#nms-modding
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Oh, exo, is that your mod that makes some of the biomes bigger?
Cause i'm fairly new and i started getting giant mushrooms on some planets
I'm just tired of waiting on them to make more than 7 biomes and upgrade the terrible ones to viable :/
i wish they add more terrain types, like volcanic planets, etc. actual nebulas you can fly trough, new asteriods you can land on, to mine stuff on it, etc... so basically just exploration 2.0
oh man nebulas would be so cool
but no, my biome mod is mostly about expanding on the possible prop placement profiles that are referred to as object files that are called up on by biome files
some things will get bigger as I work, but thats not necessarily the point of it
So stuff can be big by default i guess :<
Let's assume they did make asteroids able to be landed on
They'd have to rework their behavior
considering you can pewpew one with a couple lasers and they evaporate pretty instantly
Of course those crystals I put together yesterday can be postivile massive. They scale wwell so I went with it ๐
@modest lintel have you played FTL? there are some nebulas that disrupt some technology when inside, maybe you could make some tech, that grabs resources from there
something like that
Yeah, FTL was neat
I think nebulas would be cool just more for the 'oooo theres more stuff to look at on this canvas of space'
i mean like systems without suns, that you can actually fly to
like a new type of system you can go to
There is no sunless system ever anywhere lol unluss you talking about black holes or something
i mean nebulas, places where a sun died
its pretty bright, so you maybe could go there to get rare minerals the sun gives
like this
like POI which are nebulas, or wormholes/blackholes
that are realistic sized and succ you in
if youre too close
sounds to me like you need to play Elite Dangerous lol
@hushed bronze Your extra biomes is giving my freighter inside an interesting effect
Ambience part
Were those with tehfreightrer in the same place?
Yeah
Is the planet closest to the space station an exotic which also has a green filter?
very old core game bug
The main planet's filter gets put on things incorrectly and my mod gives more planets the ability to have filtering
have had that before with the greyscale planets
kinda funky going back into your freighter and seeing that color scheme
I modded that to stay within the planet, but it was a shader mod....rip
jason, you think you could make the night less darker in your mod?
Happens on freighter, frigate, space station etc

what color is the sky on the planet that is too dark for you? Also what type of planet? The planets with brighter skies and lighter colored ground will be significantly brighter than say a scorched planet with a darker sky. I tried to find a balance over the ranges. In order to adjust anything, I would have to adjust almost everything in that mod to match. MUCH work with lots of testing. After playing it for a bit, I will see if an adjustment seems like the thing to do, but I simply don't have time to just mad debug it. Any info you have or ideas will help though, and I always appreciate that. @fluid wing
is it so dark you have to use your flashlight? cuz that's actually cool
oh sorry "torch" ๐
That was the idea. Some planets depending on sky color and ground color will almost require the flashlight, while others with brighter skies/ground you will not need one. Tried to find the "happy place" between them so that there is both, along with some ambient light sometimes so that you can enjoy walking around without the flashlight.
dang now i wish i could remember what planet i had last week when i was using that mod. it was way too dark using my exocraft i couldn't see where i was going xD
jason i'm color blind i can put some screenshot if you want
ahhh yes, you need my other mod. It has exocraft lights mod and light mod for "stand" type lights. Exocraft will have way better light setup and trade stations and buildable stand lights...etc.
https://www.nexusmods.com/nomanssky/mods/507/?
ohh neat
does exocraft light works with starship lights aswell?
cause i don't have any exocrafts yet
no, those lights are a whole other bag of tricks. They are a nightmare to mod and always change and when you make it so that they are effective at night (range of light) weird crap happens.....long story but several people have tried before with very little success.
I wanted the night on some planets to be dark as hell, so you have creatures trying to eat you, right in front of you and don't know it without the flashlight. On other planets, I wanted to be able to enjoy the night "light" without flashlight. With this, you really need the exocraft light and stand light mod, or else you will be driving blind at night sometimes. Several of HG's lights are not even made to light things at night because the night is so bright.
starting to have so many of that "dud's" stuff 
yeah on my planet i can't tell what's going on without a flashlight
and the night are really short aswell
but i didn't find any better planet to build my base on so my base is in the dark all the time
Yeah it's a list ๐
is there a mod or some way to make it so that your Custom Waypoint gives you jumps more than like 800 LY if your engine can take > 2500 LY?
For instance this is a frozen planet at night. You don't need a flashlight.
on my planet without flashlight you can't see nothin
@fluid wing Do you mod at all?
Gotcha. I will look into it, but it will take time. It took me about a week and a half to test the original mod. And that was about 5 hours a day. HG slightly changed lighting and some shader stuff with Beyond, so when I updated I had to test just the night one for 4 days. I might adjust it, but I do want to have planets where it is hard to see and other planets where it's not. I don't want to have it where there is no point to the flashlight everywhere. I just wish I had a way to find out how bright you would like it. Are you trying to get it where you never need a flashlight on any planet? If so, I might be able to make you a custom one real quick. (real quick....LOL) @fluid wing
I can use a flashlight i won't die playing in the dark lol
i can take you a screenshot when it's really dark so you can judge by yourself if that's teh effect you wanted
But some nights look amazing so i wouldn't mind if you leave it like that if you have to change the night colors, i'm just at the start of my journey so i don't have a lot of light sources around me lol
gimme a sec
i need to take a shower right now tho, so if y ouwant me to share some screenshot i can do taht after in like 10-15min
yeah, okay, i'm gonna mess with something here and send you a DM. I might be gone for a while, so I will read messages when I return.
@steel crypt Jason you know you can say a lot less sometimes like "it's unrealistically difficult to do that, unfortunately". Could save yourself a lot of trouble ๐
๐ Yeah, I hear ya. My brother is colorblind, so I am aware of the problems some people have with playing. But yeah, come down to it, I'm gonna not kill myself. And yeah you can't mod for everyone, that's impossible. Just trying to help when I can. ๐ฌ
Ha.....have you tried my _MOD_DUD_FrozenNightRareSkyColors_v2061?
If so, it must suck for you.
No prob I just freeze time with my decade-day mod lol
Well, there ya go.
