#nms-modding

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spare laurel
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what is the best way ? use the tool or copy in the dircetory and witch one will be the right one, to check for me

sinful anvil
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I use the folder creation method and have no issues

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Mods under PCBanks you just have to ensure disablemods.txt is removed, and Steam version at least will add that txt file back in whenever the game is patched

spare laurel
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please copy the full path for me to check

sinful anvil
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No Man's Sky\GAMEDATA\PCBANKS

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Wherever your game is installed

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Create a mod folder in PCBANKS and place the mods in there

spare laurel
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means i can directly copy all mod in pcbanks foulder ?

sinful anvil
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Make sure they're extracted as .pak files

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They go in the mods folder you created in pcbanks

spare laurel
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thx

sinful anvil
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Np

hoary drum
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@rain cradle The pics look awesome. Thank you

timber lark
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NMSE last updated in 2016

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nothing replaced it

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everyone is complacent

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I'm dying to have some way of hooking a DLL into NMS and mod it at an executable/gameplay level

cinder escarp
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Why use mods? Isn't vanilla good? Just trying to understand.

proper sage
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My guess is even though we all play the same game, we are all different people. How we play the game, our ideas and opinions on what could be improved in the game, and how we prefer to do specific in game tasks, are all wanting to be executed differently.

I play to explore and build. So I use one for being able to stack more glass in my inventory. Some people play for the storyline. Some are achievement completionists. Some for the community aspect of it, and some play for discoveries.

Each one of those play styles comes with different opinions on what we think would make our personal play styles more fun, a bit quicker, or a bit more gorgeous. So we bring mods into the picture to fulfill that want.

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@cinder escarp

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Hope that helps a little anyhow?

cinder escarp
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Yes. Thank you.

proper sage
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You're welcome!

tepid sierra
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@spare laurel I use mods in VR, most work fine. I am also using Vortex to install and turn them on or off. But aside from Vortex you still have to tell the game to enable them and have the mods folder.
@cinder escarp I would be bored with the vanilla game if I could not use mods. I need them to build more interesting things. But having said that, the new version handles added build parts differently. They might be permanently nerfed.

cinder escarp
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Exactly. Mods can be fun but are bound to break when an update is released. Then there's the wait for someone to update them.
That is why i prefer vanilla.

hushed bronze
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@cinder escarp Some people, myself included, have played so much that vanilla inevitably becomes stale. Personally, I am an exploration player, so after visiting a few thousand planets (no, seriously), the limited variation becomes far too predictable. Mods that reshuffle things, even if they don't do a great job of it, are great for me

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I've also made a number of my own mods, some of them specifically addressing those variation issues including my most recent which adds 50 times the number of possible ocean colorings compared to stock

cinder escarp
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Reshuffle? Any variation on the randomly generated stuff?

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Just better dressing? Is that it?

hushed bronze
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The variation is shockingly caged. It's not half as random as you think early on

cinder escarp
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appart from the before mentioned increased glass stacks.

hushed bronze
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So veteran players after a while basically start seeing the same planets again and again and again

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As for glass stacks, there have been a bunch of mods for stack sizes improvement

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None specific to glass tho, they're all generalist

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@cinder escarp are you on normal mode or what?

cinder escarp
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?

hushed bronze
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Dumbass autocorrect one sec

cinder escarp
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I'm on normal mode. Only have went to permadeath to get the steam achievement of getting to the core.

hoary drum
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I absolutely agree with Exosolar. After a certain point you see the repetition of the variation and once you do it can get boring as an explorer

fading oxide
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anyone have JUST a hover mod that don't break saved game, I don't want pulse speed increase in stuff

steel crypt
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I have one that is not just hover, it also slows down the initial ship speed before upgrades.

fading oxide
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Doing a survival run with minimal mods, will give it a try tho

steel crypt
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@small valve you using any build mods? Wondering if you are a float might be rounded.

hushed bronze
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Nah @steel crypt that tilty shit is a new Beyond feature

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even wild-spawned buildings can do it

steel crypt
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Ahh well that's nice.

hushed bronze
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interestingly i think it might be an odd sideffect of a fix I actually like, I havent seen any misaligned plates since Beyond

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remember misaligned plates? Those were fun

steel crypt
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What happens? I don't want to take time to build a base that goes funk.

hushed bronze
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TBH it seems more specific to buildings that were in existence in some capacity at the transition of Next-Beyond

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but anyway if you wanna check for tilt you can just put down a wide-ish sheet of flat tiles and see if your camera lines up properly or not

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I have yet to see any untilted buildings in beyond become tilted

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But dont take anything Ive said about the "tilt rules" too seriously, im not an avid builder to begin with

steel crypt
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hmmm weird okay. thanks.

lunar roost
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hey guys, is there a way to replace the constant hold "e" for npc interaction and such with click E, and more importantly speed up dialogues, just make them instant ?
e.g. that checking for nanite upgrades is so tedious with the same lines of boring text scrolling down for the 100th time
preferably i would just skip the "hello" dialogue alltogether and go straight for active options buy, leave, etc.

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ive seen that there are mods that seem to describe some of that, are they safe to use or do they prevent later online play?

hushed bronze
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@lunar roost its only the single most popular mod on all of NMS Nexus, "Fast Actions"

small valve
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@steel crypt Nope

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No mods at all

proper sage
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That might work for you

latent laurel
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thank you!

proper sage
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๐Ÿ‘

spare laurel
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@latent laurel How can I fix that the Teleporter does not need power to work?

latent laurel
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why would you want to fix it

hushed bronze
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@spare laurel Lets just say HG seems to have flubbed it and gave up on bugfixing that issue themselves which is why it doesn't as it its

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Rather than properly working out why the power cables and teleport cables weren't playing nice they nixed the problem at its source and now teleporters are a bit more free-to-use than they were initially meant to be

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But like Dominique said, w/e its not like a game-breaker that your teleporter doesn't need juice

lime mesa
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For all those flat-planeters out there, someone needs to make a flat planet mod

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someone

hushed bronze
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Nobody could possibly do that

lime mesa
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well I know who

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the developers

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xd

hushed bronze
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nuh uh

lime mesa
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hu hun

steel crypt
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https://www.nexusmods.com/nomanssky/mods/507
v2.16.2
- Updated _MOD_DUD_Asteroid_v2061 to _MOD_DUD_Asteroid_v2162
(Adjusted spawn distance and distribution)
- Updated _MOD_DUD_ExocraftLight_v2091 to _MOD_DUD_ExocraftLight_v2162
(Adjusted light angles and intensity)

hushed bronze
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@steel crypt Did you directly modify the image used by the filters?

steel crypt
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No, I started looking into that. I just changed some filter options from the previous version because of testing...testing....testing...LOL I'm interested in making filters, but it looks very time consuming.

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Time consuming to understand the format.

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Many layers I don't understand....yet.

hushed bronze
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Jason updated his just above this post, too ๐Ÿ™‚

left sentinel
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So I figured out how to change my "home" galaxy

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Hopefully this fixes a bug I have with an old save where I was supposed to be in Euclid but the game wouldn't recognise it

left sentinel
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Well it fixed the teleporters recognising my Euclid systems when I discover them but nope all my old discoveries are still gonzos

lunar roost
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Is there a mod that makes keys toggleable? Most importantly boost, not sure of other good uses

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ive seen one thats called cruise control but doesnt say what it does

hushed bronze
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@left sentinel Well it's not like any corrections of that kind could restore lost data

left sentinel
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@hushed bronze nah I mean there was no data in the teleporter list

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Not like I have the capability to add them manually

sand minnow
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Hello, may I ask for a good mod to increase sky color and sunset?

mighty egret
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DUDS colours on jasondude or alien skies by gamer

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Choose one

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If you want aesthetics than duds colours

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If you want pure randomness then project atlas

sand minnow
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Thank you very much ๐Ÿ™‚

mighty egret
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Duds colours has colours for other things as well besides skies and sunset so you can to some point mix both mods to have the aesthetics of duds and randomness of the alien skies

sand minnow
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I see, I just saw othe mods by Gamer that modify water color and textures, I'll try those first

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I really miss the pathfinder night sky... is there a mod that switch off that annoying blue tint?

mighty egret
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Let me see

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I believe this mod removes that blue tint and uses the colours of the nebula

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Give it a try

spare laurel
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Hi, does anyone have a MOD Pack to pimp the Graphic's ? Not change but make it nicer and better ?

mighty egret
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You can use ENB's

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And you can use Exosolars grass mod which adds more grass and covers up the terrible ground patches

left sentinel
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oh the grass patch still works?

left sentinel
hushed bronze
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@mighty egret @sand minnow That one does not affect ground level ambient lighting But one of DUDs color paks DOES do that.

spare laurel
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Ive seen grass effects but nothing work realy.... They have screenshots in his MOD presentation but I get never the same affect. And this is NOT the grp because I have 2080ti. possibel a VR problem ?

hushed bronze
low moth
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you 'da man!

hushed bronze
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I could also make the exotic planets with grass take normal grass colors. It would be the same files editied to do that

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Wouldnt be much different from a regular lush at that point thou lol

cinder valley
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what am i doing wrong?

hushed bronze
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one thing that gets most people, make sure your filepaths are as short as possible

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if it gets too long or has an invalid symbol it will just not work, there's no error message to explain it or even ID it properly

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Notice all of those are very short paths with no fancy chars except the PCBANKS path

cinder valley
hushed bronze
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you unpacked the game files?

cinder valley
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yeah

hushed bronze
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I think youre running that new version of station I havent bothered with yet ๐Ÿ™‚

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i dont think thats the problem, just noticing it

cinder valley
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yeah, i got the latest one

hushed bronze
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ofc you have the 2.15 MBINCompiler?

cinder valley
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yep

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going to change some directories i guess

hushed bronze
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hold on

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your directories look fine to me, what is it that your tried that didntwork?

