#nms-modding

1 messages · Page 151 of 1

thin viper
#

That adds several new custom props

earnest frost
#

are they all the same or do they coincide with the randomness of new planets?

thin viper
#

Hmmm well they are compatible with each other

#

Each mod affects different parts of planets

earnest frost
#

so its still random anywhere you go?

#

as in different solar systems

thin viper
#

Well as random as game allows

earnest frost
#

thats pretty random

thin viper
#

Well if it's variety you ask,my mods take care of it

earnest frost
#

idk if you would be able to walk me through downloading them would you? im knew to no mans sky modding

#

and tired hence the lack of being able to spell

thin viper
#

Hmm hang on

earnest frost
#

ok

thin viper
#

Yeah you download the mods , create a MODS folder

#

Are u familiar with that step?

earnest frost
#

umm i am not

#

im assuming i do it under no mans sky folder?

thin viper
#

Also for space there is a mod called space dream

#

That takes care of all space related stuff

#

Yeah

#

In the PCBAnKS folder

#

You need to create a MODS folder

#

And also delete a file called disable mods.txt

earnest frost
#

i just got a message that someone was trying to hack my banking stuff lol is nms website safe?

thin viper
#

Oh

#

That I don't know

#

Where did you get your mods from?

earnest frost
#

i havent gotten any yet

#

i was on nms mod website looking at an inventory mod then it redirected me sayin that lol

thin viper
#

Oh idk lol

#

Should be pretty safe

earnest frost
#

are redirects something to worry about?

thin viper
#

If you use ad blockers

#

Use ad blockers

#

But nearly every mod has a text file

#

That details instructions as of how to install it

#

It will show how to install the mods

earnest frost
#

ok i got an ad blocker on mozilla

#

apparently didnt have one before

thin viper
#

Yep

#

First rule of internet :get adblock

earnest frost
#

i hope i didnt get a virus from that lol

thin viper
#

Lol as long as nothing downloads

#

It won't give a virus

earnest frost
#

i dont think anything did

#

i force closed it lol

earnest frost
#

how do i Unzip the zip file

thin viper
#

Use winrar

earnest frost
#

im downloading mods off nexus

thin viper
#

Ok

earnest frost
#

so im nexus, am i able to copy the file location and extract from 7 zip to said file? so in this case it would be C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS

hearty wasp
#

make a new folder named MODS and shove paks into it

earnest frost
#

then mods of course

thin viper
#

@earnest frost it needs to be in a folder called MODS in the path you installed

hearty wasp
#

ain't there like tuts on Nexus or NMSmods lmao

thin viper
#

Well they can't seem to understand that

hearty wasp
#

well many people don't seem to understand that mods do in fact work in multiplayer so nothing surprises me

earnest frost
#

imo its easier to talk to people about it, but whatevs ill fuck off

thin viper
#

Heh @earnest frost

#

Don't worry

#

Ask whatever you want

earnest frost
#

they dont have a tut for copy pasting 7 zip files directly to the folder path

hearty wasp
#

yeah man we don't get triggered by questions anymore

earnest frost
#

k

thin viper
#

You can't use zip files directly

#

You need to extract them.using winrar or 7zip

earnest frost
#

i did

hearty wasp
#

don't Vortex auto unzip btw?

thin viper
#

Or yeah use the Nexus mod manager

earnest frost
#

and idk, never downloaded mods for nms

hearty wasp
#

that's how I assumed Vortex makes installation work for NMS

earnest frost
#

i had to manually do it from nexus

hearty wasp
#

well do you have Vortex?

#

people might also have disabled Vortex download

earnest frost
#

no todays the first time iv used nexus, i used it for fo4 and thats it

hearty wasp
#

then yeah if you want to use Vortex you probably would want to download and install Vortex first

earnest frost
#

i downloaded it

#

whats the diff from nmm and vortex?

#

ok so how exactly do i unzip using this?

hearty wasp
#

NMM is old

#

Vortex is new

earnest frost
#

got ya

#

nms isnt popping up in the supported tab, ill run the games discovery thing

hearty wasp
#

but if you got it installed you can either just clock the button that says Vortex and it'll probably start downloading

earnest frost
#

ok so its giving me a folder location to put it in, do i just use C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\mods?

#

or make a new folder

hearty wasp
#

that'll work

thin viper
#

It needs to be MODS

#

Cals

#

Caps*

earnest frost
#

ok

#

no mans sky isnt even supported it says or at least its not showing up in the list

thin viper
#

Yeah

#

Just drag and drop is better

#

Just create the folder,delete the disable mods.txt file

#

And then put the mod files in the foldrr

lime mesa
#

I don't think I have the old version in my mods folder

#

@thin viper Does the tree addon contain the mod too? Because that's the only other version of the mod that I would think could possibly be interfering with it.

#

I guess is does, because tht fixed everything

#

it fixed

#

a fun mod

thin viper
#

Oh nice

#

I actually updated the addon a few hours ago

#

So maybe if you want the latest version

#

Download it

lime mesa
#

yeah, I just clear all the files from my mods folder and got them back using that link

thin viper
#

Nice

#

That will def fix it

#

👌

lime mesa
thin viper
#

Those are corals

#

Or coral shells

lime mesa
#

on an airless planet

thin viper
#

Yeah

lime mesa
#

just one more suggestion: can you please make snowy planet white, not blue

thin viper
#

Well I need to update the colors mod

#

Yey

#

Yet*

#

So will do when I fix it

lime mesa
#

ok thanks

ionic mulch
#

@thin viper I'm using your asset pack now (had issues with the colors mod), but am thinking about going with the Diverse Environments mod. Does this still add multiple types of biomes per planet, and are they fully random or procedural based on planet type?

Based on the description, it sounds like Abyss underwater content might not be available. Is this the case?

In general, which of your mods are compatible with each other, and what are their multiplayer implications? (Might be good info to add to the Nexus pages.)

thin viper
#

@ionic mulch all my mods work perfectly with visison or 1.77 latest version of game

#

So imy suggestion is use these

#

Diverse environments+ the custom asset addon

ionic mulch
#

Ahh, but I mean, which are compatible with each other?

thin viper
#

The colors mod won't be compatible with the mod now.but rest work

ionic mulch
#

Ok. I'd want to use a new file for that is sounds like, or one where I don't care about planetary bases getting destroyed

thin viper
#

Yeah using a new save file is best

ionic mulch
#

Thanks. For multiplayer, would you recommend that every player has Diverse Environments installed? (1-4 player co-op)

thin viper
#

Yeah

ionic mulch
#

Great! I will install it tonight and start testing

thin viper
#

Planets will be same for players who don't have the mod.jist different biomes if they don't use the mod

#

Have fun

ionic mulch
#

Hmm, what do you mean? The terrain and elevation will be the same, but not Flora/fauna/minerals?

thin viper
#

Yep

#

That is if they are on vanilla and you alone have the mod

ionic mulch
#

That might end up being the case. It also sounds like bases might not be wiped when this is installed, they'd just suddenly be in different biomes? I could test this out with a save I don't care about.

thin viper
#

Yep

#

Bases won't be affected

ionic mulch
#

Also, is this interpretation of how biomes will work correct?

