#nms-modding

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lime mesa
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yes yes

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he made 20k handcrafted procedural biomes

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18000 hours of work and no sleep

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poor guy

odd ibex
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handcrafted procedural

lone spire
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that gif is just so painterly

lime mesa
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I love it, it always makes me smile when I see it.

thin viper
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Where is it from

rotund vine
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Wait please don't tell me he really spent 18000 hours

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That's more than 2 years day and night so nvm

lime mesa
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Apparently so

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This project has over 18,000 hours invested, and the amount of content and variety that this fan addition to the game brings is endless. This has also been created out of passion and inspiration of Hello Games... and their beautiful No Man's Sky game. There's too much to bottle up, so I recommend just checking it out firsthand when the first custom test build is released.

thin viper
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It's honestly so cringy because he started "his" so called "multiverse" a week after I showed my project atlas

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And then acts all innocent

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And says he is working on it for years

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What a liar

rotund vine
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Ok guys in the end it's just a game where the topic is modifying it so calm down ๐Ÿค 

odd ibex
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We joke about his 18k hour thing because it's obviously a straight out lie

rotund vine
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Also @odd ibex nice cyberpunk PFP, best aesthetic

odd ibex
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It just goes with his usual showboating and over-the-top delusions of grandeur. It doesn't take a trained psychologist to see in his words that he's a narcissist and delusional.

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Thanks o3o

rotund vine
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OwO

thin viper
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Here is where he started ripping off my stuff

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Exactly a week after I showed this

hushed bronze
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@thin viper Rayrod aside, You have said you were going to offer your generator for others to use. Is that still the plan?

honest umbra
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Has anybody made a mod where you can create zoos

steel crypt
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No, HG listened though and made you that blob in an aquarium thing. LOL there's your zoo.

odd ibex
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:pokes blob with a stick, sadly:
This... is my terrarium.

hushed bronze
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Can you not assign creatures to the terarrium? Is it only ever the blob?

odd ibex
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Correct. It's not a complicated piece of coding. It's a simple base decoration. I'm not sure why people really thought you'd be able to change the creature in it

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If they planned to let you do that, that would be a major feature... not an optional possible reward from community missions

hushed bronze
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I dont think it would be as hard as you might think, I could dream of a few shortcuts that could make it a pretty less-than-nightmare level challenge. But w/e you're right, even my best ideas would be big enough to warrant introducing it as a notable thing in a enw expansion

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That said since its strictly a blob creature pen, I wont bother with it

odd ibex
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Didn't mean to sound harsh, if it came off that way.
I do wish we had creature containment pods or terrariums or whatever. Like Subnautica.

hearty wasp
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the terrarium doesn't even have an actual creature

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it's just a model with 1 looping anim

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also if y'all accusing ray you should bring it back to Nov 2017 instead of 5 months ago cos that was a way juicier time dryaxxAnime

hushed bronze
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I havent been involved with Ray enough to have an opinion

hearty wasp
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it's ok most of us ain't but no one seems to be bothered by that

hushed bronze
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IKR far as I can tell Ray has been working on this for something like 16 months but I can see where people are getting frustrated - either he's oversold what he can do, or he's getting wrecked by his own perfectionism not cooperating with realism (I know a guy Just like that) or he is in fact, lying, but I think flat lying is less likely for the most part, although his "18,000 hours" claim can't possibly be accurate

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Basically if he has been going 18 months, then he would have to work 33 hours per day to get to 18,000

thin viper
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This is his close friend

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The reason he says he started his whole mod thing was apparently to get revenge on me

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Seems so dumb

quiet island
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While I appreciate the commentary and understand the frustration (and possible comical implications), let's try to keep the bashing out of the channel and stick to showing off all the wonderful work you guys do.

thin viper
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I am just trying to show that my accusations aren't baseless or with no reason

quiet island
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Oh, I know. And I agree with everything you've said too.

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I'd just rather not get into any drama since we all know things like to get out

hearty wasp
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wait how is oppressor his "close friend" lmao

lime mesa
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The modding "community" is a mess

hearty wasp
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eh I'd say it's just on the same messiness as most gaming communities out there

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We're just more outspoken while keeping more info on ourselves

odd ibex
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I've done modelling and texture work for the skyrim and fallout modding communities. I have done things for GTA going back as far as Vice City. I started in Worms: Armageddon.

Never have I seen one as weird as NMS or Rayrod.

lime mesa
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You might have heard of RayRod if you were in the GTA V modding/hacking community

odd ibex
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The only modding I had a part in for GTA V was LSPDFR mainly

lime mesa
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Oh

lone spire
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That's just the generic response when you upload an issue and select PC as platform

lime mesa
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oh

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๐Ÿ˜ญ

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How's that modding related

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they mentioned modding??

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Okay

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Also

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I would remove that pic

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Your name is in it

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fuck you're right

lone spire
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it's still in the other channel, might want to remove it from there too

cyan oracle
waxen cedar
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people still trashing on ray?

hearty wasp
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I don't think people have any other people to laugh about and blame on so who else are they gonna talk about

rotund vine
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Yeah itโ€™s pathetic at this point

hearty wasp
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eh if they think ripping ideas is worse than ripping ways of mechanism work and lines of code who am I to judge

supple wadi
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there's also just not much going on in terms of modding atm so things just fumble back around to dead horses

hushed bronze
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We need a dead horse-beating mod!

thin viper
hearty wasp
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Lol you should have seen how butthurt people can get when I talk about that guy who once got banned from both Nexus and NMSmods and had to resort to hosting their mod on their own website

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That were better times

odd ibex
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oof

lime mesa
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I don't think it's beating a dead horse when he still claims he has spent 18000 hours on his mod

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but okay

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go with his lies

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ยฏ_(ใƒ„)_/ยฏ

rotund vine
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Dude itโ€™s not like he affected your personal life lmao

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Jeez itโ€™s only modifying a game

thin viper
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lol its so fun when randos on internet can offer opinions and views of stuff they arent even remotely involved or have zero information of whats happening

quiet island
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Pretty sure I asked everyone to drop it yesterday....

hushed bronze
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Nah you're just imagining things
Comes with the old age

quiet island
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urge to mute intensifies

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lol

lime mesa
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๐Ÿ‘ฎ

hushed bronze
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muted

thin viper
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๐Ÿ˜ฉ

quiet island
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But seriously, I know a lot of that can still be a sore subject around here, but it's all outside of here now. Lets just leave it outside of here, you know?

steel crypt
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Please. I have listened to the RayRod drama for years now. Anyone looking for fame from modding is going to be disappointed in the end.

hushed bronze
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lol my mods will probably just be ignored flat out lol

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but at least I will like them! ๐Ÿ˜„

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But anyway, I am taking requests on exact colors people wanna see, there's basically at least 32 slots to fill

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up to 64

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(Variance = how many two-tones I want to include)

lime mesa
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jason you should tell that to rayrod

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lol

rotund vine
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But he ainโ€™t here anymore nor do I see him trashtalk somewhere

lime mesa
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maybe you should go onto his discord

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and you'll see him bashing gamer every once in a while

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and calling his work lazy and bad

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ยฏ_(ใƒ„)_/ยฏ

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okay I 'll stop

quiet island
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๐Ÿ˜›

lime mesa
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Sorry Joe

quiet island
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That's his discord, and he's (as low as it is) allowed to do that. It's better for us to take the high road and celebrate our modders, not bash them (which we celebrate anyway)

quiet island
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Regardless of what goes on outside of here, I'm glad you guys chill here and interact with the community.

