#nms-modding

1 messages Β· Page 171 of 1

marsh eagle
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Like savegame by hotkey, backpack toggle, private shield generator....

fossil gate
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yea looking at your list of mods now

marsh eagle
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I only publish on nexus from now on

fossil gate
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i started with fallout new vegas

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most stuff i do is personal modding

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for some reason NMS seems really technical as far as making mods for

fossil gate
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btw @marsh eagle that save hot key is magic

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having a different voice for a change is refreshing. and it was well done.

leaden laurel
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@fossil gate I have it installed, it's very nice

fossil gate
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cool πŸ™‚ i was impressed with it wonder if anyone is going to make more.

rigid obsidian
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need some help with updating base boundary plus

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ive tried various methods to update the mod, creating new mod files from scratch using nms modding station as well as the auto mod builder

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used ew and older mbin compilers, nothing is working for fix the issues others are reporting regarding base rendering when using the mod

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anyone else having issues with GCBUILDING.GLOBALS.GLOBAL.MBIN mods?

quartz island
hushed bronze
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Yeah ofc I figured out how to grassfix it πŸ˜„

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@quartz island Nice choice, too! Lots of people were asking for something like that

hoary drum
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The pics from the mod look good

sharp pelican
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@hushed bronze so does it work?

hushed bronze
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WDYM the grassfix on Better generation?

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@sharp pelican

sharp pelican
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What's that

hushed bronze
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Thats the grassfix for Better Generation by Woody

sharp pelican
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Is it worth using the mod?

hushed bronze
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Its actually a weird one

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Better gen?

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Yeah I liked it a lot, (with grassfix, lol)

sharp pelican
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does it permanently mod your game, or can it be removed without issues?

hushed bronze
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its an enormously complex and diverse biome mod but has a weird habit of skipping grass in lush worlds

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Oh come on now you know by now all mods are temporary πŸ˜„

sharp pelican
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lol

hushed bronze
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Unless they create objects that you keep like ships with abnormal stats, then maybe

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but planet gen? Never

sharp pelican
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also I know, I just never asked before

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rotting carcass in my newly built mansion

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how do I get rid of it

hushed bronze
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BURN IT?

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Thats what I did with my mother in law

sharp pelican
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loool

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I made a 5 story mansion

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well, the shell of one

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Apparently it's so big it has it's own climate

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I was able to push the body out using melee dash

slow portal
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is there a way to change the colour of your ships
marsh eagle
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There is the "old color toggle " in the savehame editor for each ship. Otherwise you can only overwrite the color pallette for all ships or find a diff color seed ship.

fossil gate
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the one thing thats pretty much asked the most imo, customizing ship colors

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surprised they haven't implemented something for that yet.

hushed bronze
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I think it's probably because its both difficult to do and goes against one of the core philosphies of the game's original desing, allowing you to cut over one of the few real exploration mechanics

sharp pelican
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I learned how to increase the vertical guidance for exocraft

sharp pelican
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How do you adjust the cloud height

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They seem way too low most of the time

rigid obsidian
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for those who use base boundary plus, i am waiting on the update and updated mbin compiler before releasing another update, the current compiler and such broke the mod

hushed bronze
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Yeah nah I think HG did something that broke base limits, my mods having a major issue too

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@rigid obsidian

rigid obsidian
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users reporting rendering issues when using my mod, huge deal :/
minor deal is the base build camera not working with it, but the render issue is concerning the most

hushed bronze
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Im just sayin, 2.13 is round the corner too

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its smarter to just wait and see what goes down atm

rigid obsidian
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yeah, i tried my best to release a stable mod update so now im just waiting it out

rain cradle
hushed bronze
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Thats blu bruh\

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lol πŸ˜„ now you just need to find the mat for that energy sphere in the middle

rain cradle
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yeah I said WIP, lul. That’s the thing - there’s like, at least 20 mats that reference the texture - I think. I’m having to go off of Model Viewer and it’s not going well.

fluid wing
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Why stop at crimson, make it rainbow lol

rain cradle
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can’t even get it crimson right now lul

fluid wing
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i'm colorblind, if you tell me this is rainbow i'll believe you LUL

median wasp
fossil gate
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wait.. @rain cradle is the inside supposed to be crimson or the portal itself? i too am colorblind but in greens

gentle sinew
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What he’s done is make the glyphs red and the glow around the portal

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Idk if that’s what he intended tho

rain cradle
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It’s partially what I wanted to do

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dw @fossil gate ur not going crazy, it’s just not finished yet. Having trouble getting the center of it to be red

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idea is to match the portal travel animation color

wary elk
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@marsh eagle that "old color" swap, what does it consider old?

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NEXT vs beyond ?

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or pre-next too?

marsh eagle
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Pre next and after next

fossil gate
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well the runes being red i can get into

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also something i noticed with a new save: there isn't a hyperdrive and the signal booster is gone.

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assuming have to have nexus access to get both.

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can i test your mod @rain cradle ??

fossil gate
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its the Dynamic Biome Generation

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wondering what makes it different than Better Planet Generation

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they both seem to do the same thing

prime jasper
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@marsh eagle why does that big ship you are above look like a star trek ship? And how do i get one lol

marsh eagle
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Its my enterprise d mod @prime jasper. For beyond and available on nexus already a ling time πŸ˜‰

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People should also watch out for updated mods and not only for new released ones πŸ˜€

prime jasper
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@marsh eagle omg send me the link?

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Nvm i found it!

marsh eagle
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Great. It replaces the capital freighter. Other3 freighter types are nit touched.

mint glen
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Any mod that lets you build after going thru a portal?

hushed bronze
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Sorta yes @mint glen
My Dead Wreckoning mod makes randomly-spawned base computers (a normal thing) have a radar marker and a very large (visibly conspicuous) flatzone around it. If you claim a "wild" base computer on the other end of a portal, it becomes a valid base / teleport target, so you can return through the portal and then teleport straight back via the base.
https://www.nexusmods.com/nomanssky/mods/1273

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Be warned though, even though I made them much easier to spot, they aren't actually any less rare in the mod and can be difficult to locate one.

mint glen
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Eh, kinda tedious, and only Dead planets

hushed bronze
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No, the base computers change this way for all planets

mint glen
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base computers spawn in the wild? i've never seen one

heavy merlin
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Yes, they're rare and inconspicuous though, so that's not surprising.

hushed bronze
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Thats because they normally cause a small easily missed flatzone and have no radar presence, which is what I changed

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@mint glen Or if you want to be more direct but also more risky, use save editor

mint glen
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figured

hushed bronze
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when you cross a portal, a single saved variable called "IsOnOtherSideOfPortal" (or something very similar to that) gets switched to true and you can just tyope false back in there

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ofc that means saving the game on the "wrong" side of a portal, closing the game, making the edit and reloading

prime jasper
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Wait if you go through a portal you can't build a base anymore?

hushed bronze
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You're pretty much not allowed to do anything through a portal

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you cant warp, cant use teleporters, cant build, bla bla bla

sharp pelican
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what?

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why?

hushed bronze
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Probably because someone at HG came up with a really lazy fix for some portal-relocation-related bugs

sharp pelican
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What's the point of using the portal if you can't do anything after going through one?

hushed bronze
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None imo\

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after being nerfed that hard they may as well have just been removed from the damn game

sharp pelican
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lol

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So my HUD keeps flickering at certain points

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usually when looking in specific directions

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Patches of the ground also turn blcak

supple wadi
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@hushed bronze except they got buffed so that you could actually explore the star system so they're still good as preview system for way distant star systems, at least imo

sharp pelican
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@hushed bronze Do you know how to fix the flicker?

