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for my cpu atleast

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my gpu has tripple fans

orchid light
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Yea

flint spire
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ASUS GPU

orchid light
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It's gonna need them

flint spire
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๐Ÿ™‚

orchid light
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It's a 2080ti

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Without cooling you can turn your pc into a oven

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With that thing

flint spire
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maybe lol

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discord keeps

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having my messages red

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its having issues..

orchid light
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I've got the radeon 5700xt red devil

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Witch has 3 fans that turn on depending on if the gpu needs them on

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Witch is cool

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But yea with your ram yiu shouldn't be running metro

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I got my pc for ยฃ900 and I've got, 32yb of 3000mhz ddr4ram

sinful anvil
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More of a tech discussion goes in #612203534506524702 even if its not help persay, this is more for modding related stuff. ^-^

orchid light
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Oof

sinful anvil
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Nbd just future reference

flint spire
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@sinful anvil Oki, thanks. And sorry โค๏ธ

sinful anvil
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No worries its confusing cuz it says "tech help" but its also for tech talk tbh blobsmilesweat

sacred seal
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@hushed bronze was curious, is there any way to put the nautilon's light as an option on spacecraft? Its really hard to fly low at night lol.

hushed bronze
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I ....probably could, actually

sacred seal
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That honestly shouldve been a thing on the ships already ๐Ÿ˜‚ but yeah i love the nights being so dark like that, just thought there needs to be a way to see the large mountain/tree structures im flying full speed into and thought of the nautilons light haha

hushed bronze
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This guy, flying low at mach 2 when he cant see 50 feet forward ๐Ÿ˜„

sacred seal
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Cant fly high in the sky with balls of steel like those

hushed bronze
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well its more complicated than I guessed and Im tired ๐Ÿ˜„

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Fly below mach 1 while the sky is black ๐Ÿ˜„

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Also, plenty of worlds arent that dark at night lol

sacred seal
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Buy more shield modules*

Ftfy

thin viper
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Need stuff like this in nms

hushed bronze
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@thin viper The scene as a whole? The shading? The cubey terrain? ?? ??

thin viper
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The scene and scale

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Its so cozy

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I tried building bases on snow planets in nms,never get the feel

lime mesa
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๐Ÿค”

thin viper
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I do it in Minecraft its immediately so cozy

lime mesa
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I imagine it's possible with Synthesis tbh, the lighting got changed up and is much better.

hushed bronze
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Not surprising when all of the base parts are like industrial freight panels

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Also no good soft lighting

thin viper
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Also scale needs a bit more tweak. I feel like staring at clay/play dough planets when looking outside. Need to shrink the player even more

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Shrink player and prop size while simulatenously increasing terrain and world size

lime mesa
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That's fair.

thin viper
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Thats probably best way to fix the scale

mighty egret
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I'm sorry @cyan minnow I would've linked it to you but I was sort of busy

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But hopefully you found it

high lotus
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Hey, is there a mod that works for Synthesis update that allows more than one freighter in the system at once? I can only find Freighter Control, but that might be outdated

sand minnow
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One question about exosolar Stratos mod.
First of all it is really good and I prefer it to alien skies mod. Is also dusk and sunset section modded with palette variation?

quiet island
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@hushed bronze can answer that one when he's around, I'm sure ๐Ÿ™‚

cinder valley
livid turret
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nice, gonna try it out ๐Ÿ™‚

sacred seal
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@cinder valley is the lite version updated to 1.5 aswell? I wanted to remove 1.0 and swap but saw lite was better for performance.

cinder valley
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yeah

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they are both 1.5

sacred seal
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Thanks!

hushed bronze
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@cinder valley So hey have you messed with "AlignToNormal"?

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Normal refers to the ray perpendicular to a polygon, (At least in game dev) so Switching it to false makes an object forced vertical. Comes with weird side effects at times tho

cinder valley
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no, but i might end up using it soon

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planning on doing more environment mods

hushed bronze
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Larger objects in particular end up floating when placed in terrain zones that are.... IDK "Secondary formations"? like those trenches, craters, stuff like that, and only certain types of items have that issue, BUT I was screwing with cave rocks in the past and it can make them go straight without isses pretty often ๐Ÿ™‚

lime mesa
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Is it possible to make only exotic fauna spawn? and if so does anyone have the file path?

sacred seal
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@cinder valley just a heads up, your mod deleted one of my portals that it spawned a cave structure's mouth beneath. Will post a screenshot just to show you what i mean.

livid turret
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@cinder valley is it possible for you to make a version that makes the caves look nicer but that doesnt alter the overall terrain ? I've had caves pop in places they were not :/

hushed bronze
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yeah its generally the case that modders try to avoid terrain alterations in any mod that isnt specifically all about that @cinder valley

cinder valley
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I'm just confused lol

hushed bronze
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what about?

steel crypt
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@hushed bronze If you wanted no clouds, couldn't you just make that the case for a biome weather type?

hushed bronze
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I havent really wanted to break clouds but people keep asking

steel crypt
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gotcha

hushed bronze
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but I m thinkking another blank DDS would be the most reliable and update proof as always

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I already ID'd that image, too its right next to the highcloudsrgb or w/e

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i didnt have the correct blank tho so I got lines

steel crypt
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True, but that eliminates clouds always, where you also have the ability to eliminate them for one weather type in a biome also.

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What is the file? I might be able to make something if you want.

hushed bronze
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one moment

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TEXTURES\SHADER\COVERAGENEW.DDS if Im not mistaken

steel crypt
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okay, unzippin my junk

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that doesn't sound good

hushed bronze
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Sounded great to me ๐Ÿ˜‰

steel crypt
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lemme see what happens

thin viper
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Hopefully doesn't get stuck mid unzipping

hushed bronze
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Nah its getting stuck zipping that really causes problems

steel crypt
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@hushed bronze that seems to work, but would need to be combined with the high-clouds one for all clouds...thats just the new/low clouds

hushed bronze
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Cool

leaden palm
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Exo love that mod u made for the coloring skies xD but some of the planets just gets impossible dark

hushed bronze
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yes, some were supposed to, its part of variety, right?

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Lots of people love hardcore black nights

sacred seal
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I was asking if ir was possible to pht the nautilon light or flashlight on the ship cause its so hard to fly at mach 7 down low at night lmao

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Hey exo, do you happen to know where the files are that represent modification values? Curious about modifying ship colour and how difficult that would be.

hushed bronze
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There's possibly an upcoming mod for that and its based on code that appears to be built for an upcoming update so it may even be vanilla soon enough

leaden palm
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๐Ÿ˜„ i do like it thou how it becomes truely dark at night so the flashlight matters on planet

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is it possible to make Optional files where the amount of darkness on planets dont get so high xD cus i did the weekend mission basically blind even with the flashlight on

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your mods made my planet look absolutely magical :p

hushed bronze
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I think what I might do is amp up the flashlight ๐Ÿ˜„

remote storm
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Question, does old mods work with new synthesis patch or does that depend on which mod?

alpine oasis
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It largely depends on the mod. Ive found most mods still work with synthesis, but there are a few that may break the game.

remote storm
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I'm having trouble finding mods, that do not break the game, that modify the multitool, jetpack and ship fuel. Also camera shake

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basically quality of life mods

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do you have any tips?

alpine oasis
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a lot of jetpack mods have become outdated and no longer work with synthesis, but if you're looking for quality of life mods I would look at at Lo2k's mods on the nexus

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he has a bunch of mods that can improve or fix small things

cinder valley
remote storm
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Thanks @alpine oasis

hushed bronze
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@cinder valley Just curious what did you change that made more caves appear?

cinder valley
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I just set the height too high, so caves were basically ravines lol

hushed bronze
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what height, where?

cinder valley
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"they were no longer underground"

hushed bronze
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@cinder valley You weren't in Voxelgen settings were you?

cinder valley
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<Property name="Height" value="60" />

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yeah i was

hushed bronze
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aw, damn I was hoping maybe you had done that outside of Voxelgen

cinder valley
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i wish

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i hate editing that file it's too freakin large

hushed bronze
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BTW I said it before but its like a modder courtesy thing because of MP and other stuff, we try not to mess with Voxelgen unless we're going big, like not-for-minor-edits. OFC thats not like a rule or anything, just a suggestion ๐Ÿ™‚

cinder valley
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oof

hushed bronze
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@cinder valley So Im wondering if you changed that height in 10 places or in 1?

cinder valley
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I changed it everywhere i found the cave property

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it was everywhere

hushed bronze
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But yeah the voxel gen is basically 10 sections, and they all have similar subsections n stuff

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Anyway Im asking because my evil master plan, after all my colors, is the biomes mod, and then the ultimate prey: VOXELGENERATIONSETTINGS .... which I'm not taking on without cheatengine lol ๐Ÿ˜„

cinder valley
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Noticing a spot in voxelgenerations that can replace the primary color with a random color. Damn, the possibilites if it actually works

lime mesa
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anyone have a guide on how to install mods?

