#nms-modding

1 messages Β· Page 153 of 1

hearty wasp
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might still do some refinement on the walls i.e. putting the upper walls inwards

hearty wasp
lime mesa
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i wanna talk to someone about a crafting project

hearty wasp
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you can just talk, no one is stopping you thonk

steel crypt
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DUD'S SKY - COLORS
Updated to v1.77.5
Now 14 sunset/sunrise colors!
Added blue light/sun and green light/sun to existing yellow light/sun. (During sunrise/sunset only.)

https://www.nexusmods.com/nomanssky/mods/968

lime mesa
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Well its kinda of a secret plan of sorts lol

hearty wasp
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Then just roll into the modding discord and choose someone at random

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Cos we don't have secrets there seanbomination

lime mesa
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lol

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isnt this modding? lol

supple wadi
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there's another modding discord server all secreted away (except not really)

lime mesa
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lol

hearty wasp
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It's a secret in the sense that no one care enough to discover it

supple wadi
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pretty much, lol

lime mesa
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Its not built yet lol

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I actually want to get a crew together to build something

hearty wasp
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if you wanna crew, you probably won't find one lol

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we will help with talk but you're better off doing the actual making yourself

lime mesa
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ok

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Maybe thought some people want to be a part of it thats all.

hearty wasp
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well I'm just saying that others have tried and none of em has succeeded yet, but just take that as a sidenote

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anyway, the best chance you'll have is probably still at the modding discord

lime mesa
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ok thank you for your time

hushed bronze
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@obsidian tree i HAVE A QUESTION ABOUT YOUR LOADING TIMES

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Not meant to be caps

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any way you said a big one took 20s, but I wanted to say, as long as the game loads whatever models come from your program within its expected timies, I, personally, would worry less about the editing utility taking a bit to boot up

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I mean, fast is nice, but a lot less important on that end of business

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That being said, I'm really impressed you can do this sort of thing at all. I bet you would get along with my best bud Cody, he does shit like this too

obsidian tree
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I'm just making it so that blender loads the modela from the game

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I can shave a bunch of time off by reading the material mbins directly instead of using mbincompile to convert go exml then read them

hushed bronze
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Forreal though, he tells me one day, "Hold on, there's a satellite passing overhead and I need to interface with it before it moves on". and he isnt kidding lol

obsidian tree
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Haha

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If mbincompiler wasnt written in .net it would be easier to use as a fall with python then I could use the API with NMSDK to make it all easy, but sadly I cant :/

hushed bronze
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I just wanted to speak up about that before you go and spend weeks or months on the load time if its that kind of thing

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Because I know from Cody, you elite programmers can be a perfectionist to a fault and forget the thing you were trying to tighten up wasnt that big of a deal lol

obsidian tree
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Nah, it will take like an hour to probably halve the time I think

hushed bronze
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Thats perfectly reasonable I think

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I spent more than that trying to figure out why my mod setup wasnt working only to find that the filename was too long (although i still dunny why that was an issue)

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Standard windows filestructure used a symbol the app didnt care for

obsidian tree
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Thats a common coding issue

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The worst thing is the error is normally pretty obtuse. Doesnt often indicate that is the problem

hushed bronze
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Does this export to standard blender OBJ?

obsidian tree
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Nah. This just loads directly into blender

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Blender literally reads a scene file

hushed bronze
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I would like that because im pretty sure OBJ interfaces effortlessly with autodesk, the program Im actually familiar with. Though some have told me blender has made huge progress since the older days

obsidian tree
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And loads the associated geometry

hushed bronze
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I'll probably just learn blender one of these days, though an undertaking like that would have to wait for summer

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Youre being too specific I think, I mean blender scenes save as .something

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used to be OBJ i thought

obsidian tree
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Well you can just export from blender into obj

hushed bronze
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Anyway I was wondering if I can take the blender scene, save, open in 3DS, play with it, save, send back to blender, open that, and still not break it

obsidian tree
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Also, I have super patchy internet right now so messages are being sent in odd orders

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I dunno. Possibly

hushed bronze
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I had a blizzard today!

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It knocked out my powwer for over 3 hours

obsidian tree
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I will be importing it into blender in the format so that it can easily be exported back into the game

hushed bronze
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I was not sure what to do with myself without light or electricity so I went out and walked three miles in the blizzard

obsidian tree
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Haha

hushed bronze
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Im glad jason is making colors while actually testing them

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He has a distinct preference for muted themes and i wish the palette was broader but man its better than certain other color mods blowing shotgun shells at walls while blindfolded

hearty wasp
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wall and floor stacking

lime mesa
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Damn dude. I'm loving watching the progress of this.

harsh moth
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Hey, excuse me, can someone tell if there's mod that removes those particles that goes around the screen during pulse drive

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I seen just outdated one

brittle zinc
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why would you want to remove them

smoky wing
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That might be one of the options in the current Space Dream mod?

alpine oasis
left sentinel
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are there any mods yet for making the game a little less cpu intensive

hearty wasp
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No

lime mesa
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No speed lines, no space dust, no space plasma get all these three @harsh moth

lusty gorge
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Hey folks; Is there a mod around to let me pick up autonomous mining units? I tried looking around on the nexus, but couldn't find anything like that.

magic lava
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Because you don't need a mod for that, or shouldn't

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If it has no fuel and is empty , you should be able to remove it

lusty gorge
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Nope, can't. Don't get a Middle Click option, and even the wiki says it can't be picked back up

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I can't Z and then CTRL + f it either because it's a portable tech

magic lava
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Ooof

hearty wasp
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I don't even remember the ID of it

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but techplus probably had it

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and if it did Eucli-ea would have it too

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yep techplus has it

lusty gorge
hearty wasp
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ye

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I don't think homesick bothered to update it

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but Eucli-ea has it incorporated so I don't give a shit okglove

lusty gorge
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So... Which do you recommend I use then? πŸ€”

hearty wasp
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just get Eucli-ea, you'll get >500 new buildable pieces along with it anyway so that's just a bonus

lusty gorge
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Eee...

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The Eucli-ea makes me lag like a bitch when i open the building menu

hearty wasp
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yeah because of HG design blob

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someone mentioned a "viewing pack" that doesn't shove the bp into the build menu but I can't be arsed to put more work onto myself

lusty gorge
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Eh?

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What do you mean?

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If you think you could find that, it'd be very helpful

hearty wasp
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find what

lusty gorge
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This "viewing pack" or whatever.

hearty wasp
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no you can't find it cos I don't bloody make itthoinking

lusty gorge
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Oh, you didn't... Specify that they suggested you make it.