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I'll post screenshots

hushed bronze
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@supple wadi Well tbh I never actually got to use them before portal interference was introduced

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and after that theyre meaningless so I've never had any reason to give a fuck that portals even exist :/

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And I know about the flicker and doubt any modder can fix that

sharp pelican
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Oh, so it's a normal bug, not mod related?

gentle sinew
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Pls meirl

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Lmfao

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Wrong channel wrong server

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Crackhead hours

sharp pelican
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πŸ₯š

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@hushed bronze ???

hushed bronze
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what?

supple wadi
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@hushed bronze they were more meaningless before, as before you couldn't even leave the planet you portaled to

hushed bronze
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Wow thats even worse

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what the hell r they doin

supple wadi
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mmmhmm

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who knows

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making more boring timer and grind junk probably

hushed bronze
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I honestly believe its probably primarily done to keep people from random-dialing till they come out near the core and just finish

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But its a really shitty lazy way to accomplish that

supple wadi
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well that or ignoring other travel options in general

hushed bronze
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All it really does is cripple the playerbase's capacity to meet up an shit, which they obviously are working for with this whole nexus thinig

supple wadi
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Nah, it also undermines regular navigation

hushed bronze
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Does Nexus teleporter do something like portal interference?

hoary drum
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No

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In my second normal save I teleported to a guys base from the nexus and he was 5000 light years away. I was able to go to the galaxy map and travel to a different star system

sharp pelican
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@hushed bronze So the flickering and terrain blackout is a vanilla bug and not caused by using mods?

fluid wing
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It's a beyond feature

hushed bronze
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Yeah its a cool demonstration of the power of the Atlas glitches

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@sharp pelican If you see space through the ground while walking on the surface you may be running an over-powered grass fix

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Or actually I saw you messing with that stuff. Maybe you overdid the grass lol

sharp pelican
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lol

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over-powered

hushed bronze
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but if you're just talking about the choppy rendering, nah thats just Beyond being dumb

sharp pelican
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It's too much grass!!!!

hushed bronze
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No really though, the space-ground happens with density overload

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like, an extreme excess of grass lol

sharp pelican
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Dang

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Like if you have all terrain covered in grass at the same time?

hushed bronze
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Usually overdoing density, there's limits per region and it will fumble it all up if you put 2 million blades of grass in 6 square meters lol

sharp pelican
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Oh

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lmao

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How did you figure that out

hushed bronze
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By tryin it, duh

sharp pelican
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Hah!

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Well, as long as there's nothing I can do about it

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What bothers me is when there's a solution that I haven't tried

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I made a macro for my keyboard that toggles the E button to make harvesting easier

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ALso made one to toggle left click for mining large deposits

hushed bronze
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If you're using steam you can just set a 2-second hold-toggle or something

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or use the most popular no mans sky mod on Nexus, Fast Actions

sharp pelican
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Yeah but I think the delay exists to account for how long it would take to reach out and pick something up

heavy merlin
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That's sounding far too much like something reasonable to actually be the real reason blob

hushed bronze
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I think it's probably a cheap imitation of Destiny :P

supple wadi
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probably also just better than constantly going, "but are you sure?"

median wasp
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If anyone wants some perspective on that hardcore pirate buff mod of mine...

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I got this close to death (image taken just after I killed the final pirate and picked up the recharge pod)

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And this is my equipment (allowed to bypass the 3x limit via another mod I have)

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Thanks, and have fun.

fluid hound
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Finally able to save edit on ps4

lime mesa
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@median wasp nice ship

fossil gate
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@median wasp looking at your tech overloader mod atm.

median wasp
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Yea?

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3x3 of S-class blaze javelin upgrades makes it do just short of 12K damage crits lol

fossil gate
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good gods!

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no wonder you recommended the other mod

paper stone
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I take it nexus mod manager is what everyone uses for mods?

runic stratus
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no

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there is no need for a mod manager

paper stone
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oh thank goodness

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because my steam file itself is so fucky

fossil gate
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yea the nice thing about NMS is that you can toss the mod directly into the mod directory to make it work. i still use NMM for some of mine but, its just down to personal preference on how you want to do it.

median wasp
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I've never touched NMM except for in fallout + skyrim where managing mods is actually irritating

fossil gate
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pretty much where i use it.

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mostly anyway

supple wadi
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~tinkering~

prime jasper
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NMM is no more it got replaced with Vortex

uncut karma
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what type of mods could possibly be for nms

sinful anvil
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building mods; procgen mods; etc

fluid wing
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Grass fix

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Most important mod for nms basicly

hushed bronze
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CodenameAwesome released a thing similar to grassfix using pathfinder techniques that boosts range without ramping up performance losses

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I should say "legacy grass method"

sinful anvil
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^ this guys Expanse one is really cool to make space look cooler too

sharp pelican
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lol

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use the hybrid mod

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@hushed bronze Did you post the hybrid of yours and Dude's mods?

hushed bronze
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The expanse hybrid? yes, that one is on Nexus πŸ™‚

pure cloak
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There is a Faster Walk mod, but latest update broke it, now it's the "Lose all your life support in 2 seconds" mod πŸ™‚

sharp pelican
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lmfao

thin viper
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Lmao i think i have the same bug lol.i am stuck in a infinite death loop after 2.14

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2.13*

median wasp
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Interesting....

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I made a slower walk mod and it works fine. No reduced life support draw either.

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I wonder what the other guy did.

nova sky
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Give me ideas for mods I could make

fluid wing
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Replace hero with 2b

kindred birch
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Teleport to directly your freigther?

nova sky
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Das a cheat

kindred birch
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Own more than 6 ships and 1 freighter?

nova sky
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Yes

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I might be able to do the 2b one

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Depends if I can get the shaders working

kindred birch
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2b?

nova sky
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From Neir Automata

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By Hero I think they mean the Anomaly you play as

fluid wing
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Wow really?

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If you do a model replacement and make actually 2b you will come on top of grass fix in my mod list LUL

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i don't think there are any model replacement mods right now

nova sky
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It's gonna be hard af since models are character made

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Do it's gonna prolly require going to the change appearance machine and wear a specific outfit which I could switch out their models for cut up pieces of 2d

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😷

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Gonna look weird af tho

fluid wing
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yeah that would awful i think lmao

nova sky
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A ship customization mod is something I've been thinking about

fluid wing
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A ship that looks like 2b

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I don't need to tell you where's the cockpit

nova sky
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πŸ—Ώ

fluid wing
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KaPPA

nova sky
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Any other ideas?

fluid wing
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Grass that looks like 2b

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A chance to spawn in a world where everything and everyone is 2b

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the centre of the universe is 2b

nova sky
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πŸ—Ώ

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Anything else

desert umbra
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A mod where everything is A2

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or 9S

fluid wing
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lol

nova sky
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γŠε‰γ―γ‚‚γ†ζ­»γ‚“γ§γ„γ‚‹

somber raptor
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Or did you find a list of modded galaxies?

sharp pelican
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@heavy merlin Do you know which files had their structure changed by the update?

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I keep dying endlessly when I load on experimental

lime mesa
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Don't @ people in here.

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Moo is not a modder.

sharp pelican
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I thought he was

lime mesa
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Updates break mods, modders will fix their mods in good time.

sharp pelican
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seems to know all about it

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I am a modder, I can fix it myself if I knew which files were affected

lime mesa
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Nice, then you can work it out easily.

heavy merlin
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Which update? There was a console update today, but not PC.

sharp pelican
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hence why I'm asking others who may know the answer before I try to figure it out on my own

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Currently just the experimental build on PC

sharp pelican
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Found out

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Guess I may as well wait for the update to go live on PC since it did already for console

dusty stream
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i use my white hauler seed of a normal mode save for a new survival save , the color of the ship change to yellow , is that normal ?

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every mode have diference seed system ?

heavy merlin
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Did you replace the starting fighter with that seed, using the save editor?

dusty stream
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yea

heavy merlin
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Disable the "use old colours" or whatever.

dusty stream
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ahh ! thanks @heavy merlin

sharp pelican
supple wadi
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a faster way to see if that's the case is to tweak the numbers & check

cyan oracle
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@sharp pelican if you're looking for first person settings, they're in the cockpit entity file..

sharp pelican
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@supple wadi I tried but it didn't do anything

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do you know exactly where it is for explorers?

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I haven't been able to find it

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seems to be somewhere else compared to fighters

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@cyan oracle

cyan oracle
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for explorers, it'd be MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA\ENTITIES\CANOPYA.ENTITY.MBIN..

