#nms-modding

1 messages · Page 156 of 1

smoky wing
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Took a while to find that because it's also improperly referenced elsewhere, so I didn't think it was a problem. But I think those other errors would only occur under specific debug conditions that HG prolly hasn't tested for ages, so they never noticed.

low nexus
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@lime mesa I did not know you could reset the missions from the menu. I'll try that. Or are you talking about creating a new save?

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Hmmm... Where is that option?

heady rivet
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Yo is there any mods out there that covers spore planets completely in grass? if not is it possible?

smoky wing
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So just re-enabling the rim lighting routine, even substituting in old release shader code, didn't add very noticable effect. Too much else changed in the lighting there it seems. I'll have to put it down as a longer-term project (assuming we'll eventually be able to do vulkan shaders). 🤷

hearty wasp
lime mesa
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ROFL

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That is perfect

thin viper
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What in pridelands is that

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Magic school bus

magic lava
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Oh

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Batmobile please

kindred birch
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oh heck yeah! and the bat jet and bat bike and all the bat vehicles would be SOOOO cool!!!! 😄

supple wadi
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@thin viper dis stuff, i mean:

<Property name="ExternalObjectLists">
    <Property value="GcExternalObjectListOptions.xml">
      <Property name="Name" value="MAIN" />
      <Property name="ResourceHint" value="" />
      <Property name="ResourceHintIcon" value="" />
      <Property name="Probability" value="1" />
      <Property name="TileType" value="GcTerrainTileType.xml">
        <Property name="TileType" value="Base" />
      </Property>
      <Property name="AllowLimiting" value="True" />
      <Property name="ChooseUsingLifeLevel" value="True" />
      <Property name="Options">
        <Property value="NMSString0x80.xml">
          <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENOBJECTSDEAD.MBIN" />
        </Property>
        <Property value="NMSString0x80.xml">
          <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENOBJECTSLOW.MBIN" />
        </Property>
        <Property value="NMSString0x80.xml">
          <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENOBJECTSMID.MBIN" />
        </Property>
        <Property value="NMSString0x80.xml">
          <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENOBJECTSFULL.MBIN" />
        </Property>
      </Property>
    </Property>```
thin viper
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Yeah

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Its not really any meaningful anymore

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Just names

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And paths

supple wadi
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HG pls

thin viper
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You can add as much as you want

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Also if you don't know,there are only like 16 biome types you can add

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Ever since visions hit

supple wadi
thin viper
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Around the same time,this low,mid and high thing became meaningless

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🤡

supple wadi
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why do we even bother 😐

thin viper
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Lol

supple wadi
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I mean I guess you could technically just use different lists to try & vaguely achieve different effects but the tier system made a fuckton more sense:

<Property value="GcExternalObjectListOptions.xml">
      <Property name="Name" value="MAIN" />
      <Property name="ResourceHint" value="" />
      <Property name="ResourceHintIcon" value="" />
      <Property name="Probability" value="1" />
      <Property name="TileType" value="GcTerrainTileType.xml">
        <Property name="TileType" value="Base" />
      </Property>
      <Property name="AllowLimiting" value="True" />
      <Property name="ChooseUsingLifeLevel" value="False" />
      <Property name="Options">
        <Property value="NMSString0x80.xml">
          <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BARREN/BARRENHQOBJECTSFULL.MBIN" />
        </Property>
      </Property>
    </Property>
    <Property value="GcExternalObjectListOptions.xml">
      <Property name="Name" value="PLANT" />
      <Property name="ResourceHint" value="" />
      <Property name="ResourceHintIcon" value="" />
      <Property name="Probability" value="1" />
      <Property name="TileType" value="GcTerrainTileType.xml">
        <Property name="TileType" value="Base" />
      </Property>
      <Property name="AllowLimiting" value="False" />
      <Property name="ChooseUsingLifeLevel" value="False" />
      <Property name="Options">
        <Property value="NMSString0x80.xml">
          <Property name="Value" value="METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/PLANT/FULLSAFE.MBIN" />
        </Property>
      </Property>
    </Property>```
thin viper
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Lol that just crashes the game lmao

supple wadi
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?

thin viper
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It becomes overcrowded and it will crash the game if you use them in the way you think

supple wadi
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This is unmodified, how/why would that crash anything if you just replace the list with a different list, lol

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so like modify the plant/fullsafe.mbin or replace outright

thin viper
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I mean like adding more

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Yeah that will work

supple wadi
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Gotcha

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But also GRAH

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This is very much the reason I haven't been dabbling as much

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I get so frustrated with these seemingly arbitrary limits

thin viper
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Its not my game .so i don't really bother to complain.just found ways to get around it

supple wadi
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I don't really complain either, I just stop bothering with this side of things as much, lol

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And then make a bunch of suggestions directed at HG

thin viper
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A) there really isnt a channel to directly bring up issues to hg,so complaining is moot

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B) probably just put suggestions in zendesk

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Or email

supple wadi
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Hmm, I'm sure you probably have, but to be 100% sure regarding the dead/low/med/high tiers not working, you tested that with HQ biomes and made sure to toggle the ChooseUsingLifeLevel parameter to True, right?

devout nova
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Trfye

thin viper
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I mean if the game was moddable like Minecraft,there is lot of stuff that can be added

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Yes @supple wadi

devout nova
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If it was moddable like minecraft there could add a lot of stuff

supple wadi
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Because I notice that's like the only diff. between regular & HQ barren

thin viper
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Its not a 4 array list anymore

supple wadi
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😩

thin viper
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Its a endless array list

devout nova
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thats really the only difference between hq and regular

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basically a endless list of arrays

supple wadi
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But I want to limit based on life levels & such

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HG pls

thin viper
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So if you say have 6 entries..its not really low,mid,high etc

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🤡

devout nova
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Biggest thing is you should limit based on levels and life and all that

supple wadi
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Yeah, I understand ya

devout nova
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so if you had like 6 entries, its not really low mid high etc

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easier to understand

thin viper
lime mesa
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Dude, stop disrupting chat.

supple wadi
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We seem to have encountered a stray AI

devout nova
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what do you mean

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I am a stray AI that you have encountered

supple wadi
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lmao

devout nova
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Please respect the AI

thin viper
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Lol

lime mesa
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Aight, I muted him.

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Carry on.

thin viper
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Oh

supple wadi
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lol I think we were both ignoring'em, but cheers

thin viper
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I thought he was asking questions or something

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Didn't realize he was parroting stuff

supple wadi
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Nah, just shuffling together parts of our comments

thin viper
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😂

supple wadi
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Yeah

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lol

thin viper
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Well anyways this is why i can't really control much of what spawns on how much planets

supple wadi
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But yeah, the last thing NMS really needs imo is a less strict arrangement of things, it's already very general

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So reading that they've apparently loosened it up even more so it doesn't seem to take into account life levels is just ?????

thin viper
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I will see what beyond brings.not going to stick fingers before beyond

supple wadi
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I mean the sad thing is, you can control how much spawns, but like you say, not as carefully to however many planets. At least, supposing we're not whooshing something super obvious

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Unless they've also mucked with the density settings or something so those don't work as they used to 😐

thin viper
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Density works i think

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I mean had no issues with that

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I can't get ida working properly, otherwise i would have opened the thing and seen how it actually picks stuff

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Monkeyman was doing some stuff mapping the functions,became quite a lot of work

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🤷

supple wadi
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Yeah

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If you can parse the stuff he's mapped over in github you could at least get some insight that way maybe

thin viper
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He was on the solar system generation functions

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I tried to run the game with ida

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Never worked for me

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🤷

supple wadi
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IDA's too pricy for my tastes, lol

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but is much better suited for reverse engineering than x64dbg since that's its whole thing

cyan oracle
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has HG pushed the beyond update yet? or is that still months out and expected "this summer"?

hearty wasp
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you'd know if it's released by everyone asking why mods are broken

smoky wing
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Interestingly, when I changed non-Dead biomes to have "clear" weather (or maybe it was when I changed the Dead biome to have non-clear weather), it did appear to use the biome's *objectsdead.mbin settings with no atmosphere.

cyan oracle
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yea @hearty wasp I was figuring mbincompiler would be a big topic if/once Beyond drops

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but was a little hopefully thinking.. feel like playing NMS but not under the version and conditions I already stopped playing it under..

lime mesa
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@low nexus yes, i was talking of the option to reset a mission from the menu without creating a new save. But not the all the missions have the option. It's specified in the mission description when you can . 😃

hushed bronze
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@lime mesa Hey Redmas, have you seen the Grass Fix mods? They're actually very simple in reality, and since you regularly do biome mods, I thought it would make sense if you knew about it.

