#nms-modding

1 messages · Page 157 of 1

hushed bronze
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I'll bring a comparison in a minute for fun

hearty wasp
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sure lol

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in another news I can't find a good subtle techno / synth clair de lune remix for my car mod vid

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and Ash's style is more of a hard techno so I don't wanna bother him about it lol

hushed bronze
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tragedies

hearty wasp
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and Free Music Archive just ain't fuckin workin aeyes

hushed bronze
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OH I accidentally captured "Dead world showing clouds" lol

hearty wasp
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I see what you mean lol that fog really adds the system wide tint lol

hushed bronze
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But also look at the dark side

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In top its some graphical mistake that looks wrong, in bottom its just dark

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Its like someone changed everything and didnt do a great job on most of it

hearty wasp
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looks like normals keeping it from going completely dark

hushed bronze
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overlooked all sorts of little stuff

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Sean needs to rehire a few original team members I think, lol

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I'm still convinced that a lot of this stuff has to do with the cycling of team members and weak documentation

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But

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to be honest, I was surprised by what stood out to me the most when I started pathfinder

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It was the sound

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The creatures chattering up a storm, the accompanying music thats practically always present

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Its not some spooky shit either its just peaceful

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It's like the game's mother died and the whole thing got dark and sad

hushed bronze
hushed bronze
supple wadi
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Yeah, the UI is a monster to sift through

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Because so many parts of it seem to be so heavily nested it's hard to figure out which entry is the right one to modify to see any effect whatsoever

hushed bronze
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I'm getting the hang of it but sometimes finding the target initially is the toughest part

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because I have no idea what the resource gain message is going to be called and there are 600 files lol

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anyway this time I managed to put the edit together in a flash 😄 (even though it took ages to find it)

supple wadi
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what pisses me off, and either you've already found it or may find it if you try to shift the UI elements around, is that there seem to be some invisible boundaries and hardcoded aspects that we just can't do fuckall with and you can only ever figure it out after spending too much time trying a variety of things before going, "Oh shit, this is one of those things..."

hushed bronze
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Yeah in some cases I can manage to modify where those boundaires are, but in the planet readout it was lost to me, couldn't change it for my life

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It has to do with a parent element that has width and height and often acts like a nested screen to render onto like a projection screen

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Those parents can be absent in the relevant file though it seems

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I believe they can affect performance if they are allowed to be too large/wasteful

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@supple wadi Figuring out something to do with those boundaries was one of the first things I had to do, it started chopping bits off right away, until I found the relevant parent and simply made it taller 😃

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But they have to be fine tuned even after I enhance them because the edges are often used as reference for other elements placements

supple wadi
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The more finicky parts tend to be along the corners, resulting in you either having to sort of toss a corner element to reposition another where the old one was or whatever.

I forget which way it went exactly because I was only helping on the thing, but it was one of those retro UI mods, which to my mind seemed silly but it gave me an excuse to try figuring out how some of the UI worked

hushed bronze
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There's only one thing left on my hitlist before a releaseable version 😄 (the numbers indicating how many of something you have in inventory)

supple wadi
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And yep, that last bit is definitely wading into the territory I was describing

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The edges as reference bit i mean

hushed bronze
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The planet readout refused to follow a lot of the rules I saw elsewhere. Was really frustrating

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I wanted to set it up so that the "Moon of Planet" message actually rests on top of the planet name instead of leaving a fat gap

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Maybe I'll revisit it, but for now, Ive successfully made a clean giant version of the legit readout as it normally is

supple wadi
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If you search back through this channel for messages from me & mentions of some of the UI filenames, you can possibly pick up some stuff about how obnoxious some parts you may not have messed with yet can be, lol

hushed bronze
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Well Im almost done with what I had in mind initially 😄

supple wadi
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True enough, but if ever ya for some reason wanted to hit your head on UI again, there's your heads up and you can never say I didn't give ya notice of it 😛

hushed bronze
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What UI were you trying to work with?

supple wadi
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Mainly the lower left planet name/hazard protection/life support readouts and trying to reposition them to the upper left, I think? Whichever way made it resemble the prerelease UI

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I genuinely don't remember in full, only that it was related to those and like trying to shift upper left hitpoint/shield stuff to the upper right...? Something like that

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Oh right, it was like the planet name to upper left, retain the shield/hitpoints...And uh...Yeah I forget what else

hushed bronze
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oof, yeah too much of that sounds brutal

supple wadi
hushed bronze
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That would be a very difficult project

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I don't think Impossible, but goddamn buttfucking hard

supple wadi
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I always thought it was a pain in the ass not worth it endeavor personally, but as I said, it's a great way to try and learn about the UI

hushed bronze
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wow look at those sweet ships

supple wadi
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Honestly a larger part of my disinterest was because it was so rooted in prerelease nostalgia that just rubs me the wrong way

hushed bronze
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look at those control panels

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A bit low fi but I like the look that bevel gives

supple wadi
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because i'm a cheapskate, and i just generally like more abstract/low detail art, i've always preferred when NMS' art direction was more, "hey let's be colorful and abstract" vs. whatever you might call it now

hushed bronze
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So do I but I never felt like colorful and abstract should mean low-res, you know?

supple wadi
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Tbh I just never really noticed low-res/hi-res that much until they shoved it in our faces with Path Finder, lol

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To me it was less a tech thing and more just an artistic choice for reasons, lol

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Like don't get me wrong, I notice it when a game is clearly aiming for a certain level of sharp detail or whatever, but when it's something like NMS was/seemed to be going for, I just don't really look for it as much

sudden timber
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theres a mod that enables raytracing in nms

supple wadi
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E.g. I notice it super easily/quickly in something like the original Rage, or Remember Me, or Doom (2016) either when stuff takes a moment to render in or mucking about with the settings

hushed bronze
supple wadi
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Looks sharp to me, yep!

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I should figure out the dash panels sometime

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Since it's sort of understandably kind of a super low priority thing for HG apparently

hushed bronze
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Well, I can at least tell you where they are if you dont already know

supple wadi
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i think i only know where the model parts themselves are, lol

hushed bronze
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UI\HUD\SHIP

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You wouldve found it fast but ill save you the trouble 😄

supple wadi
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lol cheers, I've probably skimmed past it a ton of times

hushed bronze
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I was actually starting to wonder if I had somehow screwed it up

supple wadi
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rare?

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tfw you just have no idea what anything is because creative lets you get by without knowing any of it

hushed bronze
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In this case, "Salvageable Scrap"

supple wadi
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ah

hushed bronze
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Added some text spacing and forced the Signature font onto the Planet name. I think it adds a real piece of NMS flavor 😄

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@supple wadi What do you think of that?

supple wadi
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Notice the font but not sure about the spacing, still readable so works so far as I'm concerned

hushed bronze
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Well that particular change was aiming for stylishness, lol

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Reminds me of how GTA mostly abandoned their signature font

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like WHY would you ditch one of the things that provides your game with individuality and swap in Helvettica

supple wadi
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someone with a Mac wouldn't shut up about it

hushed bronze
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Bitch IDK your filthy mac references!

hushed bronze
thin viper
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I can use a mod like this but for forza 3

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The map is so tiny ,i cant see anything

hushed bronze
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Well, if you use this one a lot, feel free to point out any other visual elements that you feel are in need of upsizifying

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Its a pretty arduous process so I wanna keep it down to the things which need it most

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@thin viper

thin viper
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👍

hushed bronze
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@thin viper Or also even just text that REALLY needs to use the signature NMS font instead of arial because I figured out how to do that on a case-by-case basis super easily 😄

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(Assuming I can find the text in question)

thin viper
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Yeah just replace the text font dds

hushed bronze
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NO

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wrong lol

thin viper
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Its a single file..it pulls all the letters from there

hushed bronze
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Theres a "FontIndex" variable in all the UI files

