#nms-modding
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This makes sense tho, I wasn't seeing my changes to my mod
[ERROR]: An EXML exception has occurred!
Did you add any objects to Sections normally left empty or vice versa?
Check for this difference
<Property name="DistantObjects" />
<Property name="DistantObjects">
normally-empties have their own closer and vice versa
BTW you will still have to reboot again for it to work after you've fixed it lol
if i ever fix it
Any way to get the mag lock to not lock onto cargo pods?
lol I didnt even know it did that.... probably not, without some other entirely different mod effort to make cargo popds not qualify as an autoaim target (All my mod does is buff up those angles, it doesnt change what can be locked)
I changed spawn rates for something, but the new rates are not working. Yes, I traveled to a new system multiple times. Does anyone wanna peek at my code and see where i went wrong? I'm still new, i guess
@cinder valley spawn rates for what??
Also, while it may be an error, keep in mind NMS is full of busted vars and really misleading var names ๐
it worked before tho, I think i'm literally doing something weird
Sky colors?
The new Stratos is on nexus with all of the 1,728 nights I've just finished making for it :)
https://www.nexusmods.com/nomanssky/mods/1342?tab=files
Previously, the odds of finding the same Sky configuration on two planets was one in 6. (6 day, one night) Now, with Stratos, it's one in 3,504,384 (2028x1728)
@mighty egret big thankies
now I'm ASSUMING a mod like this would be client-side only, right?
ALL NMS mods are clientside
@hushed bronze does your base building mod change the rules outside of a base? with no base in sight (or even on the whole planet) I can still build most stuff
hum dunno was it updated vey recently? I'll tyr to regrab it and check ๐
nice !
@hushed bronze oh and while I hold you; is it possible to increase teleport cable max build distance ?
maybe
@hushed bronze ๐ i'd love that if it's possible; because while the fact that they fixed teleport cable to be actaully useful; the very short range makes making towers & sky stations and well, many things; impossible :/
as for building outside of base, I redownloaded and yes it's fixed ๐
@hushed bronze I just added stratos to my mods, lets see how it looks ๐
I'm assuming if there are graphics mods for this game you can't play mp while they are on
@orchid light MP works with every mod this game has.
Every mod you can get works with MP. Some of them can be awkward, like if your planets aren't in the right place, but they all run, no restrictions
Huh
yeah, Hello Games is just cool like that, i guess ๐
Its real easy to set up checksum lockouts but they don't
Cool ๐
Im assuming its because the Carpet Bomber runs TerrainGlobals which iis a file that changed but the other components are all untouched
So if I install a mod and someone joins, it will just work for them?
@orchid light No their game wont run your mod, but it wont make any attempt to stand in your way over it
@flint spire Stratos will get a brightness boost whenever its third global, GCGraphics, becomes available through the compiler
And also my sunrays fixes too
Right, but you said no restrictions so what about mods that effect say the position of a planet (for example)
because the damn sun will wash out your whole screen when its not even on your screen :<
@orchid light It will still run it but you and your friend are going to see each other walking around in space or some other trippy shit because you have wrong placements for each other, lol
im running a 2080 so
@orchid light But for that reason, almost nobody mods the location of planets, and very few mess with terrain
enable 8k
Yea
Rtx is a waste of time imo
I have 4k clouds
RTX is great
I love it
also uh
I think I made my capital ship too op
It was a massive failure
it can jump 18k LY xD
Only like 6 games have it
GTX is nice, too! But, what you really want is 14 cores with hyperthreading at over 3GHz ๐ ๐
And it tanks fps even on the most high end cards
It will put 120fps down to like 90fps
@orchid light Its not a failure, it's premature
so im good ๐
just like self driving solar cars five years ago werent a failure. Just young.
I can't run rtx at all because I'm on team red boi
its an ambitious project
Im on team 28 threads rip this game a new asshole with 4 million trees on screen ๐
Isn't rtx just better raytracing
Not the same
idk im not a tech buff xD
Real Time just means it being rendered as its happening, raytracing is a way of creating reflections
Dont get me wrong
Not as good as a 2080
I do my research my brother works in IT
But my gpu is I think the best you can get if your going with amd
He does server hosting and other stuff
I do think
AMD is catching up
quite a lot
AMD had a bad rep due to cooling issues
I've got the 5700xt witch I think is the best amd card
It might not be
I don't know any cards more powerful than it other than the 2080 and the titan rtx and titan x
my brother literally offered me a new CPU
i9 9900K i think
but I am still using the old socket
1150
Well
since im running a i7 4790k
I9 doesn't mean good
and need a new mb ram etc.. lol
But the I9 9900k is the best I think
@hushed bronze you got anything for clouds?
How much ram you got?
16gb
Oh right
So your ram is not great at all
well thats the highest you can go with the i7 4790k and the old socket motherboard
Not sure how your running metro with rtx and not have it mini freeze
I dont have any lol
Actually
My mini freezes are caused by thermal throttling
Not ram
Don't have proper cooling yet
I'm getting liquid cooling 2
Yea
ASUS GPU
It's gonna need them
๐
I've got the radeon 5700xt red devil
Witch has 3 fans that turn on depending on if the gpu needs them on
Witch is cool
But yea with your ram yiu shouldn't be running metro
I got my pc for ยฃ900 and I've got, 32yb of 3000mhz ddr4ram
More of a tech discussion goes in #612203534506524702 even if its not help persay, this is more for modding related stuff. ^-^
Oof
Nbd just future reference
@sinful anvil Oki, thanks. And sorry โค๏ธ
No worries its confusing cuz it says "tech help" but its also for tech talk tbh 
@hushed bronze was curious, is there any way to put the nautilon's light as an option on spacecraft? Its really hard to fly low at night lol.
I ....probably could, actually
That honestly shouldve been a thing on the ships already ๐ but yeah i love the nights being so dark like that, just thought there needs to be a way to see the large mountain/tree structures im flying full speed into and thought of the nautilons light haha
This guy, flying low at mach 2 when he cant see 50 feet forward ๐
Cant fly high in the sky with balls of steel like those
well its more complicated than I guessed and Im tired ๐
Fly below mach 1 while the sky is black ๐
Also, plenty of worlds arent that dark at night lol
Buy more shield modules*
Ftfy
@thin viper The scene as a whole? The shading? The cubey terrain? ?? ??
The scene and scale
Its so cozy
I tried building bases on snow planets in nms,never get the feel
๐ค
I do it in Minecraft its immediately so cozy
I imagine it's possible with Synthesis tbh, the lighting got changed up and is much better.
Not surprising when all of the base parts are like industrial freight panels
Also no good soft lighting
Also scale needs a bit more tweak. I feel like staring at clay/play dough planets when looking outside. Need to shrink the player even more
Shrink player and prop size while simulatenously increasing terrain and world size
That's fair.
Thats probably best way to fix the scale
I'm sorry @cyan minnow I would've linked it to you but I was sort of busy
But hopefully you found it
Hey, is there a mod that works for Synthesis update that allows more than one freighter in the system at once? I can only find Freighter Control, but that might be outdated
One question about exosolar Stratos mod.
First of all it is really good and I prefer it to alien skies mod. Is also dusk and sunset section modded with palette variation?
