#nms-modding

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hushed bronze
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I hear that place is having serious financial troubles as it is

lime mesa
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I mean I don't live a luxurious life or anything, I'm a student here but the ease of access to everything is what has me spoiled

hushed bronze
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And ofc is in the middle of a desert

lime mesa
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Oh yeah they're firing a lot of people here

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Lots of people leaving

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Idk I'm fucked both ways mrchins

hushed bronze
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Sadly its incredibly difficult to get sure data on the true nature of climate change

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both its political opposioin and its propnents each go overboard trying to convince people of their stance and flood the argument with lies and embellishments

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there's false data, false reports, etc, and to anything less than a trained professional in the field, they look just like real ones.

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Which ones are real? Which are fake? Which are real but with twisted conclusions?

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But before you ever get to that you have the passion issue where the huge majority of people just go with what sounds right to them, ith no actual evidence at all

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Just say "oh it snowed in June yesterday so climate change is a hoax"

prime jasper
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We should move this convo to off topic

hushed bronze
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Or omg its 70 degs out rn in January" Climate change proven

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Nah we should just stop lol ๐Ÿ˜„

jolly stag
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70 in january? Peh, try 98

hushed bronze
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In Colorado?

jolly stag
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When it comes to climate change, I live in a region where two distinct weather systems meet. Oregon

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Whats interesting is, on a global time scale, its a very stable region.

hushed bronze
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98 eh. WEAK

jolly stag
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Yeah you say that

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when it should be 30

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Im not worried though ๐Ÿ˜„

modest lintel
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Where I live, when I was a child we're have snow all winter, snow emergencies because the roads couldn't be plowed. Snow faster than you could shovel it. Now winters are green grass lol

jolly stag
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Lol

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In all honesty, whats hard to handle for me are the extinctions

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Ive personally watched as the entire population of amphians and most of the reptiles which were common and have been for .. well forever going back millions of years died from human inputs.

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Usually pesticides

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They did cut back a large deal on those inputs, but unfortunately its a bit to late

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Anyways

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yeah thats a topic for somewhere else

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Hehe not a moding chat ๐Ÿ˜›

modest lintel
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Unless we're modding a way to shovel snow at our bases on frost planets ahaha

jolly stag
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Lol

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Snowmobiles?

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Yes please

hushed bronze
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People want snow shovels. Mod idea noted

modest lintel
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Yooooooooooooo snowmobile exocraft?

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heck yes

jolly stag
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I just want wire tethers darn it

leaden laurel
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Lets just go back in time and make sure Thanos snaps half the problem away. ๐Ÿ˜›

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But yeah every year more females are born worldwide, in some countries it's already a 5/1, 7/1 ratio. We will go extinct soon enough. ๐Ÿ˜„

dapper venture
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anyone here experienced with XMM Visions?

hushed bronze
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@leaden laurel Whats your ratio doin with three numbers in it, what does that mean?

leaden laurel
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@hushed bronze I was part of vatsim and Ivao in the late 90's, early 2000's. We had to use real world identifiers. Since I am from South Africa I was ZS-044, but out of game saa044. So this nick has been with me for 20 years. ๐Ÿ™‚

hushed bronze
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no this: ..."it's already a 5/1. 7/1 ratio."

leaden laurel
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I'm lost, where you getting this ratio?

hushed bronze
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literally your most recent post before I commented

leaden laurel
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Oh that

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Well in some countries there's 7 women to 1 man. So for every 1 man in that country there are 7 women. Some are lower.

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If you talking about that.

hushed bronze
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you had a three-number ration ... 5 : 1.7 : 1

leaden laurel
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That was 5/1 comma (,) 7/1

hushed bronze
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Ah, two different ratios lol

leaden laurel
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I might have made a point there lol

hushed bronze
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you stuck a period and no space in there lol

leaden laurel
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haha yeah, watching movies and on discord not a good idea for me it seems ๐Ÿ˜„

hushed bronze
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yea you damn near extincted that third gender lol

leaden laurel
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lol

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At least I looked clever for a bit. ๐Ÿ˜›

hushed bronze
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I was just confused by what looked like a decimal, making a three-layer ratio I was like what does this guy know??

leaden laurel
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lol

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Just basic knowledge of OS's, networking and hardware, just like every 2nd person these days. I was special once, before youtube tutorials. ๐Ÿ˜„

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I remember before Google, that's how old I am lol

hushed bronze
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Oh yeah???? I remember AOL

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noboldy's older than that

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Pretty sure the K-T extinction came right before that

lime mesa
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Is anyone willing to answer a broad modding-related question for someone (me) who's looking at maybe taking on NMS as a new project?

leaden laurel
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@lime mesa im no modder, but I know basics, others here more advanced. Ask away and it should get answered. ๐Ÿ™‚

lime mesa
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Thank you. ๐Ÿ˜„

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Anyway, how possible is it right now, with the tools available, to mod in custom art assets and animations?

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Say, for new building placeables, multitools, maybe even ships, etc.?

leaden laurel
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@cyan oracle and WinderTP did custom ships and base stuff.

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You get a blender plugin to build bases with current game parts.

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otherwise I would suggest to join the NMS Modding Discord and to ask Gregkwaste and Monkeyman about animations, they have software that handles that. https://discord.gg/MSS7Dr

lime mesa
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That sounds very promising. I appreciate it.

leaden laurel
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@Mjjstral#1157 @Wbertro#8596 @theFisher86#6440 and a lot of others there also good with these things.

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@hushed bronze @lime mesa Rayrod and some others do Biomes. Every person has his/her thing he/she does.

lime mesa
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Taking on, like, THE new project is a bit of a commitment. I've been looking for a space game to get my fingers into.

leaden laurel
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This is it, lots to learn, but sounds like you capable of doing this. Hope you share your creations. ๐Ÿ™‚

lime mesa
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Haha, I appreciate the vote of confidence. I've modded a few games before, but mostly character models and props.

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I can't make any promises at this point, but I'll definitely start learning the available tools, for sure.

leaden laurel
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Instead of unpacking the pak's and doing the mods again on updates hehe. On major game updates you would just have to wait for monkeyman to update mbincompiler and that's it.

lime mesa
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Very cool, thanks.

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Well, I guess I'll be back once I've learned a little more and have some more specific ideas.

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Again, I appreciate the help. ๐Ÿ™‚

hushed bronze
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You'll never make it out alive!

lime mesa
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Ha, yep. I'm already marking off a thousand hours or so on my calendar...

leaden laurel
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@lime mesa people in NMS Modding sometimes does not answer immediately, it's a ask and wait and ask again game lol.

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But the channels there has links pinned to how to's and so, while you wait for responses.

lime mesa
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I've already gotten a start on the wiki.

leaden laurel
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It's ok, nexusmods the big one

lime mesa
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Ah, as always. As it should be.

leaden laurel
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haha

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Just keep in mind not all of them are updated.

hushed bronze
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845 is not insignificant given NExus has 1260-ish

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both have a sea of old and no longer working mods in that number

leaden laurel
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I make sure to Nag @hushed bronze 3 times a week to update his mods, it's hard work, but worth it. ๐Ÿ˜›

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hides

lime mesa
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I can imagine. I'm getting an idea for how often HG patches.

leaden laurel
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Before beyond months could go by, just bugfixes now I guess.

hushed bronze
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every big update has a big storm of patches and bugs afterward

leaden laurel
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I reckon mods could easily hold for a minimum of 6 months between big updates.

hushed bronze
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but then they zstop for a while and work on whatever next big thing they have in mind

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thats been the pattern so far anyway

lime mesa
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It seems like they're a pretty "hands on" studio, which is a good thing... at least imo.

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Cool. Starting to feel some excitement building.

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I'm just disappointed that I held off on NMS for as long as I did, mostly due to horribly inaccurate review bombs.

leaden laurel
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@lime mesa endless possibilities mod wise. Also once unpacked get your hands on a good grep search tool, it helps a lot

lime mesa
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@leaden laurel Downloaded. I've been using Notepad++ for the past several years. Code hasn't ever been a personal strength.

leaden laurel
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@lime mesa yeah you will love that grep tool, once the pak's are unpacked it will find about anything you point it to. I normally use *.* on file types and normal search, it takes a while.

lime mesa
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@leaden laurel Much appreciated. I've been on a sort of hiatus from any super involved modding for a little while, so I've got a lot to relearn. Appropriate tools make the difference, though.

hushed lichen
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I want to know why there isn't anyone adding in new character assets like armor and the clothing

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That's usually some of the first stuff that gets made for games. Does the engine make it difficult in some way?

lime mesa
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That's one of the aspects I'd like to look into.