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i found some i like, but i don't know where to put the files.

hushed bronze
lime mesa
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C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS

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aaaaaaaaaaaaaaand the guy i'm downloading the mod of answers. lol. thanks.

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if mods folder isn't there, add it, and in PCBanks has a file called disable mods, delete it

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ty!

sacred seal
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@hushed bronze Would it be possible to either make cargo pods shinier against the dark space backdrop or pump up the brightness on their thrusters? Very hard to see them up close sometimes.

hushed bronze
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what exactly are you calling cargo pods?

hoary drum
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Maybe he means the big containers attached to freighters

hushed bronze
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I feel like he might be talking about those little container ships that tag along like frigates but IDK

cinder valley
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kinda wondering if the build height limit could be adjusted so we can build in space ๐Ÿ˜Ž

hushed bronze
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you wouldnt want to anyway, space is a hard edge that will kill you and fuck your gravity direction as soon as you touch it regardless of what base is around you (unusable)

lime mesa
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but thats fun

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what about infinite jetpacks that let u FLY to space

hushed bronze
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Whats fun about a base where the gravity is sideways and the environmental hazards eat you to death ?

lime mesa
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going to space

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and especially cause the gravity is sideways

hushed bronze
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Ive done this. Space is not currently programmed in such a way that any base built in it could ever be viable

lime mesa
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what about fast AND infinite jetpack?

hushed bronze
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yes those are both easy

lime mesa
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could you make one real quick then?

hushed bronze
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after I do some chemistry math ๐Ÿ™‚

lime mesa
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alright, thanks!

sacred seal
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Oof, discord servers went down for me. Yeah i meant the tag along ships. Theyre fine within range if the sun but gooduck seeing them in the dark lol.

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Also im so confused why they put headlights on the starships but dont make them useful.

low moth
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Hey, Exo!

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I downloaded your Stratos mod (Beta 7) and got a .nmf file. What am I doing wrong?

hushed bronze
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Just downloading from an idiot, thats all

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๐Ÿ˜„

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one min

low moth
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You're the best. You know that.

hushed bronze
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mod station generates a pak and an nmf file of the same name every time it packs anything, and they look the same

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the nmf file is like this four lines dumbass version tracking text

lone spire
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Hah was about to ask you if you could take the cloud remover out of your mod, then I noticed you already did that in the latest version. Thanks exosolar ๐Ÿ™‚

hushed bronze
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I also added cloud removers in another new mod ๐Ÿ˜„

lone spire
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is it possible for you to make it so certain planets use certain layers? like one that uses none, one that uses both, one only the top layer, one only the bottom, etc?

low moth
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I have no idea how to use Mod Station, AMUMS, any of that stuff. If you remember, I am the guy with 48 mods (well, I was before Synthesis). How complicated would that stuff be for a zipper-head to learn? Not sure if I have enough brain cells left.

hushed bronze
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IDK

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@lone spire I dont think that s possible to control them freely and variably like that

lone spire
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Aww maybe one day HG will seperate them out. They've done it with other things

hushed bronze
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Stratos 7 should be properly loaded now, tell me if I screwed it up again ๐Ÿ˜›

low moth
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Just got it. Great work, as per usual.

cinder valley
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He screws up everything. Jk that's me.

low moth
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Has anyone been able to surpass the 9999 stack size that used to be moddable?

hushed bronze
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Its both of us

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using our mods is suicide

cinder valley
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Lol

low moth
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Hey, JustSpaceThings, I got your Cave Overhauls mod. I LOVE what it does, opening up terrain like that.

hushed bronze
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Oh, gotta love conflicting demands ๐Ÿ˜„

cinder valley
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Lol

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Most people hated that part

low moth
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yeah, sorry, I'll keep the old one. it adds something strange and weird.

steel crypt
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Exo, you were using:
<Property name="MinNightFade" value="1" /> <Property name="MaxNightFade" value="1" />
without issue right?

hushed bronze
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yes

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It does fail to trip the flashlight normally but everyone hates that anyway lol

low moth
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The green flashlight sux

cinder valley
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The flashlight never works

hushed bronze
cinder valley
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We also need a light on our ships. MOD

steel crypt
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Ty. Been trying to see if I can make a decent looking night.....just doesn't seem....right.....so far.... I dunno what it is. Seems like either you turn on a blue,red,green, etc. light and everything is just that....like monochrome or something. It's missing some depth.

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There was a light on ships mod, but I think before ships changed size. But you have to add them to several ship scenes....it looked like a process.

hushed bronze
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Well idk, try out some of the Stratos nights and see fi any of them interest you. Some are super dark some are pretty lit-up (as night goes)

low moth
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Galactic High Beams

cinder valley
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I had a pink sky today lol

steel crypt
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I think I might, so I can be inspired by the awesomeness and get an idea or 2.

low moth
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I found a Golf Course Planet today. BORING!

steel crypt
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Oh get ready man.....they will hunt you down for the night being "soul consuming darkness"

cinder valley
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#MakeNMSGreatAgain

low moth
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I put a pic in Screenshots of it

steel crypt
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Hey dude, you were messing with caves....did you see the toggle for making caves "on surface" or not? @cinder valley

hushed bronze
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Variation is pretty close to the top of my priorities right under quality, so yes stratos will always have some of each kind. Pitch pblack nights, glowy blue nights, hazy reddish orange nights, w/e

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The interesting thing is that using Stratos and seeing many planets, it gives me more experience (from knowing what I did that creates these results) thats giving me ideas for another big stratos mod in the future ๐Ÿ˜„

steel crypt
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Oh that's what I like....and there is a flashlight?? Just sayin' I have never had people come at me like I did when I made the night slightly darker. It like spooks people man.

hushed bronze
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That may be because it was only that one possible night type

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In Stratos plenty of worlds have very-much not-dark nights

steel crypt
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I mean think about how many planets we have seen. I know it's a stupid amount.

cinder valley
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There was no toggle as far as I remember

steel crypt
#

In the biome files....hold on I saw it just sec

cinder valley
#

Yeah I was in the voxelgen

steel crypt
#

gotta unzip again

cinder valley
#

Your pants?

hushed bronze
#

yes

cinder valley
#

Lel

steel crypt
#

This is not the first time. We did this yesterday.

#

Thus the "Franks and beans" video clip somewhere up there

hushed bronze
#

We even did this joke with another user earlier today

cinder valley
#

Yikes

steel crypt
#

Long zipper. Getting coffee at the same time brb

low moth
#

I've got a question...

hushed bronze
#

too bad

low moth
#

I've got an idea for all you modders, and it's right up your alleys (dealing with color): Could you mod the jet-trail, exhaust, thruster whatever color to reflect the ship class? Green trail for C, Blue for B, Red for A, Orange for S? Just an idea.

hushed bronze
#

I can't think of any way that would be possible for us

steel crypt
#

<Property name="Caves"> <Property name="Underground" value="1" /> </Property>
Is in every biome file. @cinder valley didn't know if that might be some interest to you. I'm wondering if it say is set to "0" (which might be false) if it might gen caves at surface like it did a few versions ago.

low moth
#

Giving up so soon? Not like you, Exo. I didn't know if it was even possible, just an idea.

hushed bronze
#

Its not really giving up so much as "those graphics don't have any connection to ship class that I know of"

steel crypt
#

I don't know how you would do that contrail thing, I have never messed with ship stuff.

cinder valley
#

Ship farts

low moth
#

LOL

hushed bronze
#

Indeed.

