#nms-modding
1 messages Β· Page 148 of 1
I'm not really sure, tbh. If maybe we had some folks better tuned to reverse engineering the exe & writing stuff like the old script extender, maybe...But that's well outta my experience atm
Alright, thanks for the reply
I mean, the nms extender and what I am using are quite similar
It's hooking to the game
But it's not based off of the extender
Could be interesting, if one could somehow access the .exe in memory & set up some functions to generate the biome relevant files in memory on the fly or something, so that it might load in and have different biome arrangements emerging with each load...But that would probably get a bit messy savewise.
It's definetely possible, HG's once talked about it. Well, Innes. However, from the outside in... that's something different. Definetely on my todo list of things to look into at some point.
Yeah, that would be interesting though.
I just realized something
It currently is possible to change biomes in real time
I've done it
Maybe I can write up some C++ code for that purpose and do some testing
Real-time, dynamic biomes
Dumb idea: cross-network mod loader.
So mp games can all share mods
Which I totally won't abuse to run arbitrary code on other computers. Nope, not at all. Nuh-uh, absolutely not here.
Haha
That would be cool
It should be possible to link to a custom server
Someone did something like that pre-Atlas Rises
He me up with himself in-game
Before the beta mp
Something like Spigot for nms would be cool
What is Spigot?
Minecraft server mod platform.
Hyper extendible event engine, basically. Needs no client mods
Would allow for custom games and all
Oh wow, that's neat
Well, the program that I'm working on for ease of updating or whatsoever...
I'll figure out how to get it to output into a playstation archive format
Still lots of more work to do
Warning, DE planets may be Haunted
Hey Ray is your mod purely environment oriented?
Hello, Exosolar.
Although my custom No Man's Sky multi-build hybrid is heavily focused on distinctively unique and consistent exploration... it is and will be an entire game overhaul. It will also feel like a natural expansion to the game, without straying away from the game's lore and style - but ensuring you that stranger things are out there.
If you'd like... I wrote more information here, regarding some key aspects to what I'm working on: https://justpaste.it/5c7xc
Everything that is written here, I see as more-so the core foundation to my fan project. It will get a lot more expansive and complex after I finish with what's on this page.
That site says itβs under maintenance
Ah, yeah. First time that I've seen that. Says that it should be up again in a few hours
spiggot
such fun to say
My friend Major im pretty sure makes a living creating updated spiggots for minecraft servers hahaha
ray might know somethin about CE
rayrod m8
k thx
k
so nice bro
more pics in #nms-photomode-gallery
totally 1250 visually distinct trees for first content addon
downside is you will probably be good with 16gb RAM for using it
since it will atleast need 500MB or so extra memory to store all these new content
so 8gb RAM pcs and content addon might not work well
so the game loads all the trees at once in memory or something?
I think so
It basically loads all files that's accessed at start
And with the tree addon it takes quite some time to start up
So I pretty much suspect that the delay is time it takes to load all these content
And my RAM usage also spiked with the mod compared to without
Updated for 1.63
https://www.nexusmods.com/nomanssky/mods/688
Hi guys. So basically I'm looking for a mod that gives me diverse planets as I've pretty much seen all the game has to offer at this point and want to see something new. Can you link some of the best planet altering mods to enhance my experience? Thanks.
sure
@lime mesa
Thanks! I'll check it out.
Hey folks. Are there any recent potato performance mods out that aren't on nomansskymods or Nexus?
Really struggling on my old vaio...
You mean a mod to improve performance?
Yeah, because my rig is a stale potato at this point. Moment
I can get it running at a playable speed by turning down resolution to PS2 era visuals, but it makes the text nearly unreadable
Nothing to adjust text resolution separately from game resolution?
hmm... well... there's a mod that turns the game's font into Comic Sans
π€’
big honkus
@waxen dome just type font there in the search box
there're others as well
Zoid, ppl have different tastes
Β―_(γ)_/Β―
ye
Oh yeah, I don't actually hate it haha
Just a meme to hate it I guess
I thought the mod was a meme tbh
Still, it somehow contributed to the modders community because finding a way to mod the font wasn't that much known
I think you can, pretty sure I've seen someone doing that here already
Now we need a Times New Roman mod
Now before I do go and replace every model with sans undertale
is it actually possible to replace animal models?
since there're mods that escalate them...
what if you just replace the ttf files they use?
A bit different to go from messing with generation sliders to inserting specific models
Ok so, I'm not sure if it's possible, but could you put a blue eye, like the one that sans has in Undertale, on every animal?
Because that would be perfect
That, I imagine you could do simply by replacing all the eye models with blue ones
Or a blue one? Or the color range? I haven't looked around in nms's files
Only one eye should be blue, reminiscent of our favourite skeleton
It might take a lot of work but major kudos to anyone who can pull it off
Are there any mods released yet to remove the white flash when embarking/disembarking from your ship?
nop
V sad
start learning how to do it yourself and you'll be done before Christmas
..until an update?
@hearty wasp I never noticed the flash before today, is that new?
It is new
Implemented in last exp
i thought so
whats it for?
Cheaply masking the model loading sequence imperfection ?
Why would anyone here know what it's for?
I landed on a planet earlier today where I ended up killing 7 predators in the first thirty seconds. They were ruthless lol
they seem to have removed the first person eject anim
maybe to remove the possibility of ejecting people into orbit
no better way to fix a problem than to remove the thing that made the problem possible in the first place
hmm, did they change that for exocraft as well? π€
Any of you modders happen to know *exactlky how tall the player character is? (non-gek)
anyone on?
probably not
How does I upload pix here
No plus button here, nope
Can I has modder role
@plucky pollen all set
still trying to think of a way to make my lazy way of making the curved outdoor stairway possible but I might just ask someone to change the model instead cos I'm lazy af
Thank you!