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Character meshes are tougher than statics because they need to be built a little bit differently, and rigged, skinned, etc.

hushed lichen
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Even simple things like new eyes

livid turret
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@hushed bronze when in a freighter, using yoru extended base mod, I can build things like a generator, a portal, .. but not an electrical cable to connect them :/ I know in a previous freighter I was able to, but not sure if it was in your mod 2.0 or 2.1; any idea what's happening ?

lime mesa
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@hushed lichen I'm curious why there aren't more mods for those types of things too. I hope to find out.

hushed lichen
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I hope you do! :D

hushed bronze
livid turret
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thanks ๐Ÿ™‚ testing it in a few minutes when I come backl from the portal

west notch
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i'm going crazy by feeding generators, i need ASAP a mod that disables them or cheats them to be always full

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I hate Hello Games for making base building an unbearable task

livid turret
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@hushed bronze works! thanks ๐Ÿ™‚

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having a portal on yrou freighter is rather useful ๐Ÿ™‚

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@west notch biofuel generators ? why not use solar or EM ?

heavy merlin
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A portal? Or a teleporter...

livid turret
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both really

west notch
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@livid turret because i don't know how EM works but i think it does not work everywhere and solar.... well, it does not work at night D:

livid turret
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@heavy merlin ah sorry misread; a teleporter (and short range teleporters too)

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@west notch search hotspots with your visor; there are everywhere but not EVERWHERE ;); as for solar, combine solar + batteries and it's fine

leaden laurel
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Yeah 2 solar and 2 batteries keeps a base fed for 24 hours, just make sure not to exceed your power generation.

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A small base, not BIG ๐Ÿ™‚

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I think the bio generators are just for emergency or starter situations.

livid turret
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yeah

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I built one; and never again

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ah no two; becaue I needed a portal quickly while on the dark side of a world so batteries didnt have time to charge

hushed lichen
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oooh is that a beyond basebuilding update?

leaden laurel
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The generators?

west notch
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my base is big tho.... i mean, i don't have time to be feeding generators or to be calculating how much solar light i need, i just wish i could get rid of the option, like it was before

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I don't understand the need of HG to make base building look like Fallout 4 building system

leaden laurel
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It's better than a base just having power with no source? It's a thing in every game that has base building really.

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I hope they do it to ships also, they can fly and boost, no fuel needed.

west notch
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nms is not a game for realism, it's a game to explore and they are making everything they can to make the explore system to be a chore

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nonetheless

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i understand people liking it

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but i can't be the only one thinking generators are useless and boring

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i'd love some modder to create something to get rid of it, because i'm too idiot to do it myself

leaden laurel
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I did ask earlier in the modding discord if the fuel requirement can be modded to like 2 or 4 carbon crystals to fill a generator. I guess if some modder likes the idea they can make it happen. Or like 1 carbon fills the tank. ๐Ÿ˜„

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But it's really cheap to build solar and batteries, built a pair, click on battery and see if you are generating enough, rinse and repeat.

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Or if you like building, build like a separate platform where you put the solar panels on and a small section on your base that houses the batteries.

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Add switches to certain parts of your base, like a refinery room, if you don't use it power it down, makes for some fun gameplay.

livid turret
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or jsut find an nearby electrical hotspot, plop a few generators and you're done ๐Ÿ™‚

leaden laurel
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I once ran a 200u/m cable to a hotspot, I built before I looked for a power source. ๐Ÿ˜„

livid turret
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200u ?

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that's like nothing

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my bases usualy sprawl all the way t o the 1000u limit

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๐Ÿ™‚

leaden laurel
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lol

hushed bronze
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idk i think 200 universes is pretty significant

livid turret
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@hushed bronze ahah ๐Ÿ™‚

leaden laurel
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haha, LONG cable that. Will take a billion lifetimes from flipping the switch to the base getting power. ๐Ÿ˜„

livid turret
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:>

jolly stag
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330u I believe is the base computer range

livid turret
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300u; but it can be extended up to 1000u

jolly stag
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How so?

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More computers?

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Sorry im not familar with the current limitations

livid turret
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@jolly stag no you stand right at the edge and build something, then you can build a bit further

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and so on

jolly stag
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Ah

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linking

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Ok

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good to know

livid turret
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you can built whatever you want, I use little flower pots becasue they are very small and cheap

jolly stag
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Wouldnt be a issue, id just build a network of solar power relay stations

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and processing plants

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Though to be honest I havent had much reason to expand much beyond 1000u, just yet. I tend to build compact industrial style

livid turret
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well I have to, to grab all the resources around ๐Ÿ™‚

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and I liek to split up my bases; https://imgur.com/a/OWzdrkq example there; my hangar & underwater sections are 1000u away fro mthe main base; connected by short range teleporters ๐Ÿ™‚

hushed bronze
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This semester is looking like a heavyweight I probably not gonna be able to do mods at more than a snails pace :<

hushed lichen
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i am just in awe of people who build nice looking bases

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I slap together some walls and a roof and call it a day

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i wish someone would do something like what empyrion does, and just in the building parts add a full on base lol

hushed bronze
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I know how you feel lol but My bases start to get a bit more architectural as I play more and get more comfortable in that saves progress and build more bases

hushed lichen
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even in simpler games like terraria lol my bases are just rectangles

hushed lichen
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lol

jolly stag
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This is my current little dork

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Its just a small outpost base i use, though the landing pad is currently lifted and a visitor center was added

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that was pre decoration

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I tend for modular industrial looks

hushed lichen
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hahahahah you consider that an outpost? I'd call that a full on base by my standards

jolly stag
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Peh

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Wait until I finish my underground base

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THATS big

hushed lichen
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i am building inept. i really am

jolly stag
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That thing was a bit of a conceptual work, completely different from i normally build

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Bottom floor is apartments, workspace, second floor, storage and processing, life support

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Top is personal residence and storage

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Back agro pods

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and portal room off the side there

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its all pretty comfy

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Mind you the actual copy is on a desert world, that was just a quick prototype i did in creative

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Meh

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Anywho, how is everyone?

hushed lichen
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but i'd like build one level if that and wander off

magic lava
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I'm gonna take that pic, thanks

hushed lichen
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it looks awesome btw @jolly stag

jolly stag
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Nice design Lasa

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Which pic Gleam?

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hehe, the idea for the base

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If so, i agree glean

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that design is easily done methinks

magic lava
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Yes

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Totally replicable

jolly stag
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Nice

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Good presentation

hushed bronze
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Do your ship flight edits include lower speeds for turning and all that?

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because RN we have this thing where ships take off too low already, and then auto fly straight into the trade terminal and try to kill you

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TBH if it were up to me I would take that whoe two-name plus ME/76 thing and just cut it

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or make it much muchh rarer

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because having every planet be like Muniredtiopithalaka Xanthirewq TR/91 is like..... was I supposed to be able to read that??

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But anyway this is looking more like a full game rework than a Sky -and-space mod lol. No complaints, but its a pretty giant mod

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"altered shark behavior" oh yeah I see the relationshiop with that and sky visuals ๐Ÿ˜›

jolly stag
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Lol

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Welp, I look forward to testing the heck out of it

hushed bronze
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Im gonna find all the bugs and then tell you ur dumb ok? Even though I dont even know what C# looks like

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OH hey ray I found a bug. The refiners empty out between saving and reloading...lol

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Thats cool, thats cool, I'll just be mired in this infinite expanse of chem and phys math

hushed lichen
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@Jahnri(Ianto)#7352 I didn't design that. It's the great ziggurat of ur

hushed bronze
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oof Jahn you gotta know what a ziggurat is

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In any case its one of the common building types that came about at the dawn of civilization

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Zigurat of Ur is like a ridicilously huge on e

hushed lichen
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I have degrees in ancient history so just about everything I do is based on that kind of thing to one degree or another lol

hushed bronze
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I just remember shit way too fucking well, lol

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Ziggurat of Ur came up in mandatory history course when I was starting out in my AA degree, which would be around 3 years ago now ๐Ÿ˜„

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I wouldn't have been able to name it without your help though. I'm oddly bad with the name of things

jolly stag
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Of course i know what a ziggy is

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Sheesh, I studied it in architecture classes

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One of the classic structures common to most cultures at some point

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from Bablyonian, Sumeria, India and other areas

hushed bronze
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SEE YOU DO KNOW

hushed lichen
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Oooh you commented me on the design do I thought you thought I had made it

jolly stag
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Hehe no, i just liked the idea of using it as a source

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very cool

hushed lichen
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I would love to make one for myself. But I am inept

hushed bronze
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gonna be hard to make shallow-angled wall corners in NMS tho

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or impossible idk

hushed lichen
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I could live with a straight one

hushed bronze
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maybe with the basebuilder plugin for blender you could scale out one of the roof corner parts

jolly stag
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Yeah, Im building it on my other nms account now

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just a conceptual

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Definitely doeable

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but man it takes time

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Hrmm

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I need to make dinner :

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๐Ÿ˜„

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Brb

hushed lichen
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Cool want to build me one too

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Lol

jolly stag
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hehe

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Trust me, I lost most of my skills a long time back

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I just build and rebuild

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I rapidly prototype

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smash things until they work

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Its fun though!

hushed lichen
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cool. I don't find it fun though. It's like the worst part about these kinds of games for me, which I admit it just plain weird given the point of these kinds of games

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i just like to explore and work on npc relations ๐Ÿ˜„

jolly stag
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hehe

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I liked legos as a kid

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its just more complex legos

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and also, my house smells deliciouuuuss!

