#nms-modding

1 messages ยท Page 164 of 1

lime mesa
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It's ok to dream but considering HG's well-known penchant for being silent about development of new content, I highly doubt it.

fluid wing
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Oh, exo, is that your mod that makes some of the biomes bigger?

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Cause i'm fairly new and i started getting giant mushrooms on some planets

hushed bronze
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I'm just tired of waiting on them to make more than 7 biomes and upgrade the terrible ones to viable :/

peak anvil
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i wish they add more terrain types, like volcanic planets, etc. actual nebulas you can fly trough, new asteriods you can land on, to mine stuff on it, etc... so basically just exploration 2.0

modest lintel
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oh man nebulas would be so cool

hushed bronze
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but no, my biome mod is mostly about expanding on the possible prop placement profiles that are referred to as object files that are called up on by biome files

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some things will get bigger as I work, but thats not necessarily the point of it

fluid wing
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So stuff can be big by default i guess :<

lime mesa
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Let's assume they did make asteroids able to be landed on

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They'd have to rework their behavior

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considering you can pewpew one with a couple lasers and they evaporate pretty instantly

hushed bronze
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Of course those crystals I put together yesterday can be postivile massive. They scale wwell so I went with it ๐Ÿ™‚

peak anvil
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@modest lintel have you played FTL? there are some nebulas that disrupt some technology when inside, maybe you could make some tech, that grabs resources from there

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something like that

modest lintel
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Yeah, FTL was neat

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I think nebulas would be cool just more for the 'oooo theres more stuff to look at on this canvas of space'

peak anvil
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i mean like systems without suns, that you can actually fly to

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like a new type of system you can go to

hushed bronze
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There is no sunless system ever anywhere lol unluss you talking about black holes or something

peak anvil
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i mean nebulas, places where a sun died

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its pretty bright, so you maybe could go there to get rare minerals the sun gives

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like this

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like POI which are nebulas, or wormholes/blackholes

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that are realistic sized and succ you in

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if youre too close

lime mesa
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sounds to me like you need to play Elite Dangerous lol

modest lintel
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@hushed bronze Your extra biomes is giving my freighter inside an interesting effect

hushed bronze
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Ambience part

modest lintel
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That was without the ambiance.pak

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It was the first thing I thought of xD

hushed bronze
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Were those with tehfreightrer in the same place?

modest lintel
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Yeah

hushed bronze
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Is the planet closest to the space station an exotic which also has a green filter?

modest lintel
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Hmm I'll have to go look

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Yeah

hushed bronze
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very old core game bug

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The main planet's filter gets put on things incorrectly and my mod gives more planets the ability to have filtering

modest lintel
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Ahhhhh

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That makes sense lol

lime mesa
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have had that before with the greyscale planets

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kinda funky going back into your freighter and seeing that color scheme

steel crypt
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I modded that to stay within the planet, but it was a shader mod....rip

fluid wing
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jason, you think you could make the night less darker in your mod?

steel crypt
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Happens on freighter, frigate, space station etc

fluid wing
steel crypt
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what color is the sky on the planet that is too dark for you? Also what type of planet? The planets with brighter skies and lighter colored ground will be significantly brighter than say a scorched planet with a darker sky. I tried to find a balance over the ranges. In order to adjust anything, I would have to adjust almost everything in that mod to match. MUCH work with lots of testing. After playing it for a bit, I will see if an adjustment seems like the thing to do, but I simply don't have time to just mad debug it. Any info you have or ideas will help though, and I always appreciate that. @fluid wing

sinful anvil
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is it so dark you have to use your flashlight? cuz that's actually cool

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oh sorry "torch" ๐Ÿ˜›

steel crypt
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That was the idea. Some planets depending on sky color and ground color will almost require the flashlight, while others with brighter skies/ground you will not need one. Tried to find the "happy place" between them so that there is both, along with some ambient light sometimes so that you can enjoy walking around without the flashlight.

modest lintel
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dang now i wish i could remember what planet i had last week when i was using that mod. it was way too dark using my exocraft i couldn't see where i was going xD

fluid wing
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jason i'm color blind i can put some screenshot if you want

steel crypt
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ahhh yes, you need my other mod. It has exocraft lights mod and light mod for "stand" type lights. Exocraft will have way better light setup and trade stations and buildable stand lights...etc.
https://www.nexusmods.com/nomanssky/mods/507/?

modest lintel
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ohh neat

fluid wing
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does exocraft light works with starship lights aswell?

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cause i don't have any exocrafts yet

steel crypt
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no, those lights are a whole other bag of tricks. They are a nightmare to mod and always change and when you make it so that they are effective at night (range of light) weird crap happens.....long story but several people have tried before with very little success.

fluid wing
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oh ok :<

steel crypt
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I wanted the night on some planets to be dark as hell, so you have creatures trying to eat you, right in front of you and don't know it without the flashlight. On other planets, I wanted to be able to enjoy the night "light" without flashlight. With this, you really need the exocraft light and stand light mod, or else you will be driving blind at night sometimes. Several of HG's lights are not even made to light things at night because the night is so bright.

fluid wing
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starting to have so many of that "dud's" stuff topkek

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yeah on my planet i can't tell what's going on without a flashlight

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and the night are really short aswell

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but i didn't find any better planet to build my base on so my base is in the dark all the time

steel crypt
wary elk
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is there a mod or some way to make it so that your Custom Waypoint gives you jumps more than like 800 LY if your engine can take > 2500 LY?

steel crypt
fluid wing
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on my planet without flashlight you can't see nothin

steel crypt
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@fluid wing Do you mod at all?

fluid wing
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nope

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i modded sekiro for a bit but got bored

steel crypt
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Gotcha. I will look into it, but it will take time. It took me about a week and a half to test the original mod. And that was about 5 hours a day. HG slightly changed lighting and some shader stuff with Beyond, so when I updated I had to test just the night one for 4 days. I might adjust it, but I do want to have planets where it is hard to see and other planets where it's not. I don't want to have it where there is no point to the flashlight everywhere. I just wish I had a way to find out how bright you would like it. Are you trying to get it where you never need a flashlight on any planet? If so, I might be able to make you a custom one real quick. (real quick....LOL) @fluid wing

fluid wing
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I can use a flashlight i won't die playing in the dark lol

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i can take you a screenshot when it's really dark so you can judge by yourself if that's teh effect you wanted

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But some nights look amazing so i wouldn't mind if you leave it like that if you have to change the night colors, i'm just at the start of my journey so i don't have a lot of light sources around me lol

steel crypt
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gimme a sec

fluid wing
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i need to take a shower right now tho, so if y ouwant me to share some screenshot i can do taht after in like 10-15min

steel crypt
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yeah, okay, i'm gonna mess with something here and send you a DM. I might be gone for a while, so I will read messages when I return.

hushed bronze
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@steel crypt Jason you know you can say a lot less sometimes like "it's unrealistically difficult to do that, unfortunately". Could save yourself a lot of trouble ๐Ÿ˜‰

steel crypt
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๐Ÿ˜œ Yeah, I hear ya. My brother is colorblind, so I am aware of the problems some people have with playing. But yeah, come down to it, I'm gonna not kill myself. And yeah you can't mod for everyone, that's impossible. Just trying to help when I can. ๐Ÿ˜ฌ

hushed bronze
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I'm nightblind lol

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I'm the guy trying to use the torch during daylight lol

steel crypt
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Ha.....have you tried my _MOD_DUD_FrozenNightRareSkyColors_v2061?
If so, it must suck for you.

hushed bronze
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No prob I just freeze time with my decade-day mod lol

steel crypt
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Well, there ya go.

hushed bronze
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I think I may have actually heavily boosted the extended day mod's downloads by redirecting people from the new clockstopper mod. Right in the descrip I'm like "If you want sane daylight cycles, go here:(link)"

steel crypt
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LOL

hushed bronze
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@steel crypt Have any thoughts on my rework of toxic biome? I'm trying to make it a lot more attractive but while still being distinctly the toxic biome (scroll up for a few pics already posted)

steel crypt
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one sec

steel crypt
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@fluid wing Yeah, well I know you might not be able to tell, but the sky there is that dark blue space color and that is probably the darkest type available. Different solar systems have different space color and that affects the darkness. That is the darkest one. What planet type is it? Lush or scorched I guess? You just have the right combo for extreme darkness.