  • Planets will have multiple biomes in different areas
  • Biomes will make sense for the type of planet (desert, toxic, hyperborean, etc)
  • Underwater biomes will not be affected
thin viper
#

I don't know if it will have multibiome stuff

#

That stuff is not possible

#

Underwater is unaffected yes

ionic mulch
#

Oh! I don't know how I got that from the description, then. I think it was the example of a planet having both forests and grassy plains.

thin viper
#

Oh

#

I won't call that multibiome

#

Lol

#

Even vanilla has that

ionic mulch
#

Right, like there won't be frozen polar areas or anything. Ok.

#

(HG should add that...)

thin viper
#

Yeah that is something impossible

#

For modding

ionic mulch
#

Alright, and so the planets mostly fit the same theme as before, but with greater variation between specific planets with the same vanilla biome?

thin viper
#

Anyways I gotta go now . Ping me if you have any issues. I will get back to it later

ionic mulch
#

Or completely different?

thin viper
#

Complete different

ionic mulch
#

Ok, thanks for the info!

thin viper
#

But you can come across vanilla biomes too

austere isle
#

can rayrod fix my fps?

lime mesa
#

No he can't

austere isle
#

ok

lime mesa
#

ray can eat my gek kids

#

tadpole soup

#

that's what it would be like wouldn't it

#

take a big gulp of that spawning broth

#

🤢

#

don't pretend like you wouldn't try it

#

if I could, I would spongebob that stuff and spit it out into the glistening, fiery stars so the gek are no more

#

also ppl who like the gek species remind me of people who defend NMS. "the gek are actually good now"

#

in all seriousness I haven't heard from ray in a bit so I don't know what he's up to. I'm neutral on him

#

Posting phone wallpapers on the subreddit.

#

he's doing that?

#

Yeah coupleofirishfolk

#

It's no secret it's him.

#

But yeah that's him.

#

coupleofirishfolk is rayrod? whaa

#

:mindblown:

#

nah because irishfolk is ray reynolds

#

Ray Reynolds

#

RayRed

#

the fuck is happening right now

#

Lmao

#

I won't deny the likeliness

#

but I'm pretty sure this isn't a scooby doo episode (they talk different on social media).

#

Next time HG retweets take a look in the comments.

#

Everyone tagging in RayRod too.

#

doesn't he use rayrod's mods though

#

isn't that why

#

I mean I could be very wrong.

#

But I'm pretty sure I'm not.

#

Not as far as I know

#

I think he did at one time at least so that may be why people tag ray

#

I mean... the modder ray

#

this is confusing to word

thin viper
#

Whaaat

#

No

#

Rayreynolds is not the other guy

#

The reyreynolds guy plays on ps4

#

How can he use mods on. PS4

hearty wasp
#

implying he has time to make and post screenshots

lime mesa
#

oh shit, ray plays on ps4?

#

reynolds, I mean

#

never realized that. too many screenshotters

lime mesa
peak dawn
#

I have a question about 2 mods that (I think) do the same thing. Can I ask it here?

left sentinel
#

Yes

peak dawn
#

I want to turn off the popup guidance messages (soo annoying!) I have found the following 2 mods on different sites. Can you tell me which is likely to be better (or even actually do what I want)?

#

Or if you know a better one than those 2, please recommend.

lime mesa
#

are there any mods that create a new storyline

hearty wasp
#

no

#

someone was thinking of making new quests but they have vanished since

#

and I can't be arsed cos I can't write playable stories

steel crypt
hearty wasp
#

Nice

lime mesa
#

@thin viper are there any bugs with the procedural colours mod? I installed it and the ground doesn't appear anymore

thin viper
#

Did you get the fix?

#

The crash fix

lime mesa
#

Yeah I downloaded that

thin viper
#

Ok

#

Is the ground invisible?

hearty wasp
lime mesa
#

I disabled tessellation

#

And it appeared

thin viper
#

Ok

#

So issue fixed?

lime mesa
#

Yup

#

Also

#

Is there any photomode camera mod?

thin viper
#

No idea

#

Haven't seen any

plain elk
#

Hello modders. I have a mod idea. Farm in sssspaaaceee

#

Each planet have diffetent plant matters, depending on some factors, maybe part of planet coord, portal coord, or features. Plant matter can be researched and then cultivated as a plant

#

Plant could bear lucrative sustance, poisonous, or even hatch to aliens. Well, that is all I have for now.

#

Im thinking the farming and crossbreeding complexity.

hearty wasp
tropic raptor
#

can you guys recommend some good mods?

#

new player here

lime mesa
#

crescent worlds

#

Project Atlas Colors Overhaul

#

Diverse Environments

#

True Lighting 1.4

#

Peaceful Warp

#

Better Clouds by gmod2000

hearty wasp
#

Eucli-ea

lime mesa
#

yeet

#

Darker Space

hearty wasp
#

so basically Space Dream

lime mesa
#

Space Dream

#

yes

hearty wasp
#

but still

#

Eucli-ea

lime mesa
#

Eh

hearty wasp
#

and Unlock All Emotes

tropic raptor
#

all these are compatible with each other?

hearty wasp
#

nothing conflicts with Unlock All Emotes as far as I know soooooo

#

man I should update Getting Head

lime mesa
#

None of these conflict

#

Since I'm using them too

#

and all work fine and dandy

tropic raptor
#

nicee

#

thanks a lot!

thin viper
#

You also can get the sky colors and water colors mod too

#

And the asset addon for diverse envrionments

tropic raptor
#

what is the mod priority?

#

"_" increases or decreases it?

thin viper
#

_ increases it

tropic raptor
#

diverse environments and color overhaul clash on biomefilenames.bin

#

any way to merge 2 mods?

#

really sorry if I'm asking basic and easy questions here

tropic raptor
#

or do I even need the color overhaul if I have the diverse environments mod?

thin viper
#

You dont

#

Currently I am testing stuff for it

#

So for now don't use colors overhaul

tropic raptor
#

ah ok

#

thanks

hearty wasp
pulsar geode
#

Are there any mods that add in more discoverables, like the constructs mod?

hearty wasp
#

does gamer's asset thing count

#

new tree models

hearty wasp
#
lime mesa
#

I want robogek

median wasp
#

Using NMS Save Editor you can acquire the item.

lime mesa
#

That’s for an anomaly

#

Not a real gek

median wasp
#

oooooooooh yeah I didn't see that.

