#nms-modding

1 messages Β· Page 159 of 1

hushed bronze
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yeah

steel crypt
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that's why I made sand lighter. It seemed way too dark.

hushed bronze
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It might be aesthetically a simple fix to make one set of light colors and slap the same set on the other two lists lol

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can't be more coordinated that that! πŸ˜„

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Sand also has crumbling ROCK textures built in now

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its not even sand anymore wtf

steel crypt
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Damn I looked at earlier versions of night sky stuff and it's not referenced any different. Further evidence that the palette choice is controlled in the exe. That's it, I'm calling Sean.

hushed bronze
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DO IT

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and while you got him on the line, ask him why they deleted grass

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And made pseudo grass texturing render at wildly different slopes at different LODs

supple wadi
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i would love to be a fly on the wall at HG for some of these bonkers decisions

hushed bronze
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Honestly I still think one or two lazy employees are taking shortcuts without telling anyone about it

supple wadi
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would it be wrong to get people to mass report reduced color palettes and various other changes as bugs/issues πŸ€”

steel crypt
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They could have left it as it was and simply remove the colors they didn't want in the palette. Like they did the day sky colors and frozen sky colors. It's easier to do.
Report it and just say for some reason you have a bug and are only getting 2 new colors with the Visions update.

supple wadi
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lol

steel crypt
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We need to gather all color mods, zip them, send it and say "pick something here for the update". Free palette work, have at it.

smoky wing
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Even that frozen sky limitation since AR seems weird to me. I mean I assume they wanted colder color palettes, but just looking at older version screenshots, it was so much more interesting with more sky colors.

hushed bronze
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Just send them some kind of old fashioned color wheel that artists used in centuries past

supple wadi
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Feel like in a lot of ways they've been gradually trying to reclaim control over the game's generation in the most obnoxious ways possible

steel crypt
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Right, blue naturally looks cold to us, but variety (within reason) is king in a game like this. That is the reason to keep moving.

supple wadi
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Which is also why there should be more variety in the navigation of these different biomes

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As it is you treat them more or less all the same

steel crypt
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Yes, it would be nice to have many more sub biomes.

supple wadi
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I should ask for like a weekend & several days off from work, two days to chill then the week to dive headfirst into working on that stuff

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I was working on some ideas for that sort of thing shortly before Next dropped

smoky wing
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Yeah. I can understand keeping one biome per-planet for gameplay reasons - that actually forces the player to explore (what a novel idea) more planets. But that doesn't mean there can't be more regional variety within the same biome type on a planet

supple wadi
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That's also not what I meant though

steel crypt
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I wish dude, I'm the boss, I haven't had a day off...wait I had 1 day off in 5 years.

supple wadi
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That could help, sure, but if each biome/region is still being handled essentially the same it doesn't matter how many you have on a planet

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great you're flipping between different colored hazard protection bars, whee

steel crypt
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lol

supple wadi
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yes there's the basic environmental and asset variety to boot, but gameplaywise they're functionally identical

steel crypt
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what would you do to change that?

hushed bronze
steel crypt
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I've never really thought about it, that's a good point.

hushed bronze
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No screwed up connector bar, unified transparency strangth

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ignore the fucked grass that is seconds from deletion πŸ˜›

steel crypt
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it looks like you could get caught in it.

hushed bronze
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Its also the wrong color whenever you first load it

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What are someof your ideas in biome diversity, Leon?

supple wadi
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What I'd do to change that is at once simple and extensive, requires reworking a lot of interactions taken for granted, adjusting distribution of some hazards, and balancing out hazards in some different ways for each biome

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I'd already laid out some plans for how I'd personally change it, but I hadn't gotten past some work on the scorched biome before Next dropped as I was having some little frustrations on what I'd made being at first too synced up and then not getting the audio effect timing right, etc.

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Interestingly enough I think Next ended up introducing some hazard functionality that I'd been after that would better work than what I'd put together, since nothing else existed in the game that worked how I'd wanted

hushed bronze
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Sounds overly ambitious, lol

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not bad though, just hard

supple wadi
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It's honestly stupid simple stuff, the hard part is just about getting it as one wants

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Like I could have done what I was doing with the scorched biome without bothering with sound effects, but then it'd just seem like I was being a dick

hushed bronze
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?

supple wadi
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The overly ambitious stuff would be more in the vein of some other oddball ideas like reworking the entire factions system so that rep had more of a role in things or gutting much of the crafting

hushed bronze
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That bastard, he didn't tightly polish the accompanying audio effects"

supple wadi
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Nah what I mean is think about a boulder dropping without a shadow to give you an idea of where it was going to fall to move out of the way

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That just seems like dickish design in a game

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Similar idea to my mind with a hazard appearing without some sort of cue to let you know it was coming

hushed bronze
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I mean, I knew it would happen cuz I know what a normal is but still

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lel

lime mesa
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I like my asteroids with pop in

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Thank you very much

hushed bronze
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Well you may have your poppy asteroid

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Youre welcom very much πŸ˜›

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I'm wondering if I should drop this as a standalone mod becuz right now its part of my Clod-Mod

lime mesa
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CLODS

hushed bronze
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YES

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CLOD

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like WAD

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CLOD WAD MOD

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Clusterfuck mod

lime mesa
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Can we have a beanie mod

hushed bronze
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No.

lime mesa
hushed bronze
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That would be hipster and this game vaguely reminiscent of 70's sci fi

lime mesa
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What about a flannel mod

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Add Sean's wardrobe into the game

hushed bronze
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No. Only silver alien suits

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all silver

lime mesa
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I want a mod which adds the red flannel Sean wore to the 2014 E3

hushed bronze
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IDK it lol

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But do you want the asteroid mod?

lime mesa
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Hell yeah I do

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Tired of the asteroids in-game honestly

hushed bronze
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Its not an eraser, just a de-suck-dick-ifier πŸ˜„

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@lime mesa Don't forget to tell me what you think and anything you feel might make more improvement

sleek dune
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@hushed bronze for the asteroids pak i didn't see any big asteroids (the ones that don't get instantly blown up) in the video also did u change the color of them and make them less common?

lime mesa
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Yes

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He did

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Don't know about the colour

hushed bronze
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No color changes, but all asteroid types are less common

weak perch
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@hushed bronze do you use experimental mode or no

leaden laurel
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Going back to exp myself, was supposed to play with someone earlier, did the downgrade to normal and then he went to take a shower 8 hours ago πŸ˜„

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So screw normal, back to exp I go πŸ˜ƒ

weary ruin
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* Current ModScriptCollection content for use with 2.5W.  This is the latest complete collection of scripts to be used with 2.5W (Replaces the ModScriptCollection folder)
* Pre-Build paks created by 2.5W.  These are most of the "usable" paks pre-build using version 2.5W (some are only for demo as described in the scripts)

NEW in Version 2.5W : 
* New ModExtraFilesToInclude folder where you, the modder, can put ANY extra files to be INCLUDED in the created PAK
* New EXML_Helper folder containing copies of the original and modified files so modders can view and compare the EXML files during script development
* To start developping a NEW script for a mod, just fill-in the "MOD_FILENAME", "PAK_FILE_SOURCE" and "MBIN_FILE_SOURCE" fields
using the script "TEMPLATE.lua" in ModScriptCollection\LearningExamples
* Now you can find the decompiled original file in EXML_Helper\ORG_EXML and the modded file in EXML_Helper\MOD_EXML
and can use them to develop a suitable script...
* The tool generates NMS_pak_list.txt containing ALL file names content of the paks in the NMS PCBANKS folder for convenience
* Changes to the way SPECIAL_KEY_WORDS and PRECEDING_KEY_WORDS interact to be much more accurate in changing the right values.
***** Tool is a bit more strict with the use of PRECEDING_KEY_WORDS making SPECIAL_KEY_WORDS often more appropriate
***** Make sure you read the Script_Rules.txt about them.
***** SOME scripts have changed due to that. Please use the updated scripts if you encounter WARNINGS
* Bug correction when copying created pak to MODS folder under certain conditions```
hushed bronze
lime mesa
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@hushed bronze Is your exotic colours mod compatible with Dudscolours?

hushed bronze
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Lemme check. (I think it is, actually)

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@lime mesa Yes, I see no reason they should be incompatioble

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they should work in tandem

lime mesa
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aight cool thanks

hushed bronze
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@lime mesa The icons too big for you?

lime mesa
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large my dude

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really large

hushed bronze
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So you like it?

lime mesa
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no

hushed bronze
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lol

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Anyway do you want them bigger but just not as big, or do you want them original size?