fluid wing
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haha nice mod

steel crypt
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@fluid wing try that. See what you think. It should be brighter, but dunno how much.

fluid wing
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which one i have to replace it with?

steel crypt
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No time to test anything.

hushed bronze
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@steel crypt Hold up would you be able to tell me where the Sky and night brightness get connected?

steel crypt
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Remove _MOD_DUD_FrozenNightRareSkyColors_v2061 and replace with _MOD_DUD_FrozenNightRareSkyColors_v2061-BumEdition

modest lintel
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lol bumeditition

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edition*

hushed bronze
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Just call it "Bummer Mode"

steel crypt
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Okay, I'm sorry dudes but I have like maybe 2 or 3 mins and gotta go.......

hushed bronze
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BEst of luck to you Jason ๐Ÿ˜ƒ

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Grass Fix 4 is right on the edge of being my first mod over a hundred ๐Ÿ‘

steel crypt
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@hushed bronze The sky color is mixed in (depending on alpha level) with the space color at night. If the sky color is a dark color like my custom color here, then the more it gets mixed in, the more dark it will be. That of course depends on the space color. The sky color, the light color, the horizon color....and can't remember.....all affect the light color that is reflected on objects/textures on the ground.

modest lintel
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i've been trying to play with these mods, but i think my age has been getting the best of me the last few days D:. i think i have the start of arthritis in both my hands. what a nuisance

lime mesa
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Well that's disappointing.

steel crypt
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Yeah using a mouse to mod is killing my pointer finger.

modest lintel
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i also can't seem to get my adjustments to the fleetglobals to take

hushed bronze
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Common to have trouble making a mod that has an effect at first

fluid wing
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did yo uremove the night colors all together? topkek

hushed bronze
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those usually are filepath issues (too long, spaces, special chars, )

steel crypt
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@hushed bronze I might look into using radioactive stuff because it is "similar" sorry, not much time to think about it right now.

hushed bronze
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I thought about it but I aim to do the same rework to radio so ....

steel crypt
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@fluid wing I removed the sky color and horizon color mix. You should be getting only space color in the sky. Just wanted to see if that is bright enough or too bright and can adjust from there.

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Maybe also underwater stuff? @hushed bronze

fluid wing
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yea now it's bright all the time it just goes a little dark but not night dark, more like 5pm dark

hushed bronze
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I have been taking pieces of other biomes carefully ๐Ÿ˜„

fluid wing
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but no worries man i can live with the super night colors

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i have a flashlight haha

hushed bronze
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I used the crystals in their own style last night

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Turns out you can connect so many things to the ground color that you would never expect, (I did this for the tentacle things in the bonespire biome and used them in toxic with groundlocked color)

steel crypt
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And I have to go now....if not I'm screwed. If you don't mind @hushed bronze DM me and I will be able to read and think about it on the go. About to shit, shower, and shave in 2 minutes (cuz that's how much time I have) LOL LATER!

fluid wing
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thank for the bum edition mod man

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That's a cool night

velvet grotto
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anyone know if it is possible with the savegame editor make a fighter rank a in rank s with the right stats?

heavy merlin
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Huh?

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Not sure what you mean, but probably.

velvet grotto
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the savegame can change the a in s, but it don't change the other stats

heavy merlin
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You can change the stats yourself.

velvet grotto
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yes but i don't know the right numbers

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i don't want to make the ship too op

hallow pumice
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@fluid wing nice that night looks better, not so blue ๐Ÿ‘

velvet grotto
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and for shield, potential dmg and manouverability?

fluid wing
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yeah it looks awesome, jason's my guy

heavy merlin
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Shield and damage are the relevant ones for a fighter, and you can set them directly.

velvet grotto
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do you have the right number for a rank s fighter?

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from that ss?

heavy merlin
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Uh, the image on the link I gave says all that

velvet grotto
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ok

heavy merlin
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Damage 35-50 for A, 55-60 for S..... Shield 15-20 for A, 15-25 for S.

velvet grotto
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i try, tnx, it is already 2 hours that i'm trying to get a s rank on a trading post, no luck..

hushed bronze
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Do you think a mod specifically amping the LOD of the fullsafe plants and minerals would be good? (That's the carbon crystals and the sodium plants n stuff like that)

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@velvet grotto Make sure you're in a "Wealthy" star system. Poor systems actually have a 0% s rank spawn rate

velvet grotto
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i used the coords from a post

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but the sane model keep coming with rank a or rank b

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economy rank is booming

hushed bronze
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I guess just lame luck then

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But are you modding?

velvet grotto
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no, i asked here cause i have seen other ppl speaking about savegame editor

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wrong channel?

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again, just landed another a 36 + 11..

dull ocean
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Is anybody online GTA

hushed bronze
hushed bronze
modest lintel
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Ohhhhhhhhhhhhhh

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I like this idea

fluid wing
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what's a space battle?

hushed bronze
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Its a Battle. In Space.

modest lintel
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when pirates pop in and want to fight you

hushed bronze
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no its the Freighter attacks

modest lintel
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oh

fluid wing
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so after yo uwarp in another system and there's the freighter being attacked?

hushed bronze
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yes, thats the one

fluid wing
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cool i'm taking it ๐Ÿ˜„

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Always Space Battles cause space battles after every. single. warp. owoScream

hushed bronze
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That's even if you warp like a madman and zip out of the system as fast as you possibly can. its set to one warp delay and less than a second time delay

fluid wing
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What are the kudos used for?

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oh yeah kudos lol

steel crypt
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@fluid wing Did that last one work okay? (The night brightness)

fluid wing
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yeah it looks really good now ๐Ÿ˜„

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thank you

steel crypt
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Okay, cool! You're welcome dude.

fluid wing
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this is how it looks now

steel crypt
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Okay. I understand the level you were trying to get. Understand that every planet will be lighter/darker. Scorched is real dark, frozen is lighter, and some systems will have a brighter/darker sky too. Well, glad it's working for ya.

fluid wing
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yeah really happy with this version

hushed bronze
floral shoal
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whats this cheaty stuff?

hushed bronze
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It was easy

floral shoal
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cheating usually is haha

hushed bronze
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I was actually looking for the dialogue accelerator everyone wants

floral shoal
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oh god please

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give

hushed bronze
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Its probably in that fat stack of unknowns I dont have time for RN

floral shoal
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I'm quite sure you could sell a dialogue skipper for 5 bucks a pop lol

hushed bronze
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heh

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Personally I use the space battle one so the freighters will F%CK OFF ALREADY lol

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Especially now that you can just do a u-turn and ditch it really easily

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they rope you into killing the first two attackers pretty much whether you want to or not

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As for scan time who the hell wants to wait the stock 30 full seconds (90 in Survival/Perma) just to ping for a sodium plant??

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I know, both cheaty, but I like them

fluid wing
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Cheating would be scan the whole planet lol

hushed bronze
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Lite Cheats are still cheats ๐Ÿ˜„

modest lintel
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I totally didn't see that or anything

fluid wing
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But there are some ridiculous stuff

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Like the amount of items you can stack

hushed bronze
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Well, given how normal mode practically uncapped it in vanilla anyway its easier to justify than it used to be

fluid wing
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Or 50% fuel usage on take offs

modest lintel
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I just wish vanilla went ahead and raised the cap for the non mineral/plant stuff

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But there are mods for that

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Awkward carrying around 20 stacks of 5 metal plates

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because I felt like redoing my hydro farm layout

fluid wing
modest lintel
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i'm doing trial and error with the fleet globals now, i feel like i'm getting closer and closer

hushed bronze
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@fluid wing For that I just use the now-vanilla Solar thruster recharger

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If you arent bunnyhopping like a lunatic you will pretty much always have launch fuel ๐Ÿ˜„

fluid wing
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I use something that sets it to like 10% i think

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Or 15 maybe idk

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I'm bunny hoping with my ship lol

hushed bronze
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You're supposed to pay in Uranium for bunnyhopping you cheater

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lol

modest lintel
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I might be kind of adjusting the expedition times, and seeing if i can use that to compensate for having a higher daily mission count. hoping that will work in theory and putting it to the test

hushed bronze
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@modest lintel Is this your first mod?

modest lintel
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yeah

hushed bronze
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You are modding the exact same file I started with ๐Ÿ˜„

fluid wing
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No idea what's the uranium for

modest lintel
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lol

fluid wing
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I just recruited 2 guys in my base

hushed bronze
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dont unpack that with the modern mbincompiler it will crash you

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@fluid wing Uranium can reload launch thrusters with 16 units

fluid wing
modest lintel
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oh wow you went super all out on that

hushed bronze
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Well once I got the earliest form of it working, the challange became "how to make a more-complex mod" for which I started with the basic version I had already built

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@modest lintel BTW if you wanna rip it apart (be careful to use the right MBINCompiler for that) and use text compare or w/e you're free to do that ofc ๐Ÿ™‚

modest lintel
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Neat

pale cypress
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Hi all! I'm new here. Can i ask you some help? I don't have a sure is it a question for "modding" or "tech help"...