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tried to change I mean

cinder valley
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i changed the voxel generation file, to make larger mountains.

hushed bronze
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higher number?

cinder valley
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I even started a new save.

hushed bronze
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what was it originally?

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the value

cinder valley
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it was like 128. I set it to like 8000

hushed bronze
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i saw that

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if it crashing its probably just a way-too-large number

cinder valley
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yeah, i tried it like on 800 even. dunno whats going on

hushed bronze
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It could max at 512 or 256 or even 128

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something like a voxel field can be finicky, I dont think you did anything wrong here except that the value in question simply cant go that high

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did it crash or did it just have no effect or what?

cinder valley
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no crashing, just nothing

hushed bronze
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Its very possibly a deprecated value then

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NMS is full of that kind of nonsense

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values and code and data that do nothing and are hooked up to nothing

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We still have a NIGHTSKY palette file even though the entire file isn't referenced for anything, ever since NEXT was introduced

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@cinder valley This is old, but try some of this stuff for efficiency, particularly the CheatEngine process
https://nmsmodding.fandom.com/wiki/Terrain_Generation

No Man's Sky Modding Wiki

Before we begin, it's important to note that terrain generation in No Man's Sky is complex. It's literally various layers of noise being laid over each other to produce the environments one sees...

cinder valley
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Yeah, im going to set it smaller and see what happens.

steel crypt
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@cinder valley You might check this:
https://www.nexusmods.com/nomanssky/mods/980
it changes terrain settings. Might get a clue from it?

hushed bronze
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I checked that out, it just replicates the old settings (those which are recognizable / applicable)

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Not to underplay that, its a huge job but it doesn't look like the author explored the inner workings of those terrain gen variables

steel crypt
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Right, yeah I was just saying maybe it will identify if the variables/files being modded by JustSpaceThings are depreciated or maybe what files are being modded to at least know if that is right. Past that, good luck....I have never messed with it.

left sentinel
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@hushed bronze what's that filterkiller thing?

hushed bronze
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it cuts the exotic planet color filters

left sentinel
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ohh ok

lime mesa
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Is it impossible to make the space anomaly a functioning Death Star? Has it already been done? And if it is possible wth happens to the planets or players on the planets?

hushed bronze
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thats far, far infinitely far beyond the capability of any modder lol

sinful anvil
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any modder exo ๐Ÿ˜‰

lime mesa
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Lol I feel like Iโ€™m the one always putting out insane ideas in this chat

sinful anvil
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nah you ain't heard my whole mining terrarium ship thing

cinder valley
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What's substance? Noticing it in the voxel file.

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<Property name="Substance" value="TkNoiseFeatureData.xml">

hushed bronze
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substances are those clods of gold and emeril and stuff like that

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@cinder valley

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Also did you have a look at the cheat engine tut yet?

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Seems that making a truly custom terrain will involve boatloads of trying and trying and trying again testing shit, would take days probably even with cheatengine accelerating the hell out of it all

cinder valley
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No, In figuring it out anyway

cinder valley
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I was just able to get a temperature of 620 haha

astral jay
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any way to make reshade work with beyond?

hushed bronze
cinder valley
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Lol

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Is that without mods?

hushed bronze
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yes

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That was first day after Next launched, many months before I started even using mods

cinder valley
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Dang. Guessing I will set it higher . 1000 lol

hushed bronze
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@cinder valley you weren't talking 620 C were you?

cinder valley
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No farenheit

hushed bronze
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well anyway those temp ranges in the files arent quite as straightforward as you muight epect

cinder valley
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Yeah I noticed. Nothing is straightforward ugg

hushed bronze
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there's five per thing, I suspect its like "Outside", "Underwater", "Indoors" etc, something like that

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havent gone through any real testing to work it out

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Easy thing ofc would be to set one of the five to 0 and the other four to something insane

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at least I would think so

cinder valley
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Yeah they didn't label anything

lime mesa
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has someone made a planet replicate earth

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and its moon

hushed bronze
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Impossible, wont happen

lime mesa
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hm

hushed bronze
cinder valley
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The clouds?

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Also what programs are used for creating mods? Except for mod station

hushed bronze
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............clouds? You didnt notice a giant blue sun under a black sky, strange horizion and red fog?
I guess the whole scene is pretty wacko isnt it

cinder valley
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Yeah lol

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I was hoping you can make it so more planets spawn in a system. You can change the distance tho i guess

hushed bronze
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Here's a mod I did for a test, that makes the legitimate sun from space persist in the sky as seen from the ground (tweaked vanilla skies)

cinder valley
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But can I visit the sun? Haha

hushed bronze
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Sure but if you ever reach the sun you die IRL

cinder valley
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Oh lol

smoky wing
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@steel crypt Hey, whassap? Do you use Photoshop, or something that can use the nvidia Photoshop dds plugin? The filters are 3d images (most 32x32x32, some 16x16x16). Some programs like Gimp load them as separate layers, but the nvidia plugin should load it as a single-layer horizontal strip with all the 3d layers in a row. That makes it easy to do any desired color adjustments on the whole thing at once.

I found a great way to tweak filters is to take a screenshot, and copy/paste the filter strip image into it (load the same filter that's used in the screenshot). Then you can visually make any global color adjustments to the screenshot, which will also be applied to the filter strip. Then re-copy/paste the filter part back to the dds image and save your modified filter (format: "8.8.8.8 RGBA 32bpp unsigned", with no mip maps).

steel crypt
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Oh hey dude! Thanks for the info. That sounds like a really cool idea for modding it.

hushed bronze
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@smoky wing wow it sounds like you know enough about image editing to get filter mods rolling proper ๐Ÿ™‚

smoky wing
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Oh no, what have I done!

hushed bronze
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Game might not like missing mipmaps tho

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tends to glitch right the hell out when I present it with incorrectly mipped stuff

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Also if you find the "_True_Suns.pak" up above, I used a new trick I learned to throw the fakey-suns out of the vanilla skies and make the legitimate sun from space shine thru

smoky wing
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The no mipmaps is the format of the current filters. They're basically 3D cubes (RxGxB) that translate the unfiltered RGB values to new values.

hushed bronze
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no mip, no problems ๐Ÿ˜„

smoky wing
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Yeah I was checkin out those screens above, and in the modding discord. Very cool.

hushed bronze
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Trick was simple. 0.9 alpha on two of the color sets, and zero-out "SunColour"

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SunColour is the fakey sun. It can go die in a fire ๐Ÿ˜„

smoky wing
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lol

hushed bronze
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it would be hard for a sun to die in a fire....

smoky wing
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Cool stuff. I haven't been doin any NMS modding lately. Unstable updates and all. But nice to check in and see all the stuff you guys are working on

hushed bronze
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Oddly enough initially I didnt like that the sunrays got pulled. No I think, while I like the rays, the other ambient fade effect they make is awful

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and I initially liked the weird new effect somewhat but now Im disliking that too as Im starting to see more and more things that effect handles very poorly

smoky wing
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The sunrays is a bizarre thing. They're still in photo mode, so I still think their removal is just a bug. They were too bright though, certainly since Next made the sunlight dimmer. Or at least it appears dimmer. Might just be an effect of the new textures, and cloud shadows.

