#nms-modding

1 messages Β· Page 170 of 1

hushed bronze
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no only six are in there

weary ruin
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are they all called GLASS_MAT.MATERIAL.EXML?

hushed bronze
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Ill work on a list, if you cant do anything automatically with the zip i dropped a lili earlier

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They all have GLASS_MAT in the name but some are different

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have numbers or erroneous nai=ming before that

weary ruin
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let me look

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what do you mean?

hushed bronze
weary ruin
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is that different then the one before?

hushed bronze
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no

weary ruin
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ok

hushed bronze
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Would you like to have me work on a notepad with the list?

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Only way I know is manual though so if you got a better way...

weary ruin
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let me think...

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I think a little batch file can do the job

hushed bronze
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oh neat

viscid yew
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Yup never going back to non-transparent glass

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Thanks!

hushed bronze
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IKR f&ck opaque glass

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wth were they thinking πŸ˜„

weary ruin
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got list

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finding 79 different files

hushed bronze
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thats exactly the right number

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nicely done πŸ˜„

livid turret
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@hushed bronze they were probably thinking the same thing as when they made landing pads not fill up in plaeyr bases and whe nthey made the suepr useful economy filter heh πŸ˜‰

hushed bronze
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@weary ruin Oh hey do you actually have the whole list now? Can it easily be pasted into a txt doc or something for me?

weary ruin
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yep

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with or without ""?

hushed bronze
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Either way probably fine, Im just gonna drop it in the mod descrip

weary ruin
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one moment

hushed bronze
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NP

weary ruin
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re-testing script, I had one name/path wrong when I copied 😳

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316 changes in 79 files :```
>>> FINAL REPORT <<<
>>> See "REPORT.txt" <<<

 0 ERROR detected

 0 WARNING raised

 0 CONFLICT detected in processed Scripts/paks

    >>> See "REPORT.txt"  <<<

===>>> TOTAL TIME to complete: 00:01:50```

hushed bronze
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Oh only one is pretty good πŸ˜„

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I feel like you must be very interested in this mod to suddenly come out and volunteer yourself to build the AMUMSS script for me πŸ™‚

weary ruin
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seems I cannot drop files here !

hushed bronze
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Thanks a bunch btw

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OH lol you're white-name.... too novice lol

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@charred isle Hey can we get Wberto a modder role so he can post here?

weary ruin
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what does it take to get pass that?

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or come to NMS Modding

hushed bronze
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Tru but this thing still needs to be addressed if possible πŸ™‚

charred isle
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Might be ok now

weary ruin
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I am the main programmer for AMUMSS πŸ™‚

charred isle
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Mobile is buggy rn

hushed bronze
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Hey there we go maybe now?

weary ruin
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yes, thank you

hushed bronze
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@charred isle TY zoid!

charred isle
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Np friend

weary ruin
hushed bronze
weary ruin
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and run the script by putting it in the ModScript folder and double-click BuildMod.bat, it will redo your script in about 2 minutes with new values if you want, just run it each time NMS updates any of the files you touch and voila updated

hushed bronze
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Thank you Wberto

weary ruin
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lol

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you are welcome

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by the way, no need to update MBINCompiler.exe manually, AMUMSS will do it automatically the first time and each time you say Yes to the question after...

hushed bronze
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For that matter, seems that if for whatever reason I missed a file that script wouldn't πŸ˜„

weary ruin
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It should find your NMS PCBANKS folder by itself

hushed bronze
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By that I mean forgetting a save and ending up with an unedited MBIN

weary ruin
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if you misspell a name/path, you will get an error message, just always look at the REPORT.txt file if the cmd window output scrolls too fast or disappear

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just try it, misspell one and see

hushed bronze
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Does it pinpoint the one that caused the error ?

weary ruin
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Yes

hushed bronze
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Fantastic

weary ruin
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Look clean (like Glass) 😳

hushed bronze
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Damn right it does lol

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Do you do a lot of basebuilding?@weary ruin

weary ruin
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no

hushed bronze
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So sad...

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Is there a current model viewer? If so, Does it show textures / materials too?

prime jasper
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@marsh eagle so im using your seeds mod, is everything supposed to be C class? Even the exotic ships show up as C class

marsh eagle
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Yes @prime jasper currently no wayto change via mod. Change with a savegame editor, takes you 2 minutes only

prime jasper
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@marsh eagle okay thank you

hushed bronze
hushed bronze
sharp drum
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was the video a mod or is thats juust how the planet looks?

fluid wing
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obvious photoshop is obvious

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or maybe he did a tree fix

sharp drum
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video

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not the pic

fluid wing
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yeah that's a mod

hushed bronze
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I think you're thinking of Deadzone, but it's still not that, it's a possibility of Extra biomes

marsh eagle
hushed bronze
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Would love to have some people test this to verify whether or not it actually prevents the player from being a predator target? Like someone who lives on a planet that has many known predators to make a sure test?

livid turret
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I'll try πŸ™‚

livid turret
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and now I cant find any predators lol

hushed bronze
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Well It kinda requires that you be on a world with a few predator speices before trying to test efficiently lol

prime jasper
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@hushed bronze ill try it tomorrow when im home the planet next to my home has quite a few predators

left sentinel
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Exosolar: I hate there's too much blue

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blue mornings on a hot planet lmao

jagged rock
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I've got a lovely rainy planet that's chock full of predators. I'll try it

hushed bronze
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@left sentinel Well thats a blue sky, its appropraite lol

left sentinel
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turns yellow-red in the day

hushed bronze
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What I hate is red nebulas making a bold red sky and all the lighting on the ground is Navy ble

left sentinel
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yee

hushed bronze
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As far as I can tell Dusk and day skies are unconnected, no way to correlate them properly

hushed bronze
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And thats 5 new mods in 3 days without even really meaning to πŸ˜„

left sentinel
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nice work!

peak dawn
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Is there a mod that removes the 2047 unit cap on large refiners?

rigid wraith
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I know there is a mod to stop random pirate encounters. But is there one the lowers or eliminates freighter battles too? I feel like I'm encountering them every other warp.

hushed bronze
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@peak dawn 2047 is exactly 2048 when you count 0. Its possible that 2047 is the actual maximum that the refiner is able to calculate

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a ridiculous code thing some programmer did thinking he was being smart optimizing stuff that doesnt need it for no particular reason

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or maybe he was out of his mind on caffeine during one of these insane dev binges they obviously do during the big updates who knows

peak dawn
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so...no

hushed bronze
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Maybe not, it's just my guess based on the significance of the number 2047

left sentinel
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if anything it might just be on purpose too

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considering the game's reliance on code themes

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16 and all

hushed bronze
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i would say its very unlikelyto be any lore reference

left sentinel
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Yeah unlikely but I can't trust HG

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make a limitation into a feature

hallow pumice
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That was what half of the atlas rise story did.
Explaining why we couldn’t see each other haha.

hushed bronze
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That point. It checks out.

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It's pointy

leaden laurel
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Why does everybody want less pirates? It's fun to one shot them and get loot. Gimme MORE. πŸ˜„

left sentinel
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people who probably just want to pulse throttle towards planets and not be stopped midway by pirates

lost surge
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ye

signal flare
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is there a way to modify your ship colour? I like my ship but the colour is ugly :c

lime mesa
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You can paint your screen

tall sentinel
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i like editing raw json in the save editor to make my character like 7 times bigger then going to the nexus

signal flare
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@tall sentinel Thanks friend! Might have to try that out.

tall sentinel
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@signal flare it doesnt let you directly change your ship colours but there are lots of great ship seeds there! you can use the save editor to apply the seeds. you might find one that looks like your ship but nicer colours

worn ridge
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any idea how/if its possible to add a innate hazard protection regen per second value?

rigid wraith
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Need help. I want to make a mod that removes most if not all pulse speed interference. What files should I be looking at?

leaden laurel
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@tall sentinel I think I wentr to a base computer of yours via the Nexus, could swear I saw your name there lol.

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If your steam is set to the UK then probably, been hopping download locations on steam a bit, to see if I can find people that actually wants to do the Nexus missions πŸ˜„

jagged rock
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Anyone know where the mod went that turned off the weather effects on screen? I can't seem to find it and I was just sure one was updated for Beyond.

fluid wing
jagged rock
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Thanks, that works exactly as I needed.

livid turret
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@hushed bronze hey since yo'ure on a roll; what about a mod that makes the lights (not the coloured ones, the one that stand) actaully hum .. provide a good enoguh light radius ? is taht possible ? becausethey look good but light up jsut about nothing; would be cool to light up the outskirts of my bases πŸ™‚

jagged rock
livid turret
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nexus searc, how did you fail me?! :/

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ah well, much thanks then πŸ™‚

jagged rock
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Because it's nexus

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x3 Same reason why I couldn't find the weather overlay remover no matter how much I googled and poked at Nexus

livid turret
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:/

tall sentinel
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@leaden laurel What did my base computer look like?

