#nms-modding

1 messages ยท Page 141 of 1

dreamy tulip
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Yeah, it does

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Hey

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To anyone tagging me

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I apologize if I don't get back right away

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I am extremely preoccupied with porting my massive fan project to NEXT and also making new content for it

wooden cobalt
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\o/

cyan oracle
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dusk basalt
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Is there any up to date mod that allows me to summon exocraft anywhere?

flat bridge
mint folio
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hey guys, is there any mod that enables NPCs to sell the resources to craft items like Fusion Accelerant?

flat bridge
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@dreamy tulip Found this interesting pre-release planet, have you seen this one before?

dreamy tulip
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Hi

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Yes

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@flat bridge

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It's an unused ocean biome variant

west notch
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I just downloaded the default filter swap mod

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It has a version of the mod that says it puts "filmic filters"

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That means there are multiple filmic filters?

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Idk exactly what filmic filters are besides the "filmic" filter that is in the camera options

ashen brook
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@dreamy tulip Does your ship swapper still work? I noticed your vids have you flying a sentinel ship

wooden cobalt
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Is their a good mod to remove smoke from space

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asdfghjkl

noble iron
ashen brook
noble iron
regal zealot
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@dreamy tulip when you say unused, does that mean it is in the game but dormant or it was cut before release altogether?

wooden cobalt
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tThank you!!!

dreamy tulip
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@regal zealot It's not used in-game but idling in the files

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@ashen brook Not yet sorry, spent 4 days and 8 hours porting over my custom Inventory Hybrid to NEXT.... and then another 10 hours straight making a mini "UI" editor via executable memory code; in order properly align the custom inventory contents that I added on the screen. I'll likely be doing a different take, but atm, I'm porting my custom assets to NEXT as I have a lot of stuff to do - but I'll get around to it.

rancid shale
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What did you guys find already in the new files?

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I heard smth about ship customisation menu from Archie

vagrant iron
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@rancid shale

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๐Ÿ‘€

thin viper
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where?

rancid shale
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Hmm spicy

thin viper
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from whre

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where*

vagrant iron
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Like what file?

thin viper
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yeah

vagrant iron
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DEFAULTREALITY

thin viper
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oooh

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nice

vagrant iron
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yeah, you can enable it but doesn't really work yet

thin viper
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yeah

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saw that vid the other day

vagrant iron
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i havent tried the weapon one though

thin viper
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hmm i wonder if its simply a paint job type thing

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or actual swap parts stuff

vagrant iron
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it definitely seems to be paint for now

thin viper
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i will probably make it have 10 back thrusters if they give actual part swapping lol

vagrant iron
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lol

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off being able to customize exotic ships

thin viper
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yep

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i imagine all the euphemistic ships

vagrant iron
thin viper
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especially with the exotic round cockpit

vagrant iron
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nvm, dont gib customization

thin viper
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lol

mint folio
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@noble iron thank you!

quiet belfry
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Anyone know if there are any mods that increase the capacity of storage containers? Or adds more storage , Sorry if there is more storage options later in the story xD

pastel portal
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Anyone around that does nodding? If so is it possible to write a mod to rebalance the prices of everything? Specifically make b, a, s and exotic significantly more expensive than they currently are?

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Modding

summer mural
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Is there a grass density decrease mod?

dim craneBOT
thorny flax
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oof

hearty wasp
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Yes I do nodding

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In fact I'm nodding right now

shadow solar
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Sooooo

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How does this missing stuff work?

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Modding

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It is just editing files?

vagrant iron
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Yes, after they are unpacked and decompiled

half aspen
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q, is there any good tool for comparing content of .mbin files ? (diff)

cyan oracle
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I've heard about the ship customization content discovered.. but has anyone talked about ship interiors yet? new COMMONPARTS folder in MODELS\COMMON\SPACECRAFT that has "SHIPINTERIORS" folder and parts for the inside of ships? This all being separate from "HANGARPARTS".. and Frigates have their own interior parts in the FRIGATE folder.. so does this mean HG might allow us to walk around in our ships someday?

rough raptor
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you guys heard that you can use mods on multiplayer even if the other person doesn't?

sage shore
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I just got shit on. I tried warping with a friend, and i went through my freighter and died. My multitool got damaged and changed colour. I made it a point to keep my suit, ship and mutitool the same colour but that dream is now destroyed

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is there a mod that will change my multitool colour back?

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And are mods safe to use?

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Could my weapon colour be off because of the customization thing?

hearty wasp
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mods are as save as they always have been

sage shore
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anyone here?

cursive root
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Is there a guide that shows us how to make mods that affect the same file compatible file with one another? I wanna make the [Better Torch Light] mod compatible with [Starship out of range and faster scanner].

vagrant iron
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If you're looking for a more active place to discuss modding, check the pins, theres a link to the NMS Modding discord there

sage shore
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thanks!

vagrant iron
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@cyan oracle Good call out about the spaceship interior parts, i hadn't noticed it

eager apex
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Hello I have a question :)
Is it possible get the Seed of the Sentinel Fighter/Drone/Police? Or is it only possible via a mod? :(

quartz cargo
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they dont use seeds

eager apex
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Oh all right thank you! :)

unreal rapids
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eucli-ea for next wen /s

tired light
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Has anyone developed any mods that make planet generation a little less similar and boring

elder jacinth
gaunt loom
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what am i missing with my mod, i am trying to strip out the overly agressive suit voice from "warning" me about something every 10 seconds. I can unpack the sound pak rip out the sound files i dont want and repak it and drop directly into pcbanks but if i pak it and drop in in mods the sound still plays

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sorry it works fine if i drop it directly into pcbank and replace the default pak

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but if i place it in mods the sounds still play

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looks like if its not present in the mods/pak it still fails back to the default pak file

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do i have to replace the sound im trying to avoid with an empty sound file?

noble iron
gaunt loom
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thanks i just did that from a pinned message

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reposting there

lime mesa
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Hello so i am trying to start using some spefic graphical tweeks for no mans sky installed NMM and it says i need a folder in pcbanks?
do i just throw a mod folder in no mans sky if there is a guide to this ill gladly read through it not seeing anything

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I googled and figured it out thanks anyways

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took a minute to find something lol

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any tips on what mods i should use since im obviously starting out getting the clean ui one thinking about getting hd clouds

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Side note the ui one increased my fps by 20 frames holy crap

dapper crystal
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Hey, is there a mod out there that removes the requirement of star silk to build chairs?

quartz cargo
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@lime mesa i recommend any that increase the draw distance of asteroids, floodlights, Crescent Worlds, Less intrusive rings, Fast Actions, No blinding lights

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i use more than that, but those are nice ones

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and Dark Space.. but id wait until you get used to space first, see if you'd even want it

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i also use a 2x stack size, i LOVE it. it makes things so much less tedious, but id wait to get that too if you like it

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i played the game vanilla for awhile, and slowly added more. trying to keep it relatively vanilla

lime mesa
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@quartz cargo Thanks for the tips i already got dark space i dont mind it being colorful but it was a bit over board on the colors im looks way better now i will look into the other ones as well ๐Ÿ˜„

ocean osprey
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@dreamy tulip would it be possible to update your atmospheric fog as a seperate mod? Also, would you consider making a 50% version of the Vintage Filter replacer? I feel it would emulate the Pre-Release look much better, the modern vintage is very heavy.

sand sinew
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Yeah, I'd love a mod that just added the pallettes from vanilla back without altering the terrain generation itself. (if that's possible). Though it's important that the colours still feel cohesive, something which a lot of mods forgo for the sake of variety.

ocean osprey
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What I was also thinking of was a kind of rotating palette

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so the differences in colors still persist, but the general hue of the palette is shifted by a random amount

zealous basin
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Where would be a good place to grab some mods for NMS? I'm mainly looking for something to increase the draw distance of asteroids and such, and maybe something to make space more black?

ocean osprey
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either are good

zealous basin
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threw the pak folders into the MODS folder. Not sure what to do next

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.pak archives*

ocean osprey
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delete Disablemods.txt

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maybe delete the Shadercache folder

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and then launch the game!

zealous basin
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Does playing with mods make multiplayer impossible?

gilded grotto
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No

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Mods are client side

ocean osprey
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and if you have the same mods as another player, you will share the same modded universe

zealous basin
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So what happens if I'm on a modded planet and someone else comes alone?

