#nms-modding

1 messages ยท Page 165 of 1

lime mesa
#

Okay reshade wirks

#

Works

fluid wing
lime mesa
#

But the others don't

#

Like crescent worlds and true lighting

#

I miss them

#

Every day

fluid wing
#

JOIN RESHADE MinWhatTheFuckDidYouJustSay

lime mesa
#

Reshade isn't as good

#

I do like the adaptive sharpening

fluid wing
lime mesa
#

That was nice

#

Weeb

fluid wing
#

NO

#

U

lime mesa
#

uwu bum-chan

fluid wing
lime mesa
#

You are baka ~

#

uwu

fluid wing
lime mesa
#

Oh shit k-on

fluid wing
#

HA

lime mesa
#

It's the guitar girl

fluid wing
#

He watches girl animes

lime mesa
#

Hey fuck you it's wholesome

fluid wing
lime mesa
#

It's actually one of the nicer animes I've watched recently seanpass

fluid wing
#

I need to watch it cause there's another weeb that suggested it

lime mesa
#

Oh watch it

#

Watch Initial D

#

It's good

#

About drifting cars

fluid wing
#

No

#

DEJA VU

lime mesa
#

I'VE BEEN HERE IN THIS PLACE BEFORE

fluid wing
lime mesa
hushed bronze
#

I've cracked where the ugly backside color/light came from and killed it, right in the face

lime mesa
#

Kill it more

hushed bronze
#

Its not (yet) part of the retained stock skies yet though

#

cant kill it more, thats full black lol

fluid wing
#

I still don't see a bum floating in the space

lime mesa
#

Maybe there's something wrong with my eyes

fluid wing
#

Im' truly and deeply disapointed

hushed bronze
#

It's all-teh-way ded

#

I have a suspicion or two about planetside visials in this regard too, but testing is not yet complete

fluid wing
#

Exo i bought a new cpu because of you

#

I lose 10fps with mxao and grass fix enabled

lime mesa
#

Calm down weeb

fluid wing
lime mesa
#

Wait I know this character

#

Ayo

#

I think

#

Jojo

#

I don't know

fluid wing
#

Did you mean.. A...Y...AAAA AYAYA

hushed bronze
#

I thought it was Meowth

halcyon dock
#

No that's bobo

turbid minnow
#

Now that I've enjoyed some basic facelift mods, I started looking into planet generation mods, since I'm REALLY wanting deep, truly abyssal oceans. Came across Extreme Terrain and Better Worlds, both left behind after Atlas Rises. Is there some change with Next/Beyond that makes these sort of mods incompatible, or is it possible for someone to pick up where these guys left off?

hushed bronze
#

There's an up to date Better Planets, Redmas's Fantasy, and my own Extra Biomes, but I think Fantasy is the only one that screws with terrain at the moment. THe guy behind Back To Foundations is working on a Beyiond version tho

fluid wing
#

fantasy has no grass fix

#

no grass fix = no download

turbid minnow
#

Thanks @hushed bronze I'll check those out. Been looking around for about an hour now, but my Google-fu is lacking.

hushed bronze
#

Nexus has its own search feature that is much more functional than you might expect

lime mesa
#

@fluid wing fantasy has a grass fix ๐Ÿ˜‰

lime mesa
#

@hushed bronze i dont change terrain

fluid wing
#

THAT'S NO GRASS FIX

lime mesa
#

lol

#

i ve optimized it to spawn mor far without losing fps

#
  • i change the way it spawn on several planets
fluid wing
#

make different version

#

with super extreme settings for people that don't care for 20 fps lost

#

you made one version for low spec people

lime mesa
#

hmmmm no ๐Ÿ˜‰

fluid wing
#

Grass fix > fantasy

hushed bronze
#

ow

#

Redmas is your freind, don't you know

lime mesa
#

last planet i was on

fluid wing
#

Nice grass

hushed bronze
#

whoooo that s some good shit right there

fluid wing
lime mesa
fluid wing
#

wait

#

why is this full of grass

#

but the other one is ridiculously small

lime mesa
#

grass fix ๐Ÿ˜‰

hushed bronze
#

@fluid wing Lol he knows how to do grassfix of his own brand by now

fluid wing
#

but it doesn't look consistent i don't get it

#

like one is a small circle

#

otehr is full of grass

lime mesa
#

i am your fiend

#

๐Ÿ˜„

hushed bronze
#

Redmas opted for a more partial-zoning approach, probably for performance

lime mesa
#

yep, grass can cause ctd

hushed bronze
#

my grass fix is probably the most performance-trashing mod on Nexus right now lol

#

I don't think it has ever CTD'd me though

#

can get space-ground though

fluid wing
#

Does it work with dud's sky?

#

colors

lime mesa
#

what you mean @burn ?

#

lol @fluid wing sorry

lime mesa
#

fantasy his compatible with colors mod

fluid wing
#

but i don't have to use everything no? Cause there are a few cheats i see

lime mesa
#

i ve put the colors as a splited mod

fluid wing
#

are files like dependant on each other?

#

Like if i don't add this or that will it break?

lime mesa
#

no no, it is thought to work together or sepratky ๐Ÿ˜‰

fluid wing
#

niiiice, i'll download it then great job great mod will give you kudos

#

yeah, i literaly bought another cpu just for no man's sky

#

cause i see all the cool stuff people do

#

and the game looks amazing

lime mesa
#

me too actually ^^

fluid wing
#

lol

#

did you went for new ryzens aswell?

#

i toke a 3600 with a h115i pro aio

#

casue i play at 1080p with a gtx1080 so it will push a bit more fps like that

lime mesa
#

nop

hushed bronze
#

I have another few years in this xeon probably ๐Ÿ˜„

#

E5 2697 V3

lime mesa
#

it was in 2017 for me though

#

so now i do low computer mods lol

fluid wing
#

in 2017 i switched to ryzen, and apparently it was for good LUL

lime mesa
#

cool

#

i understand better

#

๐Ÿ˜„

fluid wing
#

Why i am a Bum?

lime mesa
#

the grass request ๐Ÿ˜‰

fluid wing
#

Why? owoThinking

#

i jsut want it to look good haha

lime mesa
#

ha ha

#

i love your avatar by the way

fluid wing
#

thank you Inosuke

#

It's from Kimetsu no Yaiba, Inosuke, he's my fav

lime mesa
#

the best anime i ve seen

fluid wing
#

ep 19 is to always be remembered

#

Some people complained about this, any idea?