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just to confirm :D

leaden laurel
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Old and on a desert like lush planet lol

tall sentinel
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@leaden laurel was there barely anything there? just a few wires?

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and some other stuff

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if so, it's probably one of my old bases.

leaden laurel
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Yeah about lol

cinder ruin
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Does modding/save editing or anything mess with the multiplayer? 5 slot container is bullshit

leaden laurel
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@cinder ruin no not really. Safe for me so far.

cinder ruin
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Tanks

hushed bronze
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@livid turret You're welcome from the future!

livid turret
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:>

hushed bronze
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But i hear the files are named backward and I've not bothered with it because ive been meaning to make a new better version at some point

livid turret
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named backward ?

hushed bronze
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Forreal

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but no I wanna crack a method for making things like cuboid rooms with a different light mechanism be included

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also gonna slightly warm-ify those pure 1-1-1 lights

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🀒

livid turret
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well whatever you do, it cant be worse than the vanilla "lights" πŸ™‚

hushed bronze
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There are vanilla lights?

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coulda fooled me

livid turret
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hehehe πŸ˜‰

prime jasper
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How the hell do you even power those floor lights? No matter how hard i tried a wire wont attach to them

rain cradle
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Made enemy trails look more like prerelease! But I don’t have a screenshot from an actual battle yet because I tend to be a pacifist, lol. So I applied it to my own ship so you can see it.

sinful anvil
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much more muted colour; i like it

jolly stag
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Hrmm

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I like it too

livid turret
jolly stag
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AHHHH!

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My eyes!

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Good grief that is painful

livid turret
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yeah πŸ™‚

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oh I didnt notice, I can post screenshots on here now?! thansk to whomever πŸ™‚

heavy merlin
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You ranked up, you should be able to post anywhere now, I think.

livid turret
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yayz πŸ™‚

mystic leaf
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Didn’t know there was mods

deft loom
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Has anyone tried fooling around with lightcubes?

jolly stag
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Mildly

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I ended up putting proximity triggers on mine to light my landing pad

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Its wonky but cool

hushed bronze
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@livid turret lol yeah I did that one super fast and didnt have a base to test and refine. I've been meaning to replace it completely but time is soooo short

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I could make a "same thing less-amped" pretty fast though

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Also the names, I got them backward lol

livid turret
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πŸ˜‰

fossil gate
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pokes head in all praise @hushed bronze πŸ˜‰

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btw just downloaded the predator expresso er Suppresso. does it still need testing?

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oh and... hi guys

hushed bronze
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lol "Suppresso"... fixed

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@fossil gate Sure if you can find predators that attack unprovoked

fossil gate
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πŸ‘

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ill run around in creative. there where a few planets i had the issue on.

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oh and heard about Amumss so installed it. mahap one day do some editing

weary ruin
median wasp
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@weary ruin AMUMSS works by constructing mods from preset lua data by modifying the necessary files, yeah? If you want, you may see it as fit to implement my tool into it so people can make audio mods too. The project is entirely open source + code is verbosely documented.

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Though I may work to finish the WEM compiler tool first. (Any audio file => WEM)

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I'd be up for collab on that otherwise in the future.

weary ruin
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That could be possible, I would need to look at it. Let me know when you are done with your compiler...

hushed bronze
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Oh My God

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Are you telling me a programmer documented their work???

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I've just lost a bet

sharp pelican
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omggggg

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how do you pack and unpack a .pak file?!?!?

fossil gate
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open it up, take the stuff out, refold it, put it back in all nice and organized lol.. sorry was thinking suite case for some strange reason

hushed bronze
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@sharp pelican Google up Mod Station and MBINCompiler

half shadow
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Any way to customize my starting options?
"Start in a cold/hot/glitch planet/moon"
"Skip suit boot up cinematic y/n"
"Spawn next to ship y/n"
"Spawn next to cave/outpost/monolith/grave"
"Spawn with x amount of y resources"

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Sorry, haven't really looked into mods much for nms

sharp pelican
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what's that

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are those adjustable parameters?

half shadow
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Yeah. Was wondering if such a mod exists that gives me such options

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Was just pulling out examples off the top of my head. Options that help customize your new game start

hushed bronze
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Started out my Permadeath last night, started next to a cave πŸ˜„ Didn't even have camera control yet when I got this shot

sharp pelican
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@hushed bronze wow, thanks, that's literally 100% what I was looking for

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Is it possible to merge mods using NMSMS?

left sentinel
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ya, that's like half the point of the mod

sharp pelican
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Insane!

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How is it not 1000x more popular?

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How do you edit an .MBIN

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nevermind, figured it all out

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wow

hushed bronze
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Just keep special chars and spaces and excessive length away from your filepaths with NMSMS because it will break and there's no smart error messages to tell you why@sharp pelican

sharp pelican
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Great

hushed bronze
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Its not really a big problem except that it snags a lot of newcomers because it just fails with no hints to whats wrong

prime jasper
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You know there is a way to not lose your permadeath save if you die... just copy your save and post it in a folder elsewhere on computer 😜

hushed bronze
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Also, don't die πŸ˜„

prime jasper
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Well that too

hushed bronze
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I feel the bugs are once again sufficiently tamed

prime jasper
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But as someone said it really hard to die in this game and its more of a screenshot simulator lol

hushed bronze
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Im also only doing permadeath because it seems silly to me to have almost 1700 hours in a game and not get the last two achievements

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But I was pleasantly surprised, with the particular mod set I'm running (strictly nothing to make the challenge easier though) its been pretty wild and entertaining

prime jasper
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When i first started this game i played in creative mode and i got bored really fast because its no fun when everything is given to you for free and no worrying about dying

hushed bronze
prime jasper
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Heck you didn't even need to collect resources in creative mode except when you did the base missions and the couple missions for main story

sharp pelican
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@hushed bronze OMG How did you increase your multi-tool's object FoV???

leaden laurel
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@hushed bronze mods used for those colourful worlds, the sky part. Or is it just part of the biomes mod?

obsidian tree
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My js is quite lacking and so is my time, but I have made a prototype UI previewer which people may find handy...

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would love someone who knows more js/css than I do to really make it shine! πŸ˜„

sharp pelican
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Anyone hear of GIMP?

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I swear it would take a lifetime to learn how to use it

lime mesa
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GIMP is nice if you can get the hang of it.

sharp pelican
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It's the most advanced art application I've ever seen

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Took me an hour just to do 2 simple things

steel crypt
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Just started using it. So far, I have no complaints. It does many things better than other free apps. Also, everything just seems to work right.

leaden laurel
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How do you find inkscape for vector graphics?

tame robin
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iwst

sharp pelican
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It felt like trying to use a swiss champ to clean my nails

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An absurd overabundance of tools

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still good to have

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especially for free

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I actually looked at the manual

languid torrent
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is there a mod that helps with snapping/arranging stuff while building that can't be snapped together

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like solar panels, batteries

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stuff like that

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it's pissing me off that they're slightly off angle or not in a straight line

fluid wing
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i think exosolar did something similar yeah

left sentinel
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no, he just removed some restrictions and invalid positions

fluid wing
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oh :<

fossil gate
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i was half expecting the snapping to work with exo's mod. being able to snap all the parts together no matter the type. seems like that would be a good utility to create. wonder if its possible?

pine dock
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is there a mod for portal glyphs ? it gets tiring to have to recharge them every time i have to do a quest step on the portal ._.

fossil gate
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doesn't look like it atleast on the nexus

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ive seen a script for it but no idea how to make a mod for nms yet.

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btw @hushed bronze isn't that station a mod? think i remember seeing something where someone converted the station. dont remember who though.

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anybody got any links to make a mod? lol

hushed bronze
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@fossil gate yep it's jjhookahs revamp

fossil gate
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ah! cool didn't install it, any good?

hushed bronze
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It's better than I guessed it would be. Ships face out while parked too making the super obvious fix hg should have done ages ago

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@leaden laurel the mod causing the colors is a wip environment and sky globals mod, but it's getting dosed up by the power of Blazing Skies 170 as well

leaden laurel
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@hushed bronze nice, any chance in blending it into biomes?

fossil gate
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so .. extracting the entire collection of pak's with mass tools.. is this a good idea?! lmao

median wasp
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Ladies and gents I present to you not one but TWO new tools!