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Also so far my dark space mod isn't working. I just get that weird trippy missing texture thing

hearty wasp
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they see you floating

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and the animals the spawns on your end spawns on their end too, but they'd be floating as well

zealous basin
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lol. I'll stick to black space. Need a link to a proper mod that extends the draw distance for asteroids without messing with them or getting rid of them

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Also, no doors or doorways when making my freighter kinda sucks

ocean osprey
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@zealous basin you can put in one of the modular walls (wood etc.), they dont snap but you can put doors in those

zealous basin
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It's not letting me choose from the modular parts. Just freighter bits

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Do I need to put a base computer in there? Because I'm also getting major invisible wall issues trying to place ANY wall storage boxes into the side of my ship

lime mesa
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McSmoothy you need the mod Bases+ to place ground items on freighters

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And using mods in multiplayer is perfectly fine, people see you normally

zealous basin
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They wouldn't see any of the ground stuff on my freighter though would they?

ocean osprey
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they would

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it simply unlocks the stuff

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the parts you use are still vanilla

zealous basin
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Oh. Well that's good. Maybe can get someone to help me make my ship look half way decent

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Using the 'rooms' from the freighter parts doesn't let me make actual rooms. Just makes the area bigger

ocean osprey
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you need a corridor between them

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want some help?

zealous basin
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I may just focus my efforts into building on plant for now lol

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Build a small town. Maybe also a proper race track ๐Ÿ˜›

ocean osprey
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sounds good ๐Ÿ‘

ashen brook
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@ocean osprey Hawt ava

ocean osprey
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wha

hearty wasp
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only... 516 scenes and then some entities/materials to go, Y A Y

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but if you wanna help make Eucli-ea, the mod that brought that broke dick piece of shit drill to NMS (and buildable decors), slide into my DM and I'll pay you... nothing, I'm poor

dapper crystal
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I cant wait for the day that someone makes a mod that prevents the planet from being seen through the freighter, takes away this annoying af visible fog circle around the character, and fixes the pixelated upper atmosphere

ocean osprey
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@hearty wasp are you perhaps considering making the flags and logos a standalone, or would you consider it if I fell onto my knees and asked you to do it with tears in my eyes?

hearty wasp
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You can break the world record of the number of hotdogs ate in 15 minutes and I'll only release Eucliea as 3 packages: standard version, compatibility version and CubeSnap, to make sure everyone can see all of each others' decor in their fullest

ocean osprey
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aight fair

hearty wasp
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Only this time I'll remove the drill

ocean osprey
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๐Ÿ’”

hearty wasp
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if you want to sooner, consider helping me update the shit, you only need a basic understanding of xml

lime mesa
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Anyway someone could make a snappable "air" block for use on freighters to increase ceiling height, also anyway someone could make it to where you could build in the hangar of the freighter as well?

hearty wasp
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what do you mean by increase ceiling height

lime mesa
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Simple a freighter has 13 stories, make it to where you can have large open vertical corridors

hearty wasp
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also we can't really make a non-buildable location buildable cos we haven't found the trigger for it yet

lime mesa
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Ah

hearty wasp
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mmm, not sure what I can do to make the ceiling thing happen yet, but I'll keep it in mind

lime mesa
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Would really be interesting since again there is 13 floors of potential, could hollow out the entire freighter

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Freighter build zone that is

hearty wasp
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in the mean time, set RemoveBaseBuildingRestrictions to true in your graphics settnigs so you can use cuberooms/other structures in your freighter

lime mesa
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Bases+ allows that

hearty wasp
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yeah that also makes freighter pieces go well on planets blah blah blah, but it will conflict with all other mods that add any basebuilding objects

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I mean I'll probably incorporate it to my own taste when I finish updating eucliea but still, mod conflicts are mod conflicts

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whereas turning a setting to true doesn't have mod conflicts, because it's literally a part of the game

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but yeah use that for now anyway, my mod ain't updated yet lmao

shadow solar
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If you apply a mod to your game (exotic ship one), and remove it after you get the ship you want, does it mess anything up?

elder jacinth
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4300 lightyear jump explorer

robust lagoon
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Any mods that let me aim independently of where I'm flying? I've looked around and I've only seen some flight reworks. If there's no mod like the one I described, what flight mods would you recommend? I play on a controller

tidal vapor
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Is there any way whatsoever to increase warp distance right now?

toxic goblet
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warp upgrades work

tidal vapor
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I mean with mods, like the infinite warp ones

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From past gae versions

vagrant iron
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Yes

tidal vapor
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I just looked all over and didn't see one! Thanks

vagrant bone
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Hmm

lime mesa
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How are mods allowed in this game?

quartz cargo
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what do you mean how are they allowed?

hearty wasp
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it just... fucking works?

autumn moth
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u just shove it in and it works

hearty wasp
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yep, essentially that

timber lark
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game just loads data in a specific directory, no checking ๐Ÿ˜›

robust lagoon
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any internal resolution scaling mods that are updated? I found one, but it also lowers other graphical features that I don't want to be lowered

west ravine
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any mods for a photo mode shortcut without cheat engine? I don't want to risk my account getting banned

hearty wasp
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no

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and you won't get banned either way

west ravine
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ok

dreamy tulip
autumn stump
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anyone use NoTradeRoutes? someone suggested it but i can't seem to find it on nexusmods x.x

vagrant bone
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That's cause there's no really competitive player based activity in NMS, weekly events could qualify but it would have to be something that a save editor or mods couldn't effect (like an infinite jetpack mod vs a stock player would be on equal playing fields)

quartz cargo
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@autumn stump the thing to get rid of trade route lines?

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its the cleaner space mod, under optional

autumn stump
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ahh

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thanks

mossy ember
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Are there any mods that remove all but station missions?

dreamy tulip
robust lagoon
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Just wanna say I love your work Rayrod ๐Ÿ’œ

ashen brook
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Is it possible to mod a ships maneuverability to mimick the behaviour of mythological aliens in modern cult classics that zig zag all around the place?

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Or like the ship in the movie Flight of the Navigator

hearty wasp
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You mean like having 6DoF?

echo oxide
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I was wondering if we could have non proc-gen models for player models- for reasons I want to play as Samus in the Varia Suit

golden cape
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heyooo

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i've been told you guys have a way of making NMS run in background?

bronze mantle
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@echo oxide The models would have to be recreated for NMS to avoid doing anything seriously illegal like asset ripping, but since player models are a fixed combo of parts and ships have been modded in wholesale, it's almost certainly doable.

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here you go

golden cape
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thx

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aww but...it needs the cheat engine to run in backbground all the time? ehh...

toxic current
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Does anyone know where I can get an up-to-date list of item IDs?

vital finch
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I have a suggestion for a mod

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The horizon omega pre-order ship, if someone could mod it into the game, and make it a max rank / final level fighter

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that'd be pretty awesome

hearty wasp
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just edit your save, it's just a specific ship seed

vital finch
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well i have no idea how to mod anything xD

hearty wasp
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then you'd be right to start learning, you just google the seed, copy it to the corresponding slot in your save editor, and done

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the current save editor even has a button that automatically maxes your ship slots

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if you can't click a button. it's on you

vital finch
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is the save editor on the nomanssky website?

hearty wasp
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just google NMS save editor, should be the first few ones

vital finch
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ok thanks for the help ๐Ÿ˜ƒ

bronze mantle
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0xC4C9C1AABCA59FE6 @vital finch I gotchu fam. Legit preorder here.

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Problem is, I think the ship itself is bugged.

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Colors are Alpha Vector/PS4, not Horizon Omega/PC

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I used an editor to make the large fighter look like one of the small fighters because the ring ship is cooler.

hearty wasp
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you gotta turn the old something something colour to true

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it's like why the exotics were messed up

bronze mantle
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this was fresh claimed from the menu in a new save

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so old colors are on

vital finch
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@bronze mantle thanks man, I appreciate it

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oh bugged as in not a workable ship?

bronze mantle
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nah, bugged is colors only

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it's a fine ship especially when yoinked up to 38/S

vital finch
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yeah that's what I want to do, I currently have a 38 fighter

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but I hate how it looks

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it's too bulky imo

bronze mantle
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sweet just plug that in

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and check old colors, hope it works

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if it's borken it will be only a little borken

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i.e., it'll look like ps4ship

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it was actually named alpha vector when I claimed it

vital finch
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so no side jets

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i know theres a version with side wing jets

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now with the save editor, do you place it in the mods folder?

bronze mantle
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Huh, okay, so, PS4 ship is the same color, should be blue

vital finch
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or anywhere

bronze mantle
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bug is just that it's red whenever claimed lul

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Well, that's ok.