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0 is the usual arial, 1 is the signature font

thin viper
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Does it include the one from trailers

hushed bronze
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This gives absolute control instead of just blasting the whole game with a font change

thin viper
hushed bronze
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Look at the image with the light purple grass above

thin viper
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Can you make it no mans sky geo sans font

hushed bronze
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notice exactly ONE element has the signature font

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Same for the planet details where i made ONLY the name take the special font

thin viper
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I think everything being that will make it look good

hushed bronze
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It can be a little tough on whole paragraphs

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its actually not appropriate literally everywhere as I have found using a recently released mod that does that

thin viper
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Hmm makes sense

hushed bronze
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So far "ForceAllCaps" doesn't seem to have an effect

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I wonder if other fonts in the index are all cap ...

hearty wasp
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thank fuck the distant trail fucks off when I put proper trails in

cyan oracle
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but hey, if you wanna deal with the fan requests.. by all means.. good luck..

hearty wasp
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I don't watch a lotta films despite being a film graduate lmao

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if it's up to me I'd put 17th century ships in

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btw I just disabled the proc gen for the screenshot

cyan oracle
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lol, I think I downloaded one with intent to put it in as a gag.. some sort of old style ship.. like the USS Constellation

hearty wasp
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proc gen's not working perfectly despite me doing the descriptor fine lol

cyan oracle
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mine only proc's the texture

hearty wasp
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I can't bother with texture mbins for that

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shoving everything into exotic ships for now

copper pollen
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I used to have the NMS Geo font inthe game... eh... TOO BIG FOR ME!

hearty wasp
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don't think Imma bother with cockpits tho, the screens are impossible to align perfectly

cyan oracle
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the cockpit for the x-wing is fighter cockpit_b anyways.. that one doesn't need a custom cockpit

hearty wasp
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yeah I linked that

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not gonna make one for the falcon

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fuck that

cyan oracle
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that engine flame a new locator?

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when I did the HGX at beginning of NEXT, I had to redo the whole engine to get the effects

hearty wasp
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yote all other parts from one of the exotic engine scene

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reference, done

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Imma also make the gonk droid into the only shuttle variety

cyan oracle
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ah, cool

hearty wasp
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no shuttle, only gonk

tame mica
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Gonk gonk gonk

hearty wasp
atomic bridge
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Anyone think that once beyond hits it will still be modable?

supple wadi
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yes, unless they just really fuck things over

atomic bridge
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Well, I am a bit concerned for things with the online feature affecting it.

supple wadi
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if it works like things do now, people will just want to make sure they're running the same mods to see the same things (if memory serves)

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if not, well then screw playing with others, play offline & enjoy mods

atomic bridge
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Of course 😄

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Im trying to compile one right now to work with 1.78e

smoky wing
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Sean recently tweeted about enjoying some mods, so I'd think that's generally a good sign they wont totally kill 'em off or anything

hearty wasp
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"totally"

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wow how merciful amirite

hushed bronze
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I got all of these pics in the last ten minutes with the earliest fresh-off-the-first-recompile colors mod. This is what archiving 470 test runs gets me 😄

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Also shows Grass Fix 3 and BtF Terrain

lime mesa
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sean should kill all mods

kindred birch
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Love those grass fields!!!

smoky wing
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@hushed bronze Nice! Now go do all the other biomes... 😉

copper pollen
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Reminds me of Project Aurora at v0.2r1

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Gorgeous!

supple wadi
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All the color palette mods make me wonder why HG did as they did

hushed bronze
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@smoky wing TO HELL WITH OTHER BIOMES! 😛

hushed bronze
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Someone needs to turn the landing position at the trade stations, 180 deg, facing OUT

hearty wasp
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also can probably be a bit smaller

smoky wing
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@hushed bronze Ironically, they did face the other way in one of the pre-release videos.

steel crypt
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@hushed bronze that would mean when you are shopping, you will be shopping ass end.

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That sat aqua type blue grass and the orange looks nice!

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How about when you take off, it rotates you 180?
Or screw it, rotate 900 on the way up.

hushed bronze
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We could just park them all shuttle style, pointed straight up

hushed bronze
atomic bridge
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Is there any reason why mods would prevent things like the buried technology satellites and containers from not producing loot?

cyan oracle
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if the mod messed with rewardstable.mbin, yea..

atomic bridge
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thanks. Found the mod in question. Not an important one so will delete it.

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was more base interaction mod causing the error.

weak perch
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Can anyone help me with this problem I have with grass mods no matter what mod or how high of density I choose I get the same results

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It’s still patchy

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And there are very few spots with grass

desert trellis
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But do you see any differences?

weak perch
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No

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It looks exactly like the vanilla grass

lime mesa
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What mods are you currently using?

desert trellis
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Try checking if you deleted DISABLEMODS.txt file

lime mesa
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And are you on experimental?

weak perch
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No I’m not on experimental and hang on let me get my mods

desert trellis
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I think Natural Worlds may conflict

weak perch
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its a little messy didnt expect that lol

desert trellis
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Oh, and all the Diverse Environment mods

weak perch
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ugh ok thanks

lime mesa
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I think its Natural Worlds

weak perch
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ill try that

lime mesa
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remove natural worlds for now and try again

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see if it works

hearty wasp
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nearly posted in a different channel

copper pollen
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Hey guys, im currently looking for modders that would like to work with me on Project Aurora, I am the creator and here are some details :
Project Aurora aims to enhances the planetary experience by modifying a lot of objects properties, such as : vehicles do no longer
destroys ground objects (most of them), grass density is now bigger, plants and rocks (flora) will be able to have more size variations (again, more realistic). Vehicles are going to be tweaked to make them behave more like vehicles and not like "ultra powerful vehicles". Ships will have higher flight speed and slightly harder controls (roll and braking especially).

This mod will feature :

  • New weather system
  • Better biomes (a lot more variety)

And more to come! Let's hope for the best!

We are looking for people with the following skills :
||> Experience with custom weathers||
||> Experience with custom biomes||
||> Experience with custom sounds||

hushed bronze
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I see your straight rip-off ships I SEE

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Do you know how to swap ship parts around instead of whole ships?

hearty wasp
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yeah it's the same as doing this shit

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you just shove the shit into different parts instead of at the top level

hushed bronze
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Cool, cool

hearty wasp
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If I'm to do it I wouldn't fit anything onto vanilla parts tho

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cos why have vanilla ships when you can have modded ones

hushed bronze
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So when I get around to de-rusting myself on modelling, would you be willing to work with me on a ship parts mod?

hearty wasp
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depends on if I can be arsed tbh

hushed bronze
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Once upon a time full asset creation is something I did

hearty wasp
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I'm just doing this so Krem won't have to

hushed bronze
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Maybe you could just teach me what I need to know then?

hearty wasp
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sure ask me on the modding discord

hushed bronze
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And do you know if parts can be added instead of only replaced?

hearty wasp
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I usually talk in way more detail there

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yeah it's literally what I'm doing

hushed bronze
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Sure, np, I'm just about to go for lunch though so its not really a "in-detail, right-now" thing

hearty wasp
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I just disabled the vanilla ones so I won't need to change seed 1200 times lol

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I can't do it rn anyway

hushed bronze
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So I can add new parts to the rando roster without cutting old ones?

hearty wasp
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I get to sleep

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ye

hushed bronze
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Awesome

hearty wasp
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ship parts don't move so nothing cares

hushed bronze
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Well the same could be said about a number of other things that apparently work on fixed-length lists for no apparent reason

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so if ships dont well now thats just wonderful

hearty wasp
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cries in creaturedatatable

hushed bronze
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lol

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Hobotown saw some issues I take it?

hearty wasp
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yeah I do things differently to Krem's approach in the way that I don't need to deal with any table

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nah I don't care about vanilla creatures enough to cry about it

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it's more work but retains the vanilla shit

hushed bronze
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Just overwrite the badger-looking class and nobody will even notice they're missing! 😄

hearty wasp
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so ships' are actually rarer and people have a reason to hunt for it

hushed bronze
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All very cool news, I'll bug you in the modder discord sometime 😃

hearty wasp
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k

hushed bronze
hushed bronze
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@hearty wasp What if the player-character was Homer Simpson

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What should I mod next

smoky wing
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🍩

copper pollen
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D-oh... Ahhhh!

