#nms-modding

1 messages Β· Page 140 of 1

warm thistle
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I def hope to see an expanded palette mod for next one day

fallow meteor
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Yeah someone pointed out that a lot of the differences seen between trailer NMS and current NMS is the use of color, with color in the trailers being more vivid most of the time

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which i think is definetely true

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(of course theres also the matter of way more variation in everything in the trailers but thats probably a bit harder to implement)

soft copper
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is it possible for a mod to make it so only Experimental multitools show up?

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I'm willing to get into NMS modding if i can make it myself

dreamy tulip
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Extracted from RaYRoD's Overhaul; similar to my planetary atmospheric replications that are based off of pre-release trailers, pre-release screenshots, No Man's Sky concept arts, fan arts, sci-fi book covers, photos taken outside of my house, or random google images.... - a few examples can be seen here: https://imgur.com/a/UbVbXas ...
https://imgur.com/uHoXjNl

I've also replicated space atmospherics based off of pre-release footages, screenshots, and other images. Alongside creatively making my own templates.

Here's an example (There's a lot more in the mod not shown here):

IGN Footage Concept: https://imgur.com/qX5UeaH

Replication: https://imgur.com/SyXpEOI

These were all created in real-time through executable memory hacking, prior to porting it to xml, prior to rewriting in python for other purposes... and the full version will have 2 billion 400 million color palette variations.

  • Note, this mod is also not glsl shader based and utilizes a unique approach that I've made which allows for different variations of space (dynamically) in-game. Therefore, there are black space systems out there. There are dark space systems out there. There are numerous pre-release space systems out there. There are also vanilla space systems out there... w/o needing to choose one or the other; we can have it all (and also different variations of each).
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@sand sinew, @warm thistle , @fallow meteor

Hi. I have covered this area of the game extensively in the past, and I will be updating that portion of my project for NEXT; and also further expanding upon it. I wrote a bit about it above. I also shared a few albums of in-game screenshots that I've taken back then above.

supple wadi
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lol for a moment i thought this was looping

dreamy tulip
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Also, adding onto what I said above.... What I am doing will not only "expand" color variety and give unique vibes. It will make it infinite in variety, and also, allow for bioluminescent type worlds like pandaro.

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Lol @ Gmr_Leon. Yeah, I tend to restructure/organize my texts a lot and the order in which my posts are written.

fallow meteor
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Ah yes @dreamy tulip I have seen your work before. All very cool

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Just out of curiosity will you be able to make it so we can play with people not using your mod?

dreamy tulip
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Thanks... mods in NMS are client sided :)
So... users who have the same files will have the same experience.

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Dunno if that can be changed

fallow meteor
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interesting

ashen brook
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Are there any mods to identify resources by their components in a searchable database generated by discovering stuff?

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I'd love to parse cobalt and just see a list of everything I've discovered with cobalt in it on my given planet

sand sinew
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@dreamy tulip Would it be possible to have a mod that only expanded onto the colors whilst leaving the terrain generation the same?

hearty steeple
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do mods work in MP?

dreamy tulip
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@sand sinew Yes, indeed!

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A video of some atmospherics that I made and also a color palette (one of 2 billion 400 million) that I made... back on Atlas Rises; and also oblivion sentinel drones... (for anyone curious to see a singular example, of what I meant by more planetary atmospheric variety and color palettes) - which the Overhaul reboot will have things pushed even further in the style of NEXT: Outdated Video - https://www.youtube.com/watch?v=bu5qXLY4kmg

I have been working on a lot of new features and content for the upcoming "Immersion Update" of RaYRoD's Overhaul. I apologize for the less frequent Youtub...

β–Ά Play video
opal scaffold
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is there a way to free up the camera in 3rd person mode?

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when flying

ashen brook
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I am really starting to hate this lack of camera movement options while flying in third person. In first person you could see atmospheric sensors and see a clear 180 by tilting your head side to side.

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In third person sure you can see your ship, but you can't see 180 degrees side to side. You just have a wider fov facing forward.

opal scaffold
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Yeah, I'd like a hotkey that let's you move the camera anywhere

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Hold the hotkey and WASD moves the camera, whilst still tracking the ship. Tap the hotkey and it resets the cam

hearty wasp
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most probably need CE for that

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if someone finds the right places

ashen brook
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@dreamy tulip Just wanted to say thank you for your flight overhaul. Flight feels entertaining now on planet. Do you have any tricks you know to hover? Right now hovering drifts a little with the overhaul

mental atlas
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So how does downloading workshop bases work, like one big placeable item? and I'll need the materials?

rigid mesa
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Can I change my ships looks and slot number?

thin valve
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Speaking of which have any save editors updated

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Im getting suck of this bug with the base permissions so I just want to give myself like 30 salvaged tech

ashen brook
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I wish there was a dedicated take off button, because using W with this overhaul results in you crashing into stuff

uneven bone
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do most people use nmm for mods or something else?

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also how do mods work when playing with a vanilla player?

atomic iron
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Anyone know what to edit in the json with the no mans sky save editor to bring back the Awakenings mission? mine just disappeared so trying to fix it

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i see under MissionProgress, #189 is the step i basically want to go back to but not sure what I should be editing there

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or well #190

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nvm got it πŸ˜„

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got my awakenings progress back yay

surreal drum
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@rigid mesa @thin valve This can be easily done with the NMS Save Editor on NMS Mods.

mental atlas
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I'm genuinely suprised there is a save editor.

surreal drum
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Why that Var?

final ruin
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Will official mod support ever be a thing?

fallow meteor
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Probably not

gritty linden
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Hello! I was wondering if there has been a mod released yet that fixes the UI for 21:9 aspect ratios? If not, is there a resource someone could point me to that might be able to teach me how to do it?

quartz cargo
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In the pinned messages there is a discord link (like 3rd down), takes you to no mans sky modding

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in the mod release channel, lo2k has a mod to fix the hud for 21:9

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@gritty linden

gritty linden
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I'm sorry I'm somewhat new to Discord, where is the pinned link? ( I don't mean to be a bother) @quartz cargo

quartz cargo
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you on a computer or phone?

gritty linden
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I'm on my computer

quartz cargo
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top right theres a search bar, to the left is a pin symbol

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click that

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3rd message down is the link to the discord

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(I could just link you it, but at least this shows you for future where to find it :P)

gritty linden
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I found it , thank you so much!

quartz cargo
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np

final ruin
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Is modding actually extensive in this game?

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Or is it limited?

gritty linden
quartz cargo
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@gritty linden i dont want to link the file as it isnt my work, and is in the #mod-release channel in the modding discord.

"Lo2k Last Tuesday at 6:38 PM"

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Lo2k is the users name

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and it isnt a link, its a file he posted, and it isnt pinned

gritty linden
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I found it! I think! Thank you so much!

