#nms-modding

1 messages Β· Page 161 of 1

sleek dune
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that sux

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they should make it so u dont need a base for at least placing wires and pipes

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cuz i have a base or two inbetween the bases for resources and my main base

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i have 8 bases down rn its annoying

hushed bronze
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The base is the reference point for saving what you build. Without it you just have temporary stuff that is not properly saved

sleek dune
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that sux

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even portable tech gets deleted?

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i didnt know that

hushed bronze
ruby torrent
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Is it possible to change the day night cycle?

dense dove
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How exactly does modding work in this? Isn't NMS online?

ruby torrent
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I have two visuals mods and the online part still works fine for me.

dense dove
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Well I don't mean visuals, I mean stuff that alters gameplay

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What happens if someone who doesn't have the mods pulls up?

ruby torrent
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I don't play with other people that much.

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I feel like the day night cycle is a little to fast.

queen knot
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i find that im usually in night

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😦

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it would be nice if it was 1 hr each

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or is that how it currently is

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is it adaptive based on the proximity to the star?

dreamy knot
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@ruby torrent You cant change the day night cycle anymore

ruby torrent
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ok.

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Did beyond change modding?

dreamy knot
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Kinda

ruby torrent
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I thought hello games support modding the game.

dreamy knot
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They didn't kill modding

ruby torrent
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ok.

dreamy knot
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All they really killed was graphic mods because of vulkan

hearty crypt
queen knot
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vulkan is gud too

hearty crypt
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will be glad if you guys can check it out

dreamy knot
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What have you changed @hearty crypt

hearty crypt
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I have added a file with terrain settings from 1.09

dreamy knot
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I would use it if it removes those horrible pillar things on planets

queen knot
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what pillar things

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where you get ferrite from?

dreamy knot
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No not them

queen knot
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so yall use NMS Modding Station right

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im gonna attempt to make a mod

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@dreamy knot oh i dont have those on my planet but i have seen them

dreamy knot
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They look like trubbish

queen knot
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on my planet they are square at the base and have a perfect sphere that meshes with them

dreamy knot
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One some of my planets they float in the sky

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That doesen't make sense

queen knot
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can anyone help me with the MBINCompiler?

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do i just need the exe, or the .dll, and the source codes?

split crescent
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Just the exe

queen knot
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thanks

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so ive used a save editor, however my save game now says its from 2018

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instead of 2019

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game still runs from where ive last left it

queen knot
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anyone

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pls

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help

elfin phoenix
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Hey

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SO this is a weird one

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Anyone know how to rip game models?

hushed bronze
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The big updates are always a huge setback for that. Just forget about it probably for about a month πŸ™‚

royal jolt
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Hey, wondering if anyone knows if the camera mods for the exo crafts stlil works?

queen knot
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mbincompiler.exe isnt recompiling exml

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how fix

hushed bronze
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Is it a global file?

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@queen knot

queen knot
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not sure what that means im just trying to follow the youtube tutorial by Tub0Crisco

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i unpacked everything, placed the files i need to edit in my project, and i am able to make mbin files into exml but not back into mbin

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notepad++ refuses to read them

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notepad++ wants me to create a new user file

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idk why

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also cant delete MBINcompiler because apparently its open

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feels mad broken to me

hushed bronze
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I think you need a reboot dude

queen knot
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as in restart my computer or

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delete the thing entirely

hushed bronze
queen knot
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how do i pack all of my mods instead of doing them one by one
i changed the times for various farmable objects, but i dont know how to pack them all as 1 pak file. can anyone help?

queen knot
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πŸ˜„

modest lintel
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nice i'll give that farm one a shot with my freighter farm setup \o/

signal leaf
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To was asking about the mutiple base thing, it is possible to extend your base range with wire and a battery

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So if the mineral depos are outside just extend a Powerline to a batt over and over till you at your desternation

tropic nexus
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Is there a trick to make the Mods work in VR Mode? I tried it yesterday but it always stuck with a black screen when mods are enabled

proper mirage
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does vr stop working on pc if you mod your game?

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ooof

hot kettle
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Can someone please make a mod that has a toggle for the purple base icons on a planet. Our community planet is a mess to navigate with all the bases now πŸ˜…

radiant karma
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@proper mirage you can't see / confirm the warning message about using mods when you are in VR

tropic nexus
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@radiant karma I even don't come to this message it get stuck right from the beginning

obsidian bloom
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Need a mod to remove popups and notifications and make nms as immersive as skyrim..

tropic nexus
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@obsidian bloom is it working for you to start in VR with mods enabled?

obsidian bloom
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havent got a vr setup.. I wish I had @tropic nexus

radiant karma
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@tropic nexus That's what I said: you can't see it πŸ˜›

weary chasm
obsidian bloom
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thanks! am too busy to play nms so havent browsed mods in a while but I will jump in beyond even if im late..

tropic nexus
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@radiant karma you mean it loads but as I can't see the message I can't confirm?

radiant karma
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Yes, that's what happens apparently

steel crypt
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Haha e initialize all over again.

alpine oasis
torn summit
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is there any uptodate farm mod from the workshop?

vagrant palm
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Any 21:9 mods that work?

hushed bronze
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@queen knot hey alright you cracked it and made an Mbin mod :D

terse flume
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anyway to make the frigats noclip? I'm playing space ping pong evey time i have to repair one and then take off. apparently they were not scaled for the new larger sjhips πŸ™‚

hushed bronze
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Frigates have always done that, I've been meaning to raise the ship takeoff height for a long time because they usually hit the trade stations too

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Particularly the Trade type frigates they try to kill you on every btakeoff, and you often half to reland and try again if you don't get away clean

proper mirage
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@radiant karma No when i load the game up it just sticks me at a black screen, i tried pressing the buttons on my oculus controllers and my keyboard but it didn't work

hushed bronze
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There's a Reddit post by RayRodTv that explain method, did you try that @proper mirage

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Normally mods and vr don't play nice but supposedly Ray cracked it. I can't personally verify

lime mesa
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I don’t think there’s a specific reason why mods shouldn’t be allowed to run in vr. The splash screens differ between vr/non vr and I wonder if it’s like the splash screen triggers, it tries to pull from the vr version of the mod warning which devs forgot to include, leaving it at black screen

proper mirage
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@hushed bronze no i didn't see it, will go look now thanks

hushed bronze
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@lime mesa with the way Ray's fix works, I figure the issue is just an oversight

lime mesa
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Yeah

hushed bronze
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I wonder if running a fully unpacked game runs better lol

modest cosmos
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Someone please put everything on a cob.

lime mesa
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i wish that mod that made mission turnins faster wasnt hidden so i could crack it open and make a new version of it

modest lintel
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i wish fleet expedition lists would refresh faster x.x

modest cosmos
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Yeah that 10+ second delay on every mission you turn in is stupid af

icy glacier
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πŸ‘€ a mod that increases the amount of slots a storage unit has would be the coolest thing

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My immersion is so broken when a huge crate like that is tiny slots lol

languid raptor
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How about a mod that makes it so storage units and teleporters dont require energy

alpine oasis
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@icy glacier if you have the save editor you can resize storage unit slots

icy glacier
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πŸ€” interesting, I'll have to look into that

queen knot
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storage units dont need energy

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transfer things into them and out of them using your inventory

hushed bronze
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Oh, the things the devs don't catch lol

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Hey I can remove the storage container power reqs if ppl want that? It would get rolled into Beyond Basebuilding

oak zodiac
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Do mods work with multiplayer or not at all? Just wanted to run a few visual mods is all

queen knot
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you dont actually need power though

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@oak zodiac they should

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mdos affect you only so

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there has been some issues with people trading others modded items and thats crashing peoples games

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but otherwise should be fine

oak zodiac
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Ahh I see that's awesome. Alright then just wanted my mms to look a bit prettier is all haha

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Nms

lime mesa
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Anyone know if there’s a mod that removes the β€˜stars’ that you see when travelling in space, the ones that get really obnoxious when using pulse engine?

hushed bronze
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@queen knot I get that but some people want to use them by inrteracting with them normally

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Sadly the superforest thing will have to wait until at least tomorrow. I have to be up at dawn tomorrow for a class 😦

turbid minnow
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I have joined the PC NMS community! Eager to explore the available mods. seanbomination

left sentinel
gleaming urchin
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Hello fam!

