#nms-modding

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dreamy tulip
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The feeling of... "I wonder what's out there?", "Maybe x or y exists somewhere", "I can NEVER see it all"

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"I don't know what to expect"

fast shale
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Does anyone know if the Beyond Basebuilding mod from @hushed bronze still works with the most recent updates?

hushed lichen
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I put it on tracking since it looks like there is nothing to download right now ๐Ÿ™‚ Thanks! Looking forward to it, looks great

dreamy tulip
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@hushed lichen My pleasure! ๐Ÿ™‚

left sentinel
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@fast shale hi yes it does

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2.0 one

fast shale
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Awesome thanks @left sentinel

ionic pasture
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any ideas on finding out conflicting mods?

left sentinel
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@ionic pasture see the mod page, and what files they edit
if two different mods edit the same file then they can conflict

ionic pasture
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any other ways of checking?

marsh eagle
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Please someone pin this

ionic pasture
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what about vortex?

left sentinel
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vortex doesnt do mod conflicts

ionic pasture
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I just couldn't figure out the NMS-MCDAMM

ionic pasture
sinful anvil
ionic pasture
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the tool shows no conflicts but my game still crashes nice

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I guess I gotta try one by one

marsh eagle
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Ah your game crashes. That is something different. This means a mod needs an update. Mod in the sense of the tool means mods that change the same file whereby one overwrites the effect of the other.

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You should take out one half of your mods. test for crashes. If it still crashes take the other half out. And split each half again and again in two groups until you find the crash causing mod

ionic pasture
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just gonna try to add them one by one

marsh eagle
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One by one takes much more time than binary bisection method https://en.wikipedia.org/wiki/Binary_search_algorithm I use binary search methods everywhere in daily life when searching for errors. May it be a damaged car, electronics or like here mods

In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If th...

ionic pasture
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I understood nothing from that wiki omegalul

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okay found the mods

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these ones we're conflicting with the other mods

marsh eagle
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Nice ๐Ÿ‘๐Ÿป

ionic pasture
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thanks

prime jasper
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@dreamy tulip omg the picture with the ships the ship top left looks like a tie fighter from star wars

dreamy tulip
fast shale
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What the actual heck, is that actually in game? That's so cool

prime jasper
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Omg how do i get that ship!!!! Please oh please tell me the mod!!!! @dreamy tulip

fluid wing
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so since we can do model replacement, where's my 2b? topkek

dreamy tulip
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@prime jasper It is an old mod called "Moar Ships" by @cyan oracle. He imported 3rd party assets and made them work within NMS format. Moar ships isn't compatible with Beyond

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I will be doing custom ships too

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Like here is a concept art ship in the style of HG's photo (sculpted)

jolly stag
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I have a feeling once nms is a bit older, few more years, youll have entire new series of ships

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Though, I wouldnt use many mods that add stuff not in the vein of the original

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What i would like though is a mining , survery looking explorer

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Bit like what you see with the prospector in star citizens

lime mesa
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I want more weird ships

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Gek heads as ships

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ACTUALLY HOLY FUCK

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Gek Heads on Freighters

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Customizable freighters

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Just stick a giant metallic gek head to the end of a ship

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and steer it across the fucking universe like a giant pirate ship

dreamy tulip
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@jolly stag Yeah. I might include NMS specific ships (stuff originally shown in trailers) or in concept art.

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If I add any third party ships, those would be optional

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There are some ships that were originally to be in game

jolly stag
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Yeah, Ive seen alot of the concept art work

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Duncan had a post with them i found

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I REALLY would love to see his cataloug

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Duncan is so damned quiet, rarely posts anything

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and as the Artistic vision for the game, its a shame hehe

dreamy tulip
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Those two will be included

jolly stag
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Basically a sentinel ship hehe

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Though the first one, I like that

dreamy tulip
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Yeah. They are both sentinel ships, actually

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There is a third and fourth one

jolly stag
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nods

gentle sinew
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Boi gimme

jolly stag
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You familiar with Garuga from Ark Rayrod?

dreamy tulip
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I'm not familiar

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What is it?

jolly stag
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Garuga is a professional modeller for new animals in ark. Just keeps running through the back of my head, it could be amazing to see if you could introduce new animal parts and make them make sense with the proc gen

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He basically could do hundreds of new parts in days

lime mesa
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I don't think it's possible to add new animal parts

dreamy tulip
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@jolly stag It may be possible to an extent

jolly stag
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Oh you could, just linking them to the proc gen and making it iterative would be difficult

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This is the sort of stuff he makes

dreamy tulip
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I was planning to experiment a bit with it soon

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for my ecology overhaul that I coded

jolly stag
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Yeah

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Ive actually got a friend which to a limited degree figured it out. But it was a cluster of logics he said really sorta felt like a giant wall

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The way the proc gen generates animals is very interesting

jolly stag
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hahaha

dreamy tulip
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A test that a friend and I were doing lol

jolly stag
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Assuming its something along the line of if eco system exists and such and such conditions are met, introduce chance of parts being seen

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however, how the scaling works

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and how animations would work

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way over my head

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Thats a butt load of logic

dreamy tulip
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Working with anims and bonestructure can be tedious with nms

hushed lichen
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Can anyone link me to a specific mod? I saw it when browsing on my phone earlier so couldn't download. Then my phone died so I lost what I was looking at and now I can't find it. It was a simple mod that just removed that haze around your vision on extreme planets/during storms etc

lime mesa
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@hushed bronze Is the extra biomes mod compatible with fantasy worlds?

jolly stag
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beautiful stuff

dreamy tulip
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Thanks man

hushed bronze
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@lime mesa Nope! :D

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But I might assemble a merger when extras is much, much farther along

lime mesa
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also what does the ambient graphics do @hushed bronze

livid turret
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@dreamy tulip all those look amazing! when is it out ? ๐Ÿ™‚

lime mesa
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tomorrow

livid turret
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๐Ÿ˜‰

dreamy tulip
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@livid turret

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Hello

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It will be some time

livid turret
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I can imgine, looks like it'll be worth the wait ๐Ÿ™‚

dreamy tulip
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Thanks a lot. I will be posting updated info and Youtube videos more frequently soon. And I have a little alpha testing phase thing going on in my Discord

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But the Alpha isn't ready yet. Still working on that. It's close.

hushed bronze
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@lime mesa it's a very early experimental doF and colored fog thing

dreamy tulip
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I'd like to mention that the video is there outdated work

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Actually of an older fan project of mine titled 'Overhaul'

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I renamed the video to MultiVerse because the MultiVerse is the continuation of it

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But the MultiVerse will make all of those planets in those pictures (and all other things) seem inferior

livid turret
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@dreamy tulip does it "only" enhanec gfx or does it also say, change biomes, overall colors, ... of planets ?

dreamy tulip
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I wrote a bit more about it here (at the bottom of this post)

livid turret
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woh taht looks grand !

dreamy tulip
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One thing that I will be releasing soon...

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Is Dynamic Space

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Here is a post about it regarding the first release (which I temporarily made private)

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I am working on v1.3 at the moment

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The changelog for v1.3 is about three quarters the size of v1.2 on that page so far

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OH

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I forgot to add this mini album, should put it on the Reddit post too

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@jolly stag , @gentle sinew

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I forgot about this ship

dreamy tulip
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@left sentinel @dense horizon @sinful anvil
So, I've fixed all crashes (to my knowledge) in dynamic space and I have a load of new features coming.
However, turns out that the crash was a result of a typo in one file. I spent 15+ hours deducing the cause of it

Instead of "ASTEROID", I typed "AASTEROID" ๐Ÿ˜ 

left sentinel
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Hahahaha oh man

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That sucks

modest lintel
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lol silly typos

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the bane of our existance

dreamy tulip
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That's what happens when I stay awake too long

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It was the dillema of former 'Overhaul' stability issues

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The typos become sparsed out and too many lol

modest lintel
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I know the feeling

dreamy tulip
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But this time it's handled by the code, so, once I get it right the firs time...

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Will never manually have to do it again

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When new updates hit

modest lintel
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friend of mine wrote his own language or something and he even typos his own coding lol so he's always laughing when his compiler throws back errors

dreamy tulip
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Lol

hushed bronze
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@dreamy tulip OOF RAY.... RAY...
Gotta do line-compare on stuff like that.

