#nms-modding

1 messages Β· Page 158 of 1

heavy merlin
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Where are those two from?

hearty wasp
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sketchfab

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actually the lower one's from turbosquid

heavy merlin
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Umm I mean the design of the ships, rather than the models. Movie or whatever.

hearty wasp
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dunno

heavy merlin
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Oh, it didn't tell you on the sites?

echo oxide
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Artstation / Behance the Movieβ„’

hearty wasp
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don't think so lol I didn't read much into the descriptions

hushed bronze
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Ok. Time to get real

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mass-halving method....

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I WILL FIND YOU

steel crypt
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Find?

hushed bronze
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Looking for a particular UI element

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its been four hours

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Im now adding a 1 in front of every fontheight (100-something) in bulk with np++

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THen bulk saving

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and recomiling everything in that section

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If the text Im after isnt affected, delete forty files or start half-cutting till I find that shit

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Already erased the first 60 files

hushed bronze
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Next 109 files eliminated

steel crypt
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Wow yeah sorry I can't help. Never looked at font stuff.

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Been working on night color. It's problematic to say the least. The structure I can work within sucks. I have loaded the game/night planets at least 150 times.

hushed bronze
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Have you at least managed to edit the single color?

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I realize diverse night colors is out of the options but I was thinking even if we have a single stuck color, we can do much better than bright blue

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I was thinking of a nearly neutralgrey blue-purple

hearty wasp
hushed bronze
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bitchin

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Only ship I will ever use

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easy to get to the Core when your ship can just make the core move to you instead

hearty wasp
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it's like one of those old people phones

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every text's just scaled up

hushed bronze
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lol

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Im shotgunning till I find what Im after

steel crypt
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@hushed bronze yeah I've been messing with it. Been tweaking all kinds of stuff realizing how complex the night coloring is because normally during day it is that complex but some things just get overwritten by the fact that it's lit up ....bright colors, sat colors, bright lighting. Anyway that's a long story. Right now, I am trying to get the last piece of the puzzle together which is the cloud color. The coloring works backwards from daytime clouds. I have accomplished getting dif colored skies by not using the palette that much for it and instead using the space sky color. So, 1 color (sorta) per system va per game. The problem is trying to come up with a cloud palette that works with all of them. It's a lot of testing, and as soon as I think I got it, well there's a new color sky and ....well that looks like shit. I think I might have it now though. Just need to test more to make sure.

hushed bronze
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Meanwhile I've finished blowing away every single file in the UI folder and not only was my target missing but there are actually loads of things I notice never got affected.

steel crypt
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What text is it?

hushed bronze
steel crypt
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I dunno not near pc. You got me there. πŸ˜†

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Senior citizen ship

hushed bronze
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in this image I have every single instance of font height in every single file in the UI folder +100'd

steel crypt
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Is there like a menu folder or something similar?

hushed bronze
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At this rate I can only figure there is somewhere that this shit sits, but Im thinking it might be SHADERS

steel crypt
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Well that would be odd, but what new? That would suck. They didn't do some weird crap I have seen before and use textures for it did they?

hushed bronze
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I found a few more but not many

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Obv the bulk of UI will be in the folder named UI, lol

hushed bronze
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Welp, my last six hours of modding yielded nothing ... oh well ...

hearty wasp
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happens

hushed bronze
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And nobody likes Rapidfire Drones, lol

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Don't worry, Rapidfire Drones, at least you know daddy still loves you

supple wadi
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@hushed bronze silly af but I'm guessing your checks dug into HUD stuff too for the inventory text, yeah? pretty sure it's also under UI but can't remember for sure atm

hushed bronze
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I just finished checking out the Metadata UI folder too

supple wadi
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hrrm

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maybe they inexplicably separated them into a different category for language purposes?

hushed bronze
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IDK

supple wadi
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like i'd think given everything else you've changed those things would be in any such place too

hushed bronze
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But right now I m making my drones shooty smartier, hopefully. I want to tone down the deliberate-miss thing they do

supple wadi
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but HG is HG

hushed bronze
supple wadi
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I was thinking that would be your next move

hearty wasp
hushed bronze
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I discovered when I set the burst max to 300 that, no matter how many shots it fires, it never actually tracks you, it just shoots the same spot. So I thought..... why not make the min and max burst fires both 1 and set the thing's decision time super low instead?

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Basically it stops firing the moment you move

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its like "Hey. HEY! Sit still so I can shoot you to pieces πŸ˜„ "

supple wadi
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lmao

hushed bronze
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I actually like how that works out because if you move around he's too dimwitted to fire on you properly so at low wanted levels they're not a serious threat if you just keep moving, BUT at higher wanted levels you have other things fighting you, and any time you stop, those drones will let off a stream of lasers at you

lime mesa
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Someone needs to make a mod adding portable teleports

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Where you can put down a one-time small teleporter that you can use outside of a base

hearty wasp
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sure

lime mesa
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thanks πŸ˜ƒ

hearty wasp
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I'll do that when I'm finished doing these ships

lime mesa
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Ok

weak wadi
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does it exist mod to share nms portal

hearty wasp
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what

hushed bronze
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you can already pick up the teleporter though

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@hearty wasp Hey do you like getting shot by drones like there's no tomorrow?

hearty wasp
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as long as they are Harolds

hushed bronze
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Does your train mod work without modding robotglobal?

hearty wasp
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they're just model replacers

hushed bronze
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So that should work

hearty wasp
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ye

hushed bronze
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Here you go

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Have fun getting mowed down by Harold, lol

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(post vids or else)

hearty wasp
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lol I don't even get wanted most of the time

hushed bronze
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But you see, that's the trick

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Piss off Harold, and then you'll be wanted and fired upon

weak perch
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Will the new beyond update ruin all of the mods?

steel crypt
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There is no way to know that. Shader mods will be out of the picture for at least a while.

north nebula
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I don't suppose there's a mod that makes all planets passive with relation to the sentinels is there? if now, is there a decent guide out there as to getting started?

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I've modded many games, but looking to avoid the hacking if I can.

hushed bronze
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@weak perch It's already ruined all the shader mods, ad based on how bigger updates usually go, it will also ruin most mods which aren't re-compiled fresh by the author even though that's really easy

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@north nebula Theres a fairly recent mod on nexus thats supposed to do exactly that

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go get it πŸ˜„

north nebula
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passive sentinels?

hushed bronze
north nebula
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Yeah... but I wanna take the "Frenzied" planets and make them passive. I don't mind dodging sentinels while pillaging, I just don't like landing in a firefight. kind of sick of it actually.

hushed bronze
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You just want the Sentinel aggression to be normal on all worlds?

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@north nebula

north nebula
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Yeah, or just more rare to find high security worlds... but normal on all would be fine.

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it really makes a whole biome unplayable when running survival / permadeath...

hushed bronze
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You know every biome has the same odds of crazy sentinels, right?@north nebula

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its like 30% for any planet of any type

north nebula
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not in survival / PD. I don't know the numbers but the starbulb biomes are nearly all frenzied / high security worlds. finding one without crazy sentinels is actually rare, at least it has been for me in both modes...

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I trashed 2 "Survival" mode games when I didn't find a mild planet with normal sentinels within the first 8-10 systems (warps)... I finally found what I wanted on my 3rd time through...

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I"m now 14 warps into my permadeath save, I've only found 3 mild planets and all have been high security...

hushed bronze
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What you calling "mild"? The never-storms weather type?

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@north nebula Gotta say, I'm pretty much 100% sure you've just been oddly unlucky

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Frenzy Sents is about 30%, mild weather is about 30%

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that said I think the higher game modes might buff those odds

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against you, I mean

north nebula
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Yeah... survival and PD modes definately lower the odds of a true paradise world.