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Quick question, I'm just trying to use a simple No fade mod, and everytime I launch the game now it's just black?

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Am I missing something?

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I delete the "nomods" file, added the MODS folder, and extracted the .pak into the MODS folder.

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That's all right?

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I'm in VR, if that matters at all in relation to the glitch.

cobalt condor
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Yeah, the black screen is consistent for all VR users trying to run mods. There is a workaround, but it is a pain to set up and causes the entire game to be reinstalled every time there's a patch.

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Not really worth it for someone who wants to use one simple mod when the game is getting so many bug fixes, but that's just my opinion

zenith ivy
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Before Beyond, it was possible to change the material of the metal building parts to wood. I loved using this in my buildings. Please, I ask for some help or information on how one could go about re-enabling this through modding. Thanks.

left sentinel
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huh I dont recall being able to do that

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only for the prefabs

obsidian tree
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I was looking into the possibility of making a patch or something that bypasses the mod check screen. Was playing around earlier with running the game with IDA attached and made some progress but I still have some mbincompiler stuff to work on so don't wont to get too distracted...

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but I think it should be possible. I found the function that checks which screen to call, just need to figure out what bytes to change so that it doesn't get checked... Unfortunately I don't know too much about doing that :/

wary elk
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How does Hello Games / Steam look at things like the save editing? Is it okay? Considering you're able to play with others etc, they don't crack down on getting credits etc? :u

obsidian tree
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they have no way of knowing

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also it doesn't really affect others so it doesn't really matter

wary elk
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fair enough

obsidian tree
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it's not like the game is PvP

wary elk
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is it possible / relatively easy to replace your ship model(s) with custom made models?

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or would that be hard considering the procedurally generated ships

obsidian tree
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not too hard

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I updated the tool to import custom models into the game just today, so you custom models can be made for Beyond again! πŸ™‚

terse flume
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Should perhaps pin RaYRoD's vr modding guide?

hushed bronze
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@left sentinel no it's snapped to a flat panel I placed on the roof

ember kettle
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hi guys

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anyone who knows

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]if its possible to use a mod

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to force skip the tutorial

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@obsidian tree do you know?

left sentinel
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@hushed bronze ohh lmao gotcha

ember kettle
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@left sentinel do u mayb know?

left sentinel
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@ember kettle no and I don't think they exist because it can severely bug the game

ember kettle
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can you explain a lil bit more of tht?

wary elk
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can you use the Save Editor to set a ships color?

heavy merlin
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You need to do the tutorial to get a load of stuff it gives you... If you skip it somehow, you'll be left without that stuff.

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Essential stuff, like hyperdrive...

steel crypt
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Dudes need to stop pinging monkey for everything. Other people can answer your questions. He is busy with working on the compiler. Try to have some understanding.

Now rage hate on me.....ready 🍺😘

hearty wasp
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help wanted to update and test Eucli-ea, pm for details

peak anvil
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anyone already found a way for VR HUD to follow your head?

terse flume
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thats not moddable, it needs code changes @peak anvil

peak anvil
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oh well rip

west notch
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all the redmas mods and mods that add biomes and more variation are by now rip, right?

wanton salmon
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So I have to ask as I keep seeing this but no mod yet for it

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Faster Dialogs, Is this something a lot more complex or harder?

south vortex
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@hearty wasp did you get enough testers?

hearty wasp
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I wouldn't say 0 is enough but I get by somehow

hushed bronze
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Before I go duping someone's mod unnecessarily, anyone know if the brighter sunlight mod has an update or a replacement? Its an easy one, I will def make it if it hasn't been put out for beyond yet

hallow pumice
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Dew it

hushed bronze
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Can't the old method has no effect

steel crypt
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@hushed bronze what was the old method? BTW I saw a new "brightness" variable somewhere....,(not at pc)

hushed bronze
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used to just be unlight intensity at the top of the globals file

steel crypt
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It must have been a global....

hushed bronze
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i tried lots of things, the graphics globals seem to have no effect on anything that ive been able to find

steel crypt
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It was set to "50"

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Wasn't in that global. Maybe sky global?

hushed bronze
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im messing with that one now, seems most things I do there do have an effect

steel crypt
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Yeah I was modding it last night.

hushed bronze
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no storm ofc lol

hallow pumice
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@hushed bronze yesss!

hushed bronze
hearty crypt
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Hi guys, i'm looking for someone who can help me test the mod

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an update of Back to Foundations mod

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would be glad if anyone will be willing to help

hushed bronze
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Sure, gimmie gimmie@hearty crypt

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I can do a lil bit

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maybe something specific-ish

modest lintel
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I wish nms had built in options to enlarge the ui stuff. my eyesight is straining xD

gray ember
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Is there a mod that extends the render distance of (full detailed) grass?

hushed bronze
gray ember
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It makes me happy too that there is such a mod 😁

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Also is it known when we can access globals files again?

hushed bronze
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Currently some and not others

gray ember
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Ow

hushed bronze
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Sadly I have to quit the modding for tonight and get stuff done for school and being able to eatn stuff

gray ember
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That's good eat a lot

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That fog mixed with the grass mod might make for a stable highly detailed rendering experience

hushed bronze
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I intend to add an LOD enhancement to trees, and even without that, you're right it's been creating a much smoother look

gray ember
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Yeah I dig it

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Do your best :)

proud sierra
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Is there a mod for automatically stacking items?

hushed bronze
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i know that one's hideous but its proof of concept

modest lintel
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Ohhhhhhh neat!

eager timber
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is it safe to use save editor to expand container capacity ?

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like now everything is working good but can it somehow corrupt my save after some time or idk

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im new to modding in nms

median wasp
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Yeah it is

eager timber
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okay just wanted to make sure

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ty

split delta
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I'm surprsied I haven't been able to find anything about modding party size to increase it a bit, it doesn't seem to be restricted to 4 for any certain mechanics

hushed bronze
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I would bet that sort of thing is server-side

azure blade
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Any mod to change drawing distance while on foot on a planet? particularly grass

lime mesa
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Requesting mod where we can feed and tame other players

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πŸ˜ƒ

hushed bronze
azure blade
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Thanks. I'll check it out!

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I don't think this is it, lol

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I've no problem with the font size

dreamy tulip
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@cobalt condor Hi.

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So, I thought that I'd stop by and mention quickly that when running the game unpacked, you do not have to re-install the entire game whenever a patch is pushed out.

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The update's .pak files get downloaded directly into the PCBANKS folder

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What you do there is... you extract the contents of them directly into your "GAMEDATA" folder

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And then you can remove the .pak files.... and you're good to go

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@obsidian tree, Gat made a patched exe for that purpose a few updates back

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That would be convenient

dreamy tulip
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Also, @ Monkeyman...

@marsh eagle proposed an idea that if were able to rebuild the banksignatures.bin, than it should be possible to inject new mods into already existing .pak files

hushed bronze
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I feel like your VR fix needs to be pinned or something it isn't as well known as it probably should be

dreamy tulip
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That looks pretty sweet Exosolar.

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Are you doing a biome mod?

