#nms-modding

1 messages Β· Page 148 of 1

dreamy tulip
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It's also not large in filesize either, so, it's not bloatware

supple wadi
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I'm not really sure, tbh. If maybe we had some folks better tuned to reverse engineering the exe & writing stuff like the old script extender, maybe...But that's well outta my experience atm

dreamy tulip
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Alright, thanks for the reply

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I mean, the nms extender and what I am using are quite similar

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It's hooking to the game

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But it's not based off of the extender

supple wadi
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Could be interesting, if one could somehow access the .exe in memory & set up some functions to generate the biome relevant files in memory on the fly or something, so that it might load in and have different biome arrangements emerging with each load...But that would probably get a bit messy savewise.

dreamy tulip
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It's definetely possible, HG's once talked about it. Well, Innes. However, from the outside in... that's something different. Definetely on my todo list of things to look into at some point.

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Yeah, that would be interesting though.

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I just realized something

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It currently is possible to change biomes in real time

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I've done it

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Maybe I can write up some C++ code for that purpose and do some testing

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Real-time, dynamic biomes

toxic goblet
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Dumb idea: cross-network mod loader.

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So mp games can all share mods

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Which I totally won't abuse to run arbitrary code on other computers. Nope, not at all. Nuh-uh, absolutely not here.

dreamy tulip
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Haha

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That would be cool

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It should be possible to link to a custom server

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Someone did something like that pre-Atlas Rises

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He me up with himself in-game

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Before the beta mp

toxic goblet
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Something like Spigot for nms would be cool

dreamy tulip
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What is Spigot?

toxic goblet
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Minecraft server mod platform.

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Hyper extendible event engine, basically. Needs no client mods

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Would allow for custom games and all

dreamy tulip
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Oh wow, that's neat

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Well, the program that I'm working on for ease of updating or whatsoever...

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I'll figure out how to get it to output into a playstation archive format

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Still lots of more work to do

hushed bronze
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Hey Ray is your mod purely environment oriented?

dreamy tulip
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Hello, Exosolar.
Although my custom No Man's Sky multi-build hybrid is heavily focused on distinctively unique and consistent exploration... it is and will be an entire game overhaul. It will also feel like a natural expansion to the game, without straying away from the game's lore and style - but ensuring you that stranger things are out there.

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Everything that is written here, I see as more-so the core foundation to my fan project. It will get a lot more expansive and complex after I finish with what's on this page.

lime mesa
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That site says it’s under maintenance

dreamy tulip
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Ah, yeah. First time that I've seen that. Says that it should be up again in a few hours

thin valve
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spiggot

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such fun to say

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My friend Major im pretty sure makes a living creating updated spiggots for minecraft servers hahaha

dry thunder
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hello guys

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does somebody of u use the cheat table?

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for the cheat engine?

hearty wasp
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ray might know somethin about CE

dry thunder
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ok thanks.

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@hearty wasp u know which ray? πŸ˜„

hearty wasp
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rayrod m8

dry thunder
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k thx

thin raptor
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k

thin viper
lime mesa
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so nice bro

thin viper
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totally 1250 visually distinct trees for first content addon

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downside is you will probably be good with 16gb RAM for using it

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since it will atleast need 500MB or so extra memory to store all these new content

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so 8gb RAM pcs and content addon might not work well

lone spire
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so the game loads all the trees at once in memory or something?

thin viper
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I think so

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It basically loads all files that's accessed at start

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And with the tree addon it takes quite some time to start up

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So I pretty much suspect that the delay is time it takes to load all these content

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And my RAM usage also spiked with the mod compared to without

thin valve
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Looks really nice

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Can't wait

gilded grotto
lime mesa
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Hi guys. So basically I'm looking for a mod that gives me diverse planets as I've pretty much seen all the game has to offer at this point and want to see something new. Can you link some of the best planet altering mods to enhance my experience? Thanks.

soft coral
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sure

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#

@lime mesa

lime mesa
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Thanks! I'll check it out.

waxen dome
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Hey folks. Are there any recent potato performance mods out that aren't on nomansskymods or Nexus?

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Really struggling on my old vaio...

soft coral
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You mean a mod to improve performance?

waxen dome
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Yeah, because my rig is a stale potato at this point. Moment

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I can get it running at a playable speed by turning down resolution to PS2 era visuals, but it makes the text nearly unreadable

soft coral
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ouch

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Still, I don't think there's a mod to save you from that

waxen dome
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Nothing to adjust text resolution separately from game resolution?

soft coral
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hmm... well... there's a mod that turns the game's font into Comic Sans

charred isle
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🀒

soft coral
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BH=0, wtf is that parameter

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yep, it didn't work as expected

charred isle
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big honkus

soft coral
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@waxen dome just type font there in the search box

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there're others as well

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Zoid, ppl have different tastes

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Β―_(ツ)_/Β―

charred isle
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What?

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Oh the comic sans thing?

soft coral
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ye

charred isle
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Oh yeah, I don't actually hate it haha

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Just a meme to hate it I guess

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I thought the mod was a meme tbh

soft coral
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Still, it somehow contributed to the modders community because finding a way to mod the font wasn't that much known

lime mesa
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comic sans mod?

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Can I mod Sans Undertale player model into the game?

soft coral
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I think you can, pretty sure I've seen someone doing that here already

lime mesa
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Yesss

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Time to replace all models with Sans Undertale

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Every Sans Procedural

soft coral
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Now we need a Times New Roman mod

lime mesa
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Now before I do go and replace every model with sans undertale

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is it actually possible to replace animal models?

soft coral
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since there're mods that escalate them...

cyan oracle
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what if you just replace the ttf files they use?

waxen dome
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A bit different to go from messing with generation sliders to inserting specific models

hardy hatch
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Ok so, I'm not sure if it's possible, but could you put a blue eye, like the one that sans has in Undertale, on every animal?

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Because that would be perfect

waxen dome
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That, I imagine you could do simply by replacing all the eye models with blue ones

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Or a blue one? Or the color range? I haven't looked around in nms's files

hardy hatch
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Only one eye should be blue, reminiscent of our favourite skeleton

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It might take a lot of work but major kudos to anyone who can pull it off

wide nebula
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Are there any mods released yet to remove the white flash when embarking/disembarking from your ship?

hearty wasp
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nop

wide nebula
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V sad

hearty wasp
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start learning how to do it yourself and you'll be done before Christmas

waxen dome
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..until an update?

hushed bronze
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@hearty wasp I never noticed the flash before today, is that new?

wide nebula
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It is new

hearty wasp
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Implemented in last exp

hushed bronze
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i thought so

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whats it for?

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Cheaply masking the model loading sequence imperfection ?

charred isle
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Why would anyone here know what it's for?

hushed bronze
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I landed on a planet earlier today where I ended up killing 7 predators in the first thirty seconds. They were ruthless lol

hearty wasp
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they seem to have removed the first person eject anim

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maybe to remove the possibility of ejecting people into orbit

supple wadi
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o_O

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that's, uh, one way to solve a problem

hearty wasp
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no better way to fix a problem than to remove the thing that made the problem possible in the first place

supple wadi
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hmm, did they change that for exocraft as well? πŸ€”

hearty wasp
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don't think so

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but then cars never had the eject anims

hushed bronze
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Any of you modders happen to know *exactlky how tall the player character is? (non-gek)

thin viper
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One absolute unit tall

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(actually 2.5 or 3 units tall)

tepid marsh
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anyone on?

hearty wasp
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probably not

plucky pollen
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How does I upload pix here

thin viper
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use plus button?