Custom interiors for Constructs, get your custom interiors here
Incomplete prop kit with custom models and textures - intended for my attempt at making some procedural dungeons, as part of Constructs
Building the assets is the easy part - getting them working exactly as intended in the game - that's another story...
wish Fisher can be arsed to update SimCity so you two can work together lmao
"making"
@pallid summit Not yet nope - this one's a render from Blender Cycles
ahhh
However, it uses the same exact materials that are eventually gonna be used by the game - whether the game can make it look like that is, well, also another story...
if greg can add the ability to add snappoint node groups within model viewer I'd actually make buildings snappable... maybe
so your making a mod adding these buildings and dungeons?
it's gonna be an update for Constructs afaik?
ooooofffff
constructs mods is awesome
this would make it da best mod
π
if you do add dungeons, how would they work?
Now that's the problem - I still have to figure out a lot of things lol
But as a baseline, imagine Warframe-style levels...
I have set rooms with perhaps occasional changes in setpieces (i.e. this big room may have a bridge in the center or a crossover platform, etc.)
ahhh
These rooms are then connected procedurally in just probably a simple linear direction...
make it humans vs the scary crab thingys and biological horrors
or rescue missions (from fighters guild)
rescue a man in a dungeon
π
man, doing missions are gonna be a bitch, tho
Inside the dungeons, I'm hoping to spawn some Sentinels or horrors, place occasional farms to pillage and shops to buy from, and reward the player with a proc product chest (the chest you dig out from the ruins)
hehe, I can imagine ^^
msrSgtShooter procedural dungeons is a big leap towards cities, I guess
Ah, missions are another thing entirely - not my thing for now
cause its large procedural structures
gamer was doing cities before he had to switch to do his generator full time
you can spawn sentinels inside buildings?
Well, in theory, someone just needs to put some streets, and some plots, and spawn all my buildings at random. π
π
hey spooky are those trees in your screenshots made by you?
if so, where can I get dis
(if it's a released mod)
also, any news on when rayrod's overhaul is gonna launcH?
still I wish more people'd actually start diving into mod R&D instead of asking for shit all day
wuhts R&D?
research and development, m8
hmmm
Yeah, consequence of 'fire-and-forget' mod support
We don't have any documentation of whatever we do, instead, anyone who mods has to figure out the road and where it leads on their own...
what's wrong with asking the experts for stuff?
whats this mod support you speak of?
well I only maintain a small amount of mods for a reason lol
If you mean experts as in Hello Games staff... well...
hey @thin viper are those trees your own mod? (from your screenshots)
the only documentation I need is my brain
whats wrong with asking experienced modders for new content?
its a good place to go
@pallid summit do I look like a modder?
Define 'experienced modder', outside of pretty much... us π
Haha
what's wrong is that we are already too busy on the mods we already have published and everytime someone ask for something else it's increased strain
Bringing talent from other game communities will maybe help us figure out things faster, but not have immediate answers for whatever we do - especially since we'd have to teach those guys the hooks first too...
yeah, you are all suggesting, that's why we are ignoring basically all of em lmfao
too bad the suggestions never stop and it's just a cycle of suggestion and ignoring
help improve
and then you should see the problem
no mans sky wouldn't be the same if it weren't for suggestions
nah its all the launch money
LISTEN to the community and what people want. It, by proxy, improves your mods
yeah... HG gets paid cos it's their job
nah my statement was for this :no mans sky wouldn't be the same if it weren't for suggestions
IMHO, all modders have their own motivations for modding something, and sometimes those motivations may change in a case-by-case basis
Suggestions are one of the basis's of improving something
like the reason the game is still getting updated is definitely becos of the launch money, otherwise, the game would have closed shop really long ago
why ignore them if you realise that that one suggestions may be achievable and put you on the top of Nexus' mod page
In my case, TBH, buildings with interiors for Constructs has been a demand ever since, like, Foundation
still, asking for something and never getting into trying it out yourself while the actual working population is already small doesn't really help
But I mostly also found the current moment to be a good time to experiment with it because... it's stuff I can add to my portfolio
everyone has their talents. Some people are excelent writers, some can do awesome art, some can code. Put em all together, you got yourself a TEAM
Well, don't forget, the team needs a leader
and a place
and some people always freeride! lol
and a bank
And in modding particularly, we'd need to have enough people around to have shared specific interests too, to have enough individuals to form said teams in the first place
Such that, for example, maybe I'm not the only guy making custom prop buildings π
well tbh modding is something done for fun, once it becomes like a job, i will be out lmao
i get to do what i want when modding,otherwise it would be of no use
Winder, we want good services from our leaders, the goverment. For example, we ask for an army do defend us. just cause we want an army to deffend us doesnt mean we are obliged to pick up a gun and fight for ourselves
^
Teams are messy
yeah I don't get what that's supposed to mean, sorry
If you want to suggest things, suggest the to hello games
I think it's important to put it down here that the comment about suggestions is not necessarily people trying to deflect input from the community...
It's their job to listen, but it's also important to understand that not every idea fits with the idea of the game
^^ basically
And it's less about suggestions and more about demands IMHO
And a modder might not be eager to pick up that idea either, if it's even feasible
Suggesting is fine
But be fine with a no, that's all
and? Winder says that he ignors all suggestions. He discourages suggesting
So don't ask him
I don't mean to say that the suggestions themselves are bad, it's the people's attitude that they don't even consider the possibility to try to learn about doing it themselves before simply "suggesting" something
but to discourage suggesting to all modders just because "we can learn for ourselves" isn't right
"Hey, that's a nice painting you got there." "Thanks". "Maybe add a bit of shading there!" "Oi shut up learn to paint and do it youself"
That's (admittadly extreme) but kinda what your saying
and I don't think people suggesting and expecting our small community to take up all the different responsibilities to develop ways to mod and make things possible is fair, and that's why I say I ignore em
if people really don't expect anything they really ought to say they don't, is what I'm sayin
"Hey excelent mod. Would be cool if you add (I dunno) a basketball item to Eucliea (awesome mod btw)" "Oi shut up and learn to mod"
Do you get my point?