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lol

cyan oracle
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@hushed bronze I used to have a blender tutorial video where I worked on a ship and prepped it for export.. added my effects and such.. both videos together were like 90 min long.. but YouTube removed them because of the music streaming in the background of the video 🙄

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Also, you can add to the roster of ships like I did in Atlas, but should the mod be broken by an update, then the broken (or uninstalled) mod, will result in CTDs when the game tries to load the custom ships added in as a custom file.. Whereas if you make the ships all proc from a single file and replace a ship class proc file with said custom ship proc, a broken (or uninstalled) mod would revert player's ships back to the specific ship class originally replaced with the custom proc scene.. This is what I did with the mod during Pathfinder..

Out of both methods, I like how I did it in Atlas because it kept all of the original vanilla ships and only added content instead of replacing something like in Pathfinder.. However, the ability to uninstall the mod should something be broken or a player no longer wants to use it, seems more important than retaining a ship class many don't care for (like Shuttles).. but what is the "badger looking class"?

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@hearty wasp lmao.. appreciate the help.. would have been nicer if it were during my absence.. but I'm not sure you're solely to blame for that coincidence.. but again, your Thomas the Train made me want to come back and pick up where I left off during the frequent updates of early NEXT

hushed bronze
supple wadi
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mushroom, mushroom?

cyan oracle
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ah, fair enough.. didn't know people were adding fauna cause we don't have the means to animate them..

hushed bronze
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@cyan oracle Well he has managed to animate them with existing animations

copper pollen
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plz?

weary ruin
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@copper pollen Decompiling you pak >>> MBINCompiler 1.78.0-pre1 reports:

   [ERROR]: Failed to read GcGraphicsGlobals from MBIN.
   [FILE]: GCGRAPHICSGLOBALS.GLOBAL.MBIN

 1 WARNINGS.
   [WARN]: File not recognized. You may need to use an older version of MBINCompiler.
 [FILE]: GCGRAPHICSGLOBALS.GLOBAL.MBIN```
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@copper pollen Maybe you should check this one...

cyan oracle
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@hushed bronze custom parts and existing animations? or existing parts and existing animations? Cause while I can animate new custom mesh's if I name them correctly, they still don't quite behave like desired/expected..

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@copper pollen crash on loading could be a wide variety of reasons.. but if it CTD's, that means whatever is being loaded cannot be handled by the game, or the game is trying to load something required and not finding it.. best to eliminate portions of your mod until you can load the game.. start narrowing down which file is the culprit.. then determine what changes you made in that file and see where the issue is..

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also could happen if you used a mod that saved settings in your save and then you remove/change the mod so the data stored in the save can't be processed by the game..

weary ruin
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@cyan oracle look up literally (a few comments above): GCGRAPHICSGLOBALS.GLOBAL.MBIN is in trouble

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that is a good start point 😃

lime mesa
copper pollen
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where did ya got mbin 78?

weary ruin
copper pollen
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ty

obsidian tree
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If you follow the repo you'll get notified whenever I upload a new version ;)

copper pollen
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ok thanks

steel crypt
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Does anyone know if making multiple color sets for night sky is possible? It doesn't use the external nightsky color file. In the sky global, I have tried making the single nightskycolor entry into 2 entries by making 2 sub lists. It doesn't compile. I'm starting to get lost...

hushed bronze
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Is it possible to direct it to the nightsky colors instead of setting a color?

steel crypt
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I don't know.

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That's what I initially wanted to do.

hushed bronze
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In any case, my personal backup plan with that one is just to set it to a more tasteful hardcoded color

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because Crayon Navy-blue is an awful choice, lol

lime mesa
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Yup it doesn't effect any mods, it's basicly like an overlay on the game 😃

hushed bronze
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Guess what I'm gonna mod today!
Nothing!
😄

supple wadi
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holy shit the most impressive mod

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nothing

hushed bronze
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And you have only me to thank for it

copper pollen
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yay... lol

hushed bronze
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I cent seem to actually open Atlas Rises's GCTerrain globals. I even went as far as unpacking and decompiling with the MBIN Compiler of the same version

obsidian tree
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There will be a version that opens it I'm sure...

hushed bronze
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Well Im trying the absolute newest next

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No good, thats three versions that didnt cut it :(
I wonder if its the PCBANKS fault somehow

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Do you know if GoG versions have been different somehow?

supple wadi
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@hushed bronze still poking at GcTerrain globals, yeah?

hushed bronze
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That was the initial idea behind jabbing an old version anyway

supple wadi
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To the best of my knowledge that may be either the last version for that build of the game or like next to last version

hushed bronze
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I saw someone post an AR screen which had the shortgrass in it which I didnt realize existed in AR ( thought it was a NEXT intro) and it was a sloped surface and wasn't all fucked up to shit like Next is and I wondered hey maybe there's an existing set of parameters that already was done properly

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LOL I accidentally dropped your compiler on another compiler and windows was like UUUHHH
You sure you wanna do that, bro?

supple wadi
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lmao

hushed bronze
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and I was like nah, bro please dont

supple wadi
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But uh, yeah, if you're sure your version of Atlas Rises is 1.38, that should work

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If not, well I still have a few other 1.3x versions, lol

hushed bronze
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Im a little confused why this is so version sensitive. Why cant newer compilers handle older files?

supple wadi
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you'd have to ask Monkey for details on that. I think it's something like the way the data is arranged changes just slightly enough to throw it off or something...?

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Although I think Monkey's sorta tried to improve that with more recent versions of the compiler, like to more clearly inform us, "Yo wait i need this version of compiler" when things futz up

hushed bronze
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dies

supple wadi
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this is what happens when a dev doesn't just explicitly support modding, lmao

hushed bronze
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Well in half an hour of unpacking all again, I can tell you if it works 😄

supple wadi
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wait did you, like, just toss the unpacked stuff? lol

hushed bronze
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I don't like allowing easy pathways to errant fuckups

supple wadi
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I still have unpacked copies of Path Finder and Atlas Rises, lol

hushed bronze
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if the unpack was flawed, thats a problem in finding out if your MBIN compiler is owrking properly

supple wadi
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I just stow them in an archival directory, lol

hushed bronze
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I unpacked it with a compiler that crashed when it tries to open one, so I don't trust it's work you know?

supple wadi
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i think we're using unpack in different ways here

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maybe

hushed bronze
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maybe

supple wadi
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lmao

hushed bronze
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oaml

supple wadi
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I never decompile or try to decompile everything, lol

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I only decompile files as needed

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But I always keep the .paks unpacked so all mbins are available

hushed bronze
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Its very helpful to me to be able to plainly see the whole structure

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and when things aren't misbehaving it can go a month or two without having to re-unpack again and even then often its just to feel like its not old shit and my mods should be less likely to break when people use them

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Last one lasted two months, Re-unpacked 10 days ago because the vulkan restructure got in the way of something

supple wadi
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🤔 i think we are using unpack in the same way then, but yeah, i even tend to keep different recent iterations of the game sometimes

hushed bronze
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AR one still isn't playing nice, I wonder what I'm doing wrong here

supple wadi
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like for some reason I still have v1.37 of Atlas Rises unpacked because fuck if i know

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Hmm, as in even with the compiler i sent ya?

hushed bronze
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yep

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I don't think eight different attempts would fail if I wasn't doing something stupid

supple wadi
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Uhh, toss the mbin up here and I'll check with my different versions?

hushed bronze
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I have another thing ill try but thats gonna suck up more time again

supple wadi
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aeyes gib mbin aeyes2

supple wadi
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waitnotthat

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of the file you were trying, lmao

hushed bronze
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My AR should be 1.38 v4 as well