lime mesa
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Same tbh.
I don't use mods but do enjoy seeing the hard work and effort that is put into mods whilst making me wonder why they don't exist in vanilla.

quiet island
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I'd love to see all of you guys collaborate on some big, game changing type mod. I don't know how easy or hard it would be, considering I have zero idea how to even start.... or if it's even possible.

hearty wasp
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Lol we don't do that here

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Been that way since... That happened

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Most of us do modular & compatibility patches

lime mesa
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I guess that's a work around.

quiet island
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Oh, I figured. Still, some sort of total conversion or something similar would be an interesting project.

hearty wasp
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Yeah, if that happens it'll be done by one guy

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Cos mod packs are banned too dryaxxHonk

quiet island
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True

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Oh well, one can dream (and look at the pretty pictures)

hearty wasp
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Project Facade's been a personal effort and mod list for ArC is meant to be a mod list for that reason

thin viper
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Project atlas kinda does stuff that lacks in vanilla variety (biomes,colors, ecosystem,new props and more)

hearty wasp
lime mesa
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beautiful

smoky wing
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@hushed bronze personally I'd just like a big mix of possible colors. A nice full range of hues in a variety of tones: saturated, muted, light, dark, etc.

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As for the two-toned stuff, I probably prefer them to be more closely related most of the time, with bigger contrasts being less common.

odd ibex
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I would like gamer's Atlas Project to simply remove Pink as a planet color . Bam, perfect mod. lol. I'm just kidding. I like the crazy variety because it makes finding a reasonable looking planet its own mini-game.

hushed bronze
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@smoky wing That is actually my intention - in mind I have: "Brights", "Darks", "Pastels", "Slate Colors (muted), "Black and White", "Blends and specifics like forest green you know everyone will want"

smoky wing
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that's pretty much exactly what I'd want from HG, so more power to ya

hushed bronze
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So keep in mind this is meant to be the "brightest possible Green" without going overboard? Too bright? just right? ...... too dim?

ionic mulch
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Maybe just a tad too bright for such a large area.

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Hmm, or it would look more natural in different lighting? The trees being so much duller might be what makes it seem so out of place.

smoky wing
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Yeah I will agree with the tree thing. If you're just changing grass color, then the trees could look out of place. If you can change tree colors to complement the grass more like AR did then that shouldn't be any issue.

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I think the above pic looks fine both being shades of green, but some of your other color shots looked like it might be a bit off.

tame pilot
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It is a bit bright but I personally don't mind it

hushed bronze
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@smoky wing Can you be more specific?

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Greens are really particular and sensitive to tiny changes, theyre tricky, lol

smoky wing
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Just in general. I don't think any shots looked bad in that collage you posted, but I think some would work better with some brighter / more-saturated tree colors too

hushed bronze
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Ah, well, the trees simply aren't part of the surrent testing, thats all

smoky wing
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That's a nice Earthy one, isn't that color already in the game?

hushed bronze
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Something similar is already in game, yes

smoky wing
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okay gotcha

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I like what you're doing though.. course watch HG come out with another update that does the same thing ๐Ÿ˜‰

hushed bronze
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Literally rip off mine lol

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Im just like..... ok

smoky wing
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lol, naw I'm just screwin with ya

hushed bronze
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But then later when another GFx overhaul comes around, clip it down to four again everyone all pissed off

smoky wing
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haha

hushed bronze
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Watch the next one be like Orange, yellow, brown, and hot pink

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Ppl like "Nogreenatall????raaaage"

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Oh and we removed bushes for performance improvements

cold tartan
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@hushed bronze wasn't there a mod you were talking about that changes the sky color to match the star?

hushed bronze
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Yes, and I still might, but actually gamer liked the idea and included that concept in "Alien Skies"

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I have issue with some parts of that mod, but he did include star-matched skies

cold tartan
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ah, there it is: 5)some planets have lighting based on star color too.

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I kinda want it to be only that ๐Ÿ˜‚

hushed bronze
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he seems to have neutered clouds for whatever reason in it, for example idk what thats about

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In any case in 3 years when I get to skies mods, Ill RE his work and make it awesome ๐Ÿ˜›

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I wouldnot ever have a chance in hell of figuring that out myself as I am literally not a programmer in any meaningful capacity

lime mesa
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looks good, not a fan of neon green but im sure itd fit in certain planets

hushed bronze
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Well, the first five or so are meant for earth-like potential, but the Lime green is very much a blazing fantasy color

cold tartan
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๐Ÿ‘Œ

smoky wing
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it's not easy being green

tame mica
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Or red. We need actual Black in NMS, as green splotches look awful.

smoky wing
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ugh, yeah on the freighters? I suspect it's texture compression gone very wrong. Really needs fixin.

odd ibex
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Might be obvious but make sure you check out your colors in other environments (atmospheres). It'll affect the color.

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@hushed bronze

steel crypt
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https://www.nexusmods.com/nomanssky/mods/507/?
v1.77.2
- Updated _MOD_DUD_ExocraftMechanics_v1771 to v1772
Many adjustments/improvements to cameras
Minor tweaks to Pilgrim suspension
- Updated _MOD_DUD_Flashlight_v1751 to v1752
Small adjustment to flashlight angle and cone size

hearty wasp
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why isn't there a submarine emoji

hushed bronze
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If you can expand the forced flatzone you'll be golden ๐Ÿ˜ƒ

hearty wasp
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which one's

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the outpost?

hushed bronze
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teh second one thats chewing into uncut ground yes

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Hey I need eight more colors, you got ideas/requests?

hearty wasp
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nah it ain't

hushed bronze
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did it erase ground ? hard to tell

hearty wasp
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it's just on unflat ground

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cos you can see the black lining at the bottom

hushed bronze
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I know that, but these things spawn on forced flat zones and your extension looks like it overlaps unflattened ground

hearty wasp
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yeah buildables don't push ground up

hushed bronze
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oh you just stole the models and used them in regular basebuilding didnt you

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i thought it was a sortt of NPC building enhancer

hearty wasp
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you can't snap anything to proc gen stuff cos snappoints are specified in basebuilding table separately now

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blame HG dryaxxHonk

hushed bronze
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THOSE BASTARDS

hearty wasp
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also I don't care about proc gen stuff in the wild cos there are enough people working on it

hushed bronze
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anyway would it be possible to simply specify more layouts for NPC bases?

hearty wasp
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I mean gamer was doing his city type mod just before 1.5

hushed bronze
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And then the fire nation attacked

hearty wasp
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as long as you can be arsed to lsystems and descriptors and manually fit everything together you can do a lot

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anyway Imma work on ruin parts tmr cos why not build a ruin

thin viper
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We will probably get some expanded city stuff in vanilla nms itself this year

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They have a guy whose whole expertise is in that area

hushed bronze
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oh well given the community's leading complaints thats actually unsurprising

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Does Euclidea have Ruin parts?

hearty wasp
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hope they get multistoried shit working but I won't hold my breath for it

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not, yet

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if it has I won't need to work on it anymore thoinking

ionic mulch
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@hushed bronze grass color suggestions, can you post a gallery if what you have so far? (Or swatches, list them, whatever)

astral jay
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Is there a mod for the E3 2014 style UI

hushed bronze
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@ionic mulch Ive been keeping a word doc with the thumbnails because swatches represented in a browser/app =/= actual appearance in game

