#nms-modding
1 messages ยท Page 168 of 1
Does anyone know if the Beyond Basebuilding mod from @hushed bronze still works with the most recent updates?
I put it on tracking since it looks like there is nothing to download right now ๐ Thanks! Looking forward to it, looks great
@hushed lichen My pleasure! ๐
Awesome thanks @left sentinel
any ideas on finding out conflicting mods?
@ionic pasture see the mod page, and what files they edit
if two different mods edit the same file then they can conflict
any other ways of checking?
Tools for mod conflict detection:
https://www.nexusmods.com/nomanssky/mods/565
https://www.nexusmods.com/nomanssky/mods/751
https://www.nexusmods.com/nomanssky/mods/957
The program compares the contents of the PAK files and merges them into a single pak-file. MOD's that use the same files are filtered out and can be edited.
Please someone pin this
what about vortex?
vortex doesnt do mod conflicts
I just couldn't figure out the NMS-MCDAMM
the tool shows no conflicts but my game still crashes nice
I guess I gotta try one by one
Ah your game crashes. That is something different. This means a mod needs an update. Mod in the sense of the tool means mods that change the same file whereby one overwrites the effect of the other.
You should take out one half of your mods. test for crashes. If it still crashes take the other half out. And split each half again and again in two groups until you find the crash causing mod
just gonna try to add them one by one
One by one takes much more time than binary bisection method https://en.wikipedia.org/wiki/Binary_search_algorithm I use binary search methods everywhere in daily life when searching for errors. May it be a damaged car, electronics or like here mods
I understood nothing from that wiki omegalul
okay found the mods
these ones we're conflicting with the other mods
Nice ๐๐ป
thanks
@dreamy tulip omg the picture with the ships the ship top left looks like a tie fighter from star wars
@prime jasper here is a Tie Fighter: https://i.imgur.com/BiSCYIx.png
What the actual heck, is that actually in game? That's so cool
Omg how do i get that ship!!!! Please oh please tell me the mod!!!! @dreamy tulip
so since we can do model replacement, where's my 2b? 
@prime jasper It is an old mod called "Moar Ships" by @cyan oracle. He imported 3rd party assets and made them work within NMS format. Moar ships isn't compatible with Beyond
I will be doing custom ships too
Like here is a concept art ship in the style of HG's photo (sculpted)
I have a feeling once nms is a bit older, few more years, youll have entire new series of ships
Though, I wouldnt use many mods that add stuff not in the vein of the original
What i would like though is a mining , survery looking explorer
Bit like what you see with the prospector in star citizens
I want more weird ships
Gek heads as ships
ACTUALLY HOLY FUCK
Gek Heads on Freighters
Customizable freighters
Just stick a giant metallic gek head to the end of a ship
and steer it across the fucking universe like a giant pirate ship
@jolly stag Yeah. I might include NMS specific ships (stuff originally shown in trailers) or in concept art.
If I add any third party ships, those would be optional
There are some ships that were originally to be in game
Yeah, Ive seen alot of the concept art work
Duncan had a post with them i found
I REALLY would love to see his cataloug
Duncan is so damned quiet, rarely posts anything
and as the Artistic vision for the game, its a shame hehe
nods
Boi gimme
You familiar with Garuga from Ark Rayrod?
Garuga is a professional modeller for new animals in ark. Just keeps running through the back of my head, it could be amazing to see if you could introduce new animal parts and make them make sense with the proc gen
He basically could do hundreds of new parts in days
I don't think it's possible to add new animal parts
@jolly stag It may be possible to an extent
Oh you could, just linking them to the proc gen and making it iterative would be difficult
This is the sort of stuff he makes
I was planning to experiment a bit with it soon
for my ecology overhaul that I coded
Yeah
Ive actually got a friend which to a limited degree figured it out. But it was a cluster of logics he said really sorta felt like a giant wall
The way the proc gen generates animals is very interesting
hahaha
A test that a friend and I were doing lol
Assuming its something along the line of if eco system exists and such and such conditions are met, introduce chance of parts being seen
however, how the scaling works
and how animations would work
way over my head
Thats a butt load of logic
Working with anims and bonestructure can be tedious with nms
Can anyone link me to a specific mod? I saw it when browsing on my phone earlier so couldn't download. Then my phone died so I lost what I was looking at and now I can't find it. It was a simple mod that just removed that haze around your vision on extreme planets/during storms etc
@hushed bronze Is the extra biomes mod compatible with fantasy worlds?
An old screenshot collage: https://youtu.be/wctlrXOCukM
beautiful stuff
Thanks man
@lime mesa Nope! :D
But I might assemble a merger when extras is much, much farther along
also what does the ambient graphics do @hushed bronze
@dreamy tulip all those look amazing! when is it out ? ๐
tomorrow
๐
I can imgine, looks like it'll be worth the wait ๐
Thanks a lot. I will be posting updated info and Youtube videos more frequently soon. And I have a little alpha testing phase thing going on in my Discord
But the Alpha isn't ready yet. Still working on that. It's close.
@lime mesa it's a very early experimental doF and colored fog thing
I'd like to mention that the video is there outdated work
Actually of an older fan project of mine titled 'Overhaul'
I renamed the video to MultiVerse because the MultiVerse is the continuation of it
But the MultiVerse will make all of those planets in those pictures (and all other things) seem inferior
@dreamy tulip does it "only" enhanec gfx or does it also say, change biomes, overall colors, ... of planets ?
I wrote a bit more about it here (at the bottom of this post)
woh taht looks grand !
One thing that I will be releasing soon...
Is Dynamic Space
Here is a post about it regarding the first release (which I temporarily made private)
I am working on v1.3 at the moment
The changelog for v1.3 is about three quarters the size of v1.2 on that page so far
OH
I forgot to add this mini album, should put it on the Reddit post too
@jolly stag , @gentle sinew
I forgot about this ship
@left sentinel @dense horizon @sinful anvil
So, I've fixed all crashes (to my knowledge) in dynamic space and I have a load of new features coming.
However, turns out that the crash was a result of a typo in one file. I spent 15+ hours deducing the cause of it
Instead of "ASTEROID", I typed "AASTEROID" ๐
That's what happens when I stay awake too long
It was the dillema of former 'Overhaul' stability issues
The typos become sparsed out and too many lol
I know the feeling
But this time it's handled by the code, so, once I get it right the firs time...