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Cheers

hushed bronze
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Why, thank you, sir πŸ™‚

dreamy tulip
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It's definitely not ideal, but it does work. I preferably play unpacked, it helps me to make and test things quicker w/o psarc

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But I also use an ssd, so the loading time is still fast

hushed bronze
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Yes its sort of a sequel to a NEXT mod where I just blasted the dead planets with all the ingame filters. It was about 10x more popular than I expected so I decided to take it a bit further in Beyond with the new "Deadzone"

dreamy tulip
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Nice man. Keep up the great work. I'm all for variety. I would say that the filters on "DeadPlanets" would look believable.

hushed bronze
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So now this version has 33% chance of hostile weather types, about half for stormy filters and Im experimenting with adding biomes - that Hugerock version is a second type that is concurrently existing with the regular one, which is new for me

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Yeah storm filters look weirdly great on deads

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Top of the four pics above is barrenstorm, bottom is defaultstorm

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Oh second is toxic

dreamy tulip
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That's really sweet. I look forward to seeing how it turns out. Feel free to let me know if there's any way that I may be able to contribute. I believe that I know the game for the most part, from the inside out.

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I recently finished 'custom weather' for Autumn Forest.

hushed bronze
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I feel like you should split off some smaller mods from stuff like this, a lot of people are just dying for any piece of this

dreamy tulip
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They are actual leaf scans. You can see the leaves falling

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But are relevant to the trees in the environment

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Ah, good idea. I released a few things recently

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@hushed bronze

What would you most like to see in NMS?

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Whether it be environment wise, mechanic wise, asset wise, etc...

hushed bronze
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Theres a lot of stuff I would like. Tundra planets, properly abyssal planets, randomly selected variable ranges for numerous things like fog

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sun on planet visibly still being its actual color

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sunrays reflecting that

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night lighting that matches the sky, which should be the dim light source

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etc lol

dreamy tulip
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Ahhh yeah, actual physics. That certainly is the way that (NMS was initially intended to be).

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To get anything close to that with mods, we'd have to edit or add to the shaders unfortunately

hushed bronze
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More like "properly referenced colors" but yeah physics would be cool too

dreamy tulip
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Basically, the type of environment was to be relevant to it's distance from the sun, water relative to the sky

hushed bronze
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seems to me that redirects could just point to the sun color elsewhere and use it without even using physics lol, but tbh im not nearly as code savvy as some might guess

dreamy tulip
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Okay, so, the color of the sun (on planets) is currently handled by the daytimeskycolours

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There are I think 46? Templates

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The game randomly loads upon per planet

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Unfortunately they all get loaded randomly

hushed bronze
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But the actual circle in the sky that is the "sun" and its lightrays effects, are always the same single set orange

dreamy tulip
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But considering that the palettes used to get loaded randomly, and then HG's made them biome specific...

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Let's hope they do the same with the skies

hushed bronze
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The same is true for the current version's Blue night skies even though they formerly referenced the sky properly

dreamy tulip
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Do you see a difference here?

hushed bronze
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they got reverted to a shitty looking strong blue single option at some point

hushed bronze
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@dreamy tulip ? thats only one image there?

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oh

dreamy tulip
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Was working on replicating the visuals of Namek

hushed bronze
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who hasnt lol

dreamy tulip
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Namek is beautifullll

hushed bronze
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Gotta get the trees right and everything

dreamy tulip
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Will eventually get around to the terrain and biome

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Yeah, I will sculpt those

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Or maybe @hearty crypt will do it before I do, he mentioned of that

hushed bronze
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open up the vykeen player models and turn them namekian and to that Hobotown thing WinderTP dropped a while back when he got super high

dreamy tulip
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That could work. I'd rather sculpt it in blender though

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I got this loaded into NMS:

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But that's immersion killing though, I think.

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Unless, unless, I could do something to make it believable under a special circumstance... 'MultiVerse' πŸ€”

hoary drum
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πŸ€”

dreamy tulip
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It'd be super bizarre to land on a biome that looks like minecraft lol

hoary drum
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Lol it would. But it would definitely be unexpected

dreamy tulip
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Anyone interested in a honeycomb biome?

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I'm developing it, inspired by pre-relase

hoary drum
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That would be cool

hoary drum
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Nice

hushed bronze
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oo alien plants

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Just a random, totally dead planet πŸ˜„

hoary drum
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Would you be able to do something to make the bedrock on planets lower down?

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Its so it can allow for deeper caves

dreamy tulip
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@hoary drum Hey, not sure I understand what you

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Ahhh

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I did something like that once, yes, it is possible

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Through the voxelgeneratorsettings.mbin

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I don't think I have the image anymore though

hoary drum
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Because right now current caves are kind of meh. Different cave types would be cool

dreamy tulip
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Yeah. The game has 20 slots for cave terrain types.

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All 20 are identical

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The same preset

hoary drum
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Yeah

dreamy tulip
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Resulting in samey caves

hoary drum
dreamy tulip
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Won't be able to change it to ice, afaik, but that kind of terrain formation is feasible

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I've made caves out of resources before

hoary drum
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Ah I see. That's fine then

dreamy tulip
hoary drum
dreamy tulip
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Bioluminescence is possible

hoary drum
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That looks awesome

dreamy tulip
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Thanks

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It's a dried up ocean

hoary drum
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Oh wow

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Thats pretty cool

dreamy tulip
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Pretty

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So, I'll definitely make it a priority to make the terrain as interesting as I can make it with that fan project

hoary drum
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Sounds good

dreamy tulip
hoary drum
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Also let me show you three more cave type ideas

wanton salmon
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So anyone make faster dialog skip yet or we waiting till I die πŸ˜›

dreamy tulip
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@wanton salmon Fast actions?

wanton salmon
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Don't think skips dialogs?

dreamy tulip
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Is it when it takes less time to select a UI option?

wanton salmon
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did that mod not vanish

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Yeah like handing mission in, etc

dreamy tulip
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I like those caves @hoary drum

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Perhaps this is what you're looking for?

hoary drum
hushed bronze
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Do you happen to know where a biomes weather patterns are determined? Because it doesnt seem to be the Biome file you would expect, with the weighted weather lists

wanton salmon
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Author: I did it for Visions but they changed text speed to be even slower in Beyond. I will check if it's still working
I checked this morning but they changed the value used for text speed. I might need to wait for MBINCompiler to be updated to go any further with text speed.

hoary drum
wanton salmon
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So I guess he is still waiting on it

vital olive
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does anyone have a list of freighter home seeds? I've been looking for some colours and I'm having a hard time finding a specific one

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(im sorry if this is the wrong chat i just sorta assumed that modding included this kinda stuff)

hazy fulcrum
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Is the fantasy mod out for beyond yet?

low nexus
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You mean minecraft? πŸ˜„

hoary drum
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Nice

hushed bronze
hoary drum
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Cool mod okglove

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Anyway I'm going to bed. See you later guys

hushed bronze
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night

rain cradle
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So after some misadventures (...forgetting to compile EXMLs...), I’m proud to release my second mod, Black Hole Warp!
https://www.nexusmods.com/nomanssky/mods/1142
https://youtu.be/qHgyNDGDMw4

hushed bronze
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Now make it sit and play dead

median pewter
gray ember
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Or is it still usable in beyond? (It isn't apparently)

dreamy tulip
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@gray ember

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Hi

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What I am working on is vastly different, but I also work on environments (and all other aspects of the game) and develop 3rd party content for NMS.

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Check out this photo album:

cinder delta
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@dreamy tulip It's been a long time Ray, I've given you back the modder role

dreamy tulip
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Hi, @cinder delta. It has! Thanks a lot.

signal leaf
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Good morning all,

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has anyone thought about speeding up the galaxy map in VR as it's painfully slow at the moment .....

dreamy tulip
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@signal leaf Morning.

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Do you mean the travel speed?

signal leaf
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Yes πŸ™‚

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I know there used to be a cheat engine script for that a while ago

dreamy tulip
#

Sure. The MbinCompiler isn't updated for it yet.
But I'll hexedit a change that I did to it a bit ago, for the MV

#

And post here

signal leaf
#

well let me check is the standard CE script does that before I put you to bother Bud πŸ™‚

#

I had forgotten about that until your replyed πŸ™‚

lime mesa
#

hey Rayrod

#

amazing stuff!