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if not copy past link

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paste*

plucky pollen
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No plus button here, nope

thin viper
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use link pasting

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or imgur link

plucky pollen
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Can I has modder role

thin viper
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@charred isle

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tag zoid

charred isle
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@plucky pollen all set

hearty wasp
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still trying to think of a way to make my lazy way of making the curved outdoor stairway possible but I might just ask someone to change the model instead cos I'm lazy af

plucky pollen
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Thank you!

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Custom interiors for Constructs, get your custom interiors here

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Incomplete prop kit with custom models and textures - intended for my attempt at making some procedural dungeons, as part of Constructs

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Building the assets is the easy part - getting them working exactly as intended in the game - that's another story...

hearty wasp
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wish Fisher can be arsed to update SimCity so you two can work together lmao

pallid summit
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wuhts dis?

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Have you made dungeons MsrSgt?

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and is that image ingame?

hearty wasp
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"making"

plucky pollen
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@pallid summit Not yet nope - this one's a render from Blender Cycles

pallid summit
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ahhh

plucky pollen
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However, it uses the same exact materials that are eventually gonna be used by the game - whether the game can make it look like that is, well, also another story...

hearty wasp
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if greg can add the ability to add snappoint node groups within model viewer I'd actually make buildings snappable... maybe

pallid summit
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so your making a mod adding these buildings and dungeons?

hearty wasp
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it's gonna be an update for Constructs afaik?

pallid summit
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ooooofffff

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constructs mods is awesome

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this would make it da best mod

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πŸ˜‰

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if you do add dungeons, how would they work?

plucky pollen
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Now that's the problem - I still have to figure out a lot of things lol

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But as a baseline, imagine Warframe-style levels...

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I have set rooms with perhaps occasional changes in setpieces (i.e. this big room may have a bridge in the center or a crossover platform, etc.)

pallid summit
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ahhh

plucky pollen
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These rooms are then connected procedurally in just probably a simple linear direction...

pallid summit
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make it humans vs the scary crab thingys and biological horrors

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or rescue missions (from fighters guild)

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rescue a man in a dungeon

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πŸ˜›

hearty wasp
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man, doing missions are gonna be a bitch, tho

plucky pollen
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Inside the dungeons, I'm hoping to spawn some Sentinels or horrors, place occasional farms to pillage and shops to buy from, and reward the player with a proc product chest (the chest you dig out from the ruins)

pallid summit
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hehe, I can imagine ^^

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msrSgtShooter procedural dungeons is a big leap towards cities, I guess

plucky pollen
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Ah, missions are another thing entirely - not my thing for now

pallid summit
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cause its large procedural structures

hearty wasp
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gamer was doing cities before he had to switch to do his generator full time

thin viper
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you can spawn sentinels inside buildings?

plucky pollen
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Well, in theory, someone just needs to put some streets, and some plots, and spawn all my buildings at random. πŸ˜›

pallid summit
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πŸ˜„

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hey spooky are those trees in your screenshots made by you?

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if so, where can I get dis

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(if it's a released mod)

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also, any news on when rayrod's overhaul is gonna launcH?

hearty wasp
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still I wish more people'd actually start diving into mod R&D instead of asking for shit all day

pallid summit
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wuhts R&D?

hearty wasp
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research and development, m8

pallid summit
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hmmm

plucky pollen
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Yeah, consequence of 'fire-and-forget' mod support

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We don't have any documentation of whatever we do, instead, anyone who mods has to figure out the road and where it leads on their own...

pallid summit
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what's wrong with asking the experts for stuff?

thin viper
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whats this mod support you speak of?

hearty wasp
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well I only maintain a small amount of mods for a reason lol

plucky pollen
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If you mean experts as in Hello Games staff... well...

pallid summit
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hey @thin viper are those trees your own mod? (from your screenshots)

hearty wasp
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the only documentation I need is my brain

pallid summit
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whats wrong with asking experienced modders for new content?

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its a good place to go

lime mesa
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@pallid summit do I look like a modder?

pallid summit
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rip wrong birb πŸ˜›

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sorry

plucky pollen
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Define 'experienced modder', outside of pretty much... us πŸ˜›

lime mesa
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Haha

hearty wasp
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what's wrong is that we are already too busy on the mods we already have published and everytime someone ask for something else it's increased strain

lime mesa
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No problemo BolChompah

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It's all good

pallid summit
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πŸ˜„

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Winder, we aren't demmanding, consider it suggesting

plucky pollen
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Bringing talent from other game communities will maybe help us figure out things faster, but not have immediate answers for whatever we do - especially since we'd have to teach those guys the hooks first too...

hearty wasp
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yeah, you are all suggesting, that's why we are ignoring basically all of em lmfao

pallid summit
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thats one of the points of communities

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to suggest

hearty wasp
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too bad the suggestions never stop and it's just a cycle of suggestion and ignoring

pallid summit
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help improve

hearty wasp
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and then you should see the problem

pallid summit
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no mans sky wouldn't be the same if it weren't for suggestions

thin viper
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nah its all the launch money

pallid summit
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LISTEN to the community and what people want. It, by proxy, improves your mods

hearty wasp
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yeah... HG gets paid cos it's their job

pallid summit
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IF you want money, then why mod?

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modders tend to mod cause they e n j o y it

thin viper
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nah my statement was for this :no mans sky wouldn't be the same if it weren't for suggestions

plucky pollen
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IMHO, all modders have their own motivations for modding something, and sometimes those motivations may change in a case-by-case basis

pallid summit
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Suggestions are one of the basis's of improving something

thin viper
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like the reason the game is still getting updated is definitely becos of the launch money, otherwise, the game would have closed shop really long ago

pallid summit
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why ignore them if you realise that that one suggestions may be achievable and put you on the top of Nexus' mod page

plucky pollen
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In my case, TBH, buildings with interiors for Constructs has been a demand ever since, like, Foundation

hearty wasp
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still, asking for something and never getting into trying it out yourself while the actual working population is already small doesn't really help

plucky pollen
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But I mostly also found the current moment to be a good time to experiment with it because... it's stuff I can add to my portfolio

pallid summit
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everyone has their talents. Some people are excelent writers, some can do awesome art, some can code. Put em all together, you got yourself a TEAM

plucky pollen
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Well, don't forget, the team needs a leader

thin viper
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and a place

hearty wasp
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and some people always freeride! lol

thin viper
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and a bank

plucky pollen
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And in modding particularly, we'd need to have enough people around to have shared specific interests too, to have enough individuals to form said teams in the first place

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Such that, for example, maybe I'm not the only guy making custom prop buildings πŸ˜›

thin viper
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well tbh modding is something done for fun, once it becomes like a job, i will be out lmao

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i get to do what i want when modding,otherwise it would be of no use

pallid summit
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Winder, we want good services from our leaders, the goverment. For example, we ask for an army do defend us. just cause we want an army to deffend us doesnt mean we are obliged to pick up a gun and fight for ourselves

charred isle
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This is a video game though

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It's not a matter of rights

thin viper
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^

obsidian tree
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Teams are messy

hearty wasp
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yeah I don't get what that's supposed to mean, sorry

pallid summit
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hmm...

