#nms-modding
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JOIN RESHADE 

uwu bum-chan


Oh shit k-on
HA
It's the guitar girl
He watches girl animes
Hey fuck you it's wholesome

It's actually one of the nicer animes I've watched recently 
I need to watch it cause there's another weeb that suggested it
I'VE BEEN HERE IN THIS PLACE BEFORE


@lime mesa At least in space, Some of the crescent world effect is present in my Expanse mod:
I've cracked where the ugly backside color/light came from and killed it, right in the face
Kill it more
Its not (yet) part of the retained stock skies yet though
cant kill it more, thats full black lol
I still don't see a bum floating in the space
Maybe there's something wrong with my eyes
Im' truly and deeply disapointed
It's all-teh-way ded
I have a suspicion or two about planetside visials in this regard too, but testing is not yet complete
Calm down weeb

Did you mean.. A...Y...AAAA 
I thought it was Meowth
No that's bobo
Now that I've enjoyed some basic facelift mods, I started looking into planet generation mods, since I'm REALLY wanting deep, truly abyssal oceans. Came across Extreme Terrain and Better Worlds, both left behind after Atlas Rises. Is there some change with Next/Beyond that makes these sort of mods incompatible, or is it possible for someone to pick up where these guys left off?
There's an up to date Better Planets, Redmas's Fantasy, and my own Extra Biomes, but I think Fantasy is the only one that screws with terrain at the moment. THe guy behind Back To Foundations is working on a Beyiond version tho
Thanks @hushed bronze I'll check those out. Been looking around for about an hour now, but my Google-fu is lacking.
Nexus has its own search feature that is much more functional than you might expect
@fluid wing fantasy has a grass fix ๐
@hushed bronze i dont change terrain
lol
i ve optimized it to spawn mor far without losing fps
- i change the way it spawn on several planets
make different version
with super extreme settings for people that don't care for 20 fps lost
you made one version for low spec people

hmmmm no ๐
Nice grass
whoooo that s some good shit right there

grass fix ๐
Last planet I was on gonna run outta sun soon enough ๐
@fluid wing Lol he knows how to do grassfix of his own brand by now
but it doesn't look consistent i don't get it
like one is a small circle
otehr is full of grass

Redmas opted for a more partial-zoning approach, probably for performance
yep, grass can cause ctd
my grass fix is probably the most performance-trashing mod on Nexus right now lol
I don't think it has ever CTD'd me though
can get space-ground though
fantasy his compatible with colors mod
but i don't have to use everything no? Cause there are a few cheats i see
i ve put the colors as a splited mod
are files like dependant on each other?
Like if i don't add this or that will it break?
no no, it is thought to work together or sepratky ๐
niiiice, i'll download it then great job great mod will give you kudos

yeah, i literaly bought another cpu just for no man's sky
cause i see all the cool stuff people do
and the game looks amazing
me too actually ^^
lol
did you went for new ryzens aswell?
i toke a 3600 with a h115i pro aio
casue i play at 1080p with a gtx1080 so it will push a bit more fps like that
nop
in 2017 i switched to ryzen, and apparently it was for good 
the grass request ๐
the best anime i ve seen
ep 19 is to always be remembered
Some people complained about this, any idea?
oh it's nexus bad, ok it works nice
So what's up with the camera? Can I change the position of it being all time as where the running position would be
I changed all of the instances for all actions but it still seems to be chilling at the same closeup spot
I'm using a slightly bigger model so I'm tired of having my damn camera up my ass all the time
I believe it's these values but i'm unsure if i'm even in the right file
I grabbed the positions and such but kept the speed values just in case so they don't all overlap
anyone know if there is a simple compass?
by simple you mean what, now?
just something that can show the current location in real time without having to use scanner or be on your ship
Yes nexus doesnt want to upload my mod lol i tried all day it s always corrupted, i ve put a mirror link on mega
rip
I ll try again tomorrow
This mod will upload a 1.2 version momentarily including Red and White Dwarf stars and a slight tweak to the stock color sets.
https://www.nexusmods.com/nomanssky/mods/1200?tab=files
Any suggestions how to get https://www.nexusmods.com/nomanssky/mods/1183?tab=description and https://www.nexusmods.com/nomanssky/mods/1214?tab=description to play nice? I can use one or the other but for some reason they won't work at the same time even though one only adds buildings.
Rawr? q.q
If you're not getting an answer here, try the other server, mentioned in the pins in here.
They are not compatible because they change both NMS_REALITY_GCPRODUCTTABLE
U can use both by renaming the ultrabasebuilding file with underscores :)
More underscores, more priority
Or u can use fantasy without the pocket exocrafts mod
It will be exactly the same
@spice agate Yes, that should work
I'll try it now. q.q
Well that didn't work. How I use the fantasy one without the exocraft mod then? @hushed bronze
Fantasy should be modular so you can pick and choose which ones you want
Just remove the exocraft one and keep the rest
Kays I'll try that
It worked. Glee.
Any mods out there that ... enhances the warp-animation? the yellow screen is terrible, and if you're in a freighter its even worse
ah neat, that's something
wut