I think I may have actually heavily boosted the extended day mod's downloads by redirecting people from the new clockstopper mod. Right in the descrip I'm like "If you want sane daylight cycles, go here:(link)"
LOL
@steel crypt Have any thoughts on my rework of toxic biome? I'm trying to make it a lot more attractive but while still being distinctly the toxic biome (scroll up for a few pics already posted)
one sec
@fluid wing Yeah, well I know you might not be able to tell, but the sky there is that dark blue space color and that is probably the darkest type available. Different solar systems have different space color and that affects the darkness. That is the darkest one. What planet type is it? Lush or scorched I guess? You just have the right combo for extreme darkness.
haha nice mod
@fluid wing try that. See what you think. It should be brighter, but dunno how much.
which one i have to replace it with?
No time to test anything.
@steel crypt Hold up would you be able to tell me where the Sky and night brightness get connected?
Remove _MOD_DUD_FrozenNightRareSkyColors_v2061 and replace with _MOD_DUD_FrozenNightRareSkyColors_v2061-BumEdition
Just call it "Bummer Mode"
Okay, I'm sorry dudes but I have like maybe 2 or 3 mins and gotta go.......
BEst of luck to you Jason ๐
Grass Fix 4 is right on the edge of being my first mod over a hundred ๐
@hushed bronze The sky color is mixed in (depending on alpha level) with the space color at night. If the sky color is a dark color like my custom color here, then the more it gets mixed in, the more dark it will be. That of course depends on the space color. The sky color, the light color, the horizon color....and can't remember.....all affect the light color that is reflected on objects/textures on the ground.
i've been trying to play with these mods, but i think my age has been getting the best of me the last few days D:. i think i have the start of arthritis in both my hands. what a nuisance
Well that's disappointing.
Yeah using a mouse to mod is killing my pointer finger.
i also can't seem to get my adjustments to the fleetglobals to take
Common to have trouble making a mod that has an effect at first
did yo uremove the night colors all together? 
those usually are filepath issues (too long, spaces, special chars, )
@hushed bronze I might look into using radioactive stuff because it is "similar" sorry, not much time to think about it right now.
I thought about it but I aim to do the same rework to radio so ....
@fluid wing I removed the sky color and horizon color mix. You should be getting only space color in the sky. Just wanted to see if that is bright enough or too bright and can adjust from there.
Maybe also underwater stuff? @hushed bronze
yea now it's bright all the time it just goes a little dark but not night dark, more like 5pm dark
I have been taking pieces of other biomes carefully ๐
I used the crystals in their own style last night
Turns out you can connect so many things to the ground color that you would never expect, (I did this for the tentacle things in the bonespire biome and used them in toxic with groundlocked color)
Okay, this is a halfway point between the original mod darkness and the first Bum edition you tried. See how that is. @fluid wing
And I have to go now....if not I'm screwed. If you don't mind @hushed bronze DM me and I will be able to read and think about it on the go. About to shit, shower, and shave in 2 minutes (cuz that's how much time I have) LOL LATER!
anyone know if it is possible with the savegame editor make a fighter rank a in rank s with the right stats?
the savegame can change the a in s, but it don't change the other stats
You can change the stats yourself.
@fluid wing nice that night looks better, not so blue ๐
and for shield, potential dmg and manouverability?
Shield and damage are the relevant ones for a fighter, and you can set them directly.
Uh, the image on the link I gave says all that
ok
Damage 35-50 for A, 55-60 for S..... Shield 15-20 for A, 15-25 for S.
i try, tnx, it is already 2 hours that i'm trying to get a s rank on a trading post, no luck..
Do you think a mod specifically amping the LOD of the fullsafe plants and minerals would be good? (That's the carbon crystals and the sodium plants n stuff like that)
@velvet grotto Make sure you're in a "Wealthy" star system. Poor systems actually have a 0% s rank spawn rate
i used the coords from a post
but the sane model keep coming with rank a or rank b
economy rank is booming
no, i asked here cause i have seen other ppl speaking about savegame editor
wrong channel?
again, just landed another a 36 + 11..
Is anybody online GTA
Are you asking if we play that? #other-games
what's a space battle?
Its a Battle. In Space.
when pirates pop in and want to fight you
no its the Freighter attacks
oh
so after yo uwarp in another system and there's the freighter being attacked?
yes, thats the one
cool i'm taking it ๐
Always Space Battles cause space battles after every. single. warp. 
That's even if you warp like a madman and zip out of the system as fast as you possibly can. its set to one warp delay and less than a second time delay
@fluid wing Did that last one work okay? (The night brightness)
Okay, cool! You're welcome dude.
Okay. I understand the level you were trying to get. Understand that every planet will be lighter/darker. Scorched is real dark, frozen is lighter, and some systems will have a brighter/darker sky too. Well, glad it's working for ya.
Two new mods today! Thanks to monkeyman ofc for getting the GameplayGlobals accessible again!
https://www.nexusmods.com/nomanssky/mods/1198?tab=files
https://www.nexusmods.com/nomanssky/mods/1197
whats this cheaty stuff?
It was easy
cheating usually is haha
I was actually looking for the dialogue accelerator everyone wants
Its probably in that fat stack of unknowns I dont have time for RN
I'm quite sure you could sell a dialogue skipper for 5 bucks a pop lol
heh
Personally I use the space battle one so the freighters will F%CK OFF ALREADY lol
Especially now that you can just do a u-turn and ditch it really easily
they rope you into killing the first two attackers pretty much whether you want to or not
As for scan time who the hell wants to wait the stock 30 full seconds (90 in Survival/Perma) just to ping for a sodium plant??