@hushed bronze can answer that one when he's around, I'm sure ๐
New Version Released. https://www.nexusmods.com/nomanssky/mods/1346
nice, gonna try it out ๐
@cinder valley is the lite version updated to 1.5 aswell? I wanted to remove 1.0 and swap but saw lite was better for performance.
Thanks!
@cinder valley So hey have you messed with "AlignToNormal"?
Normal refers to the ray perpendicular to a polygon, (At least in game dev) so Switching it to false makes an object forced vertical. Comes with weird side effects at times tho
Larger objects in particular end up floating when placed in terrain zones that are.... IDK "Secondary formations"? like those trenches, craters, stuff like that, and only certain types of items have that issue, BUT I was screwing with cave rocks in the past and it can make them go straight without isses pretty often ๐
Is it possible to make only exotic fauna spawn? and if so does anyone have the file path?
@cinder valley just a heads up, your mod deleted one of my portals that it spawned a cave structure's mouth beneath. Will post a screenshot just to show you what i mean.
@cinder valley is it possible for you to make a version that makes the caves look nicer but that doesnt alter the overall terrain ? I've had caves pop in places they were not :/
yeah its generally the case that modders try to avoid terrain alterations in any mod that isnt specifically all about that @cinder valley
I'm just confused lol
what about?
@hushed bronze If you wanted no clouds, couldn't you just make that the case for a biome weather type?
I havent really wanted to break clouds but people keep asking
gotcha
but I m thinkking another blank DDS would be the most reliable and update proof as always
I already ID'd that image, too its right next to the highcloudsrgb or w/e
i didnt have the correct blank tho so I got lines
True, but that eliminates clouds always, where you also have the ability to eliminate them for one weather type in a biome also.
What is the file? I might be able to make something if you want.
Sounded great to me ๐
lemme see what happens
Nah its getting stuck zipping that really causes problems
@hushed bronze that seems to work, but would need to be combined with the high-clouds one for all clouds...thats just the new/low clouds
Cool
Exo love that mod u made for the coloring skies xD but some of the planets just gets impossible dark
yes, some were supposed to, its part of variety, right?
Lots of people love hardcore black nights
I was asking if ir was possible to pht the nautilon light or flashlight on the ship cause its so hard to fly at mach 7 down low at night lmao
Hey exo, do you happen to know where the files are that represent modification values? Curious about modifying ship colour and how difficult that would be.
There's possibly an upcoming mod for that and its based on code that appears to be built for an upcoming update so it may even be vanilla soon enough
๐ i do like it thou how it becomes truely dark at night so the flashlight matters on planet
is it possible to make Optional files where the amount of darkness on planets dont get so high xD cus i did the weekend mission basically blind even with the flashlight on
your mods made my planet look absolutely magical :p
I think what I might do is amp up the flashlight ๐
Question, does old mods work with new synthesis patch or does that depend on which mod?
It largely depends on the mod. Ive found most mods still work with synthesis, but there are a few that may break the game.
I'm having trouble finding mods, that do not break the game, that modify the multitool, jetpack and ship fuel. Also camera shake
basically quality of life mods
do you have any tips?
a lot of jetpack mods have become outdated and no longer work with synthesis, but if you're looking for quality of life mods I would look at at Lo2k's mods on the nexus
he has a bunch of mods that can improve or fix small things
you can see all his mods and their compatibility with the current version here: https://www.nexusmods.com/nomanssky/mods/880
Adjusted some heights, since people didn't seem to like that caves were showing up where they weren't before. https://www.nexusmods.com/nomanssky/mods/1346?tab=description
Thanks @alpine oasis
@cinder valley Just curious what did you change that made more caves appear?
I just set the height too high, so caves were basically ravines lol
what height, where?
"they were no longer underground"
@cinder valley You weren't in Voxelgen settings were you?
aw, damn I was hoping maybe you had done that outside of Voxelgen
BTW I said it before but its like a modder courtesy thing because of MP and other stuff, we try not to mess with Voxelgen unless we're going big, like not-for-minor-edits. OFC thats not like a rule or anything, just a suggestion ๐
oof
@cinder valley So Im wondering if you changed that height in 10 places or in 1?
But yeah the voxel gen is basically 10 sections, and they all have similar subsections n stuff
Anyway Im asking because my evil master plan, after all my colors, is the biomes mod, and then the ultimate prey: VOXELGENERATIONSETTINGS .... which I'm not taking on without cheatengine lol ๐
Noticing a spot in voxelgenerations that can replace the primary color with a random color. Damn, the possibilites if it actually works
anyone have a guide on how to install mods?
i found some i like, but i don't know where to put the files.
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS
aaaaaaaaaaaaaaand the guy i'm downloading the mod of answers. lol. thanks.
if mods folder isn't there, add it, and in PCBanks has a file called disable mods, delete it
ty!
@hushed bronze Would it be possible to either make cargo pods shinier against the dark space backdrop or pump up the brightness on their thrusters? Very hard to see them up close sometimes.
what exactly are you calling cargo pods?
Maybe he means the big containers attached to freighters
I feel like he might be talking about those little container ships that tag along like frigates but IDK
kinda wondering if the build height limit could be adjusted so we can build in space ๐
you wouldnt want to anyway, space is a hard edge that will kill you and fuck your gravity direction as soon as you touch it regardless of what base is around you (unusable)
Whats fun about a base where the gravity is sideways and the environmental hazards eat you to death ?
Ive done this. Space is not currently programmed in such a way that any base built in it could ever be viable
what about fast AND infinite jetpack?
yes those are both easy
could you make one real quick then?
after I do some chemistry math ๐
alright, thanks!
Oof, discord servers went down for me. Yeah i meant the tag along ships. Theyre fine within range if the sun but gooduck seeing them in the dark lol.
Also im so confused why they put headlights on the starships but dont make them useful.
Hey, Exo!
I downloaded your Stratos mod (Beta 7) and got a .nmf file. What am I doing wrong?
You're the best. You know that.
mod station generates a pak and an nmf file of the same name every time it packs anything, and they look the same
the nmf file is like this four lines dumbass version tracking text
Hah was about to ask you if you could take the cloud remover out of your mod, then I noticed you already did that in the latest version. Thanks exosolar ๐
I also added cloud removers in another new mod ๐
is it possible for you to make it so certain planets use certain layers? like one that uses none, one that uses both, one only the top layer, one only the bottom, etc?
I have no idea how to use Mod Station, AMUMS, any of that stuff. If you remember, I am the guy with 48 mods (well, I was before Synthesis). How complicated would that stuff be for a zipper-head to learn? Not sure if I have enough brain cells left.
IDK
@lone spire I dont think that s possible to control them freely and variably like that
Aww maybe one day HG will seperate them out. They've done it with other things
Stratos 7 should be properly loaded now, tell me if I screwed it up again ๐
Just got it. Great work, as per usual.
He screws up everything. Jk that's me.
Has anyone been able to surpass the 9999 stack size that used to be moddable?
Lol
Hey, JustSpaceThings, I got your Cave Overhauls mod. I LOVE what it does, opening up terrain like that.
Oh, gotta love conflicting demands ๐
yeah, sorry, I'll keep the old one. it adds something strange and weird.