@oblique grove no its from the grass modification a did for my mods
Got a bit of problem.... I've encountered a bug with glyph where it won't acknowledge me I've collected it. So I've resorted to save editor. That doesn't work. Anything else I can do?
Yeah move all the mods out of the mod folder restart and do the quest after you come back you put the mods back
i had an issue with the game crashing at that point because of the mods maybe yours is also linked like that ๐
dam it's so silent here today
i see why people are using fantasy mode, it's not heavy on fps, i have like 30more fps if i don't use my current mods, but i feel the world being more empty :< ditcher the fantasy pak kept only some utility stuff
My new list 
is there a light mod that adds more light sources for bases?
I have a cheaply made one for base lights brightness +++
are you also exosolar on nexus?
Yes
@hushed bronze You added white dwarfs?
"improved snapping"
lol
The holograms are too bright for me, I struggle to see through them a lot of the time.
your head looks so weird btw quintesensntential
@dreamy knotyes
A suggestion
Barren planets would be more common around white dwarfs
White dwarfs should be more common
98% of all stars end there lives as white dwarfs
i mean, it would look strange a floating dwarf in space

Bum
Ooh is that for Eucilea?
Mod for free warp?
fantasy word has something that let's you warp like 8 times on one warp cell
Yeah but I don't want the whole mod
you don't need the whole mod just the pak that does that
oh okay thanks

Sorry, kinda new to the game and really new to modding 
oh ok
In the mod description at one point he says something like "warp can be used x times" and then between () the name of the pak file
you just drag this one into your MODS folder and that's it
Found it, thanks!

@south vortex Tesseraction, part of Eucli-ea
How big of a base can we do? Can we do unlimited? With a mod?
@elder jacinth I used that it changes a lot, but for my personal tastes i went back to normal leavint exosolar's biomes and grass fix. Only using a few gameplay stuff none of the generation or colors
Is there a mod to attach trade terminal to the wall?
Holy crap! @dreamy tulip do I spy the Krant?
also amazing forests.. must look incredible in VR..
@cyan oracle Hey bud. Haven't seen ya in awhile!
Yessir. Have you thought of doing any ship mods for Beyond?
I haven't experienced VR yet, but I plan to buy a headset eventually
Have you tried it?
I have no headset and don't foresee myself getting one any time soon.. so I haven't experienced it on VR nor am I able to develop for it..
Add in the Vulkan texturing and I've not even bothered to update NMS to Beyond let alone look at modding for it..
still playing with the ships I was able to convert for NEXT..
Does anyone have a copy of Savvy Sentinels which I previously had on Nexus?
Also, thanks man. I'm glad that you like how it is turning out
It's a lot of work, but will be worth the time spent
I started working on the next update to the fan project a month before NEXT launched and haven't stopped
I see man, well, at-least it's not a 'mandatory' thing
Though I do miss the shader mods (since the Vulkan transition) that I made, I've actually been supplementing with alternative ways of doing things... and I am actually beginning to not miss them anymore.
Shader modding is still a thing with Vulkan, just not ideal
And it is early in testing
@hushed bronze https://steamuserimages-a.akamaihd.net/ugc/791992474795277316/E3F807223A1E8431B73B66AC53B7D365EFA3291D/ i just saw this in a system i jumped into and was wondering if that was one of the suns you added? if it is that's a pretty neat view
Speaking of skies and stuff, I'll be updating my dynamic space soon
Have a few other things that I am working on as well
@modest lintelits possible but I can't really tell from the ground. Vanilla has a few black style space skies
o let me get a shot from space
And we've got that vectored look back
Gonna upload an imgur album, 'too much image clutter'
Yeah that looks like one of mine
neat!
Here we go, some dynamic (intelligent visuals) that I have been working on:
Excited to share it when it's ready. I had some of this stuff pre-NEXT, but I want to refine it as much as possible
https://imgur.com/a/6g2e0L6
NEEDS GRASSFIX ๐
@hushed bronze
A few of those photos there are very old (prior to when I created seamless generation)
I'm just playin with you Ray ๐
I think I should work on some upgrades to certain older mods actually, like a conversion of this one https://www.nexusmods.com/nomanssky/mods/1026
which I already did a big part of the conversion I just am very disorganized and random about what I work on, lol
That one is one that I am looking forward to lol
Checking it out now!
The Expanse mod came outta nowhere, just saw files while browsing sorta aimlessly and was like starts editing shit for no reason
Sadly I have a bit of a loss on how to convert Iconic Mod in an aesthetic sense. Bait info adds a seventh line and the design originally was built around the idea of two evenly sized panels
That's nice
I like the look of it
Referring to the enlarged font, and some other things
Yeah I just cheaply erased the consolas font for a custommade allcaps clone of the NMS font (because it was rarely used and nobody will miss it :P)
Not Futura, I took the actual ingame NMS font file and copied over all the lower case with uppers, because certain titles I wanted All-capped were immune to the code function AllCaps="true" for w/e reason
oph hell none of my pics have my custom title bar.... hold on a sec
there's one
GRASSSSSSSSSSS OR ASSSSSSSSSSSSSSSS