#1: BNKReplacer v3.0 -- Powered by the second tool, this shiny new version allows you to convert any audio file format to port into a BNK - No more needing to download WWise's tools. It's all done out of the box now. https://github.com/XanTheDragon/BNKReplacer/releases/tag/3.0

#2: WEMConverter -- A brand new tool designed by yours truly. So yesterday I learned that converting between WEM and WAV is, at its simplist, as easy as erasing 20 bytes and changing 6 bytes. No more of that convoluted mess with Divinity and revorb and downloading 3 different things just to extract your WEM files. Now it's as easy as download one zip, drag n' drop, done. https://github.com/XanTheDragon/WEMConverter/releases/tag/1.0 Oh, and it also converts any audio format back into WEM.

hushed bronze
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Mind Blown. I could only comprehend one new tool at a time. I'm giving up modding now

median wasp
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Hahaa

fossil gate
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great so now do i want to make mods but audio mods... sure just keep feeding my addiction lmao

median wasp
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That is all.

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Thank you for your time.

lime mesa
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Thank you.

sharp pelican
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@hushed bronze How did you increase your multitool object FoV

hushed bronze
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not sure what you mean...

sharp pelican
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I'll show you

fossil gate
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isnt that just adjusting the POV in settings?

hushed bronze
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maybe, idk i never modded the gun

sharp pelican
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Not the same FoV

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It's an object FoV

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Might have to do with the offsets in camera

cyan oracle
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that looks like the same gun, same hallway, just different gun types (both primary and secondary are different).. wonder if that has something to do with the camera view..

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like mining beam and forcefield have a closer orientation than bolt caster and/or plasma launcher..

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but I suppose it could also have to do with being backed up against something in one shot, and not being backed against it in the other..

torpid yoke
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@hushed bronze Any way to Re-add portal glyphs back to Screenshots with a Mod? Seems HG removed them last patch 😦

hushed bronze
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The glyphs are removed? Are you sure?

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@torpid yoke

torpid yoke
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I'm on Experiemantal and they're gone

hushed bronze
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My current file unpack is for 2.11 so if you're telling the truth here I'll be keeping 2,11 files solely to build a mod that keeps glyphs.

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I really hope hg didn't do some idiotic backward thing again

torpid yoke
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you think maybe experimental just doesn't show them?

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wonder if I can opt back out, lol

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files backedup.. let's see

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I was able to downgrade off the Beta list to regular build, and now I have glyphs back.. let's hope that's just a "feature" of Experimental

fossil gate
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yea they removed the glyphs in the screenshots

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doesn't show on normal or creative on the normal servers

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well, don't show when you look at the actual screenshot, they show when taking them

torpid yoke
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Mine shows glyphs again since downgrading from Experimental

fossil gate
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thats the latest screenshot i took on creative

torpid yoke
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Are you on Experimental ?

fossil gate
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if they port it back to normal i would be happy

torpid yoke
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should do a backup and diff the directories.. see what changed then Mod it πŸ™‚

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I'm not a modder though.. i'm sure Exo could do it

steel crypt
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https://www.nexusmods.com/nomanssky/mods/968
DUD'S SKY - COLORS updated to v2.09.5

  • Updated _MOD_DUD_SpaceColors_v2094 to _MOD_DUD_SpaceColors_v2095
  • (Added 20 custom space color palettes.)
left sentinel
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ooh space colours

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nice

steel crypt
left sentinel
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Wow they're amazing

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Updated

steel crypt
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There that's the one....not kiss lips damn I wish I could delete that one.....now it's just.....there

hallow pumice
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you can click it again

steel crypt
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Well...that's easy right? Haha now I made it a thing. Live on kissy lips.

prime jasper
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So when people put version numbers do they just randomy decide to add more then one . To be cool or is there a difference between 2.09 and 2.09.5 I always wondered why people dont just do 2.0, 2.1, 2.2, 2.3 and so on

left sentinel
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it is so that you get that idea of the version upgrade being small, since the actual upgrade is small

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if Jason put out a 2.1 update I'd immediately assume some big changes and fixes

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just like how even NMS was doing 2.09.1 which was a big change but they wanted to do a few more before calling it 2.11 and not 2.1 as it has other implications and 2.10 is just confusing (looking at you, minecraft 1.10)

lost surge
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Any mods that aid in base construction? Perhaps adding a snap grid?

obsidian tree
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the versions for MBINCompiler follow NMS's if possible

lost surge
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the what now

steel crypt
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It gets complicated.

prime jasper
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Ah okay that makes sense

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If i ever make a mod it would start off as version -1.0.0.0.0.0.0.0.0.0.0.0.1 to signify how crappy it would be lol

sharp pelican
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my modded icons look all washed out for some reason

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ingame

fossil gate
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snapping parts, higher percentages of rares, thats what i would do if i could figure out how to mod skyri... er NMS. I already know how to with skyrim and fallout.

sharp pelican
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How do I change the background of the Nitrogen icon to be blue

tall sentinel
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what is the "home seed" in freighters?

median wasp
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Determines stuff like the race of your crew iirc

tall sentinel
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ah

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@median wasp do you have any red with yellow bits home seeds?

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for freighters

median wasp
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Nope.

sharp pelican
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Does anyone know how to change the background of the nitrogen icon to blue instead of yellow?

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I changed the icon to bl ue and the yellow background makes it look ridiculous

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Hoping there are some savvy modders here who can provide such insight

fossil gate
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could ask @hushed bronze

sharp pelican
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I know it's possible, 100%

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I Just can't figure out where the value is for it and what it's called

marsh eagle
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@sharp pelican theres a mod from @lo2k that does ecactly thst

sharp pelican
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What's it called, have a link?

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I only want to change Nitrogen

hushed bronze
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I've never been interested in what the icons look like enough to attempt modding them. Lo2k over in the modding discord does icons a lot though

median wasp
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The only issue I've had is the quality harshly drops

heavy merlin
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METADATA\REALITY\TABLES\NMS_REALITY_GCSUBSTANCETABLE "Colour"

marsh eagle
sharp pelican
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I figured out it was the substancetable from the mod that removes backgrounds entirely

marsh eagle
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I see 3 icon mods thete

sharp pelican
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but not srue exactly which one is for Nitrogen

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Will check that out

heavy merlin
#

UI_GAS_3_NAME

sharp pelican
#

wonder why it's called gas 3 when the icon refers to it as gas.1

#

but thanks

#

those icon mods only remove color completely @marsh eagle

#

I did a comparison to look at what they changed to accomplish that

#

That doesn't seem to do any good

#

Will check on the mod dc

heavy merlin
#

You tried the Colour and the WorldColour?

sharp pelican
#

The value is the same as it is for cobalt

#

so replacing the values for nitrogen with the ones for cobalt will have no effect

heavy merlin
#

What are you looking at for cobalt?

sharp pelican
#

I figured I could copy the color values from cobalt since it has a blue background and then use them to make nitrogen's background blue

heavy merlin
#

Yes... But which section of the file are you looking at, for the cobalt?

sharp pelican
#

the colour

heavy merlin
#

🀦

#

Which entry?

sharp pelican
#

Didn't you just say to look at colour

heavy merlin
#

Guh

sharp pelican
#

It's the entry for

R
G
B
A

#

red, green, blue, alpha

heavy merlin
#

Yes... Ugh. I have no idea what you're looking at, but it presumably isn't the UI_CAVE1_NAME one.

sharp pelican
#

I will look

#

There's no such entry in the default substancetable

heavy merlin
#

Eh

#
      <Property name="NameLower" value="UI_CAVE1_NAME_L" />
      <Property name="ID" value="CAVE1" />
      <Property name="Symbol" value="UI_CAVE1_SYM" />
      <Property name="Icon" value="TkTextureResource.xml">
        <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.CAVE.1.DDS" />
      </Property>
      <Property name="DebrisFile" value="TkTextureResource.xml">
        <Property name="Filename" value="MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN" />
      </Property>
      <Property name="Subtitle" value="VariableSizeString.xml">
        <Property name="Value" value="UI_CAVE1_SUB" />
      </Property>
      <Property name="Description" value="VariableSizeString.xml">
        <Property name="Value" value="UI_CAVE1_DESC" />
      </Property>
      <Property name="Colour" value="Colour.xml">
        <Property name="R" value="0" />
        <Property name="G" value="0.3607843" />
        <Property name="B" value="0.5137255" />
        <Property name="A" value="1" />
      </Property>
      <Property name="WorldColour" value="Colour.xml">
        <Property name="R" value="0.3490196" />
        <Property name="G" value="0.6078432" />
        <Property name="B" value="0.7137255" />
        <Property name="A" value="1" />
      </Property>```
sharp pelican
#

Where did you get that?

sharp pelican
#

wtf

#

so what's worldcolour

fossil gate
#

@hushed bronze just landed on a planet with predator's... their attacking. fortunetly im in creative so no damage.

kindred birch
#

@marsh eagle hey MJ, I tried using version 1.1 of the personal shield but animals and Sentinels still got through and attacked me...

marsh eagle
#

But you're invincible

#

So it shouldn't matter anyway

sharp pelican
#

Scrubmode=Fail

sharp pelican
#

@tall sentinel maybe

#

probably

#

Just take them apart and put them together

#

Player looks so weird without the backpack

fossil gate
#

so, test complete. predator's disappeared after loading in mods.

