#nms-modding

1 messages · Page 167 of 1

fluid wing
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lmao

lethal cape
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I was just looking at nexus for mods

fluid wing
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not a chance

lethal cape
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exactly that

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xD

fluid wing
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yeah lol

pure inlet
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thank god for this mod

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i ahte the text taking so long

fluid wing
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dope, thanks

lethal cape
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I think I will start a new save

lavish bay
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What kinda mod we talking about here?!?

fluid wing
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every mod

lavish bay
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Like hack mods?

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Or equip mods?

fluid wing
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especially the ones from Exosolar, jason dud, redmas and rayrod

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it's modding in general cheat or not man lol

lavish bay
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Can I do that on PS4?

fluid wing
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i haven't seen anyone sharing a cheat mod tho

lavish bay
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Well i mean there is the dupe

fluid wing
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I have no idea how ps4 supports modding LUL

lavish bay
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Which doesn’t require a mod lol

fluid wing
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idk i'm not cheating so can't tell

lavish bay
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That’s all the cheating you need imo

steel crypt
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You would have to do a lot of work to mod PS4 stuff. Not easy, extremely involved.

spare patrol
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ooof beyond fantasy is -bright-. Or maybe it's just jason's colors...

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Also, how would I turn off the increased mining speed for beyond fantasy? I don't have either the x5 or x10 part of it added.

hushed bronze
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Did you install Blazing Skies?

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o no wait fantasy can be pretty bright

spare patrol
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Yeah, I have 170. I took it out thinking it was the culprit, but it's still bright

hushed bronze
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Wow I can imagine how bright it was before that lol

spare patrol
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I might just buck up and deal with it, although it's almost white at times

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I took out 170 for now

hushed bronze
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A LOT of mods have been doing nothing lately im starting to wonder i HG really disrupted how the mod priority works?

spare patrol
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... looks like the x5 is generic to Fantasy itself. I can only imagine what will happen when I upgrade to where I was before.

hushed bronze
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Yesterday I had to give Basebuilding all the underscores in order to function, theres no conflict so why did I need to do that?

spare patrol
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Oh, should I redownload it?

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I can't help but wonder if there are some jealous programmers who don't like people modding their stuff, so they make it intentionally a hassle

pure inlet
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Ive now found 33 mods that currently all work together in the current update and all do what they are meant to do with no issues of any kind that i have found. If anyone is interested in my list or the pack files then ill gladly supply them.

spare patrol
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Would renaming files and adding underscores mess with the mod? Or is it just for load order?

candid notch
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Anyone know if there is a homeworld mod to replace the freighter with the homeworld mothership ?

spare patrol
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I know there's one to replace capital freighters with the Enterprise D

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but that's it

hushed bronze
fluid wing
gentle sinew
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Anybody know of a mod that allows you to fly one of the police ships?

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I’ve been looking for like a year now lol. I know rayrod had one but it’s long dead

livid turret
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any mod to allow me to remove the photon cannon ?? it suckkss to not be able to :/

gentle sinew
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Save editor

livid turret
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ok 🙂

prime jasper
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@livid turret just put your mouse over the photon cannon then press and hold down the scroll wheel, same as discarding items

livid turret
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@prime jasper that does not work for base tech :/

prime jasper
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It worked for me when i remover photon cannon

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Removed*

livid turret
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are you sure you donth ave a mod for it? because it sure doesnt work for me (nor for anybdoy I googled)

prime jasper
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I had no mod installed at the time

gentle sinew
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It’s not removable afaik

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You have to edit it out

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But doing so might break your weapons

livid turret
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@gentle sinew break how ?

gentle sinew
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Because when you get in your ship you always start out ready to fire photon cannons, if you remove it then it doesn’t let you cycle through them

livid turret
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ugh :<

prime jasper
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Oh.... nvm i was thinking of plasma launcher lol sorry im out of it today

spare patrol
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Since I'm getting radio silence in the other channels... anyone here familiar with XSplit? It's not seeing NMS for some reason, so I can't stream.

dapper sky
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is nexusmods what people use for nms

gentle sinew
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Yeah and the nomanssky mods website

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Don’t use vortex though just install them manually

prime jasper
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@spare patrol im not, wish i was able to help you

rough tartan
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are there any warp mods compatable with beyond that get rid of the blinding tunnel with a much more pleasant visual?

median wasp
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Just finished this. Original mod idea not by me, but this specific revamp is.

  • Carbon crystals are black now, and emit a low red glow.
  • Carbon as an item now has a black icon in the inventory. This does not use the old icon from the classic mod, and is instead a recreation of the modern texture from scratch.
  • Carbon in the environmental view (after pressing C) has a black icon instead of a red icon
hushed bronze
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Blacker Carbon lol

digital whale
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Even blacker Carbon, vol. II

hushed bronze
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AHA

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Stupid Expanse mod has a basebuilding table in it for some reason (Not to worry, its just my experimental copy)

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Was wondering why my basebuilding mod kept getting kicked I was not using any other reality mods lol

left sentinel
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speaking of which, @hushed bronze could you look into your beyond base building mod to let terrariums/aquariums be constructed anywhere? I remember being able to place them on basic flooring before beyond but I cant now

hushed bronze
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Sure

left sentinel
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thanks!

hushed bronze
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?

left sentinel
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rescaled the terrarium to about 4x the size

lime mesa
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is there a mod that lets you mark more than one thing on the scanner

left sentinel
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Lol I started a new game in the Beyond Fantasy mod
And the starting planet barely had any ferrite dust rocks

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Got softlocked

devout osprey
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Sorry for this question you've probably heard a lot lately, but anyone know if there is a working fast dialogue mod for beyond yet?

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I'm unmodded so far but I'd install that in a minute.

devout osprey
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Oh, may be the same

fluid wing
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yeah it's the same but we didn't want to create an account just to donwload this so someone shared the pak file on mediafire

devout osprey
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shred?

fluid wing
digital whale
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unrelated: Is there a way to build a base outside of game and drop it in like a giant prefab?

devout osprey
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@fluid wing simply didn't know what you meant by shred in that case and was curious.

dapper sky
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are there any mods that let the game continue while tabbed out

devout osprey
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Also, it's been a long time sinse I've used a mod in NMS. You drop them in as PAK files not zip files right?

dreamy tulip
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Making another algorithm for dynamic space quick. This set of rules will pick from a pool of visuals that are from pre release imagery, shown in this google search: https://bit.ly/2Z0sLmZ

So, for example... the visuals of here can be in space: https://i.imgur.com/cIRiWhB.jpg

There are many, many, unique algorithms that I've made so far. However, I will continue to build onto it as time goes by. It can keep growing forever. One algorithm can produce an infinite amount of variety, however, different kinds of algorithms can create an infinite amount of variety of different styles.
Planning to release the 'space visual' stuff today

In a few hours likely
Need to write a changelog to it
And it's quite large

devout osprey
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Does modding permanently modify your save in any way or make it so you can't do anything in the future as far as we know? I know it does for other games is why I ask.

dreamy tulip
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@devout osprey You can always back up your save. Some things can affect it though.

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Like for example, if you use a terrain mod.. and save on it. You will respawn in the air when taking it out.

fluid wing
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^ had that happen with fantasy, it even broke my ship

devout osprey
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I wasn't talking about things like that. I was talking about Hello Games imposed limitations when you mod.

dreamy tulip
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@devout osprey Nah. Hello Games does not intentionally limit modding.

left sentinel
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at the most they showed displeasure for mods that change planet gen

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I even remember people thinking they might limit that

devout osprey
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For instance with X4, if you ever mod the save is marked with it and it limits the game in some small ways. I didn't thing Hello Games did that but was just checking.

dreamy tulip
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@left sentinel They used mods that change planet gen

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And advertised it on Twitter

left sentinel
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woah when

dreamy tulip
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Last year, they used some of my stuff, and a few other things

left sentinel
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wow

dreamy tulip
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Prior to launch they said that they wanted 'modding' to be a thing; like how Minecraft has it

left sentinel
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I just remember people started sharing a quote sean said how they dont like mods that change planet gen or something along that lines

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and people feeling concerned that this might have implications later

dreamy tulip
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I think that Sean was specifically and only talking about how if you change one thing in the universe, it can change everything - thus it can become difficult to ensure that what you intend to do, is equal to the output in-game

devout osprey
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I can understand wanting to limit modding in testing situations and that's why I've held off on modding my Beyond until now. I just had to have the fast dialogue though!

dreamy tulip
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If I am correct, whoever said that took what Sean said out of context

left sentinel
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ohhh

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now that's more understandable

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though ngl the couple mods I tried that change up planet gen, were definitely not starter game friendly haha

dreamy tulip
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Yeah. I'm not really fond of most planet gen mods. Personally. This game can become so much, but for most, the extent that they go is just to change some things up. Which can be nice. But I like to add soul to it.

left sentinel
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ya understandable

dreamy tulip
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There needs to be consistency, style, and purpose - which requires A LOT of testing

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and time getting familiar with how things function

left sentinel
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I liked Redmas' fantasy mod a lot, but yeah even though he nailed the aesthetics but gameplay wise it could really lock you

dreamy tulip
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And many people who have been doing that for a little while, or awhile think they understand it all already lol

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I've been doing it nonstop for 3 years and I am just now realizing things about how planet gen works and potential in that realm of working with the game that I didn't realize in the past or even a few days ago

devout osprey
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Is there a mod which makes it so your refiner won't empty out and lose contents when you walk too far away?

left sentinel
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no because that's a core issue of the refiner

devout osprey
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figured

left sentinel
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and generally how the game handles memory

devout osprey
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I swear I have to stay within visual range of it or a certain small distance. Not sure the rules yet.