#

Oh I just realized I need the modder role.

lime mesa
#

Do you make mods?

median wasp
#

I do.

#

And I have them put into a github repo

#

I gotta upgrade it.

hearty wasp
#

You can do it via save editor for that too actually

#

Afaik customisations are saved as their decriptor IDs so you can do that

#

But Getting Head just let you do it with a few clicks in game cos why do it the hard way

#

But with save editing you might be able to get a Vykeen Head on a Gek

#

Or vice versa but I haven't tried

median wasp
#

It does work @hearty wasp, I've messed around with it before.

hearty wasp
#

^there you go then lol

median wasp
#

Namely, my goal was to get the gek body size with an anomaly helmet.

hearty wasp
#

You ever seen how the save store all the Vykeen head pieces? Since there's like 3 parts I wonder if you can have a Gek head and a Vykeen eyes

#

True abomination would be sweet

pulsar geode
#

Hey all, I'm using the Diverse Environments mod and I'm wondering if anyone using it has experienced issues with Salvaged Scrap planets. One that I made a base on because it had them no appears to no longer have any. Maybe I'm missing something (like I collected a lot and now I have to travel a lot to find more, but I don't know) anyone got any ideas?

thin viper
#

What version are you on?

#

Mod version I mean

pulsar geode
#

The High Quality one

thin viper
#

No like mod version number

#

1.75?1.77?

pulsar geode
#

OH, let me look

#

It says 1.75+

thin viper
#

Get the 1.77b version

#

That fixes that issue

pulsar geode
#

Is that on Nexus?

#

Ah, I see here.

#

Let me just make sure I have this one.

#

Thanks!!!

thin viper
#

Yep

#

It's on nexus

eager cosmos
#

Anyone familiar with No Man's Sky Save Editor?

#

I've been told to use it to transfer my Permadeath account to any mode of my choosing.

#

I've been playing on Permadeath for hundreds of hours, got a maxed-out S-class capital freighter, maxed out S-class Hauler and a maxed out S-class fighter. It's been kinda lonely in Permadeath and when I joined this server and tried to play with other people I realized most of them play on Normal, rarely on Survival and none on Permadeath.

pulsar geode
#

Anyone know if there's a mod that can up draw distance. Tired of grass appearing right under my feet.

cold tartan
#

Does modding prevent multiplayer?

median wasp
#

Nope.

#

Which is a very dangerous capability.

#

To what I know most people are nice about it.

#

Most of the time I do save edits is for
1: OCD and inventory layout
2: Changing my ship's seed after I find a really badass one
3: Genuinely wanting something that's otherwise impossible to acquire (these are things like the gek head in the current community thing, though I still contribute)

#

Now as for mods involving some edits like that, I recently threw one together if you want to be able to do the main questline while in creative mode.

#

Just edits GCDEBUGOPTIONS.MBIN to enable godmode, make everything free, and all of that jazz.

This is what I used to record the atlas path questline without the grind.

smoky wing
#

I hope they don't decide to prevent save editing. 90% of the time I've edited my saves it's been to fix THEIR bugs. 😛

thin viper
#

new update

#

now with procedural caves

#

higher grass draw distance

#

new props

#

and more fixes

pallid tartan
#

@thin viper looking nice! Any plans to add collisions to the large trees that spawn?

thin viper
#

Most of the trees do have collision now

#

Just about few trees (maybe 7) are left to have collision

#

I will probably do it when I have time

pallid tartan
#

@thin viper Thanks for the info! It’s great to see so much effort going into this game from the community

thin viper
#

Thanks

lime mesa
#

@thin viper is the new update compatible with the atlas colors?

#

Yes

#

good

#

I mean the new update for diverse environments

#

No

#

oh ok

steel crypt
tropic raptor
#

how did you get such beautiful screenshots

#

every planet I go to looks like ass

hearty wasp
#

mods

#

and probably a good computer for dem sweet high graphics settings

tropic raptor
#

I run it at the highest setting possible

#

this doesn't even look like it's from the game

#

It's that good

pulsar geode
#

Hey guys, I'm using the Eucli-EA-More Decorations Flags and Emblems and on my freighter it keeps telling me "Base out of range" any fix for this?

steel crypt
#

@tropic raptor The mod for it is at the top of the pics.

#

And thanks for the kind words

tropic raptor
#

yea, i saw, you use any reshades or is it the vanilla game?

lime mesa
#

You should use Space Dream and Procedural colours mod @tropic raptor

steel crypt
#

It is vanilla. The only thing changed is the vanilla plant/leaf/grass colors are rearranged a wee bit and those custom colors you see there in the grass were added. @tropic raptor

#

And my computer is not shit, but shit's best friend. All settings on medium.

thin viper
#

new christmas mod update from me. major new overhaul of the game from my project atlas generator, for visions, has procedural weather, terrain,land biomes,cave biomes, mountain biomes,new custom props and more. you can get it here: https://www.nexusmods.com/nomanssky/mods/493 - it is titled as enhanced version under the files section of the mod

#

this is a small album

#

with some pics from it

tropic raptor
#

woah

#

It's awesome

#

Thanks for the update

#

and merry Christmas!

steel crypt
#

3 new colors added to the Grass/Plant/Sand colors mod!
See "screenshots" for all added colors in mod.

steel crypt
hearty wasp
#

thanks to gamer the grass is red which is better imo

#

if only MSSP would update constructs

lime mesa
#

Is it normal that you can't chose a Savegame after installing mods?
Eventho the mods are just linked to changing shadows?

hearty wasp
#

no

olive arch
#

hey so i wanna make a cheaty building mod but idk how, any good resources to read?

hearty wasp
#

cheaty in what way

olive arch
#

infinite resources for building

hearty wasp
#

debug options, EverythingIsFree

#

else good luck copy something for >400 times

#

correctly

olive arch
#

what

#

debug options are found where?

heavy merlin
#

Or save edit, change a couple of storage cubes to have a huge inventory, fill them with whatever materials you use building.

olive arch
#

true

#

just more convenient to have everything free

#

like what he said

#

i just dk how to do that lul

heavy merlin
hearty wasp
#

just that it has god mode as well

olive arch
#

roger

#

ill try to figure out how to remove it

hearty wasp
#

also read up on the tut on the wiki

olive arch
#

yeah gotcha

#

thanks broski

olive arch
#

mbincompiler is spitting out an error

#

ignore that was a file path error

#

have a working mod, thanks lads

steel crypt
#

All the goodness of the previous version plus the vanilla/default HG grass colors have been "tweaked" to get a slightly more natural softer feel to match the custom colors better.

ionic mulch
#

Is there a mod which supports 60-degree triangle building pieces, like ARK's Structures Plus mod? Is this even possible in NMS?

