#nms-modding

1 messages ยท Page 143 of 1

dreamy tulip
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I remember seeing on NexusMods once... where an author wrote "This contains, (x) user's method of doing this and that with npc's. Therefore, you are not allowed by any means to make use of this apart from this mod". Meanwhile, turns out that 1. These are in-game assets and 2. It's HelloGames method; and there were literally doing that in old demo files still floating around in the filesystem from pre-release. Therefore, they own nothing and they cannot say that.

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I found that quite humerous lol

lime mesa
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Is there a "moveobjects on

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oh, hit enter too early

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basically, is there a mod to place anything anywhere? Building is so weird

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Making a container room was pure pain, also i can't plant in bio dome if there is a fundament under it

hearty wasp
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Anywhere on a planet yeah, and you don't need a mod for that, just turn on RemoceBaseBuildingRestrictions in yiur graphics settings file

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Anywhere in the space station, no

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Containers are a special case afaik, it's a building type that can't be plonked down on the ground by itself, and you do need a mod for that

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Probably can change it to the same one as cube rooms and make it able to put it on the planet ground, but it'll restrict placement of em indoors

lime mesa
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It would be cool to have a mod that removes "invalid position", but it probably is not posssible, seems like a hardcoded thing

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still building anywhere on a planet is nice

dreamy tulip
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@lime mesa Hi

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In regard to 'Invalid Position'

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Where exactly are you referring to?

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Is it when you attempt to place certain objects on the ground?

lime mesa
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Placing ramp on a paving, also making a building with containers on the first floor, maybe i should try making it 2 cubes tall instead of 1

dreamy tulip
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Ah, I see. Well, I created a mod that removes all the restrictions (filebased) relating to basebuilding. If you'd like to give it a try. I can extract it from my fan project.
Also, I do recommend using what Winder suggested. I am aware that some things are hardcoded. I did make a .dll based mod that would get injected into the memory (when added to the binaries folder) and turn off the hardcoded restriction that prevented placing objects in mid air... but I have not updated that for NEXT yet.

lime mesa
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My game already has a lot of mods so I see no problems with using another one , also is that project an overhaul? (i kinda have that mod page in bookmarks in case it will be updated)

young solstice
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I wonder if it's possible to make a "sell this starship" mod... pepethink

dreamy tulip
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Oh, the 'RaYRoD's Overhaul' mod?

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Yeah, I am working on a NEXT version - which will be under a new name/title for the mod. However, the new version will be a fresh new take and superior to all old custom nms multi-build hybrids that I've made from scratch.

drowsy lagoon
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base restrictions like....build anywhere and any size?

sudden meteor
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Is the Save Editor stable? Not gonna crash my game? Do I have to be offline to use it?

young solstice
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it's stable...and you keep the stuff in multiplayer

sudden meteor
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That seems broken, but I'll take it. I just want a better freighter ๐Ÿ˜ข

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  • broken in a fabulous way
hearty wasp
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just use the json editor

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there might be new shit in the save in the new experimental so GUI might not work

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haven't tried myself tho

drowsy lagoon
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works for me just fine!

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and it also do auto update now!

hearty wasp
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nice to know

bronze mantle
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dang, I wish the save editor would add some json functions to the GUI though

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Pick Current Ship/Exocraft

gleaming dew
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What are some of the go to mods that people are using with 1.55.

hearty wasp
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just learn how to read json

hallow pumice
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No u

hearty wasp
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I mean, I did

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how do you think I made my AR freighter base into my legacy base

hallow pumice
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I was just using a shitty joke ๐Ÿ˜ž

lusty shadow
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@rugged trail but do the wild plants take the same time to grow as the others?

lethal solstice
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Today I am proud to announce the biggest update I ever made (yet) for DS96_GameplayOverhaul.
Introducing a new way of navigating : Water vehicle (bike affected only)

This bike mimics the physics of a boat in the most possible way, You can go on land but the vehicle is gonna hate you for it! ablobwink
Also, remember my old mod PlanetLifePro ? Well, it's fully merged with this mod now!
Another mod integration is AdaptiveTerrain, yup, the mod that fixes some little annoyances while placing concrete/wood/metal tiles. Please be aware that Adaptive Terrain is still udner development so if you have any basebuilding terrain related issues (like a part doesn't flatten terrain enough), make sure to tell me. Eg : Glass corridor : Flattening area is too small/too large. And don't forget a screenshot if possible.

Have fun! -DawnShadow.

dreamy tulip
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@drowsy lagoon It removes the biome specific restriction (in relation to certain specific basebuilding objects), alongside disabling the cap on maximum amount of global, system, planet, and region objects that can be spawned in-game. The exocraft garages also don't remove the grass (as I found it a bit unnecesarry). There's some other adjustments, but it's a pre-NEXT file that I updated. There is another thing that I made, which disabled a hardcoded check; thus allowing you to build anywhere, even in mid air. I haven't updated that yet. Just to answer your question

lethal solstice
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Current issues : bikes (Nomads) drives underwater. i would like to know if the majority of you players would like me to change that or not.
The Nomad vehicle tends to somewhat bounces a bit if idle.

lusty shadow
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would it be possible to mod the Heart of Gold someday?

lethal solstice
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Wym?

toxic goblet
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Spaceship from Hitchhiker's Guide to the Galaxy

lethal solstice
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I still don't get it...

toxic goblet
lethal solstice
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Oof i cant do itblobconfounded

toxic goblet
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Modding in the actual Infinite Improbably Drive will likely be impossible, but I suppose the ship model can be spliced in.

lethal solstice
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Going to be massive...

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I see that more like a freighter...

spice agate
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@dreamy tulip Is you still working on the NEXT version of your mod? q.q

fresh trail
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I mean

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He just said he was 14 hours ago

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๐Ÿ˜›

rotund yoke
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i m missing the hovercraft mod.

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that let me travel massive distance on a exocraft.

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in atlas rises.

lethal solstice
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Performance issue patch is coming soon for DS96_GameplayOverhaul.

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@rotund yoke In the update v1r10 there is going to be a rebalance for ground vehicles. :) You surely will be happy about it.

rotund yoke
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hmm, will have to see about that then.

lethal solstice
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:)

spice agate
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Pewpew? q.q

bronze mantle
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@toxic goblet You know, that actually seems to be what the Anomaly resembles most.

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So it would be kinda neat, and very thematic, to have a reskin/remodel of the Anomaly...

rotund yoke
languid raptor
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I have an idea for a mod:

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A mod that adds to the build menu all the structures and items u can unlock with the blueprint analyzer that don't appear in the build menu

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Like this

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This one even has a recipe already, but it isn't in the build menu so I can't make it

hearty wasp
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Just

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Edit your save

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You can just add all blueprints with one button using the save editor

languid raptor
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I have the blueprint

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It isn't in the menu

hearty wasp
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Then it's not a product you can build, gotcha

languid raptor
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But it even has a recipe :(

hearty wasp
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Then it must just be you not finding it in the menus lol

languid raptor
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Why do such things exist? Is it simply to torment those of us who want something smaller than a cargo container to hold their stuff?

hearty wasp
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Uhh, that green box doesn't hold stuff

languid raptor
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Its not in the menus, but pinning the recipe from the guide gives u the list of materials needed

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This box is yellow

hearty wasp
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So you can build the green box?

languid raptor
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I can build the green box

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This box is not in the menu, it is a yellow box

hearty wasp
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Ahh, the decor that does fuckall

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I just didn't give a shit about ut cos I add my own version of it in Eucliea, sorry

languid raptor
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According to this storage container's recipe, it costs 5 pure ferrite and an ion battery

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And the description says it holds stuff

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So basically this is the storage everyone wants but nobody can have

hearty wasp
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Nah it's likely just the game fucking with you

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Or to be more precise, HG

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They just put obsolete shit in the build table all the time and not delete em later

languid raptor
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That's pure agony

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Why are we not allowed to have normal sized storage?

hearty wasp
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Idk they're assholes

languid raptor
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Lol

hearty wasp
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Might make a small version myself

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Entity is easy enough to attach lmao

languid raptor
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Well some of the work is already done for u lol

hearty wasp
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Aye, and I have safes already kitbashed from a year ago

languid raptor
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U just gotta find the thing in the code

hearty wasp
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Now I just need to uhh make 9 copies of it

cloud grotto
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yeah the yellow storage box!