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I see now.

hearty wasp
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I'd welcome someone to do it for me but it's hard enough to find someone that can be arsed to modding as it is now lol

hushed bronze
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@left sentinel Best mod for that is a faster CPU

hearty wasp
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lmfao perfect answer

supple wadi
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u trained them well

hearty wasp
cosmic pendant
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New player here - any must-have mod recommendations?

hearty wasp
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mods in recently updated on Nexus

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and NMSmods

buoyant sand
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Personally, I find Meki's Multiple Maneuvers mod to be pretty essential. Or any mod in similar vein that removes the flight limits on planets.

maiden flame
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Framerate killer

hearty wasp
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I am probably not gonna make this happen for trees/stones since it take an hour or so for each set I've done here

magic lava
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Lovely

hearty wasp
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collisions are being iffy tho lol

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can't really do much with primitive collisions

magic lava
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In a game where a decal used to block me exiting a doorway, I'm sure it's tough

hearty wasp
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at least I made it so you can't walk right off the stairs rn

magic lava
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Lol bouncy

smoky wing
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nice, but what's with the weird doubled-up steps?

hearty wasp
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just the way I have to deal with vanilla assets

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the vanilla steps are 3 steps

smoky wing
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ahh, weird

hearty wasp
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also it's really neat how 2 bases can get so close to each other, cos this is 2 bases

cyan oracle
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cool stairs @hearty wasp

hearty wasp
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Thank I got the idea when chatting with kibbles a while back

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Kinda wanna make one that sticks on the outside of the circular outpost but dunno how useful that'd be in the current environment

stray kraken
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So with the modding on NMS..if I was to use mods to get rich or make huge structures on normal, would that get uploaded to the while NMS server so anyone can see my badass creations

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Or is it all just on my game only

lime mesa
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in your game only @stray kraken

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Unless they also have the mods

stray kraken
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Okay awesome. Are there any mods structures you can place from mods that others cant see? @lime mesa

harsh moth
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Wondering how much client-sided would nms be

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Does client still send info about some custom structure? That can't be rendered on other pc

lime mesa
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no

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AFAIK custom structures don't have their info sent

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Maybe if the player walks on them then they will appear to float

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but the other play can pass right through it

marsh wyvern
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oooooo i can download mods for no mans sky now lol that i have a pc

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and the pc version of the game

harsh moth
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I need help with XMM, for some reason, when merging 2 files, the second file just reapply the value changes from first mod, the second doesn't even have the values that first mod changes

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The heck

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Like i have hover mod, which changes minspeed from 20 to 0

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Ok

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But second is x6 pulse speed

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And xmm just copies the value changes from hover while processing Pulse-speed mod

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Even better, the values still unchanged in result

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It's all vanilla

patent plank
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Is the tessellation fix mod needed if you updated your AMD driver

hearty wasp
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@harsh moth if the other people have the mod installed they will see the same structures

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same goes with base objects, as shown in my screenshots of the current Facade build

hushed bronze
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OH BTW the Back to Foundations Terrain component not only enhances grass coverage, but also entirely eliminates that incredibly shitty tiny-grass that fails at being grass

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Because the mini grass was a NEXT addition

maiden flame
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@hushed bronze ive never seen tall grass in next

hearty wasp
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tall grass is a myth

maiden flame
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Tall gras is cool cuz it makes you feel shorter

hearty wasp
harsh moth
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"now"?

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ikea mod?

hearty wasp
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"now" in my test pack

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"later" in an Eucli-ea update

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hence the magenta glow on the left

lime mesa
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vanilla, modded, trainer or otherwise …. are we all on the same server?

hearty wasp
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ye

lime mesa
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Thank you.

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You would think that would cause some balance issues...lol. Obviously not. πŸ˜ƒ

hearty wasp
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I mean the only moments when modded people would have an advantage on you is when they play with you in the same lobby

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I don't really see much disadvantage on vanilla players' part apart from in PvP but you can already turn that shit off lol

undone stone
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Hello guys! Just a quick noob question: which mods are generally recommended, like must have mods for the base game?

harsh moth
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Just install what annoys you in game

lime mesa
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I am really interested in getting to the civilizations that have begun

heavy merlin
harsh moth
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Heh i wonder, will there ever be a system where lots of players

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Like community build city

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And yet not become a minecraft server

hearty wasp
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mount loper?

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they're trying, at least

tame mica
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I hope there’s not a universal reset for the update.

hearty wasp
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I doubt there would be major terrain gen changes at this point

magic lava
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πŸ’”

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Their accuracy has gotten better anyways, Abyss showed they could do large changes without a reset. Is it possible for them to change the terrain gen, but not have it affect terrain within the radius of a base?

timber lark
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it is possible, but without a lot of extra work being done you'd see sharp changes between the base radius and the rest. One option could be that planets with bases on them don't get their terrain gen modified at all (which is very possible to do but would require them adding rather than replacing code)

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it would be like a 'legacy planet' system.

heavy merlin
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The only way they could do that and have it work offline would be to bake in a long list of planets that had bases on pre-Beyond...

hearty wasp
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One thing to say they can, another to say they can bother

heavy merlin
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And they may only know those that have been uploaded, and I'm guessing not everyone does that, as it doesn't appear to do anything.

magic lava
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So slim or no chance, and slim is outta town

hearty wasp
magic lava
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That's amazing

hearty wasp
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Thank jason he made it

magic lava
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Ty Jason

steel crypt
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No, Jason didn't make it. Although I wish I did. It was monkeyman. A while ago. I just dug it up. LOL

hearty wasp
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thanks for digging it up

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it's the kind of history that must be preserved

magic lava
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Ty monkeyman

maiden flame
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Hey

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How do you revert versions on steam?

hearty wasp
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you don't

magic lava
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The pins in the legacy channel have a link on how to play previous versions

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I haven't looked at it since I'm on console, but worth a look maybe for you

maiden flame
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Thx

quiet plover
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pls send help how do i recover my Atlas Path mission?

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the last time i seen it it was at the stage of telling me to explore the galaxy

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and i also had encountered a weird transmission, but i have never gotten the waypoint

heavy merlin
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Have you tried asking in the anomaly about atlas?

quiet plover
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the space anomaly with nada and polo?

heavy merlin
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Yes

quiet plover
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no, how do i do that?

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never really had a chance to do that i think

heavy merlin
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Nada has an option "Resume the path of the Atlas", but that may only be if you've chosen to ignore it before.

quiet plover
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nope

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he doesnt give me that option

heavy merlin
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That's part of the atlas path... I guess the start

quiet plover
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hmmm

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i wish i knew what the progress thing meant

lime mesa
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restart

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save

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You messed up

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You could fix it

quiet plover
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i want to fix it

lime mesa
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But you'll end up having other problems

heavy merlin
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Pff. Messed up missions happen without doing anything strange.

magic lava
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True, but he has already edited it

lime mesa
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Yeah though if you mess with the save editor it can get worse

quiet plover
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gon go try to set that thing to 1

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and reaload the save

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when my autosave which isn't edited of the thing set to 1 will load

heavy merlin
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Likely the worst that will happen is that you'll have to repeat stuff you've already done.

quiet plover
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and that's not so bad

hearty wasp
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I mean if you recommend restarting it probably wouldn't hurt to mess up this save blob

magic lava
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Good point lol

heavy merlin
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Yeah, if the choice is between "start over" and "possibly fix it"

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There's not a lot to lose.

quiet plover
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that's when i find nada and polo

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means that i gotta make it go forward a bit more

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maybe 2 will be good

hearty wasp
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if you're already in a system with an anomaly try warping to another and then scan in space

quiet plover
lime mesa
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Ayyyyy nice.

quiet plover
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okkk and the mission is now gone

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ah

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it auto sets itself to 10

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what if i make it 11

magic lava
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Spinal tap sues

quiet plover
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what"?

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nope 11 is nothing

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hmmmmm

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i need the right progress id

heavy merlin
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A fresh save has -1 for each of the AP_ATLASx ones, and basically all other quests too.

quiet plover
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hmmmm

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-1 is off

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10 is pretty much when you go to nada and polo

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i assume i need atlas2

heavy merlin
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The last one that doesn't have -1

quiet plover
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i have many AP_ATLASx quests with -1

heavy merlin
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yeah, so which is the highest that isn't?