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I use neutrally-lit planets with a non-small grass type to get a good idea of what the look like, and I cannot do much about the atmos with crazy colors, not every combo will always look amazing, oh well

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ALSO, none of these are considered truly "final" and I will gladly tweak any colors Im not happy with before pushing anythign that could be called a release

thin viper
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same planet without the mod

left sentinel
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this would probably come at the cost of performance, yeah?

thin viper
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i didnt have any fps issues

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but depends on your system mostly

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i mean you can see the video with/without mod,both have same performance

left sentinel
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I'll try on my system lmao

lime mesa
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This will drop fps by 5-10

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Trust me

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LOD increasing mods usually mess with my fps

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Well they mess the fps with any game

hushed bronze
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Its hard to say, could depend on upper limits

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Maybe a Quad core would struggle to keep upo with the load, and an octo would hold up fine

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In anycase I have a 14 so Im getting this mod

thin viper
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you can simply see both the videos

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there is literally no fps differnce

hushed bronze
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Yes thats what I mean, if the Load of calculating that land is optimal at 6+ cores with the mod, then you wouldnt see a difference because both scenarios are well within your CPUs ability

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if you're 6+

thin viper
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well my pc is abysmall

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its from 2015

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so ๐Ÿคท

hushed bronze
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Well then maybe HG just needs to up this LOD anyway

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2015 he says

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SO IS MINE

thin viper
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oh

hushed bronze
thin viper
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thats your pc?

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i mean cpu

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oh wait

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it has 28 threads

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lmao mine has 4

hushed bronze
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no wait mine's a 2697 but still 14 cores

thin viper
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yeah its not even a comparison lol

hushed bronze
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I got it busted for 200 and had my best bud fix it for another 200

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4 threads? Not cores?

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HOW DO YOU LIVE

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And where did you make the change, Im thinking I'll just turn whatever you did straight up to 11 lol

thin viper
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i already increased it 7x

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no use in increasing it any further

hushed bronze
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increases anthor 40 times

thin viper
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its literally only affects what you see upon planet entry

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probably would be good for aerial shots

hushed bronze
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I know and I love that part even at normal

thin viper
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ok

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i will send a special version

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to ya

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set everything to max and set it to fire

hushed bronze
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I do some modding I can probably handle it myself lol

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For that matter I can just open yours

thin viper
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yeah

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do that

hushed bronze
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Im just concerned it may be a 500k line file and I wont know where to look

thin viper
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open it lol

hushed bronze
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Anyway gonna try it out as is now2

thin viper
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hmmm

hushed bronze
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Crazy request.... seems ore piles render separately and at oppressivly short range

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Making that render long range would be a better miracle than santa claus lol

thin viper
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Yeah well it's not possible

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Ask Sean murray

hushed bronze
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I WILL

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I'll ask Santa Murray

thin viper
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You can try increasing the values and see if it helps

hushed bronze
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adds 3 zeroes to every value indiscriminately**

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But srsly this is cool, ty

thin viper
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Nice

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It will look best on mega exotics

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Since it has these huge props that pop in only when you near the surface

hushed bronze
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this will save many lives

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I just thougbht of a crazy idea inspired by the screenshot sections

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What if a mod that jusrt changes the ship 3rd person to a more "mounted to the roof" sort of placement? #nms-photomode-gallery

hearty wasp
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you'd just need to change camera globals

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but I'd assume wobble will be a problem

hushed bronze
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Yeah you would have to pretty much totally erase the rotational lag if its meant to imitate a fixed mount

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could tuyrn out way harder than expected

hushed bronze
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@magic lava Any particular reds you wanna see in my grass mod?

hearty wasp
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Rosewood and crimson would look well I assume

magic lava
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Nope, nothing specific - just not neon

lime mesa
grave anchor
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sometimes im oblivious like that

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that happens often

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i figured out WeMod does No Man's Sky

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so that fixxes it

hearty wasp
smoky wing
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I'm much more concerned about the rest of your body

hearty wasp
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oh don't worry about that you don't need a body to stay alive

lime mesa
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I wonder if it would be possible to make a mod that has a globe item of the actual planet itโ€™s placed on

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I suppose you could scale down the model when viewed from space

smoky wing
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with a little red blip "you are here"

lime mesa
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Yes

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That mod would probably get me playing this game again

hearty wasp
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prob not

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cos placed objects uses the seed gen from local coords

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and then black magic proc gen happen from there

lime mesa
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But without showing player location, would it be possible to have a globe of the planet in a base?

hearty wasp
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no because what I said above

lime mesa
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Couldnโ€™t the model seen from space just be copy and pasted and scaled down?

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Sorry if Iโ€™m wrong, I donโ€™t really understand stuff like this

hearty wasp
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prob not because the model will be proc gen from the seed that is made with the local coords

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which is different than the planet seed

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unless you do some improbable black magic with mission table maybe

lime mesa
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Couldnโ€™t the planet seed be reused at a smaller scale inside a base item? Iโ€™m probably completely wrong

hearty wasp
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we can't access any seed dynamically

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everything is proc gen on the fly

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so no

lime mesa
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Oh

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Ok

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So there canโ€™t be like an item that reads the seed when you land and creates a map?

hearty wasp
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nop

lime mesa
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Ok

hearty wasp
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not without CE

smoky wing
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HG would have to add that kind of thing themselves.

hushed bronze
smoky wing
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yup, lookin familiar ๐Ÿ˜ƒ

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Admittedly I thought the purple/orange didn't need to be quite as common as it was.... but still, it was weird and I miss it

hushed bronze
sullen venture
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Any mods to actually diversify this game ? 116 hours in and I feel like I have seen it all

hushed bronze
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I would like to at some point but its a much harder task than a color palette

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and semester is aabout to start again

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so For me, personally, not likely to be meaningful progress til summer

smoky wing
sullen venture
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bit bland

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but I tried the foilage ones etc. and nothing

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just grass where there wasnt before

smoky wing
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Megaliths is an interesting one. Should probably backup your saves before trying mods tho, just to be safe.

hushed bronze
sullen venture
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does it touch the animals? and what are the chances of encountering non vanilla planets?

hushed bronze
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It remixes all of the static objects that get put on the planets

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animals are unaffected

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planet placement is unaffected and land formation (the actual ground) is unaffected

thin viper
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@sullen venture you can try my project atlas mods

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It's under files section of diverse environments mos

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It's more or less covers entire game

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Like planets,colors, ecosystem,terrain

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Etc

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Just keep a backup of your save

lime mesa
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Hey @visual shard thanks for the music video

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I'm trying to figure out how to extract the ambient music

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more accurately, I've managed to extract and convert the audio files but right now I'm trying to figure out a easy way to link the music to the extracted files

lime mesa
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Nevermind.

lime mesa
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@hushed bronze those are super nice planets

left sentinel
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hey, which is better - Alien Worlds or Gamer's Asset overhaul?

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currently using the latter

hearty wasp
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actually I forgot my wheels

lime mesa
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Storm cancelling ๐Ÿค”

hearty wasp
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yeah just found that last night cos Mixer can give you storms

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why not have twitch integration which people actually goes on instead thoinking

thin viper
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Can you make it trigger storms on purpose salsasean

lime mesa
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Wait so streaming on Mixer gives storm?