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where is it???

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I unlocked that one too and was wondering where it went

hearty wasp
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also strangely if a scene has some some mesh the game doesn't crash even if it has a reference that leads to a file that doesn't exist

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wait wrong fuckin server

dreamy tulip
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@rotund yoke Hi, when you say 'hover craft' mod. Do you mean, like a literaly hover craft custom model that used to be a thing? Or modified handling?

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Ayeee @hearty wasp Glad to see that you are working on Eucli-ea again

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I'm working on C# based mod automation, which will reduce a huge workload and explode my modding capabilities... perhaps, when I get around to the basebuilding table (which is nice, because the file is a dynamic list) - I can make something that would save you a ton of time as well

wooden cobalt
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@dreamy tulip Mod Automation?

supple wadi
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streamlining file changes/custom files instead of having to write out by hand

rotund yoke
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the modified everything. the way that mod worked in atlas rises. handling, models, speed, jump, flying

dreamy tulip
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If it's strictly in terms of handling, dunno if it's it's your style, but I made a vehicle overhaul (not relevant to the video above), which does handle to nomad exocraft

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You're welcome to give it a try if you'd like

rotund yoke
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k, that's good. new exocraft bay.

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where's that specific mod.

lime mesa
shut ginkgo
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wait

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is there a mod that actually fixes the snapping points when building

delicate palm
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Is there any news on whether mods will be coming to consoles? Like, even if it's featured mods checked by Hello Games, will mods ever come - however limited - to consoles?

dreamy tulip
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I am still planning to port over my fan project to the PS4 build that I have decrypted at some point, but it will take time (as I prioritize my PC build first)

rotund yoke
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Snapping points fix, DawnShadow is working on.

sudden meteor
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Can the Save editor be used while in a game? Or just before you load in

obsidian tree
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save is only loaded when the game loads

supple wadi
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Very low chances in any official capacities @delicate palm

hearty wasp
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lmfao "fixing" snappoints, good luck with that

hexed wing
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Does anyone know of a mod that fixes the "half-my-moon-is-inaccessible-due-to-planetary-rings" visual issue? I'd even be happy with a mod that removes all planetary rings.

brisk bear
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same, planetary rings look so bad

hearty wasp
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lo2k's version still looks better, objectively

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been hearing the current rings are still shader based but we can only hope he tackles dem rings soon โ„ข

dreamy tulip
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The current rings are shader based, global based, other mbin based, material based, and some other things

hearty wasp
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ah, so it's complicated

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or a shitshow

dreamy tulip
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There's a lot of really cool flexibility that they have and new features to them, but I wonder if they can be made to look really nice

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Just testing things with them, as the ring formations are curiously procedural; and can be manipulated

round creek
hearty wasp
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think someone was looking into it but haven't got much solid stuff yet

hexed wing
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So likely not going to be something that will remove the rings from modville, given how all-over-the-place the changes would need to be?

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(if it's even possible from the mod side of things)

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I see someone has adjusted the visibility of distant planet rings viewed from on-planet... I was hoping it was just some kind of alpha setting. ๐Ÿ˜ƒ

hearty wasp
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it'll take time is all

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with all the patches it's pretty wild rn

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so many mods to update, so little time

hexed wing
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Yeah, it's great that they're pushing out updates, but it must be rough on the folks who mod the game to be better when their changes break things.

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I'm thankful people take the time to make the mods

quartz cargo
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there is also a mod that changes ring colours to be shades of orange.

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changes things up a bit, it's nice. Can't wait to see how people elaborate on them though.

ashen brook
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Are there any mods for site to site transport ? I'm thinking of using portals instead of stairs/ladders for my base

ashen brook
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Ahia! I found a fix for the interior stairs not matching the floor edge for the interior floor/roof platform.

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Limited fix but still

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Use a solid cuboid and don't use the floor/roof platform at all. Attach the stairs to cuboids only.

sacred zealot
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Is there any mods that makes the grass appear from far away? And not only limited around you?

hearty wasp
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nop

lime mesa
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Did anyone edit biomepalettes? I was only able to replace values but not add new one. Was trying to fix expanded colour palettes (not my mod)

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The idea was that instead of "lush biome - lush palette" it would be "lush biome - lush+frozen+scorched+dead etc".But the game sees only the first line, ignoring the others. Judging by comments it worked before the NEXT update.

brisk bear
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Anyone know if 1.57 broke 1.55 mods?

lime mesa
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it did, instant button reaction was broken

brisk bear
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:(

ashen brook
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Faaack found a bug already

dreamy tulip
simple jetty
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well i finally got the reshade program to work by disabling my laptops intergrated graphics card. I have a questiong and sorta problem when i hit Shift+f2 my cursor/mouse is stuck to the middle and doesn't allow me to move to select certain fx...if it does move it just goes back to the middle.

dusk horizon
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Reshade in nms makes it look better?

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I used for pubg ages ago lol

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@simple jetty

simple jetty
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well back then in 2016 i used it mainly for the clarity and sharpness and it did made it look better imo but rn i can't tell you since i can't seem to use it.

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i'm pretty sure it would though since its pretty much the same from 2016 just with newer fx's

slender thistle
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I was looking at some old rayrod pack videos

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and I think I saw my mod being used in it

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so thanks I guess for using my mod Rayrod

obsidian tree
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Removing rings would be super simple I think. There is a single value which says what percentage of planets have rings. I assume if you make that 0 then there will be none...

heavy merlin
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It does kind of seem like everyone complained about there being no ringed planets, now there's too many.

simple jetty
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anyone know why this happens? I can't move the cursor to choose different fx sorta like its fixed on the middle and when i do move the cursor it just goes back to the middle. I hope its ok to post this here.

gilded grotto
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you need to set ReShade back to block all mouse input while the config window is active

simple jetty
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any idea where i could do that or how?

gilded grotto
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click on the settings in reshade

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should be right there near the top. a drop down box

simple jetty
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i'll try to do it somehow not sure how i'll be able to click it lol we will see

gilded grotto
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if not we can try doing it through the .ini

simple jetty
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ok somehow i manage to get to the settings and manage to get the drop down arrow on the input processing
gave me 3 options
1.pass on all input
2.block input when cursor is on overlay
3.block all input when overlay is visible (guessing go with this one?)

gilded grotto
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yes 3

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If I recall correctly that is the default option with ReShade and last time I tried ReShade with NMS that was the only setting to where it didn't cause that issue you was having.

simple jetty
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dam nothing change...i restarted it also

gilded grotto
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I would try your luck with each setting then

rugged cloud
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your not running autohotkey as well right?

simple jetty
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ok, dam sorta feels like they don't want me to play the reshade i been trying to figure out how to use the reshade since 2017 lol worked fine in 2016 but in 2017 it won't launch anymore then figured out that i had to disable my intergrated graphics for it to run yesterday.

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hmm not sure let me check

rugged cloud
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reshade works fine on my end with default settings

gilded grotto
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I had some wonky experience like his image showed but reverting it back to blocking the input while the overlay was up fixed it for me

rugged cloud
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input issues was why I stopped using autohotkey ๐Ÿ˜›

gilded grotto
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try reloading reshade @simple jetty

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in game

simple jetty
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ok no autohotkey

gilded grotto
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if you want to bind it to a key, open up ReShade.ini and find KeyReload=

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Make it
KeyReload=82,1,1,0
This is CTRL+SHIFT+R

simple jetty
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ok i'll try that thanks

gilded grotto
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this might allow things to work. worth a shot

rugged cloud
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did you also try deleting all the reshade stuff and reinstalling

simple jetty
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yeah

gilded grotto
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hmmm by chance do you run an AMD or nvidia GPU?

simple jetty
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nvidia

gilded grotto
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aight nvm then

rugged cloud
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๐Ÿค” thats not the problem then

gilded grotto
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reloading reshade fixes issues with AMD users

rugged cloud
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stupid question.....have you updated windows or restarted at all?