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It's just a tweak of three values that are right next to each other

clever elk
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Is there any way at all to change the seeds of the planets and universe? To get a new generation of things like they've done throughout the updates?

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Perhaps using mods or save editors?

hearty wasp
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seeds have no correlation to what possibilities exist

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they are set with parameter values, models and textures

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which we can and have modded

lime mesa
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Hey @hushed bronze the grass i create in my biomes is a sort of fix i ve made it spread more far but also more studded to improve framerate. It s not often the most pretty but it looks to me as unperfect as nature. I havent tested your mod but from i ve seen in the description you are making the grass spawn in slope. I choosed to not do that myself because i dont like how grass looks from top. We see it s just 2d.

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Thats just why i did do it, but your screenshots looks amazing and i al glad you did your mod.Thx for doing a version specially for fanatasy worlds 😃 much appreciated

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I am sorry about the largescoped and unpolished aspects of nms fantasy that bugs you, it bugs me too. I spend all my nms time improving the mods. I am doing mods for no mans non stop since pathfinder. So i have plenty of them, and i must keep a good part of them uptodate. Thats why it s so much work. Also, i am a bit tired, and i spend a lot less time on a game than i used to before Next

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I am patching the mod regulary, as soon as , i am on the game, but inadmit, i a bit off nms these days

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i ll be always there for the mods, the only thing i am unsure about is how much 😉

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I have my personnal list of things to improve, but i am always hungry for more stuff that i didnt see to be improved, so feel free to let me know

clever elk
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Then how do hello games 'reset' the universe into a new one? And is there a mod to 'shift the sliders' for the possibilities that come up?

hearty wasp
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More/less colour, terrain parameters, and so on

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Outcome changes as the options change, not the seed

clever elk
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So what's the seed for?

steel crypt
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Determining "what is where" not "what can exist". Winder is saying you will not change what can exist by changing the seed, which I'm not sure you are asking for that. I think you are wanting to rearrange or relocate things, which changing the seed does. And no there is no mod for this.

clever elk
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:(

steel crypt
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That I know of.

smoky wing
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Basically changing seeds just randomizes specific elements used in a particular area. But those elements themselves are configured elsewhere.

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For instance, the possible terrain generation options are configured in one place. The engine would just use a seed to pick which of those options to use on a particular planet.

clever elk
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So does anybody ever think about remaking the universe? Making everything completely different?

hearty wasp
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I mean, do you want everything to be Thomas

clever elk
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I've seen that mod lol it looked interesting but not for me

smoky wing
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Yeah, some mods have done more extensive changes. RayRod's old mods did crazier terrain options. The current Back To Foundations mod restores a bunch of the weird terrain bits seen in older version (among other things).

clever elk
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Rayrods complete overhaul, has that come out yet?

hearty wasp
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That'll take a while

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He's adding lotta new models from what I've seen

steel crypt
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I'm not sure, but mathematically, if you change the seed, you might just be picking an existing galaxy? Aren't all permutations of the seed used? I dunno.

hearty wasp
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Ye

smoky wing
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Some of his models are just the unused stuff still in the game files.

hearty wasp
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he's doing custom models too iirc

hushed bronze
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@steel crypt Basically, changing the seed re-rolls dice, but it doesn't add dice or change the dice shape. Its just a number used as a mathematical starting point for the mass randomization of the same biome profiles every time. (which is why every planet is different but looks too similar, because the profiles themselves aren't diverse enough)@clever elk

steel crypt
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👆 should be @clever elk

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But well said.

hushed bronze
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@lime mesa "Carpet Bomber, which I just made for fun because it has an interesting look, has the sideways grass problem, but the "normal" Grass fix mods cutoff at 45 - 30 degrees. any steeper than that and grass still won't spawn. Anyway you don't have to explain every fragment of your reasoning, I just wanted to make sure you were aware of the posssibility

lime mesa
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Oh ok, i was wondering the diff between thoses versions, thx

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Yeah yeah, i knew it 😉 you know ( or not actually) i am doing biomes mods since pathfinder 😉

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i am not a much talking person at all, and nobody knows me well or what I do, and i am used to read unexact things about me, so maybe some info wont hurt 😄

hushed bronze
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@lime mesa I won't lie I've learned a bunch of things through opening up your mods. Very helpful 😛

clever elk
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Hey redmas big fan of your work :)

cyan oracle
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lmao.. I'll likely be back and modding for NMS before Rayrod's overhaul is released.. no shit talk intended here, just he didn't get the overhaul finished to his liking before NEXT and since he's still working on it and only showing teaser shots to the community, I'm not optimistic he'll have it complete before BEYOND resets his progress again..

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that's just the downside of taking on such a large project all by one's self.. HG has a team of developers.. not just Sean..

lime mesa
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@hushed bronze i am really glad to be that one for you. @clever elk happy you like it. I try to polish things for you guys

hearty wasp
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He said he's made a auto updater a while back that adds new structs into existing files now so that'll make updating a lot easier for him lol

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@cyan oracle

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he offered me to try it out but I had already finished updating Eucli-ea at the timelmao

cyan oracle
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yea, I know he's got his limited group of beta testers.. but if he's not happy with it after almost a year, I'm not so sure he'll be happy enough with it before Beyond launches..

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having said that, he's pretty quick about jumping back on re-updating what is necessary, so hopefully at some point in Beyond he'll finish all that he wanted to release before the NEXT update and more..

supple wadi
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guy's a perfectionist, so even if no one else is still interested, he'll probably keep tweaking & tuning as he mucks about with things in the game & thinks of other things to try and change

woeful walrus
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Brutal mod when? I want dismemberment and dynamic blood spilling everywhere please. I mean technically this wouldn't be to hard considering meshes are split up for generation purposes may need to split a few points for limbs so you have three points of amputation. I see the hardest thing being is blood spilling considering there is no mechanics that spawn decals on hit. Can you imagine if sentinals bled black oil after each shot leaving a mess of destruction or if you wanted to be a horrible person and slaughter a animal blood would be everywhere with some missing limbs? This would improve combat a lot by making it feel more impactful thats for sure and I know HG wont add it officially to keep that rated T rating lol.

hearty wasp
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I'm unsure about how shootable and destructible data work precisely with each other, but seeing fiends/sentinels already has dismemberment I'm sure that can technically be done

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if destructible data points to an action trigger state or just replaces the model within the data block it'd be easy mechanically, you'd just need to make sure the dismembered parts looks vaguely similar to literally every possible part cos I'm p sure proc gen doesn't work well in debris

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but blood would be much more difficult if not impossible due to how we can't really do damage reaction

lime mesa
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@woeful walrus actually all the generation parts are already in the mesh. The engine only shows one at the time. I dont think you can dismember. I tryed to play with the creatures ragdoll engine once but the results are pretty unexpected.

clever elk
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@hearty wasp eucli-ea?

hearty wasp
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what

steel crypt
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@smoky wing you messed with the filters right? You know there's that default one being used for lush, but what is that pass-through one? Does it make the colors look very different?

smoky wing
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Yeah the IDENTITY.DDS is basically a pass-through. It looks duller, because the other filters raise the contrast/saturation a bit. I actually think it makes a great substitute for the "binoculars" filter. Much better than tinting everything blue IMHO.

steel crypt
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Okay, one more real quick...is it something you would want to use for a planet filter or nah not good for that? And thanks.

smoky wing
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I dunno, like I said it's a bit duller... might work for a rainy day? One sec...

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I think I have a test pak of that if I can find it...

thin viper
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Its just a LUT

smoky wing
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Swaps out the binoculars.dds for identity.dds. Also adds it to the photo mode filters (listed as a 2nd "default filter" there).