Also: with compsci, "adding a bit of shading" can often take dozens upon dozens of hours
that's exactly what I say to people lmao
π
I literally started modding because Fisher was too busy to take up my suggestions
and it proved to be working out well so it is a possiblity that I tell people to try out
But you can't just tell people to learn to mod, because some people may not enjoy it, or may not want to, or have the time. Thus leaving it to the professionals (you guys) to take our suggestions and maybe implement them. I'm not saying "YOU MUST IMPLEMENT THIS" but to shut out all suggestions will not help your mod.
well, they haven't tried
Cause in the end of the day, your supplying a product to us, granted free, but its for yourself and for the benifit of others. So to make your mod that much better for everyone else, why not listen to suggestions
Why should they have to try?
Said professionals also have a backlog of 2000 suggestions. Half of which are out of scope for a modder's vision.
tbh the game is really difficult to do stuff liek what @hearty wasp does, it gets annoying, and doesnt help when people keep adding suggestions to the pile
plus there are no tools to aid modding either
Suggestions don't hurt. Tell me something that is wrong about them?
Can do != Want to do. You don't want to learn to mod, a certain modder doesn't want to implement a feature not in their vision.
What bad can a group of say, 1000 suggestions do?
the work of filtering out puts on stress more than you might imagine
Then don't read them all. Read the ones which are say, lying right infront of you. The top 10, for example
Many suggestions that are sent to developers are lost too, more so than modders.]
ahh, the "Googling" method lol
Then the other 1990 users complain that modders don't listen to suggestions.
man reading the modding subreddit is already enough torture...
KazWolfe the point I't trying to make is that there is nothing wrong with suggestions
Come on guys, enough of this
https://xkcd.com/1425/ - relevant XKCD
still, my point wasn't that suggestions are inherently bad, I was just saying we are pretty busy and they can make us lose our focus even more than we already have
There is nothing wrong with suggestions, but you need to understand that modders aren't doing this as a full-time job and don't have a system set up for taking suggestions
Or even time to implement things beyond what they're interested in most of the time
tbh now that you said it having a proper system for mod suggestions could be beneficial
But this whole conversation derrived from me giving a suggestion to MrsSgtShooter about how his upcoming dungeons system could be implemented (battleing bio horrors and aliens) to then recieve this from WinderTP "still I wish more people'd actually start diving into mod R&D instead of asking for shit all day"
ultimately complaining about suggestions
wonder if we can require the users in the modding subreddit to tag their comment in the request thread so people can search em better
Spoiler: you can't.
well yeah because that's what I want in the end of the day, more people making mods lol
Any forced tagging on Reddit fails. Miserably.
lol ain't that the truth kaz
The procedural dungeons thing really has intentions to get things to battle in of them but I have no guarantees
Welp, thats my view at least. I appreciate how hard it is to mod, and filter suggestions, but to shut them all out completely and use the argument "learn to mod yourself" is a bit, annoying
For one, I could probably spawn the needed opponents, but I'm completeny unsure if they'll even behave in the way I expect without getting stuck inside rooms or doing completely nothing staring at players...
anyway, any news on the release of rayrod's overhaul?
well, being annoying tend to stop people from talking stupidly, from my experience. I don't like people commenting on how my mod doesn't work because they don't even know how to install a mod lmao
or how my mod sucks because the name is an innuendo
Yes. That happens. A lot.
or how my mod ruins their game because it unlocks stuff
I got death threats for some of my mods around PFU
Not related to suggestions anymore OFC
lmao
A guy was wishing that I get hit by a truck lol
Ah. The old IT death glare when you solve their problem by clicking "ok" on the error message
yeah sometimes those get mixed in with the suggestions, make things harder sometimes
Rip... imma repeat - winder, thats not a suggestion, but a problem some person who obviously doesnt know what a mod is is having
The guy posted repeatedly in different threads of other people who put up screenshots with my work as the focus...
just drives me away from NMSmods comments section, really
The guy eventually ended up in the comments page of one of my Nexus mod pages - suffice to say, I reported him and the guy got banned
yea I know lol it's just that most of the time the suggestions gets mixed in with complaints and people having weird crashes so it just gets harder
Also, imma just gonna put this here
Most modders already saw this but
Old screenshot, but ya know, dream big π
good ol planet scene
Well, as you were saying, forced tagging wouldn't work for everyone, but wouldn't that be a good way at only looking at the 5% of suggestions of people who are conforming to the rules you have, instantly selecting only a few alleviating some of the stress.
imagine em as ports, I guess?
Lol, nah, do whatever you want. Creative liberties and all
Just looks weird to me becsuse antennas are something I know.
as I already said elsewhere: if the modding sub forces everyone to make mod requests in the request thread I will personally reply to every single top level comment lol
The ring is really a quick hack job and was just a test for seeing if I could spawn anything around a planet - that part works, but making them appear only ocasionally didn't back then
would be good way to doing PR, anyway. ArC needs more exposure fo sho
this is probably the most alien thing i created till date for NMS
where can I get dis ^^^
wwell its going to be a part of this mod soon https://www.nexusmods.com/nomanssky/mods/493
as alien as NMS already is, would truly the most alien thing in NMS be the most ordinary earth object π€
the trees are not yet added tho
holy holy holy
holy my holy of a holy what is that holy plamet which is holy swampland looking
How much do I have to pay to get early acess?
you would have to pay time cos he needs em to finish it up lol
^
screw bribing rockstar for red dead 2, i need dis
π
looking amazing my guy π
well the tree addon content will be available probably in a day or two
vury nice
you can't bribe RS m8, T2 has more money than you can provide satisfactory bribe 
the mod works for NEXT btw
@pallid summit
you can use the current version as is too
.o.
have you been to Laossu V with DE on btw
no
tbh, I dunno why hg doesnt just add all assets in euclia
would be good postcard for TPP
lol they're slowly making their way in, that's for sure
π
first the drone then the trees and now the cube thing
I'm glad HG isn't encroaching on my mods π
at least the made slightly better versions of em, that's effort
wuht if they offer like 10 big ones?