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windows is dumb some times

simple jetty
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well windows updated yesterday

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and yes i did restart

rugged cloud
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then thats not it

simple jetty
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the reload thing didn't work dam

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should i try a different version reshade i'm using the latest one atm

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3.4.1.

gilded grotto
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ok

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open the ReShade.ini

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find InputProcessing=2

rugged cloud
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yeah I dont have the latest one either.....cause if it works why update ๐Ÿ˜›

gilded grotto
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change this to 1, reload reshade, see if it fixes, if not then try 0

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make sure to save the reshade.ini text file before each reload

simple jetty
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which version do you have cosmo? and i'll try that ๐Ÿ™

real barn
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are there any mods for the vehicles ?

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or am i the only one who wants to turn them into cars

rugged cloud
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redmas has some mods for them

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search on Nexus

fast shale
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Anyone reporting any mods not working with the 1.57 update so far?

simple jetty
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@gilded grotto nope didn't work i'm going try using an another version of reshade if not then i'll just go maybe another 2 years trying to get the reshade to work -.- lol

gilded grotto
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ahh

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my repository

rugged cloud
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I PMed him mine

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but if that one dont work its not the version

gilded grotto
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yeah its a weird issue

rugged cloud
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I mean it could be an update broke something but we shall see

gilded grotto
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yeee I would like to try 1.0 reshade on NMS heh

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I did have that issue he was having a couple weeks back tho

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even before reshade 3.4.1

simple jetty
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nope still same thing with your version cosmo dam and this time i have to go through the tutorial lol

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back in 2016 i would get this problem but i would just hit windows key and click the window of the reshade but that doesn't work now :/

gilded grotto
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what are you trying to achieve with reshade?

rugged cloud
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try doing this
close discord and turn off steam overlay

simple jetty
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just want to mess around with the fx

rugged cloud
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then restart the game

simple jetty
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see what i like

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ok i'll try that

gilded grotto
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ReShade 2.0.3 has an external GUI

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But you would be limited to the amount of shaders and updated shaders I'd say

simple jetty
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oh ok i'll try that one i don't mind a few as long as i can use it but if it doesn't work i'll just play without it for now eventually i'll find a solution just like i found out why i coudn't launch NMS anymore with reshade installed but took 2 years to find that out lo

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thank you both for the help though i appreciate it i'll see how 2.0.3 turns out

gilded grotto
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You're welcome. 2.0.3 is a tad wonky and I cannot say for sure if it'll work with NMS ๐Ÿ˜›

simple jetty
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yeah i ran the exe i don't even know what to do lol

gilded grotto
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under profiles you need to go select NMS.exe and choose OpenGL

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and then hit confirm and save confirm. I always click it twice in reshade 2.0.3

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click over on presets and click the little + again and add a profile name or whatever you want to make it

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make sure you highlight the profile you just made and then click on shaders

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left click to checkmark the shaders you want enable, right click to highlight them and then click on shader settings

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@simple jetty

simple jetty
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oh alright thanks for the help i'll try that

dreamy tulip
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@slender thistle What mod is that?

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Hi, by the way.

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I'm curious, because I've worked on nearly every aspect of the game (being here since the beginning), and I wouldn't be surprised if (in one or even a few of the 46-50,000 files that I have) that we've crossed paths in regard to similarities of preference. It tends to happen at times. However, my mod is not a 'mod pack' - it is a singular mod on a large scale (of my work); with a few contributed components, and a few other things - full documentation provided.

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In the same way, I've noticed a lot of other (mods sharing similarities) etc... (Like for eg. A. mod does lowflight. B. Mod does lowflight and this here. C. Mod does lowflight, that thing there and something else and maybe 5-6 other things) - within HelloGames files... etc...

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๐Ÿคท

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Anyway, to anyone here... I'm offering to do some mod requests (given that they are reasonable and not too time consuming). Feel free to let me know.

hexed wing
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eliminate rings on planets with moons? ๐Ÿ˜ƒ

dreamy tulip
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Unfortunately, rings are currently a global thing (across all planet types) :P
But I can remove then totally; or reduce their probability

hexed wing
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I'd personally be OK with removed totally.

dreamy tulip
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Sec

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Feel free to see if that removes them

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It was a small change

hexed wing
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I will give it a go. Thanks ๐Ÿ˜ƒ

fast shale
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Hey has anyone had issues where they don't have the option to transfer items to another person in their party? I have options to transfer to everything else but not to another person

hexed wing
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I saw monkeyman192 mentioned that it was just a flag, and I just, seconds before you posted that, asked him where the change was. Timing is everything. ๐Ÿ˜ƒ

dreamy tulip
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Yeah, Monkeyman is right about that, it's a float value that is handled globally

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@fast shale Is it possible that you are far away from that player?

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I think there is a min/max range

fast shale
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No I've pretty much been right next to them, its like the transfer to another person option is just not on the menu. I can transfer to all my vehicles and storage containers

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ANd I've been able to transfer to others before

barren wing
dreamy tulip
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That's strange, I haven't had much time to play yet... but, if I find out that it can be fixed with filebased modifications, I'll pass something to ya

fast shale
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Fantastic, thanks!

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It was just last night, and a couple times before, maybt it'll be fixed with this recent update

dreamy tulip
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I wonder if it might be a server related issue, but from the bit that I've played... it's been a smooth experience

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Pre-NEXT, there were some issues on ocassion

fast shale
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I'll try again tonight, and I'll remove any mods too and see if that helps

dreamy tulip
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But yeah, maybe the update might've fixed it

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Yeah, that's a good idea

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Could also be that

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I actually, really like the new HUD. The HUD that we currently have is probably the closest to that style that we've gotten officially

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But I've gotten a few requests to update it

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How are your ship adjustments coming along?

simple jetty
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i sometimes wish things like that creature would come up to you and swallow you whole the first time you encounter it lol and next time you will be careful when you see creepy creatures. I need more danger in NMS

heavy merlin
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I don't know how that thing would manage to swallow anything ๐Ÿ˜…

simple jetty
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haha true that thing would grind you ๐Ÿ˜‚

dreamy tulip
simple jetty
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dam wtf that is huge but yeah lol

dreamy tulip
simple jetty
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dam that would be scary to see and it would be nice if it shot you web then pulled you and ate you

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lol

dreamy tulip
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It honestly looks terrifying in-game lol

simple jetty
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lool

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now we need king kong

dreamy tulip
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Lol, would be awesome

simple jetty
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yeah i sometimes wish the some of the animals were like monster hunter style lol

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just have some very dangerous animals but i think eventually there will be more dangerous creatures. The xenomorph is an example we need more of those with different attack styles.

quartz cargo
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godzilla with broken fingers

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๐Ÿ˜ƒ

hexed wing
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Now, to be completely fair, I haven't loaded the game since it was updated... so the update and your mod to remove rings were being tested simultaneously... I don't know which is causing these effects. One thing that is better is that when on-planet, the effect has a limited width... it seemed to go on forever before.

lethal solstice
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Hello players of No Man's Sky, I am DawnShadow and today I am bringing on the table a fix for the glass material that tends to reflect awkwardly... The current bug is :

quartz cargo
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could you show a pic of the after?\

lethal solstice
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ye

hexed wing
#

OK, just tried it without the ring mod, and it's the same as ever. So adding in the mod you provided did make it entirely playable (the ring effect is just 100u wide or something), but it didn't completely eliminate the rings.

#

and they look strange from space

lethal solstice
#

Bug

dreamy tulip
#

@hexed wing Thanks for the heads up ๐Ÿ˜›

#

Yeah, will look into it more in a bit

hexed wing
#

Cool. I'm still going to use it, because it makes on-planet better... and I'm not honestly all that jazzed about how planets look from space anyway. ๐Ÿ˜ƒ

#

But I look forward to what other wizardry you can cook up

#

I cleared out the SHADERCACHE folder - is there anything else I should clear out to make sure?

dreamy tulip
#

I've never really ever had a need to delete the shader cache

#

If you want, let's see if that works ๐Ÿ˜›

hexed wing
#

Giving it a go now.

#

I've never had to before, either, but I'd seen some mods recommend it when they're fiddling with visuals.

#

Brilliant. zero ringage. ๐Ÿ˜ƒ

dreamy tulip
#

Nice, glad it worked

hexed wing
#

Me too - thanks for the mod-on-request. ๐Ÿ˜ƒ

dreamy tulip
#

No problem! Glad to share

rotund yoke
#

is there a mod that decreases the time the teleporter takes

rotund yoke
#

k

#

runnning on SSD.