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I just started curry

hushed lichen
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i never had legos

jolly stag
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Mmmmmm

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A shame

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truly a creative tool

hallow pumice
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I feel for you ๐Ÿ˜–

hushed lichen
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I never wanted any. I was too busy asking for microscopes and role playing games

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butterfly nets, terrariums, dice,

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though i did have a nice collection of matchbox cars. I would built these huge tracks across the house

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caused some real family drama. my grandmother thought i should have been getting dolls

midnight apex
jolly stag
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Right place, plug away!

shy lodge
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what some good mods that arent like cmopletely destroy the game ones

hushed lichen
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that's so subjective. can you elaborate?

shy lodge
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idk im new to modding, some some good mods from nexus

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like maybe graphic ones or like exocraft ones

hushed bronze
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Basically all of the mods are non-destructive. Anything you don't like you can just delete the .pak file for it and it and all of its effects are gone

prime jasper
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@hushed bronze now would be a good time to promote your mods lol

hushed lichen
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I think what's being asked afor are mods that won't destroy the fun of the game. But there's just no way to answer that without knowing what the person asking considers fun.

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Though I will say that all of exosolar's mods that I have used are great ๐Ÿ˜„

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redmas's fantasy is great too

shy lodge
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idk i gues the only game ive really modded was like skyim and there were a lot of weird ones there

hushed lichen
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it really depends on what you want

shy lodge
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like thomas for dragons and stuff like that

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nothing like that

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basically just hmu with some good mods and ill check em out XD

hushed lichen
shy lodge
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thats fair, maybe ill just do that

jolly stag
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I honestly have a list of them to recommend Codeblue, I like a improved vanilla game

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I use very few mechanical changes

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hehe ill pm you

shy lodge
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yeah thats what im looking, improved vanilla

jolly stag
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Then you and I shall have a easy time picking them!

shy lodge
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also hows modding work when in multiplayer?

hushed bronze
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they all work fine in mp

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terrin changes can make things trippy

hushed lichen
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I think this is the only game I have ever seen where it doens't matter if people are modded/have the same mods when in MP

prime jasper
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@shy lodge make sure to read description, lot of them are outdated try browsing by release date newly added being first

hushed lichen
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or by update

prime jasper
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That too

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Like ones updated last month or older are more then likely broken by now

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Hello games likes to keep modders on their feet working because they release so many patches which end up breaking some mods

gentle sinew
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@hushed bronze Broski I just started using your base building mod and its lit and all but my game just crashed when I tried to place some wire and I lost everything I built, so I don't know if thats a known bug but its got me fucked up

west notch
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Guys, i was just asking and look

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Some beautiful soul made this mod

hushed lichen
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modders are amaazing

west notch
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yeah! they complete this game

jolly stag
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OOOH!

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Powerful bio!

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I like that@!

shy lodge
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i wonder if these mods will clash i have one that has "cut fuel depletion rate in half" and another mod i have now makes it not use any feul anymore

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foe exocrafts

cyan oracle
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@lime mesa I'm not sure if custom animations can be added.. @hearty wasp has added custom art assets for base building using in game assets with custom textures, but aside from that you'd need to use the NMSDK plugin for Blender.. as for animations on the assets, I don't think the NMSDK supports animations, or maybe no one's figured out how to export them; one of the two..

hushed bronze
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Goddammit my next mod's gonna have to be water fix

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im sick of looking at oceans of neon paint and hoping someone else will handle it

shy lodge
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or like an exocraft speed mod would be cool too XD

jolly stag
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Personally I like the water Exo ๐Ÿ˜› Maybe some clarity though

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I know there is a mod for that actually just havent taken the time

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Definitely dont want the colors adjusted to much though

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that mod that added all blue water was sorta eh

hushed bronze
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Naturally I will start by tearing up the existing water mods incl. the old-ish ones, and see what techniques are already known. That will be a starting point at least, hopefully.

hushed lichen
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what are you thinking of doing if not just a recolor?

steel crypt
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@hushed bronze a lot of that was shader

hushed bronze
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yeah thats what they said about sunlight ๐Ÿ˜„

lime mesa
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Someone mentioned a mod that simply unlocks building of all the base components anywhere be it planet surface underwater or on your freighter. Can someone provide me a link to it by chance? Wanting whatever version doesnโ€™t add anything and just unlocks so it can be seen in multiplayer without others having the mods

left sentinel
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made by the guy right above u

lime mesa
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Lol thanks. Didnโ€™t read history just posted sorry.

left sentinel
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nah I didnt mean that I just meant the mod author

lime mesa
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Ahhh ok

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Thank you @hushed bronze I plan to put this mod to good use.

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Are there any mp friendly unlock mods like that one I should also consider?

lime mesa
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@cyan oracle It looks like that might be the case about animations. I've just started experimenting with the NMSDK Blender plugin and it looks promising otherwise. Potentially, there could be workarounds to animations, but I haven't gotten that far yet.

lime mesa
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Actually, the animations are there. And playable in Blender with NMSDK.

cyan oracle
#

sounds like you're talking they can be imported to Blender from .mbin file.. but I meant exporting the animations from blender into .mbin format for NMS to use..

#

didn't find much point in spending time trying to figure out animations in Blender if they couldn't be exported to game in the first place..

lime mesa
#

Very true. That's a different question entirely.

#

Well, if the scripts can interpret the existing animation XMLs, it's at least theoretically possible to go the other way.

lime mesa
#

This is where I wish I'd taken the time to learn Python...

#
def process_anims(anim_node_data):
    """ Get all the data for all animations in the global scene, and sort them.

    Parameters
    ----------
    anim_node_data : dict
        key: name of NMS scene
        value: list of child objects in this scene that need to be included in
               the animation data.

    Returns
    -------
    anim_data : dict
        key: name of the NMS scene
        value: dict
            key: name of the animation
            value: TkAnimMetadata object containing all the information which
                   can be written to an animation file.
    """
    anim_data = dict()```
#

That's in the export script, so the framework is there for exporting scene animations along with the meshes.

#

Since I've only had less than 24 hours experience with NMSDK in Blender, I can't tell you how yet, but I'm reasonably sure it's possible. ๐Ÿ˜„

gentle sinew
#

Yo rayrod or exo or any other modders around, anyone feel like making what I presume to be a relatively simple mod? I know beggars cant be choosers but I'd love a mod that allows you the option of not having your backpack visible

heavy merlin
#

I think I saw a mod like that recently, but wasn't really an option so much.

marsh eagle
#

That mod exists. I can make a mod to toggle the backpack in the quick action menu

#

What other quick action menu options do you want people ?

heavy merlin
#

Toggle UI maybe? There's an option for that in the settings, but I don't remember there being a binding for it?

jolly stag
#

Yup there is a no backpack mod

#

I can dig it up

#

Tadaaaa!

heavy merlin
#

Yeah that's the one I saw. Those "latest experimental changes" may be the changes everyone now has, though...

prime jasper
#

I want a button that has nuclear launch codes so you can nuke any planet you want haha

jolly stag
#

peh

#

I doubt atlas would permit that

prime jasper
#

I defy atlas every chance i get

jolly stag
#

Hehe

prime jasper
#

I built a base today its so so ugly

#

I have no base building skills maybe make a mod that has fully built awesome looking base prefabs

jolly stag
#

Im fiddling with a base at the moment

#

I wouldnt say its ugly

#

Just.. industrial

subtle wyvern
#

does anyone know where the level you are at with base npcs is located in the save editor json

gentle sinew
#

the no backpack mod doesnt work

#

it bugs out your character

#

torso is invisible, arms stretch everywhere

#

backpack is gone tho

marsh eagle
#

Give me 20 minutes and I release a backpack toggle mod on nexus

wary elk
#

Can you change what galaxy you are currently in with a mod or save editor?

marsh eagle
#

Both is possible.

wary elk
#

hm

#

how would one do that with the Save Editor ?