Exo, you were using:
<Property name="MinNightFade" value="1" /> <Property name="MaxNightFade" value="1" />
without issue right?
yes
It does fail to trip the flashlight normally but everyone hates that anyway lol
The green flashlight sux
The flashlight never works
@steel crypt So hey you uploaded a new mod, its pretty cool https://www.nexusmods.com/nomanssky/mods/1350?tab=description
We also need a light on our ships. MOD
Ty. Been trying to see if I can make a decent looking night.....just doesn't seem....right.....so far.... I dunno what it is. Seems like either you turn on a blue,red,green, etc. light and everything is just that....like monochrome or something. It's missing some depth.
There was a light on ships mod, but I think before ships changed size. But you have to add them to several ship scenes....it looked like a process.
Well idk, try out some of the Stratos nights and see fi any of them interest you. Some are super dark some are pretty lit-up (as night goes)
Galactic High Beams
I had a pink sky today lol
I think I might, so I can be inspired by the awesomeness and get an idea or 2.
I found a Golf Course Planet today. BORING!
Oh get ready man.....they will hunt you down for the night being "soul consuming darkness"
#MakeNMSGreatAgain
I put a pic in Screenshots of it
Hey dude, you were messing with caves....did you see the toggle for making caves "on surface" or not? @cinder valley
Variation is pretty close to the top of my priorities right under quality, so yes stratos will always have some of each kind. Pitch pblack nights, glowy blue nights, hazy reddish orange nights, w/e
The interesting thing is that using Stratos and seeing many planets, it gives me more experience (from knowing what I did that creates these results) thats giving me ideas for another big stratos mod in the future ๐
Oh that's what I like....and there is a flashlight?? Just sayin' I have never had people come at me like I did when I made the night slightly darker. It like spooks people man.
That may be because it was only that one possible night type
In Stratos plenty of worlds have very-much not-dark nights
I mean think about how many planets we have seen. I know it's a stupid amount.
There was no toggle as far as I remember
In the biome files....hold on I saw it just sec
Yeah I was in the voxelgen
gotta unzip again
Your pants?
yes
Lel
This is not the first time. We did this yesterday.
Thus the "Franks and beans" video clip somewhere up there
We even did this joke with another user earlier today
Yikes
Long zipper. Getting coffee at the same time brb
I've got a question...
too bad
I've got an idea for all you modders, and it's right up your alleys (dealing with color): Could you mod the jet-trail, exhaust, thruster whatever color to reflect the ship class? Green trail for C, Blue for B, Red for A, Orange for S? Just an idea.
I can't think of any way that would be possible for us
<Property name="Caves"> <Property name="Underground" value="1" /> </Property>
Is in every biome file. @cinder valley didn't know if that might be some interest to you. I'm wondering if it say is set to "0" (which might be false) if it might gen caves at surface like it did a few versions ago.
Giving up so soon? Not like you, Exo. I didn't know if it was even possible, just an idea.
Its not really giving up so much as "those graphics don't have any connection to ship class that I know of"
I don't know how you would do that contrail thing, I have never messed with ship stuff.
Ship farts
LOL
Indeed.
That's what I was thinking. There is police, pirate and player I think
Just put a powerpuff girl on each ship
yup
If I was getting girls, I wouldn't be playing this game. Fer sher.

Peronally Ive always thought the trails streaming into infinity looked silly but its never bothered me enough to try anything about it ๐
I got girls a few times. It was horrible
You're not missing out
They are just retro like the entire game theme
I know a dude modded the textures to look like old school.
Yeah I see insane shit in that mod discord all the time and they never release it
I found the trails actually serve a purpose: in photo mode, they work as a point-of-reference when adjusting the sun
Yeah I see people post pics of some crazy texture stuff.
The terrain mod made it look like release, with mountains and valleys, forgot to mention that
one of them did insane terrain, another is building massive cities
I want the city one so bad
that one has been in the works for at least a year, probably more
its maker has gone a lil Rayrod with it lol
Cities, towns, villages, hamlets, etc. is what this game is missing. Along with waterfalls (hydroelectric), volcanoes, and about 20 other terrain and earthlike things I came up with one night
exo, did you notice if the other "night" stuff works even though it's not night...like night time creatures etc.?
alien civilizations plz
@steel crypt probably not since night never technically happens
I mean that might or might not be a "global" setting for night, but makes me wonder because flashlight.
Seriously the day cycle is so short
Has anyone ever made a mod to remove emotes from the quick menu?
@cinder valley I can make it ten years long for you ๐
it conflicts with Stratos tho
Pft I saw rhat6
Day cycle is an easi...er mod.
I was thinking 24 hour cycle lol
its one of the easiest mods ever, single-var
Can't you do that in debug?
maybe
OMG Less Storms really changes the day/night length, since nobody asked
you'll have to edit the Stratos copy if you want that and Stratos combined
Yeah, set it to like 5 seconds...did that, it's trippy
Oh yeah I'm using that
yeah I did it a lot to test the cycle ratios lool
that was monkeys first mod. set (whatever that variable is) to .1 seconds or something like that and said "don't fuck with that, it'll make you pass out"
Which reminds me, I need to get some HO-HOs on a boat and he owes me Tim-Tams.
Alright, I'm out. Last time I played, I got a meaty S-24 Rifle (ugh colors, but gots horns!) and haven't even put a single upgrade on it yet. Later, gents. Thanks again, Exo. (Pic of MT in SS room in 30 seconds.)
Peace!
later brotha ๐
Keep up the good work, guys.
exo, I know you said upper sky color can't be alpha-d but I swear I'm doing it. I will test more, but I seem to be able to do it just like sky color and horizon. I don't test near as thoroughly as you though LOL
It cant be alpha'd on its own, it adopts the alpha of regular SkyColour
Ahhhh okay well never thought of that. Now this makes sense LOL
yeah a lotta weird shit going on in some of these palettes lol
Oh yeah man, like the weather stuff. There is global, then outside files. They have the same type struct. It uses mixed up parts of the indiv/outside files and some of the global. It took me some head scratching to figure that out.
Wow, okay that helped me a lot on the palette. Is there anything else there that is bizarre like that or the rest is normal stuff?
hmmmm well, Cloud 1 and 2 dont make a whole lot of sense
OH and you can re-oreder each piece however you see fit ๐
Like you can take the skycolour part and shove it to the bottom of the list within that particular palette if you wanted
I actually re-ordered the parts in my version to isolate "Part A" from Part B" so I could recombine them more easily
Exo, screenshot for you...
something strange I've never seen in 700 hours
is JustSpaceThings in here still? I have a question about his mod.
@cinder valley
is there a mod for snappable lights?
Not that I am aware but maybe
@steel crypt dunno where you got the idea that me changing the day-night cycle was my first mod! lol
IIRC I found that value when I was trying to use CE to find lots of global names. I remember changing it and maybe uploading a video of the day/night cycle being like a second but I never released a mod of it :P
I think that was after I released all the mods I have actually made...
Also, yes we should still swap delicious snacks lol
anyone ever try placing new objects around planets? Going to try that. Going to grab models from other areas, such as the anomoly and see what i can get lol
YES
imagine seeing this on a weird planet.