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Butt I wish your typo had been "ASSTEROID" that would have been 7.3x funnier

dreamy tulip
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lol

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Yeah man

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Stuff like that is super annoying

hushed lichen
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how difficult is it to mod in this? I used to do a lot of morrowind modding back in the day but haven't done anything in years.

modest lintel
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It doesn't seem to be too difficult. It seems to be mostly changing stuff in xml files

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@hushed lichen

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The biggest problem that you run into is conflicting mods that modify the same files won't really load both. But that can be solved by merging them together.

hushed lichen
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What I'd really like is more armor looks for the player model

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i'm a girl, you know> I'd like to actually .... be a female

fluid wing
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I want a gek female

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i feel like a gek female

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i identify as one

hushed lichen
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lol

modest lintel
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I have no idea how that would work since I'm not super experienced with it myself, but I'd want to say maybe a texture replacement or something? I'm sure someone here would know if/how its possible

hushed lichen
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Yeah I don't know. In most other games you can just take a mesh and change the textures, and then you spawn the wearable object. But NMS doesn't seem to have "clothes" per se? Since appearance changes are made via the interface?

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I have looked at all the modding tutorials on NMS that I've found, and none of them deal with adding new player options.

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I did just find a female character mod though, but it isn't updated. Maybe if I crack it open I can see what they did

modest lintel
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I'm not sure about adding new ones, but could probably change the ones it loads from TEXTURES\COMMON\PLAYER\PLAYERCHARACTER

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Ah yeah worst case can just compare the files against beyond

hushed lichen
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from the comments it looks like it broke with next

modest lintel
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I think I stumbled onto something in the expedition board ui file that could of helped me a few weeks back, i'm going to have to test this in a few minutes

dapper venture
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hello ya'll

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I was wondering if there's a mod to make space darker yet? I used to use Black Space but apparently it was killed by the vulkan update..

jolly stag
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Its interesting, sorta digging through gek lore, apparently they can be male or female. There Amphians, As such they can produce eggs and sperm. So no real purpose for sexual roles. No wonder they reproduce so fast

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Also, has anyone wondered what the heck a gek spawning world would be like?

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Hrmm, that would be a neat rp item to add for decorations, a pool

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Nice little sign beside it, GEK-No Spawning Allowed

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๐Ÿ˜›

dapper venture
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nevermind, thank you @hushed bronze

jolly stag
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Exosolar did a fantastic job

modest lintel
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Oh damn they added a 5 per base limit for the command rooms, I swear I was able to build more the other week lol. But if this idea works, this will be interesting >.>

heavy merlin
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The freighter command rooms?

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You used to be able to build more than that, I think... People have been having problems with those lately.

modest lintel
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Yeah

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The thing I'm curious about/going to play around with is I found a scroll bar already setup for the expedition board in the expedition ui file set to hide, so going to unhide that and see what happens. The positions, width, and height seem kind of weird though when comparing it to the manage fleet scroll bar

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Already increased the total amount of daily expeditions in the global file so interested in seeing if that will let me have a scrollable list to go through lol

hushed lichen
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is there a guide somewhere to explain how you would go about updating a mod for current NMS? or is it just a simple line change somewhere that someone can explain easily?

prime jasper
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Yea they need female characters with boobs

modest lintel
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Mostly it would be unpacking the mod and comparing the xml file against that of the current unpacked game xmls to see what the differences are and updating it that way

hushed lichen
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gotcha

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guess i will do that with this female mod and see if i can figure it out.

livid turret
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Is there a mod to make more than 1 ship land on landing pads in my bases ?

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I want to become a trading post ๐Ÿ™‚

cyan oracle
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@dreamy tulip I've redone the tie fighters with primitive collisions.. so now you can stand on the cockpit pods, or on the wing tips.. but there's no more invisible platforms between wing tips.. lmk if you want the NEXT ready blend projects..

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@livid turret can't make more than one ship occupy a landing pad.. only way that's possible is to land your own ship on a landing pad that's occupied by an old ship you've just exchanged and no longer own.. unless they fixed that bug in Beyond..

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the best you can do is change a global file so ships occupy all landing pads of a trade station instead of leaving 2~3 open at all times

hushed bronze
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@cyan oracle Think hes talking about making ai ships recognize more than one landing pad at a base

cyan oracle
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ah, that would be the latter fix then.. the global file adjustment

hushed bronze
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if its possible, clues probably sitting in the old mod that stops them from doibng that at all lol

cyan oracle
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I just can't remember which global file it is.. tho I do remember it was a single line adjustment..

hushed bronze
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there a global var that sets that to 1?

cyan oracle
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I think it's a boolean value.. true/false

livid turret
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where are those global vars changeable ?

hushed bronze
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weak\

cyan oracle
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I was mucking with it at the beginning of NEXT, but had to quit cause their constant weekly updates kept breaking it

livid turret
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heh :/

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I dont udnerstand why they limit it to 1 it's so unfun

hushed bronze
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HG has a long standing and prestigious history of unnecessarily cockblocking Fun

livid turret
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heh :/

hushed bronze
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The var I found is in an entities file but its still a T/F

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THAT SAID

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The takeoff height is in here

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all is not lost ๐Ÿ˜„

livid turret
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true/false as in: land one or none ?

cyan oracle
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takeoff height is in GCSPACESHIPGLOBALS

hushed bronze
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<Property name="AIDestination" value="False" />

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this is from a mod that stops ais from landing at your pads at all

livid turret
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ah .. yeah that's rather the opposite of what I want ๐Ÿ™‚

hushed bronze
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Even so, clues could be here

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anyway I dont think I can activate all of your other pads with what Ive seen here But I could perhaps fix the thing where every trade post launches a ship to low which proceeds to slam into the fucking station

modest lintel
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station slamming is fun though

hushed bronze
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oh right, right, sorry about that

livid turret
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ahah ๐Ÿ™‚

cyan oracle
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okay, I think I found it..

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GCAISPACESHIPGLOBALS..

  <Property name="FillUpOutposts" value="False" />
  <Property name="DockingWaitDistance" value="10" />
  <Property name="MaxNumActiveTraders" value="15" />
modest lintel
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meh i'm done messing with files for now, i'm just going to play. unhiding that scrollbar didn't do it, and i even copied the managefleet scrollbar over and that didn't show up lol. i'll have to take another look later

cyan oracle
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changing FillUpOutposts to True will allow AI to occupy all landing pads at a base, this includes personal bases where AI will land at only one landing pad at a time (sometimes at random, but usually favoring a specific pad)

livid turret
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ohhhh

cyan oracle
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and from the quoted code, you can also change how many trader seeds there are in each system..

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the middle value is how far from the station they ships circle when landing pads are occupied.. smaller the number, closer they circle..

livid turret
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ok now I jsut need to read a tutorial on makign a small mod ๐Ÿ™‚ shouldnt be too hard I imagine jsut to change a value?

hushed bronze
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@cyan oracle was it set to one?

cyan oracle
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@hushed bronze the quoted code is vanilla settings (out of NEXT files, remember, I haven't upgraded to Beyond yet)

hushed bronze
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I dont think thats it, but only a test can confirm ๐Ÿ™‚

cyan oracle
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so it's likely possible it was changed between NEXT and now.. but unlikely.

hushed bronze
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I tested that launch distance does in fact change ๐Ÿ˜„ but it only affected buildable pads unsurprisingly

cyan oracle
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that makes sense.. I think the station distances are in GCSpaceShipGobals

hushed bronze
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Ill need to find the other similar files for the other pad types

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Can you find out?