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@lime mesa

lime mesa
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smaller

hushed bronze
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You want microns?

hushed bronze
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@lime mesa How do you want smaller-than-vanilla Icons they're so tiny

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Anyway I'm thinking I might split the mod into two parts, since the icons and screen overlay graphics are totally independent files

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That way you or anyone else can opt out of either half

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but prob also gonna reduce the icons or offer two sizes

copper pollen
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hello peeps. how are you ? been a while, so who hasnt heard of projectaurora and would like some updates?

uneven bone
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are there any mods for the current update that add new ships?

tame mica
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There’s barely any mods that add new things.

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They usually use new things or use assets to make new textures.

uneven bone
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gotcha

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ty

supple wadi
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There were mods for new ships tho

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And I think Winder's still working on some for the current version...?

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Been busy so haven't kept track of where that was at

cyan oracle
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@uneven bone I know @hearty wasp was working on custom ships same as myself.. difference is I think he'll be releasing his work once it's done.. problem is it's not a mod that's easily updateable.. kinda needs to be made all at once.

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adding new ships in an update will likely change the ships that players' seeds generate.. unless the update uses all new files and doesn't append anything..

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I also know that @hearty wasp 's had to take some personal time away from NMS.. so there's also that hurdle too..

hushed bronze
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@uneven bone Hope is not lost! Some of these mods' modders involving assets and ships n stuff are just being hesitant, knowing full well that Vulkan conversion is basically guaranteed and will break everything built around non-vulkan.

uneven bone
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understandable

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thanks for the updates

hushed bronze
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Winder's mod adds a bunch of whole-ships, its not like a part diversifier. Still looks like a ton o fun

hushed bronze
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Updated with a split into two parts - Icons portion now has four options. I will take requests on even more options
https://www.nexusmods.com/nomanssky/mods/1026

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@lime mesa Made a less-giant icons version, too

tame mica
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I C O N I C

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Literally!

hushed bronze
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πŸ˜„

tame mica
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Lol

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I love puns!

sleek dune
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@hushed bronze can u make the icons smaller?

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they are too big to big even without mods making them bigger

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i'm just kidding by the way

lime mesa
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That is way better imo @hushed bronze I'll try it out later today

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I just want larger text but normal icons

hushed bronze
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I did that because I had multiple conflicting requests. I can totally do tiny icons if thats actually wanted

hushed bronze
hushed bronze
lime mesa
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@uneven bone u can check my spaceships generation mod if you want . I keep it uptodate and patch it regulary. At the point where the demo video is far from what the mod looks like :/ https://www.nexusmods.com/nomanssky/mods/906

uneven bone
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ooh

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I'll give that a look, thanks!

hushed bronze
thin viper
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Wait is this photo shop

hushed bronze
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NO, it is not πŸ˜„

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Would you like proof, sir?

thin viper
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Pls

thin viper
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Oh nice

hushed bronze
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It only took 7 hours πŸ˜›

smoky wing
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Ahh, you took my suggestion of using the identity filter for the binoculars, eh? It does look much better doesn't it? :}

hot cypress
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Hey guys go you know of any data mined information relating to snakes

steel crypt
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snakes? describe what you are talking about man.

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You talkin' about those giant ones in the original trailer....or those flying ones...or ......

smoky wing
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snakes... why did it have to be snakes

vagrant bone
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how do i clear my cache for nms and what does it erase

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cause things like hud markers and stuff are being all funky

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also whenever i load in my portal is always open

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and i have to go into it and select "leave" to get it to turn off again

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also what is the mod to remove the effect at the top of the screen?

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or generally how to "restart" a save

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where it clears all things charged in the world, spawned in entities, it has to regen all hud markers, vehicles, etc.

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like clearing your cache.....

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is that even a thing for nms?

supple wadi
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πŸ€” Erm...Not that immediately comes to mind...

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That might demand some particular save editing to accomplish

vagrant bone
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hmm

hushed bronze
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@smoky wing what, there's no filtering involved lol

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Im using Kane's. I think its jst using Default or none or w/e

sleek dune
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@hot cypress I know a mod that adds ground snakes

echo oxide
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Looks really clean! I love the change to black

hushed bronze
lime mesa
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Looking good dude

hushed bronze
desert trellis
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Lovely

winged torrent
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can u mod for ps4?

tame mica
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No.

versed storm
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does the nms connect mod actually transport you to saved locations?

hushed bronze
lime mesa
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@hushed bronze i dont know who made that warp effect but it is brillant. I love it. Should be a solo mod on his own.

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Are you using fantastic beasts for the flying snakes or you did tweak yourself ? I recognise the bending enable but not the fly. In fantastic beasts i ve enabled the bending but also tweaked the animation to be less shaking and bugy than on vanilla when simply enabled.

hushed bronze
hushed bronze
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@lime mesa Also yes, it's Fantastic Beasts πŸ˜„ I think they were having trouble with the unluckty harsh terrain nearby, that's all

hearty plover
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are there any mods that make this more into an MMO/something me and friends can actually work together on?

lethal fog
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Anyone here know if there's a way to get a list f the background colours associated with each of the resources groups that are used for these?

heavy merlin
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Isn't there only 5 or so?

lethal fog
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groups?

heavy merlin
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Yeah

lethal fog
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15 I think

heavy merlin
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Eek, ok

lethal fog
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browsing through the files now, just don't know where that kind of data is stored

heavy merlin
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Looks right?

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No, too green

lime mesa
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@hearty plover looks like the next update in less than a month or two will feature mmo or enhanced multiplayer

lethal fog
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where'd you get the colour from Moo?

hearty plover
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ok good cause my friends are going through an MMO phase so they picked up Atlas, now Ark. I'd rather we all pick up no mans sky together but it currently just feels like a single player game that you coexist in

lethal fog
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oh the image I sent by the way was one I created, the background colour to it is not correct

heavy merlin
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Oh, wasn't a screenshot?

lethal fog
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nope, heh

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I'm rebuilding them in CSS / HTML for the Atlas Codex, the green I used there was just one I used until I get the proper colour

lime mesa
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@hearty plover they teased a huge HUB in the game

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coming next update

hearty plover
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oh cool.

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soon (Tm) right?

lime mesa
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they annouced it for this summer

supple wadi
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we don't know what improvements to the online features will entail

lime mesa
supple wadi
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just that they're going to happen

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it could be super mundane for all we know, or it could be stupidly ambitious

hearty plover
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soon (tm)

lime mesa
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@supple wadi HG would never annouce it without knowing if they will manage to do it

tame mica
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Especially after launch.

supple wadi
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I'm not saying that, only that the scale of it is unknown to us

tame mica
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Ah

supple wadi
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All we know is it's aiming to improve the online features of the game, whether that goes towards something MMO-like is unknown atm, but we do know they've said they don't consider it to be an MMO

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No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.

lime mesa
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yes, looks like a hubthat u can join to meet ppl, to me

supple wadi
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or it could be a galaxy jump point 🀷

heavy merlin
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Yeah, could be anything really. Could be a new atlas station. Who knows.

lime mesa
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they dont consider it as a mmo, since it s free, if i get them right

heavy merlin
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looks good after all, with a real screenshot

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Where are you getting the material info from?

lethal fog
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I think I actually colour picked the hex from a screenshot for that one

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was hoping I might be able to find an easier way πŸ˜›

heavy merlin
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Yeah, that image is a real screenshot, and "my" colour... Where are you getting the information about the categories and stuff from? Someone else's list? Or the game files?

lethal fog
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oh sorry... game files and wiki combo

heavy merlin
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Then you already have NMS_REALITY_GCSUBSTANCETABLE?

lethal fog
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uhh is that a file?

heavy merlin
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Yeah

lethal fog
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what's the path?

lime mesa
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@hushed bronze thx for the awnser, u right should be from the terrain then. Do you think you could isolate and do the warp as a single mod ? thats the best warp effect i ve seen, and i ve seen the vanilla so much ! i cant bearly watch it now lol

heavy merlin
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METADATA\REALITY\TABLES\NMS_REALITY_GCSUBSTANCETABLE

lethal fog
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amazing, exactly what I needed, thank you!!

heavy merlin
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WATER1 is salt, I just use the "Colour" from there... There's a "WorldColour" there too, but that was the same for that one at least.

lethal fog
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oof yes, might take me a while to match all of these up, but at least I know where they are now!

heavy merlin
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Name" value="UI_WATER1_NAME then that has "SALT" in NMS_LOC4_ENGLISH

lethal fog
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yeah... lots of cross referencing to do πŸ˜›

heavy merlin
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No problem for a small program πŸ˜‰

lethal fog
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πŸ€” πŸ€” πŸ€”

hushed bronze
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOplanetswith5*resources!

stuck geyser
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You might want to increase the right box's length

heavy merlin
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Or maybe move one of the lines from the right to the left?

hushed bronze
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I'm thinking a little reorganization actually

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I feel like I wanna put the discoverer on the left between the end of the six entries and before the Threat data

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And then I will center the UI marker tooltip at the bottom of the screen full center and practically unnoticable but still present

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I can shricnk the hazard Icon and number a little to get some space back that is spent unwisely wnyway πŸ˜„

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Im on a grassy planet with no biome mods that can do this

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It's a predator of all things

tame mica
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They’re all predators.

hushed bronze
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But why is it on this LUSH planet?

tame mica
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No idea.