#

if you know

#

ah under coordinate viewer?

heavy merlin
#

Menu at the top, coordinate.. yes.

wary elk
#

so when you hit "save/warp" it takes you to a planet there?

heavy merlin
#

In space, in the place you chose.

wary elk
#

cool :)

#

thanks

marsh eagle
#

ON/OFF in gesture menu

#

Possible but it involves some more work and I have several projects running ๐Ÿ˜…

#

I would have already made that 3rd view exocraft toggle but I really think HG will enable it later so my work on something like that would be a waste of time

heavy merlin
#

There's a flag in the save file for first/third exocraft, added recently. Didn't work initially, someone claimed more recently that it was working, but I'm not convinced. I haven't tried again since.

#

As it was added to the save recently, I'd assume there is going to be an official option coming, so may be easier to just wait for that.

marsh eagle
lime mesa
#

Can I have a shield that instantly annihilates every living being it touches happygek

marsh eagle
#

Hm maybe. @lime mesa thats something I also want. Right now it distracts creatures entering it. Next iteration is collsion. After that maybe destruction of everything. But it needs hacky approaches.

lime mesa
#

Good, I get to kill faster

marsh eagle
#

redmas thats a really good idea but first I need collsions for the shield. And that is tricky as the character somehow collides with it and gets pushed arround by invisible force

#

That would be nice !

#

Ok wait. But currently a scne node somehow doesnt affect the shield at all. I already tried:

        <Property value="TkSceneNodeData.xml">
          <Property name="Name" value="ShieldCollision" />
          <Property name="NameHash" value="0" />
          <Property name="Type" value="COLLISION" />
          <Property name="Transform" value="TkTransformData.xml">
            <Property name="TransX" value="0" />
            <Property name="TransY" value="0" />
            <Property name="TransZ" value="0" />
            <Property name="RotX" value="0" />
            <Property name="RotY" value="0" />
            <Property name="RotZ" value="0" />
            <Property name="ScaleX" value="1" />
            <Property name="ScaleY" value="1" />
            <Property name="ScaleZ" value="1" />
          </Property>
          <Property name="Attributes">
            <Property value="TkSceneNodeAttributeData.xml">
              <Property name="Name" value="TYPE" />
              <Property name="AltID" value="" />
              <Property name="Value" value="Sphere" />
            </Property>
            <Property value="TkSceneNodeAttributeData.xml">
              <Property name="Name" value="RADIUS" />
              <Property name="AltID" value="" />
              <Property name="Value" value="7" />
            </Property>
          </Property>
          <Property name="Children" />
        </Property>    
#

It must be something with the physics component in the entity maybe ?

#

๐Ÿ˜ฎ that makes sense

#

But what root level when its a children of a children ?

#

ok

#

Ok and would you make the colliosn a children of the entity or put the tree entity somewhere else ?

#

Oh but maybe we can remove that attribute from it

#

Yeah its all in one big script. With heavy updates changing even the game logic components I can just edit the main template that gets used by all the code

hushed bronze
#

yeah some is obviously coming from tools when you find color values with seven decimal places, lol

#

The only reason I ever use more than three decimal is to make numbers unique within a file of similar values so I can ctrl-f it really easily

#

dies again

#

Why would you do that? That's real bad fo you health, man

#

yeah Im willing to do legwork do but if you can hit replace all and smack down 790 items at once thats def the way to go ๐Ÿ˜„

#

Work harder, not smarter, right?

#

Depends which version of "special" you have in mind

#

oh

#

yeah its a little weird to think that, in some cases, a computer can run the same ten thousand ops that took you all week, in an instant, and to top it off the computer never messes it up and causes your file to crash and waste all the effort, too ๐Ÿ™‚

#

you manually change enough nubers and somewhere along the line youre gonna accidentally delete a " without noticing. Have fun with that!

#

yeah just the other day I goofed and failed to delete the original "10" in the ship scan cooldown. instead of replacing it with a one, I added a 1 and turned it into 110. Didnt crash, but it did make a 2 minute ship scan cooldown!

#

honestly I think errors that fail to compile are better, they dont get away from you and disappear into the night lol

marsh eagle
#

@lime mesa I've send you the files ๐Ÿ˜‰

marsh eagle
#

Where is that mine scene. I want to extract its effects for the shield.

hushed bronze
#

GTA's godmode got nothing on that

#

Just walk around with a bomb-based forcefield

hushed bronze
#

You sure like em bright ๐Ÿ˜„

#

Thats still bright hehe
They both look great though, anyway I was wondering if that was the same system where you have an NPC fleet and an abandoned space station?

#

no wait thats atlas

#

i never noticed the sorta-patchy surface before

#

First and second from the vanilla strawberry pix

hushed bronze
#

Silly Atlas, being on the ground is for kids

#

Not really a valid question to begin with, it was basically originally "how did you get an AI fleet and an abandoned station in one system?" but it isnt one, its an evil computer god which explains everything

#

fantastic! ๐Ÿ˜„

#

Hope you're ready to kick "Fast Actions" out of the top spot

hushed lichen
#

ooooo

hushed bronze
#

@dreamy tulip Hey I cant make guarantees but IIRC the easiest way around using an existing save with something that shifts planets/stations is just to land/save on your freighter in deep space somewhere

#

Oh it seems obvi but maybe also clarify that saving on the freighter must be done before starting a planet shifting mod AND that you dont have to keep doing it every time afterward unless its time to uninstall the mod

#

Thats some epic spooky black system ๐Ÿ˜„

#

OH @dreamy tulip im reading through your page I thought that if your biomes such as "Green Forest" aren't part of this Dynamic Space component, that it should be made pretty clear

hushed lichen
#

wiow that looks amazing

hushed bronze
#

You gotta be wealthy AS FUCK to lift granite like that into space ๐Ÿ˜„

#

Hmm, well I meant right around the portion where you show ring effects in Green Forest, something as simple as "Green Forest and other custom biomes are not a part of Dynamic Space". Even though its redundant, someone reading through can easily be mislead because they're already hazy on what they read 6 paragraphs ago. or maybe they skimmed/skipped

#

Editedit lol

#

I know its hassle but I get stuff like that with much smaller mods that don't have bigger mods above it or anything

#

like OMG those grass colorrsss I cant find them is the mod broken?
.....I didn't promise grass colors... I even noted that the grass colors aren't in the mod lol

#

IKR and in the end we end up taking that flak anyway lol
But I wonder did you get the draw layering flaws worked out ? (like the planet corona being drawn on top of the freighter and the planet rings being in front of the planet atmo haze even when they should be? I tried to figure that out once upon a time to no effect

marsh eagle
jolly stag
#

AH! I love that idea for a mod, good one MJ

prime jasper
#

Michael jackson where!!!! Oh you mean Mjjstral

hallow pumice
#

Hee-Hee

hushed bronze
#

No it really was Micheal Jackson he's secretly alive and modding NMS

#

and you were all none the wiser

#

Wel, it certainly looks snowy

#

OH lately Ive been considering the red blue green weather profiles as easily subbed "blanks that can be overwritten with actual weather, (because they're just HUMID clones by default, and we dont need four humid clones). You gave me the second idea: perpetual snow that isn't necessarily storm weather

haughty pike
#

Oi quick question

#

If I add a mod, could I still play with other players?

hallow pumice
#

Yes.

jolly stag
#

Yup absolutely, if it changes terrain or such, they may see a different world though

hushed lichen
#

I've heard of people being right with each other, but due to mods they wind up at different heights. So like you're standing on your ground, but the other dude with you is 20 feet in the air where his ground is lol

hushed bronze
#

Pretty much only happens with terrain gen changes or mods that change which biome a planet generates which can switch up which terrain profiles are used

jolly stag
#

Yup, pretty rare

#

Since few of the mods do that

#

Though ive seen it firsthand once

hoary drum
#

๐Ÿ‘Œ

left sentinel
#

Now that's something Aethena would love

#

Also what the hell is that a ship or a bike

median wasp
#

Replaces photon cannon sounds with old fashioned robocraft smg sounds

cyan oracle
#

@dreamy tulip looks like something wicked happened to the kirshak's windows.. they're supposed to be opaque, not transparent..

fluid wing
#

are the skulls procedurally generated aswell? LUL

#

DAM BOI

#

Are you going to play through the whole story when you're done to see if it's feasible with it?

