#nms-modding
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looks amazing tho
The forests generally will be nothing like this, but those will still be possible
Cheers
What are some QoL mods that y'all recommend?
QoL mods don't let your character do anything they couldn't already do, or any faster than they already could. QoL mods only alter the interaction between the player and the game, not anything "inside" the game.
I'm down
dud's sky colors
@steel crypt's Sky colors is awesome
I haven't released this yet... but
I improved the game engine's TAA+FXAA
I think you have to live in Guildford and work in the office haha
It looks cool so I will bookmark and dl when released
I live nearby, I can go in and pretend to be you if you like ๐
Is thier a better ship flying mod? Instead of you leading it the ship turns with no lag at all?
I have a ship mod, unreleased if you'd like it
Oh wait
I didn't add my handling changes, nvm
I did other stuff to it, lemme check the code
It does a lot, but one of the iconic things is...
No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. http://www.no-mans-sky.com/ Developed b...
At this time in the video
You can notice a subtle takeoff transition
Doesn't launch you 20ft in the air
thats good, makes it more realistic
Oria V โค
save me getting whiplash too
The palettes of Oria V fused into a planetary ring
Getting it prepared for when I do my own take on Oria V again
Going to aim for a better remake of that planet
looking forward to seeing that
Does anyone remember Balari V?
not me
We stopped in at one small No Man's Sky solar system and took a quick tour of five new, wildly different planets. ------------------------------ยญ---- Follow ...
Here is a variation of Balari V that I did (from IGN footage): https://youtu.be/BHgeIZhAf0g
I'm in the process of translating, converting, re-creating, and integrating all pre-release trailer biomes out of passion into the current No Man's Sky: RaYR...
And here is a take/variation of Yavil from that first IGN video: https://youtu.be/Q46jff0Sd1Y
Downloadable Link: https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI In this video, I am showcasing a recreation of the IGN footage biome ca...
Hoping to eventually do them all
such an improvement
They will be included in the fan project, alongside other pre-release style planets
And every released build of NMS (Including the PS4 RC1 Biomes ported to PC)
what I would love to see are multi biomed planets
yeah like something else on the other side of the planet
yes
Awesome job RaYRoD, is there any ETA for your release?
That was 25 forest biomes in one
Ray, are you perhaps going to add lumincent and neon type of biomes too? like the one screenshot you send that you said wasnt post processed
@patent bane
Working with procedural generation can be extremely tedious and tricky. As Sean once mentioned, one subtle change can break the entire universe. Therefore, it takes a lot of time to test and make sure that what has been added meets a certain standard of consistency.
I am convinced that it is not ideal to announce a release date with procgen work until you are fully satisfied with it. The reason why HelloGames was able to announce release dates with their patches is because they had already finished what they were working on and had been play testing for awhile. The first time they did that, it got delayed.
sure, just asking!
dam this looks amazing x)
@peak anvil Yes! Excited to do that
What is the possibilities of having a biome structure similar to Earth though, so that sometimes it is forest, other times desert other times snow desert
Here is one
oh my lord, im actually going to cry if i see that lmfao, and is there a way to make space nebulas 3d modelled and rendered? instead of just plain textures (i think they are that atm)
Nebula are actually shader based - and shader modding is very experimental for Vulkan at the moment
oh rip
If anyone might do that, I imagine GaticusHax would figure it out
Imagine ray tracing shaders for no mans sky
I'm not too experienced with glsl
But have been getting better. I did a lot of it for the overhaul
holy frick thatยดd be amazing
Ik MC is getting it
I already play with shaders on MC so I'm not to sure how the community behind it feels like
@dreamy tulip Maybe something like this would be groundbreaking,
https://cdni.rbth.com/rbthmedia/images/2018.12/original/5c07032f15e9f9178a38923c.jpg
MC ? Minecraft ?
Yea
okay
also sorry if im asking a lot of questions, is it possible to make a "black light sun", like the light that makes neon colors and paint glow?

cool place to get ideas, guess that is why you are here ๐
actually i meant like, when the sun shines on the planets, its all glowey and colorful, but when the sun sets, the colors start fading and it becomes dull and only sparsely colored
Are thier any public release shaders for nms?
and it shouldnt be like the sunlight, rather more like a "black light" sun, that makes neon colors shine
Also if you want one color then goto a charred planet in indium system. Legit only color is gray
I was slowly going insane building stuff on it.
i get strong migraines on such planets
I want to go insane fast so I'll pass
and it feels, like the planet is actually dead
It really does tho but the money is good so what can I say
Oh also is thier a community patch(like borderlands 2 pc)? Or nah
Cause the bugs make me go insane
there has been a "long" lack of patches
either they are making one big one, or are still trying to fix stuff
Ik but the game has been out since 2014. Ya think they would have patched it. But I think when that one spokes person said multiplayer they had to rush to that and forgot about the bugs
And ngl I have only met one staff member that actually has useful info on this server
they do have an experimental build, but it is only slightly ahead of the release atm
Doea it keep the saves you have now or nah
yes it does, you can switch between them np
in Steam, go to beta and put the code 3xperimental
but don't hope for much in the way of extra fixes yet, the release is too new
well it is where they test fixes
True
afk
question, if i mod this into my game, will other people see the faces and armor or no? https://www.nexusmods.com/nomanssky/mods/1168
probably yes because it's using assetts from within the game
Failing that, "Getting Head" has a section stating it does work in multiplayer and does basically the same thing.
https://www.nexusmods.com/nomanssky/mods/853 does similar, I believe, and says... ^ Since this mod is setup so that it uses vanilla scene nodes, IDs and descriptors, every single helmet is visible by every player, even if they don't have the mod installed.
The new npc's look cool. I hadn't seen em until now
Hm, the getting head mod page is busted
Nexus Mods as a whole has been busted for me the last couple of days.