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Coords?

supple wadi
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Hello Games out to prank you @hushed bronze

hushed bronze
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Im slightly dissappointed in the scared-animal-poop notes for the simple fact of "Was that really anywhere near important enough to make the list?"

lime mesa
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@hushed bronze it s from fantastic beasts ;)

hushed bronze
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You knowi suspected that a little later on, lol

strong glade
lethal fog
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@strong glade I extracted all the icons from the game but they have transparent backgrounds... so I guess I'll need to screenshot each of the resources in game, then use that tool πŸ˜†

strong glade
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oof!

hushed bronze
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@lethal fog These colors are defined somewhere. wouldn't that be better? Didnt you already find that? What are you trying to do?

lethal fog
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Hey Exo

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basically need to match up each of the in-game resources with the hex codes so I can use them for the web

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have the file that Moo pointed me to, just a case of matching up the resource names then extracting the colours and converting to hex... so the screenshot process might actually be quicker I'm thinking

hushed bronze
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that could be true but turn less accurate, colors in game aren't reproduced exactly much of the time. Its probably not a real issue for pieces of the UI, though

lethal fog
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yeah, the accuracy thing is the bit that would drive me mad... even though post probably won't notice πŸ˜‚

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happy with how these are looking right now though, I can always come back and add the colours later

heavy merlin
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Eh, I can probably generate that list, if you want

lethal fog
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If you could it would save me a ton a time, but don't go out of your way... like I say, I can always come back to this bit later πŸ˜ƒ

hushed bronze
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We should change all the "Activated" to "Ionized"

lethal fog
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oh the other issue I had is how to convert the colour values to HEX, they're not normal RGB values

heavy merlin
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How's that?

lethal fog
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ahh incredible, thanks so much @heavy merlin

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I'll add you to the sites thank you page for that, you just saved me so much time πŸ˜ƒ

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Did you create a script?

heavy merlin
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Yeah

lethal fog
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πŸ™Œ nice one

hushed bronze
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Accounts for five planetary resources and looks damn nice doing it!

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40 pixels less height too πŸ˜ƒ

vocal zodiac
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okay gonna go out on a complete limb here and ask if any of you folks can point me to a source of high quality custom decal rips

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i have nada, polo, artemis and null, but im missing the others :( praying any yall modding scene folks know where i can find em

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also that UI is looking super impressive i would use that in a heartbeat

hushed bronze
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That's already on Nexus, @vocal zodiac
https://www.nexusmods.com/nomanssky/mods/1026

vocal zodiac
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oh nice!

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i cant play atm but i think thats legit the only mod id use haha

sleek dune
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@hushed bronze could you make the box on the right always there but in the middle right of the screen?

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if so could you also make it so you could turn it off in general options?

hushed bronze
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The way the game gives information to its UI parts is out of my hands, so taking it out of the visor view isn't gonna work for me, sorry

supple wadi
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sure you can't like, glue it to my eyelids?

sleek dune
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ok

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lol

hushed bronze
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A nice, simple high-visibility reticle has been built into Scanner-Visor Component
https://www.nexusmods.com/nomanssky/mods/1026?tab=description
Goodnight, friends πŸ˜ƒ

low nexus
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Thanks for the endless space battles mod Extrasolar. I went from system to system and eventually found a short bus venator, A33.

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A33 is good enough. πŸ˜„

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Of course the next two systems I warp to I find max Sentinels. πŸ˜„

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What I need is a mod that lets the game run unfocused- So you can fly from planet to planet while doing something else like reading reddit.

desert trellis
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Anyone tried makeing a mod that lets you use first person mode in ships when warping? Sorta like it was pre-next

versed storm
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so whats this modding about?

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I've only tried one so far.. nms connect.. and it was a fail..

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maybe my fault cause im a n00b

proud sail
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you can improve the game with community made content, there are tons of mods out there and you can try em for free

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its very easy to do

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you gotta play on pc ofc

lime mesa
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not installed any mods myself yet though

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not my site btw

lime mesa
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if you need any help installing mods just let me know. it's really easy though

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just create a folder named MODS in No Man's Sky > GAMEDATA > PCBANKS and rename the disablemods.txt to literally anything else. drop all pak files in MODS

steel crypt
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Nexus is a much better site.

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Unless you're looking for a "hot date in your area" mod

lime mesa
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yeah I've noticed that recently lol

hushed bronze
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Don't worry, it won't mess with your discord avatar

lime mesa
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I'm looking for a hot gek in my area

proud sail
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is there a mod that changes the UI/HUD to the E3 2014 version that works in the current version of the game?

hushed bronze
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Its impossible because the real game can't and never could do frosted glass effects on UI cuts of the screen

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RayRod Made an imitation that's opaque white, same shapes n everything, and IMO it looks terrible lol

proud sail
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and nothing without that effect? 😦 I mean something that just changes the icons and all that

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hmmm

proud sail
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this no longer works

desert trellis
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I'm getting weird problem when i try to compile my .MBIN file, the error says:

[ERROR]: [AggregateException]: One or more errors occured.

Anyone knows what may be the problem? I'm using the newest MBINCompiler

#

Uhhh, nevermind. I got the file <Property> structure bad. I fixed that

sleek dune
#

any new and awesome mods???

lime mesa
#

Yes

#

It's called abloanes overhaul mod

lime mesa
#

hey

#

so it's my understanding that all text of the game is located in one file, right? like the stuff of the stories and all that? or is it not

heavy merlin
#

Not one, 5 now I think.

lime mesa
#

are you able to specify where they are? been looking for them

heavy merlin
#

"LANGUAGE/NMS_whatever_ENGLISH.MBIN"

hushed bronze
#

@lime mesa What's your plan? Alt story?

supple wadi
#

probably just want to review story stuff

unkempt island
#

fanfic

lime mesa
#

all three good possibilities

#

the second one is the right one though

#

at least for now

lime mesa
#

man I am definitely doing this wrong

#

I got to the language file and it's so botched

lime mesa
#

oh, turns out I just had to scroll down

#

I'm replacing the null errors with blank space and the amount of time it's taken is pretty abhorrent, but it helps clean it up I guess

hushed bronze
#

?

#

Maybe I can just give you the files instead of whatever nightmare you're doing lol@lime mesa

lime mesa
#

probably would be best

#

I don't have any experience in opening files from the game

hushed bronze
#

Best with Notepad++

#

@lime mesa

lime mesa
#

thanks

#

these seem to be devoid of a lot of what i had before though. I think I might be missing something here

rotund compass
#

anyone know of a Mod that gets rid of the little markers after you discover/interact with something

#

like, ill scan for a alien knowledge stone, go to it, learn the word, but the the marker doesnt go away

steel crypt
#

I'm not sure I can help you because of your pic/avatar.

#

(looking away) I have never heard of any mod like that.

rotund compass
#

😦 ok

weary ruin
#

@lime mesa You could use this to help with the language files:

lime mesa
#

Thanks for the suggestion!

hushed bronze
left sentinel
#

what all content patching mods do you guys recommend? that works with 1.77

lime mesa
#

wdym? @left sentinel

left sentinel
#

@lime mesa mods that add content to the game like more flora/fauna stuff

#

I think one of them was called project aliens or something? can't remember

lime mesa
#

project atlas

#

Diverse Environments

left sentinel
#

ohh it was project atlas

#

thank you!

low nexus
#

Experimental MTs must be pretty rare- I'm using "better spaceships" which looks as though it stops class c MTs from spawning, as well as class c spaceships. Nearly 100 stations and ONE class b experimental mt.