I know, both cheaty, but I like them
Cheating would be scan the whole planet lol
Lite Cheats are still cheats ๐
I totally didn't see that or anything
Well, given how normal mode practically uncapped it in vanilla anyway its easier to justify than it used to be
Or 50% fuel usage on take offs
I just wish vanilla went ahead and raised the cap for the non mineral/plant stuff
But there are mods for that
Awkward carrying around 20 stacks of 5 metal plates
because I felt like redoing my hydro farm layout

i'm doing trial and error with the fleet globals now, i feel like i'm getting closer and closer
@fluid wing For that I just use the now-vanilla Solar thruster recharger
If you arent bunnyhopping like a lunatic you will pretty much always have launch fuel ๐
I use something that sets it to like 10% i think
Or 15 maybe idk
I'm bunny hoping with my ship lol
I might be kind of adjusting the expedition times, and seeing if i can use that to compensate for having a higher daily mission count. hoping that will work in theory and putting it to the test
@modest lintel Is this your first mod?
yeah
You are modding the exact same file I started with ๐
No idea what's the uranium for
lol
I just recruited 2 guys in my base
dont unpack that with the modern mbincompiler it will crash you
@fluid wing Uranium can reload launch thrusters with 16 units

oh wow you went super all out on that
Well once I got the earliest form of it working, the challange became "how to make a more-complex mod" for which I started with the basic version I had already built
@modest lintel BTW if you wanna rip it apart (be careful to use the right MBINCompiler for that) and use text compare or w/e you're free to do that ofc ๐
Neat
Hi all! I'm new here. Can i ask you some help? I don't have a sure is it a question for "modding" or "tech help"...
Is it possible to turn off the image filter in the game when the player is under water?
@hushed bronze theres a serious fkn problem with the basebuilding mod
its been happening for a couple days but I didn't even think about the fact that its the mod
if you place something within collision of a hydroponics bay, it just deletes the bay, returning no materials.
and its real hard to know when its going to do it. half the time I dont realize it happened until later.
Thats a very good catch, thank you
DM it to me so I remember to try to do something about it soon
For now just remember to be super-careful because the basebuild mod needs a full going-over to rebuild it with 2.09.1+'s own changes
....and I have homework n stuff
ya I need to plot some data with an old python script I havent dug out in 2 years for a meeting tomorrow
but I'm busy breaking my base
is there a functioning mod that either allows you to select a blank mission or stop the constantly repeating mission reminders in the bottom right?
Thought there was one for killing all the right olower corner notifications
Im pretty sure you will find it on nexus if you search "notification"
@hushed bronze @modest lintel or wait long enough and Tus will find it for me lol. Thanks
launch recharger doesnt charge if you are sitting in the ship /facepalm.
I wish I knew why I can't use the base salvage pod without it telling me my inventory is full (when its not) lol
@modest lintel it only works if you actually have stuff in it
otherwise it says inv full
the message is wrong in such a way that not only does it not give the correct information, it gives information that makes you go on a wild goose chase lol
Oh fun lol
In that case i can stop seeing if there's something for me to read in the save file xD
Thanks \o/
@hushed bronze what kind of variables can you manipulate for warping? I would love to have warping around planets drop you out of warp directly above the object you are warping to instead of on a sort of glide trajectory that takes 5 times as long.
if you have access to some form of target coordinates, I could math the vector to intentionally overshoot by an amount which breaks warp right above the target
Hey guys I was actually curious about something related to your player information. Is there a way to edit that information for example, "give" yourself units or things etc?
Save editor probably
I see, is that something that can be downloaded on the Nexus or is it already in the files?
I think it's on the Nexus
It's been like 2 years since I used it to fix a quest line tho
I kind of wanted to play as a rich hobo, bumming around the galaxy with just a load of cash
I was gonna ask this channel if there's a way to maybe edit the survey scanner to work in your ship. I went through a lot of files individually but I couldn't find anything worded Survey
You'd probably have to go into "no clip" mode while in the ship, use the survey, and then clip back in
Well, I'm going to go look for the save editor
Alright
@floral shoal I know the pulse drive x8 mod does this inherently. Don't know if its a secondary edit made by the modder or if its just a side effect of going so much faster
i usually either install them to see if it has better rolled stats than the one i currently have, sell them to the upgrades venders, or install/dismantle them
@modest lintel ya I just learned of these options
lol
Its a lot nicer now that we can relocate bits. dont have to be clever about placement trying a new module
O.O
Can i request no shadows mod or internal resolution mod ? ๐
Looks nice
Ive made the mod so that about 1 in six systems would still spawn any one of the stock colorful space palettes
about a quarter are all-dark, no nebula even
the rest are dark+ nebula
that red and black looks hecka cool
I decided to put this one together because I feel like all the existing dark space mods are too absolute. Either you blacken EVERY system or you dont
for real lol
This one blends it all in, so most skies are a form of Black or dark. But some, will still burn your eyes with hot pink because 100% of the original HG-made skies are still possible
Ill be uploading now so it can be available very soon ๐
then I will sleep because school
lel goodnight
Third mod for the day! Definitely did not think I was doing space colors when I got up this morning, lol
https://www.nexusmods.com/nomanssky/mods/1200
Oh its mod #1200-even i like that ๐
@hushed bronze Nice. I released something similar after Beyond launched (outputted from my program). This reminds me that I need to fix a bug. One of black space only versions outputted pink space.
Also, check this album out: https://imgur.com/a/UbVbXas
Mods loaded first are overwritten by mods ordered last right? So mod A will be overwritten by Mod Z?
or is it vice versa ive seen both stated....
@dreamy tulip that looks like Another World
Anyone here aware of a mod that helps with buying large quantities of an item without sitting there holding the button for minutes at a time?
@south vortex the former
ok thanks!
@floral shoal most likely won't happen
@south vortex that's why lotta mods have _'s at the beginning
cos I think it's latter than the alphabets in the ASCII
ah gotcha
@lime mesa " Adding a bunch of giant trees and random biomes isn't an overhaul. " I agree with your statement. However, that does not apply to what I am doing, nor is it relevant. Aside from that, there are a wide variety of things that I have not spoken of (intentionally).
- Will giant trees be possible? Yeah, sometimes. I mean, they're possible in the vanilla game too now, right?
- Random biomes? No. Nothing will be random or chaotic. Everything will be intelligent.
I know you don't like me, but there's really no need to downplay my work - and speak about me in a condescending manner in the third person. If you have concerns or questions, feel free to ask me any time (despite our history) of you trolling me.
My work speaks for itself, and I am going to continue to work on it until it is ready for whoever may be interested - but primarily for myself.
How many times are you going to edit your statement lol
I like to proof read the things that I write, as my intention is to convey accurate information.
How many times are you going to throw shade, and dodge the point?
I just want to know one thing : How can you claim you have access to builds of NMS that pre-date the released version available on the printed discs of the PS4 version as well as the download version on Steam (or whatever), only Hello Games would have that stuff.
