#nms-modding

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lime mesa
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Since it doesn't exist

hushed bronze
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Im actually working on that

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Im also working on the flat-planet realism overhaul

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Because this spherical planet thing is just ridiculous

lime mesa
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๐Ÿ˜ฎ

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I think we discussed this already ๐Ÿ˜ค

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The earth is not flat

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it's not round

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it doesn't exist

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stop believing the leftist agenda

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ugh

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wake up

thin viper
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It's the donut agenda

hushed bronze
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Well, at least I don't have to make an orbital mechanics mod, because NMS has it corect as-is

lime mesa
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NMS needs no planets

hushed bronze
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Yeah. Because you cant see planets when you're in space. So they dont exist

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Ill add that to my list "mod out all the planets"

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That actually could be an interesting challenge mode lol like a "deep space" challenge

hearty wasp
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Just make the planet distance astronomically far

harsh moth
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I think if galaxy map was pretty much empty, with no real choice to travel to, it'd be kinda interesting

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like just couple of stars, where you really starting to think where to go according to race, economy, conflicts and etc

hearty wasp
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That can be done

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But that wouldn't change much imo since there's already so few variety of NPC interactions and missions to do even if you do find a system with em

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Maybe I should start making mission mods now that people are giving up on current version and waiting for next update

pallid tartan
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Mission mods?

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Like new types of mission? Thatโ€™d be really cool

hearty wasp
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yeah it'd be less cool when it crashes your game on save

steel crypt
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I want the galaxy map to show new stars only as I get "in range". Then they will be forever mapped. Like...mapping it as I go. Maybe range is determined by current warp range.

rotund vine
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This looks more realistic than the current graphics yet it looks more vibrant

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P neat

supple wadi
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busy as ever tho =/

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at least that still shot

rotund vine
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??

supple wadi
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Visually busy

rotund vine
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O

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I mean, a dense forests seems great to me

supple wadi
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It's a thing I've been noticing with games lately, can't pin it down but something about gunning for realism (which isn't necessarily what RaY's been doing, just higher fidelity generally) has had me noticing everything looks visually noisy & hard to parse.

It's not even like reality, which is detailed as fuck yet still much more readable to me than games' attempts at emulating it

rotund vine
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Thatโ€™ll always be the case I think

supple wadi
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In motion this looks better than that still shot, after taking a sec to view some of it

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I'm kind of inclined to think likewise Koen, which is why I'm not terribly interested in those attempts by devs

wooden cobalt
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wat

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Stars can be seen in space...

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The only reason they arent captured in space photos is cause of exposure...

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What kind of logic would it be that we can see stars on the surface ((through atmosphere distortion)) but not in space lol.

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Stars are clearly visible in space. Actually, we can see them better from space than through our thick atmosphere. Thatโ€™s why we keep sending telescopes there.

The reason they are not visible in photos has a lot more to do with photography than with astronomy.

Stars are very dim and the light reflected by the Earth and the Moon is just so much brighter. To take good pictures in space you need to have a high shutter speed and a very short exposure, which means our planet and satellite are clearly visible but the stars often can't be seen.

steel crypt
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๐Ÿ‘† science

rotund vine
supple wadi
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oof, yeah, that's not great

hearty wasp
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I think that's the difference between "busy" and "indifference"

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it's like if the twig on the ground is as big as the tree and clipping into each other that wouldn't look good either

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btw I can't seem to find a cheat table that removes photo mode boundry and I'll appreciate it if anyone can send a link my way

hushed bronze
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@wooden cobalt Thats why we were making fun of him ๐Ÿ˜›

tawdry comet
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the mods put in MODS folder not working

hearty wasp
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k

tawdry comet
hearty wasp
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do you have the txt file deleted in pcbanks

tawdry comet
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yes

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that pic of my folder

tawdry comet
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guess game install moddisable.txt file last update it was in pcbanks now it work

hearty wasp
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it do be like that sometimes

tawdry comet
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yea i perfer dark space over color blue space lol

hushed bronze
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Have you tried clean space? It has numerous smaller modules that tweak various things like the dust effects in space, the trade route lines that mean nothing, and the face-melting pulse drive streaks

tawdry comet
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what happen to change 3d model spaceship mods?

obsidian tree
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maintainer lost interest

hushed bronze
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Theres a blander plugin in the works though so that dream may not be dead forever

obsidian tree
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You mean NMSDK?

hushed bronze
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I mean your importer

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isnt that *you?

desert trellis
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Hello, i need help on fixing a bug on my WIP mod. Now, i have ported Atlas Rises' color palettes for grass to Visions, but im getting white grass sprites wherever the secondary grass color should be.
This is how the problem looks like: https://imgur.com/a/nA6zPTO
Do anyone know how to solve this issue?

hushed bronze
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I may know- (maybe)

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The top of the colors file has grass colors, the very bottom has GrassAlt

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From what Ive seen so far every planet uses corresponding copies of these two colors (IE : if it use color # 43 it will also use altcolor #43) so making a single color palette should be as simple as matching the colors @desert trellis

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Probably not though, it doesnt really explain the white at all

desert trellis
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@hushed bronze
So, i have the BASECOLORPALETTES.MBIN and BIOMEPALETTES.MBIN, so which one has the secondary?
And if i understood you correctly, i don't want to have single palette, but rather multicolor grass, just like in pre-next

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I just want the white sprites to match the ground color

hushed bronze
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No i mean the alt is in the bottom of the same file, 20,000 lines down

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Still though Im not too sure what the white is about, maybe one of your files is not in modern format?

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Better help can probably be fiund here :

desert trellis
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Also, if its important, the white grass appears only on the secondary

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Primary is correct

smoky wing
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There's a lot of new palette entries post-Next, did you just copy all the AR ones over all the Visions ones?

hushed bronze
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I would guess maybe you tried to copy the old version color file flat out and maybe its missing the alt section? The alt seems to be affecting the ground color so that doesnt seem likely either

smoky wing
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lol, great minds

desert trellis
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@smoky wing Yeah, i did so.
@hushed bronze I just tried adding the LUSHTILETYPES.MBIN, the white sprites disappeared, but the color also changed

hushed bronze
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You gotta read these files, man

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The majority of them are written with enough plain english to understand what theyre about

smoky wing
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Yeah, so like Exosolar was getting at too, if you copy the AR entries over make sure you don't delete the new ones added after Next. See if that'll work.

desert trellis
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MBINcompiler is giving an error when i try to decompile them

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@smoky wing Sure, ill try this out

hushed bronze
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What I do if I wanna copy things, I usually open up the modern version as the mod basis, then open the version whose effects Im trying to get, and if Im blanket-copy, I take specific portions and paste into the NEW version's file, rather than trying to use old school files outright

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That sort of thing can also avoid scattered effects you didnt want like screwing up all the rock shades or something

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to be frank I did not care for supercolorful prenext rock, just looked f***ing wrong to me

weary ruin
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@hushed bronze quote: 10:43 PM] Exosolar: So in Notepad++ in the find/replace feature is there a way I can do a sort of "find 0.32" "replace with (original number *1.3) ? some sort of logic based switch like that? You can do it with this https://www.nexusmods.com/nomanssky/mods/957

hushed bronze
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LOL all this time Ive been calling those Knowledge stones "Word Stones", just find out that in the files its actually called WordStone

hushed bronze
echo oxide
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WOW!

