#nms-modding

1 messages · Page 166 of 1

dreamy tulip
left sentinel
#

weewww galaxies

pure inlet
#

So i now have 51 mods working together and truly working

dreamy tulip
#

@left sentinel Galaxies in galaxies. Illogical, but prettyyy

#

😂

left sentinel
#

Yeah lmao

rigid obsidian
#

updated the base boundary mod for smaller expansion options

dreamy tulip
#

I guess it's fair to say that a lot of things in NMS are illogical

#

Science 'fiction'

lime mesa
#

18000hours is also illogical

dreamy tulip
#

@left sentinel What would you most like to see in No Man's Sky?

left sentinel
#

@dreamy tulip just some more variety in the proc gen, I keep seeing the same animal with only minor differences, and on occasions I'll see a pretty different animal

dreamy tulip
#

Specifically creature related, environment related?

left sentinel
#

Creature related and yeah enviornment too, of course all cold planets will have ice but why not green ice? Etc

#

I think Exo's biome mods does it already

dreamy tulip
#

Cool, cool.

#

Yeah, I follow that

#

Have you heard of what I am working on?

#

If that's what you'd like the most, I think that you might take interest

#

As it's the epitome of what I imagine that we all hoped NMS would be like at launch (in a particular aspect).

left sentinel
#

Tbh I haven't followed much in the modding community
I've heard of your overhaul work and saw some stuff but that's about it

dreamy tulip
left sentinel
#

Thenks

dreamy tulip
#

You got it!

Expect a consistently unique, gameplay consistent, stylish in-game universe.

#

Following the visuals of numerous artistic styles - alongside a multi-build hybrid of NMS - with every other aspect of the base game fleshed out

#

So, rather than saying... "Hey, there are only x amount of biomes, and once you see them all that's pretty much it..." It will be... 'every atom procedural, every leaf procedural, every bird procedural, every fish procedural, every rock procedural, every ocean procedural, every cloud procedural, every ruin procedural, every star procedural, every sun procedural, every galaxy procedural, every planet procedural... and every planet truly unique and unexplored'.

#

That is one aspect of the fan project, there's a lot of other things involved in it

#

And things that I am choosing not to talk about; until it's full release

#

^ But if you've seen any of the older versions of the fan project, like all of these outdated screenshots

The MultiVerse is going to make all of that look insignificant and inferior.
Not only that, but the software that I am developing will be able to dynamically rebuild my entire fan project in a unique way upon each iteration.

#

So, expect infinite 'Overhauls' 😛

left sentinel
#

ooh yeah I've seen this

#

but damn

#

wonder how hg feels about this haha

dreamy tulip
#

I read an article of Sean speaking right before Beyond.

He said... "I’ve been to a lot of planets and it’s always going to be hills and rivers and mountains and whatever,” said Murray. “It doesn’t hold the same thrill for me.” He said that the game, as it stands, offers many hours of entertainment, but that the new addition, which he also calls “No Man’s Sky 2.0” is a full expansion of possibilities."

#

It sounds like they are no longer really 'that interested' in expanding variety, but the multiplayer aspect of the game.

left sentinel
#

yeah for him, exploration isn't entertaining of an idea to maintain

#

which is pretty unfair but oh well

dreamy tulip
#

The thing is... it once was. It was the core pillar and epitome of what No Man's Sky was to be. To the point that they said (paraphrasing here)... "It is not these other things, it is exploration based".

left sentinel
#

tbh the multiplayer stuff feels like 20% of the game

#

rest 40% on vr and the other 40% on the new features and optimizations

dreamy tulip
#

I agree.

left sentinel
#

it's still possible they expand on the exploration stuff later

dreamy tulip
#

Check out the great artistic emphasis given to stylish environments in those images (in that filtered google search)

#

There were also multibiomish aspects to the game, but it gets a lot more involved than what is easily noticeable, and on the surface

left sentinel
#

aye

dreamy tulip
#

One pre-release biome (including some that are in the files) has more variety than every biome set to get loaded of every officially released version of No Man's Sky combined.

#

And they are literally less taxing than the current biomes that we have

#

This game engine (even after all of it's updates) is using like 2% of it's potential

#

But then again, this game in itself has pretty much infinite potential

left sentinel
#

oh

dreamy tulip
#

And fortunately, it's flexible

left sentinel
#

yea lol

#

I'm sure they'll get back to it, almost all requests I see are for variety now

dreamy tulip
#

But oddly, things are taking a turn less in the direction of the original style - but hopefully, they still continue to expand variety; but I don't think that you can make someone passionate about something that they are not

#

They work on what interests them

left sentinel
#

honestly, I don't like the original style in terms of the colours and such, that's why I never got into this game pre-next

dreamy tulip
#

Hopefully, yes. If not, I am progressively doing it and will do it

#

Ahh, you're not fond of the vibrancy?

left sentinel
#

looks very indie

#

I like it closer to realism

left sentinel
#

like the current

dreamy tulip
#

Like which of those two do you like better?

left sentinel
#

bottom

#

I dont like the whole vintage yellow tint to everything

dreamy tulip
#

Okay, that's fair. Yeah, understandably, there are people who prefer it that way.

#

I respect that.

#

Yeah, it's a difference in style.

left sentinel
#

however, I do like the grass and such in that

dreamy tulip
#

But I would say that even without the "visual art direction" differences, (mechanic wise and other stuff) - there were a lot of awesome things in play and spoken of

left sentinel
#

they SHOULD do wacky colour planets

dreamy tulip
#

Are you familiar with Balari V?

left sentinel
#

players can choose to just not stick to it

dreamy tulip
#

I marked it at the right time. It's the last planet

left sentinel
#

it's like HG deciding to remove storms because it inconvenienced players

#

oh lemme see

dreamy tulip
#

There is a reference to planets being affected by distance to the sun, there was also physical rotation at that time and orbital mechanics (that orbital data is still present in the files)

#

However, those things were talked about quite a lot

left sentinel
#

yeah and I'm personally ok with removing the orbital mechanics, it's a pain to circle out of the planet to go to the space station

dreamy tulip
#

^ I recreated Balari V in my own take, it is a different palette variation though

left sentinel
#

it makes sense realism wise but annoying gameplay wise

dreamy tulip
#

I will be doing all pre-release planets

#

Like that one

left sentinel
#

wow nice

#

oh man those animal sounds

#

also you seem to be much lower to the ground

dreamy tulip
left sentinel
#

woah nice

dreamy tulip
#

I think the player height

#

Is different post AR

left sentinel
#

yeah you almost look the same size as the containers lol

dreamy tulip
#

Lmbo

#

Well, speaking of your artistic preference...

#

Realism will totally be a possibility

left sentinel
#

it's not exactly about realism

dreamy tulip
#

Hmm. Help me to understand?

left sentinel
#

I just dont like the vintage filter on everything like old NMS

#

that's literally it

dreamy tulip
#

Ahhh, well, it actually wasn't a vintage filter

left sentinel
#

the whole old game is like that no

dreamy tulip
#

It's a combination of things

#

What about... Achaia?

left sentinel
#

yee much better

dreamy tulip
#

It is from this trailer..

left sentinel
#

yea

dreamy tulip
#

So, for you, it's more-so the visual style of it?

#

Like... that there is no vintage filter, if I understand correctly

left sentinel
#

it really looks like some weird vintage colour filter on my visor

dreamy tulip
#

The tint?

#

Ahhh

left sentinel
#

yes

dreamy tulip
#

Not the vignette? Sorry lol

left sentinel
#

nah vignette is just the darkening

#

can disable it now anyway

dreamy tulip
#

All over the screen, it looks filtered, you mean

#

Okay

left sentinel
#

yeah!

dreamy tulip
#

Got it. Sort of like the photo mode filters

left sentinel
#

which is why I like current game more, doesnt look like that
more realistic colours and lights in stations etc

#

and also no artistic fade to anything

dreamy tulip
#

Ahh, I mean, if the game was in that direction (I suppose that a few visual changes) could fix that concern

#

Are you aware of the superformula?

left sentinel
#

I heard of this word here

dreamy tulip
#

Or other mechanics spoken of

left sentinel
#

something about how proc gen works

dreamy tulip
#

That were to be a thing

#

I could elaborate on a few things

left sentinel
#

I got some work rn so excuse me, I'll be replying slowly now

dreamy tulip
#

Because I would suggest that the visual differences (easily changeable) are insignificant in comparison to the magnitude of things that would outweigh it

#

Take all the time you need

#

Okay, I'll mention a few things

#

Edit:
Nahhh, I'll just keep it in that link. Too much text

left sentinel
#

ok read

#

wow huh what is holding them back then?