I actually really like the NMS font
I use it personally
The font used in the trailers
My focus right now is... I am working on a component to the 'MultiVerse' (which I initially started developing in Python back in AR - prior to moving on to C++ and C#) that has to do with dynamic visuals.
I am focusing on creating the visuals of conceptual art, paintings, science fiction, random google images, pre-release imagery, NASA photography, in real life photography that I have taken, and some other things.
It will be unique and aesthetic
I didn't wanna override all that much with it though, its less readable in a lot of cases
Then I will start developing environments in those styles
and other stuff that I had planned for awhile
@hearty crypt and my friend CJK and I have also been 3D modeling and sculpting assets and components
And lots of other stuff going on
I'm gonnas make a Red Giant star now ๐
it will probably take me about a minute, lol
two more to test
Can't wait to use this: https://imgur.com/14wc8rr, https://imgur.com/tg8eeMp
Regarding the lack of visibility with that NMS font...
It can be fixed
I had that issue at first too
Even if you could, I feel like it loses it's Iconic-ness if it's just all over the place
How are you utilizing it?
For me it's consistent, unless I'm not understanding what you mean
What are you trying to do?
Make a Giant reddish sun lol
i did... lol
๐ค
believe it or not, the overall magnitude of this particular RGB is not capped at 1
thats where the scaling effect comes in
the "Red" (yellow) Giant I just showed has a 7 for its red
I have code that I've written which converts hex code to nms format
So, it allows me to use the eye drop tool anywhere
and just put it in NMS
saves a lot of time
Than just getting hex codes and converting to rgb and than / by 255
to get each individual float value
that's fuckin bitchin man
But anyway Im serious the star light scales on its RGB magnitude
That is Sun Only everything else in the palette is 0 in this image
Are you referring to the 'Alpha'
?
Ahhh yeah, forgot about that
It's one of the ways HG's created certain pre-release skies actually
<Property name="LightColour" value="Colour.xml">
<Property name="R" value="7" />
<Property name="G" value="6" />
<Property name="B" value="2" />
<Property name="A" value="1" />
</Property>
hey your water doesnt look like dusty Jello
scuse me\
There's a way of creating them
their own water doesnt look like dusty jello
I would literally pay NMS money to just give me unfucked water and night graphics
Can you elaborate about what you don't like about vanilla night time?
(There's a lot I don't like)
That water had a lot of work put into it
But it was shader based
It would get darker the deeper you got
its hardcode blue. thats enough for me to make a clock stop mod just to never see it again
There were functioning reflections, prior to them being added
Dynamic waves and tides (that were consistent)
depth of field, other stuff
and HD retextured
etc...
tides sound like a pointless overkill tbh lol
I don't really like the current water
They were a thing pre release
Tides and waves
the new water can do it too, to an extent
Speaking of blue....
I decided to work with it
Interesting sky
Imo, the vanilla night skies looks like vomit
They do
This is a short footage showcase, however... I have been looking back at pre-release concept arts, and E3 footages and I noticed how there are Atlas Stations...
This is old
and that Atmospheric Atlas version is old too
Lol
But I like that semi bioluminescent planet
And the night time there
I just want the night environment to be lit by the actual overhead color like it already was before
red night sky? red ground lighting.
simple concept, y'know
Vulkan murdered the old shader method for correcting that as a modder
Now we're all just stuck with blue until some gracious code-savvy fella managed to crack the problem
Likely Gat will do that
he is more experienced with glsl
It is annoying though lol
We really AREN'T benefiting THAT MUCH with Vulkan
There's a lot to like, but damn I wish we could get into those shaders ๐ฆ
Cam investigates the question we've all been wondering: how does the procedurally generated world of No Man's Sky actually work? Watch more Reality Check! ht...
^ At that time
About our topic
Talk of actual lighting physics
DUD'S SKY updated to v2.09.2 Compatible with NMS v2.09.1
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - COLORS Compatible with NMS v2.06-2.09.1
https://www.nexusmods.com/nomanssky/mods/968
@steel crypt Keep up the great work ๐
I definitely didnt use that standlightsbright mod as pretty much the first thing I learned from when starting out with modding ๐
Is this a good Red Giant or should it still be much redder?
LOL Hey thanks dudes!
@hushed bronze Dunno if you saw my message above
But I think what is spoken of in there is what we actually want lol
if only
probably, they said lots of stuff that was exactly what we wanted and then did something
else
then they said lots of stuff they actually did and then undid later
like removing grass colors down to four WHAT the fuck was that about
๐
If you look in pre-release images, they like have over 11 crescent world types on one planet
It's bizarre
oh hey I was gonna crank sky values over 1 and see what doesnt crash me ๐