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I have to re-unpack my game files still

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I only have this one modded file atm and not all the originals

cyan oracle
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my findings would be inconclusive since I'm on NEXT

hushed bronze
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NAH theyre probably the same bits, its not something that loikely changed

cyan oracle
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but I looked thru GCSpaceshipGlobals before the GCAISPACESHIPGLOBALS and I believe I saw the settings in there

hushed bronze
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Most of the beyond changed that broke things come from extra pieces being inserted all over

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but besides those extra inserts, the files are typically identical

modest lintel
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i reunpacked everything after the breaking update xD

dreamy tulip
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@cyan oracle That's super cool!

cyan oracle
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n/m.. distances set in GCSpaceShipGlobals are for restrictions.. IE: Can't pulse drive or warp because objects too close..

hushed bronze
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DAMN

dreamy tulip
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Glad to see you back

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I still have these images backed up haha

hushed bronze
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oh well Im betting that the file in this example mod is pretty nearby the alternatives I need

cyan oracle
hushed bronze
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With any luck, you will never crash into your frigates immediately after takeoff again!

dreamy tulip
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@cyan oracle

cyan oracle
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lmao.. that almost looks like a compilation of the Atlas ships that didn't get updated for NEXT

dreamy tulip
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By the way dude

hushed bronze
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YES im outta my funk now. Man I was weirdly tired for like 2 hours but I cant just nod off or I'll dickslap all the sleep cycle timing lol

dreamy tulip
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The ship model looks much better post AR

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Nice work

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Yeah, those were AR shots haha

cyan oracle
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I did the Evil Gravity, Gryphon, HGX and Holocom.. the others shown in that selection never got converted..

hushed bronze
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Is Mjjstral doing .exe - based mods?

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A few of the things she's done seem to indicate access to stuff that lesser modders like myself can't hope to touch

dreamy tulip
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Mjjstral is a she?

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๐Ÿค”

hushed bronze
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Probably

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Could be FAKE

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a monster lol\

dreamy tulip
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I've known em for awhile

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But I'd be surprised

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Exe based modding can be profitable

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I had a custom script hook that I wrote in C++ for NMS

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Which would modify the exe in-game

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with hotkeys

modest lintel
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  <Property name="TraderAtTime" value="2" />

I wonder if that would have anything to do with earlier

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from gcaispaceshipglobals

hushed bronze
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thats probably how long they stick around

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or somthing idk

modest lintel
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there's another entry for that

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or maybe not, i probably misread it with something else lol

dreamy tulip
hushed bronze
jolly stag
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Omg, you killed the evil storms

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Im not sure id use that mod, simply because I sorta like looking for lush worlds without storms, but still, rhmm

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great idea

hushed bronze
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They still have storms. I just de-fanged the storms

left sentinel
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owo

desert umbra
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It'd be awesome if environments and animals could react to storms

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Like you could see plants curl up to protect themselves, or even spread their leaves or flowers or stuff

fluid wing
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and then rayrod comes "i've been working on a ai deep learning generation of faune and flora"

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"they can form families and live underground lives"

desert umbra
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Rayrod: I figured out how to simulate every atom in the universe.

fluid wing
desert umbra
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It'd be sweet though

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Like 3d space dwarf fortress

lime mesa
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Hey don't make fun of rayrod, he has spent 18000 hours since release working on his really smart AI algorithm that generates NASA based imagery which can create 2645690345340 procedural biomes with 324324345 different colours all based on smart algorhymes

sinful anvil
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I get theres a lot of skepticism about his stuff but this channel isnt the place to make fun of modders, regardless of who they are. The people here all make cool stuff for the game.

lime mesa
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You're right, but I was kinda poking a bit for the fun of it

sinful anvil
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It wasn't just you, it was directed at the others as well

desert umbra
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I'm not making fun of Rayrod

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He's awesome at what he does

spring timber
sinful anvil
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I'm not sure what the image is for

spring timber
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just a concept? I hate the portal GUI, so much space and no information, excepted the name and type

sinful anvil
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Gotchya

fluid wing
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the ui design as a whole is just terrible, not only the portal, everysingle menu you open is just a terrible design

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you can tell they have more programmers than gui guys

spring timber
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i dont think so, I like the inventory as example
the only thing that is realy missing is a "waypoint" list

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i just dont like it, then there is a ton of space, but you need some kind of information.
the text on the top right ui at the portal seems to be just a spaceholder.
and then you need that planet information (couse you play in VR and can't name ur bases as example) you have keep the system name in mind, close the portal ui, open the catograph ui and search a long time for the system

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that is just hard anoying

left sentinel
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damn I don't think their gui is that bad

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if anything their latest discovery page ui is much more straightforward to navigate through

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the backpack and ship inventories are now more straightfoward with proper tabs instead of that weird 3 icon thing

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only real issue are keybindings that conflict but that's a UX issue not a GUI one

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compared to most other games, I've found navigating menus and inventories in NMS to be the easiest

wary elk
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Can you change what galaxy you are currently in with a mod or save editor?

spring timber
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@left sentinel sure its a have a nice design and its easy to use. But at some points is information and functions missing.

  • no galaxy map on planets
  • no information in the portal menu
  • no waypoint overview (there you can maybe disable beacons or another player base marker)
  • overview about ur ships / delelte ship
  • select which ship you want trade, then you see a good ship in a spacestation you can't buy it, without loosing your main ship
  • auto sort inventories
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there is much improvment space

left sentinel
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all subjective

prime jasper
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Isnt the gui hard coded into the .exe and hard to mod?

livid turret
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@cyan oracle I checked out how to make mods and tried out FillUpOutposts; sadly this only seem to work for trading posts; not bases with landing pads :/ but thanks for the info anyway ๐Ÿ™‚

dusty stream
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why my ship color changed after i switch to survival from normal mode ?

heavy merlin
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How did you switch?

dusty stream
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i use save editor

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to edit json file

heavy merlin
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And that changed your ship colour?

dusty stream
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yes

heavy merlin
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If you change back to normal, does the ship change back too?

dusty stream
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sec i will test it

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no

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now they're not changing back

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they used to be white and blue

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now they're yellow and red

heavy merlin
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Strange

dusty stream
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nvm i try again and it still keep my ship color

fluid wing
modest lintel
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How's dynamic space coming along? Looking to mess around with it when you put it out

jolly stag
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Primarily its a bit like clay. Give clay to a kid, they can make it into a figurine, give a artist clay and get a pot. The raw material is flexible as hell

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Sometimes when you have time constraints, like a studio, they sorta have to aim a bit lower then the maximum the game can produce

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I think this will be one of your first major releases in awhile right Rayrod?

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Thats good though. Helps show what you can do at a smaller scale.

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Does a lot for your reputation

modest lintel
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Sounds neat

jolly stag
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Just dont get stuck in the forever adding wheel

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Ooph, seen modders go mad

modest lintel
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Its okay, I was reading through your reddit post from the other day so I could only imagine whats in your new one.

left sentinel
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it's ok Chris Roberts we support u

modest lintel
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Just work on what you're passionate about, as long as you're happy

left sentinel
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jk it's obvious what you're working on will take a stupidly long time to fully realise, just dont push yourself unnecessarily

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ya exactly

jolly stag
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hell

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Even Chris has made progress

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Tried the recent build of Star citizen and its.. interesting

left sentinel
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hey now dont continue my stupid joke

jolly stag
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LOL

modest lintel
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lol

jolly stag
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Ooph

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Yeah, In all honesty ray, that happened to me too

left sentinel
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jesus what

jolly stag
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I had someone impersonate me back when I moded minecraft

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It was, unpleasent

left sentinel
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it's one thing passing off snide comments and another to do that

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eh those death threats are as hollow as their brains but damn that video bullshit is bad

jolly stag
#

In all honesty, I may not agree with some of your methodologies. As someone who creates myself though, I can respect people with different methods. We all produce differently

#

and just because someone isnt like me, doesnt mean they arent awesome

#

One of the biggest mistakes people make as people is positing that if you arent like them your a failure. Everyone has different models for normal

#

A unique expression of humanity

#

๐Ÿ˜„

#

So props to you Ray

#

You do you

modest lintel
#

Yeah, that's just too far.

jolly stag
#

I dont think its the mods some people have issues with. Its more deeply personal then that often. Such as how you release your information, express yourself, who you are. Stuff they shouldnt necessarily make jabs at.

#

Personally I program in a modular style

#

So I release things in bits and bobs, so I need to plan far far ahead

#

So the system can be released and enjoyed slowly

#

Your more, all at once type

left sentinel
#

even then, like I said its one thing to meme the guy and another thing to go full harassment

jolly stag
#

Sometimes that can rub me wrong, but I get it

left sentinel
#

tf

#

wow

#

absolute state of no lifers

jolly stag
#

hehe

#

So I suppose Deep space was something you could release because it was more or less a seperate set of systems, you could polish and release without it impacting planetary generation?