#

I mean stuff that IS within the game but just not realised

#

The old NMS wiki (containing pre-release info) before that information was taken off of it, described evolution of creatures and planets and details of erosion
this might have not been literal, considering they were really bad with communication back then (and even now to an extent)

dreamy tulip
#

I don't know what goes on behind closed doors, but, they have right to take the game in whatever direction they wish, I am inspired by all that potential (that they already are aware of), and I'm setting out to realize it.

#

Creatures being affected by bone structure, not a single blade of grass being identical

left sentinel
#

yeah exactly, maybe they didnt work out the algorithm right?

dreamy tulip
#

I would say that those are some wild things spoken of, creatures changing and stuff doesn't seem too far off for me

#

There is erosion data still present

#

and superformula data

#

For terrain and flora

#

and creatures

left sentinel
#

erosion, they probably meant those dry riverbeds we'd see

dreamy tulip
#

But the creatures and flora currently pick from a pool of 3D modeled parts with other things involved

#

There is detail of erosion

#

You can actually do that via the terrain

#

It's not not really used

#

Like the superformula for terrain currently turned off

left sentinel
#

oh, what happens? literal erosion like water would do?

#

oh there's a literal superformula?

dreamy tulip
#

If you look at some of those prerelease images, you can see unique structures

#

as well

#

That is the super formula

left sentinel
#

ohh

dreamy tulip
#

Yes, there are multiple superformulas

sinful anvil
#

Must be a reason they turned it off though

left sentinel
#

I heard they scaled down the wildness of planet terrain to make it exocraft friendly

#

not from an official source tho

dreamy tulip
#

HG's has the right to do that, and they certaintly have reason for why they do what they do.

#

However, I would say...

left sentinel
#

yea we're just wondering what could the possibility be

#

like the orbital stuff being removed is super obvious

dreamy tulip
#

"There is reason why, the game engine is designed to handle 20 unique cave terrain presets; yet they are all set to be identical" - and that same pattern is repeated all throughout the game's files.

#

Now, I don't say these things in a negative tone.

#

It gets me excited.

#

I believe that it is more-so a preference thing, to have more of a constrained type of look

left sentinel
#

I'm gonna guess that mixmatching it caused caves to generate harmfully

sinful anvil
#

I remember hearing somewhere (so take it with a grain of salt) that the original generation of creatures was removed because the creatures were "too weird", but ive actually never even seen images or anything of that original type

dreamy tulip
#

Yeah. My friend mentioned seeing snakes on the ground. Small ones. Weird.

#

I also saw two animals kiss

#

Need to find that image

#

Was back in 2016

left sentinel
#

even now the caves can sometimes generate really weird

dreamy tulip
#

A bizarre moment lol

sinful anvil
#

If it was like that evolution species game that released recently I can see why they stopped it haha

left sentinel
#

I had a large patch of land that had the cave stuff on it but not being an actual cave

dreamy tulip
#

Hahaaha

#

@left sentinel Yeah, they can appear in slightly different ways - due to the other things going on around them on the same planet as a result of other data

#

including min - max values

left sentinel
dreamy tulip
#

So, if you have 20 identical presets...
And say...

MinCaveHeight = 0.5f;
MaxCaveHeight = 10.5f;

#

It will pick a value between that range

#

So, there still is variety

left sentinel
#

I see

dreamy tulip
#

But it could still be so much more

left sentinel
#

yeah

dreamy tulip
#

Considering the other 19 presets are still the same

#

That evolution species game...

#

Is it any fun?

#

I saw a trailer for it

left sentinel
#

mixed reviews

#

some are enjoying it, some find it too grindy with less payoff

dreamy tulip
#

Ahhh, I see

#

Have you played in VR?

#

NMS

left sentinel
#

nope 😦 dont think I will for a long long time

dreamy tulip
#

Likewise. I gotta buy a headset eventually. It hasn't been a priority.

left sentinel
#

unless for some really odd reason one of the big stores has a ps4 with the vr and also nms for demo purpose

#

I have a better chance of finding an earth planet than this

dreamy tulip
#

I was in the bahamas recently... and tried VR for the first time

left sentinel
#

dam nice

dreamy tulip
#

Took lots of images

#

But

#

That VR was super outdated lol

#

Looked worse than PS1 graphics

#

Was made by amd

#

So, I have yet to get immersed in the 'good stuff'

left sentinel
#

I've never tried VR at all

dreamy tulip
#

If nms water looked like that...

#

There is a weird shimmering effect with the foam atm

#

Same with the clouds

#

Also, cloud density in photo mode is broken still

#

It has been since NEXT

left sentinel
#

yeah it does nothing

dreamy tulip
#

The water is an improvement over Atlas Rises vanilla water

lime mesa
#

The new artstyle is bad can someone pls bring it back to Foundations art style

#

I would pay you

#

With a soda

halcyon dock
#

I don't want your sofa

lime mesa
#

Would you like it if I spent 18000 hours on that soda and made wild promises about the soda

#

I mean it won't be a soda

#

It would be another drink

#

But it's in the soda category

#

I wouldn't claim my work to be a soda since it's a revamp of what a soda is

#

Technically

halcyon dock
#

I want your sofa category list

dreamy tulip
#

Not too dense, not too sparse

#

Just a few other shots of 'Green Forest'

left sentinel
#

first pic looks like some cad render thing of an earth forest

dreamy tulip
#

This was all one planet that I worked on

left sentinel
#

woah nice

dreamy tulip
#

Actually, let me correct my statement

#

Those were all (different various of one biome) - but (I turned off 95% of the algorithms that I coded), because I am not done testing with other stuff

#

But those were a few 'reduced' dynamic environments of one biome type

#

The planet with the green ring in the horizon

#

In the bottom right image of the collage was actually the planet shown in the top two images

#

The palettes are intelligent as well

#

It was automated from my program, as I didn't write it manually (only the initial code and logic)

left sentinel
#

ohh got it now

digital whale
#

Is there a mod that can make hyper warp cores increase your jump range by [percentage] amount?

hushed bronze
#

No.

#

plenty of mods for just upping the range in general though

prime jasper
#

Anyone else use NMS Beyond Fantasy mod by Redmas?

hushed bronze
#

Nah just half of all mod users

prime jasper
#

I just installed it and when i went to use bait the only option i have is Creature pellets amd i lost all other options

hushed bronze
#

tell redmas?

prime jasper
#

Is he on here?

lime mesa
#

Yep I am here 😃 tell what?

#

you ll have to update the fantasy to current version (today it is at v1.06) also, i have to upddate the mod as well, so i have to keep an eye if anything breaks after any patch.

hushed bronze
#

Whut nobody even pinged you. psychic

#

@lime mesa But hey any chance you have Savvy Sentinels? I erased all backup options because I'm stupid, was hoping you had one still

prime jasper
#

@lime mesa i just installed it not long ago today and when i went to place bait only option i have is creature pellets, i had other options before i installes the mod

fluid wing
#

dude i need to redownload my mods 😦

#

i formatted my drive thinking it was my usb

lime mesa
#

lol, i dont know @hushed bronze firsst thing i red was tell redmas lol

dreamy tulip
#

@fluid wing I was building a massive arcade, some time back lol

lime mesa
#

@hushed bronze nop, i ve never used it :/

dreamy tulip
#

And I lost 5, 4tb hard drives

prime jasper
#

@lime mesa do you know why i lost all other bait options when i installed your mod today?

lime mesa
#

@prime jasper hu; let me see, looks like i ll have to update that , thx

prime jasper
#

Yw and thank you

lime mesa
#

yes, i know why, it happens when they update the creatures file

#

are you using expreimental or puublic release ?

prime jasper
#

Public release

lime mesa
#

ok, 😉 thx

prime jasper
#

Yw!!

lime mesa
#

i have poor internet this days, i only get the new public release right now :

#

:/

prime jasper
#

Btw i love your mod so far, the colors, size of lot of the animals and the metal on the ship in sure i will love the rest when i get to it

lime mesa
#

thanks 🙂

#

always happy to read good feedback on it

#

i try to fix the flaws as well

#

you have already updated with 2.09.3 right ?

prime jasper
#

Yes

#

It made me before i launced the game

lime mesa
#

ok, so it must be what i thought

#

reading the patch note ...