#

oh it's nexus bad, ok it works nice

cyan moss
#

So what's up with the camera? Can I change the position of it being all time as where the running position would be

#

I changed all of the instances for all actions but it still seems to be chilling at the same closeup spot

#

I'm using a slightly bigger model so I'm tired of having my damn camera up my ass all the time

#

I believe it's these values but i'm unsure if i'm even in the right file

#

I grabbed the positions and such but kept the speed values just in case so they don't all overlap

willow saffron
#

anyone know if there is a simple compass?

hushed bronze
#

by simple you mean what, now?

willow saffron
#

just something that can show the current location in real time without having to use scanner or be on your ship

lime mesa
#

Yes nexus doesnt want to upload my mod lol i tried all day it s always corrupted, i ve put a mirror link on mega

willow saffron
#

rip

lime mesa
#

I ll try again tomorrow

hushed bronze
#

This mod will upload a 1.2 version momentarily including Red and White Dwarf stars and a slight tweak to the stock color sets.
https://www.nexusmods.com/nomanssky/mods/1200?tab=files

spice agate
#

Any suggestions how to get https://www.nexusmods.com/nomanssky/mods/1183?tab=description and https://www.nexusmods.com/nomanssky/mods/1214?tab=description to play nice? I can use one or the other but for some reason they won't work at the same time even though one only adds buildings.

spice agate
#

Rawr? q.q

heavy merlin
#

If you're not getting an answer here, try the other server, mentioned in the pins in here.

lime mesa
#

They are not compatible because they change both NMS_REALITY_GCPRODUCTTABLE

#

U can use both by renaming the ultrabasebuilding file with underscores :)

#

More underscores, more priority

#

Or u can use fantasy without the pocket exocrafts mod

#

It will be exactly the same

spice agate
#

Like this?

hushed bronze
#

@spice agate Yes, that should work

spice agate
#

I'll try it now. q.q

#

Well that didn't work. How I use the fantasy one without the exocraft mod then? @hushed bronze

latent trout
#

Fantasy should be modular so you can pick and choose which ones you want

spice agate
#

These one?s

latent trout
#

Just remove the exocraft one and keep the rest

spice agate
#

Kays I'll try that

spice agate
#

It worked. Glee.

oblique grove
#

@lime mesa are you using the carpet bomb version of the grass fix?

#

Looks great!

wary elk
#

Any mods out there that ... enhances the warp-animation? the yellow screen is terrible, and if you're in a freighter its even worse

lime mesa
wary elk
#

ah neat, that's something

fluid wing
#

lmao really? More underscors more priority

wary elk
#

wut

fluid wing
lime mesa
#

@oblique grove no its from the grass modification a did for my mods

signal flare
#

Got a bit of problem.... I've encountered a bug with glyph where it won't acknowledge me I've collected it. So I've resorted to save editor. That doesn't work. Anything else I can do?

fluid wing
#

Yeah move all the mods out of the mod folder restart and do the quest after you come back you put the mods back

#

i had an issue with the game crashing at that point because of the mods maybe yours is also linked like that ๐Ÿ™‚

fluid wing
#

dam it's so silent here today

#

i see why people are using fantasy mode, it's not heavy on fps, i have like 30more fps if i don't use my current mods, but i feel the world being more empty :< ditcher the fantasy pak kept only some utility stuff

#

My new list HyperPat

lime mesa
#

is there a light mod that adds more light sources for bases?

hushed bronze
#

I have a cheaply made one for base lights brightness +++

lime mesa
#

are you also exosolar on nexus?

hushed bronze
#

Yes

dreamy knot
#

@hushed bronze You added white dwarfs?

hearty wasp
fluid wing
#

lol

lime mesa
#

The holograms are too bright for me, I struggle to see through them a lot of the time.

fluid wing
#

your head looks so weird btw quintesensntential

hushed bronze
#

@dreamy knotyes

dreamy knot
#

A suggestion

#

Barren planets would be more common around white dwarfs

#

White dwarfs should be more common
98% of all stars end there lives as white dwarfs

fluid wing
#

i mean, it would look strange a floating dwarf in space

hearty wasp
#

@fluid wing that's the xbox helmet

fluid wing
lime mesa
#

Bum

fluid wing
#

Eco

south vortex
#

Ooh is that for Eucilea?

sweet wagon
#

Mod for free warp?

fluid wing
#

fantasy word has something that let's you warp like 8 times on one warp cell

sweet wagon
#

Yeah but I don't want the whole mod

fluid wing
#

you don't need the whole mod just the pak that does that

sweet wagon
#

oh okay thanks

fluid wing
sweet wagon
#

Sorry, kinda new to the game and really new to modding youtried

fluid wing
#

oh ok

#

In the mod description at one point he says something like "warp can be used x times" and then between () the name of the pak file

#

you just drag this one into your MODS folder and that's it

sweet wagon
#

Found it, thanks!

fluid wing
hearty wasp
#

@south vortex Tesseraction, part of Eucli-ea

fluid wing
#

How big of a base can we do? Can we do unlimited? With a mod?

elder jacinth
#

Sounds GEKING awesome

leaden bloom
#

hi guys my NMS is crashing after No Man's Sky loading anyone can help?

fluid wing
#

@elder jacinth I used that it changes a lot, but for my personal tastes i went back to normal leavint exosolar's biomes and grass fix. Only using a few gameplay stuff none of the generation or colors

modest mulch
#

Is there a mod to attach trade terminal to the wall?

cyan oracle
#

Holy crap! @dreamy tulip do I spy the Krant?

#

also amazing forests.. must look incredible in VR..

dreamy tulip
#

@cyan oracle Hey bud. Haven't seen ya in awhile!

#

Yessir. Have you thought of doing any ship mods for Beyond?

#

I haven't experienced VR yet, but I plan to buy a headset eventually

#

Have you tried it?

cyan oracle
#

I have no headset and don't foresee myself getting one any time soon.. so I haven't experienced it on VR nor am I able to develop for it..
Add in the Vulkan texturing and I've not even bothered to update NMS to Beyond let alone look at modding for it..
still playing with the ships I was able to convert for NEXT..

hushed bronze
#

Does anyone have a copy of Savvy Sentinels which I previously had on Nexus?

dreamy tulip
#

Also, thanks man. I'm glad that you like how it is turning out

#

It's a lot of work, but will be worth the time spent

#

I started working on the next update to the fan project a month before NEXT launched and haven't stopped

#

I see man, well, at-least it's not a 'mandatory' thing

#

Though I do miss the shader mods (since the Vulkan transition) that I made, I've actually been supplementing with alternative ways of doing things... and I am actually beginning to not miss them anymore.

#

Shader modding is still a thing with Vulkan, just not ideal

#

And it is early in testing

modest lintel
dreamy tulip
#

Speaking of skies and stuff, I'll be updating my dynamic space soon

#

Have a few other things that I am working on as well

hushed bronze
#

@modest lintelits possible but I can't really tell from the ground. Vanilla has a few black style space skies

modest lintel
#

o let me get a shot from space

dreamy tulip
#

And we've got that vectored look back

#

Gonna upload an imgur album, 'too much image clutter'

hushed bronze
#

Yeah that looks like one of mine

modest lintel
#

neat!

dreamy tulip
#

Here we go, some dynamic (intelligent visuals) that I have been working on:

hushed bronze
#

NEEDS GRASSFIX ๐Ÿ˜„

dreamy tulip
#

@hushed bronze

#

A few of those photos there are very old (prior to when I created seamless generation)

hushed bronze
#

I'm just playin with you Ray ๐Ÿ™‚

dreamy tulip
#

Working on anything new, lately?