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Can I get a download? That stupid shit was why I hated short grass in the first place..

hushed bronze
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Tall grass did that shit too, but it's bulk made it less obvious

hushed bronze
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But right now I have some more schoolwork I wanted to get done today

hushed bronze
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@echo oxide Alright Ive worked out the "massive bare squares" thing.
Here's a file.
Just Keep in mind this is very much a new / largely untested thing. And ofc will clash with anything that mods the same files

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It also doesnt include a color palette so should just work with w/e colors you have

topaz oxide
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so... im a modding noob. Came from like 150 hours on PS4 just jumped into PC. I was wondering how I would get into modding.

tawdry comet
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watch guide

topaz oxide
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thx

hearty wasp
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nice

topaz oxide
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can i get RayRods extra biomes on 1.77

lime mesa
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sure

topaz oxide
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how i cant find it anywhere lol

hushed bronze
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Has Ray ever actually released something?

lime mesa
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His camera and cloud mods were the only ones that were officially released

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al of his other has been in beta or alpha

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his immersion mod never got "released"

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It was always a beta

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not saying that it's a bad thing

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I can understand why he kept it in beta

hushed bronze
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It is if he's doing astronomical amounts of work and nobody ever actually gets to see it

lime mesa
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yeah 18000 hours

hushed bronze
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it also is if he's really just screwing with us and not actually making mods

lime mesa
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which by calculation is impossible

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Just FYI 18000 hours = 750 Days
No man's sky released = 959 Days

hushed bronze
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I cant beleive I played this long without fixing my damn grass

lime mesa
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If you go back to November last year it was also 18000 hours

hushed bronze
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my whole life is a lie

lime mesa
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and if it was 18000 hours in November then he spent 800 days or so making his mod

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which again is impossible

hushed bronze
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Yeah i get it he's a liar

lime mesa
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The only mod of his that I actually liked was the camera mod

hushed bronze
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But his vids are coming from somewhere, but they never look any different Im wondering what his game is

lime mesa
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but that's no longer up to date

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If someone could make a camera mod like his I would throw money at you

hushed bronze
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You're not a modder?

lime mesa
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Nah, I've just dug into the files and looked at stuff

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never really changed stuff

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didn't want to break stuff

hushed bronze
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Well the thing is you pretty much CANT break stuff

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Worst case you delete your faulty .pak file and nothings worse for the wear

lime mesa
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Oh

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Guess I'll unpack the files again PepeKMS

hushed bronze
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Sometimes your game crashes every start but still, thats just "delete your busted mod and try something else, you cant really screw up core NMS

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not without doing something utterly outside the bounds of any normal moddding process

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That would not be an accidental thing though

topaz oxide
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sooooooooooooooo rayrod's mods arent actually available?

hushed bronze
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If your experience is like mine you may spend several hours just trying to get things to do what theyre supposed to but after that you're getting shit done and fixing that horrible grass like a pro ๐Ÿ˜„

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Rayrods' mods have never been available, a lot of people suspect he's just faking it for the most part

topaz oxide
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;/

hushed bronze
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i know

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lame.

topaz oxide
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i want them to be real

lime mesa
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His immersion mod for AR was real

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but it crashed

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and was bugggyy

topaz oxide
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rip

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thats such a shame

hushed bronze
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I stand corrected, he did release something major once upon a time

lime mesa
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Honestly mods like DE,Redmas's overhaul and rayrods overhaul kind of ruin the feeling of the game

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I don't know

hushed bronze
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but still its been almost a year since NEXT dropped, so...

lime mesa
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just my opinion

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Back to foundation is probably the only terrain mod that I like

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and it's really good too

hushed bronze
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I find that DE and Redmas both are very reckless in what they do. Some worlds come out great, but most are just randomized trainwrecks

lime mesa
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oh yeah

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it was the same with rayrods in immersion

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It was just so

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Like

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There were good planets

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but the ships looked funky

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there were way too many particles on planets

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dust particles

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and the tree textures were so large that they looked strange

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like the normal trees weren't made to be enlarged by that much

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no textures were

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and it just looked weird

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it also messed up collisions with a lot of things

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and colours never felt right

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It is the same with DE and Redmas's overhaul too

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My only problem is that rays work is just like DE and redmas but he over-exaggerates his work and makes it sound like the second coming of jesus

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he also makes it into a word salad

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also he banned me for asking questions about his mod on his discord

hushed bronze
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Whats "DE"?

lime mesa
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I got words mixed up

hushed bronze
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Redmas has his own discord?

lime mesa
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DE is diverse environments

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Rayrod has his own discord

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Redmas I don't think so

hushed bronze
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But Ray doesnt make DE

lime mesa
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I knooow

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I got words mixed

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read it again

hushed bronze
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Anyway Ray has done a lot to make a lot of people think he's just a lying dick

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so who knows really

lime mesa
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He might be a liar I don't know

hushed bronze
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Personally I just ignore anything Rayrod until he actually releases something and then Ill try it out and see whats what

lime mesa
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I just don't like him, most of my interactions with him have been negative. Not that I've wanted them to be negative but every time I've tried asking him he told me "Do your own research" and as such

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anyways I might try to recreate that camera mod

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since it was really nice

hushed bronze
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If I remember right, I saw a single globals file with the camera settings. Don't know if its all-powerful but it could make for a simple mod compared to some concepts

hearty wasp
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you guys talking about old mods reminds me of Darc

lime mesa
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Nice one @desert trellis

median heath
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Are there any non-cheating non-cosmetic mods? Just gameplay mods?

hushed bronze
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Sure go look for them

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theres only two sites after all

median heath
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thats what I am trying to do, it appears there arn't any

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Oh well

hushed bronze
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IDK if its up to date but there are things like faster select n stuff

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but yeah, most edits to funtion are to make obnoxious things easier (cheating) and to make things prettier

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I put up a grass fix just a few hours ago, its in the chat if you scroll up a little

lime mesa
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gameplay mods?

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@median heath Define what you mean by that?

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Change terrain?

median heath
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Adds new game mechanics

lime mesa
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Oh lol

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Never gonna happen

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unless HG releases source code of engine

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or the modders reverse engineer the engine

hushed bronze
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Not meaningful new mechanics anyway

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some people might do something clever to add something minor but even that is a stratch

median heath
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ah. Oh well. I remember the days of total conversions and stuff in old games

lime mesa
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Here is one

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It's quality of life stuff

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not new mechanics

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but eh

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close enough

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Although it might not work anymore

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Not sure

median heath
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Well its a good must-have. It just makes menus easier and less annoying without changing difficulty

lime mesa
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Not really QoL

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but

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It's a nice one

hushed bronze
lime mesa
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what does it do

hushed bronze
lime mesa
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oh shit that looks good

hushed bronze
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The mod's not perfect yet, but I dont have the energy to go on today

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Did ten homework assignmetns and that mod and its now 4 a.m.

lime mesa
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Still though, good job

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It looks nice

hushed bronze
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why, ty

lime mesa
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I'll test it out and tell you if anything comes up C:

hushed bronze
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it really does, I was playing it just about an hour and it's soooo nice

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it really brings pre-Next-like immersion much more than I even guessed it would

hearty wasp
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how does new mechanics not equal to cheating

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if that's your standard

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it literally adds more ways for you to get the same shit as you would in vanilla ways

lime mesa
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That grasscorrection mod is goddamn amazing

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@hushed bronze

hushed bronze
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I'm glad you're lovin it ๐Ÿ˜„

lime mesa
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It's really pretty

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๐Ÿ˜

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I didn't know how much I missed foundation grass

desert trellis
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Hello, i need help with MBINCompiler, im getting a error message "[AggregateException] One or more errors occured." while trying to decompile BASECOLORPALETTES.MBIN.
I tried older versions of it, but still the same thing. Is there a working solution to that?

lime mesa
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Could you send the file via discord to me?

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Let me try unpacking it

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might be your pc doing a dumb

desert trellis
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Ok, sent you invitation

lime mesa
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Yup

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@thin viper

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Have any idea?

thin viper
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Yeah that's a bug

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@obsidian tree

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Might have to look into it

steel crypt
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Are you trying to decompile the current version of basecolorpalettes? I'm having no issue with it. I think I might be missing part of the conversation.

lime mesa
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It's the AR one

steel crypt
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AR is 1.3....? right?

lime mesa
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Yup

steel crypt
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pm me the mbin, i'll try.

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or drop here or whatever.