#

you lose thoption in the build menu, or when scanning creatures ?

#

quick menu *

prime jasper
#

I go to the quick menu then to the gear then press bait and the only option i have is creature pellets

#

Ill get back on and take a screenshot

lime mesa
#

ok, no worry, i was just starting the debug with you while i am dowloading the update ( 6 mins left ) but it looks like its what i am thinking

prime jasper
#

there i shared in screenshots @lime mesa

lime mesa
#

thx, seen

fluid wing
#

you guys have any reshade for nms?

dreamy tulip
#

@fluid wing I made one in the past

#

Maybe I can update it. I stopped using it, because I preferred to work with the glsl shaders (prior to the Vulkan switch)

#

As you can do a lot more via working with the visuals internally, than just laying effects on top of it

fluid wing
#

yeah but i mainly use it for sharpen and clarity

#

mxao is also nice

dreamy tulip
#

This is what it used to look like with it back in 2016:

#

My friend Oppressor11 might have something, he uses one for nms sometimes

#

I'll ask him

#

Actually, I just realized something.

#

Since the Vulkan switch. Dunno if it works anymore, since ReShade was Opengl based

#

Yeah, that sucks lol

fluid wing
#

my reshade works on vulkan 🙂

dreamy tulip
#

Did they release an exp version of it for vulkan?

#

Or are you using something other than "ReShade"

fluid wing
#

yeah you can build one for vulkan

dreamy tulip
#

Cool

#

Talking to my friend

#

He has reshades for nms

#

If you're interested

fluid wing
#

yh 🍑

lime mesa
#

@prime jasper here s a patch that you can use untill i release the 1.07 version of NMSBFANTASY, just place the content of the zip in yoyr mods folder

prime jasper
#

@lime mesa thanks!!!

bleak thunder
#

Any major mod breaks with new patch? im scared to go in

#

ahhhhhhh

fluid wing
#

everything?

#

lol

bleak thunder
#

i cri

ionic pasture
#

any sites for updated mods?

left sentinel
#

Nexusmods

hushed bronze
#

The new update is not really a mod-breaker, relax :)

#

I know it wreaked some havoc on the Fantasy group of mods by redmas but that was because he modded everything which meant that anything that could break, did

prime jasper
#

Everything else worked on his mod @hushed bronze except the bait which he fixed and sent to me

hushed bronze
#

Yeah by now he's got it pretty much figured out afaik. I can see how my last post could be misleading :)

fluid wing
#

I've put it all the way on the top 😦

pine dock
#

is there a mod that makes the traveler show up more often ? i can't seem to find him at any space station after i got the 2nd glyph

elfin phoenix
#

A guide on how to extract missing DDS textures from NMS if they dont import properly into blender. If you cant afford photoshop or dont pirate software. Follow this simple guide

Step 1 : Install all programs listed below
Paint.Net (https://www.getpaint.net/) Free Open source photo editing software
Paint.Net DDS Addon (https://github.com/dtzxporter/FileTypeDDS) Allowed Modifation & editing of NMS DDS files
SageThumbs (https://sourceforge.net/projects/sagethumbs/) Able to preview weird custom photo formats

Step 2 : Once installed go to paint.net directory and install the DDS Filetype.
Step 3 : Reboot your computer to make sure everything is properly installed
Step 4 : Once logged back onto your pc open Paint.net
Step 5 : Go to File > Open > Pick your intended DDS Files or Press Ctrl + O > Pick your intended DDS Files.
Step 6 : Edit files if need be
Step 7 : File > Save As > Select File type output > Save or Ctrl + Shift + S > Select File type output > Save

viral coral
#

does anyone know what <Property name="ChestCapsule" value="GcInventoryLayoutGenerationDataEntry.xml"> in inventorytable is?

heavy merlin
#

Possibly the base salvage capsule?

viral coral
#

there is also a small medium and large chest

errant girder
#

was there an update I didn't see? i played fine yesterday but now my game refuses to boot

#

also would be nice if that DISABLEMODS didn't come back every time I exit explorer

hushed bronze
#

Nah i think experimental may be borked I cant run properly even with mods all gone. LAAAAGGGg then steam dies

errant girder
#

should i roll back to live since they put the vr fixes on it?

fluid wing
#

Exo, do you happen to have previous versions of dud's sky color?

hushed bronze
#

@errant girder You should roll back to live because it actually works RN lol

#

@fluid wing a little bit, but not very far back, whats wrong?

fluid wing
#

he updated it to version 2 but the version he gave me for my version of nights doesn't work with the updated version on nexus mods

#

i think that's the reason idk 😦

hushed bronze
#

Well I wouldn't have any bum editions lol

#

and whatever he's posted should work as a normal edition

fluid wing
#

i ahve bum edition but i don't have the other version 😦

hushed bronze
#

So DL it, whats wrong?

fluid wing
#

where did i get the _ambiencefog from?

hushed bronze
#

Its a secondary mod from the extra biomes

fluid wing
hushed bronze
#

You weren't supposed to eat it.

fluid wing
#

my nightsssssss

#

i can't see nothing

steel crypt
#

@fluid wing if you take the mod out, does the night brightness change? If so, the mod is working, just might not be the brightness you want, but I thought you said that version was just about right for you. Are you on a different planet? Are you under a cloud? Cloud shadow can make it really dark.

#

gotta go, will check in soon.

hushed bronze
#

@steel crypt hey is experimental completely broken for you RN?

fluid wing
#

@steel crypt Yes my night are bright if i remove the mod, but for some reason the darkness came back to the default colors not the ones that yo uchanged to idk why, even if i download it again it changed the colors to the default ones not the ones you made for me

hushed bronze
#

Did you try setting the forest on fire?

fluid wing
#

dude i wetn from 120 to 160fps in space with my new cpu

#

big hype

hushed bronze
#

my monitor wont even do 160lol

#

im usually just hanging out at the 144 cap in space

hallow pumice
#

@fluid wing which CPU you get?

fluid wing
#

r5 3600

hallow pumice
#

I just bought that ☠

fluid wing
#

dope

#

i got an aio with it aswell

#

i didn't even oveclocked it just leave it be it does well on itself

prime jasper
#

Im too scared to ever try overclocking my cpu , knowing my luck ill break it

fluid wing
#

it's easy to overclock, little up the voltage little up the ghz and paf

#

but this cpu already boosts itself to 4.2 so i don't care overclocking it

warm folio
hushed bronze
#

Yeah my cpu just hangs out at 3.2 without even a load, close to 3.5 if I actually poke it a little with a game or something. Then with 14 Hyperthreaded cores it just kills eveything exept the most single-thread-optimized stuff where high clock chips edge it out slightly 😄

#

@warm folio Either one, doesnt really matter

warm folio
#

ok, and do I need to start a new game for the mods to work?

hushed bronze
#

Nexus has far more mods but nomans still has some that nexus doesnt if the author preferes it

#

@warm folio No.

warm folio
#

cool

dusk leaf
#

I know this isn't exactly a modding question, but I figured this group might be the logical place for my question. I've put together a spreadsheet for recording system and planetary data, but some of the data ranges are pre-beyond, and I'm having some trouble tracking down the current info. Among the data recorded, I include a section on the sentinel levels (Aggressive, Ever Present, High Security, etc.), but a number of those values have changed in the latest version. I unpacked the game files in the hopes of finding that info myself, but I can't seem to track it down. Does anyone have that info that I can use, or can point me in the right direction for finding it?

warm folio
#

is this file supposed to be in my PCBANKS folder? Maybe I put this in here before beyond 🤔

#

oh i can't paste pictures

prime jasper
#

@warm folio yes make a folder named MODS in pcbanks folder and delete the disablemods file

warm folio
#

thank u

prime jasper
#

Lol I think Redmas's mod is puttin some exotic creatures on my lush planets

hushed bronze
#

yup

prime jasper
#

I mean im not complaining lol but its a little odd lol

viral coral
#

is it possible to mod ship tech to 48? do i need to goto a new system for new inventory sizes to show?