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Can't even walk into another room on the freighter

digital whale
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@dapper sky - i was just thinking the same thing... let me know if you find anything

devout osprey
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Out of curiosity do PC and console players play in the same multi-player?

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sorry meant to put this on help

dreamy tulip
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Introducing ** Dynamic Space **:


Also, including an overall visual overhaul to the game, and numerous other things.

Note: Vanilla space visuals are still possible.```
**Lots more** and still growing!

https://imgur.com/a/P9CJYy7
digital whale
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i think only the nexus is cross platform? not sure @devout osprey

dreamy tulip
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^ That's not the changelog to the update to Dynamic Space though. I still need to write that

heady sable
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Heya fellas! quick question, everytime i use the Scan tool to check other players ships it allways shows my current ship stats!

is this natural to the game? or am i having some mod conflicts?
im new to the game aswell!

Thanks in advance!

left sentinel
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@dreamy tulip damn these look beautiful

dreamy tulip
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@left sentinel Cheers. Will be releasing in a few hours or so. Will be justifiably observed in-game 😛

left sentinel
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oh wow it's a mod? yea I'm hopping on that asap

dreamy tulip
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Wrong vid

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That's the procedural spirals variant

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sec

hoary drum
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The simple colors of the stars give it a nice feel

lime mesa
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just released a big patch for Beyond Fantasy mod - Fixed the farming in More base Interactions mod

  • Fixed the missing required plants for receipes on biomes
  • added destroyable by exocrafts trees
  • Rebalanced and improved the creatures variety
  • Added the option to have vanilla word stones ( in modular split )
  • Added a version of fantasy worlds without bubbles ( alternate versions of the mods )
  • Added a mod that removes exotics creatures on common planets for Fantasy worlds mod ( alternate versions of the mods )
  • removed "improved player movements " mod for 2.09.3 from the main merged file
  • fixed floating ruins on Fantasy worlds ruins biomes. https://www.nexusmods.com/nomanssky/mods/1183
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!pin 618105003546116261

left sentinel
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@lime mesa does it fix the missing sodium/oxygen etc plants?

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well not missing but just unusually rare

lime mesa
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i think so

supple wadi
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@lime mesa btw we can no longer pin stuff here ourselves

left sentinel
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yea because I started like 3 saves and all three didnt spawn sodium

dreamy tulip
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@hoary drum, @left sentinel,

Dynamic star sizes, Dynamic visuals (but overall black to fit the black space optional variants of the Dynamic Space), A denser map, slightly faster boosting, ad some other things

left sentinel
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ohh

dreamy tulip
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There will be other variations of it

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Realistic spectral colours

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YT compression trips it out a bit, but it'll be immersive in-game

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Will push it out shortly

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Just writing more code for a few things

lime mesa
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@supple wadi ah ok, thx, i was wondering if i typed it wrong

hoary drum
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Sounds good

dreamy tulip
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Cheers

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Will write out a full changelog, as a lot of other general game improvements

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That are components from my larger 'MultiVerse' fan project

hoary drum
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Will you end up making a new video at some point to show what the mod looks like with Beyond visuals. I haven't seen a video like that yet

dreamy tulip
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Beyond isn't too far off from Visions actually

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^ So, that's a 'barebones' example of 'an' earth like planet

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But it's far from what it will ultimately look like

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Lots more coming

hoary drum
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It's going to be exciting

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Another question

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How much did your PC setup cost?

dreamy tulip
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I bought my PC awhile back, with money that I made from a business that was just starting at the time... (at the time it was around $5,000) but now the model is outdated. That was like 7 years ago. However, I've upgraded parts in it.

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If you're wondering what kind of rig is recommended

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It runs better than the vanilla game for me

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If you can run vanilla, you'll be fine

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Low, mid, High end rig

hoary drum
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Yeah I was just a bit curious

dreamy tulip
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But I still would always recommend a high end rig... as you can't go wrong with it. It's still beneficial

hoary drum
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Of course

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Im guessing that you made some optimizations to the game with the mod that make the game run better

dreamy tulip
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Yes, without quality degradation

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I used to be able to run 8k textures at 4k resolution

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at 60+fps

hoary drum
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Thats pretty crazy

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Here is my third question

dreamy tulip
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Sup?

hoary drum
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What's your plan going to be once you finish coding the mod?

dreamy tulip
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After I surpass what once was, and I can say that "what now is, does..." then I will surpass what does and then after that I will surpass what surpasses what once was

hoary drum
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Lol

dreamy tulip
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😂

gentle sinew
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Rayrod my fucking boi can you please explain how to get the sentinel ship that was in your old mod? I’ve been after it for a year. Please fix that bit of the mod or explain how I could do it

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@dreamy tulip

dreamy tulip
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I will be fixing and releasing it, soon 🙂

gentle sinew
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Thank god dude I spent literal weeks trying to force my game to do it

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10/10 best ship

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I once got it to land in the space station so I could try to buy it but sadly no dice

dreamy tulip
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Ah, I see man. Are you the person from the other day, who was trying to get it going?

gentle sinew
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I’ve been trying to get it working for a long time

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But yeah I was asking around yesterday when I found this discord

dreamy tulip
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Ah, cool man

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Yeah, no worries

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I had it worked partially recently

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But I still gotta get back around to finishing it

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Also, gotta add this one:

gentle sinew
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Will other players be able to see it?

dreamy tulip
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Folks in the MultiVerse will be able to

gentle sinew
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I expect that they’ll be able to see the sentinel ship because it’s in the files

dreamy tulip
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The concept art ship

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Or people with the same mod will, yeah

gentle sinew
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Multiverse?

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I’ve done almost everything I can in the game at this point. I have 6 different colored maxed out squid ships and all my gear is maxed out but the main quest is bugged rn

dreamy tulip
gentle sinew
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Ok

dreamy tulip
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There's ultimately too much to explain about it

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But it is the successor to the old 'Overhaul'

left sentinel
dreamy tulip
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I'm working to restore the original vision of NMS

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With my own take on various things

gentle sinew
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Holy shit

dreamy tulip
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Using knowledge and experience of working with the game since mid 2016

gentle sinew
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That’s an ambitious project

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I only started playing right before next came out

dreamy tulip
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It is ambitious, but I will do it (in regard to all things feasible). All of the work that I have done has at one point been theoretical.

My mindset has always been.... there's no way? Prove it.
There's no way? Make a way.
I don't know how to make a way? I must learn what I need to learn in order to make one.

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Here is one pre-prelease planet from old IGN footage recreated (Balari V)

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The palettes at that time were different, the original are now brought back for a future release (alongside dynamic ones)

hoary drum
dreamy tulip
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I will ping you once I have the sentinel ship working

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@gentle sinew

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Getting ready to release an update to Dynamic Space atm

supple wadi
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@dreamy tulip call me when you remove basebuilding 😉

dreamy tulip
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@supple wadi That's not a desire of mine. What, you don't like it? 😛

supple wadi
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Nah just a tease at the goal of restoring original vision

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Imo part of that is no basebuilding

dreamy tulip
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Ah, so, you're thinking a different angle.