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Is it a modded version? or vanilla?

steel crypt
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@desert trellis Yo you got a sec?

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I must need to take a bath.....thonk

lime mesa
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He got it to work

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Used a really old MBINCompiler

steel crypt
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๐Ÿ˜Ž

hushed bronze
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How best to deal with .DDS files?

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I've pretty much got grass licked and would like to modify the settings of its undercoat texture

lime mesa
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Adobe Photoshop with the Nvidia DDS plugin

hushed bronze
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Oh its an image? Well damn I must be in the wrong place

lime mesa
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or with GIMP and the DDS Plugin

hushed bronze
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looking to control the angle of inclination it affects

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not the image itseld

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It spawns in way too steep and i'd like to reign it in

lime mesa
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Ohhh

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No cluee

hushed bronze
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LOl im wondering what "LUSHOBJECTSDEAD " is for

hushed bronze
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(Its my GrassCorrection+Subtle Palette + Foundations Grass colors from BtF)

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@sinful anvil @lime mesa @lime mesa

lime mesa
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I want to install but I also don't want to uninstall DUD's mod

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๐Ÿ˜ฉ

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Guess I'll try it out anyways

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ยฏ_(ใƒ„)_/ยฏ

hushed bronze
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What parts of Duds mod?

lime mesa
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the grass colours

hushed bronze
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I bet I can fuse 'em ๐Ÿ˜„

lime mesa
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Oh cool

hushed bronze
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But anyway Im hoping to teach DUD the grass fix whenever he feels so inclined to respond to that offer

lime mesa
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I'll try doing that as well, should try my hand at modding a bit

hushed bronze
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He's the one other person taking grass mods seriously rn

lime mesa
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oh yeah def

hushed bronze
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I'll warn you though that it could take a solid day to warm up to modding enough to do anything effectively

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But if you've got the push to get that far you'll be tearing it up before too much longer

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Just saying there's a frustrating initial investment, lol

supple wadi
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grass mods most important OwO

hushed bronze
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DAMN RIGHT

supple wadi
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exo get on adding grass to grass

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we need recursive grass or what are we even modding for

hushed bronze
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I mean, I know, right?

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We need grass on space

supple wadi
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grass on freighters

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grass on starships

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grass on asteroids

hushed bronze
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Grass on Polo

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Grass on the Atlas

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Hell, grass on the main Menu

supple wadi
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Grass Man's Lawn

hushed bronze
timid mortar
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anyone know of a mod that makes more challenging creatures and ect. ? game is kinda boring w/o epic animals

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wait shit

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iโ€™m a dumbass

echo oxide
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@timid mortar the only one I know of

timid mortar
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i forgot this game was online

hushed bronze
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what's online have to do with it?

timid mortar
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i really wish the creators would add more epic animals ;c

hushed bronze
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Mods don't mess with online in this one

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it really makes no proper checks like your average competitive title

echo oxide
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Nope, modding doesn't really affect your experience

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*online

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I'll let the expert explain ๐Ÿ˜€

hushed bronze
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Only serious issues generally come from mods that seriously alter your base build options or the generation of the ground, and even then, still just means you and the other guy wont see the right things

timid mortar
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epic!

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welll idc how people see my base

topaz oxide
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i know its mean but sometimes with a friend we hop into random games and start shooting people in space

hushed bronze
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Im considering actually stripping the grass completely on Megaexotic "scorched" planets, but it was the test bed I happened to land on ๐Ÿ˜ƒ

hushed bronze
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Officially releasing the standalone Grass Correction mod, now corrects Lush and Megaexotic grass to fully fleshed and not absent on slight slopes ๐Ÿ˜„

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Certain megaexotic types actually may llook more wrong with ample grass, but that's another day's mod / update. I'm tired ๐Ÿ˜ƒ

normal crescent
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omfg

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amazing

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does this affect performance at all? mine is already kinda shaky

hushed bronze
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It probably does

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You can always undo it though its not like it causes lasting damage or anything llol

normal crescent
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true

eager cosmos
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Anyone experienced enough with the save editor around here?

hushed bronze
normal crescent
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the grass fix is very nice

lime mesa
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It is indeed

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I was really impressed and had no idea that I liked the old grass way better

brittle zinc
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lmao why did hg ruin their grass this looks great

hushed bronze
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I DON'T KNOW!!! Whyyyyyyy

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TBH it was probably some daft over-correction to get better framerates on the consoles or something

brittle zinc
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"better framerates"

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lol

hushed bronze
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Well I get huge FPS on by PC with its seven balls of steel but the consoles have specific hardware ability that has to be catered to

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Even PC users with not so amazing PCs too

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I noticed in the video Nicole posted, looks like her pc does possibly take some performance hit from the extra grass

lime mesa
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The extra grass does give a few fps drops

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but around 2-4fps

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Not much but still something

hearty wasp
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it's fuckin weird cos HG can clearly tweak PS4 and PC differently and there are already cases of it since launch

hushed bronze
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Some of their team has clearly gotten real sick of working on this game and cut corners whenever they can

leaden laurel
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@hushed bronze recording game content also drops the FPS.

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So I guess it might look slightly better on her end without recording. But yeah extra stuff for any system to render in, so there will be a very slight performance hit.

hushed bronze
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Well I was referring to the difference between her fps looking at trees and her FPS as she panned down to the grass

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So I'm going to bed moments from now but here's my idea for the future of Grass Fix (which would have to be renamed if it expands in function)

First the simple part - running around making sure there arent any serious issues with the standard fix. I am aware of The occasional patch of missing grass and have almost totally eliminated that issue (It comes down to the fine balance between using more grass and not using too much which makes the game stop placing it and you get big square gaps)

Then, I want to totally change up the megaexotics' lesser flora. RN they're all the same, and I want to theme them toward the thing theyre giant version of, instead. The planet with supersized heat world stuff? Use lesser props that also come from heat (or arid) and not basic lush. The planets with the giant seaweed? Seaflopr flora.... not basic lush

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Rock planet gets lots of rocks and no grass at all like a detailed megalithic dead planet with an atmosphere

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In stock they all have this shabby, half-assed horrid grass you've all seen, and one way or another I think they should all be flush with grass or devoid of it tbh

leaden laurel
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@hushed bronze ahh I see, sorry did not look at her video, my bad. But what you are doing is a God send. Planets look sexy again. I am still on your V2 pre published mod, should I upgrade to the nexusmods one?

hushed bronze
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Sure, that one includes exotic grasses fixed

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last posted pic shows it\

leaden laurel
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Sweet, on it

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Thanks

hushed bronze
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But as I was mentioning earlier I dont actually feel all the megaexotics are suited well by flush grass, it was just an easy way to wrap up since I had pretty got the grass boost all figured out

lime mesa
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space dream

hushed bronze
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No grass. your planet is dumb

lime mesa
hushed bronze
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J/K i love it too that is a sweet view

thin viper
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Grass on every planet just makes no sense?

lime mesa
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It makes perfect sense

hushed bronze
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Its all lined up righ n shiet

lime mesa
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ye

thin viper
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Why would you want grass on every planet tho? There is a reason lush planets are made rare in vanilla nms

hushed bronze
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lol Exactly thats why I was talking earlier bout a more appropriate treatment to megaexotic flora

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SRSLY though you gotta carefully line up your base facing that beautiful ring world and make this badass glass wall or something, IDK

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gn

leaden laurel
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I prefer moons, like the dead one's.