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Presumably the lowest-numbered ones aren't -1, then after a point, all are -1

quiet plover
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the highest is the atlas1

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which is 10

heavy merlin
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no ugh

quiet plover
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everytihng after of the atlasx missions are -1

heavy merlin
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Oh, ATLAS2 is -1?

quiet plover
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ye

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it was -1

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i changed it to 1

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still nothing

heavy merlin
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And the other AP_ ones? AP_ANOMALY?

quiet plover
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ap anomaly is -1

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ap explore is -1

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ap blackhole is -1

heavy merlin
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There's a load of AP_ANOMALY1 etc after the AP_ATLAS ones

quiet plover
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anomaly1 is 39

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anomaly2 is 46

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anomaly 3 is the same as 2

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4 is the same aswell

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5 same aswell

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6 is 26

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7 is -1

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everything else is -1

heavy merlin
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Try setting 6 to -1

quiet plover
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ok

heavy merlin
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What is that thing on all your screenshots?

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And I guess try doing what it says?

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Had you got to that point before?

quiet plover
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probably

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it says to go to polo

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when i go to polo

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then polo says to wait two hours

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worst thing is that the mission disappeared not when i changed the save

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like it wasnt i modified the save and then the nxet time i played it was gone

heavy merlin
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Tried talking to Nada?

quiet plover
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now?

heavy merlin
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Yeah

quiet plover
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no

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he just talks about milestones

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i wish i could figure out the last mission id and the progress thing

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before the mission disappeared

heavy merlin
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If you edited the save before the problems appeared, there should be a backup in there you can load.

quiet plover
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k

heavy merlin
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On the first tab of the editor, the "save file" dropdown...

quiet plover
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ah

heavy merlin
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You could find one from when the missions were ok, then copy the entire text of the mission section into notepad or something, then load the live version of the save, paste it back in.

quiet plover
heavy merlin
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Probably epoch time.. You can just click one and it'll show you the date in the window

quiet plover
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ok

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i wish the save text was not a single line

heavy merlin
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Eh

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Copy it in the json editor?

quiet plover
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my json editor is notepad++

heavy merlin
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no

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the thing in the editor

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where you were changing the other stuff...

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that

quiet plover
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i cant really quickly compare what was different

heavy merlin
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scroll up in the left to the "MissionProgress"

quiet plover
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in that

heavy merlin
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yeah, no comparing

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well you could

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but anyway

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scroll up to the missionprogress and click on that

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Then the right side will show the whole lot at once...

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You can paste that into kdiff or whatever to find differences

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but I was suggesting just copy the whole thing from the old one to the new

quiet plover
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ok

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i have a quick comparsion app on my laptop

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lemme try to use that to compare

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nvm you're right

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in old save AP_EXPLORE was set to 1

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atlas2 was set to 2 aswell in the old one

hearty wasp
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at this point I'm exclusively making garbage and structural pieces

magic lava
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Nice garbage

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What do you do with the top bits? Wall stuff?

thin viper
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Staff for jedis

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Or stick fighting

hearty wasp
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top 2 are technically ceiling beams

quiet plover
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hmmm

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still nothing

hearty wasp
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but they're set to surface normal so you can stick em onto walls too

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I made the pipe stuff for the cantina I'm still waiting to build so I hope that works well on the walls

quiet plover
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oh fuck

lime mesa
quiet plover
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eh

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the autosave ain't broken

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that's good

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god why is it so hard to determine which thing is the broken part in the save

magic lava
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It's almost like you are doing something they never thought you would

quiet plover
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its exactly the thing that you described

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except it is not mainly my fault

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because my base missions have disappeared before aswell

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and in before i didnt use save editor

hearty wasp
lime mesa
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You might as well restart @quiet plover

quiet plover
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what i could try with the restart is uhhhh

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play the game at the point until i get the mission for the strange signal

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then try to move the mission stuff to my old save

hearty wasp
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or you can just move your entire inventory to the new save

quiet plover
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yeah but cant do that with the save

hearty wasp
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wym can't

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it's just copying a different block of json

quiet plover
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i'd need to find the very specific planet

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and hope that the terrain locations would align

hearty wasp
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no idea what you're talking about

quiet plover
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so i wouldnt get my base stuck in the ground

hearty wasp
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your bases has galactic addresses in their own block already

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where anything else are has no bearing on it

quiet plover
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galactic address

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i'd need to find the planet then

hearty wasp
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no?

quiet plover
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why not?

hearty wasp
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you have teleport endpoints

quiet plover
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so if i woould put the json block the teleport point would appear for me?

hearty wasp
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yeah but that has nothing to do with where the bases actually are either

quiet plover
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okay

hearty wasp
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only where the bases are actually stored in the save has anything to do with where the bases are

quiet plover
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ok

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well

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i'd have to exclude some of the substuff in there

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but how would i mainly get the inv, the base, and the storage stuffs in the base moved to a new save

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and the all researched technology

hearty wasp
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all the blocks at the top with "Inventory" in em

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TeleportEndpoints if you want the teleport endpoints

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PersistentPlayerBases for bases

quiet plover
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ok

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inventory would be inv

hearty wasp
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all the blocks with "Known" in the name for the blueprints

quiet plover
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inventory techonly would be the techs

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that is in my exosuit

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and inventory_cargo is my high capacity cargo which has smaller capacity than my normal inv

hearty wasp
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you might want CurrentWeapon for the gun seed

quiet plover
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currentship aswell so i get back my ship

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oh god

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so much to transfer

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i think transferring the atlaspath missions only would be way easier

hearty wasp
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you will try

quiet plover
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yeah

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on the other hand tohugh

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it would be better to transfer my current save inv and shit to my new save

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because if i get the transmission

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i feel like i would need to reach a whole different galaxy

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wouldn't i

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well

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if the RNG would be unlucky

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and even then

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i may be required to go to the other side of the galaxy

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okay so

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i shouldn't touch the atlas missions

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and only move the other missions from my original save

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to the new one

quiet plover
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so i should avoid transferring the missions that have the AP prefix, right?

hushed bronze
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Im wondering what you modders think.... I was considering continuing my colors mod at some point around now but, with beyond announced, and given HG's penchant for obeying the will of the players and the recent Foundation/Pathfinder reversion craze, how do we feel about the odds of HG themselves reintroducing all sorts of bright colors n stuff on their own? (I dont want to waste tons of time and work if its already coming)

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If you aren't familiar, a while back I was working on a new color mod that tries to offer a true variety, with bright colors, mute colors, earth colors, etc without heavily biasing to a single style

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It was going just fine but my semester started and I shelved it for the time being

warm copper
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Does anyone know if Project Atlas and The Next Big Adventure are mutually exclusive of each other?

supple wadi
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@hushed bronze could always just fuck around and do it for yourself and stow away this version of the game as your personal custom version to play while beyond gets issues sorted out

hushed bronze
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Well colors dont interfere with versioning.. but I hear you

quiet plover
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what kind of missions have the T_ prefix?

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oh nvm

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what;s markerstack?

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or what about storedinteractions

quiet plover
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@hearty wasp does the persistentplayerbases also contain the stuff in biodomes?

hearty wasp
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Ye

pastel tendon
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anyone have an up-to-date black space kind of mod?

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the one I had caused game crashes

hushed bronze
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What did you have?

hearty wasp
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lo2k's one should be up to date

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just get space dream

wooden cobalt
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what mods are still compatible?

hushed bronze
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Only mine

steel crypt
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πŸ‘† πŸ˜„

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.........hmmmmm....if I could ever understand sound in NMS....gotta make Tiny Tim exosuit voice....slowed down 1/2 speed...note to self.

hearty wasp
#

I'm sure monkeyman knows a bit about sound

#

And I think sound replacement is still possible

maiden flame
#

Depot download failed : error unpacking chunk for file "C:\Program Files (x86)\Steam\steamapps\content\app_275850\depot_275851\GAMEDATA\PCBANKS\NMSARC.282B741D.pak"

#

hey any idea what that means?