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The time stamp helped lol

orchid burrow
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Hey, does installing mods mess with any progression in game? There any disadvantages with installing mods?

quartz cargo
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doesnt mess with progress.
and only disadvantages are if theyre outdated, or conflict with each other they could cause weird things, or crashes

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i have 6 or so mods installed and have no problems. im waiting on a lot of others to be updated

orchid burrow
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im just using mods to get rid of the annoying post processing effects, dont think they'll get fucked up by updates

cyan oracle
quartz cargo
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@cyan oracle link the mod, and add the mod to the videos file description

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please

cyan oracle
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yea, planned on it.. video comes first, then mod pages get created and the description gets updated.. just finished both sites:
https://nomansskymods.com/mods/drive-by-light/
https://www.nexusmods.com/nomanssky/mods/666/

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wonder if I can get a new Nexus mod ID... >.>

west ravine
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Is there a mod for spacewalking?

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Cause I'd love to spacewalk if there is a mod where I can

waxen cedar
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@dreamy tulip Have you found any new interesting unfinished files in NEXT that could become future features?

dreamy tulip
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@waxen cedar Virtual Reality data

waxen cedar
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That's cool but will only benefit people who have VR headsets :c

orchid burrow
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As an Oculus Rift owner, I've been dreaming of VR NMS for a long time

fluid merlin
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Are there any utilities out there up to date that you can use to merge mod files?

waxen cedar
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Oh god. NMS on PS VR would be a performance nightmare. The og ps4 has been struggling a lot with next

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Luckily I have pro so it's not that bad

vagrant bone
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is there any way to get rid of ships
delete ships?
save editor?

hearty wasp
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Editing your save will do the trick

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Just rename your ship in game, and then search for the name in the json editor in save editor

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Find the entry and delete it, done

wooden cobalt
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@dreamy tulip

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Things like this still in?

patent pelican
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so is there any way i can modify my ships texture?

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i have the right ship type i just need the colors to be changed

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so is there a directory

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trying to make the box art ship the alpha vector

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you know the one. red fighter

toxic goblet
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You can not.

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Ship textures are... done weirdly, and are controlled by the seed

patent pelican
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So what value or whatever it would be called in the seed to change the color but not the model

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Sorry lemme reframe that could I?

toxic goblet
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not really.

patent pelican
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hmm okay

toxic goblet
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if i remember correctly, the two are tied to the same seed as part of the rng

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there are only so many ship types, so you might get lucky.

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Also, there are assets in the game for a ship color editor coming soonβ„’

ashen brook
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@toxic goblet >Also, there are assets in the game for a ship color editor coming soonβ„’
splurg

toxic goblet
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ew

ashen brook
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I can only imagine the nightmare it's going to be to dye ship parts. It'll probably require a hundred components across multiple star systems to make one color dye for one use on one piece.

toxic goblet
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from what we saw so far, it's just like your player model

ashen brook
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I hope so.

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I'm tempted to paint my character pink just to confuse the hell out of strangers

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That drive by light mod looks cool. Is there some point in the story where you craft your mining truck naturally or is that some tangent you have to follow on your own?

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I still haven't crafted a vehicle.

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I've been to a dozen systems and collected a ton

noble iron
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Probably from the base upgrade questline

torn stratus
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In what file are Hazards handled? I'm thinking of adding high Gravity and Atmospheric Pressure.

hearty wasp
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what do you mean by atmospheric pressure, just another form of thing that drains your tech?

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also not sure if you can add another variation of gravity

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you can change atmosphere-less planets' gravity to be higher, maybe

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but uhh, if you're gonna get into the more complicated stuff you're welcome to talk about it in the modding discord, link in pins

stark grail
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are there any mods supported by steam?

supple wadi
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Umm, there aren't any mods not supported by Steam so far as I'm aware, so...Yes?

hearty wasp
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What if they are asking about steam the water vapor

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Maybe they're some steampunk person

pallid tartan
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@dreamy tulip is there anything there other than vr and ship customisation?

dreamy tulip
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Hey, to everyone who has tagged me (in regard to mods)... I apologize if I don't get back right away. My time is being heavily invested into updating my overhaul, which is comprised of numerous overhauls that I've made to every aspect of the game; alongside being a mullti-build hybrid. So, I'm just stepping aside to focus, and also to modernize it for NEXT and also to ensure that I provide an even more awesome stylized experience.

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Potentially always been there just unamed... but: https://i.imgur.com/VGcFyiN.png @pallid tartan
Annnnnd, there's lots of other cool things. NEXT is going to be the best era of modding for this game, with all the new possibilities and new stuff to work with. There have also been some internal things that have changed - which will enable me to push the Overhaul further than I ever have pushed it - and also the NEXT version will make the variety of the pre-NEXT Overhauls - Look modest.

sacred pendant
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Snake. Snake?!

young grove
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Rip

errant herald
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Is there a mod out for NEXT that increases the S-Class ship spawn rate a bit?

hearty wasp
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yeah someone made one that makes everyship S class

brazen flume
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when is the dark-space mod coming for 1.5 ? does anyone know ?

hearty wasp
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2 days ago

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lo2k updated his Black Space

errant herald
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@hearty wasp yeah we saw that, but we just want to raise it a bit not that every ship is always s-class : / ^^

hearty wasp
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I mean you won't need the mod anymore after you've gotten your S class ship

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so just slap it on when you need to buy the ship, and throw it away right after

errant herald
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but then theres no fun of hunting anymore πŸ˜„

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evil whises

lean slate
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what mod was that for the S-class every ship?

rigid mesa
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I downloaded No Man's Sky Save Editor how do I use it?

dapper blaze
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are you using windows 10?

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for some odd reason i had to download the latest java .. the batch file would throw an error otherwise

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and windows 10 didnt come with java pre-packaged

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for me

toxic goblet
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Yeah. You need to install Java.

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It never comes prepackaged, and the batch file needs Java.

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Read the README on the GitHub page.

rigid mesa
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Thx

edgy lotus
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Very strange... When using the Save Editor for Freighters and changing the seed changes the Freighter but NOT the coloring. Is that bugged Save Editor or Bad Seeds?

dapper blaze
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@toxic goblet sorry, i dont always grab packages from github on my personal pc. and i finally upgraded from windows 7 like two weeks ago so i wasnt aware

mortal peak
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Is somebody able to assist me with deleting past mods files from Steam in an effort to fix a possible crash issue? my game suddenly crashes on boot up of my one and only save. just started yesterday. I had mods installed prior to atlas rises and wanted to try and clean up my game files.\

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^^^disregard. Being helped in another thread.

vagrant bone
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what is the max number for a stat on a frigate? 36? 38? more?

orchid burrow
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any "essential" mods I should install?

vagrant iron
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No Space Dust

ashen brook
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No space dandruff. That's not dust. That's what happens when Atlas Shrugs

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@dreamy tulip Did you say your camera overhaul was going to include a photomode toggle?

pale tinsel
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how do mods work on no mans sky?

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i guess you wont be able to play online with them on?

dull nexus
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multiplayer works fine, they wont see what you see depending on the mod you are using or you might walk faster or fly faster etc but it works. terrain mods make you float in the air or be underground for other people but game still works.

orchid burrow
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that's why I'm really just getting quality of life mods

vagrant bone
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whats the seed for the Apollo character

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and can i make the apollo character my character?