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vulkan is the very freshly new one and PF is 1.24

supple wadi
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yeah nah i just meant a sample mbin from the version you're trying to poke through

hushed bronze
supple wadi
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thx

hushed bronze
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HOLY SHIT i think win Defender might be doing this to me

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You silent assassin sombitch

supple wadi
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omg, lmao

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i was just about to say it totally decompiled no issue for me

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so uh, yeah, that fucker did some shit

hushed bronze
#

I think maybe newer versions don't trip this thing so it blindsided me

supple wadi
#

did it totally compileblock u bro

hushed bronze
#

IDK yet im rusty on how to go do battle with windef brb

#

So yeah I got it decompiled with run anyway now just to do a more perma solution

#

Fuckin' Windows, man

supple wadi
#

yeeaahh

#

I always have to just up & allow the compiler through, even when I move it to a different directory 🙄

hushed bronze
#

im not sure how to do that

supple wadi
#

it literally just prompts me each time i go to use it

#

i've tried setting it so it won't do that but it never seems to stick 🤷

hushed bronze
#

Ive never, ever had this issue with a post-NEXT version

#

Ive literally never seen this problem before

#

OH i think i found the solve for both of us

#

is yours "Smart Screen" like mine?

supple wadi
#

might be, yeah, mine's set to warn & i'm pretty sure that's it

hushed bronze
#

Yeah switching mine off lol

#

Its not like im all over the web downloading viruses ffs I'm inert as fuck for the most part

#

Anyway I right clicked and hit scan with defender

#

then I didnt do that cause I notice tabs on the left edge

#

one has options for smartscreen in several forms

supple wadi
#

the weird thing is with my setup, once i've used the compiler at least once in that directory it's nbd

#

So it's hardly ever been much of an issue for me

#

I've had more issue having to remove rust from containers in NMS a million times 😛

hushed bronze
#

Well It looks like I can barely work with these files now, but Mod Station shits a brick and dies if I try it within it

#

So any old version sifting will have to be done the hardway all outside station

supple wadi
#

that's typically been my standard way 😶

hushed bronze
#

Mod Station is very nice for organization

supple wadi
#

I mostly use it for unpacking and copying directory structures

hushed bronze
#

but anyway there doesnt seem to be anything to gain from old terrain global

#

Is it normal to have a ton of vars named shit like "Unknown6D"?

supple wadi
#

yeah, that's the shit we were dealing with before Next

hushed bronze
#

thats lame as fuck

supple wadi
#

trial & erroring that noise to try and figure out wtf things did

hushed bronze
#

I wouldn't be modding through that crap lol

supple wadi
#

i mean many of us just flat out didn't bother with them outside of occasionally poking them to try and figure shit out

hushed bronze
#

Can you imagine if the filenames were random shit like that too?

supple wadi
#

that's why there were a bunch of biome mods and such

#

basically anything outside of the globals that could be modded people would mod, lol

hushed bronze
#

Only things named with english i take>?

supple wadi
#

yeah, p. much

#

Only a few of us ever really fucked with the globals, and even then it was just one long PITA

#

lots of CheatEngine here & there to see if the files were ever being actively read

hushed bronze
#

Yeah I mean, even with the names half the time I cant see a difference in most of this stuff

#

like Im looking right at what should be changing and nothing is changing lol

supple wadi
#

The shittiest were the globals that demanded game restart

hushed bronze
#

You can imagine the day I flipped the number for baseslopepower and something happened

#

EUREKA

supple wadi
#

So you'd change some shit, compile, pack, launch, try to see if anything fucking changed

hushed bronze
#

it was even the something I was trying to make happen lol

supple wadi
#

Tbh we had started to develop a better method a bit before Next came along, but it was still stupid long to figure anything worthwhile out

#

And by better method I mean literally the CheatEngine method mentioned above

hushed bronze
#

I really need to familiarize myself with that

#

Ive been procrastinating because it looks daunting and confusing and I still have zero real coding history

#

I'm in pre-med ffs

#

Talkin about manipulating memory addresses and shit

supple wadi
#

Well the interesting thing is that now we can kind of go back and compare these globals and if the values remain the same (which in several cases they do), you can be fairly confident that that unknown is whatever is now named in the current globals

hushed bronze
#

the only reason I even understand what the fuck it just said in any capacity is because my best freind is a masters level computer science grad

#

(And he talks too much)

supple wadi
#

I did that with a few things in one of the Atlas Rises globals, compared it to Next and it was honestly kinda funny to see how many things just hadn't changed

hushed bronze
#

@supple wadi I already compared them and they're identical except the part which lists LOD ranges and scaling, which is not gonna help me cause I already know what that stuff does and its not my mark 😃

supple wadi
#

gotcha

hushed bronze
#

well that and the resources but Im not fuckin with that rn

supple wadi
#

Probably already know it but may also check the objects files related to the biomes you're adjusting the grass on

#

Could be some weird noise going on there

hushed bronze
#

Its actually terrain texturing that is my serious issue

supple wadi
#

Aah

hushed bronze
#

the grass has been cooperating nicely from the start

#

Though I did have an idea earlier that I should drop the minimum spawn height a tiny bit because i get stripped beaches RN and Im surprised I didnt think of that sooner

#

Nobody wants to see those weird beaches anyway lol

supple wadi
#

lol

#

Is it the default behavior of the terrain texture mucking things up? Or have you somehow affected it and can't figure out how to get it back in order while keeping the other changes?

hushed bronze
#

forreal though whats so complicated about sand

#

sorta? Basesloe shifts angles but doesnt change the core behavior

#

for a while I had a solution where I simply bottomed out the lowest LOD which sorta worked but then textures arent meant for the scales and kinda look shitty

#

I get low res or shredding, one or the other

#

Why

#

why would someone code the grass colored undertexture to scatter into the mountainsides where no grass grows

#

why was this dev not slapped

supple wadi
#

lol

#

I think you now know why others opt for adjusting the grass via objects files

hushed bronze
#

That doesn't fix anything that my way didn't fix though

supple wadi
#

but does it fix without distorting textures somehow

hushed bronze
#

No I mean my way doesnt distort textures initially. Thats a second stage that I try to solve a secondary issue

#

I got the grass doing exactly what it should.... now I need the ground to stop being an idiot, too

supple wadi
#

🤔

#

clearly you need to go back further...To Path Finder! or something maybe i'm gonna go die for a bit tho

hushed bronze
supple wadi
#

yeah i'm at just as much of a loss

hushed bronze
#

Yeah, object placement is about 1% likely to have control in that

supple wadi
#

@steel crypt or @smoky wing may have toyed with this...? 🤔

hushed bronze
#

baseslope changes angle sensitivities but has its own drawbacks

#

tossing the LOD0 is a global setting that affects every biome and while it erases the above shown thing it drops other serious problems that are IMO worse than the benefit

#

This is why I started ripping through textures themselves recently but oddly I actually cannot find THAT one

#

the subgrass

supple wadi
#

once you start digging into textures you're going down a path of madness

hushed bronze
#

Found tons of other recognizable textures but not the one I actually need 😦

#

I found every grass type, even the retired ones

#

I found the ground textures of other LOD 0 biomes

#

I found just about everythhing in the goddamn game except that one subgrass that I need

#

I even found about a thousand things ive never seen before anywhere

#

I found like a meme dog or something

supple wadi
#

lol

#

I think Greg may have used that in a texture test we were toying with the other day

hushed bronze
#

Anyway I was thinking worst case if I find the texture I find its name

hushed bronze
copper pollen
#

@hushed bronze Wanna work on grass-y mods for me?

lime mesa
#

I'll work on ass mods for you

#

not the same as grass

#

but just as good

#

they give all geks giant glutes

hearty wasp
#

if you can edit every single line of every single gek related animations you can actually make that

#

cos Gek player character body shape is just forced by anims

steel crypt
#

Someone had the idea that the grass texture was like that because of tessellation. I can't use Tess with my hardware, but that doesn't make sense right because Tess is applied to the rock texture that the grass texture covers.