@obsidian tree well yeah I just said that poorly. It was what you were messing with around the time I joined. It wasnโt a โmodโ per se, but just you messed with the variable and were talking about how weird it was
Hey guys, I'm looking for a mod that overhauls planets / procedural generation stuff
I tried this one "visions" update mod added in january but it just crashes instantly and says incompatable
well damn, how can I go back to the version it's compatable with? This mod seems way more important to me than the beyond update is
or do they just force you to update and lose it?
or is there a newer mod that overhauls planets? The vanilla ones are so boring to me now
I found a video showing how to revert to a previous build, just gonna do that since there's no good planet overhauls anymore today
DUD'S SKY - COLORS v2.22.3 (Repaired night clouds that Synthesis changed)
https://www.nexusmods.com/nomanssky/mods/968
@valid sable If you're going to go to the lengths of a reversion, you should also consider even more-legacy versions like Atlas Rises or Foundations.
I went to the december 13 update which is like visions 1.77 I think which is just a week before the atlas overhaul I'm using was updated
hoping it works!
But why would I wanna go back even further?
I only wanna go back as far as I need to, still want as many updates I can get
Is it more stable or something?
A lot of people really like some of the old aesthetics and variation, and also Atlas Rises is the only version Rayrod ever finished an overhaul for
Ah, yeah alright. I'll consider that if I want to switch to rayrods. I've been waiting for him to do a new version forever now lol I follow his youtube
but this altas overhaul seems to be just as good as his or better idk tho
Are you talking about "Project Atlas"?
the chances of that being finished ๐
Well he's talking about Visions, which is when Project Atlas's constituent parts were mostly finished
im still waiting for the multiverse mod lol
I just don't feel like the current NMS version's planets are varied enough for me to want to explore
and more importantly the forests / jungles are just so tiny and spread out that it doesn't feel like you're actually in a forest
I agree. I've started work on a sweet new biomes mod too but its far from ready.
sweet! I might end up if this doesn't work just using the bigthings mod which works currently I think and then I'll get to still play online and stuff
There's Extra Biomes, I don't consider it a completed mod at all, but ... it does feature jungles ๐
with giant trees
oh damn nice yeah that's you too!
maybe i'll download that instead
would it work with online? I like to explore peoples bases but my guess is it wouldn't work out cuz the biome is different?
Yeah, its deceptively old rn I had just gotten started with it when my current college semester started getting real
I also learned a few things that made me start from scratch with some new techniques
but a lot of people really like EB
so what's the oldest date of a mode update that I can use with the current NMS version? August?
?
like how to tell if a mod will work with the current version of NMS?
Im pretty surethe reversion technique that's posted can get you all the way back to launch if you wanted
I mean if I don't revert
But if you're talking about late NMS I would actually recommend *slightly older, try to go just before the VUlkan Update, to 1.75 or 1.76? IDK for sure
If you push behind vulkan a bunch of shader mods will work including ReShade
Oh, Benfica.... the old pulse line eraser still works and so do the visor tint erasers ๐
Is there a program we can use to preview the mbin textures? Maybe an extension for blender?
mbin textures are mbin files that point to the dds files the textures are actually sourced from
procedural generating textures will have a blank image with a name matching texture.mbin file that points to the dds files that are used by the material calling the blank image in the first place..
apply the dds files used to the mesh's material in blender and you should be all set..
@cinder valley Ye they unpack as .DDS image files so from there you just handle them as .DDS image files
how would i be able to build in the freighter using glass walls and such?
JustSpaceThings, has any progress been made on the green flashlight correction?
New version, mostly a compatibility rework for other biome mods I make. Enhances crystals that previously would be buried under my bulkier grass
https://www.nexusmods.com/nomanssky/mods/1080
Btw, I downloaded the Quick Scan, but I don't know if I installed it right :Thonk: Used the mod manager, but not sure if it did the trick since I notice no improvement in scanning down sites
@regal fog If you used a mod manager then you probably have multiple versions installed if its not just the quick-scan only
@regal fog Manual mod install is much more reliable for NMS particularly because its so easy anyway
https://nomanssky.gamepedia.com/Mods
Oh, I think I have not deleted the DISABLEMODS.TXT

Oh, no such file, but MODS file is empty, gg Vortex :^)
get rekt ๐
.zips in the mods folder do nothing and .paks have effect so I keep them all there lol
its easy to swap mods around if the stash is literally right there in the same place
I just want to work less for the hotspots :^) I mean nothing wrong with walking 500u every time you get wrong area and have no clue where the next one is
I've Updated Stratos, it now includes the Graphics global tweaks I had designed before Synthesis was released, and I also changed the night colors to bias more toward brighter / colored nights and less for pitch-black nights.
https://www.nexusmods.com/nomanssky/mods/1342
@cinder valley hum last version of your cave mod still seems to alter terrain generation :/
What are the best variation mods for the current version?
@cinder valley BTW Ive never encountered a case where either of these should be set to True (but they are set to true very often in vanilla files)
<Property name="AllowLimiting" value="False" />
<Property name="ChooseUsingLifeLevel" value="False" />
Limiting just caps you at two possibilities from the following list, and ChooseUsingLifeLevel is basically outright defunct
is there a mod increase the spawn rate of fauna?
wiggle wiggle
Wiggle wiggle my pickel
yes, indeed,.... yes
@steel crypt what did you do to fix the clouds in the last update?
The night clouds are kinda weird how they are treated by the shaders for lighting. During day, the cloud 1 color (I hope Iโm not getting this backwards Iโm not looking at the code) is lighter and is the top/lit/highlight to the cloud. During night it is the same but the lighting on it is kinda extreme so if you look at hg default, youโll notice it is darker than cloud 2. They did that to stop the extreme rim lighting on the cloud. Also if you make the color too unsaturated, it will get weird colors from the filter and lighting. I made the cloud1 color dark and the cloud2 color bright. That makes the cloud not have extreme rim light and a crisp top edge. Also making the cloud too dark overall will make a muddy faded edge. Then for the cloud2 color, I made it so that in game it is brighter than cloud1 (with in game light applied) so that it is far enough of a difference in brightness that you get volume to the cloud instead of a flat cloud if there is not much difference in in game brightness between cloud1 and cloud2. @hushed bronze
In Synthesis, the night lighting on clouds (and for that matter, most lighting) changed and it really affected the rim lighting on the clouds.
You can thank the fucked up HBAO change probably
same thing that gave everything else rim light
screwy glow-blur or w/e the fuck thats supposed to be
@hushed bronze does ur mod also extend the Atmosphere of the planet cus i noticed that it does take abit longer to reach space or for the pulse engine to switch from exiting planet speed to the faster speeds it gets in space.. also the freighters spawn alot further away from the planet..
@hushed bronze hum do have an AMUMSS script you sue to create the base building mod? I was wondering what you're changing; and more specifically if it's possible to increase the maximum and minimum size when resizing stuff
@hushed bronze grass fix (at least the "_Exosolar's Grass Fix 5 Long Range" one) does make a lot of lush grass yes .. but it also removes all trees ๐
is there a mod that removes the effects on the side of the screen from heat, radiation, toxciity, and freezing?
@livid turret Hey are you on?
@livid turret Can you tell me if this un-kills all your trees?
sure ๐
@hushed bronze they are back ๐ not sure they are in the same place though; checking to make sure
I'm pretty sure I forgot to fix what's actually an error of defunct HG code :P
I already knew about it though, should've dealt with it before making uploaded paks lol
:>
I didnt noticce because I jumped right into building custom stuff where this had already been corrected ๐
ah no trees are well places ๐
thanks
@hushed bronze did you see my question about resizing ?