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let me rephrase...

charred isle
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If you want to suggest things, suggest the to hello games

plucky pollen
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I think it's important to put it down here that the comment about suggestions is not necessarily people trying to deflect input from the community...

charred isle
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It's their job to listen, but it's also important to understand that not every idea fits with the idea of the game

hearty wasp
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^^ basically

plucky pollen
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And it's less about suggestions and more about demands IMHO

pallid summit
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whats wrong with suggesting to modders

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I still don't see the problem

charred isle
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And a modder might not be eager to pick up that idea either, if it's even feasible

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Suggesting is fine

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But be fine with a no, that's all

pallid summit
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and? Winder says that he ignors all suggestions. He discourages suggesting

charred isle
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So don't ask him

hearty wasp
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I don't mean to say that the suggestions themselves are bad, it's the people's attitude that they don't even consider the possibility to try to learn about doing it themselves before simply "suggesting" something

pallid summit
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but to discourage suggesting to all modders just because "we can learn for ourselves" isn't right

charred isle
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I agree

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But still, just don't be too upset if suggestions are shot down

pallid summit
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"Hey, that's a nice painting you got there." "Thanks". "Maybe add a bit of shading there!" "Oi shut up learn to paint and do it youself"

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That's (admittadly extreme) but kinda what your saying

hearty wasp
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and I don't think people suggesting and expecting our small community to take up all the different responsibilities to develop ways to mod and make things possible is fair, and that's why I say I ignore em

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if people really don't expect anything they really ought to say they don't, is what I'm sayin

pallid summit
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"Hey excelent mod. Would be cool if you add (I dunno) a basketball item to Eucliea (awesome mod btw)" "Oi shut up and learn to mod"

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Do you get my point?

toxic goblet
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Also: with compsci, "adding a bit of shading" can often take dozens upon dozens of hours

hearty wasp
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that's exactly what I say to people lmao

pallid summit
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πŸ˜„

hearty wasp
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I literally started modding because Fisher was too busy to take up my suggestions

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and it proved to be working out well so it is a possiblity that I tell people to try out

pallid summit
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But you can't just tell people to learn to mod, because some people may not enjoy it, or may not want to, or have the time. Thus leaving it to the professionals (you guys) to take our suggestions and maybe implement them. I'm not saying "YOU MUST IMPLEMENT THIS" but to shut out all suggestions will not help your mod.

hearty wasp
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well, they haven't tried

pallid summit
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Cause in the end of the day, your supplying a product to us, granted free, but its for yourself and for the benifit of others. So to make your mod that much better for everyone else, why not listen to suggestions

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Why should they have to try?

toxic goblet
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Said professionals also have a backlog of 2000 suggestions. Half of which are out of scope for a modder's vision.

thin viper
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tbh the game is really difficult to do stuff liek what @hearty wasp does, it gets annoying, and doesnt help when people keep adding suggestions to the pile

pallid summit
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Then filter the ones you CAN do

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its the same for developers

thin viper
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plus there are no tools to aid modding either

pallid summit
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Suggestions don't hurt. Tell me something that is wrong about them?

toxic goblet
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Can do != Want to do. You don't want to learn to mod, a certain modder doesn't want to implement a feature not in their vision.

pallid summit
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What bad can a group of say, 1000 suggestions do?

hearty wasp
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the work of filtering out puts on stress more than you might imagine

pallid summit
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Then don't read them all. Read the ones which are say, lying right infront of you. The top 10, for example

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Many suggestions that are sent to developers are lost too, more so than modders.]

hearty wasp
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ahh, the "Googling" method lol

toxic goblet
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Then the other 1990 users complain that modders don't listen to suggestions.

hearty wasp
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man reading the modding subreddit is already enough torture...

pallid summit
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KazWolfe the point I't trying to make is that there is nothing wrong with suggestions

plucky pollen
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Come on guys, enough of this

toxic goblet
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https://xkcd.com/1425/ - relevant XKCD

hearty wasp
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still, my point wasn't that suggestions are inherently bad, I was just saying we are pretty busy and they can make us lose our focus even more than we already have

charred isle
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There is nothing wrong with suggestions, but you need to understand that modders aren't doing this as a full-time job and don't have a system set up for taking suggestions

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Or even time to implement things beyond what they're interested in most of the time

hearty wasp
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tbh now that you said it having a proper system for mod suggestions could be beneficial

pallid summit
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But this whole conversation derrived from me giving a suggestion to MrsSgtShooter about how his upcoming dungeons system could be implemented (battleing bio horrors and aliens) to then recieve this from WinderTP "still I wish more people'd actually start diving into mod R&D instead of asking for shit all day"

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ultimately complaining about suggestions

hearty wasp
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wonder if we can require the users in the modding subreddit to tag their comment in the request thread so people can search em better

toxic goblet
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Spoiler: you can't.

hearty wasp
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well yeah because that's what I want in the end of the day, more people making mods lol

toxic goblet
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Any forced tagging on Reddit fails. Miserably.

hearty wasp
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lol ain't that the truth kaz

plucky pollen
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The procedural dungeons thing really has intentions to get things to battle in of them but I have no guarantees

pallid summit
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Welp, thats my view at least. I appreciate how hard it is to mod, and filter suggestions, but to shut them all out completely and use the argument "learn to mod yourself" is a bit, annoying

plucky pollen
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For one, I could probably spawn the needed opponents, but I'm completeny unsure if they'll even behave in the way I expect without getting stuck inside rooms or doing completely nothing staring at players...

pallid summit
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anyway, any news on the release of rayrod's overhaul?

hearty wasp
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well, being annoying tend to stop people from talking stupidly, from my experience. I don't like people commenting on how my mod doesn't work because they don't even know how to install a mod lmao

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or how my mod sucks because the name is an innuendo

toxic goblet
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Yes. That happens. A lot.

hearty wasp
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or how my mod ruins their game because it unlocks stuff

plucky pollen
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I got death threats for some of my mods around PFU

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Not related to suggestions anymore OFC

hearty wasp
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lmao

plucky pollen
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A guy was wishing that I get hit by a truck lol

toxic goblet
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Ah. The old IT death glare when you solve their problem by clicking "ok" on the error message

hearty wasp
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yeah sometimes those get mixed in with the suggestions, make things harder sometimes

pallid summit
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Rip... imma repeat - winder, thats not a suggestion, but a problem some person who obviously doesnt know what a mod is is having

plucky pollen
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The guy posted repeatedly in different threads of other people who put up screenshots with my work as the focus...

hearty wasp
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just drives me away from NMSmods comments section, really

plucky pollen
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The guy eventually ended up in the comments page of one of my Nexus mod pages - suffice to say, I reported him and the guy got banned

hearty wasp
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yea I know lol it's just that most of the time the suggestions gets mixed in with complaints and people having weird crashes so it just gets harder

plucky pollen
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Also, imma just gonna put this here

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Most modders already saw this but

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Old screenshot, but ya know, dream big πŸ˜›

hearty wasp
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good ol planet scene

toxic goblet
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Those antennas are... hmm.

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Very... unpractical. Ok.

pallid summit
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Well, as you were saying, forced tagging wouldn't work for everyone, but wouldn't that be a good way at only looking at the 5% of suggestions of people who are conforming to the rules you have, instantly selecting only a few alleviating some of the stress.

hearty wasp
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imagine em as ports, I guess?

toxic goblet
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Lol, nah, do whatever you want. Creative liberties and all

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Just looks weird to me becsuse antennas are something I know.

hearty wasp
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as I already said elsewhere: if the modding sub forces everyone to make mod requests in the request thread I will personally reply to every single top level comment lol

plucky pollen
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The ring is really a quick hack job and was just a test for seeing if I could spawn anything around a planet - that part works, but making them appear only ocasionally didn't back then

hearty wasp
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would be good way to doing PR, anyway. ArC needs more exposure fo sho

thin viper
pallid summit
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where can I get dis ^^^

thin viper
hearty wasp
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as alien as NMS already is, would truly the most alien thing in NMS be the most ordinary earth object πŸ€”

thin viper
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the trees are not yet added tho

pallid summit
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holy holy holy

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holy my holy of a holy what is that holy plamet which is holy swampland looking

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How much do I have to pay to get early acess?

hearty wasp
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you would have to pay time cos he needs em to finish it up lol

thin viper
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^

pallid summit
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screw bribing rockstar for red dead 2, i need dis