#

Cause i got some mods that literally block my progress when playing with them

#

so i had to remove them to continue and put them back after

#

oof i don't know i removed the whole folder

#

didn't want to bother which one was blocking me i just removed the whole folder did the quest and put it back

knotty heron
#

is there mods that make mining asteroids faster ? ( more minerals / ticks ) ?

hushed bronze
#

Nah, asteroids are unmoddable

knotty heron
#

i see. ty.

prime jasper
#

@dreamy tulip i can already see you having to update multiverse alot as patches will probably break your mod alot

jolly stag
#

hehe

knotty heron
#

So would it be possible to mine more from them ?

#

Oh i need to look into that then, i'm going insane from the small amount you get from them on vanilla.

jolly stag
#

Hehe

#

I helped find a mod for them

#

Anywho! TIme to head outside, watering time!

jolly stag
#

So basiclly the fog in the system is showing up in the frieghter

#

Sorta like the bay doors got opened and contaminated

#

lol

hushed bronze
#

Darn it who left the door open again

jolly stag
#

Im not against such a effect

#

its very atmospheric

fluid wing
#

it looks strange tho

jaunty elk
#

What are the best mods I shold be using

fluid wing
#

grass fix

wary zenith
#

does mods mess up my friends games or is that fixed cause i cannot find anything on it

jagged rock
#

The only mods that really cause conflict are mods that change generation, planet mods and such.

#

You'll just see something and they won't

wary zenith
#

So mods that effect rewards will have no effect but mods that effect visual graphics might? What about mods that effect inventory. I'm looking at the one that tells you which planetary is for which discovery as well as a collective mod that gives visual enhancement.

#

Couldnt I disable them and not effect either game?

#

If I disable the mods when playing with friends would that work?

#

Cool then that solves that issue.

#

Thank you ray

hushed bronze
#

Oh neat I havent seen those.... old pad though so it cant be too new ๐Ÿ˜„

supple wadi
#

That last shot is probably one of my favs of all the shots I've seen from ya RaY

#

Is wild wild wild to me how underused the caves in vanilla are

#

Stuff like what's in your shot, lol

hushed bronze
#

I would say just about anything beyond just some slightly different minable shit and weather protection

supple wadi
#

Like i'm imagining finding a lost ship hidden away in a cave that one could claim

#

but also yeah what Exo said, lol

hushed bronze
#

Oh hell putting Weird buildtable spawns in there?

#

Drop the wordstones n stuff too ๐Ÿ˜„

#

wait I can do that

supple wadi
#

the harder part to do: make the caves fit their biomes a tad better

hushed bronze
#

No wait I cant because they deprecated the buildtable nvm

supple wadi
#

waitwhat

hushed bronze
#

yep, its all zeroes now, does nothing

supple wadi
#

Exo are you saying the old planetbuildingtable is junked?

#

Or did ya mean a different table

hushed bronze
#

NO I just checked it again and it has entries

#

I swear this thing was zeroed when I checked after beyond launched

supple wadi
#

lol

jolly stag
#

I think one of the most relevant things you could do for caves is imbed minerals underground in cave walls. Imagine deposits like the surface one but inside the cave geometry

#

Just like in the trailer

#

One way to make caves relevant as well is to put very small amounts of uncommon ores down there.

#

Like bigs of ores perhaps not found in the natural biome. Say you have a desert world. Normally with Sodium and so on

#

But you have micro amounts of uranium, gold, silver and such down there. Enough to make it useful to go explore the cave.

#

Another way to make caves useful is diversify the content of the ecosystems. Make sure some bugs are down there, small rodents and such

#

Of course that should in no way be a priority to add, something just to be added if you felt like it down the line.

#

Anywho! Off to bed

hushed bronze
#

I might be able to do that.... no promises tho

peak dawn
#

Is there a mod or way to review all the base connections (pipe, wire) in the save file itself and remove extraneous builds left over from edits that don't connect anything?

#

For instance, I removed and replaced an extractor because it wasn't aligned well, but I'm sure I didn't also remove the original wiring to its neighbor units, so there's at least 2 wires not plugged on both sides.

wary elk
#

@dreamy tulip is that massive cave a real planet cave?

#

or modded?

livid turret
#

Is there a mod that makes the ships landing animations go .. faster ? it's getting infuriating

leaden laurel
#

@livid turret there is one that makes it slower and more real life like, so I guess faster a option?

#

But I like that real flight like mod, can drift in space and stay on speed when I don't throttle up ๐Ÿ˜„

spare parcel
#

If you mod your game are you still able to play with other peoole or ste you then locked in Singleplayer?

heavy merlin
#

You can play in multiplayer, still, yes.

leaden laurel
#

people have everything is free mods also, but it does not hurt the other player, not a vs or can buy higher tech to kill someone type game

#

You only cheat yourself then. ๐Ÿ˜›

jolly stag
#

Its actually rather nice how well people between different mod types can play. I have a branch of RP called divergence I do where my friend has a radically different galaxy they are in then I am terrain wise.

#

Same worlds, different biomes and terrain essentially

#

We help each other, but we also arent exactly in the same universes. So its more a bond of information sharing. As if we arent quite phased together.

#

Fun stuff

floral shoal
#

hey guys. I've been away for classic wow. Any big fancy new mods?

leaden laurel
#

@floral shoal have a look on nexusmods.com for Fantasy Worlds and Exosolar's Extra Biomes v0.14, those the Biome mods

#

In group play I use these, sometime in normal play also, then Redmas and so on, I have folders for both so I can switch quick between the 2 packs.

#

Ignore the Dynamic Biome one, another biome mod I just downloaded and want to see how it reacts with Exo's Biome mod, the 2 will clash here and there, but I like testing things like this ๐Ÿ˜„

dapper sky
#

So I am interested in this mod, but im not exactly sure to tell if its working im not sure what to expect

jolly stag
#

Its definitely more subtle then some mods

#

You notice the planets feel like they are immersed in a nebula

#

More mysterious i guess

dapper sky
#

it said something about fixing colors

jolly stag
#

Yeah I enjoy it, try it, if it doesnt do enough for ya, dont use it

#

I use Asteroid Fields, No space Lines, No space Dust, No space travel lines , Integrated planets currently

#

gives it a more elite dangerous vibe

#

clearer and much less cluttered in the case of the asteroid fields

fluid wing
#

No free slots in suit's inventory

jolly stag
#

Really aught to join Rays discord.

#

Itching to test out dynamic space. I actually have a few friends who wanted to join me. Two are.. well they are old associates.

#

Old mite be a understatement. Anything over 2 decades is a long while lol

kindred birch
#

Is it possible to add big dust trails to exocraft? This would look so awesome doing a high speed jump with a Pilgrim like this and have a does trail blooming behind it ๐Ÿ˜„

heavy merlin
#

Or trails like ships have, so you get a lightcycle...?

hushed bronze
#

Tron mod. It's the only appropriate trail for the nomad

jolly stag
#

Peh

#

Dukes of hazard dust trail

#

or go home

#

๐Ÿ˜›

cyan oracle
#

you could add a reference to a trail scene.. but it would be there constantly, even when you exit the exocraft.. to get it to toggle, one would need to some how add it into the entity associated with the exocraft..

heavy merlin
#

@hushed bronze that's what I meant blob

cyan oracle
#

such as the dust effects from the wheels.. those are triggered by an entity..

jolly stag
#

Krem, your gears are showing

#

Whirring sound emits from Krem

marsh eagle
hushed bronze
#

Well if Mjjstral already did it, why do it again?

marsh eagle
#

It doesnt need the basebuilding tableor product table so...

#

AH ok

hushed bronze
#

Well I know yours is older if its AR era lol, I just mean if a newly released mod does it fine, then updating a very similar mod could be wasted effort

marsh eagle
#

That means you know the proc gen rules of ships somehow ?

hushed bronze
#

MAybe uses a sort of checker to just re-roll until it hits the specified combos?

marsh eagle
#

Ah you mean by ALT id ok

cyan oracle
#

proc gen rules? you mean descriptors?

fluid wing
#

So... when can we play as 2b? topkek

marsh eagle
#

Hm and once the mod doesn't get updated the new ships are lost after game update ? I'm vey carefull with progressional changes on the game that depend on the maintainance of the mod. but really cool idea

cyan oracle
#

@marsh eagle the alternative would be adding a reference to vanilla proc scenes.. hunt down the ship in game to retrieve the seed.. then you can use said seed for your ship swapper and now you're using a vanilla path instead of custom.. so if update breaks mod, ship is reverted to vanilla

marsh eagle
#

The AMUMSS lua script I made can either add 528 random new ships or custom user choosen ones from a list on top of the script. Very convenient. The user doesn't need to know lua or anything.

#

Cool but that needs visual studio and compiling it all before running. With lua you can just open it with texteditor and after that run the script instantly.