#

With S+, you could either add angled end caps to rectangular structures easily, or make hexagonal or dodecagonal structures easily. A square and a triangle floor piece snapped together make a 30-degree angle, which leads to lots of fun options.

hearty wasp
#

It'll take me a day or two to make those if I decide to make em

#

With current cuberoom snappoint architecture figured out it's actually p ez

vocal plaza
#

Does anybody know if and how to increase the visibility of the base components?
My Base is is so big that many components appear only at the very last moment and in the photo mode from the distance it looks even worse, because I only can see placeholders for the actual component. PC version ofcourse...

hearty wasp
#

maybe setting the inactive model to the same as the actual one will work thoinking

vocal plaza
#

I'm not very deep into modding so forgive me...
where would i make that change?

#

or is it something i do ingame? thonk

hearty wasp
#

I was just thinking out loud

vocal plaza
#

ok ^^

plain elk
#

jason: those colors are awesome

plain elk
#

@thin viper does project atlas compatible with the normal discovery feature and the weekly events?

#

would save file gone RIP if it uninstalled?

hearty wasp
#

yes, no

#

gam don't care where discoveries come from as long as it's within its parameters eg biome

#

save saves seeds or something along those lines

#

also I got this list of things to make in the new year and if any of y'all wanna new stuff yell it my way

lime mesa
#

giant holographic statues @hearty wasp

hearty wasp
#

yeah some guy on facebook suggested it, a big hologram that does some random anims would be neat I guess

plain elk
#

ah, so the only thing that game breaking probably mods that add stuffs you can put in inventory? :S

lime mesa
#

Remove the wall in photo mode

hearty wasp
#

Someone did that with CE once I think

#

Maybe Ray cos he's p much the only guy I know who dabble in CE much

#

Also yeah if HG breaks redundancy for missing IDs only IDs in bases and inventories are at risk

#

Again for the tenth time*

plain elk
#

I think you should put it on faq haha.

hearty wasp
#

I don't really care tho tbh

#

Not like I ever remove my own mods

plain elk
#

I have this vicious cycle of finishing a sandbox > get mods to enhance game > get tired of updating games > stop playing > go back to vannila > rinse and repeat

#

xD

#

well, update break things tho

hearty wasp
#

I did that with FONV and Skyrim too

#

At that point I just start new games lmao

plain elk
#

I think, at this point, nothing in nms matter much than collecting discoveries or decorations

#

everything else is editable

#

I installed mods on skyrim that took 10 hours to setup

#

play 2 hours and bored

#

FONV tho, took around 10 hours too to setup, but I play it through

#

moving computer breaks something tho, but now it fixed Im already off from it too long to be bothered

hearty wasp
#

Last time I redid my mods on Skyrim I spent a whole day and then played like 10 hours lol

plain elk
#

it is that long cause it is a series of 20+ mods that have many reliance on each others and change a tons of models

#

xD

hearty wasp
steel crypt
#

@plain elk Thank you for the kind words. If you value your sanity, never try hand making color pallets with OCD. 😂

plain elk
#

xD

hearty wasp
#
lime mesa
#

😮

hearty wasp
#

Rushmore the base will be live in a bit when I finish taking a hundred pictures of it

#

It'll show what you can truly do with Eucli-ea

hearty wasp
#

just posted the album on the Federation subreddit, the modding subreddit and the main subreddit and I'll appreciate it if y'all will show some support to the modding community's presence in the Fed

odd ibex
#

So if others have the mod installed, they'll see the modded base?
I really want to install the mod for all the extra versatility but I have some other questions:

  1. what if the mod becomes abandoned? I'm sure you don't plan on it now... but things happen
  2. Is everything recolorable with the in-game color editor?
  3. Do you unlock the blueprints via the blueprint analyzer?
#
  1. Can you upload the base with the modded parts in the first place? (Via the base computer)
hearty wasp
#

Yes

  1. Depends on if HG breaks their redundancy against missing IDs, if they don't things are just invisible
  2. Not everything
  3. Some of em
  4. That's what I did for Rushmore
odd ibex
#

@hearty wasp Oh I see. I assume if that redudancy breaks then loading into a save with the base will cause the game to crash. It seems unlikely that they'd remove that failsafe though; probably makes adding new content easier for them.

#

Hmm. So if the mod goes out of date and you die in a crazy shark accident then I should just delete the base via the computer and start over?

#

(Not that I wish a crazy shark accident to befall you)

hearty wasp
#

I mentioned that cos they already did that more than once since 1.5

#

if the game doesn't crash, yes

#

if it does, edit your save

#

it's actually surprisingly easy to delete your base

#

also death by shark sounds metal as fuck I'd rather die from that than cancer or some infection from inhaling my vomit

odd ibex
#

Agreed on the death. Valhalla, brother. I'm going to tentatively add the mod because I'm a Sims nut and house decorating -- err, base building would be even more addictive if I had more parts.

One last question, because the technicalities drive me crazy: If something went wrong, and I modified my save to delete the base -- what happens to the base already uploaded to the NMS servers? Does it linger as a ghost and will it crash the game for others who come to my planet? What if I build a new base on the same spot as the previously uploaded one?

I guess if deleting the base in the save also removed it from the servers that would be super convenient.

heavy merlin
#

If you deleted the base entirely, using the save editor, I expect there will still be a ghost on the server... You could try giving someone the coordinates for your planet, and they go look there while you're offline.

hearty wasp
#

that'd be p cool

heavy merlin
#

Deleting the parts of the base using the editor, then deleting the base normally from in game (or just rebuilding it, if the problem had then been resolved) would probably avoid anything strange with the server.

odd ibex
#

I agree @heavy merlin. I didn't know you could do that. I haven't seen the save structure yet (I haven't tried to modify a save) so I didn't realize bases were stored part for part. Your solution, if that's the case, sounds exactly perfect for fixing it should something come up.

hearty wasp
#

well the first entry in the base save is always the base computer so it'd be easy to just delete all the entries after that

odd ibex
#

Nice. Sounds plenty easy. I'll go ahead and install then.

hearty wasp
#

or just back up an empty base, export that base, and restore that when you wanna demolish the original base

odd ibex
#

I just didn't want any permanant damage to be a potential. I have a communication station that refuses to delete and that drives me INSANE. So a whole base-wide issue would probably make me quit lol

#

With all the stuff that can be uploaded to the NMS servers, I'm afraid something's going to break eventually lol. Like someone's going to mod a base with an SQL injection in the IDs or something and the devs are going to have to finally crack down on modding lol

hearty wasp
#

tbh I wouldn't be too surprised if that sort of thing's a thing that can happen lol

odd ibex
#

I worry, too, that modding is eventually going to break whole planets. Take for instance your shark attack again. If your mod goes defunct, and people have uploaded modded bases (but don't have the technical know-how to remove them via save editing) then whole planets will be unvisitable.