Redmas can't do his bike and submarine anymore π
ehhh they can't copy my B.D.S.M and the drill, that's for sure
well they already implemented procedural tree picking , a big feature of my mod and @plucky pollen your megaliths
and they added proper megaliths too
Ah, they didn't add Megaliths @thin viper
They added BigThings XD
My work is still unpopular to them as ever π
now i just need to make hg actually procedurally generate biomes, then my job would be done
you know what pisses me off? they acknowledge so many different communities and never spoke of us other than once in a single WT command
oh well
Yeah, I totally capitalized on it by putting it as the subreddit label on NMSMods XD
oh where lol?
Yeah, that's definitely gotta be a give away - no other point to have put those out in the open...
Speaking of work that's still actually waiting to get updated
oh nice
lol I didn't even get to try it before the update came
Still waiting for a specific NMSDK fix from Greg before I put out Armada again π
man i dont even want to test my cities anytime soon
its a nightmare to get it working for NEXT
i need to redo all the scenes
is that freighter by you, winder?
oooof
I don't deal in proc gen stuff lol
is dis released>
I'm probably not gonna bother with making custom frigates π
π
@pallid summit Used to be for Atlas Rises...
0.0
thats a beast as ship how do u get it
GIV
and what type of planet is that lol
that a city?
cause cyborg animals on synthetic robots would be l i t
in a ship?
omfg I think it is
@pallid summit Tools currently do not yet support animations, so if you're happy with statues, that's a start π
@tepid marsh It's a city - on a ship...
wellll its kinda amazing?
It's an inaccessible, low-poly city OFC
and?
also if u guys dont mind me asking when ever i try to join a random game its telling theirs no games to join whats with that
well here is a pre NEXT city, whih is going to be nightmare to update any time soon
A new, work in progress mod that adds L-system cities to No Man's Sky. The L-system is a custom one created as a stand alone general purpose application,by m...
the cloud shadows are actually annoying
well its a start of cities
like it looks like a glitch
instead of actual clloud shadows
and this was two days before NEXT came out breaking everything
sucks
i havent touched it ever since
Akupara
Time is a bitch innit
Does anyone have any good mod suggestions for me
Diverse Environments
More Colour Palettes
I already got both of those, those are the only two I have installed right now
And I did the thing with the mods folder, but they donβt seem to be working
Despite the Update breaking half my mods, it's been a rather productive week..
Hm I saw you using a model program. Does this mean that it now is possible to export a model of your ship into a 3d printable file?
Last time you said it wasn't possible yet because a program still needed to be updated
yea, should be possible now.. the model viewer has been updated and improved.. as has the NMSDK for Blender..
In a mod which alters Frigate costs and expedition rewards, What do you guys think of the idea of changing some of the object prizes into Upgrade modules or something like that?
they gotta add those planetary sheilds into the real game
hmm... what planetary shields? @lime mesa
The one gamer posted way up
Dynamic wildland shrubbery
There will now be multiple full biomes able to blend into other biomes in a believable fashion, with 'RaYRoD's Multi-Verse'.
More info about this (in development) fan project here: https://justpaste.it/5c7xc
Hey guys, I was wondering are there any mods for story progression, I ask because I'm bugged on a mission and a whole bunch of other mission stuff are buggy and wondered if I started again would there be a way to mod my way back to where I was story wise?
Save editing can work, I'm not an expert on that process though
Yeah just edit your save
Find the mission ID and change the mission state to 0 or whatever one before your current I guess
Also @waxen cedar I'm sure I can retrofit one if em onto my B.D.S.M as the shield when he's updated it
@hearty wasp ah thanks man I'll look into that
I've made the ultimate decoration
now I can rest easy and leave the remaining work for tmr
ππ
Is that a fucking fidget spinner?
Trees trees trees..get your trees here: new update to diverse environments mod. Adds a asset pack of about 1200 custom made trees.
get it here: https://www.nexusmods.com/nomanssky/mods/493
!pin 498584990859395122
Btw if anyone runs into any issues when playing with them trees just ping me
And take a pic of what ever tree you have any issue with
@thin viper Hey do those trees make non-tree forests less common?
@thin viper can you implement real life-size mountains? Iβm curious to see what it looks like for a planet to have huge mountains like Great Smoky Mountains
@scenic flare hmm probably when I have time
Cool
Should I just make like a 200 - base network of teleporters just to run quality control on the DE mod?
Your wish lol
Also if you do
Pls send me that base save file lol
I need that too
@hushed bronze
π
@thin viper Oh speaking of quality control ...
The entire zone around buildings gets de-grassed even on excessively grassy worlds
And I did drop the mod to see if it filled in normally and it does
But you know... I can charge people for mowing when all i did was reinstall DE after getting them to hire me π
@hushed bronze hmm I didn't touch any building grass but let me check it when I am free
@plucky pollen that is nice
π

@hushed bronze how do you build the 200 teleporter base?
is there a tutorial of how you can make it teleport to 200 places?