Either they are dynamic, or they changed it 11 times
But there have been different kinds of planets showcased
This eclipse is not spoken much of: https://youtu.be/WQhSP82uhY4
There are many ways you'll travel through No Man's Sky's infinite galaxy. Here are five. http://www.no-mans-sky.com/ No Man's Sky is a science-fiction game a...
But this personally is my favorite crescent: https://youtu.be/nmwG6Sj1Yfg
Over four minutes of No Man's Sky gameplay footage, which premiered at PlayStation Experience. May contain content inappropriate for children, visit www.esrb...
I hear that. I never had the idea to mod colors until NEXT. Why then you ask...well NEXT. The funny thing is exactly when I start to make colors, they lock some palettes into globals and make them fixed to one color. Other than...."we will only have blue night sky here at NMS!", I just can't get it coding wise.
That planet at the end.....
Vesta Prime
@steel crypt
What do you think about the space visuals here:
No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. This is just a tiny sample of worlds yo...
?
I kinda like the vintage filter type look of things early on. I know I can still use the filter, but it was palettes, filter, textures, lighting etc. I just personally like those type colors.
Yeah. All of that wasn't a filter, I don't believe.
It was a combination of various things
Though I have been and am working to restore (all of this) in my own take; and I will fully accomplish that, regardless of how that may take...
I find myself looking back at those videos and am like... "If only"
oof
Its a supercharged test value lol
experiment success
So yeah, the sky palettes' LightColour is another value that can just go way the fuck over 1 without difficulty
I like the deeper fog color. I like to go to a planet before I really know what it "looks" like. It adds an artistic feel to things overall. Less gameplay mechanic, although I personally like the mechanic the fog adds. I added it back into my NMS.
It recognizes the value 123456
The float value
I do that for memory hacking purposes
@hushed bronze , just the man I wanted to see!
just the entity I wanted to see!
heh So, whats up?
Im just pumping the sky with so much fuggin light that pink grass turns white
Testing with intelligent space colors
That color lookos like it could pass the shit out of an SAT, very nice
Thanks man! Keep up the great work yourself
Hey Ray did you ever notice that NebulaColour3 affects a graphic that is animated?
Well first, thanks for the basebuilding mod. And... I've got a request/bugfix for your next version. The old infrastructure parts (wall, wallcurved, walltall, etc) crash the game when trying to select them in beyond (happens in vanilla too). I figured out it's the missing "Groups" property. Copying a category from the other working parts fixes that, I tried "CUBES" and now it works fine. Also, set them to BuildableOnPlanetBase True please :} The models still have some snappoint issues which I'm working on, but at least that makes them buildable again.
You mean like the ones that were cut before next?
yes
@hushed bronze I didn't notice that
But are they animated right now?
They were pre-Next for sure
๐ You didn't actually, I think your mod sets them to BuildableOnFreighter which isn't quite right, lol.
The Nebula 3 part animates subtly yes. I dont have a gif or anything but I did these one-by-one tests ysterday and saw it moving and I was just like WTF lol
@smoky wing That would be as good as an attempted activation ๐
Well gotta go test the mods I just uploaded to see if they work LOL....shhhhh don't tell anyone.
Ahhh, nice find
You monster
toasty lookin
modded I figure?
Its almost impossible to tell if stock nms suns have any actual color by looking, the fog is usually so potent
sigh legacy colors so pretty. Went from like 35 skies in Atlas Rises to 5 in Next ๐
Cheers... trying to see what I find
Oh wait
I only outputted one combination
I keep warping into the same style system lol
Lemme crank it to 1000
Workin on new nebula color combos?
galaxy globals will be the next one decompiled fyi
@smoky wing I am working on dynamic visuals ๐
@obsidian tree Looking forward to it. Keep up the great work ๐
@obsidian tree Hooray I can rebuild Nada's upgrade ๐
Nice, just saw the water pics above too. Very cool, and actually really emphasizes how much the fog can add to the atmosphere (no pun intended... well maybe a little).
Sometimes-Fog would be best, impossible with traditional modding atm though
damned fog is a global value at the moment because who the fuck knows
oh yeah but not appropriate on every planet, you know?
so when you have a single fset of fog parameters that get applied to all worlds, the best answer is none of the above
@steel crypt Would it bother you if I made a "brighter-Sky" version of your sky colors?
I'm gonna do it for stock skies, thinking like a careful +30% or so
@hushed bronze What are you using?
?Same thing as the above super-powered light I showed
but not with insanely overpowered values
Sorry, I meant to work with the palettes
Oh like notepad++
Okay, I see
Skies seem fairly bright to me. Sunlight is much dimmer now, though I think the sunlight value is the same. Could be the older textures, they were much brighter & shinier than now.
sadly findandreplaceall loses its bite when a ton of the target values are "1"