#

been following your mods for years

dreamy tulip
#

@signal leaf Thanks for the kindness, it is no trouble at all, friend πŸ™‚

signal leaf
#

your too nice sir.

dreamy tulip
#

@lime mesa Hey, thanks for the support man. I'm glad that you like how the 'fan project' is turning out. I'm excited to share it with whoever may be interested, soon. Lots going on

signal leaf
#

and yes not being able to extract the globals has put most of my attempts at learning modding on hold

lime mesa
#

about the new mods

#

are your changes just aesthetic?

dreamy tulip
#

Like, do you mean, purely visual based?

lime mesa
#

yes

dreamy tulip
#

@signal leaf, Monkeyman is hard at work on those. I imagine that it won't be long before they decompile.

signal leaf
#

I'm a not nagging :-), that's above my pay grade, I just write c# applications

dreamy tulip
#

Ahh. Well, I really do put a lot of focus on visual aesthetics. I am inspired by pre-release for the most part and I want NMS to look eye candy. However, I work with every aspect of the game's files, including hardcoding things in the executable that affect the game.

#

I explain more on the bottom of that reddit post that I pasted above, of a 'few things' that I'm working on for NMS

#

Which is more than visual stuff

#

"Even the colors of Sean's glorious beard"

lime mesa
#

πŸ˜„

#

love the "every ## procedural"

dreamy tulip
#

Hehe. I'm just hoping to provide and infinite, unique, aesthetic, and consistent experience. An alternate way of playing an already awesome game by HG's.

#

As another fan. Would be awesome to play it in VR or with other people using the same content.

#

Just stuff that I think a lot of people want or hope for. I am open to suggestions though

#

There's a lot that I haven't mentioned

#

And by all means... feel free to present any ideas for environments. Exciting worlds to see.

signal leaf
#

well I think the UI is way up on my personal list,

#

I also thought of like putting factorio like factorys into NMS

#

like satisfactory

dreamy tulip
#

So, what about the UI?

#

Maybe both things are possible

#

I did recently figure out how to add custom UI content

signal leaf
#

just some aspects of it, like inventory managerment of making items, I find is clunky

dreamy tulip
#

REZOSU is the prerelease name of the boltcaster

#

Lazeus = mining beam

signal leaf
#

having to use you inventory to create a higher teir, you make by hand each base item, and then the main item, them it all cluttered together with your other items and your resources, I just find it, messy

dreamy tulip
#

Do you feel like the current UI is an improvement, verses pre-Beyond?

#

I think some of the UI's functionality might be black boxed though sadly

#

So, working with the UI is possible to an extent

signal leaf
#

and the menus for item building, unless you know the menus real well you have you hunt up and down to find anything in lock in category's...

#

anyway, I'm not asking anyone to fix anything on my behalf, I putting it out there in case others also, would had made different design choices

dreamy tulip
#

Yeah. Ui content is extremely tedious with this game to work with

#

To make that HUD I had to search through 11 million lines of xml code at-least throughout different files (the UI files are the biggest files in the game's filesystem from what I remember) ... just to get a basic understanding. I probably made it more difficult for myself, tbh lol

#

But then I had to create a mini real-time HUD editor software to position each change

#

And then port that back over to xml

left sentinel
#

all I want is to somehow force the game into loading textures lol, half the textures dont load at all for me ever since these new updates

dreamy tulip
#

And then I had to refine it further to fix bugs

#

Also, I am glad that HG's added a more interactive creature discovery

#

@left sentinel What kind of issue are you having?

#

Like, is it totally bugged out?

#

Or does the game run okay for you, but you feel like there could be improvements

left sentinel
#

textures dont load at all if I go to a lush planet, and on non lush planets some textures load but some dont and the game is super arbitrary about which to load

dreamy tulip
#

Ah. Are you running any mods? Or is that vanilla NMS

left sentinel
#

vanilla

dreamy tulip
#

If you look in the TKGraphicsSettings

#

.xml

#

In No Man's Sky\Binaries\SETTINGS

left sentinel
#

yea even messed with that, force the graphic setting to be high

#

game forces it back to low

#

but like even on low, textures would actually load before these new patches

#

I think it started with 2.06c, where it added a feature of reducing textures when in out of memory situations

#

instead of reducing, it flat out doesnt load unless I change the settings and it will sometimes load them

dreamy tulip
#

I just looked in the AR build

#

That bug used to be caused by the texture streaming

#

The value underneath it

left sentinel
#

I think its because vulkan doesnt do shader caching?

dreamy tulip
#

Now it is just a plain boolean

left sentinel
#

lel

dreamy tulip
#

So, what if you try turn that to off?

left sentinel
#

lemme check

dreamy tulip
#

Actually, nevermind. Sorry.

#

The flag says "Auto"

#
    <Property name="TextureStreamingVk" value="Auto" />```
#

I don't know what other flags it uses

#

They removed the value underneath it

left sentinel
#

oh

dreamy tulip
#

πŸ€”

#

That did used to be the result of why I had the issue though

#

Are you missing any files?

left sentinel
#

I dont think so

dreamy tulip
#

What if you check the file intregrity via Steam

left sentinel
#

if it downloads 1 file it will likely be the disablemods txt file

gray ember
#

@dreamy tulip Nice project I'm interested

left sentinel
#

@dreamy tulip actually I just realised if I modify the tkgraphicsettings file it never sticks

#

like I changed my numhighthreads

dreamy tulip
#

@gray ember I'm glad to hear that, thanks.

#

@left sentinel That's odd.

#

Beginning to wonder if it's something else..

#

Have you tried resetting your in-game GFX settings?

left sentinel
#

yep, quite a lot by accident

#

doesnt help

dreamy tulip
#

I also had an issue like that when I was missing textures

#

Is your disk full by any chance?

#

And you're positive that all the files are downloaded

left sentinel
#

positive, just did integrity check and it only downloaded the dummy txt file

#

and nah disk has plenty storage, I actually have a low spec system but the game ran very well before the latest patches

#

but even on standard settings I used to have all textures loaded even if they werent crisp

dreamy tulip
#

Weird. It may very well be an official issue with the latest update, but you said this happened on previous updates?

#

Or is this a fairly new issue...

left sentinel
#

fairly new, ever since 2.06c when they added that feature

#

even before that, I had missing textures when loading the game but changing texture settings once would fix it

dreamy tulip
#

Ah. They have been doing a lot of changes that are GPU focused. Maybe something related to that affected you.

left sentinel
#

thing is, its super arbitrary on what textures load and dont load

dreamy tulip
#

Might have to report or wait, as they are pushing out regular fixes (it sucks to be in a waiting situation like that, for sure)

left sentinel
#

yeah I've already reported

dreamy tulip
#

But hopefully there's a workaround or fix that we don't know of

#

That's good

left sentinel
#

yea that's why I wish there was some sort of F5 kinda deal with this game to just reload textures

#

it does seem to do a cache of sorts, older planets load fine for me

dreamy tulip
#

Ah, so one planet may use the same grass type and work fine

#

And another not?

left sentinel
#

yes

dreamy tulip
#

So, do those specific models every get loaded correctly?

#

Wait, this reminds me of something

left sentinel
#

yep they do

dreamy tulip
#

That happened to me pre-Beyond

#

I would load up at different times and it would bug out

#

In an arbitrary manner

#

Eventually it just stopped for me

#

After a few patches

left sentinel
#

but if im on a lush planet the same textures (my character and exosuit) will bug out indefinitely until I go to my freighter or space station and reload my save

dreamy tulip
#

Yeah. The player character looked for muddy

left sentinel
#

after that I can go back on the same planet that will still never load but my player character will be fine from that point onwards

#

when I uninstall the game, are there some assets that dont? outside of the save files that is

dreamy tulip
#

Possibly. Hopefully that file I sent might fix it.

desert umbra
#

Is it possible to put landing lights on ships?

floral shoal
#

is there a functioning mod for exocraft camera?

signal leaf
#

sick of not being able to see where you shooting

floral shoal
#

no I love it.

desert umbra
#

I use this one

floral shoal
#

thanks@desert umbra

signal leaf
#

sarcasm detected 😱

floral shoal
#

detector operational

#

@desert umbra sweet jesus I can see

signal leaf
#

I dont know how on earth they let that one slip though qa

floral shoal
#

I live on a storm crystal planet so exocraft is the way to go. just could see anything

#

you can say that about almost everything in this game lol

#

I dono how they let this game slip through

#

the mod doesnt fix how the camera autolevels tho...

signal leaf
#

also talking about texture pop, I get that all the time on my 980ti,
hopefully will be able to test vr on a 1080ti I just purchased (boy am I poor now) will be interesting to see how much the extra grunt helps things

floral shoal
#

have you increased your lowthreads setting?

signal leaf
#

low high yes tweeked them all uo down sideways

floral shoal
#

kinky

signal leaf
#

down boy!!!