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πŸ˜‰

#

looking amazing my guy πŸ˜ƒ

thin viper
#

well the tree addon content will be available probably in a day or two

pallid summit
#

vury nice

hearty wasp
#

you can't bribe RS m8, T2 has more money than you can provide satisfactory bribe okglove

thin viper
#

the mod works for NEXT btw

#

@pallid summit

#

you can use the current version as is too

pallid summit
#

.o.

hearty wasp
#

have you been to Laossu V with DE on btw

thin viper
#

no

pallid summit
#

tbh, I dunno why hg doesnt just add all assets in euclia

hearty wasp
#

would be good postcard for TPP

pallid summit
#

into the core game

#

is dumb

hearty wasp
#

lol they're slowly making their way in, that's for sure

pallid summit
#

πŸ˜„

hearty wasp
#

first the drone then the trees and now the cube thing

plucky pollen
#

I'm glad HG isn't encroaching on my mods πŸ˜›

hearty wasp
#

at least the made slightly better versions of em, that's effort

pallid summit
#

wuht if they offer like 10 big ones?

plucky pollen
#

Redmas can't do his bike and submarine anymore πŸ˜›

hearty wasp
#

ehhh they can't copy my B.D.S.M and the drill, that's for sure

thin viper
#

well they already implemented procedural tree picking , a big feature of my mod and @plucky pollen your megaliths

#

and they added proper megaliths too

plucky pollen
#

Ah, they didn't add Megaliths @thin viper

#

They added BigThings XD

#

My work is still unpopular to them as ever πŸ˜›

thin viper
#

now i just need to make hg actually procedurally generate biomes, then my job would be done

hearty wasp
#

you know what pisses me off? they acknowledge so many different communities and never spoke of us other than once in a single WT command

#

oh well

thin viper
#

yeah

#

sucks

#

lol

plucky pollen
#

Yeah, I totally capitalized on it by putting it as the subreddit label on NMSMods XD

thin viper
#

oh where lol?

plucky pollen
#

"Awwww, look how cute they are, being noticed by senpai once"

thin viper
#

hehe

#

lol

#

well they atleast gave gloabal names

plucky pollen
#

Yeah, that's definitely gotta be a give away - no other point to have put those out in the open...

#

Speaking of work that's still actually waiting to get updated

thin viper
#

oh nice

hearty wasp
#

lol I didn't even get to try it before the update came

plucky pollen
#

Still waiting for a specific NMSDK fix from Greg before I put out Armada again πŸ˜›

thin viper
#

man i dont even want to test my cities anytime soon

#

its a nightmare to get it working for NEXT

#

i need to redo all the scenes

pallid summit
#

is that freighter by you, winder?

hearty wasp
#

it's from ArmadA

#

MSSP's

pallid summit
#

oooof

hearty wasp
#

I don't deal in proc gen stuff lol

plucky pollen
pallid summit
#

is dis released>

plucky pollen
#

I'm probably not gonna bother with making custom frigates πŸ˜›

pallid summit
#

πŸ˜„

plucky pollen
#

@pallid summit Used to be for Atlas Rises...

thin viper
pallid summit
#

0.0

tepid marsh
#

thats a beast as ship how do u get it

pallid summit
#

GIV

thin viper
tepid marsh
#

and what type of planet is that lol

pallid summit
#

hey, are modders able to make custom animal assets

#

or is dat like impossible

plucky pollen
tepid marsh
#

that a city?

pallid summit
#

cause cyborg animals on synthetic robots would be l i t

tepid marsh
#

in a ship?

pallid summit
#

omfg I think it is

plucky pollen
#

@pallid summit Tools currently do not yet support animations, so if you're happy with statues, that's a start πŸ˜›

pallid summit
#

πŸ˜„

#

would b cool if that was added tho

plucky pollen
#

@tepid marsh It's a city - on a ship...

tepid marsh
#

wellll its kinda amazing?

plucky pollen
#

It's an inaccessible, low-poly city OFC

pallid summit
#

and?

tepid marsh
#

also if u guys dont mind me asking when ever i try to join a random game its telling theirs no games to join whats with that

thin viper
#

well here is a pre NEXT city, whih is going to be nightmare to update any time soon

plucky pollen
#

Size of the thing for the heck of it - notice the shadow on the planet lol

thin viper
#

the cloud shadows are actually annoying

pallid summit
#

well its a start of cities

thin viper
#

like it looks like a glitch

#

instead of actual clloud shadows

#

and this was two days before NEXT came out breaking everything

#

sucks

#

i havent touched it ever since

thin valve
#

Akupara

hearty wasp
#

Time is a bitch innit

lime mesa
#

Does anyone have any good mod suggestions for me

lime mesa
#

Diverse Environments

#

More Colour Palettes

#
thin viper
#

Also recommend megaliths and constructs

#

They are fully compatible with those two

lime mesa
#

I already got both of those, those are the only two I have installed right now

#

And I did the thing with the mods folder, but they don’t seem to be working

cyan oracle
marsh aurora
#

Hm I saw you using a model program. Does this mean that it now is possible to export a model of your ship into a 3d printable file?

#

Last time you said it wasn't possible yet because a program still needed to be updated

cyan oracle
#

yea, should be possible now.. the model viewer has been updated and improved.. as has the NMSDK for Blender..

hushed bronze
#

In a mod which alters Frigate costs and expedition rewards, What do you guys think of the idea of changing some of the object prizes into Upgrade modules or something like that?

lime mesa
#

they gotta add those planetary sheilds into the real game

waxen cedar
#

hmm... what planetary shields? @lime mesa

hearty wasp
#

The one gamer posted way up

waxen cedar
#

ooh

#

that looks cool

#

That type of shields around our bases would also be cool

dreamy tulip
#

There will now be multiple full biomes able to blend into other biomes in a believable fashion, with 'RaYRoD's Multi-Verse'.
More info about this (in development) fan project here: https://justpaste.it/5c7xc

lilac oak
#

Hey guys, I was wondering are there any mods for story progression, I ask because I'm bugged on a mission and a whole bunch of other mission stuff are buggy and wondered if I started again would there be a way to mod my way back to where I was story wise?

charred isle
#

Save editing can work, I'm not an expert on that process though

hearty wasp
#

Yeah just edit your save

#

Find the mission ID and change the mission state to 0 or whatever one before your current I guess

hearty wasp
#

Also @waxen cedar I'm sure I can retrofit one if em onto my B.D.S.M as the shield when he's updated it

lilac oak
#

@hearty wasp ah thanks man I'll look into that

hearty wasp
#

I've made the ultimate decoration

#

now I can rest easy and leave the remaining work for tmr

hallow pumice
#

πŸ‘ŒπŸ‘Œ

magic lava
#

Oh no you actually did it

#

Lol

lime mesa
#

Is that a fucking fidget spinner?

thin viper
#

Trees trees trees..get your trees here: new update to diverse environments mod. Adds a asset pack of about 1200 custom made trees.
get it here: https://www.nexusmods.com/nomanssky/mods/493

#

!pin 498584990859395122

hardy auroraBOT
#

@thin viper OK.

thin viper
#

Btw if anyone runs into any issues when playing with them trees just ping me

#

And take a pic of what ever tree you have any issue with

hushed bronze
#

@thin viper Hey do those trees make non-tree forests less common?

scenic flare
#

@thin viper can you implement real life-size mountains? I’m curious to see what it looks like for a planet to have huge mountains like Great Smoky Mountains

thin viper
#

@hushed bronze no. It won't affect the chance of anything elsw

#

Else*

thin viper
#

@scenic flare hmm probably when I have time

scenic flare
#

Cool

hushed bronze
#

Should I just make like a 200 - base network of teleporters just to run quality control on the DE mod?

thin viper
#

Your wish lol

#

Also if you do

#

Pls send me that base save file lol

#

I need that too

#

@hushed bronze

#

πŸ˜‚

hushed bronze
#

The entire zone around buildings gets de-grassed even on excessively grassy worlds

#

And I did drop the mod to see if it filled in normally and it does

#

But you know... I can charge people for mowing when all i did was reinstall DE after getting them to hire me πŸ˜„

plucky pollen
#

One of many custom wall props for Constructs' procedural dungeons

thin viper
#

@hushed bronze hmm I didn't touch any building grass but let me check it when I am free

#

@plucky pollen that is nice

#

πŸ‘Œ

thin viper
#

@hushed bronze how do you build the 200 teleporter base?