gonna vanish for a while as I do this thing ๐
@hushed bronze Purple ๐ค
with grass that's purple, lol
We posted at the same time lol
Well, maybe random is a inaccurate term that I used earlier
this isn't rng based
But yeah! I like what I am seeing so far
gonna build upon it
sweet
Gonna keep going to other systems for a bit
But am really tired, about to fall over lol
It's been like 19 hours of working with the skies and space and stuff and testing things
Stuff like this used to blend a lot differently on Atlas Rises
So, on NEXT and even post NEXT
I had to pretty much figure it out again, which was tedious
But doing it in real-time, saved a lot of time
At least the results look very similar in NEXT vs Beyond
Yeah, they look pretty good
I still prefer the pre-NEXT look
of the blending
Would have to find some examples
but I'm too tired to do that
lol
go sleep or something
With shaders we could remove that annoying noise
Yeah, will do soon
But tryna stay up a bit to sleep, as I have to be somewhere early
Flipping my schedule around
We are very grateful for the massive amount of work you are putting into this but we donโt want you over working yourself
@dreamy tulip Those are probably a masking effect caused by the bluenoise images in textures
I bet a smart fella could figure out how to swap them for a functioning blank ๐
Hmm, I didn't think of that
Good idea
@hoary drum
Thanks for the kindness dude
I appreciate that
Itโs no problem
I have a tendency to stay up too long working on it
I understand that. You are really passionate about this and want to put a lot of work into it.
Itโs always nice to take a breather and just go to sleep or something. A fresh mind when working tends to do good for whatever a person is working on
Well, in that case.. I'll post this and head off for now ๐
Just two other systems I went to
Sounds good. Have a good night
Wait what?
I'm just messin with ya, bbl lol
Ray lives in Europe like some kind of barbarian
Lol alright
Whats the going opinion on the Fantasy overhaul mod by Redmas?
โIt's been like 19 hours of working with the skies and space and stuff and testing thingsโ
19 hours is a pretty crazy amount of time for working on this overhaul Rayrod. I have a lot of respect for this dedication
I like portions of it. If he could implement the LOD extensions of the LOD distance mod, and the creature distance mods it would be supreme the pop ins are too horrible tho right now.
https://www.nexusmods.com/nomanssky/mods/1200
Added two Giant stars
@hushed bronze will i need to remove No Space Dust and No Space Plasma mods to use that?
That looks niceeeeeeeeeeeeeeeee
oh maybe not, looks like they alter different files
derp, ignore me XD
Yup, no collion with almost any other space mod ๐
you're a legend โค
Hey @hushed bronze was curious if your Deadzone II and Extra Biomes mods worked fine together?
Deadzone II Light to be specific
They both sound fantastic
They actually should, because Deadzone II was the first bit I made which led to Extra biomes, but Extra Biomes lacks the DEAD folder entirely iirc
@bleak thunder Yeah there's no dead in my current Extra biomes copy. Small chance one got left in the next copy but probably not
Which would mean they fit into each other just fine ๐
NP
@hushed bronze NEVER! ๐ Do what you wish dude, doesn't bother me. It makes me happy that someone can use it for whatever.
DUD'S SKY - COLORS updated to v2.09.2 Nights are now a little brighter than before. Added space fog to planets.
https://www.nexusmods.com/nomanssky/mods/968
nice! thank you!
Anyone have a link to the Vulkan Reshade?
or which google term to use lol
tried Vulkan reshade just found some debates and discussions... guess i need to dig deeper...
maybe the reddit poster I saw who claimed to be using Reshade in Vulkan was wrong
That would seem likely, at least for NMS but IDK at all really
yeah i found the main Vulkan WIP reshade test thread.... doesnt look like theyve got it working yet
I think tomorrow I'll take on seeing what I can do about a "performance-light" Grass Fix. I have a few ideas.
nice
@hushed bronze I saw that you made a mod for the ships to let the other model variants hold higher inventory slots thanks so much.
Is it possible to bring back the portable auto miner with a mod?
@kindred birch it's already in the game
i don't see it in the portable section or the unlock tree... i'm not talking about the new industrial extractors that you have to have a base put down.... i mean the pre-Beyond portable ones.... like these ones in the picture
they're still in the game
I can put it in the default saves so ppl can build em
speaking of which
didn't someone say they'd make a list of things like this for me to add back in
@kindred birch yep still in the game and obtained by the same way you did pre-beyond
the scientist mission for the autonomous mining unit and the atmosphere harvester, the base archives mission for the oxygen harvester
i'll check the tech tree again as well
they're not in the tech tree
oxygen harvester comes pretty late in the archives
I wish they had updated these to also be able to use power sources tbh, rather than recharging every time
I have the oxygen harvester already, but it is not under portable, it is under base structures, but that is where it was before as well i think