steel crypt
#

That's what I was thinking. There is police, pirate and player I think

cinder valley
#

Just put a powerpuff girl on each ship

hushed bronze
#

yup

low moth
#

If I was getting girls, I wouldn't be playing this game. Fer sher.

cinder valley
hushed bronze
#

Peronally Ive always thought the trails streaming into infinity looked silly but its never bothered me enough to try anything about it ๐Ÿ™‚

#

I got girls a few times. It was horrible

#

You're not missing out

cinder valley
#

They are just retro like the entire game theme

steel crypt
#

I know a dude modded the textures to look like old school.

hushed bronze
#

Yeah I see insane shit in that mod discord all the time and they never release it

low moth
#

I found the trails actually serve a purpose: in photo mode, they work as a point-of-reference when adjusting the sun

steel crypt
#

Yeah I see people post pics of some crazy texture stuff.

low moth
#

The terrain mod made it look like release, with mountains and valleys, forgot to mention that

hushed bronze
#

one of them did insane terrain, another is building massive cities

cinder valley
#

I want the city one so bad

hushed bronze
#

that one has been in the works for at least a year, probably more

#

its maker has gone a lil Rayrod with it lol

low moth
#

Cities, towns, villages, hamlets, etc. is what this game is missing. Along with waterfalls (hydroelectric), volcanoes, and about 20 other terrain and earthlike things I came up with one night

steel crypt
#

exo, did you notice if the other "night" stuff works even though it's not night...like night time creatures etc.?

cinder valley
#

alien civilizations plz

hushed bronze
#

@steel crypt probably not since night never technically happens

steel crypt
#

I mean that might or might not be a "global" setting for night, but makes me wonder because flashlight.

cinder valley
#

Seriously the day cycle is so short

low moth
#

Has anyone ever made a mod to remove emotes from the quick menu?

hushed bronze
#

@cinder valley I can make it ten years long for you ๐Ÿ™‚

#

it conflicts with Stratos tho

cinder valley
#

Pft I saw rhat6

steel crypt
#

Day cycle is an easi...er mod.

cinder valley
#

I was thinking 24 hour cycle lol

hushed bronze
#

its one of the easiest mods ever, single-var

steel crypt
#

Can't you do that in debug?

hushed bronze
#

maybe

steel crypt
#

debug broke rn though

#

would have to be hexed (look away)

low moth
#

OMG Less Storms really changes the day/night length, since nobody asked

hushed bronze
#

SKYGLOBALS, "DayLength"

#

its in seconds

cinder valley
#

LEL

#

I'll be doing that then

hushed bronze
#

you'll have to edit the Stratos copy if you want that and Stratos combined

steel crypt
#

Yeah, set it to like 5 seconds...did that, it's trippy

cinder valley
#

Oh yeah I'm using that

hushed bronze
#

yeah I did it a lot to test the cycle ratios lool

steel crypt
#

that was monkeys first mod. set (whatever that variable is) to .1 seconds or something like that and said "don't fuck with that, it'll make you pass out"

#

Which reminds me, I need to get some HO-HOs on a boat and he owes me Tim-Tams.

low moth
#

Alright, I'm out. Last time I played, I got a meaty S-24 Rifle (ugh colors, but gots horns!) and haven't even put a single upgrade on it yet. Later, gents. Thanks again, Exo. (Pic of MT in SS room in 30 seconds.)

steel crypt
#

Peace!

hushed bronze
#

later brotha ๐Ÿ™‚

low moth
#

Keep up the good work, guys.

steel crypt
#

exo, I know you said upper sky color can't be alpha-d but I swear I'm doing it. I will test more, but I seem to be able to do it just like sky color and horizon. I don't test near as thoroughly as you though LOL

hushed bronze
#

It cant be alpha'd on its own, it adopts the alpha of regular SkyColour

steel crypt
#

Ahhhh okay well never thought of that. Now this makes sense LOL

hushed bronze
#

yeah a lotta weird shit going on in some of these palettes lol

steel crypt
#

Oh yeah man, like the weather stuff. There is global, then outside files. They have the same type struct. It uses mixed up parts of the indiv/outside files and some of the global. It took me some head scratching to figure that out.

#

Wow, okay that helped me a lot on the palette. Is there anything else there that is bizarre like that or the rest is normal stuff?

hushed bronze
#

hmmmm well, Cloud 1 and 2 dont make a whole lot of sense

#

OH and you can re-oreder each piece however you see fit ๐Ÿ˜„

#

Like you can take the skycolour part and shove it to the bottom of the list within that particular palette if you wanted

#

I actually re-ordered the parts in my version to isolate "Part A" from Part B" so I could recombine them more easily

low moth
#

Exo, screenshot for you...

#

something strange I've never seen in 700 hours

#

is JustSpaceThings in here still? I have a question about his mod.

hushed bronze
#

@cinder valley

dusty saffron
#

is there a mod for snappable lights?

hushed bronze
#

Not that I am aware but maybe

obsidian tree
#

@steel crypt dunno where you got the idea that me changing the day-night cycle was my first mod! lol
IIRC I found that value when I was trying to use CE to find lots of global names. I remember changing it and maybe uploading a video of the day/night cycle being like a second but I never released a mod of it :P
I think that was after I released all the mods I have actually made...
Also, yes we should still swap delicious snacks lol

cinder valley
#

anyone ever try placing new objects around planets? Going to try that. Going to grab models from other areas, such as the anomoly and see what i can get lol

cinder valley
steel crypt
#

@obsidian tree well yeah I just said that poorly. It was what you were messing with around the time I joined. It wasnโ€™t a โ€œmodโ€ per se, but just you messed with the variable and were talking about how weird it was

valid sable
#

Hey guys, I'm looking for a mod that overhauls planets / procedural generation stuff

#

I tried this one "visions" update mod added in january but it just crashes instantly and says incompatable

mighty egret
#

yeah cause its incompatible

#

beyond happened

valid sable
#

well damn, how can I go back to the version it's compatable with? This mod seems way more important to me than the beyond update is

#

or do they just force you to update and lose it?

#

or is there a newer mod that overhauls planets? The vanilla ones are so boring to me now

cinder valley
valid sable
#

I found a video showing how to revert to a previous build, just gonna do that since there's no good planet overhauls anymore today

steel crypt
hushed bronze
#

@valid sable If you're going to go to the lengths of a reversion, you should also consider even more-legacy versions like Atlas Rises or Foundations.

valid sable
#

I went to the december 13 update which is like visions 1.77 I think which is just a week before the atlas overhaul I'm using was updated

#

hoping it works!

hushed bronze
#

AR is 2 years old tho

#

in any case I hope it gets you what you wanted ๐Ÿ™‚

valid sable
#

But why would I wanna go back even further?

#

I only wanna go back as far as I need to, still want as many updates I can get

#

Is it more stable or something?

hushed bronze
#

A lot of people really like some of the old aesthetics and variation, and also Atlas Rises is the only version Rayrod ever finished an overhaul for

valid sable
#

Ah, yeah alright. I'll consider that if I want to switch to rayrods. I've been waiting for him to do a new version forever now lol I follow his youtube

#

but this altas overhaul seems to be just as good as his or better idk tho

hushed bronze
#

Are you talking about "Project Atlas"?

cinder valley
#

the chances of that being finished ๐Ÿ‘€

valid sable
hushed bronze
#

Well he's talking about Visions, which is when Project Atlas's constituent parts were mostly finished

cinder valley
#

im still waiting for the multiverse mod lol

valid sable
#

I just don't feel like the current NMS version's planets are varied enough for me to want to explore

#

and more importantly the forests / jungles are just so tiny and spread out that it doesn't feel like you're actually in a forest

hushed bronze
#

I agree. I've started work on a sweet new biomes mod too but its far from ready.

valid sable
#

sweet! I might end up if this doesn't work just using the bigthings mod which works currently I think and then I'll get to still play online and stuff

hushed bronze
#

There's Extra Biomes, I don't consider it a completed mod at all, but ... it does feature jungles ๐Ÿ˜„

cinder valley
#

with giant trees

valid sable
#

oh damn nice yeah that's you too!