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I get that that wasn't a thing then

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But what I am doing is a multi-build hybrid

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I'm quite fond of many of the new things

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But I want to take all of the complimentary things of all builds (feasible) and make a hybrid

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In their own respective ways

supple wadi
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Yeah, I'm aware. The two ideas to my mind go against each other tho. Restore original vision, multi-build hybrid, must choose one over the other

dreamy tulip
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Heh. I feel ya!
I'll get creative with it 🙂

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Some planets can feel realistic, others painterly, others other stuff

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Different art styles

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Dynamically and diff systems

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Will make it designated

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So, being on one planet or system

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Might feel like you are on a certain build

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The next will be unknown

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And in regard to the more static and local things... I'll work that out

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But that kills immersion imo lol

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Unless I can find a way to make it work in a super rare, anomalous type of way 🤔

gentle sinew
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Lit thanks

dreamy tulip
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Experimenting with intelligent atmospherics from pre-release imagery, NMS concept art, science fiction, in real life photography that I've taken, and random google images

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I recently ported the visuals over from this concept art:

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That first image is not a full resemblance of that

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However, the sky picked from that bottom right pink tree, the clouds from the grass, the fog from the tree leaves

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So, any pre-release visual can fuse with any other pre release visual or any other visual in general intelligently

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For anything in the game

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You can warp into a system or land on a planet that looks like a fusion between Oria V and some other random pre release planet

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Or maybe a fusion of 100+ different things including alterations of them

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Intelligently. No eye sore planets. Everything will be believable.

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Currently at 20 million unique combinations for space

gentle sinew
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wow

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also quick question, is there a seed for the sentinel ships?

dreamy tulip
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There isn't a seed for it 🙂

gentle sinew
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sucks

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guess that makes sense as it doesnt fit into the generator

prime jasper
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@dreamy tulip wth that tree looks like it came from minecraft

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Lol

dreamy tulip
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@prime jasper

Yeah! I put a minecraft tree in NMS for testing lol

prime jasper
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Omg lol

dreamy tulip
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Scifi from other worlds will be a part of the MultiVerse

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Here's a 3D sculpted Autumnal forest:

fluid wing
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terrible music choice

dreamy tulip
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I dig it 😛

prime jasper
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@dreamy tulip should of used Du Hast by Rammstein haha

dreamy tulip
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Lol

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@prime jasper Do you listen to that while playing NMS? 😂

prime jasper
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@RaYRoD TV#7679 yes i do listen to lot of Rammstein when playing lol

dreamy tulip
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Ahhh cool!

pure inlet
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wish there was a way to truly generate your own worlds to your specifications

gentle sinew
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Yeah I would create a world identical to earth lol

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then try to build my house

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make the nasty universe a little more homely

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Ive done plenty of exploring other worlds

hushed bronze
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@gentle sinew Y'know your farms n stuff are supposed to grow and work in real time now aren't they? you dont have to leave your game open?

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That's supposedly-true anyway

gentle sinew
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I don't know, but how is it relevant?

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like I'm not trying to be rude I just dont understand

hushed bronze
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Just jokes about how your profile says you've been playing NMS for a full dayu

gentle sinew
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Uh yeah I just left it open last night

lime mesa
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@dreamy tulip can you add gek strip clubs pls

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I would really appreciate it

fluid wing
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Gek best race

hazy fulcrum
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That's probably the most bizarre request he has had............

fluid wing
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wouldn't it be great if there were actual females in this game

hazy fulcrum
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Urm, where is this going....

hushed bronze
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Well we have milking so I would guess we have females, right?

magic lava
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Fauna have always had genders

fluid wing
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imagine a female gek

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it's the same as male but with a beard

hushed bronze
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@magic lava Now we just need flora genders

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HG GIB PLANTS SEX

dreamy tulip
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This changelog is taking forever man

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lol

lime mesa
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What about my strip clubs

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Please ray

dreamy tulip
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Dynamic Space v1.2 :


10 million dynamic, vibrant, space visuals and 10 million dynamic, black space visuals with painterly touches; following the art styles of pre-release imagery, No Man's Sky fan art, No Man's Sky concept art, Science Fiction art, NASA Imagery, randomg oogle images, including the output of numerous other intelligent rules and algorithms (non rng based, yet rng based is possible - with consistent beauty) of different styles, including additional handcrafted visual styles.

A tiny album here: https://imgur.com/a/P9CJYy7
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- Improvements to object spawning
- Terrain generates much faster on planet and in your starship (subtly)
- Flora generates much faster (subtly)
- Creatures generate much faster (subtly)
- Improvements to the sunlight and vibrancy:
- Realistic and more natural light shafts
- Improved lighting distances
- Improved shadows
- Improved planetary rings
- An overhaul to the game's handling of temporary anti aliasing: 
* Video example: https://youtu.be/z6qU-aAbpOg
- A restoration to the less rough and smooth Atlas Rises painterly look to terrain, flora, assets, and all things overhaul in game.
- Tesselation improvements (no more muddy looking terrain)
- Super sampling improvements
- Texture resolution improvements
- Terrain loading improvements
- A subtle, Pre release style vignette on the top of the screen (similar to Achaia -  https://i.imgur.com/yjDSyHH.jpg)
- Improved Texture quality, Animation quality, Shadow quality, volumetric quality, post processing quality, Planet quality, and other grapgical improvements
- Improved Ambient Occlusion, Anistropy, AntiAliasing
- On rare occasion some planets can have no clouds
- Dynamic cloud coverage distribution```
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- Slightly longer days
- A larger range of planetary skies are now enabled
- Immersive flighyy visuals
- Improvements to sunset and horizon fading / blending
- Adjustments to the speed of the sun in photo mode when changing time of day
- Improved asteroid blending
- Thicker planetary atmospheres (On planet / off planet)
- Improved Horizon blending
- Improved Dusk Horizong blending
- A more fitting sun size
- Improved sun strenth
- Improved sky blending

- Improved star visibility (in systems)
- Improved star brightness (in systems)
- Improved Space Fog
- Improved nebula blending
- Improved space clouds
- Rare space sky systems are now enabled
- Space can now handle a load a wider range of visuals```
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- Improvements to asteroid detail
- Improvements to asteroid rotation
- Improvements to asteroid mining effectts
- Improvements to asteroid sparsity
- Greatly increased asteroid draw distance in space and around ringed planets
- Space isn't flooded with asteroids any more
- Improvements to asteroid voxel generation (a wider variety of sizes)

Gameplay Improvements:

- Improvement to the resources collected of common asteroids
- Improvement to the resources collected of rare asteroids
- Improvement to the distance asteroids are from anomolous stations

- Adjustments to extreme planet frequencies
- Adjustments to empty solar system frequencies
- Adjustments to empty abandoned system frequencies
- Adjustments to starship spawn frequencies```
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* Video example: https://youtu.be/nLtmEjqzg7M?t=85

- Improvements to pulse jumping. (The pulse engine now travels not too slow, and not too fast) 
- Improvements to the pulse jump recharging timing
- Your starship can now hover and reverse
- Improvements to starship the landing range
- Improvements to angular starship landing
- Improvements to damage flashes in your starship
- Improvements to planetary flight speeds
- Improvements to ship targeting ranges
- Improvements to the distance you can boost around freighters
- Improvements to how long it takes for your ship to boost after being hit
- Improvements to ship crusing
- A more aesthetic entering of your ship (not too fast)
- Improvements to the shaking of your ship in space

Other improvements:
- Planetary Terrain settings are no longer locked (Can use more of the voxelgeneration's vanilla templates)
-  Improved Terrain texture blending, scales, and draw distances
- Improved terrain slopes
- Improved terrain  mountain slotes
- There can now be more shallow and deeper bodies of water
- The terrain manipulator can now reach to the other side of the planet
- The terrain manipulator is now free

Water Improvements:
- More vibrant and painterly ish water (not palette changes)
* Example 1:  https://i.imgur.com/bCvIdRW.png
- Improvements to the distrubtion of waves and the visuals of it
- Removed flickering foam (HelloGames, please fix this)
- Improvements to underwater fog distribution
- A subtle underwater depth of field is now present.```
#
- Improved 3rd person camera
- Improved vehicle camera (can look around 360 degrees)
- Improved camera shaking
- Removed that dreaful camera boundary in photo mode
- Slightly faster photo mode moving speeds
- Slightly faster photo mode entering
- Improvements to photo mode flashing


A Galactic Map overhaul:

- The galactic map's formations get visibly rendered into systems
- Dynamic and more immersive star sizes
- Realistic, yet more painterly star spectral colors
- Improved glowing
- Improved visual blending of star colors and painterly galactic map cloud colours
- Improved generation
- Improved Star Density
- Slightly faster boosting 
- Uncapped hyperdrive distance (to encourage traversing the new stars)

There are several versions of my Galactic Map Overhaul:

* 1. Procedural Spirals - Adds dynamic, procedural spiral formations. 