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you're looking for:

    <Property value="GcShipOwnershipComponentData.xml">
      <Property name="Data" value="GcSpaceshipComponentData.xml">
        <Property name="ShipClass" value="GcSpaceshipClasses.xml">
          <Property name="ShipClass" value="Scientific" />
        </Property>
        <Property name="Cockpit" value="MODELS/COMMON/SPACECRAFT/SCIENTIFIC/INTERIORS/CANOPYA_INTERIOR.SCENE.MBIN" />
        <Property name="MaxHeadTurn" value="12" />
        <Property name="MaxHeadPitchUp" value="15" />
        <Property name="MaxHeadPitchDown" value="10" />
        <Property name="BaseHealth" value="500" />
        <Property name="FoVFixedDistance" value="1.5" />
      </Property>
    </Property>
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the FoVFixedDistance governs the view of the camera in FPS..

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note: it does not move the camera, it changes the FoV..

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TMK, like the 1st person view for our player, I don't believe there is a way to adjust the camera location in the FPS view of the ship

heavy merlin
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That may be set by something in the model files, rather than the data.

sharp pelican
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@cyan oracle It is possible for the player camera on foot

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and presumably for in ships too

cyan oracle
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well the screenshot looks like possibly values for 3rd person views.. or MAYBE for center of gravity (affecting handling) for the ship types.. what file was that in?

sharp pelican
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I forget

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The third person camera perspective for ships is in camera globals

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I tweaked those already

cyan oracle
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if you want to move the camera in the cockpit, the easiest thing to do would be to move the cockpit in it's scene..

sharp pelican
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So

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basically going to the place you put above?

cyan oracle
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transX, transY and transZ on the parent node of the cockpit interior scene..

sharp pelican
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I want to raise the camera/lower the cockpit so I can see over the center console on explorers/exotics

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where's that

cyan oracle
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MODELS\COMMON\SPACECRAFT\SCIENTIFIC\INTERIORS\CANOPYA_INTERIOR.SCENE.MBIN

sharp pelican
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I seeee

cyan oracle
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line 499, 500 and 501..

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X is left/right, Y is up/down, Z is forwards/backwards..

sharp pelican
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Do you know where to change the max distance at which your weapons will do damage?

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Either on the ground, or in space?

cyan oracle
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that's in the metadata\reality\tables\ folder somewhere

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it's going to be in the tech tables.. but there's a few different ones now, so I'm not quite sure TBH

sharp pelican
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I think the minimum distance is set to 10 so you don't blow yourself up when shooting while flying

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Because sometimes the projectiles collide with the character model instead of going to the target

cyan oracle
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I've been modding since Foundation and I've rarely had to modify globals.. from my understanding of looking at the way the metadata tables work, the globals are base values and the metadata tables are essentially either multipliers or replacement values that trump default globals

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also, over the years, a lot of values have been rendered moot or negated and outdated.. meaning the game might not even actually use the value any longer.. I remember reading something recently that discussed a lot of "left behind" properties in the data files..

sharp pelican
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lol

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DId rockets used to lock on?

cyan oracle
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rockets, no.. missiles yes..

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wait..

sharp pelican
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lol

cyan oracle
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I'm thinking of a rocket mod by an old modder

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we never had rockets on multitool without that

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so yes, rockets locked on

sharp pelican
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I mean the ship mounted rocket launcher

cyan oracle
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wtf is the point of the rockets if they don't lock?

sharp pelican
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that currently is the worst weapon

cyan oracle
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yea, seems pretty worthless..

sharp pelican
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Unless

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someone made a mod to cut the cooldown

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so that they fire like hydras

cyan oracle
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ah, that's easily done.. I believe that's in the tech tables of metadata\reality\tables too

sharp pelican
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How come some weapons have a percentage of charge when they can't even bee recharged?

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some of the descriptions even tell you to recharge them

cyan oracle
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in NEXT, I had no cooldown on all of my weapons (multitool and ship)

sharp pelican
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omfg

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Is there a way to change the hitbox of the projectile too?

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THe infraknife sucks mainly bc the projectiles have a much smaller hitbox than those of the photon cannon

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meaning it's very hard to hit targets

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even when shooting right at the center

cyan oracle
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I want to say there's a way to change the size of them.. yes.. their hitbox should be their collision, so if you scale the projectile, you scale the collision

sharp pelican
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where would that be

cyan oracle
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you can also adjust their dispersion

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and how many are shot at once

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and how rapidly they're fired.. etc

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🀷 you're askin me to go quite a ways back.. lemme look at my old files and see if I can find that

sharp pelican
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So you could make the pulse spitter a proper SMG instead of an autoshotty

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I definitely don't have the attention span to make all these mods

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not all at once, at least

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well, I thought you could tweak the first person camera position

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I know you can change the height

cyan oracle
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METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN

sharp pelican
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because I did that

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you can also change the multitool position on the screen, which was my grail mod

cyan oracle
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there's a LOT in that tech table.. I'd recommend making a back up JIC..

sharp pelican
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wish there was a way to back the camera up a bit so it doesn't clip into things when you stand up next to them

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Yeah, it looks familiar, pretty sure one of the mods I use affects it

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gonna have to make a hybrid

cyan oracle
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or just modify the one your other mod uses and then rebuild the mod

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so you want to adjust rocket cool down? look for "Ship_Weapons_Guns_CoolTime"

sharp pelican
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Well, yeah, that's what I mean by hybrid

cyan oracle
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"xxxxx_HeatTime" is how long the gun stays in Cooldown after overheating..

sharp pelican
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Is it a global value, or are there ones for each weapon type?

cyan oracle
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different values for different tech

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that's how they make the gun effects each look different

sharp pelican
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good

cyan oracle
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you can actually manipulate the appearance of the projectiles and the effects of them from these settings

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you can change their scale, their dispersion, even their color..

sharp pelican
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Do other people see them that way too?

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How do you make the terrain manipulator remove chunks faster?

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like change its RoF

cyan oracle
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nah, mods are (for the most part) player sided

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tbh, I was kinda blown away when I read HG discuss the synchronization between modded fauna

sharp pelican
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Does the game support that?

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or are they working on it

cyan oracle
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however, some of the values will appear on the other player's end..

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actually, they all would probably.. scale, dispersion definitely would.. the damage impact, rate of fire, all these would be reflected on the non-modded player's side.. they'd wonder how your gun worked like that..

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but, the projectiles still might be the default colors..

sharp pelican
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Hmm

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So you could make the positron work like a machinegun

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You could just fly around ejecting positrons everywhere

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would probably look pretty silly

cyan oracle
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cause player fires their modded gun, modded data is sent to server and to non-modded player.. non-modded player's game is capable of following the modded instruction, so it carries out the action.. non-modded player sees modded effect.. but not all data is sent thru server.. such as models.. so the models/colors used for the projectiles would remain vanilla for the non-modded player..

sharp pelican
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Yeah, exactly

cyan oracle
#

and yes, you could do that with any of the guns.. it's a bit OP and cheaty, but it's modding.. so..

sharp pelican
#

So you could make the rocket launcher fire like 10 massive rockets every shot each .2 seconds

#

Can you shoot down ships with the multitool?

cyan oracle
#

I don't think you can shoot down ships with the multitool.. I recall trying..

#

just can't remember if my shooting was disengaged (like when you try to shoot a NPC) or if I just didn't do any damage).. but soon as I hopped in my ship, one shot and they were down..