#

<Property name="ShtLarge" value="GcInventoryLayoutGenerationDataEntry.xml">
<Property name="MinSlots" value="48" />
<Property name="MaxSlots" value="48" />
<Property name="MinExtraTech" value="48" />
<Property name="MaxExtraTech" value="48" /> is that valid?

hushed bronze
#

Probably
Super Cheaty and pretty much already been done, but yeah I think it should work

#

@viral coral That said, Shuttle Large Does not exist in game

#

You're gonna be hunting a LONG time for one of those ships to appear... like eternity lol

lavish gyro
#

anyone have any good graphical enhancements/overhaul mods?

hushed bronze
#
lavish gyro
#

thanks. do all of these work with beyond?

hushed bronze
#

They're all made with Beyond so yeah

lavish gyro
#

ok cool thanks

upbeat quiver
#

is there a mod that let's you pause during initialization at the start of a save?

desert umbra
#

@upbeat quiver dunno any, but my trick is to alt-tab out

#

the game loads in the meanwhile, but pauses because it's not the active window

#

It resumes and puts you in the tail end of the loading animation

upbeat quiver
#

i mainly want it so i can back out if the spawn is trash

#

instead of sitting through the whole initialization haha

hushed bronze
#

@upbeat quiver Well even if you backed out that way you would still go to main menu. You would still have to reload through the whole scenic star thing.. You would gewt to another reboot almost just as fast if you alt+F4 the game

#

Being able to pause would only get you like... a 20 second advantage?

upbeat quiver
#

i timed it and they were roughly 8 seconds apart from each other

#

not even

hushed bronze
#

Damn you can boot to the main menu in 8 sec ?

upbeat quiver
#

no no

#

if i let the initialization run its course, back out, and load into a new save, that takes roughly a minute

#

if i alt f4 it takes around 52 to get in game

#

sorry if i'm not explaining well, i'm mad tired

hushed bronze
#

But thats what I mean, pausing would not save you most of that loading,

#

in any case the odds of that mod being possible are slim to none

upbeat quiver
#

i mean i wouldn't have to keep backing out of game which is bad for what i'm doing

#

i want the benefit of time without having to close the game pretty much

#

i didn't realize enabling a pause during that part of the game would be so tough tho 😮

#

thanks anyways

hushed bronze
#

But, I mean, everyone goes flying off their starting planet pretty soon anyway, what's it matter

jolly stag
#

Hes like me, it sorta has to do with rp for me

#

Ill redo maybe 100 times

spare patrol
#

Does anyone know if the mod "Natural Flight" was updated for Beyond?

#

I'm rebuilding my mods list for a new run, and that was one of my staples.

supple wadi
#

@hushed bronze there we go, some fun silly pics

#

@spare patrol was it on Nexus?

spare patrol
#

No

supple wadi
#

Mm, yeah, doesn't look to have been updated yet

spare patrol
#

Damn. I REALLY hope it does.

#

Although I get the sense if it hasn't already it's not going to be :/ Beyond was a big buildup

cyan oracle
#

@viral coral here's my NEXT inventory table, you're welcome to adapt a new one from it if you'd like (or even can)..

hushed bronze
#

what did you do to this one?

supple wadi
#

is that to Krem?

#

Also yo Krem

hushed bronze
#

ofc lol

#

HIYA Krem

supple wadi
#

ohiseeigiveufunnyimagesandnothing

cyan oracle
#

hi guys

hushed bronze
#

@cyan oracle Whats your inventory table all about?

cyan oracle
#

@hushed bronze that's my old KREMIT flavor

spare patrol
#

hmmm... I think I have some of exosolar's on my list I'm making... heh

hushed bronze
#

@supple wadi NOTHING LOL but really how did you endup with a planet sized trade station

cyan oracle
#

48 slot general, 48 slot tech.. prices adjusted and stats modified.. super cheaty

supple wadi
#

@hushed bronze that's really just a landing pad 😛

cyan oracle
#

lmao, that planet sized landing pad is hilarious

supple wadi
#

a really, really big landing pad

hushed bronze
#

@spare patrol They're easy to spot because I put my name on them all 😛

spare patrol
#

Yeah

cyan oracle
#

normal landing pad scaled up in the reference likely attached to the planet scene..

hushed bronze
#

@spare patrol You probably got about 7 of Lo2k's as well

supple wadi
#

ajsdfa;lsjdkf

#

discord friggin' support .bmp already

cyan oracle
#

that's a cool shot

hushed bronze
#

No.

#

bmp is for the devil

supple wadi
spare patrol
#

Blazing skies, Expanse, Extra Biomes

#

I've got about like 30 mods lined up but I was REALLY hoping NAtural Flight would be updated

supple wadi
#

@cyan oracle if memory serves it was an accident where it just sort of took on the scale of the parent object, lol

spare patrol
#

Maybe I could send you my list in a PM and you could tell me if any would be a bad idea? I don't know a thing about modding and I just got what seemed interesting to me.

supple wadi
#

and then i had to work backwards to scale it down

hushed bronze
spare patrol
#

That's on my list

#

I was hoping to grab both. Heh.

supple wadi
#

i want to dunk every immersion nut's head in a bin of water until they monch the immersive apples

cyan oracle
#

that makes sense Leon.. parent scene was probably scaled up initially, so children inherit the scale.

supple wadi
#

Mmhmm, and planets are just already generally biiig so

spare patrol
#

I've heard mixed things about NMS Beyond Fantasy... is that one as good as it says it is?

supple wadi
#

tbh might as well just give it a whirl when you have some free time, is the good thing about mods

spare patrol
#

Yeah. I have yet to dump a lot of time into a new attempt. My last 200+ hour save bugged out and I lost everything

supple wadi
#

oof

spare patrol
#

(pre beyond -- planet data got eaten so no information about new systems should i warp, leading to crash)

supple wadi
#

o_O

spare patrol
#

And I mean -all- planet data. No info in the bottom left corner of the galactic map.

supple wadi
#

wtf

spare patrol
#

Exactly.

supple wadi
#

First I've heard of that

#

But doesn't shock me, this game breaks in all sorts of weird ways

spare patrol
#

I figure something got fooled with, as I removed a mod or two then put it back

supple wadi
#

Aw man, and you hadn't backed up the save either, I gather?

spare patrol
#

Yeah, the subreddit bug thread is bigger than most galaxies. That's kinda what's making me pause if there's still "this many"

#

Nah, knew from the start something might go wrong, due to the scale of the game. So when it DID happen, it was a bummer but I moved on fast

#

Went back to running D&D games for a year (currently have four groups I run, so lack of time atm is a factor)

#

I never made it out of euclid though. Wasn't really trying. Too slow and chill.

supple wadi
#

Tbh there's not exactly much else to find in the other galaxies anyway, even now

spare patrol
#

Yeah, they need a mega-assets pass, but beyond ate all their time for this update

supple wadi
#

Atm I'm really just waiting on them to get things sorted out...Again...

spare patrol
#

Or maybe outsource it to the players and share in the profit slightly

#

Yeha, I'm waiting for patch 10 or 15 before I hop back in

#

What mods do you think are "staples" at this point?

supple wadi
#

I'm half-inclined to muck about modding the old version, but it's one of those, to what end things, since it's not like anyone else but me would be able to make much use of them

#

Uhh, some of Lo2k's or maybe Jasondude's colors mod

spare patrol
#

Got links?

supple wadi
#

But I'm more of a leaner mod sort of person

spare patrol
#

-counts his list- 25 here

#

well, minus natural flight

spare patrol
#

hah, someone modded out the junk in the supply crates.

hushed bronze
#

Its weird to me how few people seem to have really noticed that so many legacy assets made a renewed appearance in Beyond

supple wadi
#

Tbh I had noticed some of those in my surveys in Next, but it was so infrequent as to be kind of hrrm

#

And a lot of them just blurred into the background because they used the current color palettes vs. their previous ones

sly knot
#

Oh no. I finally decided to take a look at the NMS nexus, and now I'm sucked

spare patrol
#

Heh. I know that feeling.

sly knot
#

Thankfully I managed to finish the main quest and develop my upgrades a long way through before touching any mod. So it doesn't feel like cheating now

spare patrol
#

I think there was a mod that removed costs for growing trays or something but I can't for the life of me remember it... it just kept everything at full (although pressing E sometimes always selected to refill it rather than harvest...)

hushed bronze
#

@supple wadi Maybe you just noticed the ones that were somewhat common in the frozen biome

left sentinel
#

@hushed bronze you mean the icons for tech mods and all?