#

is there a tutorial of how you can make it teleport to 200 places?

plucky pollen
#

^A still very small 'sci-fi machine kit'. The four parts on the lower-left combine to create larger props, on the upper right

#

Hoping to add way more shapes, forms, and extra decorations such as pipes, wires, panels, terminals, and so on...

thin viper
#

so cool

#

@plucky pollen

frosty vine
#

WAIT PROC DUNGEONS

#

WHAAAAAAAAAT

lime mesa
#

eh?

charred isle
#

A mod soomeone is working on

#

MsrSgt

hearty wasp
#

People need to learn the arcane ability of scrolling up

lime mesa
#

rude

#

procedural dungeons makes me think of Warframe when it was less complex and the levels were tile sets slapped together so no two runs were the same

soft coral
#

Oh, so we going roguelike now?

lime mesa
#

Hello Games did hire a guy who's speciality is proc gen dungeons.

#

So, who knows what's still to come.

soft coral
#

is that a recent hiring?

lone spire
soft coral
#

these animations are mad

lime mesa
#

That be the dude.

hearty wasp
#

someone mentioned they wish there is a ladderless ladder that you can jetpack up the rooms with so I made that

soft coral
#

nice! now if only HG made that official, console players could enjoy that too

hearty wasp
#

doesn't use fuel so that's good

#

nah PC masterrace blob

soft coral
#

lmao

lime mesa
#

😩

hearty wasp
#

but srsly this is pretty much the easiest thing I can make that requires a new scene

#

the only things easier are the ones that I can just use the vanilla scene straight out of the box lol

soft coral
#

you mean without custom models?

hearty wasp
#

nop I mean the ones that don't even need to to dive into scene editing

soft coral
#

ahh

hearty wasp
#

there are a few decors that I just linked a vanilla scene in the basebuilding table to make available lol

plucky pollen
soft coral
#

woot

plucky pollen
#

Blender Eevee render - maybe someday the game will look that good...

#

(assets still incomplete, notice the complete lack of light fixtures for light sources to come from πŸ˜› )

lime mesa
#

Nice job!!!

hearty wasp
lime mesa
#

Oh FFS

soft coral
#

just when I was about to ask you to make the thing rotate :p

hearty wasp
#

I made that happen last night

soft coral
#

what about putting that switch outside?

hearty wasp
#

nah you won't need that when it's in its regular tiny size

#

I made just made it huge for the lulz

#

and probably for that sweet 0 karma again

#

lol already at 0

soft coral
#

"(..) Bubble Defense Shield Multiplexer (B.D.S.M) (...)"

#

Lmao, I see what you did there

hearty wasp
#

lol you only see it now?

soft coral
#

Yeah, I only noticed that now

#

I still gotta try your mod, but I hadn't time to play anything lately * sighs *

lime mesa
#

I'm gunna start a new modded save.

#

So it doesn't break my vanilla save.

#

I haven't played with mods for a LONG time.

charred isle
#

@lime mesa You can't really mod specific saves, unless you're just talking a bout save editing.

lime mesa
#

I used to have one save slot with mods disabled and another with mods enabled.

#

Just changed the name of the text file to enable/disable mods.

#

Dependant on which version I wanted to play.

charred isle
#

Some mods can dig down a bit and mess with the game even if they are completely removed, so that's partially why I'm saying that

lime mesa
#

Ah I see.

#

I'll be doubly sure to back up my save file.

#

Thanks for heads up.

#

I assumed mods disabled means they are invisible even if in mod folder.

toxic goblet
#

they should be, but some mods are really invasive

soft coral
#

cheat-like ones

toxic goblet
#

not necessarily

crimson crypt
#

Is there a mod that lowers the amount of recources it takes to build base objects, such as rooms and hallways?

cyan oracle
#

possibly.. but it's a lot to modify, so IDK.. you can always set your own recipes by editing the \METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN

obsidian tree
#

is there no multiplier in a global?

hardy ledge
#

Is RaYRoD’s Flight Overhaul broken for anyone else (1.63)?

#

pretty sure it was working in 1.62

hearty wasp
#

@crimson crypt turn EverythingIsFree in the debug globals and everything will be just free lmao

river olive
#

so when mp is capable of handling 16 full player models can we get to work on a ctf/ tdm game mode?

#

id love to have an interstellar war

hearty wasp
#

that's not really a modding exclusive thing tbh

#

the hub's already getting its star league started soon

river olive
#

yeah but tdm and ctf arent that enjoyable with so few players

#

and i doubt hg would have that kind of thing high up their priority list as far as ctf goes

hearty wasp
#

It's not like we can do much about capturing the flag either

river olive
#

thats sad

#

a mode that allows the capture of other players bases would be ideal though, then domination games can be played

eternal parcel
#

how its project atlas

#

performancewise

thin valve
#

Frogs

eternal parcel
#

FROGS

#

WHERE

hearty wasp
hearty wasp
eternal parcel
#

but yeah does Project Atlas hamper performance at all?

thin viper
#

project atlas is not yet released yet

#

@eternal parcel

#

i have only released a small part of it for my Diverse environments and colors mod

#

and so far only effect is a little more RAM usage

eternal parcel
#

OH HEY YOU'RE MAKING IT HOLY CRAP I KNOW YOU

supple wadi
#

lol

hearty wasp
lime mesa
#

Erm, dog.

charred isle
#

🐢

#

I'm kinda hoping you didn't add that

hearty wasp
#

nah I just found it in my unpack

#

there are a buncha weird shit in the game just because they can put em in lol

frosty vine
#

@hearty wasp Spent like 15 minutes scrolling up and reading that entire thread about "suggestions."

hearty wasp
#

ok

obsidian tree
#

the dog has been there for a little while iirc

#

the 1.03 exe has soo much random crap in it lol

lime mesa
#

Wait really

#

Lmao

cyan minnow
#

No Man's Sky: Repainted when?

naive blaze
supple wadi
#

because modders are all over the place

#

and they seem to like to have employees working with them at the studio

naive blaze
#

pay for their flight tickets

#

and the wage should cover cheap accommodation

supple wadi
#

i don't think they typically do that, unless maybe you're particularly exceptional, but even then

naive blaze
#

i think rayrod is pretty exceptional

supple wadi
#

so do a lot of people

naive blaze
#

and many other modders I see

supple wadi
#

maybe u should pay them πŸ˜›

naive blaze
#

if I actually had money

#

definitely worth the investment

supple wadi
#

but anyway it's complicated, i'm sure if they wanted to hire a modder they'd reach out in some way

naive blaze
#

im sure they could have modders work as sub-contractors

#

and have them fill out quotas for the work they will fulfill

obsidian tree
#

also modding is very different to game dev...