#

maybe i'll download that instead

#

would it work with online? I like to explore peoples bases but my guess is it wouldn't work out cuz the biome is different?

hushed bronze
#

Yeah, its deceptively old rn I had just gotten started with it when my current college semester started getting real

#

I also learned a few things that made me start from scratch with some new techniques

#

but a lot of people really like EB

valid sable
#

so what's the oldest date of a mode update that I can use with the current NMS version? August?

hushed bronze
#

?

valid sable
#

like how to tell if a mod will work with the current version of NMS?

hushed bronze
#

Im pretty surethe reversion technique that's posted can get you all the way back to launch if you wanted

valid sable
#

I mean if I don't revert

hushed bronze
#

But if you're talking about late NMS I would actually recommend *slightly older, try to go just before the VUlkan Update, to 1.75 or 1.76? IDK for sure

#

If you push behind vulkan a bunch of shader mods will work including ReShade

#

Oh, Benfica.... the old pulse line eraser still works and so do the visor tint erasers ๐Ÿ˜„

cinder valley
#

Is there a program we can use to preview the mbin textures? Maybe an extension for blender?

cyan oracle
#

mbin textures are mbin files that point to the dds files the textures are actually sourced from

#

procedural generating textures will have a blank image with a name matching texture.mbin file that points to the dds files that are used by the material calling the blank image in the first place..

#

apply the dds files used to the mesh's material in blender and you should be all set..

hushed bronze
#

@cinder valley Ye they unpack as .DDS image files so from there you just handle them as .DDS image files

stark spoke
#

how would i be able to build in the freighter using glass walls and such?

low moth
#

JustSpaceThings, has any progress been made on the green flashlight correction?

hushed bronze
regal fog
#

Btw, I downloaded the Quick Scan, but I don't know if I installed it right :Thonk: Used the mod manager, but not sure if it did the trick since I notice no improvement in scanning down sites

hushed bronze
#

@regal fog If you used a mod manager then you probably have multiple versions installed if its not just the quick-scan only

#

@regal fog Manual mod install is much more reliable for NMS particularly because its so easy anyway
https://nomanssky.gamepedia.com/Mods

No Man's Sky Wiki

The PC version of No Man's Sky can be modded to change features, and add in game assets.

regal fog
#

Oh, I think I have not deleted the DISABLEMODS.TXT

cinder valley
regal fog
#

Oh, no such file, but MODS file is empty, gg Vortex :^)

hushed bronze
#

get rekt ๐Ÿ˜„

#

.zips in the mods folder do nothing and .paks have effect so I keep them all there lol

#

its easy to swap mods around if the stash is literally right there in the same place

regal fog
#

I just want to work less for the hotspots :^) I mean nothing wrong with walking 500u every time you get wrong area and have no clue where the next one is

hushed bronze
#

I've Updated Stratos, it now includes the Graphics global tweaks I had designed before Synthesis was released, and I also changed the night colors to bias more toward brighter / colored nights and less for pitch-black nights.
https://www.nexusmods.com/nomanssky/mods/1342

livid turret
#

@cinder valley hum last version of your cave mod still seems to alter terrain generation :/

waxen cedar
#

What are the best variation mods for the current version?

hushed bronze
#

@cinder valley BTW Ive never encountered a case where either of these should be set to True (but they are set to true very often in vanilla files)

  <Property name="AllowLimiting" value="False" />
  <Property name="ChooseUsingLifeLevel" value="False" />
#

Limiting just caps you at two possibilities from the following list, and ChooseUsingLifeLevel is basically outright defunct

vague gust
#

is there a mod increase the spawn rate of fauna?

hushed bronze
hushed bronze
#

wiggle wiggle

cinder valley
#

Wiggle wiggle my pickel

hushed bronze
#

yes, indeed,.... yes

hushed bronze
#

@steel crypt what did you do to fix the clouds in the last update?

steel crypt
#

The night clouds are kinda weird how they are treated by the shaders for lighting. During day, the cloud 1 color (I hope Iโ€™m not getting this backwards Iโ€™m not looking at the code) is lighter and is the top/lit/highlight to the cloud. During night it is the same but the lighting on it is kinda extreme so if you look at hg default, youโ€™ll notice it is darker than cloud 2. They did that to stop the extreme rim lighting on the cloud. Also if you make the color too unsaturated, it will get weird colors from the filter and lighting. I made the cloud1 color dark and the cloud2 color bright. That makes the cloud not have extreme rim light and a crisp top edge. Also making the cloud too dark overall will make a muddy faded edge. Then for the cloud2 color, I made it so that in game it is brighter than cloud1 (with in game light applied) so that it is far enough of a difference in brightness that you get volume to the cloud instead of a flat cloud if there is not much difference in in game brightness between cloud1 and cloud2. @hushed bronze

#

In Synthesis, the night lighting on clouds (and for that matter, most lighting) changed and it really affected the rim lighting on the clouds.

hushed bronze
#

You can thank the fucked up HBAO change probably

#

same thing that gave everything else rim light

#

screwy glow-blur or w/e the fuck thats supposed to be

leaden palm
#

@hushed bronze does ur mod also extend the Atmosphere of the planet cus i noticed that it does take abit longer to reach space or for the pulse engine to switch from exiting planet speed to the faster speeds it gets in space.. also the freighters spawn alot further away from the planet..

livid turret
#

@hushed bronze hum do have an AMUMSS script you sue to create the base building mod? I was wondering what you're changing; and more specifically if it's possible to increase the maximum and minimum size when resizing stuff

livid turret
#

@hushed bronze grass fix (at least the "_Exosolar's Grass Fix 5 Long Range" one) does make a lot of lush grass yes .. but it also removes all trees ๐Ÿ˜‰

lime mesa
#

why do frozens have so much like

#

grey or brown atmospheres

lime mesa
#

is there a mod that removes the effects on the side of the screen from heat, radiation, toxciity, and freezing?

hushed bronze
#

@livid turret Hey are you on?

livid turret
#

yup

#

@hushed bronze

hushed bronze
livid turret
#

sure ๐Ÿ™‚

#

@hushed bronze they are back ๐Ÿ™‚ not sure they are in the same place though; checking to make sure

hushed bronze
#

I'm pretty sure I forgot to fix what's actually an error of defunct HG code :P

I already knew about it though, should've dealt with it before making uploaded paks lol

livid turret
#

:>

hushed bronze
#

I didnt noticce because I jumped right into building custom stuff where this had already been corrected ๐Ÿ˜„

livid turret
#

ah no trees are well places ๐Ÿ™‚

#

thanks

#

@hushed bronze did you see my question about resizing ?

hushed bronze
#

I dont think so?

livid turret
#

@hushed bronze "hum do have an AMUMSS script you sue to create the base building mod? I was wondering what you're changing; and more specifically if it's possible to increase the maximum and minimum size when resizing stuff"

hushed bronze
#

Oh that. No, the sizing min/max values aren't in the basebuilding file and probably arent in the individual objects either.

#

As far as how Im enabling it, every item just has something like a "Allow3DScaling" or something like that I just mass-replaced False with True ๐Ÿ˜›

#

About 75% of that mod is probably "I mass-replaced False with True" lol

livid turret
#

ahah ok ๐Ÿ™‚

hushed bronze
livid turret
#

hum ?

vocal zodiac
#

like, unlocking heads and helmets that haven't already been unlocked

#

i'll admit im using the eos head because im apparently too impatient to just wait for the thing to unlock

#

gonna get it legit with qs, til then i wait

rigid plaza
#

any tutorial about programming a new feature?

#

Like a npc with quest or something like that

hushed bronze
#

Start with regular modding, then see if you can go super-advanced

obsidian tree
#

Id love for someone to actually make some custom quests. There is just a lot to do to make them...

vocal zodiac
#

That is going deep from what I understand

obsidian tree
#

HG have also got some stuff in place which makes it easier for us too, but no one has utilised it

vocal zodiac
#

There's probably a lot you need to edit and amend in order to get custom quests in the game

obsidian tree
#

Yeah, a simple quest is probably a few 100 lines of exml

vocal zodiac
#

You probably have to dip your toe in the language files and stuff right

obsidian tree
#

Yeah, you need to modify language files, can create a new alien puzzle table, maybe the scan table too. Add to the mission table, and if you want it from a custom Nov then you need to place that too

hushed bronze
#

I have thought about making custom word puzzles.... they're probably pure-language file arent they? (or at least damn close)

sacred seal
#

How much harder is it compared to making fo quest mods?