#

def noticed that, like the starshield shield upgrades for example

bleak thunder
#

@hushed bronze your building mod doesn't happen to toggle snapping does it? snapping is royally annoying in certain situations.

also is there even a way to stop collision and invalid position? i thought your building mod allowed that? am I missing something?

It all feels the same so far. i cri D:

hushed bronze
#

It prevents Collision based invalid positions but there are plenty of cases that overrule that, like base-edge limits

#

@bleak thunder If your beyond basebuilding doesnt work its probably being kicked out by power efficiency mod

bleak thunder
#

im not on a base edge, just started building, right around the base computer, i posted in #nms-photomode-gallery.

#

and I dont use power efficiency mod

#

😦 is the mod version you sent yesterday working with todays vanilla patch?

hushed bronze
#

Let me check

bleak thunder
#

iunno what they did, but like you sent out that version here in disco, and told me to use experi. so i did. but then today they patched more, and experi. wouldnt launch anymore so I had to go to vanilla if i wanted to play.

#

for all I know it could just not be functioning with the vanilla?

#

I appreciate you, just troubleshooting to make sure I am seeing the mod work or not.

#

from the way it was described, i expected I could just place things half inside other things. if i misunderstood, thats my bad XD

hushed bronze
#

oh no experimental is a wreck today I had to ditch it to

#

that said I confirmed the mod working

#

but you said stairs right?

#

Stairs are a dickhole for some reason. Place them first if possible then the other stuff around them

#

@bleak thunder

#

I simultaneously confirmed my custom reticle replacement working too 😄

bleak thunder
#

ah true eh... 😦

#

hmm what about the snapping, theres no way to turn that off? it suck cuz it taunt me when you hold alt for scale and rotate, cuz it takes the snapping away, but u cant place -.-

#

makes close quarters placements annoying -.-

hushed bronze
#

If you're trying crazy scale/rotate stuff IDK lol it might be beyond HG's design

#

my mod easily allows you to go way beyond what anybody considered in designing the parts

bleak thunder
#

nah im just mentioning how in that mode, the snapping turns off

#

if only there was a way to make left click place while holding the rotate menu on

#

just thinking outloud ❤ thanks @hushed bronze i hope im not annoying 🙂

hushed bronze
#

NP, worst case you find something the mod could improve 🙂

#

@bleak thunder I feel like you should double check your conflicts

#

Or just add a bunch of underscores to the front of mine

bleak thunder
#

oh? what does that do?

#

so i shouldnt be seeing that issue with your mod?

hushed bronze
#

Some parts are finicky in weird edge cases but you dont seem to be able to intersect anything, which means the mod isnt running at all

bleak thunder
#

will the underscore thing make it load last?

#

im gonna try process of elim first tho

#

thanks exo, really sorry for being a bug

#

also, dont ever feel the need to rush to reply ❤ i assume you're likely a busy one, and possibly get messaged a bit about stuff.

hearty wasp
#

@cyan oracle you wanna hear something funny?

#

Some crybaby just blocked me for not making a one-ship mod just for him lmfao

hushed bronze
#

@bleak thunder having more underscores at front makes it take priority over any conflicting mod

left sentinel
#

lmao wtf Winder

hearty wasp
#

I'm now looking forward to him making his own ship replacer lmao

hushed bronze
#

Make him one that makes all of his ships into dildos

bleak thunder
#

I love it 🙂

hearty wasp
#

I love that idea lmao too bad he already blocked me

bleak thunder
#

....

#

@hushed bronze i uh... i.. didn't have the mod in the folder -.-

#

ill see myself out lol

#

god damn

hushed bronze
#

HAHAHA

#

Bug solved

#

Achievement unlocked: Programming GOD - Solve a major code bug without coding.

rigid obsidian
#

i love how i make one tiny mod and now i got someone asking me to make a new one for something i dont really know about xD

lime mesa
#

Hello, I ve updated NMS beyond Fantasy mod for 2.09.3 ( + some camera improvements, fixes, and re balancing ( i ve reduced the launch and warp bonuses to 5% launch and 5 warps per cells ) 🙂 https://www.nexusmods.com/nomanssky/mods/1183 Keep in mind that this is a pack of all mods i did, you r not forced to use all of them 😉 its more practicle for me to center them to one page 🙂

south vortex
#

awesome Redmas thanks

rigid obsidian
#

@lime mesa oh snap....i used your fantasy mod set before i joined the discord xD

lime mesa
#

thank you

digital whale
#

You are now infected

#

With love

lime mesa
#

so that s what i feel 😄

digital whale
#

I'm not sure what you feel. Something positive I hope

lime mesa
#

yeah defenitly 😉

hushed bronze
#

No he feels sandy

#

And windy. And orange

peak anvil
#

sooooo... Trump like?

hushed bronze
#

Trump is windy? lol

#

anyway gn all

peak anvil
#

no

#

his hair is

#

gn mate

hushed bronze
fluid wing
#

What do you mean

#

you should be fixing my mod right now

prime jasper
#

@lime mesa i like how i now find exotic creatures on Lush planets lol

lime mesa
#

😃

prime jasper
#

@lime mesa what do you mean when you say planets have Sub-biomes?

lime mesa
#

The planets have different types of biomes, not only only one ;)

prime jasper
#

is that the mod that makes exotic animals spawn on Lush planets?

lime mesa
#

By biome i mean props generation

prime jasper
#

okay

lime mesa
#

No this is a seperate thing

prime jasper
#

which aspect of the mod spawns exotics on lush?

leaden bloom
lime mesa
#

Its in fantasy worlds, the part that make fantastic creatures more common

prime jasper
#

okay thank you

#

i love your mod but the more i play the more offsettting it is to see exotics on my lush planet haha

#

so thats the one small thing ill not use

lime mesa
#

Ahah ok, they are not on every one but if its really to off i can do an alternate version

prime jasper
#

its okay! dont make an alternate version on count of me!

lime mesa
#

I am not on my pc but if i was i ll already sent you a version without them

#

You want the flying snakres and ewooks still ?

prime jasper
#

so the modularsplitofthemainpak si the entire mod but allows you to choose aspects?

lime mesa
#

Yes but that one you r looking for is merged with the world generation still

prime jasper
#

i dont mind tyhe ewooks haha they spawned on all 6 planets in my system

#

ohhhh

#

is that also the mod that makes some giant?

alpine oasis
#

can i get that version without the exotic creatures too please? I still want the ewoks and snakes and such.

prime jasper
#

I dont mind the ewoks and snakes but maybe tone them down a bit so they arent spawning on so many planets? Or as often?

lime mesa
#

@alpine oasis @prime jasper

prime jasper
#

Thank you!!!

lime mesa
#

the giant creatures are for another pak that alter sizes, numbers, spawn distance and animations/behaviors , it s called fantastic beasts

prime jasper
#

Thank you so much for listening

alpine oasis
#

thanks

prime jasper
#

Ive dealt with modders who were complete jerks when dealing with feedback etc

lime mesa
#

😉

#

i get it thought, it s often lot of works, and it s not often easy to ear critics

#

my only pb is to update the dexcription, it takes lot of time, so thats the only thing that blocks me for adding stuff or variations

#

😄

hushed bronze
#

IKR

#

FUCK that description

lime mesa
#

lol

hushed bronze
#

Got people asking me "Whats X doooo" and Im just like "CANT YOU READ THE MOD'S FRIGGN NAME????"

lime mesa
#

you looked stressed

#

😉

#

but yeah, description is never clear enought

prime jasper
#

My suggestion tho is maybe lower the spawn rate of those ewoks and snakes as they appear in all 6 planets of my system and one of the planets has 3 different species of ewoks haha

hushed bronze
#

"Whats the "Sky Brightness" Mod do?"