I have messed with it a bunch, and the only thing I can find is some stuff in the terrain shader that might be used to control it. A dude better at shaders would have to confirm that. Also shaders soon go bye bye 😢

#

I have a hard time believing there is not a MBIN control for it, but HG does some weird shit. A lot of weird shit.

supple wadi
#

i fits i sits

hearty wasp
halcyon dock
#

Big boy

copper pollen
#

ye

weak wadi
#

nms Does it exist a mod where you can see traits of a galaxy in the teleporter menu

copper pollen
#

hmmm possibly but none ive seen do that yet

weak wadi
#

OK thx anywat

hearty wasp
#

just realised I inverted all my gloss maps

#

maybe why your ships looked more dull in color as well @cyan oracle

lime mesa
#

What y’all should do is make the space station the Death Star

#

And use it to destroy one planet per system

#

@hearty wasp

hearty wasp
#

if I'm doing that I'd do that to anomaly

#

cos it actually travels across systems

lime mesa
#

That’s a better idea

#

But I’d love to see that

cyan oracle
#

IDK what you mean inverted gloss maps.. I know about rough maps, bump masks, normal masks, metallic masks.. but not gloss maps..

Regardless, I don't see much difference between that and this..

#

if anything, I'd say it's how we have our materialparams set

#

I have mine set to 0.625,1,0.375,1

lime mesa
#

If you do happen to make a Death Star, you need to make sure the animation is good if you’re on-planet. @hearty wasp

cyan oracle
#

I think I also need to go back and revisit it with metallic masks

hearty wasp
#

nah just set the metalness in the flag

#

mask textures are dumb if you have to do it yourself

lime mesa
#

The real question is: what if someone made a planet that was Earth using google maps

hearty wasp
stable loom
#

any mods u guys suggest me to use ?

forest token
#

Probably a graphics mod

#

That help the frames that drop a lot

stable loom
#

mind linking ?

hearty wasp
#

it's not as obvious to see on some metal and normal-less textures tho

cyan oracle
#

when you say inverted, you mean ctrl-i? like white->black, blue->orange, red->green type thing?

hearty wasp
#

ye

cyan oracle
#

kk

hearty wasp
#

the flag says roughness but it actually uses a gloss map

#

really shows when you have a roughness mask for like wood

cyan oracle
#

so a bump/rough mask isn't using the actual bump/rough mask the way I thought? and what's a gloss map?

hearty wasp
#

gloss is just roughness inverted

cyan oracle
#

but you just showed inverted roughness looks like materialparams aren't set right and the thing is reflective like rigogen errr w/e it's called now..

hearty wasp
#

have you read the wiki on material/textures

cyan oracle
#

honestly, probably not in a couple of years..

hearty wasp
cyan oracle
#

👍

hearty wasp
#

I can give you an example real quick

stable loom
#

can some1 link me some fps improving mods if possible ? the only one i know is nofade's

hearty wasp
#

afaik there ain't

supple wadi
#

and hasn't vulkan sorta killed that...?

stable loom
#

that sucks

#

well, my pc cant handle vulkan

hearty wasp
#

well you best hope HG don't kill off OpenGL either lmao

stable loom
#

they will, we know they will

#

if they could only add dx11 ...

lime mesa
#

i wish they added a selection in-game so you can play mods on Xbox and PS4

hearty wasp
hushed bronze
#

@stable loom I don't think anyone made a low performance mod since Next

stable loom
#

ok, thx for the info

cyan oracle
#

looks like a little better speculation.. but nothing to lose sleep over.. in fact, the "blurrier" models would be perfectly acceptable by anyone that hasn't seen the more detailed alternatives..

#

but what was the difference between the two in the first place?

hearty wasp
#

nah m8 it's disgusting

#

it's like you oiled up a perfectly good wood

#

and now it's drowned in lube

cyan oracle
#

tbh, the wood looks the same, it's the metal I see difference in

#

if anything, the metal looks better in the images where the wood doesn't appear to have a top coat..

hearty wasp
#

yeah that's the one with correct gloss map

cyan oracle
hearty wasp
#

you have a roughness map when you need a gloss map

cyan oracle
#

haha, legit inverse.. okay

#

I'll check that out once I can figure out why my Voot Cruiser is causing the game to CTD..

#

narrowed it down to the geometry, so I think it's something to do with the source being a cycles render in blender and then being converted over to blender render..

cyan oracle
#

this B&E comparison does show some improvement, but it does seem our materialparams may indeed be an impacting factor..

#

or maybe mine looks different cause the metallic_masks flag I'm using..

hearty wasp
#

if you have metallic flag the param's ignored

#

and try setting the roughness related param to 1

cyan oracle
#

ah, cool.. I can ditch metallic flag and just set the materialparam z to 1

#

also gunna see what happens w/o this subsurface_mask flag..

copper pollen
#

Is anyone able to implement a jump movement for the player in NMS?

cyan oracle
#

@hearty wasp it was my normals screwing everything up the whole time.. are you using the normals that came with that millennium falcon?

copper pollen
#

Hey guys! Project Aurora is looking for modders that would like to work with us.
Hi, I am DawnShadow, creator of Project Aurora, before going any further, please read the following below :
Project Aurora aims to enhances the planetary experience by modifying a lot of objects properties, such as : vehicles do no longer
destroys ground objects (most of them), grass density is now bigger, plants and rocks (flora) will be able to have more size variations (again, more realistic). Vehicles are going to be tweaked to make them behave more like vehicles and not like "ultra powerful vehicles". Ships will have higher flight speed and harder controls (roll and braking especially).

This mod will feature :

  • ||New weather system||
  • ||Better biomes (a lot more variety)||
  • ||Collision fixes||
  • ||New agriculture plants to grow||
  • ||Re-configured particle systems||
    And more to come! Let's hope for the best!

Currently I am looking for people who are willing to do some experiments with me for the sake of a great mod for No Man's Sky. If you want to join the project, send me a Direct Message or Mention me here ( @copper pollen ).

forest token
#

Uh

#

Rule 3?

#

No self promotion?

unkempt island
#

Modding is fine since it has to do directly with the game. That rule has more to do with people coming in posting links to their streams or channels with no intent of actually participating in the server.

forest token
#

Can you make that clear?

#

Like pin it?

hushed bronze
#

No pin needed but I agree that the existing written rule could be updated to clarify

unkempt island
#

I'll bring it up and try and find a better way it could be worded

copper pollen
#

Aka something like :
Rule 3: No Self-Promotion or off-topic ads

Please refrain from posting invite links that leads to personal discords, the only kind of advertisement allowed here is for mods. Blatant self-promotion or anything unrelated to the game is considered as Self-Promotion and will result in your message removal. If the only reason you came here is to advertise then please refrain from doing so unless you are a modder. No misleading or clickbait links will be tolerated. If you have any questions, contact a moderator for further explanations.

unkempt island
copper pollen
#

Rules gotta be clear so sometimes you got to show them to get them to understand it.

copper pollen
#

So anybody down to do experimental tests with me ?

cyan oracle
scarlet whale
#

Nice.

copper pollen
#

Pin it?

steel crypt
hushed bronze
#

@steel crypt Colorful snow trees?

steel crypt
#

Yes and the light from the sky color affects them and the snow etc.