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will others see it? does it have an animation?

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modders question

ashen brook
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@vagrant bone You can not make an apollo character. The best you can hope for is the head piece.

vagrant bone
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idc if it doesnt have a walking animation or whatnot

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i want to know if its possible

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cause i really like the look

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and the npc is in the game, maybe its possible to put the seed of it over your character

ashen brook
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@vagrant bone I wouldn't say anything is impossible at this point.

carmine folio
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Does anyone know if the atlaspass retexture mod has been updated?

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I can't find it anywhere....

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just the old Atlas Rises one

frosty raft
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does mod affect multiplayer? are they client side and is the game ok with that?

carmine folio
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As far as I know you can't use mods on multiplayer (unless maybe the other person has them)

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I'd say you'd have to test it. Get a UI mod and see, UI mods should be fine

fluid merlin
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I've used several mods in multiplayer. They only effect the person w them. Ones without it still play like nothings changed.

opal scaffold
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Hey guys is there a no cockpit mod for Next yet?

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Just want something that hides the cockpit in first person

vagrant bone
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What's the seed for the apollo character?

unreal rapids
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the Apollo story character is, to my knowledge, a static model separate from the procedural Traveller model

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unless you figure out a way to replace the customizable player model with the Apollo model (assuming the entire model is even rigged properly) you can't just set your "seed" to him

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I'm no savefile expert but I don't even think the playermodel uses seeds? Considering it's customizable and not random

toxic goblet
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^- he is correct on both counts

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save data doesn't use seeds at all for character customization, and apollo is likely done the same way, if not a model entirely.

supple wadi
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@opal scaffold once we've hit a stable build of NEXT I'll update Cockpit Cloak. Atm for all I know they may change something in the relevant files across each quick update (for whatever reason) which would require me to update it repeatedly for each version to maintain compatibility.

There's also a good chance that they might not, but the less repeated work I have to put in the better as far as I'm concerned.

hearty wasp
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wonder how invisible cockpit would work with 3rd person if at all

opal scaffold
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Ah bummer. I'm currently editing together a cinematic, and a few shots without the cockpit would work nicely

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I'll work around it

hearty wasp
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wasn't there an old one that a basically disabled the scene nodes so you basically see nothing

supple wadi
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That's what I did, lol

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The original one literally rescaled them to be 0, which was clever

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And yeah, I've been wondering what it might look like in third-person when you disable the cockpit, lol

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Probably as one might expect, missing cockpit while the rest of the ship is visible

hearty wasp
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I mean 1st person cockpit is its own scene

supple wadi
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Ohright

hearty wasp
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so 3rd person shouldn't be altered

supple wadi
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I was thinking for some reason that they may have changed that, lol

opal scaffold
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So using the original mod with Next won't work right?

hearty wasp
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nop

fresh dragon
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Hi, is there any fixes/tweaks I can get for running the game in ultra wide? There was one mod I found but it broke a long time ago

hearty wasp
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lo2k released his 21:9 mod in the modding discord

sinful fossil
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Is anyone particular savvy with JSON save editing???

hybrid coral
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does anyone know a mod that disables the constant blue box popups?

shut jewel
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@sinful fossil depends on the issue i guess

sinful fossil
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@shut jewel I got it all figured out. Was mission locked between two missions and overseer was in a loop. just reset the previous 2 missions and all it good now.

dreamy tulip
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Spent the past 9 hours researching how the palettes are handled in NEXT, and also re-structing terrain palette tile types and various shader related work for my fan project

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Bioluminescent worlds (like this pre-NEXT planet that I found with some of the things that I did) will be possible again.... alongside many other things... and also things that aren't biome color palette related; but purely sky, atmospheric, fog, dynamic weather, in-game postprocessing effects, and a combination of other things

warm thistle
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Hell Yeah! That's good to hear man

dreamy tulip
warm thistle
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Holy. 4 billion?! That's massive!

dreamy tulip
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Yeah. Not to sound sensationalistic, but it's complex (in the way that I am doing things) - in between xml, python, and memory hacking... and it's actually a thing in-game. I never released this in the Overhaul yet.

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It's a long and tedious process and requires a lot of testing and adjusting to get the proper balance and mix in order to ensure that there's zero wonky results, in the end result.

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However, specific approaches can enable you to be 100% sure of consistency within certain aspects of it.

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Without a lot of testing

warm thistle
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I expected as much being the game is truly massive and the simplest changes can effect things throughout the entire galaxy but none the less I am super excited!

dreamy tulip
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Thanks man! Excited to share asap

spark crow
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Excited to play it!

last ridge
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What impact does modding have on playing with friends and others online. Especially if I can mine and scan faster?

dreamy tulip
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Modding is client sided
So, if two or more users use the same mods... they will have the same experience. πŸ˜ƒ

last ridge
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Ok excellent

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RaYRoD you are the creator of some of the mods?

sand sinew
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Has there been a report of some kind with all the datamined stuff found in the NEXT build of the game? I'm curious of people found some interesting stuff that could indicate what they're working on next.

dreamy tulip
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@last ridge Hello there

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98% of the overhaul mod is my work yeah... there's hundreds of thousands of mods in there, from making different things every day

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But it's intended to feel like an addition to the game

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rather than a mod

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With all things balanced and blended in a particular fashion

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But every day is a step further in progression and refinement

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@sand sinew Dunno if you've read of this... but data for ship/weapon/vehicle customization, stuff about sand worms (that might have always been there actually), and I also recently found data for new NPC races that may be added

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Oh, and also a vr related file that I found

hearty wasp
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we should just make a pinned post about how mods will work in mp, too many people asking the same questions

dreamy tulip
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Mods in No Man's Sky are clientsided. So, if two or more users are using the same mod; they will have the same experience. Users who are not using the same mods, will not have the same experience. So, if you use mods and plan to use multiplayer with a friend or a group of friends... make sure that they are using what you use πŸ˜ƒ

hardy auroraBOT
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@dreamy tulip OK.

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@dreamy tulip OK.

ocean yoke
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is there any good FPS mods for Next? I have already found the "NoFade Booster"

lethal solstice
ashen brook
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@lethal solstice No idea what that is

lethal solstice
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its a mod that tweaks the biome properties to make them a lto more detailed

ashen brook
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Not really excited. I'm still trying to settle on mods to use. I have Scanner Remover, Blackspace, Rayrod's Camera overhaul, Hover and No Blinding Lights

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It's a real dance trying to avoid conflicts.

dreamy tulip
lethal solstice
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PlanetLifePro patch 4 ! Public release. Please note that them od is still a work in progress and upcoming changes will occur in the future.

ashen brook
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Ugh. The humming of my ship flying around this planet is making me drowsy. It's so calming I'm falling asleep mid flight

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I'm not even tired. It's just that boring

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Id like to be able to set my ship to go into a sort of survey mode and just browse a planet while I'm inside moving around in the ship only monitoring passively.