Thanks for asking a question - without pre-assumption.
I'm more than happy to answer you.
I have the PS4 bluray disc version of No Man's Sky unpacked.
Here is an image:
Google CUSA04841
It is the title ID of NMS for the PS4
The ps4's version of the executable is what is called the "Eboot.bin"
I primarily come from the console modding scene
why did you tell me to look up CUSA04841, i dont see it in either of those screenshots
In the second screenshot, you can see it at the top
still none of this tells me how you have access to pre-2016 data of the game
Okay, I'd love to answer your question thoroughly.
But can you please help me to understand specifically, what you are referring to?
Do you mean the RC1 1.0 build (the patch before the official launch of NMS which was 1.1)
I think he thinks you have a build before that
That patch is a version of the game, which can only be played via the bluray disc when deleting all updates
Ah. No. I do not have any build earlier than that, nor did I ever claim that I did.
Where did I claim that?
"Unfamiliar and iconic NMS builds such as... Beta No Man's Sky, 2013, 2014, E3 2015, early 2016, the RC1 Vanilla PS4's biomes that I've obtained and ported to pc"
Yes, I put all of the same text in a screenshot and put it in the chat to condense chat space.
I don't want us to dominate the public chat.
Okay, I see where you misunderstood me there.
"the RC1 Vanilla PS4's biomes that I've obtained and ported to pc"
This was what I meant as a statement
Seems like a grammatical mishap
I'll edit that text. Because this is what I meant.
"Unfamiliar and iconic NMS builds such as... Beta No Man's Sky, 2013, 2014, E3 2015, early 2016. Including the RC1 Vanilla PS4's biomes that I've obtained and ported to pc"
that's why you use the word "and" ray
So, to clarify...
These builds here, I do not have:
"Beta No Man's Sky, 2013, 2014, E3 2015"
This I do have:
RC1
@hearty wasp Noted
Now, you might wondering... "if you do not have those builds... how can you do it?"
I do not need to have those builds as a standalone. Many of those assets and mechanics from those builds are still present and hidden deep in the modern build. Now, those things have never been removed. So, technically we ALL have access to it.
You just have to know what to look for and to do the research. It's a lot of extensive work and I have set myself out to progressively do that.
The assets that happen to not be there, I will create myself.
There really is an entirely different game's amount of content tucked inside this modern game. It's pretty cool.
@digital copper
I'll admit that sometimes I have a tendency to come off as pretentious or ambiguous. I make human mistakes and I make typos and I make grammatical errors at times. However, that is never my intention. Like you, I am a fan of No Man's Sky, and I get really excited about things that I'm passionate about. I also intend to provide accurate information (and I appreciate the opportunity to back up my claims, when sincere non-trap questions are asked). I find myself going back over the things that I've said and taking initiative to correct my statements, when I notice something to be 'off'.
Ultimately, I am hoping that we can all enjoy this game in our own respective ways without butting heads. It's not worth it and it really just takes up unnecessary time. I would rather be working and focusing on getting some things out for those who are kindly patient, to enjoy. You're more than welcome to. You're entitled to your own opinion. What I am doing may not be for everybody, but it certainly is for me.
@fluid wing Stop.
https://www.nexusmods.com/nomanssky/mods/647?tab=description someone please make a new version of this mod. Please ๐
Sure, it'll take me 18000 hours though
@smoky aspen Which version do you use?
@dreamy tulip i think the mod only work with 1.57 NEXT. And not compatible with 2.0 beyond update
@smoky aspen. What variant of the mod do you prefer?
@dreamy tulip some tweaks performance for low end pc. Like no shadow or half shadows quality or internal resolution 75%
I'd like the lower shadows quality and lower hbao radius myself
Okay, just gonna test quick
I had to figure out when that mod was released
It was for the first NEXT release
Will do the other version too
Rayrod i have a very simple mod for you :<
Ah, so that's the half shadows, lower hbao resolution one?
When you're trading with someone itt doesn't say an item is for "trading/crafting/upgrading" but it says so when you're browing your inventory. Makes no sense 
That has no shadows and Ambient occlusion tweaks
It says...
Now with no shadows option
Now with 75% internal resolution! DOES NOT EFFECT HUD```
@fluid wing Do you have any pics of it?
i can go in a game and make some pics iof you want
It might help me to see what that's about
I never did any of that with other players before
I see. That would probably take a year to do manually (if not hardcoded)

They have tools for that
I do work with UI and HUD stuff a lot, but I think that each slot or icon might have an individual setting or ID being used to call certain things... I could take a look eventually, when I have more time
Still working on my MultiVerse software in VS
dam
looks pretty simple to me, just see what's different between the item details when shown in the inventory vs when shown at a trade terminal
doubtful
There's no a lot of ui mods if any, must be a good indication something's wrong with the ui design 
do you have a beef with the devs?
Working with UI content can be quite complex
Aside from things that literally cannot be changed without hardcoded executable modifying, as some things are referenced in other files and are also blackboxed in the exe
That one file is 26,699 lines long and many of the blocks that correlate to certain functionalities are unlabeled
I wouldn't say that there's something wrong with it
Like, I know how to work with it and have invested A LOT of time into getting familiar with all of them
But
With their official tools, they have a superior way of working with them
What program do you use for coding, Rayrod? Curious to see why 27k lines would be an issue on an XML file
Which saves them a lot of time
I use a lot of things, but I was viewing that xml in notepad++
It's not an issue, but it is quite a lot to sort through... especially with unlabeled ID's sparsed out
the majority of this file is just styling stuff
Each block of xml determines a kind of functionality for something in that file. W/o the ID there is no way of telling what that block is purposed for
Yeah, I folllow that. But it was an example
This root file is specifically inventory focused
There are various other ones
Speaking of inventory...
I need to update my Modernized E3 2015 HUD and E3 style inventory
But I'm gonna port it to VS this time. These files are meant to be automated, not really edited by hand.
The xml is just output of what was done in a better way
actually Ray, how does mod updating work? What has to be changed that it works with other versions?
i never understood it
Do you mean updating old mods to newer versions?
yes
If it is mbin based, you can't convert an old mbin to a newer mbin.