Bleh :V
for how god awful the water surface graphics are in this game, they sure manage to tank my fps when looking at it. Still havent found any updated major water mods
yh they changed the shader or what ever for water so ever mods for this are limited to like texture stuff it's bleeeh
I did manage to partially restore the Atlas Rises water
But I didn't finish it
I had custom water that I made on AR
Hopefully, I'll be able to bring that back as an alternative
But I did make improvements to the Beyond water that I haven't released yet
How has Hello Games not hired you to make this mod as an expansion pack lol
I've got a question, for the mods that make things darker at night, are there mods that ... add headlights to exocraft or make them brighter or something like that? Or is there a way to add them that I just haven't found out in game?
I was trying out Dud's colors and thought they were fantastic but they also made it so dang dark at night, and with my exocraft I couldn't see where I was going at all lol
I found some headlight mods but I am not sure if they would work anymore because they're from next update
I guess it wont hurt anything to just plunk them in and try it ๐
Okay they cause ctd that was easy to test /o/
You guys should collaborate with redmas, i think... This is so dope!
you have a torch on you just use that and problem solved 
You can't use your torch when you're on an exocraft
If you could there wouldn't be an issue at all ;_;
But the exocrafts stop you from turning it on, and if you go into them while the torch is turned on it turns it off u_u
@spare thorn all my mods are on NMSmods as well
yknow i meant to ask - any yall made a mod that just introduces non-harmful weather? like heavy rainstorms and the like
ive always wanted something like that and i might just start learning how to do this stuff if there isn't anything about
not sure if that can be done in an additive way
maybe only tweak it so that most storms only rises the temperature by a very limited degree
It could even you consider the exotic weather s to be disposable extra templates because they're really just worthless Humid clones ๐
honestly that's really what i'm looking to do
It would involve a pretty heavy language file mod too though because the game doesn't know to use the correct words if you give alternate weather
also maybe modify some of the spacecraft interior ambience generally and in heavy weather and the like
like in my biome mod from last night, if you land on a lush planet with fire storms, it's gonna show "Occasional Cloudburst" and a storm warning will read "Superheated rain incoming"
it has no idea to use the fire weather's words
now that i know that i'm just thinking simple file replacements and config tweaks
well the weather files themselves can be a bit complex to figure out, but I mean, it should all be very much possible ๐
i'm sure if i bash my head into it hard enough i'll figure it out ๐ btw does nms allow loading of loose files or does it all have to be packed?
All the weather indicator naming and storm approach naming would have to be turned non-descriptive to work with incorrect weather types though like "Extreme Storm Approaching" instead of "Radioactive Supercell Approaching"
But I mean if you just wait a week I'll probably make the mod and already know exactly how to do most of it, because I want to do it for my biome expander
couldnt i just make a separate lang file? or is that a big no no NMS crashy time
That does sound risky.
well i could do it as a personal project for myself i suppose, i'm hella bored
hmm
i mean, create an entirely new separate lang file isolated from the other and lift strings from it
i know what you meant. Possible. could be risky, could be a cakewalk. Im not 100% on how the weather system references the lang file but since its not in the weather parameter file, it could potentially be hidden away from us which means you would likely be stuck just editing the bigger file
@hearty wasp I installed it, can't wait to use it
...I like how all the popular mods on nmsmods are cheat mods, lmao
Yeah most of them are just hax lol
Oh boy, I'm gonna get murdered for this, but I wanna double check, as long as a mod doesn't introduce NEW assets, it works with mp just fine, correct?
Both yes and no.
Depends what you're talking about and what sort of desync'ed experiences you're willing to tolerate
Changing out the trees for example, you would just see modded trees where your freind see unmodded trees instead
base parts, you would see a magnificanent base and your freind would only see the pieces that are stock
Terrain gen, you and your freind will be walking around on incredibly different grounds
None of them kill MP but you may be seeing and interacting with wildly different things
NP ๐
Is there a mod that allows me to delete the damn discovery timeline entries?
I have dozens of discoveries from other players that I have just gotten at completely random times
That's probably not possible
I've even modified and deleted entries straight out of the save data before and they just resync with the server and restore themselves.
fuck.
ah well, lengthty bug report sent
its actually ruining a large part of the exploration for me because my list is now chock full of other people's explorations
and the waypoints to these systems are active in the galaxy map which makes it impossible to chart a route back to my own systems
I'm still hoping for %PLANETDESCRIPTION% to get fixed, lmao
same with %PLANETBIOME% :P
Yeah, that too :p
"various text fixes"
@hushed bronze I just seen your mod on Nexus Mods. I have a question if I use your mod but am playing with a friend who doesn't have a mod will the biomes be completely different for us
You should get matching biome types and terrain gen, but you will probably have different grass and trees
@frigid tanglei would actually be very interested in having you confirm exactly what does and doesn't align when only one of you plays the mod
I am just waiting for my prescription lenses on my VR ... then I will play and be annoyed by stuff I want to try and fix again ๐
@hushed bronze I dont have the mod installed yet so I could join you if you would like
I'm out studying college stuff lol. But I encourage you to try out the mod. As with nearly all mods, changes it makes will just revert if you uninstall it, and since it doesn't relocate the ground or space stations, there's not even a real risk of putting you through the ground or anything
Exosolar is trying to fix what annoys him now..... I am thankful he made a way to hide wires cause like a toggle from HG would have been nice ๐
Ugh, yeah really
Lol someone actually requested that one, I didn't think of it myself at all :D
Could someone make a Unit multiplier or is there already one ? xD
That's already out yeaj
Whats its Name ? ๐ฎ
Idk but it's pic is a pile of gold coins iirc
its very cheaty though
I heard save editor is unstable atm, is that wrong?
is it 100% Save ?
well I have not used it yet but goatfungus said he updated it
how would it be unstable is just a gui JSON editor
I haven't tried it either.
if anything edit the value manually
Yes, I've had no problem. You may have problems if you do stuff with the GUI stuff, I don't think that has been updated fully.