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That's errrr

hearty wasp
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yeah that's like the intended purpose of the reward struct lmao

thin viper
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Lol

hearty wasp
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Mixer's one set to 30

thin viper
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Oh

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Hg doing weird stuff

hearty wasp
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I just have mine set to 0.001 and it makes the storm go away instantly when there's an active storm

lime mesa
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Wow

thin viper
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Lol

hearty wasp
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like there's not even "storm clearing"

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it just snaps

thin viper
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Well the storm is just a bubble around the player

hearty wasp
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if you use it when there's no active storm it just starts a storm and then clears it immediately after the transition

lime mesa
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Nice, so that machine you just showed will stop storms?

hearty wasp
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it makes them go away

lime mesa
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I love it.

hearty wasp
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just basically a variety to B.D.S.M cos that shields you from any environmental hazard but has a giant ass visible bubble

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whereas this just stop storm but not normal hazards

lime mesa
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Still impressive tbh

clever adder
left sentinel
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Hey @hearty wasp how do I use the billboard? I can just place wall mounted decorations on it?

cyan minnow
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any mods that allow us to turn off toggle sprint yet?

hearty wasp
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You snap the billboards onto infrastructure pipes

left sentinel
#

is it that pipe in the "no icon yet" tab?

#

I placed one out of curiosity in creative mode and I couldn't remove it and I could walk through it

hearty wasp
#

Infrastructure pipes are in the same category as other infrastructure pieces, the cube and pyrimid etc

#

Have you never built with those pieces lmfao

left sentinel
#

yes I have, I thought you meant your other pipe as it looked like something that goes along with the billboard

hearty wasp
#

My other pipe don't work with billboards dryaxxAnime

hearty wasp
charred isle
#

Nice, arms to control the storms, makes sense!

charred isle
#

Thanks to the arms, no doubt

lime mesa
#

๐Ÿ˜ฉ

hearty wasp
#

kinda just based the arms off of the extensions off of other weather controller I found

gray parcel
hearty wasp
smoky wing
#

Makes me wonder why we don't see more of that kind of thing from the normal game. Would be nice to see a bunch more modular building bits used to procedurally assemble bigger alien settlements. Like barracks, medbays, observation domes, cantinas, etc.

#

Some could be just for atmosphere, others could be useful like maybe a room with a refiner or other tech.

#

Anyway, looks cool to me, should be fun to build with those

tame mica
#

Would like Korvax and Gek parts if there isnโ€™t any currently.

hearty wasp
#

did that a month ago

#

you must've not seen our first Project Facade build for Unification Day

timber lark
#

who was the guy trying to make the procedural dungeon mod? What ever happened to that?

thin viper
#

Which one?

dapper flame
#

hey sony, lemme get nms mods on my ps4

#

love you

odd ibex
#

@hearty wasp Lol that first screenshot of a weather controller is from the Sims. I'm very fond of the series

#

@dapper flame "Only if we can charge you for them" --Bethesda (skyrim/fallout)

hearty wasp
#

I actually thought abput having a satellite dish but I wanted to launch fireworks more so I decided against at the end lol

rotund vine
#

This is epic

odd ibex
#

Man, that would be hell to walk through lol

magic lava
#

It would take forever because your FPS would be 1

left sentinel
#

lol true

flat tide
#

So mods is creating things for ingame use. What about ships and frieters?

hearty wasp
hearty wasp
smoky wing
#

Again, why doesn't the game do more of this! (lookin good)

hearty wasp
#

this is just me making the pillars stackable

rotund vine
#

This is epic [2]

#

But imo it has to make at least a little bit sense w flora and not just throwing everything into one world

hearty wasp
#

good luck finding one then blob

pallid tartan
#

@hearty wasp are you going to make stuff like those towers spawn naturally?

rotund vine
#

This is epic [3]

hearty wasp
#

I already said that you build it thoinking

#

wait I didn't, you build it, there

#

just ruin junctions stacked up

#

but man some of those screenies looks like a real mess when some of those stuff blown way up and merge into each other

#

and floating

thin viper
#

Considering it happens on vanilla too

#

I don't see how it a problem for any modder to deal with it

hearty wasp
#

Nah not on that magnitute, the crystal that's floating above the trees

thin viper
#

Oh that's not even my mod. I don't use that crystal since it's more trouble than necessary

#

But it's certainly a bug in vanilla

#

That needs to be fixed

hearty wasp
#

yeah but instead of making it apparent it may be better to evade it if it's gonna float 100m off the ground is what I was trying to express lol

#

it can become a potential problem when you can see it far away

#

think the existing vanilla crystals have extensions for safety right?

thin viper
#

Nope

#

The ones used in vanilla all start at 0,0,0

hearty wasp
hearty wasp
hearty wasp
hearty wasp
hearty wasp
waxen cedar
#

question

#

is it possible to mod in the old freighter interior layout?

#

or was it completely removed

hushed bronze
#

not sure what you mean?

#

If you mean building with the cube rooms n stuff, then basically yes, just go turn off your build restrictions in uyour settings file

#

@waxen cedar

pallid tartan
#

@hushed bronze how about the old corridors that led to the bridge?

hearty wasp
#

those would probably be replaced by the new one cos they use the same scene

#

but the old freighter base starting point stayed because it's its own scene for reasons I can explain but would take too much time so I won't

hearty wasp
#

looks like shit tbh cos I whitewashed the OG texture too much

steel crypt
#

Here's a water color mod that was made to go with grass/plant/sand colors mod. It adds 3 water colors: yellow, light blue, and pink. I'll post some pics in "screenshots".

hearty wasp
#
frigid sphinx
#

Hi

#

can anyone tell me if it's possible to turn on aggro in creative mode?

hearty wasp
#

just set EverythingIsFree and GodMode to true in debug globals and you'd have normal behaving like creative okglove

rotund vine
#

oof

hearty wasp
#

That's from Nadalee

steel crypt
lime mesa
#

I have a question about turning off build restrictions in the settings file. If I do this, will the items built be independent of a base computer and therefore invisible to others?

hearty wasp
#

not if they're within base reach

lime mesa
#

Thanks, QP

sacred drift
#

hello guys

#

can someone give me some mods ?

#

i finished the main story and i feel really bored

#

i want more action and exploration fun

#

and also ships

supple wadi
#

btw @hearty wasp, in working on the ruin parts, did you find where/what might be causing the glitched parts where walls just...Don't display at all?

#

@sacred drift i'd suggest browsing the options available on Nexus, that way ya can find whatever suits your interests

sacred drift
#

yea already did, thanks tho :o

hearty wasp
#

typos in the descriptor files maybe?

#

or just the spawning system messing up

#

sometimes they spawn the objects way below

#

but that shouldn't happen with ruins cos they're all scene nodes with descriptors and not compound planetobjects

#

could be just material/descriptor not handling it wel but I ain't the expert on that

supple wadi
#

yeah, wasn't sure if after diggin' through'em ya mighta noticed somethin' blatantly off

pseudo ledge
#

Any must have mods? I just started looking into modding.

hearty wasp
#

sort by last updated on Nexus

smoky wing
#

Is there a good general resource documenting NMS file contents? Or is everyone just kinda winging it?

hearty wasp
#

wym by "file contents"

#

like what struct which global uses?

smoky wing
#

Nice, thanks that's very useful. I really just meant a general guide on what areas each file focuses on. I mean I know I can infer a lot by names, but just wondering what modders have documented. I've casually kept an eye on the modding community for a while, but I'm finally looking into doing some things myself.

hearty wasp
#

it's mostly by memory for tables and other stuff

#

but it's easy to deduce from the struct names

hearty wasp
lime mesa
#

God damn dude.

magic lava
#

I want that

hearty wasp
#

I was originally planning to have the snapping be more complicated

#

so that people can have pillars in the middle of the walls too

#

but it didn't turn out too well so I scrapped it so I don't waste 10 hours more

#

still gotta do the material so they are colourisable btw

lime mesa
#

I am very interested in playing around with this.

hearty wasp
#

I still gotta add more snappoints

#

I swear I probably would become one of the people with most snapping knowledge after messing with this just because how much I'm failing rn lmao

#

people shouldn't be able to put a ruin room on top of a wall right ๐Ÿค”

lime mesa
#

I mean

#

No but most would want to.

hearty wasp
#

I mean you can put a wall on top of a ruin room for now

thin viper
#

What happens when people upload stuff built using it

#

Does it upload and show for the other people?