#

@cyan oracle nice colors!

hearty wasp
#

@cyan oracle in-game normals are arranged differently

#

For most instances you need to invert the Z (blue channel) and switch X and Y (green and red)

#

Easy enough in photoshop just split the channels and merge em again

cyan oracle
#

thanks @steel crypt and thank you @hearty wasp I'll play with them.. nice to know they're not completely useless

hearty wasp
#

Lol that's why you stick close to the modding discord

#

Monkeyman actually answers questions there blob

hushed bronze
hearty wasp
#

but that's not consolas 🤔

hushed bronze
#

It most certainly is not

#

I decided the only way to get all cap Futura where I wanted it was to build an all cap futura font and find a place for it to fit in the game

#

there are two other possible fonts I could swap but they look almost exactly like the regular font and I would have to see firsthand if any of my guesses are accurate in that respect

#

I beleive these other fonts correspond to Index # 3 and 4

#

So far I know the regular "GAMEFONT" is index 0, "GAMEFONT2" is index 1 and CONSOLEFONT is index 2

#

I tested 3 and 4 but they looked like 0 to me but I did not know that there were two other .TTF's in which the fints are really standard looking

hearty wasp
cyan oracle
hushed bronze
cyan oracle
#

Planet name looks so much cooler in the NMS font..

hushed bronze
#

IKR

hearty wasp
#

I don't use mesh collisions

hushed bronze
#

The font is damn nice looking, isnt it

#

You should never use collisions with anything

#

collisions are the only reason a planet can kill you

cyan oracle
#

I do.. but no matter how I set the mesh collision, it's still getting convexed somewhere between blender and rendering in-game.. so I keep them pretty simple..

hushed bronze
#

I intend to expand my UI mod to make a few other things use that font too like the screenwide banner when you first contact planets or systems

cyan oracle
#

you need collisions for ships tho exo.. else you'll fall thru the ground..

hushed bronze
#

Pfft. the ground likes being fallen through anyway

cyan oracle
#

lol

hearty wasp
hushed bronze
#

WOW that badass laser really did brighten things up

cyan oracle
#

wow, that looks awesome man

#

so much better than my PoS..

hushed bronze
#

Just keep hotsawpping ship mod knowledge so I can use it later 😄

hearty wasp
#

I mean when you get your textures right it probably will look a lot better

#

I also had monkeyman held my hand on every single problem I had with NMSDK blob

cyan oracle
#

no.. I think you're burning your own normals.. which is something IDK how to do

hearty wasp
#

yeah I got a few programs to convert my textures too

cyan oracle
#

the center pod of my tie fighter looks like absolute garbage compared to that.. IDK, maybe we have different source models..

#

but that came out clean and smooth..

hearty wasp
#

the cockpit is just a sphere with a few bumps tho

#

no normals either

#

I think yours might just have too high tri count

#

and the lighting don't know how to deal with em

#

also looks like it's smooth shaded around the edges where they should be sharp?

cyan oracle
#

IDK.. I know I messed up the mesh in the wings, but fixed it the best I could.. but that's not really what stands out the most as the problem.. it's the bubble cockpit pod..

hearty wasp
#

did you decimate the mesh?

cyan oracle
#

yea 😦

hearty wasp
#

yeah decimating shit makes the mesh look weird

#

that's why I just don't care if my models drop the frames by 20

cyan oracle
#

yea, same now.. but the tie fighter was one of my earliest additions

#

and I've been too lazy to revisit the project like I should..

hearty wasp
#

the falcon has 242k tris lol

cyan oracle
#

yea

#

we're using the same falcon.. that much I know

hearty wasp
#

yeah I yote my landing feet tho

hushed bronze
#

You guys are importing ships with a quarter million tris, lol

cyan oracle
#

I might revisit and add them when we have animations.. tried to use the root structure of a vanilla landing gear anim and no matter what I tried, the landing gear wouldn't just drop vertically like I wanted

hearty wasp
#

yeah my school bus has like 300k

hushed bronze
#

Thats what you get for not making your own 😛

cyan oracle
#

lol, I'm still not crazy enough to do the Firefly ship.. at least not without breaking it into a dozen referenced scenes

#

3.5m triangles

hearty wasp
#

lmao what

cyan oracle
#

I'm guessing there's no textures, it's got so many poly's it uses it's shading for definition..

hearty wasp
#

I totally forgot blendswap is a thing

hushed bronze
hearty wasp
#

omg

cyan oracle
#

couple of em

hushed bronze
#

And suddenly my mod priority changed

#

My mod wishlist includes altering this thing to have its own radar markers

#

But ofc since it doesn't naturally have radar markers, I had to find one first

#

And I've only seen 3 or 4 others..... ever ... in 1340 hours of playtime

heavy merlin
#

Yeah, people have sometimes said they don't exist at all any more.

hushed bronze
#

Oh well, Im standing next to this bad boy

heavy merlin
#

Yeah, I thought they did.

hushed bronze
#

COmplete fluke I found it too

#

I just spun around to look at a sentinel and there it was, 10 feet away lol

heavy merlin
#

IIRC they are still needed to reincarnate a really old base.

hushed bronze
#

I don't know if they have anything to di with base reincarnation

#

but I DO know they can cheat portal lockouts

#

and even not counting that they are in a forced-flat terrain zone

heavy merlin
#

Yeah, just last night (I think), someone was bemoaning the disappearance of that system of base construction, as it means there's now no flat land...

hushed bronze
#

Well when I figure out how to make the mod which will include pics of these things naturally, you can link them to it when they pop up saying there are no wild basecomes anymore 😄

#

Theyre so rare though I needed to find one in order to test that anything I did actually worked lol

#

I beleive that there may be anywhere from 0.5 to 5 per entire planet on average, and with no way to detect them, GL finding one, lol

#

In other words, about as many as there were in older game versions

#

only those versions you could directly ping them

heavy merlin
#

Maybe exactly 1? But that seems very low. You could explore a single planet for days and not see most of it.

hushed bronze
#

Yes, exactly

#

this would explain seeing 4 in 800 hours of Next

#

And thats me, a guy who spends most of that time roaming the planets

heavy merlin
#

I meant like there could be 50, and the chance of accidentally finding one would still be very small

hushed bronze
#

I don't think it would show itself once every 200 hours if there were 50 though 😄

heavy merlin
#

With the size of the planets, and how unobtrusive those things are, it wouldn't be that surprising really.

hushed bronze
#

I've found ~ 8 Traveller's gravesites by chance alone, but with the fact that they appear on radar

#

I think I only spoted one of them without seeing it on the radar first

royal dust
#

hey

#

is this the right link

heavy merlin
#

Yes

royal dust
#

ty

#

im about farming but not finding these glyphs lmao

vagrant spindle
#

is there a mod that simply increases grass draw distance?

#

or is there an easy way to do that? like editing a config?

#

@ me please else i wont see it 😂

hushed bronze
#

lol sounds like you havent heard of Grass Fix

vagrant spindle
#

oh sweet thank you

hushed bronze
#

The higher performance levels all basically correlate to farther draw distances@vagrant spindle

#

Grass fix 1.2 is the most vanilla-like in nature

vagrant spindle
#

awesome. i'll def give that a try

hushed bronze
vagrant spindle
#

yeah the pics look great. thats exactly what i want

#

oof, the prototype is too much

hushed bronze
#

lol

#

I only have super-range and micro-range versions of that one atm

vagrant spindle
#

lemme recover my password real quick and i'll try the latest on the site

hushed bronze
#

I've made some other things you might like too

vagrant spindle
#

wait i think my issue is a game limitation maybe? sec lemme get a pic

#

it takes forever to load for some reason

#

maybe is my ssd

hushed bronze
#

It does load though?

vagrant spindle
#

its like maybe a second to load but its jarring

hushed bronze
#

ok. It may have decided to fill in grass regions in an odd order in addition to not being very fast at it?

vagrant spindle
#

well its not just your mod. it does that in vanilla

hushed bronze
#

Also, because the coverage is so total in my mod, if you melee jump around you will outrun it and it will look weird for a moment

vagrant spindle
#

but omg that grass fix is intense! looks epic

hushed bronze
#

its a lot more noticable when the normal state is full-coverage lol

#

TY 😃

#

Did you see my other mods? The grass is the most impactful among them but still

vagrant spindle
#

nah i'll look right now tho

hushed bronze
#

"Grass Correction" is really just a legacy page, its Grass Fix 1.2

vagrant spindle
#

oh i did look at your fleet economics one

hearty wasp
#

hopefully I'm getting my workflow more streamlined and can finally export more shit per day

hushed bronze
#

Looks like you're working on the sequel to No Mans Sky

#

Star Wars

hearty wasp
cyan oracle
#

I'm not sure it's using my rough and normal masks.. I can remove the flags and paths like they never existed and the model renders the same..