- Image #1: https://imgur.com/RiJhN57
- Image #2: https://imgur.com/GG9K3RY

Video: https://youtu.be/Y5YnamXkIkU

* 2. Dense - Creates a dense and immersive galactic map.

- Image: https://i.imgur.com/OGgJGni.png
- Video: https://youtu.be/syqtcBUCh9EE
#

^ Will be releasing this shortly

#

It's a 'small' component from the MultiVerse, being used in Dynamic Space v. 1.2

fluid wing
#

that water looks strange

#

more like clouds

fluid wing
dreamy tulip
#

Ahhh

#

That's the overlay of fog ontop of it on that planet

#

How about here:

fluid wing
#

tbh so far idk what to think of your mod cause some pics looks really good but some other pics looks like it's out of another game

#

like the last pic doesn't look like nms at all

dreamy tulip
#

Well, technically it is No Man's Sky.

#

Check out this official image by Hello Games:

#

@fluid wing

fluid wing
#

did you photoshop some of your pics?

dreamy tulip
#

No. All screenshots are taken in-game w/o external post processing.

#

One thing that my 'software' - not entirely a mod, aims to do is output the original vision of No Man's Sky in my own take, in an ∞ number of unique ways.

#

That alpine biome (using Hello Games') assets is inspired by No Man's Sky

#

There really is an entirely familiar, but different game (and a series of builds) deep within the current build that we use.

fluid wing
#

man when hg releases something else like next or beyond you will have to update so much

#

aren't you also forcing people to use your entire mod library and nothing else aswell?

dreamy tulip
#

Fortunately not. My software auto updates my content and parses it ontop of the latest official update. :)

Once I finish coding this, it will remove the need for 99% of manual work

fluid wing
#

Since you change so many things i doubt that people will be able to use anything else

dreamy tulip
#

Nope. My tool is customizable. And like times of past, there are ways to override files.

#

However, I am creating a custom build to the game in C#

fluid wing
dreamy tulip
#

So, there's no dead end 😛

#

After a lot of various requests and suggestions within the past few years... I'm giving the minority of people what they wanted

#

However, most people who have used it - didn't see a need for anything else (from what I remember)

fluid wing
#

well tehre are stuff that are not fair, like the salvage data, you get 1 while some stuff cost like 400-700 to upgrade

#

or you get a really small stack that's completly ridiculous

dreamy tulip
#

However, if you really want to make something compatible. Here is a simple trick.
Change the filename of (whatever mod you use). Add this as a prefix: zzz

#

It will override the contents of whatever is in my mod with that mod

fluid wing
dreamy tulip
#

@fluid wing My fan project is intended to feel like an addition (or continuation) to the game

#

I am personally not fond of game breaking or wacky things

#

It depends, I have some exceptions

#

And my creativity does tend to go wild

#

However, the vanilla environments will also be possible

#

It will still be No Man's Sky - but it will feel like you jumped through a portal into another universe, within the 'MultiVerse'

#

It will have this feeling of... "I wonder what's out there?! Maybe it exists, somewhere! I can NEVER see it all!"

fluid wing
#

ok i see why multiverse

dreamy tulip
#

I started working on the mutiverse a month before Next hit. I haven't released anything of it yet, because my focus has been to polish things to ensure gameplay consistency. All that is shown is still barebones

#

And no where close to what it will eventually become (:

#

And when it is released

#

If you decide to give it a try...

#

I'm open to feedback or suggestions or requests (:

#

So, by all means... hit me up any time

fluid wing
#

are you going to change teh ui?

dreamy tulip
#

There will be an optional custom HUD

#

A modernized E3 2015 HUD by @lime mesa and I

fluid wing
#

but what abotu the inventory x)

dreamy tulip
#

It has a dynamic glass effect

fluid wing
#

cause it's kinda a really bad design taht inventory

dreamy tulip
#

There will be an optional E3 2015 inventory

fluid wing
#

it looks nicetho

prime jasper
#

If im correct i heard the game doent allow modders to change functionality of the ui much with mods?

dreamy tulip
#

It does, but it can be extremely tedious to do custom UI work

#

It took a lot of work to make that HUD

#

Which is an understatement lol

#

But now I got the hang of working with UI content and can do whatever the game allows

#

There are some things that are black boxed though

#

Within the executable

fluid wing
#

like whaT?

prime jasper
#

Ah okay

dreamy tulip
#

The ID's of UI content

#

Like for example.. what causes the "Weapon" name to call from the language file

#

The ID is hardcoded

#

You have to use it in the original file

fluid wing
#

lol

#

nice

marsh eagle
#

Hey @dreamy tulip monkeyman just sarted to make an ui tool. First alpha is available

dreamy tulip
#

@marsh eagle That's awesome!

#

I didn't know

fluid wing
#

Anyone explain me why is this 50mb?!

#

He replaces the scanner noise with nothing and it's 50mb

marsh eagle
#

Your hdd won't cry ? You should extract it. Noone knows

fluid wing
#

there's only one pak inside

marsh eagle
#

I mean extract the pak 😉

fluid wing
#

i don't have that kind of powers

hallow pumice
#

If you can drag a file over an exe, you have the powers

dreamy tulip
#

a .pak inside a .pak inside a .pak inside a .pak inside a .pak inside a .rar inside a .pak inside a .rar next to a png with Sean Murray's face

left sentinel
#

@fluid wing I think it's because he has to replace it with audio files that technically play almost no sound

dreamy tulip
left sentinel
#

But they're high quality audio files of nothing

hushed bronze
#

Looks hideous. I prefer minecraft for the realism

steel crypt
dreamy tulip
#

@hushed bronze Looks beautiful 😛 ❤

#

Speaking of Minecraft...

#

That new raytracing looks amazing

#

Need to get myself a new GTX

#

I wonder what NMS would look like, with it 😮

steel crypt
#

A small fire on a desk

dreamy tulip
#

Hahahaha

#

@steel crypt Does vulkan perform any better for you?

steel crypt
#

Not a super easy question to answer because they seem to have changed a lot of things with rendering at the same time. I have a GTX 960 2GB. I know, but it is the best thing I could jam into my old ass pc. I wasn't able to do tessellation before, but now I can with seemingly not much FPS drain. It overall seems better, it's just hard to tell on some things because I am so limited with memory. They also changed the LOD and texture memory allocation, not to my advantage. So, to make a long story short, if it was rendered how it was before, I would have to say it would be a definite performance increase.
@dreamy tulip

dreamy tulip
#

@steel crypt I'm glad to hear that you got a performance increase 🙂

#

For me it was a pretty significant, here and there

dreamy tulip
left sentinel
#

@dreamy tulip wait so I dont get it, the mod changes up the galaxy map only, right? the rest of the description is about your overhaul project?

dreamy tulip
#

@left sentinel Everything in the changelog is included

left sentinel
#

holy fuck

dreamy tulip
#

But it is a small aspect of something that I built for the MultiVerse

#

just a small taste of it

left sentinel
#

time to remove some mods

#

The terrain manipulator is now free
wew

#

@dreamy tulip lol the mod is crashing my game right on launch

#

Can't go past hg logo

dreamy tulip
#

@left sentinel I uploaded a faulty version

#

Reuploading now 😛

left sentinel
#

Oof

dreamy tulip
#

Had a compile error hehe

left sentinel
#

Ping me when it's up

dreamy tulip
#

Will do!

#

@left sentinel Quick question

#

Are you on the latest experimental?

left sentinel
#

Nope, latest stable

dreamy tulip
#

I believe that this is only compatible with the experimental branch

left sentinel
#

Ohh

dreamy tulip
#

A few others who had that issue, are on non-exp

#

Verifying atm

left sentinel
#

Alright

dreamy tulip
#

Working on a fix now. I was running (fine with it unpacked). So, it's possible that I forgot to include a few mandatory files into that actual .pak file. The game likely read those components from the unpacked folder and not the .pak file

dense horizon
#

Can't wait to use your mod @dreamy tulip i have been a long time lurker on your Rayrod's Multi-verse mod and i'm so excited to use a mob done by you 🙂

dreamy tulip
#

@dense horizon Hello! :)

I appreciate your interest. I will make the 'Dynamic Space' mod public soon. I am currently verifying whether or not I've fixed a crash within it. I had an in-game texture set to get loaded that didn't exist. When the game tries to load a texture that doesn't exist, it results in a CTD.