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No asswipe weird alien to bite you ๐Ÿ˜„

lime mesa
#

@hushed bronze I set up a base I just need to get glass now and loads of it

#

I need to admire that view everytime I log in

hushed bronze
#

Well, find yourself a snow world and set yo ass up with a little popsicle field

lime mesa
#

Yessss

#

๐Ÿ

leaden laurel
#

@lime mesa Redmas made a deployable exocraft mod. Can carry all your crafts in your inventory. Makes life easier on rough planets.

lime mesa
#

That's kind of cheating imo

#

most of his mods are cheating

leaden laurel
#

Don't see the exocraft one as cheating, without the mod you just salvage the pads than enables you to build them again

#

This just makes it simpler. ๐Ÿ˜ƒ

lime mesa
hearty wasp
#

laughs in tech plus

steel crypt
#

@hushed bronze You might try density settings and play with them to get extra fps. Also, the types of trees....the ones with a lot of smaller detailed leaves.,. eat fps. Same with the same type of bushes. The other planet types don't have them so there won't be as much issue with mega. I would personally try play with density on the non slope areas because it would be harder to tell the difference. But just saying to get some fps if you are trying to.

hushed bronze
#

Well unfortunately the gap between glitches from density spawning too much grass and leaving carved bare zones (arou.d 0.18 / 0.6), and the grass being too sparse to look good, isn't as wide as you might hope. (0.11 / 0.4)

#

I still caught broken spaces appearing at 0.18

#

So far though, my current version hasn't shown any glitch spaces so I'm hoping I've just about got that wrapped up

#

Im not saying your idea isn't correct, just that by the time I actually save any frames vs. the currently uploaded grass mod, the grass looks crappy again, though the flat vs slope idea, I can try that but my range is pretty tight

steel crypt
#

Okay right.

desert trellis
hushed bronze
#

I tried it yesterday and I really like it, but I think you should copy back some tamer colors for rock

#

@desert trellis If you scroll up a bit you will actually see several pics of it in use with the grass mod I put out yesterday ๐Ÿ˜„

desert trellis
#

Ah nice!

#

What do you exaxtly mean by tamer colors?

hushed bronze
#

Well some planets had a habit of Blazing Orange for their rock color

#

Material that is definitely stone just looks wrong in bright shades

#

That's my take, anyway

#

I had one planet where the colors were all pretty normal lushy colors and even most rock colors were normalish, but the mountains were hard Cyan

#

Some color isn't bad, but too much and its not convincing as rock anymore

desert trellis
#

Ah i understand

#

I don't know how to do that actually

#

I copy/pasted the ARs code from MBINs to current Visions

#

With the edit to add missing Ring colors from the AR files

hushed bronze
#

Well, maybe I can help out. But no gaurantees :0

desert trellis
#

Sure, if you know how

hushed bronze
#

I actually had the same issue with your rings being super sat, would you like if I targeted them, too?

#

I'm not actually trying to go against your design, even if I dont like the heavy colored rings personally

desert trellis
#

No, no. I meant that the rings were, like super bad

#

Like solid black

#

Or red

#

Or blue

#

I fixed that already

#

It was because the Atlas rises BASECOLORPALETTES.MBIN and LUSHCOLORPALETTES.MBIN didn't had the PlanetRing section inside them

#

Like post Next versions have

#

I had to add code from MBINs of Visions

#

To make them normal

rotund vine
desert trellis
#

Thx man

hearty wasp
hushed bronze
#

Is it a kickass base?

hearty wasp
#

it's not a kickass base

#

it's 3

#

I still wanna add titles like in MGS

#

cos like why the fuck not I guess?

hushed bronze
#

@desert trellis What I would suggest is just using the modern copy of the modded files for reference on rock colors. Just copy vanilla 1.77's sections For RockSaturated, RockLight and RockDark over the AR version

#

Within the files I mean, not themselves files

desert trellis
#

Yeah i know

#

I'll release separate version with these

hushed bronze
#

Didnt realize the building palettes had changed so completely, wow

harsh moth
#

Bombo looks more "happy" here i guess

hushed bronze
#

Ok, I think I've perfected the Grassfix as good as it's going to be for now

#

He's a douche

#

Never takes a break from that laser pointer

hushed bronze
#

Anyone that's used the Grass Correction have suggestions?

hushed bronze
#

@supple wadi Tell you wha, I'll do the opposite and turn every animal on the map into a predator, just for you ๐Ÿ˜ƒ

supple wadi
#

switch them up for april fool's ๐Ÿ˜ˆ

brittle zinc
#

haha yes lol

hushed bronze
#

LOL soooo mean (I'm tempted)

hushed bronze
#

Upgraded, Still pretty much untested Predator-reduction Mod

#

The last number is the aggro chance percent. -10 is 10% chance of aggro, -150 is 50% chance of aggro

lime mesa
#

I want to start modding

#

where to start?

hearty wasp
#

the wiki and the modding discord

hushed bronze
#

TBH I dont really know if the above even work at all

#

This is why I just have them on a discord channel

#

Though in my ten minutes r so of testing before I have to go to bed, I wasn't attacked 18 times, so here's hoping

rotund vine
#

@hushed bronze

#

yo vro

#

About your mod

#

Where do I put it in order to make it work

#

nvm I'm fine

rotund vine
#

Wish there was a mod that improves terrain variety

rotund vine
desert trellis
#

There is

#

I use Back to Foundation's terrain module

#

And its really nice

#

@hushed bronze I have a question regarding your mod for grass correction

#

Do you think you could merge it with Back to Foundation's asset modules? These mods both modify the same files

leaden laurel
#

@lime mesa first make a copy of the game in a separate directory, unpack the game (I completely forgot how, modded last in 2016), get a grep application and search in the unpacked directory for what you want to mod. Like if you want to mod jetpack search for jetpack, and it will tell you which files contains the word jetpack. Once you get the hang of it all it's quite easy.

#

But yeah the wiki is probably the best place I guess.

#

You also get a modding tool on nexusmods I think.

hushed bronze
#

@desert trellis BTF Assets already has a similar feature, and also I havent been able to open the BtF's own files. That said, BtF Assets' less-refined grass fix is what inspired me to make mine in the first place.

#

To be more accurate I suspect BtF just straight ripped off whatever the grass settings were traditionally which is why grass wasnt broken before Next

smoky wing
#

Hrmm, where is the night water foam color defined? I must have missed something somewhere because I'm suddenly seeing glowing foam at night again which HG already fixed.

hushed bronze
#

which ,od is new for you? Or maybe you just didnt notice it wasnt actually fixed?

smoky wing
#

Hrmm? No I mean it was white at night when Next released, then HG fixed it to be a darker blue color. I added some new water colors, and now I'm seeing the bright white again. But the night water colors aren't defined in the same watercolours.exml file, so I was wondering where it's specified.

hushed bronze
#

I havent investigated anything water yet, so I have no idea

smoky wing
#

Heh, is that a giant beanstalk?

hushed bronze
#

Yeah I 10x'd the megahuge prop lol

#

I wanted to see if it reached space

#

broke cloud layer

#

unfortunately it doesnt come togethr proper in graphics

smoky wing
#

lol, nice work

hushed bronze
#

Game doesnt know how to deal with draw layers for this lol

smoky wing
#

Found the night water definition in gcwaterglobals.global, but it's just white there. So I'm guessing HG fixed it to be affected by lighting, but that doesn't seem to be applied to the new colors I added :/

hushed bronze
#

Maybe hit the A number which theoretically is alpha

#

alpha in some apps is transparency

#

also even if it is just white, 1.1.1, you could drop to grey or dark grey like 0.3,0.3,0.3

#

But I think If you have transparency control that should cut it

hushed bronze
#

Currently re-working what spawns in the six different Megalith Biomes so that they are actually six different experiences, and not six clones with different megaliths. Here's a preview of my progress with the Scorched type. Grass removed, houseplants removed, scorched and desert props replacing them

#

And ofc the freaky B/W filter that comes with the planet

#

@supple wadi hey you hate grass, you'll like this one lol

supple wadi
#

ty

#

(really i just don't like things run into the ground, which lush planets 100% are)

hushed bronze
#

Well full grassing feels right on a lush planet

#

but half-assed grass doesnt look right on anything whether its lush or a scorched hellzone

hushed bronze
echo oxide
#

that's how j.j abrams goes through life

#

sad, sad man

hushed bronze
#

You mean the modded exotic?