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Just a quick way you can test that for yourself.

hearty wasp
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still nor sure if I wanna keep the glass

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and I dunno if I did the normal map wrong

hearty wasp
obsidian tree
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NMSDK may not export glass correctly... It doesn't currently support exporting vertex colour which glass materials generally use at the moment so yeah... Probably won't look as good as glass in the game...

cyan oracle
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ah, that explains things.. I've always just doubled the poly, reversing the facing.. which makes the transparency just as visible regardless of which side you're looking thru it

hearty wasp
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I literally just used the vanilla glass material

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so it's probably a mesh thing

obsidian tree
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yeah, but the materials has some shader flags which use the mesh colour

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but since the mesh won't have any colour data because it isn't exported with any it won't look right

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Once I have other issues fixed I plan on implementing vertex colour importing

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which, I should add as an issue on github 😛

devout bobcat
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Hey does anyone know where I would look after unpacking the game files to adjust the amounts of material you get from plants/mining? Specifically I’m trying to adjust the amount of oxygen and sodium you collect from the glowing plants

hearty wasp
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probably reward table

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see wiki on how to unpack ctp

devout bobcat
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I’m going to use a mod on nexus mods that unpacks the game. Cheers I’ll check out reward table

hushed bronze
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Just keep in mind they wont be called "Oxygen" and "Sodium" theyll be called like "COMMON3" or "Earth 2" weird stuff like that

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theres a chart somewhere

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Here's one. Not the best but still damn good to have @devout bobcat

hearty wasp
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actually

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oxygen is called oxygen blob

devout bobcat
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I found it it was called plant_fuel. Just made a simple mod to make survival a little more interesting by reducing the amount these plants give you

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@hushed bronze can you try and link me that chart again

hushed bronze
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Underscore names are usually wrong, BTW

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If it says something like "PLANT_FUEL_1" its probably "FUEL1"

strong glade
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is there a mod that increases the warp range in current version? I can't seem to get my explorer to jump more than 1300 at a time

devout bobcat
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That’s awesome. How many more charts like this are there?

hearty wasp
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0

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Not even the guy who made that chart could be bothered to get everything right in it lol

supple wadi
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it's a pain in the neck

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this is why i had my annotation script, but i think next largely broke it, haven't checked it since

hushed bronze
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@strong glade Well, without even using mods you can get 6x warp upgrades working on a starship by having 3 each in the tech inventory and the main inventory

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With a high S-class buff and smart placement you can get near 3,000 LY that way

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Then, if you're willing to "cheat" the save editor can modify your ship's jump bonus to up to 1,000%

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@devout bobcat I think there's one other vastly inferior one and one other extremely outdated one. Both useless in the current era, lol

strong glade
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@hushed bronze Thank you. I've got the 3x and 3x S modules for warp distance, making sure they're all high over +240. How do I use the save editor to push that higher, is it adding zeros on to the hyperdrive stat?

hushed bronze
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Just start up the save editor. Its a well made program and you will find your way easily

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@strong glade

obsidian tree
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I was going to add some stuff to mbincompiler actually so writing a script to extract that information from the data files would be super easy by using libMBIN...

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I think it is implemented, I just never finished adding the tags to things. It allowed each struct to have an attribute called 'ID' I think it was, which identified what the main identifying field was in the struct. So to make a program which is extracted the info you just iterate over the sub-fields and pull out the ID field

lime mesa
strong glade
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@lime mesa Thank you! I didn't use this one because I didn't want free launch cost, and it is currently incompatible with the "more bases interaction" and "instant mining x" by Ramy106 mod. I'm not savvy enough to edit it myself. I love your work though 😃

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Also can't find increased hyperdrive on its own that works for current update. Guess I'll stick to save editor and making 20k jumps for now.

lime mesa
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? weird, i am the creator of mods called more base interaction and instanmining, and they are both compatible with space explorer mod

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oh ok , i forgot Ramy106 was the pseudo of the guy who made a x2 version, got u

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so, i confirm those 3 mods are all compatible with each others

scenic star
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Recently reinstalled after hearing about the updates the game received. Is there any way to fix the clunky and outdated movement system? Can I change toggle to sprint to hold to sprint? Can I change running aim sensitivity being different than regular sensitivity? How can I make the Y sensitivity equal to the X sensitivity?

strong glade
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@lime mesa thank you, I'll just ignore the warning on vortex about the clash 😃

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I feel daft now, it was only thrown up by the install.txt

hearty wasp
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can't export this yet cos monkeyman needs to fix glass before the glass can be see through lol

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not sure if I want busto to sit in it either

scenic star
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Can I change toggle to sprint to hold to sprint? Can I change running aim sensitivity being different than regular sensitivity? How can I make the Y sensitivity equal to the X sensitivity?

hearty wasp
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those are likely hardcoded

scenic star
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What a pain

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It's so frustrating being used to dozens of games with normal sensitivity and then playing a game with a lower vertical sensitivity. I can deal with clunky movement but strange sensitivities is such a pain on pc

hearty wasp
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the xy sensitivity might be able to be changed in camera globals but I don't dabble enough in that globals to confirm or deny

scenic star
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Where would I be able to get more info on that

hearty wasp
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get on the modding discord if you want ctp

scenic star
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ok

weak perch
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Are there any mods that increase the number of tropical planets

hushed bronze
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@weak perch Not that I know of, but I believe I could whip that one up

obsidian tree
weak perch
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@hushed bronze if you could that would be amazing

strong glade
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@hushed bronze can I ask you some questions about eissentam?

hushed bronze
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Sure

hushed bronze
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@weak perch The file I expected to be able to do that, seems to be unable to do that. Sorry

lime mesa
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yeah @strong glade mod conflict detector are not 100 % reliable, but i should change the install name for each mod now that i know that 🤔

weak perch
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It’s fine

supple wadi
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@obsidian tree damn dat's a fancy banner 👍

obsidian tree
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you can thank shooter for that! 😛

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with his blender wizardry 😄

supple wadi
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@plucky pollen damn dat's a fancy banner 😜

versed summit
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Any must have mods?

lime mesa
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Space Dream, DUDS Colours, Alien Skies

hushed bronze
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Space Dream is partially busted isnt it?

hearty wasp
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In vulkan it's completely busted

supple wadi
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RIP

echo oxide
clever elk
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How would we reset the universe so that everything is different from the system locations to the planets and animals that inhabit them like hello games has since the gold version of NMS? If not the seed then ...I saw a video of saun doing it to a planet and made it wavy by putting a sine or something

clever elk
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Is that possible in save editors?

hushed bronze
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No

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That would be advanced modding if youre lucky

clever elk
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No code writes like changing a number or two to get there?

hushed bronze
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Sean has access to the exe and debug modes, as well as the original programmers of the game

clever elk
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So the only one who can reset the universe again is them?

hushed bronze
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We do have access to a pretty large voxel parameters file, but its absolutely monstrous and would be a significant project figuring it all out and doing something meaningful with it

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But yes resetting the universe is all HG, no mod can do that, its server-side

clever elk
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Anybody try yet or ...

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Offline reset for individual use

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New universe

hushed bronze
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It has been tried and its difficult beyond reasonable endeavors

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Besides, why, did you run out of planets?

clever elk
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Well shucks :(

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Shifting the parameters of the universe just has me captivated

hushed bronze
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That can be done in mild ways without resetting anything

clever elk
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Taking off certain restrictions to find crazy stuff

#

New solar system s

#

Maybe even try and make it literally infinite

hushed bronze
#

Try Diverse Environments mod

#

It can be a little hit and miss but it can generate some really unique qorlds

clever elk
#

Does it affect terrains

#

And thank you

hushed bronze
clever elk
#

If only there was a mod to let us shift things

#

Sliders

hushed bronze
#

Im not sure if it does but if it does not, then just add BtF (Terrain only) see if that works

#

(dunno if compatible

clever elk
#

Btf?

hushed bronze
#

So I encountered a strange "Improvement" for grass fix

#

Sorta follows the "nearest LOD is a failure so just erase it" logic, lol

hushed bronze
kindred birch
#

Awesome! Thanks Exosolar! 😄

hearty wasp
#

not strong enough for blob, too OP for trailers

cyan oracle
#

lmao.. the pilgrim cannon?

hearty wasp
#

yep that's what it is

#

making a pickup for the buggy and a sedan for the submarine too

#

I still gotta wait for monekyman to get vertex colors done so the glass can show properly but I guess I can just disable them for now

#

also apparently Sean tweeted the walking fuckers

cyan oracle
#

to do glass just set translucent material property and then in the first materials block, set the t value to the % of opaqueness you want

#

so 100% would be solid and 0% would be invisible.. 40%~70% and you can see texture, but see thru it.. like glass..

hearty wasp
#

I know but it doesn't look like it's that simple

cyan oracle
hearty wasp
#

I'm using a method with transparent textures and it's see thru but it has no reflections

cyan oracle
#

all my pre-Next screenshots got destroyed in a glitch

hearty wasp
#

Oof

#

no partial reflection at all and I haven't had time to figure out what makes it so

cyan oracle
#

mind if I see the mat file?

hearty wasp
#

it's a copy of the material from the glass floor in spacestations

cyan oracle
#

the unlit tag explains why the windows are so illuminated

#

did you want that effect?

hearty wasp
#

Mmm didn't think of that lol

#

Let's try it without the flag

#

can't believe I overlooked that lmfao

#

why no receive shadows?

cyan oracle
#

habbit

hearty wasp
#

lol

#

vanilla glass does have receive em tho so Imma see what happens with it off for now

cyan oracle
#

I've always felt it keeps from color distortion depending on shading

hearty wasp
cyan oracle
#

awww, so opaque type won't work.. needs to be set to translucent afterall

hearty wasp
#

the transparency set in the material defines how visible the stuff behind is it looks like

cyan oracle
#

so the lower the t value the thicker the glass is?