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or even a crappy starbulb biome...

stable loom
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is there a fast pulse drive speed mod ?

hushed bronze
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@stable loom

stable loom
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thx

north nebula
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@hushed bronze anyway, you have a mod that will remove the high security stuff, or can you give me pointers on how to remove it? I haven't tried it yet, but I DL'd some stuff to unpack the pak files, but I've not tried modding this game yet.

hushed bronze
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@north nebula I'll take a swing at it tomorrow but for now its bedtime

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I'm pretty sure I've already seen / can easily find all the necessary parts for it. Will be easy with any luck

stable loom
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the mod seems not to work

lime mesa
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@hearty wasp How’s the portable teleporter going

hushed bronze
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@stable loom You running anything else that changes how ships behave? Like Just Hover or something?

stable loom
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yea

hushed bronze
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Thatz why

stable loom
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ah shit ..

hushed bronze
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I thought Just Hover had pulsedrive booster options tho

stable loom
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i dont think it has

hushed bronze
sleek dune
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how do i install a mod

hearty wasp
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@lime mesa I thought I said I'll do it "when I'm finished doing these ships"

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And I still have about 10 ships left to do

scarlet whale
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I'd really like to add some of those ship to my game do you have these ships available as mods to install yet?

sleek dune
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@hushed bronze how fast does the pulse engine mod make me go

lime mesa
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@hearty wasp Oh, ok. Guess I forgot. That’s fine.

weary ruin
hushed bronze
prisma fog
kindred birch
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Thanks Exo πŸ˜ƒ VERY handy πŸ˜‰ @hushed bronze

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@prisma fog Will check it out, got it downloaded, but doesn't the shopping list become a bit long?

prisma fog
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6 or 7 pages

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not horrible

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keep in mind I didn't add any new items, I only made the items that have the possibility of appearing have a 100% chance of appearing

kindred birch
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that's not bad, normally it is 3 pages

prisma fog
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Yeah.

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I didn't touch the quantity of each item available because I'm pretty satisfied with having ~1500

strong glade
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@hushed bronze thank you! Does your new one modify MODELS\EFFECTS\LINES\LINERENDERERGALAXY.SCENE.MBINΒ  as I am using "better galaxy path "?

kindred birch
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A very useful mod would be to show the actual base names in both the Galaxy map and in orbit/atmosphere... I hate it when I have several bases on a planet or one on each planet in the system and I don't know which is which!!!

But I don't know if that is possible with mods...

prisma fog
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why don't you just use a space station portal

kindred birch
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because that doesn't tell you which base is where, it is just a list of base names, so you have to remember which one is where and what it has around it etc... I've got over 50 bases already and building more...

Just wondering if it is possible

hushed bronze
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@strong glade No, it does not πŸ˜ƒ

steel crypt
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@thin viper Hey, you ever found a way to do multiple night color palettes? I have been trying for a week at least. LOL

hushed bronze
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@lime mesa Hey you will like the new version of the crazy sentinels mod. It takes a screwy new approach that made for a terrifying improvement! πŸ˜„

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(I saw you posted on the Nexus the day before the good version dropped)

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[paste from nexus] - I see you went with high fire rate and large bursts! (Same as I did in the initial version). That's what I began with, but I started getting annoyed with their abysmal accuracy, and started toying around. What I found is that their horrid accuracy comes from a combo of having a set target (a world position) that doesn't change until the burst finishes, and the fact that any movement mid burst throws the aim way off. The solution I discovered is to instead bring its "decide to fire" timer way down from several seconds to the inverse of whatever you want its fire rate to be, and make its burst fire amount = always 1 (1 shot bursts, but it decides to fire in a tiny fraction of a second instead of several seconds.) This causes it to re-aim for every shot instead of blasting tons of rounds off into who-knows-where. The result is a Sentinel firing long, (potentially endless) streams of accurate shots. Better run! πŸ˜„

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I just realized they make a good argument for having that shield attachment (The separate gun based one)

hushed bronze
sleek dune
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@prisma fog it works with the NPCs in ships too!!!

steel crypt
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Multiple night blah blah.......boohooo......sob. Wait...no....boohoo again. Wow, looki there, single color night is awesome and all kinds of badass!.......FML

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Wait, there's no modder role here? Hmmmmm that seems lacking.

hushed bronze
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That Night color got you down?

prisma fog
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@sleek dune Yes but it should also be only on space stations

steel crypt
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@hushed bronze Yeah notice line 2. It's just me bitchin. What have I become? I just don't like being able to solve stuff. NMS will challenge the hell outta you because they do so much weird crap that mostly works. It's almost like there's 5 guys in a room and they are just doin' their thing man. Need to change some palettes? Sure you take 2 and I'll take 2.....result......4 different ways palettes are done for the very same type things.
Ahhhhhhh okay, got that out. Thank you for your time doctor...send me the bill.

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I'm gonna go cry, eat my spaghetti, and watch Pretty Woman.

hushed bronze
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lol

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I think you've heard me before but I really think the members have changed out on the HG team possibly several times, and theres a lot of lost code or badly docced code or code that just got deprecated and turned legacy because the new guy didnt know what to do with it and just did something else instead

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Meanwhile I put frozen storm in the possible exotic filters as well as all the photomode

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because its easy πŸ˜›

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its 32 filters

foggy igloo
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is there a mod that makes weather look realistic

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cause ive gotten crazy rain storms and the sky been clear

hushed bronze
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That sounds like an error

north nebula
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So I've been trying to play this permadeath game strait, without using mods or modifying the save.... I don't know how you folk on xbox and PS do it... storage is such a cluster F... On all my other saves I've enabled all 9 storage slots on containers, and upped the stack sizes by 10x... I've been trying to avoid it in this PD game but it's becomming darn hard...

hushed bronze
sleek dune
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@hushed bronze the pulsedrive mod for speed make the hitbox for being to close to things when trying to pulse a lot bigger is there a way around that?

hushed bronze
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Probably not, I didnt make the mod either

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Just make sure you have a little distance if you need to pulse, you'll get used to it

sleek dune
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ok

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wut was that?

sleek dune
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does that mod make them smarter cuz it flew higher to shoot over ur shield

hushed bronze
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I would say it makes them "Less dumb" I have tuned settings so that they dont get in their own way so much. Whatever functionality let it fly up to get at me was already possible for it in existing programming

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Old settings had a lot of "forced stupid" like timers set for 3 whole seconds just to make the little guy hover there like DUUUUUUHHHHH

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I removed Weasley

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(But I didnt build any part of GLADOS)

sleek dune
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any mods for letting me use multitool in buildings including space station?

hushed bronze
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I think there might be? No purpose in a station though

sleek dune
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to use melee jetpack combo

hushed bronze
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I seeee iseee

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i think the better mod there would be on the jetpack

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And just like that I know what Im doing tomorrow, goodnight! πŸ˜„

sleek dune
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plus killing sentinels from the safety of my base

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rocket boots can get annoying

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lol

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@hushed bronze

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r u making a new mod tomorrow?

kindred birch
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Sounds like it πŸ˜€

sleek dune
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lol

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nice

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gn

kindred birch
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Would be nice to have a single key binding to use melee jetpack combo

sleek dune
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that would be awesome

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especially if u can use it anywhere

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even in buildings

kindred birch
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Yeah!

sleek dune
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helpful for crossing the gap in the space station lol

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another cool thing would be no limits for the multitool on where you can pull it out/ use it

kindred birch
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Yeah, especially clearing out Rock falls

sleek dune
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ie: pulling it out on the space station or shooting a ship(cuz it is dumb that u can't do that it just stops shooting when u aim it at a ship)

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rock falls?

kindred birch
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I find that when building a base, rocks are not cleared out from the interior

hearty wasp
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lol I should really get around to releasing mine

sleek dune
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o ya that is annoying

hearty wasp
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still waiting for someone to make that trailer for me

sleek dune
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ur wut

hearty wasp
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jetpack mod

sleek dune
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o lol

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isn't there a mod for enterprise freightor skins

hearty wasp
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someone else already put one up on nexus too

sleek dune
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or milenium falcon/tiefighter/xwing ship skins

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i see tons of awesome pictures of mods but a lot of times the coolest skins don't even come with a link

hearty wasp
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you can find most mods on Nexus anyway

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and I still have ~10 ships to put in the mod before I can release it

sleek dune
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ok

hearty wasp
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a lot more involving than exo's mods in terms of number of files lol

sleek dune
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i don't know anythig about that stuff

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i just got nms on pc so im new to modding

kindred birch
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I need to look at that model importer mod soon...