#

It'll come eventually, but dang are they rare.

cyan oracle
turbid minnow
#

@low nexus I didn't realize how lucky I was to spawn a new game at a planet with an S type experimental. It looks like butt, but over the next 60-odd hours I only saw one other experimental, C.

low nexus
#

That is super lucky. I'll get one eventually.

smoky wing
#

Yay, I'm gonna be a delivery boy!

steep sorrel
#

Had a little question - is there a mod for skipping time pauses between quests\missions?
Kind of lost a sight of it after Abyss update

steel crypt
lime mesa
#

Nice!

low nexus
#

I am enjoying the hell out of better spaceships.

supple wadi
#

btw @hushed bronze, in your UI poking about, did you note if any of it involved the light vignetting/scanlines? I think those may have been done elsewhere, like in the shaders in part, but can't recall for sure atm

hushed bronze
#

Vignette can be essentially blown away by graphics globals, and you can find an example of it in the Brighter Sunlight mod@supple wadi
I haven't seen anything good for scanlines yet though

#

One thing I've been planning to do sometime though, is to get a folder with every file in EXML form within reason, which will let me use notepad++'s very powerful "Search in all open files" feature (been helpful several times now)

#

With every file open, I can search for scanlines in every file all at once πŸ˜„

desert trellis
#

Guys, i have found something weird

#

So, in the original Visions LUSHCOLORPALETTES file, it has all the grass colors

#

And it's marked as "Inactive"

#

So i changed that to the amount of listed possibilities

#

And now im getting some Atlas Rises tier color combos

#

Is that possible that the color nerf was a mistake?

#

I have tried also running it unmodded, only with my changes, and it works

#

Could someone try that too?

hushed bronze
#

Its not a mistake to type "inactive" over something lol

desert trellis
#

Idk, i thought they may have forgotten or something

steel crypt
#

@desert trellis It was "Inactive" to force another list to be used. The list being used at that point is in basecolorpalettes.

#

This doesn't make less colors or anything like that, it simply uses a palette that is also used for other things. You activated the list that is used only for that. Using the number of colors in the list as the header number is not good. The palettes are divided into blocks for a reason. It is a little tricky to explain, but for your case you should probably use "All" instead of a number for what you are trying to do.

desert trellis
#

Hm, thanks for advice

#

I still can't understand why they disabled it

#

It looks simply better

steel crypt
#

Well, if you mean disabling those colors, I understand what you're saying. If you mean disabling the list, well.....say you have a list of plant colors that you want to be used in toxic biome and scorched. You can have a main list in basecolorpalettes and then you can have an "Inactive" list in the scorched biome file and the toxic biome file for plants, and so the toxic and scorched biome will use the main (basecolorpalettes) file for the list, so that they will share a color palette. The other option being don't "Inactive" the individual biome palette and have two separate palettes for the biomes. Hope I'm making sense there. @desert trellis

#

@hushed bronze I got a quick question for ya if you have a sec?

hushed bronze
#

@steel crypt Sure, whats up

steel crypt
#

Off the top of my head, there are several "rock" colors in the base palette. ?Maybe 5? There are something like 2 for rock objects right? And then the rocksat,rocklight,rockdark are for land texture right? Can't remember and would have to test it all again. Also, you messed with land rock texture colors right? Did you do a "balanced" custom palette or did you ever try mixing the earlier light colors with the new dark colors? @hushed bronze

hushed bronze
#

All I did with rock, really was some basic testing several months ago, haven't built any palette from them

#

That said, pretty much every palette is just a list of colors and they all work about the same way

#

Best way to see the rock colors in play is to find a plateau biome, which gives easy opportunities to see lots of rock at once which is often mixed

steel crypt
#

Oh crap right, they will be blending them. Is that what you're saying? That makes it way more difficult.

hushed bronze
#

It does, lol

steel crypt
#

Okay, might try playing with it. Jeenkies, I might be asking for an ass woopin'

hushed bronze
#

Just don't forget what notepad++ can do πŸ˜ƒ

#

in terms of minor adjustments to a thousand lines

steel crypt
#

Yeah, right. Alright, let's see what happens here. Ready to load a planet and say "oh hell no"

hushed bronze
#

when I originally mass-lightened the palette, I just highlighted all the rock palette, and did about 5 replace-alls within selection. 0.4 -> 0.5, then 0.3 -> 0.4, etc

#

and there you have it, within just a handful of minutes, every rock color went higher by 0.1

steel crypt
#

hmmm okay, I see your point. Okay, will go mess with it now. Thanks dude!

hushed bronze
#

Sure, best of luck!

steel crypt
supple wadi
#

@hushed bronze lol I like how you think I'd want to remove them

hushed bronze
#

oh you wanna turn them sideways, ok

supple wadi
#

now you're thinking with ||16 16 16 16 16 16 16||

gloomy raven
#

So that no mans sky fantasy bugs out

#

Like the building missions don’t work and the auto pilot is bugged out

#

But the land scape and animals make it worth it

lime mesa
#

I ve never had bug with auto pilot and you shoud disable deployable exocraft mod until the awakening building mission is completed like the doc specify it

#

I do mod as a a hobby, some ppl are just not indulgant

lime mesa
#

no thing is forcing me to share my mods, as well as i dont force anybody to use them

lime mesa
#

i put wa too much efforts on those mods to make them as polished as possible, and i think i rather succeded. So it annoys me a lot to read that you think its buged out, because it is not. and it was lot of efforts for this result.

quiet island
#

And it annoys me that you decide to, instead of calmly assisting the guy, you toot your own horn and attack him.

#

So, back off of him a bit and actually see if it's something going on instead of "don't use it"

lime mesa
#

i am not a hotline, and i take any reproach on the mods as a personal attack

quiet island
#

And I take it as a personal attack when you come at one of my members in that way

lime mesa
#

u shouldnot

quiet island
#

But I do. Could I say the same to you? I work hard on this Discord, as you do on your mod. If someone came to me with a problem, I wouldn't tell them to "don't use it". I'd find out if something is actually wrong.

lime mesa
#

you have no idea how much i worked on my mods

quiet island
#

Don't.

lime mesa
#

its trully heart breaking

quiet island
#

Still, that doesn't give you the right to come off as an ass. I get it, I really do. But be more mindful of the ones using your mod.

lime mesa
#

ddint want to be an ass, i had a bad day, sorry

quiet island
#

It's alright. Believe me, I get that too.

#

I'm in the middle of a 130 hour work shift, and I should be sleeping lol. But I'm here helping as well as a couple other discords. I understand bad days, believe me. Just think before you lash out next time πŸ˜ƒ

lime mesa
#

if i should appologie, i do. I didnt realise i was offensive

quiet island
#

No, it's quite alright

#

Is there anything I can do to help you out?

lime mesa
#

no no, it s fine

quiet island
#

Alright, boss. Feel free to reach out if you need to.

lime mesa
#

plus, i ussually respond calmly to this , i am abit too stressed today

quiet island
#

I can tell. Personal shit got you going, I assume?

lime mesa
#

oh yeah, my life is shit

#

whatever πŸ˜„

quiet island
#

Preaching to the choir, boss.

lime mesa
#

ah ah, ok πŸ˜ƒ

#

back to nms modding talk πŸ˜‰

quiet island
#

πŸ˜‰

gloomy raven
#

@lime mesa I didn’t find that but I just turned off mods and finished the building and turned them back on

#

@lime mesa wow u the only one that made this mod.