#

Are you bein serious rn?

#

Oh I loved this one:
Add more pix, I can't see what the invisible wires look like

prime jasper
#

Omg lol

lime mesa
#

@prime jasper I tried several times, but there is no spwan ratio, its just a list of creatures, and cant know which is common and which are not

prime jasper
#

Ah okay thanks 😁

lime mesa
#

i mean there are rooms for species to put

#

some are for common, and some not

#

so when trying i ether dont see ewoks at all

#

or suddenly everywhere lol

prime jasper
#

Hey atleast we know the ewoks wont go extint anytime soon!

lime mesa
#

plus the generation is for the whole galaxy

prime jasper
#

Extinct

lime mesa
#

and what you see on closed system is not what you see on farest systems

#

@hushed bronze wait some did the invisble wires ? i am glad, cause i was playing and i was thinkig, dam i need to make those things less visible

#

lol @prime jasper

hushed bronze
#

lol
Yeah I did invisible wires on like.... Beyond day2 😄

lime mesa
#

pretty cool thank you, i ll use that one

hushed bronze
lime mesa
#

did you managed to fix the savyy sentinels ( what this mod do ? btw )

#

thx for the link

hushed bronze
#

Erikin had a copy I can jump from so with any luck Sentinels will be vicious chaingunning, aim-tracking assholes again soon enough 🙂

lime mesa
#

lol ok

prime jasper
#

Thanks for the help Redmas

queen knot
#

anyone have a mod for terrain generation distance?

#

if thats even a thing

#

i was looking at the planet mods to see if that fixes anything

lime mesa
#

@leaden bloom have you tried to turn the spaceship climatisation on ? 😉

hushed bronze
#

@queen knot Lo2k Had one and it was one of his most popular. Is it not updated? I could make a similar one in a flash

queen knot
#

im hesitant because i dont want to alter my current planet

#

just ones i havent been to before

#

but idk if thats possible

hushed bronze
#

Its literally just adding another zero to these guys

<Property name="PlanetObjectSwitch" value="700" />
<Property name="PlanetLodSwitch0" value="300" />
<Property name="PlanetLodSwitch0Elevation" value="700" />
<Property name="PlanetLodSwitch1" value="2000" />
<Property name="PlanetLodSwitch2" value="10000" />
<Property name="PlanetLodSwitch3" value="20000" />
<Property name="PlanetFlipDistance" value="2000" />

#

fuck it I could just do it and drop the pak in seconds lol

#

@queen knot

queen knot
#

😮 no way awesome

#

so thtas like how many u it will load?

hushed bronze
#

Something like that

#

Its like many other LODs, its more like thats how many u it will initially try to load

#

but if you ask too much it will not load at the ideal range, just like when you melee boost and outrun your grass rendering

prime jasper
#

@lime mesa if you have time can you turn those snakes and ewoks off? Im traveling everywhere and i see if flying snakes and ewoks haha if it isnt to much of a hassle

hushed bronze
#

Just shoot them

prime jasper
#

But im finding no birds anywhere haha

hushed bronze
#

Thats because the sky sneks eat them

bold zenith
#

Anyone having an issue with NMS not being detected by the Vortex mod manager?

hushed bronze
#

Mod managers don't know enough about the job to manage effectively.

#

Always firing the wrong people

left sentinel
#

@hushed bronze btw can your mod be a little fps heavy? for some reason my game was at an all time low of 15 fps like it used to be pre beyond

hushed bronze
#

Yow 15 thats hardcore bro

#

but yeah it can be

#

Grassfix or extra biomes I assume you mean

fluid wing
#

exo

#

can you put the fog.pak here i don't want to download it

queen knot
#

grassfix decreases fps

#

rip what about that fps booster mod from way back

#

never got updated

#

i think lo2k did that one

#

@hushed bronze your pak for lod didnt help me 😦

hushed bronze
#

It's probably a conflict because it uses a commonly modded fole

#

Or maybe I misunderstood what you wanted

cyan oracle
#

but the format isn't supported by blender 😦

hearty wasp
#

lmao

cyan oracle
hushed bronze
#

@cyan oracle Last trick is to figure out how to make the mod compile your prank into its main files so he can't undo it easily

cyan oracle
#

@hushed bronze lmao.. like naming things "EngineJ" "WingJ" and "CockpitJ" and referencing them form the vanilla ship proc scene just like vanilla ships are..

#

then he wouldn't know what was vanilla and what was added unless he compares with vanilla files..

hushed bronze
#

Just give him a mod that has stock copies of the majority of files and has underscores in the name so it just neutralizes all the other mods

#

@sinful anvil Im interested to know if you have any opinions or suggestions about the Expanse mod?

digital whale
#

what is the current save game editor to be using?

steel crypt
#

I made an "Ass" mod before. A dude said simply "your mod is ass, fix it", so I replaced a BUNCH of textures with an ass pic and gave him the mod. Never heard from him again.

cyan moss
#

Is there a way to extend the "base upload" range? Lol

cyan oracle
#

not for uploaded data.. mods are all player side effects

hearty wasp
#

I don't get that question

#

don't you just build shit to extend your base reach?

#

that's how it worked with Tatooine

hushed bronze
#

I think that was a bug of some sort and may have been respnsible for obscure instabilities or smthing

fluid wing
#

@steel crypt Can i have it?

hushed bronze
#

Lol just RANDOMLY caught an accidental little bug in extra biomes

#

loaded a save that was on one of the hugering exotic types right?

fluid wing
#

right

hushed bronze
#

in the mod it has ten forms it can take on. one of them was deleted for buggyness.

fluid wing
#

wow crazy stuff huh?

hushed bronze
#

The one I was saved on happened to be that tenth one that was deleted

fluid wing
#

dam

hushed bronze
#

loaded in on a totally bare planet like wtf Why

fluid wing
#

wth

hushed bronze
#

Then I was like OH SHT I KNO WHY

#

derp

fluid wing
#

why?

hushed bronze
#

Of the ten profiles it could choose from in my custom list, one had been removed for being crashy, but it was actually a splice from another category so I didnt think of it

fluid wing
#

dam nice

#

does it look liek i understand btw?

hushed bronze
#

yes.

fluid wing
south vortex
#

Lol Jason that’s epic.

queen knot
#

anyone have a fix for texture pop in being terrible?

#

cant stream because of it

hushed bronze
#

yOU CAN STREAM WITH THAT BUT DAMN i KNW YOUR PAIN FUCKING LOOKS LIKE ASS

#

CAPSLOCKBOMBED oops lol

sinful anvil
#

@hushed bronze I would suggest things if I had any ideas; the concept of truer space lighting was important, but I doubt you could add in refraction from planets while in orbit, if it’s not already there

queen knot
#

damn that was a lot of caps haha

prime jasper
#

Im confused af, im trying to download foundations and it says to open SteamDb but i cant find that anywhere

bold zenith
#

Anyone got any mods to unlock the different exosuit bits in the files?

#

I'm looking to snag that snazzy new armor

queen knot
#

theres new armor?

bold zenith
#

Yeah the bit in the trailer when the dude is walking through the firestorm on that desert planet

#

There are mods out giving the armor to certain NPCs, but I haven't found one that makes it available to players yet

ocean ruin
#

anyone here familiar with tweaking ship rates?