#

over 80GB free space.

#

for trade routes, i setupped a base below trade outposts.

#

i teleport to and fro

#

buy sell

clever adder
#

GWfroggySadCat mak sure you dont try to defrag it

rotund yoke
#

ehh. defrag, dont u mean trim

#

defrag ssd => ssd dead

#

so why u said defrag ssd

#

every1 does mistakes,
only few correct them.

#

hmm. is multi-player fixed?

dreamy tulip
#

@clever adder Hey, didn't know that you were still around lol

clever adder
#

yesyes it me

dreamy tulip
#

Enjoying NEXT?

clever adder
#

yees

dreamy tulip
#

Likewise, @clever adder

lime shoal
#

@dreamy tulip Hey Ray, are you still doing a mod on request? ๐Ÿ˜„

crimson kindle
#

Are the refinery recipes in one of these mbin files?

lime shoal
#

I wanted a mod that increased the range that the grass/tress appears, because now it's only around you

#

Is it possible to do?

#

Hm, no, like from really far away lol

#

hm, it would lag that much?

#

even if the pc is good?

#

Sent you a screen shot

dreamy tulip
#

@lime shoal Hi, just seeing your tag

#

Seamless generation is a component of my fan project, that I am eager to release as soon as it's ready

#

I recorded a video of it in action, pre-NEXT (in this video) - where you can see nothing generate. It's as if it was always there, and always will be there:

#

I will balance everything out; (even with it) - working in coherence with various other components, it actually performed better than the vanilla game

#

It's the methods of implementation, alongside various non-biome related things at play

crimson kindle
#

Anyone know where all the refiner recipes are located?

dreamy tulip
lime shoal
#

I've seen all your videos, lol

#

I thought it would be easier to do it so that's why i asked

#

I'm looking forward to your mod

ashen brook
#

@dreamy tulip You're such a tease with that overhaul. Wavin' it around in my face.

#

Anyone can recommend a good mod for removing space dust? Clean space and dark space still leave puffs of smoke everywhere

hearty wasp
#

I'm trying to get some people to help me update my 500~ scenes again for eucliea, dm me if you want eucliea to happen faster

open vortex
#

You guys think Mod support could ever be added to console?

magic lava
#

They have it for other games now, so yeah. Will it is another question- I kinda doubt it personally

glass ferry
#

pc master race

hearty wasp
#

!PIN 480393872405692426

hardy auroraBOT
#

@hearty wasp OK.

hearty wasp
#

ahh, power well abused

vagrant iron
#

Eulicea ๐Ÿ™Œ

hearty wasp
#

tfw people who contacted to help you goes off the grid for 2 weeks straight after

vagrant iron
#

i'd help... except i am not sure needs to be done

hearty wasp
#

I usually just give the bulk of the "batch" scenes I made for people to update for me, decals, flags, trees, rocks, etc cos they're straightforward

#

also planters

hallow pumice
#

I'm currently learning how to mod. Just been adjusting values though, I'd like to help but not sure how proficient I'd be at it.

hearty wasp
#

most of the stuff is just comparing and copy-pasting

#

usually recommend KDiff for the batch stuff cos that makes stuff easier

hallow pumice
#

I've actually been using KDiff for comparing value changes from the original values. If it's mainly just copy pasting and comparing I'm sure I can help out with that.

hearty wasp
#

hmu in dm if you're up to it

quartz cargo
#

im checking out your Eucli-ea mod atm

#

lol payday ๐Ÿ˜›

#

it's cool

hearty wasp
#

yeah, the drill not only broke itself

#

it broke people's games

#

only a drill that breaks games can be worthy of a PAYDAY drill

hallow pumice
#

GUYS THE THERMAL DRILL GO GET IT

quartz cargo
#

๐Ÿ˜›

#

i thought it was hilarious seeing the screenshot of the drill, drilling a tiny box (safe)

#

and the video was entertaining

#

id actually love to see Hg make more facilities that can be found, that are guarded, and you have to break in with either explosives or a drill.. lol (or some other interesting way, that isnt just shooting it)

#

and when inside you can collect rare resources inside, data etc, but it takes time and you might have to hold out ๐Ÿ˜›

#

but that might not rly fit the style of NMS

hearty wasp
#

I mean having an alternate way to get into more heavily guarded places for more reward can be interesting

quartz cargo
#

i definitely want to see NPC's able to move.. and add pirate NPC's that can fight back

#

not just sentinels

hearty wasp
#

tbh I'm little bit glad the drill is fucking broken cos the innard of the thing is too damn complicated

#

takes a load off my shoulders to know I have all the excuses not to update it, no matter how revolutionary it may be lol

quartz cargo
#

but... ๐Ÿ˜ฆ i want the drill

#

๐Ÿ˜„ im kidding, its fine

#

sometimes its not worth trying to fix stuff

hearty wasp
#

I mean I want it too

#

but HG needs to fix their saving systems first aeyes

rugged cloud
#

saving works fine

#

do you mean server saving?

hearty wasp
#

nah, from what I've heard I've deducted that the reason the drill makes the games CTDs is because of the AR save system not being able to save custom mission data properly

rugged cloud
#

mmmm...ok thats interesting

pastel tendon
#

Anyone here familiar with the tessellation fix mod? I want to know what it does exactly and the site descriptions aren't very accurate

dreamy tulip
#

The tesselation mod intends to fix the muddy/blurry terrain tesselation that occurs when you enable that feature via the TkGraphicSettings file in your No Man's Sky > Binaries > Settings directory. It increases the draw distance of the effect.

lusty shadow
#

hello there, is there any mod to enable cutting off ship engines?

#

you know, conserving momentum while being able to turn around freely in space

neon rover
#

hey i havee a general mod question

#

if i have mods can i play online

quartz cargo
#

yes

neon rover
#

REALLY oko

opal scaffold
#

Is there a mod that makes caves dark again?

neon rover
#

y tho its hard to see

quartz cargo
#

id love that

#

i use darker nights, and that isnt dark enough

#

caves, and oceans getting darker would be awesome

#

though oceans, only if you go deep.

opal scaffold
#

Hard to see. That's why a flashlight exists

#

At the moment the flashlight is pretty much useless

hearty wasp
#

hey fellow scrubs! Some fellow modders and I have been working hard on a in-game faction for a while, and now that we actually started aggregating together, we can finally reveal this to you guys.
We still need a lot of help charting systems and planets, so hit us up if you wanna contribute by simply playing the game!
https://nomanssky.gamepedia.com/Artifices_Caeli

No Man's Sky Wiki

Artifices Caeli (ArC) is a civilized space community.

#

!pin 480696503770284033

hardy auroraBOT
#

@hearty wasp OK.

tribal mason
hearty wasp
#

isn't that just a texture replacer

#

should just work

tribal mason
#

oh yeah it does

hearty wasp
#

it just works

frozen spire
#

I love how the Artifices Caeli description is just a large star wars meme

hearty wasp
#

fuck someone finally noticed it

frozen spire
#

what kinda help do you exactly need with?

#

also did you name the home system or was it random?

hearty wasp
#

oh the home system is the proc gen name

#

cos discovery ain't working

frozen spire
#

oh

#

cuz Aiqing means love in chinese lmao

hearty wasp
#

huh, didn't notice that myself

frozen spire
#

sounds like this project is fated

hearty wasp
#

lolz

#

as for what we need help with, it's mostly just charting the nearby systems of the current main system or the old "candidate systems" that we have

frozen spire
#

so all I need to do is find my way to the system and look around

hearty wasp
#

writing down the names and the relevant info, take a screenshot or two for each planet, take one for the system, and then put them up onto the wiki

frozen spire
#

welp time to collect glyphs

hearty wasp
#

or you can just join us with mp lol

frozen spire
#

oh righ

hearty wasp
#

check the pins for the link to our discord, we have a channel there for the civ itself

frozen spire
#

oh shiz Im having abit of trouble finding the link

#

scrub that found ti

hallow pumice
#

what save you on @frozen spire ? I might be able to give you a ride

frozen spire
#

?