Will never manually have to do it again
When new updates hit
friend of mine wrote his own language or something and he even typos his own coding lol so he's always laughing when his compiler throws back errors
Lol
@dreamy tulip OOF RAY.... RAY...
Gotta do line-compare on stuff like that.
Butt I wish your typo had been "ASSTEROID" that would have been 7.3x funnier
how difficult is it to mod in this? I used to do a lot of morrowind modding back in the day but haven't done anything in years.
It doesn't seem to be too difficult. It seems to be mostly changing stuff in xml files
@hushed lichen
The biggest problem that you run into is conflicting mods that modify the same files won't really load both. But that can be solved by merging them together.
What I'd really like is more armor looks for the player model
i'm a girl, you know> I'd like to actually .... be a female
lol
I have no idea how that would work since I'm not super experienced with it myself, but I'd want to say maybe a texture replacement or something? I'm sure someone here would know if/how its possible
Yeah I don't know. In most other games you can just take a mesh and change the textures, and then you spawn the wearable object. But NMS doesn't seem to have "clothes" per se? Since appearance changes are made via the interface?
I have looked at all the modding tutorials on NMS that I've found, and none of them deal with adding new player options.
I did just find a female character mod though, but it isn't updated. Maybe if I crack it open I can see what they did
I'm not sure about adding new ones, but could probably change the ones it loads from TEXTURES\COMMON\PLAYER\PLAYERCHARACTER
Ah yeah worst case can just compare the files against beyond
from the comments it looks like it broke with next
I think I stumbled onto something in the expedition board ui file that could of helped me a few weeks back, i'm going to have to test this in a few minutes
hello ya'll
I was wondering if there's a mod to make space darker yet? I used to use Black Space but apparently it was killed by the vulkan update..
Its interesting, sorta digging through gek lore, apparently they can be male or female. There Amphians, As such they can produce eggs and sperm. So no real purpose for sexual roles. No wonder they reproduce so fast
Also, has anyone wondered what the heck a gek spawning world would be like?
Hrmm, that would be a neat rp item to add for decorations, a pool
Nice little sign beside it, GEK-No Spawning Allowed
๐
nevermind, thank you @hushed bronze
Exosolar did a fantastic job
Oh damn they added a 5 per base limit for the command rooms, I swear I was able to build more the other week lol. But if this idea works, this will be interesting >.>
The freighter command rooms?
You used to be able to build more than that, I think... People have been having problems with those lately.
Yeah
The thing I'm curious about/going to play around with is I found a scroll bar already setup for the expedition board in the expedition ui file set to hide, so going to unhide that and see what happens. The positions, width, and height seem kind of weird though when comparing it to the manage fleet scroll bar
Already increased the total amount of daily expeditions in the global file so interested in seeing if that will let me have a scrollable list to go through lol
is there a guide somewhere to explain how you would go about updating a mod for current NMS? or is it just a simple line change somewhere that someone can explain easily?
Yea they need female characters with boobs
Mostly it would be unpacking the mod and comparing the xml file against that of the current unpacked game xmls to see what the differences are and updating it that way
Is there a mod to make more than 1 ship land on landing pads in my bases ?
I want to become a trading post ๐
@dreamy tulip I've redone the tie fighters with primitive collisions.. so now you can stand on the cockpit pods, or on the wing tips.. but there's no more invisible platforms between wing tips.. lmk if you want the NEXT ready blend projects..
@livid turret can't make more than one ship occupy a landing pad.. only way that's possible is to land your own ship on a landing pad that's occupied by an old ship you've just exchanged and no longer own.. unless they fixed that bug in Beyond..
the best you can do is change a global file so ships occupy all landing pads of a trade station instead of leaving 2~3 open at all times
@cyan oracle Think hes talking about making ai ships recognize more than one landing pad at a base
ah, that would be the latter fix then.. the global file adjustment
if its possible, clues probably sitting in the old mod that stops them from doibng that at all lol
I just can't remember which global file it is.. tho I do remember it was a single line adjustment..
there a global var that sets that to 1?
I think it's a boolean value.. true/false
where are those global vars changeable ?
weak\
I was mucking with it at the beginning of NEXT, but had to quit cause their constant weekly updates kept breaking it
HG has a long standing and prestigious history of unnecessarily cockblocking Fun
heh :/
The var I found is in an entities file but its still a T/F
THAT SAID
The takeoff height is in here
all is not lost ๐
true/false as in: land one or none ?
takeoff height is in GCSPACESHIPGLOBALS
<Property name="AIDestination" value="False" />
this is from a mod that stops ais from landing at your pads at all
ah .. yeah that's rather the opposite of what I want ๐
Even so, clues could be here
anyway I dont think I can activate all of your other pads with what Ive seen here But I could perhaps fix the thing where every trade post launches a ship to low which proceeds to slam into the fucking station
station slamming is fun though
oh right, right, sorry about that
ahah ๐
okay, I think I found it..
GCAISPACESHIPGLOBALS..
<Property name="FillUpOutposts" value="False" />
<Property name="DockingWaitDistance" value="10" />
<Property name="MaxNumActiveTraders" value="15" />
meh i'm done messing with files for now, i'm just going to play. unhiding that scrollbar didn't do it, and i even copied the managefleet scrollbar over and that didn't show up lol. i'll have to take another look later
changing FillUpOutposts to True will allow AI to occupy all landing pads at a base, this includes personal bases where AI will land at only one landing pad at a time (sometimes at random, but usually favoring a specific pad)
ohhhh
and from the quoted code, you can also change how many trader seeds there are in each system..
the middle value is how far from the station they ships circle when landing pads are occupied.. smaller the number, closer they circle..
ok now I jsut need to read a tutorial on makign a small mod ๐ shouldnt be too hard I imagine jsut to change a value?
@cyan oracle was it set to one?
@hushed bronze the quoted code is vanilla settings (out of NEXT files, remember, I haven't upgraded to Beyond yet)
I dont think thats it, but only a test can confirm ๐
so it's likely possible it was changed between NEXT and now.. but unlikely.
I tested that launch distance does in fact change ๐ but it only affected buildable pads unsurprisingly
that makes sense.. I think the station distances are in GCSpaceShipGobals
Ill need to find the other similar files for the other pad types
Can you find out?