#

Also, anyone know of a mod that could make saylight longer? Id have to suck through night time but like my daylight flies bt too quick and my flashlight just sucks.

hushed bronze
#

@sacred seal DayLength in Sky or Enviro globals (dunno which one)

#

you'll need to tchange in inside the Stratos mod if you want both Stratos and an extended day because stratos uses that global

#

CTRL F for 1800 (Daylenght's default value in seconds)

steel crypt
#

Sky global

sacred seal
#

Enviroment. Need to eee the planets better. So its as simple as changjng stratos?

hushed bronze
#

Nah its in Skyglobal, line 50

#

but yeah, that value is the day +nigh full cycle time

#

in seconds

#

If you unpack stratos, tweak that number to what you want and repack, you should have a Stratos with an extended day cycle time

sacred seal
#

Interesting.

hushed bronze
#

youve learned the basic modding to do that right?

sacred seal
#

Yessir.

hushed bronze
#

Neato-King

obsidian tree
#

@hushed bronze if you do, can you please test adding custom extra alien puzzle tables? There is a list field in the default reality (IIRC) for them which is currently only using the one table. It'd be good to know if we can use that field as I suspect we can

rigid plaza
#

@hushed bronze I am a programmer. That's the reason of my question. I dont want make visual mods

#

where can I learn about Advance modding? any page?

#

or an api reference, maybe?

rigid plaza
sacred seal
#

Cant wait to see what you make!

rigid plaza
#

"the ability toย spawn new objects in spaceย is largely locked within the game binaries rather than the MBIN files and thus cannot be changed without modifying the game executable itself.
Any form of functionality the game does not provide by defaultย cannot be introduced without modifying the executable itself or inserting code during runtime via NMSE (script extender).ย There is currently no way to natively access scripting otherwise."

Hmm the state of the art in nms modding is a little bit limited

#

for example, I can't spawn a new npc in stations? with a custom mision?

steel crypt
#

Some of this takes some really creative thinking, but there has been a space whales mod that did spawn a custom model in space.

cyan oracle
#

space whales were referenced from the space station scene.. and set at a very far range.. modders have always found creative work arounds because the code has never been accessible..

cinder valley
#

Nms modding seems a bit limited sometimes

mighty egret
#

It is

obsidian tree
#

it is limited in some senses, but also very liberal in others. Adding a new npc in a station with custom text is very much do-able

left sentinel
#

someone made a mod of Gleam in space station

magic lava
#

๐Ÿ˜ฉ

rigid plaza
#

hmmm ok ok. Let me research about that

hushed prairie
#

Is there any mods that would increase resource gain from asteroids and/or stuff mined with multitool? Nothing crazy but slight increase would be neat.

waxen dome
#

Has anyone added the large power doors from research to the build menu to see if they actually exist?

left sentinel
#

They didn't exist

#

I've asked this way before

hushed bronze
#

The power of christ compels your door!

livid turret
cinder valley
#

<Property name="ExtremeCold" value="GcPlayerHazardData.xml"> <Property name="ProtectionInitialTime" value="2" /> <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="540" /> <Property name="y" value="40" /> </Property> <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="50" /> <Property name="y" value="20" /> </Property> </Property>

#

Anyone know what "DamageRate" is? Maybe it's the damage rate for hazard protection

cinder valley
silk path
#

hi there. Do you have an explanation as of wich there's no mods to stack up inventories since synthesis?

cinder valley
lime mesa
#

Hey NMS modders I have a question for the more knowledgeable. I've been thinking about a NMS Crime mod adding the ability to rob NPC, attempt NPC Ship theft, etc. At the cost of major standing penalty and sentinels attacking. My question being, is this even possible with mods?

cinder valley
#

I doubt it

lime mesa
#

I was thinking of just adding a custom dialogue option and based on your relationship with a given faction it'd determine success rate. I've read the wiki but not sure if doable

lunar lynx
#

best mod combos for biome variation and terrain? completely overwhelmed and new to PC (got PC just for NMS and to use mods...)

alpine oasis
#

including some stuff with variation

lunar lynx
#

thank you, my head is swimming from this

alpine oasis
#

np

lime mesa
#

Is it possible to control fauna levels e.g only high levels of fauna spawn?

alpine oasis
lime mesa
#

Ya something like that

#

As long as it does not destroy my fps

#

I do wonder what the path is for fauna generation

alpine oasis
#

it shouldn't destroy your fps if your computer is powerful enough

lime mesa
#

Thanks

twilit dove
#

When using a mod does it affect other players?

cinder valley
#

no

#

only you see your mods

twilit dove
#

Kooool!

#

Mods wonโ€™t get me banned I assume? I saw some mods that are borderline โ€œcheatingโ€ ?

cinder valley
#

most mods are safe

twilit dove
#

Nexsusmods are safe?

cinder valley
#

yes

twilit dove
#

Thanks! Iโ€™m about 10ish hours played and wondered what I could do with mods as far as graphics

#

I have a great pc and want to push it

earnest fern
#

Is it possible to make a mod that puts the seed of the thing you're viewing into the visor? Like, if you're looking at a ship or freighter through the visor, you could get it's seed information?

obsidian tree
#

@lime mesa You can kind of do it. You can "reward" players with an increase in wanted level and decreasing standing with races. wrt. actual crime based interactions, you might be able to pull it off to some degree, but how effective it is I cannot say

#

@earnest fern Sadly nope ๐Ÿ˜ฆ

lime mesa
#

@obsidian tree I'm gonna keep reading and trying to figure out how to accomplish it.

dense plume
#

Return of Maglock makes the game crash for me with the latest update, my other mods are fine

sacred seal
#

Hey thanks i just came to see whats crashing lol.

dense plume
#

np ๐Ÿ™‚

cinder valley
#

With my mod I'm seeing temperatures as high as 1500F, and -790F. Should i make them even crazier, or is this enough?

#

wondering what people are looking for lol

hushed bronze
#

I think people mostly want more variance, so that every superheated planet in existence is not squarly between 580 F and 625F

livid turret
#

@hushed bronze I'm afraid you need to update base building again :/

#

(or make an AMUMMS script ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ wink wink ๐Ÿ˜‰ ๐Ÿ˜‰ )

torpid elk
#

@hushed bronze been using Beyond Basebuilding on my Freighter .. nice work ๐Ÿ‘

#

.. it's a bit wonky, but I'm getting the hang of it - got a pretty sweet observation biodome and gas extractors in my greenhouse ๐Ÿ˜‰

#

this should defs be part of the game .. extracting gas from clouds in space seems realistic to me ๐Ÿ™‚

low moth
#

What happened? Neither of my PC's will run the game now. I saw PT has a vid about the ByteBeat thing, but on PC Normal, I've had no update. I have a bunch of mods, and I thought I had shit sorted out, but now the game just does a CTD with dialogue box (Sorry, game crashed). Is anyone else having trouble? I played 2 hours ago without a problem, now I'm Borked.

torpid elk
#

corrupted save file? .. or a mod affected by update? .. only 2 hours tho retroSHRUG

#

(I lost something like 200+ hours when I lost my save file) exbcPain

low moth
#

I fingered it out. Rattan Kabidge's Scanner Reward with Ship Target Assist was causing trouble.

#

Bro, copy the save file(s) (I copy the WHOLE FOLDER) to a secure location at least once a week.

torpid elk
#

I have a copy (it was 200+ hours old) .. I ran out of room on C: drive after a Windows Update ๐Ÿ˜‘

cinder valley
#

<Property name="RemoveBaseBuildingRestrictions" value="false" />

#

wondering what this does

#

like what is being restricted? lol

low moth
#

JST, When I changed that in August, it let me build a more complex base. I think complexity was limited to about 2000. A few times, it's let me build base parts and pieces without having to drop a Base Computer. I think. I'm burned out, I may be remembering wrong. Trust nothing I say.

cinder valley
#

So earlier today I was able to increase the build limit to allow for building higher than normal, all the way into space. However, me and a few other people are saying that buildings "disappear" after a height of 1000. Didn't you get this working at one point, @hushed bronze?

snow flare
#

Question. Does the game load modded MBINs on top of the original files or are the modded files preferred to be loaded over the original files? What I mean is, can I isolate the changes I want to make in the EXML and remove everything else?

heavy merlin
#

They replace the original files...

snow flare
#

rip

heavy merlin
snow flare
#

nah I'm fine editing the files. I was just wondering if I could isolate my changes so I don't have to recompile it for updates that add stuff to the game.

heavy merlin
#

That's the idea, really... By putting your changes into a script, you can just recompile it after each update without needing to mess with files.

hushed bronze
#

@cinder valley No, I was explaining that even if you build in true space, the game is incapable of doing any of it right

lime mesa
#

Anyone found a way to edit planet temperature?