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Hrmm... what new ambient fade effect are you referring too? The Ambient Occlusion? I really dislike the new version too - everything has halos now, and it has an annoying motion blur

hushed bronze
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yeah, but also the sunrays are back in their entirety for me now, I wonder if thats somehow not universal?

smoky wing
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Are they? Hrmm, I only see them in photo mode. Are you in experimental?

hushed bronze
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@hushed bronze OH NO I was using my old clockfreeze mod which is based on the file before the rays were erased (I think)

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@smoky wing

smoky wing
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Ooh, really? I assumed it was a vulkan issue, but that sounds like it's just something in one of the configs!

hushed bronze
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Nah they just deleted it

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they literally still work if re-inserted lol

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SKYGLOBALS if you're interested in pursuing ๐Ÿ˜„

smoky wing
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Oh man, I had no idea... well that's a facepalmer

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Thanks for the tip

hushed bronze
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i can give you the clockstopper mod with the old rays built in if you want a super easy reference

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I'm sure there's loads of people who would love the return of sunrays

smoky wing
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yeah sure, that'd be great! mbincompiler is up-to-date again?

hushed bronze
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has been for weeks now

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Updates are pretty chill at this point, and most files are fine after the minor updates anyway

smoky wing
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I've really been out of it. Course now the announced update will break it again, lol

hushed bronze
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I'm still literally using my grass color mod from last year

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Globals break a lot, palettes break almost never

smoky wing
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Yeah I did notice that about the palettes. They don't touch those often

hushed bronze
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and shaders break four times per update ๐Ÿ˜›

smoky wing
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haha

hushed bronze
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at least before they broke forever

smoky wing
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Know if we've had any progress on those? Anyone able to recompile working ones yet?

hushed bronze
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i think some leads have been recognized but there arent really enough motivated fella with the know-how actually going for it, really

smoky wing
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Ahh, too bad. I was just getting into modding those when they broke 'em.

hushed bronze
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the bastards

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I would just adore if someone would un-fuck nighttime please

smoky wing
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haha, yeah! After going back and playing Pathfinder again, I was like WTF?! Why did they ever decide BLUE was better

hushed bronze
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lazy corner-cutting bastards. HG needs to cycle a few of these people lol

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IDK what happened.... somewhere between PF or AR, and NEXT, half the team just lost the will to do anything right

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We got a single ocean color, four skies, four grass colors (with next)

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the palettes are literally not different except for the addition of a more informative descriptor in each one

smoky wing
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The overall variety reduction is still painful to me. I really lost almost all desire to explore since Next ๐Ÿ˜ฆ

hushed bronze
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Even after they have buffed them several times over, its still very lacking

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its why Im getting into these complex palette mods now tho ๐Ÿ˜„

smoky wing
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yup, that's exactly what got me experimenting with them too

hushed bronze
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Its becoming obvious to me HG has no interest in buffing variety except in cheap half-assed ways, so fuck it, its one of the things I can do myself, right?

smoky wing
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probably a healthier POV at this point

hushed bronze
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I do hope they fix night though.... even just re-assign a proper multipalette file to it so we can mod it

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give us two sets, IDC Ill make the rest

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just dont hardlock it to a global ffs kill me

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OHH at this point, rays were moved to enviro globals

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so they are back, relocated

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but there's not enough here to account for all of the ray function at all...

hushed bronze
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No graphics globasl where theyve always been

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i confused myself into a big circle ๐Ÿ˜„

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I am still pretty sure they were axed from a recent version temporarily so mods made at that time might persist the lack of rays

steel crypt
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Now you sound like me. mbincompiler hasn't worked for a hanger file I use, and it made the space station have a missing room (one that I never go in). So, I hexed it and got it working, but then updated it with the broken compiler which put the missing room back in LOL. Didn't even notice at first, because I don't go into that room. Now I go into that room just out of fear to make sure it's still there because I can't trust myself apparently.

cinder valley
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my attempt at making random colors on rings has failed

hushed bronze
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Ring colors seem to be pulled referentially from rock colors n stuff

cinder valley
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I found something in solargenerationglobals, but yeah it did nothing

hushed bronze
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whatcha trying to do? I see crazy ring colors all the time with certain mods that didnt explicitly target the rings

cinder valley
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Just trying to randomize colors into infinite possibilities lol

hushed bronze
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gamer already did it ๐Ÿ˜„

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supposedly

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although I gotta say with 10,000 colors I feel like I see a lot of repeats

hushed bronze
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That moment when Im going around looking for a star with a Nebula and find a Blue Giant (which is exceptionally rare in Expanse mod)

steel crypt
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@hushed bronze True, but how to apply filter to just night?

high rampart
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Any good supported(Beyond) black space mod?

left sentinel
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@high rampart Exosolar's Expanse https://www.nexusmods.com/nomanssky/mods/1200

high rampart
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Thanks man

wary zenith
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are mods not working correctly anymore?

lime mesa
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No man sky but with Star Wars ships and NPCs (planets will be too much to ask for) will be awesome

hushed bronze
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Well it already has knock off star destroyers and tie fighters, WHAT MORE DO YOU WANT, GOL

royal matrix
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How do I put on mods?

hushed bronze
cinder valley
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besides editing files, is there another way to actually write mods? Is there a programing language or something?

hushed bronze
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Probably if you got the experience and de skillz

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but if you dont, no

cinder valley
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yeah the Mod station just seems limited

hushed bronze
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Its because we really only have access to and ability to mod parameters files for the most part

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you have been to the modding discord i hope?

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Seems youre really getting into it and theres a committed discord for it@cinder valley

cinder valley
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yeah i'm in that one

daring flare
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can we get a mod so that the hud follows you in VR? thats the only thing that is stopping me from playing it. i hate having to keep pressing the turn button

hushed bronze
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Alright... alright..... I don't have VR so I really cant ๐Ÿ˜ฆ

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HOWEVER if theres a modder out there who does, you can probably get the desired effect by using the Anchoring function set to true per each ui element you want locked

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Non ideal but probably an improvement

silk path
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hello all. Was wondering if there is a working pc mod to have a two-way teleporter in freighter? Didn't find one on my own...

hushed bronze
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nope. The freighter is not able to be a teleportation target because it moves and the HG code folks are not quite motivated enough to deal with that mess

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also, issues with other things that would have to be accounted for when teleporting too like ship placement

silk path
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tyvm :)

cinder valley
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We need a team of modders to do all the shit HG wont

alpine oasis
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does anyone have a mod or know how to make a mod that removes the annoying pussball hazard plants on every planet? I know there was one a while ago but it broke and the author didn't really fix it

hushed bronze
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No but I could probably reproduce that in like 3 minutes

alpine oasis
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oh geez, thanks

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i like the name

hushed bronze
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Ofc tell me if I didnt hit my mark ๐Ÿ˜„

hushed bronze
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@alpine oasis working as intended?

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Now, keep in mind that you wont be able to do the "Kill evil plants" missions with a mod like this, lol

alpine oasis
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yes, it's working. I no longer have to kill the stupid pussballs on sight

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and i don't mind that I can't do those missions cuz i never do them anyway

hushed bronze
#

cool

hushed bronze
#

@alpine oasis Are you sure? doesnt seem to be working for me...

alpine oasis
#

@hushed bronze i had to move it to the absolute top of my mod list to get it to work.

hushed bronze
#

interesting. I think its a folder-sharing thing, and may invalidate whatever mod its contradicting

lunar roost
#

Hey, does anyone if there is a mod to skip the smalltalk, welcome dialoue? Im going crazy having to click through that 1000 times a day

#

or if its possible to make something in that direction?`

hushed bronze
#

what you mean the stuff NPCs say on the way to their menus?

lunar roost
#

@hushed bronze yeah pretty much

rain cradle
#

freighter landing pads are boring. so I turned them into the landing pads from trading posts.

hushed bronze
#

Can their panels summon ships to the pad?

rain cradle
#

no, not at the moment, and idk if thatโ€™s possible.

left sentinel
#

@rain cradle what's the mod called? I'd love to have some standing lights in my freighter's landing area

hushed bronze
#

no kidding lol BUT the mod would probably involve physically adding lights to the hangar scene

left sentinel
#

๐Ÿค” yeah that's what I was getting at, letting me place lights there just like he was able to place landing pads

rain cradle
#

Oh

#

I just

#

Literally

#

Told it to use a different scene

#

BUT

#

I believe thereโ€™s a variation of the landing pad that has standing lights

hushed bronze
#

@left sentinel Every single one of those is totally different from anything I've encountered in my last 20 planets ๐Ÿ˜„

left sentinel
#

the low atmosphere look is so amazing

left sentinel
#

you're only changing the skies?

hushed bronze
#

THis is a skies mod tho lol

left sentinel
#

ok because it felt like it also affected planet colours

hushed bronze
#

Ambient light is part of the sky palette and its quite powerful

#

I still cannot believe how well this mod is turning out... well, goodnight, friends ๐Ÿ™‚

left sentinel
#

goodnight and great work!

hushed bronze
#

@left sentinel My shower is concluded! Find any more cool stuff?

left sentinel
#

Nah not playing rn, got work

#

Those screenshots were all I did at the moment

mighty egret
#

@left sentinel what's the mod?

left sentinel
#

its still WIP by him

mighty egret
#

Thaanks

sinful anvil
#

you guys think i can still use the palette changing stuff with Synthesis tomorrow? I imagine since that part wasn't changed it should be ok

hushed bronze
#

@mighty egret @left sentinel Rebuilt Stratos with working/updated globals but the FrozenSky limiter still doesn't seem to be having an effect

mighty egret
#

I'll try it out in a few days

wary zenith
#

are there any jetpack/stamina mods that work without killing the character?

mighty egret
#

Creative

wary zenith
#

???