#

๐Ÿ™‚

hushed bronze
#

which I already did a big part of the conversion I just am very disorganized and random about what I work on, lol

modest lintel
#

That one is one that I am looking forward to lol

dreamy tulip
#

Checking it out now!

hushed bronze
#

The Expanse mod came outta nowhere, just saw files while browsing sorta aimlessly and was like starts editing shit for no reason

#

Sadly I have a bit of a loss on how to convert Iconic Mod in an aesthetic sense. Bait info adds a seventh line and the design originally was built around the idea of two evenly sized panels

dreamy tulip
#

That's nice

#

I like the look of it

#

Referring to the enlarged font, and some other things

hushed bronze
#

Yeah I just cheaply erased the consolas font for a custommade allcaps clone of the NMS font (because it was rarely used and nobody will miss it :P)

#

Not Futura, I took the actual ingame NMS font file and copied over all the lower case with uppers, because certain titles I wanted All-capped were immune to the code function AllCaps="true" for w/e reason

#

oph hell none of my pics have my custom title bar.... hold on a sec

fluid wing
#

GRAAAAAAAAAAAAAAS

hushed bronze
#

GRASSSSSSSSSSS OR ASSSSSSSSSSSSSSSS

fluid wing
dreamy tulip
#

I actually really like the NMS font

#

I use it personally

#

The font used in the trailers

#

My focus right now is... I am working on a component to the 'MultiVerse' (which I initially started developing in Python back in AR - prior to moving on to C++ and C#) that has to do with dynamic visuals.

I am focusing on creating the visuals of conceptual art, paintings, science fiction, random google images, pre-release imagery, NASA photography, in real life photography that I have taken, and some other things.

It will be unique and aesthetic

hushed bronze
#

I didn't wanna override all that much with it though, its less readable in a lot of cases

dreamy tulip
#

Then I will start developing environments in those styles

#

and other stuff that I had planned for awhile

#

@hearty crypt and my friend CJK and I have also been 3D modeling and sculpting assets and components

#

And lots of other stuff going on

hushed bronze
#

I'm gonnas make a Red Giant star now ๐Ÿ˜„

#

it will probably take me about a minute, lol

#

two more to test

dreamy tulip
#

Regarding the lack of visibility with that NMS font...

#

It can be fixed

#

I had that issue at first too

hushed bronze
#

Even if you could, I feel like it loses it's Iconic-ness if it's just all over the place

dreamy tulip
#

How are you utilizing it?

#

For me it's consistent, unless I'm not understanding what you mean

hushed bronze
dreamy tulip
#

What are you trying to do?

hushed bronze
#

Make a Giant reddish sun lol

dreamy tulip
#

Change the light colour

#

That will do it

hushed bronze
#

i did... lol

dreamy tulip
#

๐Ÿค”

hushed bronze
dreamy tulip
#

I've done a red sun in here before, will try myself

#

and let you know

hushed bronze
#

Its easy I just didnt add enough red

dreamy tulip
#

rgb(1.00, 0.07, 0.00, 1)

#

The center of it looks bugged

hushed bronze
#

believe it or not, the overall magnitude of this particular RGB is not capped at 1

#

thats where the scaling effect comes in

#

the "Red" (yellow) Giant I just showed has a 7 for its red

dreamy tulip
#

I have code that I've written which converts hex code to nms format

#

So, it allows me to use the eye drop tool anywhere

#

and just put it in NMS

#

saves a lot of time

#

Than just getting hex codes and converting to rgb and than / by 255

#

to get each individual float value

hushed bronze
#

that's fuckin bitchin man

dreamy tulip
#

It worked with Oria V, to fuse the palettes of the image into the ring

hushed bronze
#

But anyway Im serious the star light scales on its RGB magnitude

dreamy tulip
#

Are you referring to the 'Alpha'

#

?

#

Ahhh yeah, forgot about that

#

It's one of the ways HG's created certain pre-release skies actually

hushed bronze
#

no

#

like you know how rgb values normally stop at one in NMS?

dreamy tulip
#

What I am referring to specifically is this image:

#

sec

hushed bronze
#

<Property name="LightColour" value="Colour.xml">
<Property name="R" value="7" />
<Property name="G" value="6" />
<Property name="B" value="2" />
<Property name="A" value="1" />
</Property>

hushed bronze
#

hey your water doesnt look like dusty Jello

dreamy tulip
#

That's a pre-release video

#

The skies there

hushed bronze
#

scuse me\

dreamy tulip
#

There's a way of creating them

hushed bronze
#

their own water doesnt look like dusty jello

hushed bronze
#

I would literally pay NMS money to just give me unfucked water and night graphics

dreamy tulip
#

Can you elaborate about what you don't like about vanilla night time?

#

(There's a lot I don't like)

#

That water had a lot of work put into it

#

But it was shader based

#

It would get darker the deeper you got

hushed bronze
#

its hardcode blue. thats enough for me to make a clock stop mod just to never see it again

dreamy tulip
#

There were functioning reflections, prior to them being added

#

Dynamic waves and tides (that were consistent)

#

depth of field, other stuff

#

and HD retextured

#

etc...

hushed bronze
#

tides sound like a pointless overkill tbh lol

dreamy tulip
#

I don't really like the current water

#

They were a thing pre release

#

Tides and waves

#

the new water can do it too, to an extent

#

Speaking of blue....

#

I decided to work with it

hoary drum
#

Interesting sky

dreamy tulip
#

Imo, the vanilla night skies looks like vomit

hoary drum
#

They do

dreamy tulip
#

This is old

hushed bronze
#

Noh they look like Cookie Monster

#

...vomit

dreamy tulip
#

and that Atmospheric Atlas version is old too

#

Lol

#

But I like that semi bioluminescent planet

#

And the night time there

hushed bronze
#

I just want the night environment to be lit by the actual overhead color like it already was before

#

red night sky? red ground lighting.

#

simple concept, y'know

dreamy tulip
#

Ah yeah, I think @delicate dagger

#

Made something for that pre-Beyond

hushed bronze
#

Vulkan murdered the old shader method for correcting that as a modder

#

Now we're all just stuck with blue until some gracious code-savvy fella managed to crack the problem

dreamy tulip
#

Likely Gat will do that

#

he is more experienced with glsl

#

It is annoying though lol

#

We really AREN'T benefiting THAT MUCH with Vulkan

hushed bronze
#

There's a lot to like, but damn I wish we could get into those shaders ๐Ÿ˜ฆ

dreamy tulip
#

^ At that time

#

About our topic

#

Talk of actual lighting physics

steel crypt
dreamy tulip
#

@steel crypt Keep up the great work ๐Ÿ‘

hushed bronze
#

I definitely didnt use that standlightsbright mod as pretty much the first thing I learned from when starting out with modding ๐Ÿ™‚

steel crypt
#

LOL Hey thanks dudes!

dreamy tulip
#

@hushed bronze Dunno if you saw my message above

#

But I think what is spoken of in there is what we actually want lol

#

if only

hushed bronze
#

probably, they said lots of stuff that was exactly what we wanted and then did something

#

else

#

then they said lots of stuff they actually did and then undid later

#

like removing grass colors down to four WHAT the fuck was that about

dreamy tulip
#

๐Ÿ˜‚

#

If you look in pre-release images, they like have over 11 crescent world types on one planet

#

It's bizarre

hushed bronze
#

oh hey I was gonna crank sky values over 1 and see what doesnt crash me ๐Ÿ˜„

dreamy tulip
#

Either they are dynamic, or they changed it 11 times

#

But there have been different kinds of planets showcased

steel crypt
#

I hear that. I never had the idea to mod colors until NEXT. Why then you ask...well NEXT. The funny thing is exactly when I start to make colors, they lock some palettes into globals and make them fixed to one color. Other than...."we will only have blue night sky here at NMS!", I just can't get it coding wise.

dreamy tulip
#

That planet at the end.....