#

In mp

hearty wasp
#

should show up for anyone else who has the mod

thin viper
#

Hmmm how does uploading bases work?

hearty wasp
#

we haven't tested everything but it should be just the that respective block of the save getting sent to the servers\

#

and when you get to a planet it downloads and sometime gets saved into your save

hearty wasp
wary lintel
#

The BigThings mod is insane

#

Drastically improves the game imo

smoky wing
#

I like the smaller version of Big Things a lot. I like it much better when the scale is still impressive, yet also feels very "normal". The huge megalith-style planets are a real trip, but it's like those weird exotic worlds - I like them better as rare exceptions. Even the small version seems much too big at times... toxic worlds in particular always seem excessive.

near pendant
#

When removing the space fog with the 'cleaner space' mod it causes an incredibly harsh transition in lighting on planets : https://i.imgur.com/hqNOsKP.jpg - Does anyone know where this is just a limitation of the lighting in the engine of the game, or can this be 'fixed' somehow?

hushed bronze
#

I think that fog is graphically used in masking the flash

hearty wasp
#

Snappoints are definitely doing their job

steel crypt
#

@hearty wasp That's cool man!

hushed bronze
#

Thats included in the latest Euclid-EA right?

hearty wasp
#

ye

#

thinking if I should make my trees colourisable too

#

but there're like, >100 trees/rocks

#

it's gonna take more time than it's worth

hushed bronze
#

Well..... I dunno, you already put SO much time in, and customizable plants would be pretty slick

#

Skip the rocks, just do plants

hearty wasp
#

still >50 parts

#

and I'd rather work on more new parts ya know

#

cos they ain't boring like doing materials

supple wadi
#

maybe do a few between new things, but if ya just don't wanna at all, don't and tell other ppl to do it themselves ๐Ÿ˜›

hearty wasp
#

I'd actually prefer if I can get someone to do that for me cos it's actually a streamline-able process lol

hearty wasp
#

vanilla triangular floors are too small for whatever reason but I can just scale em up so who cares

thin viper
#

If only there was a way to use this and make them spawn naturally and then maybe have a group of programmers test it using editors ...seems like something hg can do GWpaboaPepeStap

#

Hey winder...you send this to hg yet?

hearty wasp
#

yeah I dunno why that circular tower is unused

#

like it's completely textured and all

thin viper
#

Send it as a idea to hg?

hearty wasp
#

just didn't have collision meshes

thin viper
#

Send the mod file to them

hearty wasp
#

no I mean that tower is literally in the game files

#

they just need to fucking use it okglove

thin viper
#

I know. I am saying if hg can make it spawn like cities and shit

hearty wasp
#

man that'd be awesome

thin viper
#

Which is why you gotta send a email to hg

hearty wasp
#

nah you should be the one doing it

thin viper
#

Irl is busy as is

hearty wasp
#

you made that city mod right before 1.5 afterall

thin viper
#

I don't have any time

#

Irl keeps taking up my time

hearty wasp
#

I feel similarly but I don't have a life other than work atm

#

I wish I have some life okglove

supple wadi
#

we don't need cities until they can get base performance in general sorted tho, lol

hearty wasp
#

lol touche

#

I'd say it's more optimised since they tweaked it in 1.76 but I'm using a 1070 so I think I'm not qualified to talk performance issues

pallid tartan
#

@hearty wasp if someone were to make buildings out of your parts on a modelling program, would spawning custom ruins be possible?

hearty wasp
#

probably

#

but why would they do that when they can use the vanilla parts that I'm already using

pallid tartan
#

Yeah youโ€™re right actually haha

#

@hearty wasp where could I find out about introducing custom assets to the game to spawn?

hearty wasp
#

modding discord

pallid tartan
#

Oh ok thanks

thin viper
#

Peck the chins? GWfroggerHyperXD

dull lark
#

Hi! Say would be possible to mod the damage font for the game? Anyone tried that yet?

hearty wasp
#

you just change the font of the entire game

dull lark
#

oh ok, i meant the damage font numbers when you fire on stuff!

waxen cedar
#

halp

#

I downloaded old build of nms on steam

#

but it doesn't start up

#

after I replaced the contents of nms folder with the old build stuff

#

binaries and gamedata

#

what did I do wrong and how can I make it start up?

hearty wasp
#

someone was playing with 1.07 at the modding discord

#

you can ask em there I suppose, if you can catch em

heavy merlin
#

Replace the whole folder, instead of parts?

supple wadi
#

^this, but instead just download to a different location so that it downloads entirely cleanly

#

Otherwise it's getting caught up trying to use stuff that it doesn't actually know how to use because updates and such

hearty wasp
#

tweaked buncha snappoints so now most of them snaps together p easily

hushed bronze
#

I really love that you're doing this @hearty wasp

low nexus
#

Very nice buildings.

hearty wasp
#

it's nothing compared to what ash and kibbles make

#

just got sent a screenshot of what looks like a colosseum, it's p wild

steel crypt
lime mesa
#

I love those colours

steel crypt
#

@lime mesa Hey, I'm glad you are getting something out of it! I really like the new snow colors. Although it was the easiest part of the mod so far, I just thought the "everything is royal blue" didn't look good at all, (Forgive my trespass HG) and really made cold planets have almost no variety. And didn't go with the rest of the game's color scheme. Thanks for the kind words dude!

umbral pumice
#

I am really apologize to bother, but i got something small fan project. and would like to show you about what i've done. So i had a plan to list of mods which are coming into a modpack. Not only that. I have every sheets for every category to help people find the essential mods as possible (in my perspective, ofc). It's not completed yet. So here it is the spreadsheet: https://bit.ly/NMS-Experience-Guide

hearty wasp
#

ok but have you asked everyone for their permission to include the mods in the pack

#

unless you're doing a unifying patch and letting the user download all the mods from the original pages it's kind of a thing you have to do

#

not to mention Nexus don't usually allow modpacks because of it containing other people's work in them

umbral pumice
#

yes, I have read every mods that i put there, i have read the description, as long as the mods linked to the source nexus mods link.. if somehow i did a mistake, i will probably consider whether to remove it or ask privately..