#

errr the less transparent it is?

hearty wasp
#

the other way around

cyan oracle
#

ok, yea.. closer to 1, the more solid it gets is what I was figuring originally..

hearty wasp
#

probably need to add a light inside the bus

cyan oracle
#

good luck.

hearty wasp
#

whelp now I have no excuse to not export all my remaining models

#

gotta be a long night working on this again lmao

cyan oracle
#

oh, n/m.. you've been mucking with lights for 2 years

hearty wasp
#

mate lights are just light nodes in this case lol

cyan oracle
#

yea, I've never had much luck with light nodes.. angles, intensities, distances, but especially distances and avoiding light collision with things I don't want it to collide with

hearty wasp
#

it's kinda frustrating when the model viewer don't have arrows that points where the light is shooting towards

#

but I mostly just do 360 light anyways lol

cyan oracle
#

like when I was working on my Millennium Falcon cockpit.. went thru so many different settings trying to get it so the cockpit looked lit up, but didn't cast light on the exterior of the falcon..

hearty wasp
#

yeah you're better off placing a light outside the ship

#

but you'd be illuminating the surroundings too

cyan oracle
#

that's what I eventually had to do

#

put lights on top and bottom to drown out the cockpit lights

hearty wasp
#

does it have a roughness map?

#

cos all my textures with improper roughtness maps look kinda dim too

cyan oracle
#

I think so? I can't remember.. it's been nearly a year

hearty wasp
#

like that school bus is p dim compared to vanilla materials

#

or I might just have my normals wrong

cyan oracle
#

yea, I'm using rough map and normals

#

but it looks pretty sharp..

hearty wasp
#

you might be able to get around it with just brighter diffuse too

#

or setting the metalness flag manually and properly but I have yet to dive deep into it

cyan oracle
#

playing with the materialparams made a huge difference

hearty wasp
#

yeah monkeyman updated the wiki for material too https://nmsmodding.fandom.com/wiki/MATERIAL_Files

No Man's Sky Modding Wiki

MATERIAL MBIN's contain information about which texture maps as well as shader effects are used for a given mesh provided via a GEOMETRY file. Much like'materials' in 3D modeling programs, there...

cyan oracle
#

Last shot.. not only for topical discussion/display.. but because this stood out to me among the rest

hearty wasp
#

that looks good

#

I mean it's as lit up as the freighter on the right

#

brighter diffuse might geniunely make it appear birghter

clever elk
#

@hushed bronze what was that BTF terrain mod?

#

And is that npc instead of animal mod available to download by any chance? @hearty wasp

hearty wasp
#

I have been too busy making dumb cars to finish tweaking the NPC stuff lol

#

I swear I'll get to do it someday and then release it, maybe in another week

#

also search for Back To Foundations on Nexus

obsidian tree
#

there is probably a material flag that causes light to be blocked

#

I mean, I assume building materials have it since you can't see the lights from inside of them from the outside

clever elk
#

Thanks, was wondering for a while

hearty wasp
hearty wasp
#

I copied someone else's model from beamng btw

hushed bronze
severe leaf
#

gracias

hushed bronze
#

It currently has a sunlight and sunrays amplification built in that will be cut from the release

#

but you'll probably like it anyway so hv fun 😃

severe leaf
#

compatible with color overhaul mods?

#

for fauna

hushed bronze
#

It's compatible with color mods unless they also edit biome files like Redmas Fantasy worlds does

#

Something like Dud's sky will work fine tho

severe leaf
#

yeah i removed redmas fantasy worlds, i love that mod but my rig can't really handle it

hushed bronze
#

Oh wait gimme a min I need to do 1 thing

twin raptor
#

Will there be a program to combine mods? Similar to Script Merger Witcher 3?

hushed bronze
#

@severe leaf

severe leaf
#

nice

hushed bronze
#

I normally do this in any grass fix mod but in testing, I'll only edit the files relevant to the particular planet im using for the tests, to save time

severe leaf
#

i'll make sure to send some screenshots

#

while searching for my perfect planet

hushed bronze
#

If you get really nice ones I'll use them for the site page and credit you for them, too 😄

severe leaf
#

i gotchu fam

hushed bronze
#

That said, for planet searching, I hope you have your hyperdrive up to 6 S upgrades?

#

(or tbh even 6 C has the same effect on "fuel cells spent per warp"

severe leaf
#

i have an S class explorer with 3 S class upgrades

#

1.9k ly distance

#

i should be good

hushed bronze
#

You can have 3 each in normal inventory and tech inventory separately and they all work

#

Its not distance im talk,n but with 3 upgrades, your single warp cell can jump you four times

#

with 6, its 7 times

severe leaf
#

oh i see

#

yeah imma look for some upgrades when im warping

hushed bronze
#

but damn, 1.9k on 3 upgrades is nuts, you got some nice ship there

severe leaf
#

i have like 30 warp cells so my mission will (hopefully) be accomplished

hushed bronze
#

30 cells x4 is 120 systems you can visit w/o any more hyperdrive upgrades

severe leaf
#

thats alooot

hushed bronze
#

It would be so sad if you found nothing 😦

severe leaf
#

im always looking for systems with 5-6 planets or moons

#

okay imma play now

#

imma get some footage chief

hushed bronze
#

Hope you find that golden planet 😄

#

Don't compromise though.... If you hate predators don't settle with them 😄

severe leaf
#

uhm

#

i think ur mod kinda broke my game

hushed bronze
#

what happened?

#

Are u in experimental branch or regular?

#

@severe leaf

severe leaf
#

everything is dark form me

#

like i can't see anything

hushed bronze
#

Just straight black?

severe leaf
#

yeah

#

i can only see pictograms

#

for locations

hushed bronze
#

lemme try something real quick, probably a vulkan / nonvulkan thing

severe leaf
#

i can't post a screenshot of it here

hushed bronze
#

No worries I cut the CGgraphics globals from that version there it will probably work

#

it was how I altered the sunlight, its not actually a part of grassfix anyway

#

@severe leaf

severe leaf
#

i see

#

is vulkan good for medium end rigs?

hushed bronze
#

Vulkan's been great for anything that doesnt crash from it

#

and its a performance increase, a big one for most systems

severe leaf
#

i got a 1050Ti and an i5-7800

#

8gb ram

#

soon to be 16

hearty wasp
#

vulkan fucks over any shader related stuff

hushed bronze
#

If it already works then it will probably work the same +20 ish frames and slightly different aesthetic

#

Oh yeah theres that

#

vulkan totally erases any chance of shader mods atm

severe leaf
#

yikes

hearty wasp
#

lotta custom models materials will need to be remade too

severe leaf
#

i mean hello games need to add some variety if they keep it that way in beyond lol

hushed bronze
#

Not to worry there's a lot that doesn't need the true shaders

hearty wasp
#

lol you've been seeing all the cars I've been making right

severe leaf
#

yeah

hearty wasp
#

half of em are invisible in vulkan

severe leaf
#

N-Sane

hushed bronze
#

Im dissappointed that you don't use softbody physics for good crash damage

#

HOW COULD YOU

#

No glass shattering effects?

hearty wasp
#

any material that don't have identical flag setups to existing vanilla ones becomes invisible

#

so there is zero flexibility in shaders and texturing now

hushed bronze
#

This guy has been modding in Thomas the train and shit cus he smoking the good stuff nipnip

#

So anyway @severe leaf does my mod work with the GCglobals cut out?

severe leaf
#

its working fine now

hushed bronze
#

cool

hearty wasp
#

I wish I can smoke blob

#

instead I just work with sleep deprevation

hushed bronze
#

'fraid you won't get sunlight boost that way tho 😄

#

@hearty wasp Well who could sleep after looking at a glowing red-eyed living steam engine as much as you did

hearty wasp
#

touche

lime mesa
hushed bronze
#

@lime mesa Why thank you, sir 😃

#

Are you running that Grassfix 3 prototype above?