#

Vesta Prime

#

@steel crypt

#

What do you think about the space visuals here:

#

?

steel crypt
#

I kinda like the vintage filter type look of things early on. I know I can still use the filter, but it was palettes, filter, textures, lighting etc. I just personally like those type colors.

dreamy tulip
#

Yeah. All of that wasn't a filter, I don't believe.

#

It was a combination of various things

#

Though I have been and am working to restore (all of this) in my own take; and I will fully accomplish that, regardless of how that may take...

I find myself looking back at those videos and am like... "If only"

hushed bronze
#

EXPERIMENT SUCCESS

dreamy tulip
#

oof

hushed bronze
#

Its a supercharged test value lol

#

experiment success

#

So yeah, the sky palettes' LightColour is another value that can just go way the fuck over 1 without difficulty

steel crypt
#

I like the deeper fog color. I like to go to a planet before I really know what it "looks" like. It adds an artistic feel to things overall. Less gameplay mechanic, although I personally like the mechanic the fog adds. I added it back into my NMS.

dreamy tulip
#

It recognizes the value 123456

#

The float value

#

I do that for memory hacking purposes

smoky wing
#

@hushed bronze , just the man I wanted to see!

hushed bronze
#

But what If Im a toad?

#

YOU DONT KNOW

smoky wing
#

just the entity I wanted to see!

hushed bronze
#

heh So, whats up?

#

Im just pumping the sky with so much fuggin light that pink grass turns white

dreamy tulip
hushed bronze
#

That color lookos like it could pass the shit out of an SAT, very nice

dreamy tulip
#

Thanks man! Keep up the great work yourself

hushed bronze
#

Hey Ray did you ever notice that NebulaColour3 affects a graphic that is animated?

smoky wing
#

Well first, thanks for the basebuilding mod. And... I've got a request/bugfix for your next version. The old infrastructure parts (wall, wallcurved, walltall, etc) crash the game when trying to select them in beyond (happens in vanilla too). I figured out it's the missing "Groups" property. Copying a category from the other working parts fixes that, I tried "CUBES" and now it works fine. Also, set them to BuildableOnPlanetBase True please :} The models still have some snappoint issues which I'm working on, but at least that makes them buildable again.

hushed bronze
#

You mean like the ones that were cut before next?

smoky wing
#

yes

hushed bronze
#

Well fuck I didn't even mean to activate those

#

I should go re-kill them lol

dreamy tulip
#

@hushed bronze I didn't notice that

#

But are they animated right now?

#

They were pre-Next for sure

smoky wing
#

๐Ÿ˜› You didn't actually, I think your mod sets them to BuildableOnFreighter which isn't quite right, lol.

hushed bronze
#

The Nebula 3 part animates subtly yes. I dont have a gif or anything but I did these one-by-one tests ysterday and saw it moving and I was just like WTF lol

#

@smoky wing That would be as good as an attempted activation ๐Ÿ˜„

steel crypt
#

Well gotta go test the mods I just uploaded to see if they work LOL....shhhhh don't tell anyone.

dreamy tulip
#

Ahhh, nice find

hushed bronze
#

You monster

dreamy tulip
hushed bronze
#

toasty lookin

dreamy tulip
#

Warped into it randomly lol

#

testing stuff

hushed bronze
#

modded I figure?

dreamy tulip
#

Yeah, I'm writing code in C#

#

Algorithms

#

for the stuff

hushed bronze
#

Its almost impossible to tell if stock nms suns have any actual color by looking, the fog is usually so potent

dreamy tulip
#

Ahhh, sky colors were used to such great emphasis in prerelease builds

#

โค

smoky wing
#

sigh legacy colors so pretty. Went from like 35 skies in Atlas Rises to 5 in Next ๐Ÿ˜›

dreamy tulip
#

That too, yeah lol

hushed bronze
#

The golden star

#

pretty

dreamy tulip
#

Cheers... trying to see what I find

#

Oh wait

#

I only outputted one combination

#

I keep warping into the same style system lol

#

Lemme crank it to 1000

smoky wing
#

Workin on new nebula color combos?

obsidian tree
#

galaxy globals will be the next one decompiled fyi

dreamy tulip
#

@smoky wing I am working on dynamic visuals ๐Ÿ™‚

#

@obsidian tree Looking forward to it. Keep up the great work ๐Ÿ™‚

hushed bronze
#

@obsidian tree Hooray I can rebuild Nada's upgrade ๐Ÿ˜„

smoky wing
#

Nice, just saw the water pics above too. Very cool, and actually really emphasizes how much the fog can add to the atmosphere (no pun intended... well maybe a little).

hushed bronze
#

Sometimes-Fog would be best, impossible with traditional modding atm though

dreamy tulip
#

Yeah man

#

@smoky wing

#

Thanks a lot

#

Fog can be niceee

hushed bronze
#

damned fog is a global value at the moment because who the fuck knows

dreamy tulip
#

if done consistently

#

@hushed bronze What are you considering impossible?

hushed bronze
#

oh yeah but not appropriate on every planet, you know?

#

so when you have a single fset of fog parameters that get applied to all worlds, the best answer is none of the above

dreamy tulip
#

Well, it doesn't have to actually

#

There are ways of getting around that

smoky wing
#

Hrmm, isn't it set in the biomes definitions?