#

being able to edit exml's != writing c++ for a custom engine

#

they are very different things πŸ˜›

toxic goblet
#

HG also may or may not want to hire modders for a lot of other reasons

#

Budget, development history, skills, community status, personality/culture fit, etc.

supple wadi
#

yup. is complicate.

hearty wasp
#

also we'd need a visa to work in the UK and visa is complicated

#

not to mention only most of us have programming knowledge okglove

#

and tbh why'd they need to hire us when they can literally take inspiration from the mod contents and directly incorporate em into the game

#

laughs in robotic companion

obsidian tree
#

I have a British passport :p

#

I also had to code an assignment in c++ one time aboit 5 years ago, so totes pro at c++ :p

hearty wasp
#

I have a British passport while still needing a visa to work in the UK aeyes

obsidian tree
#

Damn...

hearty wasp
#

And I also made a shitty game in Pascal like 6 years ago so I am perfectly proficient in doing the programming arts okglove okglove

thin viper
#

Actually hg just needs to create a real time planet generator and then be done with reading mbins

#

But I am 90% sure like they won't do that

obsidian tree
#

Thats like literally what the game does...?

thin viper
#

I meant more so of other stuff like biomes colors etc

supple wadi
#

no see the computer needs to make the entire game

lime mesa
#

no no

#

the game needs to make the entire universe at once

#

and all rendered

#

real time

#

no loading

#

Also, UK schools teach programming from aged 11. No lack of programmers here. Lack of quality programmers is the problem.

#

I don't think programming is even deemed a demanded skill for work visas iirc.

silver lion
#

bruh

#

anyone can pass the best mods?

#

i have some mods but

#

i want all the mods that upgrade the planet generation

#

or the clouds

#

anything that make the planets feel better

lone spire
#

Thats highly subjective, a lot of the planet generation mods are incompatible with each other

silver lion
#

or animals

lone spire
#

I would start with better environments, and the color addon for it

hearty wasp
#

just most mods on Nexus

lone spire
#

or alternatively subtle palette enhancement

#

Yeah just go to nexus, and look at recently updated

hearty wasp
#

^

#

anyone ask for suggestions again I'm just gonna recommend all my own mods

silver lion
#

any specific mod?

#

heelp :v

hearty wasp
#

Eucli-ea

#

Getting Head

#

Unlock All Emotes

#

Intelligence Enhancer

silver lion
#

nono

#

planet generation

#

environment

#

clouds

#

modds that upgrade that things

hearty wasp
#

I already said I'm just gonna recommend all my own mods so that's what you're gonna get

#

categories and endorsements on Nexus will let you know enough about what you want

lime mesa
#

diverse environemts

#

clouds 20/20

#

more colour pallete

#

it's in the pins @silver lion

silver lion
#

pins?

lime mesa
#

@silver lion

#

Two mods I highly recommend

silver lion
#

thxxx ❀

rocky carbon
#

tempting me over to the mod side! they look great.

lime mesa
#

Definitely!

#

Diverse environments is really good and the increased colour palettes make it even better

#

the game does take a hit but holy crap it's worth it for those trees

#

it takes a hit but lightly

#

like if you're running high 1080p 60fps you'll go down to maybe 40-50fps from my experience but I think decreasing resolution or lowering settings will increase performance

warped parrot
#

Do mods work with multiplayer? I haven't tried modding this game yet and am kind of worried about that, since I primarily play with friends since next

lime mesa
#

Generally yes. Ofc they cant always use modded objects.

warped parrot
#

Ok thanks. I know some games won't let you do multiplayer with mods. I just want some UI mods. I need to find something to help the ship HUD. I play on 21:9 aspect ratio and I have to have the FOV set high and when I boost I can't see it at all because it stretches the view too far back

lime mesa
#

@warped parrot there should be a couple camera mods that you could try. Ive never tried them, though

smoky wing
#

I find Next palettes horribly restrictive/repetitive, but wish the available palette mods were closer to Atlas Rises. The current mods either look completely random, or they use the same selection of palettes for all planets. AR was more selective, much more variety possible but certain colors were favored more in certain biomes. I thought it was a much nicer balance.

lone spire
#

You've tried subtle palette extension? That has different palettes for different biomes

warped parrot
#

@lime mesa thanks, I will search for some

wintry prawn
#

any mods for extra storage space? preferably portable

charred isle
#

If you save edit I believe you can just change stack size, and adjust inventory sizes for anything

wintry prawn
#

gotcha

charred isle
#

Besides that I'm sure there's a mod for an additional storage item, and if not it probably wouldn't be insanely hard to make

#

Hmm

#

Actually idk

supple wadi
#

πŸ€” i should add notices to back up saves in my readmes whenever I get back into modding stuff once we're not dealing with such frequent updates

cyan oracle
#

yea, the frequent modding definitely has me leaving globals and metadata files alone..

obsidian tree
#

at least the files that are being modified seems to be slowing down

#

so they are mainly doing mission tables and such (which sucks because I really wanna see custom missions and stuff that can be done with those files...)

#

will be interesting to see how long they keep adding new features though, since they did just add 2 more vehicles...

#

not quite sure where they will go from here in terms of extra content without just doing a big update...

#

their entire release cycle is wildy different to before so pretty hard to make any kind of solid prediction

cyan oracle
#

yea, that's exactly it.. they're gradually adding content bit by bit through various updates.. something they didn't do prior to NEXT.. they'd work on the new content, but we wouldn't see it till the next major update..

#

makes me wonder if it's going to be like this from now on because HG is satisfied with their redemption of the game, or if this is something they wanted in the NEXT release but ran short on time and once it's added, things will go back to how we knew them..

#

all we can do is speculate, wonder and wait..

hardy ledge
#

anyone having issues with mods after 1.63? I run a couple of mods only (RaYRoD's Flight Overhaul and another simple one) and no matter what I do the mods won't load anymore. The pak files are in the MODS directory, the DISABLEMODS.txt has been deleted (I get the message that mods are enabled when starting the game), but the mods won't actually load in game. 😦

#

I've tried deleting/reinstalling the game to no avail

#

so strange

#

they were working perfectly well in 1.61 😒

obsidian tree
#

they probably affect files that changed between 1.61 and 1.63

cyan oracle
#

Flight Overhaul is global related, so I'm not surprised that's not working right..

short sentinel
#

does anbody has a seed for a red freighter?

hardy ledge
#

@cyan oracle I pinged RaYRoD on Twitter and he said the mod is working for him in 1.63

#

also, no mod seems to be loading

#

(I've cleared my shader cache, FWIW)

short sentinel
#

theres any way to change the race of my freighter crew?

obsidian tree
short sentinel
#

yeah, i got the seeds working. but the freighter has gek crew and my standing with the gek aint that good

obsidian tree
#

it doesn't change by system?
It may be in the save file?

short sentinel
#

ah yes.. let me check

toxic goblet
#

Crew is a separate save attribute.