#

The most-recent works with non experimental, and the one before that works with vulkan and includes a sun boost

smoky wing
#

What's different in 3?

hushed bronze
#

I've dropped the shitty slopewpower change and replaced it with an LOD shift instead

smoky wing
#

Cool. Does that mean it draws grass where the grass texture normally fades in at closer LODs?

hushed bronze
#

The grass fix part is identical in each but the sunboosty one only works in vulkan exp version

smoky wing
#

Okay, I'll check it out later tonight. Sunboosty? Brighter sunlight?

hushed bronze
#

That and a slightly less orange more white-yellow sunray coloring

#

I went with a bit less boost than the standalone mod on Nexus

twin raptor
#

Do you give mods on nexusmod?

hushed bronze
#

Yes but the ones I just dropped here are in testing

clever elk
#

Is there a mod to activate sentinels in creative mode?

hushed bronze
#

Greatly increases chances of any given planet being Lush type

#

@weak perch

weak perch
#

Thanks! @hushed bronze

hushed bronze
#

NP

#

It actually was the file I thought it was, but the result was different than expected which threw me off

weak perch
#

Ah ok but thanks for taking time out of your day to help me out

obsidian tree
#

@hearty wasp do you have a list of changes you have had to make with the materials?

hearty wasp
#

Basically just matching the flags it to exactly an existing vanilla material

hearty wasp
supple wadi
#

lol nice

tall rivet
#

How do I install mods?

hearty wasp
#

find No Man's Sky folder, find PCBANKS folder, delete .txt file, make MODS folder, put .pak files in MODS folder

tall rivet
#

Okay thank you

hearty wasp
#

just like Hobos in real life!

rotund vine
#

LMAO

tall rivet
#

Is there anything I need to do when loading the game up once I have mods in the MODS folder?

hearty wasp
#

no

tall rivet
#

What version is No Man's Sky currently?

hearty wasp
#
hidden robin
#

@hearty wasp where can i dowload thomas mod ?

hushed bronze
#

On one of two mod sites that matter at all to NMS: Nexus.com

hidden robin
#

OHHHHHHH thx xDD

hushed bronze
#

@severe leaf Updated and with different performance versions @lime mesa

severe leaf
#

is the one i got the same?

#

oke nice

hidden robin
#

hmmm thomas mod is compatibile a vulcan version ?

#

becouse i tried and the sentinels havent 3d moddel just effect

hearty wasp
#

it doesn't

#

it's the essentially from the same source of why shader mods don't work

#

I'll get it to be vulkan compatible... eventually

tall rivet
#

How do I disable the mods?

hearty wasp
#

delet em

tall rivet
#

Will it affect my game play?

hearty wasp
#

no

tall rivet
#

Okay cool thank you

cyan oracle
#

@hearty wasp did you just add humanoid NPCs as fauna? If not, why not?

hearty wasp
#

yeah the player character model

cyan oracle
#

yea, cause you can proc with the various heads and outfit combinations..

#

very cool.. I'd like to visit a planet and find indigenous life wandering around.. not just a science officer sitting in quarters playing on an ipad..

supple wadi
#

The good thing about Winder's mod is that at least it's not something we could have done before Next, since it uses the player models that simply didn't exist then, lol

#

I remember making monstrosities trying to muck about transplanting rigs like an idiot

hushed bronze
#

heh I still don't have the modder flag

supple wadi
#

have you poked anyone for it, lol

hushed bronze
#

Nah too busy messing with the ground 😃

#

unfortunately the pivotal thing for Grass Fix 3 has a detrimental effect on everything not lush😦

supple wadi
#

oops

hushed bronze
#

I kinda figured it would but its worse than I'm really ok with, so now Im playing with that

#

Any chance you know where the terrain mapping/tiling/coloring is controlled from on a per-biome basis?

#

I'm suspecting shaders, sadly, as far as what I actually want to change

supple wadi
#

I suspect that's not just shaders but dunno offhand

hushed bronze
#

I suspect it based on how primary and secondary colored versions of the specific graphic I'm after behave

#

one tracks the grass color, one tracks rock color

#

And both of them are different for their slope and non slope variants, with the secondary non-slope tracking altgrass and not rock

#

Its really confusing

supple wadi
#

You played with the palette stuff before, yeah? And it's not to do with that?

hushed bronze
#

Noth the particular thing Im affter, no

#

basically it takes after grass but I need it to take after rocksat

#

however its one of the may tile-image components specific to Lush biomes

supple wadi
#

Mm, yeah, I'm afraid I've never messed with any of that stuff so I'm pretty much useless there

hushed bronze
#

And the fact that the AltGrass version takes after two different palettes depending on circumstance tells me I should be able to do the same to the primary variant of the same

supple wadi
#

I've messed with anything from biome frequency to terrain gen to building frequency to scan tables to some light fauna stuff and general prop density but never any of the color palette or terrain texture tiling stuff

hushed bronze
#

So, Nvidia's DDS plugin failed me...
But Intel's plugin has so far been looking more right

hushed bronze
#

but saving the file is giving me trouble

#

what a bastard this is

hushed bronze
#

Seems its getting the alpha channel inverted. I think I can correct that

hushed bronze
#

@supple wadi Seems to me this game has a sort of "3-of-a-kind" maximum per planet type. Do you know if thats true/ does it match your experience?

#

....per system

#

I can jack the weights through the roof and still max at 3 of a kind per system

supple wadi
#

planet type as in biome, yeah?

hushed bronze
#

yeah

supple wadi
#

Over 30 yellow star systems surveyed back around Atlas Rises, I think it was, that seemed to bear out, yeah

#

Yep, Atlas Rises, since Next didn't hit until August July of last year

hushed bronze
#

I ask because my little play mod where I jacked up the Lush rates through the roof, suddenly every system had 3, but none had four

supple wadi
#

Yeah, I experimented with trying to make many of the yellow star system planets be primarily dead and could never eliminate the possibility of some other biome cropping up

#

Weird thing was that even when I minimized the chances of lush planets, I'd still see them coming up from time to time

hushed bronze
#

Well 3 gauranteed deads isn't half bad, is it?

supple wadi
#

And say I tried to make it a dead/barren/frozen mix, I'd see the occasional toxic/radioactive/scorched

hushed bronze
#

You could always add some bias to other dead-likes like Barren and Hot

supple wadi
#

I could never seem to get it to fix on just a few biomes

hushed bronze
#

Yeah it has some forced minimum diversity it overrides with

#

But still

supple wadi
#

Yeah, I had tried that, but then I'd get toxic/radioactive. Thing was, I was trying to pace the biome encounters so you wouldn't see them at all until you got the hyperdrive upgrades to visit the next star system up

#

But it just flat out wouldn't cooperate aeyes

hushed bronze
#

Well, the game is designed both with mods in mind and with necessary progression components on each of those biomes

#

so its nopt shocking to see they made underlying hardcoded limiters

supple wadi
#

Yeah

#

I was just trying to do what I could to reshape a lot of that and kept hitting roadblocks with that sort of thing

#

Because at least imo it hardly feels like much of an exploration progression and more of a sort of meandering progression

hushed bronze
#

i like meandering

supple wadi
#

So I thought it'd be cool to try and make it so that as you're growing tired of the existing biomes you get the next hyperdrive upgrade and suddenly a burst of new biomes to explore, coupled with some of the old so you're not too overwhelmed

hushed bronze
#

Its a good idea and doesnt really prevent meandering 😄

supple wadi
#

Well what I mean by that is just that you get exposed to much of the variety a tad too quickly imo