k
as someone that just started it's extremly hard to find anything in those menus
@hoary drum Morning. Forreal this time. lol
Anyway, thanks for the kindness man. I appreciate your support!
Would there be any way to create a new way to change your active ship, so you can do it when there's no good landing spot nearby. And to change the ship to trade against in space stations?
But then the npc ships are gone
@hearty wasp and would it be possible to create somekind of portable beacon that functions as an eligible landing area for ships?
not sure if that's possible but maybe?
like a rocket that creates a landing point on the point of impact?
Yeah something like that
I dont know of any building type that ships can land upon though. Only ground seems to work
pretty sure no one would have the time to make it tho
Maybe I should use the save editor to delete one ship so I always have 1 empty spot
ive been doing that @lime mesa
i just like the luxury of just outright buying a ship i see that i want
Can the max ship amount be modded to 7 or higher?
Probably not, else everyone would be doing it
no
It may be possible
I had a real time ship swapper
utilizing a custom struct pre-NEXT
You would select from a combo of vanilla, seeded, or 3rd party custom ships via the basebuilding menu and swap your current starship
that's different to having more ships.
For it to be possible it would require some serious exe modding... So yeah nah
@obsidian tree Yeah, we're talking about two different things
I was referring to 'changing your active ship', said earlier in the chat
But technically it could be possible to add more ships via hardcoded modifying
Just don't think anyone would put themselves through that lol
I just can't get over this shot. Like, goddamn....
so question
Im tryign to figure out which of my mods is screwing me over in launching and i cant figure it out
I sacrificed a ton of them but im now just closing and relaunching the game to see which ones are screwing me
I have 10 that work together so far
Doing the halfing trick? Clever :)
Up to 17 that work together
Does RayRods mod work in Beyond?
... nvm
@fluid wing He actually does have a few lesser mods posted
Noooooo 
But no the old Overhaul was PreNext, def doesn't work in Beyond
Ive got 28 mods working atm
Are you q at a timing that?
Well by now you've probably just about finished, oh well
Wait what lol?
For that kind of test, start a game ilwith half of your mods. No matter what, you will know which half has the bad mod. Then start the game a again with half of the half that you know contains a bad mod, which again will tell you which half has the bad mod
Oh no lol. I did do the first part where i just did one half to see if they worked and tey all did. But after that and all the failures at launching i just went one at a time launching to see which ones worked and which ones didnt. Now im up to 33 mods that all work together
Red Giants, spooky
@sour current Hi. I released a few mods that work for Beyond.
The rest of my stuff I haven't released yet, as I'm focusing on a larger project
And I'm actively making mods but investing them into my source code
If you're wondering specifically about the "Overhaul"
The successor to it will be the MultiVerse, which is that larger project
@pure inlet lol the failing is part of your answer. If the half you test has the failing mod, you cut it in half again and go again
If your tested half fails, you test half of that half.
If your tested half succeeds, you set them all aside and test half of the untested half
I'm gonna need a tester or two for my new Grass Fix method when a prototype is ready. I had a crazy idea that may just work ๐ (For balancing good grass range with low performance impact)
goddamn nice
could use a mod manager that tells you which mods are out of date ๐
those are nice trees
what mods are good?
this is my list of mods, some of them actually help you with like small stuff but no real cheats. Mostly graphical stuff
grass fix, colors, generation stuff
@fluid wing can you tell me how this performs vs the Grass Fix you have installed?
will only work on stock lush planets tho btw
my planet is full of grass i'll try it
efficiency: 60-85 fps sec i'll try with grass fix
i see no difference lol
i feel like grass fix is actually more stable than efficiency, i don't lose suddenly 20 fps for no reason, i lose like 5 fps sometimes
outside of a grass field i have 90+ tho
@hushed bronze
i'm running through my grass field to check that btw
eh, I figured it might not be all that good
I do have one more idea but its WAY more different
Don't call me a Guy, I'm a Turkey
i tried to change base complexity values, but they are not in mxml file, halp
What could work, but idk if you can do that, is lower the density but keep the distance
it's pretty dense right now, i don't mind but i think if youlower the density you won't see that big of a difference
Density drops just make shitty looking grass unfortunately
TKGRAPHICSSETTINGS supposed to have values regarding base limitations, but it's not there
sounds strange to have something like that in graphic settings
The information from this article is up-to-date as of 23 July, 2018.
first thing i see
Man i can't wait tomorrw, upgrading my cpu, hope i can actually see a difference as i'm playing at 1080p