#

I was trying to bump up the chance of the system exotic spawning

#
  <Property name="SpaceshipWeightings">
    <Property name="Traders" value="GcAISpaceshipWeightingData.xml">
      <Property name="CivilianClassWeightings">
        <Property name="Freighter" value="0" />
        <Property name="Dropship" value="100" />
        <Property name="Fighter" value="50" />
        <Property name="Scientific" value="50" />
        <Property name="Shuttle" value="100" />
        <Property name="PlayerFreighter" value="0" />
        <Property name="Royal" value="1" />
      </Property>
    </Property>

so I changed this in GCSOLARGENERATIONGLOBALS, upped royal to 10. It spawned, but it's totally different from the one discovered in the system

#

now im wondering if I actually just increased the number of exotics in the system from 1 to 10

#

and got a different one

steel crypt
#

Not sure, but I think what you might have done is change the weight of a certain part of a seed to be a certain ship type, or the weight of a certain ship type to use a certain section of seed. (Same thing)

hearty wasp
prime jasper
#

@hushed bronze you awake? Do you run older versions of NMS?

spare patrol
#

For Blazing Skies, I have two paks, 130 and 170. Do I use one or the other, or both?

cyan oracle
#

@ocean ruin if it still works the same as when I made my MorExotics mod, you increased the likelihood of generating a S-Class ship.. Also, when you increase a value on something that may be of balance like this, you should adjust the other values accordingly.. ie: if you change Royal from 1 to 100, you should lower Dropship and Shuttle to 50 each.. then the system relating to that node should generate twice as many S-Class ships as Hauler, Fighter, Explorer or Shuttle..

#

this will likely result in non-vanilla seeds being generated for these systems.. so if you share the coordinates with a non-modding player, they likely won't find the same ships

#

Inversely, you'd need to uninstall the mod to find the ships seeded to vanilla expectations.
Any ship acquired during the mod's installation/usage will stay seeded the way it was acquired with the mod installed..

hushed bronze
#

@spare patrol the 130 and 170 are brightness percentages. Pick 1 not both

spare patrol
#

-attempts to load, gets hard crash to desktop, removes 5 mods, reloads, crash, keep doing until it doesn't puke- whee

#

(my guess is it's beyond fantasy as I only dropped in the one pak and not everything-everything in that folder...

prime jasper
#

The one by Redmas?

sinful anvil
#

its either a combined mod or you can piecemeal it yes

spare patrol
#

I feel better doing it 5 mods at a time (I have about 30ish)

sinful anvil
#

with 30 i'd be worried about conflicts

#

im not an expert or anything

spare patrol
#

Hmmm. Doesn't seem to have been beyond fantasy but potentially the colors paks

#

I've got all of jasondude's so I'm wondering if I should only use one...

#

So you're suggesting 170 over 130. Alright then...

cyan oracle
#

have you tried no mods at all just to make sure the save file loads without issues? if the save file is trying to load a file it can't find because the original mod's not there, it could cause a CTD..

hushed bronze
#

@spare patrol Get out of experimental, it doesnt work worth a fuck right now

spare patrol
#

I'm not in experimental.

hushed bronze
#

Are you sure?

spare patrol
#

I don't sign on for that stuff.

hushed bronze
#

well then idk what to say, that CTD with mods is what experimentals been doin since yesterday

spare patrol
#

@cyan oracle new save. Deleted all my saves a while ago

#

Yeah, I don't do experimental branches. I leave the bugsquishing and discovering to someone else

sinful anvil
#

i would load in each individually until it crashes

#

that'll give you a better idea

hushed bronze
#

I would use the halfing trick if you're talking about 30 mods

spare patrol
#

Already sorta am. The last ones I moved "out" into a folder were all of jasondude's

hushed bronze
#

test 15. if it crashes, test half of that, if not set them aside and test the 15 you didnt check yet.

spare patrol
#

so now I'm starting with his

hushed bronze
#

half and half again you should find your bad mod in maybe 5-7 boots

#

Yeah jason's are all color mods, its very unlikely that they break and CTD you

cyan oracle
#

^ globals or metadata are most likely causes of CTD

spare patrol
#

If you want I can PM you the list of mods I have, and you can tell me if any of them seem bad

#

I can screenshot and you can suggest or something, I dunno

hushed bronze
cyan oracle
#

you could try to extract all of your mod .paks into respective folders for each .pak.. then try to copy the contents and paste them in a common folder to build the file tree the game would be using.. if you're prompted to overwrite any existing files, you just found a conflict.. if you can manage to copy all the contents of every .pak into one common folder, then you don't a conflict..

hushed bronze
#

or he could show us a list 😄

#

Or he could just delete NMS and play something else

#

Run the mods without the game

cyan oracle
#

so mod1.pak, mod2.pak and mod3.pak would be extracted to mod1 folder, mod2 folder and mod3 folder (respectively).. then copy the contents of each and put them in a common folder "modfiles"..
so you'd have modfiles\MODELS, modfiles\METADATA, modfiles\TEXTURES, modfiles\(global.mbins)

spare patrol
#

-reaches E- Alright, narrowed it down

#

-alt f4s, moves jason's colors back in-

#

-relaunches-

#

Almost gone through all my mods...

sinful anvil
#

learning the scientific process yes

spare patrol
#

Hah. I bet it's one of my last six deciding to throw a fit...

cyan oracle
#

lmao, thought this was NMS.. not School of Dragons..

spare patrol
#

Down to the last three mods... either slots overhaul, a landing pad fix, or a trading post revamp...

sinful anvil
#

the updates are truly compelling

cyan oracle
#

if it's only one mod that's causing an issue, then the mod is the issue itself.. a conflict would be resolved by removing either of the two conflicting mods..

#

errr that is to say if there's only one mod that fixes it once removed.. then the issue is likely with the mod itself and less of a conflict with other mods

spare patrol
#

Yeah, it's one of these three. Hard crash.

#

Or maybe two of them, I dunno

cyan oracle
#

I wouldn't think a fix to the landing pad would cause a CTD during loading.. and doubtful the trading post is getting processed during the load, unless it's saved at a space/trade station.. could be slot overhaul.. game tries to generate your ship and throws an exception due to the mod

spare patrol
#

Fresh save, so no ship yet?

#

I'll start by removing the slot overhaul

cyan oracle
#

oh, so you're clicking "new game".. I thought you meant you started a new game, but the game was saved..

#

if that's the case, I'm thinking slot overhaul

spare patrol
#

Nope! Crash.

#

Slot overhaul goes back in, out comes the landing pad fix

hushed bronze
#

@spare patrol Delete landing pads anyway because vanilla already fixed it

spare patrol
#

Crash. Gotta be the trading post overhaul

#

Out it goes

#

(along with the landing pads as per exo's mention)

cyan oracle
#

I'd recommend removing ALL mods and confirming you're actually able to get to the "E" initialize screen.. then test as you add mods in.. reinstalling mods just because it still crashed after removing one doesn't mean that mod was safe..

#

if you have multiple mods that are causing issues, you'll be uninstalling and reinstalling till the cows come home and you still likely won't find the problems..

#

but if you start with a fresh platform, and only add to it, soon as it fails, you know you've found a potential culprit..

spare patrol
#

Nothing seems to be causing issues with the others.

#

Pretty sure it's the trading post overhaul.

cyan oracle
#

even if you add several at a time, you'll at least know something within that several caused an issue and you can repeat the process to narrow in on the problematic mod

spare patrol
#

yeah, this was my last narrow-down.

#

I'm at E, so it's gotta be the trading post

cyan oracle
#

👍

spare patrol
cyan oracle
#

look at the date last update.. it predates beyond..

hushed bronze
#

FFS you couldve checked the date to figure that one out lol

spare patrol
#

I see "august" and my brain went "beyond"

hushed bronze
#

LEMME SLAP YOU we'll call it a "gifted facepalm" 😄

cyan oracle
#

august 12th I think it was..

hushed bronze
#

14th

cyan oracle
#

and even then, you gotta figure launch problems..

hushed bronze
#

you're a bad person for rememebring that wrong

cyan oracle
#

so I wouldn't trust anything newer than the 15th/16th

hushed bronze
#

Grass Fix went out on 15 and its still workin 😄

cyan oracle
#

lol, exo.. I'm still on NEXT, so obviously I care nothing about beyond.. including it's release date

hushed bronze
#

Krem over here playin Legacy 😛

spare patrol
#

Heh.

hushed bronze
spare patrol
#

Meh, it's 3 AM here so I'll commence atlas suit initialization tomorrow for a good six to eight straight hours since I run four D&D games during the week and won't have time otherwise... eager to see what immersive flight controls does now that natural flight is basically dead in the water... I liked boosting and outrunning every pirate group I saw...

hushed bronze
spare patrol
#

Isn't it just editing a value though?