^A still very small 'sci-fi machine kit'. The four parts on the lower-left combine to create larger props, on the upper right
Hoping to add way more shapes, forms, and extra decorations such as pipes, wires, panels, terminals, and so on...
eh?
People need to learn the arcane ability of scrolling up
rude
procedural dungeons makes me think of Warframe when it was less complex and the levels were tile sets slapped together so no two runs were the same
Oh, so we going roguelike now?
Hello Games did hire a guy who's speciality is proc gen dungeons.
So, who knows what's still to come.
is that a recent hiring?
Before Atlas Rises, they hired Sam Swain. http://www.apparance.uk/gallery.htm
these animations are mad
That be the dude.
someone mentioned they wish there is a ladderless ladder that you can jetpack up the rooms with so I made that
nice! now if only HG made that official, console players could enjoy that too
lmao
π©
but srsly this is pretty much the easiest thing I can make that requires a new scene
the only things easier are the ones that I can just use the vanilla scene straight out of the box lol
you mean without custom models?
nop I mean the ones that don't even need to to dive into scene editing
ahh
there are a few decors that I just linked a vanilla scene in the basebuilding table to make available lol
woot
Blender Eevee render - maybe someday the game will look that good...
(assets still incomplete, notice the complete lack of light fixtures for light sources to come from π )
Nice job!!!
Here's a giant fidget spinner
https://www.reddit.com/r/NoMansSkyTheGame/comments/9mhvz5/i_made_a_giant_fidget_spinner/
Oh FFS
just when I was about to ask you to make the thing rotate :p
I made that happen last night
what about putting that switch outside?
nah you won't need that when it's in its regular tiny size
I made just made it huge for the lulz
and probably for that sweet 0 karma again
lol already at 0
"(..) Bubble Defense Shield Multiplexer (B.D.S.M) (...)"
Lmao, I see what you did there
lol you only see it now?
Yeah, I only noticed that now
I still gotta try your mod, but I hadn't time to play anything lately * sighs *
I'm gunna start a new modded save.
So it doesn't break my vanilla save.
I haven't played with mods for a LONG time.
@lime mesa You can't really mod specific saves, unless you're just talking a bout save editing.
I used to have one save slot with mods disabled and another with mods enabled.
Just changed the name of the text file to enable/disable mods.
Dependant on which version I wanted to play.
Some mods can dig down a bit and mess with the game even if they are completely removed, so that's partially why I'm saying that
Ah I see.
I'll be doubly sure to back up my save file.
Thanks for heads up.
I assumed mods disabled means they are invisible even if in mod folder.
they should be, but some mods are really invasive
cheat-like ones
not necessarily
Is there a mod that lowers the amount of recources it takes to build base objects, such as rooms and hallways?
possibly.. but it's a lot to modify, so IDK.. you can always set your own recipes by editing the \METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN
is there no multiplier in a global?
Is RaYRoDβs Flight Overhaul broken for anyone else (1.63)?
pretty sure it was working in 1.62
@crimson crypt turn EverythingIsFree in the debug globals and everything will be just free lmao
so when mp is capable of handling 16 full player models can we get to work on a ctf/ tdm game mode?
id love to have an interstellar war
that's not really a modding exclusive thing tbh
the hub's already getting its star league started soon
yeah but tdm and ctf arent that enjoyable with so few players
and i doubt hg would have that kind of thing high up their priority list as far as ctf goes
It's not like we can do much about capturing the flag either
thats sad
a mode that allows the capture of other players bases would be ideal though, then domination games can be played
Frogs
so are these the "pumpkins" that people talked about wanting to build
but yeah does Project Atlas hamper performance at all?
project atlas is not yet released yet
@eternal parcel
i have only released a small part of it for my Diverse environments and colors mod
and so far only effect is a little more RAM usage
OH HEY YOU'RE MAKING IT HOLY CRAP I KNOW YOU
lol
π€
Erm, dog.
nah I just found it in my unpack
there are a buncha weird shit in the game just because they can put em in lol
@hearty wasp Spent like 15 minutes scrolling up and reading that entire thread about "suggestions."
ok
the dog has been there for a little while iirc
the 1.03 exe has soo much random crap in it lol
No Man's Sky: Repainted when?
why cant HG hire their devs directly in #nms-modding?
because modders are all over the place
and they seem to like to have employees working with them at the studio
i don't think they typically do that, unless maybe you're particularly exceptional, but even then
i think rayrod is pretty exceptional
so do a lot of people
and many other modders I see
maybe u should pay them π
but anyway it's complicated, i'm sure if they wanted to hire a modder they'd reach out in some way
im sure they could have modders work as sub-contractors
and have them fill out quotas for the work they will fulfill
also modding is very different to game dev...
being able to edit exml's != writing c++ for a custom engine
they are very different things π
HG also may or may not want to hire modders for a lot of other reasons
Budget, development history, skills, community status, personality/culture fit, etc.
yup. is complicate.
also we'd need a visa to work in the UK and visa is complicated
not to mention only most of us have programming knowledge 
and tbh why'd they need to hire us when they can literally take inspiration from the mod contents and directly incorporate em into the game
laughs in robotic companion
I have a British passport :p
I also had to code an assignment in c++ one time aboit 5 years ago, so totes pro at c++ :p
I have a British passport while still needing a visa to work in the UK 
Damn...
And I also made a shitty game in Pascal like 6 years ago so I am perfectly proficient in doing the programming arts

Actually hg just needs to create a real time planet generator and then be done with reading mbins

But I am 90% sure like they won't do that
Thats like literally what the game does...?
I meant more so of other stuff like biomes colors etc
no see the computer needs to make the entire game
no no
the game needs to make the entire universe at once
and all rendered
real time
no loading
Also, UK schools teach programming from aged 11. No lack of programmers here. Lack of quality programmers is the problem.