this is actually 10/10
doesn't work actually, the dude is using ds4windows and it's basicly his mapping with keyboard
... lol
shameless plug for all you farmers out there
Can anyone tell me if they get better performance with this Grassfix vs. the older Grass Fix 4.2 "Very Far"?
Very far? What kind of pleb setting is this? 
My own PC gets about 15 frames better with this new version
Im wondering if others have cleaner FPS too
is that super extreme?
Basically
ok let me check
I named them with more obvious words, you would be amazed how many people struggle to understand which level is which otherwise
Really? I want fro 48-55 to 70 lol
It's probably more pronounced on weak rigs so yeah i can't tell
i'm already at 70-80 most of the time
i'm at 130 in space lol
"Can't tell"? you mean you dont tell Steam to just use an FPS counter?
i use a fps counter
but there's no difference for me
like with both i have 60-70 fps
all the time
You definitely moved the old one out of the folder?
yeah i move the old one out and then add ____ to the title so it has more priority
to the filename
I assume you also ran the old for the direct comparison?
yup
interesting
it may be that my cpu is bottlenecking tho and that my gpu is already at max framerate
so even you get more performance i can't see it
tomorrow i'm getting a new cpu so maybe then i'll be a better tester

Whatcha getting?
whats your gpu?
1080
nice
Thats about exactly what you should have to outperform my 1070 at the numbers mentioned abovwe ๐
yeah, i'm also disabling my reshade when i try your stuff cause it pumps up like 10-15 fps lol
I just checked one more time and there's at least a solid 10 FPS advantage over old GF4.2 with my system
My CPU wont be the bottleneck for another decade lol
Xeon E5 2697 V3
ah yeah you said that yesterday :p
yeah it's pretty good
it's more for like rendering stuff tho
it's probably good for blender
i would buy something else for gaming tho
you want better single core performance, with 3.5ghz it's not amazing ๐
For rendering it's great because of 28threads
but for gaming you use max like 2 cores
cause devs are pretty dumb
@hushed bronze i had the previous version, gonna test your new grass-fix mod now ๐
Fantastic ๐
Its the "Very Far" version I hope?
because other versions would not be aples-to-apples lol
"reappeared"?
really? thats strange
he over telling me the comparison mod sint even working lol
So how does a mod change things like speed or hovering. I thought it would all be textures
How would textures change hovering speed??
No you can mod other elements of the game, for example a really good one I use is 0 takeoff cost
So they made all these variables open for change on purpose?
Iโve seen mods that add trees. Surely thatโs visual only? Or it would influence the server data for others?
I just figured things like, the stats of the items sold at vendors, or the ships that spawn in, were server side values, like client vs server side mods in minecraft
Nah, nothing is server.
but the discoveries you make as far as planets, like seeing someone else discovered a planet, or the procgen for a system that has never been visited
Other people's discoveries are... Procgen stuff isn't.
so a mod could change a planet and then that would get uploaded and be different than vanilla? making everyone experience the modded planet?
No, you'll see it one way with the mod, other people will see it some other way.
May mean people see discovery data of creatures that don't really exist...
so the server creates the planets according to the procgen, independant of anyones client though right
The server doesn't, the clients do.
so could someones mod influence the planets that go into a system
which then propogates to others
It could influence it, sure, but that doesn't propagate.
but if you and i come to the same system, and you discovered it, we are both going to see the same planet types, etc right? thats recorded game wide then right if its uploaded
i mean, there is persistance of the system and the planets and such right? people dont have their own version of things?
Uhh... They do, really.
so like, the galactic hub group, they have systems which are discoverd by them, and others who come to those systems see the system as it was discovered right? since there are a fixed number of regions and systems etc
They'll see the same system, yeah... If they are online, they'll see whatever was built there, and names of discoverers, and any renamed names of stuff. If they are offline, they'll see whatever it was like before anyone got there.
but the planet types and the system itself, what is actually in it will be the same for both right
Yup
When you enter a system, it generates itself
so what im wondering is, if the person who discovered it to begin with has a mod that makes a bunch of planets how they want them, (maybe it cannot be done) can they basically mod the game for others
No, because nothing of the structure of anything is ever uploaded, only the names.
you ever played a roguelike?
it's like if two people had the same seed for a roguelike
okay, so you cannot use a modded client to alter the seed
so once that seed for that system is generated by someones client, some server records it? and makes that how others see it when they arrive?
Not to influence what other people see without the mod, no.
No...
The system itself is generated independently by any clients that go there.
thanks for the info, so basically all the possible systems are out there, and they all have a seed which determines what they will turn into, but they ahvent been spawned yet until they are visited
Yup
cool thanks
are there any mods that add planet / galaxy filtering when teleporting?
big pain not having to scroll through dozens of systems and not know what I'm getting unless I click in and hover
or use the discovereies then go back
Then name things or take notes
even if I name things, it's still an issue
oh well
maybe they'll add it in an update
@hushed bronze does that grass fix reduce rendering distance? because for me its only like 10m and i want more
where are people getting broken grass fixes lol
Mind ....blown
??@steel crypt
Yeah, I was responding to something totally out of context. I thought it was recent, but it was way earlier LOL. When I typed, it scrolled way down here. I just looked at it and said ...nahh leave it.
Rayrod's sawmp trees?
for anyone interested, i made a base extension mod to extend the base boundary line
NEat, what file was it?
it modifies GCBUILDINGGLOBALS.GLOBAL.MBIN
Aw damn should have checked first
I have my main base 1,000 U and then connected it to 4 seperate bases that are again 1,000 away so they connect right on the bounds