#

I'm no programmer so I dunno if there's any more programming mumbojumbo to it

hushed bronze
#

Yes, but the values that actually work keep going dead on us

spare patrol
#

Vanilla meddling or inconsistant code?

hushed bronze
#

ALSO, the popular variable used to boost sunlight in NEXT wasn't anywhere near that powerful either

spare patrol
#

Probably won't make a difference to me. I only have 8 gigs of ram on this dinosaur

hushed bronze
#

Sunlight power is just an RGB value excess, it wont make your system work any harder

#

just prettier 😄

sinful anvil
#

exo did you see my ibuisin comparison earlier? xD

hushed bronze
#

"ibuisin"?

spare patrol
#

How hard is it to introduce new models into the game? Such as new harvestable plants and stuff... is it done in blender and exported, or?

sinful anvil
#

toxic planet i spent ages trying to complete surveying

hushed bronze
#

Its pretty hard but some folks got it figured out

#

@sinful anvil Did you show a lighting difference or something? I dont think I saw it

sinful anvil
#

<-- Vanilla ---> Modded

hushed bronze
#

oh yeah I did see that, Redmas mod right?

sinful anvil
#

yeah this was before you improved space

hushed bronze
#

It works nicely with Integrated Planets BTW

sinful anvil
#

the darkness part is integral to space

#

i always downloaded similar things for KSP

hushed bronze
#

I'll have an "expanse-brand" version of that mod sometime soon but for now its a nice combo

sinful anvil
#

its prolly impossible

#

but if a star is just an image

#

could you like make a pseudo neutron star with trailing ends top and bottom

spare patrol
#

"integrated planets" isn't on my list... -wanders off to the nexus-

hushed bronze
#

the star is actually not even an image lol

#

its a pinlight

sinful anvil
#

oh

hushed bronze
#

ikr

sinful anvil
#

see i don't understand how these things work; its why i hesitate for suggestions

#

lest i come across as demanding the impossible

hushed bronze
sinful anvil
#

that planet

#

hovering there

hushed bronze
#

to use as the common star

#

yeah its weirdly awesome isnt it

sinful anvil
#

its what you'd expect to see

#

from space engine anyway 😛

hushed bronze
#

How do you like that color as being the most common star type?

sinful anvil
#

so yellow is what you'd expect from a common star system

#

so i like it

hushed bronze
#

Im not getting rid of the white ofc but I don't feel like they should be the most-common standard colored star

spare patrol
#

Needs more plaid stars. 😛

sinful anvil
#

maybe realism sake

#

yellow needs to be smaller

spare patrol
#

I think red is most common in real life though, right?

hushed bronze
#

Noted, will get to work on boxer-shorts stars

spare patrol
#

Small red starrs.

sinful anvil
#

white is also common for planetary systems

hushed bronze
spare patrol
#

With little mylittlepony icons on the stars instead

sinful anvil
#

oh i love that

#

a dim red star

spare patrol
#

Yeah, red and white; blue is usually giant if I recall

hushed bronze
sinful anvil
#

you'd def get planets there; because that poor thing will last forever

hushed bronze
sinful anvil
#

so yes red giants

#

yellow giants

#

blue giants

#

all good

#

the fact they blitz the system with colour is also good

hushed bronze
#

only around the star 🙂

#

they fade to black away from the star

sinful anvil
#

because if you were truly there with one; that's what every planet would have

#

ik that's not possible

#

its just a dream you're giving me now 😛

spare patrol
#

Would a black or dying star be possible? I have a mod in my starbound game that adds such things... or maybe pulsars or such

hushed bronze
#

I just wish the damn sunlight color on the ground was from the star cloro and power. Average it with the sky color as if being filtered by atmosphere, and done

sinful anvil
#

so a dying star is in his mod already

#

a white dwarf is a dying star

hushed bronze
#

hardcodoing colors is just an awful, horrible thing to do to NMS

spare patrol
#

Ah, ok. in starbound they're green on the map. Artistic lisence I guess

sinful anvil
#

its a superheated core of iron that is slowly cooling across the ages

hushed bronze
sinful anvil
#

so i'll tell you right now

#

realism-wise

spare patrol
#

Yeah but we've seen the kinds of things they've done to us exo, regarding grass colors and such in the past

sinful anvil
#

stars come in 3 colours

#

im all for green and whatever else

#

it just doesn't really happen

hushed bronze
#

WHite is all colors so stars come in all colors 😄

sinful anvil
#

acceptable colours are yellow red and blue 😛

#

but if you wanna get technical

hushed bronze
sinful anvil
#

i love purple myself

#

fav colour

hushed bronze
#

Don't gimme your "physics"

sinful anvil
#

sometime if you're nice to me

#

i'll even tell you why

spare patrol
#

Heh

sinful anvil
#

our sun "should" be green

#

as a teaser

hushed bronze
sinful anvil
#

i'd be ok except tomorrow

#

i'll prolly be too hungover for that shit

spare patrol
#

That's not overdone, that's "reduced-to-ashes done"

hushed bronze
#

well what if melting you was my goal?

#

maybe thats a supernova

sinful anvil
#

do...

#

nvm im gonna stop nerding out

hushed bronze
#

butt why tho

sinful anvil
#

its true though

spare patrol
#

Y'know what we need? Giant space monsters that can use gravity to destroy stars and wreck the system, turning all planets radioactive since we can't actually destroy planets.

sinful anvil
#

you'd have a long time to think about a supernova 😛

spare patrol
#

(or maybe I'm reading too much "shlock mercenary" story arcs...)

sinful anvil
#

giant space monsters?

#

nah im giving exo a hard time but he's doing space shit which is right up my alley haha

spare patrol
#

I see requests for space monsters in the subreddit from time to time

#

Would be a bitch to code since they wouldn't be static "floaters" like the freighters

hushed bronze
#

@sinful anvil What about a hard time?

#

I thought we were gazing at pretty pictures lol

prime jasper
#

Exo did you say you sometimes run older versions of NMS?

sinful anvil
#

we are 😏

hushed bronze
#

@prime jasper I occasionally run pirated old copies but last day or two Ive been thinking I wanna rip off a few things from old versions for mods

#

like the procgen music that was cheerier

prime jasper
#

Oh i was just wondering because i followed the instructions to downgrade a copy of NMS to foundations but everytime i try to launch it steam starts updating it and there is no option to turn off updates, i cant figure out how to launch it without steam wanting to update it

hushed bronze
#

IDK i never got steam to cooperate either

#

But all I really need is the files in it, being playable isn't all that important 😄

prime jasper
#

I know for another pirated program i did in the past there was a file that made it ignore the steam check and it loaded

cyan oracle
#

@prime jasper check no man's sky properties, make sure you have auto-updates turned off (basically set to only update when game is launched), then use steam in offline mode..

#

that's how I'm still playing on NEXT.. just got to be careful I don't accidentally load NMS in online Steam after playing something else..

hushed bronze
tepid sparrow
#

Anyone know what the HOME SEED means when looking into the Freighter Seeds? (Save editor)

prime jasper
#

@cyan oracle i tried that and a window just pops up that says cannot download in offline mode

prime jasper
#

Yay it worked thank you!

heavy merlin
#

@tepid sparrow the colour of the freighter, I believe.

pure inlet
#

Anyone got a good hud replacer?

desert umbra
#

How do you check and correct mod conflicts?

pure inlet
#

What i do when checking if my mods work or not is while im installing new ones i launch the game with just the new one installed. Then with the new one and 1/2 of my current mods. and then again with everything so see if it all works. If there are any conflicts along the way then i scale down.

#

@desert umbra

desert umbra
#

@pure inlet yeah, that works if I want only one mod's effect to take place

lethal cape
#

guys mods u says I would have like a must? or very recommended?

fluid wing
#

grass fix very far

#

dude's sky color

#

a few of fantasy world

brisk cloak
#

faster text

lethal cape
#

they are updated?

fluid wing
#

i haven't seen faster text, but the ones i t old you are updated

brisk cloak
#

just discovered it myself

#

happy someone finally figured out how to make it 🙂

fluid wing
#

"PLEASE REGISTER OR LOGIN TO DOWNLOAD THIS MOD"