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Maybe spend my time in the ship crafting or repairing things. Micromanaging

lethal solstice
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I forgot to say something about PlanetLifePro... It increases the overall solar system radius. So travelling from planet A to planet B is a bit longer and tweakier. So have fuN!

dreamy tulip
lethal solstice
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Ray would u like to work with me on my mod ? πŸ˜ƒ

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@dreamy tulip

lethal solstice
ashen brook
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@lethal solstice I just tried your mod. The size of the solar system from planet to planet is ridiculous. What does that add?

lethal solstice
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Wym ? I try to make the interplanetary a little harder

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and a bit longer

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I am just trying to make the game able to generate in a wider radius than the default parameters

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And i am aware of the large Solar system sizes

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This is likely to change in patch 6

ashen brook
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Large is an understatement lol...It took me literally 3 mins to go from one planet to another non-stop boosted. Travelling is boring.

frosty vine
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@ashen brook What else does the mod change?

ashen brook
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The planet feels bigger. I dunno if that's the mod.

lethal solstice
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Large asteroids are bigger, they have more HP so its harder to break em fully. More asteroids per solar system, raised up to 750k asteroids. that might be the mod idk.

ashen brook
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I'm on a lush planet right now.

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I actually really liked the change to asteroids

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I used them to kill an entire raiding party attacking me

lethal solstice
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Oh there is a twist with asteroids

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lel

ashen brook
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I pulled the star wars through an asteroid field gig

lethal solstice
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The small ones can now give you 0 resources

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XD

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so like : ey u broke me U GO NOTHIN'!

ashen brook
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Full speed ripping through fields while raiders chased me until they exploded

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That change to asteroids is the best part imo...so far

lethal solstice
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Patch 5 actually fixes a little annoyance with large asteroids which tends to stick very close next to each other.

ashen brook
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That's not a bad thing necessarily if you're good at maneuvering

lethal solstice
ashen brook
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It guarentees baddies crash into them chasing you

lethal solstice
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Ok so changelog for patch 5 : ships are allowed to twice the max RPM, in space they can travel a little faster minimal speed is now 0 (which is hard to reach anyway). On planets rspeeds have been readjusted to appreciable values. Vehicles are a little more though to handle.

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πŸ˜› Especially the bike and truck.

ashen brook
lethal solstice
ashen brook
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That spoiler won't help with aerodynamics at all

lethal solstice
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Freighter parts from your bases!

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No more ladders! Ramps are here as well! yay

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Feedbacks for Patch 5 ?

lethal solstice
glad peak
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mod request: remove or reduce freighter expedition cooldown/reset

drifting forum
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@lethal solstice

using panetLifePro mod patch 6

  1. additional large asteriods start to fade out when stopping the ship, and fade out completely when flying backwards

  2. large asteriods seem to give a lot more resources

astroids that are fading out cant be damaged

lethal solstice
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thx for issues report

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fading asteroids are a bug im trying to solve it

hallow pumice
#

@lethal solstice maybe extend the render distance on asteroids? I know there is a mod that has done that already, but I’m not sure how much lag that would cause. Would definitely look awesome.

sterile wigeon
#

@vagrant bone the max stat for a frigate is over 50

vagrant bone
#

@sterile wigeon what is the max stat then?

#

i havent seen any S classes have anything higher than 40

sterile wigeon
#

@vagrant bone I don't know what the maximum is, it depends on the base stats RNG maximum, it might be 14 or 15 or higher, in which case the maximum would be 53, for example. It's super unlikely though. My best is 41.

vagrant bone
#

huh

#

my best is a industrial frigate with 40

#

ive heard they go as high as 50, but im still yet to see one

lethal solstice
#

@hallow pumice Thanks for the suggestion.

vagrant iron
#

@lethal solstice How do I get the freighter parts

#

In regular base

#

Where is this magic mod

drifting forum
#

PlanetLifePro.pak

vagrant iron
#

oh, what else does that change tho

drifting forum
#

density of stuff

#

more material from asteroids

#

denser grass/trees

vagrant iron
#

ayyy

#

okay

copper granite
#

has anyone managed to get tessellation working without the texture loading bug?

vagrant bone
#

what is the starting ship seed?

toxic goblet
#

tessellation is not released yet

#

don't use unreleased features and expect them to 100% work

drifting forum
#

what is tesselation?

steel lotus
#

It basically makes flat textures appear to have depth

steel dirge
#

is there a mod that let's you do multiple monitors?

vagrant iron
#

No

#

NMS has terrible widescreen support. You can play on multiple monitors but the HUD will be stretched to oblivion.

quartz cargo
#

there are mods that try to fix the hud though

#

even for multiple monitors

#

but they arent perfect

vagrant iron
#

Eh. The HUD but not the menus or anything else

steel dirge
#

@vagrant iron Thanks... how about using a second monitor for inventory?

vagrant iron
#

Nah

steel dirge
#

that's a drag

#

HG should add at least that (more pref)

quartz cargo
#

its very obvious NMS wasnt built for pc's

#

it was just ported

vagrant iron
#

I mean it’s been an issue since release

#

They haven’t fixed it. I play on 21:9 and it’s been a struggle

steel dirge
#

Hopefully they will hire a good PC guy
who can add stuff like that.

#

They'll prob expand the team with the success of Next

quartz cargo
#

theres a lot they need to work on for the pc version

vagrant iron
#

Honestly at this point we’re better off waiting for mods to fix

#

Someone is working on it

quartz cargo
#

besides optimization and mor extreme problems.. what bugs me the most are the controls for pc

steel dirge
#

oh yeah, controls

quartz cargo
#

right click to go back is weird af, and i have to use a build menu/cycle through everything all the time?! lemme assign crap to numbers

vagrant iron
quartz cargo
#

a lot more than that but w/e

#

i swapped to controller

#

still weird UI.

steel dirge
#

they should add a quick key for 3rd person/1st

#

..like, do that right away

#

although that's got to be an easy mod

drifting forum
#

if someone coudl make a mod for a keymapping editor that would be AMAZING

tacit mesa
#

Not really. No Mans Sky is finicky about tweaking the interface. -_-

#

Wish it wasn't, my dearest wish is still for Joystick support.

#

and yeah my reply definitely suited both of those statements. ^.^

steel dirge
#

HOTAS

tacit mesa
#

HOTAS would be ideal, I have one. Hahaha.

#

But even just ONE joystick would make my LIFE.

#

Its not like No Mans Sky has a flight model complicated enough to justify a full hotas anywys.