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Is it possible to turn off the image filter in the game when the player is under water?

floral shoal
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@hushed bronze theres a serious fkn problem with the basebuilding mod

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its been happening for a couple days but I didn't even think about the fact that its the mod

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if you place something within collision of a hydroponics bay, it just deletes the bay, returning no materials.

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and its real hard to know when its going to do it. half the time I dont realize it happened until later.

hushed bronze
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Thats a very good catch, thank you

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DM it to me so I remember to try to do something about it soon

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For now just remember to be super-careful because the basebuild mod needs a full going-over to rebuild it with 2.09.1+'s own changes

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....and I have homework n stuff

floral shoal
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ya I need to plot some data with an old python script I havent dug out in 2 years for a meeting tomorrow

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but I'm busy breaking my base

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is there a functioning mod that either allows you to select a blank mission or stop the constantly repeating mission reminders in the bottom right?

hushed bronze
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Thought there was one for killing all the right olower corner notifications

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Im pretty sure you will find it on nexus if you search "notification"

modest lintel
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@floral shoal

floral shoal
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@hushed bronze @modest lintel or wait long enough and Tus will find it for me lol. Thanks

hushed bronze
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There you go

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I'm getting this ... strange impulse.... to play NMS normally

floral shoal
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launch recharger doesnt charge if you are sitting in the ship /facepalm.

modest lintel
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I wish I knew why I can't use the base salvage pod without it telling me my inventory is full (when its not) lol

floral shoal
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@modest lintel it only works if you actually have stuff in it

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otherwise it says inv full

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the message is wrong in such a way that not only does it not give the correct information, it gives information that makes you go on a wild goose chase lol

modest lintel
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Oh fun lol

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In that case i can stop seeing if there's something for me to read in the save file xD

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Thanks \o/

floral shoal
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@hushed bronze what kind of variables can you manipulate for warping? I would love to have warping around planets drop you out of warp directly above the object you are warping to instead of on a sort of glide trajectory that takes 5 times as long.

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if you have access to some form of target coordinates, I could math the vector to intentionally overshoot by an amount which breaks warp right above the target

bronze adder
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Hey guys I was actually curious about something related to your player information. Is there a way to edit that information for example, "give" yourself units or things etc?

timid ridge
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Save editor probably

bronze adder
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I see, is that something that can be downloaded on the Nexus or is it already in the files?

timid ridge
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I think it's on the Nexus

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It's been like 2 years since I used it to fix a quest line tho

bronze adder
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I kind of wanted to play as a rich hobo, bumming around the galaxy with just a load of cash

timid ridge
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I was gonna ask this channel if there's a way to maybe edit the survey scanner to work in your ship. I went through a lot of files individually but I couldn't find anything worded Survey

bronze adder
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You'd probably have to go into "no clip" mode while in the ship, use the survey, and then clip back in

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Well, I'm going to go look for the save editor

timid ridge
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Alright

hushed bronze
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@floral shoal I know the pulse drive x8 mod does this inherently. Don't know if its a secondary edit made by the modder or if its just a side effect of going so much faster

modest lintel
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i usually either install them to see if it has better rolled stats than the one i currently have, sell them to the upgrades venders, or install/dismantle them

floral shoal
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@modest lintel ya I just learned of these options

modest lintel
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lol

hushed bronze
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Its a lot nicer now that we can relocate bits. dont have to be clever about placement trying a new module

modest lintel
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O.O

smoky aspen
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Can i request no shadows mod or internal resolution mod ? ๐Ÿ™‚

hushed bronze
hoary drum
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Looks nice

hushed bronze
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Ive made the mod so that about 1 in six systems would still spawn any one of the stock colorful space palettes

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about a quarter are all-dark, no nebula even

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the rest are dark+ nebula

modest lintel
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that red and black looks hecka cool

hushed bronze
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I decided to put this one together because I feel like all the existing dark space mods are too absolute. Either you blacken EVERY system or you dont

modest lintel
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for real lol

hushed bronze
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This one blends it all in, so most skies are a form of Black or dark. But some, will still burn your eyes with hot pink because 100% of the original HG-made skies are still possible

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Ill be uploading now so it can be available very soon ๐Ÿ™‚

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then I will sleep because school

left sentinel
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lel goodnight

hushed bronze
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Third mod for the day! Definitely did not think I was doing space colors when I got up this morning, lol
https://www.nexusmods.com/nomanssky/mods/1200
Oh its mod #1200-even i like that ๐Ÿ˜„

dreamy tulip
dreamy tulip
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Found the issue...

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Wait, no, I didn't. Not yet

south vortex
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Mods loaded first are overwritten by mods ordered last right? So mod A will be overwritten by Mod Z?

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or is it vice versa ive seen both stated....

lime mesa
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@dreamy tulip that looks like Another World

floral shoal
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Anyone here aware of a mod that helps with buying large quantities of an item without sitting there holding the button for minutes at a time?

hearty wasp
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@south vortex the former

south vortex
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ok thanks!

hearty wasp
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@floral shoal most likely won't happen

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@south vortex that's why lotta mods have _'s at the beginning

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cos I think it's latter than the alphabets in the ASCII

south vortex
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ah gotcha

dreamy tulip
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@lime mesa " Adding a bunch of giant trees and random biomes isn't an overhaul. " I agree with your statement. However, that does not apply to what I am doing, nor is it relevant. Aside from that, there are a wide variety of things that I have not spoken of (intentionally).

  1. Will giant trees be possible? Yeah, sometimes. I mean, they're possible in the vanilla game too now, right?
  2. Random biomes? No. Nothing will be random or chaotic. Everything will be intelligent.

I know you don't like me, but there's really no need to downplay my work - and speak about me in a condescending manner in the third person. If you have concerns or questions, feel free to ask me any time (despite our history) of you trolling me.

My work speaks for itself, and I am going to continue to work on it until it is ready for whoever may be interested - but primarily for myself.

lime mesa
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How many times are you going to edit your statement lol

dreamy tulip
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I like to proof read the things that I write, as my intention is to convey accurate information.
How many times are you going to throw shade, and dodge the point?

lime mesa
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I just want to know one thing : How can you claim you have access to builds of NMS that pre-date the released version available on the printed discs of the PS4 version as well as the download version on Steam (or whatever), only Hello Games would have that stuff.

dreamy tulip
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Thanks for asking a question - without pre-assumption.
I'm more than happy to answer you.

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I have the PS4 bluray disc version of No Man's Sky unpacked.

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Here is an image:

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Google CUSA04841

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It is the title ID of NMS for the PS4

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The ps4's version of the executable is what is called the "Eboot.bin"

#

I primarily come from the console modding scene

lime mesa
#

why did you tell me to look up CUSA04841, i dont see it in either of those screenshots

dreamy tulip
#

In the second screenshot, you can see it at the top

lime mesa
#

I'm seeing that as the Product-ID for the US...

#

It's different for every country

dreamy tulip
#

Yes. That is the USA version of the Bluray disc's title id

lime mesa
#

still none of this tells me how you have access to pre-2016 data of the game

dreamy tulip
#

Okay, I'd love to answer your question thoroughly.

#

But can you please help me to understand specifically, what you are referring to?
Do you mean the RC1 1.0 build (the patch before the official launch of NMS which was 1.1)

hearty wasp
#

I think he thinks you have a build before that

dreamy tulip
#

That patch is a version of the game, which can only be played via the bluray disc when deleting all updates

#

Ah. No. I do not have any build earlier than that, nor did I ever claim that I did.

lime mesa
#

yes you did

#

you just replaced your statement with a screenshot

dreamy tulip
#

Where did I claim that?

lime mesa
#

"Unfamiliar and iconic NMS builds such as... Beta No Man's Sky, 2013, 2014, E3 2015, early 2016, the RC1 Vanilla PS4's biomes that I've obtained and ported to pc"

dreamy tulip
#

Yes, I put all of the same text in a screenshot and put it in the chat to condense chat space.