#

Im sorry Im new do this so all I got is 1 save

hearty wasp
#

which mode

frozen spire
#

normal

hearty wasp
glad fjord
#

No mod to sell ships? Damn, thought there would be one with the amount of reddit post asking for this option.. Is there something that stops modders to do so or it's just not done yet

hallow pumice
#

@glad fjord What you mean sell ships? Like sell a ship with out having to trading it in?

glad fjord
#

ya

#

just raw

#

so i can have places in my freighter

#

and earn units by doing so

hallow pumice
#

You can use the save editor to delete a ship

glad fjord
#

that wouldnt give me my units :/

hearty wasp
#

yes

#

edit your save

thin viper
#

First mod from project atlas generator is out interlopers. New procedurally generated planetary colors mod for NEXT. https://www.nexusmods.com/nomanssky/mods/788/ . If you interlopers run into any bugs while testing it let me know

hallow pumice
#

Looking awesome @thin viper

dreamy tulip
#

Lookin good ๐Ÿ˜›

pastel tendon
#

anyone here familiar with the TKGRAPHICSSETTINGS.MXML file?

#

I'm trying to understand why the texturepagesizekb is only at 64

glad fjord
#

Do I need anything before putting files in my game? (i just put a TEXTURE folder in my PCBANKS and wonder if i need anything else, or the game will just recognize it)

fiery kestrel
#

the file named DISABLEMODS.TXT must not be present, remove it or rename it

glad fjord
#

deleted

#

anything else?

#

there's no core mod like SKSE for Skyrim?

fiery kestrel
#

that's it

glad fjord
#

alright, good

fiery kestrel
#

texture folder?

glad fjord
#

ya, was for a crosshair

hearty wasp
#

yeah sure just run unpacked and it'll work blob

glad fjord
#

always unpack, new to NMS but veteran in Skyrim modding eheh (hope it wont be as hard as Skyrim in the future xd)

fiery kestrel
#

yeah haha for Skyrim modding you need 5 utilities before even considering modding

glad fjord
#

e x a c t l y

hearty wasp
#

but jokes aside, you don't need to fuckin unpack

#

just make a MODs folder and pack the mod into a pak and put the pak into the folder

glad fjord
#

Do you need a Mod folder in your PCBANKS or just drop .pak files into it? seems like nothing's workin even with the DISABLEMOD.txt file removed

heavy merlin
#

Yes, "Mods", with the file in

#

As the disablemods file describes

glad fjord
#

like this

#

i didnt read disablemods

#

:/

#

gonna check it

heavy merlin
#

Yes

quartz cargo
#

dumb question that i never bothered to figure out

#

when making a mods folder, is it case sensitive, or does it matter?

glad fjord
#

i just made it in full caps

#

since it's written in full caps in the disablemod TXT file

quartz cargo
#

yeah

#

just never bothered to try lower case

fiery kestrel
#

lol why would ya

quartz cargo
#

for knowledge ๐Ÿ˜›

fiery kestrel
#

knowledge is power

quartz cargo
#

i read that, pretending terry crews was saying it

fiery kestrel
#

I would like to know how to mod nms

hearty wasp
#

there's a modding wiki

#

read it up

fiery kestrel
#

yeap I'll do that

quartz cargo
#

id recommend joining the NMS modding discord, easy to obtain the tools there, and ask for any help you may need

fiery kestrel
#

there's a discord? cool

#

oh yeah saw it in the wiki's home

glad fjord
#

Cant launch my game anymore ๐Ÿ˜ฎ

#

deleted everything and placed the disablemods.txt back but the game doesnt launch

hearty wasp
#

verify game integrity

glad fjord
#

how

hearty wasp
#

probably delete some extra

glad fjord
#

wdym

#

:c

hearty wasp
#

sorry, deleted*

glad fjord
#

my pcbanks folder is like it used to, but i press play on steam, start the game but instantly close

#

:/

#

oh got it

#

nvm

#

moved a wrong file

#

xd

thin viper
#

So apparently my mod makes all npcs purple hehe

#

What is weird is setting plastic to some color makes it affect terrain and npcs

#

Which is so weird

lime mesa
#

npcs are plastic, confirmed

fiery kestrel
#

send a ss

lime mesa
#

your mod made my ship toxic green

hearty wasp
#

you saying like that's not dope

lime mesa
#

could it be possible to make even more toned down version? Like 5-10%. My planet was a rave party

#

it got rid of other colors, just a green ship-sized blob

thin viper
#

Yeah the mod mostly out there so that i can get all them bugs

#

I totally didnt see the whole NPC coloring stuff when testing

#

Which was kind of why i put the mod out there

#

So that people can report them bugs

#

And i can fix them before i release the gen

#

I mean purple vykeens are best considering i hate vykeens

glad fjord
#

:thonk:

thin viper
#

Huh? What am i seeing?

lime mesa
#

best vykens are vykens with lipstick

glad fjord
#

a space station

#

that's a space station

lime mesa
#

am i pretty, interloper?

thin viper
#

Wait whats wrong in that pic?

glad fjord
#

mmh, id say, everything

#

xD

thin viper
#

Wait is it with the mod?

#

Wtf ..like i didnt have any such issue when testing lmao

glad fjord
#

ye i have your new mod

#

but that might come from other ones

#

i'll tell you if it's your thingy

thin viper
#

Yeah coz the space station inside colors are not at all in the files used in the mod

#

And the interior is static colored

glad fjord
#

mmhh that was deep space

#

but now

thin viper
#

Hmmm

#

Nice then

#

Thas what i thought

glad fjord
#

I dont think THIS is supposed to happen

thin viper
#

What is wrong in that?

glad fjord
#

it's a hot planet

#

wait

#

no

#

toxic, but that looks like a ice one

#

gonna check if it's your thingy

thin viper
#

Yeah its the mod

#

Its those damn npcs

#

If i set terrain colors..the npcs get colored too

glad fjord
#

it's so awkward to see man

#

same place

thin viper
#

If i turn off npcs coloring..terrain becomes white

glad fjord
#

i'm gonna check if there are compatibilty problems with deep space

#

caus i had a black screen, might help you

thin viper
#

Hmm sure

glad fjord
#

Nop

#

deep space alone gives a black screen

#

a black screen playable

#

but a black screen

#

so nothing from your mod but only DeepSpace

hearty wasp
quartz cargo
#

that a part of your mod?

hearty wasp
#

ye

quartz cargo
#

that'd be useful.

hearty wasp
#

yeah I know

#

that's why I made it

quartz cargo
#

it adds an item that lets you do it, like yours. so i deleted the post.

hearty wasp
#

the only other one I know of is quantus's old one

quartz cargo
#

@hearty wasp curious, does it let you transfer items back to the ship, from the freighter?

hearty wasp
#

which is fuckin creepy cos someone's using his name for the update lmao

quartz cargo
#

yeah quantus is the 1 i was talking about

#

its updated for next

hearty wasp
#

yeah he quit back in PF iirc

quartz cargo
#

weird someone is using his name

hearty wasp
#

it's old history, don't think too much into it

#

but the interaction is literally the same as talking to the freighter captain

heavy merlin
#

I wondered what that was for. You can transfer stuff from your ship to the freighter in your inventory, so why talk to a guy to do it?

hearty wasp
#

cos you can't transfer shit from your freighter to your ship on a planet?

heavy merlin
#

I meant the original interaction, with the captain.

hearty wasp
#

oh, it was done back when freighters are first introduced

#

you could only do it with the captain back then

heavy merlin
#

Oh, wow, yuck.

#

Now they just need to add a similar page to the inventory for the storage...

quartz cargo
#

yeah, they need an upgrade module that allows you to send it to your inventory from anywhere within the same system

#

also, they need better storage. like crafted storage, i find it weird that you can just send things to and from your storage container from the menu and not physically go to it

glad fjord
#

they need to add so much things

#

xd

quartz cargo
#

id personally love some storage to work as it does now, but have it ahrder to craft, but then a lesser form of storage that you actually have to run up to to get the mateirals

#

which tbh, on planet id prob hate

#

but on freighter id like it

hearty wasp
#

you reminded me that I need to make my safes storage containers

quartz cargo
#

omg, shaideks generation and big things 4 is awesome

#

though...

#

some things need collision changed with it.