#

This is why modding + multiplayer is usually a no-go. Especially in a game like this where you can literally upload things to affect the server

hearty wasp
#

well HG just need to keep their shit from breaking in that case

odd ibex
#

Lol yeah

#

I guess they could sweep for unknown IDs and remove them if things otherwise break

#

I'm sure that wouldn't be hard on their end.

hearty wasp
#

the redundancy had always been there from Foundation till AR

lime mesa
#

So if I get some mods downloaded on nexusmods where do I put them, my game crashes whenever I have the mods inside the mods folder

hearty wasp
#

sounds like outdated mods

odd ibex
#

Also, you deleted the "DISABLEMODS" file in the directory?

#

Either way, shouldn't crash unless they're outdated

charred isle
#

I love the blame @ HG for breaking mods when they literally aren't supported moan

hearty wasp
#

glad you love it cos it ain't gonna end until HG supports mods dryaxxAnime

charred isle
#

Living up to the username

rotund vine
#

Oof

#

Looking good

lime mesa
#

😩

weak perch
#

Any mods that allow me to basically have unlimited money for survival out there?

lime mesa
#

You can just use a save editor

formal sparrow
#

just play in creative mode?

hearty wasp
#

^

#

Or debug options EverythingIsFree

#

EverythingIsFree is a panacea now

sullen venture
#

does anyone know the effects of downloading some mods that change vegetation spawn etc later in the game ? will it break anything?

hearty wasp
#

no

#

nothing really breaks anything

#

other than missing IDs occasionally when HG breaks redundancy for it

sullen venture
#

and what does that usually cause?

hearty wasp
#

Nothing cos proc gen changing mods don't do shit with em

sullen venture
#

alright so It won't effect shit if I happen to install and maybe uninstall on the same save?

hearty wasp
#

no

lime mesa
#

oi question for the modders, mod folders, do you put all of them into mods folder or is there certain mods like design or skinchanges that have to be somewhere else

#

my game crashes everytime i'm tryna put the darker space mod in.

hearty wasp
#

probably outdated mods

lime mesa
#

Aight

#

put it in MODS

#

Yeah I've done that. Had them all there, but the game launches just closes down after the Hello Games screen.

#

It's unlucky whatever doe (:

#

Install the latest version from nexus

#

also update your game

#

and delete disablemods.txt

#

it doesn't crash for me so you are doing something wron g

#

yeah I know somethings wrong but idk what

#

They are supposed to be .pak things right?

#

yes

#

Maybe it's just outdated.

hearty wasp
#

they're using Darker Space when only Black Space is updated to 1.5

lime mesa
#

Use this

hearty wasp
lime mesa
#

It's 1.7 btw

#

not 1.5

hearty wasp
#

Darker Space wasn't even updated for 1.5 is exactly what I meant

lime mesa
#

The mod version is 1.4

#

I assume doesn't matter

#

Mod version is 1.4 because it contains all space enhancing mods

#

Black space is 1.8 now actually

#

how dumb of me

hearty wasp
#

Darker Space is the name of an old mod, if you don't know

#

that's why I said it's probably outdated

lime mesa
#

Ah

hearty wasp
#

not even sure if it's even updated for 1.3

#

that's how old it is

lime mesa
#

okay but

#

Lo2k does it better

#

@lime mesa use the one I linked above

#

I did

#

The game started just normaly

#

Seems like that one was working, also looks like the one mod that I've had installed of the dark space was also 1.1

#

I'm a Pepega

#

Stop downloading old mods

#

go to nexusmods you'll find most of the updated mods

#

I thought it's just the mod version not the game version.

hearty wasp
#

Just sort by recently updated

waxen cedar
#

hoi

#

anyone got location for all of the icons in game?

#

like guild and race logos?

hearty wasp
#

Search UI

#

In your unpack

heavy merlin
#

Yeah, something like TEXTURES/UI/ICONS

hearty wasp
#

Ye

#

They are icon textures on the UI, afterall

#

Gotta the texure folders are one of the most cleanly structured folders in the game

#

Most other folders are a quite a shitshow sometimes lol

thin viper
#

You can say that for the whole game file structure

hearty wasp
#

O O F

waxen cedar
#

made this little concept

#

would me more enjoyable to see a bar on your guild status as well, rather than some simple text and number

hearty wasp
#

Good concept but we can't mod thisthoinking

waxen cedar
#

I know

#

but HG could add it

#

😛

hearty wasp
waxen cedar
#

hmm... what is the channel for concepts and suggestions then

#

I wonder

lime mesa
#

Yeah we could use an suggestion chat, even if they never look through it, the peace of mind at least.

hearty wasp
#

that's the general channel

waxen cedar
#

hmm... I wonder

#

is it possible to move the position of third person camera to be directly behind the player

formal sparrow
#

yes

#

look in CameraGlobals

sullen venture
#

what visual mods do people recommend?

#

also is space adventures worth it?

#

same with deep space V2

lime mesa
#

If you like glitchy planets sure

sullen venture
#

what do you mean?

#

I just want a little bit more diversity in creatures and shit

#

what would you recommend ?

hearty wasp
#

just use gamer's Project Atlas stuff

latent grove
#

for creature diversity? ^

hearty wasp
#

nah just for environment visuals

#

no one bothers with creatures in here cos the rigs are too complex

#

that's what we don't get when HG doesn't support mods dryaxxHonk

latent grove
#

I prefer alien planets 3 by redmas for my planet variety.

#

but I see what you mean

#

CAN we screw with creatures even though it's too complex? Or do we not even have the ability to try?

hearty wasp
#

you can try

#

probably easier to just make a new rig and creature type yourself

sharp pond
#

Might be a dumb question but can you import someone's else's say freighter bass into the game via save editor?

hearty wasp
#

Ye

#

Freighter base is always the first entry in PersistantPlayerBases

sharp pond
#

Forgive me I'm new to this community, what's that?

hearty wasp
#

a section in your save

sharp pond
#

Ahh got it, thank you!

thin viper
#

Project Atlas overhaul is finally here

#

it is under the same name in the files section

#

happy new year interlopers

#

it is fully modular , so you can pick and choose the components you want

normal crescent
#

is there a mod just to spice up terrain?

smoky wing
#

mmmmm... spicy terrain

hearty wasp
#

probably the one directly above your message

gusty fulcrum
#

@thin viper Been playing today and I love it! Just one question- is there a way for me to remove the unused assets from the game files/ make them not spawn? Does your asset pack reduce their spawn chances?