#

I don't want us to dominate the public chat.

#

Okay, I see where you misunderstood me there.

#

"the RC1 Vanilla PS4's biomes that I've obtained and ported to pc"

#

This was what I meant as a statement

#

Seems like a grammatical mishap

#

I'll edit that text. Because this is what I meant.

#

"Unfamiliar and iconic NMS builds such as... Beta No Man's Sky, 2013, 2014, E3 2015, early 2016. Including the RC1 Vanilla PS4's biomes that I've obtained and ported to pc"

hearty wasp
#

that's why you use the word "and" ray

dreamy tulip
#

So, to clarify...

These builds here, I do not have:
"Beta No Man's Sky, 2013, 2014, E3 2015"

#

This I do have:
RC1

#

@hearty wasp Noted

#

Now, you might wondering... "if you do not have those builds... how can you do it?"
I do not need to have those builds as a standalone. Many of those assets and mechanics from those builds are still present and hidden deep in the modern build. Now, those things have never been removed. So, technically we ALL have access to it.

#

You just have to know what to look for and to do the research. It's a lot of extensive work and I have set myself out to progressively do that.

#

The assets that happen to not be there, I will create myself.

#

There really is an entirely different game's amount of content tucked inside this modern game. It's pretty cool.

#

@digital copper

I'll admit that sometimes I have a tendency to come off as pretentious or ambiguous. I make human mistakes and I make typos and I make grammatical errors at times. However, that is never my intention. Like you, I am a fan of No Man's Sky, and I get really excited about things that I'm passionate about. I also intend to provide accurate information (and I appreciate the opportunity to back up my claims, when sincere non-trap questions are asked). I find myself going back over the things that I've said and taking initiative to correct my statements, when I notice something to be 'off'.

Ultimately, I am hoping that we can all enjoy this game in our own respective ways without butting heads. It's not worth it and it really just takes up unnecessary time. I would rather be working and focusing on getting some things out for those who are kindly patient, to enjoy. You're more than welcome to. You're entitled to your own opinion. What I am doing may not be for everybody, but it certainly is for me.

quiet island
#

@fluid wing Stop.

fluid wing
#

What? Why is that wrong

#

It was just an emote

#

No asnwer... rude

smoky aspen
lime mesa
#

Sure, it'll take me 18000 hours though

dreamy tulip
#

@smoky aspen Which version do you use?

smoky aspen
#

@dreamy tulip i think the mod only work with 1.57 NEXT. And not compatible with 2.0 beyond update

dreamy tulip
#

@smoky aspen. What variant of the mod do you prefer?

smoky aspen
#

@dreamy tulip some tweaks performance for low end pc. Like no shadow or half shadows quality or internal resolution 75%

dreamy tulip
#

Sorry had to step out

#

I'm back

#

Lemme update this for you quick

desert umbra
#

I'd like the lower shadows quality and lower hbao radius myself

dreamy tulip
#

Okay, just gonna test quick

#

I had to figure out when that mod was released

#

It was for the first NEXT release

#

Will do the other version too

desert umbra
#

yeet

#

What's changed in that one?

dreamy tulip
#

The mod page has more info

#

It's not my mod, but I am updating it

#

Quite a lot

fluid wing
#

Rayrod i have a very simple mod for you :<

desert umbra
#

Ah, so that's the half shadows, lower hbao resolution one?

dreamy tulip
#

Testing with the 75% decreased internal res quick

#

Shadow_and_AO_Tweaks.pak

fluid wing
#

When you're trading with someone itt doesn't say an item is for "trading/crafting/upgrading" but it says so when you're browing your inventory. Makes no sense GWlulurdWaitWhat

dreamy tulip
#

That has no shadows and Ambient occlusion tweaks

#

It says...

#
Now with no shadows option
Now with 75% internal resolution! DOES NOT EFFECT HUD```
#

@fluid wing Do you have any pics of it?

fluid wing
#

i can go in a game and make some pics iof you want

dreamy tulip
#

It might help me to see what that's about

#

I never did any of that with other players before

fluid wing
#

@dreamy tulip

#

That's what i meant

#

but idk if you can modify ui

dreamy tulip
#

I see. That would probably take a year to do manually (if not hardcoded)

fluid wing
dreamy tulip
#

They have tools for that

#

I do work with UI and HUD stuff a lot, but I think that each slot or icon might have an individual setting or ID being used to call certain things... I could take a look eventually, when I have more time

#

Still working on my MultiVerse software in VS

fluid wing
#

dam

random axle
#

looks pretty simple to me, just see what's different between the item details when shown in the inventory vs when shown at a trade terminal

fluid wing
#

yeah it looks pretty simple, but hg must have implemented that like juniors

random axle
#

doubtful

fluid wing
#

There's no a lot of ui mods if any, must be a good indication something's wrong with the ui design topkek

random axle
#

do you have a beef with the devs?

dreamy tulip
#

Aside from things that literally cannot be changed without hardcoded executable modifying, as some things are referenced in other files and are also blackboxed in the exe

#

That one file is 26,699 lines long and many of the blocks that correlate to certain functionalities are unlabeled

#

I wouldn't say that there's something wrong with it

#

Like, I know how to work with it and have invested A LOT of time into getting familiar with all of them

#

But

#

With their official tools, they have a superior way of working with them

random axle
#

What program do you use for coding, Rayrod? Curious to see why 27k lines would be an issue on an XML file

dreamy tulip
#

Which saves them a lot of time

#

I use a lot of things, but I was viewing that xml in notepad++

#

It's not an issue, but it is quite a lot to sort through... especially with unlabeled ID's sparsed out

random axle
#

the majority of this file is just styling stuff

dreamy tulip
#

Each block of xml determines a kind of functionality for something in that file. W/o the ID there is no way of telling what that block is purposed for

#

Yeah, I folllow that. But it was an example

#

This root file is specifically inventory focused

#

There are various other ones

#

Speaking of inventory...

#

I need to update my Modernized E3 2015 HUD and E3 style inventory

#

But I'm gonna port it to VS this time. These files are meant to be automated, not really edited by hand.
The xml is just output of what was done in a better way

peak anvil
#

actually Ray, how does mod updating work? What has to be changed that it works with other versions?

#

i never understood it

dreamy tulip
#

Do you mean updating old mods to newer versions?

peak anvil
#

yes

dreamy tulip
#

If it is mbin based, you can't convert an old mbin to a newer mbin.
The structure of various game files gets changed when updates are pushed out. You can just transfer the values from old mods over to the newer files that contain the structural differences, to wherever those values shifted to

random axle
#

sorry, is an mbin not just an archive?

dreamy tulip
#

In many cases, they are usually in the same spot

#

MBIN files are encrypted, serialized, XML files

#

That NMS uses

random axle
#

oh, got it. basically metadata updates then

peak anvil
#

so basically, the structure of the code has to be changed and the values readjusted

#

if that is what i understand

dreamy tulip
#

Nah, you can't change the structure of static files. You have to port over your old changes to the updated static files.

#

Some files contain dynamic lists

#

Whereas you can expand upon

#

But for the most part, the functions are predetermined

peak anvil
#

ah okay

#

is there a way to say it like, for extra dumb people?

#

in basic language

dreamy tulip
#

You're not dumb! But someone made a resource here: https://nmsmodding.fandom.com/wiki/Getting_Started
I don't use it, but it should be helpful

No Man's Sky Modding Wiki

This quick guide has the goal of quickly introducing fundamental aspects to modding No Man's Sky without going into many specifics. Primarily this focuses on accessing your game files and...

peak anvil
#

oh thanks mate

dreamy tulip
#

No problem man

smoky aspen
#

@dreamy tulip thanks !!! I will try it๐ŸŽ‰ ๐Ÿ™‚

dreamy tulip
#

@smoky aspen Enjoy!

peak anvil
#

and modding for different games is different, depending on the structure, right?