steel crypt
#

Very few mods will be working. The file change list is massive. Most people don't hex edit, so the compiler will have to be updated for them to update their mod.

hushed bronze
hushed bronze
left sentinel
#

nice

hushed bronze
#

It lacks the Graphics Global which is the one I used to customize the sunrays down to reason

#

I'll add it when the compiler catches up

hushed bronze
#

Why did I spend 100 hours making a mod lol

#

(again)

left sentinel
hushed bronze
#

That sounds like a dangerous idea, starter tech is like half of the problems HG had to fix constantly in the early days

heavy merlin
#

Yeah... They've made the base NPCs optional and stuff, but the initial tutorial stuff still gives you a load of essential stuff that as far as I know you can't get otherwise.

left sentinel
#

@hushed bronze I asked because its technically playable now

#

if the game had 0 tutorial/story gated tech, then your new game would be like:

  1. repair your scanner and find the ship
  2. repair ship, find some nanites and go to the anomaly to buy some critical tech like terrain manipulator
  3. find buried technology and use them to start buying blueprints for refiner etc
  4. head to space station to buy charts for manufacturing facilities, and buy blueprints for warp cells, dihydrogen jelly etc
#

@heavy merlin all of the essential stuff is now available from the anomaly/manufacturing facilities except for antimatter

heavy merlin
#

Stuff like terrain manipulator, hyperdrive blueprint?

left sentinel
#

anomaly

heavy merlin
#

You don't get anomaly access until you've warped several times though?

left sentinel
#

ya except if you see that mod I linked, it unlocks the anomaly for you already

heavy merlin
#

Ah

left sentinel
#

"The story directly jump to the start from chapter 2, you then gain access to Anomaly when you reach space."

indigo parrot
#

hi all. Can u help me? I am using either sae-maxtech or tech overloader from vortex to accumulate upgrades, and since this morning both don't work. I tried removing and reinstalling them, close/open game, even rebooting computer, nothing I can think of works....

marsh eagle
#

Most mods are broken @indigo parrot. You have to wait for updates.

fossil gate
#

you know when there is an update when you check nexus and there is a billion mods in one day lol

hushed bronze
#

!!! Just a reminder that Synthesis restored DISABLEMODS again

hushed bronze
#

I suspect that my Glass Fix mod is still working but cannot verify, can anyone else test?

lime mesa
#

Your wires mod crashes the game

#

beyond basebuiling also does the same

hushed bronze
#

Thanks for the tips @lime mesa , ๐Ÿ™‚ But I need to know about glass. It doesnt crash me but I have no glass to test with, lol

lime mesa
#

Ill test later on when i get back

hushed bronze
#

sure np

lime mesa
#

Most tiny mods i made still work

#

very minor stuff

#

@hushed bronze Biome bomb works fine

hushed bronze
#

Yup! ๐Ÿ™‚

#

Most biome things were completely untouched

#

I have a list jason gave me with all the affected files and I only saw one biome file affected

#

with a search command ofc, it has 50,000 things on the list, lol

lime mesa
#

Also they never seemed to have messed with sky colour and water color

hushed bronze
#

they should though

#

but no worries.... I did

lime mesa
#

I made some tweaks to the sky/water color and they work fine out of the box

hushed bronze
#

Three of my most popular mods are all color mods that all still work in Synthesis ๐Ÿ™‚

lime mesa
#

Does your grass fix still work?

hushed bronze
#

I cannot believe Expanse is now the weak link in variation among those mods, lol

#

YEah GF still works fine

lime mesa
#

Looking at a wire completly glitches the game

hushed bronze
#

Yes, thats why Ive changed the name to note versions 2.0-2.16

lime mesa
#

It was handyt

#

hanfy*

#

handy*

hushed bronze
#

Without a new MBINCompiler or Hex edit skills, thats the best I can do for any mod that breaks atm

lime mesa
#

I guess we'l wait for mbin to update

hushed bronze
#

yup

lime mesa
hushed bronze
#

till then I've Been meaning to get more exact with version compatibility notes for a long time now (going forward, I plan to leave any mod that was once working, uploaded and availabe for anyone running older variations of NMS)

#

but ofc you gotta be more vigilant in tracking which version was whichh along the way for that

lime mesa
#

Maybe put legacy in the title then?

hushed bronze
#

That would be a lot more "instantly recognizable" wouldnt it

lime mesa
#

Yeah

#

Like [LEGACY MOD]

hushed bronze
#

I think (Legacy) would do ๐Ÿ™‚

lime mesa
#

Yeah

hushed bronze
#

or with versions like (Legacy 2.0-2.16)

lime mesa
#

It does still work though on the latest version

#

But its kinda of obsolete

hushed bronze
#

crashing you when you look at it is not what I would call "working" lol

lime mesa
#

I meant lush gush

hushed bronze
#

oh Lush Gush should be deleted hehe

#

why is that still up its just a piece of Biome Bomb now

#

Lush Biome Bomb is literally that mod

lime mesa
#

But with more options

hushed bronze
#

I should incorporate the NEXT era Grass Fixes into the GF 4 page too tbh

lime mesa
#

Cant do naff all untill mbin is updated

hushed bronze
#

Oh hey super teleporter isnt on the kill ist, does that one work?

floral shoal
#

Hi. Been away for a while. Has anyone fixed water in nms yet?

#

The sparkly blurry crap that makes mee not want to play*

hushed bronze
#

what you mean the edge foam or what?@floral shoal

floral shoal
#

@hushed bronze no. We've had this comversation. The long distance unbearable sparkling puke

hushed bronze
#

I just dont know what you mean by sparkling lol

#

the sun glare?

cinder valley
#

@hushed bronze are most of your mods working with the update?

hushed bronze
#

Seems about half and half

#

Ive been trying to get them labelled but im busy with schoolwork, too

#

@cinder valley Im working on labelling them all up now but Nexus doesnt update that stuff instantly

cinder valley
#

Oh

hushed bronze
cinder valley
#

Cools

hushed bronze
#

Mistakenly left a clock-freezing factor in the new mod Sratos, updated a new version with normal time cycles

glacial comet
#

is beyond reshade compatible

left sentinel
#

Nope

wary zenith
#

any nanite and salvage mods?

fossil plinth
#

hey guys I'm having difficulty creating a Nexus mod account, it says my password is worthy and my username is unique, and I've agreed to the terms and conditions and verified by email so what's missing here?

lone spire
#

uhh.. what is the problem? You getting an error message, or what?

fossil plinth
#

no the button on the webpage that says "create account" doesn't turn orange/clickable after entering my info

#

the button at the bottom

lone spire
#

clear your browser and try again

fossil plinth
#

I figured it out lol it's working now. thanks tho

#

alright now that I've downloaded mods they're showing up as .rar files I guess and my computer says they're corrupted?

lone spire
#

re-download

#

so far you're just running into regular computer issues, nothing unique to NMS modding

marsh eagle
hushed bronze
#

The what, now??

#

@marsh eagle Tell me you didnt introduce Robotech to NMS

steel crypt
#

HG did

hushed bronze
#

Those cheeky bastards

steel crypt
#

@hushed bronze Been testing and "trying" to hex crap and well......for the love of all that is holy, please please find a way to get rid of those evil clouds! My eyes can't take it much more ๐Ÿ˜ฆ

#

Also, f--k hex editing

hushed bronze
#

IKR fuck those clouds so hard

#

Why would they put them back its such a cruel thing to do

steel crypt
#

Dude, I'm trying to update my shite, but if you don't find it first, it will be my first plan of attack. Such a POS. They MUST die!

hushed bronze
#

Indeed

#

Lokk at this. LOOK AT IT!!

#

NO POOPSTAIN CLOUODS

#

and then the garbocloud nation attacked

steel crypt
#

You haven't found any clues or ideas yet right? LOL yeah god it's bad. I choose to laugh instead of cry. Some of the nights are easily twice as bad. I will get a pic on next test run.

hushed bronze
#

Im not pursuing it hard at the moment, with schoolwork to do and MBINC not ready yet

#

I still believe there is an image somewhere that could be blanked for the ideal solution, just dont have the image / correct blank for it

#

Only blank I have right now is a little zero-alpha blank.