#

@cinder valley Maybe this one is for you.

cinder valley
lime mesa
#

Ya i've compared against that mod and nothing changes

cinder valley
#

this makes temperatures hotter

lime mesa
#

I was hoping to make them cooler lol

cinder valley
#

that also does that lol. makes them much colder.

#

I found one at like -450

lime mesa
#

Not that cold lol

#

Just been editing all the weather mbin files and no changes /shrug

cinder valley
#

<Property name="Temperature"> <Property value="GcHazardValues.xml"> <Property name="Min" value="-110" /> <Property name="Max" value="-256" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-256" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-350" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-450" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-600" /> </Property> </Property>

#

This is basically some of the code i made.

lime mesa
#

gimmie a sec

#

It'd be under <Property name="LowStormsChance" value="0.7" /> <Property name="HighStormsChance" value="0.6" /> <Property name="ExtremeWeatherChance" value="0.6" /> <Property name="OverrideTemperature" value="True" /> <Property name="Temperature"> right?

cinder valley
#

that just changes the chances for storms.

lime mesa
#

No not that value

cinder valley
#

line 754.

lime mesa
#

<Property name="Temperature">
<Property value="GcHazardValues.xml">
<Property name="Min" value="12" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="5" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="6" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="92" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="9" />
<Property name="Max" value="800" />
</Property> is what i've been editing

cinder valley
#

yes, edit those

lime mesa
#

I did and nothing changes in game

#

Probably editing the wrong file /shrug

cinder valley
#

what file is it?

lime mesa
#

I've tried pretty much every weather file

cinder valley
#

are you trying to make things colder on every planet?

lime mesa
#

Only on lush planets

cinder valley
#

800 wouldn't make things colder, it would make them hotter anyway

lime mesa
#

The values never change though

#

Its always the same temperature
Pretty much lost here

cinder valley
#

how hot is it getting anyway?

lime mesa
#

The planet i'm on (without any mods) is 45C

cinder valley
#

that's not even that hot lol

lime mesa
#

Ya i know

#

But it'd be nice to know why it isn't working lol

cinder valley
#

so you want to make it colder than that?

lime mesa
#

Ya

#

But not crazy cold

cinder valley
#

are you recomiling your code?

lime mesa
#

Ya

cinder valley
#

Try this

lime mesa
#

Will do

#

Nope

cinder valley
#

yeah that should do something. Do you have any other mods installed?

lime mesa
#

Not many

#

Yeah with no mods no change
No idea lol
I give up

honest bone
#

So uh. Dunno if I should ask here. But which programs that,are free should I use if I want to learn how to code for mods and things? Xp

heavy merlin
obsidian tree
#

I mean there are no tools that cost anything ๐Ÿ˜›

#

Also, if you head to the modding discord, our welcome page has all the info you need ๐Ÿ™‚

#

it might actually be good to update the pinned link with a link to that page instead of the mod-discussion page. If some kind mod wants to do it I can do a little post with a blurb ๐Ÿ˜›

cinder valley
#

why must all the cool mods be unreleased. ๐Ÿ˜ฆ they got some awesome photos over at the modding discord

lunar lynx
#

what's the server for the modding discord?

#

@cinder valley

cinder valley
lunar lynx
#

@cinder valley thank you, you are awesome ๐Ÿ™‚

#

got a pc SPECIFICALLY for this game so I can use mods

sleek dune
#

is there a mod that alows me to open a command console?

obsidian tree
#

Win+r; cmd

mighty egret
#

Lmao

stuck geyser
#

Haha

cinder valley
obsidian tree
lime mesa
#

hi cheaters ๐Ÿ˜‚

hazy fulcrum
#

^ B A I T

cyan oracle
sinful anvil
#

tie interceptor best tie ship

leaden laurel
#

@sinful anvil if both available in NMS ile take you on. ๐Ÿ˜›

sinful anvil
#

How did you know I liked the Awing too? ๐Ÿ˜

leaden laurel
#

hehe

sinful anvil
#

Also youโ€™re on

charred marsh
#

Can someone please make ricks ufo ship from rick and morty! And a portal gun as a multi tool

cyan oracle
#

^ courtesy of @obsidian tree

charred marsh
#

Bro! Thatโ€™s sick!

#

Thatโ€™s great

cyan oracle
#

thanks.. too bad it's Visions.. not Beyond

charred marsh
#

Is that one of the older updates?

cyan oracle
#

yea.. between NEXT and Beyond

charred marsh
#

When will it gets available on beyond?

cyan oracle
#

I'm not updating the mod any more.. don't have time for NMS any more.. ๐Ÿ˜ฆ

charred marsh
#

Thatโ€™s a shame...

leaden laurel
#

@cyan oracle if those add-on ships could go in a lua script it could be in game forever. ๐Ÿ™‚

charred marsh
#

Do that!

obsidian tree
#

They have the slight difficulty that if HG updates the geometry format then they break until NMSDK is fixed, which HG did do with Beyond I think, however MBINCompiler can forward port old scene files ๐Ÿ˜›

cyan oracle
#

they did it with Beyond and NEXT.. which is why I don't think it's a viable option for me ๐Ÿ˜ฆ

#

wait, mbincompiler can do what now?

#

now what about the shader vs vulcan issue?

#

and I'm gunna have to redo my holo hud too.. I read they've changed their spacemap..

obsidian tree
#

so HG added a hash to all meshes which is added to the scene files. After experimenting and realising that the hash is actually ignored (so it seems) I made it so that if you load an older scene file which doesn't have the hash MBINCompiler won't actually crash it will just set the value to 0. Then when you recompile the scene file has essentially been updated to have this new value

#

ie. to update scene files across this change you simply decompile and recompile them to update them ๐Ÿ˜›

charred marsh
#

@obsidian tree so you can get the rick sanchez ship in the new update?

obsidian tree
#

it's possible, would just need some work ๐Ÿ˜›

#

to update the mod

#

I have always wanted to add the portal gun too but adding new guns is sadly a lot more effort

charred marsh
#

YES!! i want a portal gun multi tool lol

cyan oracle
#

sadly, adding multitools isn't something easily done without changing the proc gen of the seeds players are used to.. meaning multitools can be added, but as soon as the multitool proc scene gets manipulated, seed values will generate multitools that are different to players without the mod. Same happens when you add ships to the vanilla proc scenes..

#

alternatively, ships can added with custom proc scenes, but if this method is used, players that have the mod installed and a custom ship in their collection, the game will CTD if the mod is ever broken/uninstalled.. From my findings (and unless it's been changed since Beyond), the multitool does not have a way to add a secondary custom proc scene; you can only add to the vanilla multitool proc scene..

obsidian tree
#

And what's worse is that multi-tools are even harder than ships. For ships you need a few component data's in the entity file to make it work. Even if you ignore the issues Krem mentioned above you can still get a working flyable whatever-you-want pretty easily.
Multitools however have a much larger issue that they require a bunch of extra locator nodes and joints which are used to handle their various animation states when the player shoots, melee's etc etc. Because of this, just naively replacing a gun will result in a CTD even with the required components in the entity file.

charred marsh
#

@obsidian tree they should have made this game more modding friendly and even added full mod support through steam

sinful anvil
#

the problem is its also on console and that leaves those people out

#

the only games ive seen with full mod support have been PC exclusive like Arma 3 and XCOM2 but i could be mistaken

cyan oracle
#

Bethesda had mods on PS4.. but it's unlikely we'll ever have official modding tools from HG or their suppliers because that'd be more software they need to update and support in conjunction with the game itself.. I keep hoping that someday, after they're done with the game updates.. but a bigger part of me thinks HG will never be done with updates because they want an ever evolving game..