#

because im going to game dev school in 3 years

#

wanna get some pre knowledge

dreamy tulip
#

That's right ๐Ÿ™‚

peak anvil
#

ray, what programming language do you recommend to learn first?

hearty crypt
#

Go for c++

peak anvil
#

C++ is "C Sharp" right?

smoky aspen
#

c++ for unreal engine. c# for unity engine

random axle
#

cpp is a bit complex for beginners, but there's nothing wrong with jumping in the deep end

#

Java is good too

smoky aspen
#

python make my brain explode

peak anvil
#

i dislike ruby, java and python

#

they are so GROSS

#

imo

dreamy tulip
#

Sorry, was away

#

I started off with asm

#

But I don't recommend it

#

I found it more difficult to learn high level languages than low level

#

I learn weird

peak anvil
#

so C++ would be recommended

dreamy tulip
#

But perhaps HTML, Java

#

C++ or C#

#

Those are two diff languages

peak anvil
#

what would yield more viability?

dreamy tulip
#

There's also lots of YT tutorials

peak anvil
#

like is unreal or unity better

dreamy tulip
#

I suggest C#

#

Or C++

fluid wing
#

suggesting c++ in 2019

random axle
#

cpp will never die

#

at least people aren't recommending perl anymore

echo oxide
pale cypress
#

Hi guys! Can i ask you for little help?

lethal cape
#

henlo its legal to use mods on NMS?

left sentinel
#

@lethal cape hi and yes

#

feel free to mod as much as you want

lethal cape
#

I just discovered they exist in nexus

left sentinel
#

filter the list with "last updated" so you can get mods updooted for Beyond

lethal cape
#

theres posibilities to break my save by adding mods?

left sentinel
#

yeah small one, back up your saves either way because its more likely vanilla game will break your save

lethal cape
#

ok gonna search then how to backup my save xD

#

thnx

left sentinel
#

PC and steam? super easy

lethal cape
#

yeah

left sentinel
#

copy and paste it somewhere else

lethal cape
#

thnx

#

Maybe I would add it a batch work as well to make a backup

left sentinel
#

oh yea you could totally automate it too

lethal cape
#

its all of those files?

left sentinel
#

those save files

#

ignore cache

#

dont ask why I have more than 5 save files, even I cannot explain it

lethal cape
#

lol

pale cypress
#

Does anyone know how to change the graphic settings of water?

left sentinel
#

I don't think you can outside of mods

pale cypress
#

I was looking for an ini-file or something similar, but there is no in the folders at all.

smoky aspen
#

@dreamy tulip umm, sorry i think you missing to send the file and just send the text title like in the photo XD. Sorry to interrupt https://imgur.com/aR87s7d

fluid wing
#

even mods can't change water shader itself only texture (for now)

smoky aspen
#

only the water colour ?

smoky aspen
#

@dreamy tulip ah sorry. I think you send 2 times one only no shadows and hbao tweaks and another one with include 75% resolution

left sentinel
#

oh hey I'll try it out too

pale cypress
#

Is it very hard to make a graphic mod?

#

And what do i need for?

dreamy tulip
#

@smoky aspen Hey, I was working on the other version

#

It requires extensive pipleline file changes, which is another language. I will need to spend time figuring out what needs to be updated in it

#

For now, that version should help a little bit

#

Because it's those changes + the settings of NEXT and what changed from NEXT - Beyond

#

Which is quite a lot

#

This is one thing that I love about my software

#

There's no longer a need in that compare what changed where in all these files...

#

saves a ton of time

#

New update drops... just add in a few files and it will auto parse my content on top of the new content

smoky aspen
#

@dreamy tulip sorry make you busy man. Thanks for helping me. I hope you upload at nexus mod website too. I will waiting โ˜บ๐Ÿ‘

upper mango
fluid wing
#

man i used mxao in nms and it makes the game so much better

hushed bronze
#

Some people say me Expanse mod is too grey. Agree or disagree?

#

Like the black s aren't dark enough

lime mesa
#

Yeah

#

I thought it was going to be like that black space mod but that grey is a bit of a turn off

#

I mean yeah it's nice

#

but when it's dark it's sexy

hushed bronze
#

Alright, np. My screen's gamma is screwy and I'm well aware of that so I'll trust the vote :)

sullen venture
#

How come no cosmetic mods?

civic cave
#

Anyone come across a mod that increases stack size of bait? I have an issue where the ones I have found that work also dont let me use any mordite in the processor

hushed bronze
#

@sullen venture I'm surprised too, figured someone would have dropped a pallette mod besides Jason by now

#

@civic cavetell one of the mod makers about that mordite issue, it's just because the mod predates HGs fix for the mordite

sullen venture
#

I want to be a space marine XD

civic cave
#

Yea i have been commenting on the stack mods over at Nexus Mods. I think I've officially annoyed SlapYouSilly lol

fluid wing
#

omg

#

do'nt have to go to this guy at teh station and wait there for 20 min Pog

hushed bronze
#

Why do people love the maps so much? They seem exceptionally popular

icy glacier
#

When you get a station that hands out manufacturing plant maps

#

๐Ÿ‘Œ

hearty wasp
#

we just use the save editor to get everything we need here

icy glacier
#

Lool well I guess that's one way to do it n_n

#

I do it all the old grindy way

#

It inevitably just wastes a lot of time tbh

#

My big cheat was installing duds colors and having this one planet I found turn out to be a gorgeous planet...with duds..but it's probably ugly af in vanilla

#

But I don't think that matters too much as long as it looks cool on my screen r-right

hearty wasp
#

nothing matters

#

we just mod our games and complain about how HG doesn't let us

hushed bronze
#

That's the first time I've ever seen some one refer to a palette mod as cheating lmao

hearty wasp
#

oh you haven't seen people who says all mods are cheating

#

cos "it's not what the devs intended"

#

lmfao

fluid wing
#

devs intended to make a skip dialog simulator

#

but forgot the skip part

pine dock
#

is there any mod that still works with freighter battles spawn rate ?

fluid wing
#

exo made something for that

cyan oracle
#

@hearty wasp that's cause they're jelly console players that can't mod

hearty wasp
#

lmao

cyan oracle
#

so how much different is modding for Beyond? are VR mods something optional? or do modders need to make sure their mods work on both regular and VR platforms?

hushed bronze
#

@cyan oracle Just now taking a look at it are ye? :D
There's a mod and a workaround to allow VR modding to function. Dunno the deets because I dont have VR. Seems that mods work the same way with or without but there was a snag in the game's build that black-screens modded VR users, doesn't appear to have been anything intentional

#

Modding itself is roughly the same, some files got big changes, vulkan is mandatory now, but most other files are identical or close to it

#

More random bits have become meaningless legacy code that does nothing when edited

#

And apparently spaceskycolors is in the format of an unlimited list

modest lintel
#

the mod changed my grass colour, oh no i'm a dirty filthy cheater now. i shall go punish myself xD

hushed bronze
#

IP BANNED

modest lintel
#

Rip

#

I'm now convinced I can't make the expeditions give out more than 5 missions a day

#

fleetglobals takes my other changes, but it won't take that change

hushed bronze
#

I dont think you wanna. Someone did that for NEXT and it would just break if someone took 6 at a time

#

But also Im pretty sure that even if it works the game isnt configured to turn a page in that panel

#

so watch out for that

modest lintel
#

yeah, i was looking at the ui for that too

icy glacier
#

x3 I don't give myself lashes or anything I just feel a little guilty that my friend looked forever to find a planet with blue water and green grass and I roll up with duds and get it ezpz

hushed bronze
#

We can affect a lot of UI but wecant sem to alter its behavior which is stuck in the exe

#

off to class

modest lintel
#

ahh

fluid wing
#

there's a dude that just made a ui mod

#

added the ability to get the planetery charts straight away in your exosuit

#

that's altering the behavior no? Cause by default you can't do that

icy glacier
#

Not realy a UI thing though

#

a use the item and it does a thing, thing

fluid wing
#

he added an option in the ui to do that

icy glacier
#

You just use the item right?