#

Sorry, brains mildy pulled somewhere else as I typer

#

hehe

#

Well, more like gnawed at by something else, someone..glares at coworker

#

I wonder how many systems you developed could be untangled from the entire multiverse and released as semi standalones as a whole.

#

lol

gleaming pumice
#

I wish they can make no man sky race. A planet where all players meet to race with super nice cars

jolly stag
#

Id discuss that in private sometime this weekend if you want. Rather good at dissecting stuff into pieces for release.

#

Its not something i persay recommend, just a thought practice perhaps

left sentinel
#

he means you break your whole mod into separate mods and release them individually as and when they're ready

jolly stag
#

Sometimes for instance you mite develop a system which is functional and the results arent to difficult to balance with future additions to the mod. So you get to release more modular bits over time.

#

Its akin to the methodology Subnautica used

#

Hrmm

#

Like I said, its not that i have a issue with releasing in large sections like Next and Beyond. I am just a proponent for modularity because it gives users a stream of content, which i personally enjoy far more.

#

I also find it easier to design projects modularlly

#

Though what your modding is far far... broader

#

nods

#

Another factor to why your probably developing the way you are is its a overhaul

#

As such, it tends to be a fair bit more difficult to release in modular pieces

#

I actually avoided overhauls for the most part, I mean as something id make. I didnt mind if the mods got used to , but i didnt have a singular vision.

#

I more saw, oh this mechanic is broken, ill make it different

#

then just went from one to the next

#

and in the end, produced a system as a whole

#

but that was more or less unintentional

#

lol

tall sentinel
#

Are there any mods for beyond that remove your backpack from your avatar?

jolly stag
#

I dont believe so ross

#

Not yet anyways

left sentinel
#

they do though

jolly stag
#

I WANT IT!

#

Im loading that tonight

#

thank you !

#

"D

tall sentinel
#

Thanks :D

lime mesa
#

Did ray just say that I called him racist remarks

#

Or have my "friends" call him racist remarks

jolly stag
#

He didnt mention who

#

Nor imply it was you..

lime mesa
#

Oh I know who it is man

#

I just changed my name for pushing climate change thingy

#

But I know who ray is talking about

#

Anyways if he wants to lie then sure man

#

If you want to know the real story feel free to dm me

#

Don't want to spill drama here

#

I forgot all about you until today

#

And like I said dms, no drama here

#

Welllll that's true

#

I just want my gek strip clubs

#

Yes thanks

#

Sure man

#

Just give me 18000 hours

#

It's just 1% of what I can do

#

Only doing it so we don't have lies flying around here

#

Sure

#

Of course

#

Yup

#

Yessir

tall sentinel
#

@left sentinel

#

i think the mod is broken ill private message you a screenshot

prime jasper
#

My question is why are the admins letting someone throw shade at someone for so many months

lime mesa
#

Ray hasn't been here for months.
A mod also spoke here earlier today asking for it to stop.

#

Sorry you wasn't here to witness it.

jolly stag
#

Yeah

#

That was aethena

lime mesa
#

I stopped when the mod said to stop

prime jasper
#

Then i apologize

hushed bronze
#

@dreamy tulip You know Ray, even if people are skeptical of what you say, the server has rules and if someone is outright attacking you it's a mute/ban - worthy thing

lime mesa
#

Like I said, there's a lot more to the story then he lets on

#

Also I haven't done so much as to actually attack him

#

poke fun?

#

sure

#

It's all good.
Sometimes it's not as it looks at face value. Mods and admins are fully aware of "dramas" and we stay out of it because it is not something we should moderate because it extends further than this server. We absolutely will stop people directly insulting other members, so far, that has not been witnessed.

#

We are watching this channel.

#

silly requests about gek strip clubs? poking fun again

#

Last time I did ask questions I got banned from your discord

#

So ๐Ÿ™‚

hushed bronze
#

You also have mute commands of your own ๐Ÿ™‚

lime mesa
#

How did I raid?

#

Wait harassing??

hushed bronze
#

I think the both of you should mute each other, tbh lol

lime mesa
#

Woah woah woah

#

raiding your discord and harassing your users??

#

That is a bold lie

#

outside this server?

hushed bronze
#

Muting is real easy.... just right click and select "block"

#

Well, you make bold claims with beautiful images for a solid year and nothing is released, it's easy to see how skepticism breeds in that environment

#

But I remember, that one took over a year as well, didn't it?

#

I know.

#

Im just saying, that when you expose your stuff to tens of thousands of people, at least a few of them will think its a hoax of some sort, and a few of those will openly say so to your face.

lime mesa
#

Strategic is the last thing I'll ever be

quiet island
#

Okay guys.

#

Quit with the paragraphs, @lime mesa please stop antagonizing Ray. Just drop it.

#

If you two want to take it to DMs, then do it. Otherwise end it.

south vortex
#

Thank you. So much spam that results in nothing. Cheers!

hushed bronze
#

lol IKR it was just 4,000 lines of bickering ๐Ÿ˜„

left sentinel
#

Lets not bicker about bickering now the meta is too strong with this one

hushed bronze
#

'tis (at least for now / here)

#

Uh oh, don't sucker yourself back in, now :D
Here I'll re-announce my silly lil' rain mod from last night to make up for it :)
https://www.nexusmods.com/nomanssky/mods/1250

tame loom
#

Need ironman mode in no mans sky

hushed bronze
#

Bring it, I know you got some ๐Ÿ˜„

#

@tame loom DAMN only thing available is Superman mode

tame loom
#

@hushed bronze Haven't heard of that, is that a mod or?

hushed bronze
#

@tame loom yeah its someone's mod, check nexus search by "superman"

left sentinel
#

Oh it's the near unlimited jetpack thing right

#

And faster maneuvers

hushed bronze
#

its something like that

tame loom
#

Ohh by ironman mode I mean like no trading or buying.

hushed bronze
#

@dreamy tulip Does that use a global fog, a weather-file fog, or something else?

#

is it utilizing the method behind the clouds or something else?

#

or maybe just has volumetric models?

#

NOW tell me why you killed that forest

#

oh damn the vid is olld huh

jolly stag
#

Can those cloud models , such as the fog move?

#

The reason I ask was Ive always wondered if you could create a volcanio object, a fumarole and have steam come out.

#

Suppose that is in the game to a degree.

#

Well I got the idea when I was on a island world

#

It was.. quite a while back

#

Volcanic cones popping up out of the sea

#

very desert like plants

#

I kept thinking, man, all these need is steam coming out of the islands

#

except that is a terrain generation, not a prop

#

So im not sure how youd attach fog to a terrain generation, unless when certain terrains gen, you have a prop gen

#

Then again, I really dont understand NMS compared to MC

#

Lol

left sentinel
#

There are certain rocks that already give out steam particles

jolly stag
#

I still find those Volcanic worlds though. The terrain is on nuclear and heated planets

left sentinel
#

Maybe one could just make them super sized?

jolly stag
#

Yeah, though they would need to spawn underground

#

to hide them

#

or

#

on the terrain in clumps

#

oooooo

#

That gives me a idea.

left sentinel
#

No no I mean they even look like tiny volcanoes

jolly stag
#

Hrmm yeah

#

Definitely know what your thinking

#

have it generate on the inside of the terrain

left sentinel
#

Yeah it's in the toxic and nuclear planets

jolly stag
#

whole series of volcanic features inside

#

Man, that would be entrancing

#

Huh, even from a technical standpoint, that seems doeable

#

Ray, totally take that idea from me lol, all yours

#

The other thing Ive been hoping to see is ice features on ocean cold worlds

#

Ice bergs if you will

#

The more I think on it, Volcanic Features can be applied to all the biomes.