#

@quiet island didn’t expect this. Didn’t even expect a reply. From either mod guy for NMS or an admin here on this channel. But I didn’t take his immediate reply to bad bone. I was pretty direct and not nice. I honestly was thinking another user that uses this mod fantasy would help me out.

hearty wasp
#

this is a B17 btw so it fits

gloomy raven
#

Damn

kindred tree
#

That's cool πŸ˜„

hearty wasp
#

boat

tame mica
#

..........

supple wadi
#

boat

steel crypt
#

That + nadale's whales = space whaling baby

lime mesa
quaint brook
#

Can someone make an X-wing?

steel crypt
#

I don't know why it says unavailable. It is available.

tulip oriole
#

Did anyone mod in a Starfox Arwing or Wolfen yet?

median wasp
#

I can't say I think anyone did.

tulip oriole
#

[sadness noises]

quaint brook
#

Can't let you do that Starfox.

cyan oracle
lime mesa
#

@quaint brook i was the one who tweaked the ships to look like Xwing πŸ˜‰ there is the seed for the x wing ( with the mod ) 0xC4C9C1AABCA59FE6 if you want to play with that before all thoses spaceships are released

#

thx fitzgeba who gave me the seed

quaint brook
#

@lime mesaya I found that out later. But thanks.

lime mesa
#

cool np

quaint brook
#

Glad I got the PC version.

lime mesa
#

i think they imported a X wing model yet

cyan minnow
#

Still waiting on that t-posing player ship

lime mesa
steel crypt
#

https://www.nexusmods.com/nomanssky/mods/968
DUD"S SKY - Colors - updated to v1.77.14
(Added 4 additional sand colors. Lightened and added 24 rock terrain shades. Slight adjustments to a few grass colors for better balancing.)

hearty wasp
#

@cyan minnow I totally forgot about that thanks for reminding me

cyan minnow
#

πŸ‘€

real wraith
#

to install mods from nexus mods can i put the whole folder in there?

lime mesa
#

yes, but, all the pak files should be at this location gamedata/pcbanks/mods any mods put in a sub folder below will not be loaded

real wraith
#

ok

steel crypt
#

I need a couple of days away from Debug planet testing.....LOL, I might actually get to play NMS for a change.

hushed bronze
#

I know how you feel I'm currently on a bit of a break from NMS and its modding, myself

steel crypt
#

Yeah, and here I am looking at some more palettes. Hello, my name is Jason. I'm an addict.

lime mesa
#

jesus christ it's jason dude

steel crypt
#

I really often think I have modded all the colors I want. There is good variety, etc. Then, like now, I was thinking radio, scorch, and toxic might have some easy add ins that would make a big difference. Now, I wonder if it will actually stop.

lime mesa
#

Dude scorched planets need some more love

steel crypt
#

Yeah, I'm starting to look at those 3. Veeee vill see vut happenz yeah?

lime mesa
#

πŸ˜„

#

I'm looking forward to what you come up with

steel crypt
#

Right on. Okay, back to work. Will be testing for a bit and here back and forth, forth and back.

cyan oracle
hushed bronze
#

That infopanel mod I made recently wore me right the hell out. It was at least ten brick-solid days of work to put all that together

steel crypt
hearty crypt
#

@steel crypt looks great!

quaint brook
#

@cyan oracledoes it come in red?

steel crypt
cinder delta
#

Anyone know if "Difficulty Plus" is any good?

astral jay
#

i just installed Natural Flight without realizing how much faster it let you fly

#

instantly died

#

oof

steel crypt
supple wadi
#

what's frustrating is i swear we used to see toxic planets with some of these colors

steel crypt
#

I'm starting to see double. But I have 2 guns, one for each of ya'.

steel crypt
#

Scorched done! Finally. This was, by far, the hardest biome. I will package the update as soon as I can, but seeing how I am sick and just did a 24 hour and 12 hour spree, it might take me another day or two. Gotta rest now, update soon πŸ˜ƒ

gloomy raven
#

I need a mod to try out!

lime mesa
#

Don't overwork yourself Jason

#

Your work is always amazing, get the rest you need

#

And get well soon from that sick

quiet island
#

@steel crypt Impressive work. But like the Birb said, rest is more important. Don't burn yourself out for the community. You're no good to us dead.

lime mesa
#

dont be dead lik eme

steel crypt
#

https://www.nexusmods.com/nomanssky/mods/968
DUD'S SKY - COLORS updated v1.77.16 (BIG update)
- Added _MOD_DUD_BarrenColors_v17716
- Added _MOD_DUD_RadioactiveColors_v17716
- Added _MOD_DUD_ScorchedColors_v17716
- Added _MOD_DUD_ToxicColors_v17716

kindred tree
#

You guys rock

#

just wanted to say that

#

You put in so much effort and I greatly appreciate it )

lime mesa
#

Yeah seriously jasondude and exosolar, outstanding work

#

love it

#

and gamer as well aeyes

steel crypt
#

Thanks for that guys. Everyone will totally appreciate the kind words. It means a lot.

quaint brook
#

We need a warthog vehicle to drive around in on the planets.

heavy merlin
#

There are several vehicles you can drive around in...

hushed bronze
#

lol

#

Yeah we need some kind of weapon to shoot with

dapper venture
#

is there any chance of ruining a save from removing mods?

cyan oracle
#

depends on what the mod did to the save file

abstract night
#

I m0d oN xBoX

quaint brook
#

Can we get a mod to make Arctic planets looks awesome?

steel crypt
dapper venture
#

a creature mod and a bright color mod

barren tiger
#

is anyone good at using cheatengine thing from no mans sky mods website?

hushed bronze
#

Holy shit you went from just starting out to Cheat Engine?

barren tiger
#

hahahah

#

DONT JUDGE ME

hushed bronze
#

Are you sure you didnt want "Save Editor"?

barren tiger
#

i noticed the cheatengine thing does exactly what i want. it lets me play normal with story mode without worrying about the little things

hushed bronze
#

Cheat Engine in terms of no mans sky is more of an advanced modding tool lol

barren tiger
#

like mining laser

#

not running out

#

oh ok 😦

#

its only letting me click some of the cheats, dunno why

hushed bronze
#

Save Editor is what you want if you don't wanna learn advanced tricks that don't stick through a game reload

barren tiger
#

ok i think i downlaoded that too

hushed bronze
#

Go with that one πŸ˜‰

#

Its stupendously easy to use and has quite a bit of capability

barren tiger
#

gotta downlaod java

#

this is more confusing

#

than cheatengine

#

lol

hushed bronze
#

Why the hell do you not have Java

#

Make sure you install your sound drivers while you're at it

#

And plug in your monitor

barren tiger
#

lol 😦

#

im just gonna play normally

timber cobalt
#

Anyone here use Eucli-ea?

#

Looks pretty neat

tepid sierra
#

@timber cobalt I love that mod so much that I wont play without it. Also check out JJ's "Bridge", "Station Ventilation" and "Trading Post Revamp".

timber cobalt
#

my only concern is the mods breaking when beyond comes along

cyan oracle
#

could always just start a new save.. that's the best course of action for a new release anyways.. almost every update they've pushed out has altered/damaged/corrupted players previous save files in one way or another..

#

but I had a mod called "MorShips" in Atlas that added custom ships to the list of shuttles, fighters, science explorers, haulers and S-Class.. but when NEXT broke the mod, the save files trying to load the custom file paths would CTD.. so I copied the fighter proc and renamed it as each proc file in my mod to create a patch for players to use their old saves.. converting the custom ships from the Atlas mod into Fighters so the players could replace them..

#

this also made that patch unremovable till players sold off all of their custom ships and reacquired vanilla ships.. otherwise they'd still get CTD as the patch only made the custom ship paths valid for the game to load what looks like fighters..

#

so in short, a good modder will either update their mod or at least patch it as quick as they can.. I had that patch out within 24hrs of NEXT launching so players could use their old saves if they opted..

#

and Winder's been pretty good about updating Eucli-ea each rendition of NMS.. even if it is becoming more and more complex..

lime mesa
#

wouldnt mods ruin the multi player aspect of the game. im not hating on them they are just not my thing.

supple wadi
#

wouldn't multiplayer ruin mods

ebon onyx
#

well NMS already have multiplayer πŸ˜›

supple wadi
#

the simple answer is it depends

#

depends on the nature of the mod and the multiplayer and whether you like your meal well done

ebon onyx
#

worrying thing about mods in current multiplayer is that you can use gameplay affecting mods like launch reduction mods and such

supple wadi
#

meh

#

unless they get competitive with the multiplayer who gives a damn imo

ebon onyx
#

they are still considered cheating because there is zero launch cost mod

supple wadi
#

again who gives a damn tho

#

i mean i can already do that in Creative anyway

ebon onyx
#

creative is just for testing things

hoary drum
#

Well they could just make it to where multiplayer has to be turned off in order to use mods

ebon onyx
#

to do that they need to implement steam workshop support or NMS ID

supple wadi
#

creative is for true exploration πŸ‘€

ebon onyx
#

true exploration involves progression too πŸ˜›

supple wadi
#

progression is best when exploration oriented and not grind oriented

#

make NMS more metroid-esque damn it!