#

about the case of nexus site, i probably need to consider it too.. i will probably remove the modpack, if it necessary

hearty wasp
#

if you're not uploading an actual mod there shouldn't be a problem at all

#

like you have that spreadsheet there already and you can just let people download their mods there and then you can provide a patch mod with only the files needed to make everything work together

#

not to mention it decreases your workload

umbral pumice
#

yeah, that's the plan.. it will require a test before i publish it to spreadsheet.

hearty wasp
#

if that's what you're doing then you're a-ok okglove

#

wish you luck on your endeavors

umbral pumice
#

thanks, i appreciated it ๐Ÿ™‚

eternal parcel
weak perch
#

Iโ€™m looking for a mod or mods that make a planets terrain very diverse

#

Yet realistic and believable

heavy merlin
#

So are most people, I think...

supple wadi
#

realistic ick, but more seriously I think most terrain mods focus more on the diverse end of things than realistic or believable

alpine oasis
lime mesa
#

I want a mod that let's you actually pilot your freighter around. And I want a mod that adds the ability to make your own freighter. And it would be cool if in survival you had to also eat and sleep

supple wadi
#

๐Ÿ˜

hushed bronze
#

The first two sound cool, but on the third I think you're insane. You get up from your chair from time to time to eat and sleep IRl. You don't get up to blast through space and pilot a star cruiser and discover new planets.

#

We should have a mod that lets us brush our teeth

#

and watch tv

#

and go to classes and be late for them because of traffic

supple wadi
#

and fires us for not playing enough by uninstalling the game

hushed bronze
#

Goddamned Geks LEARN TO DRIVE YOU DAMN DIRTY GEWS!

supple wadi
#

wat

hushed bronze
#

You never heard of road rage? ...In space?

viscid dust
#

How does freighter piloting not exist though

hearty wasp
#

I want a mod that has dark pattern in it

lime mesa
#

i want a mod that adds hot gek strippers

hearty wasp
#

Hawt

waxen cedar
#

what's the easiest way to control planet sizes

#

and also is the nms universe generator thingy released already? the one which allows you to easily set rules to the generation

hearty wasp
#

^ @thin viper

#

I know nothing about planet sizes

supple wadi
#

I think it's in one of the globals but I've never found a good reason to mess with it

thin viper
#

I am busy with irl stuff and hg messed up with ability to add new planets .so it's a mess that devs gotta sort. Till then no idea

peak wind
#

can anyone get me a link to rayrods overhaul

lime mesa
#

far as i know he hasn't released a current working version of it to the public

supple wadi
#

@gloomy raven Have you tried redownloading the Natural Worlds zip? May just not have downloaded properly the first time, NMSMods can be a bit flaky like that

gloomy raven
#

Ih sorry

#

I tried

#

I cant find the pak

supple wadi
#

oh, huh, it looks like it's a zip containing zips, that's certainly different

gloomy raven
#

Oh I'm not ctazy

#

Crazy

supple wadi
#

Yeah nah, so if you can find where you may have unzipped _NaturalWorlds1.1.7z, you just need to unzip that and you'll find the .pak you're after

gloomy raven
#

I'll try after work

supple wadi
#

๐Ÿ‘

gloomy raven
#

@supple wadi well im off work gonna try that update again

#

oh do I need to use rinrar

supple wadi
#

nah, shouldn't need to, 7zip should work

flat tide
#

I got a few questions. 1) are these mods for PC? 2) Is their a limit to how many I can install and use at once? 3) can I get banned for using them?

#

P. S. I wish their was a mod for designing your own ship.

#

Ot atleast be able to paint them like you can the exocrafts

heavy merlin
#

Yes, no, no

#

There was the start of a ship-painting feature added at one point... So it may eventually make it into the vanilla game... That kind of thing isn't really moddable as yet though.

flat tide
#

Appreciate it =]

steel crypt
daring flare
#

im looking for a mod that will allow me to hover in my spaceship while also not fucking up my sensitivity on my controller (yes i use a controller dont judge me)

hearty wasp
#

I don't know any one that messes up the sensitivity

#

but then I've only been using dud's one, customised

steel crypt
daring flare
#

thanks ill check it out in a bit

flat tide
#

Any mods to remove Abandoned Buildings that be taking up perfectly flat lands?

hearty wasp
#

no

hushed bronze
#

Well they created the perfect flat lands BUT

#

As far as modding goes I bet one of these guys could figure out how to sub the model and collison out for something nonexistent, or just block them from loading at all and still have the land?

#

Now that I think of it that seems like a very achievable mod

supple wadi
#

just set it to appear deep underground but still flatten, lmao

wild tide
#

If it were underground, would the spooky music still play?

#

I'd consider taking a mod to replace that music with yakety sax

hushed bronze
#

Thats what Im saying though, seems there are multiple approaches that could cause the abandoned buildings to vansih

lime mesa
#

this is modded with the fan update i did for No Man's Sky. Mod Link: https://www.nexusmods.com/nomanssky/mods/912 Also features Station Ventilation V 1.7 & J...

โ–ถ Play video
hearty wasp
tame mica
#

I believe you have to add another flag to EUCLI-EA, if you havenโ€™t already, Winder: Mine.

west notch
#

Why is this happening to me

#

Trees floating, grass is so late to appear, the draw distance is horrible

#

I have gamer's mod, i've installed his LOD mod

#

It's still going so slow to spawn the models everytime i play

#

I have a good PC, 1070 GTX, etc.

#

could be that i have terrain tesselation off? i don't think so, but i ask anyways

lime mesa
#

Uninstall the mod and retry @west notch

#

If it persists

#

Uninstall other mods

#

and see if it still persists

hearty wasp
#

the LOD mod might be causing the things to load longer

#

since it gets more stuff loaded

#

and floating things are just a problem with non-rooted models in general, it's hedious to fix for how little effect it has

#

it's how the game works, mods simply make em more apparent sometimes

west notch
#

Unistalling gamer's mod made the game work perfectly

#

I think it's too demanding tho i have a good p

#

pc

hearty wasp
tame mica
#

Those are some nice panels!

lime mesa
#

I swear I read that as pineapples

cyan oracle
#

if you could apply the blue reflector sails on those panels, it'd look like a solar farm..

hearty wasp
#

I can make mine SurfaceNormal, I guess

waxen cedar
#

hmm, so HG is working on some electricity stuff, right? Solar panels etc?

#

Any idea on how complicated it will be?

heavy merlin
#

Maybe... There have been beginnings of that in the files for a while, but no mention of it or anything...

waxen cedar
#

like... I know there are some files for all of that but I'm no modder so I can't tell if those are for some complex stuff or what

#

something similar to redstone would be neat. And ability to stick it on walls

heavy merlin
#

So maybe lighting and defence, things to power them, and stuff to transmit power...

#

Kind of like FO4?

hearty wasp
#

that's quite an underwhelming "datamine"

#

seeing how there are models in the files and I have put em in Eucli-ea already

heavy merlin
#

Yeah, and that was paths of icons... Why not show the actual images?

hearty wasp
#

probably just couldn't be arsed to actually get em up

#

but if you want more datamined info here or the modding discord will probably be the best bet you have

#

since we seem to be the only people who actually mine data anymore

lime mesa
#

Yes cause the average player doesn't really care about datamining...