#

and yea, I believe you could make the rocket launcher do that

sharp pelican
#

Just trying to figure out how helpless you'd be if someone came down and shot you from their ship in PvP

cyan oracle
#

if you weren't the one with the mods, pretty helpless.. if not already dead

#

ofc, you can mod your shields too

sharp pelican
#

lol

#

@cyan oracle Those lines don't have anything

supple wadi
#

@sharp pelican for a lot of weapons stuff you may also refer to the projectile table, would give path but at work & on break atm

cyan oracle
#

METADATA\PROJECTILES\PROJECTILETABLE.MBIN

sharp pelican
cyan oracle
#

awww, thanks for the shout out

gentle cloud
#

Is the creator of Megaliths and such still working on it, or has he moved on?

marsh eagle
#

He is still moderator on the modding discord but hasn't been active in any way since months.... You shouldn't have hopes but we can use his mods and update them. But I don't see anyone wanting to do it. So it's death.

sharp pelican
#

Are there any mods that stop you from losing control of your character when using the save beacons at abandoned facilities?

fluid hound
#

Anyone know if 2.13 patched the ability to save edit and change whether youre on the other side of a portal?

sharp pelican
#

lmfao why would it

sinful anvil
#

@fluid hound I don’t know the specific portal part but as far as I know save editing is still functional

daring prawn
#

@fluid hound Speculation says they added an additional flag because it seems that when you set othersideofportal to false it whiffs you out and back whence you came.

fluid hound
#

@sinful anvil yeah ive had no issues save editing so far, and its a ps4 save. Just the portal having issues. Oh well then lol

hushed bronze
#

You're editing a ps4 save? @fluid hound

fluid hound
#

@hushed bronze yeah

#

it works, ive already modded my multitool, quicksilver, nanites, and units

#

my multitool damage potential is 210k

#

you dont use the pc save editor obviously and you need a certain software to do it. You export the save, hex edit it and then import it and resign the save

supple wadi
#

@fluid hound you uh, don't have to tag them for each comment, lol

median wasp
#

(The latter two were upgraded due to a newer MBINcompiler version being used, I don't think the files actually changed, but better safe than sorry)

median wasp
supple wadi
#

when you're taking fire, that's really heavy on the eyes. Looked into a way to offset the damage effect so it's better spread across the screen?

median wasp
#

I could.

sharp pelican
#

@median wasp I need the help

sinful anvil
#

@sharp pelican there are 2 help channels for help

sharp pelican
#

Those are for help with the core game, though. I'm needing help with a mod.

#

Unless I misunderstood

sinful anvil
#

Ok

marsh eagle
median wasp
rain cradle
median wasp
waxen cedar
#

@rain cradle if only you could place all the cockpit screens and seat in there as well

rain cradle
#

ikr

tiny dew
#

Does NMS allow mods that change things in game like adding another dialog option to every default/common NPC?

simple nova
#

Hey stupid question

#

What do you use to write mods

fossil gate
#

a pen

#

or if you have email you can send them an email.

tiny dew
#

@simple nova LUA and a code editor like VSCode

uncut karma
#

so im still new to no mans sky so anyone want to walk a brother through adding a few mods?

marsh eagle
#

Put the mod .pak file to the binaries\mods folder. Delete the disabledmods.txt in binaries. Done @uncut karma

#

Oh @tiny dew you code amumss lua mods ?

#

And regarding your question yes you can do that

tiny dew
#

@marsh eagle I've only played NMS on console, but I'm installing it for PC now. I code for a living and I'm looking at the LUA syntax now it seems pretty straight forward

hushed bronze
neat aspen
#

Is it still possible in beyond to save edit haulers to have the exotic skins?

#

And is it still possible to get more technology slots?

#

Or do they revert when the game is loaded up?

#

And I would check myself but for PS4 it takes ages checking anything using trial and error

left sentinel
#

it works on PC and doesnt revert even if you were inside of the freighter

neat aspen
#

Ok so I’ll be able to do it on PS4 just gotta find the right seeds

left sentinel
#

aye

neat aspen
#

The game works exactly the same on PS4 it’s just awkward cause there’s no save editor

marsh eagle
#

The save editor will support ps4. Author knows about ps4 editing now

neat aspen
#

It doesn’t atm though

marsh eagle
#

Yes currently you have to hand edit in notepad++ best with JSTool or JsonView extension.

tiny dew
#

Is it common that PAK_FILE_SOURCE -> MBIN_FILE_SOURCE relationships might change after a patch?

#

IOW MBIN files might move to other pak files? Or pak file names might change?

marsh eagle
#

No problem, you dont even need the PAK_FILE_SOURCE anymore but it's still good as a reference (cooking recipe style for future modders). Amumss will find the correct pak automatically and extract and use it

#

@tiny dew

tiny dew
#

Ah okay

marsh eagle
#

And if you want to see a more complex mod script example. This adds over 1000 buildable items to the basebuilding menu and you can very easily add new objects dynamically @tiny dew

tiny dew
#

interesting stuff... most of those MBIN are ingame BIOME resources it looks like?

#

Have modders had much success replacing DDS files? If so, any suggestions for a CLI to convert DDS-to-PNG and PNG-to-DDS?

tiny dew
#

That UltraBaseBuilding script is awesome... is it possible to upload the bases that contain these extra items?

#

IOW will their servers persist that stuff?

tiny dew
#

I spent a few hours today writing some node scripts in conjunction with psarc.exe to explore the resources in NMS pak files and I decided I'd like to mess with textures to see how it would affect the game... but I'm up against somewhat of a showstopper... after trying several different CLIs to convert DDS to a normal image file I've found that NMS uses "the new" DX10 block compression format for their DDS files and the only thing I've seen that can read DX10 are photoshop plugins?

#

Do you folks know of a CLI that can convert to/from DDS DX10?

hushed bronze
#

Some people have had luck weith that paint.net

sharp pelican
#

I did

tiny dew
#

Okay cool thanks! I'll try it out. My goal is to be able to do it with a command line statement, but maybe paint.NET somehow offers that feature

marsh eagle
#

@tiny dew have a look at ImageMagick

#

The ultimate cmd image tool

tiny dew
#

I tried ImageMagick's command line tool. One sec I'll try it again to give you the exact error message shown...

#
magick dds1.dds dds1.png
magick: image type not supported `dds1.dds' @ error/dds.c/ReadDDSImage/1767.
marsh eagle
tiny dew
#

Wow, yes absolutely! πŸ˜„

#

Hopefully it still works with the "Beyond" DDS files... I could be wrong but I think NMS started using DX10 in the Beyond update?

#

Oh wait a sec... aug2019... so 02.10.2019 would be October 2nd I guess hehe

marsh eagle
#

Yes you should also join the nms modding discord. Much specialist knowledge there

tiny dew
#

found it πŸ‘

#

omfg it works >.<

#

Recreating the dds file didn't work, but this is a leap forward. Thanks @marsh eagle I'll continue this venture in the modding discord a bit later

cyan oracle
#

wait.. dxt5 dds files don't work in Beyond?!?

sharp pelican
#

How can I adjust the cost of building small cuboid rooms?

hushed bronze
#

Glare at it with clear, hostile intent

sharp pelican
#

Bah!

#

Tell me you sack

hushed bronze
#

You want one of the files in METADATA\REALITY\TABLES

sharp pelican
#

What's the name of the value though

hushed bronze
#

you're looking for sections that look like this

#

<Property value="GcTechnologyRequirement.xml">
<Property name="ID" value="FUEL1" />
<Property name="InventoryType" value="GcInventoryType.xml">
<Property name="InventoryType" value="Substance" />
</Property>
<Property name="Amount" value="10000" />
</Property>
</Property>

#

rthat one is Carbon I think

sharp pelican
#

10,000. what the heck is that for

hushed bronze
#

I believe Ferrite dust is "LAND1" and pure is LAND2

#

its from my ingot statues mod

sharp pelican
#

Ohhh

hushed bronze
#

anyway, once you figure out which of the tables has the cost for cuboids you can fuck with it however, even change what mat it requires lol

sharp pelican
#

Wonder if it's something obtuse, like basebuildingcoststable

#

Nahh, no way would it be there

hushed bronze
#

well just ctrl f for cuboid or the "LAND2" in its cost, you'll find it, there arent an infinite number of files in Meta/reazality/tables

sharp pelican
#

would they call it cuboid though

#

Probably called something else

hushed bronze
#

then search the land2 then

sharp pelican
#

which table did you have to edit for your ingot mod

#

Argh

#

You're gonna make me download it

#

figures

#

Oh, actually you say in the description

#

Hah πŸ™‰

hushed bronze
#

looks like its NMS_REALITY_GCPRODUCTTABLE.EXML, same as the ingot mod, line 13772

sharp pelican
#

uh oh

#

wonder why I don't have a pink name

hushed bronze
#

whats pink name mean?

sharp pelican
#

NMS Modder πŸ˜›

hushed bronze
#

oh lol because its requested rank

sharp pelican
#

uuugh

#

Well, thanks

hushed bronze
#

np

#

Anyway you can just like, @ Zoid and ask if you want that rank, with a link to one uploaded mod you've made

#

or one of the mods who is actually on rn

sharp pelican
#

coool

#

@unkempt island can I has tag modder

#

for now...