ebon onyx
#

true

#

so we need mode something between creative and normal

supple wadi
#

that's what i've been saying for ages now

ebon onyx
#

like some creative features like zero launch cost and all stuff costs just credits

supple wadi
#

one approach is to say fuckit and just add a custom mode where you can tune to your tastes

ebon onyx
#

wish someone creates mod like that

supple wadi
#

another is to say fuckit and drop the crafting and some of the survival elements in favor of a more straightforward combat/explore approach

#

earn/get stuff via finding & figuring out some puzzles or overcoming some challenges, including multitools and starships and freighters

ebon onyx
#

finding/buying* πŸ˜›

supple wadi
#

gross no

#

that just means grind

ebon onyx
#

like ships, ship parts and such

supple wadi
#

that always ends up just meaning grind

ebon onyx
#

well good games involves some grind

#

it gives meaning of achievement

#

if it becomes too easy there is no meaning to play game

supple wadi
#

nope

#

i have both actually bothered to complete and better enjoy more games without grind than with grind

#

i have started numerous games with grind and completely trailed off from them without a satisfying resolution because nobody got time for dat shit

ebon onyx
#

simply just reduce credit cost in things

supple wadi
#

and then it's just an uninteresting path to getting the things

#

wow i bought a thing

#

whee

ebon onyx
#

finding some things like ships and ship parts is another story

#

ALSO you can't buy gate codes or location of gates πŸ˜›

#

there is so much more in NMS than grinding

supple wadi
#

riiighhttt

tawny perch
#

any must have mods that dont break multiplayer?

lime mesa
#

no mods break multiplayer

tawny perch
#

... is that no mods break multiplayer or no, mods brake multiplayer

lime mesa
#

Mods break multiplayer.

#

No they don't aeyes

#

You'll just see things differently

#

unless you use terrain mods

#

then you are in completely different places

#

Oh, so mods break multiplayer? πŸ˜›

#

Hex

#

Do you want to get vored

#

Yes.

tame mica
#

They can make bases look weird if you don’t have them. For example, one of @tepid sierra’s bases looked weird when I initially went to his base.

lime mesa
#

But that's irrelevant.

tame mica
#

There were bits missing.

tawny perch
#

so which mods dont break multiplayer and are must haves?

lime mesa
#

Duds colour mod

#

Grass Fix by Exosolar

#

More assets by gamer

#

@tawny perch

tawny perch
#

thz

hearty wasp
#

hex means Mods by "mods (like him)"

tawny perch
#

. . .

#

grass fix is worse then normal grass

#

or is the asset pack

#

yea it was the asset pack

#

to bad, i liked the asset stuff but it seams to add more trees then vanila?

lime mesa
#

grass fix just increases grass density

#

assets pack is nice but I wish the collisions were fixed aeyes

#

But they can't be fixed because of modding limations

#

So you'll have to live with it for now

tawny perch
#

nah gonna ditch the asset pack

#

it has really bad grass, grass fix is cool less overlap with rocks

#

the color one i cant really tell

lime mesa
#

DUDSColors is great

tawny perch
#

kk yae i got that one

#

i can see it a bit, yea nicer

tawny perch
#

oh ffs

hushed bronze
#

@tawny perch Asset pack is flat-broken atm, don't worry about it

#

Gamer has told me he intends to fix but its waiting on a laptop delivery or something before he even has the option to try

tawny perch
#

ahh kk thanks

timber cobalt
#

Eucli-ea is neat

#

even if all the stuff has really strange names

hearty wasp
#

shit in Ikea have strange names too

#

that's the point

timber cobalt
#

oh yeah

hearty wasp
#

F16

#

F16

cyan oracle
#

@hearty wasp in regards to the fuel tanks.. when in doubt, proc gen πŸ˜‰

timber cobalt
#

UAE Airforce markings, neat c:

hearty wasp
#

Lol you think I care enough to do another layer of proc gen

hushed bronze
#

I would be interested in asking what you mean by adding another layer of proc gen

#

@hearty wasp

hearty wasp
#

Making a children in the descriptor

cyan oracle
#

ain't a thing if you're using references.. it's just another node..

hearty wasp
#

I still don't care enough to do that

cyan oracle
#

I can understand that.. I opted to only do one set of emblems for the "Kremit" instead of proc_genning the three different emblems available..

devout bobcat
#

Anyone aware of a working mod that makes days longer? There is one on nexus but it completely screws with fog distance

dapper venture
#

how are mods going to react to the update? Anyone know?

#

I removed my mods to prepare for the update, but I am curious. Most of the time mods have to be updated depending on the content release

vernal fiber
#

depends on what you use and what will be updated tbh

#

if they change flight mechanics or procgen for planets, corresponding mods prlly wont work anymore

dapper venture
#

I just read the previous conversations which somewhat answered my question

vernal fiber
#

on the other hand, i use a small mod which "translates" the wealth level of system since multiple updates

#

also, no need to delete the mods, just put the mod disabler .txt back in the folder

dapper venture
#

I wonder how that would translate in Beyond with the Online mode

#

my biggest curiosity will be if mods that make ships more powerful and effective will still work in Online, if someone wanted to pvp with it.. it would make it too easy for them

#

I'd be so mad if someone blew me up using superpowered mods

vernal fiber
#

we could already seen that happen, since you can technically already do mods in MP

#

but since ive never heard someone complain about it, i wouldnt be too worried

dapper venture
#

haha I know it could happen now.. but I assume Online will be on a larger scale. I guess the universe is a very large place anyway though. What are the chances of actually finding someone like that?

vernal fiber
#

for me, zero

#

i think the large majority of people, especially those who mod, play in SP

dapper venture
#

I play in SP only, but I'll probably be playing Online nonstop when Beyond is released

hushed bronze
#

@devout bobcat That control is easy, but it's in a GLOBALS file so it tends to clash with other mods if you're unlucky.

hushed bronze
#

Without having to make a new one, this one is similar: Just freezes the time of day based on your position on the surface. It will be always night on a planets dark side and always day on the lit side.

lime mesa
#

@dapper venture only the mods changing textures files are cross updates. Any other will break or cause potential issues if not updated

lime mesa
#

for instance, Metal spaceships mod is cross updates.

#

i beleive "dark warp" mods too

#

Erikin4's "Colorful ship panels" mod is cross updates as well

#
  • " better visor " and exoxolar's visor filters
#

etc

midnight gust
#

i don't know if this is the right place to ask, but is there a way to extract the crafting recipes from the game files? i do a lot of coding. just thought you guys might have a direction to point me to get started?

#

i'd really like an up-to-date spreadsheet of crafting recipes! google duckduckgo fails me in finding an up to date one

plain bobcat
#

When you install mods for NMS, do you have to start a new game or will they all take effect in a loaded game?

lime mesa
#

They will take effect in loaded game

old kestrel
#

Gimme gimme

dapper venture
#

Do the Megaliths and the Better Planet Generation II mods work at all or well together?

snow pivot
#

Question, what are the best mods to get for No Man's Sky?

#

I don't want anything that changes gameplay by adding in or changing mechanics or items, no joke mods, etc. Just quality of life improvements to the game. Better graphics, smoother running, etc.

#

I'm basically looking for the OptiFine of No Man's Sky

#

Perhaps extra camera controls when taking screenshots?

#

(Plz ping when answering, I don't check this place often despite absolutely adoring NMS)

hushed bronze
#

No Man's sky has nothing like Optifine, although there are some things that improve visuals
There are really only two mod hosting sites worth paying any attention to, Nexus and Nomansskymods, so you can search them up for yourself and most mods made after the release of the NEXT expansion will still work effectively.@snow pivot

snow pivot
#

Thanks

hushed bronze
snow pivot
#

Thanks (again)

hushed bronze
#

NP

ruby torrent
#

Is it possible to make the planets smaller?

hushed bronze
#

No

ruby torrent
#

ok

lime mesa
#

I feel like I’ve seen people do that

hearty wasp
#

you have

steel crypt
#

☝️

hearty wasp
#

also I spent 30 minutes making primitive collisions so you can fit inside it

lime mesa
#

πŸ‘Œ

steel crypt
#

Gilligan's Sky

hearty wasp
#

I'm probably gonna make the T-pose NPC ship into a different mod

#

cos the sheer amount of parts is gonna mess up the chances for the other ships to spawn okglove

ebon onyx
#

i wonder if Dragonfly come in Beyond

echo oxide
#

Wasn't that basically the Abyss submarine

ebon onyx
#

oh wait that's right

#

and someone made it hover exocraft XD

left sentinel
#

oh damn I forgot about Eucli EA

#

done

ruby torrent
#

Do terrain mods work with Vulkan?

left sentinel
#

They should, Vulkan only affects shader mods

#

I'm gonna try myself and see

ruby torrent
#

Good I can't go back after trying Vulkan my fps got better with Vulkan.

left sentinel
#

same

terse flume
#

Is there a mod that allows you to pickup your inventory again in survival mode?
Or tune the difficulty of normal mode?