#

And then it turns into a map

fluid wing
#

yes, something you could'nt do by default

icy glacier
#

That's still an item script attached to the item itself

#

Not related to UI adjustments

fluid wing
#

but he added taht to the ui lmao

modest lintel
#

He didn't mod the ui for that, he just edited the consumable table

#

If you look in the mod description this is the only file that he changed for it "\METADATA\REALITY\TABLES\CONSUMABLEITEMTABLE.MBIN"

icy glacier
#

Yep, just changed the items

#

Not the UI

#

It's like in big mods in Skyrim or something they eventually just had to create a script extender to add functionality that wasn't there, so they could work off of that

cyan oracle
#

@hushed bronze thanks.. still haven't looked at Beyond yet.. wanted to know that answer before I update.. and I think I'll stick with NEXT still.. doesn't seem like there's much in Beyond other than VR and graphical improvements courtesy of Vulkan..

hushed bronze
#

Well... The entire farming and power system thing

south vortex
#

yeah about that Vulkan improvements ๐Ÿ˜› ... I still go back to NEXT to stay away from Vulkan ๐Ÿ˜›

hushed bronze
#

But Vulkan is amazing

supple wadi
#

@hushed bronze but their current implementation of it leaves much to be desired...Then again, I think the pop-in stuff is more to do with trying to optimize for VR more than anything

hushed bronze
#

Thats pretty much proven, i think

#

@supple wadi Are you also hanging onto Next edition for now?

supple wadi
#

I have the installer for v1.77 backed up but I've been mucking around with Beyond

#

I'm still waiting for some of the ugly rendering issues to be polished out tho. Pop-in and gray lines are annoying af

spare thorn
#

Any news on a mod that makes it easy to see star system colors? >.<

hushed bronze
#

Sadly one of the only globals still unavailable is needed for that one@spare thorn

spare thorn
#

Bah heck

#

Oh that's lovely

hushed bronze
#

Completely annihilates that ugly dim-blue shit planets used to do from the dark side, too

prime jasper
#

Do color mods get rid of the visual effects for storms? I kinda want to use a color mod but one that doesn't take away the visual effects of storms

hoary drum
#

@prime jasper The visual effects for storms are a separate thing from color variance so it should be fine

prime jasper
#

Ok thank you!!

hoary drum
#

No problem

hushed bronze
hoary drum
south vortex
#

Lol Started a new Game with the Fantasy Mod, my hermetic seal is 12hrs on foot away ๐Ÿ˜„

hushed bronze
#

NP just ride a Diplo the whole way there like a GOD

hallow pumice
sinful anvil
#

exo im using this :3

errant girder
#

Has anyone here gotten VR mods to work?

hushed bronze
#

@sinful anvil what the Expanse mod?

hallow pumice
#

@errant girder yes, itโ€™s very easy with the vr mod enabler

errant girder
#

Thank you @hallow pumice have you done it yourself? If so, what do you recommend? I'm looking at some simple stuff like truly dark space and nights, clean analysis visor

hallow pumice
#

Yep I started with those as well as asteroid reduction and chromatic skyโ€™s.

#

Trying out some terrain and color mods FPS has been the same with them for me so thats a plus!

errant girder
#

Good to hear thanks. Will my buddy need to install identical mods to party with me?

hallow pumice
#

Nope!
But if you get any mods that change colors of flora and fauna it would be wise just so you can both experience the same thing.
But the mods you listed your buddy wonโ€™t need to at all.

#

@errant girder

errant girder
#

Gotcha so basically avoid anything that truly changes the game. Will there be issue with QoL mods like increased jetpack recharge?

hallow pumice
#

Nope all good there

sinful anvil
#

Yeah the expanse @hushed bronze

nova berry
#

guys is there any way to use 2 mods that use this thing "GCGAMEPLAYGLOBALS.GLOBAL.MBIN" together

hushed bronze
#

what mods?

hallow pumice
#

Yes, use the mbin tool to convert it to an xml then open both xml, compare them. Then change the values that need changing on one the of xml. Once you changed all the values, change it back to mbin and pack it.
Or you can send me the two mbin and I can combine then for you in the morning @nova berry

nova berry
#

my bad sorry i thought they were using the same file but i just misread it it was low flight and faster analyzer

umbral pumice
#

Any mods which you are able to use a lamp from starship?

#

Just to light the environment wherever i go

#

Something like flashlight on exosuit

desert umbra
#

@umbral pumice I know, right?

timid cedar
#

any mods to stop terrain from respawning?

dreamy tulip
#

Major update to my Dynamic Black Space mod (that I released 3 days after Beyond launched) incoming soon

#

It was a method of creating black space (without shader mods) that I originally figured out (on Atlas Rises) and made public. However, I'm going to include something new with it

left sentinel
#

nice

ocean ruin
#

god help me

#

It all started with an innocent "gee this mod is neat but a bit OP and it's the only one of its kind, lemme just tweak the stats a tiny bit"

#

Now i've fallen down the rabbit hole

peak anvil
#

xd

ocean ruin
#

I do this shit with every moddable game I play

lime mesa
#

That's how modding works tho

ocean ruin
#

Yeah, I'm a developer so stuff like this is crack to me

#

I've all but abandoned my idle game project

#

:/

lime mesa
#

Everytime I try to "work" on my game I just stop randomly

#

Rip my blacksmith simulator

outer portal
#

Is it possible to get a mod to tag multiple locations please?

ocean ruin
#

I'm too ADD, I get sidetracked so easily and next thing I know I'm a week into a completely unrelated project until I go off on yet another tangent

#

hmmm, now that would be interesting

outer portal
#

It would be very helpful.

lime mesa
#

Same dude, honestly don't even have time to teach myself to code no more anyway

ocean ruin
#

I'm still waiting on this stupid unpack right now, so I'm not familiar with the file system yet and how everything is implemented, so im not sure what I can and can't really do with this game yet

#

but I would like to see a way to search the galaxy map for discovered systems

outer portal
#

As a dev or a player in game?

#

I feel that we'd see a lot of trolls destroying and stealing people's stuff.

ocean ruin
#

in game. I hate having to manually drag around or teleport to a system to see it in the galaxy map view

#

I mean your discovered systems really

#

like a filter or something

#

idk

outer portal
#

Ah

lime mesa
#

Mod that filters out wealthy economy

#

I feel like that exists but I haven't modded nms

outer portal
#

Two seater mod would be nice too imo

ocean ruin
#

or hell, just a way to see the buy/sell percentages without the galaxy map

#

like part of the splash screen on teleport/warp

#

you know how long it took me to populate the trade route spreadsheet with my already discovered systems?

lime mesa
#

Ew spreadsheets

#

Organization

ocean ruin
#

Teleport to station, get in ship, leave, open map, tab out, enter values, fly back into station, teleport to next, rinse and repeat times like 20

#

from the bottom of my soul

#

FUCK that shit

#

took me like an hour

dreamy tulip
ocean ruin
#

basically if you haven't been recording that data since game start you're SOL

#

ooooooo

#

sexy

dreamy tulip
#

@ocean ruin Cheers!

ocean ruin
#

oh shit its rayrod

#

no wonder it looks so good

dreamy tulip
#

Nice to meet you, thanks for the compliment

ocean ruin
#

someone make a black hole travel mod that gives a realistic vision stretch when you enter

dreamy tulip
#

Did you just start modding nms?

ocean ruin
#

yeah

#

still waiting on unpack

dreamy tulip
#

Sweet. What have you been working on?

ocean ruin
#

I just unpacked and tweaked the Farming Reduced mod. Sick of salvaged data grind but 100 a pop is just ridiculous

#

so I bumped it down to 10

left sentinel
#

100 for?

ocean ruin
#

I don't really have any projects planned yet. But I know damn well I will so I'm setting up my development environment

#

buried tech modules

left sentinel
#

no I mean what is worth 100

ocean ruin
#

like opening a tech module gives you 100 salvaged data

#

instead of 2-4

left sentinel
#

ohh lol

#

wow ok that's pretty extreme haha

ocean ruin
#

and I was like yeah no thats just cheating at that point

#

just make it a bit more reasonable

#

"I balanced the mod by reducing the price to 1000 each"

#

yeah sure

#

"balanced"

left sentinel
#

I need a mod that reduces the price of freighter warp drive upgrade costs

ocean ruin
#

.>

#

oh that would be EZ

left sentinel
#

300 is unattainable by any means, it should be just 3

ocean ruin
#

thats like a 10 minute project.

#

let me see what I can do

left sentinel
#

not like freighters are that op

#

ah ok thanks!

wary elk
#

300 what

dreamy tulip
#

Sorry, was away.

ocean ruin
#

give me a chance to stretch my modding muscles with a simple mod

dreamy tulip
#

Nice. Yeah, I like quality of life mods ๐Ÿ™‚

wary elk
#

can you make or somehow generate seeds to custom color your freighter?