hearty wasp
#

isn't the asset pack a separate pak

thin viper
#

@gusty fulcrum no , currently there is not a way to do that

#

But most of the unused assets are slowly being fixed

#

So in time

#

Most will be working

hearty wasp
#

I guess I can always just make 2

hearty wasp
#

snaps onto infrastructure shape pieces including 3 longer pipes cos building 12 pipes is dumb

polar pebble
#

Is there currently any working tool to merge mods?

hearty wasp
#

XMM

hearty wasp
thin viper
#

Add a cage

#

And animal spawners

#

Or some thing

#

Then anyone can make zoos

#

It will be become jurrasic world

hearty wasp
#

shouldn't be hard tbh

#

but then it'd be boring if there's only a single size for it

#

not to mention unsafe

thin viper
#

Nothing about nms is safe

hearty wasp
hearty wasp
prisma totem
#

Anyone have a rough idea how many combinations for procedural generated fauna there is?

hearty wasp
#

probably quite a few

#

just read descriptors and figure em out yourself cos I'm pretty sure none of us actually finds a point in doing it when we have to make actual mods blob

lime mesa
#

you live up to your name

prisma totem
#

Thats a very educated guess...

hearty wasp
#

I mean I ain't kidding when I said reading each descriptor would probably be the easiest way to figure it out

prisma totem
#

I must admit its the politest "fuck you" I've ever received though 😂😂 Ill take a look at the descriptors. Thanks for pointing me

hearty wasp
#

if you've seen any of us modders in the modding discord actively trying to figure this out you can tell me whenever but I was just telling a fact that I've been seeing, sorry if you get offended but that nothing I say doesn't offend people these days so I rather just give up on that dryaxxHonk

heavy merlin
#

What is a combination anyway?

prisma totem
#

I'm only messing bud, no offence taken lol

hearty wasp
#

Basically a case where all lowest-leveled descriptors are selected is a combo

#

Possible ones, that is, so a null on the top level is considered a lowest-leveled one because it doesn't have a child descriptor

heavy merlin
#

Well, yes... But is that what they mean?

hearty wasp
#

It's as much of a combination as the combination of numbers on a safe are combinations

heavy merlin
#

find how many different possibilities there are for species so I guess that is what was wanted. I originally thought maybe they meant combination of all animals on a planet, or something, but no, just possibilities for a single animal.

hearty wasp
#

Understandable

prisma totem
#

What I mean is, for example if there was only 5 different parts to make an animal, say head,body,legs,arms and tales then you would get the answer from the factorial operation 5x4x3x2x1 and that will give you the number of possible combinations... So im looking for the exact amount of possible "creature" parts to get a factorial figure... I can then divide that by restrictive parameters to get a figure of the amount of "possible creatures" that can be procedurally generated.

#

I worded that terribly 😂

#

Basically total creature parts factorially multiplied will give a figure of possibilities, that can be divided by restrictive parameters to form a number

heavy merlin
#

It's nowhere near that simple though, as it's not just a set of parts that can be combined in any combination, certain parts only go with other parts...

prisma totem
#

Thats partly what im counting as a restrictive parameter

#

I wasn't looking for an exact calculation, just a rough estimate

#

Primarily I'm curious about the algorithm they used to create it

thin viper
#

If you are asking for visually disntinct procedural combination

#

Probably less than 50

#

If you count every proc combination possible

#

It's probably somewhere like 1000 or 2000

prisma totem
#

THANKYOU!!!!! 😂 😂 😂

thin viper
#

But I won't say they are all visually distinct

#

Like of those 2000 you probably won't notice any difference visually

heavy merlin
#

Well, depends what you count as visually distinct... Same model but very different size, or with very different colours could be distinct?

thin viper
#

It's like a head has one horn,long horn,or a stout horn

#

Etc

prisma totem
#

I'm not counting size and colour as it would be too vast of a scale

thin viper
#

In-game you would not notice such small details and novelty wears off pretty fast

#

Yeah

#

I am only counting parts

#

Not the size or colors

prisma totem
#

Thanks claus

heavy merlin
#

Probably somewhere like 2000? I just checked the "antelope" type, and there's over 10 times that for that kind of creature alone.

prisma totem
#

Oh dear... I think ive opened a can of worms 😂

steel crypt
#

This reminds me of some of the conversations I've had on acid.

prisma totem
#

lmao

thin viper
#

Yeah moo but I am speaking of visually distinct stuff

#

Like antelope has 5 tail types

#

One is single tail ,another double tail

#

Rest are different sizes of the same tails

heavy merlin
#

That was your "less than 50" though?

thin viper
#

I did say I didn't count different sizes/colors

#

And that's what they also asked for

hearty wasp
thin viper
#

Everything In that is placed?

hearty wasp
#

not the head and drone

#

just showing off a floating head with zero context

supple wadi
#

speaking of the combinations, it's pretty important to take into account "colors" insofar as textures are concerned tho, given they have a whole wild mishmash system for those on top of the part mishmash

grand vortex
#

hey guys, I have a question

#

I'm a broke ass college kid so i had to pirate the game. is there a 1.77 patch for steam so i can play multiplayer?

#

and no, I dont plan on being a pirate forever. I like this game. Im going to buy it when i get the cash

hearty wasp
#

that's cracking territory not modding

#

go to game cracking/pirating related forums and ask there instead

grand vortex
#

yeah i figured. I just didnt know how to find a cracking forum or anything

#

do you have a good one you could point me to?

tardy panther
#

sucks to be you

grand vortex
#

lol its all good. I'll be able to get the game someday

hearty wasp
#

not sure if people'd get mad at me point you to any place of that kind

grand vortex
#

I completely understand. I'm usually not one to partake in this kind of stuff as well. I figured this would just be a place to start

tardy panther
#

I can't see what happens in DM's, lol

hearty wasp
#

trudat

grand vortex
#

lol i like you guys already

pallid tartan
#

@grand vortex pretty sure it goes on sale pretty often too. Good luck saving!

waxen cedar
#

hoi

#

can anyone give the warping animation without ship or hud?

#

any video format will do

lime mesa
#

please 😉

hearty wasp
#

I'll only give Warp Candy ones dryaxxAnime

waxen cedar
#

hmm, guess I'll have to boot up nms by myself then 😛

hearty wasp
#

that's the spiritokglove

thin viper
#

@waxen cedar for what?

#

There is no video of it

#

Since it usually includes your ship

#

In it

waxen cedar
#

@thin viper

thin viper
#

oooo nice

#

looks great

waxen cedar
#

thanks

thin viper
#

new update, with lot of new changes and improvements

steel crypt
#

Now all plant, leaf, grass, and sand colors are custom except 2 or 3. All Vanilla NMS colors exist, but have been tweaked. Plant colors have been updated to have better saturation and variety.

thin viper
#

so small new mod

#

adds

#

"loot boxes"

#

hehe

#

many people didnt get the resources at the start of survival and other modes

#

so this will fix that

#

some resources it gives

#

if any resources is not covered by this, let me know

pallid tartan
#

Cool! I take it this is only on the starting planet?

thin viper
#

Nope

#

Every planet

#

So like if you don't have a important resource,find one of these on that planet and you will be safe

pallid tartan
#

Oh cool!

sinful anvil
#

oohhh im curious now

rotund vine
#

@thin viper Is it a stable mod? Or does it lag a lot?