#

and the planet station mod is pretty cool

tall sentinel
#

@fossil gate planet station mod?

marsh eagle
#

@tall sentinel not compatible but I have the permission to merge.

fossil gate
#

sorry had to look: trading post revamp

tall sentinel
#

@marsh eagle please could you? sorry if it's annoying but i'd like them both

#

@fossil gate just searched it up looks cool

fossil gate
#

yea i can stand on top and just go in circles now lmao

#

only thing is your looking at the butt ends of the ships when hunting

hallow salmon
#

Hi guys. I know it might me a long shot..but is there a mod to identify lush planets or to make them easier to be found?

steel crypt
#

"identify"? Now more plentiful ...I think exosolar made one? Look on Nexus

hallow salmon
#

identify in the way it shows if the system has one or more before jumping. That plentiful thing, i presume will be for single player only

steel crypt
#

well, you can use it in multiplayer, but yeah you would be on a different planet type than an unmodded player. I don't think there is an "identify" type mod. At least I have never heard of one.

hallow salmon
#

ufff... been over 60 or if not more...lost count.. cannot find a decent one

prime jasper
#

@hallow salmon finish the atlas questline and choose eissentam as your galaxy, you will find lush planets everywhere

hallow salmon
#

i'm there already

#

every single one i find has extreme weather

prime jasper
#

Yea some lush planets have extreme weather unfortunately

hallow salmon
#

some, yes,maybe, true, i'm fine with that..but not every single one. it's either that or it's 90% covered in water

hushed bronze
#

Just keep in mind that if you find a planet that was rolled differently normally, other players will see the planet it would have been if you were not using the mod

#

Also the planets will revertto what they would have been without the mod if you remove the mod

#

and back again if you reinstall the mod πŸ˜„

peak dawn
#

Is there a way to remove terrain edits from the save file? I let someone do some base modifications, and they dug a huge hole right in the middle of the base under a building they put up, which I didn't realize until I removed the building bc I didn't like it after all. I tried to cover the hole with landing pads but bc they don't sit flush any more it doesnt cover all of the hole. Is it possible someone with save file editing expertise can just remove the hole?

cyan moss
#

Don't think so.. Just add some land with terrain manipulator

peak dawn
#

That's exactly what I don't want to do. I've already hit the terrain edit limit on another base.

supple wadi
#

@hushed bronze put the analysis visor view on base windows to make people think they're looking through the analysis visor when they aren't, lol

probably not easy to do but putting the idea out there

kindred birch
#

That is a NICE idea! Like holographic displays! πŸ˜‰ But maybe not ALL the windows....

livid turret
#

so .. the update is there and the glyphs on the screenshot menu are gone :/ any way to get them back ?

livid turret
#

@hushed bronze you should publish the amumss script for the glass fix πŸ™‚ (and make the base buliding mod an amumss script too πŸ˜‰ )

#

speaking of the basevbuiling one it seems it may be broken with electrical cables with new release but not yet sure I'll test a bit more

marsh eagle
#

Judging from their update note announcement we have a long update road ahead for NMS maybe even years to come. Every modder has the duty to make a amumss script (or other methods) to make it long lasting. I've seen dozens of modders abandon their mods during all the years and no amumss scripts. All their work and lifetime for nothing in the end....

livid turret
#

yeah :/

#

I wonder if it'd be possible ot make a tool that decompiles the .pak of a mod, compares all the files to the game version it was made for and spits an amumss script from that hum

marsh eagle
#

@weary ruin is working on such a feature for amumss πŸ˜‰

livid turret
#

oh cool πŸ™‚

#

@weary ruin if you need some help, hit me up; I'm not very fluent at all at NMS mods but I know lua rather well

alpine nacelle
#

Yo someone should make DS9 from star trek.

livid turret
#

bleh, someone should be Babylon5 from Babylon5 ! πŸ˜‰

hushed bronze
#

@livid turret AS luck would have it, Wberto made Glass Fix's Amumss script for me. For any more, however, I will have to learn how to use Amu to begin with πŸ™‚

#

I think Mjjstral has the basebuilding one

kindred birch
#

Is it possible to make a mod that allows you to own more than 6 ships?

marsh eagle
#

Yes but the ship tech inventory will be hardcoded then

kindred birch
#

that's fine... as long as I can have a nice collection of all the best looking ships i like... not to bothered by stats or tech.

#

lot's of people are just out to find cool looking ships

marsh eagle
#

But it is a bit hacky then. You need to exchange one of the existing ships with one from a list in the quick action menu. The ships you already own can also be added to the menu in order to switch back.

#

The script is public for amumss you only need to switch some toggles and add your seeds to the list.

kindred birch
#

is the limitation in the quick menu for summoning?

livid turret
#

@hushed bronze thanks πŸ™‚

#

@marsh eagle exosolar said you have the amumss script for his basebuilding mod ?

marsh eagle
#

I send him the base script for his mod. If he shares it is up to him. I have no credits.

livid turret
#

prods @hushed bronze :)

livid turret
#

hum somebody here has the unpacked files from the previous build still around ?

#

if so, could you send me the files in UI/PHOTOMODE please ?

marsh eagle
#

@livid turret I'm working on that script already

livid turret
#

which script ?

#

putting back in the glyphs in photo mode @marsh eagle ?

marsh eagle
#

Yes

livid turret
#

oh πŸ™‚

#

@marsh eagle does it look good ? I'm tryingto diff the exml files from last version but I see 0 changes, so either I'm dumb or i'm dumb & I didnt manage to correctly download the old depot πŸ˜‰

marsh eagle
#

Its a version several versions backwards

#

I wonder @livid turret can you download pc release version with steam console ?

#

From 2016

livid turret
#

I should yes why @marsh eagle ?

marsh eagle
#

Oh I mean just in theory

livid turret
#

ah πŸ™‚

#

@marsh eagle I probably had a bad photooverlay here; I see diff with yorus & current one. But it only indicates a few positions changing & two elements being set to IsHidden=true

#

sadly I had already tried setting all IsHidden to false; and it didnt show anyway :<

marsh eagle
livid turret
#

I tryied recopiling the exml directly and using it; still didnt show; doestaht script work for you ?

marsh eagle
#

No my guess is there are more changes involved in other files ?

livid turret
#

perhaps; or they simply removed it from the code

marsh eagle
#

Maybe even gcdebug globalS ?

livid turret
#

I aint seeing anyting hum; I seazrched for rune, glyph, code, portal, coord

#

in photooverlay the UI sectio nis refered as RUNES and the images as PORTAL

#

well i'll decompile every MBIN from previous version & current version and do a reccursive diff over it all

#

we'll see if anyting stands out

marsh eagle
#

ok good. I used the change list from @lo2k to find out what files were changed

livid turret
#

it'll probably take a while, it's stil ldecompiling all the old version mbins

#

not that I have much hope, I'd make sense for the IsHIdden thing to work

#

if it does not it probably means they stripped out the code behind

marsh eagle
#

@livid turret why so difficult just use this amumss script to automatically toggle all IsHidden to False in every ui file. Maybe some other interesting things show up asn well unexpectedly πŸ˜‰

livid turret
#

well because setting them to false in photooverlay didnt produce any restults ? πŸ˜‰

marsh eagle
#

Maybe camera globals or gc debug globals or metadata\ui files but other than that

tall sentinel
#

i'm interested on learning to mod but i can't find any video tutorials on the basics

marsh eagle
#

@tall sentinel https://nmsmodding.fandom.com/wiki/No_Man's_Sky_Modding_Wiki

The actual modding part isn't documented anywhere because it goes like this: Decompile the mbin to exml, look into the exml and decide what to change. Changes are highly individual so theres no general schedule.