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Da red wunz go fasta.

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nah, save editor automatically saves to the same spot

vital finch
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well i dont care so much for the color as for the actual look of it

bronze mantle
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just gotta open up your save

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and yeah that works, it'll be a red horizon omega named Nojose's Crystal Folly

vital finch
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you cant save edit anything what is natural in the game correct?

bronze mantle
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yeh

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and some unnatural, I don't know if there's a slot limit

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I'm sticking to the limits of vanilla definitions

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...with some extra, like fixing exotics not being able to spawn with large sizes

vital finch
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yeah, i was just wondering because

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i like some of the small ships

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but i hate 19 inventory

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or like my mining tool

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its 24 slots

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but looks like ass

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so was wondering if i could change its looks xD

bronze mantle
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absolutely

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there's a site for seeds too

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nmseeds.club

vital finch
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yeah

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thats where i found the skins xD

bronze mantle
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I gave my MT a slick experimental skin

vital finch
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oh? which ones that

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the alien ones?

bronze mantle
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Nope, techy

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The ones that look like Aperture Science rejects

vital finch
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only thing i cant figure out is how to select colors

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when injecting the seeds

bronze mantle
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They're in the seeds.

vital finch
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welp heres to testing

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hot dog it worked

rigid mesa
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It doesn't for me..

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I also tried the Aperture one but it failed I got some other random shit

quiet plover
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is there a mod like LowFlight but for no man's sky NEXT?

hearty wasp
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Yes

thin valve
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Exocraft garage doors

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Wait I think it actually asked for that already

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Lmao my memory is big bad

hearty wasp
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yeah you asked that a year ago

uneven bone
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are there any ship mods for next yet?

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i haven't seen any on nexus

waxen cedar
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@quiet plover where do you need low flight mod when next literally gives you low flight. You can fly in caves and pretty much anywhere

quiet plover
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i need that for hovering

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and looking straight down with my starship

waxen cedar
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Ooh okay

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Btw has anyone found anything about ship/exocraft customization in the game files?

bronze mantle
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@quiet plover there's a mod on nexus, fitz's qol fixes

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that has a very nice ship steering module

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also yes, azure

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some dataminer found ship painting

verbal cairn
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@waxen cedar tomorrow there is event things starting owo and the quicksilver could get you customization things...

thin valve
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owo can I join

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Oh wait I have work

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;-;

hearty wasp
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blender plugin ain't got updated yet @uneven bone if you wanna help with that feel free

waxen cedar
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wait... @verbal cairn Those community event things?

hearty wasp
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is that tmr?

uneven bone
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wat

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blender plugin?

verbal cairn
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@thin valve its all week owo

thin valve
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Goowo

waxen cedar
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@verbal cairn Where do they say that the event starts tomorrow?

hearty wasp
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you need blender to export the custom models @uneven bone

uneven bone
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oh, gotcha

verbal cairn
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they said after nms launches there would be events

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and playstation had something about event going until 1am tuesday gmt

hearty wasp
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ah I see

waxen cedar
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I can only see the NEXT Update even on playstation

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and it's over now

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soo

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@verbal cairn link pls

quartz cargo
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their website and twitter doesnt say anything about the event

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so im guessing you misread

fallow meteor
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Or theyre delaying it

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Which would be very hello games

dapper crystal
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is there any mod out there that prevents trees from spawning inside of structures lol

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they keep respawning inside my buildings

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when i make big bases

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Oh and is there a way to increase render distance of buildings? so my base isnt constantly disappearing whenever i go more than 100 feet away from it and i have to wait for everything to load in

robust lagoon
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iirc thereโ€™s a draw distance mod

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I dunno if it affects buildings tho

dapper crystal
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its just that everything reloads when you arent that far away, like doors, platforms, plants, objects inside

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not really the buildings themselves

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but the additions to them

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so if i go more than 100 feet away i hear all my plants repopping as i move back closer

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and ill see my doors, windows, ramps, base accessories etc all respawn

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walls too, windows

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its just not immersive at all

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and like the support struts too for buildings will disappear

safe turtle
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Guys

robust lagoon
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Gals

cursive root
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Gorls

autumn moth
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me

robust lagoon
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Traps

vital finch
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so i just found out there is a limit to how much terrain you can edit before previous edits start refilling. is there any mod to remove this limiter?

robust lagoon
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That last image ๐Ÿ‘Œ๐Ÿป

vital finch
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otherwise my cave base will have to be scrapped ๐Ÿ˜ฆ

dreamy tulip
robust lagoon
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Glad to hear, you always do some awesome work

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You know if it would ever be possible to create a ship mod where you can aim your weaponโ€™s reticle independently from where you ship is flying?

warm thistle
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Nice! Looks stunning man

dreamy tulip
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Thank you, I'm glad that you both like it.
Sorry, just getting back

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I am not sure about that Anna Trap Sempai ๐Ÿ˜ƒ

hallow pumice
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Awesome can't wait to see your overhaul in NEXT ;D

dreamy tulip
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@hallow pumice It won't be called 'Overhaul' this time ๐Ÿ˜›

hallow pumice
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๐Ÿ˜ฎ

dreamy tulip
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More than likely, though it is a massive overhaul

hallow pumice
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Massive overhaul, The reboot

dreamy tulip
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It'll surely be a reboot and an overhaul to the old fan project, but I'm working on a unique approach (in regard to something) that will change the scope of the fan project... but I don't want to spoil it.

hallow pumice
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Damn that's exciting, any hints though ๐Ÿ˜›

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Or you probably should show it when it's ready

robust lagoon
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Wouldnโ€™t be a surprise with a ton of hints ๐Ÿคท๐Ÿผโ€โ™€๏ธ

dreamy tulip
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It's going to take some time, I want to be sure that I'm the first to bring my idea to fruition

surreal ocean
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@dreamy tulip would love to help you test ๐Ÿ˜„

dreamy tulip
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Sure. Once I get things in a reasonable state.

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It's coming out nicer than ever so far, but... there's still more work to do that I am doing atm. I'm creating a certain structure and consistency within the project's source, so that once I get a really good setup fully ported and adapted for NEXT - I'll begin to expand on it in ways unlike before

surreal ocean
#

awesome, thanks for putting so much work into it as always

dreamy tulip
#

Thanks for taking the time to check it out! ๐Ÿ˜ƒ

surreal ocean
#

i've been missing the old flora density mods, can't wait to see what you come up with

dreamy tulip
#

I do like biome mods. However, there's a certain quality and conistency that it must meet for me to consider using it.

#

Also, with NEXT the bar is raised higher.

#

When I began to work on the 'reboot' to my already existing fan project a month before NEXT released, I had set this standard and general rule for myself as a priority that I'm not willing to bend: Every planet, every moment in-game must look/feel like a concept art.

#

Now that NEXT released, and it's absolutely gorgeous...

#

I'm setting the bar higher for myself.

#

So, that will still be the general rule (and to keep vanilla content and stuff possible and as a thing) - But to make it even prettier than it already is... alongside creating a new game inside of an existing game - whereas it'll feel more like an addition to the game rather than a mod (while also being a multi-build hybrid), non-saturated, and mostly subtle... but at times not subtle at all.

#

Alongside a lot of new features and content and creative ideas being fleshed out and implemented as I continue to work on developing the newer build

surreal ocean
#

any mods out there that fix the camera/mining laser vertical lock for the colossus?

quartz cargo
#

@dreamy tulip does your camera overhaul use GCCAMERAGLOBALS.GLOBAL.MBIN?

dreamy tulip
#

Hi, yes. That's the only file that it modifies.

wooden cobalt
#

@dreamy tulip If you were to put a number on how much unused content NMS has in update perspectives, how many updates worth of content do you think it has unused?

lime mesa
#

Someone craft up a mod to allow multiple freighters in one system

supple wadi
#

You've spotted a modding opportunity! Now, brush up on modding & seize it for yourself! Otherwise someone else will, and you'll have to wait till you spot another. Will you make a name for yourself as a modder today?

vapid fjord
#

Question for y'all

#

Does modding affect people joining you? ๐Ÿค”

drowsy lagoon
#

@vapid fjord "It has been brought to my attention that certain mods, such as editing ship stats, spawn tables, and weather; can affect other players in the same online session"

normal summit
#

is there a mod that adds the stuff to make cryopumps availible for sale again?

ashen brook
#

Just wanted to drop this out there cuz...holy crap this camera mod is the greatest I've used so far by an absolute landslide

#

Combat feels FUN now

#

Flying isn't a game of trying to see ahead of my ship with the ship in the way...