#

works on filter-blanking n stuff but theres lots it doesnt work with like warp visuals

steel crypt
#

Gotcha. Okay dude, I'll let ya know if I find something. Off to test more....

hushed bronze
#

You could always just take it easy while you're sick, lol ๐Ÿ™‚

warm valve
#

I've heard about a mod that allows you to snap harvesters and silos.. what mod is that and is it synthesis compatable?

hushed bronze
#

Not sure which it is, but its definitely not compatible right now. Synth made some major changes to building and parts so those files are all out of order for modders until the new compiler is ready@warm valve

warm valve
#

Alright so I'll just hold off on making my massive farms until that happens

fossil plinth
#

okay I need some help here
I've downloaded 31 mod files and moved all the pak files to the mods folder, and deleted the text file for 'disable mods' but when I try to run nms the game sits there and loads with a black screen for a moment, then it shuts down and the game disappears like it just.. closes

hushed bronze
#

Thats because the new update broke tons of them

fossil plinth
#

damn. it.

snow flare
#

hey there peeps. I checked your nexus mods profile Exo but couldn't find a Synthesis equivalent for Beyond Base Building. I only need to be able to place more than 10 buttons per base.

floral shoal
#

Watching it again, that definitely isn't water given the temp lol, but you know what I mean.

cinder valley
#

the water mechanics in this game suck. The waves look like crap, and the water doesn't even look like "Water"

left sentinel
#

looks like my curry

glacial comet
#

is exosolar's deadzone II mod comaptilble with exosolar's dead wreckoning mod or should i choose 1 of them only

cinder valley
#

@hushed bronze ^

hushed bronze
#

Already got it when he DMed me lol

cinder valley
#

oof haha

#

Y'all what are your fav must have mods

sinful anvil
#

since Beyond i was using Exosolar's Expanse and Redmas Fantasy

livid turret
#

@hushed bronze heya ! Is beyond basebuilding gonna be updated or has it been too boken by latest update ? :/

hushed bronze
#

It's out of the options until a new MBINCompiler is put together by monkeyman, but he has personally said he should have it ready tonight, so..... with any luck it will be a short wait!

#

@livid turret

livid turret
#

ah nice ๐Ÿ™‚ thanks ๐Ÿ™‚

hushed bronze
steel crypt
#

@hushed bronze Well, maybe this plague I've got will finally stop me from smoking LOL. Might have to go lay down again, just wondering if the high clouds thing is actually working right?

hushed bronze
#

@steel crypt Yes, it appears to be working and entirely without side-effects

hushed bronze
left sentinel
#

updoot?

hushed bronze
#

Just took a few extra tries to push out silly mistakes in the globals part of it. I'm pretty confident the current "Beta5" is without dumb globals mistakes now :)
@left sentinel

left sentinel
#

I'm on the current experimental right now where they re-enabled disablemods file

#

let's see if it works

hushed bronze
#

well you can still just delete it like always lol

left sentinel
#

yea ik but I was thinking something might have changed that may break your mod again

#

only one way to find out

hushed bronze
#

it will be easy to find out ๐Ÿ˜›

left sentinel
hushed bronze
#

neeto

#

What, you think its working just because your sky looks amazing? How contrived

left sentinel
#

no because my sky doesnt exist

hushed bronze
#

it does, just at 30% opacity

left sentinel
#

neeto

hushed bronze
#

cheeto

left sentinel
#

this really should be a part of the game

hushed bronze
#

I've been doing chem ALLDAY (I wanna crumble already)

#

And make colors

left sentinel
#

oof relatable

hushed bronze
#

I like making colors

left sentinel
#

same

#

Man the whole atmosphere is different, both literally and figuratively

hushed bronze
#

He's the one who knows how to automate vast numbers of palettes really fast but they're never good and I'm just like ??????

#

All that skill, doesn't dial in good ranges before running the script, just feels wasted

#

meanwhile my non-code-savvy ass sits here and figures out how to cleverly round-robin things together after testing the basic parts like crazy

#

80% of the development of Stratos was spent testing palettes with a single sky in them to learn all about what values can do what

#

the last 1 day was spent actually assembling the larger array

#

out of about a week

left sentinel
#

Who's He?

hushed bronze
#

The guy who makes project Atlas

left sentinel
#

ohh

hushed bronze
#

You got a thang for that planet??? ๐Ÿ˜„

left sentinel
#

lmao I'll take more dw

hushed bronze
#

My fully-redone biomes mod is next. Got trees rendering so far you can see the forests from fuckin space

left sentinel
hushed bronze
#

indeeds

#

I cant stand that

#

Trees specificlaly

left sentinel
#

this, or those weird glitched out trees

hushed bronze
#

I also modded stratos to render shadows way way farther out so they aren't too flat-looking

left sentinel
#

I hate whenever I find one of those trees with a bunch of small leaves

hushed bronze
#

wait on second look wtf is wrong with your trees lol

left sentinel
#

yeah lmao the leaves arent appearing until I go close

#

because the leaves are complex

hushed bronze
#

theyre supposed to have lod s n stuff tho lol

#

silly devs

left sentinel
#

this particular one doesnt

#

its just no leaves ->full leaves

hushed bronze
#

nah that set of leaves is a flat sheet, but its "archaic" from old nms

#

HG brought back some classic assets and they arent all 100% all the time, lol

left sentinel
#

maybe its just my planet quality setting then, its at standard

hushed bronze
#

CRANK THAT SHIT UP BRU

left sentinel
#

dont have the CPU for it

#

let alone GPU

hushed bronze
#

What you got?

left sentinel
#

Ryzen 3 2200G

#

Vega 8 integrated

hushed bronze
#

whoo you slummin man ๐Ÿ˜›

#

TBH though the chip is modern and fast so if you got a GPU at some point your CPU should be alright

#

Alright, back to cham for a while, just about got the hard part wrapped up

left sentinel
#

yeah once I get a decent gpu I can max out a bunch of stuff aside from render distance and animations

#

ok seeya

lime mesa
#

I got a GTX 1050ti and an Intel i5 4400 or something and it chugs on enhanced. any other game can crank up to ultra lmao

left sentinel
#

the game is better on AMD GPUs because of vulkan

floral shoal
#

@hushed bronze just saw your screenshot. I cant tell if you are just close enough to the water or if they fixed it. Did they finally fix it?

left sentinel
#

water horizon?

#

no

floral shoal
#

Water sparkle puke

left sentinel
#

also no

floral shoal
#

:c

left sentinel
#

same

obsidian tree
#

@hushed bronze did you still want the code to generate palettes?

#

I think this is the code I gave to a few people a few years back (from the look at the date of the file!)

#

It may no longer work for the current version, if it doesn't generate a compatible file, let me know and I'll fix it

#

when you run it it should prompt you and it should be pretty self-explanatory as to what to enter so that you generate what you need

obsidian tree
left sentinel
#

nice!

#

exo's been waiting on this for a while

hushed bronze
#

everyone has but monkey has real-world concerns and we're all willing to wait as much as needed ๐Ÿ™‚

#

OH real code. lost

lime mesa
#

Hi, I'm new to the game

mighty egret
#

Hi

lime mesa
#

Are there any mods that are must have or that you should really have?

mighty egret
#

Grass fix, Jasondudes colours, stratos, no space lines, no space dust, no space plasma

#

NoFadesFPSBooster

lime mesa
#

If the game is multilayer won't the mods fuck up with that?

#

Like I saw that are trainers

#

If the game is multilayer

#

Isn't it considered cheating?

median kiln
#

i'm trying to merge mods with amumss with the latest mbincompiler, but keep getting 'file not recognized' for GCUIGLOBALS.GLOBAL.MBIN. what am i missing here?

#

nevermind i see in the mbincompiler git there are still issues with globals

cinder valley
#

so annoying that older mods are always not compatiable with the latest update

hushed bronze
#

Specifically Globals are the most common offenders there.
@median kiln Its very possible youve done nothing wrong. Big new updates screw with things. Come back to it in a week with the newest MBINCompipler availabe then ๐Ÿ™‚

steel crypt
median kiln
#

@hushed bronze yeah, i just misread the notes on the github. no worries. also, thanks for your work in keeping your mods updated.

stuck inlet
#

will it cause issues with the colors if i use both Duds sky colors and exosolars mods?

#

oh and for exosolars oceans is only one of the mod used at any one time or are all three used at the same time?

#

if not used at the same time which one is best for the most color difference

hushed bronze
#

Using both Duds and Exosolars together will knock one out completely and use the other. The same is true of the multiple versions of the oceans mod @stuck inlet

stuck inlet
#

ok

#

do you know anything about sensitivty and using a gamepad

#

my game

#

gamepad sensitivity is weird now for some reason

#

also for your oceans mod which one is the best to use for the most colors?

hushed bronze
#

NMS always gives controllers a hard time. You're probably gonna have to fight with it for a while

stuck inlet
#

it was working no problem yesterday tho

hushed bronze
#

Personally I like the result though, once you get it all working the way you like its nice

stuck inlet
#

the only problem is sensitivity and NMS does not have a default gamepad sensitivity controller

#

i figured out the issue with the sensitivity of the controller

#

had to edit the look sensitivity of the controller manually and it was a mod causing the issue with the flying

hushed bronze
#

My ocean colors mod, 32 endorses in the first month. Stratos, 16 in 2 days
I like that positive response ๐Ÿ˜›

obsidian tree
#

@hushed bronze lmk if you have any issues with that script I sent... Not sure if it actually works ๐Ÿ˜›

snow flare
#

I have a question that I think you people in the mod community might know more about. As some base parts have a "local area" limit like save points and Med/Large refiners, does anyone know how big this area actually is? I'm guessing it's the 50u that we presume each part has around it when you put one outside the base range.