I have to re-unpack my game files still
I only have this one modded file atm and not all the originals
my findings would be inconclusive since I'm on NEXT
NAH theyre probably the same bits, its not something that loikely changed
but I looked thru GCSpaceshipGlobals before the GCAISPACESHIPGLOBALS and I believe I saw the settings in there
Most of the beyond changed that broke things come from extra pieces being inserted all over
but besides those extra inserts, the files are typically identical
i reunpacked everything after the breaking update xD
@cyan oracle That's super cool!
n/m.. distances set in GCSpaceShipGlobals are for restrictions.. IE: Can't pulse drive or warp because objects too close..
DAMN
oh well Im betting that the file in this example mod is pretty nearby the alternatives I need
@dreamy tulip the Kirshak's also been given a collision overhaul.. and the Nitehawk has never looked so good..
With any luck, you will never crash into your frigates immediately after takeoff again!
lmao.. that almost looks like a compilation of the Atlas ships that didn't get updated for NEXT
By the way dude
YES im outta my funk now. Man I was weirdly tired for like 2 hours but I cant just nod off or I'll dickslap all the sleep cycle timing lol
The ship model looks much better post AR
Nice work
Yeah, those were AR shots haha
I did the Evil Gravity, Gryphon, HGX and Holocom.. the others shown in that selection never got converted..
Is Mjjstral doing .exe - based mods?
A few of the things she's done seem to indicate access to stuff that lesser modders like myself can't hope to touch
I've known em for awhile
But I'd be surprised
Exe based modding can be profitable
I had a custom script hook that I wrote in C++ for NMS
Which would modify the exe in-game
with hotkeys
<Property name="TraderAtTime" value="2" />
I wonder if that would have anything to do with earlier
from gcaispaceshipglobals
there's another entry for that
or maybe not, i probably misread it with something else lol
The HGX that Krem made towards the end of this video, I like a lot. It is comprised of vanilla ship parts: https://youtu.be/XI2PzCxP78A
I'm still heavily working on the "Immersion Update"! :) I'm aiming to make the wait worth it! Also, I plan to release it prior to the next official update......
Omg, you killed the evil storms
Im not sure id use that mod, simply because I sorta like looking for lush worlds without storms, but still, rhmm
great idea
They still have storms. I just de-fanged the storms
owo
It'd be awesome if environments and animals could react to storms
Like you could see plants curl up to protect themselves, or even spread their leaves or flowers or stuff
and then rayrod comes "i've been working on a ai deep learning generation of faune and flora"
"they can form families and live underground lives"
Rayrod: I figured out how to simulate every atom in the universe.

Hey don't make fun of rayrod, he has spent 18000 hours since release working on his really smart AI algorithm that generates NASA based imagery which can create 2645690345340 procedural biomes with 324324345 different colours all based on smart algorhymes
I get theres a lot of skepticism about his stuff but this channel isnt the place to make fun of modders, regardless of who they are. The people here all make cool stuff for the game.
You're right, but I was kinda poking a bit for the fun of it
It wasn't just you, it was directed at the others as well
we need a teleport information mod ... https://discordapp.com/channels/146101654981312513/215940434516639745/619516510028824606
I'm not sure what the image is for
just a concept? I hate the portal GUI, so much space and no information, excepted the name and type
Gotchya
the ui design as a whole is just terrible, not only the portal, everysingle menu you open is just a terrible design
you can tell they have more programmers than gui guys
i dont think so, I like the inventory as example
the only thing that is realy missing is a "waypoint" list
i just dont like it, then there is a ton of space, but you need some kind of information.
the text on the top right ui at the portal seems to be just a spaceholder.
and then you need that planet information (couse you play in VR and can't name ur bases as example) you have keep the system name in mind, close the portal ui, open the catograph ui and search a long time for the system
that is just hard anoying
damn I don't think their gui is that bad
if anything their latest discovery page ui is much more straightforward to navigate through
the backpack and ship inventories are now more straightfoward with proper tabs instead of that weird 3 icon thing
only real issue are keybindings that conflict but that's a UX issue not a GUI one
compared to most other games, I've found navigating menus and inventories in NMS to be the easiest
Can you change what galaxy you are currently in with a mod or save editor?
@left sentinel sure its a have a nice design and its easy to use. But at some points is information and functions missing.
- no galaxy map on planets
- no information in the portal menu
- no waypoint overview (there you can maybe disable beacons or another player base marker)
- overview about ur ships / delelte ship
- select which ship you want trade, then you see a good ship in a spacestation you can't buy it, without loosing your main ship
- auto sort inventories
there is much improvment space
all subjective
Isnt the gui hard coded into the .exe and hard to mod?
@cyan oracle I checked out how to make mods and tried out FillUpOutposts; sadly this only seem to work for trading posts; not bases with landing pads :/ but thanks for the info anyway ๐
why my ship color changed after i switch to survival from normal mode ?
How did you switch?
And that changed your ship colour?
yes
If you change back to normal, does the ship change back too?
sec i will test it
no
now they're not changing back
they used to be white and blue
now they're yellow and red
Strange
nvm i try again and it still keep my ship color

How's dynamic space coming along? Looking to mess around with it when you put it out
Primarily its a bit like clay. Give clay to a kid, they can make it into a figurine, give a artist clay and get a pot. The raw material is flexible as hell
Sometimes when you have time constraints, like a studio, they sorta have to aim a bit lower then the maximum the game can produce
I think this will be one of your first major releases in awhile right Rayrod?
Thats good though. Helps show what you can do at a smaller scale.
Does a lot for your reputation
Sounds neat
Its okay, I was reading through your reddit post from the other day so I could only imagine whats in your new one.
it's ok Chris Roberts we support u
Just work on what you're passionate about, as long as you're happy
jk it's obvious what you're working on will take a stupidly long time to fully realise, just dont push yourself unnecessarily
ya exactly
hell
Even Chris has made progress
Tried the recent build of Star citizen and its.. interesting
hey now dont continue my stupid joke
LOL
lol
jesus what
it's one thing passing off snide comments and another to do that
eh those death threats are as hollow as their brains but damn that video bullshit is bad
In all honesty, I may not agree with some of your methodologies. As someone who creates myself though, I can respect people with different methods. We all produce differently
and just because someone isnt like me, doesnt mean they arent awesome
One of the biggest mistakes people make as people is positing that if you arent like them your a failure. Everyone has different models for normal
A unique expression of humanity
๐
So props to you Ray
You do you
Yeah, that's just too far.