#

It's insane how different flight feels with the little tweaks

quartz cargo
#

@ashen brook i absolutely agree. this is a MUST have.

#

it can get a little wonky at times when you're flying, but thats on the player controlling the camera, not the mod

#

well, you can get disoriented easily if you constantly turn the camera trying to follow ships

#

thats what i mean by wonky

ashen brook
#

What I do is flash the camera quickly and release to turn rapidly. I know what you mean by wonky camera controls though.

#

I really hope either the mod author takes it and runs with it or other mod authors take some of the camera tweaks into their own mods.

hearty wasp
#

or even better

#

tweak em yourself

quartz cargo
#

i think its rly nice as it is, however other mods could use it integrated as well

#

i dont think it needs to be tweaked

#

you just need to get used to the extended view, and when not to keep looking in that direction

hearty wasp
#

so you mean

#

tweak yourself

quartz cargo
#

no?

#

i mean, it doesn't need to be tweaked........

ashen brook
#

@hearty wasp Yes I could tweak them myself if I was promoting myself, but I'm not. I'm promoting someone else ๐Ÿ˜›

hearty wasp
#

no I was saying you should tweak yourself aeyes

#

why does every other joke I make fall through like that guy in Taiwan jumping out of the plane and having both his parachutes fail

ashen brook
#

Because you tell people to go tweak themselves?

#

People have to assume either you're being offensive or pretend they don't understand. You should be happy people don't assume the prior. That means they have more respect for you than they maybe should.

hearty wasp
#

nah at least people being offended would be funny

zenith shoal
hearty wasp
#

not one that I've heard of yet

robust lagoon
#

Tbh space doesnโ€™t feel that lonely in next

#

A good chunk of the systems I go to have ships

wooden cobalt
#

I personally wish their was more dead planets, literally nothing on them but landscape, no fauna/flora

#

I barely ever find planets like that

#

Wish their was a mod for it

bronze mantle
#

@drowsy lagoon What's the source on that? I play with an Always S rank items mod, and MP folks just... get different multitools and ships.

#

@wooden cobalt I find too many of those.

#

But they're a bit bugged

#

They have caves with life. Wtf.

#

Caves should be equally dead on those.

#

What I want, but is probably too difficult to mod in, is portal on freighter

#

So you could teleport to stations from one

zealous basin
#

All you'd need for that is Bases+

#

Lets you place ground items on freighters and vice versa

hearty wasp
#

turning RemoveBasBuildingRestrictions works too, the mod just also makes the freighter parts remove terrain on planets properly

bronze mantle
#

Oh, that's a thing? Is it updated for Next?

quartz cargo
#

yea

bronze mantle
#

@hearty wasp does that also change maximum terrain deformation so you don't get the thing where bases fill in/stop terraforming?

hearty wasp
#

not sure if anything does

bronze mantle
#

Damn

hearty wasp
#

that could be a save loading issue imo

bronze osprey
#

Huh, the Nexus us down

quartz cargo
#

yeah =/

hearty wasp
#

like the base objects are made to clear out terrain directly under them, not in them

quartz cargo
#

i was trying to hunt for the right flight mod ๐Ÿ˜ฆ

#

aand it went down

hearty wasp
#

there's still NMSmods

quartz cargo
#

im on it atm

bronze osprey
#

I'm currently using one that allows underwater+reverse+hover flight

bronze mantle
#

@hearty wasp the issue is, they stop clearing

#

There is a cap. It's dumb.

#

@bronze osprey which one?

hearty wasp
#

yeah, as I said, might be a save/load issue

bronze mantle
#

I'm using a package of QoL tweaks including flight changes, since Rayrod's was bugged before

quartz cargo
#

all i want is a flight mod that improves control, especially with boost. i dont mind the odd other feature

#

but thats all i care about rly

bronze mantle
#

And too sensitive so I kept flying into walls/not being able to hover

bronze osprey
#

MetaIdea's mod

#

I don't want to lose underwater flight so until Rayrod adds that, I'll wait

quartz cargo
#

rayrods is nice, i thought it was too sensitive as well, but i can lower the sensitivity via steam

#

so it works out

bronze mantle
#

I don't know who that is, Google gives nothing.

quartz cargo
#

but there are some things in his im not a fan of. im just testing a few to see what i like

bronze mantle
#

Just link the mod?

bronze osprey
#

Nexus

quartz cargo
#

nexus is down, i cant

bronze mantle
#

Oh right, dead nexus

bronze osprey
#

I'll see if it's on NMSMODS

bronze mantle
#

Mine is Fitz's QoL tweak pack... which googles just fine on nexus

bronze osprey
#

He posted it under a differnet name here

bronze mantle
#

Why does everyone buff pulsedrive speed but not regular old Shift key boost speed?

#

Shift boost is so minor on everything

quartz cargo
#

i dont like hover, reverse (in atmosphere), and the auto stop in rayrods makes it look buggy imo

#

'boost speed (shift) is so slow

bronze osprey
#

Hover is very useful when attacking walkers

bronze mantle
#

I would like overhauled exocraft handling too

#

Hover is essential for me.

quartz cargo
#

i can deal with hover, i just like the slow mvoe speed requiring you to circle

bronze osprey
#

Underwater is great though

quartz cargo
#

idk why

bronze mantle
#

Eh. Using ship guns on land is insanely annoying without hovering

hearty wasp
#

nah m8, Mjjstral is how we refer him as normally

#

he posts in Nexus with an alt name lol

bronze osprey
#

MetaIdea ๐Ÿ˜›

#

Yeah it's where I mainly go

bronze mantle
#

So does Bases+ make your freighter a teleport location as well

#

Or does that screw up because freighters have dynamic placement?

bronze osprey
#

I find this to also be a brilliant mod

bronze mantle
#

Oh right, that

bronze osprey
#

Jetpacking is super fun with this, actually feels like a jetpack ๐Ÿ˜›

quartz cargo
#

yeah its a lot of fun

hearty wasp
#

well it just lets you build things anywhere

#

doesn't mean everything will work

bronze osprey
#

I'm yet to try the more base interactions mod, looks pretty good

bronze mantle
#

@hearty wasp that's the question, what breaks

hearty wasp
#

well, pretty much everything that gets unlocked?

#

it's not the mod's problem, tho

bronze mantle
#

If it pollutes my tp list with a teleport that spawns me in empty space without a ship, I may skip it, as much as I want a warp base freighter

#

I don't really want literally everything everywhere like fleetcomm on ground

quartz cargo
#

it very well may do that

bronze mantle
#

I only wanted a way to get to stations from my cruiser.

hearty wasp
#

mmm, actually, the base teleport location is based on the base computers, right

#

so in theory it shouldn't do that

bronze mantle
#

Well...

hearty wasp
#

but hey, just backup your saves and test it yourself

#

and report the results to us

bronze mantle
#

If it doesn't let me tp TO the freighter

hearty wasp
#

populate our knowledge

bronze mantle
#

Only FROM the freighter

#

That is in line with what I want too

hearty wasp
#

yes, that's what I mean

bronze mantle
#

Because I can summon it anywhere, but I can't get a free jumpgate from ship anywhere.

#

See, I just hate the lag when I land on planets using toaster PC.

quiet plover
#

is there any way to merge to mods together?

bronze osprey
#

I'm actually in the process of finding out myself

hearty wasp
#

Yes

bronze osprey
#

Perhaps you could share how?

hearty wasp
#

You open the exml, you open the other exml, you check their discrepancies with the vanilla file, you isolate the discrepancies, you put one discrepancy into the appropriate part of the other exml, compile

#

It's just like FO4 or Witcher 3 modding, just more text copying

bronze osprey
#

I thought as much, I guess I just need to know how to unpack/repack mods

hearty wasp
#

I really don't know what's there that people wouldn't understand jist by comparing the files, it's just basic exml

#

But then I dabbled with html for an minimal amount before that soooooo

bronze osprey
#

I guess people thought it would be more complicated than comparing/swapping text ๐Ÿ˜›

hearty wasp
#

Well people thought wrong

#

Don't think of shit you have reasonable doubt about folksokglove

thin viper
#

what if i have a doubt whether the earth is a torus?

hearty wasp
#

Well, fund a space trip and see it for yourself, of course

#

That's what Jay Z was doing right?

thin viper
#

sure, let me start a gofundme

hearty wasp
#

Now that's the spirit

thin viper
#

i am sure flat earthers will fund it

bronze mantle
#

Huh. Seems like Bases+ does actually work exactly how I wanted...