lime mesa
#

Just didn't know if anyone had found the specific mod/mods that were causing it before i test it one by one

left sentinel
#

its not synthesis compatible

#

2.2 broke a lot of mods

lime mesa
#

ah, alright. thank you!

left sentinel
#

wait for them to be updated, so will the pack too

#

or you could do it manually if you have the time

lime mesa
#

I don't have that level of knowledge

left sentinel
#

me neither lmao I sort mods by last updated and see the date

#

if its after the latest update then it has to be compatible

hushed bronze
#

@obsidian tree I don't think it does, actually. The whole prompt disappeared after the first selection

cinder valley
#

2 of those endorsements are me kek

livid turret
dawn coral
#

What graphics mods would you guys recommend?

mighty egret
#

ENB shaders

#

@dawn coral

#

if they work that is

hushed bronze
#

Shaders haven't worked in almost a year...

dawn coral
#

I installed Jasondude and Exosolar's Hybrid Expanse for 2.2x (Synthesis), is it normal for asteroids to turn purple? as they get farther away from you?

dawn coral
#

Figured it out, turns out Exosolar's Stratos caused the issue

hushed bronze
#

Is the star system purple?

thorn ether
#

from what I've noticed with that mod, the tint objects have from the space fog is still the original color of the system

dawn coral
#

No, it was yellow

cinder valley
#

omg the mod station always wants to explode my pc when it unpacks

hushed bronze
#

Is it really that heavy? I never noticed

cinder valley
#

well i have an hdd soooo

#

Anyone ever tried modding it so you can build in space? Or is that hard coded

hushed bronze
#

probably impossible since there would be no base reference in space and also as soon as you hit that barrier outside a freighter you count as being in space no matter what is around you

#

but HG could do it.

cinder valley
#

You know they probally wont lol

hushed bronze
#

TBH it seems a lot more likely than a bunch of the other things people ask for ๐Ÿ™‚

#

(and get)

steel crypt
#

like milk

cinder valley
#

๐Ÿค”

steel crypt
#

haha

hushed bronze
#

Why dont you start a campaign of people submitting the suggestion, maybe in the form of buying out the local station and unlocking construction rights within it IDK

#

Just add another door like in the freighter

#

that acts like an airlock to the build space

#

Has the benefit of probably re-using a lot of already tempered code

steel crypt
#

Me: "pretty please real sun and rotation/orbit." Them:"milk"

hushed bronze
#

well you ask them to completely trash and rebuild the planetary system, lol

cinder valley
#

That's complex

steel crypt
#

Ummm slightly, but hahah
It's actually much easier than people think. First of all, the Sun thing is stupid easy (basically a planet body like they already have...in the right place). Done. (Actually has been mod tested)
Second, the orbit/roatation jazz was fairly accurately done in the orginal elite. On like .00003% CPU. This game (which is similar, but an open source project) uses slightly more accurate simulation and it did years before NMS.
https://pioneerspacesim.net/#slide0
The processing power for it and animations etc. is minimal.

#

It makes some things like finding crap trickier (gameplay stuff) but it can be compensated for the "arcade" player with things like "point and fly to" mechanics like we already have when a space station is behind a planet and you pulse to it.

#

Both of those games have almost full on orbital mechanics. It is plenty for NMS.

#

I think the planets can be exactly the same. The orbit/rotation is simply an illusion like most everything else. I'm pretty sure there wouldn't be a reason the planet gen would have to change.

#

I really don't ever expect HG to do it. Theirs is working as-is. I just think having played around with the pioneer code so much, it wouldn't be hard for a real coder to do (of course would need to bring back injecting the exe with a dll or something, which we had for a brief time)

cinder valley
#

Yeah they dont want no injecting probably

snow flare
#

do we know where the icons for every item, eg. food are in the game files?

hushed bronze
#

pretty much

snow flare
#

lol so where are they?

left sentinel
#

in the game bro eks dee

snow flare
#

๐Ÿ‘‰ ๐Ÿ˜Ž ๐Ÿ‘‰

snow flare
#

nvm found it

obsidian tree
#

HG would have to do a bit of an overhaul of how they handle things to make landing on moving objects possible. If you mod the game to have a landing pad (I added it to a planetary ring which I made to rotate) and it straight up freaked out lol.

exotic root
#

Hey, anyone here know how to change the speed of the pulse engine, or if it is possible to do so?
Been trying some things recently but any attempt seems to slow down the pulse engine to a much slower speed than it should be.

flint spire
#

Yo, everytime I start my game with mods it crashes

cinder valley
#

The Mods are probally incompatible with synthesis

left sentinel
#

@flint spire check the date when the mod was last updated, if its anytime before nov 27th then its very likely going to be incompatible

hushed bronze
exotic root
#

Oh, thanks for that ๐Ÿ‘

#

Was hoping that one would get updated for synthesis ๐Ÿ™‚

hushed bronze
#

I had to ask for it explicitly so I could continue testing other mods ๐Ÿ˜„ (I mod a ton, but Hex-edit is out of my league, lul)

cinder valley
steel crypt
#

Welcome

hushed bronze
#

hehe "Spaced out" huhuehe

lime mesa
steel crypt
#

exo, did you ever try the night skies thing? I'm just curious how it turned out if you did.

hushed bronze
#

not sure what you mean?

steel crypt
#

sunset for night trade

hushed bronze
#

Oh yeah its built into Stratos right now

#

only apparent bug is that the lack of technically-true night also fails to trip the torch lol

steel crypt
#

IMO better

hushed bronze
#

fortunately we can flip it on ourselves at anytime now anyway so that comes up as minor imo

steel crypt
#

I personally hate the auto torch...but that's me.

hushed bronze
#

I dont hate auto- on as much as auto -off

lime mesa
#

I walk through my base and it flickers on and off dependant on how close to a building I am.

hushed bronze
#

esp since it used to be way dark when it auto switched off before

#

yeah the auto on/off with base parts is true bullshit. another untested idea implemented without checking its validity lol

left sentinel
#

Yeah I'm not a fan of the auto torch either but it's a minor annoyance

hushed bronze
#

Im gonna see if basebuilding table works now, mm192 says it should

steel crypt
#

One more question ...what do ya think of the wasd steering in the 1st person exocraft? The sub has mouse steering. I wonder if it can be toggled in the vehicle global. Hard to see that HEX editing. Waiting for the compiler to see if there might be one.

hushed bronze
#

I havent driven an exocraft in at least a year lol

#

SPACE OR NUTHIN

steel crypt
#

๐Ÿ™‚

hushed bronze
#

My explorer has some insane mileage on it lol

#

I wish the game tracked a little more sometimes like ship age, acquisition date, mileage (or LY really), condition, stuff that makes it feel like its an actual vehicle

#

low on my desires list tbh tho

cinder valley
#

ooh, it would be nice if we could calculate "total distance traveled"

steel crypt
#

hmmm yeah, well the exe does keep track of "walking distance", but afaik it only trips milestones with it.

#

Yeah, that would be nice though.

hushed bronze
cinder valley
#

Some nms mods are made in lua programming I heard

steel crypt
#

Sorta. There is a lua based tool that basically rewrites mbins. Similar to editing a mbin, just using a script to do that.

livid turret
#

@hushed bronze thanks for the update ๐Ÿ™‚ question, do you knwo if it's possible to extend the range of the teleporter cable ?

hushed bronze
#

i dont know but I could look into it

#

@livid turret Hey wanna see if you like my new ocean colors mod? its a true-thousand colors

cinder valley
#

you know your mod makes it so you can build "base parts" without putting down a base computer?

hushed bronze
cinder valley
#

oops. my Z key don't even work now.

hushed bronze
#

Wdym?

cinder valley
#

the menu wont even show

hushed bronze
#

Actually that would be the "opposite" lok

cinder valley
#

oh haha

hushed bronze
#

Made all of the things not planet-build

cinder valley
#

yeah but i couldn't open the meny to even place my portable refiner

hushed bronze
#

That's be wise I called everything for the test

#

Anyway, gonna fix it correctly now

#

@cinder valley BTW can you think of anything that should be freely buildable away from a base that normally isn't?

cinder valley
#

i mean not really, just the portable stuff

hushed bronze
cinder valley
#

contaminated

hushed bronze
#

INDEED but blake was bringing up water translucency yesterday

steel crypt
#

lime jello

hushed bronze
#

yes it was quite limey

#

@steel crypt I made a thousand-color mod just today to replace previous ocean colors. Old ocean colors had maybe 30-40 colors with brightness variations

#

this one a true-thousand

#

Not random either, its a "round" batch within my tested ranges and relationships that I like

steel crypt
#

dang. I would have to put one easter egg color in there.