echo oxide
#

the light boost mod

hushed bronze
#

oh

echo oxide
#

life is just a great big lens flare for him

#

a big, beautiful lens flare

hushed bronze
#

Ooooh right see I didnt immediately recognize the name\

#

Megaexotics come in six flavors: Lush1, Lush2, Rock, Hot, Toxic, Radioactive (but only in style not weather)

#

@echo oxide But because they're very poorly differentiated from each other in most ways I thought to go re-work them to be both more thematic and different

echo oxide
#

That does look pretty interesting to me

hushed bronze
#

For example this first one im working on (first one I found in order to test properly) I'm pushing out all the "common" resources which unclude all these standardized plants n shit, and asserting mostly Barren and Scorched type assets instead

#

Also in the case of Scorched and Rock I mean to totally erase grass like you see there

#

And in the others, they get full grass (though I think I migh de-grass radioactive too? I dunno yet

#

Half-baked grass suits nothing

hexed oracle
#

k so sorry if this has been said like a thousand times but i wanna get into modding NMS and have no clue
if someone with time and patience could help me a little that would be great )

#

๐Ÿ˜ƒ

#

thanks in advance

hearty wasp
#

modding discord

rotund vine
#

Visual perfectness

rotund vine
hushed bronze
#

hehehe Ray needs my grass fix :P
But for real I hope he isn't bluffing, his mods do look good at least

rotund vine
#

that + your grass fix = heaven

lime mesa
#

Any mods that cuts down on plant-life, animals and settlements on the planets?I know its a long shot but I prefer space to be desolate and NMS just has so much... life everywhere. Any planet you go to there's animals and trees and other aliens present. I don't enjoy exploring when it feels like youre just retreading ground.

maiden flame
#

Omfg

#

What is that planet

lime mesa
#

blue

#

dabudibaduda

maiden flame
#

That song is my guilty pleasure lmfao

hearty wasp
#

https://www.nexusmods.com/nomanssky/mods/367?
https://nomansskymods.com/mods/eucli-ea-more-buildable-decorations-next-edition/

We have showed that you can literally build a town with Eucli-ea.
Now it is your choice to build the cities you always wanted.
I'd put changelog here but there's like, 20 lines

hushed bronze
#

Do other modders set up minimalist bases just to keep track of certain planets solely for mod test purposes?

magic lava
#

Looks fantastic @hearty wasp

hushed bronze
tawdry comet
#

No Man's Sky Fantasy

smoky wing
#

I always found RaYRoD's stuff to be a mixed bag... some planets are real gems, while others a haphazard mishmosh. That video above from 11:04 on is a nice example of when things go right. It's funny how it incorporates so many features that made it into Next, but is still strongly Atlas Rises style visuals. Man, if Hello Games could reintroduce more of that style & variety back into the game I'd be so much happier with it.

hearty wasp
#

just introduce him into HG and you get the best of both worlds

#

but I doubt any of us will get hired just based on mods

#

also my base is surrealist Exo

hushed bronze
#

I was asking generally lol

#

to all modders

leaden laurel
#

They might not use players mods to update the game, but I wanna bet player mods inspire them to a degree where they use the idea?

hushed bronze
#

They've pulled in ripoffs of mods before as far as I know

hearty wasp
#

cough robotic companion cough Ngaungaan cough

hushed bronze
#

My goodness do you need some medicine?

leaden laurel
#

๐Ÿ˜‚

#

Deployable exocrafts if you own a vehicle glove, <<<<<<<< @HG spy. Please. ๐Ÿ˜„

#

I have the mod though, works nice

hearty wasp
#
heavy merlin
#

Tessewhat?

#

The link titles say Tesseraction, but the image says Tesseration.

hearty wasp
#

I can't spell while tired

#

and I can't be arsed to correct things after I'm done doing something cos people do not care

hushed bronze
#

Moo cares

nimble fox
#

any must have mods?

hushed bronze
#

I could think of several

#

Ill PM you my preferred's

#

You can decide if you like what's there

#

@nimble fox

deft quarry
#

@hushed bronze can I get that PM too? Thanks!

lime mesa
#

just post the list here lel

lime mesa
#

Why are the colours so oversaturated?

#

Or is it just me?

#

unpopular opinion but this one ain't that good

hushed bronze
#

Its Redmas, so its bizarre, wide-scoped, and barely tested

smoky wing
#

Is the mod itself oversaturated or just the screenshots? Cause that looks like one of the photo filters, vibrant or filmic... I never cared for those much

hushed bronze
#

I think its some of both

#

depends on which shot

lime mesa
#

how do you test 18 quintillon planets anyway .

hearty wasp
#

coming to Tesseraction whenever I feel like updating it

steel crypt
#

@hearty wasp Hey dude, maybe you have some experience with this:
Trying to make the needles/(leaves?) on the frozen HQ pine trees use proc colors instead of always being green. Can you point me in the right direction? Getting lost here. Thanks.

hearty wasp
#

people were talking about it in mod-textures in the modding discord

#

they're different than buildable masks and the proc gen colouring is controlled by mbins so you'll probably find more about it there

steel crypt
#

alright thanks!

hushed bronze
#

Jason, finding the color problems that really matter ๐Ÿ˜„

steel crypt
#

Dude, been trying to mess with this for a while. I'm new to this territory, and having to experiment/learn a lot. Starting to get some results though.

hushed bronze
#

I have hopes of making the two modern Lush types distinct in the future - I wanna make Lush 1 (with the tall grass, use generally brighter colors, as well as oldschool trees n stuff, while Lush 2 (New style with the shortgrass) I want to use all new-school assets pretty much as-is but use more cold "alpine" ish colors as well as figuring out how to swap out its superheated rain weather for the former freezing rain

Basically, two distinct styles, one more Tropical, one more Alpine / Highlands / Northern

smoky wing
#

I've thought of that kind of thing myself, probably a perfect use of subbiomes. The idea could even eventually be extended to other types of biomes to create more varieties of those as well. More power to you if you can get something like that started!

hushed bronze
#

Well It's an Idea I had based mainly on the fact that it uses existing biomes, which makes it within my reach as a non-coder type

#

@smoky wing

#

Unfortunately I havent seen much reason to be confident that too many otgher people are interested in putting in the work to assemble many additional biomes well

smoky wing
#

Lol, true. And of course we're all off on our own tangents too. Like that's definitely something I'd be interested in, but right now I've gotten myself fixated on this AR retexture thing that'll prolly end up nowhere.

hushed bronze
#

the fact that you're doing any damage at all is impressivve, a lot of people have utterly failed at that one

smoky wing
#

I don't think it'll be a waste though, I'm learning a lot about modding so that'll help anything in the future.

#

Thanks

hushed bronze
#

Any of that lend to the ability to provide textures from outside NMS?

#

Actually since you're RIGHT THERE DOING IT I have a question that could be just amazing if you had clues toward it...

#

(Need to throw together a pic for this)

smoky wing
#

Yeah for models that should be doable, I think I've found the tools needed for that. Terrain is something else... the format they use is strange - the photoshop plugins can read the files, but can't seem to save them back into any compatible format.

#

The game had no problem still loading the AR terrain textures (I assume they're the same format), but I couldn't actually edit them successfully.

hushed bronze
#

You see this green sub-grass texture

#

or w/e color the grass is

#

What I want (desperately neeeeed)....