#

You can place a teleporter there, which will lead TO stations but not FROM them

#

so no weird bug teleporting you into the ether to die from cosmic rays

hearty wasp
#

Tbh you could just turn an ingame setting that's not visible in the game to true and you'd achieve the same effect

bronze mantle
#

In what file?

hearty wasp
#

Graphics settings

#

You can also make mouse clicks faster with that file

bronze osprey
#

Okay I'm struggling to actually find tools that get me to editing exml files

#

I get to PSARC, after decompiling the MBIN files (unpacked mod)

bronze mantle
#

I wonder why so much stuff is in the graphics options

hearty wasp
#

Go to the modding wiki there're names you can search for

#

Cos it's a fuckin dope file

late quartz
#

Loving the small but affects the whole game kind of mod, like slightly speeding up the mining speed and the analysing speed. Makes the game far more enjoyable

elder jacinth
#

If you want something fun play with the unlimited upgrades mod

#

If you want a death beam....make it!

golden cape
#

is there any way to get rid of chat profanity filter?

#

this shitty piece of junk censors "polak" for some reason

hearty wasp
#

nop, we looked into it, it's controled by a dll

#

unless you can crack into it, no cigar

#

I wish I can speak "got" freely too, but we can't always have what we want

golden cape
#

well fuck the devs then for using a broken profanity filter

#

especially since you can't even get around it by randomly placing dots or other signs

#

it still censors

#

the only thing that worked for me to convey what i want to say when profanity filter gets retarded is to type the word i want to say in upper case and just put a lower-case letter every second letter

#

but that's painful to read

empty birch
#

Hello?

hearty wasp
#

goodbye

pallid tartan
#

@dreamy tulip is there anything in the files that could be community event rewards?

noble iron
#

There's a couple unused emotes that could be a reward for an event

hearty wasp
#

or you can just get a mod and use em immediately

tulip abyss
hearty wasp
#

did you delet the text file in PCBANKS

tulip abyss
#

let me check that

#

ah DISABLEMODS.TXT :) ok thanks

normal summit
#

Is there a mod that makes stuff for cryo pumps buyable again

hearty wasp
#

not one that I've heard of

noble iron
#

There's an economy mod but I haven't done a lot of testing with it

drifting vine
#

what is the file related to the Freighter event?

peak pilot
#

I dont suppose there is a mod that increases the frequency music plays?

quartz cargo
#

@golden cape there is a no cencorship mod. i havent tested if it works though.

noble iron
#

@drifting vine I believe its in GCAISPACESHIPGLOBALS.GLOBAL.MBIN

thorny nymph
#

anyone know what that one mod is that disables the annoying voice that tells you useless things?

noble iron
thorny nymph
#

thanks!

drifting vine
#

@noble iron yeah, but weirdly, I can't find anything related to the bay doors closing at the event, even though I found the lines that change the color to red

dapper crystal
#

So is it possible to make a mod that allows walls/floors etc to snap to landing pads? and maybe allow things to be build under them? like support struts etc

dreamy tulip
#

Just improved the clouds, so that they no longer stretch into space

wicked bobcat
#

If I wanted to look into modding later, will it mess up my saves? Also, will I still be able to play with friends?

steel crypt
#

Mods, from what we can tell, are client sided. Meaning the mod only affects you. For example, if you have a spaceship mod that makes your ship go faster, you will go faster and your friend. will see you go faster. If you have a terrain mod that changes the ground level, you will see the modded terrain but your friend will just see you walking in air or under the planet because the friend doesn't have the same terrrain. Tests are constantly happening to figure the situation out better though.
Some mods will change a save file, most won't. That is very mod specific.

wicked bobcat
#

So are some mods not allowed by the developers? Or do they not really care?

#

I'm not really interested in anything that changes too much of the base game, but I know some developers are really against mods that do much more than change colors

dreamy tulip
#

With No Man's Sky, unnoficial mods are supported by the developers. Sean mentioned pre-release that they wanted mods to be a thing (simillar to Minecraft). At times, they've done support for people having issues with mods (via Steam), and they created a tutorial (advising people on how to install them) within a text document that comes with each PC NMS installation. They have also retweeted and have liked modded fan work, and it was even in WT data at one point. Including, on NEXT (it was as if intentional things have been done to their code to make modding more convenient. Especially, by naming what were previously unknown functions... which would take a lot of time to do.

dreamy tulip
#

Here is a comparison of my improved clouds:

dreamy tulip
#

Before:

quartz cargo
#

is it possible to make a mod where enemy ships dont turn around as quickly during a fight?

#

like when they fly at you shooting, pass you, and the time it takes them to turn around

#

they do it so quickly, even with enhanced flight mods, its just space jousting. rly boring

dreamy tulip
#

Yeah, it's possible.

toxic goblet
#

something something advanced flight controls

dreamy tulip
surreal ocean
#

looks great @dreamy tulip

gray tiger
#

oh man, the overhaul looks incredibly stunning, how's the port to NEXT going so far?

astral tiger
#

Need that FA off turn XD

sweet jetty
#

Those clouds look amazing. So much nicer

dreamy tulip
#

@surreal ocean, @sweet jetty Thank you so much.

wooden cobalt
#

Any good mining speed mod and any good movement/sprinting speed mod

dreamy tulip
#

@gray tiger Hey, it's coming along better than ever so far! :)
Cheers

wooden cobalt
#

Thanks man!!!

dreamy tulip
#

No problem!

gray tiger
#

Amazing, really excited to see more ๐Ÿ˜ƒ

late quartz
#

can people with mods play online with others?

gray tiger
#

Yeah

#

If you don't have the same mods things just look different, but if you're using the same ones, it will appear the same

late quartz
#

i see

#

thanks

zenith shoal
normal summit
#

OOOO

#

imma try this

#

thx man'

dapper crystal
#

@dreamy tulip jesus christ i need your damn clouds

#

I tried CCs improved clouds, which lowers the atmosphere level in order to take away the annoying as shit pixelated nonsense coursing through my freighter, but the clouds just look the same

#

the upper atmosphere cloud cover is just god awful

#

when will these clouds be active to download?

dreamy tulip
#

@dapper crystal That's awesome. Nice job on your cloud mod. So, you did similar I see for the cloud and atmosphere height, etc... ?
Because the mod that I made also is set to prevent clouds stretching into outerspace.

#

I extracted the file contents from my fan project source, that I am gradually building onto. I have a test file, but I need to verify that I am not missing anything before I upload shortly

#

That was really bugging me in vanilla

dapper crystal
#

No i didnt make the mod or anything, its a mod called CCs improved clouds i think. He tried to redo the clouds, and adjusted atmosphere height yes

#

the adjusted atmosphere height eliminates having to deal with the visible fog circle around your character, and the pixelated nonsense that is the vanilla upper atmosphere clouds

#

but the other clouds dont really look any different to me, but the mod claims it renders them differently but i just dont really see it

#

your clouds look so damn good though, i just hope theres a way to do that kind of detail for the upper atmosphere too eventually

dreamy tulip
#

Oh, fair enough. Would you like to test what I have? I need to make sure that all the components needed are in the standalone .pak file

#

And thanks!

dapper crystal
#

um sure, i wouldnt mind testing it

dreamy tulip
#

Awesome, I'll shoot ya a dm

dreamy tulip
#

20-20 Clouds - (Official NEXT Trailer Quality Clouds)

Downloadable Here: https://www.nexusmods.com/nomanssky/mods/735

I spent the day making various adjustments to clouds through real-time hacking. There's no more blurry clouds or clouds stretching out into space. There are also various other quality of life improvements to the clouds and the environment (to make the game look more aesthetically pleasing) and more like the official No Man's Sky NEXT trailer clouds.