#

checks... guess not... bummer

hushed bronze
#

@steel crypt Would it bother you if I made a "brighter-Sky" version of your sky colors?
I'm gonna do it for stock skies, thinking like a careful +30% or so

dreamy tulip
#

@hushed bronze What are you using?

hushed bronze
#

?Same thing as the above super-powered light I showed

#

but not with insanely overpowered values

dreamy tulip
#

Sorry, I meant to work with the palettes

hushed bronze
#

Oh like notepad++

dreamy tulip
#

Okay, I see

smoky wing
#

Skies seem fairly bright to me. Sunlight is much dimmer now, though I think the sunlight value is the same. Could be the older textures, they were much brighter & shinier than now.

hushed bronze
#

sadly findandreplaceall loses its bite when a ton of the target values are "1"

#

gonna vanish for a while as I do this thing ๐Ÿ™‚

dreamy tulip
#

@hushed bronze Purple ๐Ÿค”

hushed bronze
dreamy tulip
hushed bronze
#

with grass that's purple, lol

dreamy tulip
#

We posted at the same time lol

hushed bronze
#

indeed ๐Ÿ˜„

#

Is that going random like you wanted?

dreamy tulip
#

Well, maybe random is a inaccurate term that I used earlier

#

this isn't rng based

#

But yeah! I like what I am seeing so far

#

gonna build upon it

hushed bronze
#

sweet

dreamy tulip
#

Gonna keep going to other systems for a bit

#

But am really tired, about to fall over lol

#

It's been like 19 hours of working with the skies and space and stuff and testing things

#

Stuff like this used to blend a lot differently on Atlas Rises

#

So, on NEXT and even post NEXT

#

I had to pretty much figure it out again, which was tedious

#

But doing it in real-time, saved a lot of time

hushed bronze
#

At least the results look very similar in NEXT vs Beyond

dreamy tulip
#

Yeah, they look pretty good

#

I still prefer the pre-NEXT look

#

of the blending

#

Would have to find some examples

#

but I'm too tired to do that

#

lol

hushed bronze
#

go sleep or something

hoary drum
#

^

#

Itโ€™s good for your mind

dreamy tulip
#

With shaders we could remove that annoying noise

#

Yeah, will do soon

#

But tryna stay up a bit to sleep, as I have to be somewhere early

#

Flipping my schedule around

hoary drum
#

We are very grateful for the massive amount of work you are putting into this but we donโ€™t want you over working yourself

hushed bronze
#

@dreamy tulip Those are probably a masking effect caused by the bluenoise images in textures

#

I bet a smart fella could figure out how to swap them for a functioning blank ๐Ÿ˜„

dreamy tulip
#

Hmm, I didn't think of that

#

Good idea

#

@hoary drum

#

Thanks for the kindness dude

#

I appreciate that

hoary drum
#

Itโ€™s no problem

dreamy tulip
#

I have a tendency to stay up too long working on it

hoary drum
#

I understand that. You are really passionate about this and want to put a lot of work into it.

#

Itโ€™s always nice to take a breather and just go to sleep or something. A fresh mind when working tends to do good for whatever a person is working on

dreamy tulip
#

Well, in that case.. I'll post this and head off for now ๐Ÿ˜›

hoary drum
#

Sounds good. Have a good night

dreamy tulip
#

Likewise... see ya

#

@hoary drum Good morning

hoary drum
#

Wait what?

dreamy tulip
#

I'm just messin with ya, bbl lol

hushed bronze
#

Ray lives in Europe like some kind of barbarian

hoary drum
#

Lol alright

bleak thunder
#

Whats the going opinion on the Fantasy overhaul mod by Redmas?

hoary drum
#

โ€˜It's been like 19 hours of working with the skies and space and stuff and testing thingsโ€™
19 hours is a pretty crazy amount of time for working on this overhaul Rayrod. I have a lot of respect for this dedication

south vortex
#

I like portions of it. If he could implement the LOD extensions of the LOD distance mod, and the creature distance mods it would be supreme the pop ins are too horrible tho right now.

hushed bronze
bleak thunder
#

@hushed bronze will i need to remove No Space Dust and No Space Plasma mods to use that?

#

That looks niceeeeeeeeeeeeeeeee

#

oh maybe not, looks like they alter different files

#

derp, ignore me XD

hushed bronze
#

Yup, no collion with almost any other space mod ๐Ÿ™‚

bleak thunder
#

you're a legend โค

hushed bronze
bleak thunder
#

Hey @hushed bronze was curious if your Deadzone II and Extra Biomes mods worked fine together?

#

Deadzone II Light to be specific

#

They both sound fantastic

hushed bronze
#

They actually should, because Deadzone II was the first bit I made which led to Extra biomes, but Extra Biomes lacks the DEAD folder entirely iirc

#

@bleak thunder Yeah there's no dead in my current Extra biomes copy. Small chance one got left in the next copy but probably not

#

Which would mean they fit into each other just fine ๐Ÿ™‚

bleak thunder
#

Cool! best of both worlds ๐Ÿ™‚

#

thanks for the replies โค

hushed bronze
#

NP

steel crypt
#

@hushed bronze NEVER! ๐Ÿ˜‹ Do what you wish dude, doesn't bother me. It makes me happy that someone can use it for whatever.

south vortex
#

nice! thank you!

#

Anyone have a link to the Vulkan Reshade?

#

or which google term to use lol

#

tried Vulkan reshade just found some debates and discussions... guess i need to dig deeper...

#

maybe the reddit poster I saw who claimed to be using Reshade in Vulkan was wrong

hushed bronze
#

That would seem likely, at least for NMS but IDK at all really

south vortex
#

yeah i found the main Vulkan WIP reshade test thread.... doesnt look like theyve got it working yet

hushed bronze
#

I think tomorrow I'll take on seeing what I can do about a "performance-light" Grass Fix. I have a few ideas.

south vortex
#

nice

hushed bronze
glad hamlet
#

@hushed bronze I saw that you made a mod for the ships to let the other model variants hold higher inventory slots thanks so much.

kindred birch
#

Is it possible to bring back the portable auto miner with a mod?

left sentinel
#

@kindred birch it's already in the game

kindred birch
#

i don't see it in the portable section or the unlock tree... i'm not talking about the new industrial extractors that you have to have a base put down.... i mean the pre-Beyond portable ones.... like these ones in the picture

hearty wasp
#

they're still in the game

#

I can put it in the default saves so ppl can build em

#

speaking of which

#

didn't someone say they'd make a list of things like this for me to add back in

left sentinel
#

@kindred birch yep still in the game and obtained by the same way you did pre-beyond

#

the scientist mission for the autonomous mining unit and the atmosphere harvester, the base archives mission for the oxygen harvester

kindred birch
#

i'll check the tech tree again as well

left sentinel
#

they're not in the tech tree

kindred birch
#

i think i've done most of the base archives missions

#

that is cool then!

#

thanks

left sentinel
#

oxygen harvester comes pretty late in the archives

#

I wish they had updated these to also be able to use power sources tbh, rather than recharging every time

kindred birch
#

I have the oxygen harvester already, but it is not under portable, it is under base structures, but that is where it was before as well i think

left sentinel
#

it's not under portable anymore

#

its under general

#

as in tech>general

kindred birch
#

k

fluid wing
#

as someone that just started it's extremly hard to find anything in those menus

left sentinel
#

you get used to it

#

I like it better than before

dreamy tulip
#

@hoary drum Morning. Forreal this time. lol

#

Anyway, thanks for the kindness man. I appreciate your support!

lime mesa
#

Would there be any way to create a new way to change your active ship, so you can do it when there's no good landing spot nearby. And to change the ship to trade against in space stations?

hearty wasp
#

not really

#

best you can do is edit which ship is active in save editor and reload

lime mesa
#

But then the npc ships are gone

#

@hearty wasp and would it be possible to create somekind of portable beacon that functions as an eligible landing area for ships?

hearty wasp
#

not sure if that's possible but maybe?