#

Ice ones could have blow holes in the ice that jet steam, deserts have mudpots, heated have volcanic cones though that can be found on all planet types

#

Sorta a subbiome layer

#

Anywho

#

Always fun to postulate ideas

hushed bronze
#

OH RAY don't be promising volcanoes you will never be able to meet the players' hopes for that one lol

jolly stag
#

Lol

#

Nah, but as a sorta flavor feature he could probably

#

Full blow lava and such

#

Not a chance

#

I can only think of a few games that pulled liquid lava off

#

definitely NOT sandbox scale though

marsh eagle
#

Lava volcanoes ? Why not. Do you remember the tornadoe and waterfall mod ? Hasn't been updated I guess but showed us that thinking out of the box is a thing in NMS.

hushed bronze
#

You said it was possible. Even that is a dangerous thing to say lol

#

People are gonna want all the volcano they can ever imagine lol

modest lintel
#

Tornados mod? D:

hushed bronze
#

Sure, lightning too

#

I'll add wind fizziks to ship flying too

#

and make it affect the birds

#

I gotta mod this homework first though

#

Change it to a version that has finished answers n stuff

jolly stag
#

Lol

modest lintel
#

oh dang your name changed colour

hushed bronze
#

No it didnt

#

YOU SAW NOTHING

jolly stag
#

๐Ÿ˜›

modest lintel
#

lol

jolly stag
#

We all saw, we saw nothing though

#

See, see how that works

#

wahaha

hushed bronze
#

That's correct

jolly stag
#

But in truth, I could come up with dozens of ideas for the proc gen, Hives, Tidal pools, Geysers with pools around them, oasis

hushed bronze
#

Just like whern I fumbled one of the vars in my re-uploaded Quick scan and made ship scan recharge time take 110 seconds and immediately re-uploaded another version to fix

#

nobody saw a thing. NO-ONE

jolly stag
#

Sounds like when i made bouncy blocks in mc

#

Except they ate people on release

#

OOOOPS

modest lintel
#

rip

hushed bronze
#

THOSE BASTARDS

jolly stag
#

Bounce... hmm, you dont need to go , staaay with me, then you meshed with the block

#

forever

#

Simple math error

hushed bronze
#

Thats awesome

jolly stag
#

Forget to give it a propel rate

hushed bronze
#

Even through death?

jolly stag
#

You couldnt technically die

#

it was weird

#

you just sorta... stopped

#

Eh, mc had so many bugs similar to that

hushed bronze
#

couldn't even starve to death?

jolly stag
#

Well once you were part of the block, it registered, you were the block

hushed bronze
#

oh dear

jolly stag
#

Merged entity ident

#

WHICH was meant to happen

hushed bronze
#

Become one with the earth, they said

#

fucking jerks

jolly stag
#

hehe

#

Honestly, NMS coding may not be all that different from MC in some ways

#

I just dont have the mental capacity to do it anymore

#

My memory issues progressed to far

#

Le sigh

hushed bronze
#

aw

jolly stag
#

Its ok, its just part of the disease I have and it isnt getting much worse when it comes to memory disorder symptoms

#

but it wont ever get better

#

It just ... is

#

Fundamentally I get the concepts of the code, learning new stuff and processing the skills to do new things, nearly impossible

#

Which is odd, I can learn some things still and retain stuff. But its almost at a instinctual level i guess

#

Like gardening

#

shrugs

#

Plants are easy anyways

#

provide the correct soil, heat cycle, light cycle, food and moisture cycle

#

I saw cycle because all plants essentially have periods where they need change

#

a plant cant always be wet or dry

#

it needs both

#

Since a plant breathes oxygen and carbon dioxide

#

it simply produces more oxygen then it consumes

#

๐Ÿ˜„

hushed bronze
#

Yeah I know but only because I study biology heavily as part of pre-med that can be valuable knowledge still

jolly stag
#

hehe

#

I always loved plants passionately

#

Growing up in the desert, you appreciated them

#

then moving to the pacific northwest, even more so

#

First time I stood in front of a redwood when i was 8

#

I hugged it

#

LOL

#

Literally a tree hugger

#

Anywho, almost done with the work day!

#

WOOO!

marsh eagle
#

New massive update: https://www.nexusmods.com/nomanssky/mods/1237?tab=description

Version 1.1
- New activation method: Shield can now be toggled via player gesture/emote quick action menu !
- Assign a hotkey for your shield.
- Player is now protected from any damages within the shield (projectiles, lasers, fall damage, ....
- New sound, particle and camera shake and player gesture effects when toggling.
- Fixed terrain gun not useable bug.
- Optional version:
    - Creature distractor shield emitter extra effect (creatures run away)
    - Creature attractor shield emitter extra effect (all creatures like and approach you).
    - VR version: Comes with the old activation method - above head toggle.
jolly stag
#

You know something i really want? A large solar cell.

#

Something akin to a cluster of smaller ones linked so you can easily place rows

#

or a really big solar array

#

lol

modest lintel
#

yeah that'd be nice, i have a crap ton of solar panels setup for each of my bases. gets awkward when they're clustered too close and you hit construction limit if they're too close together so you have to lay them out a bit better lol

jolly stag
#

Even more so when you try to line them up and just cant

#

Sometimes the terrain gets wonky

modest lintel
#

I like snapping them into the cuboid rooms, also saves me on the wiring hassle. same with the batteries

#

but i run into issues with using the glass rooms, those seem to hit the construction area limit faster

hushed bronze
#

Dreamhive used the new Beyond Basebuilding re-material-ing feature to dress up the solar panels ๐Ÿ˜„

jolly stag
#

That is cool

#

Red colored wood

#

from the looks

quiet island
#

@hushed bronze BTW - wanted to let you know you're getting semi-regular traction on Bruce Cooper's streams most days.

hushed bronze
#

Oh neat I will have to find out what that is ๐Ÿ˜„

quiet island
hushed bronze
#

BruceCooper?

quiet island
#

Yep

south vortex
#

Wow those solar panels look sexy!

halcyon dock
#

large

fluid wing
#

do they spawn in groups? That could be pretty funnny if you see like 10 of those walking in fron of you LUL

halcyon dock
#

1 frame per second

#

noice

#

jk

fluid wing
#

flying with you ship between their legs LoliCopter

halcyon dock
#

dango mano Hello Games how bout some colossi

lime mesa
#

No Man's Colossus

#

Instead of riding a horse you ride a giant deformed dog rhino creature with giant horns stickin out its bum

fluid wing
#

i want this guy as a pet ๐Ÿ˜ฆ

#

what? there's a boss in nms? x)

hushed bronze
#

This really happened. Atlas won. It rebooted the simulation as it always does wehn it feels a reason to, and made sure that, this time, the sentinels would kick the intelligent races asses early on, cripple their ability to be a threat in future generations of the universe

#

This was many, many reboots ago. When the sentinels were still obedient

#

Atlas has different issues these days

hoary drum
#

Having the atlas as a boss would be cool

jolly stag
#

Its still very possible

#

With the way the current storyline is growing

#

I wouldnt be surprised if thats how they wrap the game development up

prime jasper
#

one thing that doesnt make sense to me in this game is that when you fly your ship the player characters hands arent on the control sticks, i mean they should really make it so it is will add more realism

hallow pumice
#

@prime jasper play VR then your hands are there okglove

prime jasper
#

@hallow pumice true but honestly you shouldnt have to play VR for your hands to be there tbh

jolly stag
#

Ala elite dangerous i suppose

#

or well.. most space games

#

Still, it isnt to important i guess

#

Hehe, friend just tried vr the first time last night, fell off a cliff, that was one heck of a scream

prime jasper
#

I never played elite dangerous, really have no interest in it to be honest

rigid obsidian
#

ur missing out lol

prime jasper
#

Maybe but i heard you cant exit your ship so to me i wouldnt have fun if i couldnt exit my ship and walk around on a planet

modest lintel
#

you can roam around in a buggy on planets

rigid obsidian
#

and space is even more dangerous in ED too

prime jasper
#

I tried star citizen i hope someday that game does get released, i love how hou and walk around in your ship, land anywhere, walk around, do missions etc

rigid obsidian
#

i love ED for the realism (flight assist off) and the dangers of possibly crashing into a planet if you dont pay attention to gravity and whatnot

modest lintel
#

that looks freaky

hushed bronze
#

I did not read that very closely BUT I will still reccommend that you don't change the planet positioning in any way. It shifts the location of the space station which pretty much guarantees that trying to take off in a ship will be glitched and not work properly, makes a bad impression on the poor sap player lol