So you can confirm its 100% safe ?
And just updating units or whatever is probably fine.
Alright that's several reliable votes for it being safe, it's probably safe
idc about the save
Make backups anyway. It makes backups itself too. But backups are always a good idea.
i care about my pc xD
it wont destroy your pc
IF my save deletes its self iam fine xD
Yeah, only problem would be save messed up.
at worst crash the game...but then you load the old save
@cinder cradleworst case, copy backups of your saves that you can recopy if the editor ruins it somehow
You need java.
save editor is good if you want to have everything for like testing mods and stuff
Its Windows Defender so the normal thing every Windows 10 has xD
value="PLANT_POOP" just made me laugh
XD
Just install Windows Offender
i learned how to merge mods, now to see if i didn't mess it up lol
Ooo whatcha merging?
gastrader/planet chart icons. and grassfix 4.2/nofade/draw distance+lod
@modest lintel is there documentation on how to merge? Or a good place to start to learn?
There's documentation+links inside of the download in that
Just make sure to update mbincompilier
@hushed bronze
oh look I can paste pictures in here now. Figures my first one wasnt mod related oops
I had a thought about grass today. Can the sprite texture be an animated gif?
aka can we make hot planets have fire for grass lol
ded
best i could do with animating grass is to modify the wind effect lol. Would be very difficult and do a poor job of true animation
is it possible to make grass a 3D rendered model?
or would that require a rework in another engine
Its already so heavy on rendering as a 2d model though lol
@hushed bronze friend of mine was talking about how he wished some of the base building stuff could of been done better... so i sent him to your mod and now he's like a kid at a candy shop
have you guys played KSP?
I want a mod that just in general lets you manipulate the local position of a base part. Ever since the landing pad thing, i've started noticing other slighly off center attachments. It really seems like they just eyeball some of this stuff.
yeah that off centre stuff is kind of annoying
like that power inverter is off center in some cases
I thought there was supposed to be an "undo" feature in base building ?
never heard of one
you can delete things to refund materials
i know on control its left trigger + right trigger to confirm
controller*
I could have sworn it was in the Beyond update notes, maybe not
oh what when you delete stuff you get the materials back?
when you're base building yeah
does it work with dismantle?
dismantling you get some stuff back
yes you do.. I just hate when you accidentally delete something that's UNDER something else.. and you can't put it back without destroying half your base

@torpid yoke ive not had trouble putting something under something where I cant see
all possible nearby snaps are displayed
I can imagine it being a problem for weird situations. just never run into it
@floral shoal use the blender basebuilding plugin
for what
"manipulate the local position of a base part"
wait is there a way to export and modify your base in blender and import it back?
not sure if the guy's update the model roster tho
oh my
again I'm not sure the save import / export works
says only compatible with an old next version
make a backup of your save just in case
it won't destroy your computer from you just trying
I saw someone create an array of satellite dishes recently after Beyond if that's anything to go by.
kibbles?
AshkerNMS or something like it.
oh ok
AshFacta
yeah ash likes his blender now
why isn't one of the top mods for this game one that gets rid of this absurdly offensive white speckle crap on water?
Because nobody can seem to pull it off lol
cos shader mods are still p fucking dead
But I agree, its absolutely disgusting looking
will take a while for them to get the hang of the new decompile tool
Anyway, Updated the Biome mod with a low-range grass version and a MUCH more comprehensive description. ( iwas so damn tired last night I couldnt be bothered witha lenghty descrip lol
https://www.nexusmods.com/nomanssky/mods/1185
so that addon is a planet wide biome, or makes planets which have multiple biomes?
More possible planet-wide biomes
ok. Does it seem possible to have multibiome planets, maybe based on the existing defined planet regions?
I suspect radmas did it in his. But, when many modders say "sub-biome" they may be referring to a file list terminology literally known as "subbiome" which is just another way of assigning alternate planet-wide biomes
Hi, I've made a small diy "Flight Stick" for the Oculus touch: https://www.reddit.com/r/NoMansSkyTheGame/comments/cuy5au/oculus_touch_diy_flight_stick/
The Control over the ship is much more precise with something like this in VR.
@floral shoal hi, you can try a BTF - Water file from https://www.nexusmods.com/nomanssky/mods/980?tab=files
This removes the foam
Not the reflections though
@hearty crypt anything to take away water surface effects that exist in stock lol.
Like many things in this game, I fail to imagine a dev looking at that and saying "ya that looks right"
without a LOT of nipnip in their system
just gotta look at the grass
it's spawning at max 1m in front of you
for lod it's teh worst, you literally have to stand in front of the model so it loads up
put some grass over the water until they fix it@fluid wing
by default the grass is like one step from the character
you do two steps it starts poping the grass in front of your nose 
Does anybody have beautiful warp mod?
@hushed bronze do you know if there is api that returns elevation or z coordinate of player on planets?
Id love an elevation readout on my visor/ship
I dont think so
ships give what appears to be an x and y coordinate but no elevation.
but anyway, honest opinions on this style of fog?
(Its not like... dialed in its just a rough experimental result)
need comparison
or send me the pak and ill test it on the world Im currently considering for new base
the fog here is thicker than i want. I want to be able to see farther
its way too rough for that lol Im just aking if you like the style of fog with the enhanced color influence n stuff
oh wait did'nt you update something
Yeah I put a low range grass patch on the biome mod
what's that for
Also I added a bunch of detail to the description page. Let me know if there's more that I should mention in the descrip iof the biome mod ๐
oh yeah didn't notice
can you do a screenshot of that area without the fog mod?