left sentinel
#

nah I dont think they'll stick that long, they said they just want to update the game as long as they still have creative interest in it but seeing the game has no other monetization involved they're not gonna force themselves to keep on updating just for profit's sake because that involves having new people buying the game which you can do for only so long

hushed bronze
#

While I agree, it seems they keep somehow pulling off exactly that

charred marsh
#

@sinful anvil ark survival evolved had full mod support and itโ€™s also a console game

hoary drum
#

Once they stop making updates for the game then it would be a good time to make official modding software that's easy to use and allows for much more capabilities than what we have now. They wouldn't even need to update it, with the exception being a few bug fixes here or there. It could be like a going away gift as thanks for supporting them all of these years

charred marsh
#

How many more updates do you think HG will do?

hoary drum
#

Hard to tell

charred marsh
#

I just saw a trailer for a fantasy mod and it looked amazing

hazy fulcrum
#

Yea Redmas is a great modder alongside Rayrod TV

charred marsh
#

Iโ€™m gonna try out redmasโ€™ fantasy mod

boreal root
#

@charred marsh i like Fantasy but it does include a few inconveniences, for example, the sparse asteroid mod or the new animations for walking, i donยดt like them particularly, but thankfully the mod is pretty modular.

boreal root
#

Is there any way to mod the contents for asteroids? FOr example if i want to be able to mine dihydrogen or ferrite out of them

obsidian tree
#

the data you want to modify is in the solargeneration globals

steel crypt
#

https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY updated v2.24.1 - (All mods updated for NMS v2.24, Exocraft Mechanics updated for 1st person views and more)

https://www.nexusmods.com/nomanssky/mods/968
DUD'S SKY - COLORS updated v2.24.1 - Added 10 additional sunset/sunrise colors.

charred marsh
#

@boreal root couldnโ€™t I just remove those inconvenience mods

boreal root
#

@charred marsh Well, the walking animations sure. But the asteroids mod is a different proposition, since it comes integrated with the larger space and flight submods (which are pretty good), so youยดd need to edit the pak file and take out only this specific part, or just take out the entire space and flight submod.

charred marsh
#

The asteroids mod doesnโ€™t really bother me

boreal root
#

I did the later, since i know next to zero about modding.

#

Well, it does to me, it makes the game unnecessarily harder.

#

It a pain to get tritium, for example, when the asteroids are so sparse

#

and your chance to get platinum are next to nill

charred marsh
#

Is the asteroid mod not itโ€™s own mod?

boreal root
#

No.

#

Its kinda of a sub-submod

#

like i said

charred marsh
#

He might have a version without the asteroids being so rare. Ik he has multiple variants of the modpack

boreal root
#

No, he doesnยดt.

#

The specific file is "_GAMEPLAY-SPACE-OVERHAUL-PEGASUS_FANTASY-LOCAL_By_Redmas.pak"

#

It integrates a bunch of different mods,

charred marsh
#

Weird

boreal root
#

Later i will look into editing it.

charred marsh
#

Ok thanks

steel crypt
#

@scenic mango Yeah, those files changed with the last update. If you look at my mods pages, they always have a note right at the top that shows what versions they are compatible with. Due to "life" I sometimes take a bit to update things. If you have any problems with anything though, please let me know somehow! I'm here and on the modding Discord, and you can of course tell me on Nexus. Sometimes it's hard to test for any possible issues and I can get things fixed if people report issues. ๐Ÿ‘

scenic mango
#

Thanks @steel crypt ๐Ÿ™‚

steel crypt
#

๐Ÿค˜

vocal zodiac
#

folks here's a fun question
is there a mod that ISN'T eucli-ea that adds vanilla compatible base decor, like the cups you can find on rich system tables and such. because i really fancy putting a cup on my table

steel crypt
#

No, don't thinks so. Winder was about the only one doing that sorta stuff.

vocal zodiac
#

guess im sol x_x

#

honestly used to use that mod all the time right up til they started making major basegame modifications that i couldnt rly opt out of like w the drop pod thing
maybe im misremembering but i do remember that bothering me

steel crypt
#

Winder lives in Hong Kong and has been in basically a riot for a while now. Itโ€™s messed up over there.

left sentinel
#

He stopped being online, I hope he's ok ๐Ÿ˜ฆ

leaden laurel
#

Hi all, been trying to get the latest trade mod on Nexus into a lua script. What I did was to compare the original exml with the modded one, did a merge with the default exml and applied the changes from the modded exml. If possible, could someone please test the trade mod I made from the lua and tell me if it's working?

#

If this worked I can maybe revive old mods.

waxen cedar
#

nms fantasy modpack with vr is nice

#

ship controls are kinda annoying since it goes to reverse

steel crypt
#

For those that care LOL, there is a vanilla bug with the exocraft cameras where going from 1st person view to 3rd can make a weird camera shift in 3rd. Going from 3rd to 1st seems to have no issue. It also (most of the time) only happens when you go from 1st to 3rd for the first time after summoning a craft. You can exit exocraft and re-enter to fix it when it happens.
Many folks have been asking me what mod is doing it. It is vanilla. 99% sure it's not a mod-able fix. Just PSA, thanks.

leaden laurel
#

You can maybe get you base in space via Blender. In Blender press H to select all and move it way up with the base computer. ๐Ÿ™‚

#

I have not done this myself, but makes sense.

scenic mango
#

@steel crypt are there any mods you use that 1) increases load distance by a little bit or 2) force loads high quality graphics becase sometimes my characters or rocks are ull blurred/low quality

#

I have a RX5700 and Ryzen 6 so these things arent really straining my processor too much

waxen cedar
#

@leaden laurel What does the trade mod do?

leaden laurel
#

I think you can buy anything at the trading terminal. Original is on nexus.

#

But I found a way to make a better Lua script which I can try, to keep it up to date.

swift zinc
#

I was curious, do mods get merged with base game once in a while?

#

like, does Hello Games approach modders for that reason?

heavy merlin
#

Not that I've heard of, but I think I've seen people guessing that they've taken inspiration from mods for some of the stuff they've done.

swift zinc
#

hmm. that's a bit of shame. approaching modders make a lot of changes and additions faster if the devs are used to it :( I've only used the save editor itself mostly for fixing annoying stuff (I've suggested them to be changed through Zendesk), and now I'll test some mods out

#

this looks amazing

steel crypt
#

@scenic mango Not that I know of. I just know of someone (can't remember who) that changed the LODs the other way for performance.
By the way, the vanilla bug I posted about right above your comment.....my exocraft mod changes the way the bug will move the camera (during the bug) but it is a vanilla bug. It happens in vanilla, just at a slightly different angle. Is this maybe what you were talking about with 3rd person zoom bug, or was that because you were using an old mod and something totally different?

lime mesa
#

Most of the mods posted on Nexus are cheats. I really can't find more then a handful of mods that are actually great quality of life upgrades like starmap system colors or auto ladders . The rest are basically just cheats and don't feel right to me.

hushed bronze
#

I know it feels lame to wade through cheat mods lol

#

its just because cheat mods are generally the easiest mods

#

Mine are rarely cheat mods though ๐Ÿ™‚

left sentinel
#

untrue, your mods cheat the graphics

hushed bronze
#

The graphics deserved to be cheated

cinder aurora
#

hello, me and mostly my friend we've been trying quite hard to find a mod removing the damn plasma and dust from space. nothing that used to work, works now. Does anyone know a mod fixing that nonsense such as what I've found yesterday, please?

#

(couldn't find a better way to post a photo here)

hoary drum
#

@cinder aurora This might be what your looking for

#

Though if you would still want at least a little bit of color then you should check out this mod

cinder aurora
#

the Black Space doesn't seem to work, the Exosolar's Expanse 1.41 works well, i just have to get rid of the dust now. Thank you !

steel crypt
cinder aurora
#

oh yes now it works! idk why but its great now thank youuu

steel crypt
#

๐Ÿ‘

steel crypt
small valve
#

Is there a save editor that has been updated to be fully safe at / compatible with saves since Synthesis update?

left sentinel
small valve
#

@left sentinel Odd. Used the editor - changed some data on one of my saves --- nothing showed different in game. Did save before quitting. So I restored the backup I'd just taken before. Not sure what that was but it didn't feel good...

#

Manually rebuilding up my Eissentam pre-NEXT save in game.