Does your mod extend it way further than that and does it upload normally?
Base Extended Stats:
Minimum Base Radius is now 3000, up from 300
Base Radius Extension with pylon is now 500, up from 50
Max Base Radius is 10000, up from 1000
im not sure? i just made it lol
Since I'm having issues with my base visibility without mods which is odd
anyone familiar with nexus mods? it wont let me publish, even though i uploaded it
keeps saying i need to upload a file...which i did :/
Iโm def interested! Sorry not familiar with nexus but canโt wait till itโs uploaded.
ill try uploading to nomanskymods then
Extends the radius of base building area. Base Extended Stats: Minimum Base Radius is now 3000, up from 300 Base Radius Extension with pylon is now 500, up from 50 Max Base Radius is 10000, up from 1000 This mod modifies GCBUILDINGSGLOBAL.GLOBAL.MBIN
i dont know how this will affect current bases near each other
Are there any experienced modders who are willing to make a mod on commission? I'm really interested in a VR performance mod that simply disables various textures such as grass. I've made a home on a lush planet and the hitching caused by grass rendering drives me bonkers. Loving it otherwise and would be just fine with bare hills and valleys
ofc it uploads to nexus now...
@rigid obsidian it has to be scanned. I totally recommend nexus for various reasons including it doesn't have "hot date in your area" mods.
@steel crypt yeah, it finally let me upload it xD
@errant girder you might talk to exosolar. He has made grass mods and could probably do it. I would do it, but I don't have time right now. It would actually be a very easy mod to do though. Like it would take almost no time.
The hitching?
Do you have the latest experimental update?
@errant girder because it corrects a major grass lag issue
Your problem may be nonexistent by tomorrow ๐
Yeah I've gone through a huge guide including opting into experimental branches. Still happens :(
Can some people try out this new Mod version and see if you cant make it break right away?
whats it do? @hushed bronze
@errant girder Hey try this thing:
@rigid obsidian Its the Build Limitation annihilator you awlasy wanted ๐
lol i made one already xD
not the range.... This:
Beyond Basebuilding 1.6 Carries over all of the official updates and improvements offered by Hello Games up to 2.09.2
All buildable parts mostly immunized against Invalid Positions
All buildable parts can be Rotated along all 3 axes
All buildable parts can be Scaled
All parts can be built in a planetary base
All parts can be built in a Freighter
All parts can be built above water
All parts can be built below water
All parts leave attached parts where they are when deleted
Unlimited Decorations (by number made)
Unlimited Switches
Unlimited Animal Farming Devices
Unlimited Landing Pads
Unlimited Shop Terminals
Unlimited Storage Containers
Unlimited Medium Refiners, which can place anywhere
Unlimited Large Refiners
Unlimited Antimatter Harvesters, which can place anywhere
Unlimited Gas Harvesters, which can place anywhere
Unlimited Oxygen Harvesters, which can place anywhere
Unlimited Character Customizers
Unlimited Racetrack Parts
Unlimited "Toys"
Unlimited Terrariums
Biofuel generator capacity reduced to 1,000 for convenience of not dropping your entire stash into it
Battery Capacity -> 50,000
3 Message Balls per planet/system which are reclaimable
oh my
it actually doesnt deal with the zone limit so our mods dont clash at all ๐
@errant girder I was thinking this same thing just a minute ago.. testing on this planet in vr
it has small grass patches, making the gameplay much more smooth.
I'll try and look into it as it's something I'd want lol
@hushed bronze hey do you use any asteroid field mods? if so what do you recommend
I could revive my old one thats superior to all lol ๐
I never released it
But now Ive been using another and its not bad but mine's better ๐
I had the asteroids forming flat asteroid ribbons all over space
Thanks @hallow pumice keep me posted. Thanks @hushed bronze as well
Do it!
Is the one you linked a grass mod @hushed bronze ?
BillboardGF is, yes
Its a full grass mod and it looks funny but Im wondering if it performs well
because Ive been trying to make a high performance grass fix
Well exo if you've got a secret asteroid mod, im down, wan't them to feel more natural. they seem off stock
im using 'Asteroid Fields' right now
I guess I'll go pull an amazing Next mod off the shelf and launch it siiiighh
god I changed everything in this file lol
gonna be a few minutes
Not really working like it did before...
OH
nvm wait up I converted a WAY early shit version lol
lmaoo
But wait the newest one I have is still old and still sucks :<
@bleak thunder
Fully upgraded and ready to go in 2.09.2
Enables Scaling and 3-axis Rotation on everything buildable
https://www.nexusmods.com/nomanssky/mods/1096?tab=description
nice!
hopefully I wont have to do anything to BB for awhile ๐
Cool @hushed bronze ill check it out soon โค ty
@hushed bronze whats the link to your Bcolorful biome mod and also does it take away from the visiual effects of storms?
Are you talking about Exotic COlors? Because that one's not updated from NEXT and I'm going to bed ๐
Do you guys think you could prevent grass, and only grass from casting shadows on itself and the ground?
@hushed bronze so I removed your mods one by one, starting with the deadzone, and that filter photomode issue still continued. not sure what it could be.
its not at all game breaking, just caught me off guard
dunno if u saw my #nms-photomode-gallery blurb
so yeah it wasnt even the deadzone doing it.
Do yall know of any mods that arent on nexus that are good?
well duh
I got purple stars BRUH
GOing to bed for real now ๐
Oh I also tweaked up a new "standard" star (to replace most of the blank-white ones)
@fluid wing
wow that planet glow looks so much better
got my 2080ti installed and I wanna play nms but i cant cuz im on the wow classic leveling marathon lol
will be loading all the pretty mods
did someone fix water yet
It's just Lo2k's Integrated planets, but the fog color settings are my custom. (in other words, the space fog is zero-ed out in vanilla and a mod is required to activate HG's own graphics lol)
@floral shoal water is forever horrible
it looks really good man, almost like we are in space or something
if anyone tries to fix it they get arrested
Did somebodayyy same muh naymeee
@hushed bronze Hey, were you wondering about the swamp trees?
I like these dynamic systems that I warped into. I'm almost ready to release the update to my dynamic space mod
Will include a list of what's new with it