MULTIPLE people immediately complained that I was buttf||uck||in their fps lol
Like three in a row in just a few hours heh
bunch of lunatics caring more about their fps than pretty grass.
its a sick and twisted world
Visuals > FPS
Well I justt hope you wouldnt associate with someone like that
Id sooner hang them by their guts
i 100% agree Procedural Traveller
I turned all my graphics down and am now hitting 90 to 100 fps most places. really loving it.
cant wait for my 2080 ti to show up and see what it can do
might even turn on grass again
@floral shoal My 2080 Ti can easily hit 130 FPS on most planets, can even max out to 160 on some sparse planets.
on ultra?
i have noticed that ultra doesnt really impact fps that much compared to high
High
most games ultra is nonsense. they dont even try. the caps on things are all over the place
here its just an incremental step from high
i cant wait to have 130 fps in nms. sept then im gunna finally feel like vr is worth getting and spend another 1000
I think that worlds water color is a bad example for that fog color, but I think if carefully picked based on color theory for the given world colors, it could add something nice
@hushed bronze
I can't pick its colors I dont think, its hard linked to something
but I mean random rolls will get something nice at times right ๐
oh. are you just increasing the value of that bluish tinge in the second photo?
@floral shoal What CPU are you rocking? That also impacts FPS
I am raising the color force, yes
@hazy fulcrum 8700k cool at 4.9
i raised it a TON ( do this to ensure that I can see differences if there are differences)
i can oc it to 5.1 but it literally starts effecting my electric bill noticeably lol
i just wanted to know if you guys think more-colored fog is a good direction to take, not if the obviously over-juiced fog in that pic looks perfect or not lol
Nice, recently upgraded from the i7 9700K to the i9 9900K
@hushed bronze I think it has potential, but I don't think its a money maker
Iโm using the values from the mod, chromatic skies for my own personal use, I really like that amount ๐
@hushed bronze what about re-dimensioning and reusing the volumetric clouds as thin but wide layers of fog just below the peaks of mountains?
that could be sick
like what you see on a cloudy day skiing
Does anyone know a nice warp mod for Beyond?
@sweet wagon the only one I know of is the one that replaces the regular one with the black hole one
Hmmm not really interested in that one...
you can look through all of the mods that have been updated since beyond released in like 20 minutes on nexus. I did it yesterday
thats all there is right now I think
@floral shoal Ive thought of that but it seems that such a change would be global and it would make lousy fog if youve ever stood inside a cloud effect
What do clouds look like when you stand inside them? Isn't it just white?
omg. a black fog world with lots of hostile creature would be an amazing Halloween mod lol
just cover the whole world is super thick fog where you cant see more than 3 feet in front of your face
and put it on a super creepy world with nasty creatures
might be easier to modify storm effects to simulate that. I have a base on a world that is pretty much always dark because it has super dark brown storm weather and a storm every few minutes.
@floral shoal Well I mean.... My biome mod makes Extreme Firestorm Jungle planets a possible thing... find one and wait for night ๐
But also thats like a 1-in-72 chance to find an extreme Firestorm Lush planet in my mod
just need a mod that makes all fog black and 99% opaque for Halloween
getting sick of all the earthlike planets having disgusting yellow puke skies
has anyone made a star wars mod that makes you look like a jedi with a lightsaber? I'm starting a new base on an extremely hoth type planet complete with satellites and crashed megaships
id settle for bobafet with a blaster = multitool
that's possible
cos technically the guns works similarly to the ships in terms of entities afaik
I've actually thought about making something similar
but instead of lightsabers I want MP5s
its so sad to go to the nexus and see a dozen fighters with 48+8 lol
install more cheat mods dicks
@floral shoal I mean... you know there's a scanner bug that reports your own ship's specs when you point at another player ship?
@hushed bronze I just noticed that like 2 minutes ago
lol
it permanently reports your own ship stats regardless of what ship you are pointing at
Works fine on AI ships, only does it for player ships i think
Anyway I'm loving the mysterious explorer effect of redmas's blackout planets with no infopanel readout ๐
@hushed bronze what happens if I create a portal on my freighter and jump through? I feel like there was a good reason they didn't allow us to build portals on our freighters without your mod
*teleporter
ya, portal, thats what I said.
And that implies they do things for good reasons 
If you make a portal on your freighter, it acts like any other portal
I can imagine catastophies with portals on freighters
I use mine all the time on my freighter to goto other stations
its I portal away from it, can I also portal to it?
portal portal portal @heavy merlin
ok thats probly a good thing
portal: a doorway, gate, or other entrance, especially a large and imposing one.
ok im done
ill give you 30 seconds to work it out
i believe
hint: imagine you are on your freighter, but you want to be somewhere else...
๐ฎ
mindblow
i cant help you. im sorry
lol

can I only power the teleporter with a biofuel reactor on freigther?
yeah
what i did for mine was link up a couple batteries to the biofuel reactor, add in a button for the teleporter
press the button and then the teleporter
man i wish tehre was a mod that adds like cities, hg already build like lonely wolf bases why not whole city ๐ฆ
they would, but you keep showing them your butt
That's a motivation
and they forget
Lol yeah IDK why they didnt default allow portals on freighters. Maybe they thought it would be OP, same reason they probably limited the gas collectors n things like that

@hushed bronze probably because theres no reason that have a teleporter on freighter. Ask bum.
why do you go to the freitghter for ?
why is there no devil emoji
my freighter is a mega farm
oh shit
i sent it twice on exploration but i find this useless
i didnt think it would autocorrect it to actually mods

so i goto my freigther, do the farming thing, then teleport to a station xD
freighter*
wow you did the same misspell I did 10 mins ago
get your weeb vibes out of here

So Im making this little mini mod I'm calling "Mysterion" Inspired by the accidental buggy trainwreck the latest update made out of another mod ...