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Have some ideas for designing my own ships to upload

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Cool! @sleek dune

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You'll have lots of fun even without mods!

sleek dune
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ive had it for about three days on pc but i've played on xbox for 400+ hours

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and xbox doesn't have mods

kindred birch
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Ahhh

sleek dune
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so the first thing i did on pc was get mods

kindred birch
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Not new to it then

sleek dune
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not to nms just nms pc

kindred birch
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Yeah

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Using mods are lots of fun!

sleek dune
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ya

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How does one acquire roles in this particular server?

hearty wasp
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you shittalk

sleek dune
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To whom does one shittalketh?

hearty wasp
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depends on what you wanna shittalk about

sleek dune
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how does one get le familiar role?

hearty wasp
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you just gotta shittalk

sleek dune
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is cussing allowed?

hearty wasp
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eventually levels you up

sleek dune
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o

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i thought u meant be a jerk like talk shit to someone till they give u a role lol

kindred birch
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Nah

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The more you post, the higher level you get

sleek dune
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wut is the current nms version?

kindred birch
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The more messages you send

sleek dune
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o

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k

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i

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'

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l

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l

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d

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o

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t

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h

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a

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t

kindred birch
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Doesn't count

sleek dune
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t

#

h

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e

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n

kindred birch
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πŸ˜‰

sleek dune
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o

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y not

kindred birch
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Need to be a certain length

sleek dune
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ooooookkkkk

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then!!!!!!!!1

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lol

lime mesa
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And what you did was spam and will get you banned if you continue. πŸ‘

sleek dune
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im not gonna do that anymore

kindred birch
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πŸ˜„

sleek dune
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sorry

lime mesa
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Also, this channel is for talking about NMS mods, I don't see that happening right now.

kindred birch
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You get experience points per post but they have to be a minute or so apart

sleek dune
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ok

kindred birch
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XP increases your level in chat

hearty wasp
weak perch
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Any chance you can make a pelican from halo

hearty wasp
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scroll up

hushed bronze
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@hearty wasp OH hey you should switch the robot hit effect for blood splatter with your Thomas train sentinels

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Complete the nightmare

sleek dune
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@hearty wasp i need that space shuttle were is the link

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oof

supple wadi
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careful, they may give you it, but it kills you as you approach it

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fucking yes that's the best goddamn post to level on

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@sleek dune thanks

sleek dune
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?

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level on?

supple wadi
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here, chat rank stuff

sleek dune
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where?

supple wadi
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this server

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the more you talk the more you gain ranks like familiar, determined, etc.

sleek dune
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o

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wut did u just get?

supple wadi
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top gek

smoky wing
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Heh, nice

foggy igloo
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remember how yesterday I said rainstorms have clear skies

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take a look

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in screenshots channel

supple wadi
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i didn't catch that, but...Yeah, been a thing since release, really, and you're certainly not wrong...You'd have thought they'd have improved that over the course of the updates

sleek dune
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how do i know if a mod still works

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?

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@hushed bronze did u do the thing u said u were going to do?

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and wut was said thing

smoky wing
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@foggy igloo Right. They just decrease the fog distance, and change the screen filter effect. Pre-Next they also darkened the (very flat looking) cloud colors, and I think made them slightly thicker coverage. In the Next trailer, some scenes looked to me like there were thicker storm clouds rolling in from the distance. Sadly that wasn't the case.

foggy igloo
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Ah

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so theres no mod that makes the storms look better?

smoky wing
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Not that I know of. Dunno if it's possible.

foggy igloo
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damn

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hope they make em look better at some point

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lol

scarlet whale
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In space....

smoky wing
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...no one can hear you scream?

scarlet whale
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...you finally connect with the same void within yourself.

hearty wasp
steel crypt
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Communist swine mobile.

hearty wasp
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people love german aircrafts

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I'm fiding way more of em than brit/us ones

supple wadi
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πŸ€”

hearty wasp
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gonna make a bf110 and a me262 later

hushed bronze
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Its probably because German aircraft were so diverse, they were experimental as fuck@hearty wasp

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While Brit/Us had a few specific models doing all the work

hearty wasp
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yeah and they all look sick af

hearty wasp
steel crypt
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https://www.nexusmods.com/nomanssky/mods/968
DUD'S SKY - COLORS Updated to v1.77.11
- Added _MOD_DUD_FrozenSkyNightSkyColors_v17711
- Updated _MOD_DUD_FrozenColors_v1777 to _MOD_DUD_FrozenColors_v17711
(Brightened snow colors.)
Frozen planets can have all default daytime sky colors. (Not just blue)
Night sky more varied.
Darker night light.
Removed dark sky horizon line.

hushed bronze
sleek dune
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thanks i just downloaded it and it is AWESOME and super helpful!!!! THANK YOU @hushed bronze !!!!!!!!!!!!!!!!!!!!

hearty wasp
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looks like an increased drift force

sleek dune
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i haven't gotten sleep in two days lol ive just been playing nms

hearty wasp
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I also found the name of the guy who did research into rocketboots back in the day so that's good for refreshing my memory on the file

hushed bronze
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I don't really have plans to get super-polished with that one... but it works fine πŸ˜ƒ

hearty wasp
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I'm just curious about your approach to the values lol

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cos everyone does it differently

hushed bronze
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Ive used some of the other jetpack mods and they were all SLOW or had not up speed or something lol

hearty wasp
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I think Boss Kong mainly increased drift force where I mainly did boost and the result was p different depending on the user

hushed bronze
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Did you notice this file's code has references to ghostbusters and spiderman?

hearty wasp
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not really

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but then the only thing I was interested about was the rocketboots lol

sleek dune
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ya would the rocket boots be insanly fast with ur mod on cuz that would be awesome!!!

hushed bronze
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Nah IDK what the boots even do, lol

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I've never managed to even see them have any effect

sleek dune
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with ur mod or normally?

hushed bronze
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Either. I have no idea what the boots do or how or why and I didnt mod them, either

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@hearty wasp Do you have a mod that includes both jetpack and rocket boot enhancements?

sleek dune
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double tap a to instantly get a melee jump type of boost and if you are still holding a or whenever you hit the ground and press a again then you get the same boost again so u just have to double tap a

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space instead of a for pc

hearty wasp
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I just modded my rocketboots in my unreleased-because-no-one-wanted-to-make-a-stupid-vid-with-me mod

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Boosted the boost force, drift force and max height iirc

sleek dune
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@hushed bronze how do i post a vid that i just recorded to show u wut rocket boots do

hushed bronze
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Well I just started using streamable on recommendation yesterday

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been working out

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but I think you're stuck without till you get to grey name rank

sleek dune
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o

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ill just dm it then

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is that ok

hushed bronze
#

sure

sleek dune
#

what happens if you build a whole base without saving and then upload it and quit without saving will it still be there since you uploaded it?

hushed bronze
sleek dune
#

should i make a sub folder in my mods folder where i put the mods that don't work with multiplayer so i can just take that out instead of all my mods whenever i wanna do multiplayer?