#

is a way to control that

#

its near lod spawns that texture at slopes way steeper than it should

#

I want it to terminate at the same slopes that its lower LODs do

#

Any ideas how that might be accomplished?

smoky wing
#

Hrmm, honestly no idea about that. ๐Ÿ˜ฆ

hushed bronze
#

Well, even so, It would be cool if you kept an eye out while working textures

#

Because for what I personally have in mind, that there is the only idea I have that involves editing textures or their behavior in anyway

smoky wing
#

I do find the LOD blending pretty weird sometimes. I know what you're talking about, you see some rocky outcrop in the distance, then you get like 30 feet from it and it suddenly sprouts bright grass.

hushed bronze
#

That damn characteristic LOD's itself right over grey stone. looks stupid as hell 100% of the time, lol

#

Because grass color suddenly appears over top of beautifully textured rock and looks like shit, no motter whether or not grass actually will spawn there

#

in other words, changing the grass behavior seems to have no effect on the subgrass behavior

smoky wing
#

Right, and it wouldn't be so bad it if looked grassy from the distance

hushed bronze
#

right

#

The stark shift from dark stonbe to blazing orange is the part that looks worst

#

also that subgrass looks like crap anyway its an under-texture, not really meant to ever be bare

#

its why I made the grass Correction in the first place

#

that subtexture is not meant to see the light of day its an LoD tool really

smoky wing
#

I'll keep an eye out, I agree that always has me shaking my head. But I really dunno where that would be found. I tend to think of the texture like it's moss.

hushed bronze
#

Ive seen that term used, it might be termed as moss in files, IDK

#

I also saw that texture utterly wrapped around a boulder in Rayrods' recent vid

smoky wing
#

Hehe, alien moss, it attacks when you approach! ๐Ÿ˜‰

hushed bronze
#

which was both confusing but a real clue

#

This vid I think

#

Yes, at 15:10

smoky wing
#

Oh, right I remember seeing that. On rewatch it looks like a different texture. I think he's just recoloring the model texture to match the grass

hushed bronze
#

Its possible it just used something similar looking and tied it to grass color but still interesting

#

Because it still looks like the ground texture in that scene

#

at least the lower half matches the local ground

smoky wing
#

Yeah but it's still technically different. Models use a completely different texture setup than the terrain, so even if it's the same, it would be two separate image files.

#

I also think that's an old video from Atlas Rises. It's funny how many little things in that made it into Next, like 3rd person, volumetric clouds, etc.

hushed bronze
#

But the fact that he managed to target that atexture at all is a hint, thats all I'm saying

obsidian tree
#

only slightly following the above, but FYI, there is a boolean value in the files which specify the levelone objects in a biome which is 'match ground colour'. This is used and is implemented through the shaders (UBERFRAGMENT IIRC)

#

not sure if the above information is at all useful, but I hadn't seen it mentioned above and it may lead to a fruitful avenue of investigation

smoky wing
#

True, it's also settable on individual items in the object spawn configs. I once had trouble getting a specific rock to change color and eventually found the problem was it used that setting.

hushed bronze
#

@obsidian tree The term "levelone" what does it mean exactly?

#

Also, thanks for the tip

hushed bronze
#

So I screwed with "A"

#

Its not transparency

#

If you got a sharp eye, you will notice that certain secondary grass bits take a different color instead of being color-matched like in A=1

#

Though I dont know exactly how that effect works

smoky wing
#

weird

obsidian tree
#

@hushed bronze umm, not exactly sure the best way to explain what the term itself means, but levelone objects are ones that spawn on planets that aren't buildings etc. So some kinds of rocks, random checks, that kind of thing. It's just a way for HG to spawn stuff on a planet outside of the building table I guess

#

Also, what is the context on that A parameter?

hushed bronze
#

RGBA

#

in all the color palettes

#

So I fucked with A, to see what it does

#

turned out it was not something I would ever have guessed

#

@obsidian tree

obsidian tree
#

well it depends on the palette

#

if you want to know what it does, you could look at the shaders...

smoky wing
#

I don't think I've ever seen any value other than 1 in the [biome]colourpalettes files. So I wonder if the weird results are from trying to do something that's normally considered undefined.

hushed bronze
#

Its hard to say

rotund vine
#

@hushed bronze So I deleted the file for your mod

#

But the planets still don't have pathfinder flora

#

And the grass doesn't seem to be fixed by the BTF mod

hushed bronze
#

BTF ASsets clashes with it

#

I really should note it on my page, it keeps happening, lol

#

but not to worry, BtF assets actually re-inserts the old grass distribution too, which is fleshed out similar to grass fix anyway

#

So basically it has a sort of built in grass fix

rotund vine
hushed bronze
#

Well either thats grass Correction or its nothing because BtF removes shortgrass as a possibility

#

OORRrrr

#

It may be a region transition of some kind, which sometimes does oddities to grass

#

But probably just classic mod-clash -disabling

#

@rotund vine

rotund vine
#

Ah alright

hushed bronze
#

Context: Changing the tree colors in the snow biome was a problem unsolved by standard palette edits

quiet island
#

I REALLY like those reddish-brown ones @steel crypt

steel crypt
#

Thank you! Things can be tweaked for whoever makes colors, but at least the riddle is solved now. Yeah there is a light blue one that looks cool too. I'll try to post a few more pics as I find 'em.

quiet island
#

Yeah, please do.

steel crypt
#

I'm gonna be trying to get this into DUD'S SKY - colors mod soon.

quiet island
#

Oooh. Yeah.

#

Wait - what about you and Exo working together? He's doing the grass stuff, you do the trees - talk about variation!

steel crypt
#

Oh, well, I freely share all my mod stuff. Anyone can use it in theirs. I can also try to explain stuff if I have time, which is limited. The tree trunks have also been given a modest proc gen coloring.

quiet island
#

Gotcha

#

Still very cool.

steel crypt
lime mesa
#

lookin thicc

quiet island
#

oh wow. Nice

lime mesa
#

Dude hell yeah jason

#

Amazing

#

No more blue trees happygek

rugged cloud
#

yeah....HG really upped the blue in the cold biomes

#

it was gross

#

I have a LUT I made that cuts it down some but it needs more tweaking to look nice

steel crypt
#

Most if not all the blue can be controlled by the snow biome or base color palettes. If you don't want to cut down on blue in say building parts or whatever. The "snow" palette is used for most of that. Then there will be "plant" and "leaf" palettes. Just FYI

rugged cloud
#

interesting thanks ... I will look at it later

#

like a little blue I understood cause cold but they took it way overboard

steel crypt
#

If it helps at all, DUD'S SKY - colors has a frozen mod in it that does that. You can see what I changed in there.

rugged cloud
#

ok will check it out thanks again ๐Ÿ˜ƒ

#

I was planning on trying out duds sky after I finished redoing some stuff I am working on cause overhaul mods are always nice

smoky wing
#

A lot of the blue is also the sky. The game uses the upper sky color for shadow color, and the ONE frozen sky is very blue.

#

It's like everything is ultra blue in Frozen now. Sky, snow palette colors, and screen filter.

hushed bronze
#

Are you sure, because post next every night on every planet is the same blue

#

Or maybe you're talking about a mod

smoky wing
#

Since Atlas Rises, night sky is defined separately from the other skies, in gcskyglobals. And it's very blue even though the game replaces the color with stars.

rugged cloud
#

well the LUT I use does help A LOT

#

its still has some slight blue but overall its nicer .... cloud shadows bring back the strong blue hue though

lime mesa
#

@tender jewel

tender jewel
#

๐Ÿ˜ 

lime mesa
#

why ๐Ÿ˜ 

late wraith
#

Are the mods here just graphical enhancements or are they a adding items and planet types kind of thing?

hearty wasp
#

Yes

echo oxide
#

Both

late wraith
#

Oh cool.

tawny quail
#

love what mods can do but ill probs never get into them as i like to enjoy the astetics as they are made while yes sometimes they are horible since its such large game, i dont see thhe point know the next few systems i will find the same sort of planet im looking for

#

but its nice to see whats able to be done and how amazing some color corrections can make a planet look

#

battle

hushed bronze
#

Gotta love when planets look battle

hearty wasp
#

I want my planet to look combat

hushed bronze
#

I bet it can be done

#

make a biome with way higher numbers of crashed ships and freighters

#

Use largely scorched and-or desert props

#

idk w/e I'm not actually gonna do it anyway (notes crazy-ass idea in mod ideas text file)

hearty wasp
#

no I want the planets to look like they are literally fighting each other

#

I want a planet holding a bazooka

hushed bronze
#

Oh well I'm not sure I can pull that off :p

#

Given I'm not a programmer at all lol

#

I sure am glad actual programmers are involved in modding

#

Because my wishes would be a pointless and impossible pipe dream otherwise ๐Ÿ˜„

#

It would be about 3,000 years or so before I figured out how to make an MBIN compiler

keen scaffold
#

Quick question: for this freighter on the NMS seeds sight, the first one is the home seed and the second is the model seed right?