The structure of various game files gets changed when updates are pushed out. You can just transfer the values from old mods over to the newer files that contain the structural differences, to wherever those values shifted to
sorry, is an mbin not just an archive?
In many cases, they are usually in the same spot
MBIN files are encrypted, serialized, XML files
That NMS uses
oh, got it. basically metadata updates then
so basically, the structure of the code has to be changed and the values readjusted
if that is what i understand
Nah, you can't change the structure of static files. You have to port over your old changes to the updated static files.
Some files contain dynamic lists
Whereas you can expand upon
But for the most part, the functions are predetermined
You're not dumb! But someone made a resource here: https://nmsmodding.fandom.com/wiki/Getting_Started
I don't use it, but it should be helpful
oh thanks mate
No problem man
@dreamy tulip thanks !!! I will try it๐ ๐
@smoky aspen Enjoy!
and modding for different games is different, depending on the structure, right?
because im going to game dev school in 3 years
wanna get some pre knowledge
That's right ๐
ray, what programming language do you recommend to learn first?
Go for c++
C++ is "C Sharp" right?
c++ for unreal engine. c# for unity engine
cpp is a bit complex for beginners, but there's nothing wrong with jumping in the deep end
Java is good too
python make my brain explode
Sorry, was away
I started off with asm
But I don't recommend it
I found it more difficult to learn high level languages than low level
I learn weird
so C++ would be recommended
what would yield more viability?
There's also lots of YT tutorials
like is unreal or unity better

Hi guys! Can i ask you for little help?
henlo its legal to use mods on NMS?
I just discovered they exist in nexus
filter the list with "last updated" so you can get mods updooted for Beyond
theres posibilities to break my save by adding mods?
yeah small one, back up your saves either way because its more likely vanilla game will break your save
PC and steam? super easy
yeah
go to these files ('Sohail' is the user folder, whatever your username is)
copy and paste it somewhere else
oh yea you could totally automate it too
its all of those files?
those save files
ignore cache
dont ask why I have more than 5 save files, even I cannot explain it
lol
Does anyone know how to change the graphic settings of water?
I don't think you can outside of mods
I was looking for an ini-file or something similar, but there is no in the folders at all.
@dreamy tulip umm, sorry i think you missing to send the file and just send the text title like in the photo XD. Sorry to interrupt https://imgur.com/aR87s7d
even mods can't change water shader itself only texture (for now)
only the water colour ?
@dreamy tulip ah sorry. I think you send 2 times one only no shadows and hbao tweaks and another one with include 75% resolution
oh hey I'll try it out too
@smoky aspen Hey, I was working on the other version
It requires extensive pipleline file changes, which is another language. I will need to spend time figuring out what needs to be updated in it
For now, that version should help a little bit
Because it's those changes + the settings of NEXT and what changed from NEXT - Beyond
Which is quite a lot
This is one thing that I love about my software
There's no longer a need in that compare what changed where in all these files...
saves a ton of time
New update drops... just add in a few files and it will auto parse my content on top of the new content
@dreamy tulip sorry make you busy man. Thanks for helping me. I hope you upload at nexus mod website too. I will waiting โบ๐
Published my Sulphurine mining fix mod https://www.nexusmods.com/nomanssky/mods/1203/
man i used mxao in nms and it makes the game so much better
Some people say me Expanse mod is too grey. Agree or disagree?
Like the black s aren't dark enough
Yeah
I thought it was going to be like that black space mod but that grey is a bit of a turn off
I mean yeah it's nice
but when it's dark it's sexy
Alright, np. My screen's gamma is screwy and I'm well aware of that so I'll trust the vote :)
How come no cosmetic mods?
Anyone come across a mod that increases stack size of bait? I have an issue where the ones I have found that work also dont let me use any mordite in the processor
@sullen venture I'm surprised too, figured someone would have dropped a pallette mod besides Jason by now
@civic cavetell one of the mod makers about that mordite issue, it's just because the mod predates HGs fix for the mordite
I want to be a space marine XD
Yea i have been commenting on the stack mods over at Nexus Mods. I think I've officially annoyed SlapYouSilly lol
Why do people love the maps so much? They seem exceptionally popular
we just use the save editor to get everything we need here
Lool well I guess that's one way to do it n_n
I do it all the old grindy way
It inevitably just wastes a lot of time tbh
My big cheat was installing duds colors and having this one planet I found turn out to be a gorgeous planet...with duds..but it's probably ugly af in vanilla
But I don't think that matters too much as long as it looks cool on my screen r-right
That's the first time I've ever seen some one refer to a palette mod as cheating lmao
oh you haven't seen people who says all mods are cheating
cos "it's not what the devs intended"
lmfao
is there any mod that still works with freighter battles spawn rate ?
@hearty wasp that's cause they're jelly console players that can't mod
lmao
so how much different is modding for Beyond? are VR mods something optional? or do modders need to make sure their mods work on both regular and VR platforms?
@cyan oracle Just now taking a look at it are ye? :D
There's a mod and a workaround to allow VR modding to function. Dunno the deets because I dont have VR. Seems that mods work the same way with or without but there was a snag in the game's build that black-screens modded VR users, doesn't appear to have been anything intentional
Modding itself is roughly the same, some files got big changes, vulkan is mandatory now, but most other files are identical or close to it
More random bits have become meaningless legacy code that does nothing when edited
And apparently spaceskycolors is in the format of an unlimited list
the mod changed my grass colour, oh no i'm a dirty filthy cheater now. i shall go punish myself xD
IP BANNED
Rip
I'm now convinced I can't make the expeditions give out more than 5 missions a day
fleetglobals takes my other changes, but it won't take that change
I dont think you wanna. Someone did that for NEXT and it would just break if someone took 6 at a time
But also Im pretty sure that even if it works the game isnt configured to turn a page in that panel
so watch out for that
yeah, i was looking at the ui for that too
x3 I don't give myself lashes or anything I just feel a little guilty that my friend looked forever to find a planet with blue water and green grass and I roll up with duds and get it ezpz
We can affect a lot of UI but wecant sem to alter its behavior which is stuck in the exe
off to class
ahh
there's a dude that just made a ui mod
added the ability to get the planetery charts straight away in your exosuit
that's altering the behavior no? Cause by default you can't do that
he added an option in the ui to do that
yes, something you could'nt do by default
That's still an item script attached to the item itself
Not related to UI adjustments
but he added taht to the ui lmao
He didn't mod the ui for that, he just edited the consumable table
If you look in the mod description this is the only file that he changed for it "\METADATA\REALITY\TABLES\CONSUMABLEITEMTABLE.MBIN"
Yep, just changed the items
Not the UI
It's like in big mods in Skyrim or something they eventually just had to create a script extender to add functionality that wasn't there, so they could work off of that
@hushed bronze thanks.. still haven't looked at Beyond yet.. wanted to know that answer before I update.. and I think I'll stick with NEXT still.. doesn't seem like there's much in Beyond other than VR and graphical improvements courtesy of Vulkan..