This mod is not compatible with other mods that change these files:

  • PIPELINEDEFERRED.BIN
  • CLOUDNEWFRAGMENT.SHADER.H.BIN
  • GCENVIRONMENTGLOBALS.GLOBAL.MBIN

In regard to performance, I have done a lot of testing to ensure the best quality and performance that I can provide. I have a high-end rig and have only noticed a drop of 1 frame. By all means... feel free to try it yourself! :)

This mod is a work in progress, and I may be further working on it. I also extracted this from my work in progress "NEXT Overhaul source" that will also be released as soon as it's fully ready under the name 'RaYRoD's Universe' on this page: https://www.nexusmods.com/nomanssky/mods/497

If you happen to be waiting for the NEXT version of 'RaYRoD's Overhaul', feel free to check my Youtube or my Twitter for frequent updates! :)

My Youtube: https://www.youtube.com/RaYRoDTV
My Twitter: https://twitter.com/RaYRoD_TV

half aspen
dapper crystal
#

they are awesome

dreamy tulip
#

Feel free to give it a try! :)
Any feedback is appreciated, and it's a work in progress.

normal summit
#

IT WORKED @zenith shoal

half aspen
dreamy tulip
#

@half aspen I can merge it, if desired. ๐Ÿ˜›

hexed quiver
#

hellllooooo! i was wondering if anybody had any knowledge on using NMM with NMS? For some reason it seems to never want to recognize the path to the MODS folder v.v

half aspen
#

that would be neat @dreamy tulip ofcourse if you think you can make it better than just merges then i will not complain thanking

dreamy tulip
#

There you go

#

@hexed quiver Hello. I personally do not use NMM with No Man's Sky because of that issue.

#

Installing mods is fairly simple, fortunately.

#

To just drag and drop the .pak file into the MODS folder

hexed quiver
#

Yeah, I'm just really bad at keeping things up to date lol

dreamy tulip
#

Maybe someone else here who uses the Nexus Mod Manager might have a solution for ya

half aspen
#

i'm oldschool, so i do it manual way and comparing the pak content etc.

hexed quiver
#

Maybe this is my calling to make some kind of updater specific to NMS - since I'm probably going to be spending quite a few days playing lol

half aspen
#

unfortunately i don't have any good tool for compare / combine merger of the mbin files afterward to avoid collisions (e.g. where different values are changed but in same files)

hearty wasp
#

get KDiff and mbincompiler

half aspen
#

then that was one of best mod managers i seen for any moddable game, because it just wasn't covering container files collision but also the files inside

#

and ontop of that also was able analyze the content of scripts and configs plus load order and all related collisions inbetween all this

#

as result, when used properly you could figure out any issues with mods and create collision free content easily (or combine / fix what's needed)

#

don't ask me why it's still not industry standard in games whose support modding (i fight for it in our studio 10 years ๐Ÿ˜ )

tame hawk
#

Wait, Dwarden? The Bohemia Interactive Dwarden? ๐Ÿ˜ฎ

#

But I agree. We'd need some kind of launcher that compares modded files with original files and then creates the actual mod file from those

half aspen
#

cloaks and vanish in subtle atmospheric anomaly

#

but ye klepto just with Arma games it would be way harder to make such tools cause of all the various formats and more than one way to mod and multiple scripting languages etc.

#

but for the future titles evilgrin time will tell

#

so @dreamy tulip as i expected the better clouds collides with yours, so your one goes in and that one goes out ๐Ÿ˜ƒ

tame hawk
#

@half aspen The current a3 launcher works great when it comes to organizing mods and keeping track of dependencies! Big kudos to you guys for making my favourite series of all time, can't wait to know more about these 'future titles' ๐Ÿ˜› and, sorry for fanboying blob

#

@dreamy tulip Looks sick! Do the collisions work properly on these? I remember the big things mod having some issues with that

dreamy tulip
#

Yep

#

I repaired/finished all unused model assets by HelloGames

#

All assets in my upcoming fan project update for NEXT will have proper colissions and relevant mining healths in relation to their size

#

And no blurriness

tame hawk
#

that sounds amazing ๐Ÿ‘

half aspen
#

ye @tame hawk but those are very limited, any collisions (similar like NMS has) just gets way worse (because of the various configs+binarized vs not then scripting and classes overrides)

#

trying get your @dreamy tulip clouds to work but for some reason, all i get are the old pixelated ones, no matter on settings hmm

#

no other modes, all caches wiped out , going to max the reflection / shadows quality settings but then i'm out of ideas ... SadPluto

dreamy tulip
#

Snapshot of your mods folder? @half aspen ?

#

oh

#

nvm

#

You said no other mods

#

Do you have "disablemods".txt there?

#

In your PCBANKS folder

half aspen
#

no, renamed it to _DISABLEMODS.TXT

#

and obviously the other mods works ๐Ÿ˜‰ (when used before)

dreamy tulip
#

Okay, seems like it's not loading for you. Does this occur w/o that compatibility patch that I made?

#

Perhaps I messed up the patch

#

@half aspen

tame hawk
#

@half aspen I see. One of my mods overrides a lot of vanilla classes and I got reports of the antistasi mod/mission not working with it, which is impossible for me to fix, because of how they did some things. It may not always be perfect for the end-user piling up mods in his launcher, but all the possibilities are great for modding the game in general. It's hard to make complex systems that have both, flexibility and usability ๐Ÿ˜„

#

But who am I to tell you, you are the wizard here seanpass

half aspen
#

ye our Wizard did quite good job with the Launcher considering the limited time/resources and compromises needed to made

dreamy tulip
half aspen
#

can't wait to get the polished model assets mod, any early access download ? wondering

half aspen
#

hmm so i tried everything, remove all mods, reset all settings (erase all .xml settings files) erase all caches, start new game not save and the clouds still look badly pixelated

median heath
#

Are there any mods that automatically backs up saves?

lime mesa
#

Quick question.

#

Probably dumb.

#

My friend was concerned about getting vac banned on Steam for using mods or the save editor with NEXT

#

Is this the case now? Considering there's multiplayer?

#

And it's SLIGHTLY competitive?

rigid dagger
#

the game doesn't have VAC implemented so using mods and save editor won't get you banned

#

also it more on the coop side of multiplayer than competitive

bronze mantle
#

@dreamy tulip Say, do you need to delete the shader cache to install the new clouds mod? I want nicer clouds, but I don't want to spend the next hour waiting for my potato to rebuild them all...

#

@lime mesa Doesn't matter unless you grief people on purpose. :v

ashen brook
#

Question about modding for race track purposes. Can you make a flying race track? Is that possible? Are there speed boosts and items that can rapidly change your flight direction like bumpers?

bronze mantle
#

That sounds difficult

ashen brook
#

I'm going of designing a Push Forward Rapid Race Track for No Mans Sky

bronze mantle
#

But someone mentioned ship races being a future feature anyway

ashen brook
#

thinking*

#

I love space flight and want to make a track that rips you through the track without needing to be a good pilot while still feeling epic af

#

Only thing I can think of that does that is trackmania

#

So.... Trackmania No Mans Sky

bronze mantle
#

So, there's a JSON entry for ships and multitools

#

The value is "IsCool"

#

and it's set to false

#

burn

ashen brook
#

Always false?

bronze mantle
#

Far as I know yes

bronze osprey
#

Do you think something like having free aiming of your ship guns is possible? Like using the right stick to move a freecam and aim where ever you want(or at least a certain radius), as opposed to your ships orientation? @dreamy tulip @hearty wasp @thin viper

bronze mantle
#

probably not without a metric ton of work

ashen brook
#

Basically would need to turn your mining vehicle into a space ship

bronze osprey
#

๐Ÿ˜ฆ

lime mesa
#

Thanks for the heads up, guys. Just good to know.

bronze osprey
#

Space combat just isn't much fun the way it is

ashen brook
#

I've seen what Rayrod can do....So I wouldn't doubt it's possible

bronze mantle
#

Huh, this is fun, json editing lets you rearrange your ships

ashen brook
#

Can you change its appearance?

bronze mantle
#

doing it now to resurrect my horizon omega

#

don't need the raw json for that heh

ashen brook
#

Just change the seed to the omega.

bronze mantle
#

indeed

#

but the problem was, my ships are out of order

#

so I simply... decided to fix them

thin viper
#

wait the save editor allows people to customize ship parts?

#

since when?

lime mesa
#

Since...Ever?

thin viper
#

it only allows you to change ship seeds

#

it doesnt allow you to swap a wing in your ship with another wing type or something?