#

Sorry if this isn't the right channel for that question btw

hushed bronze
#

You could always just screw around with them a little and find out ๐Ÿ˜„

keen scaffold
#

I mean I did that with my old freighter and it just made it all black and messed up, and putting in new seeds didn't do anything haha

#

So I'd rather avoid that

hushed bronze
#

Its undoable though isnt it? Just put the original numbers back in

keen scaffold
#

It's weird, I tried that but no dice, it did nothing. The freighter just got stuck as the same model and this weird mottled blue/black color

hushed bronze
#

Dupe out the save first then, maybe?

keen scaffold
#

Oh wait

#

I'm stupid

#

I did dupe the save but I was editing the duped one

#

Not the one that's actually in my save folder lmao

keen scaffold
#

Sweet, futzed around with seeds for a while and finally got it to come out like the image

smoky wing
#

Save-editing freighter seed may be a bad idea. I know pre-Next if you changed it to a different model, it would mess up your base, make it inaccessible.

hearty wasp
#

probably because you changed it from a normal to a capital

#

or vice versa

sullen venture
#

Any auto flight mods? Wanna be able to do stuff in my ship while cruising looking over a planet

hearty wasp
#

have you tried putting an object of weight on your keyboard

#

that's kind of a physical modding

echo oxide
dreamy island
#

That reminds me of putting a lamp on the enter key after putting in the rosebud cheat in the sims :']

echo oxide
#

Also reminds me of the time where I put my mp3 player on the spacebar back in #waking-titan-arg where the typing meme was the hottest rage

sullen venture
#

But the ship doesn't fly unless you are in the seat

hushed bronze
#

@sullen venture You mean like, flying around without you or what?

static basin
#

are there any updated scan / analysis mods?

hushed bronze
#

@static basin Just like, faster scan n stuff

static basin
#

Yeah

hushed bronze
#

nothing exceptionally advanced

#

but go to nexus, use their search tools

static basin
#

Yeah I tried a couple that were updated but none seem to be working not sure why

#

they worked fine in the past I guess an update broke them?

hushed bronze
#

So I've set up my hierarchy for actually coordinating a palette with all these sample runs as a starting point

#

A few other things to do before really getting going, but still, progress ๐Ÿ˜ƒ

#

Structure of the profile doc that I'll keep all the color data in until its time to stitch the whole palette together

steel crypt
lime mesa
#

Ay nice

#

Going to try it out later

pallid tartan
#

Hey guys! Just wondering- is there any documentation on how to add things into the spawn table for ruins? Also does anyone know where to find the models for ruins?

hushed bronze
#

sure why not

lime mesa
#

๐Ÿ‘Œ

kindred thicket
#

those purples you showed----they create sections of light on the surface of the planet. it's weird how the grass effect makes it look like the planet is glowing..unless there's what used to be antrium.. or marrow bulbs over there

#

the distance rendering must be what it is, it's not at a high enough level of detail for draw distance. that's what is making it look like that

#

that is pretty, up close though

hushed bronze
kindred thicket
#

the color takes away the depth

#

it looks more flat all over, the terrain

hushed bronze
#

it is flat, its a monocolor test for oxfford blu

kindred thicket
#

i wonder why the game hasn't figured out how to use appropriate shadows around the bottom of hills and such

hushed bronze
#

?

#

This is from an autosave position on a sky that produces white light, with the sun at near-noon

kindred thicket
#

it's just hard to see the elevation changes in that picture

hushed bronze
#

I load the same position every test

kindred thicket
#

i know there's a small dip down there on the right

#

but it's hard to tell

#

not right, the left

#

lol

hushed bronze
#

The above blue is saved and I must return to physics review ๐Ÿ˜ƒ

pallid tartan
#

So Iโ€™m trying to use NMS model viewer and it wonโ€™t open anything. Iโ€™ve set it to the right file, but it says that the index was out of range

#

And Iโ€™m kinda stuck tbh. Iโ€™m pretty sure Iโ€™m doing something obviously wrong but I can see where for the life of me ๐Ÿ˜ฆ

hearty wasp
#

ruins in game is MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RUINS\PROCRUINS

#

also you're probably on an old version of viewer, use the one in the modding discord

pallid tartan
#

Thanks! How do I export as an obj?

hearty wasp
#

use monkeyman's new blender thing

#

idk where it is tho I don't use it

#

what you trying to do anyway

gusty fulcrum
#

I was trying to make a few new ruin parts out of existing ones to spawn on planets

#

wrong account sorry (I have seperate pc and mobile accounts)

hearty wasp
#

you can just kitbash em if you ain't gonna need whole new parts tbh

#

since all of em are references

gusty fulcrum
#

What do you mean by that?

hearty wasp
#

you don't need to use blender if you can just use references in the scenes

#

the wiki's got more info on how it works

gusty fulcrum
#

Oh ok, thanks! My original Idea was to use blender since that's where I'm good, but I'll take a look at the wiki

hearty wasp
#

greatest advantage for using references is that you don't need to modify or regenerate the geometry

#

and you can do it straight in notepad++

gusty fulcrum
#

I may try to make something from scratch using reference images and textures from ingame. I've had a look and tbh I think I'd do a better job with just making something

hearty wasp
#

if you ain't tearing a small specific part of a model out from a scene it still holds

#

that way you'd only be making your custom parts and mixing them with the vanilla scenes

#

saves you time on the work in the long run

hushed bronze
#

I only did this to test biome reworks with a clear vision

#

not because I hate filters, (although I do sorta hate most of them)

hushed bronze
#

If my eye is true, Radioactive, Scorched, the Weird# (the pink one)

hushed bronze
hushed bronze
obsidian tree
#

I'm still sad that HG made the filter list an array and not a list ๐Ÿ˜ข

hushed bronze
#

not sure what you mean?

obsidian tree
#

we can't add new filters, only modify the ones that already exist

#

the list in the game is of fixed length

sacred frigate
#

I wish there was a way of playing the game with the filters enabled, not just in photomode ๐Ÿค”

hearty wasp
#

you probably can with cheat engine

desert trellis
#

I need help. Is it possible to change the density of rocks spawned on planets? Im struggling to find the right file that has this parameters in it

obsidian tree
#

is there anything in the debug globals?

hearty wasp
#

I don't think I saw anything related to persistent filters in debug but that can be possible

obsidian tree
#

yeah, not so familiar. And we can't do the "MaYBe It'S in ThE GLoBAls" anymore

hushed bronze
#

@desert trellis Density of rocks is actually pretty easy. Find theBiome you wanna mess with, then

#

From there, figure out which parameters deal with the rocks you're actually after

#

Even if you don't use mod station, thats the filepath n stuff, you can work with that ๐Ÿ˜ƒ

#

Its the exact same thing I had to find for grass correction, lol

desert trellis
#

Nice, thanks!

hushed bronze
#

Good luck! ๐Ÿ˜ƒ

#

Two heads up: Theres a bunch of different rock sections unless you start deleting them, and, anytime you add or subtract them, it changes up the spawns and sometimes can totally reshuffle what is appearing because each of those things is actually directing to a set of choices for rocks rather than a specific rock (usually)

#

@desert trellis

hushed lichen
#

has anyone here used project atlas? It looks interesting, but I'm wondering how functional it actually is given all the comments I see about it lacking resources

hearty wasp
#

someone makes project atlas here

hushed lichen
#

i am trying to decide between it and better polanet generation 2

#

although I see project atlas says it is for 1.75, isn't the game 1.77 now? Does that matter?