Well... The entire farming and power system thing
yeah about that Vulkan improvements ๐ ... I still go back to NEXT to stay away from Vulkan ๐
But Vulkan is amazing
@hushed bronze but their current implementation of it leaves much to be desired...Then again, I think the pop-in stuff is more to do with trying to optimize for VR more than anything
Thats pretty much proven, i think
@supple wadi Are you also hanging onto Next edition for now?
I have the installer for v1.77 backed up but I've been mucking around with Beyond
I'm still waiting for some of the ugly rendering issues to be polished out tho. Pop-in and gray lines are annoying af
Any news on a mod that makes it easy to see star system colors? >.<
Sadly one of the only globals still unavailable is needed for that one@spare thorn
Better version of Exosolar's Expanse incoming ๐
Completely annihilates that ugly dim-blue shit planets used to do from the dark side, too
Do color mods get rid of the visual effects for storms? I kinda want to use a color mod but one that doesn't take away the visual effects of storms
@prime jasper The visual effects for storms are a separate thing from color variance so it should be fine
Ok thank you!!
No problem
Update 1.1 makes much darker space color. As you travel through the infinite expanse, most of the systems you visit will be in deep dark space. But not all of them...

Lol Started a new Game with the Fantasy Mod, my hermetic seal is 12hrs on foot away ๐
NP just ride a Diplo the whole way there like a GOD

exo im using this :3
Has anyone here gotten VR mods to work?
@sinful anvil what the Expanse mod?
@errant girder yes, itโs very easy with the vr mod enabler
Thank you @hallow pumice have you done it yourself? If so, what do you recommend? I'm looking at some simple stuff like truly dark space and nights, clean analysis visor
Yep I started with those as well as asteroid reduction and chromatic skyโs.
Trying out some terrain and color mods FPS has been the same with them for me so thats a plus!
Good to hear thanks. Will my buddy need to install identical mods to party with me?
Nope!
But if you get any mods that change colors of flora and fauna it would be wise just so you can both experience the same thing.
But the mods you listed your buddy wonโt need to at all.
@errant girder
Gotcha so basically avoid anything that truly changes the game. Will there be issue with QoL mods like increased jetpack recharge?
Nope all good there
Yeah the expanse @hushed bronze
guys is there any way to use 2 mods that use this thing "GCGAMEPLAYGLOBALS.GLOBAL.MBIN" together
what mods?
Yes, use the mbin tool to convert it to an xml then open both xml, compare them. Then change the values that need changing on one the of xml. Once you changed all the values, change it back to mbin and pack it.
Or you can send me the two mbin and I can combine then for you in the morning @nova berry
my bad sorry i thought they were using the same file but i just misread it it was low flight and faster analyzer
Any mods which you are able to use a lamp from starship?
Just to light the environment wherever i go
Something like flashlight on exosuit
@umbral pumice I know, right?
any mods to stop terrain from respawning?
Major update to my Dynamic Black Space mod (that I released 3 days after Beyond launched) incoming soon
It was a method of creating black space (without shader mods) that I originally figured out (on Atlas Rises) and made public. However, I'm going to include something new with it
nice
god help me
It all started with an innocent "gee this mod is neat but a bit OP and it's the only one of its kind, lemme just tweak the stats a tiny bit"
Now i've fallen down the rabbit hole
xd
I do this shit with every moddable game I play
That's how modding works tho
Yeah, I'm a developer so stuff like this is crack to me
I've all but abandoned my idle game project
:/
Is it possible to get a mod to tag multiple locations please?
I'm too ADD, I get sidetracked so easily and next thing I know I'm a week into a completely unrelated project until I go off on yet another tangent
hmmm, now that would be interesting
It would be very helpful.
Same dude, honestly don't even have time to teach myself to code no more anyway
I'm still waiting on this stupid unpack right now, so I'm not familiar with the file system yet and how everything is implemented, so im not sure what I can and can't really do with this game yet
but I would like to see a way to search the galaxy map for discovered systems
As a dev or a player in game?
I feel that we'd see a lot of trolls destroying and stealing people's stuff.
in game. I hate having to manually drag around or teleport to a system to see it in the galaxy map view
I mean your discovered systems really
like a filter or something
idk
Ah
Two seater mod would be nice too imo
or hell, just a way to see the buy/sell percentages without the galaxy map
like part of the splash screen on teleport/warp
you know how long it took me to populate the trade route spreadsheet with my already discovered systems?
Teleport to station, get in ship, leave, open map, tab out, enter values, fly back into station, teleport to next, rinse and repeat times like 20
from the bottom of my soul
FUCK that shit
took me like an hour
basically if you haven't been recording that data since game start you're SOL
ooooooo
sexy
Nice to meet you, thanks for the compliment
someone make a black hole travel mod that gives a realistic vision stretch when you enter
Did you just start modding nms?
Sweet. What have you been working on?
I just unpacked and tweaked the Farming Reduced mod. Sick of salvaged data grind but 100 a pop is just ridiculous
so I bumped it down to 10
100 for?