#

Use a save editor instead of poking in the raw JSON, please

short sentinel
#

😦 my save editor doesnt have that option.

thin valve
#

. .
⁀

short sentinel
#

well poking the raw json worked.

river olive
#

what views have we got where draw distance is increased?

hearty wasp
#

Editing json is ezaf lol the save editor even backup the saves for you

heavy oar
#

actually tried some mods that change the biomes and stuff with a friend

#

we saw the same shit

#

soo that pretty cool

slim wing
#

What are considered good stats for a fighter, after modding and all. I have an A class with 3249 damage potential, 2.9 shields, and 513 maneuverability (full loadout pics in #nms-photomode-gallery)

#

oh lmao, nvm..... when i saw "modding" i thought it meant ship & weapon mods, as in builds and such. I didnt realize it was actual mods for the game

#

whelp.. feelsbad

lime mesa
#

@slim wing you could delete your message like it never happened. But beware, we never forget 😈

slim wing
#

lol great

#

it shows up on the edit list that i typed it anyways.. i cant hide it if i delete it

lime mesa
#

Etched forever in the archives of the internet

hearty wasp
#

I mean you can edit your save and just get max stats

slim wing
#

@hearty wasp I play on console. I also wanted this new save I made to be legit. My old save I used a lot of duping for credits so I could experiment with stuff. I wanted to see how good I could make it without duping/exploiting this time around

hearty wasp
#

lmao then you stumbled into a very wrong channel

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we point and laugh at purists here

slim wing
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I know lol, if you scroll up you can see that I realized my mistake

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Donald came at me right way lmao

hushed bronze
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@charred isle I found an easy solution in just using save edit to increase storage container inventory size. I can't imagine ever needing more than 480 x1000 slots

waxen cedar
#

Why do they even have the storage container size set so small

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is it for memory saving reasons or what

hearty wasp
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It's b a l a n c e

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Also wouldn't it be cool if there is one big thing that you can build that just let you access any 1 of the all 10 containers with a press of a button

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Probably would be more balanced than just letting people build in the field thoinking

lime mesa
#

Perhaps even one big enough to hold all the building materials of even the largest base. Unfortunately, 10 times 5 slots = 50 slots, even the biggest inventory only has 48 slots. So it probably can't be done.

hearty wasp
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lmao I just meant you can choose any container from one thing and then access it

lilac oak
#

Hey guys, is it possible to mod a single save file? I'm interested in trying some cosmetic mods, like mods to planet colours and things like that, can I narrow it to one save file and not touch my current one?

hearty wasp
#

no

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just put the disablemods txt back into PCBANKS when you want to disable em

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it ez

lilac oak
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Ahhh ok

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Easy enough then

rotund vine
#

Is my man Rayrod still alive

hearty wasp
#

Probably

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He just left the server, probably got... annoyed by someone again

vernal fiber
#

can someone link me the disablemods.txt? it got lost last time i messed around

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would be highly appreciated

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(or just copy/paste the text)

hearty wasp
#

Just validate your game integrity on steam

charred isle
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@vernal fiber it doesn't even need text in it, just has to be a file named that

vernal fiber
#

thanks for the clarification, good to know

#

just one more question, does the STRUCTURES mod for Next work with 1.6.4?

lime mesa
#

I believe it needs an update

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I believe but try it out anyway

vernal fiber
#

tried it, worked fine

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seems the new update didnt touch the terrain sutff

obsidian tree
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the update didn't affect many mods

wintry prawn
#

whatre your guys' favorite mods?

hearty wasp
#

my own ones

steel crypt
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Winder's drill and intelligence mod

wintry prawn
#

the black ops 2 font replacement mod lmfao

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i just found that

hearty wasp
#
#

!pin 501101097704882188

hardy auroraBOT
#

@hearty wasp: Message pinned.

hearty wasp
#

!unpin 496762725096095774

hardy auroraBOT
#

@hearty wasp: Message unpinned.

hearty wasp
#

!unpin 494165722570817538

hardy auroraBOT
#

@hearty wasp: Message unpinned.

hushed bronze
#

So, my mod for overhauling frigate missions and their rewards is going nicely, and odd ideas like adding procedural upgrade modules is going nicely too. I was hoping for opinions on What you guys would like to see in Frigate Expeditions in terms of costs and rewards?
I want to make it so many people can enjoy it, not just myself

dapper flame
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@hushed bronze longer and shorter missions.
Like less than an hour, or a few days

viscid bridge
#

Yeah I don’t like that idea ^

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Shorter missions aren’t worth anything

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And having missions that last a few days is terrible

hearty wasp
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if the number of chooseable despacitos in one system can be expanded the longer/shorter thing can be compensated

cyan oracle
#

despacitos.. sounds like a new menu item at Taco Bell.. aka America's favorite mexican food 🀣

#

I wonder if Panda Express will win best Chinese Cuisine by 2020..

hearty wasp
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best Chinese cuisine was the one right down the street when I was 12

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too bad it closed down blob

thin valve
#

The one by me exploded

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It was a damn good restaurant

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But then we moved

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And found a better Chinese restaurant

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But I like Japanese cuisine more to be honest

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Japanese and Thai

lime mesa
#

Is there a mod that eases the costs of building bases in Normal mode?

lime mesa
#

It probably would be easy to make it entirely free. But just cheaper? Im not sure if there's a mod for that. Maybe you could try a mod that increases inventory stack sizes, so it's easier to carry all those materials around

#

@lime mesa

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hmm ok

hearty wasp
#

debug globals, EverythingIsFree

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this is the one I use, with GodMode, EverythingIsFree, EverythingIsKnown, MultiplePlayerFreightersInASystem set to true

lime mesa
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wonder why they dont have that enabled currently? (the freighters one)

hearty wasp
#

I've already wrote about this in the modding subreddit, go and read it over there

lime mesa
#

oh i see

wintry prawn
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@lime mesa i use a stacker x10 mod

lime mesa
#

Ok

rotund vine
#

I miss rayrod 😩 πŸ˜”

thin valve
#

Wow can we get megaliths up in here

hearty wasp
#

as soon as you help MSSP finish Constructs you sure can

lime mesa
#

MSSP?

supple wadi
#

MsrSgtShooterPerson

cyan dune
#

Just a quick ask about Project Atlas release date if there is a date yet. TYIA.

lime mesa
#

Don’t think he’s done yet

cyan dune
#

Thank you Spooky πŸ˜ƒ

charred isle
#

Who me?

#

/s

cyan dune
#

pawfaces, No the other Spooky. . . . giggles

charred isle
#

I am but one of many Spookys

quiet island
#

Too many Spookys.

cyan dune
#

I know, you have a popular name.

#

Can there be too many ?

charred isle
#

Never

#

Joe is a non-believer

cyan dune
#

He should be called. . .Spooky Joe.

charred isle
#

@quiet island You heard 'em

quiet island
#

Nope. I'm good lol

cyan dune
#

Shakes my head " Well, I will keep waiting for Project Alpha. Happy Travels till we meet again."

toxic goblet
#

something something channel topic

lime mesa
#

Project Atlas is coming soon around December

waxen cedar
#

@rotund vine did ray leave?

charred isle
#

@waxen cedar yes

waxen cedar
#

:/

#

I would prefer him to post on here because it's easier to chat live rather than via twitter replies

charred isle
#

Best bet is to DM him or something, we can't control if he leaves or stays really

waxen cedar
#

Okie

hearty wasp
#

so I realised that it'd be both easier for me and the user to just make the mega container with all 10 container interactions just put into the thing directly instead of having the user to choose a specific container and only be able to interact with one at a time πŸ€”

heavy merlin
#

Yup, much easier.

hearty wasp
#

but that's boring

heavy merlin
#

Oh, wait... So a single thing you use and can choose which container to look at?

hearty wasp
#

ye

heavy merlin
#

I first thought you meant a single thing with the slots from all the other containers... Which would be the best in terms of interface but probably not possible to make and keep it compatible with the existing things.

warped parrot
#

Is that not how base containers work anymore? I haven't built any since next, but in my old base I had a tower of containers and I just had to go to the interface for the one on the ground and I could get to all of the slots

hearty wasp
#

you mean you could access all 10 contains by just interacting the bottom one? cos I'm pretty sure you'd still have to look up

charred isle
#

They might be thinking of when you could just select storage in the quick menu and it would lump them all together

warped parrot
#

Maybe that's it. I don't know. I stopped playing for a while and I could be remembering wrong. I certainly never came close to filling them up so I didn't deal with too much of the storage mechanics

charred isle
#

Yeah no worries, always a lot of weirdness involving mechanics that have changed over time haha

warped parrot
#

I made a new save after next and I'm only at 25 hours or something. And I only had about 20 on my pervious save. So there's a lot that I haven't seen

#

I haven't messed with any mods but I am looking for a few right now if I can find some to fix my issues with the ship fov

hearty wasp
#

just edit your graphics settings in notepad

#

it's in the NMS directory, binaries/settings

warped parrot
#

Well I have the FOV set right but it changes when you boost and use the pulse engine. When I'm using the pulse engine the FOV gets so stretched that the view is in the back of the ship and I can't see the HUD at all. And on smaller ships it even clips outside the ship sometimes

#

I have a 21:9 monitor so I had to manually edit the settings file to get the FOV right but it's too much when boosting.

hearty wasp
#

what you need is probably one of the ultrawide mods

warped parrot
#

... I don't know why I haven't been searching for that. I have been searching for fov mods and ship hud mods lol

#

I will look for some of those. thanks!