#

i went through around 8 hours total of exploring two systems to find a white/white freighter, only to see that they've fucking changed the colors in Beyond to be white/platinum/grey instead of white/white :(

left sentinel
#

@wary elk 300 freighter salvaged units just to get 1 freighter warp hyperdrive upgrade

wary elk
#

ah lol, yeah

#

its easier to find a perfect statted S-class explorer than to get that heh

ocean ruin
#

@left sentinel are you talking about the Freighter Warp Reactors?

#

I haven't messed with my freighter at all except for storage purposes so im not sure

dreamy tulip
ocean ruin
#

I'm using that lol

left sentinel
#

@ocean ruin yeah

dreamy tulip
#

@ocean ruin It's been updated?

ocean ruin
#

is that the black hole travel effect on warp mod?

#

or whatever its called

dreamy tulip
#

I know that there was something like that in the past

#

Unless someone made something for Beyond already?

#

I had my own thing of it, lemme check

#

Ah

#

Same method, I see

#

Cool

#

It's done by modifying the simulation globals

ocean ruin
#

so your focus is basically entirely on graphics mods right?

dreamy tulip
#

I need to continue studying the vulkan to opengl conversion and get more familiar. I had a custom galactic map shader, that I did in the past

#

Actually, my focus is every thing that is NMS. From the smallest to largest of details.

It has always been my intention to venture into every nook and cranny that this game has to offer, and to strive to fully flesh out its potential with my own take.

#

So, there isn't an area of the game's files that I don't work with. But I also like to do hardcoded modding, and creating 3rd party extensions and tools for nms

ocean ruin
#

do you know where I would find the data for the freighter upgrades that sohail wants? This file structure confuses the everliving hell out of me

dreamy tulip
#

I need to see if my script hook is working for Beyond

#

It was made in C++

#

I believe it's somewhere in METADATA > REALITY

peak anvil
#

RayRoD is, and will always be, the best NMS modder in my opinion. He is just too good, and is dedicated, which some modders or devs arent, for me, Ray, youre mostly like a dev from HG, but work privately on your ideas, while the rest is optimizing and adding other content

ocean ruin
#

well thats some flowing praise if I ever heard it

dreamy tulip
#

@ocean ruin There were a ton of new files added from NEXT - Beyond

#

Which I haven't had time to look into yet

#

Try checking, the technologytable, or producttable

left sentinel
#

I hadn't tried any of his mods thinking it would explode my cpu lol but yea they look gorgeous as heck

dreamy tulip
#

Or just in that directory

ocean ruin
#

alright yeah lemme poke around

dreamy tulip
#

@peak anvil Thanks for the kindness man. I appreciate your opinion

left sentinel
#

can't imagine the amount of effort he puts in them

peak anvil
#

i think, when he fully fleshes out the Multiverse overhaul, he could actually want money, and i know people (including me) would buy it

ocean ruin
#

coughpatreoncough

peak anvil
#

no, i mean like a paid DLC

dreamy tulip
#

Well, the full version of the fan project (which is a 3rd party software/executable/program that is not owned by HG's) will ultimately be free.
But in regard to the 'Alpha' or 'Beta' of exlcusive in-dev access, since the full thing is going to take awhile any support on Patreon in that regard by anyone who takes interest is appreciated. I own the rights to what I am doing

#

Just to clear up any misconception about that

ocean ruin
#

am I just stupid? I thought double clicking an MBIN in the project tab on NMS mod station unpacked it

dreamy tulip
#

@ocean ruin NMS Mod station is a preference for some

#

I find this quicker:

ocean ruin
#

thats actually built in

dreamy tulip
ocean ruin
#

I found the issue

#

I accidentally MOVED my mbincompiler instead of copying it

#

whoops

dreamy tulip
#

Yeah. I set it so that when I double click an mbin it automatically decompiles

#

Or recompiles

#

Right clicking to open exml's in notepad++

#

Psarc you can drag and drop

#

But it's merely what I'm used to

#

Whatever is preferred

ocean ruin
#

eh. so over N++. I've been a sublime user for a long time now

dreamy tulip
#

Yeah, I got used to it. But I'm getting un-used to it, after automation with C#

#

Not too familiar with sublime though ๐Ÿค”

#

Any benefits?

peak anvil
#

wait, what code language do you guys use for NMS modding?

dreamy tulip
#

Mbins are encrypted, serialized, XML files

#

So, that is XML language

lime mesa
#

don't spend 18000 hours on it ray

dreamy tulip
#

The shaders were in glsl

#

Now they use vulkan

peak anvil
#

cheers, then thats going to take me a while...

dreamy tulip
#

It's actually made quite easy by the mbincompiler (made by emoose but updated by Monkeyman)

#

Like you can look at the values and many are self explanatory

#

And just test around

ocean ruin
#

yeah a lot of modding for this is just editing markup lmao. Although depending on what you want to do it could get a lot more advanced...

peak anvil
#

man... learning japanese, german, english, arts, 3D modelling, game art (skills developing course) and coding...

#

the most fun 6 years of my future life

dreamy tulip
#

With NMS, I work with the game in... hex, C#, C++, C, glsl, XML, JS, ASM, Python, debugging

peak anvil
#

starting next month on the 9th

dreamy tulip
#

And texture modding is just doing art

peak anvil
#

i think, IF i ever get into modding, then id rather do models and textures for someone who does a project

#

since i have a better hand for art

dreamy tulip
#

But right now it's mostly C#, C++, xml, real time memory hacking

#

And asm

ocean ruin
#

I've accepted at this point that I haven't the foggiest clue where this freighter tech table is cause the ones I have looked through are dead ends and its like 4 am for me

#

I think its time to call it

peak anvil
#

yea, id hit the bed if I were you

lime mesa
#

Can someone make a mod that makes the wires have slack

#

That'd have some nice aesthetic

#

I like my taut wires

ocean ruin
#

give them storm physics

ocean ruin
#

@left sentinel guess what

left sentinel
#

oh my

#

nice!!

#

thank you so much!

ocean ruin
#

np

#

options for half cost, 1/10th cost and 1/100th cost

#

also my first mod ever released to the public

#

๐Ÿ˜„

left sentinel
#

ayy nice

#

got the 1/100th cost because its so rare to get even 1

ocean ruin
#

yeah I figured since you said you wanted it at 3. But I assumed a lot of people would think that TOO low so I just made different versions

left sentinel
#

yeah understandable, though they are still in for months's worth of grind lol

hushed bronze
#

@ocean ruin what is that, like the cost of the freighter drives in salvaged tech?

ocean ruin
#

yup

hushed bronze
#

Are you telling me that the freighter drives normally costs 8 thousand salvaged tech like the things you get from digging up the tech under the little blue arrows?

ocean ruin
#

no, different kind of salvage

#

freighter salvaged tech

#

normal cost for hyperdrive tier 1,2 and 3 is 300, 400, 800

#

I dont even know how you get freighter salvaged tech

peak anvil
#

same tbh

#

i have no wet clue

hushed bronze
#

Lol well then how do you know it's not already balanced :D

fluid wing
#

what about a dry one?

peak anvil
#

also not

#

i literally didnt know those existed till now

ocean ruin
#

because I just barely mentioned finding that part of the tables in the modding discord and everyone was like "Trying to fix the ridiculous salvage cost for hyperdrives?"

hushed bronze
#

Yea I, too haven't reached a point in the new save where I would even look lol

lime mesa
#

You get them from crashed freighters

#

Pretty rare

ocean ruin
#

im getting salty because for some stupid reason this normal salvaged tech mod doesn't work

hushed bronze
#

That bastard normal salvotech

#

Don't worry too much, modding life is rife with dead ends

ocean ruin
#

I'm trying to bump the amount you get per buried tech to closer to 10 because im tired of farming it

#

theres already a mod that gives 100

#

I've tweaked the values down

#

but it still gives just the regular amounts

hushed bronze
#

I was pretty blown away when I discovered that the spacesky color palettes just.... Work

ocean ruin
#

I've merged with any other mods that modify that table

hushed bronze
#

I had assumed based on old mods that all use difficult shader hacks, that the palette ofc would not work

#

Turns out....