I dont think its the mods some people have issues with. Its more deeply personal then that often. Such as how you release your information, express yourself, who you are. Stuff they shouldnt necessarily make jabs at.
Personally I program in a modular style
So I release things in bits and bobs, so I need to plan far far ahead
So the system can be released and enjoyed slowly
Your more, all at once type
even then, like I said its one thing to meme the guy and another thing to go full harassment
Sometimes that can rub me wrong, but I get it
hehe
So I suppose Deep space was something you could release because it was more or less a seperate set of systems, you could polish and release without it impacting planetary generation?
Sorry, brains mildy pulled somewhere else as I typer
hehe
Well, more like gnawed at by something else, someone..glares at coworker
I wonder how many systems you developed could be untangled from the entire multiverse and released as semi standalones as a whole.
lol
I wish they can make no man sky race. A planet where all players meet to race with super nice cars
Id discuss that in private sometime this weekend if you want. Rather good at dissecting stuff into pieces for release.
Its not something i persay recommend, just a thought practice perhaps
he means you break your whole mod into separate mods and release them individually as and when they're ready
Sometimes for instance you mite develop a system which is functional and the results arent to difficult to balance with future additions to the mod. So you get to release more modular bits over time.
Its akin to the methodology Subnautica used
Hrmm
Like I said, its not that i have a issue with releasing in large sections like Next and Beyond. I am just a proponent for modularity because it gives users a stream of content, which i personally enjoy far more.
I also find it easier to design projects modularlly
Though what your modding is far far... broader
nods
Another factor to why your probably developing the way you are is its a overhaul
As such, it tends to be a fair bit more difficult to release in modular pieces
I actually avoided overhauls for the most part, I mean as something id make. I didnt mind if the mods got used to , but i didnt have a singular vision.
I more saw, oh this mechanic is broken, ill make it different
then just went from one to the next
and in the end, produced a system as a whole
but that was more or less unintentional
lol
Are there any mods for beyond that remove your backpack from your avatar?
they do though
@tall sentinel https://www.nexusmods.com/nomanssky/mods/869
Thanks :D
Did ray just say that I called him racist remarks
Or have my "friends" call him racist remarks
Oh I know who it is man
I just changed my name for pushing climate change thingy
But I know who ray is talking about
Anyways if he wants to lie then sure man
If you want to know the real story feel free to dm me
Don't want to spill drama here
I forgot all about you until today
And like I said dms, no drama here
Welllll that's true
I just want my gek strip clubs
Yes thanks
Sure man
Just give me 18000 hours
It's just 1% of what I can do

Only doing it so we don't have lies flying around here
Sure
Of course
Yup
Yessir
My question is why are the admins letting someone throw shade at someone for so many months
Ray hasn't been here for months.
A mod also spoke here earlier today asking for it to stop.
Sorry you wasn't here to witness it.
I stopped when the mod said to stop
Then i apologize
@dreamy tulip You know Ray, even if people are skeptical of what you say, the server has rules and if someone is outright attacking you it's a mute/ban - worthy thing
Like I said, there's a lot more to the story then he lets on
Also I haven't done so much as to actually attack him
poke fun?
sure
It's all good.
Sometimes it's not as it looks at face value. Mods and admins are fully aware of "dramas" and we stay out of it because it is not something we should moderate because it extends further than this server. We absolutely will stop people directly insulting other members, so far, that has not been witnessed.
We are watching this channel.
silly requests about gek strip clubs? poking fun again
Last time I did ask questions I got banned from your discord
So ๐
You also have mute commands of your own ๐
I think the both of you should mute each other, tbh lol
Woah woah woah
raiding your discord and harassing your users??
That is a bold lie
outside this server?
Muting is real easy.... just right click and select "block"
Well, you make bold claims with beautiful images for a solid year and nothing is released, it's easy to see how skepticism breeds in that environment
But I remember, that one took over a year as well, didn't it?
I know.
Im just saying, that when you expose your stuff to tens of thousands of people, at least a few of them will think its a hoax of some sort, and a few of those will openly say so to your face.
Strategic is the last thing I'll ever be
Okay guys.
Quit with the paragraphs, @lime mesa please stop antagonizing Ray. Just drop it.
If you two want to take it to DMs, then do it. Otherwise end it.
Thank you. So much spam that results in nothing. Cheers!
lol IKR it was just 4,000 lines of bickering ๐
Lets not bicker about bickering now the meta is too strong with this one
'tis (at least for now / here)
Uh oh, don't sucker yourself back in, now :D
Here I'll re-announce my silly lil' rain mod from last night to make up for it :)
https://www.nexusmods.com/nomanssky/mods/1250
Need ironman mode in no mans sky
Bring it, I know you got some ๐
@tame loom DAMN only thing available is Superman mode
@hushed bronze Haven't heard of that, is that a mod or?
@tame loom yeah its someone's mod, check nexus search by "superman"
its something like that
Ohh by ironman mode I mean like no trading or buying.
@dreamy tulip Does that use a global fog, a weather-file fog, or something else?
is it utilizing the method behind the clouds or something else?
or maybe just has volumetric models?
NOW tell me why you killed that forest
oh damn the vid is olld huh
Can those cloud models , such as the fog move?
The reason I ask was Ive always wondered if you could create a volcanio object, a fumarole and have steam come out.
Suppose that is in the game to a degree.
Well I got the idea when I was on a island world
It was.. quite a while back
Volcanic cones popping up out of the sea
very desert like plants
I kept thinking, man, all these need is steam coming out of the islands
except that is a terrain generation, not a prop
So im not sure how youd attach fog to a terrain generation, unless when certain terrains gen, you have a prop gen
Then again, I really dont understand NMS compared to MC
Lol
There are certain rocks that already give out steam particles
I still find those Volcanic worlds though. The terrain is on nuclear and heated planets
Maybe one could just make them super sized?
Yeah, though they would need to spawn underground
to hide them
or
on the terrain in clumps
oooooo
That gives me a idea.
No no I mean they even look like tiny volcanoes
Hrmm yeah
Definitely know what your thinking
have it generate on the inside of the terrain
Yeah it's in the toxic and nuclear planets
whole series of volcanic features inside
Man, that would be entrancing
Huh, even from a technical standpoint, that seems doeable
Ray, totally take that idea from me lol, all yours
The other thing Ive been hoping to see is ice features on ocean cold worlds
Ice bergs if you will
The more I think on it, Volcanic Features can be applied to all the biomes.