I dont think so?
@hushed bronze "hum do have an AMUMSS script you sue to create the base building mod? I was wondering what you're changing; and more specifically if it's possible to increase the maximum and minimum size when resizing stuff"
Oh that. No, the sizing min/max values aren't in the basebuilding file and probably arent in the individual objects either.
As far as how Im enabling it, every item just has something like a "Allow3DScaling" or something like that I just mass-replaced False with True ๐
About 75% of that mod is probably "I mass-replaced False with True" lol
ahah ok ๐
@livid turret Would you like to test any one of these for .... "undesired mass flora-cide"?
hum ?
yknow i think i might as well ask here, what's the general feeling on mods like this in the community https://www.nexusmods.com/nomanssky/mods/853
like, unlocking heads and helmets that haven't already been unlocked
i'll admit im using the eos head because im apparently too impatient to just wait for the thing to unlock
gonna get it legit with qs, til then i wait
any tutorial about programming a new feature?
Like a npc with quest or something like that
Start with regular modding, then see if you can go super-advanced
Id love for someone to actually make some custom quests. There is just a lot to do to make them...
That is going deep from what I understand
HG have also got some stuff in place which makes it easier for us too, but no one has utilised it
There's probably a lot you need to edit and amend in order to get custom quests in the game
Yeah, a simple quest is probably a few 100 lines of exml
You probably have to dip your toe in the language files and stuff right
Yeah, you need to modify language files, can create a new alien puzzle table, maybe the scan table too. Add to the mission table, and if you want it from a custom Nov then you need to place that too
I have thought about making custom word puzzles.... they're probably pure-language file arent they? (or at least damn close)
How much harder is it compared to making fo quest mods?
Also, anyone know of a mod that could make saylight longer? Id have to suck through night time but like my daylight flies bt too quick and my flashlight just sucks.
@sacred seal DayLength in Sky or Enviro globals (dunno which one)
you'll need to tchange in inside the Stratos mod if you want both Stratos and an extended day because stratos uses that global
CTRL F for 1800 (Daylenght's default value in seconds)
Sky global
Enviroment. Need to eee the planets better. So its as simple as changjng stratos?
Nah its in Skyglobal, line 50
but yeah, that value is the day +nigh full cycle time
in seconds
If you unpack stratos, tweak that number to what you want and repack, you should have a Stratos with an extended day cycle time
Interesting.
youve learned the basic modding to do that right?
Yessir.
Neato-King
@hushed bronze if you do, can you please test adding custom extra alien puzzle tables? There is a list field in the default reality (IIRC) for them which is currently only using the one table. It'd be good to know if we can use that field as I suspect we can
@hushed bronze I am a programmer. That's the reason of my question. I dont want make visual mods
where can I learn about Advance modding? any page?
or an api reference, maybe?
Cant wait to see what you make!
"the ability toย spawn new objects in spaceย is largely locked within the game binaries rather than the MBIN files and thus cannot be changed without modifying the game executable itself.
Any form of functionality the game does not provide by defaultย cannot be introduced without modifying the executable itself or inserting code during runtime via NMSE (script extender).ย There is currently no way to natively access scripting otherwise."
Hmm the state of the art in nms modding is a little bit limited
for example, I can't spawn a new npc in stations? with a custom mision?

Some of this takes some really creative thinking, but there has been a space whales mod that did spawn a custom model in space.
space whales were referenced from the space station scene.. and set at a very far range.. modders have always found creative work arounds because the code has never been accessible..
Nms modding seems a bit limited sometimes
It is
it is limited in some senses, but also very liberal in others. Adding a new npc in a station with custom text is very much do-able
someone made a mod of Gleam in space station
๐ฉ
hmmm ok ok. Let me research about that
Is there any mods that would increase resource gain from asteroids and/or stuff mined with multitool? Nothing crazy but slight increase would be neat.
Has anyone added the large power doors from research to the build menu to see if they actually exist?
The power of christ compels your door!
<Property name="ExtremeCold" value="GcPlayerHazardData.xml"> <Property name="ProtectionInitialTime" value="2" /> <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="540" /> <Property name="y" value="40" /> </Property> <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="50" /> <Property name="y" value="20" /> </Property> </Property>
Anyone know what "DamageRate" is? Maybe it's the damage rate for hazard protection
Yas
hi there. Do you have an explanation as of wich there's no mods to stack up inventories since synthesis?
Hey NMS modders I have a question for the more knowledgeable. I've been thinking about a NMS Crime mod adding the ability to rob NPC, attempt NPC Ship theft, etc. At the cost of major standing penalty and sentinels attacking. My question being, is this even possible with mods?
I doubt it
I was thinking of just adding a custom dialogue option and based on your relationship with a given faction it'd determine success rate. I've read the wiki but not sure if doable
best mod combos for biome variation and terrain? completely overwhelmed and new to PC (got PC just for NMS and to use mods...)
you can check out this pack, it has some pretty good mods in it: https://www.nexusmods.com/nomanssky/mods/1374
including some stuff with variation
thank you, my head is swimming from this
np
Is it possible to control fauna levels e.g only high levels of fauna spawn?
this mod doesn't necessarily make it so there's only high levels of fauna, but it increases the amount of fauna that spawns if that's what you're looking for: https://www.nexusmods.com/nomanssky/mods/1333
Ya something like that
As long as it does not destroy my fps
I do wonder what the path is for fauna generation
it shouldn't destroy your fps if your computer is powerful enough
Thanks
When using a mod does it affect other players?
Kooool!
Mods wonโt get me banned I assume? I saw some mods that are borderline โcheatingโ ?
most mods are safe
Nexsusmods are safe?
yes
Thanks! Iโm about 10ish hours played and wondered what I could do with mods as far as graphics
I have a great pc and want to push it
Is it possible to make a mod that puts the seed of the thing you're viewing into the visor? Like, if you're looking at a ship or freighter through the visor, you could get it's seed information?
@lime mesa You can kind of do it. You can "reward" players with an increase in wanted level and decreasing standing with races. wrt. actual crime based interactions, you might be able to pull it off to some degree, but how effective it is I cannot say
@earnest fern Sadly nope ๐ฆ
@obsidian tree I'm gonna keep reading and trying to figure out how to accomplish it.
Return of Maglock makes the game crash for me with the latest update, my other mods are fine
Hey thanks i just came to see whats crashing lol.
np ๐
With my mod I'm seeing temperatures as high as 1500F, and -790F. Should i make them even crazier, or is this enough?
wondering what people are looking for lol
I think people mostly want more variance, so that every superheated planet in existence is not squarly between 580 F and 625F
@hushed bronze I'm afraid you need to update base building again :/
(or make an AMUMMS script ๐ ๐ ๐ wink wink ๐ ๐ )
@hushed bronze been using Beyond Basebuilding on my Freighter .. nice work ๐
.. it's a bit wonky, but I'm getting the hang of it - got a pretty sweet observation biodome and gas extractors in my greenhouse ๐
this should defs be part of the game .. extracting gas from clouds in space seems realistic to me ๐
What happened? Neither of my PC's will run the game now. I saw PT has a vid about the ByteBeat thing, but on PC Normal, I've had no update. I have a bunch of mods, and I thought I had shit sorted out, but now the game just does a CTD with dialogue box (Sorry, game crashed). Is anyone else having trouble? I played 2 hours ago without a problem, now I'm Borked.
corrupted save file? .. or a mod affected by update? .. only 2 hours tho 
(I lost something like 200+ hours when I lost my save file) 
I fingered it out. Rattan Kabidge's Scanner Reward with Ship Target Assist was causing trouble.