#

I only just picked up the game a few days ago so I am still figuring out mods and whatnot ๐Ÿ˜ƒ

hearty wasp
#

ain't no major changes since 1.75

thin viper
#

@hushed lichenit works for 1.77

#

And for resources,there is a resource spawner that you have to download separately

#

That will spawn vanilla resources on most planets as per type

hushed lichen
#

ah i see. can you tell me what the differences are between the enhanced version and the all in one?

#

it's not very clear on the nexus page, and I see other people asking that too

thin viper
#

Enhanced version is the old one

#

The all in one is better

#

Has better generation

#

And more other changes

#

And some have said the terrain fps fix causes some crashes.

#

So just don't use the file in that folder

hushed lichen
#

ok thank you very much

eager cosmos
hearty wasp
#

have you tried

#

deleting the pak

eager cosmos
#

I'm afraid to corrupt my save.

#

So, I'm just asking, you know... anismart

hearty wasp
#

you can try

#

backing up your save just in case in the future

hearty wasp
copper vigil
#

"Some piece of shit stabbed me with a mile long crystal"
-planet

thin viper
#

No it's Heimdall opening bifrost

#

Although only loki will probably use it

copper vigil
#

F

hearty wasp
hushed bronze
#

Any non-tinted glass in your sets?@hearty wasp

#

LOL my grass correction gets ~1 DL per 4 views. My little filter thing is getting 1 per 50

#

I made the Eraser for my own testing purpose anyway, just polished it up a bit for others to use too. Still thought it wopuld get more than 3 DL in 2 days ๐Ÿ˜„ People complain all the time they "hate the mucky filters" and things like that

hearty wasp
#

tbh I am not entirely familiar with the transparent material, I think this one from the space station floor is just a vbcolour without textureso it's technically possible to make white glass as well, but "non-tinted" will basically be entirely transparent because the light reflection is so minimal

hushed bronze
#

i dont mind reflection, just darkness

hearty wasp
#

I already made some vanilla glass too so there's that

kindred thicket
#

frosted over glass for cold planets. ๐Ÿ˜›

obsidian tree
#

You'd probably need to modify the Shaders to get that effect lol

hushed bronze
#

You would also have to have a base part detecting that its been placed on a cold planet

#

would be cool but sounds super difficult or imnpossible

hushed bronze
#

@thin viper Any chance you would be willing to let me utilize one or more of your asset packs?

obsidian tree
#

@hushed bronze you can force base parts to only be buildable on certain biome types...

hushed bronze
#

It may be a little more possible than I had figured. Still sounds hard

obsidian tree
#

nah, it's literally just a value in the basebuilding table IIRC

#

I think Lush is used for all, but pretty sure if you changed that to another biome type you should only be able to build it on that biome

hushed bronze
#

Yeah man figure out how to overlay the same frosty thing that hits the main camera

#

But thats what I mean, the hard part is tying the frosty graphic to the window

obsidian tree
#

oh right, yeah fair enough

astral jay
#

random question is there a mod that brings back the pre release style ui? (i would assume this is where i ask)

hushed bronze
#

Not any decent one that I've seen

#

Some of their UI code is a truly horrifying nightmare of nondescript code, so it quickly becomes obvious that it would never be a worthwhile effort to do that, unfortunately@astral jay

astral jay
#

huh

#

oh well

hushed bronze
#

Yeah HG has a tool of some sort that spits out the code for the UI, but its not something we could handle without the tool. Single UI files can be a few hundred thousand lines of code and theres a bunch of them

obsidian tree
#

yeah, someone should definitely write a program to modify them

hushed bronze
#

If only monkeyman wasn't the most capable programmer still modding NMS

obsidian tree
#

yeah, I'd love to make something but I don't have time to add another project lol

hushed bronze
#

i wouldnt ask for that one anyway, its not like the existing UI is awful. Making a UI editor would be a pretty weak return on your investment imo

obsidian tree
#

yeah, that's why I never really made one lol

#

too much effort

hushed bronze
#

But you know what would be a GREAT ROI???

#

Make a kit of animal body parts for apes and monkeys

obsidian tree
#

adding new animal parts that are animated isn't possible right now

hushed bronze
#

it was joke

#

Reading back though, no part of it contains clues that it was joke

#

it was failed joke

steel crypt
vast willow
#

Anyone know where I can find an updated log of music files in the game so I can change them? This game is criminally lacking in music overhaul mods

hearty wasp
#

you can't

#

only intro music and a few mission specific tracks are not proc gen

vast willow
#

Yeah but theoretically couldn't I just change those generated tracks? I'm mostly just trying to replace some of that dumb hard rock and battle themes to space ambience anyway

hearty wasp
#

you will try

#

join the modding discord and ask monkeyman about audio replace if you really wanna try it

vast willow
#

Uhhh sorry I'm a bit new to Discord. How would I go about doing that?

#

I thought this was the modding discord tbh

tardy panther
#

You'll want to click the menu dots in the upper right hand corner, then click pinned messages

obsidian tree
#

My audio program doesnt load the proc gen tracks

#

They are handled differently by the game to other tracks

hushed bronze
smoky wing
#

Those are nice lights, we definitely need more styles. Just better lights in general, especially some with greater range. I'm sure they gave us only puny lights for performance reasons, but just give us the better lights and slap a warning on using too many in one place. It's crazy inconsistent how we can build those tall spotlights, but unlike the bright spawned ones ours barely light up at all.

hushed bronze
#

Oh well then @smoky wing try this one on for size ๐Ÿ˜„

#

It cranks the lamppost style lights power way up

#

Its an experimental thing I threw together a while ago because Im nyctalopic and cant deal lol

smoky wing
#

Heh thanks. I remember an older mod that did similar. I wish it'd be in-game though.

hushed bronze
#

They still put out pure white so its not aesthetically great yet but thats because its a toss-together lol

#

Im thinking if I go to seriously offer that mod The white lights will get a soft-white color change and then Ill get the colored lights boosted in power too

#

The ol mod I totally ripped off to learn my own only cranked the luminence, didnt change the falloff, which I did

#

I switchd falloff from quadratic to linear

smoky wing
#

Ahh, yeah. I think being able to tweak falloff is key, otherwise you just blowout everything. A single dim light with a long linear falloff can be enough to light a large area. Then the normal smaller quadratic lights can be more decorative.

hushed bronze
#

Ive been thinking I might take it too far and actually add items (method is known though I havent learned it yet) so that each light is available in game in both modes

#

Also i think it might be possible to add the on/off feature tot he colored lights. Dunno

smoky wing
#

Ahh, like the interactive lights? That'd be kinda cool. This is where this kind of mod-based customization bugs me though. Like I'd love to get all fancy with a modded base, but then only people with the mod would be able to see it.

hushed bronze
#

True but then, Just bully them into installing your mods ๐Ÿ˜„

smoky wing
#

I love the stuff I'm seeing with Eucli-ea, but it's a shame not everyone will see it.

hushed bronze
#

everyone who matters will ๐Ÿ˜„

#

I think you should just make bases either for or not for the mods, Include a little code at the end of the name like "Cherry Creek M" for Modded or something

#

"Orange Paradise V"

smoky wing
#

Hrmm... It should be possible to use a mod to build with the inexplicably-removed parts (infrastructure), and everyone should still be able to see those. They're in the game, and people can see them when they're restored on legacy bases.

#

Similar to how you can remove base restrictions and use underwater parts anywhere, and everyone sees those.

hearty wasp
#

I've 2 lights already with different models so I dunno if I'll add more models

#

I may add different colour lights but that'll be layer

hushed bronze
#

OK so here's what I want, no idea if possible, difficult, w/e