Ice ones could have blow holes in the ice that jet steam, deserts have mudpots, heated have volcanic cones though that can be found on all planet types
Sorta a subbiome layer
Anywho
Always fun to postulate ideas
OH RAY don't be promising volcanoes you will never be able to meet the players' hopes for that one lol
Lol
Nah, but as a sorta flavor feature he could probably
Full blow lava and such
Not a chance
I can only think of a few games that pulled liquid lava off
definitely NOT sandbox scale though
Lava volcanoes ? Why not. Do you remember the tornadoe and waterfall mod ? Hasn't been updated I guess but showed us that thinking out of the box is a thing in NMS.
You said it was possible. Even that is a dangerous thing to say lol
People are gonna want all the volcano they can ever imagine lol
Tornados mod? D:
Sure, lightning too
I'll add wind fizziks to ship flying too
and make it affect the birds
I gotta mod this homework first though
Change it to a version that has finished answers n stuff
Lol
oh dang your name changed colour
๐
lol
That's correct
But in truth, I could come up with dozens of ideas for the proc gen, Hives, Tidal pools, Geysers with pools around them, oasis
Just like whern I fumbled one of the vars in my re-uploaded Quick scan and made ship scan recharge time take 110 seconds and immediately re-uploaded another version to fix
nobody saw a thing. NO-ONE
Sounds like when i made bouncy blocks in mc
Except they ate people on release
OOOOPS
rip
THOSE BASTARDS
Bounce... hmm, you dont need to go , staaay with me, then you meshed with the block
forever
Simple math error
Thats awesome
Forget to give it a propel rate
Even through death?
You couldnt technically die
it was weird
you just sorta... stopped
Eh, mc had so many bugs similar to that
couldn't even starve to death?
Well once you were part of the block, it registered, you were the block
oh dear
hehe
Honestly, NMS coding may not be all that different from MC in some ways
I just dont have the mental capacity to do it anymore
My memory issues progressed to far
Le sigh
aw
Its ok, its just part of the disease I have and it isnt getting much worse when it comes to memory disorder symptoms
but it wont ever get better
It just ... is
Fundamentally I get the concepts of the code, learning new stuff and processing the skills to do new things, nearly impossible
Which is odd, I can learn some things still and retain stuff. But its almost at a instinctual level i guess
Like gardening
shrugs
Plants are easy anyways
provide the correct soil, heat cycle, light cycle, food and moisture cycle
I saw cycle because all plants essentially have periods where they need change
a plant cant always be wet or dry
it needs both
Since a plant breathes oxygen and carbon dioxide
it simply produces more oxygen then it consumes
๐
Yeah I know but only because I study biology heavily as part of pre-med that can be valuable knowledge still
hehe
I always loved plants passionately
Growing up in the desert, you appreciated them
then moving to the pacific northwest, even more so
First time I stood in front of a redwood when i was 8
I hugged it
LOL
Literally a tree hugger
Anywho, almost done with the work day!
WOOO!
New massive update: https://www.nexusmods.com/nomanssky/mods/1237?tab=description
Version 1.1
- New activation method: Shield can now be toggled via player gesture/emote quick action menu !
- Assign a hotkey for your shield.
- Player is now protected from any damages within the shield (projectiles, lasers, fall damage, ....
- New sound, particle and camera shake and player gesture effects when toggling.
- Fixed terrain gun not useable bug.
- Optional version:
- Creature distractor shield emitter extra effect (creatures run away)
- Creature attractor shield emitter extra effect (all creatures like and approach you).
- VR version: Comes with the old activation method - above head toggle.
You know something i really want? A large solar cell.
Something akin to a cluster of smaller ones linked so you can easily place rows
or a really big solar array
lol
yeah that'd be nice, i have a crap ton of solar panels setup for each of my bases. gets awkward when they're clustered too close and you hit construction limit if they're too close together so you have to lay them out a bit better lol
Even more so when you try to line them up and just cant
Sometimes the terrain gets wonky
I like snapping them into the cuboid rooms, also saves me on the wiring hassle. same with the batteries
but i run into issues with using the glass rooms, those seem to hit the construction area limit faster
Dreamhive used the new Beyond Basebuilding re-material-ing feature to dress up the solar panels ๐
@hushed bronze BTW - wanted to let you know you're getting semi-regular traction on Bruce Cooper's streams most days.
Oh neat I will have to find out what that is ๐
Check #345539897697763328
BruceCooper?
Yep
Wow those solar panels look sexy!
large
do they spawn in groups? That could be pretty funnny if you see like 10 of those walking in fron of you 
flying with you ship between their legs 
dango mano Hello Games how bout some colossi
No Man's Colossus
Instead of riding a horse you ride a giant deformed dog rhino creature with giant horns stickin out its bum
This really happened. Atlas won. It rebooted the simulation as it always does wehn it feels a reason to, and made sure that, this time, the sentinels would kick the intelligent races asses early on, cripple their ability to be a threat in future generations of the universe
This was many, many reboots ago. When the sentinels were still obedient
Atlas has different issues these days
Having the atlas as a boss would be cool
Its still very possible
With the way the current storyline is growing
I wouldnt be surprised if thats how they wrap the game development up
one thing that doesnt make sense to me in this game is that when you fly your ship the player characters hands arent on the control sticks, i mean they should really make it so it is will add more realism
@prime jasper play VR then your hands are there 
@hallow pumice true but honestly you shouldnt have to play VR for your hands to be there tbh
Ala elite dangerous i suppose
or well.. most space games
Still, it isnt to important i guess
Hehe, friend just tried vr the first time last night, fell off a cliff, that was one heck of a scream
I never played elite dangerous, really have no interest in it to be honest
ur missing out lol
Maybe but i heard you cant exit your ship so to me i wouldnt have fun if i couldnt exit my ship and walk around on a planet
you can roam around in a buggy on planets
and space is even more dangerous in ED too
I tried star citizen i hope someday that game does get released, i love how hou and walk around in your ship, land anywhere, walk around, do missions etc
i love ED for the realism (flight assist off) and the dangers of possibly crashing into a planet if you dont pay attention to gravity and whatnot
that looks freaky
I did not read that very closely BUT I will still reccommend that you don't change the planet positioning in any way. It shifts the location of the space station which pretty much guarantees that trying to take off in a ship will be glitched and not work properly, makes a bad impression on the poor sap player lol
I knew you were smarter than that ๐
I spotted an asteroid change thats why I mentioned
I got asteroids to form into flat ribbons if you care about something like that
It has mostly to do with making the noise pattern insanely high scaled, then having the min/max variance very tight
TBH its too high scaled in that version but w/e you're a smart fella ๐
This part is what presses them into sheets
<Property name="LargeAsteroidNoiseRange" value="Vector2f.xml">
<Property name="x" value="0.4875" />
<Property name="y" value="0.5125" />
</Property>
<Property name="RareAsteroidNoiseRangeSomeRares" value="Vector2f.xml">
<Property name="x" value="0.48" />
<Property name="y" value="0.52" />
</Property>
<Property name="RareAsteroidNoiseRangeLotsOfRares" value="Vector2f.xml">
<Property name="x" value="0.475" />
<Property name="y" value="0.525" />
</Property>
making those #'s close together
too close and they vanish though lol
because it doesn't move the attempted asteroid spawning points with that but rather just nixes any that fail the check
or something like that
Its a lot cooler than you might think
the asteroids aren't flat, they just group up in pseudo belts
That mod has a station shift, the very thing I recommended against
youve been warned ๐
I did mine to flatten the "Orbit plane" mostly cuz Im blind and drifting around looking for missing planets I cant find pisses me off
Fuckin hell thats actually absurdly cool
Just take over the whole game with a polished version of that ๐
Hey I feel like its possible, havent played with it
is it possible to erase the stupid image based cloud completely and make the game render the volumetric one at any range?