Welcome to the No Man's Sky Modding wiki! This is a community effort to document the technical aspects of No Man's Sky's internal workings as well as acquaint aspiring modders with all of the...

queen knot
#

Shameless plug for my farm mod on nexus

hushed bronze
#

Whut who the hell wants to farm on the Nexus
THATS DUMB, @queen knot lol

#

Also, a proper shameless plug includes a mod page link

prime jasper
#

I like how skyrim they give you a tool to make mods for it

hushed bronze
#

Skyrim has skilled / motivated programmers, enough programmers, and a budget πŸ˜„

queen knot
#

Haha

#

I'm on ma phone I cant :(

hushed bronze
#

sure you can I do it often enough, you just start the nexus page, open My Mods, find the one and hold-touch the blue link that would go to the page normally and select copy link adress from the options@queen knot

queen knot
#

2% battery

#

I'm dying

hushed bronze
#

NOOOOooo Don't dieeee

#

Build more Solar Generators

prime jasper
#

paints the solar panels black with lead paint

hushed bronze
#

You can totally do that with the basebuikding mod πŸ˜„

livid turret
#

@hushed bronze speaking of which, can you share the amumss script for it ? πŸ™‚

hushed bronze
#

@marsh eagle Do you have a script for basebuilding mod that linawow can have?

supple wadi
#

lol i was about to ask if you've been using AMUMSS @hushed bronze

#

i'm guessing that comment above may be an indicator of no

prime jasper
#

Can someone make a third party freighter? I want it to look like a Borg Cube

cyan oracle
#

@plucky pollen did custom Freighters before.. but like my custom ships, not sure if that'll be updated for Beyond..

hushed bronze
#

Anyone know if the 2.11 pre2 MBINCompiler is still working normally with today's NMS update?
@ me if you answer pls πŸ™‚

torpid yoke
#

Portal Glyphs are gone in 2.12 as suspected

#

in screenshots that is

prime jasper
#

I imagine they removed glyphs because people cried to much about them

hushed bronze
#

Who the hell was whining about the glyphs? Time to form a lynch mob

#

I spent a full day trying to mod them in a few months ago

left sentinel
#

@prime jasper lmao people were complaining? I thought they were loving it

prime jasper
#

@left sentinel @hushed bronze i mean thats the most logical reason they would remove them and i seen some people in screenshots ask how to remove them

hushed bronze
#

So you're telling me....
we know who to kill

left sentinel
#

They never showed up when you actually took the screenshot

#

So basically, people were being dumb

prime jasper
#

I guess i dont see any other reason they would remove the glyphs so i just made that assumption

#

But with my history of games and mmos 90 percent of the reason a feature is removed or changed is because of people whining about it

#

Take WoW for example the game used to be hard and challenging and you actually had to work for what you got compared to now where you earn everything as easy as 1 2 3

#

And all of that is a result of years of people complaining that earning good stuff was to hard or too time consuming etc

left sentinel
#

I think they didnt mean for it to be there in the first place and removed it in stages

left sentinel
#

turns out it conflicts with dud's colours lol

#

had to remove some of them

hushed bronze
#

specifically his new spacesky colors which is the one he made when I spilled everything I had learned about that to him πŸ˜„

#

Not by accident, if it sounded like that

hushed bronze
rain cradle
#

Can I get the modder’s role

k
thx

hushed bronze
#

No.

#

You aren't a modder unless you're pink

#

<@&233305774745583618> ^^^

#

Sorry I should have pinged one mod, my bad

mental rune
#

Yo dude! If you'll provide some proof that you're a modder, I'll award you the role

hushed bronze
#

He's really active in the modding discord, there's really no question

mental rune
#

I'm still gonna need some link to a mod with your name on it or similar. We try to be a little less permissive with the role

hushed bronze
#

@rain cradle

mental rune
#

Ay that's good enough for me

#

Role awarded!

rain cradle
#

:DDD

left sentinel
#

Oh u made that mod

#

Nice

jagged rock
#

... didn't mean to delete that. It's in my mod folder and a damn good one.

rain cradle
#

my mod?

half shadow
#

Just noticed that nmseeds is typically used for acquiring ships/multitools via save editing. I'd like to try it out sometime, but I'm wondering if there are spawn rules that I need to obey if I wanted to stay "legit" with the stats.
Like, is there a maximum damage/health value for specific classes/parts?
Like I don't want to drive an interesting color palette/ ship part as A class only to find out that specific ship only spawns as B or something

prime jasper
#

@half shadow with the seed generator mod by Mjjstral everything comes as class c with max slot and max tech slots even exotics for ships and all multitools are shown as class c but have max slots and tech tho i think the specs for damage shield and stuff is c class rating

half shadow
#

Thanks @prime jasper, does this mean that those stats are technically illegal within the context of spawning rules? Cause C class technically can't spawn with max slots and tech, right? Correct me if I'm wrong

prime jasper
#

That i do not really know

leaden laurel
#

@obsidian tree made a black hole mod once, if you would interact with one of those yellow cubes on stations, get in your ship and take off, when you are out of the station it black holes you to a random destination lol.

left sentinel
#

Mod idea: increase the price of cooked foods so that they're more profitable to sell

sharp pelican
#

@left sentinel What's this do

<Property name="WeaponDamagePotentialReferenceRange" value="5000" />

#

I found it in GCSPACESHIPGLOBALS,

I suspect it affects the max range your weapons will deal damage in space

left sentinel
#

possibly, I dont understand the game code

magic lava
#

Neither does HG

#

:rimshot:

lime mesa
sharp pelican
#

ALso this

<Property name="MiniWarpStoppingMarginStation" value="2500" />

#

Do I want this higher or lower

#

It has something to do with when you are forced out of pulse speed

sinful anvil
#

If its the auto stop I wouldnt change it haha

magic lava
#

Do it, and report back

#

Make it 100

sharp pelican
#

Do smaller values allow you to get closer before stopping?

magic lava
#

That's my guess, yeah

sinful anvil
#

If its from the center of the station though you might collide and get stuck or something, who knows 😝

magic lava
#

Yes!

#

🀞

sinful anvil
#

HanSalute god speed interloper

sharp pelican
#

lmao

#

guess I'll just have to see

#

Guess you'll know what happened if a rift to the fourth dimension gets torn open

magic lava
leaden laurel
#

heh, having a friend that sells pc hardware to resellers not always good. He been working on my for weeks now to upgrade my daughter to a I7 7700 for like $140 new lol

#

I'm like no, stay away. πŸ˜„

hushed bronze
#

@sinful anvil Wait, how fast is God?

#

@leaden laurel Nah what you want is the equivalent SP Xeon processor. MUCH cheaper, same power Buy now!

leaden laurel
#

What cpu did I mention earlier? hehe

#

Oh yeah the I7

fossil gate
#

can i wish congrats on the name color change?

#

and i would rather have an I3

#

πŸ˜›

#

i want to make a mod. a simple mod that changes my life forever. well in game anyway.

hushed bronze
#

Anything you ever do changes your life forever

#

butterfly effect

fossil gate
#

good point

#

did think the other day if its possible to make a batman helmet

tall sentinel
#

i cant find it

#

sorry if its obvious and im stupid

#

i honestly cant find it lol

#

i think i'm being stupid

weary ruin
tall sentinel
#

@weary ruin thank you :)

#

okay, downloaded all the stuff needed to get started modding

#

now to learn

tall sentinel
#

im saving a notepad++ file as a .txt but its just coming out as a normal file

#

anyone know why

hushed bronze
#

.TXT DOESNT MEAN ANYTHING TO nms?

#

@tall sentinel Anyway if you want to save a custom exml, then the filename AND the EXML part have to be all caps

#

which means remembering to write ".EXML" manually onto the end of the name with the saver set to .exml, or it will save lower case which wont work

tall sentinel
#

i'm saving the cmd output for later use but it wont let me save txt

#

im not giving it to nms yet

hushed bronze
#

yopu said its coming out normal what does that mean?

tall sentinel
#

like this

#

its not coming out as a text file

#

honestly no idea why

hushed bronze
#

try adding a ".TXT" manually

tall sentinel
#

okay

#

ah, thanks.