#

Would you like to try a test version? And if it runs smoothly...

#

I'll be able to just upload the new files

dense horizon
#

i can wait untill you are done unless you'd like a test runner, i would be happy to help

dreamy tulip
#

Sure. Yeah, I need someone to verify whether or not it crashes for them 🙂

#

Will send a file in a moment, thanks a lot!

dense horizon
#

Oh i need to set my game version to the latest test branch right?

dreamy tulip
#

It might work fine without it

#

I haven't confirmed in regard to that yet

left sentinel
#

o I'll try it too

dreamy tulip
#

Cool! Can't promise it's fixed Yet

#

But it might be

#

And it will be, if not yet

#

Just sorting some stuff

sinful anvil
#

i'll test it too

left sentinel
#

@dreamy tulip any issues with loading order btw? since you named it with a z

dreamy tulip
#

Thank you @sinful anvil

#

No loading order issues

#

The full version has a lot of other stuff in it

#

That's just a test file

left sentinel
#

Ok yep still crashing on stable 2.09.3

sinful anvil
#

im going to load the test by itself either way

dreamy tulip
#

Anyone here on exp branch?

sinful anvil
#

i am not

dreamy tulip
#

Thanks a lot. Confirmed that there's still a crash. Will iron it out 🙂

sinful anvil
#

i can try switching if it doesn't work; though my download speed is garbo so i'd be the slowest to do it 😛

#

ah ok

dreamy tulip
#

It's all good, I appreciate it though!

#

Will be back

left sentinel
#

want me to try on experimental? only takes a minute

dreamy tulip
#

That would be helpful

left sentinel
#

alright

dreamy tulip
#

I'm still not sure if it's an exp issue

dense horizon
#

upon loading the game on the latest official version the game crashes, will now try to play with the branch version

dreamy tulip
#

But I can switch over myself actually to none xp

#

Thanks, MysticAutumn

left sentinel
#

Exp version, the game has loaded

dreamy tulip
#

🤔

#

I'm downgrading to see

#

Iirc the structure of various files changed

left sentinel
#

The galaxy loading screen is coloured lmao

#

Oh F it just crashed now

dreamy tulip
#

Yeah, you're missing a component haha

#

Ah darn

#

The odd thing is that I haven't crashed once yet

#

So it's more tedious to deduce lol

#

I'm gonna try something quick

#

And send another file

left sentinel
#

Ok second attempt now and I've gone further than before

#

Alright I'm playing now @dreamy tulip

#

I was on a planet though lol, so I nearly clipped through cuz of the changed planet gen

dreamy tulip
#

So, it loaded that time?

#

New test

left sentinel
#

Ye and I'm still playing fine

dreamy tulip
#

That shouldn't crash

#

Gonna load up myself too

#

and see if I can reproduce any crashes

left sentinel
#

but the second planet I visited had a weather bug @dreamy tulip, the black smog and rain effect was only on one side of my screen and would follow me everywhere

dense horizon
#

ok what i have so far: With the latest branch version i could load the game just fine and play without any framedrops / lag that would be unusuall, Tested opening galaxy map - no problems and the new overlay you have made looked great

dreamy tulip
#

@left sentinel Will fix that shortly

#

Cheers

dense horizon
#

i tested warping to a new system, went fine and visited new planets - also fine

dreamy tulip
#

Ironing a few things out

dense horizon
#

this is a screenshot from a planet and i wonder if planets are supose to look like this when looking up to the sky?

#

sec need to find the screenshow but what it is is just a black circle with colourful aura around it (cant see the planet details or colours)

dreamy tulip
#

@dense horizon That's great to hear.
Take your time.

left sentinel
#

@dreamy tulip I think your mod is generally a heavy resource one so it could explain why I'm getting crashes as I have a kinda low end rig

dreamy tulip
#

There are some other things in there

#

That could be it, or it could literally be something dumb as a typo in a filename lol

left sentinel
#

Takes me 2 attempts to load the game, the second one being smooth sailing

#

Yea second attempt and now I'm in game

dreamy tulip
#

It could be that something is dynamically loading

#

On some boot atempts

#

that could be faulty

#

I had an issue like this in the past

#

When the game was trying to call a missing texture

#

Just sorting through it quick

#

But this here

dense horizon
#

i don't have high enought rank yet to post a screenshot in this thread, is it ok if i send it to you directly Rayrod?

dreamy tulip
#

Yes, that is okay with me! Thank you

left sentinel
#

Lemme check

#

But yea once I'm in game it's pretty smooth

dreamy tulip
#

Cool beans

#

Compiled a todo list

#

Of fixes

#

What I have so far:

Fix (unknown rare) crash
Fix heavy-air flooding
Fix planetary blending from night time
Fix camera height near in ship

left sentinel
#

@dreamy tulip nope it still crashes on first attempt, again right at the galaxy loading screen

dreamy tulip
#

This is helpful

#

One moment

#

Do you still have the download?

#

If so, what if you try the black or stylish blue variant?

#

I wonder if that crashes

#

After downgrading to non - exp

#

One thing I can confirm

#

It does require the exp branch

#

Time to focus on the other issues

ionic pasture
#

does reshade work?

#

cause I can't get it working

sinful anvil
#

they haven't updated ReShade for Vulkan yet

ionic pasture
#

doesn't nms use openGL?

magic lava
#

Not anymore

fluid wing
#

If you join the official reshade discord there is an exprimental build that works with no man's sky @ionic pasture

ionic pasture
#

I might just wait for it

fluid wing
#

It may be long cause they still try to figure out how to make steam not conflict with reshade vulkan layers and make a stable dx12 version

ionic pasture
#

oh ok

ionic pasture
umbral pumice
#

In analyse visor mode?

ionic pasture
#

nope

#

its zoomed even when not using the visor mode

ionic pasture
#

it was SSOOR Analysis mod

#

interesting

sinful anvil
#

From dynamic space v1.2 by RaYRoD: two issues i noticed are shading of planets is entirely black regardless of light source, and all planets have same texture when seen from the ground. Otherwise it's def looking very interesting!

left sentinel
#

probs the texture he's using to "mask" the planet visibility from space

sinful anvil
#

ye; just thought i'd share

dreamy tulip
#

@sinful anvil I dozed off

#

Sorry

#

That is in my list of fixes

#

It is an opacity setting, that isn't high enough

weary ruin
hushed bronze
#

@sinful anvil @dreamy tulip That looks exactly like a result I had when I screwed with "Cloudratio"

#

... just in case it was any mystery

#

I know how easy it is to lose track of an effect when theres 90 changes 😄

pliant rapids
#

Ahh my game won't start... Mods... I neeed you. You complete me💀

dreamy tulip
#

It's an opacity issue, I fixed it.

#

I will release a new version at some point

dapper sky
hearty wasp
#

ye

lime mesa
#

Hello Games has released a statement in recent patch notes that some mods are incompatible/conflicting with the current version of NMS (2.09.4).
We are aware that some players are experiencing mod incompatibilities with this update. If you are experiencing problems please try disabling any mods you have installed.
Please try before jumping to conclusions, mod creators are likely aware of any issues.

hearty wasp
#

who woulda thunk updates break mods amirite

lime mesa
#

🤷

#

I read that as people have been submitting zendesk tickets.

hearty wasp
#

I mean yeah cos people be dumb lmfaoblob

hushed bronze
#

Well the experimental version leading up to 2.09.4 was incompatible with my pc so Im a lil concerned

#

Oh no its still causing steam to eat shit and die

#

why would they release this

pure inlet
#

im in need of some help with my mod list

hushed bronze
#

Well I have no mods on at all and it dies so i cant help you

pure inlet
#

So i was playing fine earlier today and now when i launch the gamew ith mods installed in my files it crashes on the hello games screen

pliant rapids
#

@pure inlet same

hushed bronze
#

Check pins about mods

#

but My game falls apart with or with out so 😦

pliant rapids
#

Still crashing too

pure inlet
#

if i take them all out im mgood so i guess more troubleshooting... ugh

#

@pliant rapids how many mods are you running?