#

And where do you add custom seeds ?

#

Ah thats what I mean but if you make it tool thats fine

heavy merlin
#

Why are either of you storing seeds as strings? thonk

marsh eagle
#

Yep hex to dec. Game uses decimal seeds

#

๐Ÿ‘Œ๐Ÿป wasn't aware that you also work in that area. You fuck that game really hard do you ๐Ÿ˜„

#

I'm positive you get to understand lua in 1 day with your background

#

Python is more for the scientific community but also very convnient to use. LUA is the standard scripting language in gaming. See garrys mod, computercraft, homeworld and many more

#

Python is great but I love lua. It just needs a exe under 1MB and a texfile and you can do crazy stuff and always ultra portable

#

Heavily

#
Revolutionary No Man's Sky auto modbuilder and updater with lua script mod definition system.
Fully automatic mod builder that automates every step of nms modding and provides an easy to use lua script mod definition system. 
#

We already have dozens of scripts and many modder participate

#

And they never need to update their mods again.

#

All my mods survived beyond update (thanks to my AMUMSS scripts) so I had all the time to make new ones @dreamy tulip

hushed bronze
#

So Ive been thinking about ways to up challenge without uppiing grind or relying on numbers as much as possible

#

Newest thought: Instead of hazardous planets being covered in their own protection mats, what if they were swapped or missing?
Like Dead planets having no oxy plants, Hot planets having Dioxite, Cold having Phosphorus, like that

heavy merlin
#

So you need to be better prepared before going to these planets?

hushed bronze
#

Either that or get rekt ๐Ÿ˜›

#

I was also thinking taking the max proc techs from 3x to 1x

#

So in the mod, even late gamers aren't walking around impervious to everything

heavy merlin
#

That's only for recharging the specific hazard modules, though? The regular one is just sodium I think?

hushed bronze
#

Yes, that one I dont want to just void sodium, still thinking about that. I dont want to generate unnecessary grind if possible. But did you read "
I was also thinking taking the max proc techs from 3x to 1x
So in the mod, even late gamers aren't walking around impervious to everything"?

heavy merlin
#

Yeah... But how many people do have 3 of the specific hazard things now anyway?

#

I thought that was bugged for a while at least?

hushed bronze
#

No no all the other techs

#

like Life support efficiency thatppl take to x6 or shield power buffs

heavy merlin
#

Making it so you can't have more than one lifesupport is just more grind... 1 movement means slower to get everywhere... Increasing the annoyance, but not the difficulty so much.

#

Maybe just reduce the effectiveness of the shield or whatever modules?

hushed bronze
#

Seems that would have the exact same effect...

#

I was also thinking certain techs would get a buff, like jetpack techs, to compensate if I did the 1x idea

heavy merlin
#

Ah

hushed bronze
#

Because cutting the balls off of hyperdrive efficiency is grind, not a challenge, like you sauid

heavy merlin
#

But balancing with the aim of max (6 of everything) gives more to work towards really, vs. just getting one module that does it all then forgetting it.

hushed bronze
#

There's an idea, maybe even raise the max number but shift around the values in a case-by-case sence

heavy merlin
#

And back to the minerals... That may actually be kind of less difficult, in a way... Now, if you go to a hot planet, and get phosphorous, you're already on the hot planet, so more phosphorous isn't going to help you much... If you went to one planet, and that gave you materials for a different planet, you could just kind of work your way through them... Do you see what I mean?

hushed bronze
#

Sure but you would at least have to plan ahead, and you cant go to a hot planet without phos and just go "oops" lemme just blast a little phsophorus right over there and done

#

Stockpiling them is possible either way, but if theyre on a "rock-paper-scissors" arrangement, some planning and challenge is added without tweaking any numbers or adding grind at all

#

Anyway I just started a lil notepad to track ideas for this. Won't do the mod for awhile, need to pile up a good range of solid ideas for it ๐Ÿ™‚

jagged rock
#

Phosphorous could be underground on cold planets and such. Make caves glow again.

steel crypt
fluid wing
#

dam that looks amazing

livid turret
#

Stop teasing you evil person !!! ๐Ÿ™‚

jagged rock
#

I miss the old storms, Now, you can't see anything in storms.

#

The excitement is real

tidal portal
#

Wow #wemod

marsh eagle
#

Working on an update for the seed generator. It will have over 100,000 seeds including multitools and it will be one button per ship type now that gives you a random one. No more looong unnecesary lists

#
Lua is reporting: not enough memory
#

shit

jolly stag
#

see what you did, you broke it Mjj

#

๐Ÿ˜›

marsh eagle
#

Yep it can't handle that ammount in ram. Needs direct file write instead but that is not intended by amumss. So you will have to live with 4000x6=24000 seeds. Will upload soon

jolly stag
#

rubs head I need to make a process and procedure to the production of a object, only to realize, its insanity

#

20 years you do the same thing, analyze it for 10 minutes

#

and start crying

#

Sounds a but like coding to be honest. When you realize you did something in the worst way possible for years when a option existed not to

marsh eagle
livid turret
#

@marsh eagle not enough memory ? how much does it take ?? did you tyr to run it with 64b luajit ? IRIC it has a higher memory limit but it's been a long while sicne I had to check that

heavy merlin
#

The 64 bit ints for the seeds are being stored as strings, I think... blob

marsh eagle
#

Oh luajit ? Need to study on that, thanks. You can now test it yourself as I also released the amumss lua script for it. Its pre set to 4000 seeds. 5k already didn't work.

livid turret
#

@heavy merlin I know nothing about NMS modding, but lua numbers are floats; so they cant really represent 64b ints anyway; unless again, using luajit and making an FFI call to use actaul uint64_t

heavy merlin
#

Eww

#

And I thought java was bad.

livid turret
#

? lua is super duper great

#

@marsh eagle I'll see if I have a moment and take a look at AMUSS

heavy merlin
#

Unless you want, you know, a useful datatype? blob

livid turret
#

float is very useful

#

I coded my whole game in lua (well execpt the stuff to talk to opengl & stuff obviously)

heavy merlin
#

Floats are very useful when you need floats... Not so much when all you wanted was an int...

livid turret
#

which is not very often actaully ๐Ÿ˜‰ and IIRC latest version of lua do have a float/int duality now

#

but I dont use them so .. ๐Ÿ™‚

#

@marsh eagle I've got amumss running, what do I change in your script to make it explode due to memory ?

#

@marsh eagle in any cases; since amumss uses lua 5.3; you can use actual integers to store the seeds insteadof strings; which will take WAY less memory

#

I didnt have time to read all your code but from what I can gather looking at it, seeds are made in GetSeed()

#

this version of GetSeed will simply return the seed as an int, and the added function SeedToString will turn it back to a string for when you need to print/display it

rain cradle
peak dawn
#

is the current save editor safe to use with beyond?

hushed bronze
left sentinel
#

@peak dawn yes

hushed bronze
#

Pretty much ๐Ÿ™‚

#

I showed you the trick to making the ground work without weird dirt spikes earlier if you remember ๐Ÿ˜„

#

Currently testing that the dead-weirds all function as intended, with their rares in place n stuff

#

I have grassy versions too that right now Im testing having them in their own additional biome file so they can have grassy ground textures too

#

See how the grounds a little fucked up?

#

you dont see the werird dirty looking tesselation spikes n stuff?

#

Got my "grassy" alternate versions properly separated and grass-textured and grass-colored ๐Ÿ™‚

#

That fog makes NMS look damn nice, it almost cant fail

hushed bronze
marsh eagle
hearty wasp
#

No

dusty stream
#

are these mods that make space enemy stronger and more battle ?

tall sentinel
#

can someone send the link for exosolars expanse for beyond

lime mesa
tall sentinel
#

hm

#

i have that one on but it doesnt work

delicate harness
#

Hiya :3

I'm a first time player, that only has a couple hours of play time so far (i just recently made my first few visits to other planets). And I'm playing in VR and tend to enjoy modded games.

Does anyone know if there are any quality of life, immersion, or otherwise experience enhancing mods that they might recommend to a new player?