#

and the camera being pushed forward (collision) is annoying as well.

dreamy tulip
#

Shaidak is awesome and genuinely a nice guy

#

He's a good friend of mine, and yeah, his mod is cool ๐Ÿ˜Ž

warm thistle
#

What's this Project Atlas I've been seeing talk of? I cant seem to find much about it, sounds pretty cool though

rotund yoke
#

just 1 question.
How many things will this Mod break in the game?

rotund yoke
#

will multiplayer be ok, cause that matters more than others

hexed wing
#

Since someone mentioned the storage containers on the freighter... do they leave gaping holes into space for everyone, or is my freighter just drafty? ๐Ÿ˜ƒ

hearty wasp
#

they do leave a gaping hole, HG couldn't be arsed to fix it

#

I've seen people connecting it to a curved corridor and it looks better, tho

quartz cargo
#

theres a texture bug in my freighter

#

i assume everyone has it

#

when you head back to the open room you start with, the corridor's floors seems textureless.

cerulean sluice
#

does anyone here have a problem with the DISABLEMODS.TXT reappearing in pcbanks?

rotund yoke
#

if u verify integrity of files .

#

it will come back

cerulean sluice
#

im pretty sure i didnt do that

lost dirge
#

hey all

#

hey @lethal solstice how are ya

#

Ive been coming across a refrence to a mod pack possibly called Next Big Adventure, know anything about it?

#

sorry for the noob q's

hearty wasp
#

Yeah, don't download mod packs

#

Unless it's rayrod cos he actually ask for permission for the few people he get from abd does everything else himself

vagrant iron
#

Guys.. we are free

#

RayRod has left the server

hearty wasp
#

Lmao

vagrant iron
#

Not when they are "handcrafted"

hearty wasp
#

Yeah, cos I've literally seen how the community rolled for next to 2 goddamm years

#

I know who's good

#

And who fuckin thieves

#

If the mod is dead 2 weeks after you made it it'd be really sad

#

Nah, I like bein an asshole

#

Also I'm just spewing facts, at best

#

Also the thief I was saying is someone who's not in this server, don't worry

charred isle
#

If you guys can't be civil then don't speak in here

hearty wasp
#

Well I wasn't crackin any inappropriate jokes

charred isle
#

You're not having a constructive conversation

#

So stop.

hearty wasp
#

Sure, but saying I like someone's work wasn't provokin anyone, just confirming

charred isle
#

That's clearly not all you said

hearty wasp
#

Yeah well, sometimes cold facts does sound hurtful from an asshole

charred isle
#

I'm not seeing any facts, just someone being upset for no reason on the internet.

#

In any case, take it to DMs if you have issues with someone. It's not what this server is for.

hearty wasp
#

Ah well, couldn't hate somethin I haven't seen lol better run off and do more ArC shit before I get yell at again

frosty vine
#

@lost dirge thats redmas mod I think

lost dirge
#

okay thanks

heavy merlin
#

Decorate your base with UI elements? blob

lusty shadow
#

I'd like to add decals not just to that, but also to vehicles in general

#

also it would be nice if your ship had marks from previous battles in the same play

heavy merlin
#

Seems like a good idea, as presumably they're already "available" and won't need graphics in the mod or anything. I'm sure some creative people (not me...) could find some good uses for a lot of those.

rigid mesa
#

Do you play Portal (Believe me dis is not off topic)

#

Ah.. It's just I always wanted to make a crossover mod between the 2

#

I'm writing a story but idk

lime mesa
#

anyway to mod the intro movies off?

lilac bloom
#

is there anyone here i wanted to ask about a mod

#

?_?

obsidian tree
#

just ask, if people know they will reply

hearty wasp
#

lmao you'd have a better chance trying to find people in the modding discord

#

hey no worries just don't get triggered there no one's there to save ya okglove

#

switch that to MSSP's face and you got a deal

#

ahhh, sweet innocent boi, MSSP is a legend that is past down the generations

#

generations being updates and legend being... a really great person, I guess

hearty wasp
#

well, not with that attitude!

#

I mean, they've been trying to explain why your offer might not succeed and offer alternatives

#

yeah I can see that, no one takes criticism or 9/11 jokes well first try, don't worry

#

but try to see their role and reasoning in time

#

that's an important skill for teamwork, afterall

#

oh, don't worry, everything's a joke for me, equally

#

I just talked myself into thinking people shittalking me makes me feel strong cos they feel me threatening

#

it's great once you lose most ability to give a shit lol

rotund yoke
#

Expressing ones Feelings in words is always a hard thing to do.

hearty wasp
#

That's why we should talk like those giant ass bois in Mass Effect games

#

Jokingly: haha yes

lime mesa
#

Implying that people can see your emotions through text based chat. Look, I get that communication is complex for you. But, buddy. Can you maybe get why folks might mistake your attitudes for toxicity?

hearty wasp
#

Oh, they don't mistake my attitude

#

You can't mistake what's true dryaxxAnime

#

Talking like an asshole is just my way of life now, much more fun than having to act nice all the time

lime mesa
#

So, are you capable of genuine human emotions or are you strictly anti social by default now? Curious.

hearty wasp
#

I can use my emotions when I need em, but there's not much need for that on the internet

lime mesa
#

I make it a policy to be nice to folks who are nice to me. Otherwise, I don't really pay them much mind.

hearty wasp
#

Oh I can be nice when having a nice civil or serious discussion

#

I just also like to crack hitler jokes where I seem appropriate e.g. when I'm not workin on somethin with people

#

Talking like an asshole just makes me not need to care about stuff like etiquette

lime mesa
#

Just make sure to read the room before you talk. Lol.

#

Common sense.

hearty wasp
#

Nah just jump in and shout "HEY WHATSUP YOUTUBE ALI A HERE WITH ANOTHER SICK FORTNITE VIDEO REMEMBER TO SMAHS THAT MOTHERFUCKIN LIKE BUTTON"

#

Most people I dwell with are open minded/memey enough to accept that most of the time

oblique moon
#

Can I get 'PC' role plz

quiet island
#

@oblique moon #roles has the info for that

oblique moon
#

to easy; thanks :]

hearty wasp
#

No don't have parental control functions here, sorry

#

But at least you can say heck and darn all you want

crystal haven
#

Anyone aware of a way to make the music play more frequently -- rather, constantly -- instead of sparingly?

hearty wasp
#

don't think I've seen or heard anythin about it

#

cos it's not about the choice of tracks but when the game plays em, and that kinda thing would probably be hardcoded

crystal haven
#

That's what I thought

#

Dang, guess it's just spotify in the background for now ๐Ÿ˜ƒ

static basin
#

I'm using Rayrod's flight overhaul is there a reason when i take off from the ground it acts as if it damages the ship?

#

its only for a split second just curious if there is a fix or maybe its just me experiencing the bug

rotund yoke
#

is Factory automation Possible

quartz cargo
#

@static basin because he has the flight take off time rly low, so instead of lifting up, your flying at ground level, which if the terrain isnt perfectly flat, its colliding with the ground technically

#

shouldnt rly be a problem.

#

i changed the take off time because of that though

static basin
#

oh I see thats ok then just checking it wasn't something conflicting

#

thank you ๐Ÿ˜ƒ

coral forge
#

Avali mod for NMS when

#

๐Ÿ‘€

shut ginkgo
#

o.O

gleaming dew
#

Does anyone use No Man's Connect?

cyan oracle
fast shale
#

@gleaming dew I've toyed around with it a little, but tbh haven't really figured out how it works aside from teleporting myself to random spots listed there.

hearty wasp
#

I'm guessing setting building category to decoration @cyan oracle ?

#

At least I'm hoping it's that simple lol

cyan oracle
#

even simpler and more compatible with other mods @hearty wasp just removed the cylinder collision nodes from the garage scene files

hearty wasp
#

Lmfao

cyan oracle
#

given that vanilla roamer could plant, I compared and the nomad and roamer had 5 collisions (1 mesh, 1 box and 3 cylinders).. the roamer only had 2 (1 mesh and 1 box)..

hearty wasp
#

Why is there 3 cylinders tho

cyan oracle
#

also changed the transY values on the summon node (and it's children) in the roamer's scene.. so it doesn't spawn 1ยฝ stories up

#

I have no idea.. lmao, doesn't make sense.. would imagine they all have the same shape and size, just different scale.. so the mesh and box should be it..

#

and with the mesh and box, they're still good enough..