I don't think programming is even deemed a demanded skill for work visas iirc.
bruh
anyone can pass the best mods?
i have some mods but
i want all the mods that upgrade the planet generation
or the clouds
anything that make the planets feel better
Thats highly subjective, a lot of the planet generation mods are incompatible with each other
or animals
I would start with better environments, and the color addon for it
just most mods on Nexus
or alternatively subtle palette enhancement
Yeah just go to nexus, and look at recently updated
I already said I'm just gonna recommend all my own mods so that's what you're gonna get
categories and endorsements on Nexus will let you know enough about what you want
diverse environemts
clouds 20/20
more colour pallete
it's in the pins @silver lion
pins?
@silver lion
Two mods I highly recommend
thxxx β€
tempting me over to the mod side! they look great.
Definitely!
Diverse environments is really good and the increased colour palettes make it even better
the game does take a hit but holy crap it's worth it for those trees
it takes a hit but lightly
like if you're running high 1080p 60fps you'll go down to maybe 40-50fps from my experience but I think decreasing resolution or lowering settings will increase performance
Do mods work with multiplayer? I haven't tried modding this game yet and am kind of worried about that, since I primarily play with friends since next
Generally yes. Ofc they cant always use modded objects.
Ok thanks. I know some games won't let you do multiplayer with mods. I just want some UI mods. I need to find something to help the ship HUD. I play on 21:9 aspect ratio and I have to have the FOV set high and when I boost I can't see it at all because it stretches the view too far back
@warped parrot there should be a couple camera mods that you could try. Ive never tried them, though
I find Next palettes horribly restrictive/repetitive, but wish the available palette mods were closer to Atlas Rises. The current mods either look completely random, or they use the same selection of palettes for all planets. AR was more selective, much more variety possible but certain colors were favored more in certain biomes. I thought it was a much nicer balance.
You've tried subtle palette extension? That has different palettes for different biomes
@lime mesa thanks, I will search for some
any mods for extra storage space? preferably portable
If you save edit I believe you can just change stack size, and adjust inventory sizes for anything
gotcha
Besides that I'm sure there's a mod for an additional storage item, and if not it probably wouldn't be insanely hard to make
Hmm
Actually idk
π€ i should add notices to back up saves in my readmes whenever I get back into modding stuff once we're not dealing with such frequent updates
yea, the frequent modding definitely has me leaving globals and metadata files alone..
at least the files that are being modified seems to be slowing down
so they are mainly doing mission tables and such (which sucks because I really wanna see custom missions and stuff that can be done with those files...)
will be interesting to see how long they keep adding new features though, since they did just add 2 more vehicles...
not quite sure where they will go from here in terms of extra content without just doing a big update...
their entire release cycle is wildy different to before so pretty hard to make any kind of solid prediction
yea, that's exactly it.. they're gradually adding content bit by bit through various updates.. something they didn't do prior to NEXT.. they'd work on the new content, but we wouldn't see it till the next major update..
makes me wonder if it's going to be like this from now on because HG is satisfied with their redemption of the game, or if this is something they wanted in the NEXT release but ran short on time and once it's added, things will go back to how we knew them..
all we can do is speculate, wonder and wait..
anyone having issues with mods after 1.63? I run a couple of mods only (RaYRoD's Flight Overhaul and another simple one) and no matter what I do the mods won't load anymore. The pak files are in the MODS directory, the DISABLEMODS.txt has been deleted (I get the message that mods are enabled when starting the game), but the mods won't actually load in game. π¦
I've tried deleting/reinstalling the game to no avail
so strange
they were working perfectly well in 1.61 π’
they probably affect files that changed between 1.61 and 1.63
Flight Overhaul is global related, so I'm not surprised that's not working right..
does anbody has a seed for a red freighter?
@cyan oracle I pinged RaYRoD on Twitter and he said the mod is working for him in 1.63
also, no mod seems to be loading
(I've cleared my shader cache, FWIW)
theres any way to change the race of my freighter crew?
@short sentinel https://www.nmseeds.club/
yeah, i got the seeds working. but the freighter has gek crew and my standing with the gek aint that good
it doesn't change by system?
It may be in the save file?
ah yes.. let me check
Crew is a separate save attribute.
Use a save editor instead of poking in the raw JSON, please
π¦ my save editor doesnt have that option.
. .
β
well poking the raw json worked.
what views have we got where draw distance is increased?
Editing json is ezaf lol the save editor even backup the saves for you
actually tried some mods that change the biomes and stuff with a friend
we saw the same shit
soo that pretty cool
What are considered good stats for a fighter, after modding and all. I have an A class with 3249 damage potential, 2.9 shields, and 513 maneuverability (full loadout pics in #nms-photomode-gallery)
oh lmao, nvm..... when i saw "modding" i thought it meant ship & weapon mods, as in builds and such. I didnt realize it was actual mods for the game
whelp.. feelsbad
@slim wing you could delete your message like it never happened. But beware, we never forget π
lol great
it shows up on the edit list that i typed it anyways.. i cant hide it if i delete it
Etched forever in the archives of the internet
I mean you can edit your save and just get max stats
@hearty wasp I play on console. I also wanted this new save I made to be legit. My old save I used a lot of duping for credits so I could experiment with stuff. I wanted to see how good I could make it without duping/exploiting this time around
I know lol, if you scroll up you can see that I realized my mistake
Donald came at me right way lmao
@charred isle I found an easy solution in just using save edit to increase storage container inventory size. I can't imagine ever needing more than 480 x1000 slots
Why do they even have the storage container size set so small
is it for memory saving reasons or what
It's b a l a n c e
Also wouldn't it be cool if there is one big thing that you can build that just let you access any 1 of the all 10 containers with a press of a button
Probably would be more balanced than just letting people build in the field 
Perhaps even one big enough to hold all the building materials of even the largest base. Unfortunately, 10 times 5 slots = 50 slots, even the biggest inventory only has 48 slots. So it probably can't be done.