#

You can't strafe, you can't trim, all but the most basic aerial maneuvers are null because you fly on rails essentially.

steel dirge
#

You do HOTAS with x360ce

#

Not ideal, but workable

tacit mesa
#

Not even workable as far as I'm concerned. There's no adjustable input for the yaw, so you're either 100% yaw or no yaw regardless of the severity of the input.

steel dirge
#

I wish they'd fix that too

#

Just that would be nice

tacit mesa
#

If they fixed 'that' then I'd happily take the x360ce adaptation.

steel dirge
#

I'm guessing a whole bunch is going to get better in the next few months

#

We'll see if they get around to PC though

#

Nicely, the PC gets the first updates

tacit mesa
#

Next thing on their list is probably DLC.

steel dirge
#

Weeklies

toxic goblet
#

HOTAS and Linux support pls.

tacit mesa
#

Now that the game actually works.

drifting forum
#

i jsut want to see that stats on how many percent of total players are PC. and then shove them in their face

tacit mesa
#

They need something to hook people back in

steel dirge
#

It's gotten good now, I'm pretty optimistic

tacit mesa
#

I've been enjoying it myself, though I'm still irritated that you need launch fuel so much.

steel dirge
#

Yeah, it requires a bit of planning

tacit mesa
#

It should be configured so that you need Pulse Fuel to leave the planets surface, otherwise you just can't achieve Escape Velocity and end up scraping the sky with a ball of fire for a face.

#

But you're otherwise unrestricted from flying around.

#

Survival mode puts you on some freaking impossible planets sometimes.

#

Such a change would make those planets more....'possible'.

steel dirge
#

I've only played normal

#

Hard enough!

tacit mesa
#

Haha

steel dirge
#

I like that it's hard though

tacit mesa
#

Dude on Survival its like, hey, screw you! Here's a system with all extreme worlds.

steel dirge
#

Reminds me of old games

tacit mesa
#

I don't mind the extra difficulty, but I dislike being forced onto my feet.

#

At least give me a hoverboard or something.

steel dirge
#

That would be terrific...

#

i wish i could run faster, hoverboard would solve that

timber lark
#

I think this game's pretty easy, but I'd die on permadeath to my own grenade (like I have 7 times now)

#

All of my deaths are because I hit the wrong button and nothing to do with game challenge so far πŸ˜›

drifting forum
#

if u install a comabt scope thatll never happen

steel dirge
#

i'd say it's not hard but taxing

#

if that makes sense

timber lark
#

yeah, its because I had a scope at one point and then got a new multitool without a scope and still haven't gotten around to making a scope

drifting forum
#

hoverboard just reminded me of the one game thats gonna give me a hoverboard soonβ„’

steel dirge
#

maybe this isn't typical...
i like to walk on a planet for hours

#

would love that hoverboard

timber lark
#

^

#

controversial opinion time:
I like the fact that you can't just teleport items to your ship anymore from infinite distance. It means you've actually gotta walk around now, thats good πŸ‘Œ

steel dirge
#

agreed!

timber lark
#

It makes hazardous planets actually hazardous. Because if I want to mine up all that activated indium I've gotta make my way through the heavy boiling radioactive rain

drifting forum
timber lark
#

oh yeah

steel dirge
#

πŸ˜ƒ

#

going back in... safe travels

drifting forum
wooden cobalt
#

@timber lark Their is a technology that lets you teleport items too and from to your ship

lethal solstice
#

I am proud to announce my mod PlanetLifePro is reaching soon patch 9! We are recruiting so if you are interested send me a DM or tag me here.

drowsy lagoon
#

@lethal solstice do you have some log of the this thats added?

#

*thing

lethal solstice
#

Yes i keep forgetting that sorry

drowsy lagoon
#

put on the pins

hallow pumice
#

Is this your first time modding Dawn?

lethal solstice
#

Nononono lol

#

I mod alot but rarely publish

hallow pumice
#

Ah, well you’re doing good πŸ‘ŒπŸ‘

lethal solstice
#

So far, patch8 (Current patch):
Solar System size : 750,000u
Large solar system size : 7,500ks

Player movement speed (turn) 1.25/3.5
Player cliff sliding angle : 40 degrees
Ladder distance to autoclimb : 0.025/0.4

In space ship min speed : 0u/s
On planet ship min speed : 0u/s
On planet max turbo speed : 225u/s
Ship max RPM 20,000/10,000

1/2

shadow shadow
#

Wait they patched the game so planet ship min speed is 0? How when did this happen?

lethal solstice
#

Grass density 5.,0
Region size : 100,00
Region scale : 1000,00

shadow shadow
#

Huh. interesting!

drowsy lagoon
#

i love hover ship mods!

#

btw...does the .pak have to have the _ before name?

lethal solstice
#

Sentinel search radius : 25.0/10.0
Sentinel attack angle : 90 degrees
Sentinel patrol radius 15/5

#

Not at all

#

Mine is named PlanetLifePro.pak

drowsy lagoon
#

yours is the only one that i dont see with _

lime mesa
#

Would it be ok if I made a slight request here? It pertains to a certain audio file

lethal solstice
#

Request for who?

lime mesa
#

Anyone willing to help because im too stupid to oversee it myself

lethal solstice
#

I can try...

lime mesa
drowsy lagoon
#

@lime mesa did you check nexus and nomansskymods sites?

#

before asking here

lime mesa
#

There's a non-procedurally generated track that triggers at the beginning of a normal save when you scan for your ship for the first time. All i'm asking for is if someone could locate that file

#

And yes i've looked noku

#

My PC is in no condition to file sift so I cant even try

lethal solstice
#

Patch 9 plans :

Slower galactic camera
Less shakier galactic camera
Nebulæs are not super bright anymore

Vehicles are going to be harder to handle.

Large planet size quadrupled... YES HUGE PLANETS!!!

#

HUGE ASS PLANETS

drowsy lagoon
#

is the camera compatible with gamepad?

lethal solstice
#

GAMEPAD?

drowsy lagoon
#

xbox

lethal solstice
#

XBOX ?PS4?

#

Yes

drowsy lagoon
#

y

lethal solstice
#

Dpad down : utility : last one

drowsy lagoon
#

ok, cause some mods fucked up the gamepad speed of the right joystick rotation

#

the 15 angle from vanilla sucks

lethal solstice
#

Oh and patch 8 also brings a lot more slots to freighters...

144 slots for large freighters...

drowsy lagoon
#

can you see all that 144 slots in loower resolutions?

lethal solstice
#

Idk

drowsy lagoon
#

in 1080p 48 slots occupie 3/4 of the screen

lethal solstice
#

144 = 6/4?

drowsy lagoon
#

its gonna be fun

lethal solstice
#

Ye

#

Add myself as friend... Oof

drowsy lagoon
#

in future, can you upload the pak compresses(zip,rar...) with a txt with all that info?

lime mesa
#

You can't friend yourself

#

It errors

thin viper
#

Yeah same

lethal solstice
#

Patch 9 in development! Featuring enhanced warp distances and faster warp speed.