#

normal is way to easy, but survival is just a pure time waste with the loss of inventory.

dapper venture
#

So, when using a planet generation mod, can friends that join me without the mods see what I see? Or are their planets different because they don't have the mod?

lime mesa
#

You need the same mods

#

To see the same planet

waxen dome
#

^why I'm not bothering

#

Have you ever tried to get an entire group of friends and randoms to install the same mod?

dapper venture
#

that sucks

hearty wasp
#

@waxen dome yes

waxen dome
#

fun, right?

hearty wasp
#

it's ok, did that for minecraft once with not really a lot of trouble

dapper venture
#

I really like the Better Generation II mod, makes exploring planets far less boring

hearty wasp
#

and installing mods for MC was more involved than NMS

dapper venture
#

mods like that wouldn't work with Online then I'm guessing

hearty wasp
dapper venture
#

its a tough choice, using the mod or not using it. If Beyond releases and there's no change to planet generation, I'd want to keep using the mod but couldn't play Online immersively. If there is a change, I'd have to remove the mod and hope my bases aren't buried underground or floating in the sky... But default planet generation is so boring

frozen wraith
#

So hey, uh, has anyone heard of a Star Fox Arwing mod? Maybe? It may have been asked already but holy damn I would love one.

hearty wasp
cyan oracle
#

yet...

lost comet
#

Are there any mods that increase resource yield?

cyan oracle
#

@lost comet you can always make one.. all or the resources and materials you can pick up/acquire in game are defined in \METADATA\REALITY\TABLES\REWARDTABLE.MBIN

lost comet
#

ah ty

steel crypt
#

I am trying to give the tall green straight seaweed in the pic proc gen colors. I need to find the texture for it. No luck so far. Does anyone know where it is? Thanks dudes!

frozen wraith
#

@cyan oracle thanks for the info. I'd do it my self if I knew how. I'd cry if I had an updated version of that ship in NEXT

lost comet
#

@cyan oracle I can't find said folder.

#

Im in my no man's sky folder and its not here

cyan oracle
#

@lost comet you'll have to use psarc to decompress the .pak files found in the PCBANKS folder.. personally, I use NMS-Modspace to decompress the original (and build the new) .pak files.. you'll also need mbin compiler to decompile the mbin files to a text format you can edit. At that point, it's a matter of looking thru the file and finding the value(s) set for the items you seek. You can also change the values of hardmodetype so survive/permadeath don't yield a smaller amount than normal mode..
Once finished with your edits, save the .exml file (the text file you'll be editing) and then recompile it with mbin compiler and build your new .pak with nms-modspace (or nms modding station if you'd prefer to use that tool)

#

I'm sure it sounds intimidating because there's a lot involved there.. but getting the tools and figuring them out is probably harder than making the actual edits..

lost comet
#

ugh

#

now i dont want to do it

lost comet
#

@cyan oracle Where should I set my paths in the modspace?

#

Also, i cant find my mbin compiler

#

like I know where it is but I cant find it

lost comet
#

nvm

#

now i just dont know what im looking for in rewards

quaint brook
#

@cyan oracleand watch having to convert it again for Beyond.

#

@dapper ventureyou might want to start a new game with that mod.

dapper venture
#

yeah, I just removed it. I'll miss it

cyan oracle
#

@lost comet yea, not always easy.. stuff's not easily named, but if you can get your hands on the NMS Save Editor, you can use that to find the label IDs for all the various things in game.. and that should help..

#

@quaint brook one reason I'm not in a big rush to get the mod done

cyan oracle
frozen wraith
#

Hey guys, i know I don't really belong in here but I really have some questions and I am quite determined to figure out how I can mod in my own ship into no man's sky. I know it can't be easy and probably not something i should start out with but honestly, if anyone would be willing to help or at least get me in the right direction, I would greatly apricate it. No worries if not either, I am just genuinely curious.

cyan oracle
#

Very few people are doing custom models, let alone ships.. but if you know how to use Blender, msg me here on discord and I'll try to get you down the right path

hearty wasp
#

if Nexus doesn't die I can finally upload my ship mod tonight okglove

#

as in in 10 hours

queen knot
#

has this game been updated lately?

left sentinel
#

it's been a while, but yes

#

and we're expecting a huge update soon this month or the next

hearty wasp
#

A spiritual remake of Kremit's MoarShips.
Same idea, different execution, lower effort.
Replaces the Shuttles spaceship type with 40 different custom ships.
Some Sci-fi, some historical, some non-space ships.
https://www.nexusmods.com/nomanssky/mods/1064/
https://nomansskymods.com/mods/windertps-ships-of-moar-custom-modeled-ship/

narrow junco
#

rayrod mod is fake or what?

hearty wasp
#

@narrow junco he's still updating it, despite what others might claim lol he has a private discord server but I'm not sure if he wants the link shared around

narrow junco
#

He makes bold claims and It's difficult to believe that he can achieve so much by himself and without access to the game code idk.

hearty wasp
#

@narrow junco In that case I suggest you to see for yourself and ask those questions to the man directly before you make your judgements

supple wadi
#

guy is a workaholic, so there's a good chance he's done a bunch of stuff, but whether or not it's to your tastes or if the quality's there is 🀷

narrow junco
#

Let's see what he can deliver, I will keep open minded

steel crypt
lime mesa
#

Dude I love these

left sentinel
#

seconded

chilly ginkgo
#

Man I love the mod community

weak perch
#

Can anyone help me with some issues I’m having trying to mod

supple wadi
#

@weak perch describe your issues, rather than asking that way, if any of us are around & have an idea of how to help, we'll pitch in

weak perch
#

Ok

#

Are you on the no mans sky modding discord? @supple wadi

#

Because I posted it in mod help there and I’m going out of town soon so I was hoping to get this resolved

supple wadi
#

Oh, yeah, I see it there

weak perch
#

Ok

steel crypt
#

https://www.nexusmods.com/nomanssky/mods/968

DUD'S SKY - COLORS updated v1.77.17
- Added _MOD_DUD_UnderwaterColors_v17717
- Enabled procedural coloring for several underwater rocks, crystals, and flora.

umbral pumice
#

could we ever possible to mod in-game music, replace with something else?

lime mesa
#

I just heard shaders won't work with vulkan, but the thing is: Has NMS definitively switched to vulkan or is it an option? I think it is definitive but just checking

winged sandal
#

does the model viewer still work

bronze osprey
#

Those biomes in #nms-photomode-gallery are looking brilliant - I just downloaded your NMS Fantasy mod yesterday, phenomenal!

Unfortunately it's not compatible with 'Fixed Lighting 1.4', superseding the correct lighting on the asteroids in space when paired with 'Black Space'.

I've checked the conflicting files with your modular set, and it's the 'GEN_FANTASY_WORLDS...' file that causes the conflict, however when unpacked it doesn't actually modify the same files as 'Fixed Lighting'!

I was hoping you could shed some light on this? @lime mesa

hushed bronze
#

@lime mesa The experimental has swapped to vulkan, and there's no reason to believe that all versions of NMS beyond will be anything but vulkan-based. So it's a pretty safe bet that NMS will be rocking Vulkan going forward

steel crypt
#

Has anyone modded fog lately? I'm confused as to why I'm seeing any results. I've tried modding the weather files and the global. I check my file paths.....If anyone has, could you please tell me what file/files were modded? Thanks!

hushed bronze
#

I think Redmas did very recently in his new fantasy worlds work@steel crypt

steel crypt
#

Thanks dude, perhaps I will find the secret to my stupidity there......

lime mesa
#

@bronze osprey i have no idea why, do you have more info ?

#

what sort of conflict do you have ?