#

I knew you were smarter than that ๐Ÿ˜„

#

I spotted an asteroid change thats why I mentioned

#

I got asteroids to form into flat ribbons if you care about something like that

#

It has mostly to do with making the noise pattern insanely high scaled, then having the min/max variance very tight

#

TBH its too high scaled in that version but w/e you're a smart fella ๐Ÿ˜„

#

This part is what presses them into sheets

<Property name="LargeAsteroidNoiseRange" value="Vector2f.xml">
<Property name="x" value="0.4875" />
<Property name="y" value="0.5125" />
</Property>
<Property name="RareAsteroidNoiseRangeSomeRares" value="Vector2f.xml">
<Property name="x" value="0.48" />
<Property name="y" value="0.52" />
</Property>
<Property name="RareAsteroidNoiseRangeLotsOfRares" value="Vector2f.xml">
<Property name="x" value="0.475" />
<Property name="y" value="0.525" />
</Property>

#

making those #'s close together

#

too close and they vanish though lol

#

because it doesn't move the attempted asteroid spawning points with that but rather just nixes any that fail the check

#

or something like that

#

Its a lot cooler than you might think

#

the asteroids aren't flat, they just group up in pseudo belts

#

That mod has a station shift, the very thing I recommended against

#

youve been warned ๐Ÿ˜›

#

I did mine to flatten the "Orbit plane" mostly cuz Im blind and drifting around looking for missing planets I cant find pisses me off

#

Fuckin hell thats actually absurdly cool

#

Just take over the whole game with a polished version of that ๐Ÿ˜„

#

Hey I feel like its possible, havent played with it

#

is it possible to erase the stupid image based cloud completely and make the game render the volumetric one at any range?

#

You sure do things the hard way lol

#

but goddamn if you didnt make a Spore planet

#

One thing I like about the tiny planet is that you can actually be familiar with the whole planet

#

Cool I always wanted to drive planets

#

ofc the first thing you di after landing is tell your freighter captain some coordinates that get everyone killed, just for laughs

jolly stag
#

Hrmm

#

That actually makes sense with the asteroud sized planet

#

How would large asteroid planets be distributed though

#

Oh oh

#

this is a idea in general for planets

#

uber large and small

#

Hrmm, yeah that would be immensely fun!

#

I could almost imagine a truly immense world with tiny moons

#

the sense of scale

#

Not to say its to bad as is

hoary drum
#

What if you were to have a super rare chance of finding a planet that is a near 1:1 scale of earth

hushed bronze
#

that would actually be super-huge in NMS scaling

#

The current largest planets aren't even close to being moon sized

hoary drum
#

The question is wether or not it could be done

#

Even if it was just a 1:1 scale of the moon that would be interesting

hushed bronze
#

So I just inserted a new sub-biome (not the whiiz bang thing it sounds like it is, lol) and the game didn't crash. in fact, I got the desired effect right away! How rare and cool is that

#

Its like playing GTA V for ten hours and never encountering a griefer

modest lintel
#

Now you'll be cursed with whatever other things you try and do for the next week lol

hushed bronze
#

Damn, I knew it was too good to be true

desert umbra
#

Damn

#

Nice

hushed bronze
#

Jeez ray you beast

#

Since this pic, I also solved the screwed-up-ground thing and the fact that it was pushing other biomes out completely

#

I added the hex biome to Dead Category. Had to make sure it wasnt just over-ruling all deads though so I was glad to see this "normal" dead (lol)

#

(Hard to see but the far one is a hex planet with clearly "Dead" class attributes and the near one is a visibly standard dead

hushed bronze
#

I rethought how some things were put together in order to have better and more manageble control of filters and weather dynamics

#

And also got The dead planets to be capable of spawning as atmosphere-less hexagon worlds! ๐Ÿ˜„

steel crypt
hushed bronze
#

but.... we're on 2.11... lol

#

seems 2.09.3 was the troublemaker tho

#

@steel crypt Been working on anything big lately?

steel crypt
#

I use GOG. It's on 2.09.4. That's what I try to mod to.

hushed bronze
#

Well at least that measn your current version always has the latest monkeyman release ๐Ÿ˜„

steel crypt
#

This is what that bug caused :
I went to walk through the side door in the space station next to the multitool vendor and walked straight out of the model interior. Then I slammed back and forth like a madman and shot into space at about 3,000 u in a heavy arc. LOL

hushed bronze
#

Wow. keep that around as a prank mod !

#

tell them it guarantees them an S Alien tool

steel crypt
#

That name will make people have to see what it means...what back room....? They will look.

hushed bronze
#

lol

steel crypt
#

No, I haven't been working on anything. RL been kicking my butt. No time really.

hushed bronze
#

yeah I know that struggle

fluid wing
#

Rocket LEague? Pog

lime mesa
#

yes

leaden laurel
#

@lime mesa super awesome, you the man. ๐Ÿ™‚

hushed lichen
#

@lime mesa cool. I am not on my pc right now, can you remind me - does fantasy change the landscaping at all? It's just the biome, not the actual land or is it a complete planetary redo?

#

@hushed bronze You linked your editing page not the mod itself

left sentinel
#

I think it does because when I removed the mod it placed me a good feet up in the air

tall sentinel
#

are there any mods that make first person better?

leaden laurel
#

@hushed lichen look in the modular folder I think for ______LOCAL___GEN_FANTASY_WORLDS_VANILLA-MATCH_version

hushed lichen
#

But doesn't the vanilla match decrease the biomes?

leaden laurel
#

Or well the 5 top mods his with 3 other one's I added

#

Have not looked in detail yet, but so far good my side.

#

I would suggest to maybe download his entire mod and read the installation pdf, there is a chance I did stuff wrong maybe.

#

I just threw stuff together, made sure it did not conflict and dived in head first lol.

hushed lichen
#

i am still trying to figure out what all of it means so i can do my own examinations and tweaking too. but for some reason i'm finding it really confusing.

leaden laurel
#

I will download his mod again and have a proper look at the pdf, I just kept parts of his mod that I use.

tall sentinel
#

what's your mod pack

hushed lichen
#

@@lime mesa Ah thanks. I will check it out later when I am at my computer. Do you think it could merge nicely with exosolars extra biomes for lots of new goodness or should they be one or the other?

left sentinel
#

@lime mesa huh last time I tried your mod couple days ago, when I removed it I was like 15 feet up in the air

#

ohh ok, is that mod also a part of the main mod? as I only kept the main

leaden laurel
hushed lichen
#

i was just setting up the conflict/merge tool lol

leaden laurel
#

I still use the old one, it's simpler for my simple mind lol

hushed lichen
#

i am new player really so don't have anything older

leaden laurel
hushed lichen
#

i'm good with the one i have i think i almost have it ser up, ecept for the mbin

leaden laurel
hushed lichen
#

yeah i'm just an idiot and can't remember where i put it

leaden laurel
#

v2.0.9-pre6 is the newest one.

#

hehe

hushed lichen
#

the new tool is confusing me though, it says it unpacks mod paks, but it will only take exmls

#

oooh i get it

#

it is now doing something. what, i have no idea hahaha. but it would be aweomse if i could get both ๐Ÿ˜„

leaden laurel
#

Try the old one, for me it works better

#

Only one button to push ๐Ÿ˜„

hushed lichen
#

but it doesn't seem to merge them? just show conflicts? am i missing something?

leaden laurel
#

Ahh, yeah my bad then, I never did the merging thing before

#

I thought you wanted to see conflicts only.

hushed lichen
#

of course the two mods conflict, that is only to be expected given what they do. I was wanting to figure out if they are conflicts that can be merged. I can't get the new tool to do anything merge-wise though, the merge button does absolutely nothing

leaden laurel
#

Well, I never really worry about merging them, I just normally add ____ to one of the mods and everything loads fine

hushed lichen
#

ah. I was operating on morrowind/skyrim logic and assuming that they would have to be merged since they both add biomes. I'll try just editing the name of exosolars and see what happens

leaden laurel
#

Cool, yeah most off the time it works out

hushed lichen
#

of course, i have no real way to know if both are working or if one is overriding the other lol

hushed bronze
#

They are fundamentally un-mixable mods though...