#

like a rocket that creates a landing point on the point of impact?

lime mesa
#

Yeah something like that

#

I dont know of any building type that ships can land upon though. Only ground seems to work

hearty wasp
#

pretty sure no one would have the time to make it tho

lime mesa
#

Maybe I should use the save editor to delete one ship so I always have 1 empty spot

bleak thunder
#

ive been doing that @lime mesa

lime mesa
#

I still wont be able to land on some of my bases though

#

I like to build high

bleak thunder
#

i just like the luxury of just outright buying a ship i see that i want

lime mesa
#

Can the max ship amount be modded to 7 or higher?

#

Probably not, else everyone would be doing it

hearty wasp
#

no

dreamy tulip
#

It may be possible

#

I had a real time ship swapper

#

utilizing a custom struct pre-NEXT

#

You would select from a combo of vanilla, seeded, or 3rd party custom ships via the basebuilding menu and swap your current starship

obsidian tree
#

that's different to having more ships.
For it to be possible it would require some serious exe modding... So yeah nah

dreamy tulip
#

@obsidian tree Yeah, we're talking about two different things

#

I was referring to 'changing your active ship', said earlier in the chat

#

But technically it could be possible to add more ships via hardcoded modifying

#

Just don't think anyone would put themselves through that lol

hushed bronze
fluid wing
#

it's amazing

#

too bright

#

but amazing

hushed bronze
#

Needs more light

#

225% version incoming LOL

pure inlet
#

so question

#

Im tryign to figure out which of my mods is screwing me over in launching and i cant figure it out

hushed bronze
#

Any of them older? @pure inlet

#

Anything too old will drop you like it's hot

pure inlet
#

I sacrificed a ton of them but im now just closing and relaunching the game to see which ones are screwing me

#

I have 10 that work together so far

hushed bronze
#

Doing the halfing trick? Clever :)

pure inlet
#

Up to 17 that work together

sour current
#

Does RayRods mod work in Beyond?

fluid wing
#

rayrod has no mods, he only has pics

sour current
#

... nvm

hushed bronze
#

@fluid wing He actually does have a few lesser mods posted

fluid wing
#

Noooooo Wowee

hushed bronze
#

But no the old Overhaul was PreNext, def doesn't work in Beyond

pure inlet
#

Ive got 28 mods working atm

hushed bronze
#

Are you q at a timing that?

#

Well by now you've probably just about finished, oh well

pure inlet
#

Wait what lol?

hushed bronze
#

For that kind of test, start a game ilwith half of your mods. No matter what, you will know which half has the bad mod. Then start the game a again with half of the half that you know contains a bad mod, which again will tell you which half has the bad mod

pure inlet
#

Oh no lol. I did do the first part where i just did one half to see if they worked and tey all did. But after that and all the failures at launching i just went one at a time launching to see which ones worked and which ones didnt. Now im up to 33 mods that all work together

modest lintel
#

Red Giants, spooky

dreamy tulip
#

@sour current Hi. I released a few mods that work for Beyond.

#

The rest of my stuff I haven't released yet, as I'm focusing on a larger project

#

And I'm actively making mods but investing them into my source code

#

If you're wondering specifically about the "Overhaul"

#

The successor to it will be the MultiVerse, which is that larger project

hushed bronze
#

@pure inlet lol the failing is part of your answer. If the half you test has the failing mod, you cut it in half again and go again

#

If your tested half fails, you test half of that half.
If your tested half succeeds, you set them all aside and test half of the untested half

#

I'm gonna need a tester or two for my new Grass Fix method when a prototype is ready. I had a crazy idea that may just work ๐Ÿ™‚ (For balancing good grass range with low performance impact)

left sentinel
#

goddamn nice

dreamy tulip
#

Thanks!

digital whale
#

could use a mod manager that tells you which mods are out of date ๐Ÿ˜‰

desert oasis
#

those are nice trees

gloomy glade
#

what mods are good?

fluid wing
#

this is my list of mods, some of them actually help you with like small stuff but no real cheats. Mostly graphical stuff

#

grass fix, colors, generation stuff

hushed bronze
#

will only work on stock lush planets tho btw

fluid wing
#

my planet is full of grass i'll try it

#

efficiency: 60-85 fps sec i'll try with grass fix

#

i see no difference lol

#

i feel like grass fix is actually more stable than efficiency, i don't lose suddenly 20 fps for no reason, i lose like 5 fps sometimes

#

outside of a grass field i have 90+ tho

#

@hushed bronze

#

i'm running through my grass field to check that btw

hushed bronze
#

eh, I figured it might not be all that good

#

I do have one more idea but its WAY more different

rare ridge
#

Hello gous

#

guys*

hushed bronze
#

Don't call me a Guy, I'm a Turkey

rare ridge
#

i tried to change base complexity values, but they are not in mxml file, halp

fluid wing
#

What could work, but idk if you can do that, is lower the density but keep the distance

#

it's pretty dense right now, i don't mind but i think if youlower the density you won't see that big of a difference

hushed bronze
#

Density drops just make shitty looking grass unfortunately

rare ridge
#

TKGRAPHICSSETTINGS supposed to have values regarding base limitations, but it's not there

fluid wing
#

sounds strange to have something like that in graphic settings

rare ridge
#

but my msml lacks any of those

fluid wing
#

The information from this article is up-to-date as of 23 July, 2018.

#

first thing i see

#

Man i can't wait tomorrw, upgrading my cpu, hope i can actually see a difference as i'm playing at 1080p

fluid wing
#

this is actually 10/10

#

doesn't work actually, the dude is using ds4windows and it's basicly his mapping with keyboard

#

... lol

queen knot
#

shameless plug for all you farmers out there

hushed bronze
#

Can anyone tell me if they get better performance with this Grassfix vs. the older Grass Fix 4.2 "Very Far"?

fluid wing
#

Very far? What kind of pleb setting is this? topkek

hushed bronze
#

My own PC gets about 15 frames better with this new version

#

Im wondering if others have cleaner FPS too

fluid wing
#

is that super extreme?

hushed bronze
#

Basically

fluid wing
#

ok let me check

hushed bronze
#

I named them with more obvious words, you would be amazed how many people struggle to understand which level is which otherwise

fluid wing
#

No difference man

#

But i think it's becasue my system is too stable

hushed bronze
#

Really? I want fro 48-55 to 70 lol

fluid wing
#

It's probably more pronounced on weak rigs so yeah i can't tell

#

i'm already at 70-80 most of the time

#

i'm at 130 in space lol

hushed bronze
#

"Can't tell"? you mean you dont tell Steam to just use an FPS counter?

fluid wing
#

i use a fps counter

#

but there's no difference for me

#

like with both i have 60-70 fps

#

all the time

hushed bronze
#

You definitely moved the old one out of the folder?

fluid wing
#

yeah i move the old one out and then add ____ to the title so it has more priority

#

to the filename

hushed bronze
#

I assume you also ran the old for the direct comparison?

fluid wing
#

yup

hushed bronze
#

interesting

fluid wing
#

it may be that my cpu is bottlenecking tho and that my gpu is already at max framerate

#

so even you get more performance i can't see it

#

tomorrow i'm getting a new cpu so maybe then i'll be a better tester

hushed bronze
#

Whatcha getting?

fluid wing
#

r5 3600

#

got an aio with it, corsair h115i pro

hushed bronze
#

whats your gpu?

fluid wing
#

1080

hushed bronze
#

nice

#

Thats about exactly what you should have to outperform my 1070 at the numbers mentioned abovwe ๐Ÿ˜„

fluid wing
#

yeah, i'm also disabling my reshade when i try your stuff cause it pumps up like 10-15 fps lol

hushed bronze
#

I just checked one more time and there's at least a solid 10 FPS advantage over old GF4.2 with my system

#

My CPU wont be the bottleneck for another decade lol

fluid wing
#

what's your cpu?