#

Working on a larger overhaul... 😁

unkempt island
#

boop

sharp pelican
#

whee

#

TY

hushed bronze
#

You have been granted the pinkness

sharp pelican
#

Hmm

#

Now people shall revere me

hushed bronze
#

.........and beg you for modding help πŸ˜„

sharp pelican
#

Bah

#

I can help with most simple things

#

I might even release the cheaper cuboids thing as a mod

#

Wish there was an easy way for people to merge the changes made by several mods

#

I basically had to learn modding in order to do that, and now I'm making them too

sharp pelican
#

DO you think it's reasonable for the glass cuboid room to require silver?

#

I could remove the silver part and just make it 5 pieces of glass or something

#

@hushed bronze what say ye

hushed bronze
#

Thats up to you, the point of modding is to make real what you believe should be

sharp pelican
#

Bah

hollow lichen
#

o/
im new to the game and i tried to install some mods from NMM. For some reason when i load up a save after enabling my mods, the game will either crash or my guy is stuck in an endless loop of instadeath. I can either get the mod order right and the game will load up and ill be stuck with instadeath or the game will crash due to incompatible mods. has anyone else experienced a similiar issue?

#

i created 4 new save files and when i try to skip the tutorial by using a quick start mod (allows me to skip the tutorial) the game immediately crashes.

sharp pelican
frozen ingot
#

anyone else wish there was a Star Wars Conversion mod or just me?

hushed bronze
#

Im sure there are some

#

but star wars is like.... a completely different thing

left sentinel
#

I've seen Star trek conversion mods

sinful anvil
#

Star trek is at least explorative

thin viper
hollow lichen
#

what mod manager do yall use? im having a difficult time finding mods that dont crash the game

#

im currently using vortex from nexus mods

sinful anvil
#

i don't use any mod manager; you should ensure the mods you're using are compatible with the latest version of NMS

#

Beyond Patch 2.14

hollow lichen
#

ok, ill keep an eye out for that. i just installed a couple days ago

lime mesa
#

Question, I added the beyond base building, but I still can't build much of anything on my freighter because it says "base out of range/outside of ship" When it's clearly not

zinc snow
#

Never use Vortex, even for Skyrim or Fallout.

#

For those you want Mod Organizer 2

#

But it won't work with No Man's Sky

sinful anvil
#

but you don't really need a manager unlike skyrim cuz you don't need 800 mods to make the game decent lionNice

zinc snow
#

Yeah that's true

lime mesa
#

Is there a mod that lets you have more than one freighter in a world? It's super annoying playing with a friend

hushed bronze
#

@lime mesa Some freighters are just borked. Dunno why, In my three files, I have one freighter pulling that shit on me too

#

goes away without the mod though.

lime mesa
#

I meant having more than one freighter in a system. Because one of us having to leave for single player a bunch to offload things is annoying

hushed bronze
#

It started doing this at the same time people started complaining that wires were no longer extending their base rtanges as they used to

#

There is a mod for multi freighters but I think its dated

lime mesa
#

Darn

bronze nest
#

Is there already a faster warp mod for beyond?

#

It should set the warp distance of ships to a very high number

sharp pelican
#

I think the only thing it changes is the true/false value for multiplefreighters in the debug globals

lime mesa
#

@sharp pelican Would you happen to have a link? I couldn't find anything on the nexus

sharp pelican
#

it's not on the nexus

lime mesa
#

Thank you!

sharp pelican
#

gg

lime mesa
#

I tried having the mod and joining a friends game and it doesn't work. Going to try having them install the mod and see if it works

fossil gate
#

btw guys i use vortex for my NMS mods, all it does is remove the pak/place the pak's in the directory. which you can do manually anyway lol. but it works.

#

dont think im going to end up making mods for NMS. too complicated for my damaged brain to wrap around.

sharp pelican
#

I figured it out

fossil gate
#

lol well i do have a history of programming and graphic work but.. something about the process feels too much work. shrug

#

it also might be a good thing i dont mod it... might end up with some really weird mods lmao

sharp pelican
#

I failed my highschool coding class

static basin
#

Has anyone got a mod that they use that speeds up analysing things? The one I had stopped working after 2.13

sharp pelican
#

Yes

static basin
#

Do you have a link to it please

sharp pelican
#

I made it

hushed bronze
#

For multiple freighter spawning among freinds I mean

lime mesa
#

Oh wow, thank you!

hushed bronze
#

Thank me after testing that it actually works πŸ˜›

lime mesa
#

I'm away from home at the moment but I'll let you know when I'm home. Thank you!

#

I'll be a few hours

hushed bronze
#

NP, hopefully it does what it should

sharp pelican
#

lolll

#

@hushed bronze what did you do

hushed bronze
#

I opened the file mentioned in the other mod page

#

I CTRL+F'd for freighter

#

found one thing that says "MultiplePlayerFreightersInASystem"

#

And was all like

#

"hmmmmmmm"

sharp pelican
#

lollll

#

I tried changing that

#

didn't seem to affect much

#

still had... ...issues...

hushed bronze
#

There's lots of powerful stuff in this file btw, could be an easy ticket to a whole wall of popular mods.
"
<Property name="SpawnPirates" value="True" />
<Property name="SpawnRobots" value="True" />
<Property name="SpawnShips" value="True" />

sharp pelican
#

So you could turn off sentinals?

#

What happens if you have it set to true and join someone that doesn't

hushed bronze
#

MAYBE, i DONT REALLY HAVE THE TIME TO GO PLAYING WITH ALL THE THINGS I SEE HERE :d

#

OOPS IM SORRY BOUT THOSE CAPS

#

@sharp pelican Old mod mentions that exact question lol

sharp pelican
#

hahaha

#

What happens if you turn on godmode

hushed bronze
#

IDK maybe nothing, maybe godmode

#

maybe game crashes

#

try stuff, I gotta go do chemistry assignments πŸ˜„

sharp pelican
#

Bah

hushed bronze
#

But yeah like I said theres a whole bunch of intriguing vars in that one, have fun

#

I saw two in separate places, one was like "Know all words" and the other was "use alien language" or something

sharp pelican
#

I know, already looked through it before when I was making my own updated multiplayer freighters thing

plucky monolith
#

Is there an up to date mod that increases walk/sprint speed?

sharp pelican
#

Uhh

pure cloak
#

The one on nomansskymods dot com stopped working 2 updates ago, as that is the only one I know about, the answer is no.
There was someone here who said he'd worked on a slower walk speed mod, perhaps that person would be so kind as to do the reverse

lime mesa
#

@hushed bronze Doesn't seem to work sadly. The mod that lest you have more freighters that is

hushed bronze
#

damn, too bad

lime mesa
#

whats the best mod to get??>

sinful anvil
#

subjective; but I use Redmas Beyond Fantasy, Exosolar's Base Expansion and Exosolar's Expanse

lime mesa
#

what do they do?

sinful anvil
#

Expanse changes the colours and backgrounds for systems in space, as well as changing the planetary shading in space; Fantasy changes planet generation for more interesting planets and such as well as a bunch of other changes that are listed on the nexus page

#

base expansion fixes a lot of the base building issues people have

lime mesa
#

@sinful anvil

#

nvm

split delta
#

Has anyone ever had an issue with the game blurring after alt-tabbing? Almost like DOF is applied to everything until I alt tab again.. I use a mod to disable DOF, really wish there was just a graphics option for it...

#

I thought it might have been the DOF mod I was using, but I switched to a different one and I have the same issue

hushed bronze
#

Try switching to NOT a dof mod lol

split delta
#

haha, I just hate DOF so much :<

hushed bronze
#

Want a mod that adds DOF to the regular gameplay camera?

#

I did that once, added DoF to everything

steel crypt
#

@hushed bronze Crazy RL lately. Just wanted to say hi dude. Take care! Good luck with school!

hushed bronze
#

@steel crypt Hi jason! My RL has been busy too, college

latent laurel
#

Hey guys! Is there a mod that reduces warp/starting fuel?