#

Does the mod you're using normally give 100 or is it broken to begin with?

ocean ruin
#

to be fair I never tested it

hushed bronze
#

And maybe just conflict? Happens a lot when you mod the same stuff too much and lose track of something

ocean ruin
#

but I guess I can and then junk the data

#

nah I have sub 10 mods and I know what each one modifies

#

only two mods change the reward tables and thats this one and a word increase one, which I've already merged and can confirm that the words still work

#

ill test the OG mod

hushed bronze
#

Just saying, cant tell you how many times I've accidentally neutralized my own mod with some shit like ___test.pak lol

ocean ruin
#

alright lets fire up NMS

#

...wat

#

it works

#

I dont understand

#

The readme shows every single line that is modified in the table

hearty wasp
#

mods are loaded hexalphabetically

#

or whateverthefuck it's called

ocean ruin
#

ok so the only other thing different with this test is I removed my merged mod so there was zero conflict at all. Let me try my modified version without conflicts as well

hushed bronze
#

Easier to just remember more underscores = priority lol but I don't think that was the problem

ocean ruin
#

ok so it was in fact the merge that broke it

hushed bronze
#

Also, while rare, every now and then your compiler and game can compile and run an invalid file based on some type you didn't catch. From time to time I have success just scrapping a file entirely, making the exact same. Mod again with a new source file and it works straightaway

ocean ruin
#

well for what it's worth I use XMM to merge mods, this is the learn less words output from earlier

#
----------------
PROCESSING FILE:
----------------



Merging:
   Merged_Mod\METADATA\REALITY\TABLES\REWARDTABLE.EXML
   TEMP\learnlesswords\METADATA\REALITY\TABLES\REWARDTABLE.EXML

CHANGING VALUES:   
   Vanilla File is: D:\MODDING\NOMANSSKY\XMM VISIONS-751-V2-0-PREVIEW-1547290563\UNPACKED\METADATA\REALITY\TABLES\REWARDTABLE.exml 


VALUES CHANGED: 4 

From:      20273      <Property name="AmountMin" value="2" /> 
  To:      20273      <Property name="AmountMin" value="10" />
From:      20274      <Property name="AmountMax" value="2" /> 
  To:      20274      <Property name="AmountMax" value="10" />
From:      20294      <Property name="AmountMin" value="2" /> 
  To:      20294      <Property name="AmountMin" value="10" />
From:      20295      <Property name="AmountMax" value="4" /> 
  To:      20295      <Property name="AmountMax" value="20" />

WARNING: This mod changes over 1000 values!
   THIS IS LIKELY A PROBLEMATIC MOD or a Version Mismatch
    SKIPPING OUTPUT (too long)
   !NOT Skipping Inclusion! (If your merged mod breaks the game, try removing this mod!)
#

but learn less words is the one in that merge that actually works, even though it's the one that threw errors

#

let me try manually merging them

#

oh

#

oh I see

left sentinel
#

@hushed bronze I know its not balanced, I have raided 6 freighters and got 1 salvage so far

#

and I also got 1 salvage from a frigate mission so far

#

and also, everything costs 1 salvage module to unlock (the frigate booster items) but for some reason it takes 300 to unlock one freighter warp upgrade, its not even something worth that amount of grind for

#

if I only found like 2 modules in that long, some others reporting being even more unlucky than me, I am assuming it was meant to be only for 3 freighter salvage and not 300 because of a decimal error

hushed bronze
#

They're probably the nanite numbers that somebody didn't notice isn't nanites anymore

hushed bronze
#

"WARNING: This mod changes over 1000 values!
THIS IS LIKELY A PROBLEMATIC MOD or a Version Mismatch"
lol Glitch you silly goose

modest lintel
#

Oh teh noes

marsh eagle
hushed bronze
modest lintel
#

So we can pretend we're warping to rogue planets now? xD

hushed bronze
#

Very good for "dying sun" color ideas though ๐Ÿ˜„

modest lintel
#

actually that would be cool for systems with only one planet, the rogue planet thing

hushed bronze
#

This was the first test in a little mapping side-venture where I blacked out everything and will insert pure red into each individual piece of the palette one at a time so I understand the color set fully

fluid wing
#

OMG

#

This would be so good without a sun

hushed bronze
#

You'll notice, however, that even with the entire palette blacked out, theres still a pretty bright default on light that isn't gone

fluid wing
#

Let's put that on plants LUL

modest lintel
#

yeah i noticed that, looks like some light reflecting off the atmosphere

hushed bronze
#

So unless thats an alpha-trick, (ill try that next) I wont be making no-sun systems because the systems would still have sunlight

fluid wing
#

I would use that if we have at least a minimum amount of light to see

hushed bronze
#

And right away, first thing I test, didn't expect the results. Top color. Which I thought would be the central sun color

fluid wing
#

MY EYES

#

nice can't even post gifs

#

great server

hushed bronze
#

Hard-red testing to get a firm understanding of Exactly what each piece of the space palette does

modest lintel
#

What is that red glow from in the corner?

hushed bronze
#

Its the same glow. Its noting that theres a red backglow that's unexpectedly also caused byt the TopColour test shot

#

First pic seems to be the main solar glow, its only intense like that when pointed dtraight at the "sun"

modest lintel
#

ohhhh neat

lime mesa
#

Oh dude no sun systems would be so cool

fluid wing
#

it would be cool if you can make it so if there's no sun then the plants developed a way to make light anyway so it's not completly dark

lime mesa
#

Wat

fluid wing
#

well if you can't see nothing because the sun is not there it woul be nice to have the plants glow

hushed bronze
#

Its a series of learning experiments. Looking good is of no purpose with that one ๐Ÿ˜„

fluid wing
#

IT HAS TO LOOK GOOD

hushed bronze
#

It will look good when I finish the learning experiment and become a master of incredible Star system graphics as a result ๐Ÿ˜„

#

because Ill understand exactly how to put them togeth

fluid wing
lime mesa
#

Oh exo can you replace the sun with the image of a black hole

#

A glowing black hole ofc

hushed bronze
lime mesa
#

Like the one from interstellar

hushed bronze
#

I dont know yet

fluid wing
#

make a floating Bum as a sun

hushed bronze
#

unlikely though

fluid wing
#

So we have a reason to stare at it

lime mesa
#

You're a bum

hushed bronze
#

although I havent tested all the color groups, they're all black. If the sun could go black then it should have been a Black circle on the first pic

fluid wing
hushed bronze
fluid wing
#

MY EYES

lime mesa
#

This green

#

Oh god

fluid wing
hushed bronze
#

Last two are stock examples

fluid wing
#

really? I never seen that yet

hushed bronze
#

mainly pointing out the hideous coloring the dark backsides of planets have in vanilla

lime mesa
#

It looks shit anyways

#

It's disgusting

fluid wing
#

DISGUSTANG

hushed bronze
#

So Im gonna confuse my teacher

fluid wing
#

I may liek where this is going

hushed bronze
#

shes got this dumb discussions thing, I did a detailed support of one thing, then I countered another student who had the same argument

#

I'm a two-faced bastard lol

#

My tests seriously look like the Ultimate Evil is here for your ass lol

lime mesa
#

The Atlas at it again

haughty pike
#

Aye, anyone know if there's a fps boosting mod for beyond?

lime mesa
#

NoFades

haughty pike
#

Ok cool

#

Errr

#

The website say's the vulkan update killed it

covert wind
#

is there a mod that makes base building easier, im not talking about building costs, i just want to connect more building types together, like making basic platforms connect to doors

#

normally i prefer an unmodded experience but this is getting beyond frustrating, cant put multiple landing pads together, cant connect ramps or ladders to pads

modest lintel
#

I like this one for basebuilding

lime mesa
#

Wait are you sure?? @LazyAngel#7744

covert wind
#

thanks ill look at this one

lime mesa
#

I installed it yesterday and my fps went up by 10frames

#

Maybe

#

Oh

#

Im dumb

covert osprey
#

I assume any graphical mods are obviously just client side, right?

lime mesa
#

Yes

covert osprey
#

Thanks

lime mesa
#

Everything is client side

fluid wing
#

@hushed bronze You called me?

covert osprey
#

What do you guys recommend for the best graphical mod to take screens? Not a fan of ENB Reshade and installing all that extra stuff on my PC, though. Anything out there?

fluid wing
#

Yes. Reshade

#

You don't install anything with ReShade, you inject it into the game, there's no installer idk what you're speaking about

#

ENBS are made per game and you don't need any enb with nms, reshade runs perfectly fine one it

lime mesa
#

There's nothing for nms rn

fluid wing
#

there is

#

ReShade Works with vulkan