#

i have a r5 1600 right now

hushed bronze
#

Xeon E5 2697 V3

fluid wing
#

ah yeah you said that yesterday :p

hushed bronze
#

yep

#

14-core, 3 n a half GHz cruising speed ๐Ÿ™‚

#

with hyperthreading

fluid wing
#

yeah it's pretty good

#

it's more for like rendering stuff tho

#

it's probably good for blender

hushed bronze
#

Its for everything

#

its a rampaging monster CPU

fluid wing
#

i would buy something else for gaming tho

#

you want better single core performance, with 3.5ghz it's not amazing ๐Ÿ˜›

#

For rendering it's great because of 28threads

#

but for gaming you use max like 2 cores

#

cause devs are pretty dumb

hushed bronze
#

Unless its a vaguely modern game

#

or has thread settings in a teext file ๐Ÿ˜„

fluid wing
#

lol

#

imagine if it actually works

dawn moss
#

@hushed bronze i had the previous version, gonna test your new grass-fix mod now ๐Ÿ˜„

hushed bronze
#

Fantastic ๐Ÿ˜„

#

Its the "Very Far" version I hope?

#

because other versions would not be aples-to-apples lol

dawn moss
#

yep

#

...interesting, the grass reappeared but the FPS is about the same

#

the hell :D

hushed bronze
#

"reappeared"?

dawn moss
#

most of it didn't even spawn with the previous one i used

#

O.o

hushed bronze
#

really? thats strange

fluid wing
#

lol

#

we are the best testers man

hushed bronze
#

he over telling me the comparison mod sint even working lol

fluid wing
#

man, you can't ask for better testers than us

dapper sky
#

So how does a mod change things like speed or hovering. I thought it would all be textures

hushed bronze
#

How would textures change hovering speed??

dapper sky
#

?

#

I thought the mods were limited to texture

alpine whale
#

No you can mod other elements of the game, for example a really good one I use is 0 takeoff cost

dapper sky
#

So they made all these variables open for change on purpose?

#

Iโ€™ve seen mods that add trees. Surely thatโ€™s visual only? Or it would influence the server data for others?

#

I just figured things like, the stats of the items sold at vendors, or the ships that spawn in, were server side values, like client vs server side mods in minecraft

heavy merlin
#

Nah, nothing is server.

dapper sky
#

but the discoveries you make as far as planets, like seeing someone else discovered a planet, or the procgen for a system that has never been visited

heavy merlin
#

Other people's discoveries are... Procgen stuff isn't.

dapper sky
#

so a mod could change a planet and then that would get uploaded and be different than vanilla? making everyone experience the modded planet?

heavy merlin
#

No, you'll see it one way with the mod, other people will see it some other way.

#

May mean people see discovery data of creatures that don't really exist...

dapper sky
#

so the server creates the planets according to the procgen, independant of anyones client though right

heavy merlin
#

The server doesn't, the clients do.

dapper sky
#

so could someones mod influence the planets that go into a system

#

which then propogates to others

heavy merlin
#

It could influence it, sure, but that doesn't propagate.

dapper sky
#

but if you and i come to the same system, and you discovered it, we are both going to see the same planet types, etc right? thats recorded game wide then right if its uploaded

#

i mean, there is persistance of the system and the planets and such right? people dont have their own version of things?

heavy merlin
#

Uhh... They do, really.

dapper sky
#

so like, the galactic hub group, they have systems which are discoverd by them, and others who come to those systems see the system as it was discovered right? since there are a fixed number of regions and systems etc

heavy merlin
#

They'll see the same system, yeah... If they are online, they'll see whatever was built there, and names of discoverers, and any renamed names of stuff. If they are offline, they'll see whatever it was like before anyone got there.

dapper sky
#

but the planet types and the system itself, what is actually in it will be the same for both right

heavy merlin
#

Yup

wide pelican
#

When you enter a system, it generates itself

dapper sky
#

so what im wondering is, if the person who discovered it to begin with has a mod that makes a bunch of planets how they want them, (maybe it cannot be done) can they basically mod the game for others

wide pelican
#

no

#

because their game WONT generate your modded systems

heavy merlin
#

No, because nothing of the structure of anything is ever uploaded, only the names.

wide pelican
#

you ever played a roguelike?

#

it's like if two people had the same seed for a roguelike

dapper sky
#

okay, so you cannot use a modded client to alter the seed

#

so once that seed for that system is generated by someones client, some server records it? and makes that how others see it when they arrive?

heavy merlin
#

Not to influence what other people see without the mod, no.

#

No...

#

The system itself is generated independently by any clients that go there.

dapper sky
#

thanks for the info, so basically all the possible systems are out there, and they all have a seed which determines what they will turn into, but they ahvent been spawned yet until they are visited

heavy merlin
#

Yup

dapper sky
#

cool thanks

oblique geode
#

are there any mods that add planet / galaxy filtering when teleporting?

#

big pain not having to scroll through dozens of systems and not know what I'm getting unless I click in and hover

#

or use the discovereies then go back

hushed bronze
#

Then name things or take notes

oblique geode
#

even if I name things, it's still an issue

#

oh well

#

maybe they'll add it in an update

queen knot
#

@hushed bronze does that grass fix reduce rendering distance? because for me its only like 10m and i want more

hushed bronze
#

where are people getting broken grass fixes lol

steel crypt
#

Mind ....blown

hushed bronze
#

??@steel crypt

steel crypt
#

Yeah, I was responding to something totally out of context. I thought it was recent, but it was way earlier LOL. When I typed, it scrolled way down here. I just looked at it and said ...nahh leave it.

hushed bronze
#

Rayrod's sawmp trees?

rigid obsidian
#

for anyone interested, i made a base extension mod to extend the base boundary line

hushed bronze
#

NEat, what file was it?

rigid obsidian
#

it modifies GCBUILDINGGLOBALS.GLOBAL.MBIN

hushed bronze
#

Oh, nice n obvious, lol

#

Nexus?

rigid obsidian
#

yeah, ill work on uploading it

#

testing it to make sure it works fully first

cyan moss
#

Aw damn should have checked first

#

I have my main base 1,000 U and then connected it to 4 seperate bases that are again 1,000 away so they connect right on the bounds

#

Does your mod extend it way further than that and does it upload normally?

rigid obsidian
#

Base Extended Stats:
Minimum Base Radius is now 3000, up from 300
Base Radius Extension with pylon is now 500, up from 50
Max Base Radius is 10000, up from 1000

cyan moss
#

Does it work fine with servers?