#

well Extra isn't mixable with GEN Fantasy I mean

#

all the other bits of fantasy dont conflict at all

hushed lichen
#

that's what i figured, but a girl can dream, right? ๐Ÿ™‚

#

I was hoping to be able to get your extra biomes + fantasy's extras too. oh well

#

does yours add sub-biomes on planets?

hushed bronze
#

I dont think anybody has really done that yet, at least not in the form people imagine when that term "subbiome" is used

#

blending biome types on one planet, I haven't seen it expanded yet, though all mountains and caves are currently literally that

hushed lichen
#

ah, it says it's there in the fantasy

hushed bronze
#

but subbiomes in the game files refers to alternate versions of the entire-planet biome

hushed lichen
#

But I havne't done enough exploring to know. I just find the planets really reeeeeeally boring being all one biome. There is like no reason to explore a planet fully. Once you land you know what the entire things will look like.

hushed bronze
#

well if you play fantasy and find blended biomes on one planet, then I am mistaken and redmas did subbiomes the cool way ๐Ÿ˜„

hushed lichen
#

In the fantasy document is says this: -Planets have sub-biomes

Which I took to mean it makes different biomes on the planets

hushed bronze
#

maybe they do

#

I have not really explored redmas's worlds

hushed lichen
#

I will let you know if you like as I explore more

hushed bronze
#

ofc

hushed lichen
#

wish i could have both though ๐Ÿ™‚

prime jasper
#

@hushed lichen i used his sub biome amd it doesnt really change as you explore the planer everything is well really nicely blended together

#

Planet

leaden laurel
#

Well, try vanilla, redmas and Exo on it's own on the same spot where you saved, put more __ on the Exo one then more __ on the redmas one when you run both and see if there is a difference?

prime jasper
#

Like on a lush planet you will see grass then sand mixed with it or have exotic type plants or rotten world plants etc

leaden laurel
#

By more I meant _

hushed lichen
#

So I do have one question about making one mod a priority over another. If mod A has more ___ than mod B, does A load before B and B overwrites A, or does A become the most important and overrides B?

leaden laurel
#

A is primary

jolly stag
#

Sure hope Ray got some sleep last night lol, saw how late he was on

hushed lichen
#

Ooh I see @prime jasper thank you. -- And @leaden laurel that;'s a great idea will try it

leaden laurel
#

B will just add what A does not have

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In general as I understand it

prime jasper
#

I like the sub biome it makes for a very interesting planet

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@hushed lichen oh but it doesnt change the atmosphere of planets or change planet descriptions so if you landed on a toxic planet but the mod made it look more lush then toxic looking it will still have toxic air and storms

leaden laurel
#

But lets say for instance A and B both edits PRECEDING_KEY_WORDS, A will take priority. But A and B could edit the same file, but A could edit for instance PRECEDING_KEY_WORDS and B MATH_OPERATION, then both will load into the game.

#

Again, I think this is how it works. Modders will hopefully correct me if im wrong lol

hushed bronze
#

Yes I found it, redmas used the mountain zones as his subbiomes. A fine way to do it ๐Ÿ™‚

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Multiple custom cave variants here, too

jolly stag
#

That is awesome

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That will help you up variety a ton exo

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๐Ÿ˜„

hushed bronze
#

Well tbh I already had the thought, but had not bothered trying it yet. Yesterday what I discovered was what you might call "true" sub biomes, which is actually less tru in practice since it's whole-planet in nature lol

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This enabled me to make possibility of harmless-rain lush planets without removing regular harmful rain, and to correlate weather-type filters with the actual weather types

#

Woah I wonder if subbiomes can fuck up the weather!

#

like the ones redmas used I mean

hushed lichen
#

my biggest problem with nms is the planet being the biome. I feel like they reeally dropped the ball on that. There just isn't a reason to explore.

hushed bronze
#

Yeah it seems like a self-inflictive design

hushed lichen
#

I find myself dropping onto a new planet, spending like 15 minutes there, then leaving.

hushed bronze
#

There are interesting tricks you can do with a little more attention to process

jolly stag
#

Yeah, I havent had that issue, but different focus on different aspects.

hushed bronze
#

like I had this screwball idea I havent tested yet that I call "Treewall planet"

jolly stag
#

Im still finding little things that differ, but even I think there could be a lot more variety

hushed lichen
#

i keep telling myself ok this time i'm going to spend rtime and make an awesome base! but then I never do because I just find the planets boring after a few minutes there so never want to spend that long on one.

hushed bronze
#

its simple.... you can give trees a min-max spawning height.
Crank their density way up and lock their height to like... 80.0 - 80.2 and you should have them lining up like topographical maps

#

I used a similar method to make asteroids form in ribbons lol

jolly stag
#

haha

#

Never had that issue

#

After i found my desert ocean world

#

The sheer diversity of reefs, glowing cave systems, the forests and desert flats

#

I think out of 10000 planets, ill get one that just screams stay

#

Finding a entire system worth staying in, thats tricky

#

I think it took me, 300 hours to find the right one

leaden laurel
#

Found this cave thatr went on forever on a same old same old lush moon, never seen such a big one. I was in that cave for a hour plus lol, then I hit patches of water etc...., glowing stuff on the roof of the cave, to the sides and so. Was quite awesome.

#

So I guess if you dig a bit deeper regarding cave exploration, it could pay off. I regret not making a outpost base there to travel back.

hushed lichen
#

well i played around with the two and have decided to have both, but make extra biomes have higher priority.

#

i make lots of outposts, no real bases

hushed bronze
#

Well fantasy gen and Extra pretty much wont work partially with the other because they both have BIOME files as well as a BIOMELIST file, which are like biome-type directories. Even if all of the the different biomeobject files aren't cancelled out, they will never be referenced because the directory has been cancelled out

leaden laurel
#

I do appreciate both @lime mesa and @hushed bronze staying close to vanilla biomes / having separate options for vanilla biomes. As I group play a lot it's a necessity for me, so again thank you guys. ๐Ÿ™‚

jolly stag
#

I like Exos mod primarily because it doesnt destroy the existing mods. It just adds layers to them. The fundamental reason for all the planets being so similar is actually part of the lore. However, sub types, perfectly fine for me

#

Now Rayrods idea, would require a completely new install probably, since id be starting a completely different lore outlook

hushed bronze
#

Well, redmas's does that too

#

Ray's mods are insane, fuckin next-level

jolly stag
#

Ive never actually tried redmas;s stuff, no offense redmas

hushed bronze
#

ever decompile one of those? Holy god damn

jolly stag
#

Well, rayrod changes gameplay mechanics. Which I geniunely didnt like the first time through in his old stuff. I like the way life support and such works

#

But visually, amazing

#

I just dont like 90 percent of overhauls, they make to many things easy and I lose the overall feel of nms

#

It just feels.. washed out

leaden laurel
#

@jolly stag I switch between @lime mesa and @hushed bronze almost daily. They both are unique in their own way. it's like having a blonde and brunette girlfriend who both has stunning bodies. ๐Ÿ˜„

jolly stag
#

Since i play with friends a lot i cant really do that

#

Lol

#

THey need to see what i see

#

to rp

#

Otherwise, its useless

leaden laurel
#

That might sound a bit sexist, I wanted to go with it's like owning a Ferrari and Lamborghini, but in this case most people would prefer one to the other brand wise lol. So apologies to the ladies here, trying to make a simple example for the men here. ๐Ÿ˜„

hushed lichen
#

yeah I suspect i am going to wind up with different saves, one exo and one redmas. But doing it this way with exo's having priority I am still getting redmas's gameplay changes. Like the random gun and ship

leaden laurel
#

Yeah you will only miss out if mod A and B edits the same string in a file.

hushed lichen
#

which i like

#

i mean i like the starting with random gun and ship

leaden laurel
#

Then you will get what Mod A edits and the edit of B will be ignored.

hushed lichen
#

redmas's rocket pack is much better too

#

But there is definitely some landscape changing happening in Fantasy, despite it saying there isn't. When I took it out my ship was parked 20 feet off the ground and I was standing in the air too so plummeted for half my health

leaden laurel
#

Well, which one did you load?