Bro, copy the save file(s) (I copy the WHOLE FOLDER) to a secure location at least once a week.
I have a copy (it was 200+ hours old) .. I ran out of room on C: drive after a Windows Update ๐
<Property name="RemoveBaseBuildingRestrictions" value="false" />
wondering what this does
like what is being restricted? lol
JST, When I changed that in August, it let me build a more complex base. I think complexity was limited to about 2000. A few times, it's let me build base parts and pieces without having to drop a Base Computer. I think. I'm burned out, I may be remembering wrong. Trust nothing I say.
So earlier today I was able to increase the build limit to allow for building higher than normal, all the way into space. However, me and a few other people are saying that buildings "disappear" after a height of 1000. Didn't you get this working at one point, @hushed bronze?
Question. Does the game load modded MBINs on top of the original files or are the modded files preferred to be loaded over the original files? What I mean is, can I isolate the changes I want to make in the EXML and remove everything else?
They replace the original files...
rip
You can use https://www.nexusmods.com/nomanssky/mods/957 to only specify (in a clunky Lua syntax...) the changes you want and compile your mod like that, or distribute the lua only.
nah I'm fine editing the files. I was just wondering if I could isolate my changes so I don't have to recompile it for updates that add stuff to the game.
That's the idea, really... By putting your changes into a script, you can just recompile it after each update without needing to mess with files.
@cinder valley No, I was explaining that even if you build in true space, the game is incapable of doing any of it right
Anyone found a way to edit planet temperature?
@cinder valley Maybe this one is for you.
Ya i've compared against that mod and nothing changes
this makes temperatures hotter
I was hoping to make them cooler lol
<Property name="Temperature"> <Property value="GcHazardValues.xml"> <Property name="Min" value="-110" /> <Property name="Max" value="-256" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-256" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-350" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-450" /> </Property> <Property value="GcHazardValues.xml"> <Property name="Min" value="-100" /> <Property name="Max" value="-600" /> </Property> </Property>
This is basically some of the code i made.
gimmie a sec
It'd be under <Property name="LowStormsChance" value="0.7" /> <Property name="HighStormsChance" value="0.6" /> <Property name="ExtremeWeatherChance" value="0.6" /> <Property name="OverrideTemperature" value="True" /> <Property name="Temperature"> right?
that just changes the chances for storms.
No not that value
line 754.
<Property name="Temperature">
<Property value="GcHazardValues.xml">
<Property name="Min" value="12" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="5" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="6" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="92" />
<Property name="Max" value="800" />
</Property>
<Property value="GcHazardValues.xml">
<Property name="Min" value="9" />
<Property name="Max" value="800" />
</Property> is what i've been editing
yes, edit those
what file is it?
I've tried pretty much every weather file
are you trying to make things colder on every planet?
Only on lush planets
800 wouldn't make things colder, it would make them hotter anyway
how hot is it getting anyway?
The planet i'm on (without any mods) is 45C
that's not even that hot lol
so you want to make it colder than that?
are you recomiling your code?
Ya
yeah that should do something. Do you have any other mods installed?
So uh. Dunno if I should ask here. But which programs that,are free should I use if I want to learn how to code for mods and things? Xp
https://github.com/monkeyman192/MBINCompiler... There isn't really any coding, just changing data.
I mean there are no tools that cost anything ๐
Also, if you head to the modding discord, our welcome page has all the info you need ๐
it might actually be good to update the pinned link with a link to that page instead of the mod-discussion page. If some kind mod wants to do it I can do a little post with a blurb ๐
why must all the cool mods be unreleased. ๐ฆ they got some awesome photos over at the modding discord
@cinder valley thank you, you are awesome ๐
got a pc SPECIFICALLY for this game so I can use mods
is there a mod that alows me to open a command console?
Win+r; cmd
Lmao
Haha

to anyone interested, all the globals are now decompiling: https://github.com/monkeyman192/MBINCompiler/releases/tag/v2.24.0-pre1
hi cheaters ๐
^ B A I T
tie interceptor best tie ship
@sinful anvil if both available in NMS ile take you on. ๐
Side note, if you have a base you like you can import the base from your json into blender and save it for future use.
How did you know I liked the Awing too? ๐
hehe
Can someone please make ricks ufo ship from rick and morty! And a portal gun as a multi tool
thanks.. too bad it's Visions.. not Beyond
Is that one of the older updates?
yea.. between NEXT and Beyond
When will it gets available on beyond?
I'm not updating the mod any more.. don't have time for NMS any more.. ๐ฆ
Thatโs a shame...
@cyan oracle if those add-on ships could go in a lua script it could be in game forever. ๐
Do that!
They have the slight difficulty that if HG updates the geometry format then they break until NMSDK is fixed, which HG did do with Beyond I think, however MBINCompiler can forward port old scene files ๐
they did it with Beyond and NEXT.. which is why I don't think it's a viable option for me ๐ฆ
wait, mbincompiler can do what now?
now what about the shader vs vulcan issue?
and I'm gunna have to redo my holo hud too.. I read they've changed their spacemap..
so HG added a hash to all meshes which is added to the scene files. After experimenting and realising that the hash is actually ignored (so it seems) I made it so that if you load an older scene file which doesn't have the hash MBINCompiler won't actually crash it will just set the value to 0. Then when you recompile the scene file has essentially been updated to have this new value
ie. to update scene files across this change you simply decompile and recompile them to update them ๐
@obsidian tree so you can get the rick sanchez ship in the new update?
it's possible, would just need some work ๐
to update the mod
I have always wanted to add the portal gun too but adding new guns is sadly a lot more effort
YES!! i want a portal gun multi tool lol
sadly, adding multitools isn't something easily done without changing the proc gen of the seeds players are used to.. meaning multitools can be added, but as soon as the multitool proc scene gets manipulated, seed values will generate multitools that are different to players without the mod. Same happens when you add ships to the vanilla proc scenes..
alternatively, ships can added with custom proc scenes, but if this method is used, players that have the mod installed and a custom ship in their collection, the game will CTD if the mod is ever broken/uninstalled.. From my findings (and unless it's been changed since Beyond), the multitool does not have a way to add a secondary custom proc scene; you can only add to the vanilla multitool proc scene..
And what's worse is that multi-tools are even harder than ships. For ships you need a few component data's in the entity file to make it work. Even if you ignore the issues Krem mentioned above you can still get a working flyable whatever-you-want pretty easily.
Multitools however have a much larger issue that they require a bunch of extra locator nodes and joints which are used to handle their various animation states when the player shoots, melee's etc etc. Because of this, just naively replacing a gun will result in a CTD even with the required components in the entity file.