pliant rapids
#

Mostly ones to change colors

pure inlet
#

how many

pliant rapids
#

But my save crashes atm

pure inlet
#

-_-

#

***```css
how many then?

pliant rapids
#

Zero

pure inlet
#

ok... dude look. Your shit is crashing. How many mods are you running when you have them in.... omg ASItachiFacePalm

hushed bronze
#

So yeah the moment I plug in a controller for NMS, Steam dies

#

every time, without fail

#

I odnt even belong in mod channel, im not modding rn

pure inlet
#

Well daloki since this update fucked everyone on modding for the most part i was about about to start troubleshooting every single one you had but i guess not then

modest lintel
#

@hushed bronze I can tell you game doesn't crash with your clear scanner/surveyor, beyond basebuilding 2.0, and expanse 1.3 if that helps so they're good with today's update lol

hushed bronze
#

Thats nice but for me, personally, NMS is effectively unplayable without a controller.... so I'm pretty much out of order until controllers dont crash my steam again

fluid wing
#

@hushed bronze I love you my man

modest lintel
#

😦 i know that feeling

fluid wing
#

reinstall steam

hushed bronze
#

does your game run with a controller?

modest lintel
#

i was fighting with steam yesturday trying to get it to see my new controller

#

yeah

fluid wing
#

steam did ask me if i want to use controller in big picture today tho

#

maybe they fked up something again

hushed bronze
#

oh its steam's fault yeeey

fluid wing
#

yeah p^robably, cause i use my controller everyday so strange to ask me if i want stupid big picture lol

hushed bronze
#

oh well I can basebuild without a controller but damn I cant fly without wanting to punch someone lol

modest lintel
#

i got a new ds4 and spent a few hours to get it to finally work

#

Back to doing doing the process of elimination game

#

half, half, half xD

hushed bronze
#

at least this guy's gonna do it the smart way lol

modest lintel
#

Found one of yours that doesn't work, the full planet ship teleporter

hushed bronze
#

burn it

#

lol

#

not so super now, is it??

modest lintel
#

lol

pure inlet
#

If you have Exosolars ship teleport range mod installed then you will be experiencing crashes. I am currently troubleshooting

#

per the most recent update

modest lintel
#

Yeah looks like that was the only mod crashing for me, the rest of mine are good. now i can play

dreamy tulip
#

Is anyone experiencing any crashing with the latest experimental branch and dynamic space?

#

I am ironing out a few things still

#

The mod page is temporarily hidden, so, I'm asking to anyone who downloaded the first version of it 🙂

hushed bronze
#

@dreamy tulip A lot of crashing with 2.09.4 for a lot of reasons. I honestly would usggest letting HG figure out how to unfuck this mess for the next week or so rather than trying to fix it for them

dreamy tulip
#

@hushed bronze Oddly, I haven't crashed once pre-this exp branch (when other people were) or on this experimental branch

#

It's very likely that the crashes aren't entirely mod related

hushed bronze
#

I hadn't crashed in ages either, right up till 2.09.4's experimental version came around, then I had to go public so the game would work, and now that same fireball of a version is now the public and I'm just kinda screwed

dreamy tulip
#

Ahhh, sorry to hear that man.

hushed bronze
#

That's with pure-stock, no mods

dreamy tulip
#

That's trippy.

#

Also, I literally sent somebody a dummy file in a .pak

#

that CAN'T get loaded

#

and it was preventing a crash for him

modest lintel
#

wut

dreamy tulip
#

When taking it out it would crash 😂

#

A text document in a .pak

#

Served as a hotfix

hushed bronze
#

Im pretty sure my issue is controller based, dont know if the main culprit is really NMS or steam if were being honest

dreamy tulip
#

Someone said that my test file loaded up with no crashes

hushed bronze
#

OH my test is so obvious

#

start a different game and plug in a controller

#

how simple I feel dumb brb lol

hearty wasp
#

wow you can't sit on the buildable chairs?

hushed bronze
#

Nope, other games all work as they always have with a controller

#

Just NMS bombs out steam if i try that

modest lintel
#

I'm assuming you did the basic stuff, so I haven't got any ideas. That is crappy 😦

dreamy tulip
#

So, according to 5-6 people

#

The crashes with DynamicSpace are now fixed

#

Now, I am fixing some other issues with it

#

Before reuploading and making the page public again

#

@sinful anvil @left sentinel @dense horizon
Thank you again, for the bug reports 🙂

hushed bronze
#

@modest lintel Don't assume, I've never had controllers crash anything before I dunno what the basic steps are lol

modest lintel
#

The issues I was having yesturday was mostly from trying to use inputmapping stuff like ds4windows, i wound up having to completely disable/uninstall the driver it installed, and rebooting to get stuff to work right with steam and nms. Not sure if that would relate much for you though

hushed bronze
#

Nah ive been using pure-steam for ages now

#

Could be a leftover but damn it would be ancient leftovers lol

modest lintel
#

Doesn't hurt to check just in case lol

#

Still really weird for that to happen 😕

#

...okay. now nms is crashing when i try to open the controller config from the game

#

and it took steam with it

dreamy tulip
#

Found another issue. I had the code for the improved night sky blending commented out lol

#

So, it wasn't getting outputted into the mod

#

Same with a few other things

rugged quail
#

6 mins Ago

#

Experimental Branch 03/09
Mods have been disabled by default to prevent a crash due to a data change that made some mods incompatible.
Introduced an error message to help better identify potential mod incompatibilities.

#

Should I leave mods off for now or re-enable them

dreamy tulip
#

Is that a long desired feature, you say?!

#

Introduced an error message to help better identify potential mod incompatibilities.

modest lintel
#

😮 now that is nice

dreamy tulip
#

I wonder where the log gets outputted to

#

assuming gamedata, unless it's not a log

modest lintel
#

As far as if you should leave them off for now or not, I guess that depends on if that note means they're completely disabled, or if you're able to just turn them back on. But its pretty easy to figure out which mod is causing a crash.

#

I wonder if it shows you on the warning screen about mods during game startup

#

Could be there+log in the mods folder, would make sense

peak dawn
dreamy tulip
#

Mods are loading for me
Check your PCBANKS folder
it generates the DISABLEMODS.txt file upon the first boot

modest lintel
#

ah they just did that again lol

#

quick make a conflicting mod, see how that error generates!

#

looks like my controller config got reset with this update ><

fluid wing
#

i wonder if they do that on purpose

hushed bronze
#

No disablemods here

#

like no new copy

dreamy tulip
#

A few people checked their pcbanks folder after loading

#

with mods

#

And the disablemods.txt was there

#

after deleting it loads on the latest exp branch

#

worked for me too

gentle sinew
#

does this latest update break all the mods?

hearty wasp
#

doesn't break Intelligence Enhancer for me

prime jasper
#

Can someone make a mod that adds watefalls? Is that even possible?

dreamy tulip
#

Yes

#

I'll have it as a thing

#

In the MultiVerse

jolly stag
#

The question of if waterfalls can be added isnt the issue

#

One of the fundamental questions I had was how the asset would be inserted

#

I suppse you could have lake props, which when properly generated, spawn near cliff faces, which then spawn a waterfall top and bottom lake

#

its mostly just math

#

making it look good in game is a lot of trial and error

#

rays more then aware of that thoigh

#

hehe

hushed bronze
#

@hearty wasp My NMS will no longer load in the new update with Intelligence Enhancer installed

#

I swear, it breaks with every update...

hearty wasp
#

It's all fake news friendsean

hushed bronze
#

HOW DARE YOU CALL ME NEWS

hearty wasp
#

better that than calling you a fake man

#

wait are you a synth?

hushed bronze
#

no comment

livid turret
#

hey @hushed bronze does stuff rotated (including Z axis) & rescaled show up correctly for other people without the mod? if so that rules and I have some cool ideas to test 😉

hushed bronze
#

yes, as far as I know.

livid turret
#

oh suepr cool thanks 🙂

#

gotta afk but after that I'll test an idea to make flying bases look more .. logical 🙂

#

(than jsut hanging out in the sky)

hushed bronze
#

It doesn't add or modify the stock parts, only changes placement rules

modest lintel
#

That reminds me, I meant to ask if everything is supposed to be able to snap together with that mod? If so I can't snap paving to cuboid stuff. Was hoping to make paving path snapped to the outside of a cuboid room leading over to a paving area filled with my solar panels/batteries xD

#

I did figure out placement workaround in game though lol

hushed bronze
#

i didn't edit snaps at all

modest lintel
#

Ahhh right on

hearty wasp
#

the door pointing indoor is just free rotating it 180 right

fluid wing
#

nice, nms crashing on latest update

#

what did they do to mods? they really crash the game if they find mods? 😄

prime jasper
#

When was that latest update?

fluid wing
#

the fps i have without mods my god, 100fps on my lush planet and 160 in sapce lol

#

i think i seen it yesterday

prime jasper
#

Ah interesting

#

My game hasnt crashed today

fluid wing
#

i'm not on exprimental tho

#

nice apparently it's one of redmas mods that crashes the game

hushed bronze
#

ITS ALL THE MODS AND ALL THE CONTROLLERS

#

also, 2.09.4 detects if you're hopeful and positive, and crashes then, too

fluid wing
#

no it's redmas i find the exact file

#

@lime mesa This ___ONLINE_SPACE_EXPLORER_GAMEPLAY_by_Redmas.pak crashes my game

hushed bronze
#

Im just joking around because I hate this version's instability

fluid wing
#

lol

#

@hushed bronze Have you check if your controller is enabled in steam settings?