#

makes for making a garage really easy.. or if you want to put it in a room like a showcase item, you can always hop in to make it the active exocraft, then go outside and summon it..

obsidian tree
#

@cyan oracle have you looked into the mesh collisions much? There doesn't actually seem to be any of the mesh data in the geometry files... :S

hearty wasp
#

wait what then where tf does the scene grab it from aeyes

obsidian tree
#

good fucking question

cyan oracle
#

@obsidian tree tbh, I haven't done much looking at anything.. I seent the new min max and hash values and was like: "Oh great, they threw out more insane wizardry at us so they don't get sued for Star Wars content."

#

but if I had to guess, I'd say the collision mesh is essentially (if not exactly) the same vertpath (for lack of better words/terms) as the actual mesh, it just lacks a material file..

#

basically duping the original mesh as an accurate collision model, minus all the convex hull stuff?

#

so I am now looking at it for the first time.. first thing I see that stands out is collision mesh uses batchstart and count like models did back in Atlas.. but the non-collision mesh nodes have "BATCHSTARTPHYSI" (which seems to be what we used to call "BATCHSTART"?) and "BATCHSTARTGRAPH" (which seems to always be set to 0)

#

but the file I'm looking at (MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGECUSTOMISER.SCENE.MBIN) does appear to have a collision referencing a BATCHCOUNT of 360 with a BATCHSTART of 0.. the mesh nodes themselves start at "BATCHSTARTPHYSI" of 360.. So I think the collision is still the first in the geometry

obsidian tree
#

Well tell me if you can find it, because I have had a pretty good look and canmot find the actual collision mesh data in the geometry file. The indexes are there but point to indexes that are higher than exist in the file

lime mesa
#

im trying to add ,"^FRIGATE_FUEL_2" to the knownproducts array in my save file but nothing happens. i think i have to update some time value, but not really sure what im looking for ><

rotund yoke
#

theres always 2 save files.

lime mesa
#

i have to update both?

rotund yoke
#

if slot 1. there will be save.hg, save2.hg

#

so u have to update both

#

for the changes to register

lime mesa
#

ohh ill try this

#

thanks so much! ill let you know how it goes

rotund yoke
#

k. np

lime mesa
#

sweet it worked

#

thanks for the help!

#

does modding help you become a better programmer?

rotund yoke
#

ehh

lime mesa
#

im pretty novice ><

rotund yoke
#

programmer is one who can code to make the computer do a certain work

#

companies dont pay for programming skills

#

they pay to the programmers who can solve Hard mathematical problems (in Computer science/IT) using programming

lime mesa
#

thats true modding is kinda too niche?

#

just give me your money ๐Ÿ˜ข lolol

thin viper
#

There is no programming in nms modding

vagrant iron
#

Modding this game, in general, doesn't require any programming knowledge and doesn't really help develop that skill

lime mesa
#

oh really

vagrant iron
#

You just modify XML files

thin viper
#

Nms modding is just open files in notepad and modify values

vagrant iron
#

All the game logic is controlled via thos efiles

thin viper
#

Yeah what architect said

vagrant iron
#

handcrafted edits to XML files, if you will

thin viper
#

Lol

lime mesa
#

ok so i dont even know if im asking this right but

#

where is the game logic?

thin viper
#

Thats the thing...we cant control any logic at all

lime mesa
#

ahh ok thought as much just wasnt sure

vagrant iron
#

The files control the variables that the game engine then uses to generate stuff

steady crow
#

How safe is NMS cheat engine?

vagrant iron
#

If you downloaded it from legit place, should be fine. just make a backup of your save in case things go bad

steady crow
vagrant iron
#

yep

lime mesa
#

@vagrant iron right! i get that part, so the game engine is basically impossible to change

vagrant iron
#

yeah... i mean... thats really Hello Game's IP

#

They won't expose that

lime mesa
#

would something like an 'FPS type respawn' be possible to make?

#

maybe with the script extender?

thin viper
#

There hasnt been a working script extender in like forever after 1.1 got released

gilded grotto
#

@rotund yoke so if that mod is removed what would happen is more or less what I was wondering.

#

Will those extremely large stacks disappear or try to go back to default size or what

rotund yoke
#

the value will set back to the original, 20x less

gilded grotto
#

โ†‘

rotund yoke
#

well, they nerfed a lot

#

reduced the storage slot from 8 to 5

#

reduced the freighter from 48 to 34

#

reduced the exotic from 30/10 to 20/6

marble escarp
#

using no mans sky editor to fix a glitched quest, but it keeps saying error trying to save the file

#

any suggestions?

#

game's not running

oblique moon
#

@rotund yoke what if you go to use another computer, do you have to change it on both

rotund yoke
#

what change it on both

oblique moon
#

like im using my backup computer atm, but if I go back to my regular PC would I haave to install the mod there too?\

#

I keep running out of space and that seems likea good solution instead of buying haulers\

rotund yoke
#

ye.

#

u need mods on every computer. u have the game installed

obsidian tree
#

@thin viper "There is no programming in NMS modding"
Shit.. I have been doing it wrong this whole time! ๐Ÿ˜ข ๐Ÿ˜›

gilded grotto
#

I'm one of those exml file editors but if @obsidian tree mbin compiler didn't exist then what we we do? So ya it is more than that

supple wadi
#

we do lots of tedious hex editing without it, lol

gilded grotto
#

Used to do* or do you still use hex editor? o.o

supple wadi
#

I personally have never bothered with the hex editing approach, but I know some of us have during times when MBINCompiler is in the process of being updated

obsidian tree
#

yeah, no-one should really need to do any hex editing now as there is no point when mbincompiler just makes it human-readable ๐Ÿ˜›

#

and to do hex editing you need the mbincompiler source structs anyway to know what you are looking at lol

hearty wasp
#

imagine kitbashing scenes with hex, HAH

#

get eternally anally fucked

obsidian tree
#

Yeah, cos fuck writing list headers by hand. That will get real old real fast

rotund yoke
#

is there any jetpack HOVERing mod?

#

NMS-Save Editor, is broken now.

#

it doesnt allow me to svae changes of one save.hg to save2.hg

hexed wing
#

Are you running the newest update (16 hours ago)? 1.5.21

#

I've never had to specifically save out to save2.hg in order for the changes to work.

cyan oracle
#

@obsidian tree you may have already found this out yourself, but JIC you didn't, it might be worth sharing.. I think part names are some how stored into the geometry now? In previous versions of NMS, we were able to rename a mesh node and as long as we renamed the attachment meshlink to match, it worked.. in NEXT, if you change the name of the mesh, it won't show up.. which means I get to use references to different scenes to complete my growmoar mod now.. can't just rename the parent mesh nodes to STEPx_MESH, but I can use STEPx_MESH locators that have children references to the plant scene for that step..

#

@rotund yoke I just downloaded the NMS Save Editor last night and it worked for me.. v1.5.21

obsidian tree
#

Yea I know ;)

#

Thanks :)

cyan oracle
#

lol, I wish I knew before I spent two days rebuilding my plant models only to have them not display in game.. :\

lime mesa
#

are there any furniture mods? theres not much to choose from interior decor wise

tidal pebble
#

`

#

`

#

`\

#

`

#

\

obsidian tree
#

ah damn :/
Yeah, we have got a complete picture of all the geometry stuff now. The only thing is the fact that mesh collisions have no data anywhere despite there being indexes for them in the geometry file.

cyan oracle
#

and scene files have batch and vert values for collision.. but none of the new min/max/hash values..

obsidian tree
#

mesh collisions use the old style of mesh info

#

they look identical to what they did in 1.38

supple wadi
#

For what it's worth, if ya hop back in the Modding Discord there's a bunch of cool stuff that's being figured out & generally in-dev Krem

lime mesa
#

is there a no misson wait time mod

obsidian tree
#

greg has put up an exe of the model viewer for people to mess around with too ๐Ÿ˜ƒ

lime mesa
#

hello is there a gek korvax and vekeen translater

hearty wasp
#

hah so I ain't the only one getting my their brains multilated by the new way scenes work

#

but srsly HG what the fuck why use names to link shit up aeyes

cyan oracle
#

yea @hearty wasp I'm trying to rebuild my Antrium model and I can't do it.. I can't even make a duplicate w/o the vanilla entity nodes because the model won't generate, even with the descriptor present in the same folder..