#

@hushed bronze @steel crypt yes i ve moded the fog, but i did it long ago back to alien worlds 3 , if i remeber right

#

( i did aw3, aw4, then fantasy worlds )

bronze osprey
#

That's the thing, I'm using NMS-MCD to check for conflicts, but it says there are none between 'True Lighting 1.4' and '_____GEN___FANTASY_WORLDS_by_REDMAS'

However, when I delete the _____GEN___FANTASY_WORLDS_by_REDMAS.pak from my mods folder the issue with the coloured lighting on the asteroids goes away. @lime mesa

#

True Lighting modifies files in the SHADERS folder, your mod modifies METADATA, MODELS, TEXTUERS and two globals

#

Lol, those underscores messed up the formatting

lime mesa
#

@steel crypt you can set it in GSSKYGLOBALS

#

possible its from the formating, cause the mods clearly doesnt conflict

bronze osprey
#

Have you taken a look at the Vulkan build yet? @lime mesa

lime mesa
#

i am running on vulkan

bronze osprey
#

Okay cool, so I assume your mod is fully compatible then - that appeared to be the case when I tried it earlier today

#

It seems to be the shaders folder alone that's fully overhauled since the API change.

lime mesa
#

yes, i eared that ( shaders are not my specialities )

#

i never mod shaders or sounds

#

we are lucky to have lo2k and others who are great with shaders

#

should ask lo2k too about your issue

#

( the modder of true lightning 1. 4)

bronze osprey
#

Not sure what he goes by here

lime mesa
#

he read us

#

just like me, sometimes we pass by πŸ˜›

bronze osprey
#

No I mean his name in the server πŸ˜›

lime mesa
#

@lo2k

bronze osprey
#

🀷

#

No tag

lime mesa
#

lol

#

love the emote

#

but you r right, it s weird

#

you should ask him on nexus

bronze osprey
#

Well damn, apparently Vulkan has completely killed all of his shader mods

#

Which doesn't surprise me, the entire SHADERS folder has been overhauled - what use to be there doesn't exist anymore and there are also a bunch of new shader files.

#

The API change really did a number on this.

lime mesa
#

:/

#

firsts of the beyond genocide i am afraid

#

on the other hand, vanilla vulkan is quite good enougth

#

for the shaders

bronze osprey
#

vanilla vulkan? @lime mesa

#

Oh you mean the current experimental build?

lime mesa
#

yes

bronze osprey
#

Yeah I'm enjoying the performance increase, but...

#

Shader mods have been made completely impossible

#

Lo2k has been answering comments and basically confirmed that mods like Black Space will never be possible due to this change in API

lime mesa
#

ok , quite sad news

#

if you have nms fantasy you can use the vivid filter mod

#

that darken space

bronze osprey
#

Okay so the old shader files have actually be recompiled using SPIR-V (.SPV) which are Vulkan-specific shader modules.

#

I just have to find a way to open them, edit them and recompile them

hearty wasp
leaden palm
#

ooh that would make such a cool bunker base

#

with like u could use that top part as a garage

hearty wasp
#

might add snappable bridge blocks for it too but I might not be arsed enough

lone whale
#

hey people im new to modding for NMS and in general, any tips on how to get started?

winged sandal
#

Does the model viewer still work?

steel crypt
#

There is a working version of the model viewer.

lime mesa
#

the gif render is more bright than the original capture

lime mesa
#

woah that's cool

#

Cool, u think i should release it like that ?
Or try to change colors and effects

lime mesa
#

It looks good as is, maybe try different colours and see how people like those

#

Also is it possible if you could do an interstellar warp effect?

#

I time stamped it

#

ok, i ll do that. Thx, th at s a good inspiration

winged sandal
#

@steel crypt where can I find it? all the ones that I find are outdated

supple wadi
#

@winged sandal pinned in the mod resources channel in the modding discord

buoyant bramble
#

Really nooby question but, if I mod my NMS can I still play co-op?

cyan oracle
#

yes, but players with out mods other players are using will not be able to benefit from the other mods the other player has.. both players have to have the same mod in order to enjoy the same change of gameplay..

lime mesa
lime mesa
#

any modder can pin the link ?

hearty wasp
#

no

#

no pinning mods, or news about specific mods anymore

cyan oracle
weary magnet
#

Anyone here know how to change the auto walk keybind via game files? Someone asked me to make a tutorial on it but I have no idea how lol

hearty wasp
#

textured glass in vulkan is finally working and it's fucking simpler than ever for me to update my custom models to vulkan to a more stanardised format

cyan oracle
#

the before looks like a bad path to the material files.. but what's Vulkan?

#

ah, it's a display api..

hushed bronze
#

@hearty wasp Nice job figuring out what every modern game should already have, lol πŸ˜„

grave prism
#

@cyan oracle nice

#

Haha

whole prairie
#

So now u can just portal anywhere

hushed bronze
#

Space station teleporters are not new

hearty wasp
#

did someone tag me

cyan oracle
#

I did.. but figured out my solution..

hearty wasp
#

Ok

hearty wasp
#

Exocraft model replacer with models inspired by vehicles featured in Car Boys. Download here: Music: Clair De Lune (Synth Arr.) by Podington Bear ζζ¬ΎδΊˆγ€Œε­«ε­ι’¨ε–«ι£―εŸΊι‡‘...

β–Ά Play video
left sentinel
#

lmao this looks amazing

hearty wasp
#

I try my best at memes

#

I planned to do more car replacers but then vulkan came along and now I have all my time on updating shitty materials

desert trellis
#

Anyone tried makeing a mod that lets you preserve the chromatic aberration while in photo mode?

bright acorn
#

Is there a mod that gives you the data of the ship cockpit when flying in 3rrd person?

gusty fulcrum
#

Anyone know where I can download rayrod's overhaul? The atlas rises one

#

I can't find it anywhere

hearty wasp
#

you ever asked on ray's server?

gusty fulcrum
#

I'll ask there

hearty wasp
#

k

hushed bronze
arctic dock
#

Hey I have a favor to ask my save has corrupted and itd be great if someone could give me a bunch of stasis devices I'm on PSN Spaceraider27 add me if you can help

hoary drum
#

S

hearty wasp
#

@arctic dock wrong channel, you can go to your platform's channel and ask there

sweet wagon
#

Is there a mod for more lush plantlife and more grass?

hushed bronze
#

Wel my Grass fix mods make more grass, and a handful of other mods mess with the trees n forests n stuff @sweet wagon

sweet wagon
#

My game crashes with your mod 😬

stable plaza
#

Heylo peeps. I'm jumping across from the #help channel to ask if anyone might be able to help me extract a model from NMS?

#

I only have the PS4 version of the game, but I hear that it's possible to extract models from the pc version. Namely the Gek Helmet. I want to have a crack at printing one, Full size if possible

#

Can anyone assist?

#

could possibly stretch to the other special helmets as well if possible?

cyan oracle
#

@stable plaza not sure if this will print like you want (or at all).. and you'll probably have to fix the size of the model so it prints as big/small as you want it to..

#

you may have to export the parts as stl's and import them into whatever you would normally print from

hushed bronze
#

Has anyone here used multiple or all versions of my Grassfix and have an opinion on which one is best?

sweet wagon
#

Where can I find them?

hushed bronze
sweet wagon
#

Nice

#

It looks really good!

left sentinel
#

I like Grass fix 3

#

the rockening looked weird when aa little closer

#

carpet bomber is way too weird

echo oxide
#

Ost In Space

left sentinel
#

damn that looks wild

lime mesa
#

πŸ‘Œ

#

I love and hate how the camera still moves with the menu open.

left sentinel
#

was it intentional @hearty wasp

hearty wasp
#

no

#

but it's now a feature cos fixing it is too much work

left sentinel
#

yeah I thought so as it resembled a bug that I encountered once

lime mesa
#

I love it, I really need to play with mods enabled.

left sentinel
#

I'm just worried I'll take a bigger hit on performance considering its already so bad

#

stuff like Eucli EA and color mods I already use

hearty wasp
#

@lime mesa you better do it quick cos Beyond's gonna kill em all again

lime mesa
#

That's a pretty fair point. I'll setup a new directory tonight.

hushed bronze
#

@left sentinel Pure color mods would have 0 effect on performance

steel crypt
hushed bronze
#

HOW DARE YOU

steel crypt
#

πŸ˜” πŸ˜‡

left sentinel
#

@steel crypt yeah when I said I use colour mods I meant yours πŸ˜€ I love it!

steel crypt
#

@left sentinel Thanks! It's cool to see someone get use of it!

fallow sparrow
#

Can anyone help me out with 1 superoxide crystal I'm on ps4 my gamertag is bluetime16

hushed bronze
#

I think you can just refine carbon up to that level with refiners n stuff

hearty wasp
#

Why do people keep asking for shit on consoles πŸ€” πŸ€”