#

maybe milk?

hushed bronze
#

lol I totally could

#

Just white-out water

steel crypt
#

I mean...why not?

cinder valley
#

1000? why not do 10,000? ๐Ÿ˜„

hushed bronze
#

Well cus 10000 is hard to manage and like... totally unnecessary too

steel crypt
#

lol

#

unlike 1000 of course

hushed bronze
#

I did make the thousand pretty quick though, figured out a sort of round-robin technique that works well when you know what ranges and increments you want and then want the whole rainbow stuffed in

#

basically i picked ten increments of RGB values I decided on, based on al past testing, used 0.4 as the max,
0.40
0.35
0.30
0.275
0.25
0.225
0.20
0.15
0.10
0.05

#

You might notice a bit of extra steps in the middle

#

After trialling a little i decided to swap 0.40 for 0.175

#

40 was starting to be too bright for water

#

so then I made R .40, G .40 and B .40

#

then R .40, G .40 and B .35 going down the list until I reached R 40 G 40 B 05. Then I could copy ten at a time, and change the g for the next ten values, then for red I could copy the first hundred and change the R value

#

Which literally generates a cubic pattern theat meant I only had to manually make 30 changes for the thousand palettes ๐Ÿ˜„

steel crypt
#

that would take me a sec to sink my head into, but starting to follow.

hushed bronze
#

I didnt get as verbose as it probably needed to be understood easily

#

its not that complicated but explaining it is LOL

steel crypt
#

and for "clearer" water, what are you doing? I played with that, but couldn't get it as clear as I think people want like the old water.

hushed bronze
#

The most important thing for me here was that Ive already worked with and tested water colors a ton so I could have a good sense of what makes a good water palette, rather than just blasting the rainbow out of a shotgun

steel crypt
#

yeah I remember spending a good deal of time on water.

hushed bronze
#

CLEARNESS basically translates to this:

  <Property name="WaterColourBase" value="Colour.xml">
    <Property name="R" value="0.0" />
    <Property name="G" value="0.0" />
    <Property name="B" value="0.0" />
    <Property name="A" value="1" />
  </Property>
#

Basically, WaterColourBase is horseshit and needs to be deleted ๐Ÿ˜›

steel crypt
#

black...?

#

I never would have tried that.

hushed bronze
#

no, Nothing

steel crypt
#

I apha'd things but never did anything like that.

hushed bronze
#

This is one of those palettes where are the alphas are irrelevant, and the values are treated like they're their own alpha channels

steel crypt
#

okay, weird

hushed bronze
#

So R=0 isn't black, its just invisible

#

Sky was weird to test through because it has a mix

steel crypt
#

so is water base the color you see when outside the water...like the top sheet?

#

I forgot most of this over time LOL

hushed bronze
#

Yes, its like literally exactly that

steel crypt
#

Yeah I think that's the one I was messing with aplha on....LOLl

hushed bronze
#

its the top sheet only, and is naturally semitransparent but high RGB values will make it essentially opaque

#

but ofc 0, and it dies outright ๐Ÿ˜„

steel crypt
#

Now you make me want to mess with that....damn I gotta stop talking to you. You always make me work more

hushed bronze
#

Yeah my color tests currently include both full alpha range checks and full RGB value range checks including Excess values like R = 3.0

steel crypt
#

Yeah I did that on water.....no good

#

hurt me eyes

hushed bronze
#

Im gonna revamp Expanse next. I'm thinking Im gonna push close to 10,000 in that one

#

Im also going to do a new more indepth set of testing beforehand

#

I want a huge range of custom stars which includes a max RGB of 5 or so for Giants

#

Then from there, custom nebulas, and custom cloud sets, all of which shall be "Cubed" into a massive thing.

steel crypt
#

I tried rgb 10.0 for space sun then blanked the planet sun ....and damn the planet was bright

hushed bronze
#

OFC I can use One of the two palettes for stars-only with black space and it will make half of all systems black space regardless of the disparity in total palettes ๐Ÿ˜„

#

oh yes you go near 10 and its just like you're staring at an active supernova

#

(I did something similar)

cinder valley
#

I'm definently not a huge fan of the xml structure

steel crypt
#

Try hex editing the damn things

hushed bronze
#

X.X

#

Im dead

#

You killed me jason

#

there would be no 10,000 item palettes in hex-edit world lol

steel crypt
#

that would take a stooopid amount of time....for me ......something like.....14-18 hours straight at max speed

#

Imma mess with that water then crash. See ya later dude!

hushed bronze
#

Seeya!

hoary drum
#

So Iโ€™m curious. What language are mods for this game typically made in?

hushed bronze
#

IDK

hoary drum
#

Lol thatโ€™s fine

hushed bronze
#

Hehe l iterally dont know

#

BTW I updated my thousand-color oceans to the nexus, under the same ocean colors mod as the previous ones

wet comet
#

Hi

hushed bronze
#

WHADDUP HOMIE G

#

@steel crypt BTW I figured out that you can re-organize the multipart palettes however you want

#

can add convenience when working in bulk

supple wadi
#

@hoary drum exml, roughly speaking, which is what comes about from decompiling mbins retrieved by unpacking the .pak files.

If you use the automodbuilder a mix of lua and exml

heavy merlin
#

Yeah, no language, code isn't being changed, only data.

hoary drum
#

That doesnโ€™t sound so bad

obsidian tree
cinder valley
#

@hushed bronze what did you use to get your RGB color codes?

hushed bronze
#

thinking, testing, and technique

cinder valley
#

I found a website that gives out rgb color codes for nms anyway ๐Ÿ˜„

hushed bronze
#

Party hard ๐Ÿ™‚

#

I occasionally use google to get me in the right area with a weird color like light brown or something. But a lot of the time the game doesnt show a color like a picker does anyway

#

Its most useful for something like BASECOLOURPALETTES, if you're looking to make 64 new colors for ship paint or something thats represented accurately in game, and is of a limited set of colors

cinder valley
#

new colors are added by copying this and making anotheer one , right?

#

<Property name="Colour10" value="Colour.xml"> <Property name="R" value="0" /> <Property name="G" value="184" /> <Property name="B" value="3" /> <Property name="A" value="0" /> </Property>

hushed bronze
#

NMS uses decimal values

#

that would be 0, .75 and .01 or so

cinder valley
#

oh lol im a n00b

cinder valley
hushed bronze
#

yeah rings do lots of patterns

lime mesa
#

Has anyone heard from Winder at all?

hushed bronze
#

@hearty wasp We're wondering if you still exist?

hearty wasp
#

Still fighting commies

lime mesa
#

Ayyyy

hushed bronze
#

Hooray he's still alive n well ๐Ÿ™‚

#

Those commies, on the other hand...

hearty wasp
#

Handed work over to Ash Kibbles and Graslama

#

If they've done much is not my major concern

hushed bronze
#

We like you anyway ๐Ÿ˜„

lime mesa
#

Nah, we don't care about that dude. Just happy to see you responding.

hearty wasp
#

Me too hex me too

lime mesa
#

I hope the situation isn't too crazy.

hearty wasp
#

Gotta actually tell Kibbles and gang to do some updating one of these days

#

Or the update's never coming out

lime mesa
#

Does anyone here know anything about dealing with console saves? Shoot me an @

#

Specifically ps4 to pc conversion and/or vice versa. Or perhaps directly editing ps4 save data

steel crypt
#

Really glad to hear you're okay Winder!

steel crypt
#

Didn't really know the right place to post this. Okay I have a user complaining of a bug. I'm not positive what the user is saying because of language barrier. This is what the user said:
A lot of mods modify "some file" that should not be modified this way anymore. It results in kinda 20x zoom or very tight FOV. The informations about this are cluttered all over the place. I can't provide you with technical details.
I can't recreate anything like this in my game. Does anyone know of a common issue, or what this user might be trying to describe? I was thinking maybe something like camera global that got changed, but I hexed everything when I updated and can't recreate any issue.

flint spire
#

@hushed bronze Heya, I have an issue with one of your mods its the Grass Fix specifically the carpet bomber one it crashes my game on load

cinder valley
hushed bronze
#

OH great choice for an early mod! ๐Ÿ˜„

#

@flint spire That's super lame, lol (Which version is it?) It's a 4.2 version, I hope?