#

how do you deal with that exo?

hushed bronze
#

There are virtually no mods that don't work with mp

sleek dune
#

also that is beautiful lol

#

my fast pulse make multiplayer crash

hushed bronze
#

The only trouble right now is cheaty mods and mods that change how the ground generates, and they still don't break, they''re just bothersome

sleek dune
#

ok

hushed bronze
#

Rly, well Ive never hard that one

#

if you know a mod will crash you I guess its no good for mp lol

#

anyway I keep all the mods RAR's in the same folder

#

rar's are ignored so it works out weell for me

sleek dune
#

what mod has those amazing trees

#

with good looking green leaves

hushed bronze
#

The trees are actually stock but thats a color mod I didnt finish or put out yet

sleek dune
#

also when i got the just hover mod it made my pulse stop going fast do those mods not work together?

#

when will it be out the colors are awesome

#

i just deleted the just hover mod i'd rather have fast pulse

hearty wasp
#

just use xmm

#

globals are the easiest things to merge

grizzled kayak
#

Can anyone please direct me to docs or tutorials on how to export object mesh data from NMS game data files in some kind of format that can be imported to Blender etc. I clearly haven’t discovered the magic google incantation that reveals this information yet.

hushed bronze
#

THere's a program made for that already

grizzled kayak
#

Of course there is. Me dumb noob. Note name.

hushed bronze
#

lol np

grizzled kayak
#

What’s it called?

hushed bronze
#

Anyway just ask about the model exporters n stuff

#

And be prepared for some real challenges anyway because although not impossible, still pretty hard

grizzled kayak
#

Not too worried about hard, started using computers in 1976. I’m perfectly happy to bang my head on a wall as long as I know that will eventually work. Just want to find the best way. Do you know the name of the program?

#

As long as it’s no harder than using a hex editor on disk data I’m good.

hushed bronze
#

Go chat up the modder discord, they can gove you the utility directly as well as possibly help you understand and defeat multiple bizarre and unexpected quirks

hearty wasp
#

yeah do that so I can talk about it over there instead of here

#

and possibly 8 hours later

grizzled kayak
#

Ok @hearty wasp thanks

#

There’s a lot of no man’s sky mod discords. Which one is it?

brazen pumice
grizzled kayak
#

Thanks @brazen pumice

weak perch
#

Does anyone know flora and fauna mods that make no mans sky ten times as beautiful

steel crypt
#

Ha, no fauna mods I know of. There are some flora mods (not familiar with the names sorry...check Nexus). There are also color mods. Ten times as beautiful......sure.....about 11 times to be exact.

weak perch
#

Ok I’ll try to look into them

steel crypt
#

If you look at the latest updated, and maybe look at the download numbers, those are really the most popular ones.

hushed bronze
#

Jason being modest, has the best finished color mod out r/n πŸ˜„

steel crypt
#

Dude, I tried for 1 1/2 weeks to make multiple night palettes. Everything tells me it was moved to the global in order to make it temporarily rigid. Can't mess with globals in many ways. No dice on anything. I just altered the one palette in the end.

hushed bronze
#

That doesn't mean the palettes you already made aren't awesome πŸ˜„

steel crypt
#

That's 2 in a row. First, can't mod the texture stuff for grass in the way you wanted, then this. I've done some 28...30 NMS mods? This is a first...second...

hushed bronze
#

Bad luck 😦

steel crypt
#

Yeah, thanks for the props. I really like the orange grass you been having in pics. Be careful with the color mods right....if you are OCD as hell like me. It can be a bit of work. Lately, been monitoring it..haha...I spent 100 hours modding per 5 playing.

hushed bronze
#

oof lol

#

Yeah I just threw in 64 of my choice colors from the "research" pics, it's by no means a finished mod

weak perch
#

I’m probably just gonna stick with natural worlds tbh

#

I get some bomb ass planets

hushed bronze
#

@weak perch I made a version of Nat-worlds Grass fix that also de-solidifies the shrubs. Want that?

#

Just cuz it was annoying me πŸ˜›

weak perch
#

Sure

#

It does get annoying

hushed bronze
hushed bronze
sleek dune
#

@hearty wasp i'll make a vid with u so u can release ur mod

hearty wasp
#

Will you still be online in 3 hours lmao

hushed bronze
#

Only if he's cool.

weak wadi
#

Do anyone know about problem with other people and world gens and planet sizes

sleek dune
#

@hearty wasp it's been three hours

hearty wasp
#

Not 3 hours from my message yet lol

sleek dune
#

ah shit here we go again i'll be back on in about 9 hours it's one am for me in california

#

gn

hearty wasp
#

It'll be about 2-3am in 9 hours

#

Which is acceptable for me tbh

hearty wasp
#

not sure if it looks too big

heavy merlin
#

That's better

hearty wasp
#

wish there're more like this

#

btw if anyone don't mind painting a few existing textures for free, I really wanna add this ship but the texture's unpainted https://sketchfab.com/3d-models/malabar-medium-transport-44d4436583084420bf4edb4788eeeb2a

Medium Transport ship from the open source game Pioneer Space Sim
Ample capacity coupled with a decent deltaV. It is clumsy though.
Pioneer is an open source volunteer effort. Contributions are welcome! - Malabar Medium Transport - Download Free 3D model by bszlrd (@bszlrd)

β–Ά Play video
weak wadi
#

Can you say your ship mod you are making quitessenial

hearty wasp
#

no

#

the hobo mod is the quintessential mod

hearty wasp
hushed bronze
#

You got cowboy Bebop ships?

hearty wasp
#

nop

#

unless you got dem models

hushed bronze
#

I can make 'em wit some time

#

A bunch of time

#

cuz Im rusty as hell πŸ˜›

#

People look at my modelling joints and they be like "Is that a gear or a helix fossil"?

obsidian tree
#

I am so keen to be able to add proper animated models. Gonna add every fucking pokemon to the game as fauna

hushed bronze
#

WDYM like you already know how or is this a goal you're setting for yourself (custom animation)

#

@obsidian tree

#

@obsidian tree Omit Garbodor. Turn the Sentinel Drone into Magnemite and the mutant into Magnezone

obsidian tree
#

goal πŸ˜›

#

will be an eventual functionality that NMSDK will have

hushed bronze
#

You're way too good at this

#

Where would the rest of us dunces be if not for you and your utilities?

hushed bronze
#

don't forget to Grass-Fix lol

#

I personally feel Grass Fix 2 is still king πŸ˜„

sleek dune
#

wut is grass fix @hushed bronze

hushed bronze
#

Check my mod page on nexus πŸ˜„

sleek dune
#

do i need it to see the grass colors pak above

hushed bronze
#

You dont need grass Fix but its really, really good

sleek dune
#

ok

hushed bronze
#

Especially 2

#

my favorit

sleek dune
#

should i get all of them

#

@hushed bronze

hushed bronze
#

Well not all are compatible
Do you mean all of the grass fixes?

#

You can get every grass fix if you want, but only one at a time will work

sleek dune
#

does carpet bomber do that to every planet?