#

im trying to download foundation thru steam console

hearty wasp
#

it means it has problem during download

#

just download it again

maiden flame
#

ok

#

my connection is pretty unstable but wnted to make sure if thats that

#

ithx

brittle zinc
#

wait why are you downloading with steamcmd

maiden flame
#

Bcs i want foundation

hearty wasp
#

just get a cracked version

heavy merlin
#

@maiden flame probably... Try again?

maiden flame
#

@heavy merlin yeah i just wonder if all the files will download if i just enter the command over and over

heavy merlin
#

I think it may not cache anything, so it may be downloading everything again each try... Wait until you have more reliable internet? Or maybe just use a version from elsewhere, as was suggested.

maiden flame
#

Yeah... i guess

quiet plover
#

eh

#

its difficult to find older versions of cracked games, when the newer ones are cracked @hearty wasp

hearty wasp
#

Probably still have better chances than doing the same thing over and over again

#

And failing

#

Don't give up until you've tried it all at least okglove

maiden flame
#

hmm does anybody have a link to download foundation?

#

by any chance?

lime mesa
#

Not here they don't.

hearty wasp
#

^

maiden flame
#

where do they have it?

lime mesa
#

Not here.

maiden flame
#

ok i understand

#

now

lime mesa
#

Excellent. πŸ˜›

maiden flame
#

lol

#

sorry

lime mesa
#

I'd hate to see you banned for something so petty.

maiden flame
#

oh is it because you care about me?

lime mesa
#

I never said that

maiden flame
#

ok...

magic lava
lime mesa
#

Sorry Gleam.

magic lava
maiden flame
#

πŸ˜…

quiet plover
#

is theer any way to see how would a ship would look with a different seed

#

without having to load in the save

#

with that different seed

hearty wasp
#

no

heavy merlin
#

Different seed means completely different looking ship.

quiet plover
#

yeah ik

hearty wasp
#

I just wanna finish this soon so I can play sekiro instead aeyes

magic lava
#

Heeeey

#

Looking good

#

I can hear the band playing almost

thin viper
#

Is it supposed to be the star wars cantina?

hushed bronze
#

Star Wars Cantina had a band didnt it?

maiden flame
#

Im using a save editor while having installed many nms versions

#

My save editor seems to only recognize my steam save states

#

Anyone might have an idea what i should do to be able to modify my 1.0 saves?

heavy merlin
#

Doesn't load your old saves, or doesn't even display them?

maiden flame
#

Doesnt even display anything

#

Just my steam saves

#

They are all hg files so i find it quite puzzling

hushed bronze
#

You probably need a much older version of save editor

heavy merlin
#

If you look in windows explorer, are the files from the old version in the normal place?

maiden flame
#

Yes they are in appdata files the same location as the steam ones

#

The usual place for saves

#

Arent save editors supposed to be backwards compatible with versions? @hushed bronze

heavy merlin
#

Very early versions of the game had encrypted saves, I think? You may need to decrypt them with another thing then use the normal editor.

maiden flame
#

How to decrypt those

#

Any program?

#

Im mot super great with all that stuff tbh

heavy merlin
#

Maybe it was removed in NEXT?

hearty wasp
#

saves are specific to versions

heavy merlin
#

Eh... Maybe back then, not now.

hearty wasp
#

I'm grossly simplifying things

#

whenever defaultsaves are changed the save formats are changed

#

that means every 1-3 subversions

#

if you gonna edit old saves you gonna use an appropriate version of the save editor

#

and I dunno if there's even one for 1.0

hushed bronze
#

Save editors are unlikely to be Back Compat with versions that are extremely different

#

Editor probably fails against anything pre Next

maiden flame
#

You know what it doesnt work

#

Just resets my save

#

Ill put it off

median pewter
#

Hey guys, so I just found out that NMS had a discord and have been working on a few mods over the last week that are almost ready to be published to the public, from a range making the game harder and some quality of life mods. Do people hate waiting hours for fleet missions to complete or hate only fining C class fleet ships, well that comes to an end with my mod I have made fleet missions insta complete & S-class ships are found more common. But if you find them to easy I have made missions have a lower success rate but higher rewards.

median pewter
#

If people have mod ideas or anything they want let me know and ill make it

#

im also thinking of changing manufacturing facility loot table, on some questions if u get it wrong you get nothing, well I think even if you get it wrong you should not go empty handed so -rep is better than nothing if you get it wrong but if you are correct then u get +rep

#

πŸ˜ƒ

#

y gek

#

they look like fish that been out of the water to long

#

but that could be something to look into - there are a few Abandoned system that have no life forms could pimp a few old stations out make them into clubs πŸ˜ƒ

#

I do many things from coding to 3d modelling, making mods seem easy

hearty wasp
#

lmao that'd be glorious

#

also join the modding discord ctp

median pewter
#

there is a modding discord?

hushed bronze
#

@median pewter You probably should not mess with manufacturing facilities' loot table

median pewter
#

okay, owl ill join that discord

hearty wasp
#

All the loot are just in reward table anyway who gives a fuck what you do with it in there blob

harsh moth
#

How do i combine 2 shaders?

#

Oh welp, will do manually through code i guess

#

black space conflicts with natural light

hearty wasp
#

just get space dream

harsh moth
#

natural lighting is different

hearty wasp
#

if you can't comment out things in a shader file then you probably can't combine 2 shaders

harsh moth
#

Comment out? They change the same piece of code

#

Wait how do i put pic here

#

Nevermind, done with it anyway

hearty wasp
#

I literally showed you Space Dream incorporated both Black Space and Natural Lighting

#

unless there is another mod called Natural Lighting you can just get Space Dream and comment out all other modules in one shader file

harsh moth
#

Yeah i used them both all this time, just everytime running through mcd and watch those 2 conflict, made me look into that

#

They both change same pieces of code, so it was up to me from which mod i will apply the change

hearty wasp
#

if you wanna learn how it was done and all you need to do is download Space Dream and open the shader file and search for the name code specified in that one shader file I mentioned

noble cove
#

Mods

harsh moth
#

Im currently sitting at those lines where they collide in shader file

#

there's no problem at all, what are we even talking about xD

hearty wasp
#

ok so you're deliberately trying to learn the hard way

noble cove
#

Skills

harsh moth
#

Probably

hearty wasp
#

I thought you just want a mod that works lol

harsh moth
#

I want to combine those

#

I don't want to see 2 mods that change 1 file, i need 1 file that change 1 file

#

Optimization man

#

xd

#

And now im just thinking whose formula is the best

noble cove
#

Dwsd

maiden flame
#

Does anyone know whats up with rayrod?

#

Hes not posted anything on yt since forever

supple wadi
#

🀷

maiden flame
#

Dang i was hyped for multiverse

harsh moth
#

He said he's working and then nothing

#

If i were him, i'd've stopped already because of Beyond

#

Just save all models, textures, lods and etc

#

Gen probably break

maiden flame
#

Yeah

#

I guess ill come back to ar with immersion update

#

That thing was nuts

pallid tartan
#

He’s been posting on Twitter I think

maiden flame
#

Oh

harsh moth
#

Who sits on Twitter anyway

pallid tartan
#

Seeing it takes so long to release his updates, beta testing would help speed things up surely

#

Plus when the come out they’re compatible for like a month or two

harsh moth
#

Not to me to criticize, but he's just making it complicated to himself

#

Making so many mods in 1 major is just not effective

#

He's doing a big thing, BUT the thing is, should i sacrifice most of my mods in favor of his?