#

cause my ds4 was unchecked

#

idk why, steam did something

dreamy tulip
#

Got that vectored space look

hushed bronze
#

"vectored"?

#

OMG what did you do, set the Midcolor to 10? lol

dreamy tulip
#

It will be dynamic, that's the max possible range - but still adjusting

hushed bronze
#

Re you talking about the slimmer atmo effect?

fluid wing
#

i really don't like those effects 😦

#

Is your mod going to be in different paks so we can actually choose what we want?

hushed bronze
#

TBH i accidentally made them slim one day too, and at about half of the vanilla thinckness they look pretty amazing

dreamy tulip
#

@fluid wing
I am aiming for a painterly style

#

I'm not too interested in realism, that vectored look is going to be a possibility

#

But realism will be possible

#

It will be dynamic, so, not consistently in that way

#

But as I said, still adjusting

#

Not the final thing

hushed bronze
#

@dreamy tulip Would you happen to know how to control the basic default light in the sky visuals? Its separate gforom the SPACESKYCOLORS

dreamy tulip
#

Not off the top of my head sorry

#

It's likely shader based

hushed bronze
#

I figured it probably was.

#

But to be frank if its set somewhere it would be outside my ability to mod it effectively anyway, since it should be inheriting the sun color (or top color)

#

I definitely do not have the know-how to rewire colors that are otherwise set single colors

dreamy tulip
#

Reading your texts now Exo

hushed bronze
#

Ive done a test where I zeroed every single bit of the spacesky palete ALL ZEROESZ. what remains is a particular white ambient directional light where the sun should be (and isnt) and the tiny stars of the starry backdrop

fluid wing
#

interesting

hushed bronze
#

Its a bit of a problem if you want to overrule it with a very exact colored ambience in mind, because the white basic underlying light that isnt in the pakette is out of the palettes control (ofc)

dreamy tulip
#

I'm not sure. I believe that it is likely shader based, or handled somewhere in the skyglobals

hushed bronze
#

Globals is possible but even if its there it can't be reconnected to a palette-based override, that would be waaaay beyond my coding skills

#

(Same problem we have with night colors TBH)

dreamy tulip
#

If I find out, I'll let you know 🙂

#

Okay

#

So, some systems will now have a procedural amount of light fog - with planets that you can observe (without the mysterious look) but slightly improved blending:

#

And some systems, a procedural amount of slightly denser fog with planets that do have the mysterious look but still blend

#

Working on horizon thickness now

hoary drum
#

That is some nice fog. It's cool how you are making it to where you can sometimes see what's on the planet and sometimes not be able to see anything at all

dreamy tulip
#

@hoary drum Thanks man. I'm aiming for the best (or balanced to say) of both styles

hoary drum
#

👍

dreamy tulip
modest lintel
#

Oh. That message isn't as exciting as I was hoping it would be lol

dreamy tulip
#

Likewise lol

modest lintel
#

oh well xD

dreamy tulip
#

Maybe one day we'll get an error log

#

So, this is like a combination of the two styles now..

modest lintel
#

I'm an idiot. No wonder notepad++ was hanging up. I was trying to compare two different xml's >.>

hoary drum
#

dreamy tulip
#

A subtle underwater depth of field

#

Fixing a crash that occurs with pressing C with a basebuild object open

hallow pumice
#

Press 🇨 to crash.

prime jasper
#

Does anyone have a mod thats sole purpose is to make some animals huge? I like redmas mod but not the randomization of creatures.

runic veldt
#

Are there any mods to give each ship different engine sounds?

#

Or at least each type of ship?

hushed bronze
#

Super Ship Teleporter is fixed

dreamy tulip
#

^ Outdated photo from pre-Beyond... but working on intelligent planet rings for the update to the Dynamic space

#

Taking the visuals of Oria V and making them dynamic

#

So, any visual from Oria V can blend with anything else in a n environment or in space (if it will be believable)

#

This isn't manual work

#

Just creating algorithms that will cause the in-game 'MultiVerse' to generate in an intelligent way under variable circumstances

#

Working on adjusting ring formations now

hoary drum
#

How close are you to being done anyway?

dreamy tulip
#

@hoary drum With the Dynamic Space 1.2.1 update?

#

I'm not far off. I am adding a few things and fixing known issues.

hoary drum
#

With MultiVerse

dreamy tulip
#

Oh that? I've just begun with it (starting a month before NEXT hit)
I've done a massive amount of things but I have a massive amount of things to do

#

Because my standards are very high

#

And I'm excited

#

This dynamic space stuff is a component from it actually, alongside other things in that large change log

#

But I'm polishing this stuff quick for a newer dynamic space release

hoary drum
#

Thats fine. Take all the time you need to complete the vision you have for the game

dreamy tulip
#

Thanks man. However, I have alpha testing and stuff where I'll be pushing out progressive updates to it

#

I haven't started working on biomes on Beyond yet

#

I'm prioritizing everything around them visually and mechanically first

#

If I can make the vanilla game look eye candy

#

Then that will benefit what I do later on

#

I'll take ahold of those improvements and build on top of them

hoary drum
#

Sounds good

dreamy tulip
#

However, the stuff I did pre-Beyond on Next - Visions is still present

#

I just haven't set the tool to regenerate them yet

hoary drum
#

Its crazy how you still have so much to work on for MultiVerse. I can only imagine how crazy it will be when it's done

dreamy tulip
#

The thought of that really excites me

#

Because the possibilities are endless

#

And it's a great learning experience along the way

hushed bronze
#

@dreamy tulip Hey Ray, you seem to be extremely invested in a certain artstyle. I've been curious about the old shows or books that are the source of HG's initial conceptual base. Do you have any good links to that stuff?

dreamy tulip
#

@hushed bronze Hey man. Would you be able to clarify, in regard to old shows and books?

Do you mean scifi that HG's was inspired of?

dreamy tulip
#

Heck
Why don't I just port over the palettes for them period
lol
Not just the rings
Yeah, let's goooooo!

hushed bronze
#

well you get 64 palettes for just about everything, port away 😄

dreamy tulip
#

Yessir

#

52 indexes (of different palette categories) with 64 palette slots each

#

They get loaded in a particular way

#

My software loads a relevant base palette file as a template and implements my changes on top of it

#

So, for Phlek (which was a pre-release toxic biome)... it loads the vanilla toxic biome's palette file and implements my dynamic changes on top of it

#

To make up for what I don't change

#

But it'd still be good to implement the full package

dreamy tulip
#

Just finished the visuals of 'Phlek'

#

Extracted 210 colors from the ign video

#

Will be applied to the toxic biome

#

Actually, I'll test quick

left sentinel
#

is there an updated mod that removes that goddamn shine from the balls and lights

lime mesa
#

I'm still waiting for my gek strip club mod @dreamy tulip

#

When are you going to release it

dusty stream
#

can i change my freighter crew race ?

wary elk
#

changing the seed should work

hearty wasp
#

you can change that in a few clicks with the save editor

#

it's independent of the seed for some reason, it's defined with it's own value

wary elk
#

ah

dapper sky
#

is it normal for the game to put back the disablemods.txt file

dreamy tulip
#

@dapper sky Yes, it could be normal now.

#

Mods are disabled by default on recent updates

#

However, in my case, I haven't seen the disablemods.txt re appear

left sentinel
#

did for me

dreamy tulip
#

I wonder if it a could be a result of experimental updates?

fluid wing
#

yes it's on experimental but not on normal build

ionic pasture
#

Just installed an update it was 30MB and I have the disablemods back

fluid wing
#

so they pushed it to everyone?

dapper venture
#

are mods workin in VR yet?

dapper venture
#

I've seen that post before, with the game how it is now it doesn't seem like a good thing to do. I was hoping the simpler method of installing mods would become an option for VR users eventually

marsh eagle
#

Why is it not a good thing to do ? Dowload the tool, enter nms path in textfile and hit EnableMods.bat. Done

dapper venture
#

because we're editing the game's PCBanks directory instead of running the mods through a separate mods folder the way the game was designed to handle mods. Makes the game even more unstable, probably causes even more problems in multiplayer

heavy merlin
#

VR problem was probably fixed by today's experimental build, Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR. so no need for that old bad way of doing mods any more.

marsh eagle
#

Can someone confirm this?
And @dapper venture for the game and its stability there is no difference if you load your mods from an existing pcbank pak or from a MOD folder pak. More multiplayer problems ? No wrong not more than you would have when running your mods "normal".