#

it worked

#

thanks man

#

the pak i unzipped for testing is 4700 lines long lol

#

whats the regular expression for replacing something like this: "(10208 bytes)"

#

on notepad ++

hushed bronze
#

Idk im not a programmer πŸ˜„

weary ruin
#
Added REGEX search/replace operation on the EXML involved BEFORE and/or AFTER script processing
Added os.clock, os.date, os.difftime, os.time, os.tmpname to available lua syntax in a script```
fossil gate
#

figures since i downloaded it recently lol. sigh now i have to go back and get the update so i don't make mods.

fossil gate
#

ok so built the no portal charge.pak cuz i recall somebody was asking about it.

#

guess i have to test it out. however, i feel as though its something that i cant call a creation of my own since its in the amuss listings. but... its a start. and thanks @marsh eagle and @weary ruin for this tool

hushed bronze
#

Updated Expanse with a mod version which includes jasondude's space sky colors into one mod with 274 possible space color sets
https://www.nexusmods.com/nomanssky/mods/1200?tab=files

normal crescent
hushed bronze
#

oooooo neato

#

Wait what the hell mods did this??@normal crescent

#

OH rayrod

#

of course

normal crescent
#

immersion update on atlas rises ye

#

i literally gasped when i stepped out of my ship

#

cause i didn't know it was gonna be grass

#

it was so beautiful, an unexpected combination that was really lovely. big pre release vibes

hushed bronze
#

oh you're running the AR overhaul? Sweet

normal crescent
#

yee

hoary drum
#

Its beautiful

hushed bronze
#

Its prettyish

normal crescent
#

it kinda reminded me of yzheleuz

left sentinel
#

damn that smooth transition from the ship to the ground

steel crypt
left sentinel
#

wowie nice, downloading

supple wadi
#

well i accidentally shrunk my hauler to nothing, so that's fun

hushed bronze
#

lol now its just haulin ass

queen knot
#

@normal crescent water looks like a mirror in that video 😦

normal crescent
#

how so ?

queen knot
#

its super reflective to me

#

lol idk

#

the pillar looks washed out too

normal crescent
#

hm, i can't see any reflection in the water at all

queen knot
#

look near the edges

#

when the person looks down the valley

#

also self plug

rigid obsidian
#

so the update seems to have broken my mod (base boundary plus), is there an easy to make update for it other than making a new mod file for each one base on the new update files?

heavy merlin
subtle fern
#

Request for mod for speaking with NPCs to learn language in stations. Would like for it to jump directly to the list of categories. Not as interested in it teaching >1 word at a time but wouldn't turn down 3 words at a time I guess.

torpid yoke
#

@hushed bronze Is it hard to mod?

sharp pelican
#

pfff lmao no

torpid yoke
#

eye.. reading up a bit now.. I got some really interesting ideas, but maybe not something worth bothering someone to make

sharp pelican
#

what

torpid yoke
#

Like Money "units"

sharp pelican
#

wtf

torpid yoke
#

Actually, sort of a QOL improvement at End Game levels depending on difficulty maybe. I'd like to increase the cost of certain items to a point where the grind for units is actually necessary beyond the first 100 hours of gameplay.

#

I've been thinking of making some adjustments to my save files when I jump to the next galaxy. Options to delete all Frigates, Freighter, credits, nanites, glyphs.. Possibly blueprints. Basically start over, but not in Euclid. You can do most/all of this in the save game editor currently but i'm not sure about mission-specific blueprints.. ie. the ones you get from the storyline.

#

OR.. maybe just create a new gamefile but in another galaxy. maybe that way the storyline would have to be played again (if that's even possible)

sharp pelican
#

are you playing on scrubmode?

torpid yoke
#

?

sharp pelican
#

easy mode

torpid yoke
#

no, normal

sharp pelican
#

bah, same thing

#

Survival is where it's at

torpid yoke
#

how so?

#

I haven't seen very much documentation on survival other than, less resources, inventory space, and you lose your main inventory when you die.

rigid obsidian
#

ur both wrong, either you play permadeath or dont play at all xD

sharp pelican
#

things cost more

#

Permadeath is just survival mode for masochists

#

the game treats them the same

#

as in, they use the same values except for no respawn

#

when you can sink a few hundred hours into a save, losing it all is cancerous

rigid obsidian
#

elite dangerous is one those games where death has meaning if you dont have the funds to pay for insurance too

magic lava
#

Survival is just normal with less stack size

torpid yoke
#

^^

sharp pelican
#

That's totally wrong

torpid yoke
#

@rigid obsidian ED is lost to me.. no storyline, super grindy for any/all resources, and the new Arx system means I'll never spend another dollar on a ship skin again.

sharp pelican
#

The game has 2 sets of values that it uses, one for normal and one for "hard"

torpid yoke
#

what's the max cost of a Freighter in Survival?

sharp pelican
#

Thank God I never wasted money on that Hypewhore

#

IDK, got mine for free

#

If you do it right you won't even need to buy one for a long time

torpid yoke
#

It's amazing how you can buy a class C freighter for 5mill when most ships cost more

#

Wiki survival mode explanation is literally 3 sentences

sharp pelican
#

I mean

#

Tell the devs to make their game harder

#

Too many people are asking for an easier game

#

It used to be harder to get a freighter

#

so I've been told

magic lava
#

450m for an S

torpid yoke
#

the S-class freighter grind is real.

rigid obsidian
#

i remember when you had to actually buy one, starting at like 300m for a c class or something like that

magic lava
#

Yep

torpid yoke
#

is that the current price? or what it used to be?

magic lava
#

Used to be

torpid yoke
#

which I think is about right

magic lava
#

It would be, if there weren't activated indium farms

rigid obsidian
#

that was also when you could easily find upgraded ships with 48/8 no matter what the class/type (except exotic)

sharp pelican
#

lmfao

magic lava
#

+1

#

+1

#

Lol

sharp pelican
#

I'm not saying survival mode is hard

rigid obsidian
#

used be a trick to find upgraded ships, was usually either plus 1 or minus 1 slot

sharp pelican
#

It's just harder than shitter mode, which is just stupidly easy

torpid yoke
#

Stasis farm still out-performs AI farms, just takes more work. Much more rewarding long-term

rigid obsidian
#

my dad was shocked at how easy it is to get 500m worth of AI

magic lava
#

Yeah, but any noob can start making hundreds of millions, very early on

#

Stasis devices actually take setup time and crafting

#

My farm has more potential than most ai ones I see, but like you said, way more efffort

sharp pelican
#

wtf is stasis

magic lava
#

One of the 2 high tier crafting items

#

15.6m per device

#

Fusion igniters are the other

sharp pelican
#

economy seems kinda broken

torpid yoke
#

<Property name="FreightersAlwaysAttackPlayer" value="False" />

#

oh that sounds fun

sharp pelican
#

lmao wtf is that

torpid yoke
#

value="C_HEXITE_MD"

#

value="SPECIAL_POOP"

#

lol

torpid yoke
#

Game Files\MODELS\COMMON\VEHICLES\SHARED\INTERIOR

#

"shared"

sharp pelican
#

but what does it do

torpid yoke
#

my guess is a future addition to multiplayer missions

#

Just started a Survival save.. just for you @sharp pelican

sharp pelican
#

Dang

#

May the light of righteous challenge shine upon your lost soul

torpid yoke
#

Grah!

outer summit
#

Hey, anyone willing to create a mod that lets me upgrade my exosuit on a spacestation as many times as i want to? :P

gentle sinew
#

just download a save editor and max out your inventory

outer summit
#

But that's cheating :<

tardy panther
#

and mods aren't ?

outer summit
#

That depends on the mod

#

Β―_(ツ)_/Β―

steel crypt
fluid wing
#

so active with this one

thin viper
#
#

updated 4 mods for beyond in what little time i had

#

many new improvements etc, all in the respective mod pages

#

pictures etc too

hazy fulcrum
#

Impressive

thin viper
#

rest pics just check the mod page

#

these two are water colors

hazy fulcrum
#

Will the 3 mods work together? (the water, colour and skies?)

thin viper
#

yep

#

@hushed bronze helped a bit too

#

@left sentinel too

lime mesa
#

πŸ‘Œ

fluid wing
#

dam those are some fine mods

hazy fulcrum
#

@thin viper is the "diverse environments" mod going to have a Beyond release?

thin viper
#

Depends on how much real life work i have😩

#

I don't have much time

sharp pelican
#

Any mods that let you have more than 6 ships?

marsh eagle
#

No not possible in a usual way @sharp pelican

sharp pelican
#

Noooooooo

cyan oracle
#

@sharp pelican yea the 6 ship slots are hard coded into the save files.. even a new game has 6 ships assigned, but only the starter ship has an active seed.. as you acquire additional ships, those ship seeds get stored in the remaining ship slots..

sharp pelican
#

Damn

#

I guess you could save the seeds of ships you might want again some time

#

If the devs decided to do so, would it be possible for them to raise the ship limit, or is that impossible?

fossil gate
#

what would solve this problem would be to have the option to sell our ships outright.