#

I doubt

#

Why just not make it modular?

supple wadi
#

'cause they just want you to use it altogether for reasons or whatever

#

i mean you can request certain bits be made standalone if you can get in contact with'em, but they just don't do that by default because ???

harsh moth
#

I can just dissassemble his mod

#

I don't know, fixing stuff separately is easier ain't it?

supple wadi
#

i mean i'd think so, but people think differently so 🀷

wooden cobalt
#

Rayrod is still developing

#

and it is far more than those, it's not just "Wording"

#

And he learned coding JUST to create a program to make it compatibilize with new versions, far more quickly then regular

#

the only reason it hasn't released yet, is because he wants it to be highest quality it can be, rather than kinks and broken-ness

#

The mod itself completely reworks pretty much the entire game, from terrain generation, to caves, to animals, it has a complete rework of the biology/creature sounds/behaviors etc.
New Assets, Completely New biomes, Compatibilization to make EVERY version of the games generation spawn ETC

maiden flame
#

Id day rayrod excites me with all the biomes that look just really good

wooden cobalt
#

It's far beyond scope of ANY current mod.

#

Yeah, his biome creations are incredible

#

The first planet on this <3

lime mesa
wooden cobalt
#

His life has basically been NMS since it launched.

#

And as someone ALSO who has played his mod, it was incredible.

lime mesa
#

What's with them spam mods? πŸ€”

wooden cobalt
#

you can call it fake all you want, but its not Abloane

lime mesa
#

Expands screenshot

wooden cobalt
#

Esspecially when, thiers two video proof of his mod πŸ˜‚ fom multiple different youtubers, and playthroughs

#

No offence to Redmas nor Gamer, but those mods don't even come close to comparing

#

lol.

#

Just because you don't understand it, doesnt make it "Word salad", he explains, in quite detail what the goal is, and what he has done

#

and has never said 25 million handcrafted procedural planets

lime mesa
#

the only thing I've ever questioned about rayrod's mod is why he proposes hello games only uses "1%" of their engine

wooden cobalt
#

Esspecially when he gives, actual work, people who have played it, screenshots, etc.

lime mesa
#

just wondering where he got that from

wooden cobalt
#

their is ALOT of stuff that the engine can do, that they don't do with it

lime mesa
#

well I'm sure of it, just wondering what makes it 1%

wooden cobalt
#

I absolutely have, part of his server

#

and have been following progression

lime mesa
#

also some of these bigger mods are just completely undermined by official hello games updates. that's why I stopped modding my saves on PC. there are many things that look cool in these overhauls but don't perform well-- but that isn't specifically speaking to rayrod or anyone really, just generally

haven't followed his own suit, so I don't know what he's doing

#

modding in terms of massive overhauls I mean

rotund vine
#

But still post-next graphics

#

uwu

lime mesa
#

might have to check that out then. been looking to spam my mods folder again, in that sort of mood

#

I don't download entire overhauls, I just download loads of smaller changes to the game and compile them to make my own. it's like a mix tape

#

I really hope beyond improves the clouds

#

we still don't have what the next trailer showed us

#

rayrod's cloud thing came the closest

#

but I think something happened to it or something

#

and it wasn't exactly the same as the trailer because there was a banding effect I think?

maiden flame
#

So what is the best mod for next so far?

#

In terms of planet generation?

#

Ok ill search that

#

How big of a difference does it make?

supple wadi
#

i should just only mod foundation, lol

steel crypt
#

https://www.nexusmods.com/nomanssky/mods/968

Updated MOD_DUD_DeadColors_v1776:
Added several dirt colors.
Changed all plant and leaf colors.
Added 12 RockSaturated, RockLight, and RockDark colors.

hearty wasp
#

sometimes modularity means compatibility and in that case fixing 1 big mod with 1 sort of compatibility is considerably better than fixing 20 compatibility issues

#

I already am making 2 versions of Eucli-ea metadata and I dislike it cos people are prone to not read installation instructions, leading to improper installation, and then like to proceed to complaining when they install shit wrong

#

not to mention fixing the same thing 20 times

steel crypt
#

as long as you don't go "too far" πŸ˜›

hearty wasp
#

lmao

median pewter
hearty wasp
steel crypt
#

Nice. Now you just need to make that crapping mod...crap my pants mod or whatever. You crap your pants and use toilet to remove stain.

wooden cobalt
#

does reduced launch cost still work?

#

also does this still work?

harsh moth
#

i'd actually wanted not vignette-like hazard but whole screen

#

Especially freezing

wooden cobalt
#

Does anyone have an updated version of the learnmorewords mod?

#

I tried using the lua updater but it doesnt seem to do anything

harsh moth
#

Ah ye rairod praiser xd

lime mesa
#

I’d lay off a bit. Seems a little passive aggressive

#

(To Ablo. and Exchy)

hearty wasp
#

it's ok cos they're talking about rayrod

obsidian tree
#

blender render of imported models looking a bit nicer πŸ˜ƒ

maiden flame
#

Blender huh?

#

I used that

#

Its great

median pewter
hearty wasp
#

you should put the mod on Nexus as well

#

if you haven't already

median pewter
#

okay

obsidian tree
#

Yeah. Was working on having it read the materials data in a smarter way so that things metallicity etc are read and rendered correctly in blender

#

Will hopefully look real nice

median pewter
left nacelle
#

Can we get mods on PS4

unreal jolt
#

What kind of mod is possible on No man sky?

hearty wasp
#

anything not adding new mechanics

timber lark
#

if only there were a way to hook a dll into NMS and gain access to lower-level functionality. sigh

hearty wasp
#

there was back at launch

timber lark
#

oh really?

#

I had no idea

hearty wasp
#

no one gave a shit about updating it

#

and most people just complained about mods not working without actually doing anything else so it was lost in time blob

timber lark
#

ah, thats a shame

wooden cobalt
#

Why isn't new mechanics possible?

hearty wasp
#

because no one is arsed to do it

#

because the required effort far outweighs the effect of the outcome

thick robin
#

Can you add a custom ship design to the game?

#

Hiw would you go about doing that

#

I dont have a model yet, I just want to know how it's done to see if I can do it

hearty wasp
#

you make a model

#

you reference it in the spaceship scene of your choosing

#

you try to attach a cockpit to your ship

#

you fail multiple times and hold back tears

#

and hopefully you finally succeed by figuring out how the cockpit works

#

cos Krem ain't gonna teach no one anymore

thick robin
#

Neat

#

Sounds simple enough

hearty wasp
#

and if you are too lazy to make your own models you can update MoarShips for Krem first

thick robin
#

I'm learning modeling for a class anyways, so I might aswell try to make one

hearty wasp
#

sure but people would be a lot happier if you update that mod along the way is what I'm saying

#

I'd do it but I can't even move the viewing camera in blender

thick robin
#

Lol

#

I'll look Into it

#

But I haven't made any mods before

#

Although I have plenty of free time

hearty wasp
#

I haven't made any mods 1.5 years ago

hushed bronze
#

Since or until?

harsh moth
#

Like excluding possible answers from "ask directions" and barter something

#

Is it?

maiden flame
#

what ver of back to foundations is the best?

wooden cobalt
#

Is their a mod that makes the stars more distinct?

obsidian tree
#

The stars are literally just a skysphere texture...

wooden cobalt
#

I mainly ment the color

#

idk if im color blind but they just all look the same to me

#

On the galaxy map,

hushed bronze
#

Well, they arent terribly distinct until you get close anyway

#

ONE thing I can tell you if it helps is that all of the "colored" stars, Green Red and Blue, are Huge compared to the yellows which are small

rotund vine
#

Modders, is it possible to change the graphics in the current version to something like we had pre-next

#

Just colors don't do justice

#

It helps, but since the lighting and stuff are still from post-next it won't give the same look

obsidian tree
#

Oh sorry, I misread your message. There was a colourblindness mod which changed the colours, but it is pretty easy to change them yourself if you want

hushed bronze
#

@rotund vine Using the Back To Foundations assets pack helps too, it fixes the borked grass

#

BtF is three parts and you can keep or drop any of them so I use the assets part as just a grass fix πŸ˜„

smoky wing
#

@rotund vine I've been fooling around with modding these kinds of things myself. Unfortunately there's really a ton of changes all over that add up to the huge visual difference in Next. Terrain palettes & textures, sky palettes, water palettes, object textures, screen filters, etc. "Back to Foundations" is a good start for some pre-Next nostalgic feelings.