You sure do things the hard way lol
but goddamn if you didnt make a Spore planet
One thing I like about the tiny planet is that you can actually be familiar with the whole planet
Cool I always wanted to drive planets
ofc the first thing you di after landing is tell your freighter captain some coordinates that get everyone killed, just for laughs
Hrmm
That actually makes sense with the asteroud sized planet
How would large asteroid planets be distributed though
Oh oh
this is a idea in general for planets
uber large and small
Hrmm, yeah that would be immensely fun!
I could almost imagine a truly immense world with tiny moons
the sense of scale
Not to say its to bad as is
What if you were to have a super rare chance of finding a planet that is a near 1:1 scale of earth
that would actually be super-huge in NMS scaling
The current largest planets aren't even close to being moon sized
The question is wether or not it could be done
Even if it was just a 1:1 scale of the moon that would be interesting
So I just inserted a new sub-biome (not the whiiz bang thing it sounds like it is, lol) and the game didn't crash. in fact, I got the desired effect right away! How rare and cool is that
Its like playing GTA V for ten hours and never encountering a griefer
Now you'll be cursed with whatever other things you try and do for the next week lol
Damn, I knew it was too good to be true
Jeez ray you beast
Since this pic, I also solved the screwed-up-ground thing and the fact that it was pushing other biomes out completely
I added the hex biome to Dead Category. Had to make sure it wasnt just over-ruling all deads though so I was glad to see this "normal" dead (lol)
Hooray for solid proof that my subbiomes aren't overriding each other ๐
(Hard to see but the far one is a hex planet with clearly "Dead" class attributes and the near one is a visibly standard dead
Updated Extra Biomes with mostly mechanics changes and one new biome
https://www.nexusmods.com/nomanssky/mods/edit/?step=media&id=1185
I rethought how some things were put together in order to have better and more manageble control of filters and weather dynamics
And also got The dead planets to be capable of spawning as atmosphere-less hexagon worlds! ๐
DUD'S SKY - Updated _MOD_DUD_TractorBeam_v2092 to v2093 (Fixed compiling bug)
https://www.nexusmods.com/nomanssky/mods/507
but.... we're on 2.11... lol
seems 2.09.3 was the troublemaker tho
@steel crypt Been working on anything big lately?
I use GOG. It's on 2.09.4. That's what I try to mod to.
Well at least that measn your current version always has the latest monkeyman release ๐
This is what that bug caused :
I went to walk through the side door in the space station next to the multitool vendor and walked straight out of the model interior. Then I slammed back and forth like a madman and shot into space at about 3,000 u in a heavy arc. LOL
Wow. keep that around as a prank mod !
tell them it guarantees them an S Alien tool
That name will make people have to see what it means...what back room....? They will look.
lol
No, I haven't been working on anything. RL been kicking my butt. No time really.
yeah I know that struggle
Rocket LEague? 
yes
@lime mesa super awesome, you the man. ๐
@lime mesa cool. I am not on my pc right now, can you remind me - does fantasy change the landscaping at all? It's just the biome, not the actual land or is it a complete planetary redo?
@hushed bronze You linked your editing page not the mod itself
I think it does because when I removed the mod it placed me a good feet up in the air
are there any mods that make first person better?
@hushed lichen look in the modular folder I think for ______LOCAL___GEN_FANTASY_WORLDS_VANILLA-MATCH_version
@hushed lichen these from Redmas, I use it currently and all seems fine.
But doesn't the vanilla match decrease the biomes?
Or well the 5 top mods his with 3 other one's I added
Have not looked in detail yet, but so far good my side.
I would suggest to maybe download his entire mod and read the installation pdf, there is a chance I did stuff wrong maybe.
I just threw stuff together, made sure it did not conflict and dived in head first lol.
i am still trying to figure out what all of it means so i can do my own examinations and tweaking too. but for some reason i'm finding it really confusing.
I will download his mod again and have a proper look at the pdf, I just kept parts of his mod that I use.
what's your mod pack
@@lime mesa Ah thanks. I will check it out later when I am at my computer. Do you think it could merge nicely with exosolars extra biomes for lots of new goodness or should they be one or the other?
@lime mesa huh last time I tried your mod couple days ago, when I removed it I was like 15 feet up in the air
ohh ok, is that mod also a part of the main mod? as I only kept the main
@hushed lichen yeah conflicts. You can try what @lime mesa suggested.
i was just setting up the conflict/merge tool lol
I still use the old one, it's simpler for my simple mind lol
i am new player really so don't have anything older
old one, just update mbincompiler
i'm good with the one i have i think i almost have it ser up, ecept for the mbin
yeah i'm just an idiot and can't remember where i put it
the new tool is confusing me though, it says it unpacks mod paks, but it will only take exmls
oooh i get it
it is now doing something. what, i have no idea hahaha. but it would be aweomse if i could get both ๐
but it doesn't seem to merge them? just show conflicts? am i missing something?