#

which is the newest/best

hushed bronze
#

Carpet bomber grass-fields LUSH planets

#

GF3 is newest, but I still thing GF2 is best

sleek dune
#

ok i don't want that i like the rocks

#

wut's the difference

hushed bronze
#

NP, Carpet bomber or 3 then

sleek dune
#

so get 3

hushed bronze
#

If you just hate all the rocks go with carpetbomb

#

Actually GF1 is the "grassiest" non carpet bomber

sleek dune
#

what do these mods actually do?

hushed bronze
#

anyway you can try them all yourself if you wanna pick your fave, thats why I keep all of them posted instead of deleting the former versions

sleek dune
#

do they make the graphics better cuz my laptop is already almost overheating

#

@hushed bronze

hushed bronze
#

If you take a "normal" version it should be fine

sleek dune
#

ok

smoky fractal
#

It seems my system is dookie. I keep rolling stuff back, unparking that which is parked, turning down resolutions, and the hiccups continue. The brains is annoyed.

hushed bronze
#

Y'know, my fleet economics mod, the first I ever made, is the second most popular mod I ever done did.

#

Should I do a v2?

#

Maybe it was just the timing of when people were playing a lot more

sleek dune
#

yes

sleek dune
#

@hushed bronze what does the fleet economics mod do?

hushed bronze
#

Go read it, there's like two paragraphs of description on its page

sleek dune
#

ok

#

does it make better ships more common?

#

the price increase makes sense since you a make a lot more money from expeditions

hushed bronze
#

You don't want better ships more common because then they're just reguler ships

sleek dune
#

no better frigates

#

o i see wut u mean

sleek dune
#

@hushed bronze how do i chose to have more or less filters in ur exotic filter flipper mod

hushed bronze
#

Its just two different files

#

Eraser takes away filters from the exotics

#

adder adds them to the weirds

sleek dune
#

are there two files one for adding one for erasing?

#

o ok

#

it only came with with one file

#

@hushed bronze

hushed bronze
#

one .rar, two paks

sleek dune
#

Exotic Filter Flippers-1002-1-0-1555296302.rar

lime mesa
#

Open it up

sleek dune
#

how do i get the paks

lime mesa
#

You open the rar

sleek dune
#

im not good at these things

hushed bronze
#

lol

#

np everyone learns it the first time at some point

sleek dune
#

oof

#

so how do i do it

#

?

hushed bronze
#

Get you some winrar

sleek dune
#

?

hushed bronze
#

google how to open .rar files

sleek dune
#

ok

#

it costs money?

hushed bronze
#

Most of the world ||pirates|| winrar, but you're free to do w/e πŸ˜ƒ

#

But now that I think of it maybe I should use .zips going forward. Don't need a paid / stolen app for that

smoky fractal
#

Isn't winrar one of those programs that says "free to use but please buy it one day"? Or am I being stuck in the 90s again ...

hushed bronze
#

@sleek dune

#

There they are

#

if you can, I might go ahead and convert all my current mods to zips @sleek dune

obsidian tree
#

getting closer guys!!

#

I think that the fancy animations with mesh bindings and such aren't any where near as bas as I thought they were...

hushed bronze
#

Whats the thing in the pic?

#

Is that the exploding fart bomb plant?

obsidian tree
#

yeah

#

the whole mesh should expand and contract with the animation

#

these are its "bones" πŸ˜›

hushed bronze
#

So um..... If you manage to get importable/exportable animations does that mean we could potentially mod-in strafe/roll/sidejump animations for combat? I was thinking if we stuck them in the same section as all the emote/gesture anims, even if we had to instruct players to set key bindings and then set those bindings to controllers (IE even if gettin them tied to the controls was a bit hairy)

obsidian tree
#

potentially...

#

that may be more complex since the player models are so rediculously complex

#

I have ideas on how to potentially make mods like that possible though in terms of modding the animations

#

I will probably implement that in fact before custom model animation exporting

hushed bronze
#

I actually have a list I set aside of what I feel constitutes a meaningful "combat overhaul:"

"What does a Combat Overhaul mean?
Strafes or other similar maneuverability means
Lock on mechanism to hold camera facing toward an enemy
Choreographed enemy maneuvers which are relatively perceivable and predictable"

obsidian tree
#

since how it will basically work is that the scene and animations will be imported, but the animations will be understood to be imported from a vanilla scene. You can then see the list of animations and add new ones

#

the idea being it is a visual way of editing the animation files

#

no geometry files are touched, just the animation file and entity file

#

so adding new emotes would be completely possible

#

that is still a little way off, but it has certainly moved into the realm of Soon (TM)

#

which makes me super excited

#

I'm gonna be so happy if I can get this importing working tonight before I go to sleep

hushed bronze
#

I was thinking of the workaround with the side animations because I have my doubts about adding additional movement anims to the core game, just seems like that would be locked away deep in the exe somewhere. But shoving it in emotes section and keybinding it appropriately should be a one-time-setup easy substitute that's indistinguishable from the real thing

#

IDK how to do the other two things on my list though

#

seems like they're both lost to us, BUT there is an existing targeting marker system in place for starship enemies so...

#

Figure out how to place that on ground enemies AND get the camera lock to take effect and you got bullet point #2 done as well πŸ˜„

#

I still dont think that one's happening lol

#

For now I'm just learning how to properly weaponize Cheatengine and AMB for my mods

obsidian tree
#

you could see how the various player animations are called to see if there is any lead on how to utisilse them outside of emotes

hushed bronze
#

When I saw how the antiquidated mod did its sentinels I was just like "Thats not a whole file, thats like.... some sort of clipped substituion code".

#

What I mean is since this game literally does not have a command for SIDE ROLL

#

what you gonna do

obsidian tree
#

true

#

still custom emotes will be cool πŸ˜›

hushed bronze
#

Well actually now that I think through how anims work.... IDK how to get the player to move left with the anim properly

#

But yeah even if there's no sweet strafe custom anims is like .... necessary

#

thats how we do VTOL engines, for one, isn't it?

obsidian tree
#

wym?

hushed bronze
#

what part?

obsidian tree
#

VTOL engines

hushed bronze
#

Don't rotating engines need anims to work?

#

and wouldn't it be impossible to import a custom made one before your work?

obsidian tree
#

oh, yep

supple wadi
#

rotating engines may also use the rotation function in an entity tho, tbh, lol

#

which is its own thing distinct from anims

#

we've been able to make a bunch of stuff rotate without having the ability to do custom animations for awhile now

obsidian tree
#

the rotations struct though is a continuous rotation. The way the engines rotate is only a fixed period rotation

hushed bronze
#

oh weird

#

Well, I sorta have a hitlist to fulfill before I move to modelling type things.
Color Mod
Terrain Mod
Sky and Space mod including water (from space)

thin viper
#

You can do some crazy stuff with nested and off center rotation

hushed bronze
#

Oh I know about screwball rotator tricks πŸ˜›

#

I just didnt know the game utilized some kind of ulterior movmenet modules instead of actual anims

obsidian tree
#

yeah, it's just a rotation around vector at a certain speed

#

very simple

hushed bronze
#

So I think when I do get to modelling the first thing I need to do is either fix or replace all these engines, especially on haulers that are mounted diagonally n shit and are nonmobile

#

Its so pre-alpha it makes me cry

supple wadi
#

@obsidian tree oh huh, hadn't really observed them in motion enough to realize

sleek dune
#

Thanks exosolar for the file!!!!

obsidian tree
#

they often just got from vertical to horizontal,

hushed bronze
hushed bronze
sleek dune
#

exotic planets can also be lush planets?

hushed bronze
#

Certain exotics basically are a rare-variant lush, yes

sleek dune
#

o ok

#

i've never seen those

hushed bronze
#

*You must explore more!