I don't really have any projects planned yet. But I know damn well I will so I'm setting up my development environment
buried tech modules
no I mean what is worth 100
and I was like yeah no thats just cheating at that point
just make it a bit more reasonable
"I balanced the mod by reducing the price to 1000 each"
yeah sure
"balanced"
I need a mod that reduces the price of freighter warp drive upgrade costs
300 is unattainable by any means, it should be just 3
300 what
Sorry, was away.
give me a chance to stretch my modding muscles with a simple mod
Nice. Yeah, I like quality of life mods ๐
can you make or somehow generate seeds to custom color your freighter?
i went through around 8 hours total of exploring two systems to find a white/white freighter, only to see that they've fucking changed the colors in Beyond to be white/platinum/grey instead of white/white :(
@wary elk 300 freighter salvaged units just to get 1 freighter warp hyperdrive upgrade
ah lol, yeah
its easier to find a perfect statted S-class explorer than to get that heh
@left sentinel are you talking about the Freighter Warp Reactors?
I haven't messed with my freighter at all except for storage purposes so im not sure
Updated this old thing
I'm using that lol
@ocean ruin yeah
@ocean ruin It's been updated?
I know that there was something like that in the past
Unless someone made something for Beyond already?
I had my own thing of it, lemme check
Ah
Same method, I see
Cool
It's done by modifying the simulation globals
so your focus is basically entirely on graphics mods right?
I need to continue studying the vulkan to opengl conversion and get more familiar. I had a custom galactic map shader, that I did in the past
Actually, my focus is every thing that is NMS. From the smallest to largest of details.
It has always been my intention to venture into every nook and cranny that this game has to offer, and to strive to fully flesh out its potential with my own take.
So, there isn't an area of the game's files that I don't work with. But I also like to do hardcoded modding, and creating 3rd party extensions and tools for nms
do you know where I would find the data for the freighter upgrades that sohail wants? This file structure confuses the everliving hell out of me
I need to see if my script hook is working for Beyond
It was made in C++
I believe it's somewhere in METADATA > REALITY
RayRoD is, and will always be, the best NMS modder in my opinion. He is just too good, and is dedicated, which some modders or devs arent, for me, Ray, youre mostly like a dev from HG, but work privately on your ideas, while the rest is optimizing and adding other content
well thats some flowing praise if I ever heard it
@ocean ruin There were a ton of new files added from NEXT - Beyond
Which I haven't had time to look into yet
Try checking, the technologytable, or producttable
I hadn't tried any of his mods thinking it would explode my cpu lol but yea they look gorgeous as heck
Or just in that directory
alright yeah lemme poke around
@peak anvil Thanks for the kindness man. I appreciate your opinion
can't imagine the amount of effort he puts in them
i think, when he fully fleshes out the Multiverse overhaul, he could actually want money, and i know people (including me) would buy it
coughpatreoncough
no, i mean like a paid DLC
Well, the full version of the fan project (which is a 3rd party software/executable/program that is not owned by HG's) will ultimately be free.
But in regard to the 'Alpha' or 'Beta' of exlcusive in-dev access, since the full thing is going to take awhile any support on Patreon in that regard by anyone who takes interest is appreciated. I own the rights to what I am doing
Just to clear up any misconception about that
am I just stupid? I thought double clicking an MBIN in the project tab on NMS mod station unpacked it
thats actually built in
I found the issue
I accidentally MOVED my mbincompiler instead of copying it
whoops
Yeah. I set it so that when I double click an mbin it automatically decompiles
Or recompiles
Right clicking to open exml's in notepad++
Psarc you can drag and drop
But it's merely what I'm used to
Whatever is preferred
eh. so over N++. I've been a sublime user for a long time now
Yeah, I got used to it. But I'm getting un-used to it, after automation with C#
Not too familiar with sublime though ๐ค
Any benefits?
wait, what code language do you guys use for NMS modding?
don't spend 18000 hours on it ray
cheers, then thats going to take me a while...
It's actually made quite easy by the mbincompiler (made by emoose but updated by Monkeyman)
Like you can look at the values and many are self explanatory
And just test around
yeah a lot of modding for this is just editing markup lmao. Although depending on what you want to do it could get a lot more advanced...
man... learning japanese, german, english, arts, 3D modelling, game art (skills developing course) and coding...
the most fun 6 years of my future life
With NMS, I work with the game in... hex, C#, C++, C, glsl, XML, JS, ASM, Python, debugging
starting next month on the 9th
And texture modding is just doing art
i think, IF i ever get into modding, then id rather do models and textures for someone who does a project
since i have a better hand for art
I've accepted at this point that I haven't the foggiest clue where this freighter tech table is cause the ones I have looked through are dead ends and its like 4 am for me
I think its time to call it
yea, id hit the bed if I were you
Can someone make a mod that makes the wires have slack
That'd have some nice aesthetic
I like my taut wires
give them storm physics
np
options for half cost, 1/10th cost and 1/100th cost
also my first mod ever released to the public
๐
yeah I figured since you said you wanted it at 3. But I assumed a lot of people would think that TOO low so I just made different versions
yeah understandable, though they are still in for months's worth of grind lol
@ocean ruin what is that, like the cost of the freighter drives in salvaged tech?
yup
Are you telling me that the freighter drives normally costs 8 thousand salvaged tech like the things you get from digging up the tech under the little blue arrows?
no, different kind of salvage
freighter salvaged tech
normal cost for hyperdrive tier 1,2 and 3 is 300, 400, 800
I dont even know how you get freighter salvaged tech
Lol well then how do you know it's not already balanced :D
because I just barely mentioned finding that part of the tables in the modding discord and everyone was like "Trying to fix the ridiculous salvage cost for hyperdrives?"
Yea I, too haven't reached a point in the new save where I would even look lol
im getting salty because for some stupid reason this normal salvaged tech mod doesn't work
That bastard normal salvotech
Don't worry too much, modding life is rife with dead ends
I'm trying to bump the amount you get per buried tech to closer to 10 because im tired of farming it
theres already a mod that gives 100
I've tweaked the values down
but it still gives just the regular amounts
I was pretty blown away when I discovered that the spacesky color palettes just.... Work
I've merged with any other mods that modify that table
I had assumed based on old mods that all use difficult shader hacks, that the palette ofc would not work
Turns out....