#

and I thought lowthreads to 0 was optimal...

floral shoal
#

definitely not

signal leaf
#

game does not use all my cpu, even on a single thread it never maxes

floral shoal
#

how many cores/threads do you have

signal leaf
#

then again it does not use all my gpu on the 980ti either so not the best optimitation

#

8 at 4gig

floral shoal
#

8 means 4 probly. intel cpu?

signal leaf
#

it's a amd,

floral shoal
#

oh is it a new ryzen?

#

do you have 8 cores or 8 threads?

signal leaf
#

Amd fx 9580 I belive, though I am at work so not looking at it directly

floral shoal
#

has to be 9590

signal leaf
#

probably Ive overclocked it to 4gb

floral shoal
#

ghz*

signal leaf
#

yep that, <- dyslexic brain

floral shoal
#

hmm. that 9590 is 4.7 so thats not yours

#

well either way. absolutely set high and low to 3.

#

youll be safe, and it will boost performance greatly

signal leaf
#

will give it a go, thanks

lime mesa
#

thats surprising, fairly sure on my old i5 4690 so 2 cores 4 threads at 4ghz (OC'ed so each core was 4ghz, not one turbod to 3.9 while rest ~3.6) and that still bottlenecked on my gpu iirc

#

I completely forgot about the high low core thing. What should I set them to if I have an 8 core 16 thread cpu

signal leaf
#

low seems to make way more of a diffrance then high

#

lol I just found my old cpu spec, a AMD FX 8370E Black Edition 3.3GHz overclocked to 4gz purchased in 2014, dam spent all my money on my gpu now

amber yoke
#

If anyone knows Some good mods for beyond please dm me!

desert umbra
#

Do the starship hover mods for NEXT and such still work for Beyond?

fluid wing
#

Hey, i just started nms, is there a mod to render more depth of field? Have more grass/trees in the background

#

Btw, did anyone got ReShade 4.4 to work on nms?

left sentinel
#

hey who was that guy asking about skipping the intro missions

marsh eagle
heavy merlin
#

Is it updated for Beyond though?

steel crypt
#

I would appreciate some help from the community. I am trying to collect pics of all 16 variants of Beyond's multi-colored grass. I will use them to help build DUD'S SKY - COLORS. It would take me a while to debug and test each one. If anyone has pics please DM me. I would greatly appreciate it. Thanks!

wary elk
#

@steel crypt do you happen to have any examples of what they look like? I am a new player but I've just stocked up on warp cells and im about to go on an exploration spree nwo that i have my ship upgraded

#

could look for them

heavy merlin
#

How do you know there are 16 variants?

fluid wing
#

They added colors to the grass?

lone flax
#

Hey guys, I'm trying to figure out whether the Horizontal wings mod for the triwing exotic would fix the disappearing wings but the mod currently crashes the game on load of save. Was trying to have a look at the exml file to see if there was anyway to update it but honestly I haven't the faintest idea of where to start; any tips?

steel crypt
#

@wary elk There are lush planets with 2 different colors in the grass. Normally there is always 2 colors, but the colors are very similar. I'm talking about the 2 color grass that has obvious different colors. Thank you I would appreciate the pics!

@heavy merlin I really don't know that there are 16 new "multi-colored" grass combos, but I do know there are 16 new grass colors. I think they might all be the "multi-colored" grass. I know because I looked at the code and compared it to before beyond files and worked out the new combination rgb's.

@fluid wing 16 new. Also changed the palette so that the new colors have a 1/4 chance.

heavy merlin
#

Ah, hmm

lone flax
#

i've seen some multi colour grass before, but it was thanks to a different mod. Neon pink and yellow was a bit too much for me lol. I'll keep an eye out for any variations I spot.

#

Any idea which pak file I'll find ship models in btw?

strong glade
#

@hushed bronze In your grass fix 4 I note that it changes lush exotic worlds to use lush palette instead of base palette, do you have any examples of what that means? I quite like the more muted colours and wouldn't necessarily want the planets to turn into rainbow farts.

dreamy tulip
maiden flame
#

Hm

#

Ive seen this one already

covert finch
#

\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS

hushed bronze
#

@steel crypt If I were you, I would isolate the 16 different separate colorntries and the one by one overwrite all colors with the one that needs testing. Once tested, take the next color from your reference and overwrite the entire 64 options with that one, and so on

#

Pretty sure you know this, but grass and grass alt are picked from the same line and correlate. If the game takes the 37th grass it will also use the 37th grass alt on the world in question

#

Alternatively you can do a half-elimination trial seven times to discover exactly which line your test planet is using

fluid wing
#

A dude shared how to make reshade work with beyond πŸ˜„

lime mesa
#

@lime mesa

fluid wing
#

go to the reshade discord if you want to make it work i'm not explaining, too much stuff with regedit, environmental variables and what ever have fun lol

normal summit
#

is there a mod to make skipping dialogue faster again

hearty wasp
left sentinel
#

@hearty wasp oh fuck i even found one in my new save lol
Alright gimme a few mins I'll try it out

hearty wasp
#

thanks man

#

I didn't actually change anything

#

I just updated what I already have

#

so you might still not get GONK

left sentinel
#

oh lol

hearty wasp
#

I checked the planet placement table thing tho and I should be right on the file but it just wasn't working

#

so it might take me a month or two to find the actual scene

#

and I ain't doing that now

left sentinel
#

Lmao

#

So is there a point of me running this if you know it won't work

hearty wasp
#

I dunno, miracle?

left sentinel
#

Lmao alright

hearty wasp
#

also I just wanna see if everything works alright on another's end

#

haven't had much time to test anything

#

interactions and shit

left sentinel
#

Yea understandable

lime mesa
#

Yo @steel crypt your mod has been updated for beyond right?

#

Sorry for pinging you if you're busy

left sentinel
#

@hearty wasp well how about that you got your fucking miracle

hearty wasp
#

nice

hearty wasp
#

this will be my first working 2.0 mod

#

GONK

left sentinel
#

hahahaha

#

it even jiggles the screen just like last time when you showed

hearty wasp
#

yeah I can't really be arsed to "fix" that

left sentinel
#

dont its hilarious

#

still pretty usable

hearty wasp
#

it's a feature now

left sentinel
#

hehe

hallow pumice
#

GONK

lime mesa
#

@thin viper tree mod when

#

Also @hushed bronze has grassfix been updated yet

#

I need superior grass back into my game

hallow pumice
#

grassfix is updated for beyond

lime mesa
#

Ohk great

thin viper
#

Tree.mod when i have time
I am.busy with irl stuff

#

Also grass fix is updated by exosolar

#

Some days ago

lime mesa
#

Okay it's fine

hushed bronze
#

@lime mesa is grassfix 4 not working?