#

You get the fantasy one that overhauls a lot and you get the vanilla fantasy one

hushed lichen
#

i thought both avoided landscaping changes

leaden laurel
#

__NMS_BEYOND_Fantasy_by_Redmas, ______LOCAL___GEN_FANTASY_WORLDS_VANILLA-MATCH_version

hushed lichen
#

Yes I have the full one. But I thought they both avoided changing the landscape

#

I should perhaps say terrain.

leaden laurel
#

Look in this folder, NMSBFANTASY-1183-1-09-1567853883\MODS\AlternateVersionsOfTheMods

hushed lichen
#

I think we are misunderstanding each other

leaden laurel
#

, __LOCAL___GEN_FANTASY_WORLDS_VANILLA-MATCH_version does not edit terrain or biome type

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__NMS_BEYOND_Fantasy_by_Redmas does ๐Ÿ™‚

hushed lichen
#

Ok I should say, I think I am misunderstanding you. MY painkillers kicked in a little bit ago so I am not at full intellectual capacity

leaden laurel
#

hehe no it's fine, it happened to my wife the other day, or monthly I should say

#

And she and my daughter synced up, double trouble, but at the same time at least lol

hushed lichen
#

i am nicely paired with one of my cats, she is on feline painkillers

leaden laurel
#

hehe

#

But I like teasing them when they are drugged and grumpy. ๐Ÿ˜„

tall sentinel
#

does anyone have a mod that fixes wires

leaden laurel
#

There is one on nexusmods that makes them invisible

tall sentinel
#

i mean

leaden laurel
tall sentinel
#

half the time i cant place them

leaden laurel
#

Oh?

#

Hmmm that is odd, I never had that personally.

#

Like there is no plug type thing for them or just can't place them?

tall sentinel
#

I'll send an ss

modest lintel
#

Sometimes I'm unable to place wires/pipes but I have a theory it might be either a bug, or related to too many objects/certain type of objects placed in too small of an area

#

My solution to that has been to just delete what I was doing and slowly rebuild out

tall sentinel
#

yeah, that works for me, but i have to destroy most of my base...

cyan oracle
#

what are these wires?

#

they look annoyingly pointless..

median wasp
#

Oh if anyone wanted to do sound mods, I just released a new tool last night that a lot of people have been waiting on

jolly stag
#

the wires are life, the wires are joy, the wires are pain

#

All the pain

modest lintel
#

@cyan oracle its the whole power system thing they added with beyond. solar planels, biofuel generators(extreme eater of carbon/condensed carbon), and electromagnectic hotspot thing they added with the visor thing

jolly stag
#

It also allows for circuits

#

automated doors

#

so on

modest lintel
#

yeah

jolly stag
#

You have to of course build the circuits and that can be tricky lol

hushed bronze
#

Its really fun imo but also still has some bugs and issues that make them obnoxious

jolly stag
#

Honestly, the system code definitely have been more intuitive

#

Yup

modest lintel
#

powers extractors, harvesters, plant things, teleporters and other junk

median wasp
#

My major issue with wiring is the update speed.

jolly stag
#

THey need tethers. So you can latch the wires into wall corners, force them to be straight

median wasp
#

I made a reddit post on this but I tried to make a 2-bit adder, the xnor took approx 5 seconds to update its output on average

jolly stag
#

A simple prop you plop on the wall

#

Exo, you think you could do a wire tether mod?

median wasp
#

and you need two of those gates + 3 AND gates (which take 1 second to update a piece)

#

at the very least it'd take 10 seconds to get a result

hushed bronze
#

The wires are probably slow on updating for the same reason MC servers restrict how often redstone things check and how many "ticks happen per ssecnod/minute

median wasp
#

yea

#

I think part of it has to do with the power system and how there's units of power

hushed bronze
#

probably

#

Damn INT VALUES

median wasp
#

If NMS added a logical power system (no actual power needed, it's just like redstone) then had a sort of "bridge gate" transistor sort of thing which allowed actual power to go through, it could probably be faster

modest lintel
#

the big annoyance for me is when i want to make a somewhat big harvesting depot, and suddenly i can't connect wires/pipes because apparently too many objects or something

hushed bronze
#

ye cannot design a system using int values and then make basic things that use the limit of the int values. just... problems, bad control

cyan oracle
#

sounds like a lot of work for some unnecessary additions

#

y'all making me happier and happier to still be on NEXT

median wasp
#

lol

#

And yeah they shoulda gone with doubles smh my head

prime jasper
#

Earth has the perfect biome, it changes wherever you go on earth

median wasp
#

if i want 1e308 units of power then i should be able to have it >:(

hushed bronze
#

well I dont think anything in this game keeps running with 1e308 as its value lol

lime mesa
#

Earth won't have the perfect biome in 12 months

#

Because guess what

hushed bronze
#

thats a 308 digit number lol

modest lintel
#

i wonder if it'd be possible to make the gas/mineral/storage stuff snap into the cuboid rooms to share the grid like you can with solar/batteries

lime mesa
#

Climate change is happening

prime jasper
#

I know that lol

hushed bronze
#

Yeah that's why Im modding Lush types

prime jasper
#

Only way this earth will recover is if humans disappear from earth

lime mesa
#

Not really

prime jasper
#

Give me one googol units of power for my base id be set

cyan oracle
#

humans already over populate Earth.. we justify hunting to limit a species numbers so they're not a detriment to themselves or the ecosystem around them.. but who keeps humans in check with the rest of the world?

modest lintel
#

speed up terraforming on mars!

prime jasper
#

Noone and humans are destroying this planet

cyan oracle
#

@modest lintel just saw something a few days ago about Musk wanting to nuke Mars to start the process.. the ice caps I'm sure, but the article wasn't specific

modest lintel
#

yeah, he's been sparking up about that again

prime jasper
#

Lol just like trump wanted to drop a nuke on Dorian to stop it

cyan oracle
#

he's been sparking up again? IDK he went back on Rogan's podcast

lime mesa
#

Elon is dumb

prime jasper
#

Sad thing is they don't really know what will happen if they drop a nuke on mars, for all we know it will make things worse, it could actually go to plan, cause a nuclear winter etc

lime mesa
#

Or you know we could focus on saving this one first

prime jasper
#

Exactly my thoughts

lime mesa
#

Afaik a lot of shit is happening causing climate change and a lot of things happening to reverse it

prime jasper
#

But humanity is to selfish for that and they will destroy the earth more just for money

lime mesa
#

You know you could help slow climate change

cyan oracle
#

the worst that happens is the nukes make Mars inhabitable.. no different than it our current scenario.. best case, it works and we can extend our reach into the cosmos beyond that of our moon

modest lintel
#

I was reading we're insanely close to the point of being unable to recover the earth or something to that extent

lime mesa
#

Mhm

#

15 months

cyan oracle
#

but that doesn't mean we need to keep the "throw it away" mentality that's destroying us..

lime mesa
#

Mhm

#

Biggest thing we can do

#

Is stop eating beef

#

And use LEDs bulbs

#

Along with vote for politicians that are pushing for action against climate change

modest lintel
#

Ahaha I don't eat beef anyways. It makes me feel ill

hushed bronze
#

What we really need is about 6.5 billion fewer people....

lime mesa
#

Oh don't worry, the lack of resources in 2 years will do that

#

Maybe also ancient diseases

hushed bronze
#

Unfortunately its the poorer and less powerful countries that will take ALL of the damage

#

and Boy do I mean all of it

lime mesa
#

Right now it seems that these poor countries are pushing for action against climate change

#

Example Ethopia

#

Bringing back their forests to help feed the poor

hushed bronze
#

Yeah, but when push comes to shove and someone gotta die, you can bet the bigger gun will win

lime mesa
#

And giving jobs to people by planting and maintaining trees

#

Oh yeah you're right

hushed bronze
#

So all those poverty stricken people in poverty stricken nations who had no part in the pollution and all that stuff, they're gonna pay for it anyway

lime mesa
#

Definitely

hushed bronze
#

It's comoforting, in a sort oh-god-im-hitler sort of shameful way

lime mesa
#

It's frightening for me since I'm from a third world country and I might end up going back because of heating tensions around the world

hushed bronze
#

Oh damn.

#

But where are you living now?

lime mesa
#

Dubai rn

hushed bronze
#

oh hell.