#

Like upload and such

rigid obsidian
#

im not sure? i just made it lol

cyan moss
#

Since I'm having issues with my base visibility without mods which is odd

rigid obsidian
#

anyone familiar with nexus mods? it wont let me publish, even though i uploaded it

#

keeps saying i need to upload a file...which i did :/

south vortex
#

Iโ€™m def interested! Sorry not familiar with nexus but canโ€™t wait till itโ€™s uploaded.

rigid obsidian
#

ill try uploading to nomanskymods then

#
#

i dont know how this will affect current bases near each other

errant girder
#

Are there any experienced modders who are willing to make a mod on commission? I'm really interested in a VR performance mod that simply disables various textures such as grass. I've made a home on a lush planet and the hitching caused by grass rendering drives me bonkers. Loving it otherwise and would be just fine with bare hills and valleys

rigid obsidian
#

ofc it uploads to nexus now...

steel crypt
#

@rigid obsidian it has to be scanned. I totally recommend nexus for various reasons including it doesn't have "hot date in your area" mods.

rigid obsidian
#

@steel crypt yeah, it finally let me upload it xD

steel crypt
#

@errant girder you might talk to exosolar. He has made grass mods and could probably do it. I would do it, but I don't have time right now. It would actually be a very easy mod to do though. Like it would take almost no time.

errant girder
#

Thanks!

#

@hushed bronze are you interested?

hushed bronze
#

The hitching?

#

Do you have the latest experimental update?

#

@errant girder because it corrects a major grass lag issue

#

Your problem may be nonexistent by tomorrow ๐Ÿ˜„

errant girder
#

Yeah I've gone through a huge guide including opting into experimental branches. Still happens :(

hushed bronze
rigid obsidian
#

whats it do? @hushed bronze

hushed bronze
#

@rigid obsidian Its the Build Limitation annihilator you awlasy wanted ๐Ÿ˜„

rigid obsidian
#

lol i made one already xD

hushed bronze
#

not the range.... This:

Beyond Basebuilding 1.6 Carries over all of the official updates and improvements offered by Hello Games up to 2.09.2
All buildable parts mostly immunized against Invalid Positions
All buildable parts can be Rotated along all 3 axes
All buildable parts can be Scaled
All parts can be built in a planetary base
All parts can be built in a Freighter
All parts can be built above water
All parts can be built below water
All parts leave attached parts where they are when deleted
Unlimited Decorations (by number made)
Unlimited Switches
Unlimited Animal Farming Devices
Unlimited Landing Pads
Unlimited Shop Terminals
Unlimited Storage Containers
Unlimited Medium Refiners, which can place anywhere
Unlimited Large Refiners
Unlimited Antimatter Harvesters, which can place anywhere
Unlimited Gas Harvesters, which can place anywhere
Unlimited Oxygen Harvesters, which can place anywhere
Unlimited Character Customizers
Unlimited Racetrack Parts
Unlimited "Toys"
Unlimited Terrariums
Biofuel generator capacity reduced to 1,000 for convenience of not dropping your entire stash into it
Battery Capacity -> 50,000
3 Message Balls per planet/system which are reclaimable

rigid obsidian
#

oh my

hushed bronze
#

it actually doesnt deal with the zone limit so our mods dont clash at all ๐Ÿ˜„

hallow pumice
#

@errant girder I was thinking this same thing just a minute ago.. testing on this planet in vr
it has small grass patches, making the gameplay much more smooth.
I'll try and look into it as it's something I'd want lol

bleak thunder
#

@hushed bronze hey do you use any asteroid field mods? if so what do you recommend

hushed bronze
#

I could revive my old one thats superior to all lol ๐Ÿ˜„

#

I never released it

#

But now Ive been using another and its not bad but mine's better ๐Ÿ˜›

#

I had the asteroids forming flat asteroid ribbons all over space

errant girder
#

Thanks @hallow pumice keep me posted. Thanks @hushed bronze as well

hushed bronze
#

carefully figured out visible range at insane distances n stuff

#

good times

hallow pumice
#

Do it!

errant girder
#

Is the one you linked a grass mod @hushed bronze ?

hushed bronze
#

BillboardGF is, yes

#

Its a full grass mod and it looks funny but Im wondering if it performs well

#

because Ive been trying to make a high performance grass fix

errant girder
#

Nice!

#

I'll let you know tomorrow thanks

bleak thunder
#

Well exo if you've got a secret asteroid mod, im down, wan't them to feel more natural. they seem off stock

#

im using 'Asteroid Fields' right now

errant girder
#

Theres an asteroid destruction mod I have installed that is real nice

#

On nexus

hushed bronze
#

I guess I'll go pull an amazing Next mod off the shelf and launch it siiiighh

bleak thunder
#

lololol

hushed bronze
#

god I changed everything in this file lol

#

gonna be a few minutes

#

Not really working like it did before...

#

OH

#

nvm wait up I converted a WAY early shit version lol

hallow pumice
#

lmaoo

hushed bronze
#

But wait the newest one I have is still old and still sucks :<

hushed bronze
left sentinel
#

nice!

hushed bronze
#

hopefully I wont have to do anything to BB for awhile ๐Ÿ˜„

bleak thunder
#

Cool @hushed bronze ill check it out soon โค ty

prime jasper
#

@hushed bronze whats the link to your Bcolorful biome mod and also does it take away from the visiual effects of storms?

hushed bronze
#

Are you talking about Exotic COlors? Because that one's not updated from NEXT and I'm going to bed ๐Ÿ˜›

desert umbra
#

Do you guys think you could prevent grass, and only grass from casting shadows on itself and the ground?

bleak thunder
#

@hushed bronze so I removed your mods one by one, starting with the deadzone, and that filter photomode issue still continued. not sure what it could be.

#

its not at all game breaking, just caught me off guard

#

so yeah it wasnt even the deadzone doing it.

pure inlet
#

Do yall know of any mods that arent on nexus that are good?

hearty wasp
#

so you mean mods on NMSmods

pure inlet
#

well duh

fluid wing
#

WELL DUH

#

@hushed bronze I GOT MY CPU BOIIIIII

hushed bronze
#

@fluid wing

fluid wing
#

wow that planet glow looks so much better

floral shoal
#

got my 2080ti installed and I wanna play nms but i cant cuz im on the wow classic leveling marathon lol

#

will be loading all the pretty mods

#

did someone fix water yet

hushed bronze
#

It's just Lo2k's Integrated planets, but the fog color settings are my custom. (in other words, the space fog is zero-ed out in vanilla and a mod is required to activate HG's own graphics lol)

#

@floral shoal water is forever horrible

fluid wing
#

it looks really good man, almost like we are in space or something

hushed bronze
#

if anyone tries to fix it they get arrested

dreamy tulip
#

Did somebodayyy same muh naymeee

#

@hushed bronze Hey, were you wondering about the swamp trees?

#

I like these dynamic systems that I warped into. I'm almost ready to release the update to my dynamic space mod

#

Will include a list of what's new with it

dreamy tulip