#

@thin viper i know what responce im going to get but manual or mod manager for install recommendation?

#

nvm only manual option lol

sharp pelican
#

Someone needs to give DUD a swift kick in the nuts and tell him to stop putting the same "note.txt" in his mods so it doesn't trigger the Mod Conflict Detector

hushed bronze
#

Just have the sense not to think txt files are legit conflicts

torpid yoke
#

@fossil gate would love to be able to sell ships instead of be forced to keep them.. I don't want to hit the 6 cap and ruin the fact that nobody else would ever land on my freighter, so I don't think it would be cheating to just delete 1 of the ships with tje savegame editor if for some reason I ever do hit the cap.

torpid yoke
#

@hushed bronze So.. game pauses when you leave focus to another app/screen, 2nd monitor... but NOT in multiplayer. Nexus works like multi, where you can alt+tab and game stays active.. any way to "force" that mode all the time maybe? Creating an alt+tab mod?

steel crypt
#

Someone needs to use a conflict detector that detects things that conflict. @sharp pelican

hushed bronze
#

Maybe but I'm quitting active modding until the semester is over

steel crypt
#

It's like riding in an self driving car that hits parked cars and telling people your going to kick them in the nuts for parking in a normal parking spot because your selfie car wanted to drive there.

torpid yoke
#

don't blame you, study first

steel crypt
#

@hushed bronze IMHO good decision dude.

rigid obsidian
#

anyone who has modded the GCBUILDINGGLOBALS.GLOBAL.MBIN?

sharp pelican
#

Bah, I know they're not conflicts, just a mild inconvenience

#

AKA the worst kind of inconvenience

rigid obsidian
#

recent patch seems to have screwed up everything with modding the building limits that affects the build camera...having the mod makes it so hotkey for build camera doesnt work, no mod and it works...anyone know how to fix this?

sharp pelican
#

rebind the hotkey?

#

I can't build normal items on the bridge floor of my freighter base anymore

#

Like a teleporter, says out of range

rigid obsidian
#

still doesnt work, for some reason its disabling the hotkey, almost like they are blocking mods that affect the base boundary limit

#

even using the default mbin settings to create the .pak results in the same issue

thin viper
autumn arch
#

are there mods to increase fps [bad pc] that work for beyond?, tried the no shadows but i have a perma black screen except in menu and inv, and that project potato [which kinda simulates the no skybox visuals and every other object is invisible]

cinder delta
#

HOW TO GET THE NEXUS NPC CUSTOMISABLE HEADS

Thing you will need: No Man's Sky Save Editor https://github.com/goatfungus/NMSSaveEditor
The patience to not mess around too much with your JSON

  1. Open your save on No Man's Sky Save Editor, click 'Edit' > 'Edit Raw JSON'

  2. Click the + on 'PlayerstateData' and navigate to 'PlayerstateData > CharacterCustomisationData'

  3. You will see the following text, not exactly the same as my example but a similar kind of string;

    {
        "SelectedPreset":"^",
        "CustomData":{
            "DescriptorGroups":[
                "^VYK_BASE",
                "^TORSO_VYK",
                "^ARMOUR_VYK",
                "^GLOVES_VYK",
                "^LEGS_VYK",
                "^BOOTS_VYK",
                "^VYK_HEAD_FROG"
            ],```