#

Also, large planets are a fail. They crash the game.

lime mesa
#

F

lethal solstice
#

?

fleet sail
#

can someone help me? i installed some mods and when i try and launch the game it won't respond

hearty wasp
#

what do you mean by "won't respond"

#

on which screen does it not respond

fleet sail
#

@hearty wasp when i load up the game as soon as it gets to the loading screen it stops responding

hearty wasp
#

so the galaxy "loading shaders" screen

fleet sail
#

yeah

hearty wasp
#

then yeah, it's a mod problem alright, mind taking a screenshot of your mod list and putting it up here

fleet sail
#

okay, i'm gonna post it in media

#

nevermind, screenshots

hearty wasp
#

oh yeah you have some old af mods, delete anything from before 2018

fleet sail
#

oh okay

hearty wasp
#

old mods are never compatible with the newest version

fleet sail
#

gotcha

hearty wasp
#

don't even dream about it

fleet sail
#

thanks for the help!

#

should i use nexus mods?

hearty wasp
#

yeah

#

there's NMSmods too

fleet sail
#

nmsmods?

#

oh

#

haha

hearty wasp
#

scroll down to the bottom of the pins

#

there's a link there

fleet sail
#

yeah, i just looked it up

#

thanks so much!
\

hearty wasp
#

most old modders upload there, while a lot of new ones go to Nexus

fleet sail
#

gotcha

storm bronze
#

Any good quality of life mods I should check out, so far I only got the remove intro logos mod

#

?

hearty wasp
#

there're 2 sites, go check em out yourself

#

most titles are descriptive enough for you to know if you want it

#

and those that aren't, probably too big for you to be concerned about

dreamy tulip
#

Some Pre-NEXT mod work

frigid sphinx
#

hey guys

#

is this the place to make requests?

#

I just want a mod that makes you get wanted level in creative mode

dapper crystal
#

Hey so two questions: first question: is there a mod that adds more items to the base building menu that works with next and the second question: is there a mod that removes the fog line circle from when you are in the upper atmosphere on your freighter

lime mesa
hearty wasp
#

@dapper crystal if you wanna help me update my building stuff mod you will eventually have it

#

I will even remove that broke dick piece of shit drill I swear

fallow meteor
#

@frigid sphinx I don't think people do requests per say

hearty wasp
#

I mean they do, they just do it if they want to

dapper crystal
#

Im not sure how i could help updating it lmao

dreamy tulip
#

^ Pre-NEXT shots... but I presume that exploring unique worlds on 'RaYRoD's Overhaul' together would look like this but better (Gek and Vykeen meet up)...

hearty wasp
#

@dapper crystal oh it's easy if you know the basics of xml, I'll find a couple more people and then we'll recompile a couple hundred files and see if it works

unique hill
#

So dont expect it any time soon

hearty wasp
#

Well I mean a helper and I did the same during AR and that took only 2 days of copy-pasting rampage

#

And from what I've heard scene files haven't had anything added to em this time around so there might be less copy-pasting

unique hill
#

I'm sure I could help copy paste ;P

#

I did a little XML back in the xanga days before fakebewk

hearty wasp
#

If you do wanna help then slide into my DM's

#

Got a day off in a day so I can start talking about what possibly to do tmr

#

After I get off my min wage, that is

dreamy tulip
#

The day after yesterday, three days before three days from now, the day before tomorrow, a week before a week from now, a year after 8/2/2017, and 8 hours and 40 minuutes from 12:00 am EST.
What day is that? πŸ˜›

tranquil beacon
#

Christmas?

lime mesa
#

Wolfram|Alpha doesn't understand your query

Showing instead result for query: 8/2/2017

#

tried

elder jacinth
dreamy tulip
#

Lol, it's today...

#

okay, I'm done being distracted

tranquil beacon
#

no shit

dreamy tulip
#

Obviously yeah.... was just being silly. lol

Time to finish this ui customization

noble iron
#

Oh cool, someone made a no profanity filter mod

fallow meteor
#

i was actually really surprised this game had one

#

im not one to complain about it

#

but

dreamy tulip
#

Could also be disabled via asm

fallow meteor
#

ok snipping tool doesn't want to work

dreamy tulip
#

Is there a filebased method?

#

I mean, there is a file relating to it...

#

@frosty vine

fallow meteor
#

dang is that in game @dreamy tulip

#

cause i can't tell

#

lol

dreamy tulip
#

@fallow meteor Yeah.. it's a "Spekira II" E3 planet replication that I'm working on...

#

From the infinite worlds trailer

fallow meteor
#

you could've fooled me and tell me that it was a painting

#

good job

fallow meteor
#

πŸ‘

dreamy tulip
#

Thanks

fallow meteor
#

honestly some of planets shown in trailers just make me sad

#

like the blue one entirely composed of floating islands

dreamy tulip
#

Hey, have you seen any of my work?

fallow meteor
#

some of it

dreamy tulip
#

There's about 11k hours invested into it... but if you're curious as to a bit about what it is... I wrote this out:

#

Regarding my approach for NEXT

#

From mid-2016 to Atlas Rises, I had a lot of biome work. There was about 15,000 biomes with different rules. However, although the experience was mostly consistent... there were some issues (due to fragments of outdated work) from the early days of the project that became extensive to find. I decided to scrap it all eventually.
But this is what I had in mind when scrapping it... "With the experience that I've obtained from this work, I want to do a fresh new take on all of the biomes that I did in the past, I want to look at all of the videos of random planets that I found, loved and recorded and re-make them as standalone biomes, I want to replicate all trailer biomes, off the record pre-release biomes in leaked footages, biomes only found in screenshots or hard to find articles, all IGN footage biomes, while also keeping all of the PS4 RC1 build (only accessible via bluray when deleting all updates) biomes that I ported from the PS4 build that I decrypted, 2016 biomes, two alternate 2016 biomes, better worlds biomes (with templars permission), Foundation biomes, Pathfinder biomes, my custom Pathfinder biomes, Atlas Rises Biomes, and NEXT biomes) and 15,000 other custom biomes that are non-related to those things but creatively made."

So, it won't be losing anything, but I'll be making superior versions of all biomes... also, with this new "Seamless Generation" feature that I've made - which allows for a near consistent universe with almost no need for fading; where everything shall feel as if it was already there and always willl be there.

#

And the general rule for the NEXT version is this... "Every moment in-game, must feel like a concept art". It must be perfection. No wonkiness.
And since I repaired all unused biome assets and calculated their colission verts, removed their bluriness, and gave them relevant mining healths in relation to their size... that also adds a lot more presence to the game.
And this opportunity, also provides room to restructure, reorganize the mod, and to take things further than ever before.
There are also numerous non-biome related things functioning in the fan project that affect the biome experience, as almost every area of the game is (overhauled in my own take).

#

And in short... everything that you desire about the "old footages/screenshots" I will be re-realizing in-game and modernizing it for NEXT.

fallow meteor
#

Thats really impressive just that alone

#

and if your focusing on making basically what was shown pre launch, I can only imagine it'll get better

dreamy tulip
#

Yeah, there's a lot going on and it's a rabbit hole of a niche area to dive into. It has required countless hours of researching Hello Games, their old footages, radically exclusive "hard to find articles that only were obtainable at one point in time", conferences, trailers, off the record footages, interviews and screenshots.... alongside other time dedicated to reverse engineering the executable, data mining, studying the files in general, learning different programming languages and eventually applying, testing, theory,creative improvizaton... and eventual refinement

#

I also had to decrypt the PS4 build at one point to get information to something that I needed... lol

#

SMH

#

In the IGN footages there's clock related UI data that is still functioning. In the RC1 PS4 build... that happens to be still functioning, unlike the first official release (unlike all released versions).