Ahh, yeah my bad then, I never did the merging thing before
I thought you wanted to see conflicts only.
of course the two mods conflict, that is only to be expected given what they do. I was wanting to figure out if they are conflicts that can be merged. I can't get the new tool to do anything merge-wise though, the merge button does absolutely nothing
Well, I never really worry about merging them, I just normally add ____ to one of the mods and everything loads fine
ah. I was operating on morrowind/skyrim logic and assuming that they would have to be merged since they both add biomes. I'll try just editing the name of exosolars and see what happens
Cool, yeah most off the time it works out
of course, i have no real way to know if both are working or if one is overriding the other lol
They are fundamentally un-mixable mods though...
well Extra isn't mixable with GEN Fantasy I mean
all the other bits of fantasy dont conflict at all
that's what i figured, but a girl can dream, right? ๐
I was hoping to be able to get your extra biomes + fantasy's extras too. oh well
does yours add sub-biomes on planets?
I dont think anybody has really done that yet, at least not in the form people imagine when that term "subbiome" is used
blending biome types on one planet, I haven't seen it expanded yet, though all mountains and caves are currently literally that
ah, it says it's there in the fantasy
but subbiomes in the game files refers to alternate versions of the entire-planet biome
But I havne't done enough exploring to know. I just find the planets really reeeeeeally boring being all one biome. There is like no reason to explore a planet fully. Once you land you know what the entire things will look like.
well if you play fantasy and find blended biomes on one planet, then I am mistaken and redmas did subbiomes the cool way ๐
In the fantasy document is says this: -Planets have sub-biomes
Which I took to mean it makes different biomes on the planets
I will let you know if you like as I explore more
ofc
wish i could have both though ๐
@hushed lichen i used his sub biome amd it doesnt really change as you explore the planer everything is well really nicely blended together
Planet
Well, try vanilla, redmas and Exo on it's own on the same spot where you saved, put more __ on the Exo one then more __ on the redmas one when you run both and see if there is a difference?
Like on a lush planet you will see grass then sand mixed with it or have exotic type plants or rotten world plants etc
By more I meant _
So I do have one question about making one mod a priority over another. If mod A has more ___ than mod B, does A load before B and B overwrites A, or does A become the most important and overrides B?
A is primary
Sure hope Ray got some sleep last night lol, saw how late he was on
Ooh I see @prime jasper thank you. -- And @leaden laurel that;'s a great idea will try it
I like the sub biome it makes for a very interesting planet
@hushed lichen oh but it doesnt change the atmosphere of planets or change planet descriptions so if you landed on a toxic planet but the mod made it look more lush then toxic looking it will still have toxic air and storms
But lets say for instance A and B both edits PRECEDING_KEY_WORDS, A will take priority. But A and B could edit the same file, but A could edit for instance PRECEDING_KEY_WORDS and B MATH_OPERATION, then both will load into the game.
Again, I think this is how it works. Modders will hopefully correct me if im wrong lol
Yes I found it, redmas used the mountain zones as his subbiomes. A fine way to do it ๐
Multiple custom cave variants here, too
Well tbh I already had the thought, but had not bothered trying it yet. Yesterday what I discovered was what you might call "true" sub biomes, which is actually less tru in practice since it's whole-planet in nature lol
This enabled me to make possibility of harmless-rain lush planets without removing regular harmful rain, and to correlate weather-type filters with the actual weather types
Woah I wonder if subbiomes can fuck up the weather!
like the ones redmas used I mean
my biggest problem with nms is the planet being the biome. I feel like they reeally dropped the ball on that. There just isn't a reason to explore.
Yeah it seems like a self-inflictive design
I find myself dropping onto a new planet, spending like 15 minutes there, then leaving.
There are interesting tricks you can do with a little more attention to process
Yeah, I havent had that issue, but different focus on different aspects.
like I had this screwball idea I havent tested yet that I call "Treewall planet"
Im still finding little things that differ, but even I think there could be a lot more variety
i keep telling myself ok this time i'm going to spend rtime and make an awesome base! but then I never do because I just find the planets boring after a few minutes there so never want to spend that long on one.
its simple.... you can give trees a min-max spawning height.
Crank their density way up and lock their height to like... 80.0 - 80.2 and you should have them lining up like topographical maps
I used a similar method to make asteroids form in ribbons lol
haha
Never had that issue
After i found my desert ocean world
The sheer diversity of reefs, glowing cave systems, the forests and desert flats
I think out of 10000 planets, ill get one that just screams stay
Finding a entire system worth staying in, thats tricky
I think it took me, 300 hours to find the right one
Found this cave thatr went on forever on a same old same old lush moon, never seen such a big one. I was in that cave for a hour plus lol, then I hit patches of water etc...., glowing stuff on the roof of the cave, to the sides and so. Was quite awesome.
So I guess if you dig a bit deeper regarding cave exploration, it could pay off. I regret not making a outpost base there to travel back.
In 3rd person view, quite big.
well i played around with the two and have decided to have both, but make extra biomes have higher priority.
i make lots of outposts, no real bases
Well fantasy gen and Extra pretty much wont work partially with the other because they both have BIOME files as well as a BIOMELIST file, which are like biome-type directories. Even if all of the the different biomeobject files aren't cancelled out, they will never be referenced because the directory has been cancelled out
I do appreciate both @lime mesa and @hushed bronze staying close to vanilla biomes / having separate options for vanilla biomes. As I group play a lot it's a necessity for me, so again thank you guys. ๐
I like Exos mod primarily because it doesnt destroy the existing mods. It just adds layers to them. The fundamental reason for all the planets being so similar is actually part of the lore. However, sub types, perfectly fine for me
Now Rayrods idea, would require a completely new install probably, since id be starting a completely different lore outlook
Ive never actually tried redmas;s stuff, no offense redmas
ever decompile one of those? Holy god damn
Well, rayrod changes gameplay mechanics. Which I geniunely didnt like the first time through in his old stuff. I like the way life support and such works
But visually, amazing
I just dont like 90 percent of overhauls, they make to many things easy and I lose the overall feel of nms
It just feels.. washed out
@jolly stag I switch between @lime mesa and @hushed bronze almost daily. They both are unique in their own way. it's like having a blonde and brunette girlfriend who both has stunning bodies. ๐
Since i play with friends a lot i cant really do that
Lol
THey need to see what i see
to rp
Otherwise, its useless
That might sound a bit sexist, I wanted to go with it's like owning a Ferrari and Lamborghini, but in this case most people would prefer one to the other brand wise lol. So apologies to the ladies here, trying to make a simple example for the men here. ๐
yeah I suspect i am going to wind up with different saves, one exo and one redmas. But doing it this way with exo's having priority I am still getting redmas's gameplay changes. Like the random gun and ship
Yeah you will only miss out if mod A and B edits the same string in a file.