Thanks <3

#

oh yeah >.> and that preferably avoid spoilers :s

#

if possible

fluid wing
#

Grass fix

delicate harness
#

thanks xD

fluid wing
#

lol

#

there's that fantasy world thing going on it kinda changes the biomes generation i odn't quite like it

#

but dude's sky colors and dude's sky is pretty dope

#

qol, i only have one tthat lets me convert navigational data into a planetary chart straight from my inventory, oh yeah and also one that mines faster, and one that make the scaner faster cause there's no point waiting 40s before each scan..

warm jacinth
#

Hello everyone, is there a mod that would allow me to forcefully save my game?

fluid wing
#

why would you want that there's legit a save becon lol

warm jacinth
#

Because I lost over 2 hrs of progress twice this week

heavy merlin
#

Use save beacons regularly...

warm jacinth
#

1 the game crashed apparently. No idea why. Second was today. I was stuck in my SHIP while IN the freighter. TAB, ESC, E did nothing. X worked but also couldnt do anything

heavy merlin
#

But uh, the autosave should have been enough...

warm jacinth
#

I cant place a save beacon inside the freighter can I? @heavy merlin

#

Autosave was 1+ hr away

heavy merlin
#

Uh... Just get in and out of your ship from time to time.

#

And I think you may be able to put a save point in the freighter... Not sure about save beacon.... But yeah, just use the ship.

warped parrot
#

you can put a portable save point in the freighter, up on the buildable part by the bridge

#

I do that all the time

fluid wing
#

it saves whe nyou get out of the ship

#

you get out of the ship when you are in your freighter

livid turret
#

any idea if it's possible to mod the galaxy map to make the filters not suck ?

#

oh?! damn I didnt find themรน, on the nexus ?

fluid wing
#

is dynamic space patreon?

#

any date? :< i still have like 2 weeks off

#

dope :3

livid turret
#

oh .. that's .. interresting ๐Ÿ™‚

fluid wing
#

i think he meant like filters tho :<

#

i don't mind that i meant for him, i'm all about graphical stuff mostly lol

livid turret
#

@dreamy tulip ah ๐Ÿ™‚ thought what I meant to have mostly is to make the economy filter actually be well, useful, aka color based on economy tier

#

oh !

#

@solemn lagoon well lets keep things simple ๐Ÿ˜‰ 00FF00 for T3; FFFF00 for T2 and FF0000 for sucky T1 ๐Ÿ˜‰

#

woops sorry wrong target

gentle sinew
#

what does the economy filter even do

#

I could never figure it out

livid turret
#

yes but that's what need chaning, nobody cares about those

gentle sinew
#

if you could just make it simple like yellow is t3, red is t2 and green is t1 and blue is no data available

#

then it would be great

livid turret
#

we want to sort based simply on the tier (aka number of stars)

#

hum

#

wait sec, screenshoting ๐Ÿ™‚

gentle sinew
#

its like theres shitty systems

#

okay systems

#

and good systems

#

its very simple, with s class occurences being like 1% 2% and 3% respectively I think

#

Well the type of economy doesnt matter

#

its just the quality

livid turret
#

@dreamy tulip linked some screenshots in the screenshot channel; what we mean is the little stars in the toolip, one , two or three of them

#

well more like changing what the filter actually fitlers on; currently it filters on mining/scientific/whatever crap taht nobody cares about

#

if you can, I'll adore you and I'm pretty sure I wont be the only one ๐Ÿ˜‰

#

why curious? it's like the only thing that matters for economy ๐Ÿ™‚

#

ah ๐Ÿ™‚

#

well just one color for each of those ranks would be perfect really

#

it's a 3 rank (well 4 for abandonned systems) system; it doesnt need to be complicated ๐Ÿ™‚

#

data issue really; basically the filter is not filtering on something useful at all

#

well on my screenshots, you see the 1/2/3 little stars in the tooltip of the system ?

heavy merlin
#

Economy filter currently shows economy type by colour of the stars... They want it to show economy level by colour instead, which I think may not be feasible with mods.

livid turret
#

if it's not, I'll curse HG for untold generations !

#

ah :/ sorry if I was not clear anyway ๐Ÿ™‚

#

ah yes not that at all ๐Ÿ™‚

fluid wing
#

dahek

#

is that samus landing?

halcyon dock
#

Would make more sense for crashed ships to look like that

steel crypt
#

rather than perfectly landed with smoke.....

halcyon dock
#

Mhm

magic lava
#

Lol

fluid wing
#

lol

magic lava
#

You saw nothing

fluid wing
#

the heat from the ship's engine you mean?

magic lava
#

Nope

fluid wing
#

yeah topkek

#

Why did everyone update their mods btw?

hushed bronze
#

The Beyond updates are breaking mods pretty often

#

2.11's compiler was released Tuesdayish

fluid wing
#

mm ok, grass fix stillworks

#

so don't panic!!!!

#

wasn't tehre like a mod manager or something

#

does it tell you there's an update for this or that mod?

hushed bronze
#

Thats probably another reason, lots of modders who know how to use the updater just do it every time ๐Ÿ˜„

fluid wing
#

do you know what's the name for that tool? Cause i see dude's color were updated but on nexus it doesn't put it in the latest mods

#

DAHELL ?! is this thing? That looks hella compliucated

hushed bronze
#

IDK lol

cyan oracle
#

did I get tagged in a deleted comment? or was it just a general modder/everyone tag?

quiet island
#

Deleted comment it looks like.

hushed bronze
#

yeah there was a whole thing, it was erased

hushed bronze
fluid wing
#

my name color changed

prime jasper
#

@fluid wing you got the familiar rank

fluid wing
prime jasper
#

Which gives you the ability to add screenshots to most channels even this one but remember keep screenshots related to channel

fluid wing
#

i only participate in this channel tho lol

hushed bronze
#

Yeah all other channels are Dum, Bum

fluid wing
royal jolt
#

Trying to find some information.. do save files have to be decrypted before the JSON is readable?

heavy merlin
#

It's not encrypted, per se, but it's not very readable as it is.

royal jolt
#

Yeah found that out. What is the best tool to make it readable?

heavy merlin
#

The save editor, really.

royal jolt
#

I'm looking to script something so trying to keep tools down

heavy merlin
#

I don't know of anything else... Are you wanting to modify the save too?

royal jolt
#

No just data dump

heavy merlin
#

Ah, that makes it easier at least.

#

If the stuff you're interested is fairly limited, you could just hardcode the paths to whatever you want... Only the keys are mangled, the data is normal.

royal jolt
#

Hmm has to be a way to figure this out

steel crypt
#

@fluid wing Updated mods are not "Latest" mods. They are "Recently updated" or "recent activity" or something.

fluid wing
#

Oh, ok i'll try that

lime mesa
#

Hi folks,
We for the most part do not moderate #nms-modding because it's not really needed. We witness the majority if not almost all of you are here to share your creations and nothing more, but a recent and sudden spike in hostility and quite simply fuckery has forced our hand.
I am just giving a heads up that any further bullshit and fuckery will lead to #nms-modding being removed.
We are not here to nanny people or moderate any drama's that happen within the modding community, it is not welcome here.

hushed bronze
#

TBH i think basically all of that spike involved a single, specific, not-new feud. With those folks now banned, I don't figure there will be any more of that.

left sentinel
#

Does that also include Exosolar feuding with himself

#

Thanks for doing this btw, really appreciate it!

lime mesa
#

Exosolar is the sole reason we're making this new rule tbh. ๐Ÿ˜›

left sentinel
#

hahaha

hushed bronze
#

Aw I'm in trouble again

prime jasper
#

I considered trying to learn how to make mods then i realized if i tried i would do so bad my pc would go boom

hushed bronze
#

Nearly all mods have no performance impact

prime jasper
#

I know ๐Ÿ˜œ im just exasperating how bad id do... if im using that word right lol

#

I cant even code a simple html document

hushed bronze
#

You're using that word wrong lol

#

you wanted exaggerating

prime jasper
#

Ah yes thank you!!!

hushed bronze
#

I cant code an anything

#

not from scratch anyway

#

I look around and find stuff like this:

    <Property name="DestroyedByPlayerVehicle" value="False" />
#

and I go

#

hmmmmmm

#

HMMMMMMM

#

Fals

#

Fal

#

Fa

#

F

#

T

#

Tr

#

Tru

#

True

#

It worked! Eureka!

prime jasper
#

Nice haha!! Ill make a mod by simply changing every single false in the code to true and then see what happens

#

Then for the one with numbers just add like 5 or 10 extra zeros

hushed bronze
#

That would probably be catastrophic lol

#

do one thing at a time unless you already have some idea of what does what usually lol

prime jasper
#

I wonder if there is a mod someone made that turned creative mode into permadeath mode and disguise it as a vehicle mod for a prank lol

lime mesa
#

@exosolar how is the grass fix mod optimization going ?

hushed bronze
#

Well some people say the experimental I made a while back gave them a good fremerate edge over the old type

#

but I havent moved it since then

#

School has been heavy lol

#

also it does a weird thing near NPC buildings that I have no explanation for

lime mesa
#

oh ? how weird ?