lmao I just meant you can choose any container from one thing and then access it
Hey guys, is it possible to mod a single save file? I'm interested in trying some cosmetic mods, like mods to planet colours and things like that, can I narrow it to one save file and not touch my current one?
no
just put the disablemods txt back into PCBANKS when you want to disable em
it ez
Is my man Rayrod still alive
can someone link me the disablemods.txt? it got lost last time i messed around
would be highly appreciated
(or just copy/paste the text)
Just validate your game integrity on steam
@vernal fiber it doesn't even need text in it, just has to be a file named that
thanks for the clarification, good to know
just one more question, does the STRUCTURES mod for Next work with 1.6.4?
the update didn't affect many mods
whatre your guys' favorite mods?
my own ones
Winder's drill and intelligence mod
https://www.nexusmods.com/nomanssky/mods/367
https://nomansskymods.com/mods/eucli-ea-more-buildable-decorations-next-edition/
A mod that adds loads more decorations, including interactive crates, small to big furnitures, flags and emblems.
!pin 501101097704882188
!unpin 496762725096095774
@hearty wasp: Message unpinned.
!unpin 494165722570817538
@hearty wasp: Message unpinned.
So, my mod for overhauling frigate missions and their rewards is going nicely, and odd ideas like adding procedural upgrade modules is going nicely too. I was hoping for opinions on What you guys would like to see in Frigate Expeditions in terms of costs and rewards?
I want to make it so many people can enjoy it, not just myself
@hushed bronze longer and shorter missions.
Like less than an hour, or a few days
Yeah I donβt like that idea ^
Shorter missions arenβt worth anything
And having missions that last a few days is terrible
if the number of chooseable despacitos in one system can be expanded the longer/shorter thing can be compensated
despacitos.. sounds like a new menu item at Taco Bell.. aka America's favorite mexican food π€£
I wonder if Panda Express will win best Chinese Cuisine by 2020..
best Chinese cuisine was the one right down the street when I was 12
too bad it closed down 
The one by me exploded
It was a damn good restaurant
But then we moved
And found a better Chinese restaurant
But I like Japanese cuisine more to be honest
Japanese and Thai
Is there a mod that eases the costs of building bases in Normal mode?
It probably would be easy to make it entirely free. But just cheaper? Im not sure if there's a mod for that. Maybe you could try a mod that increases inventory stack sizes, so it's easier to carry all those materials around
@lime mesa
hmm ok
debug globals, EverythingIsFree
this is the one I use, with GodMode, EverythingIsFree, EverythingIsKnown, MultiplePlayerFreightersInASystem set to true
wonder why they dont have that enabled currently? (the freighters one)
I've already wrote about this in the modding subreddit, go and read it over there
oh i see
@lime mesa i use a stacker x10 mod
Ok
I miss rayrod π© π
Wow can we get megaliths up in here
as soon as you help MSSP finish Constructs you sure can
MSSP?
MsrSgtShooterPerson
Just a quick ask about Project Atlas release date if there is a date yet. TYIA.
Donβt think heβs done yet
Thank you Spooky π
pawfaces, No the other Spooky. . . . giggles
I am but one of many Spookys
Too many Spookys.
He should be called. . .Spooky Joe.
@quiet island You heard 'em
Nope. I'm good lol
Shakes my head " Well, I will keep waiting for Project Alpha. Happy Travels till we meet again."
something something channel topic
Project Atlas is coming soon around December
@rotund vine did ray leave?
@waxen cedar yes
:/
I would prefer him to post on here because it's easier to chat live rather than via twitter replies
Best bet is to DM him or something, we can't control if he leaves or stays really
Okie
so I realised that it'd be both easier for me and the user to just make the mega container with all 10 container interactions just put into the thing directly instead of having the user to choose a specific container and only be able to interact with one at a time π€
Yup, much easier.
but that's boring
Oh, wait... So a single thing you use and can choose which container to look at?
ye
I first thought you meant a single thing with the slots from all the other containers... Which would be the best in terms of interface but probably not possible to make and keep it compatible with the existing things.
Is that not how base containers work anymore? I haven't built any since next, but in my old base I had a tower of containers and I just had to go to the interface for the one on the ground and I could get to all of the slots
you mean you could access all 10 contains by just interacting the bottom one? cos I'm pretty sure you'd still have to look up
They might be thinking of when you could just select storage in the quick menu and it would lump them all together
Maybe that's it. I don't know. I stopped playing for a while and I could be remembering wrong. I certainly never came close to filling them up so I didn't deal with too much of the storage mechanics
Yeah no worries, always a lot of weirdness involving mechanics that have changed over time haha
I made a new save after next and I'm only at 25 hours or something. And I only had about 20 on my pervious save. So there's a lot that I haven't seen
I haven't messed with any mods but I am looking for a few right now if I can find some to fix my issues with the ship fov
just edit your graphics settings in notepad
it's in the NMS directory, binaries/settings
Well I have the FOV set right but it changes when you boost and use the pulse engine. When I'm using the pulse engine the FOV gets so stretched that the view is in the back of the ship and I can't see the HUD at all. And on smaller ships it even clips outside the ship sometimes
I have a 21:9 monitor so I had to manually edit the settings file to get the FOV right but it's too much when boosting.
what you need is probably one of the ultrawide mods
... I don't know why I haven't been searching for that. I have been searching for fov mods and ship hud mods lol
I will look for some of those. thanks!
this looks like it should fix my issue: https://nomansskymods.com/mods/219-surround-eyefinity-hud-mod/
I will test it this evening when I'm back to my pc
I hate how lockers always just look like tall metal boxes cos I can't find good scifi lockers to get inspiration from
maybe I should just put 10 vanilla lockers together and give em goddamn container entities
that's basically my way of saying "I dunno what the fuck I'm looking for exactly"
Oh, I know those sentences well π
I think the crashed freighter have an abundance of flat plates
dunno where I can get button pads besides base computer
Hey sgt saw your screenshots of models for the dungeons! Looking good π Any news of a releasse?