#

Textures are the most prohibitive part... I've had success using some 1.38 textures in 1.77, but it's impractical (and probably illegal) to make a mod available that does that.

obsidian tree
#

you'd be fine to use old game assets in a mod for the same game

#

in other news, still improving the importer πŸ˜ƒ

smoky wing
#

It's not just the iffyness of essentially making a bunch of game assets publically available, the sheer size of the files becomes impractical.

hushed bronze
#

But the textures aren't among the biggest factors in play there I imagine

#

Its colors and shaders mostly, i think

#

Unless people are itching for the old school ship textures

smoky wing
#

It's mostly terrain & some foliage/rock textures I was thinking of.

hushed bronze
#

Terrain textures, you mean?

smoky wing
#

Yup. The colors don't seem as difficult, the palettes can be fairly easily replaced with older versions. Next seems to use most of the colors the same way as AR.

hushed bronze
#

My personal issue is that prenext colors weren't exactly infallible either

#

people get sidetracked trying to replicate something across two different lighting systems

supple wadi
#

Argh mentioned a little of that in the legacy channel, some experiments around avoiding the uglier aspects of it

smoky wing
#

Yeah, copypasta: There's an interesting possibility for better palettes I learned looking at thegamer3006's color mods... NMS can define different variations of a main biome as "subbiomes". It's currently used in the game for frozen/hqfrozen and barren/hqbarren variants. This means you can duplicate a biome definition many times, but give each a different set of limited compatible palette choices. This could allow a lot of variation, while still maintaining more control to avoid the clown-barf style clashes. That's the angle I'm currently exploring.

hushed bronze
#

Sounds good

smoky wing
#

I think overall I'd like some kind of compromise between the two versions. I'm still quite early in my experiments tho

hushed bronze
#

But I hope you're prepared for a lot of manual effort becauce none of that is automatic

#

Every attempt to shortcut that work so far turns into either trainwrecks or clown barf

smoky wing
#

Yeah, I've already written a couple small utils to import/export various palettes into photoshop editable formats. I'll eventually try to polish those a bit and make them available to other modders.

supple wadi
#

arguably the same with variety, at least imo
although that's also the case even with manual effort

hushed bronze
#

Yep

#

And ofc the work I had put in before vanished

#

like... without a trace lol

supple wadi
#

but short of creating new assets yourself i don't think i'd really be happy with any variety improvement mods so 🀷

hushed bronze
#

I think I overwrote it with a homework assignment by accident lol

supple wadi
#

wat

hushed bronze
#

I was tracking my colors in a word doc

obsidian tree
#

one thing to remember between looking at old stuff and new stuff is that how the shader handles some textures has changed a little bit between maybe 1.2 and now

hushed bronze
#

dies

supple wadi
#

oooh

obsidian tree
#

if you are just doing colours of palettes you may be fine, but if you try and use old textures they may look weird

hushed bronze
#

Im personally not interested in textures mods, they're fine I say

#

Argh wants some texture tricks

supple wadi
#

yeeaahh, in some/a lot of cases i'm pretty sure any texture changes would probably need some accompanying shader adjustments to achieve desired effects

#

well, depending on desired effects

smoky wing
#

Yeah I tried some old terrain textures out and they seemed okay, but I kinda dismissed that idea. I've had some success with tweaking some of the tree textures n stuff tho. Next desaturated a bunch, been able to restore some color.

supple wadi
#

if reversion is what one's after particularly

obsidian tree
#

I'm currently playing around with partially implementing the uber shader into blender as a node material

supple wadi
#

issue i find with current textures is really just intertwined with current/recent objects tbh

#

which is simply that they're more static by design

hushed bronze
#

whats the uber shader?

supple wadi
#

a thicc shader what does a lot

#

(seriously, that's the simplest explanation i have, it's just one of the shaders that tends to handle a lot across various objects in the game)

hushed bronze
#

is it a shader used in nms?

supple wadi
#

yeah

obsidian tree
#

it's the shader that basically delegates other shaders to be used

#

(is what I understand)

#

uberfragment does a lot of the actual calculations

#

ubercommon.h is the header which handles what is defined for what

#

I'm actually editing the info on the modding wiki wrt some material parameters it looks like we have wrong...

smoky wing
#

I couldn't seem to save a working custom terrain texture, based on the wiki specs or anything else I tried. I was using the old nvidia dds plugin though, didn't realize there was a newer intel one. I haven't tried that yet.

obsidian tree
#

yeah, no-one has ever managed to get it to work

#

the hsv file is the one that is the problem

smoky wing
#

crazy

hushed bronze
#

I dream of randomizing the color of sentinel paint

supple wadi
#

i would think that should be an "easier" task than ground textures, at the very least

hushed bronze
#

Maybe

#

You never know before trying, which thing is gonna be absurdly more difficult than expected, lol

steel crypt
#

@smoky wing That's actually what I was playing with. The sub pallets. I was looking at doing the different NMS versions as subs, but the colors would have to be mostly reworked because it doesn't have the same filter/shaders applied and the colors don't look like they did in that game version.

#

But yeah, at that point you pretty much have whatever control you want.

smoky wing
#

Hey man. Yeah, that's what I've found too.

steel crypt
#

I don't know any easy way to know the color numbers with the old shader applied.

#

I mean it would be applied to all the colors the same, so it might not be too hard to manually do it to the whole pallet at once by looking at it "in game" and tweaking the whole pallet.....?

smoky wing
#

That's a cool idea to do the versions as subbiomes. I've mostly been playing with mixing Next + AR colors, which definitely needs tweaking to get them in the same general range.

steel crypt
#

I've been looking at the old color pallets and trying them... and they are just weird with the current shaders.

smoky wing
#

Yeah, they just weren't designed for the current textures/shaders. What did you mean about knowing the color numbers?

steel crypt
#

I may be wrong, but if the shader, which was more consistent (now there are different ones per planet etc.) is applying a HSV variance to the whole pallet (that is used on a planet) then I think the whole pallet could be adjusted at once by creating the pallet in say paint.net etc. and tweaking the HSV values for the whole thing, then using those colors to get numbers from.

#

It's a lot of work though lol

#

I mean if you like neon, you could just import them as is because baby they are neon.

smoky wing
#

Oh, right the screen filter shaders. For now I've basically disabled mine. Changed everything in METADATA/EFFECTS/SCREENFILTERS.EXML to DEFAULT.DDS

steel crypt
#

If you are going to have them that way, then it probably could be done how I'm saying?