#

I don't have a major issue with meandering either, but when it doesn't result in stumbling into new places it's kinda like oh

hushed bronze
#

Yeah I'm looking forward to screwing with terrain generation but not looking forward to how fucking hard thats gonna be

supple wadi
#

And NMS just kinda dumps you into everything so new rapidly fades out

#

Terrain gen's a silly fun and frustrating time all at once

hushed bronze
#

I intend to keep real documentation on shit its gonna be a major project if I take it on

supple wadi
#

You get to see how ridiculous it could be and then be mildly frustrated at how you can't seem to get it calibrated to look just quite so like you want

#

I tossed up some rough details over on the modding wiki, since the entire reason I started futzing about with it was to try and document it a bit more since basically no one else modding it was

hushed bronze
#

Nobody documetns anything lol

#

everything everyone learns about anything is lost to everyone else

supple wadi
hushed bronze
#

thank you

supple wadi
#

I haven't updated it since Next, so there's definitely some differences, but I think the bulk of it should still be relatively accurate

hushed bronze
#

Is the realtime cheat engine part still valid?

supple wadi
#

I would think it should be, but I haven't tried lately

hushed bronze
#

Well shit even if it isnt Ill just do this with the last version that is 😄

#

its Terrain I think the mechanism itself is essentially unchanged isnt it

supple wadi
#

I would suspect it should be, the differences may be that there are some new lines or locations in memory may have changed a tad due to new info

#

E.g. Then scroll down in this window until you reach +00001830. Once there, right click and select Display Type, Float. This will make the data shown there easier to parse and relate back to settings you may find in the VoxelGeneratorSettings file. That may have changed due to some new stuff Next introduced, but only by maybe being a few lines lower or something

#

As long as you can match the VoxGenSettings values to what you're seeing there, you'll know that you're mucking about with the terrain gen

#

Offhand, I think that one of the bigger changes Next introduced to the VoxGenSettings files was a new field for the continent generation stuff

hushed bronze
#

thats pretty significant lol

supple wadi
#

you'd think but if memory serves it's not super detailed

#

Okay, so wrong on that, but it's no more detailed than the existing noiselayers (mountain/rock/underwater/etc.)

severe leaf
#

Exosolar what is the difference from the grass fix mod? like the difference between medium, high etc

hushed bronze
#

Just render range of grass

#

higher renders the "real" grass farther out

thin viper
#

mod updated to fix a crash in rgb stars plus some tweaks

#

works with visions and vulkan

#

album with new version

frail scroll
#

last time I was on the site there was so many spam about resumes and bullcrap

#

it was almost like the website died

#

the spam is gone as of now

hearty wasp
#

admins are just slow

#

as are modders making the mods

#

cos it ain't easy making mods

copper pollen
#

Depends on what kind of mods, usually it takes more time than efforts

hushed bronze
#

Im working on a mod that does nothing and requires no installation

kindred birch
#

hehehe

#

should be easy to do 😉 😛

thin viper
#

Same

lime mesa
#

the one top thing required for doing a mod, is loving what you do because you ll be hardly criticised whatever u do 😉

copper pollen
#

Does anybody knows how to remove the DRONEDIRECTION.DDS texture appearing on screen ?

#

doesnt work

#

XD

#

it still shows up

hushed bronze
#

Re-reference the texture to the null texture?

copper pollen
#

idk what file to edit

#

XD

hushed bronze
#

Well start CTRL+F'ing that DRONEDIRECTION name then

#

Probably in something weird like building globals

hushed bronze
#

icons are weird

copper pollen
#

i did

#

couldnt find it

#

btw where did ya go? gave up on Project Aurora ?

#

;n;

#

@hushed bronze

hushed bronze
#

Found a DRONE.DDS here
METADATA\UI\HUD

#

and in gcuiglobals

#

theres an indicator radius you could probably just set to 1 if you want its marker gone

copper pollen
#

kk

#

can u try it and tell me if that works ?

hushed bronze
weak perch
#

Anyone know mod combinations that really realistically diverse planets

#

Nothing that changes the Hazards

hearty wasp
hushed bronze
#

@hearty wasp Is that thing rocking sentinel legs?

obsidian tree
hushed bronze
#

OOOO very nice

#

Bonus points

#

respect

#

free beer and cookies when you visit

#

@obsidian tree How do we give you Nobel Prize?

obsidian tree
#

still gotta export them, but now that I can read them I 100% understand them

#

now literally 100% of the geometry file is understood

#

a bunch of it is useless still lol

#

but still 😛

#

and free beer and cookies sounds good 😛

hushed bronze
#

How would you reccommed Opening a .DDS for an icon, editing it, and resaving it? (or replacing with something made from scratch)

#

Im having a hard time completing that series of events

obsidian tree
#

photoshop?

lime mesa
#

@hearty wasp that s dam cool , i love the idea and how u fid it

#

@cyan oracle i had you in mind when i said that 😉 ( the other one phrase , not that last one 😃 )

vagrant bone
#

is there any ship seed creator yet?

#

like where you can pick and choose parts to make a ship and it will give you a seed for said ship?

#

or at least a list of what part in the seed effects what so we can manually create a seed for a ship or such?

lime mesa
#

Yes

#

But won't tell you

obsidian tree
#

no because it isn't possible

vagrant bone
#

so i guess people havent bothered to decode the seeds yet?

obsidian tree
#

well that isn't necessarily possible...

#

the point is it is meant to be random

#

the best you could get is an external program that, given a seed will produce the same model

#

seed -> model may be possible, but model -> seed may not

obsidian tree
#

little guy giving a thumbs up because mesh collisions are now working

hushed bronze
#

Thats not a mesh collision. Thats a crazy monster robot

thin viper
#

@obsidian tree congrats dude

#

Mesh collisions is now your bitch

obsidian tree
#

yarp 😄

#

there is a current restriction that you need to apply any scale transform you have to have it show up the right size

#

not sure of a good way to fix it...

#

will just write it in the docs...

thin viper
#

Its been that way for long timr now

#

So seanbomination

obsidian tree
#

for other objects you don't need to

#

so it actually hasn't been that way for most things for a while

#

object transforms have been retained for a while now

hearty wasp
#

they can't really attack tho

copper pollen
#

@weak perch Yeah, Project Aurora aims for that.

lime mesa
#

wht that

hearty wasp
#

and they still can't attack well cos creature attack range is fixed and doesn't scale with creature size lmfao

supple wadi
#

the most important part

hearty wasp
#

if they can't attac the best they can do is be a meat shield and protec

#

also @hushed bronze yeah sentinel shin armor for the shin and leg armor for the forearms now

#

wish stomping damage is a thing, would make things easier

hearty wasp
#
#

I'll probably experiment more on the attack later

lime mesa
#

looks neat!

#

also looks like this

#

reminds me of the marvel celestials, lol

thin viper
#

Wait whats that from

lime mesa
#

guardians 1

thin viper
#

Oh

#

Looks like i need to watch it again lmao

copper pollen
#

Has someone found a way to hide the drone direction indicator on the hud ? I mean the arc that is either grey-blue or orange

hearty wasp
#

make the texture transparent

weary ruin
#

NEW in Version 2.3.01W :

  • Added Script plus NMS MODS paks Conflict Detection at the file level in the generated REPORT.txt file (minor bug correction)
    so you can see which of the scripts AND paks in MODS need to be combined with others.

A reference to the NMS PAK filename is also displayed for convenience in building a script.

  • Added the lua script themselves in the generated paks for reference.
  • Added an example script showing the use of For-Loops in the scripts. See ADD_REMOVE_FORLOOP_usage-Recipes.lua
    in the ModScriptCollection\LearningExamples\Advanced folder.
hearty wasp
#

they talk a bit more in the modding discord

#

I mean a lot of us do

supple wadi
#

yup, i just shitpost around here a bit

hearty wasp
#

not much point in talking here when they deal mostly in the technical lol

#

possibly

supple wadi
#

I still haven't taken the time to pick up the lua scripting involved to make use of that 😩

#

Probably should, but I still spend a bunch more time just trying things that we're not yet sure may even work, so it'd be kind of for nothing to automate those processes

supple wadi
#

bigg

hushed bronze
#

Like my ||EGO||

supple wadi
#

lmao

#

||TV EGO||

strong glade
#

any up to date mod that lets you build more things on freighter?

hushed bronze
#

Thats not even a mod, just change buildrestrictions to false in your settings file@strong glade

#

updates to the game often undo it but you can just redo it again

hearty wasp
#

^

#

why I don't care enough to change all the vanilla shit in Eucli-ea

cyan oracle
#

same reason I haven't gone back and visited my growmoar mod..