#

Will download the mod if the next update doesn't improve variety

thin viper
#

No lags

#

And it's stable

#

No crashes

#

You can try in creative mode in a separate save

#

To see how it is

rotund vine
#

Oh that is very nice

#

Thanks but I am fine for now, I trust HG for improving the game naturally

#

But I’ll defenitely get the mod if that isn’t the case

hearty wasp
#

see you in 10 years

lime mesa
#

See you when RayRod releases his mUltiVeRSE mOd that adds 20000k biomes with new NASA Imagery and unlimited possibilities so that you never find anything that looks the same

#

Oh wait

#

That will never happen

hearty wasp
#

See you when someone rip his old shit and release them like they made it themself while saying stealing is a "false issue" and accusing him of stealing at the same time?

#

Wait that already happened actually how the fuck?

lime mesa
#

I guess trying to ignore the real problem is better than trying to look at it

hearty wasp
#

yeah ignoring stealing is obviously better than ignoring bullshitery

lime mesa
#

Bullshittery that people keep buying into and attacking those who don't believe that bullshittery

#

But who stole

#

I need to know more

hearty wasp
#

I dunno man no one seem to believe me like, ever

lime mesa
#

Who stole what?

#

I need to know

#

I like the modding drama

hearty wasp
#

every time I say anything about it people say I'm stirring up drama and people don't even care when I put up screenshots lmfao

lime mesa
#

DMS

#

I'm storing everything

thin viper
#

even the NSA cant solve this shit

hearty wasp
#

well everyone's biased towards somethin and they decides what they believe, I suppose

lime mesa
#

Oof, no I mean that I'm storing everything for a big run down video on the modding drama

#

Just tell mee @hearty wasp

hearty wasp
#

didn't cobra once talked with ray in a vid or somethin btw thoinking

lime mesa
#

Yes

#

Called him a developer of the game

hearty wasp
#

only thing I know's that there's a video lol

#

didn't actually watch it

lime mesa
#

Yes neither did I

rotund vine
#

RayRod is a good man with a good mod

#

Didn't follow the drama

#

But I can tell it's stupid

lime mesa
#

pffft

#

He's a scam artist

#

But I'm not going to say more

#

I've already been attacked by his brainless fans a lot

tame mica
#

Scam artist?

lime mesa
#

yup

verbal swallow
lime mesa
#

I wouldn't really call him a scam artist, just that he exaggerates.

#

There isn't really a "scam" going on here, I'd say. I think his passion just stifles his way of speech, not much unlike Hello Games' prior situation (aside from this being related to modding the game rather than the development of it).

#

Except, of course, that situation extended to more than just speech, but actual video footage of the game (but that's in the past anyway).

sullen venture
#

if it is free is it really a scam

rotund vine
#

@sullen venture Alucard!

sullen venture
#

!!!

lime mesa
#

You're right, it was an exaggeration calling him a scam artist

pallid tartan
#

I played his prior release in atlas rises and thought it was quite good. What does everyone have against him?

hearty wasp
#

He "speculated" some hidden features and things that are in the game when no one ever can find any evidence and he claims he's gonna make them all real and people are just bashing him cos he's basically bootleg pre-release Sean or something

#

but again as long as they don't steal or bite and his shit has quality I don't give 2 shits about just claims myself

pallid tartan
#

Yeah I do think he likes to boast about his mod a lot, and I’d be willing to bet we’re not going to see it released for some time. I remember how long it took for the atlas rises version of his mod

thin viper
#

finally fixed most of the major issues in the mod from feedback from all mod users,collisions are fixed in nearly all remaining props.,there are still a few props that dont have collisions,but those props dont even open with the mod tools, so i cant fix those. but otherwise, most issues are fixed. tag me if any new issues props up. https://www.nexusmods.com/nomanssky/mods/493

lime mesa
#

alright

pallid tartan
#

AWESOME! Even the little pineapple tree things??

thin viper
#

yeah

#

if you find some props without collisions, it because the mod tool couldnt open that

#

so i couldnt fix it

#

otherwise everything else is fixed

west kettle
#

anyone using bigger things with an edited lua? seems it does some weird things.

Used mod builder to add big things in since it had the script normal scale is "5" . . . loaded game and thought the grass was to big. Alt-f4 to close changed scale to 2. . . now the grass is taller than wood walls. . . How does this work?

#

no save in between the edits. .

hearty wasp
#

probably in a sorta buggy way

west kettle
#

currently trying -8

hearty wasp
#

go to the modding discord and report that to Mjjstral yourself, he'd appreciate it

west kettle
#

talking about the channel we are in "modding" or a completely seperate discord?

hearty wasp
lime mesa
hearty wasp
#

every link is basically the same

#

in the way that they all kick you out even tho we set it not to

#

I should really ask dem people to ask the people about it

hearty wasp
hearty wasp
charred valley
#

These vehicles are from mods? @hearty wasp

hearty wasp
charred valley
#

I see that, just asking

#

I've never played the game yet, I'm researching to defide wether to get it or not

#

Probably will, but I'm fixing my PC, internet doesn't work

heavy merlin
#

Those are the vehicles you can use in the game normally... I guess the mod lets you place them as static models.

charred valley
#

@heavy merlin thank you! That's great

hearty wasp
#

wonder if I should allow people to stick em fuckin upside down under ceilings and shit

lime mesa
#

YES PLEASE

hearty wasp
#

would make some good abstrat art or whatever

lime mesa
#

dude holy shit

#

do it

hearty wasp
#

did you know I can literally make every single object placable under ceilings

#

I just can't be arsed to do all of em cos immersion or somethin

#

oops nearly made nada and polo upside down instead

#

but yeah the drain pipes are 2 examples where you can make anti-gravity draining

lime mesa
#

I guess I'll ask here, since save editor. Is there a site somewhere where I can check statuses for missions?

#

For example MP_DEPOT_RAID has a stage of 14, that apparently means i chose the mission, and then abandoned it.

#

What for literally every other mission combo etc?

hearty wasp
#

none

#

unless you start making one yourself

lime mesa
#

So tracking that one quest, that fucked up my quest book is next to impossible.

#

Well that sucks.

hearty wasp
#

decompile the mission tables and you can read the mission steps yourself

#

and have you tried just deleting that block of mission in your save editor

lime mesa
#

There's like 401 missions currently.