hushed bronze
#

like a shadow thing. Somone posted a pic of it in the comments for the mod page

lime mesa
#

any shadow related bugs can be related to a bad use of Vulkan

#

we cant do much

#

with Vulkan, the game run better on my laptop from 2013 than on my 2017 gaming rig ( its alsmost unplayabe on both platforms )

#

vulkan is quite new, and doent support every plateforms well

#

vulkan, is a great step, i am not complaining, but that will make the game looks bad and glitchy for a bit, untill it is ready

hushed bronze
#

Well its pretty low on glitches tbh, but Vulkan implementation went well in terms of performance

#

Now HG pls de-monocolor-ize my night skies

lime mesa
#

weirdly not on every platforms, my game used to run well for my gtx 1070 , now, i have a constant lag that any setting change is not fixing

left sentinel
#

@hushed bronze I hate that photo mode reduces some of the weather effects, like that blizzard one

kindred birch
#

yeah, and the HUD toggle doesn't work either ๐Ÿ˜ฆ

#

I love that storm view @hushed bronze !!!

prime jasper
#

@lime mesa thats weird that it lags i have the Gtx 1070 and my game runs smoothly with ultra settings

leaden laurel
#

When I had issues like that, my PC chassis had a dedicated SSD place on the rear, behind the motherboard where the cpu goes. In the end it heated up my SSD to much, moved SSD to the inside of the box and all my troubles went away ๐Ÿ˜„

lime mesa
#

Hmmm @prime jasper i have even more no idea why

#

Might be the drivers, idk

prime jasper
#

Did you try updating your drivers?

lime mesa
#

Oh yeah, i should try to use the ssd drive.

#

Yes they are up to date

prime jasper
#

How much total ram does your computer have?

lime mesa
#

Noramaly 16, but i ve did a vram swap for using nms set to 60gg on a ssd

#

But the game is installed on a hdd, so... might be that

jolly stag
#

Honestly, Im on a potato

#

4690k

#

16gb ram

#

HDD

#

and it runs fine

#

Its odd your issue

tepid imp
#

what happened to the starship painting mod, anyone know? i had it last year when i played, but uninstalled it. now i can find it on the mod sites

hushed bronze
#

THe Atlas outlawed paint

magic lava
#

It's all lead based, that's what made it crazy

tepid imp
#

mrerrreeaah, i could see whenever they changed the landing pad size, it broke it. as that mod added a terminal that you could interact with ๐Ÿ˜ฆ

gentle sinew
#

bruh did rayrod get banned?

hushed bronze
#

He and redmas both i think

gentle sinew
#

Why?

hushed bronze
#

They started another hostile fight and mods weren't having it

gentle sinew
#

so that wasnt the first time?

hushed bronze
#

Nah Ray and Red been fighting for 3 years lol

gentle sinew
#

lol dummy shit

hushed bronze
#

ikr

gentle sinew
#

I like having modders around

#

sucks that they cant keep themselves civil

hushed bronze
#

Dont worry Im still here for you babe

gentle sinew
#

hell yeah

#

you got any idea how to make a simple t1 t2 t3 economy scanner

hushed bronze
#

wdym?

lime mesa
#

wait ray got banned

jolly stag
#

Yeah

lime mesa
#

thank god

jolly stag
#

So did redmas

lime mesa
#

good

#

can't tolerate them both

jolly stag
#

Personally have no issue with both, lovely folks

#

However, when you consider the dynamic betwen both

#

it did have major issues

lime mesa
#

but anyways

#

I really need crescent worlds back

#

๐Ÿ˜ฉ

jolly stag
#

hehe

lime mesa
#

I can't live without it

jolly stag
#

me, I have everything i want wahaha

#

I have modded the game to my perfect state

#

Thanks mostly to Exo

lime mesa
#

let me change your mind about crescent worlds

jolly stag
#

Ahh, i get it now

#

Hrmm

#

You know that would be a nice feature

livid turret
#

crescent worlds ?

hushed bronze
#

An old dead shader mod that made distant planets render a little nicer

lime mesa
livid turret
#

ah ๐Ÿ™‚

fluid wing
#

oh wow that looks so good

hushed bronze
#

Thats because Crescent and AR are better than you.

lime mesa
jolly stag
#

Sigh, i miss atlas rises visual

#

I wont lie

#

I mean i love the way it is now

#

But ar really was awesome

pallid fjord
#

Alright, here's what I have so far for mods. I needed better building options and then just grabbed a few extras:
Above water aquatic buildings
AnkhNeter's No clipping construction
Mjjstral's ultra base building
Dud's sky colors
No tutorial nagging
Star Trek cockpit monitors
Speedy Dialogue
Backpack toggle

#

I was thinking of getting a draw distance mod but I'm already maxing my CPU so I better not LOL

hushed bronze
#

The first two conflict and have effects that are both included in Beyond Basebuilding

#

@pallid fjord

#

Actually the thrid clashes too but Mjjstral's has a ton of parts not found in the vanilla build options, so you'll either need to merge others into Mjjstrals or use it alone

pallid fjord
#

oof

#

Alright, I'll merge 'em

#

Latest XMM is January 12, still functional?

hushed bronze
fluid wing
#

OH SHIT

#

nice one boiii

hushed bronze
#

Because who the hell decided on Opaque fuckin windows

#

been driving me nutty since Foundations launch lol

fluid wing
#

Me with my one room base yaa..yy FeelsBadMan

livid turret
#

@hushed bronze oh gosh I'm going to love you even more !

hushed bronze
#

YOU BETTER LOVE ME there's like 200 files in this thing lol ๐Ÿ˜›

#

Every single piece of friggin glass has its own glass material file....with the exact same data as every other glass mat file.
Optimization!

livid turret
#

ahah :<

hushed bronze
#

79 files in that sonofabitch ๐Ÿ˜›

#

all with the same little number-correction

weary ruin
#

very good candidate for a AMUMSS script

hushed bronze
#

Exceptional candidate, yes

weary ruin
#

lol

hushed bronze
#

if Only I had any proficiency with real code ๐Ÿ˜„

#

Anyway, the stiffest part of the job is tracking down all the needed files.

#

@weary ruin Wanna try it out and post pix for me?

weary ruin
#

can be a great help if NMS changes those files

#

give me name/path of one mbin and value(s) to changes in it and I can make a script. You will only need to add all the other mbin names/paths (which you have identified already)

hushed bronze
#

Well damn by the time I get all the glass there will probably be around 100 filepaths lol

weary ruin
#

does not matter

hushed bronze
#

In all of them, theres this

#

<Property name="Uniforms">
<Property value="TkMaterialUniform.xml">
<Property name="Name" value="gMaterialColourVec4" />
<Property name="Values" value="Vector4f.xml">
<Property name="x" value="0.111515" />
<Property name="y" value="0.107651" />
<Property name="z" value="0.27451" />
<Property name="t" value="1" />
</Property>

#

and I turn it to this

<Property name="Uniforms">
<Property value="TkMaterialUniform.xml">
<Property name="Name" value="gMaterialColourVec4" />
<Property name="Values" value="Vector4f.xml">
<Property name="x" value="0.10" />
<Property name="y" value="0.10" />
<Property name="z" value="0.16" />
<Property name="t" value="0.60" />
</Property>

#

lines 26 - 29

weary ruin
#

all x,y,z,t values in each files or only those ?

hushed bronze
#

Yes, that's the exact same change in every single file in the mod

#

they are all basically identical glass mat files

weary ruin
#

give me name of one

hushed bronze
#

like the complete filepath?

weary ruin
#

yep, so I can test

hushed bronze
#

C:\BeyondMods\GLASS(mod's given name)

\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASICPARTS\MESHES\CONCRETE\BASIC_GFLOOR\GLASS_MAT.MATERIAL.EXML

#

Im glad for windows search on this one ๐Ÿ˜ฆ

#

just smacked the building folder with a GLASS_MAT search once I knew pretty much what my target looked like, and just methodically went down the list

weary ruin
#

almost ready to test...

hushed bronze
#

Thats the concrete set's window floor if it matters to you.

weary ruin
#

what are those other sub-groups use for, do you know? The ones after the group you are changing

hushed bronze
#

not sure, probably parameters to the other two listed shaders?

weary ruin
#

now, can you give me a list of your files to change, looking like this:

"METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENHQBIOME.MBIN",
"METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHBIOME.MBIN",
"METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHHQBIOME.MBIN",
...
#

Only need that to complete the script

#

It works already with the one name/path you gave me before

hushed bronze
#

oh my

#

thats gonna be a big job lol

#

so the .MBIN, not .EXML?

weary ruin
#

mbin or exml is the same path, so no difference

are all those in MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASICPARTS\MESHES\CONCRETE