#

Whereas a modder needs to datamine and shit to make their mods

hearty wasp
#

lol you'd think people at NMSportals would try to mine anything back in the day

supple wadi
#

activating portals was both good & bad in that respect

hearty wasp
#

stopped their babbling, that's all I need

supple wadi
#

There's still some speculation about hidden messages in some of the textures, but no one's made any headway with it so ๐Ÿคท

steel crypt
mortal lichen
#

problems with CTD when landing using this mod:

#

any thoughts?

hearty wasp
#

don't use it

#

or you can enjoy crashville more if that's your kink I don't judge

night plover
#

how hard would it be to do something like changing the time how long plants need to grow and what they yield?

hearty wasp
#

not very hard

#

rewards' from reward table and grow time is in eneities

night plover
#

currently thinking about changing grow time off all plants to the same length and changing yield so all plants earn the same value in credits

supple wadi
#

Hmm, @inland sky, was there typically a slight variation in Hazard Protection charge drop times that you recall? Was checking Next's Hazard Protection drop times in Normal Mode and it seems like it may last a bit longer than the values would suggest, so I'm guessing there's possibly some slight modifiers I'm overlooking

inland sky
#

It should be the listed value on them x 0.8 in seconds if I remember correctly (the listed value is to deplete 100 charge, but the modules have a max charge of 80)

#

the base protection varies by the hazard level

supple wadi
#

Ooh, so the base Hazard Protection will vary vs. the added modules to extend protection?

inland sky
#

additional modules have the same duration no matter the severity of the hazard, while the base protection varies by hazard level and difficulty mode

#

atleast thats what it was last time I played, been a while now

supple wadi
#

I think that's probably still more or less correct, just that I didn't realize the base protection (so just Hazard Protection, no upgrades associated, if I'm understanding right?) varied

inland sky
#

its very noticeable on extreme planets in survival/permanent, the base protection empties in like 12 sec, while the upgrade modules last just as long as they do on a regular hazard planet

#

check the files I listed as source to see if they have changed anything

supple wadi
#

Yeah, I've been using that as ref. as I've been going over this, super useful even now

#

So far as I can tell there only seem to be some light changes

#

Haven't checked every file yet tho

#

I was mostly trying to get a rough idea of how long the base protection lasted, but seeing as that seems to vary, explains the discrepancies I was observing

inland sky
#

if you combine the stats listed in hazardtable with the temperatures in the weather definitions you can calculate the seconds it lasts for each biome

#

though if its unchanged, you can just use the numbers on the sheet

#

i.e (this refers to the base protection, without any upgrades)

Hazard protection module drains in 7min 12 sec(432 sec) at 49 hazard, -8 sec for each level up to 100, where it drains in 32 seconds
Hardmode hazard protection drains in 3min 42 sec(162 sec) at 49 hazard, -3 for each level up to 100, where it drains in 12 seconds. Normal multiplied by 0.375
supple wadi
#

That's what I was working on, finding that normal scorched seems to take approx. 8 minutes to discharge base protection, a bit of a jump from what I had expected, but that was going off the modules' calc. it seemed

#

All things considering the exact duration doesn't matter as much as getting the depletion rate to feel less urgent for what I'm after, so there's a lot of room to work with

half condor
#

any fun mod suggestions that don't break everything too badly?

hearty wasp
#

any

sour quail
#

I cant seem to find the mods folder

supple wadi
#

If you haven't used any mods before, you have to create it yourself first

hushed bronze
#

literally my first new world after booting up Redmas's Alien Worlds

lime mesa
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๐Ÿ˜

hushed bronze
#

?

lime mesa
#

I need to start playing with mods.

hushed bronze
#

Thats a parched planet. So goodbye one-size-fits-all desert world style

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You ARE a mod

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dummy

lime mesa
#

GOOD point.

hushed bronze
#

i have others but that one there is like a fix for a major game fuckup

supple wadi
#

lol

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Redmas' signature is BIG OBJECTS tbh

hushed bronze
#

yeah well, even if its not my ideal its a major change in pace from the vanilla

steel crypt
hushed bronze
#

I think Ill try Duds sky again its seen a lot of work since i tested it before

hushed bronze
steel crypt
#

@hushed bronze Just updated to v1.77.4 (DUD'S SKY - COLORS)

steel crypt
hearty wasp
#

wip by my mate Gralsama for the latest Project Facade build

cyan oracle
#

that's really cool.. nicely put together

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looks like something you'd find on tatooine..

hearty wasp
#

that's the idea Krem

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btw someone's looking for you to let him revive MoarShips in the modding discord @cyan oracle

magic lava
#

That's terrific looking

cyan oracle
#

@hearty wasp I hope they're not holding their breath.. missing/not missing NMS.. but I think I'm done modding even if I do come back..

hushed bronze
#

@cyan oracle The comment leads me to believe someone wants your permission to base their own mod off of your old mod

hearty wasp
#

no they just literally wanna update it by themselves

hushed bronze
#

either way it seems Krem thought he was being asked to revisit modding personally

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But from what Krem said maybe this other modder should just do what he wants to do

steel crypt
#

๐Ÿ‘†

cyan oracle
#

I've already included the source links in the documentation.. so if that's what they want to do, they don't need my permission to download those models and import them into NMS.. and then at that point, they can even leave my name out of their mod, which will probably only help them in the long run..

hearty wasp
#

k I'll copy your text over ther lmao

daring flare
#

i have tried installing a hover mod but when i use it it just ramps up my sensitivity and doesnt even hover (playing on controller if that helps)

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figured it out. of the mods are from august-september 2018, so they are probably outdated oof

hushed bronze
#

Well, Im sure alternative flight mods would be welcome, you can learn how to do modding, its probably anywhere from 6 hours to 2 days to get everything in order and understand how to work whatever tools you go with and start rolling

steel crypt
#

@daring flare Mod is current and doesn't affect "sensitivity". There are several mods in the zip, you can use only the flight mod.

https://www.nexusmods.com/nomanssky/mods/507/?

daring flare
#

thanks

lime mesa
#

Has anyone made a mod to add player created missions? Is that even possible?

lime mesa
#

Yeah one of the modders here implemented their own missions but I don't think it's an active project anymore.

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So it is possible.

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๐Ÿ˜ฑ

hearty wasp
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That me

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I made a mission mod before the mission tables is even a thing and that's why it wasn't updated

lime mesa
#

Ah, gotcha ๐Ÿ˜ƒ very cool

hearty wasp
#

If you wanna make one yourself feel free and ask us any question at the modding discord

lime mesa
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Iโ€™m on PS4 ๐Ÿ˜ญ

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Thanks for the support tho!

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Laptop is too slow

night plover
#

does unpacking the assets of the game affect the size in anyway or just make more files avaiable?

hearty wasp
obsidian tree
cyan oracle
#

holy crap! that's awesome! No more extracting the obj from model viewer and importing it all broken and untextured..

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errr, by broken I mean split and duplicate verts..

obsidian tree
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haha

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that's the idea lol

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it's all gonna be integrated into NMSDK

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I am doing a complete overhaul of it

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reworking all the internals so all the code is 10000% clearer/cleaner

cyan oracle
obsidian tree
#

still a fair way to go to get this working properly but I am hoping to at least have mesh imports working in a few hours ๐Ÿ˜› Already got it reading all the data, just gotta put it together

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will have to 3d print some models from the game once I have it working

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since it will be really easy to do soon I hope

cyan oracle
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O.o very cool

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Now you're ready to 3d print some atlas interfaces and open an etsy site ๐Ÿคฃ

obsidian tree
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haha

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Gonna print a crystal first as it is my "test model"

supple wadi
#

crystal magics

obsidian tree
#

maybe this will lead to actually fucking understanding how HG has implemented mesh collisions

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but I am not particularly hopeful on that point

hushed bronze
#

Who said you could be so much more awesome than everyone else here??!@obsidian tree

obsidian tree
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haha

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I try ๐Ÿ˜›

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just bored and unemployed so catching up on some things I wanted to get done ages ago!