It takes away all the info panels planet details except the Titles and uses enough fog to visibly obscure the planet so you can make out where land vs ocean is, but not particularly what kind of planet it is
Because I accidentally played with no planet info panel or ability to see the surface and I felt like a frontier explorer like that and I thought hey I should make a mod that does this in a more controlled, intentional manner ๐
freaky lol
i just spent the last bit looking through the fleet globals >.>
trying to figure out if there was a daily mission timer hidden in there somewhere with no luck
wonder if that's either a) hidden somewhere else or b) done through the discoveries server
or something
any of you able to quickly access info about how black holes damage modules?
I'm wondering if they can damage modules in the tech slots too, or just in the storage slots on the ship. It would make huge amounts of sense for modules in the tech slots to be safe from damage, making the high tech slot explorers good black hole jumping ships.
it was just the storage slots if i remember correctly
i think i remember reading that on the wiki
yeah, tech slots don't take damage from black holes
@modest lintel are you gleaning that from their wording in the tips and tricks section, because it seems sort of implied but very non explicit
nah, multiple hits from a google search
oh. Ok im going to update the wiki
is it safe only if you have star seed?
ive seen talk that star seed somehow helps
ya thats a shame
as far as I've found in this game, health points are basically pointless. once your shield is gone your health goes almost instantly
would be great if it extended protection from black holes to all modules on your ship
"Fairy Forest" biome.
nice
@hushed bronze Looks pretty. I like the filter loaded.
Well, I'm designing the fairy forest as a rare by being one of the options for Hugelush, the one I found happened to be that filter type ๐
Its actually orange/yellow, the filter saved it from ugliness ๐
Ahhh. I see. Nice job
That's a good idea
Some environments should be extra special
Here's another type i'm doing, "Savannah" just uses a trick I learned almost accidentally where I discovered that stretched out NEWLUSHGRASS (the shortgrass of AR and NEXT) looks totally like prairie grass
Nice
I had a savanna ish type biome, towards the end of this (very outdated and less refined video) - https://youtu.be/M21rO1FH50E
Read more about 'RaYRoD's Multi-Verse' Here: https://justpaste.it/5c7xc Feel free to join my Discord Server: https://discord.gg/cG2aR66 Song Credit: Looking ...
That grass is an asshole to balance against performance though, thats what Im working on RN, not making savannah 25 FPS slower than everything else lol
It can be tricky to deal with, but once you get it you get
seems everyone with any sense for biome mods puts the fog back in lol
It is, but also imo it's sorta necessary to mask certain graphics / draw / LOD issues as well
Large tree pop-in disappears with some fog ๐
In Beyond, certaintly. The vanilla water looks like it's clipping in the horizon
As if there's an edge to the planet
Puh the Water is probably the ugliest thing in this entire game if you ask me
My fan project has something that I developed called "Seamless Generation"
what the hell are they doing whut
A near consistent universe where everything feels as if it always was there and always will be there
I dont like the shitty low res particle textures either but I would drop them by half if it meant decent water
There's no pop in. The entire planet generates at once (almost too subtle to notice it).
The only thing that you can see fade in, is the grass (but it's far in the distance) and it blends in so is pretty much unnoticeable anyway - without glitching
You can see things to the edge of the planet
Yeah I notice the grass would be a lot more blendy if it actually matched its supporting texture's color
Im pretty sure they werent mismatched in old editions
It would blend better if it matched the environment
Well I just got a mod to run global DOF lol ๐
I have depth of field, but it requires extensive changes throughout the files to get it to not be broken, as it's handled more than in that global
Try going in photo mode with it. It will likely glitch all over the screen
DOF was also iconic to prerelease
It took me awhile to find out why that thing was buggy
Also, here is a custom underwater depth of field: https://i.imgur.com/g1UVNCF.png
Maybe vulkan or something, but I just tried it out and it slips into photo mode no problem
pretty
no i mean maybe cleared up by that
Did you try going into photo mode and looking up?
not Up, i dont htiink
vid incoming
anyway it seems to have worked perfectly for me
Aside from the ghosting, I don't see the issue based off of that video.
So, it appears to be fine
I'll give it a test myself soon
I am curious now
I mean, its WAY over-amped but the fact remains it appears to work right ๐
BTW i thought maybe we used enormously different methods, this is SKYGLOBALS just for reference
Yes, it's handled in the skyglobals and also in the weather files
And some other files
And also in certain shaders that are not accessible ideally right now
I wanna load up. If I don't have that issue, I will be happy
One thing that is still broken is that cloud level in photo mode
It's been broken since NEXT
IKR. That cloud level thing doesn't seem to do anything
Just remove the option if you are never gonna fix it, right?
Okay, it is fixed. So, you're right.
I just checked. That's good to know.
Decimals do have an effect, but...
It has to be a high value
1 was too strong for me, so, I had to find the lowest value that it would detect
I figure its just a whole-number percentage instead of 0.25 =25% thing
Did you find a floor number?
It gets stronger (subtly) from 1.0 to 1.1, 1.25, 3000
etc..
Yeah
While testing and refining some things with my application that generates a unique in-game 'multiverse' upon each run... I stumbled across a few alternate va...
Just finished HD re-texturing most of the game's flora assets
Wow
Are you giving out RTX 2080Ti's with the release of the mod?
that darn exosolar
tempting me with extra biomes so that i have to close nms to install it
how dare he do something kewl
Completely forgot that I made a Lush GIANT CRYSTALS biome lol
oh god my eyes
Better?
lol that's better
@hushed bronze Haha
No performance drop, thankfully!