Then you will get what Mod A edits and the edit of B will be ignored.
redmas's rocket pack is much better too
But there is definitely some landscape changing happening in Fantasy, despite it saying there isn't. When I took it out my ship was parked 20 feet off the ground and I was standing in the air too so plummeted for half my health
Well, which one did you load?
You get the fantasy one that overhauls a lot and you get the vanilla fantasy one
i thought both avoided landscaping changes
__NMS_BEYOND_Fantasy_by_Redmas, ______LOCAL___GEN_FANTASY_WORLDS_VANILLA-MATCH_version
Yes I have the full one. But I thought they both avoided changing the landscape
I should perhaps say terrain.
Look in this folder, NMSBFANTASY-1183-1-09-1567853883\MODS\AlternateVersionsOfTheMods
I think we are misunderstanding each other
, __LOCAL___GEN_FANTASY_WORLDS_VANILLA-MATCH_version does not edit terrain or biome type
__NMS_BEYOND_Fantasy_by_Redmas does ๐
Ok I should say, I think I am misunderstanding you. MY painkillers kicked in a little bit ago so I am not at full intellectual capacity
hehe no it's fine, it happened to my wife the other day, or monthly I should say
And she and my daughter synced up, double trouble, but at the same time at least lol
i am nicely paired with one of my cats, she is on feline painkillers
does anyone have a mod that fixes wires
There is one on nexusmods that makes them invisible
i mean
half the time i cant place them
Oh?
Hmmm that is odd, I never had that personally.
Like there is no plug type thing for them or just can't place them?
I'll send an ss
Sometimes I'm unable to place wires/pipes but I have a theory it might be either a bug, or related to too many objects/certain type of objects placed in too small of an area
My solution to that has been to just delete what I was doing and slowly rebuild out
yeah, that works for me, but i have to destroy most of my base...
Oh if anyone wanted to do sound mods, I just released a new tool last night that a lot of people have been waiting on
@cyan oracle its the whole power system thing they added with beyond. solar planels, biofuel generators(extreme eater of carbon/condensed carbon), and electromagnectic hotspot thing they added with the visor thing
yeah
You have to of course build the circuits and that can be tricky lol
Its really fun imo but also still has some bugs and issues that make them obnoxious
powers extractors, harvesters, plant things, teleporters and other junk
My major issue with wiring is the update speed.
THey need tethers. So you can latch the wires into wall corners, force them to be straight
I made a reddit post on this but I tried to make a 2-bit adder, the xnor took approx 5 seconds to update its output on average
and you need two of those gates + 3 AND gates (which take 1 second to update a piece)
at the very least it'd take 10 seconds to get a result
The wires are probably slow on updating for the same reason MC servers restrict how often redstone things check and how many "ticks happen per ssecnod/minute
yea
I think part of it has to do with the power system and how there's units of power
If NMS added a logical power system (no actual power needed, it's just like redstone) then had a sort of "bridge gate" transistor sort of thing which allowed actual power to go through, it could probably be faster
the big annoyance for me is when i want to make a somewhat big harvesting depot, and suddenly i can't connect wires/pipes because apparently too many objects or something
ye cannot design a system using int values and then make basic things that use the limit of the int values. just... problems, bad control
sounds like a lot of work for some unnecessary additions
y'all making me happier and happier to still be on NEXT
Earth has the perfect biome, it changes wherever you go on earth
if i want 1e308 units of power then i should be able to have it >:(
well I dont think anything in this game keeps running with 1e308 as its value lol
thats a 308 digit number lol
i wonder if it'd be possible to make the gas/mineral/storage stuff snap into the cuboid rooms to share the grid like you can with solar/batteries
Climate change is happening
I know that lol
Yeah that's why Im modding Lush types
Only way this earth will recover is if humans disappear from earth
Not really
Give me one googol units of power for my base id be set
humans already over populate Earth.. we justify hunting to limit a species numbers so they're not a detriment to themselves or the ecosystem around them.. but who keeps humans in check with the rest of the world?
speed up terraforming on mars!
Noone and humans are destroying this planet
@modest lintel just saw something a few days ago about Musk wanting to nuke Mars to start the process.. the ice caps I'm sure, but the article wasn't specific
yeah, he's been sparking up about that again
Lol just like trump wanted to drop a nuke on Dorian to stop it
he's been sparking up again? IDK he went back on Rogan's podcast
Elon is dumb
Sad thing is they don't really know what will happen if they drop a nuke on mars, for all we know it will make things worse, it could actually go to plan, cause a nuclear winter etc
Or you know we could focus on saving this one first
Exactly my thoughts
Afaik a lot of shit is happening causing climate change and a lot of things happening to reverse it
But humanity is to selfish for that and they will destroy the earth more just for money
You know you could help slow climate change
the worst that happens is the nukes make Mars inhabitable.. no different than it our current scenario.. best case, it works and we can extend our reach into the cosmos beyond that of our moon
I was reading we're insanely close to the point of being unable to recover the earth or something to that extent
but that doesn't mean we need to keep the "throw it away" mentality that's destroying us..
Mhm
Biggest thing we can do
Is stop eating beef
And use LEDs bulbs
Along with vote for politicians that are pushing for action against climate change
Ahaha I don't eat beef anyways. It makes me feel ill
What we really need is about 6.5 billion fewer people....
Oh don't worry, the lack of resources in 2 years will do that
Maybe also ancient diseases
Unfortunately its the poorer and less powerful countries that will take ALL of the damage
and Boy do I mean all of it
Right now it seems that these poor countries are pushing for action against climate change
Example Ethopia
Bringing back their forests to help feed the poor
Yeah, but when push comes to shove and someone gotta die, you can bet the bigger gun will win
So all those poverty stricken people in poverty stricken nations who had no part in the pollution and all that stuff, they're gonna pay for it anyway
Definitely
It's comoforting, in a sort oh-god-im-hitler sort of shameful way
It's frightening for me since I'm from a third world country and I might end up going back because of heating tensions around the world
Dubai rn
oh hell.