#

ofc if you install my mod, that particular rarity could be much more special than the other fools could normally experience! πŸ˜›

sleek dune
#

i have 300+ hours but still never managed to go to more than 50 systems on my main save ( the other saves are similar) most of which i didn't even go to the planets i just was looking for ships multitools of exosuit upgrades of doing trade route

hushed bronze
#

I am uploading in .zip now so everyone should be able to open without issues

sleek dune
#

ok

#

mp is one of the best parts of nms!!!

hushed bronze
#

But yeah the exotic colors mod makes them actually look exotic-colored instead if just GREY

sleek dune
#

u don't ever do mp?

hushed bronze
#

some fool dev set them to use base tiletype coloring instead of lush

#

Nah I'm always either blipping in an out of systems every 5 mins or mod testing

#

like, one thing I do a lot is Diplo searching. which for me, means zipping around to as many planets as I can in short times lol

sleek dune
#

o i think i've seen exotic planets with grass but they never had color where they still lush?

#

so ur mod actually gives them color ok

hushed bronze
#

yeah I put up eight pics with that mod page

sleek dune
#

so that pulse engine speed mod is helpful for that huh

hushed bronze
#

Those planet types can ONLY be found at the red green blue stars

#

never at a yellow star

sleek dune
#

i mostly go to yellow stars i don't see many exotic planets

#

i only go to good economy systems

#

mostly

hushed bronze
#

Well the exotics are 0% spawn at yellows πŸ˜›

sleek dune
#

no

#

i've seen one in a yellow

hushed bronze
#

Are you in eissentam?

sleek dune
#

it was dead then visions changed it to an exotic

#

no euclid

#

the one with the mechanical mushrooms

hushed bronze
#

that's a "Weird" type

sleek dune
#

the new one

#

wut's the difference

hushed bronze
#

The exotics have names like "Wine Dark Planet, Blood Planet, Lost Blue Globe" etc

sleek dune
#

o

#

it was on xbox too so no mods

hushed bronze
#

and they often have giant parts on them and halfy grass and theyre real ugly most of the time lol

#

But two of the six forms those exotics can take are Lush forms

#

those are what the mod adds color for

sleek dune
#

so that one community event where we had to take pics of fish or animals(i can't remember) that was on a dark colored planet with big spike coming out of the ground where the air was red was that an exotic

#

is that the color mod

#

for exotic planets

#

?

hushed bronze
#

Its the grass coverage mod

#

Grass Fix

#

the exotic colors is at the link from way up above πŸ˜„

sleek dune
#

@hushed bronze half any or half stalk

hushed bronze
#

I personally like Any

sleek dune
#

ok

hushed bronze
hushed bronze
thin viper
#

Both look weird

#

Left looks weird due to lack of grass

#

Right looks like someone draped velvet on the planet

#

I just wanna touch the right side lol

#

Soft fabric

kindred birch
#

i love grass fields, those look great Exosolar! πŸ˜ƒ

hushed bronze
#

For the time being, without a functional solution to non-grassed surfaces that actually works, I'm just going with a refined version of the ol' carpet bomber method

kindred birch
#

works for me

hushed bronze
#

@thin viper You can totally touch it by the way, Downloadable at Nexus πŸ˜„

thin viper
#

Now run your fingers through it

#

πŸ™ƒ

lime mesa
#

🀀

thin viper
#

😳

kindred birch
#

i wish!

hushed bronze
#

VR is coming

desert trellis
#

Anyone yet made a mod that replaces this grass type with taller type?

#

Uhh i can't send a picture

#

I'm talking about the really small grass

pallid summit
#

I dont like gaps in my grass fields. It's blotchy, ugly and its basically everywhere. Not like you grass fields mod

severe leaf
#

exo got that eye for immersion

obsidian tree
#

"No officer, I am definitely not drunk!"

lime mesa
#

I am impressed

#

Stupid drunk diplo.

thin viper
#

LMAO fuck

#

I like how the diplo can balance on its weiner

weak perch
#

Now to see if it’s compatible with natural worlds

umbral pumice
#

Wow, that's the creature we saw..

#

Wait where did we see?? Oh that old promised trailer

halcyon dock
#

Ugh children use the word 'promised'

#

Nice one @umbral pumice

hushed bronze
#

well actually I have a bunch of pics but I dont wanna flood the feed

desert trellis
#

Seems interesting

#

Oh, also. Do you know if its possible to maybe replace a whole grass type?

#

I specifically wanted the old grass type from Foundation replaced for the shorty mowed grass

hushed bronze
#

If you're talking about the types that appear on non-shortgrass, yes that's pretty easy, but why you hate shortgrass?

#

too common? too ugley?

desert trellis
#

Yeah both

#

Plus i have lower performance on planets with it

hushed bronze
#

Are you using any grassfix mod?

desert trellis
#

Grassfix 2

#

But it was the same on vanilla

hushed bronze
#

I thought so, I just have a tendency for collecting deets πŸ˜„

desert trellis
#

I generally have couple less FPS on planets with that grass

hushed bronze
#

It spawns much more densely and I think it also spawns more secondary copies

#

Without turning it into prarie grass there's no solution to that because its too short lol

desert trellis
#

What about the .SCENE files for grass? I found them, but just replacing it with the ones from Pathfinder caused the game to crash

#

Or the files like LUSHOBJECTS----.MBIN

#

Some mods like Back to Foundation could replace the grass type

hushed bronze
#

You wont get the really cool sharp grass from the e3 trailer but you get the other 8 just fine :D@desert trellis

desert trellis
#

Yeah nice, thx!

#

But what bugs me, is that it is certainly possible

#

I even have a screenshot from the first iterations of BTF mod

#

And it had that grass type

hushed bronze
#

I only flash-tested it on the one shortgrass planet i happened to already be landed on so no guarantees but it shouldn't have a reason not to work tbh

#

I think BtF just did something like what I did

#

But building up those grass packs is in my list so if I figure out how to do it it will be done

#

theres a bunch of "unreleased" shortgrass types squirreled away too

desert trellis
#

That's the screenshot

#

I believe the guy just took the files from Foundation iteration, and just fixed them to be compatible with Visions

hushed bronze
#

There is a third grass file that isn't used that has just a ninth grass in it

#

i didnt ID what it is but it might be that razorgrass

#

I SHALL INVESTIGATE

desert trellis
#

Best of luck on that!

hushed bronze
#

heh straight import doesnt work too well lol

#

You know what I just realized, @desert trellis ?

desert trellis
#

Uh, that looks bad

#

What is it? Lol

hushed bronze
#

I need ham. Lots of it. And maybe cookies, too.

desert trellis
#

Haha

hushed bronze
#

and a way to open BtF's mods because dammit Its the only one that Ive come across that just crashes all my compilers

desert trellis
#

Weird, i was able to decompile them normally

#

Also, if you are looking for that grass configuration in BtF's files, im afraid you won't find anything

#

For whatever reason, the creator made an update that segmentized the mod, which had a side effect of completely removing the grass type from the mod

#

I tried to ask him about that, but no response i got

hushed bronze
#

Well I intend to get all the grasses working but a reference for even one would have been nice

desert trellis
#

Yeah it would

hushed bronze
#

I'm getting the feeling that these grass files are generated from a utility of some kind and that trying to manually put these files together is not the best idea.