#

And you can always revert back to original with one click one Disable.bat

hallow pumice
#

@marsh eagle yes I just tested

#

You can run mods in VR just like on flat screen now

marsh eagle
#

All my work on the tool for nothing 😅

#

But thats really good news thanks @hallow pumice

hallow pumice
#

Nah not for nothing
I got good use out of it, thanks for the tool ❤

marsh eagle
#

I will rename the tool to silent mod enabler. At least it removes the mod warning screen in case people need it. And with the IntroLogoSkip mod allows ultra fast game boots 😉

dreamy tulip
#

@marsh eagle Removes the mod warning screen?

#

Used to hack the exe for that

#

Is it possible to just use that aspect of it?

#

As I don't use VR yet

marsh eagle
#

Yeah in pancake it runs without mod warning too so there is still use for it

#

BTW I cannot post my cool experiment mods here which I do not upload anywhere on the web. Also I cannot post pictures in this channel ?

lime mesa
#

@marsh eagle - I've given you modder role, I know you're legit. You should be able to share screenshots in this channel now.

marsh eagle
#

Wonderfull thank you !

#

Currently I'm working on a creature detector mod. It will come with a new technology for your suit. If you have it, it will depending on its upgrade level show you messages ingame when creatures are near you. For example: "T-REX detected in 100m range". It will work for all creatures and even sentinels. Might be interesting for creature discovery list completers 😉

#

The detection distance will depend on the tech upgrade level

dreamy tulip
#

@marsh eagle Sounds cool. I'd check it out

dapper venture
#

@marsh eagle While I understand your method does work, and I never said it didn't, I would prefer not to use it because...
"If you are modding the game, please don't modify any of the bank files located in the PCBANKS folder. These are the banks No Man's Sky ships with, and modifying them makes it impossible for the game to detect if you have a corrupted installation.

Any mod banks should go into a subfolder of PCBANKS, called MODS (this folder does not exist by default, so you'll need to create it). All banks in the MODS folder will be mounted when the game starts up."
Because of all the bugs and patches coming in I specifically would prefer to install mods the way they were intended to be installed.

marsh eagle
#

Ok 👍🏻 all good now

marsh eagle
#

Another mod idea I may start working on: A robo dog companion mod. Basically the sentinel robo dog always following you. The dog can have an inventory too that you can access and he can attack hostile creatures for you. How ? Copy an instance of the sentinel dog, removing the code that forces him to attack player but still allowing him to follow the player at all times. Maybe with a creaturecomponentdata and making him automatically feeded so that he uses the standard creature "I like you and follow you behaviour". We can also add an interaction to the dog that makes him wait at current position. And of course rideable. Making him kind of an "basebuilding item" internally can guarantee that he is stored in the savefile and always appear on save load. What do you think ?

rigid obsidian
#

anyone know what file is used for the refiners?

#

found it

fluid wing
#

this on the other hand looks amazing

#

how come there's grass on the other side of the river

dreamy tulip
#

Here's a better look at where I am

#

The grass right now is the game's vanilla way of generating it. Those are the terrain ground textures that happen to be calling from the grass atlas texture. I haven't started biome modding on Beyond yet, @fluid wing

fluid wing
#

it legit looks like grass

dreamy tulip
#

It is

fluid wing
#

there it needs grass fix topkek

dreamy tulip
#

I'm considering adding something of my own

#

But I don't know if I prefer to save it for the Multiverse

#

It's more refined than any grass fix released and it goes beyond grass

hushed bronze
#

Impossible! It simply can't be done.

rigid obsidian
#

heh, made a mod that makes larval cores give 500 nanites...a tad op xD

hushed bronze
#

Why not just make it a cool mil

rigid obsidian
#

i mean...i could lol

dreamy tulip
#

It can be done.

rigid obsidian
#

1 core for 1 mil nanites...idk if you could run out of that in a year xD

#

i mean, if each upgrade was like 600 nanites, itd take you 1600ish times before you run out

dreamy tulip
#

Regarding going 'beyond grass', what I meant is that grass isn't the focal point of what I call 'seamless generation' . However, grass certainly is pushed the furthest that it can go (beyond the distance of any released mod) at the moment. However, all things in-game are affected, including terrain and creatures and weather and various other things.

#

A near consistent in-game universe, where everything feels as though it was always there and always will be there.

#

You can see dense forests to the other end of the planet

#

There is no pop in, but there is near invisible fade.

#

The only thing that you can see 'fade' in, would be the grass in this case (because the game engine handles it differently), but even that extends far (and blends). I've made graphical improvements to make the blending very subtle, so that it is at a point where you begin to forget that the game even generates. You almost can't see it.

#

An example of seamless generation would be in 'Green Forest'

lime mesa
#

My GPU would die haha

jolly stag
#

The real question is, with his Multiverse generation if he is rendering the grass , trees and such differently so they load in more easily or just hard coding it so the stuff is allowed to render to the full extent, at which point you run into load issues. Even if he does just allows stuff to render further, thats not necessarily bad. He just couldnt sell it as the normal performance youd expect 😄

jolly stag
#

Out of curiosity. Would the distribution pattern have anything to do with the higher render distances. I notice your spacing is very even and systematic

#

I could see that speeding up the rendering process

#

Visually less objects on the screen, but it appears denser due to proper allignments.

dreamy tulip
#

@jolly stag Hello. Although there is dynamic distribution, that is not the cause.

jolly stag
#

So its something more along the line of your smutzing how there engine handles the proc gen

#

Impressive

#

Either way, looking forward to trying Dynamic space.

dreamy tulip
#

That's correct.

I am working on v1.3 for 'Dynamic Space'. The changelog is about half the length of the first (so far) and I will make the mod page visible again. It includes a lot of new features, crucial fixes, and general improvements.

lime mesa
#

Ahahahah I doubt we'll getting better performance with his multiverse mod

#

I lagged harder than vanilla on his overhaul V10 beta mod when he claimed it would boost performance

dapper sky
#

anyone know of a mod that just increases the spawn of exotics and s-class, but doesnt bring in models that arent from that system\

dreamy tulip
#

@dapper sky I don't. However, it should be possible via the solarsystemglobals.
By the way, have you seen any on Beyond or even NEXT? 🤔

#

The last time I saw an exotic ship was on Atlas Rises. I wonder if they are still around in the base game.

prime jasper
#

@dreamy tulip they are

dreamy tulip
#

Thanks. That's nice to know that they're still around.

prime jasper
#

I got a squid within the first 10 minutes at a space station before i had any mods after beyond update

dreamy tulip
#

Oh, nice.

prime jasper
#

In a low economy system too

#

Not the lowest

#

But down there

dreamy tulip
#

Okay, I see... I haven't seen one in forever. But then again, I don't really go into the space stations much

#

Also, haven't had much time to play post AR

#

Have been working on things

dapper sky
#

I see exotics all the time

#

but my base is at a tradepost

eternal elm
#

hey guys, since beyond just came out and a lot of mods are being updated, is there a way to disable shadows by going through the game's local files?

#

or maybe re there performance mods for beyond that i don't know about it? i tried running with some older mods and it didn't work

hushed lichen
#

Is there a mod to make planets not so "samey" ? I have no impetus to explore a planet for more than a few minutes or so. I tried Fantasy, but found it made resource collecting nearly impossible due to various needed resources just not appearing on planets.

dreamy tulip
#

@hushed lichen 'RaYRoD's MultiVerse' will create a consistently unique (while remaining gameplay consistent) and stylish in-game universe, plus a lot more.

#

I'm still developing it, but expect something revolutionary to No Man's Sky (by the time it's done).

hushed lichen
#

I will check it out, thasnk you. Does it make the planets not the same across the entire thing? That's mostly what I am looking for. I mean it feel like when I land I know the entire planet.

dreamy tulip
#

It will do that yes. Not just (different planets being different) but individual planets being extremely varied. 🙂

hushed lichen
#

oh excellent

dreamy tulip
#

To a great extent, I will say 'Yes" to that.

#

But there will still be incentive to explore.