#

The one from nexusmods doesn't work anymore

#

And I need something for 2.0 version

sharp pelican
#

loll

#

I can make one for the launch cost

#

Don't know where warp cost is

#

@hushed bronze probably does

#

He'd be happy to be your personal mod slave

#

Only thing he loves more than his science homework is catering to everyone's individual needs

latent laurel
#

Is that a bdsm reference

sharp pelican
#

I haven't seen that one yet

latent laurel
#

😏

sharp pelican
#

You seem fun

#

Maybe Exosolar won't like you afterall

latent laurel
#

such a paradox

#

You just made me sad 😦

sharp pelican
#

Nooo

light lava
#

hello, new to the game and wanted to ask how do you turn off asteroids in pulse mode? i have a strange form of epilepsy and the asteroids honestly make to where i cant play this game without having a mild seizure from the asteroids.
ive been looking into modding but i dont know what values mean what

marsh eagle
light lava
#

@marsh eagle awesome

#

tyvm

#

@marsh eagle i am seeing the bs it takes to change one thing and i think ill probably just shut my eyes when i pulse, ty

#

the MBIN is not decompiling the .pak correctly so its just -null- everywhere.

marsh eagle
light lava
#

@marsh eagle i have that one and it does not remove them from pulse flight

hushed bronze
#

@marsh eagle I have no time but one of the asteroid factors is fade-in time. Maybe a version that has a long fade-in time could cause them not to visibly appear during pulse?

sharp pelican
#

Set it all to 9999 or 0

latent laurel
#

@hushed bronze hey, maybe do you know if there are out some updated mods for reducing starting/warp fuel?

plucky monolith
#

Is there a mod to increase capital ship spawn frequency and stuff?

hushed bronze
plucky monolith
#

Thank you

#

Oh hey, you made that one

#

And the quick scan mod

hushed bronze
#

Hopefully they're still working as intended

plucky monolith
#

I can confirm the scan one is

hushed bronze
#

They both should be, then, since they're the same file, hence toe pre-combined option that's available

dapper horizon
#

Yo

#

Anyone here knows how to use the editor?

#

I need to reset a mission

hushed bronze
#

most missions can be rebooted from the ingame mission log

loud bronze
#

Are there any mods that add new ships, base parts or things that add new models to the game?

sharp pelican
#

Not really

#

There are a few that unlock existing assets for use, but other people won't be able to see them

alpine oasis
#

WinderTP made a mod called Ships of Moar that adds a bunch of new ship models

sharp pelican
#

What's with the xbox head

alpine oasis
#

you can use the save editor to learn the xbox head on PC

sharp pelican
#

wtf

#

you... ...learn it?

#

What's the ID

alpine oasis
#

i guess unlock would be a better term to use

#

idk the ID

#

its just something you can add into the "known products" list in the save editor

#

i think

sharp pelican
#

whats the helmet called

low moth
#

I've got a question, does anyone wanna take a crack at it?

sharp pelican
#

@low moth

left sentinel
#

guess no one wants to

sharp pelican
#

Is there a way to enable building in the freighter hangar?

left sentinel
#

probably not

sharp pelican
#

Arghhh

#

There must be

left sentinel
#

must be hard since you're basically enabling build mode in an area that you are not supposed to

sharp pelican
#

It can't be thaaat hard

left sentinel
#

idk I aint no coder

left sentinel
#

this is a really cool mod

#

feels fitting with the game

hushed bronze
hoary drum
#

That is beautiful

dense prairie
#

dumb question is there a nudity mod

hushed bronze
#

ain't even a human mod in this one lol

dense prairie
#

?

hushed bronze
#

There should be a nice nudie mod though, for that enhancement to the exploration part of NMS amirite?

sharp pelican
#

would give my Gek overseer a greater purpose

hallow pumice
#

Lord Sean stop this

cyan minnow
odd ibex
#

If a mod adds extra animals to a planet or does something like changes the frequency of abandoned systems... How does that affect uploading discoveries (extra animals) or multiplayer (abandoned system that wouldn't be in vanilla)?

left sentinel
#

They just disappear from the list

#

In my experience

odd ibex
#

What disappears from what list and for whom? @left sentinel

left sentinel
#

Whatever animal that shouldn't be in the planet on vanilla

odd ibex
#

Oh I see.

left sentinel
#

And it disappeared for me

#

For the other player it wasn't in the list anyway since it's client side even when "uploaded"

#

Thing is you never see others uploaded animals by default, so even if you see animals the others can't it doesn't matter

odd ibex
#

I just didn't know if someone visiting that planet would get a list of animals from the server that included animals they won't see

#

Like "where are these last two animals I have to discover?" (But they never will because they were uploaded to the discovery server by someone with a mod)

left sentinel
#

No they don't see any list

#

When they go to a planet you surveyed, it's just a blank list as it would be when they find a new planet

odd ibex
#

Oh right

#

Nvm not sure what I was thinking

left sentinel
#

When they scan an animal they just don't get the name on the discovery but see your name

#

So if you play with someone who has that same mod they can actually see the same animals

#

Because of the universal seed thing

odd ibex
#

I'm so uneasy about how all these modded versions interact with each other and with unmodded versions. Bases floating in space because the world they built on doesn't even exist in vanilla, etc

left sentinel
#

All you need to know, mods can never permanently affect your game

#

At the most your bases might be floating if there was a planet gen mod

odd ibex
#

Yeah it makes me real uncomfortable from an OCD perspective. If the game were offline it would be different. But knowing there's unlimited versions of Nms all interacting with each other online makes it seem like such a cluster

marsh eagle
steel crypt
#

Updated DUD'S SKY to v2.13.1
https://www.nexusmods.com/nomanssky/mods/507

Updated DUD'S SKY - COLORS to v2.13.1
(Improved quality and selection of black space with nebula variants.)
(Adjusted night brightness.)
https://www.nexusmods.com/nomanssky/mods/968

left sentinel
#

wew @hushed bronze your mod lets me build bases anywhere even without the computer?

odd ibex
#

Regarding incompatibilities, let's say mod A modifies the same file as mod B but in different ways (the only overlap a little in what they modify), if you load both (mod A then Mod B) will you get the changes from both in game (but where they overlap, B takes priority)?

Or because they both modify the same file, will it prioritize the WHOLE file over the other, making mod B overwrite mod A completely?

Keep in mind I'm talking about each mod changing one single file.

#

If the latter happens, i guess I'll have to use a mod merger.

left sentinel
#

For the most part the game might crash

#

If not, then whatever mod is above in the list takes priority

odd ibex
#

Ok thanks

weary ruin
#

do not confuse "load order" and "which mod is the winner", two different things.

Remember: If 2 mods modify the SAME file, last mod to load THAT file wins (in a -> z order, including special characters).

Which could mean that some of the files from the first mod are used and some of the files from the 2nd are also used because they are not the same MBIN files

BUT if one or many are the same files (MBIN), the last mod to load that/those particular file(s) always wins for these files to be used by NMS.

odd ibex
#

@weary ruin ah ok. So my.only option is to merge them properly. Thank you. I'll probably just... Not lol. The issue is exosolars biomes and lo2k's clouds. I'll just skip the clouds

weary ruin
#

Unless one or the other included a AMUMSS lua script in its mod pak.

If so you could use the script with the other pak in ModScript folder of AMUMSS and make a patch that will include changes from both mods. Just make sure then to put both mods and the AMUMSS patch in your MODS folder with the patch name such as to make it load after the other 2 mod paks.

fossil gate
#

hey @marsh eagle just saw your mod on nexus πŸ™‚ the invisible one. shame can't make a chameleon style cloak that allows you to go undetected from raiders.

supple wadi
#

@fossil gate Just as a heads up, I'm working with them atm to sort out some odd issues with this.