Also, awesome trees for Diverse Environment birb π
I am birb
does anybody here play on 21:9 and know of a good mod for it? I only found 3 ultrawide UI fixes, one was from 2016 and didn't load at all. The other ones made the ship / multitool etc appear under the inventory and didn't fix the FOV when boosting in the ship.
Sounds unfortunate. Until you make or find one, probably best to just deal with 16:9
Also Im willing to bet that HG will come up with their own corrections at some point
21:9 got popular very suddenly
Yeah, I don't have a 16:9 monitor anymore lol. And windowed hasn't ever worked for me with this game. It still works everything is just a bit stretched
I guess I need to learn how to mod this game
So I'm starting to work on a project associated with NMS
Basically, I want to create an app where people can put together their own ship using parts of their choice, the same way it gets generated by the game, and then search through a user-submitted database for portal coords to a ship matching what they made
To do that, I'll need to know how to find the models of the ship parts in the game's files
Does anyone know where I can find those?
You'd probably be better off asking that in the modding discord. There's a link to that http://nmsmodding.wikia.com/ there, along with some other stuff that may help you.
...I didn't know there was a modding discord
I thought this WAS the modding discord, as far as it went
@obtuse kettle as Moo said the modding discord is the best place to ask, but just so you know we have no way of correlating ship design to seed, so that may be a bit of a wet towel on your idea (and don't worry, you are not the first person to want to do something like this! There was a reasonable amount of effort a little while ago to try and figure out how the game actually correlates parts and seeds but it was never solved...)
@warped parrot You dont need mods to make your 21;9 monitor run a 16;9 game in 16;9
Thats typically just monitor settings. Or nvidia settings
or AMD
I'm not talking about seeds
All I'd be doing is collating some of the posts on r/nmscoordinateexchange into a database and writing some code to search that database for ships that match a user-defined query
do I need to update the pin to let people know there's a modding discord again
The most I'd need is figuring out how the game remembers where to put wing tab A into cockpit slot B
or do people just not read pins anyway
Maybe
So, in my expeditions enhancement mod, I have the opportunity to go multiple ways with the revamped mission rewards. In one policy, I could make nearly all or all rewards pure units, no random trash items, just units.
In policy two I could retain the original item prizes and amp their numbers up. (problematic because too many items = un-completable mission)
Policy Three I add some new and interesting prizes and erase old ones but still plenty of opportunity to get non-money rewards friom expeditions
Which do you guys think sounds like the best path?
Also considering making two variants - one pure-money and one with more detailed revamped prizes including hyperdrive upgrades n stuff
I don't think you should erase anything, just add new items to the lists of possible rewards
Well, my main concern with that, is that the unit values are 10x (im actually thinking thats OP, maybe 6x is more balanced with both the game and boosted frigate prices) and that makes the item yields generally quite comparatively worthless
@thorny violet https://www.youtube.com/watch?v=YZN25xix6Cc
Tutorial video on how to use the NMS Modding station. Show steps from opening the tool for the first time to creating a mod to testing the mod in game. https...
Thanks!
And make sure your filepaths are short like this, if its invalid it wont tell you shit, just fails to work
special characters like ( and ' and stuff f*ck it up
There are several odd quirks and hangups it has but overall its pretty effective for basic modding
@thorny violet One big thing - if you recompile a mod that includes bad code, it will really get screwed up and something about that sticks in ram or registry or something. You will have to restart the program, delete the bad files, then restart your Whole computer seriously.
Woah, restart as in clean state, or just a simple restart? o.o
Sorry it's midnight xD
Something bad gets into the stuff you cant access when you compile faulty code
Those are the two main things that cost me many hours, figured I would give you heads up
Thanks for that. Sounds like it's back to old programming habits xD
The shitty filepath problem and the issue where you have to reboot your PC to make mod station function properly again
other than that if you're an actual coder you'll be way ahead of me right off the bat, basically π
We need more modders. Recruit more people into modding
I did two years of Java, and a bit of C, as well as some Unity-C# if it's anything useful
I cant see how that wouldn't put you miles ahead of a guy who has never officially coded anything
I didn't even learn html for myspace back in the day lol
(though HTML isn't a programming language) :3
There are two variable definitions that make ships warp in farther out. Should I do it? I feel like the fleet ships are too close both to each other and to the freighter
I feel like there is a lot of optimizations needed for fleets. As soon as I have 2 frigates I start to lag, and each time I access the fleet manager or fleet missions manager I crash
I used to have that issue but it was repaired in patches (the crashing, I mean)
they fixed fleet stuff like four different times, could be worth giving it another try
Is your PC not very strong?
I have everything on ultra and run around 60fps most of the time, 45 when it's crowded
Or when there are bases
Like, big bases with lots of parts
I dont think fleets have ever lagged me, although their stability and willingness to drop the game entirely was very high
Sweet, that tool has version control~
@hushed bronze I know I can change my monitor but I don't want to change it for everything just so it works with one game. I don't know of a way to set up a configuration that just works with one app. Windowed mode works with the last update so I can do that at least.
Ok, nevermind, my monitor has an auto size option that will change the aspect ratio based on the running app, so I can set it to 16:9 and it will put black bars on the side
my monitor is fancier than I am