All unused assets that have been previouly broken are now repaired
No more visual glitches or collisionless assets with no functionality
Will eventually add custom functionality to them
Just tearing it up over there arent you
Not even in photo mode for that one
THEY CAN GROUND-MATCH!!!!
ohhhhhhhhhhhh
i want green on green
emerald on green
just cus that's my favourite colour lmao
Well now, if you find a Green Lush crystal panet, they will have Green crystals
in the mod I havent updated publicly yet ๐
I'm spitshining whatever biomes I run accross atm
that one's already there, actually, just not polished up like it is now
i see
Luckily, its late so I'm just about done here and I think I'll upload the changes very soon ๐
well i gotta be able to do school and become an educate
oh right, i suppose that is kind of important
Sorry had to run out
But yeah man, as much as I am doing (currently 17 hours straight into writing code for today)
I still have so much to do. I try not to get overwhelmed
But it's a great learning process
So much that I don't know yet
Oh, I sculpted a Joshua tree for NMS
Will soon get around to Joshua Desert
Looks good
Thank you
Hey I have a question
Yeah?
What would the recommended system requirements be for this mod?
I eventually plan on getting a pc so I can use this mod
If you can run vanilla, you should be okay.
The older version of the fan project ran better than vanilla for me, and it's about the same - but better now since vulkan
I still would suggest getting a high end rig as you can't go wrong with that
After upgrading to a 1080 amp extreme, it's benefitted me a lot
But low - mid end users were able to use it fine
I know it looks super taxing
But it's not
Because of how I am doing things
Thank you. I wanted to make sure because if I'm going to get a pc I at least want to be able to use this mod for the game
And another thing
I know you are trying to do a PS port for the mod. Will you eventually do one for Xbox?
No problem.
I'm on edge about Xbox
I come from the console modding scene
One sec, was eating, have food on my hands brb lol
Lol alright
That poor keyboard ๐ญ
Lol
Back
Yeah, I come from the psx modding scene
Back in the day, I managed to get access into gamespy's servers from my PC and interact with PS3 users - on Mortal Kombat vs DC Universe
After learning a lot of how the server functions, I removed all public chats on their server and replaced them with more interesting rooms for the community that people liked
There were also a lot of players who would cheat, in the game, which people couldn't stand
And a toooon of crazy chat abuse
There was this glitch where people could play as superman and groundpound or the flash and do this move, where you could never get out of it.
And they would spam that move until they won. And if many people were about to lose, they would disconnect their ps3 to prevent taking a point
So they would appear with like 5k wins (or some crazy high number) and 0 losses
So, I went into the private GS server from my PC... started speaking in the ps3 chats from my PC, got admin access and put the cheaters in time out
And also created new rooms
I managed to fuse the PS3 player portion of the server with Xbox 360
RaYRoD anti hack ๐
And created cross play
Thats pretty cool
And I coded a custom hotkey for my controller, whereas if someone were to cheat - pressing 'select' would instant kill them
lol
I rarely ever used it
Someone reuploaded a vid of it that I had from 2008, https://www.youtube.com/watch?v=nYN9a1SMNWE
This video was shown to me by my old friend RaYRoD, a legend on Mk Vs Dc. This is footage of him using his custom built "Instant Kill Mod". He told me he cus...
After the GS servers shut down, my friend CHC cloned it and renamed it to openspy
@maiden flame Hi. I am still working on it (also as of a few minutes ago)
After MKvsDC it was just GTA V
^
I love the videos of immersion on your channel
I've finished today's contributions to my extra biomes :)
https://www.nexusmods.com/nomanssky/mods/1185?tab=description
So good
Thanks for the kindness
@hushed bronze Keep up the great work ๐
And thanks for tuning in. I look forward to sharing the fan project so anyone interested can enjoy
Figured out how to get those darn crystals to render at long distance, which was necessary given how big they can be
Regarding GTA V (referring the xbox question)...
I created one of the first mod menus for GTA V, alongside Chrome x Mods (on the ps3).
My brain learns things differently. It's wired differently.
Also, at the time I naturally found it more difficult to understand high level language like (C#, C++) than low level language.
It was easier to learn a lot of asm than it was for C++ or C#
So, I learned a bit and wrote 19k lines in a month
here is the source code: https://pastebin.com/uCGEpTPy
But I am glad that I stopped modding GTA V
Some of my friends got swatted
Good update there @hushed bronze Iโll have to check it out ๐
After R* declared it illegal to mod online
And I remember when my friend Geohotz got swatted by Sony. After he created the first jailbreak. Now he works for Sony, I think?
After GTA V it was just random PC projects, and then NMS
But when I tried logging online on a modded xbox
Literally 3 minutes after that I was banned from xbox online
and also xbox falsely banned one user (under the accusation that they loaded modded nms contents) on day one
After NMS launched for xbox
So, that's why I'm on edge lol
But I'd totally (if feasible) dig through the files
Thats crazy
I would understand if you decide not to
Thank you for answering the questions I had
Thanks for reading all that, I tend to write more than necessary
But would be pretty cool. I don't have the latest xbox though
And I dunno if it is even exploited
That's perfectly fine. I didn't mind reading through it
Yeah I only have the one s so I wouldn't really know
This isn't really an important question but I noticed you've been alot more active on here lately. Are you planning something?
Or are you just trying to get more engaged with the community?
Sorry, was away
Thats ok
Oh, nice. How is the One S?
I have always been around, but just in my Discord server. I never left.
I left this server by choice a bit back. There were some things going on and I needed to focus on my work
Its good. But things like load times, download speed, and fps for games and main menu are meh
Hey Ray would you happen to know much about this factor here?
<Property name="MaxRegionRadius" value="3" />
It seems to have been the ticket to getting super long range spawns to work well but I don't know if it carries any scary drawbacks
I'm considering blowing out my PC by using it on grass ๐
This should do, for grass:
@hushed bronze what is the stock grass range thing do?
public static int NextStyle_Grass_MinRegionRadius
= 0;
public static int NextStyle_Grass_MaxRegionRadius
= 19;
public static int NextStyle_Grass_MaxImposterRadius
= 10;
public static int NextStyle_Grass_FadeInStartDistance
= 80;
public static int NextStyle_Grass_FadeInEndDistance
= 70;
public static int NextStyle_Grass_FadeInOffsetDistance
= 10;
public static int NextStyle_Grass_FadeOutStartDistance
= 9999;
public static int NextStyle_Grass_FadeOutEndDistance
= 9999;
public static int NextStyle_Grass_FadeOutOffsetDistance
= 0;```
@modest lintel Thats just a low range version of the mod for people who have performance problems with insane grass
Ignore the name "NextStyle"
ahhhh okay
That is identical the value of what trees were used as
on Next.