#

So, I hope to eventually port that functionality to the PC version, like I did the PS4 RC1 biomes as additional biomes to the modernized game. As all eras of the game have their own unique kind of style that does add more variety and exploration inventive when modernized.

lime mesa
#

tried that black space mod someone linked in here earlier, its pretty cool but theres still colored fog over all the objects

#

wonder if thats fixable

pine geyser
#

Hi, do anyone knows the starting ship seed please ^?

lime mesa
#

Hmm on this save im still using the starter ship and the editor says my seed is 0xA547AB958C97E439

bright oak
#

So we have a mod for making animals show up at farther ranges. Can anyone do a mod that does that for structures? So buildings etc? Mine like to pop in after I fly past them.

west notch
#

random biomes is still working with 1.53?

dreamy tulip
#

yea

#

no biome files changed

west notch
#

it's a mess to know which mod doesn't work anymore and which does it

ashen brook
#

I just had an idea for a mod. "Freighter Roleplay" with NPC in your freighter that serve various roles that you have to put them into for "social events". A branch off of the freighter missions but involving only the primary freighter in the fleet, instead of commanding your fleet to do things, you'd command individual NPC. Maybe a pilot that mines the local asteroids or a researcher that explores the local planets to categorize their resources, or an engineer that slows down the system degradation of your fleets various integrated systems

#

Turn your freighter fleet into a living breathing ecosystem through interaction systems that promote bonding

#

Unique character traits that can grow in various ways including social events (race your NPC, laser tag, puzzles, language challenges, etc)

#

Character traits like "Bold" for an engineer might reward you with faster repairs of more critical systems, or traits that allow NPC to get a general idea what they think you'd want based on your previous requests for a sort of "Self Starter" autonomy trait so they'd do things without being asked...

#

meh...Too much work for a single mod. That's probably a full update.

west notch
#

@dreamy tulip and last thing i ask, sorry, but the mods that say they work on 1.52.2 and they're about faster scanning or faster pulse drive, will be still working? i just don't want to start the game with 1.53 and something weird ruins my save game xD

dreamy tulip
#

Those files haven't changed on the latest patch either :P
No problem.

#

The only files that changed are the executable, and other than that... just audio files. So, all mods should still not need updating

west notch
#

Thanks man!

lethal solstice
#

@dreamy tulip I heard about your mod mate... Me not impressed... 😦

#

You push me into a challenge.

dreamy tulip
#

@west notch No problem!

#

Glad to be of help

lime mesa
#

Anyone know of a mod that makes placing shit in bases more forgiving? Ive built out a base but my science terminal wont go on any of the walls in any room

dreamy tulip
#

Also, DawnShadow... stop tagging me in random crap please. I'm not interested.

quartz cargo
#

Hes got a thing for you

ashen brook
#

@dreamy tulip Hey, Ray. You got any end-game to your mods, or you just gunna mod till the wheels fall off?

#

Hope that didn't sound like an insult. I'm curious what the end-game is going to be.

dreamy tulip
#

Hello, Noises! That didn't sound insulting at all.

So, even after over 11,000 hours of working on this ambitious fan project alone.... I've still barely scratched the surface.

Also, the reason why I put great emphasis on "11k hours", is to point towards a bigger picture... which is... the scope of this project is so large, and it's becoming a hybrid of every released build and every known and unknown mysterious pre-release build... but what I am really trying to say (which some people might not get) is that.... "I have spent this long, because I am passionate about No Man's Sky and enjoy working with it as a hobby) - but even after this long, I've still barely scratched the surface of what this 'fan project' will ultimately become in the long run - as there's so much scope to cover, and things to do,and more research required to fully bring what I am picturing into fruition. So, I'm really saying the opposite of "I know everything, and I think that I'm better". I'm really saying this: I am super passionate about this, but the more that I learn, the more that I realize how much I still need to learn, and I have great plans, and every day is a step closer towards reaching this vision.

#

In short, there's likely no end game πŸ˜›

ashen brook
#

I imagine one day in the distant future, we'll see planets with actual cities on them.

#

I'm presently browsing some of the projects for NMS on Github. I love Github.

#

Are you on Git?

dreamy tulip
#

Would be cool to see. I am not.

ashen brook
#

hahaha, I see a mod here called Namey McSkyFace, which is a name generator for creatures you discover.

#

Hilarious

#

Too bad its outdated

#

I've always thought of mods as an opportunity for developers to take what players want and integrate them into their final project without needing to do the heavy testing as to whether or not a feature will be welcomed by the community.

#

It's a programming social experiment.

dreamy tulip
#

I remember seeing that there a long time ago lol

#

"Namey McSkyFace"

vagrant bone
#

does anyone know a seed for the sentinel starships?

fresh dust
#

hey @dreamy tulip your work is extremely impressive, but i have more a question for modding then specific NMS Overhual question. I want to ask this for a long time but how do Modders not starve like how are you able to sustain yourself RayRod Overhual is free so i don't fully understand how Modders are able to create mods full time.

dreamy tulip
#

Hello, Des1. On the side, I am a freelancer. I'm sure that other people also do things on the side as well.

#

@vagrant bone The sentinel starships are not seeded πŸ˜ƒ

drowsy lagoon
#

my 970gtx cant handle all this glory!

vagrant bone
#

@dreamy tulip then what is the model ID or whatnot? is it possible to overlay that sentinel starship model onto another ship?

#

We've all seen the bugs of the sentinel starships landing on people's freighters

dreamy tulip
#

It's a seperate ship model that's used for different purposes than the normal user ships

tepid marsh
#

sigh i want the sential fighter

near sinew
#

If someone found the ship model they could copy it and replace/add it into the game using a mod

lethal solstice
#

Rayrod, I know you aren't interested. You made a mod that does the exact same thing as mine but better. WELL YOU KNOW WHAT PEOPLE? GO USE HIS MOD ! I DON'T CARE ANYMORE!

tepid marsh
#

anyone know how to remove the tech overload?

#

and make it a mod

near sinew
#

There is no need to lose your head your mod might still be used by the people who have weaker system

lethal solstice
#

Nah dude, people obiously prefer Rayrod than me.

#

That's it. The true reality as is.