@obsidian tree they should have made this game more modding friendly and even added full mod support through steam
the problem is its also on console and that leaves those people out
the only games ive seen with full mod support have been PC exclusive like Arma 3 and XCOM2 but i could be mistaken
Bethesda had mods on PS4.. but it's unlikely we'll ever have official modding tools from HG or their suppliers because that'd be more software they need to update and support in conjunction with the game itself.. I keep hoping that someday, after they're done with the game updates.. but a bigger part of me thinks HG will never be done with updates because they want an ever evolving game..
nah I dont think they'll stick that long, they said they just want to update the game as long as they still have creative interest in it but seeing the game has no other monetization involved they're not gonna force themselves to keep on updating just for profit's sake because that involves having new people buying the game which you can do for only so long
While I agree, it seems they keep somehow pulling off exactly that
@sinful anvil ark survival evolved had full mod support and itโs also a console game
Once they stop making updates for the game then it would be a good time to make official modding software that's easy to use and allows for much more capabilities than what we have now. They wouldn't even need to update it, with the exception being a few bug fixes here or there. It could be like a going away gift as thanks for supporting them all of these years
How many more updates do you think HG will do?
Hard to tell
Yea Redmas is a great modder alongside Rayrod TV
Iโm gonna try out redmasโ fantasy mod
@charred marsh i like Fantasy but it does include a few inconveniences, for example, the sparse asteroid mod or the new animations for walking, i donยดt like them particularly, but thankfully the mod is pretty modular.
Is there any way to mod the contents for asteroids? FOr example if i want to be able to mine dihydrogen or ferrite out of them
the data you want to modify is in the solargeneration globals
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY updated v2.24.1 - (All mods updated for NMS v2.24, Exocraft Mechanics updated for 1st person views and more)
https://www.nexusmods.com/nomanssky/mods/968
DUD'S SKY - COLORS updated v2.24.1 - Added 10 additional sunset/sunrise colors.
@boreal root couldnโt I just remove those inconvenience mods
@charred marsh Well, the walking animations sure. But the asteroids mod is a different proposition, since it comes integrated with the larger space and flight submods (which are pretty good), so youยดd need to edit the pak file and take out only this specific part, or just take out the entire space and flight submod.
The asteroids mod doesnโt really bother me
I did the later, since i know next to zero about modding.
Well, it does to me, it makes the game unnecessarily harder.
It a pain to get tritium, for example, when the asteroids are so sparse
and your chance to get platinum are next to nill
Is the asteroid mod not itโs own mod?
He might have a version without the asteroids being so rare. Ik he has multiple variants of the modpack
No, he doesnยดt.
The specific file is "_GAMEPLAY-SPACE-OVERHAUL-PEGASUS_FANTASY-LOCAL_By_Redmas.pak"
It integrates a bunch of different mods,
Weird
Later i will look into editing it.
Ok thanks
@scenic mango Yeah, those files changed with the last update. If you look at my mods pages, they always have a note right at the top that shows what versions they are compatible with. Due to "life" I sometimes take a bit to update things. If you have any problems with anything though, please let me know somehow! I'm here and on the modding Discord, and you can of course tell me on Nexus. Sometimes it's hard to test for any possible issues and I can get things fixed if people report issues. ๐
Thanks @steel crypt ๐
๐ค
folks here's a fun question
is there a mod that ISN'T eucli-ea that adds vanilla compatible base decor, like the cups you can find on rich system tables and such. because i really fancy putting a cup on my table
No, don't thinks so. Winder was about the only one doing that sorta stuff.
guess im sol x_x
honestly used to use that mod all the time right up til they started making major basegame modifications that i couldnt rly opt out of like w the drop pod thing
maybe im misremembering but i do remember that bothering me
Winder lives in Hong Kong and has been in basically a riot for a while now. Itโs messed up over there.
He stopped being online, I hope he's ok ๐ฆ
Hi all, been trying to get the latest trade mod on Nexus into a lua script. What I did was to compare the original exml with the modded one, did a merge with the default exml and applied the changes from the modded exml. If possible, could someone please test the trade mod I made from the lua and tell me if it's working?
If this worked I can maybe revive old mods.
Original trade mod from nexus
nms fantasy modpack with vr is nice
ship controls are kinda annoying since it goes to reverse
For those that care LOL, there is a vanilla bug with the exocraft cameras where going from 1st person view to 3rd can make a weird camera shift in 3rd. Going from 3rd to 1st seems to have no issue. It also (most of the time) only happens when you go from 1st to 3rd for the first time after summoning a craft. You can exit exocraft and re-enter to fix it when it happens.
Many folks have been asking me what mod is doing it. It is vanilla. 99% sure it's not a mod-able fix. Just PSA, thanks.
You can maybe get you base in space via Blender. In Blender press H to select all and move it way up with the base computer. ๐
I have not done this myself, but makes sense.
@steel crypt are there any mods you use that 1) increases load distance by a little bit or 2) force loads high quality graphics becase sometimes my characters or rocks are ull blurred/low quality
I have a RX5700 and Ryzen 6 so these things arent really straining my processor too much
@leaden laurel What does the trade mod do?
I think you can buy anything at the trading terminal. Original is on nexus.
But I found a way to make a better Lua script which I can try, to keep it up to date.
I was curious, do mods get merged with base game once in a while?
like, does Hello Games approach modders for that reason?
Not that I've heard of, but I think I've seen people guessing that they've taken inspiration from mods for some of the stuff they've done.
hmm. that's a bit of shame. approaching modders make a lot of changes and additions faster if the devs are used to it :( I've only used the save editor itself mostly for fixing annoying stuff (I've suggested them to be changed through Zendesk), and now I'll test some mods out
this looks amazing
@scenic mango Not that I know of. I just know of someone (can't remember who) that changed the LODs the other way for performance.
By the way, the vanilla bug I posted about right above your comment.....my exocraft mod changes the way the bug will move the camera (during the bug) but it is a vanilla bug. It happens in vanilla, just at a slightly different angle. Is this maybe what you were talking about with 3rd person zoom bug, or was that because you were using an old mod and something totally different?
Most of the mods posted on Nexus are cheats. I really can't find more then a handful of mods that are actually great quality of life upgrades like starmap system colors or auto ladders . The rest are basically just cheats and don't feel right to me.
I know it feels lame to wade through cheat mods lol
its just because cheat mods are generally the easiest mods
Mine are rarely cheat mods though ๐
untrue, your mods cheat the graphics
The graphics deserved to be cheated
hello, me and mostly my friend we've been trying quite hard to find a mod removing the damn plasma and dust from space. nothing that used to work, works now. Does anyone know a mod fixing that nonsense such as what I've found yesterday, please?
(couldn't find a better way to post a photo here)
@cinder aurora This might be what your looking for
Though if you would still want at least a little bit of color then you should check out this mod
the Black Space doesn't seem to work, the Exosolar's Expanse 1.41 works well, i just have to get rid of the dust now. Thank you !
@cinder aurora https://www.nexusmods.com/nomanssky/mods/1084
oh yes now it works! idk why but its great now thank youuu
๐
DUD'S SKY updated v2.24.2 - Suspension adjustments for exocraft
https://www.nexusmods.com/nomanssky/mods/507
Is there a save editor that has been updated to be fully safe at / compatible with saves since Synthesis update?