Grass you don't wanna push too far
It will cause a slideshow glitch
But that should still be great.
I will push till it breaks ๐
From my experience, that is the highest I would push it
Because though grass may be stable on one planet
The next planet it may not
Taking into factor the different types of environments and their densities
Certain combinations (if that stuff is up too high for the fade) will cause it to bug out
So, we don't wanna go too low, but we don't wanna go too high. Need that golden setting
i think i'll actually play the game now. i was being silly and digging around the files trying to look for two different things lol
Found this old unlisted video
Working with No Man's Sky is a hobby, an enjoyment, and a great learning experience for me. It's also a lot about research. Therefore, I am not willing to pu...
It was sorta buggy lol
Goddamn
one was to see if i could find if there was a place to adjust when the fleet expedition lists updated and could be adjusted, the other was to see if i could adjust the cartographer nav data exchange rate. to make it an equal trade of 5:5 just to speed it up, but couldn't find either xD
@hushed bronze carpet bomber grass fix when
Oh. In like a few minutes lol
Does anyone have a 'least favorite' vanilla biome type?
Fungal
I used to like fungal somewhat, they were weird and colorful
now they're just green trash looking places
I mean, it has potential, but I just wish there were more fungus types represented than just cap shrroms
Also that
Yeah, I feel the same
It's like once you've seen it once
It feels redundant afterwards imo
I was gonna focus my next several new biomes in my mod on those poor neglected places ๐
I cannot believe the duplicate mod of my scanner cleaner has 4.3k DL's when it was posted after mine and doesnt affect the surveyor
WHY CRUEL FATE LOL
Lol, that happened to me on next
It's probably because it was posted after yours, so people saw it first
Oh but hey @lime mesa the Carpet bomber upload finished
https://www.nexusmods.com/nomanssky/mods/1080?tab=files
Some people were going through my old overhaul mod source and just copying the stuff for next and releasing it ambiguously
Well damn thats just being a dick
At least this guy didnt rip mine off, flat out lol
the uploads were within 13 minutes of each other and his "dummy" files aren't the same
I see. Yeah. The way I look at it is... all the vanilla files are owned by HG's. And a lot of people share similar interests. So, one person is likely bound to do something that another person has... but when the values are all identical and it's 100% the same... can be a tad 'rude' lol
But oh well, I'm still thrilled that four of my mods are in trending top 20 ๐
Anyway, goodnight, all!
Have a good night ๐
No more shimmering clouds
I forced them to 1080p
I made them a tad less opaque than this pic
Ho. Ly. Fu. Ck. They look so damn crisp, 11/10 would fly trough them again 
Cheers
I have lots of surprises, for the MultiVerse
Every day I am making new things for it
And refining what is already existent
So, it will all be released eventually
Then I will do some isolated releases of certain features
I wonder if still messing with the hud is possible to unstretch it
Looks disgustingly bad, 13 inches of my monitor is just a health bar
Do you think it's possible to unstretch it for bigger resolutions?
Although it is possible to mess with the HUD... unstretching requires shader changing.
However, shader modding on Beyond is still in very early experimentation
It may get figured out at some point
Heh yeah
That's from another friend that uses ultrawide
That looks terrible
Mine looks similar
When I have to go in the discovery tab
I have to read 1 sentence across 30 inches of my monitor
It's like the aspect ratio of a small stack of pancakes...
Hopefully shader modding will be fully back soon
Oh also one question
Your mod in the past with starship swapping
What did you use for the entity
Since turning a fighter class starship into it just crashes everything
It's been awhile, I need to go back and check. I do plan to try updating it. However, it was a custom struct
Like, I don't really remember
Do you think it's possible to check for just the single vehicle
I removed the tables and such so you can't build it but i'm trying to force it onto an existing aircraft
So I kept the .scene.mbin and all the other files connected to the separate aircraft you created
But when I force the scene.mbin or the build scene all of them just crash the game upon loading
You were using that on Beyond?
I have been modifying it to make it work
It works, I can play but I can't seem to force it on an existing vehicle
It just crashes when I force it on one
Nope
I removed the tables since they are an extreme crash
I have 5 ships
I edit the ".scene.mbin" of the fighter class
To the scene of the police ship you created
Since you made a separate entity but copied the materials and such from the original one
I noticed you had redirections towards all the materials on the main one
Can you elaborate on "Forcing it on an existing vehicle"
One sec
The save has the "class" of the ship saved as the .scene file
So I messed around with it
and I can turn my ship into a police one
issue is, with the original one the entity flies away
as many times as i teleport it trough the X menu it just flies away
but i can access inventory and see the police ship
Others can also see it oddly enough
So the entity you created is "usable" and "flyable" to some extent, meanwhile the original is not
So I am trying to insert your entity into the game files, and forcing the save itself to access that specific file
I will have to go back and check soon. But from what I think I remember, the flying away issue is entity related
It thinks it's an ai ship
Exactly, and you have your own custom one
I don't understand the game very well since I never messed with this
But I want to just create a separate entity
which has a scene model and that's it
Yeah, I'll go back to see what I did. I was planning to update my old mod soon, but haven't gotten around to it yet
I'll let you know
What I find
I'll see if I can replace the ship AI with your own entity
There we go
Looks pretty nice
Now I have to work on getting your file on using it work somehow
Since you use the fighter cockpits and such
@dreamy tulip I like the hud, but I feel there could be issues in some cases, especailly where the background is dark
like in the upper left corner
@desert umbra Hey
I added a glass effect, for dynamic lighting ๐
On the HUD
It is interactive
Certainly. I need to update it for Beyond though.