#

best I can do is change reflections..

hearty wasp
#

sometimes normals aren't that obvious unless you messed em up

#

also this ship has an interior and this is what it'd've looked like if I can be arsed to make cockpit scenes

#

btw @cyan oracle how are we gonna go around merging our mods if we do do that

cyan oracle
#

TBH.. IDK.. I'm sure my paths are different than yours and possibly so is my implementation.. but I figured I could give you a dump of the files needed to pak and you can decide what makes the mod and what doesn't.. and maybe even fix some materials if/where necessary..

hearty wasp
#

yeah the way I do my cockpit entity should be different than yours as well

#

and thus collision

hearty wasp
#

I think I've imported all the Star Wars models I can be arsed to do

supple wadi
#

you know you want to find a jar-jar model to throw in odd spots

hearty wasp
#

I found a podracer

cyan oracle
#

@hearty wasp that's half the reason I came to you last week.. so you wouldn't have to spend time mucking with the Star Wars ships I've done already.. but hell, you did them all better..

hearty wasp
#

I did spend like a few days on learning how PBR metal-rough works

cyan oracle
#

yea, the materials are kickin my butt right now

hearty wasp
#

I still want an actually good gonk droid

cyan oracle
#

I also have an Anakin's Pod Racer.. but it's soo many parts I've been procrastinating it

#

same goes for a BTTF DMC...

hearty wasp
#

yeah I've given up doing the slave 1 because of that too

cyan oracle
#

I think the BTTF DMC has the most parts I've ever seen..

hearty wasp
#

like 60 materials I'll have to make for 1 ship is too much

cyan oracle
#

ooof

#

I think I have that same slave1.. or did at one point..

hearty wasp
#

all the models I really want don't have any free ones either lol

#

like the jedi star fighter / snowspeeder all either cost money or are shitty

cyan oracle
#

three model sources I hate most of all:

  1. Untextured (I suck at texturing a model myself)
  2. Butt ton of parts where after separating materials could have been, and ends up being, simplified..
  3. A part that has multiple diff materials assigned to a seamless vertices object..
#

to expand on 3.. I mean when you use shift-+ to select more verts/faces in a part.. when they're separated, the selection will stop at some point (usually where the part changes).. I've had models before where the texture changes mid poly... 😠

hearty wasp
#

you can group em up

#

make em into one object

#

and then separate them by material

#

ctrl a, ctrl j, tab, ctrl a, and then p

cyan oracle
#

😮

#

it's really that easy? I've always been selecting the faces I want to separate, drop back to object mode, duplicate, then delete the selected faces in the primary part then invert my selection and delete the rest from the dupe..

#

so some ships end up taking days instead of hours..

hearty wasp
#

lol I just googled everything I needed to learn

cyan oracle
#

damn, 54 different parts after separating by mesh xD

#

omg, and it's 666k poly.. it's evil

cyan oracle
#

nice

#

I have that one in my bookmarks.. never got around to it

hearty wasp
#

this one's p easy

lime mesa
#

wow holy shit

#

could you mod the car from back to the future

hearty wasp
#

I can

#

but the real question

#

is

#

will I

lime mesa
#

I will throw money at you

cyan oracle
#

it took me nearly 2 year to find a BTTF DMC that was good enough for use.. finally the one I did find is huge.. in both poly count and material resources..

#

but I am starting on it now..

#

I gotta patch the tire sidewalls cause the writing is void space.. no mesh present and if I fill it, the o's, e's, a's, etc will have their holes filled in and it won't look right anyways..

#

so smooth tires ftw

lime mesa
#

they gotta add mods on xbox

#

Just make it so you can look up mods in the lobby to add to your game you’ll play in

hearty wasp
#

lol you think any of MS/Sony are every gonna allow star wars property to be in their game

hearty wasp
#

final one tinight

smoky wing
#

by your command...

halcyon lichen
#

is there still a simple mod program that allows you to add items to your save file? if so is it possible to add an exocraft signal booster tau? i used a program ages ago and it seemed to work fine, not sure if it can add items like that though, need it because save is bugged i think.

#

well i don't totally "need" it, would be easier finding ruins with one though i think.

#

cool star wars mods too! just scrolled back up and seen them.

heavy merlin
halcyon lichen
#

@heavy merlin awesome, cheers!

hushed bronze
hushed bronze
#

Added an "Endless Space Battles" option... just in case you really hate peace

hearty wasp
kindred birch
#

nice! 😃

hushed bronze
#

(If you don't know, that's a world-spawned base computer, which normally has no markers on it so they're almost impossible to find)

hearty wasp
#

this one's got pilots in as well but I yote the main pilot cos that's where is player is supposed to be

kindred birch
#

Nice one Q! 😄 made it yourself?

hearty wasp
#

model from sketchfab like most others

kindred birch
#

@hushed bronze how do you do that and what do you use it for?

#

sketch fab?

hearty wasp
#

I just handle the export and tweaking for it to work in game

#

yes sketchfab

#

very googlable name

kindred birch
#

I prefer asking people rather than robots and chat about it ;)

and what do you import it from?

hearty wasp
#

blender

#

NMSDK's made for blender only so there ain't no other choice lmao

hushed bronze
#

@kindred birch How do I do what?

kindred birch
#

ahh yes, i remember that name, still wanted to experiment with it... learning Blender as well at the moment

#

How do you create an invisible base computer E? @hushed bronze

hushed bronze
#

I didnt? Im not sure what you think I'm showing you, lol

#

Base computers that spawn freely are very rare and lack radar presence of any sort

#

I added the radar presence@kindred birch

#

So that's 2 new mods in 1 day 😃

hearty wasp
#

Is that done via one of the scan event tables or somewhere else

hushed bronze
#

yeah, Im aware there is technically a way but apparently the odds of that are super trash too

#

and its convoluted and time consuming to even attempt

#

.... and my mod wont prevent that

#

just makes these damn things visible on your visor

kindred birch
#

Cool! I didn't know you get spawned base computers!

#

So if you find one, you can just claim it?

hushed bronze
#

Yeah I get that anytime I post a pic, a bunch of people are blown away, cause they didnt even know these things existed, lol

#

and yes

#

And they can cheat the lockdown on portals this way too

kindred birch
#

nice!

hushed bronze
hearty wasp
#

Tbh half of thos who don't know these existed probably don't have a base from 1.3

hushed bronze
#

This same file I just modded also controls what can be allowed to spawn underwater. Any good ideas for that, guys?

#

Space Stations lol

#

(JK they're not on the list for this)

kindred birch
#

What else is on the list? Landing pads for ships? Would be cool if you could land your ship straight in the water next to the under water base... I mean, why not? It is a space ship and is sealed etc.

hushed bronze
#

No, this is the list for World spawned things

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the trade station is on it

kindred birch
#

Ahh, well the NPC buildings would be interesting to see underwater... especially on ocean worlds...

hushed bronze
hushed bronze
#

Anyone happen to know where I could find control over the number of sentinels? I was hoping to rais it a bit

hearty wasp
#

spent 2 hours trying to figure out why the game crashes/infinite load after putting this car in

#

turns out having 30mb 8k textures for 1 single model is a bad idea

hushed bronze
#

Whatever gave uyou that idea and WHAT THE FUCK are these blender modellers thinking using higher definition than reality itself

hearty wasp
#

yeah the model's like 70k tris too

hearty wasp
hearty wasp
lime mesa
#

ships that are actually players

#

imagine that

#

fuck me I can't type

#

Mod ship models which are actually player models

#

Like the normal anomaly player model

#

and you just ride around in a giant player

hearty wasp
#

they'd just t-pose

#

doesn't mean that wouldn't be better

lime mesa
#

lmao

cyan minnow
#

t-posing anomaly ship models would be amazing

#

please

hearty wasp
#

I may put it in my todo list

smoky wing
#

Add a Veritech fighter, and make it transform to gerwalk mode when landing.

kindred birch
#

Oooo! I like that one Q! Star Warsy land cruiser/pod racer feel to it 😃 Can you share the link to the model? @hearty wasp

smoky wing
#

Lol at the spaceballs winnebago

hearty wasp
#

search for Kanara on sketchfab

kindred birch
#

cool! tnx! 😃

hearty wasp
#

think the guy's got other SW-esque models as well

#

just really geometric ships

kindred birch
hearty wasp
#

well better start learning to mod then blob

cyan oracle
#

nice job finding the Eagle V.. when I was doing ships I couldn't find that model anywhere and was about to make it myself..