#

But you are going to need to compare them to the originals which had a shader applied. Like trying to make the original pallet+shader into just pallet.

smoky wing
#

Oh I think I get what you're saying, you mean try to reverse the effects of the filters on the palette colors themselves?

steel crypt
#

exactly

obsidian tree
#

@steel crypt I can send you the shader folders for the versions you are looking at...

smoky wing
#

Were talking about the screen color filters, the stuff in METADATA/EFFECTS, and TEXTURES/LUT/FILTERS

steel crypt
#

MUCH thanks dude, but I am not good enough with shaders to attempt to add those as variants....LOL that is Lo2K or lawnreality

smoky wing
#

Hrmm, lemmie check somethin...

steel crypt
#

I don't know if there might be info in the shaders that will point to exactly what HSV values it changes? Or something that could be converted to tell you? Dunno shaders much.

#

I know it's not usually that simple

#

The only way I would know how to do it is manually look at screenshots.....blah blah blah, and adjust them.....PITA

smoky wing
#

Okay, it looks like you might not have to do that reversal if you use subbiomes. At the bottom of the biome definition file it sets the name of the filter for that biome type. So if you define a subbiome for an older version, you should be able to just specify the default filter, or leave it blank like "<Property name="FilterOptions" />"

#

The old colors would still look very different though, like you said it's all neon, lol.

steel crypt
#

Right, you can use whatever current shader including "default" for a biome/sub, but there used to be a different shader on the older versions. Say 1.1 or 1.2 had a different shader than 1.7, so "default" is not the old "default" and it made the colors different. If you use the old pallets with 1.7 (current version) then it doesn't have say the 1.2 shader in action, so different looking colors. You would have to (without using the old shader somehow in this version as a sub biome shader???) adjust the old pallets to be the "same looking" with the current shader. Which I think would just be a HSV change to the whole pallet. Am I making any sense?

smoky wing
#

Oh okay, I see. Yeah I think the new default is more contrasty, I think Atlas Rises may just be "identity"?

#

So you basically want to make the old palettes also work with the new filters?

steel crypt
#

The easy way would be to define the old shader in the sub biome, somehow inject the old shader into use, and make sub biomes with the old pallets as they are. I just am not good enough with shaders to do it. But if the shader could be added then it could be just used (defined) in the sub biome file. Problem solved.

smoky wing
#

Yeah, okay that's what I was getting at.

steel crypt
#

Well I don't really care for it much, but people would like it I think, to have all the versions in one version....per planet.

smoky wing
#

So then the trick is trying to get ahold of the old filter

steel crypt
#

getting the old filter is easy......putting it into use is the tricky part.....maybe tricky....I just don't know. It might be as easy as giving it a name in the shader definitions and using it.....it might be as hard as trying to fuse it into the current shaders somehow...?

smoky wing
#

I think it's probably the easier way. The filters are really just RGB lookup tables, so they're more straightforward. Looking at the files, I think most of the 1.3 ones are still there. And "vintage" basically emulates the really old versions.

steel crypt
#

I mean there are people that have the old files, but you would first have to know the name of that particular shader file by looking in the old biome files or something.

#

So, you think they are still in the files and can be chosen for a sub biome? like they have a different name than the current ones?

#

Is it that freakin easy?

#

If that is the case, then it might be pretty easy to make it.

#

Oh and hey, DUD'S SKY - colors has a bunch of custom colors in it if you want to use them or anything.....

smoky wing
#

I still have 1.3 installed so let me try to find where those filters are packed... see if I can confirm.

steel crypt
#

This is interesting.....

smoky wing
#

Thanks, I like your mod, I usually download the latest of that to wander around in from time to time πŸ˜ƒ

steel crypt
#

I wonder if the old biome files....hold on a sec.....

#

Where is the old shader defined for the biomes......I don't see it in 1.1 or 1.2...maybe it's just one I think ....a global shader?

smoky wing
#

In 1.3+, the filters are in TEXTURES/LUT/FILTERS. They're dds volume textures.

#

I have no idea about the older versions

steel crypt
#

I know nothing much at all about textures. does it define a RGB value?

smoky wing
#

Okay I just checked, all the 1.3 filters are also still in 1.5+. They're unchanged, so the default is the same.

#

Yeah, they're basically just lookup tables. A 3d array R,G,B, that shifts the original color to a new value

steel crypt
#

I have been messing with 1.1 and 1.2 colors. They seem different. I wonder if those versions had a different filter? I distinctly remember the color tones, and have screenshots that don't seem to match the colors at all......maybe it's the light shaders? I dunno.

smoky wing
#

Well 1.1 still had that yellow filter didn't it? I assume that's what the "vintage" filter is.

#

I think the bigger problem in Next is that there's a bunch of changes everywhere that really add up. Not just the planet filters, but the new textures, the lighting, etc. Makes it very hard to try to duplicate the older versions.

steel crypt
#

Right. I guess it might be the vintage. That was the only super distinct filter difference I remember, but it seems like 1.2 had something different than the current default. Looking at screenshots, it looks different. 1.3 (atlas rises right?) when everything went to short trees with neon leaves? That version forward seems to use the same filter.

#

You are correct....yes with the things adding up. I agree, very hard to make it exact.

smoky wing
#

Maybe 1.2 didn't have any filter then? That would be the same as the current "identity" filter.

steel crypt
#

"identity"?

smoky wing
#

Yeah, just returns the same color that gets put in.

steel crypt
#

Okay, which is different than the current "default" filter correct?

smoky wing
#

I don't think it's available in the photo menu or anything, but the file is there. Yeah, the current default filter is different, it's brighter / higher-contrast

steel crypt
#

Okay. It might be that. I'm trying to account for the differences in texture, light, etc. and....that might be it, because it just seemed like it was too bright, too much contrast....exactly. That might be rather easy then. Copy the old pallets into sub biomes, and define the identity filter for the 1.2 stuff maybe and the vintage for the 1.1 maybe? Doesn't seem too hard actually.

smoky wing
#

Worth a try!

steel crypt
#

It's your baby if you want it......I might not have time anytime soon. If I find myself having time (yeah right) and you haven't done it, I might give it a go.

#

Gotta crash. Nice talk dude. PM me if you can use my pallets...color boards...or anything related.

smoky wing
#

The version subbiomes was your idea. I'm prolly gonna keep trying to mix stuff together for now. Okay cool, cya later man!

steel crypt
#

πŸ‘

hushed bronze
#

I would love to get some help understanding this sub-biomes method

#

I'm not much of a programmer so Simpler stuff can stump me much easier than it would an actual coder

#

I pretty much have to use the mod station to be able to even make sense of the organization, lol

steel crypt
#

@hushed bronze I understand the concept, but haven't taken time to implement it...see what exactly I would need to do. I mean I can explain what I think might need to happen.

hushed bronze
#

no worries. I usually think I should be making ship models or something.... people already did colors like 7 times

steel crypt
#

Haha okay, fair. Just lemme know, I'll help when I can.

smoky wing
#

Doing a test on adding a new subbiome now...

#

okay, that crashed, lol

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oh, dumb mistake, forgot to recompile my changes

hushed bronze
#

boooooooom

#

lol

#

being a nonprogrammer I cant even tell you sometimes I lose hours to something stupid any coder would have noticed

topaz oxide
#

booooooooooooOOOOOOOOOOOOM?

hushed bronze
brittle zinc
#

no

hushed bronze
#

no?

#

darn

smoky wing
#

I like both

hushed bronze
#

well they're on the same setting it was two diff examples of the same thing

smoky wing
#

Well, getting wonky results atm... Seems to recognize my new subbiome, but it's not using my custom palette.

hushed bronze
#

see what you did?