#

but I'm sad to see they still haven't fixed the NPC terminals.. snap points still sit in the middle of basic construction floors w/o the backs of the terminals against the faces of the constructed walls.. and they still haven't even corrected the inversion of textures on the exocraft technician station.. smh

copper pollen
#

Does anyone knows where the flashlight texture is ? The texture that is actually rendered when you turn on your character's flashlight? If yes, please tell me where it is, I actually can't find it. Thanks in advance for any help.

hearty wasp
#

look through the player character scene and find the path through the material if it has one

copper pollen
#

ok thx man

obsidian tree
#

would there be an actual texture?

#

I think that stuff is all handled by... gameplay globals maybe?

#

or character globals

#

IIRC there is a bunch of parameters in the global which control angle, intensity colour etc of the flashlight

#

pretty sure it's just a light source at a fixed point relative to the player

steel crypt
#

copper pollen
#

True

hearty wasp
#

Yeah there's a mod that makes the torch brighter

#

The light's probably in player globals

copper pollen
#

You might be right.
From what I have been able to observe and determine, there are no textures that are used for the torchlight, it appears to be only is a light with RGBA properties.

kindred birch
#

I know there is a lot of stacking mods, but does anybody know of a mod that increase the medium/large refiner output stack beyond 250? I can add 10 000 input elements but can only get 250 out at a time... really hampers my mining/refining operations in my construction plans...

sand mulch
#

only just got the game... quick question: how does modding affect multiplayer?

#

do all the players in the same game have to have the same mods? is it unique to each player meaning they can have separate mods?

kindred birch
#

I think it is unique, and multiplayer is basically jsut 4 player co-op at the moment

hearty wasp
cyan oracle
#

j/k.. just a personal companion drone.. inspired by the remote comms in "Ready Player One"

hearty wasp
#

Lol did you just copied that node and pasted it further away

cyan oracle
#

I wish it were that simple

#

the shoulder camera is part of sub5backpack.. which includes a big portion of the rest of the backpack.. had to remove the excess verts in blender and link to new mats that didn't have skinned or dissolved tags

#

also carried over (exported) sub6~8 which were the lens, camera eye and the lights on the back of the drone..

marsh valley
#

Boi

#

I cannot believe this mod didn't exist until now

#

Legit

cyan oracle
#

doesn't rotate right though.. when the player character moves, it's like the rotation anim gets reset.. it rotates with the player before resuming it's own orbit

hearty wasp
#

Yeah multiple freighters is super simple I didn't even bother with making it a mod back when we discovered it lol

#

Also because it's fucking buggy and people complain about every single slight inconvenience

#

Everything within the player character scene moves woth the player

#

When it's not affected by anims it looks laggy

kindred birch
#

would be cool if you could attached the building decoration droid that just rotates... to the player backpack 😉

hearty wasp
#

Builable objects are completely static once they're placed down, barring anims/physics

#

They are placed in relation to the base location and the base location don't update dynamically, like, at all

kindred birch
#

that's a shame

#

could open a lot of possibilities if it wasn't static

marsh valley
#

It's just odd though that the mod didn't exist

#

I hear people complaining about it all the time

#

I just stroll through the files and instantly found the solution

#

It's been pretty stable testing it out too for me

hearty wasp
#

Yeah nobody bother to do it cos it's so easily doable lmao

marsh valley
#

Welp the solution now exists for your average kids

hearty wasp
#

Lol you just haven't been testing the right stuff

marsh valley
#

Well I just opened the game files for the first time today

#

Kinda just was irritated I couldn't

#

So I checked

#

and I did

hearty wasp
#

Try resummoning your freighter when your friends's in it

marsh valley
#

I gotta try that tomorrow, the dude I'm w/is a rando I don't wanna crash/kill xD

#

Curiosity

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I saw some lua modding tools online

hearty wasp
#

Or you can just take a read of the post I made back in the day about this exact thing on the modding wiki

marsh valley
#

The heck is taht about

#

I don't understand how it can interact with the games current method of modding

hearty wasp
#

It's a way to do value replacement / line adding more automatic

marsh valley
#

Ah so it's just to streamline stuff

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Nothin custom like listeners'n'stuff

#

That's a bid sad qq

#

Is there any custom code modding on this @hearty wasp or is it all just value editing really and changing files

#

Somewhat new to tinkering with these files and just tryin to understand the limits of what you can do

hearty wasp
#

Not since 1.1 iirc

marsh valley
#

Ah that blows

hearty wasp
#

You can mishmash mechanics to a degree but that depends on what you're working on

marsh valley
#

Well I'm lookin more for say,

hearty wasp
#

Like I can make NPCs spawn as creatures and walk around

marsh valley
#
for i,v in pairs(tableSentinalsActiveOnMap) do
    
end
#

Like that was the crap I wanted to do

hearty wasp
#

But I can't make them go into a ship and fly

marsh valley
#

sadness

hearty wasp
#

Yeah not happening

marsh valley
#

the modding would be so beautiful though qq

#

imagine questlines'n'shit

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that'd be beautiful

hearty wasp
#

Questlines ain't hard

marsh valley
#

Oh so questlines'n'stuff is a doable thing

hearty wasp
#

I made the drill out of that

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Yeah it's p simple once you know all about the mission related structs

marsh valley
#

It's all organized pretty well so that shouldn't be hard to figure out

hearty wasp
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It's just, like 30-50 of em

#

Yeah exactly

marsh valley
#

So you can't technically add new content in any way

#

Or are there files for things like that

hearty wasp
#

You can add models

marsh valley
#

Which you can just add new events

#

Ahh

#

That's nice then

hearty wasp
#

That's how thomas is possible afterallblob

marsh valley
#

Not even sure though if it's worth putting to much time into reading everything though

#

Read most of the the surface index files and there's only so much you can do on the surface without MAJOR research into mechanics

hearty wasp
#

You only need to read into the shit you wanna mod

marsh valley
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Truth

copper pollen
#

Hey guys, I am currently looking for modders that are actually good at modifying sky colors. if you think you can do beautiful sky color mods, DM me.

hearty wasp
#

just unpack jason/gamer's mods and peek in yourself lol

#

sky color's one of those thing you can get a hold of with relative ease in terms of mechanics

copper pollen
#

I would rather have a live preview of the edited values.

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;s;

lime mesa
hearty wasp
#

if you know exactly what color you want you can convert the hex code into a factor4f format ez

copper pollen
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I just... owo dunno where to start, i never modified sky colors.

lime mesa
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uwu

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it ok

copper pollen
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im so used to value editing but when it comes to colors, id rather have a live preview of what i changed so i can adjust on the go.

hearty wasp
#

I think another guy other than ray has a program that does the conversion automatically when you punch in the hex code

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maybe monkeyman but memory's fuzzy

copper pollen
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kk thx ill look into that

cyan oracle
#

@kindred birch that's actually where the idea started.. I used the "toydrone" first and had it working pretty much right away.. but then I saw the camera thing on the backpack and thought that looked a bit like the remote comms in "Ready Player One", so decided to use that as the rotating drone.. would be nicer if it kept it's rotation regardless of my orientation, but like Winder said, it'll move with me..

strong glade
#

are there any working mods to increase nautilon or pilgrim speed? Or any exo tbh, those are the ones I tend to use

#

tried a few which aren't up to date, sadly

cyan oracle
#

that should just be a matter of modifying vehicle globals..

strong glade
#

I'd be grateful if you can point me at that setting /file 😃

cyan oracle
#

where are you at with NMS modding? do you have the raw files extracted from all of the .pak files already?

strong glade
#

no, I tend to leave the .paks as they are but I am comfortable using save editor to fly around the json as well.

cyan oracle
#

can't do this w/ json or save editor

strong glade
#

nah, if so I'd have worked it out already sadly 😦

cyan oracle
#

you need to extract the .pak files in (Steam folder)\Steamapps\Common\No Man's Sky\GAMEDATA\PCBANKS folder.. also inside that same folder, you'll need to make a "MODS" folder if you don't already have one.. and then rename/delete the .txt file in PCBANKS folder

strong glade
#

Oh that's basic mod installing, yes

cyan oracle
#

to extract the .paks, you can try using psarc.exe, NMS modding station or NMS modspace..