#

always "hilarious" when users find models they want added, but the model isn't available for free download..

#

that last ship doesn't have a SW feel to it.. but it does have a space game feel to it.. very proper for NMS.. 👍

hearty wasp
#

I mean a space RV doesn't have a SW feel to it either

#

but you don't see me caring

harsh dock
#

soon™

hearty wasp
#

soon indeed

#

when I can be arsed to finish adding like 10 more ships

cyan oracle
#

the space RV (aka "Eagle V") earns it's merit based on the fact it's Spaceballs related.. which is a mockery of Star Wars of itself.. but then the Tardis and UFO aren't exactly SW either, so why worry about?

hushed bronze
#

So, whats the plan? Are these all going to be among random possibilities in place of shuttles or what?

#

I'm happy yesterday's mods are getting homes 😄 Sometimes the basic ones get overlooked even if they are good
Rapidfire sentinels seems unpopular tho lol

hushed bronze
#

Grass spawn chances :
Any one of the fleshier grass types: 6**.**25% each
that super short grass type: 50%

hushed bronze
#

So Ive been observing how the colors work via playtesting a roughly assembled colors mod. I've had such a long streak of blazingly bright colored tropical pelettes and none of my "Alpine" types that I started to wonder if I had screwed up something. But then I found this and got all excited, 😄

#

OH I JUST HAD A SWEEEEEET IDEA that I want you other modders to hear:
What's an easy way to make hanging foliage like vines n shit? Oh just.... use the mechanism that allows trees to stand up vertical in a forced manner, but use a model that goes below the reference plane and set it to only spawn between 110 and 180 degree "slope"

#

I wonder if the cave biome already has hard-vertical ceiling items to reference?

thin viper
#

Yes

hushed bronze
#

Even if it doesnt I am certain from what Ive already seen that, given the ability to import a model with textures, this can be done. Also, Rapidfire Drones are way more fun than I figured they would be. They're not even that dangerous because they suck at hitting anything,

hearty wasp
hearty wasp
#

I made most 4k textures I have into 2k ones and the pak reduced 30mbs

#

I left some in cos they have lotta details

hushed bronze
#

These ships you import make me keep wanting to jump over to creating ships for you guys because a 2K game texture is fucking madness, lol

#

Im not sure what these models are meant for but they all seem to be basically cinema-grade resolutions n shit

hearty wasp
#

the thing is the 2k texture is for the entire ship

hushed bronze
#

You said that flat sided bus ship had 7ok polys

hearty wasp
#

yeah I tried decimating it

#

but the UV for the flat sides keep getting fucked up

#

so I gave up cos I clearly don't care enough

#

the falcon is 300k

#

I think I'm gonna use the falcon as an excuse for every other model now

hushed bronze
#

I'm just saying, I used to do some asset creation for games, and I know you could make these things all for around a tenth of the polys and a quarter of the texture res

hearty wasp
#

"the ufo is 50k tri? well falcon's 300k"

#

seeing most of em aren't made as game-ready the hi-polyness isn't really unexpected lol

hushed bronze
#

The ufo should be maybe 2k its a freakin circle lol

hearty wasp
#

oh I reapplied the textures for the saucer

#

it just uses 3 1k textures

hushed bronze
#

A smooth-mat thing like that could be done with an 8x8 lol

hearty wasp
#

nah the body's a brushed metal

#

apparently that's accurate to the 1960s description lol

hushed bronze
#

I made a rocket nosecone a while back for KSP, it's texture was 4 pixels

hearty wasp
#

lol nice

hushed bronze
#

But besides, with brushed metal thats still not a huge texture

#

every sinlge poly going radially can use the exact same texture slice

#

What I've seen you post comes from texture painters which are insanely useful but can also pay the price of being wildly inefficient in some ways

#

Painters are amazing... Haven't used them much. Was a new thing the last time I did assets

#

@hearty wasp So, whats the plan? Are these all going to be among random possibilities in place of shuttles or what?

hearty wasp
#

with shuttles

hushed bronze
#

? You mean like they're within the shuttle otions but they don't override the standard shuttles?

#

How many do you hope to put together before you put out a distinct mod? Are you cooperating with Krem to make a single mod that throws all these scifi pop culture ships into the game?

hearty wasp
#

I have about 32 in my list rn

#

hopefully it doesn't grow

hushed bronze
#

Like 32 done or 32 left to put in?

hearty wasp
#

32 in total

#

I've done like 18 I think

hushed bronze
#

Is Krem working with you for a single mod or what?

hearty wasp
#

nah we still need to figure out how to merge our mods together

#

cos we use p different methods to put in the ships

hushed bronze
#

oh

hearty wasp
#

sure hope we can figure it out eventually

#

would be fucking stupid to have 2 mods having the same ships

#

and then we just have different other ones

hushed bronze
#

I think Krem said nearly the same process cold be used to import ship parts instead of whole ships, do you think thats true?

hearty wasp
#

what I'm doing probably is closer to that

#

you only need to mod the descriptor and the scene itself

#

everything else can be referenced

#

so if you start modelling now we can maybe starting doing that kinda shit within a week

hushed bronze
#

I was just gonna suggest something like that

#

It might take me a little time to spin back up to producing good shit because its been centuries lol

#

But If I can focus on just making models and textures/maps, given I know what specifications need to be included, I bet I can make a lot. Also, go ahead and send me any pictures of ships you want similar part designs from

hearty wasp
#

if MSSP isn't ded you might be able to get some advice from him lol

#

lol just do what you want

hushed bronze
#

Well Any given person only has so much distinct creativity lol

#

I personally dislike making copies of anything, but inspirational reference is still a must 😄

#

So before I do anything, what do I need to know about the models' requirements? You guys have been ripping opensource blender community models but there still gotta be someothing

#

what file format? Is there a scale system I need to know? that stuff

#

Are the part-connection mechanisms for the game included in the scene (would be efficient for me to do) or in text files associated with the part (more efficient for you, then, probably)@hearty wasp

#

Sorry if I sound rushed, its no rush, just got a lot of questions, lol

hearty wasp
#

depends on your workflow

hushed bronze
#

The workflow depends on the needs tho, lol

hearty wasp
#

you can technically import the ship model with NMSDK

#

and then NMSDK can regenerate the descriptor using that

#

but I'm not familiar with that and you'll need to ask monkeyman for that

#

or you can export each instance as one scene

#

and I can punch in the descriptor nodes in the xml

hushed bronze
#

That reminds me before I do any goddamn thing at all I need to install a newer PS

#

cuz my ancient one can't deal with DDS properly :/

#

even with plugins

hearty wasp
#

yeah the texture format NMS uses are all flipped around as well

hushed bronze
#

I noticed

hearty wasp
hushed bronze
#

even the alphas are backward

#

It's because theyre british and the british are backward 😛

supple wadi
#

@hushed bronze btw Exo maybe your method makes this unviable, but I think you could potentially fast track some of your color change checks by just forcing a higher probability for the affected biome

hushed bronze
#

I did. I actually did it sorta accidentally but the Lush - Rush that I made because someone offhandedly mentioned wanting it, came in handy 😄

hearty wasp
hearty wasp