#

It wouldn't surprise me for some, my 4.1 is still working but the newer compiler can't touch it anymore so I've been making a new one but I thought the 4.1 was still working

#

I was messing around with some new ideas n stuff and there's not a rush if 4.1 isn't broken

upper mango
#

Are there any mods to help with surveying extraction points on a planet? The survey visor can be so wonky and basically I've just been marking one, and then making a 400-500m circle around it to find others close by

modest lintel
#

I wish there was a working mod that increased the daily amount of fleet missions or decreased the time the list refreshed ><

hearty wasp
#
VYK_HEAD_FROG
GEK_HEAD_SNAKE
KOR_HEAD_BRAIN
FOR_HEAD_STING
GEK_HEAD_NUT
FOR_HEAD_HOOD
VYK_HEAD_ORC
FOR_HEAD_BUBBLE
FOR_HEAD_OWL
KOR_HEAD_TWIG
GEK_HEAD_LIZ
ARMOUR_VYK
GLOVES_VYK
LEGS_VYK
BOOTS_VYK
VYK_HEAD_SHARK
#

gotta be too many presets for me to do for one pak

fluid wing
#

is there a mod to remove those vertical lines on top of the screen

#

is that supposed to be for immersion or what?

wanton salmon
#

You guys get that faster dialog mod working yet πŸ™‚

steel crypt
#

@hushed bronze that was the plan, just little time and I thought maybe people have collected pics. But I will probably have to do it. Just trying to get mods out as fast as I can.

#

@lime mesa my mods are not updated. Working on my colors mod is being tough because some crap changed and I have to test some stuff again. Testing colors can be a pain. Then I will update DUD'S SKY. (Hopefully the compiler will be ready)

hushed bronze
#

What part of your colors hasn't been working with the compiler?

fluid wing
#

do yo uguys know how to filter all the "byond" mods on nexus?

#

if i just search for "beyond" i don't get all of them

lime mesa
#

Search all mods and sort by recently updated.

modest lintel
#

I just look at all the updated mods that have been updated from the day beyond hit and go from there

fluid wing
#

oh yeah that may work thanks @lime mesa

hushed bronze
#

@fluid wing yup just recently updated and a mental cutoff at Aug 14, which will be the Byond logo swap mod

fluid wing
#

what do you answer to?

#

the lines at the top?

#

@hushed bronze

#

man exo has a lot of roles lol

lime mesa
#

Exo is a man of roles

fluid wing
#

you too have shit ton x)

#

anyway, anyone has any mod to get more grass in the distance?

lime mesa
#

Grass fix

#

By exosolar

fluid wing
#

i did download this but it doesn't seem like it goes very far

#

or maybe i have to use only one of the .pak files

upper mango
#

Are there any existing mods that add things to the scanner, like flagging deposits/plants etc.? I'm wanting to make a mod for the survey visor but I'm thinking it'd be easier to find an existing mod and build from there

fluid wing
#

is that the furthest that the grass can go?

#

I just put the grass fix extreme in the mod folder

lime mesa
#

You only use one pak file @fluid wing

#

Lmfao

#

Don't drag the entire grass fix into it

#

Just one that you want

fluid wing
#

yeah i dragged the entire first ime lol

#

i use only extreme now, is that the most grass yo ucan get?

lime mesa
#

Yes

hushed bronze
#

Too much farther and lag ramps up extremely fast and starts causing vanishing ground glitches

fluid wing
#

is that normal that my grass is flickering? Looks like AA issue but no matter what i choose it flickers

#

I switched to dsr tho so it looks kinda better it downscale to my monitor's res but grass is flickering >.>

#

looks amazing tho, i can live with it

hushed bronze
#

Yeah flickering is a new beyond feature lol

fluid wing
#

lmao

steel crypt
#

@hushed bronze I haven't been waiting (except for sky global which is good) for the compiler for colors. It's that the engine treats light and some textures differently. So, I have had to retest night skies and look into the new grass colors. I haven't had much time. Night is hard because I need to see it in motion, so I have to wait for night for one adjustment. Grass is just test test test for the new colors. The rest of the color mod is done. I was waiting to do my other mods after so that the compiler might be done for those files then.

fluid wing
#

waht is that color thing you guys are speaking about? Isn't reshade doign color related stuff?

#

Why do you need a mod for that? thinkEgg

solemn radish
#

How in depth is modding

#

can you make code level changes?

#

such as, could I possibly mod away right click exiting menus?

steel crypt
#

@fluid wing adding to/changing color palettes and enabling some textures to be proc gen colored.

fluid wing
#

i have no idea what this means

#

you can paint stuff in the game?

steel crypt
#

@solemn radish no exe changes.

solemn radish
#

so no removing this stupid keybinding...

#

check...

#

I just want to not deal with something that honestly just ruins the game for me constantly

steel crypt
#

It looks like HG is messing with keybinding files with the latest update.

solemn radish
#

prays

fluid wing
#

man they make so many fixes idk why people complain

solemn radish
#

I just bought the game

#

I have no complaints

#

other than this stupid key binding

#

I'm otherwise completely happy

steel crypt
#

@fluid wing the colors the game chooses to color something like a tree with are palettes. Many assets such as trees ships terrain etc. are colored by proc gen.

fluid wing
#

yeah i just bought it aswell, i play with controller and i'm amazed by the game tbh, the mods are looking good and people even made Vulkan Reshade work already ❀

solemn radish
#

I'm honestly still discovering how much I love the depth of the game

fluid wing
#

So the mod you guys are speaking about enhances somehow these palettes?

solemn radish
#

but this keybinding, is just like, a terrible thing that is constantly, poking me, in the side, every five minutes, as I try to get things done, and accidentally exit menus, all over the place

steel crypt
#

I think the compiler has fixed the keybinding bug but I haven't tested that. But HG changed a bunch of keybinding files in the last experimental.

solemn radish
#

I guess I'll investigate the modding stuff on experimental

#

I'm honestly afraid to touch modding, modding games usually ruins them for me

fluid wing
#

i use nice mods not cheat, like grass, reshade, and probably will use that color thing, also have something to remove dof, i'm waiting for water aswell. I like stuff liek that. Thsoe kind of mods make the game so much better

solemn radish
#

I mean, apply ing mods is one thing, I mean making mods

hushed bronze
#

@steel crypt the sky globals has the day length in it. Assuming the person who uploaded the new day length mod isn't on crack, that means you can set that number to some thing massive to "stop" the clock and make night as simple as saving your game on the might side of a planet

solemn radish
#

Every game I've written mods for, I've completely lost interest in playing

fluid wing
#

oh yeah i had the same with sekiro lol

#

i made 2b model replacement and then lost intereset in playing the game

hushed bronze
#

Hg forgot to assign a scale so I hope they did lol

solemn radish
#

programming is the ultimate game, thats why

#

wish I could do actual code mods for NMS, I love doing procedural gen

steel crypt
#

@hushed bronze I will try that. I was almost assuming it wouldn't work because how they changed how the day night cycle works. Thanks for the heads up.

#

Now gimme pics of all the combo grass and I'll be almost done LOL

hushed bronze
#

I assumed the same but if that guys mod works then the eons-long day should too

#

100 years is about 3 billion seconds btw FYI lol

hallow pumice
solemn radish
#

prays

#

I presume I can only play with those on the experimental branch?

hallow pumice
#

That I don’t know for a fact tbh

solemn radish
#

typically its a given, but I could see NMS not being that way

fluid wing
#

i don't even understand how you can pause being in online

#

i can't believe when someone joins my universe that suddenly my pause won't pause my game

solemn radish
#

nooooo

#

so, the binding is there, but it doesn't work, is there a place to report?

#

yeah, definitely doesn't work

fluid wing
#

you need to send a ticket to them on zendesk

#

they don't read the steam forum looks like

wary elk
#

So um, is it possible to use the Save Editor to change just the colors of the ship(s)? Or is "Seed" the randomly generated / assembled parts of the ship?

hushed bronze
#

It's seed driven, you cant use save editor to handpick ship colors

steel crypt
burnt basin
#

is there a resource for what each .pak file contains

hallow pumice
#

@burnt basin open the txt file in the mods .rar it lists all the files

lime mesa
#

a dumb question to ask but a bold one

#

to do a clean delete of the mod, just delete the .pak file in the mods folder?

hushed bronze
hallow pumice
#

@lime mesa yes

burnt basin
#

@hallow pumice what mods .rar ?

hallow pumice
#

.zip 7zip

lime mesa
#

thanks hennessy

hallow pumice
#

its the file that is downloaded from the nexus mod page

burnt basin
hallow pumice
#

nope im talking about this

desert umbra
#

Is there a mod to fix the extremely bright interior base lighting?

hushed bronze
#

@hallow pumice that file is a .rar?