There's currently a slight issue with this not working properly when launching from freighters, maybe also stations & other landing pads, still checking.

waxen dome
#

Hey folks. What do you use to modify item models?

hushed bronze
#

PURE UNSHACKLED WILLPOWER

magic lava
#

πŸ’ͺsean2

fossil gate
#

reminds me, i should have a shipment of ram coming. my brain needs more willpower

#

also anyone test out the NMScoordinates app yet?

marsh eagle
#

No but it looks really well made πŸ˜‰

steel crypt
sour quail
#

how do i add mods to my game

cyan depot
#

Inside the PCBANKS folder there should be a MODS folder and a DISABLEMODS.txt file. Remove/rename the .txt file (some people like to change it to "enablemods.txt"), then download and extract any mods inside the MODS folder. If they are Beyond compatible and do not conflict with other mods, they should work. Try first with a single mod and work from there.

steel crypt
hushed bronze
#

@steel crypt Sure have been updating this a lot lately, you find new inspiration or something πŸ™‚

odd ibex
#

@hushed bronze hey solar, does your biome mod do anything to clouds?

hushed bronze
#

Nah, its probably clashing with the ambience fog if you have that

#

@odd ibex

#

one of the reasons I cut it in newer versions, its causing a lot of people a lot of confusion

odd ibex
#

Nah I don't have that. I just wanted to do something with the clouds but I can't use cloud mods because your biome mod modifies the same file as clouds

#

I'm using alien skies which just does sky and space

hushed bronze
#

even saw someone talking of merging the biome mod with another to correct for the clouds, lol. I forget, non-modders really have no idea what files do what or even what internal files exits

odd ibex
#

I used to make mods for Skyrim, I just never got into the files for nms

#

Maybe I'll use one of the tools to unpack it and combine them

hushed bronze
#

ive heard multiple people talk about that clash with the clouds and IDK wtf is up, there are no cloud files in my mod

#

I just doublechecked, just now. "Weather list" might be the conflict, but to be frank, cloud mods actually shouldn't touch that

odd ibex
#

GCENVIRONMENTGLOBALS.GLOBAL.MBIN. biomes doesn't modify that file?

hushed bronze
#

nope, the ambience fog file does

#

which used to come in the rar with biomes

odd ibex
#

Oh then I'll try it. Honestly I only read the comments saying they conflicted lol

#

I hadn't tried it yet myself

hushed bronze
#

That person is having issue with ambience fog then lol

#

it has not been included in the last few versions specificlaly for this reason, it cause chaos and confusion when rolled together like that, lol

odd ibex
#

So fog modified that file?

#

Wonder how many files are implicated in fog effects. Cause alien skies changes fog things and doesn't touch that file either

hushed bronze
#

Sky palette has color profiles for fog

#

environment globals has global modifiers for fog

odd ibex
#

Ah good to know

#

It's hard to suss out what comes from where only working backwards from mods. Like I said, haven't checked the internals myself

#

Thanks for the info

odd ibex
#

Anyone know a mod (or would consider making a mod) that locks the VR HUD to your visor/vision so that it moves with you where you look?

steel crypt
#

@hushed bronze Just had a few minutes to play and noticed some things about frozen stuff I could make better. It helps me relax and I need that right now. RL has been beating me up. Peace dude!

plucky monolith
#

Is there a mod that'll remove the restrictions on freighter warping positions?

#

Because I can't warp mine anywhere and maybe something like tha'tll help?

dusty yarrow
#

Do mods exist that add new ships

#

Is that even possible

#

I haven't found any yet so I'm assuming no

hushed bronze
#

There's one that adds a bunch of pop culture ships, but none currently that add style-related / made-for-NMS ships / parts

dusty yarrow
#

Pop culture ships?

#

Like Star trek and such?

hoary drum
#

Yeah

marsh eagle
#

Not yet updated but theres hope

left sentinel
#

he's busy trying not to get killed

magic lava
#

🀞

autumn isle
#

a

#

@lime mesa

#

Now if only I could get perfect rolls on the hyperdrive mods...

#

They're all 249

lime mesa
autumn isle
#

I just really wanted a ship that could do 20k in one jump

lime mesa
#

@autumn isle but i swear if you tell me its not working because you have a software problems or installation problems then its not my fault

autumn isle
#

I'm just gonna take a look at it

sinful anvil
#

Let me know and ill hold him personally responsible AniTroll

autumn isle
#

honestly i want a mod to turn the sharkfin exotic into a tri wing

#

thats what i want more than anything

lime mesa
#

they need some good hardware to run

sinful anvil
#

I think someone was working on enhancing the variation on starships, but I can't remember exactly

lime mesa
#

@autumn isle is that really what you want?

autumn isle
#

id love it

#

instead of having the wings merge at the bottom

#

make em stop 45 degrees of the way

latent laurel
#

Is there a way to get rid of sentinels from a certain planet?

cyan oracle
#

but I get it.. I'm not active.. sadly I need something that pays income because I can't pay my power bill with the little gratitude received for making mods..

#

@dusty yarrow been doing it since pathfinder.. it is possible, but each update tends to break the mod and require a complete revision where each ship in the mod has to be modified.. easy if it's just a few ships, but time consuming once the mods get as large as Winder or myself were making (40+ ships)..

#

best to start with the sentinel fighter in-game.. duplicate it as a custom folder, modify the files accordingly.. add the locators and references needed for a flyable ship..

#

once you got the hang of making assets flyable in game, then you can move onto figuring out custom models in Blender..

hushed bronze
#

@cyan oracle Thats in the current-gen Moar ships?

cyan oracle
#

was in my last release.. rendered out dated by Beyond.. but I figured you were talking past mods since Winder's still working on updating his.. but @marsh eagle 's made a sentinel ship mod..

low moth
#

I Borked my game, possibly with a mod or mods. I need help. The Anomaly is empty for me. No players show up. There's nobody here to help (typing this at 3am, so I'll check back in later.

sinful anvil
#

I would remove said mods and install one at a time to find which one is affecting you; if the anomaly is empty without any mods its not them. Then double check your network settings.

steel crypt
#

@hushed bronze I see you like the old water. There is a variable in the water global (I think that’s where it is) that is something like β€œuse new water”. Never tried it but thought maybe it would interest you.

hushed bronze
#

I actually don't love old water but it kicks the crap out of modern water....

#

I have been wanting to make a more in-depth water fixing mod at some point so Ill def see what those water globals do πŸ™‚

#

Modern water is the only thing in modern NMS thats actually way oversaturated lol

steel crypt
#

Quickly looking at it, it seems most everything water is shader stuff.

hushed bronze
#

There's plenty that can be done without modding shaders, but I don't have any opening to pry right now

#

but, Winter is coming! lol

#

6 more weeks of college πŸ˜„

#

@steel crypt To be frank, when I went to make grass fix originally, it was also several days of batting my head into a wall. Even a year after that, I would still occasionally encounter new info that could make grass modding easier or better, so I honestly expect "water fix" not to go down easy either.

hushed bronze
#

IIRC Grass Fix was only my second serious mod, so there was a lot of generalist experience to be gained at the time in order to move forward, also.

sharp pelican
#

"second serious mod"

#

Pretty sure you can't have a second without a first πŸ˜‚ @hushed bronze

hushed bronze
#

Well, the first was a freighter missions re-tooling, it doesn't translate much experience toward water and grass mods except in the most general sense

sharp pelican
#

Uhuh, yep, sure

hushed bronze
#

you dont have to believe me, just go to my nexus page lol. Not like its hard to believe tho

sour quail
#

is there any mod that like makes everything you buy free?

sharp pelican
#

I'm just spilling saltwater

left sentinel
#

hey is there a mod that drops the brightness of the interiors of prefab rooms? they're way too bright

hushed bronze
#

We aren't friends anymore lol

#

That does give me an uncommon idea though....

sharp pelican
#

Hah!

left sentinel
#

and the terminal NPCs look like this too all the time

lime mesa
#

hi all, is there any mod that allows you to chain refiners so the output of one becomes the inpt of another or anything like that so you can go all factorio in your base?

left sentinel
#

nope unfortunately

#

dunno if that is even possible to do

lime mesa
#

thanks, that's a pity

steel crypt
#

That would be exe mod. No dice.

fluid hound
#

Anybody know if the save editor got updated for ps4 saves yet?

sour quail
#

anyone know any mods to help in early game?

lime mesa
#

Will mods work on the GoG version of the game????

marsh eagle
#

@fluid hound see github page.
@lime mesa yes absolutely.

lime mesa
#

@marsh eagle thx :D

fluid hound
#

@marsh eagle link?