#

@cinder valley Would you like to learn a biome-shuffling technique I learned (and tested) from WoodyMontana's mods?

cinder valley
#

ohyah

hushed bronze
#

@cinder valley ok so heres what a section of the biomefilenames usually looks like:

<Property value="GcExternalObjectListOptions.xml">
  <Property name="Name" value="CRYSTALSCAVE" />
  <Property name="ResourceHint" value="" />
  <Property name="ResourceHintIcon" value="" />
  <Property name="Probability" value="1" />
  <Property name="TileType" value="GcTerrainTileType.xml">
    <Property name="TileType" value="Cave" />
  </Property>
  <Property name="AllowLimiting" value="False" />
  <Property name="ChooseUsingLifeLevel" value="False" />
  <Property name="Options">
    <Property value="NMSString0x80.xml">
      <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/CRYSTALS/CAVEFULL.MBIN" />
    </Property>
  </Property>
</Property>
#

The key thing to notice is the Probability line

flint spire
#

Yea its the 4.2 version

hushed bronze
#

(Even though changing it is not required for this concept to work, its the main reason you would do this):

#

@flint spire I guess I'll have to rebuild the thing then

flint spire
#

I have quite a few mods of you ๐Ÿ˜„

hushed bronze
#

Now you can make more than one of a Category like so:
<Property value="GcExternalObjectListOptions.xml">
<Property name="Name" value="MOUNTAIN" />
<Property name="ResourceHint" value="" />
<Property name="ResourceHintIcon" value="" />
<Property name="Probability" value="0.25" />
<Property name="TileType" value="GcTerrainTileType.xml">
<Property name="TileType" value="Mountain" />
</Property>
<Property name="AllowLimiting" value="True" />
<Property name="ChooseUsingLifeLevel" value="False" />
<Property name="Options">
<Property value="NMSString0x80.xml">
<Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/EXOBJECTS/SECONDARY/PLANT/LUSHWILD.MBIN" />
</Property>
</Property>
</Property>
<Property value="GcExternalObjectListOptions.xml">
<Property name="Name" value="MOUNTAIN" />
<Property name="ResourceHint" value="" />
<Property name="ResourceHintIcon" value="" />
<Property name="Probability" value="0.25" />
<Property name="TileType" value="GcTerrainTileType.xml">
<Property name="TileType" value="Mountain" />
</Property>
<Property name="AllowLimiting" value="True" />
<Property name="ChooseUsingLifeLevel" value="False" />
<Property name="Options">
<Property value="NMSString0x80.xml">
<Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/EXOBJECTS/SECONDARY/PLANT/LUSHWILD.MBIN" />
</Property>
</Property>
</Property>

flint spire
#

installed them through vortex

hushed bronze
#

Oh there might be a problem, any mod with multiple options in the zip has the potential to do odd things, @flint spire

cinder valley
#

oh damn, I see how that works. I noticed that earlier

hushed bronze
#

@cinder valley Yeah notice two copies or the "MOUNTAIN" profile

flint spire
#

blazing skies too ๐Ÿ™‚

hushed bronze
#

the identical trick works for pointers in the -BIOME files

#

@cinder valley IDK where Woody learned that or if he just tried it and guessed right or what but it works

#

@flint spire Have you seen Stratos?

#

Its a little weak on sky brightness compared to Blazing tho

#

@cinder valley Anyway I havent done anything too intricate with that trick yet, last time I just mostly tested that it was functioning as advertised, (confirmed)

#

Also Woody only used it in BIOMES files and then made those files quite traditionally so to speak. I thought on my own to apply it to biomes setup by the filenames file, and it worked there too which was pretty cool ๐Ÿ™‚

steel crypt
#

what would be the point? To make 2 different possibilities....each with their own attributes?

hushed bronze
#

Huh?

#

No, the point is if I take trees, rocks, grass, flowers and make them all their own files, I can scramble them independently

#

I can make them rare or comon independently

steel crypt
#

๐Ÿ™‚ LOL Okay, I need to look at that better

hushed bronze
#

In the code above I only have one filename listed and for that it would be kinda pointless

#

it doesnt take very many to start generating obscene variation that way

#

Why wont my fucking internet work properly!

steel crypt
#

me too, maybe discord?

#

shite....gotta get kid from bus. see ya in a few.

hushed bronze
#

Maybe.... seems like other stuff is doing things right

#

Anyway, yeah the possibilities behind smart usage of that probability and multiple profiles method are insane

#

later

flint spire
#

@hushed bronze I like blazing tbh

#

idk what the issue is with the gras fix though

#

looked through lots

#

I had plenty of mods installed and just disabled them 1 by 1

#

and sadly the grass (which was one of the ones I really wanted) didn't work ๐Ÿ˜ฆ

hushed bronze
#

Its odd though because I know tons of people are using GF 4.2 vwithout trouble, (Including myself)

#

So Im thinking, it might be the specific one you're using @flint spire

#

Maybe the individual copy got corrupted, or maybe you're using the one version that crashes, or maybe 2.23 broke it and this is new ๐Ÿ™‚

#

@flint spire Wait, was it working recently? like yesterday, the day before?

flint spire
#

No

#

was not working at all

hushed bronze
#

Have you tried other forms of the grass fix?

#

Sorry about the interrogation, just interested in the nature of the problem

flint spire
#

I have not no

#

atm I am figuring out teleporters ๐Ÿ˜„

hushed bronze
#

OH wait I bet its because carpetbomber uses the TerrainGlobal to work

#

@flint spire

flint spire
#

I'll try it ๐Ÿ™‚

hushed bronze
flint spire
#

@hushed bronze where do I put that file?

#

nvm found it

hushed bronze
#

@flint spire You should always install manually like that. Its super easy and vortex will install everything in a .zip even if theyre a bunch of conflicting alternate versions of the same mod

hushed bronze
cinder valley
#

Mod party

hushed bronze
#

Nah just five updates in a row

cinder valley
hoary drum
#

Pretty

cinder valley
#

figured out how to get multiple colors from the plants.

hushed bronze
#

@cinder valley I am interested in this discovery ๐Ÿ˜„

cinder valley
#

it's my mod lol

steel crypt
#

You can also make things use proc gen colors if they currently use static color.

cinder valley
#

dfdfh

hushed bronze
#

Welcome to the rabbit hole of modding, @cinder valley

cinder valley
#

seriously why couldn't HG do this

hushed bronze
#

I ask these questions daily

hoary drum
#

^

left sentinel
#

Lmao wtf

supple wadi
#

when i say i've probably poked and prodded a little of everything in NMS, i'm not kidding

hushed bronze
#

@supple wadi I genuinely wanna know how you made that particular form of lined trees, lol

hoary drum
#

The tree things looks interesting and so does this weird terrain

supple wadi
#

@hushed bronze if memory serves, I was experimenting with the SPAWNDENSITYLIST file found here: METADATA\SIMULATION\SOLARSYSTEM\BIOMES\PLACEMENTVALUES

#

I don't have any old mods with the value settings though, as I think I was using CheatEngine for on the fly tweaks with that

#

I could have sworn I wrote some notes for myself about it, but can't find them atm if I did. Basically I toyed around with different patchsizes & regionscales

#

What I was finding at the time, and for all I know it may still hold true, is that if you change the region scale you can space out the patches of stuff better, so you can get dense forests that are scattered about rather than entire fucking planets riddled with trees like you see in some mods

#

Because if I remember right the patch size is what tends to influence how clustered together the objects are, albeit this is somewhat modified by the coverage type, and other object settings in the biome objects files

hushed bronze
#

Yep I had noticed some of that stuff too

#

Recently the thing I learned from Woody's mod has my attention ๐Ÿ˜„

#

(Scroll up to the huge code blocks and thats where I talked about it if you care)

#

Currently trying to "professionalize" my mods. Clearer, sectionalized descrips, noted MBINCompilers used and dates, etc

#

I'll even re-upload any Legacy mods I still have hanging around if I spot them

#

(Feel like a dip for deleting a bunch before I remembered people play legacy versions, lol)

supple wadi
#

oof

#

yeah i just leave the old versions available

#

btw for code stuff here on discord, specifically xml chunks, you can do cleaner formatting via:
```xml
<Property value="GcSpawnDensity.xml">
<Property name="Name" value="CAVEROCKCLUMP" />
<Property name="Active" value="False" />
<Property name="CoverageType" value="SmoothPatch" />
<Property name="PatchSize" value="6" />
<Property name="RegionScale" value="5" />
</Property>```

#

E.g.

<Property value="GcSpawnDensity.xml">
      <Property name="Name" value="CAVEROCKCLUMP" />
      <Property name="Active" value="False" />
      <Property name="CoverageType" value="SmoothPatch" />
      <Property name="PatchSize" value="6" />
      <Property name="RegionScale" value="5" />
    </Property>```
livid turret
#

Any way to make the planets in the discoveries UI NOT faded out when undiscovered ? it's a naet feature but I use that view to get a glance at the colors of a world and this .. interferes with that :/

cyan minnow
#

psst

#

is there a mod that removes clouds

magic lava
#

Foundations

mighty egret
#

Yes there is

#

Search no clouds mod on nexus

cinder valley
#

is it possible to scale objects in some way?

#

(for certain biomes only)

cinder valley
#

Anyone else having issues where MBIN won't compile?

hushed bronze
#

of course

#

A bunch of them arent compatible yet

#

synth is still new

cinder valley
#

yeah it was doing it before the last mbin release tho

hushed bronze
#

which mbin?

cinder valley
#

pre3

hushed bronze
#

thats not an .MBIN

cinder valley
#

no i mean MBINCompiler wont recomiple my scripts anymore lol

hushed bronze
#

Did it hang on another one before?

cinder valley
#

nope this is new

hushed bronze
#

When it fucks up you have to completely reboot your PC, it memory leaks that error permanentlyinto ram somewhere and wont work right again even you Tree-kill the program