#

it looks like you have winrar installed tho

hallow pumice
hushed bronze
#

You're trying to use it? or edit it?

median wasp
#

I think if HG ever allows for scripted modding e.g. writing DLLs to edit client behavior, I think the first thing I'd do is make a new kind of world.

hushed bronze
#

We can already somewhat do that

median wasp
#

Lol

hushed bronze
#

"Infected Planet" lol

median wasp
#

Dude that'd be so dope tho

#

Add new hazards and shit

#

Maybe even a mechanic to comply with game lore -- It won't just hurt you, it'll hurt your tech too

hushed bronze
#

Electrical storm type lol

median wasp
#

then you can resist it with a new tech like exanite pylons to build at a base (https://wildstar.gamepedia.com/Exanite tl;dr literal perfect substance, also does a good job destroying the strain)

burnt basin
#

is there a resource for what XML files are located in each PCBANKS .pak file?

hushed bronze
floral shoal
#

Is there a quick fix mod for the fucked up landing pad attachment offset yet?

#

I really want to build a base connected nicely to my landing pads

hushed bronze
#

@floral shoal

floral shoal
#

@hushed bronze ill look thanks

tender stirrup
#

Are there any mods that add more color variety to planets without being super saturated?

hushed bronze
#

Jasondude just updated his colors today, he's all about tested, refined colors like that @tender stirrup

steel crypt
hushed bronze
supple wadi
#

as in squinting 'cause LIGHT IN EYES

hushed bronze
supple wadi
#

agh

hushed bronze
#

lol its just some experimentation

#

Dead planets refuse the weather override outright

#

its hardcoded i guess for them

supple wadi
#

nah i know, is just my general response to dense fog settings, lol

#

it's like wtf am i supposed to do now i can't see where the fuck to go

hushed bronze
#

well its regular fog but during an extreme storm

supple wadi
#

reminds me, are globals fucked again? i glanced over some discussion either here or in the modding server and it looked like that might have been the case

hushed bronze
#

In anycase this proof-of-concept'ed a thing Ive wanted to do for ages, adding a rare chance of handpicked alternate weather

#

but yeah globals got smashed up but monkeyman and freinds are doing a great job of cleaning it up

#

they already got about a third of them fully defined and several more partial

supple wadi
#

so like did they just basically unknown them again or somesuch? Or was it just all the .exe changes obfuscated a bunch of it all unintentionally?

hushed bronze
#

I think some of both

#

@supple wadi So for lush I'm thinking: 5/6 the normal weather, 1/15 snow, 1/15 dust, 1/30th each for the hostile weathers. Does that sound like a good distribution to you? For "rare anomalous weather" I guess it might be described as?

supple wadi
#

What would snow/dust really do? Just cooler/hotter-ish? Or like different colored fog?

hushed bronze
#

Yeah, just adds an opportunity for a Lush planet to be a little odd in terms of weather

#

It comes with the hazards normal to those weather types, not purely visual

#

So yeah, with the numbers I set, about 3 in a hundred Lush planets would have firestorms lol

supple wadi
#

🀷 Sounds roughly right to me, not sure I follow the idea, but guess it mixes it up a little

hushed bronze
#

Yeah Im hoping to add variety and oddity without going completely off the rails. Also every custom biome and thing I doo will be tested / inspected, no mass of biomes generated by some blanket automation code πŸ˜„

supple wadi
#

heh

hushed bronze
#

The core biome types will be the same as vanilla, with some tweaks to the weather to add the rare odd weather and the biome list to add the extra biomes (no worries I've already teseted that my added biomes are in the rotation as expected)

supple wadi
#

that's what's put me off from a lot of what i'd like to do, i really don't like releasing stuff borked up

#

but some of what i'd like to do would take a lot of testing to avoid that and 😩

hushed bronze
#

Fortunately when it comes to screwing with biome files at this point Ive got a decent bit of experience which speeds some things up πŸ™‚

#

like when I see square shaped blank zones in grass I already know whats up and exactly how to fix it for example πŸ˜„

#

@supple wadi btw in case you ever feel like adding biome types,

  <Property name="AllowLimiting" value="False" />
  <Property name="ChooseUsingLifeLevel" value="False" />
#

its that simple

#

make sure those two things above the list are both False

#

then make as many as you feel like

#

Life level doesnt seem to even work right, and limiting seems to limit to 1 no matter what

dreamy tulip
#

@hushed bronze From my experience ChooseUsingLifeLevel made the planets always dead

#

It was weird, when I was testing

#

I ended up marking them to false

hushed bronze
#

Yeah I got a similar totally fucked result. seems to just pick the top option. But limiting kinda does the same. first option

#

both are completely useless and in the way of sweet biome lists πŸ˜„

dreamy tulip
#

Yeah, totally agreed

hushed bronze
lone flax
#

Here I was thinking I might have fixed the horizontal wings business...

#

but when I take off, they reset to the landing position and then disappear

#

Bleh, well i figured out how to prevent the Tri wing exotic wings resetting to the landing position so I have successfully updated the horizontal wings mod, however it unfortunately doesn't prevent the wings from disappearing as I'd hoped. Any ideas or will this have to be a wait for it to get patched deal?

hushed bronze
wary elk
#

what mod

#

is that

fluid wing
#

Wow the last one looks amazing

umbral pumice
#

it looks mysterious

fluid wing
#

is dud's sky compatible with grass fix? How do you know it's compatible or not?

left sentinel
#

@fluid wing it should be as they're completely different mods

fluid wing
#

How do you know that?

left sentinel
#

well, for one, dud's messing with the sky colours and the other is messing with grass spawns

#

sounds pretty unrelated to me

fluid wing
#

Is there a tool that tells you if your mods are compatbile?

#

dud's messing with colors, not sky from what i understand

#

and grass has colors

left sentinel
#

yea not just sky but others

fluid wing
#

lol

left sentinel
#

but grass fix is not colours, but spawning

#

unless you're using a grass colour fix mod

fluid wing
#

ok Thonk

left sentinel
#

even then, they can be compatible at times, mod owners will let you know

#

most colour mods can be compatible with each other iirc

#

anyway, also mods usually mention what files they mess with, you can compare two mods and if both of them mess with the same file then its very likely they will conflict unless the modder specifies otherwise

#

like how dud lets you know his mod is compatible with other colour mods

fluid wing
#

oh in the readme probably

#

ok

left sentinel
#

readme or the mod page

fluid wing
#

yeah mod page doesn't say much

left sentinel
#

must be in readme then, but I remember his page having a disclaimer that it should work with other colour mods

#

@steel crypt btw you had done lush planet's grass colour variation before beyond, right? makes me wonder if HG noticed that

steel crypt
#

DUD'S SKY - COLORS is compatible with grass fix. Yeah, HG has used some form of my and other people's mods since the beginning. I believe they look at which ones are popular.

fluid wing
#

cool, now i still need to remove those terrible horizontal lines on top of the screen

left sentinel
#

@fluid wing isn't that an in game option now

#

options>video settings>vignette and scan lines

fluid wing
#

really? I'll try that when i'm home

#

It puts like a strange halo on stuff behind those lines when using with reshade it's god awful

steel crypt
#

Yeah quickly looking at a few of their new grass colors, there are a few of the same-ish color combos.

left sentinel
#

Wow lol

weary chasm
#

what happened to the Retro Ship HUD mod?