marsh eagle
#

Here but it seems no ps4 update yet. But @β™‘Γ…mΓ₯tΓ«rΓ₯sΓΌβ™‘#0323 knows how to edit ps4 saves

fluid hound
#

@marsh eagle i know how to edit them as well lol but cant get it to turn off the onothersideofportal boolean

#

@marsh eagle so was just hopung someone eventually adds ps4 support

marsh eagle
#

The author of the save editor is aware of the possibility πŸ˜‰

prime jasper
#

Hi strangers

hushed bronze
#

IVE NEVER SEEN YOU BEFORE EVER

halcyon dock
#

me three

prime jasper
#

Lol

gilded basalt
#

has anyone rigged a full model before

#

like every piece foot legs body face upper arms shoulders etc

#

Like do the flaps get rigged to the abdomen as well the thighs

hushed bronze
#

Sounds like you're gonna try and do the most advanced possible mod first... I don't think anyone would recommend that

#

I would say, "start with small easy mods that have something to do with the more ambitious thing you have in mind, like adding buildable base parts"

gilded basalt
#

@hushed bronze this is for another game

#

Plus modeling is already very easy

#

You guys could prob make a nms ship if you spent 2 months just on blender honestly training urself

#

Then make it in a week if you try hard it

#

with blender 2.8 out i dont use that but i been told its a lot easier on new people to blender

#

so maybe its a nice chance you guys wanna start there now

pure cloak
#

you want a (theoretically) easy mod to start working on? There's one that's not been working for a month that I would like to see return, which is the Faster Walking mod.

hoary drum
#

That sounds pretty easy

rain cradle
#

probably in a global

copper pollen
#

GCPLAYERGLOBALS.GLOBAL.MBIN
Line #286
<Property name="GroundWalkSpeed" value="4.4000001" />

hushed bronze
steel crypt
#

Lo2k....great modder

hushed bronze
junior glen
#

hey guys, i did install a lot off mods, and got now a error window. can someone help me with this? i dont know how to find the mods, that are not working together.

hushed bronze
#

A crash like that is probably a faulty mod that isnt up to date

#

@junior glen Start by making sure you installed mods made for current versions. Old stuff wont run

junior glen
#

ok thanks

proper sage
#

Quick question: does "bigger stacks" mod also stack glass more than the default 5?

hushed bronze
#

depends on the mod try it

hushed bronze
#

If there's anyone who is better able to do texture edits, this is the main file which contains the graphics providing for the damaged looking bits of ships:
TEXTURES\COMMON\SPACECRAFT\FIGHTERS\SHARED\HQTRIM_METAL.TRIMMETAL
I have no experience in dealing with .DDS (Successfully)
that ofc has its equivalents in the other ship types' folders

#

Near the middle section, all the damage visuals there

gilded basalt
#

N1 cant rly improve it if they dont have the models

#

So they can edit it while seeing it uv mapped onto the model real time

#

I aint a pc nms user but i know that stuff

sharp pelican
#

anyone know if the american version of the game uses the USEnglish language files or the English ones?

hushed bronze
gilded basalt
#

@sharp pelican they most likely had only 1 English version

#

since only triple A games usually do that but not even in most of their games

sharp pelican
#

...

hushed bronze
#

176 color palettes for water so far. Admittedly the "7 brightness variants each" method bloats it, but sill πŸ™‚

#

There are a few more obvious color types I will make sure make an appearance, mainly orange/brown and purple

hushed bronze
hushed bronze
fading dirge
#

These are actually very neat!

hushed bronze
#

why thank you, sir

hushed bronze
hoary drum
#

okglove The water looks good

hushed bronze
#

Thnx Wolf πŸ™‚

hoary drum
#

πŸ‘

fading dirge
#

What do you use for making mods?

#

As in is there an exposed API or something?

hushed bronze
#

nah just a hacked-together motley crew of apps made by @obsidian tree and freinds πŸ˜›

#

@fading dirge

fading dirge
#

Interesting

stable gyro
#

hey @hushed bronze just so you know, its spelled cold-blooded not blodded :p there is also only one n in can't

pure cloak
#

*it's

hushed bronze
#

@stable gyro How can you possibly know that for sure? Are you a spelling scientist?

stable gyro
#

@hushed bronze only an intern at this point lul

#

Usually I really couldn't care less what grammar people use. But I just saw in that short description on the nexus mods those errors thought I would let you know

cyan depot
#

Imagine unpaid internships

honest bloom
#

unpaid internships are bullshit and should be illegal

#

using "provides experience in your field of interest" as a reason to not pay people for work is honestly insane

#

all jobs provide experience in the field they're associated with

#

that's literally why you list former jobs on your resume

#

but that's unrelated to modding so I'll stop right there

supple wadi
#

love testing things and finding that issues are just these weird things HG stuck in that probably do something right in the correct context, but remove that context and they just look like annoying af bugs

supple wadi
#

working on shrinking mod size only to remember owait reusing existing thing, so gotta keep it anyway to rename & ensure it's not overwriting the original thing, 🀦

steel crypt
#

Whuuut

supple wadi
#

I was gonna just hide a part of a scene via entity (and I worked out how to, so good on that) so I wouldn't have to include the scene, only to realize that I gotta keep the scene anyway.

Reason I have to keep the scene is that I have to change the name of scene & entity involved so they won't muck up the normal scene & entity that I'm changing

hushed bronze
#

WARNING TO ALL Mods which may change the biome type of planets can interfere with Missions which have biome-specific needs. If you encounter a problem such as a Mission asking you to find Starbulb on an Icebound world, try removing any mods that have affected biomes. Those mods can be safely reinstalled once the mission has been cleared, and will change biomes in the exact same way it did before, so there is no concern of irreversible re-shuffling of the game's procedural generation.

lime mesa
steel crypt
tame goblet
#

Hi, was wondering if anyone can link me an updated/compatible mod of quick scan and fast action for current update?

#

seems the one i've used before is outdated

jagged rock
spare laurel
#

Hi all, I'm not sure if this the right channel, if not sorry about it, and please let me know, waht are the right one. My point: I've read, it existing a lot of very good mods to make the view much better and so on. Does some one have expirience with it and can tell me, is it allow to use ( like mods from www.nexusmods.com ) and if so, how can I use it with the PC VR Version. I think it just will work in non VR. Thanks for help ... (And sorry for my bad english)

left sentinel
hushed bronze
#

@left sentinel You're welcome! TBH I wouldn't mind using that pic of your ship with permission?

#

But also dont forget RangerDulann who made the actual graphics edits for this to work πŸ˜„

#

I dont think he resides in chat general though, he would be over in the modding discord

left sentinel
#

yeah no problem

onyx locust
#

Hey can someone link me some mods that make the game more aesthetically pleasing

hushed bronze
#

They can but.... will they?

spare laurel
#

How is it possible to use Mods in VR ?

sinful anvil
#

For me I just use my keyboard to bypass the acknowledgement screen and it works the same as normal

hushed bronze
#

@sinful anvil Whats t his, you were Grey and now you're rose? Pick a color already!

rain cradle
#

custom freighter and npc ship warp effects

hoary drum
#

πŸ‘Œ Looks good. Got any more pics?

hushed bronze
#

@rain cradle That looks like some creepy trippy 80s sci fi thing with a baby in space

rigid plaza
#

Hello

#

is posible program a new feature or behaviour? Like crafting things or new hoslite creatures?. Maybe a Starship race?

#

Hello games have a official sdk?

left sentinel
#

no there is no official sdk or support

rigid plaza
#

😦 ok

spare laurel
#

Ones again: How does any Mod work for the VR version ? The normal way, does not ! (Tool or diectory copy)

sinful anvil
#

Yes they work the same way; I use them myself in VR

#

Mods folder; be sure disablemods.txt has been removed

spare laurel
#

i use nexus mod manger nothing work. Also copy it to the directory and it does not work.

sinful anvil
#

Define "not work"? Do they work in non-VR?

spare laurel
#

Not work mean it look liek, you do not have any mod ... means the game ignore all

sinful anvil
#

In both versions?

spare laurel
#

VR

sinful anvil
#

So they appear in the normal game but not in VR

spare laurel
#

mm... i'm not sure but i do not test the non vr version.

sinful anvil
#

To ensure they're installed correctly or functioning at all; test outside of VR

#

Once they work in the normal version they should work in VR