strong glade
#

Gotcha

#

I'll get that

hearty wasp
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jason has an exocraft mod iirc?

cyan oracle
#

the extracted files also take up a good chunk of disk space.. so you might want to make sure you have room before extracting the .paks.. just shy of 24gigs extracted but still compiled

strong glade
#

can I get a link please? I tried the one one nexus by jovianstone and it might or might not have successfully modified the exocrafts, but I can't tell because it took away the ability to interact with the exocraft and get in it.

hearty wasp
#

search for dud's sky

cyan oracle
#

but the vehicles globals will be in the root of the extracted files.. you'll need NMS modding station to put it all together in a mod.pak..
https://nomansskymods.com/mods/nms-modding-station/

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and you'll need to grab the newest mbincompiler and .dll from monkeyman's github

strong glade
#

Thanks Krem!

cyan oracle
#

the mbin that comes in modding station is VERY outdated

strong glade
#

I'll have a crack at this sometime when I feel like its time to learn some new skills.

cyan oracle
#

you'll still need the updated mbincompiler to use NMS Modding station to compile and .pak it when you're done with the edits

strong glade
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grand, thank you

cyan oracle
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np, gl

steel crypt
#

@strong glade You can look at my exocraft mod and see the values that changed. It does not make them faster. You would have to change that.
https://www.nexusmods.com/nomanssky/mods/507/?

strong glade
#

Thanks 😃

copper pollen
#

Im still using modding station, what else u guys recommend me instead that is similiar?

steel crypt
#

Just realize that there are upgrade modules for them, so the base numbers (speed etc) is not the final speed with upgrades.

copper pollen
#

ye

#

can someone help me figuring out why the textures on the freighters looks blurry from outside ? ⏬

gusty stone
#

low texture setting would be my guess

#

or perhaps old video drivers

#

or perhaps old video drivers

copper pollen
#

nah all set to ultra (lol)

lime mesa
#

external gpu setting I'm going to assume

copper pollen
#

no

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desktop

lime mesa
#

apfjlvndmfjgbtga

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I mean gpu settings from your desktop

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nvidia control centre

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or amd control centre

copper pollen
#

Nevermind, I got it to work again by gladly having an older version of my mod which did not happened to have this issue.

#

SEE ! BACKUPS ARE IMPORTANTS !

hearty wasp
hearty wasp
copper pollen
#

lol

hearty wasp
#

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copper pollen
#

Hey @hearty wasp, are you good at modding AI?

hearty wasp
#

you can't "mod" AI

copper pollen
#

Oh... Then what can you do to it?

hearty wasp
#

you can only use it

copper pollen
#

Not even fix the Walker dumb pathing?

#

Walker goes through buildings

hearty wasp
#

no

weak wadi
#

does it exist a mod that makes you get items till you inventory is maxed
like i try to buy 100 but i only have space in my inventory for 40 so i buy 40 instead of getting not enouth space

hearty wasp
#

doubt that's possible

#

just use stack multiplier and get more stacks

weak wadi
#

i Have found an glitch in game where it's water is some of my base and not in the other same room

lime mesa
#

Call the plumber

lime mesa
#

I've been out of the NMS modding scene for a while now, but I check here occasionally and haven't seen any mention of rayrod for a long time. What should I know? All I do know is they're "working on their overhaul" but their attitude towards it is... very superiority-like if you know what i'm saying.

#

God complex

#

Probably for the best we haven't heard from him

#

Don't need another modder stroking their giant ego

#

ah i see

#

shame really, his stuff looked really good for the most part.

#

For sure, but a lot of holes in the way he talks about his mods

hearty wasp
#

he's working on it at least

lime mesa
#

but then again, i don't really see how it will all fit together

#

think project atlas by gamer but with more false advertising

hearty wasp
#

he's got a discord server so I guess you can ask him there

lime mesa
#

oh yeah and don't mention any other mods there besides his own

#

else you get banned

#

like me

hearty wasp
#

he probably just thought you were talking in a condescending tone lol

lime mesa
#

nope

#

Someone asked him about his mod

#

and when it would release

#

and if he would be giving out a beta

#

I told that person that there is a similar mod

#

called project atlas

#

5 min later I get banned

#

Then I get messages from Elca

#

and the rest is history

hearty wasp
#

I mean I can believe that but it'd be more believable if you got a screencap

lime mesa
#

I really do wish I took screencaps

#

but fuck me

#

I didn't

#

He even wiped his chat

hearty wasp
#

so yeah, you're better off asking about it yourself @lime mesa lol

lime mesa
#

i think i've heard enough from here lol. i've known people with god complexes. they never deliver in time and thats only when they do.

#

He has released videos of his mod

#

You should check those out

#

Looks good but I doubt it will run as good

#

Reasons for doubt, he never sprints through a field and slowly moves around

#

but hey

#

I could be wrong

hearty wasp
#

wait do get that much of a framedrop from sprinting in vanilla

#

I wouldn't know cos I got a 1070 blob

lime mesa
#

Eh

#

i've seen a few of the vids he released but that was months ago now. something always seemed a little off to me. looked more like a cinematic trailer than a legitimate representation of the mod and/or gameplay

#

I've got a 1060 don't get framedrops as much

#

But with that mod

#

I have doubts for performance

#

i've recently upgraded from 960 -> 1070 and 960 would get about 30fps lowest setting just walking around, but drop to low 20s when sprinting. never knew why.

hearty wasp
#

so you're just guessing?

lime mesa
#

Guessing from what I've seen from other modding communities that promise graphical overhaul?

#

Yes

hearty wasp
#

ah ok, from what I've seen with what other people have done on NMS I haven't seen much of a difference is all lol

#

even with clouds you don't really get much of a drop

lime mesa
#

I wish NMS would have some way of mods having more advanced features rather than just chagings configs and/or adding / removing resources.

#

like scripting

hearty wasp
#

but anyway, if you're ok with just guessing rather than asking the guy about it that's your choice

lime mesa
#

performance of the mod wouldn't be a big deal to me tbh. i'm more interested in whether the mod actually works the way he says

#

afaik he has never shown space -> planet flight

#

and things load in very differently when doing that

hearty wasp
#

afaik he's been working on flora generation and color

#

maybe that's why lol

lime mesa
#

thats what i've seen. also his really far render distance

#

makes the game look really nice

cyan minnow
#

hooooly fuck I just had a minor epiphany

#

what if the 3rd big announcement for beyond is a mod api?

hearty wasp
#

I doubt it

#

they just killed shader mods afterall

lime mesa
#

how so?

cyan minnow
#

I mean I doubt it too but

hearty wasp
#

vulkan has pre-compiled shaders

lime mesa
#

ah yes

hearty wasp
#

you can't open the shader files anymore

#

thus ded

lime mesa
#

does this affect reshade as well?

#

I don't believe so

hearty wasp
#

don't think so but it's only started vulkan support months ago right

lime mesa
#

anyway, i also doubt a modding API. the only reason the game was modded so easily is the way everything (configs and all) are packed. reminds of the how 3ds game RomFS works. a full filesystem dedicated to assets, configs and stuff. similar limitations to modding in both as well (such as no scripting).
HG can't really stop modding in it's current form (and it doesn't hurt anyone so i doubt they will) but a modding API would be a lot of work, for something they never intended in the first place.

hearty wasp
#

it's been 3 years and none of us had figured out how to do joint influence on mesh

#

that'd be great for making creature parts

#

we've only recently rediscovered how mesh collision works after a year and some too lol

hushed bronze
#

If only their shaders that they locked down werent so bad

#

I mean, their own planet shaders were way better

hearty wasp
#

I'm not even on vulkan and I already miss Space Dream

hushed bronze
#

they trashed that and dropped in whatever awful looking stuff they have no ( I mean the in-space, farther away planets' looks)

#

Even NEXT Space Dream didnt look as nice as vanilla prenext planets

hearty wasp
#

I also miss crescent worlds and the e3 scan from Lawn

hushed bronze
hearty wasp
#

crescent worlds still really has it charm on planets tho

hushed bronze
#

OH no I agree the mod was fantastic

#

Im just pointing out that it shouldnt have been needed at all, we already had it great in stock