#

I still have it installed but the nexus page is gone

hushed bronze
#

The firestorm leush last night was a rarity, even for me developing the mod
1 in 24 chance of hot weather. (17 / 24 get regular lush rain weather)
Around 1 in 4 for extreme weather
1 in 3 to get vibrant ambient filter
2 in 3 to get normal push flora

south vortex
#

Gone, reduced to atoms.

hearty wasp
#

he used the mods to destroy to mods

hushed bronze
#

but first he used chloroform

south vortex
#

πŸ˜›

#

Noticing a handful of buildable items are gone from NeXT. Like the coffee table that I used to place down.

#

I wonder if that’s a bug or intended.

hushed bronze
#

They always snip a few things. probably intended for w/e odd reason

south vortex
#

That’s really starting to bug me the little snips, like the N and S compass, or the Flashlight that is now fixed in one direction that you can’t aim it anymore. Ugh πŸ˜›

#

Thank god for Eucli-ea

hearty wasp
#

pm a list of what's missing

#

to me

#

or to anyone else as long it doesn't annoy em

#

I'm not your boss

hushed bronze
#

@south vortex IKR and whats with forcing my flashlight off because the sun is coming up in an hour from now

#

ffs just let me use my goddamn light

south vortex
#

Ok will do let me gather a list of missing buildables

hearty wasp
#

thanks

#

it's like 1.5 all over again

hushed bronze
#

@hearty wasp Lotta people bitching about the power doors, Im assuming you've already noticed that

hearty wasp
#

I haven't played the game at all

#

nor have I checked the mod pages

#

I don't do that before I finish updating the mods lmao

#

no point

hushed bronze
#

Even so LOTS of people talking about the powered doors being missing from the build

#

Well checking mod page can save you from duplicating effort

hearty wasp
#

I assume the entity controls what makes a thing powered

#

but I don't deal with vanilla shit in Eucli-ea any more

#

so other people can do it

hushed bronze
#

I have an old asteroid mod that I was goona update but now I wont because three other people already put up decent / similar mods. There would be no point, wasted work

south vortex
#

Didn’t realize what time it was gonna have to go to work. Will get you that list when I get off tho!

hearty wasp
#

I'm not in a rush to update Eucli-ea

hushed bronze
#

Dont blame you. There are some core base related things that still may change drastically as they patch up major issues

#

like SCALE not working AT ALL even though we can map it now. (As far as I know*

south vortex
#

That and the rotation being borked

hushed bronze
#

I can at least rotate the usual direction but we were supposed to get two axes

left sentinel
#

@south vortex do you have the pic? I dont think I'm missing any parts

#

@hushed bronze and yea the button for scaling on PC is apparently holding the left alt key, and checking rebinds it has 2 buttons to activate scaling, both being mapped to left alt

hushed bronze
#

Yea well it doesnt do stuff, it does nothing, has anyone confirmed a working scaling confing?

left sentinel
#

A quick run through nexusmods and nope I don't think so

hushed bronze
#

its not supposed to be a mod...

south vortex
#

@left sentinel yeah bro I’ll get one when I get off work. It was named panel or something but it looked like an ikea coffee table

hearty wasp
#

https://www.nexusmods.com/nomanssky/mods/853
https://nomansskymods.com/mods/getting-head-the-beheading-unlock-special-helmets-for-all-races/
Updated to 2.0x
Added new Special Helmets and Special Armor for all races
New files:
Classics: includes all existing pre-2.0 Special Helmets
Beheading: includes 6 2.0 Special Helmets each

#

you're welcome

hearty wasp
#

gotta release GONK tomorrow cos my wip mod page got erased

floral shoal
#

@hushed bronze you around?

hushed bronze
#

Nah Im a cube

#

@floral shoal

floral shoal
#

@hushed bronze I'm a pseudo-sphere of dynamic vertex count.

#

I just loaded your base building addon. Still trying to fix the landing pad snap offset problem

hushed bronze
#

An amorphous blob. Got it.

#

@floral shoal is the snap too far in or too far out?

floral shoal
#

blob typically implies non symetric. I'm symetric

#

its a vertical issue. sec

hushed bronze
#

oh weird

#

can you show me a pic?

floral shoal
#

cant upload images to this channel?

hushed bronze
#

you and your dastardly white name-ness

hazy fulcrum
#

@steel crypt Is the vibrant pink/ new beyond colours still visible with your mod?

floral shoal
#

@hushed bronze i messaged you the screenshots showing the problem

hushed bronze
#

I saw it, ty

floral shoal
#

also your base building mod sounds like it lets me place freighter structures (like command room?) on planets. I can't find them in the list of buildables tho.

fluid wing
#

is that dud's sky thing actually working?

#

My gross is going bananas when i put it on

#

like some grass will get stretched like crazy

hazy fulcrum
#

@fluid wing works for me fine πŸ€”πŸ€”

hushed bronze
#

@fluid wing pic?

fluid wing
#

when it happens again i'll take a pic

#

i restarted the game and it went away so idk

#

maybe it was grass fix but i didn't haave that before and i played with grass fix for a few hours, it only happend after i put dud's sky, but went away after restart so idk strange

south vortex
#

Anyone running Camus Universe? Extreme or otherwise?

median wasp
#

can we get an acaiPray for beheading

torn summit
#

Anyone need a money farm for pc normal before i go sleep?

hushed bronze
steel crypt
#

@fluid wing that is a vanilla issue especially when first loading. The color mod has nothing to do with it.
@hazy fulcrum No it's not. I looked into doing that but the new grass colors (which are not used just for grass) looked really out of place. Some of the new colors are just not something I like. For instance, brown with neon red. I have a pink and a couple multi colors with pink but they are not that saturated. Are there any of the new colors you have seen that you especially like? I might look into it further once I am done with some other mod work, because it will take a few days of testing. All of the current grass colors are my palette. No HG palette. However, i have the same colors, just a different version of that color.

fluid wing
#

Oh ok, thx jason πŸ‘

steel crypt
#

@fluid wing it's a shader issue. Shaders are what stretches/bends grass/plants in the wind etc. I believe the issue is that the shader is going stupid when trying to half load some stuff.

fluid wing
#

yeah, not a big issue since reset fixes it so i don't mind πŸ˜›

#

You guys know any mod to get more trees?

#

I'm still at 70fps i can push something lol

#

i'm waiting for better water for beyond

steel crypt
#

You talking about Lo2ks water reflection mod?

fluid wing
#

yeah i seen someone making the water better like without that foam and it just looked better

steel crypt
#

That mod is dead. It was a shader mod. They are dead due to HG changing the whole shader API. There is one person that might crack that nut. We will have to wait and see.

fluid wing
#

oh

#

And is there something for trees? Like sometimes i have 3-4 trees lost in the middle of nowhere. Is there any mod that puts more trees like 15-20 instead

#

but i didn't visited a lot of planets so maybe it's just my planets, i played like 4 hours, just discovered my first satelite

#

space station

steel crypt
#

Now some of the stuff that was done with shaders doesn't have to be. For instance, the foam could be changed/removed with the water color palette somewhat. And dark skies doesn't have to be done with shaders, I did it with my color mod by changing night light color and other colors with night.

fluid wing
#

oh yeah the night looks amazing now with dud's sky

#

wiat is that you actually?

hushed bronze
#

yeah lol that's literally his mod

fluid wing
#

oh yeah it's you lol, ggs nice mod

steel crypt
#

Yeah I do that one and another few QOL mods called DUD'S SKY. Thank you, appreciate that!

glad hamlet
#

Is there a mod that lets you use a bigger variety of ship parts for a Large class variant? Or is it possible to adjust the stats of a Medium or Small class to have better stats and slots?

#

Just really let down that you have to have either the giant drums on the explorer ships or the elongated pieces on a large fighter.

fluid wing
#

yeah actually a mod that adds like 5 or 10 more slots would be something cause god dam it fills way too quick

hushed bronze
#

@glad hamlet I agree that's just crap, isn't it?

glad hamlet
#

Well i get it i guess from a "real" point of view

#

More slots comes from bigger compartments

#

But theres such nice set of wing models that you don't get to use because of it