I had it updated for Visions, mostly, but the update released as I was finishing it. Need to check to see if I need to adjust it any further
Well, take your time. Can't rush greatness after all!
erm...
I'm a bit confused
"Object reference not set to an instance of an object."
Only if I could get more information so I can actually find it
Still stuck on that same issue
Does anyone know of any good fps mods that will work with the beyond update?
fps mods?
To increase fps
like first person mods?
i know of only one, yo ucould remove the grass
Exosolor can do this, i don't think it's an official one
ty โค
@green vector do you know the trick with the threads?
@desert umbra What's the trick with the threads?
Oh is it the config file change?
I did try it once actually, terrain generation went mental
The terrain manupulator starting acting funny
HG themselves have said to not touch it
I've found that there are settings that do work alright and those that don't.
ask in #612203534506524702 if you wanna ask that
we don't really deal with that is all
or just ask yerts
yerts knows everything
@hushed bronze What is carped bomber supposed to do? I don't see any difference with grass fix
Am i supposed to run it without grass fix?

oh wait i see teh examples 
lmao
Damn nofades fps mod makes everything look mental
Any mod that tells what the items are used for when you're trading with someone?
so i don't have to look at my inventory first if the item is for trading the naccess the rtrade and safely trade my item .. >.>
@dreamy tulip https://i.imgur.com/VkosqwK.png weird q, but what do you think of these rocks?
I like how the image on that mod page is that old NMS concept
Yeah
a wall that that never existed
not sure if I'd trust that mod then
if they are using that random old screenshot
It works for me
@desert umbra Hi
There could also be a chance that they're using something like Beyond Fantasy
@dreamy tulip hey
Do you mean the monolith?
I was asking about the starfish rocks because they've always felt incongruous to me
Ah, they seem kind of out of place to me too
I was wondering if you had any plans for them
"There could also be a chance that they're using something like Beyond Fantasy"
No, that screenshot is from way back before the game released.
As early as March 2016
that's good to hear ๐
I should make that buildable sometime @lime mesa
think I didn't make that cos I didn't want things too big to be built
but then now I'm making the crashed freighter engine block buildable
so fuck it right
Sorry, was away
Have been writing code...
Reading now
@desert umbra I have plans for a lot of things. Those starfish rocks are a small thing, I'll toss em into my todo list of what to get creative with
nice
OH yea that would be cool to see in-game, I wanna closer look at those runes.
@hearty wasp
i have a gate portal address that doesnt translate correctly on the github site
the first symbol is wrong in the translator
so the galactic address with hex numbers is wrong?
(like the save editor)
I have a hard time trusting the save editor sometimes
well the github site is the same
though it did fix my issue with one of my milestones
github might need to be updated
possibly
First symbol is planet number. That isn't there for signal-booster coordinates, which is why the nmsportals site asks you to input it separately. Using an address with the wrong first number should get you to the right system, but possibly not the right planet.
Wow Exosolar's removing base restrictions mod has become a necessity for me
Too many base parts being unable to be placed inside of freighters for some reason
Yep
so handy
i made a mod for making water always blue since who wants yellow water
Yeah and then imagine that with Eucli-ea
@dreamy knot screw yellow water, I want yellow snow ๐
nms doesen't have snow? does it?
Yes
Never noticed it
Oh, surprising.
I got a snow planet after 12 hours lol
There has been at least 1 snow planet for every single system I visited. My starting system had both a snow planet and a snow moon
I visit every planet on every system i go, i got 1 frozen planet and 2 dead planets so far after 12 hours
That's how games should be tho everyone has unique stuff going on. Taht's why i can't wait for rayrod's overhaul, it will be amazing
I do the same. But I'll probably get to a point where I don't really bother going on them. Just like my last save game
Unfortunately i'm unable to use Rayrods overhaul
i don't bother with poisonous toxic and other stuff like that other tha missions lol
i jsut scan and if it's some nightmare planet i'm out 
hmmm that reminds me
i'm off to work on this always blue snow mod ๐
I'll be using rayrod's as soon as he releases alpha on his patreon
Lol I pretty much don't even scan planets anymore. I can tell which biome it is by looking at it
nobody should be paying for mods but that's none of my business :V
^
the mod will be free
you pay to support him developing it till the release
@lime mesa Well he is just supporting rayrod for the hard work he is putting in
Being able to play the mod early is a bonus for supporting him
but also if yo utake a look at what he's doing it has nothing to do wit han actual mod, it's a complete game overhaul
Thats true
Tbh I kind of wish that when the mod is complete we find out that it is actually an official update for the game that Rayrod was making for HG
lol
thatยดd be S n e k 1 0 0 0
what does that even mean ^
What you think it mean? It means D o g e P u r p l e H a z e
I think my custom Toxic biome is coming along nicely ๐
This is meant to outright replace the stock toxic in my biome expander
why did you delete the last pic?
@fluid wing From what I've seen of the so-called 'overhaul' in the past, and available videos of the recent work, it hasn't added anything that justifies calling it an overhaul. "Overhaul" by definition means "a thorough examination of machinery or a system, with repairs or changes made if necessary." Adding a bunch of giant trees and random biomes isn't an overhaul. What HG with tweaking some aspects of NMS over the course of it's development since it's release, especially when you compare the release version to the NEXT version, THAT is an overhaul. There's a good handful of modders out there, like @hushed bronze here that have a good idea of how to approach defining what to call their mod, they don't over-promise and make it sound like they are doing the work of 25+ all by themselves.
It was an old verion I already moved on from since lol
Is that from some older convo?
No i just typed it up
oh yeah I found the bit you're referring too
yeah i have no idea what he's speaking about 
@lime mesa i meant, that it would be really sneaky of RaYRoD to make an overhaul, and in the end it actually is a new big update