#

Not for a guy like me who is not a programmer lol

#

NEWPROCGRASS works right outta the box tho (so far)

#

@desert trellis

steel crypt
hushed bronze
#

@steel crypt Do you know of any patterns having to do with how grass selection and plant / leaf selection relate?
It appears they're connected with a grass color always seeing a particular plant color but its not like 1:1 where 7th grass color = 7th plant color

#

An offset maybe?

steel crypt
#

I have not noticed any pattern. I've loaded many many lush worlds. I mean, I can show you pics of grass with different plant colors. I'm not sure what is causing your issue if you are seeing a pattern. Are you always loading a same planet for testing and changing the palette? The planet would always use the same position in the palette. Sometimes you can just get freak lucky and see a few like that and think there is something weird cuz you just beat the odds. I dunno what are the numcolors variables set to in the section headers?

hushed bronze
#

It may be just luck, then

#

I havent done any testing to gaurantee anything with the exception of cloning the grass palette to leaf and plant, thus confirming they aren't parallel

#

I know my oranges in the test palettes are too similar lol I can't tell them apart

#

So based on your experience, would you guess that those three flora colors are selected independently?

steel crypt
#

I had some freak luck testing one time and for like 20 tries i got blue grass (out of 16 colors) and green and yellow trees (16 colors). I was sure something was jacked up, but no, I was just being beaten like a dead horse by HG

#

Yes, there is a seed choice independent for each section in the basecolorpalettes.

hushed bronze
#

I noticed a change in
<Property name="SafeSkyMaxIndex" value="23" />
Whats that do?

#

I wonder if I can line up seeds somehow for certain color control?

steel crypt
#

Okay, you know how there is a dayskycolor palette. Well even though it has many color selections, it is only using the top/first 6 (0-5) because those are the new HG colors. Frozen safe is at 0 because it is only using the top 1 (0) (blue) for sky. I have a total of 24 sky color selections (original 6 X 3, and new 6 X 1) (for 25% chance of getting my new sky colors). So, with 24 colors in the dayskycolors, I changed it to 23 (0-23) for using all 24 colors. I also set the frozen max the same so frozen uses all 24 sky color selections like the other planets.

hushed bronze
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That is exceptionally important info lol

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great find

steel crypt
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those are the only safe caps I found...1 for frozen, 1 for all others.

modest mulch
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you cant just mod or cheat in quicksilver can you?

hushed bronze
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OFC you can

steel crypt
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you can save edit it I think

hushed bronze
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in fact thats one of the easiest possible things to do

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Yeah download and open Save edit, type in a number

modest mulch
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other people can see the items too?

hushed bronze
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Yes

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they arent mod parts, everyone can see them

modest mulch
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teach me these unholy ways

steel crypt
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but you can't buy the items right?

hushed bronze
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But I'm wondering if there shouldnt be a mod for making a very difficult and slow "legit" alternative to QS?

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Im pretty sure you can buy them just fine

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but nobody who doesnt cheat has any QS left

modest mulch
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and the vendor still adds new items

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so it has to be allowed :D

hushed bronze
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Any chance we could puch frozen night skies over the other biomes?

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just cheat n use it to gain back that control?

steel crypt
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what?

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you mean make it use certain color selections for frozen?

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and not the other planets?

hushed bronze
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Right like force all the other biomes to use the frozenskynight set

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that way they can all have the many options

steel crypt
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You would only be able to: Either give it less than others that the others have or more than others so it has some unique ones.

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Maybe I'm not understanding.

hushed bronze
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Anyway I just went to the Anomaly and the black market guy and his shop and all the things are there, interactable, buyavble...

steel crypt
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Okay, cool.

hushed bronze
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Like I mean, where does the Frozen Biome files say that its using the frozen sky colors?

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Do Frozen skies have the potential to be lots of different things in your current mod?

steel crypt
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There is one sky color palette file. dayskycolors. It is for all planets. In the sky global, there are the 2 caps for how much of the list frozen planets use and for how much of the list all other planets use.

hushed bronze
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Is that index thing just to let Frozen Day skies be variable then?

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I got it in my head that was for night skies lol

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sry

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BTW I never in my goddamn life would have figured out that max index thing

steel crypt
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No it is for day skies. Yes, it is originally 0 for frozen and 5 for others. Because HG had 6 current sky colors in the palette. 0 so frozen uses only the first color and 5 so other planets use all 6 (0-5). I changed both of them to 23 because I have 24 colors in the palette (dayskycolors) and wanted frozen planets and all other planets to use all 24 selections. Am I making sense?

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Night skies are 1 palette in the global for all planets. No way to rig around it. I tried all possibilities.

supple wadi
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that's silly

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tbh across the board that's all rather silly

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why in the world use such a low amount, is what i'm getting at

hushed bronze
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Because Lazy

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Only anser I can believe for the color palette issues

supple wadi
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lazy except that they then went to the trouble of rigging player models and revising practically the entire crafting setup to a degree alongside the upgrades

hushed bronze
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Thats different peoples

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One guy needed to spend one day making colors. Or just NOT erasing all the existing ones

steel crypt
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no shit. tried all kinds of ways that HG might have open in the exe and no dice, it is only read from the global and that is fixed. I tried for 2 weeks.
It was originally many colors although basic...in the basecolorpalettes, then went to an external palette when they made it a more complex palette like it is now. Then it went to a single palette in the global (probably so it would be fixed). And, I can tell it was rigged into the global at the last second. It looks like because the night palettes would have to be redone to work with NEXT, it just got 1 entry slapped in the global instead of a rework.

hushed bronze
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They have the debug tools n shit

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access to the exe

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all the stuff

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IMO it just needs to copy the nebula color and adjust for the brightness

supple wadi
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this is why i have my pet conspiracy theory that they're not wholly unintended moves but really fucking obnoxious intentional, thematic moves

hushed bronze
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COPY NEB (the colors in the night sky)

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Its really weird when Im on a green planet with red water and a blazing red night sky and the ambient light is blue WHAT THE FKCU

steel crypt
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But there is just sloppy work in the palettes. That happened that way, but dayskycolors was done totally different. They redid the first few selections in the external, then capped the list. But for night they pulled the external and slapped it in the global....like WTF?

hushed bronze
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I used to love wandering in night ambient, but now its just looks like some alpha stage busted shit

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Yeah ... REALLY sloppy. The lush exotics reference base tiletype

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WHICH LACKS A GRASS COLOR

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AT

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ALL

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(This is why I made that "Exotic colors mod" yesterday

steel crypt
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I really wanted to make multiple night skies cuz there is some cool shit you can do with the palette......but.......

hushed bronze
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it just takes my prototype palette and slaps it over the literally null palette it was using with a few simple edits

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Yeah I would have liked night skies too 😦

steel crypt
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I have 1 night sky....night sky.....not....NIGHT SKIES!

hushed bronze
supple wadi
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but remember you can't be critical of HG or else you'll be either dismissed or ignored

hushed bronze
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w/e thats how they choose to roll

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Fortunately our gripes are often moddable πŸ˜ƒ

steel crypt
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And all those palettes they don't currently use are read many many times into memory. Why?

hushed bronze
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All i did with the above mod is
<Property name="TileTypesFile" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/LUSH/LUSHTILETYPES.MBIN" />
<Property name="ColourPaletteFile" value="METADATA/SIMULATION/SOLARSYSTEM/COLOURS/MEGAPALETTES.MBIN" />

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right at the top of the file

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Then I cloned Base palette, renamed it and saved it lol

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Well I did some filter stuff to but irrelevant to the color palette issue

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@steel crypt This time, not lazy ... lost and deprecated code

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Ive said it lots now, I really think they cycled members too much in development and shit is undocumented and forgotten and lost and all kinds of shit

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So skilled newer devs still struggle with basic things I bet because he didnt have anything to do with the early stages and the code lacks doc\

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This could explain some instances of inexplicable backward stps like the night sky deal

steel crypt
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The night skies is aggravating. I wanted to find a way. I still think if I looked at older versions I might find a way that can still be used. I just don't know for sure how the palette was referenced before when they were using the external. That's what I need, is for it to use the external. I tried all the ways I could find in current code. I need the sky global and the day sky colors from before next.

hushed bronze
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I think they actually did reference one of the space colors somehow but IDK for sure at all I wasnt modding then

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The night sky fix a while back did something like it but it was not updated and vulkan destroyed that avenue anyway

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It could remain useful if Vulkan shaders become accessible in the future

steel crypt
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Lawnreality shader master. Yeah, I know of it but it was using shaders to use the space colors for light. Which is cool and all, but wouldn't be able to get near the effects of the palette. And like you said....it's shader dead.

supple wadi
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when you say you need the old sky global, you don't mean as reference, right? more the old functionality

steel crypt
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I need to see the old sky global and the old dayskycolors MBIN for a reference because it might yield clues to code that is stool in use that could be used to rig the current version.