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idea this will be able to do import > modify > export pretty seamlessly so people can modify existing models in some way

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that is definitely further off though

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*ideally

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@supple wadi fun fact: I think the crystal model I use to test has nipnip 420 nipnip faces

supple wadi
#

aayy

cyan oracle
#

nice! right on.. congrats monkeyman!

obsidian tree
#

I'll probably push the code in a few hours and people can break it so I have some idea of where it is at

cyan oracle
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lol

obsidian tree
#

if anyone is interested, I have pushed my current changes to NMSDk here: https://github.com/monkeyman192/NMSDK/tree/reworking
If you clone that and install it as a plugin there will be an option to import the scene. Because I haven't got around to it yet, you need to decompile the mbin for the scene first, it won't load mbin scenes, but that will come soon! ๐Ÿ˜ƒ

hearty wasp
#

tis the crashed freighter (Rust) basic parts

hearty wasp
hearty wasp
#

I still don't have time to make horizontal blastdoors

steel crypt
#

Wow! Looks like lot's of work Winder. Nice stuff dude.

hearty wasp
#

something extra I worked on, walls can't seem to snapped to any other angle other than 45 so fuck it, it's probably already got too many other snappoints interfering anyway

thin viper
#

Will this yeet the servers when the users upload it to the servers

hearty wasp
#

It'll yeet their mind like when Sean yote his own in the interviewsean2 okglove

thin viper
#

Won't the servers get huh confused with these new stuff?

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Its full of custom snap points and pieces

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How does it work

hearty wasp
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Nop

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Gral uploaded his base and I can see everything just fine

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I thought it would reject the custom IDs too but apparently HG doesn't give a fuck ๐Ÿ˜‚

thin viper
#

Well as long as it works ๐Ÿ˜

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Looks cool

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That star wars city

hearty wasp
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And tbh I think it's just uploaded like how it's stored in saves, namely trans and rotation values

hearty wasp
#

Yeah progress's been bit slow tho lol

thin viper
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Does it lag or what?

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In that place

hearty wasp
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I can't really judge, 1070 and all

hexed stag
#

Hi, im playing NMS again after many many months. Im looking for two mods
One that revamps control of the spaceship and lets you look around when you are in it
And the other that lets you sprint and use your jetpack infinitely

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Any suggestions?

hearty wasp
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  1. A controller 2. There might be one on Nexus for the jetpack but I don't have a name
hexed stag
#

Hmm dont wanna use a controller

heavy merlin
#

I thought it was possible with mouse/keyboard now? I forget how though.

lime mesa
#

The ALT button?

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I think?

desert trellis
#

Hi all, im looking for a mod that removes or reduces the volumetric clouds on planets. Does such a mod exist?

harsh moth
#

Have a question of my own as well, im new here (hi), can someone guide me a bit through generation mods, and which is the best among them? I have better planet generation, but not really satisfied with it, any suggestions please?

lime mesa
#

@harsh moth Diverse Environments and Back To Foundation Overhaul

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@desert trellis Nope

harsh moth
#

Got a big pause, between updates

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Left on Atlas

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Back now

lime mesa
harsh moth
#

I guess better planet generation isn't that popular

lime mesa
#

DE and Alien Worlds are really good

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I've tested them both with really pleasing results

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@harsh moth

hearty wasp
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or just browse recently updated on Nexus/NMSmods

harsh moth
#

thanks

hearty wasp
obsidian tree
#

There is a mod of lo2k's that modifies volumetric clouds iirc

hushed bronze
#

@harsh moth DE and Alien worlds are both very hit-and miss, and generate as many screwy (in a bad way) planets as they do interesting and beautiful ones, so just keep that in mind

#

Back to Foundatuions however comes in three pieces and you can pick and choose which components you like. Personally I just use its terrain Gen, its pretty cool, works great, and will bury some of your bases probably

obsidian tree
obsidian tree
#

transforms look like they are applied correctly... Currently working on getting it to import the textures in now ๐Ÿ˜ƒ

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all objects are also all imported with correct children-ing

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it's only mesh objects right now, but will do references at some point. It's just a matter of the script calling itself recursively pretty much..

small valve
#

Do you happen to know...if someone is playing an older version of the game, such as Foundations 1.13 (which I am now on my main PC, having backed up my Visions save and game files for later restore) -- are your discoveries likely recorded in the NMS cloud? That is to say, planet naming for instance --- if someone comes to the planet, obv it will look different than I see it as the generation code is different, but would the name be the same / attributed to me?

hearty wasp
#

you can try

steel crypt
#

Huh....that is a good question. Hmmmm

hearty wasp
#

actually the server would probably just time out your request

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like in experimentals

hushed bronze
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@small valve As far as I can tell, ignoring any other players renaming your shit, your names should stick based on whats in your save data

obsidian tree
#

no uv's yet, so textures don't appear right, but that will come tomorrow I hope! ๐Ÿ˜„

#

also if you use it you need to manually put in your mbincompiler path in config.json

#

I don't know a good way to get the user to select it currently...

lime mesa
#

Has anyone modded so you can walk around inside a ship?

hearty wasp
#

You can't

hearty wasp
harsh moth
#

About DE, how much enhanced messes up with other mods?

#

I have conflict checker, but still

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Does it touch anything more than just terrain-weather?

hushed bronze
#

Back To Foundations Terrain mod is great, it fixes the grass coverage issue as well as the terrain up;grade

harsh moth
#

Loading with it, will see

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Conflicts with Better planet generation tho

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yeah, gotta undig my ship xd

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Holy shit, NEXT is rather PREVIOUS now for me

obsidian tree
#

if you added new ships that were bigger you could make a mod so you could walk around inside them, but just not while you are flying

hushed bronze
#

In a game where such a feature had any purpose, I would be down for that

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but as it is I think we have enough of that with base building inside freighter. At least when you tick off the build restrictions in the config file

lime mesa
#

They need battle queues

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team vs team dog fighting

obsidian tree
cyan oracle
#

it's like you're sittin on 3rd base, with bases loaded.. waiting for the batter to get a walk..

obsidian tree
#

looks like the importer will only be compatible with blender 2.79 and above. Gonna need to get shooter to show me his materials and shader/rendering magic in blender to make a custom node based material so that it renders nicely

#

apparently can be made to look pretty much even better than in NMS!

obsidian tree
#

this one took like 20s I think

#

need to work on some optimisations...

median wasp
#

That's a thing with blrnder actually

#

If your export is accurate - even if triangles are separated - then you're good to go and it's just blender being blender

lime mesa
#

@steel crypt Will the sunrise and sunset colours mod conflict with Alien Skies mod?

steel crypt
#

I don't know if alien skies affects sunrises. If so, yes it will conflict. You need to see if it contains/alters DUSKSKYCOLORS.MBIN

lime mesa
#

alright

steel crypt
#

With alien skies, if you notice anything other than a blue sky, yellow sun, purple cloud, sunrise then I assume it is altering the same file/conflict.

obsidian tree
#

@median wasp what do you mean? / what are you replying to in particular?

median wasp
#

Lag on import.

lime mesa
#

okay so they don't conflict @steel crypt They actually blend quite well together

steel crypt
#

Okay cool, I'm glad it worked for you. I'm not making promises, but I am working on an update maybe for sunrises. It's looking cool so far, so check in a couple of days for it. @lime mesa

lime mesa
#

Alright

obsidian tree
#

Ah ok. The lag on import is fine. Its more that I have some optimisation to do because it takes longer to load than it should.