#

I need stages, and then I have to go one by one to see which fucking mission doesn't show up in the diary, but can't be abandoned or finished.

#

All to fix that.

hearty wasp
#

I mean if you can't be arsed you can always just accept fate lol

hearty wasp
#

mm can't seem to see HG's way of making vehicle summoner work

ionic mulch
#

@hearty wasp Are you still taking suggestions/requests for new building parts?

hearty wasp
#

mainly from builders for Project Facade as I've stated in my mod pages

#

but you can just say words and I'll probably throw it at the end of the list if it ain't essential

ionic mulch
#

Ok. A few that would enable a lot more options are:
Sloped Cuboid Rooms, since the base game only has curved roof pieces

hearty wasp
#

the Facade ones are already that tho

ionic mulch
#

Triangular cuboid rooms (60-degree equilateral; can snap to square cuboid rooms to allow for options such as hexagonal, dodecagonal, and trapezoidal rooms)

#

Dodecagonal rooms using these pieces in ARK are close enough to round to be believable. This could let users make structures which look like oversized round rooms, for example.

#

Triangular cuboid slopes. Ideally, there would be a way to make a slope with one corner or two corners raised.

hearty wasp
#

I might only make Facade versions of them since I don't think there are triangular cuberoom walls/floors

ionic mulch
#

The walls should be the same size, but new floor pieces would be needed

#

(the walls being the same length is what makes the fun happen)

hearty wasp
#

I'll still have to do the ruin parts and Facade basic walls/floors but I'll drop some of them into the list

#

I'll probably get into it... eventually

ionic mulch
#

Thanks! I might start hanging out in the modding server and give it a try myself, but my independent project time is supposed to be going to a Temtem fan page :/

#

No worries either way, just thought I'd mention it since it would allow for more options.

hearty wasp
#

most of the time it's just that I don't have time to work on stuff of that magnitude

#

making dem cuberooms in 3-4 days already worked me out and I'm still recovering

stray girder
#

What are the best mods for adding more environments, creatures, ships, and resources?

lime mesa
#

do you mean increasing the spawn rate of animals or more variety in animals

stray girder
#

Variety

lime mesa
#

then idk

#

there are mods for all the other ones though

stray girder
#

... I was kinda hoping you'd suggest a few.

split basalt
#

Get the no blobs one

steel crypt
#

@stray girder look on nexus. Sort from recent. The mod types you are talking about are really about what you like vs someone else, so it's hard to say.

sinful anvil
#

@stray girder my personal recommendations from ones ive played are either Gamer's environmental overhaul mod or Redmas' The Next Big Adventure

stray girder
#

Anyone got a link to Redmas's The Next Big Adventure?

sinful anvil
#

I don't atm I'm on my phone 😭

stray girder
#

Where is the PCBANKS folder?

#

Nevermind, found it.

hushed bronze
#

@thin viper Still hate your "ground" colors mod :P
But damn that sky mod, very cool

#

Also, just like Chroma skies, it combines with something about Dream Space that transposes its sky colors onto planets in space, as atmospherics visible from across the solar system

hushed bronze
thin viper
#

So huh now we know why they limited number of modded planets that can be added with visions

#

From Sean himself

#

"We will probably give them some tools to allow them to do some stuff.  But we don't want people creating new planets within an existing game. I don't think we can stop them doing that if there's a clever enough programmer, which there always is, there are going to be weird things with the game unofficially. But officially I think we probably want to give people some modding ability just so they leave our game alone. Just give them enough creative outlet to keep them busy rather than them thinking of all of the destructive things that they could do. "

lime mesa
#

and yet no modding tools

thin viper
#

Well the community itself has created all tools needed

lime mesa
#

yeah I mean the official modding tools

#

tools that let us mess with the game like creation engine

#

add new stories, monsters, beginnings, endings, biomes, lore

#

etc

thin viper
#

But he says he doesn't want those to be done

#

👀

lime mesa
#

one day

#

they will be

thin viper
#

Meh

lime mesa
#

until then we have rayrod our lord and saviour

#

😩

thin viper
#

Tbh if I had known about this interview before I would not have made my mod itself

#

Lol

#

The dev itself don't want those..so you know better not to do that

#

But it's too late now

heavy merlin
#

Destructive?

thin viper
lime mesa
#

Is there an experimental version for the next update yet?

pliant walrus
#

No

sullen venture
#

not gonna lie reading that paragraph from sean made me want to uninstall

charred isle
#

Ok

thin viper
#

Mod updated to include survival mode resources and stuff ,Like the same resources as vanilla planets

weary ruin
#

I don't think it is the reality today

smoky wing
#

The screens from that article make me sigh. I wanna play that game.

supple wadi
#

😐

#

after toying with the terrain gen a bit & looking at those again, i see the terrain there being much simpler, or perhaps just shallower. Just has the right lighting/atmospherics to make it look like it may have more depth to it in spots

waxen cedar
#

they need to add all that thick fog back

#

between mountains, on lakes and stuff

smoky wing
#

Yeah. I've encountered a few planets with thick low-laying fog, but I think they were all extreme. It'd be nice to mix that up a bit. Also, distance fog is much thinner now. That's good to show off the longer view distance, but again it needs to be mixed up more. Not every planet atmosphere needs to be clear for miles.

#

There's a bunch of subtle changes that add up to a very different feel. Old versions had heavy rim-lighting, that was very reduced by pathfinder (my preference) but not completely removed until Next. Pre-Next had heavy a heavy "bottom-light" to emulate bounced skylight (liked this), which is mostly gone after Next.

rotund vine
#

Harmless fog should be a standard on one in (number) lush planets, they make a greaaaatttt addition to photographing. This is also to not reveal the far vicinity and keep players interested earlier in exploring in the way of “what lays beyond this fog?” The color of the mist can be random according to a palette.

#
  • What I sent HG
smoky wing
#

I think I'd agree with that

hushed bronze
thin viper
#

@hushed bronze huh also I have released a bunch of other mods too

#

There is a water colors mod thing

#

Similar to alien skies

#

But for water

#

And then project atlas planet mod

#

Different from diverse envrionments

#

You can try those if you want

#

It should be called project atlas overhaul

#

It's in files section of diverse environments

hushed bronze
#

Personally I think water should be heavily biased to very dark colors, but, its still a big improvement from stock, which is terrible

#

@thin viper Two custom waters

thin viper
#

Have you tried the project atlas thing?

#

@hushed bronze

thin viper
#

Here is some vids recording by someone with the new mods

#

@hushed bronze

waxen cedar
#

where is rayrod and multiverse tho?

#

haven't heard from it at all

lime mesa
#

I'll let you know in 10 years

rotund vine
#

Wondering too, I hope he completes the project

odd ibex
#

His "18,000 hours of work" can't keep up with the dev team updating the game every once in a while