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I think before next is what I need. Like maybe the last version before next?

hushed bronze
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Im not worried about palettes in night skies if they match the colors of the sky, which is clear at night, so... space

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thats when you dont need another palette, because its the nebula color palette

steel crypt
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Stool? Still damnit

hushed bronze
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No.

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Stool.

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Do you use cheat engine for fast test iterations?

steel crypt
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Well that's what I did. I removed the night sky colors so that the night sky is space sky, but there are other colors like clouds and light

hushed bronze
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I'm working on learning it so I can get good time on huge numbers of good colors for flora and modding terrain right after that

steel crypt
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No, but sometimes I have monkey look for something for me in IDA and CE

hushed bronze
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IDK either of those acronyms, lol

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oh.... CE i know lol

steel crypt
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CE cheat ...right

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IDA? Dunno, it is a badass very expensive reverse engineering program

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You have to be a wizard to use it. Luckily monkey is a theoretical physicist, so close enough.

hushed bronze
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My freind Cody could tear this stuff a new asshole

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if only he gave a damn about NMS lol

steel crypt
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Well I have to bail. Talk soon dude. Peace!

hushed bronze
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LATER

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πŸ˜„

supple wadi
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aeyes wait jason come back

hushed bronze
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You're too late. He's GONE FOREVER

hushed bronze
desert trellis
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@hushed bronze I tried your file that you sent, the grassfix with the tall grass. It doesn't seem to work. It just replaces the grass type with something else

hushed bronze
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Yes.

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It swaps the shortgrass for the other type@desert trellis

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More simply put, it nixes the shortgrass. That's it

desert trellis
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@hushed bronze I thought you gived me the one that you messed with the height ratios, good to know it works. Thanks

hushed bronze
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I might've included a custom-ish height? I dont remember and it could be there & subtle

desert trellis
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Also, the grassfix on that version doesn't seem to work

hushed bronze
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Some areas have patchy hybrid spaces that interfere with the fix. Does that happen everywhere or just near mountains ?@desert trellis

weak perch
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Hey can anyone tell me where the file that would allow me to edit the water color is?

left sentinel
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are there any mods that conflict with the vulkan update

lime mesa
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All shader mods @left sentinel

left sentinel
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cool

weak perch
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So are the space mods affected

hushed bronze
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If you're talking about Space Dream, yes

weak perch
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Oof

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Black space?

hushed bronze
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but plently of mods can affect space without going through the shaders and still work

weak perch
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Ah ok

hushed bronze
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I think blackspace might still work

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just try em

weak perch
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I did it’s a no go

hushed bronze
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if they dont work then I guess they dont work πŸ˜›

weak perch
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I can’t do experimental anyway my game crashes

hushed bronze
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You're on non-vulkan and black space doesnt work?

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Conflicts?

weak perch
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Yeah it conflicts

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I’m gonna see if earth like still works

hushed bronze
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Maybe figure out what's conflicting with it?

weak perch
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That’s what I’m doing right now

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First I’m getting rid of black space

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Maybe that’s the issue

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I figured I could load the game with black space still in my mod folder

hushed bronze
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@weak perch By finding conflicts I mean theres a program that specifically does that

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also, you can force priority among mods by sorting them with underscores

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more underscores before the name = more priority in the simple explanation

keen wadi
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Anyone have a download link for the default player model?

hushed bronze
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LOL no way but if you go to modding discord there's one or two folks who might be able to help you get it

keen wadi
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Got a link?

weak perch
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@hushed bronze it was all the clean up space mods

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The mods that remove space plasma and dust and so on

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But black space still doesn’t work rip

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And neither does crescent worlds

hushed bronze
rotund vine
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I'ma just post this again because that aesthetic looks perfect right here

hushed bronze
rotund vine
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not quite on the same level but it's aight

hushed bronze
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@rotund vine What is it that stands out to you most in RayRod's? (Not a sarcastic question or anything I promise)

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I'm building largely toward what other people say they like/want. I'm about to get into trees and forests, terrain gen comes after that

rotund vine
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Lighting was different back then

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More vibrant colors

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It's not that I'm fan of that planet just because it's generated through rayrod mods

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I think just everything combined makes for a really nice whole

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on that planet

hushed bronze
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Yeah I agree the dimmness does not look good at all IMO. Luckily we have a sunlight power control in globals πŸ˜„

rotund vine
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Not to forget that the forest is spread all over the world there and not in patches as seen in vanilla

hushed bronze
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Yeah, believe it or not, that part's not too difficult! πŸ˜ƒ

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What IS difficult is trying to set it up to be more variable so every lush planet anywhere isn't the same dense superforest

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I have some ideas on that thou

rotund vine
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More importantly, how does it impact performance?

hushed bronze
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If I can get in contact with Gamer (if I get permission to use his asset packs) I'll also see if he knows how to tone down the shinyness of the grass

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Tree density is going to slightly drop performance no matter who does it, even Ray

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It occurs to me I dont need his permission, I can just make "mandatory: you must also install Gamer's assets" lol

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Required Dependencies FTW

waxen dome
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Cool caves would be neat

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Also random actual buildings

vagrant bone
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is there a mod or a way to force rename a discovery in the game files?

hushed bronze
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No that is server side

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You are stuck for lyfe

steel crypt
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what do you mean not play nice?

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what is the asset pack?

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@hushed bronze

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like models?

hushed bronze
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Models n textures n stuff

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I think its too old

steel crypt
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have you ever messed with doing the altgrass a slightly different version of the grass? It looks cool to me.

hushed bronze
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Yeah it looks pretty grat in a lot of colors

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Some of my grassfixes change the sizes of those alt color zones to be basically regional

steel crypt
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Yeah, I saw that, that's a cool idea. You were saying one time something about the lighter rock. Do you mean the rock texture/mountain texture stuff?

hushed bronze
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In general really

steel crypt
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Terrain texture I mean.

hushed bronze
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the rock and ground is nearly black on many planets

steel crypt
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I think I looked into that and had some weird issue......can't remember what it was.....

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Have you tried using an earlier NMS palette for it?

hushed bronze
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Well I edited the palette, and that works fine

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The whole grass-colored smears thing tho, I've made no real progress on that

steel crypt
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what is that?

hushed bronze
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The only thing I always complain about not being able to fix in grass Fix

steel crypt
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oh okay....my brain is not firing properly.

smoky wing
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What I encountered with changing that rock to a lighter color, is that it can look weird when the game mixes with some other Next terrain colors which are also darker. You might need to change more colors to make it always look okay

hushed bronze
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Yeah there's three diff rock sets

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light dark and sat

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But matching them up just comes down to simple color in the end

smoky wing
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Right, and I think even the light palette tends to be darker than most 1.38 colors