to replace your head with a Nexus NPC head, you will have to replace your "head" customisation (the bottom one) with one from the following list, 

```"VYK_HEAD_SHARK" - Iteration: Eos
"FOR_HEAD_STING" - Iteration: Hyperion
"GEK_HEAD_LIZ"  - Iteration: Tethys
"KOR_HEAD_BRAIN" - Iteration: Ariadne
"FOR_HEAD_HOOD" - Iteration: Selene
"GEK_HEAD_NUT" - Iteration: Perses
"FOR_HEAD_BUBBLE" - Iteration: Ares
"KOR_HEAD_TWIG" - Iteration: Helios
"VYK_HEAD_FROG" - Iteration: Cronus
"VYK_HEAD_ORC" - Iteration: Mercury
"FOR_HEAD_OWL" - Iteration: Hesperus
"GEK_HEAD_SNAKE" - Iteration: Gemini```

***MAKE SURE YOUR BASE CORRESPONDS TO THE TYPE OF HEAD YOU USE*** for example for FOR_ make sure you use FOURTH_BASE and for VYK_ make sure you use VYK_BASE because otherwise you will end up with some weird clipping issues.

Disclaimer: I am not responsible if your save gets fucked up, manually editing the JSON file is at your own risk, as is all modding of No Man's Sky. We, nor Hello Games are liable to any issue you encounter as a result of this modification.
#

@thin viper

thin viper
#

πŸ‘

sharp pelican
#

That's literally way more complicated than it should be

#

Just unlock them in the knownspecials tab

#

Then you can switch between them freely with the appearance modifier

marsh eagle
fossil gate
#

well im using a mod that unlocks the npc heads as well as the vykeen armor. didn't have to edit anything shrug

#

huh so your mods DO affect multiplayer..

sharp pelican
#

the intelligence enhancer?? @marsh eagle

#

Imagine if they made a fallout game work like this

fossil gate
#

so i installed the mods from @thin viper and now every planet i go to has white ground. could it be a conflict?

cyan oracle
#

lmao@mod info screen.. details and depicts so many different types of mods, including customer characters (which TMK hasn't actually been done yet), but no mention of custom ships or exocrafts.. 🀣 πŸ˜‚

hushed bronze
#

If anyone's up for it, pls test this out and see if it:

  1. Prevents indoor rain any better than stock
  2. Successfully removed collision from circular roof light prop and the flag props
heavy merlin
#

One thing I've seen people saying is that in low base detail settings, the roof of the circular prefabs has no collision or rain-blocking. That seems like the kind of thing a mod could fix.

steel crypt
willow saffron
#

Anyone have a mod that puts gek in miniskirts?

#

Asking for a friend...

lime mesa
#

πŸ‡Ό πŸ‡Ή πŸ‡«

fluid wing
vestal grove
#

What are some recommended mods?

fluid wing
#

grass fix

willow saffron
#

Oh come on people! There is nothing wrong with Geks in miniskirts!

vestal grove
#

What about base building, other than Ultra Building? It seems like it adds too much. Any other still reasonable base building mods that include turrets? Especially if they're functional?

jolly stag
#

Exosolars of course is the best base mod

#

Just allows you resize and position stuff

#

really is my go to mod i cant play without

lime mesa
#

Can someone help me with project atlas

hushed bronze
#

@lime mesa what about em?

lime mesa
#

I've tried adding them one at a time and they keep crashing my game @hushed bronze

hushed bronze
#

which one?

lime mesa
#

The master pack with all of them

hushed bronze
#

@thin viper made that one

lime mesa
#

Wait it says for visions

hushed bronze
#

you got the wrong package bruh

lime mesa
#

What does it mean by visions

hushed bronze
#

Thats an expansion to next. Too old for Beyond

lime mesa
#

Oh so the mod needs to be compatible for beyond? And do I need to purchase the expansions

fluid wing
#

there's nothing to purchase on no man's sky, everything is free

#

i mean you ened to buy the game but after that it's freee lol

#

and the mods usually specify if it's compatible with the latest update

#

Exo and jasondude are quite fast to update their mods, and imo they have the best mods, 80% of my mods are exo or dud lol

fossil gate
#

i really wish i had read discord when i got home, been playing all day in survival. never played in survival. the beginning i deded..been doing good since, got 24 mil so far in that time. but, would have loaded the new mods

#

also.. most current mods will say BEYOND in the title or on the page for the most part. thats how you know you have an updated mod.

#

also... gek's in mini skirts?!

sharp pelican
#

Exosolar is an uninspired hack ( πŸ˜‰ )

hushed bronze
#

IKR what a douche

sharp pelican
#

Most of his shit is broken rubbish

hushed bronze
#

Thats probably just cause he sucks and doesn't know how to code

steel crypt
#

Rubbish laddie. If you don't eat your meat, you can't have any pudding.

peak dawn
#

Is there a mod that shows how close to the base building limit you are?

marsh eagle
#

Thats near impossible @peak dawn . But you should suggest to hello games on zendesk as this is a cool idea

marsh eagle
thin viper
#

Niceee

fossil gate
#

just saw that mod lol

#

oh been meaning to ask you @hushed bronze do any of your mods adjust: NMS_REALITY_GCPRODUCTTABLE.MBIN

marsh eagle
#

@fossil gate the mod author provies an AMUMSS script so it should be really easy to update

fossil gate
#

yea i saw that but where its directed to i believe i already donwloaded

#

plus its a combination of files not just the one.

#

nvm i feel like an idiot now

hushed bronze
#

@marsh eagle doesn't this game already do hotkey saving? I'm not understanding what that does

marsh eagle
#

It saves the game on numpad key press. How can you already do that ? You need to build a savepoint or enter and exit the ship ? @hushed bronze

#

Unless I completely missed something

hushed bronze
#

Huh? No you hold Ctrl to set a numbered key

marsh eagle
#

Yeah thats what I mean

hushed bronze
#

Idk maybe it got axed recently but it was a thing last time I checked

marsh eagle
#

But activating only requires only numpad without ctrl.

heavy merlin
#

Saving using a hotkey, rather than saving of hotkeys, that the name kind of suggests.

hushed bronze
#

That just seems unnecessary though, like only someone with two busted control keys would need it

marsh eagle
#

Give me suggestion for a new mod title as I'm not a native speaker

#

Saving by Hotkey ?

hushed bronze
#

What's your first language?

marsh eagle
#

german

thin viper
#

Hot saves for beyond

heavy merlin
#

Heh

thin viper
#

Cheesy

#

😩 blob

#

Mjistral be the ladies man then

hushed bronze
#

Well, maybe you can get the hotkeys to be able to save with letter keys too?

thin viper
#

Thats called keybind

#

You can do it in the menu

#

Also not possible

#

Coz its limited to 0-9

hushed bronze
#

You can do it in the menu but it's impossible lol

thin viper
#

Yeah quick bind is limited to 0-9

marsh eagle
#

You can use another hotkey to tool to trigger a numpad key by another letter key

heavy merlin
#

I think perhaps you still don't get it..

hushed bronze
#

You know what I mean, ctrlΓ—letters could enable us to bind all of the possible functions of the q menu instead of just 10

marsh eagle
#

Ah right that limit

thin viper
#

You use ctrl to bind it first time.next Time onwards you just press the numbers

#

So you can't press letters which have other functions

hushed bronze
#

There are plenty of letters with no default NMS binding though

thin viper
#

Well it would be difficult

#

Cos then some people will use different letters to bind custom controls

#

But since numbers are universally not used for anything

#

Its free to use for quickbind

hushed bronze
#

Well as afar as mods go, that's just a warning note. For devs, that makes fine sense

heavy merlin
#

They could just add another section to the keybinding screen, for all the quickmenu options.

fossil gate
#

i dont use keybinds, nor the number keys, nor the number keypad lmao

#

seriously you guys are confusing me, so if i hold control then a number on the number pad it saves the game or saves to a slot? or does it simply enable me to save?

#

I just hop in and out of my ship to save.

#

or is it like hitting F5 to quick save in fallout?

#

oh also, tested out the swap from expanse to project atlas and no white ground.

somber raptor
#

For clarification: if you hold Ctrl + 0-9 while in the quick menu, it saves that action to a slot. AFAIK, the only ways to save are still spaceship, save point, save beacon or beacon.

steel crypt
#

Yeah that's the point of that mod. Push a button - save game.

hushed bronze
#

I don't think Mjjstrals mod saves the game it saves hotkeys

steel crypt
#

WTF?

#

Sorry, someone was asking for a mod that saves game like that from him. I thought that's what he made my bad.

marsh eagle
#

NO it saves the game lol

#

And you can do it by hotkey use

steel crypt
#

The amount of confusion here is wacky.

#

πŸ˜‚

marsh eagle
#

Definitely. So for everyone the mod allows you to save the game by using a quick action and thereofore you can also hotkey it of course πŸ˜‰

#

@hushed bronze

steel crypt
#

Apparently you made the most controversial NMS mod

hushed bronze
#

So @marsh eagle 's newest mod allows a hotkey bind to save the game anywhere?

marsh eagle
#

Exactly πŸŽ†

hushed bronze
#

Huzzah

fossil gate
#

lol

hushed bronze
#

DONT LAUGH AT ME

fluid wing
jolly stag
#

I think i have to laugh at you exo

#

ha

#

there, i got it out of my system

#

HAHAHAHAHAHA! Nope.. still coming WAHAHAHAHA!

#

Still, thats a great mod MJ!

fossil gate
#

downloaded and installed

hushed bronze
#

Installed and then downloaded

cyan oracle
#

downstalled and inloaded..

torpid yoke
#

so @marsh eagle Will your mod cause issues when saving on Freighter like using a manual savepoint used to do, where on reload you're stuck in space slowly dying?

hushed bronze
#

Probly

#

But you could test it for us πŸ˜„

torpid yoke
#

ugh

#

now that's sad

hushed bronze
#

Just die. Its ok

torpid yoke
#

Peaceful Rain.. is it Either/Or, or both ?

#

nvm... either/or or Both, lol

#

it's raining on my lush planet.. Argh!

fossil gate
#

πŸ‘ mod works as intended

torpid yoke
#

why would you "Want" it to rain on lush planets all the time?

fossil gate
#

only issue is that another mod i use "seed generator" doesn't work now but meh shrug just means i can't cheat lmao

#

yea that always annoyed me when it would storm on those really nice planets

hushed bronze
#

I'm looking to make an "Ingots" mod where people can place valuable mats as statues.
So far I have in mind (each set of three meant for a Gold/Silver/Bronze statues trio):

Platinum
Gold
SIlver

Indium
Emeril
Cadmium

A. Indium
A. Emeril
A. Cadmium

Copper
A. Copper
Chromatic Metal

Ferrite Dust
Pure Ferrite
Mag Ferrite

Ionised Cobalt
Cobalt
????

Suggestions on more, anyone?

torpid yoke
#

not visualizing what you mean by "place" as statues?

hushed bronze
#

literally the statues we already have in game but with modded costs so they act as large resource reserves

sharp pelican
#

damn!!!

#

That reminds me

#

I just sold 10k silver

#

Coulda put it in statues

#

Don't forget to make one for Carbone

#

Most important one of all

#

Make it a diamond statue or soething

torpid yoke
#

@brave sequoia I like it.. literally build your wealth around you!!

#

serioiusly.. i mean @hushed bronze sorry

hushed bronze
#

@torpid yoke @sharp pelican

sharp pelican
#

ooh

sharp pelican
#

Is it possible to get the Alpha Vector

hushed bronze
#

What that

left sentinel
#

the first vector to exist

#

@sharp pelican just put the seed in one of your ships and it'll look like it

#

someone here shared that seed with me a while back and it worked

cinder delta
#

@hushed bronze thanks for Dead Wreckoning II

stiff terrace
#

Hello !

#

I was using deep space when i was playing NMS. Do you know any mods for beyond which tweak the color to a more realistic space ? (less colored )

sinful anvil
#

Exosolars Expanse @stiff terrace

#

Its the one I use anyway

stiff terrace
#

Im going to give it a go, ty πŸ™‚

marsh eagle
fossil gate
#

good lord... don't do this to me @marsh eagle

#

i have a bad enough time with ship variations

fossil gate
#

would it be difficult to edit a seed generator so its random classes instead of a set class?

marsh eagle
#

Thats actually based on a random seed generator. 15000 seeds I produced over night ingame.

fossil gate
#

what did you use?

#

i had a seed generator mod i was using but your mod overwrote it lmao

#

the mod i was using would produce max slot ships but only c class

marsh eagle
#

What mod overwrozte it ? The seed generator mod is also my work.

fossil gate
#

hold on ill look

#

yup its yours lmao

#

embarrassed hmm... perhaps i should pay more attention to the creator of mods.

#

for some reason i thought the mod was from someone else

marsh eagle
#

You can assume that all mods with new quick actions are made by me.