#

does it?

bronze mantle
#

nope

#

gotta find the seed.

lime mesa
#

guys

#

what colour system will most likely have one of those super grassy planets with walking sentinels running around

#

havent found one of those yet

#

saw one in a guys stream once tho

#

oops wrong chat my bad

ashen brook
#

In the game can you mod your ship maneuverability?

#

If I want to make my hauler not handle like a fridge, can I buy stuff to fix that?

hearty wasp
#

there might be properties in the spaceship global file that deals with that but I haven't looked at that forever

ashen brook
#

Original NMS screenies on plans for the ships said wings effect maneuverability.

bronze mantle
#

Uh, not sure about specific ship classes. Many mods change base handling.

ashen brook
#

Would imply you could at least improve maneuverability using a hauler with wings.

robust lagoon
#

Is it possible to adjust the size of the reticle for locking onto targets with your ship?

#

Not the UI itself, the actual โ€œhitboxโ€ of the lock on

bronze mantle
#

If anyone discovers a way to introduce true 6DoF flight into this, please mod it in, and add a version with inertia that lets you thrust in one direction and spin freely while moving... so you can drift starships.

toxic goblet
#

Just hotas support

bronze mantle
#

Would be nice if I had one :v

#

But mostly, I want to be able to drift in a starship. And an exocraft. So I can meme.

hearty wasp
#

Not possible

bronze mantle
#

A shame. Although being able to maneuver a ship pointing toward the ground is neat.

bronze mantle
#

This is weird... lo2k's HD clouds mod isn't as crisp/clean looking, but it doesn't drop my FPS into the ground. In fact, there's almost no impact in 2k. Rayrod's clouds on performance mode halve my framerate... on the ground.

storm bronze
#

Anybody got a mod that increases creature spawns? Getting tired of running around a planet where a single type of fauna never appears

bronze mantle
#

Nexus does

storm bronze
#

Link? Cause I couldn't find one

bronze mantle
#

Oh

#

They don't simply increase spawns

storm bronze
#

Yeah that is too much, I just need fauna that is suppose to appear to actually appear

#

Shouldn't take 2 hours to just find a single creature you're missing, that is terrible game design

#

Might just make the mod myself

hearty wasp
#

yeah start modding yourself! do et

cerulean sluice
#

i have a few mods from nexus but none seem to work ๐Ÿค”

hearty wasp
#

probably didn't delete the txt in PCBANKS

cerulean sluice
#

ha i did

#

and checked

warm thistle
#

Made sure they were updated for NEXT? @cerulean sluice

cerulean sluice
#

ofc

#

great ive found the way to make it work ๐Ÿ˜„

#

now everything is good

stone bison
#

Guys, can someone send me invite on NMS Modding channel, can't find it myself

storm bronze
#

I made the mod work, but it somehow added another fauna type to the planet I was on, it was 5 total before the mod and 6 after

#

Removing the mod made it go back to 5 ๐Ÿค”

#

Not sure what I changed to cause that, but the creatures were definitely more common.

bronze mantle
#

@stone bison found it, ctrl f "modding discord"

fleet musk
#

It's on the pinned messages as well

warped cairn
bronze mantle
#

The synergy from adjacent upgrades, which is normally capped at 3 now

warped cairn
#

Oh, okay, thank you

#

I think last I played it, in October, that wasn't the case. Good to know.

#

If I could have your opinion, do you think the 3-cap is a good/balanced thing?

hearty wasp
#

yeah, encourages variety and closes the skill/grind gap between new and old players

warped cairn
#

Okay, cool. I like not needing to mod something. Thanks.

#

I'm really used to Skyrim where the goal is to mod out as much of vanilla Skyrim's massive failings as possible.

hearty wasp
#

people not having dicks is such a fail

warped cairn
#

Tragic, truly.

#

And no graphic sex animations? Absolute faux pas.

wicked bobcat
#

I get why people like faster pulse, but I don't like it because that's when I go to the bathroom or get a snack LUL

warped cairn
#

haha

#

making use of the time

wicked bobcat
#

I do love the other starship changes tho, as well as the scanning speed.

#

You might have just given me my first mod to try

bronze mantle
#

Fitz's pack is quite nice

#

it's very balanced, not cheaty

#

that said I'm using Meki's flight mod and a different exocraft mod - Meki makes it possible to ram into the ground and fly under it, which is a bit silly, but the positives when it works are great

#

and SSOOR for me (Spaceship out of range+scanner buffs mod), set to 3 second scan and 500u spaceship teleport

hearty wasp
#

I just want my mod to get updated

bronze mantle
#

what mod?

warped cairn
#

Glad I could end up bringing a good mod to light

hearty wasp
#

the mod with the broke dick piece of shit drill

bronze mantle
#

???

hearty wasp
#

THE MOD WITH THE BROKE DICK PIECE OF SHIT DRILL

warped cairn
#

Well then

hearty wasp
#

people who used it probably still hates me

warped cairn
#

So it's a mod you made, then, gotcha.

hearty wasp
#

the upside down disco was my fav

warped cairn
#

whoa

hearty wasp
#

it was pretty good... until people started telling me what to not make

#

and then I made everyone's game crash by making what I wanna make, got 'em

bronze mantle
#

link to mod, I don't even know what it does from this description

dapper crystal
#

does anyone here have any idea why base objects only load up when you are super close to them

#

like doors, ladders, accessories, windows, etc

#

and is there a way to adjust that

#

id like to be able to see every part of my bases from a decent distance away lol

sterile fox
#

Do mods disable multiplayer?

quartz cargo
#

no

sterile fox
#

woo

half aspen
elder jacinth
#

why you need x10 bruh

half aspen
#

i actually wanted it for the economy and trade part, there wasn't lower count for the stack sizes

#

ic, i got it from the NMSmods site not nexusmods just before they forced that you must be logged in to download anything ๐Ÿคฃ

half aspen
bronze mantle
#

That makes perfect sense, because Experimental changed globals.

half aspen
#

well so far it seems to be only crashing mod for me, so just wrote it here in case someone else run into similar issue to save theirs time

storm bronze
#

Makes fauna easier to find

hearty wasp
#

does it just bump up the spawn rate

storm bronze
#

Idk what it does directly, but it took me 5 minutes to find all the fauna, and it is everywhere.

#

So seems to affect spawn rate, and how common the different types are

#

The descriptions still say common, uncommon and rare though ๐Ÿค”

hearty wasp
#

descriptions are just texts

#

spawn rate is the numbers that actually matter

#

so all three can have the same spawn rate

storm bronze
#

Would a mod like that get fucked if I went on the experimental build? I assume you know a bit about that.

hearty wasp
#

I don't remember which globals got changed in the exp

#

I don't deal with globals often enough to care about it, frankly

storm bronze
#

What sort of mods do you make? Any you recommend I add to my game? ๐Ÿ˜„

hearty wasp
#

I mean, none of em are updated, so you can't use em anyway?

storm bronze
#

Oh, ouch

hearty wasp
#

it's tough shit updating few hundred files

#

and it's worse when you're not rayrod

#

and it's worse when you have a time-consuming job

storm bronze
#

Yeah, I can see that being hard to balance, also not really worth it with how much the game is getting updated

#

Might as well wait till they are done with the constant patching

hearty wasp
#

it's not hard to balance, it's just... tough to copy and paste shit a thousand times?

#

like I physically cannot update it fast enough if I tried

lethal solstice
#

New mod release from me !
Name : DS96_GalacticMap2
What it does : slows down the galactic camera globally, life chance and abandonned life chances has been raised up a little bit, more asteroid per solar systems, normal solar system size shrinked to 250.000u (two-hundred thousands U), asteroids will now spawn closer to space stations, planets and other mysterious things, asteroids have more hitpoints (they are harder to destroy), large asteroids will now appear bigger, there is less space between asteroids, minimum water height lowered, maximum water height increased, improvements on multiplayer (faster sync, longer timeouts, etc.), freighters radius decreased (their range).
No screenshots available.

#

Patch upcoming soon...

dreamy tulip
#

There's no more blur or shimmering, they are a higher quality, they are slowed down (but not too slow, you can see them subtly move). I looked outside my house yesterday, and saw the clouds moving to get a good perspective of what value to change it too.
It should be less taxing. They are less opaque, less sharp, no visible banding afaik, and they look closer to the trailer.