#

Something to work toward.

left sentinel
#

it hasnt failed me thus far so idk what's your issue in particular

tepid sierra
#

@leaden laurel Was not sure who you were advising but this would help. The notes in description and at beginning of video are not platform specific when it comes to orbital bases. https://www.youtube.com/watch?v=_xLzz219bCk

leaden laurel
#

@tepid sierra thanks, quite interesting, 1800u.

leaden laurel
#

As soon as it changes biomes and terrain i'm normally out, So many nice mods like these, but I play to much in groups and hubs

scenic mango
#

@steel crypt everything works great now, thew exo stuff is top notch

steel crypt
#

Oh, cool! I'm glad you like it.

leaden laurel
#

@cyan oracle you have a how to out there somewhere on how to add custom ships?

scenic mango
obsidian ether
#

Hey i just got into modding, but i have a problem!
I downloaded this mod: https://nomansskymods.com/mods/diverse-environments-for-visions/
And even tho it says in the title that it is for Visions, it says in the description that it supports all above versions!

So i downloaded it put it in my mods folder! but the game crashes!
Does it not support the newest version or do i have to downgrade to Visions?

Any help would be apreciated

#

Downgrading to Beyond wouldn't be that big of an issue for me, but i'd really have to think about downgrading to Visions

left sentinel
#

@thin viper isnt this your mod

thin viper
#

@obsidian ether its not updated for beyond,no time to work on stuff

left sentinel
obsidian ether
#

Ok thank you!

mighty egret
#

Honestly beyond visions synthesis

#

It's all the same after NEXT

obsidian ether
#

Yeah and with mods its really not that big of a deal

earnest fern
#

has anyone created a mod that allows for you to repair frigates remotely? or change their damage to just be a monetary penalty?

cyan oracle
#

@leaden laurel I had a couple videos on my youtube channel from back in Atlas days, but apparently it's been removed because the background music flagged copyright BS..

#

and tbh, I'm not even sure how much of it is still the same.. I know naming nodes isn't as strict as it once was, and the collision models work differently now..

#

and then I understand materials don't use shaders any more.. so only my mesh work would be applicable in the first place..

leaden laurel
#

@cyan oracle thanks for the reply. And oh dang, looks like shaders plays a big part in everything in this game.

slow imp
#

Anyone who can suggest some mods which make multiplayer actually playable? instead of the broken mess it is right now :)

left sentinel
#

none

slow imp
#

Hm bummer :/

#

Loving the game, but really feel like playing it with a buddy or two.. but with the restrictions it's annoying as hell.

left sentinel
#

not sure if any games have mods that fix netcode or anything unless its something like minecraft where its been extensively reverse engineered

slow imp
#

Yeah you're right.

left sentinel
#

what restrictions? I thought you had bugs

slow imp
#

That my friends can't edit stuff or use storage around our base when im not around

left sentinel
#

what is your network settings?

slow imp
#

All set to friends or group,

left sentinel
#

weird

slow imp
#

But also minor things, like the storage not being shared.

left sentinel
#

that's a feature, yeah

slow imp
#

I call it a limitation :P

left sentinel
#

๐Ÿคท

slow imp
#

Would be pretty useful if you'd play together with a friend that atleast the contents of one storage container is shared.

#

But if the devs focus is not on co-op or so I won't blame them ofcourse :) that's why I was hoping modders took manners in their own hands. haha

left sentinel
#

yeah the multiplayer is more of a "in the moment" sort of deal, rather than a full co-op experience

#

base not being editable once you leave, is a bug though

slow imp
#

Yeah indeed, was sad to find out because the game has such great co-op potential.

#

So devs, if you're reading this ^... heh

left sentinel
#

better to send them feedback through their zendesk portal

slow imp
#

I bet it's something they would've considered, if it's not something they are working on already :)

#

Not gonna bother them with questions about it, since it either happens or not anyways. I won't make a change ;)

livid turret
#

Speaking as a game dev myself, you'd be surprised what a well formulated feedback can do sometimes ๐Ÿ™‚

mighty bay
#

indeed

safe dagger
#

Yeah, I wouldn't be nervous to send them feedback about that kind of thing, perhaps even suggesting they add features to make multiplayer more viable in the game for more than griefing.

#

Or random one-off encounters.

drowsy topaz
#

Are there ANY mods that will let me get rid of a Communications Station??

heavy merlin
#

You can probably get rid of them with the save editor... But I think you said you didn't save?

drowsy topaz
#

Well i've saved now

#

and trying to restart my game again

#

and it changed nothing nevermind

#

i dont even know what the save editor is

#

this is actually so annoying its making me want to restart this entire base, and i've made so much progress that i just can't undo

heavy merlin
#

After you first built one, you quit without saving, and there was still one there? Or maybe two?

drowsy topaz
#

I saved before i made my first one i think, then i realised that and relogged, but then it reset me back but kept the com system and duplicated it

#

then i read that i can fix it by making another far away because planets can only have 1, so i did that, went back and the 2 were still there

#

saved again and relogged and nothing changed

drowsy topaz
#

so uh, are there any mods that can get rid of it?

safe dagger
#

Not to our knowledge.

#

You put one down, you done fucked up.

#

Which is fucking stupid.

#

Can't even change what they say.

drowsy topaz
#

well i put one down, it duplicated then i put down another technically

safe dagger
#

Even still.

drowsy topaz
#

Has this always been an issue?

#

i only recently started playing

safe dagger
#

Basically, yeah.

drowsy topaz
#

:( guess that means its unlikely to be getting a fix

#

honestly might consider making me base entirely again somewhere else, to avoid being spammed with 'init' over and over every 2 seconds when in my base

safe dagger
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I'd advise doing so.

drowsy topaz
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Lesson learned i guess, thank you :)

low moth
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Where's my brother Exo?

jolly stag
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I think he is asleep still

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๐Ÿ˜›

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Hrmm i really need a video on how to install Amuss

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Last time I installed mods it was so much easier, seems it drifted to another format

mighty egret
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Is there a mod to delete the gam

copper pollen
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holly

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no mans sky VR +project aurora = (theres no words to describe it)

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Btw, im looking for vr pc players to test new builds. message me if ur interested!

stable loom
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which website are people using to dl mods

sinful anvil
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i get mine from nexus mods

stable loom
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got any recommendation ?

sinful anvil
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synthesis fantasy or any of exosolar's or jasondude's

stable loom
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okey

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do i just drag and drop each.pak file into the mod folder or do i drag the folders containing the .pak into it ?

alpine oasis
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just the .pak file

stable loom
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"0_NMS-FANTASY_SYNTHESIS_By_Redmas" this one right ?

sinful anvil
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yeah

waxen cedar
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hmmm

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I wonder... is there a mod that pushes up the render distance of planets to show the entirety of the planet from space

leaden laurel
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@waxen cedar @thin viper made something like that long ago I think.

twilit flicker
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So uh, i've been trying to use reshade and i'm doing the setup correctly, alluva sudden when I attempt to complete the set up it says "unable to download archive"

fallow meadow
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@twilit flicker Sounds like it is unable to download the shaders repository. Have you tried downloading them from GitHub directly?

twilit flicker
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I used Nexus to get the reshade set

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I used the reshade_setup blah blah blah thing but whenever I select the game and finish it off it says "unable to download archive".

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"failed".

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I'm curious as to what i'm doing wrong to get the thing to fail.

fallow meadow
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Not sure as I am not too familiar with use of ReShade, especially not when combined with a shader package/mod

twilit flicker
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Should I just go manual and get em off of github?

fallow meadow
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All I understand from the message is that the ReShade needs the shaders repository, which it attempts to download but fails. This often seems to happen and can usually be fixed getting them directly from GitHub and putting them in the correct folder

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Sorry if I can't be more helpful though. Maybe someone else can chime in with experience using shaders with NMS

twilit flicker
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Alright, so it's tellin me to extract this repository file somewhere.

fallow meadow
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Which shader mod are you using by the way?

wintry seal
hazy fulcrum
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wait I thought shader modding was dead?

thin viper
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Nvidia has some filters that work

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Works pretty good with nms

waxen cedar
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Hoi you @thin viper

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You're finally awake

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I heard you've made a mod that increases planetary render distance from space

thin viper
waxen cedar
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I mostly had something similar to E3 render distance in mind

thin viper
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This one just covers stuff from space and atmosphere/sky