#

even just removing the leading "_" for a proc part's name will keep it from rendering in??

obsidian tree
#

@cyan oracle you should look at what i wrote in the main modding discord about what you need to be careful of when renaming mesh nodes in the scene

#

maybe I should write something about it on the wiki...

cyan oracle
#

@obsidian tree I'mma have to find my way back to the main modding discord since that drama last december..

obsidian tree
#

ok, well basically if you modify the name of a mesh node in the scene you need to update the names in the metadata in both the gstream and geometry files

cyan oracle
#

okay.. I found where to edit the geometries.. but where do I find the gstream data?

obsidian tree
#

there is geometry.mbin.pc and geometry.data.mbin.pc

#

we call the data the gstream one because it uses the TkGeometryStream struct ๐Ÿ˜›

#

gstream = geometry.data

#

and it sounds funny

#

blame greg

#

because why not ๐Ÿ˜›

cyan oracle
#

and I think 1.57.0-pre2 is having a tough time with the geometry.data files.. it can decompile and recompile okay, but trying to decompile an edit throws mbin error

obsidian tree
#

yeah probably

cyan oracle
#

but yea, I edit both already, seems to have no effect.. I get random lines at best

obsidian tree
#

at the moment you will need to hex edit the values to ensure it works correctly

cyan oracle
#

ah ๐Ÿ˜ฆ I suck @ hex

obsidian tree
#

geometry files are a pin in the ass

#

this is easy

#

you only need to change a script

#

*string

cyan oracle
#

I can do that..

obsidian tree
#

there is really not much you need to do

cyan oracle
#

as long as I know where/what I'm looking for

obsidian tree
#

oh, well a little bit lol

#

just remember they need to be processed by a null character (\x00) ie. 00 in hex

#

so like a string looks like HIKREM\00\FE\FE...

#

they pad everything after the null value with 0xFE's

#

up to 0x80 I think

#

you'll see what I mean

cyan oracle
#

ok.. so I make the edits to the geometry.data file, recompile then hexedit? or is mbincompiler not even used for gstreams yet?

obsidian tree
#

if you are jst editing the hex files you don't need mbincompiler

#

but mbincompiler will decompile the file fine

#

but it isn't really for human consumption

cyan oracle
#

oh, I think I see what you mean..

obsidian tree
#

๐Ÿ˜‰

#

we did that on purpose for libmbin

#

it allows other porgrams to use the data better

cyan oracle
#

I want to look for the part name, but it'll be somewhat broken with hexcodes and I have to find the "_" and 00 it out?

obsidian tree
#

you will want to shift it...
so:
_TESTSTRING\x00\FE\FE...
becomes
TESTSTRING\x00\FE\FE\FE...

cyan oracle
#

oh, cool, even easier.. wasn't sure if it would throw off an end of file check or something

obsidian tree
#

the game reads the string by going character by character until it hits the \x00 character then shops reading and jumps to the next place to read (0x80 from the start of the string)

cyan oracle
cyan oracle
#

is it just me, or are the megaplanters broken?

#

the 4 square planters.. they seem to have an issue with snapping ("planting") plants..

obsidian tree
#

๐Ÿ˜‰ glad to help ๐Ÿ˜›

#

I wrote a script you may be interested in at some point. It merges gstream files

#

I want to get it to merge geometry files and scene files too, so that we can add new player parts

#

but the geometry and scene file merging is harder

#

gstream files are easy to merge

#

if they had optimised all the geometry stuff better it would be easier ๐Ÿ˜›

hearty wasp
#

I just read that and I nofu fucking idea on what I just read

#

I haven't edited a single hex in my entire life but is shifting easy

cyan oracle
#

I couldn't get it with removing the "_" w/o crashing the game when trying to load.. but replacing the "_" with a "K" was good enough to make parts link up and render in

hearty wasp
#

replacing the character does sounds safer than shifting the whole file

#

cos from what I've always seen the in past an underscore below the name makes the node not get loaded by default

#

and removing that is what made it work back in the day

cyan oracle
#

I get what you're sayin.. but this is a custom file.. a clone of a vanilla edited for my bidding.. it's a static model, so it doesn't need a descriptor or "_" parts..

hearty wasp
#

Yeah that's what I mean

old snow
#

im in my discord overlay....i can move anything..

#

can't*

cyan oracle
hearty wasp
#

btw what hex editor do you use

#

haven't used any once in my life

#

also do I uhh edit all 3 geometry files

cyan oracle
#

I'm using hexedit 4.. and yea, I'm doing all 3, but I'm not sure if all 3 are necessary.. I'm sure the mbin.PC ones are at least, and I figured one more for safe measure was probably a wise idea

hearty wasp
#

ye, better safe than sorry

cyan oracle
#

and ofc, I am only changing the names of the nodes I need to change.. anything I'm not using I'm still leaving default name..

hearty wasp
#

exactly what I'm gonna do too

cyan oracle
#

I'm worn and exhausted on just GrowMoar.. man, I can't imagine the nightmare you're facing with Eucli-ea

hearty wasp
#

I haven't much proc gen to force... except for trees and rocks

#

and those are only, what, 10 geometries for 50 scenes max?

#

probably fewer

#

if this works my biggest concern would be NPC spawning in buildables

hearty wasp
cyan oracle
#

lol, interesting head.. is that the Korvax mkยฝ?

#

j/k, that's really cool.. reminds me of the 3D hologram in Maze Runner

hearty wasp
#

lol

#

nah it's just my old bootleg suit chamber

#

remember when I actually drew diagrams for shit to kitbash

valid gyro
#

Hey I'm pretty new to modding no man's sky. Is there any danger to my save file if I Uninstall graphical mods and run vanilla?

hearty wasp
#

nop

#

not even if you remove everything

#

game's good at looking over your past mistakes

valid gyro
#

Nice, is there anything I need to do like delete the shader cache? I remember some save breaking happening in skyrim when going back to vanilla so I wanted to make sure.

hearty wasp
#

yeah, you can delete shader cache just to be on the safe side

#

now not doing it rarely crashes the game tho

valid gyro
#

Ok thanks!

undone sparrow
#

@hearty wasp dude did you published this or still on progress?

hearty wasp
#

207/517 scenes updated atm

#

if you want it faster and have basic knowledge of markup language slide into my dm and I'll have work for you to do in no time

#

no pay tho, I'm poor

undone sparrow
#

xd

#

i just ask to see more footage

cyan oracle
dreamy tulip
#

Nice, @cyan oracle

#

Did you get it working?

#

Was Greg's updated viewer, helpful?

cyan oracle
#

still need to do zinc.. been dicking w/ megaplanter for last couple hours

#

haven't used it yet.. still going off old exmls and new vanilla files.. luckily the batchcount hasn't changed for any of the mesh pieces, so that's helping to be a useful identifier

#

planters can now be placed outside or placed like decoration on any surface lacking snapping points.. if the surface has snapping points for the planter to link to, it will.. also restored the ability to rotate plants in the planters, eliminated the fuel requirement and interaction in general, and added a blue glow effect to the megaplanter..

dreamy tulip
#

Awesome man, I'm glad that you found the necessary solution

#

Despite how tedious

#

Have you looked into the farm grow timing?

cyan oracle
#

same setup as it's always been.. guessing they just changed the times themselves

#

atm, my entities are using 2 seconds to full bloom and harvest ready.. so I can quickly test each stage

#

but the entities will be a variety pack of flavors to go in combination with the model/texture .pak.. a 2 part modular~ish mod..

#

this way players can have quick growing plants, or longer growing (more time consuming) plants.. however they wish

dreamy tulip
#

Yeah, would make sense for it to be entitiy or global related

#

I would assume entity

#

Oh, we should update our Oblivion Style sentinel drone mod at some point

#

I haven't gotten around to it yet

#

As I've been pretty tied up studying C#, and writing in this base

#

for my next mod-release in the future

cyan oracle
#

yea.. I'm not very anxious or excited to update that bish.. model manipulation isn't easy atm..

dreamy tulip
#

I'll take a look

#

I updated a few things so far

bronze mantle
#

Actually, I think modified shaders are set to auto rebuild now.

dreamy tulip
#

@cyan oracle

#

LOL

bronze mantle
#

there's gold in them thar hills