Will soon do a before and after comparison (and I will be uploading the newer/improved clouds soon)

#

@half aspen, @bronze mantle. Hopefully, this will be the version that works out nicely for you both. ๐Ÿ˜ƒ

lethal solstice
#

@dreamy tulip You can see the atmosphere outline through asteroids, could you fix it ?

celest tapir
#

god

sly trench
#

lol

quartz cargo
#

you can see the outline through everything,. including ships. it's really annoying

sly trench
#

something hg will have to fix

lethal solstice
#

i can give it a try

quartz cargo
#

if i wanted to edit storm temperatures/radiation,, what file might that be in?

#

been digging through some, cant seem to find it

lethal solstice
#

@quartz cargo NMS Modding Station\Unpacked Game Files\METADATA\SIMULATION\SOLARSYSTEM\WEATHER

quartz cargo
#

thanks, ill take a look there

lethal solstice
#

If you need help I'm here, yo ucan send me a DM. I'll happily help you.

half aspen
#

@dreamy tulip ok, just ping me when it's out ๐Ÿ”ญ

real barn
#

Are there any mods to change the planet palettes ?

#

I can't stand red/orange planets anymore

#

I just can't

cursive root
#

there's one on nomansskymods

#

but its not working for me somehow

languid raptor
#

Why has nobody made a mode that turns the bodies of Walker sentinels into Thomas the Tank Engine?

lethal solstice
#

Trolling purpose

languid raptor
#

If we can do it with Skyrimโ€™s dragons we should do it with the walkers

lethal solstice
#

Omfg no pls no

languid raptor
#

Itโ€™s only a matter of time before someone does it

lethal solstice
#

Lol

languid raptor
#

Or better yet, make every sentinel drone a floating Sean Murray head

#

Tap that hater market

cyan oracle
#

ok.. a mod that prevents a player from taking damage from their own plasma grenades.. I've just died twice in the last 30 min cause a touchy right mouse button

languid raptor
#

U mean a mod that autoswitches to the combat scope every time u enter/exit a structure?

#

Iโ€™ve nailed myself twice while attempting to activate my signal booster

cyan oracle
#

3rd time.. omfg.. twice just trying to summon my ship..

languid raptor
#

Place signal booster, exit build menu, right click an extra time, get rekt

cyan oracle
#

plasma grenade should not deal damage to yourself, especially if we have to right click to exit menus

languid raptor
#

How about a mod that autoswitches off of plasma launcher when u access any of the quick menus

drowsy lagoon
#

do you use grenades?

cyan oracle
#

would that actually work cause technically it's already disabled.. you have to exit the menus w/ right click before the secondary weapon's right click will register

half aspen
languid raptor
#

Thus u wonโ€™t noobtube ur self when rapidly exiting quick menus

cyan oracle
#

lol noobtube..

#

and yes NoKuDoi.. it's my most commonly used secondary

drowsy lagoon
#

never used...have the upgrade

cyan oracle
#

oi.. gunna try this again.. hopefully no 4th time..

languid raptor
#

Iโ€™ve made it a habit of switching immediately to combat scope when Iโ€™m done blowing up a reinforced door, and Iโ€™ve lost count of the number of times Iโ€™ve accidentally triggered the combat scope. I shudder to think what would have happened if I hadnโ€™t made a habit of it.

half aspen
#

any mod yet adding randomized walkers ? (3,5-16 legs ?) evilgrin

drowsy lagoon
#

i prefer scater blaster

languid raptor
#

Iโ€™d be in double digit self detonations by now probably

cyan oracle
#

so I switched secondary weaponds.. only other one I have atm is the geo grenade.. even that kills me.. ๐Ÿ˜ฆ smh@HG

#

and that one's supposed to excavate.. not damage..

languid raptor
#

I removed my geo blaster, I never really used it, and by removing it I cut my chances of accidental self-excavation by 100%

cyan oracle
#

lol

#

self-excavation..

languid raptor
#

So what kind of mods have u made @cyan oracle

wooden cobalt
#

Can the geoblaster collect ore from things like copper?

cyan oracle
#

was starting on reviving growmoar, but with all this talk of farming changing.. I think I'm gunna hold off on that.. reviving CrashSiteFinder with a bit of homage to the original CrashSiteFinder back in NMS Release and Foundation.. Adding more beacons to that and it'll be ready to release once I can confirm it works for Fourth Race Grave markers..

#

oh, and also revived MorExotics and CSS (with a new flavor for NEXT).. amazing how many people voice against cheaty mods, but they're the most popular downloads.. xD

#

and I've got a bunch more on the todo list.. like revive the oblivion sentinel drone that rayrod had in his overhaul.. and hopefully some of my Lore ships from the MorShips mod.. or as best as possible with only vanilla asset access..

dreamy tulip
#

Nice, @cyan oracle

#

Yeah, we should update it

#

Still working on the clouds on my end

#

(That gif was bugging me with the compression)

#

So...

lethal solstice
#

Good work @dreamy tulip

dreamy tulip
#

Thanks:)

drowsy lagoon
#

any mod to put the spaceship gamepad controls on the exocraft?

lethal solstice
#

U see Ray, Im not so evil.

#

I try to do my best thats it...

astral tiger
#

Can't you remap the controls >.>

dreamy tulip
#

20-20 Clouds - NEXT Trailer Style Clouds - v1.2:

Changelog:

  • No more shimmering
  • No more banding
  • More painterly/original style, less opaque
  • Improved blending
  • Less taxing
  • Improved cloud placements
  • No longer stretching into outer space
  • Other small improvements

https://www.nexusmods.com/nomanssky/mods/735

half aspen
#

now what's the exact problem with the fast cloud shadows, is that hardcoded ?

dreamy tulip
#

Cloud shadows in nms atm are like really wonky

half aspen
#

hmm interesting, so obviously at NexusMods author can block you off access to his mods , if you just ask some questions or report bugs in his content facepalm

cursive root
#

lol really

half aspen
#

yep, Redmas just did it, funny cause i was about to report some bugs on the Alien Worlds 4Next 1.1 to discover that i can't

#

guess that means i cease to bother with giving feedback to mods on nexusmods alltogether

timber lark
#

I hate how nexusmods is put together

#

I prefer a forum with mediafire links, its so much better

#

๐Ÿ‘Œ

bronze mantle
#

Has anyone attempted to put a base terminal on their freighter and test if it actually moves the coordinates when they jump systems?

#

Probably not

hearty wasp
#

I, for one, would never block anyone

#

I'd just make my mod worse if I get too many stupid questions

#

Also I'm not surprised redmas did that for some reason ๐Ÿค” ๐Ÿค” ๐Ÿค”

#

But heeyyyy noooo dramaaa

bronze mantle
#

...eh, no, it won't. Not if hg doesn't even fix the teleport for removed bases bug

hearty wasp
#

Of course it won't, the coords aren't dependant on the object's current positions

#

It's set when the thing is put down and saved directly to the teleportendpoints list

bronze mantle
#

Yeah, that's a pain in the rear

#

But

hearty wasp
#

Different than the placement of the base object, which is in persistantbases list

bronze mantle
#

It WOULD be a good way of finding out whether freighter interiors are a separate 'cell' or literally in the correct space relative to planets etc

hearty wasp
#

It's relaticlve to the freighter

bronze mantle
#

If the freighter entry gate sneakily 'teleports' you to a different space, which is constant, then the base terminal would be a consistent tp location

#

if not, then you get teleported into space and die

hearty wasp
#

Which is relative to the center of the system aka space station

bronze mantle
#

Wait, so... @WinderTP#7241 if I were to, say, get a mod that makes the Exocraft deployment range ~4000u from an exocraft pad (for reference, calling freighter places it 3300u above the surface of a world), and I used the base setting to place exobays in my freighter...

#

Would it, in theory, allow me to airdrop my exocraft at any point simply by summoning my freighter?

hearty wasp
#

Maybe? Idk

bronze mantle
#

If the 'interior of my freighter' (which is larger on the inside than the outside - land in a Star Destroyer and you still go 'upstairs') is actually 3300u above the planet, then yes

#

if it's not, and exists in a space pocket of some sort, then I don't get my craft

hearty wasp
#

I mean, you can test it

#

Would be interesting to see, tbh

bronze mantle
#

Yeah

#

fitz's throwing the distance buff into his mod on request

#

so I get to test that kek

spring minnow
#

My PC has fans and kinda boils up my room temp. If i had liquid cooling or something else/similar? will that also help with the overall room temp? xD

bronze mantle
spring minnow
#

Well, its basically because of modding that heats it up so much i think xD