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I will test it this evening when I'm back to my pc

hearty wasp
#

I hate how lockers always just look like tall metal boxes cos I can't find good scifi lockers to get inspiration from

#

maybe I should just put 10 vanilla lockers together and give em goddamn container entities

hearty wasp
#

Time to find the parts in-game

quiet island
#

something rectangular scifi looking

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I love it!

hearty wasp
#

that's basically my way of saying "I dunno what the fuck I'm looking for exactly"

quiet island
#

Oh, I know those sentences well πŸ˜ƒ

hearty wasp
#

I think the crashed freighter have an abundance of flat plates

#

dunno where I can get button pads besides base computer

pallid summit
#

Hey sgt saw your screenshots of models for the dungeons! Looking good πŸ˜ƒ Any news of a releasse?

#

Also, awesome trees for Diverse Environment birb πŸ˜ƒ

lime mesa
#

I am birb

warped parrot
#

does anybody here play on 21:9 and know of a good mod for it? I only found 3 ultrawide UI fixes, one was from 2016 and didn't load at all. The other ones made the ship / multitool etc appear under the inventory and didn't fix the FOV when boosting in the ship.

hushed bronze
#

Sounds unfortunate. Until you make or find one, probably best to just deal with 16:9

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Also Im willing to bet that HG will come up with their own corrections at some point

#

21:9 got popular very suddenly

warped parrot
#

Yeah, I don't have a 16:9 monitor anymore lol. And windowed hasn't ever worked for me with this game. It still works everything is just a bit stretched

#

I guess I need to learn how to mod this game

obtuse kettle
#

So I'm starting to work on a project associated with NMS

#

Basically, I want to create an app where people can put together their own ship using parts of their choice, the same way it gets generated by the game, and then search through a user-submitted database for portal coords to a ship matching what they made

#

To do that, I'll need to know how to find the models of the ship parts in the game's files

#

Does anyone know where I can find those?

heavy merlin
#

You'd probably be better off asking that in the modding discord. There's a link to that http://nmsmodding.wikia.com/ there, along with some other stuff that may help you.

obtuse kettle
#

...I didn't know there was a modding discord

#

I thought this WAS the modding discord, as far as it went

obsidian tree
#

@obtuse kettle as Moo said the modding discord is the best place to ask, but just so you know we have no way of correlating ship design to seed, so that may be a bit of a wet towel on your idea (and don't worry, you are not the first person to want to do something like this! There was a reasonable amount of effort a little while ago to try and figure out how the game actually correlates parts and seeds but it was never solved...)

hushed bronze
#

@warped parrot You dont need mods to make your 21;9 monitor run a 16;9 game in 16;9

#

Thats typically just monitor settings. Or nvidia settings

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or AMD

obtuse kettle
#

I'm not talking about seeds

#

All I'd be doing is collating some of the posts on r/nmscoordinateexchange into a database and writing some code to search that database for ships that match a user-defined query

hearty wasp
#

do I need to update the pin to let people know there's a modding discord again

obtuse kettle
#

The most I'd need is figuring out how the game remembers where to put wing tab A into cockpit slot B

hearty wasp
#

or do people just not read pins anyway

obtuse kettle
#

Maybe

hushed bronze
#

So, in my expeditions enhancement mod, I have the opportunity to go multiple ways with the revamped mission rewards. In one policy, I could make nearly all or all rewards pure units, no random trash items, just units.
In policy two I could retain the original item prizes and amp their numbers up. (problematic because too many items = un-completable mission)
Policy Three I add some new and interesting prizes and erase old ones but still plenty of opportunity to get non-money rewards friom expeditions

Which do you guys think sounds like the best path?

Also considering making two variants - one pure-money and one with more detailed revamped prizes including hyperdrive upgrades n stuff

lone spire
#

I don't think you should erase anything, just add new items to the lists of possible rewards

hushed bronze
#

Well, my main concern with that, is that the unit values are 10x (im actually thinking thats OP, maybe 6x is more balanced with both the game and boosted frigate prices) and that makes the item yields generally quite comparatively worthless

thorny violet
#

Thanks!

hushed bronze
#

And make sure your filepaths are short like this, if its invalid it wont tell you shit, just fails to work

#

special characters like ( and ' and stuff f*ck it up

#

There are several odd quirks and hangups it has but overall its pretty effective for basic modding

#

@thorny violet One big thing - if you recompile a mod that includes bad code, it will really get screwed up and something about that sticks in ram or registry or something. You will have to restart the program, delete the bad files, then restart your Whole computer seriously.

thorny violet
#

Woah, restart as in clean state, or just a simple restart? o.o

hushed bronze
#

The computer

#

Restart the computer

thorny violet
#

Sorry it's midnight xD

hushed bronze
#

Something bad gets into the stuff you cant access when you compile faulty code

#

Those are the two main things that cost me many hours, figured I would give you heads up

thorny violet
#

Thanks for that. Sounds like it's back to old programming habits xD

hushed bronze
#

The shitty filepath problem and the issue where you have to reboot your PC to make mod station function properly again

#

other than that if you're an actual coder you'll be way ahead of me right off the bat, basically πŸ˜ƒ

#

We need more modders. Recruit more people into modding

thorny violet
#

I did two years of Java, and a bit of C, as well as some Unity-C# if it's anything useful

hushed bronze
#

I cant see how that wouldn't put you miles ahead of a guy who has never officially coded anything

#

I didn't even learn html for myspace back in the day lol

thorny violet
#

(though HTML isn't a programming language) :3

hushed bronze
#

There are two variable definitions that make ships warp in farther out. Should I do it? I feel like the fleet ships are too close both to each other and to the freighter

thorny violet
#

I feel like there is a lot of optimizations needed for fleets. As soon as I have 2 frigates I start to lag, and each time I access the fleet manager or fleet missions manager I crash

hushed bronze
#

that seems extreme...

#

when was the last time you tried it?

thorny violet
#

The day they said they fixed it

#

Well, made it less laggy. Still lags for me >.>

hushed bronze
#

I used to have that issue but it was repaired in patches (the crashing, I mean)

#

they fixed fleet stuff like four different times, could be worth giving it another try

#

Is your PC not very strong?

thorny violet
#

I have everything on ultra and run around 60fps most of the time, 45 when it's crowded

#

Or when there are bases

#

Like, big bases with lots of parts

hushed bronze
#

I dont think fleets have ever lagged me, although their stability and willingness to drop the game entirely was very high

thorny violet
#

Sweet, that tool has version control~

warped parrot
#

@hushed bronze I know I can change my monitor but I don't want to change it for everything just so it works with one game. I don't know of a way to set up a configuration that just works with one app. Windowed mode works with the last update so I can do that at least.

#

Ok, nevermind, my monitor has an auto size option that will change the aspect ratio based on the running app, so I can set it to 16:9 and it will put black bars on the side

#

my monitor is fancier than I am