@small valve https://github.com/goatfungus/NMSSaveEditor
@left sentinel Odd. Used the editor - changed some data on one of my saves --- nothing showed different in game. Did save before quitting. So I restored the backup I'd just taken before. Not sure what that was but it didn't feel good...
Manually rebuilding up my Eissentam pre-NEXT save in game.
Something to work toward.
it hasnt failed me thus far so idk what's your issue in particular
@leaden laurel Was not sure who you were advising but this would help. The notes in description and at beginning of video are not platform specific when it comes to orbital bases. https://www.youtube.com/watch?v=_xLzz219bCk
@tepid sierra thanks, quite interesting, 1800u.
As soon as it changes biomes and terrain i'm normally out, So many nice mods like these, but I play to much in groups and hubs
@steel crypt everything works great now, thew exo stuff is top notch
Oh, cool! I'm glad you like it.
@cyan oracle you have a how to out there somewhere on how to add custom ships?
im having a LOT of fun wit this mod: https://www.nexusmods.com/nomanssky/mods/1382?tab=description but need to disable a few things like the really large jetpack capacity
Hey i just got into modding, but i have a problem!
I downloaded this mod: https://nomansskymods.com/mods/diverse-environments-for-visions/
And even tho it says in the title that it is for Visions, it says in the description that it supports all above versions!
So i downloaded it put it in my mods folder! but the game crashes!
Does it not support the newest version or do i have to downgrade to Visions?
Any help would be apreciated
Downgrading to Beyond wouldn't be that big of an issue for me, but i'd really have to think about downgrading to Visions
@thin viper isnt this your mod
@obsidian ether its not updated for beyond,no time to work on stuff
@obsidian ether here's a similar one, updated for synthesis: https://www.nexusmods.com/nomanssky/mods/797
Ok thank you!
Yeah and with mods its really not that big of a deal
has anyone created a mod that allows for you to repair frigates remotely? or change their damage to just be a monetary penalty?
@leaden laurel I had a couple videos on my youtube channel from back in Atlas days, but apparently it's been removed because the background music flagged copyright BS..
and tbh, I'm not even sure how much of it is still the same.. I know naming nodes isn't as strict as it once was, and the collision models work differently now..
and then I understand materials don't use shaders any more.. so only my mesh work would be applicable in the first place..
@cyan oracle thanks for the reply. And oh dang, looks like shaders plays a big part in everything in this game.
Anyone who can suggest some mods which make multiplayer actually playable? instead of the broken mess it is right now :)
none
Hm bummer :/
Loving the game, but really feel like playing it with a buddy or two.. but with the restrictions it's annoying as hell.
not sure if any games have mods that fix netcode or anything unless its something like minecraft where its been extensively reverse engineered
Yeah you're right.
what restrictions? I thought you had bugs
That my friends can't edit stuff or use storage around our base when im not around
what is your network settings?
All set to friends or group,
weird
But also minor things, like the storage not being shared.
that's a feature, yeah
I call it a limitation :P
๐คท
Would be pretty useful if you'd play together with a friend that atleast the contents of one storage container is shared.
But if the devs focus is not on co-op or so I won't blame them ofcourse :) that's why I was hoping modders took manners in their own hands. haha
yeah the multiplayer is more of a "in the moment" sort of deal, rather than a full co-op experience
base not being editable once you leave, is a bug though
Yeah indeed, was sad to find out because the game has such great co-op potential.
So devs, if you're reading this ^... heh
I bet it's something they would've considered, if it's not something they are working on already :)
Not gonna bother them with questions about it, since it either happens or not anyways. I won't make a change ;)
Speaking as a game dev myself, you'd be surprised what a well formulated feedback can do sometimes ๐
indeed
Yeah, I wouldn't be nervous to send them feedback about that kind of thing, perhaps even suggesting they add features to make multiplayer more viable in the game for more than griefing.
Or random one-off encounters.
Are there ANY mods that will let me get rid of a Communications Station??
You can probably get rid of them with the save editor... But I think you said you didn't save?
Well i've saved now
and trying to restart my game again
and it changed nothing nevermind
i dont even know what the save editor is
this is actually so annoying its making me want to restart this entire base, and i've made so much progress that i just can't undo
After you first built one, you quit without saving, and there was still one there? Or maybe two?
I saved before i made my first one i think, then i realised that and relogged, but then it reset me back but kept the com system and duplicated it
then i read that i can fix it by making another far away because planets can only have 1, so i did that, went back and the 2 were still there
saved again and relogged and nothing changed
so uh, are there any mods that can get rid of it?
Not to our knowledge.
You put one down, you done fucked up.
Which is fucking stupid.
Can't even change what they say.
well i put one down, it duplicated then i put down another technically
Even still.
Basically, yeah.
:( guess that means its unlikely to be getting a fix
honestly might consider making me base entirely again somewhere else, to avoid being spammed with 'init' over and over every 2 seconds when in my base
I'd advise doing so.
Lesson learned i guess, thank you :)
Where's my brother Exo?
I think he is asleep still
๐
Hrmm i really need a video on how to install Amuss
Last time I installed mods it was so much easier, seems it drifted to another format
Is there a mod to delete the gam
holly
no mans sky VR +project aurora = (theres no words to describe it)
Btw, im looking for vr pc players to test new builds. message me if ur interested!
which website are people using to dl mods
i get mine from nexus mods
got any recommendation ?
synthesis fantasy or any of exosolar's or jasondude's
okey
do i just drag and drop each.pak file into the mod folder or do i drag the folders containing the .pak into it ?
just the .pak file
"0_NMS-FANTASY_SYNTHESIS_By_Redmas" this one right ?
yeah
hmmm
I wonder... is there a mod that pushes up the render distance of planets to show the entirety of the planet from space
@waxen cedar @thin viper made something like that long ago I think.
So uh, i've been trying to use reshade and i'm doing the setup correctly, alluva sudden when I attempt to complete the set up it says "unable to download archive"
@twilit flicker Sounds like it is unable to download the shaders repository. Have you tried downloading them from GitHub directly?
I used Nexus to get the reshade set
I used the reshade_setup blah blah blah thing but whenever I select the game and finish it off it says "unable to download archive".
"failed".
I'm curious as to what i'm doing wrong to get the thing to fail.
Not sure as I am not too familiar with use of ReShade, especially not when combined with a shader package/mod
Should I just go manual and get em off of github?
All I understand from the message is that the ReShade needs the shaders repository, which it attempts to download but fails. This often seems to happen and can usually be fixed getting them directly from GitHub and putting them in the correct folder
Sorry if I can't be more helpful though. Maybe someone else can chime in with experience using shaders with NMS
Alright, so it's tellin me to extract this repository file somewhere.
Which shader mod are you using by the way?
Just posted my first mod for this community on Nexus, hope you guys like.. simple one.. :)
https://www.nexusmods.com/nomanssky/mods/1412/
wait I thought shader modding was dead?
Hoi you @thin viper
You're finally awake
I heard you've made a mod that increases planetary render distance from space
should be this https://www.nexusmods.com/nomanssky/mods/962
this mod increases the draw distance of planet objects like trees and terrain features upon entering a planet. these will now be visible at a much farther distance and reduces pop in.
I mostly had something similar to E3 render distance in mind
This one just covers stuff from space and atmosphere/sky