#

you broke everything

#

I thought I raised you better than that

smoky wing
#

Ahh, I think I figured out the issue... The forceboime debug option only works with known subbiome names. I was using an arbitrary number value. (sigh, more testing needed...)

hushed bronze
#

aww

#

So in Notepad++ in the find/replace feature is there a way I can do a sort of "find 0.32" "replace with (original number *1.3) ? some sort of logic based switch like that?

supple wadi
#

regex

heavy merlin
#

Nah, can't do calculations with regex...

supple wadi
#

yeah, would have to just run the calcs and then replace with results

smoky wing
#

Man, now I'm crashing again... sigh... how the heck did the color overhaul do this successfully, can't see what I missed. πŸ˜›

hushed bronze
#

Because that guy is exceptionally skilled at what he does. Just wish he had the patience to include some quality control over the results

#

Dont you love when you go looking for the single-character fuckup you accidentally made somewhere and actually find it?

smoky wing
#

heh

#

Oh! Duh! So we can use any of the known valid subbiome names to make new ones (there's 18), so yay for that. But looking at thegamer's mod, he made hundreds of subbiomes and he just used numbers for their names. When I tried to do that, the game kept crashing. But I forgot he also made a crash fix! So now I examined that, and he also had to change all his numbers to known valid names. However, that reused the same names repeatedly, which might mean most of his palettes aren't even being used. Now I'll have to test that out, see what happens with duplicate names.

#

And yeah I agree some quality control would really help his mods.

supple wadi
#

lol

smoky wing
#

Well, they kinda take everything plus the kitchen sink approaches. You get some lovely planets right next to others that are like melted crayon boxes :}

supple wadi
#

Oh no, i get it, the lol is at the "fix" which basically goes back to what really works

smoky wing
#

ahh yeah

supple wadi
#

But also yeah, many of the broader mods have the issue of quality control falling to bits

#

This on top of them basically banking on the specific hardware specs of the modder involved doesn't help things

#

Since sometimes they'll push things that work well on higher end hardware, but crash & burn on middling to lower end hardware

smoky wing
#

Heh yeah, the hardware thang can be a problem for a lower-spec system like mine :/

supple wadi
#

What's a bummer is that HG isn't much better at times πŸ‘€

hearty wasp
#

I mean the worse HG can do is crash my game when I haven't installed Eucli-ea with all those IDs littered within the save

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and occasionally un-optimise base object loading blob

#

also when you're working alone and making everything by yourself it can be hard find faults until someone points it out

#

and that's why I have Project Facade as an excuse to make people beta test my mod 😩

supple wadi
#

aayy

hushed bronze
#

Honestly when I use gamers mods I see repeats al ot so prob

thin viper
#

That's because the game doesn't seem to pick any of the other files

#

Visions update changed how you can add stuff. Now it only allows you to add around 15 new entries

#

So obviously I can't add any more than that

hushed bronze
#

Ive been seeing repeats since well before visions

thin viper
#

There was roughly one month where the mod worked properly before visions

smoky wing
#

Can confirm, my testing tonight showed what I expected - duplicate subbiome names just override previous definitions. Bummer. Wish I'd seen you on earlier, I could have just asked you about it instead of repeating the work to test it all.

thin viper
#

I had the same issue

#

Even the mbincompiler maker took time to figure it out

#

If only hg just tells the changes they make

#

All this can be avoided

smoky wing
#

Yeah. Man, I really wish we'd get a more proper mod sdk from HG, or like you said some better documentation.

#

Just started playing around with all this and it's definitely a slog to learn sometimes.

#

I'm thinking the biome limitations might still not be too bad for expanding palettes. Hell, the game itself only uses one set per biome. I still have hope multiples can be used to craft a better, more "artistic" series of palettes.

thin viper
#

So far any new method just crashes the game

#

πŸ™ƒ

smoky wing
#

Well yeah apparently. :} But still, there's 17-18 additional unused ones for each normal biome, right? Should be enough to create a bunch of nice new palettes.

thin viper
#

Yeah kinda

hushed bronze
#

if only I had a fraction of your coding ability πŸ˜ƒ

smoky wing
#

very pre-Nexty

hushed bronze
#

Im still using the BTF asset pack because next doesnt know how to accomplish grass coverage

noble cove
#

Wats uo moddess

hushed bronze
#

explosions

lime mesa
#

I would love to use the assets pack of BTF but I can't stand those trees that follow you

#

Terrain seems to get the job done

#

the colours are nice but I like DUD's colours along with the NEXT colours

hushed bronze
#

I dont have any particular love for the trees, I just hate the failed grass of Next

#

And I have every intention of pastels / dark / bright / ashy colors

#

purple is just where I started after the wheat color

lime mesa
#

What's the difference between the next grass and the foundations grass?

#

I'm asking genuinely

hushed bronze
#

I can show you, in a few min...

lime mesa
#

since I don't remember foundations grass at all

#

alright

hearty wasp
#

there's definitely more variety in height for grass for sure

hushed bronze
#

I call that there,

#

A HUGE FUCKUP

#

@lime mesa

#

@hearty wasp

hearty wasp
#

that too

hushed bronze
#

I want to figure out exactly the part of BtF that fixes grass coverage and just extract that as its own mod

#

Thats like "healthy dog vs. dog with Mange"

thin viper
#

Lmao

hushed bronze
#

The short grass would probably look amazing if it had the forced high angle high density like that top pic

#

Its the reason Ive hated the short grass, because it takes the above huge fuckup and just amplifies it

#

So yeah all my mod tests look really pre-next style because it stole the Foundation trees because I cant deal with that damn mangy-dog grass

#

I'm just glad that mod got made

hearty wasp
#

you gotta wonder why HG made that choice

#

maybe to avoid upside down grass

hushed bronze
#

That's like sacrificing your firstborn daughter so that men won't give her creepy looks

hearty wasp
#

wouldn't be the first time for HG

hushed bronze
#

no kidding lol

#

Im sure some similar reason was why we got color cut to four

#

then upgraded to 8

#

like.... whhhhhyyyyyyyy

#

would you think that was okay

#

Did they think people wouldn't notice?

thin viper
#

Thing is outside of social media and forums,the average "gamer" don't notice that

hushed bronze
#

Thats cuz they didnt know

#

they didn't knowww....

thin viper
#

🀷

hushed bronze
#

Im betting a lot of people got bored and bailed without noticing the lack of colors because they noticed every planet looks the same, just didnt figure out exactly whty

#

I think someone was probably smashed for time and they put this new and improved graphics core in and it fucked all the old stuff and whoever was responsible for suddenly replacing the entire color system had to take some shortcuts

thin viper
#

Most people just play any game for 30 hours max

#

This game exactly gives that

#

If I have never heard of nms,then now bought it and played it for a few hours

#

I would never notice

#

Hg play test stuff

#

For long times

#

I presume

#

Obviously they push out stuff only if qa goes ahead

lime mesa
#

which one is next?

thin viper
#

The less grass one

lime mesa
#

OH

harsh moth
#

Do we have "no stars" mod or something alike?

#

like in reality you would see no stars

#

(in space)

lime mesa
#

there is black space

#

but

#

it has stars

#

Why do you want no stars tho

#

It adds to the aesthetic of the game

harsh moth
#

i want no stars to be seen in space, as it would be irl

#

yeah i sacrifice stars while on planet

#

but in space, you see no stars

#

May someone know where that texture is

lime mesa
#

so you want space realism in a game that doesn't follow realism birb

#

That's cool

#

But you won't find it anywhere