Does the mod you're using normally give 100 or is it broken to begin with?
to be fair I never tested it
And maybe just conflict? Happens a lot when you mod the same stuff too much and lose track of something
but I guess I can and then junk the data
nah I have sub 10 mods and I know what each one modifies
only two mods change the reward tables and thats this one and a word increase one, which I've already merged and can confirm that the words still work
ill test the OG mod
Just saying, cant tell you how many times I've accidentally neutralized my own mod with some shit like ___test.pak lol
alright lets fire up NMS
...wat
it works
I dont understand
The readme shows every single line that is modified in the table
ok so the only other thing different with this test is I removed my merged mod so there was zero conflict at all. Let me try my modified version without conflicts as well
Easier to just remember more underscores = priority lol but I don't think that was the problem
ok so it was in fact the merge that broke it
Also, while rare, every now and then your compiler and game can compile and run an invalid file based on some type you didn't catch. From time to time I have success just scrapping a file entirely, making the exact same. Mod again with a new source file and it works straightaway
well for what it's worth I use XMM to merge mods, this is the learn less words output from earlier
----------------
PROCESSING FILE:
----------------
Merging:
Merged_Mod\METADATA\REALITY\TABLES\REWARDTABLE.EXML
TEMP\learnlesswords\METADATA\REALITY\TABLES\REWARDTABLE.EXML
CHANGING VALUES:
Vanilla File is: D:\MODDING\NOMANSSKY\XMM VISIONS-751-V2-0-PREVIEW-1547290563\UNPACKED\METADATA\REALITY\TABLES\REWARDTABLE.exml
VALUES CHANGED: 4
From: 20273 <Property name="AmountMin" value="2" />
To: 20273 <Property name="AmountMin" value="10" />
From: 20274 <Property name="AmountMax" value="2" />
To: 20274 <Property name="AmountMax" value="10" />
From: 20294 <Property name="AmountMin" value="2" />
To: 20294 <Property name="AmountMin" value="10" />
From: 20295 <Property name="AmountMax" value="4" />
To: 20295 <Property name="AmountMax" value="20" />
WARNING: This mod changes over 1000 values!
THIS IS LIKELY A PROBLEMATIC MOD or a Version Mismatch
SKIPPING OUTPUT (too long)
!NOT Skipping Inclusion! (If your merged mod breaks the game, try removing this mod!)
but learn less words is the one in that merge that actually works, even though it's the one that threw errors
let me try manually merging them
oh
oh I see
@hushed bronze I know its not balanced, I have raided 6 freighters and got 1 salvage so far
and I also got 1 salvage from a frigate mission so far
and also, everything costs 1 salvage module to unlock (the frigate booster items) but for some reason it takes 300 to unlock one freighter warp upgrade, its not even something worth that amount of grind for
if I only found like 2 modules in that long, some others reporting being even more unlucky than me, I am assuming it was meant to be only for 3 freighter salvage and not 300 because of a decimal error
They're probably the nanite numbers that somebody didn't notice isn't nanites anymore
"WARNING: This mod changes over 1000 values!
THIS IS LIKELY A PROBLEMATIC MOD or a Version Mismatch"
lol Glitch you silly goose
Oh teh noes
Here is a little satisfier I made before eucli ea got updated: https://www.nexusmods.com/nomanssky/mods/1214
So it turns out that like.... deleting the sun, it's not that hard lol
So we can pretend we're warping to rogue planets now? xD
Very good for "dying sun" color ideas though ๐
actually that would be cool for systems with only one planet, the rogue planet thing
This was the first test in a little mapping side-venture where I blacked out everything and will insert pure red into each individual piece of the palette one at a time so I understand the color set fully
You'll notice, however, that even with the entire palette blacked out, theres still a pretty bright default on light that isn't gone
Let's put that on plants 
yeah i noticed that, looks like some light reflecting off the atmosphere
So unless thats an alpha-trick, (ill try that next) I wont be making no-sun systems because the systems would still have sunlight
I would use that if we have at least a minimum amount of light to see
And right away, first thing I test, didn't expect the results. Top color. Which I thought would be the central sun color
Lots of glow, no sun. Also, some ambient lighting I also didnt expect
Hard-red testing to get a firm understanding of Exactly what each piece of the space palette does
What is that red glow from in the corner?
Its the same glow. Its noting that theres a red backglow that's unexpectedly also caused byt the TopColour test shot
First pic seems to be the main solar glow, its only intense like that when pointed dtraight at the "sun"
ohhhh neat
Oh dude no sun systems would be so cool
it would be cool if you can make it so if there's no sun then the plants developed a way to make light anyway so it's not completly dark

Wat
well if you can't see nothing because the sun is not there it woul be nice to have the plants glow

Its a series of learning experiments. Looking good is of no purpose with that one ๐
It will look good when I finish the learning experiment and become a master of incredible Star system graphics as a result ๐
because Ill understand exactly how to put them togeth

Oh exo can you replace the sun with the image of a black hole
A glowing black hole ofc
like the thing i learned just now that BottomColour, which I would never expect, appear s to be responsible for this disgusting planet backside glow (although red in this case has a certain appeal lol)
Like the one from interstellar
I dont know yet
make a floating Bum as a sun
unlikely though
You're a bum
although I havent tested all the color groups, they're all black. If the sun could go black then it should have been a Black circle on the first pic

MY EYES

Last two are stock examples
really? I never seen that yet
mainly pointing out the hideous coloring the dark backsides of planets have in vanilla
DISGUSTANG
So Im gonna confuse my teacher
shes got this dumb discussions thing, I did a detailed support of one thing, then I countered another student who had the same argument
I'm a two-faced bastard lol
My tests seriously look like the Ultimate Evil is here for your ass lol
The Atlas at it again
Aye, anyone know if there's a fps boosting mod for beyond?
NoFades
is there a mod that makes base building easier, im not talking about building costs, i just want to connect more building types together, like making basic platforms connect to doors
normally i prefer an unmodded experience but this is getting beyond frustrating, cant put multiple landing pads together, cant connect ramps or ladders to pads
Wait are you sure?? @LazyAngel#7744
thanks ill look at this one
I assume any graphical mods are obviously just client side, right?
Yes
Thanks
Everything is client side
What do you guys recommend for the best graphical mod to take screens? Not a fan of ENB Reshade and installing all that extra stuff on my PC, though. Anything out there?
Yes. Reshade

You don't install anything with ReShade, you inject it into the game, there's no installer idk what you're speaking about
ENBS are made per game and you don't need any enb with nms, reshade runs perfectly fine one it
There's nothing for nms rn