#

@dreamy tulip Call it crap, ya im a noob to modding. Thanks for remembering me this. (I didn't liked the comment you made about me)

near sinew
#

even if he finishes his mod my system probably wouldn't be able to run it although it is a miracle that my integrated graphics card is even able to run the game

tepid marsh
#

xy same here im on a potato i use mods to make the grapics less so i can play it lawl

lime mesa
#

Imo the sentinel cruiser doesn't even look that good

lethal solstice
#

Ray is gonna play with model, textures etc. to make a mod when ME i will play with values. Most of the time, VALUES are the magic sauce. Yes you can be good at 3d models, etc. But values editing is most of the time THE MAGIC SWITCH!

quartz cargo
#

im running a beast of a pc, and still get potato fps half the time

dreamy tulip
#

DawnShadow, I am not interested in communicating with you. You repetitively tag me in random crap (often baiting forms of rhetoric). Please, stop comparing me to you. Let your work speak for itself.

near sinew
#

I just use lowest possible graphic settings and I can still run a fair number of mods if they didn't mess with multiplayer

dreamy tulip
#

There have been other various users who have said the exact same thing to you.

lethal solstice
#

Oh now u take it as an offense.

#

Well, you always say : SHOW UR WORK

dreamy tulip
#

I take it as random harassment @toxic goblet

tepid marsh
#

sooooooooo

tepid marsh
#

that hud is pretty cool

#

just saying

#

someone needs to make a mod to make it so u dont get Tech overload anymore

quartz cargo
#

tech overload?

tepid marsh
#

as i being able to use more then 3 of the same mods in the tech window

#

i know the work around is using ur backpack and doing 3 more

#

so u get 6

#

i need more then 6

quartz cargo
#

idk what you mean by tech overload at all. im new to NMS tho

tepid marsh
#

tech is the mods u put in on ur ship/weps/space suit

#

u can only have 3 of the same ones

#

or u get a overload and they dont work

quartz cargo
#

ah, ok i understand

tepid marsh
#

the work around is putting 3 in the tech window and 3 in the general bags

quartz cargo
#

what ones would you want more than 3 of? just curious

#

i havent used many of those yet

tepid marsh
#

all of them?

#

lol

lethal solstice
#

Reply to RaYRoD TV : DawnShadow, I am not interested in communicating with you. You repetitively tag me in random crap (often baiting forms of rhetoric). Please, stop comparing me to you. Let your work speak for itself.

Baiting ? No I am not baiting you. You understand my words as if they were an insult toward you when they're not. This is called misunderstanding.
Comparing me to you ? Well, you always show yourself as the greatest modder here and anyone else that tries to make mods and show himself valuable, you decide to challenge him. Sorry but that's very offensive.
Random crap ? Well, again. I bet you barely pay attention to my message and say in your mind "Oh again this annoying child".

tepid marsh
#

sigh

#

newbs fighting

dreamy tulip
#

Lol

toxic goblet
#

Ugh can everyone chill

tepid marsh
#

if i knew how to repack the files to a .pac or w/e

quartz cargo
#

@lethal solstice dude, just stop talking to him. make your mod, you do your thing, he'll do his. Stop comparing yourself

tepid marsh
#

id just make the damn mod my self

lethal solstice
sly trench
#

lol dude

lethal solstice
#

@dreamy tulip Show me your work Dawn and we can talk. Check above... Did you ever noticed ?

sly trench
#

stop talking to him

#

you really just seem quite annoying at this point

dreamy tulip
#

^

tepid marsh
#

rayrod

toxic goblet
#

.mute 180 @lethal solstice

sly trench
#

its like a 10 year old trying to prove himself to the world

#

just stop please

cinder delta
#

utilibot ffs

lethal solstice
#

FINE I WILL SHUT MY DARN MOUTH UP

toxic goblet
#

... thanks, Nadeko.

tepid marsh
#

how do u repack the files to .pak once ur done editting them?

lime mesa
#

Guys please. I don't want more drama in here.

north harbor
#

best bot NA

cinder delta
toxic goblet
#

Thanks <3

sly trench
#

lmao nadeko

north harbor
#

and yes, everyone cool ya damn jets

dreamy tulip
#

Hello, @tepid marsh

#

I can help you

sly trench
#

love your mods ray

#

keep doing you

tepid marsh
#

well i know how to decompile them

sly trench
#

can't wait to see what you do next

dreamy tulip
#

Thanks for the kindness

tepid marsh
#

and edit them when i recompile them they go back to misl or w/e

sly trench
#

sometimes I kinda wish modders would get hired by the company that made the game they mod just so they can add it to the actual game

dreamy tulip
#

Okay, so... I personally use psarc.exe

#

This is my quick method

#

(There are gui's on mod sites) but I find this quicker to my personal taste

#

PSARC-Tool can open .pak files.... so I have it set to automatically recognize .pak files when I double click them for quick extraction
And mbins automatically open up with the MBINCompiler when double clicking
And exml's I open up by right clicking to open with Notepad++
And I double click on the exml, to compile it
And then drag the folder ontop of psarc.exe quickly
And then rename the file, to "mod name" .pak

near sinew
#

Naranar If the devs of any mod able game paid the modders the company would go bankrupt before the month was over

dreamy tulip
tepid marsh
#

okay question

dreamy tulip
#

Sure

tepid marsh
#

ur recompile the exmls they turn into mbins again

#

correct

dreamy tulip
#

Yes, indeed

tepid marsh
#

then u just toss the mbin over the psarc?

#

and it gos to .pak?

dreamy tulip
#

Let's say... that you are modifying a file in the UI directory (which I don't recommend at first as those files are complex)

#

So, that directory is like...

#

UI

#

And the modified file consits in that directory

#

You would drag the folder ontop of psarc.exe

#

As the files need to be in the proper heirarchy (resembling how the unpacked game is)

#

And yeah, you rename to .pak

tepid marsh
#

so ud recompile the whole folder that the 1 file was in>?

#

u cant just mod the 1 exlm then ?

dreamy tulip
#

You can mod 1 mbin

#

Just make sure that before you drag ontop of psarc.exe

#

That the files are in the right folders/heirarchy

#

Sec

tepid marsh
#

ohh

#

so once its modded

tepid marsh
#

i go back out to the folder its in

drowsy lagoon
tepid marsh
#

then compile it to .pak

drowsy lagoon
#

its easy to recompile, the only problem is knowing what to edit in the exml files!

tepid marsh
#

that wouldnt be to hard most of it is self explainatory

#

i use to make mods for my server on 7 days to die

drowsy lagoon
#

try and error baby!

tepid marsh
#

basically

dreamy tulip
#

For example...

#

if I have mods in the SHADERS directory

#

I would not pack the files in > SHADERS

#

I would pack the shaders folder itself

#

But only keep the modified files that I want to be packed in that folder when I pack it

tepid marsh
#

so basically pack the folder but only with the modded files

dreamy tulip
#

Also, all contents in the sub folders must be in the proper place/heirarchy that the game can read it

#

Yeah, that's right

tepid marsh
#

easyer to say directory πŸ˜ƒ

dreamy tulip
#

Directory, yeah:)

tepid marsh
#

i want to remove the limit of the mods ur allow to have on the same ones

#

like 3 s class armors only in the tech backpack

#

shields

#

wep mods

#

warp cores warp drives

#

makes it so u can become op

#

im thinking i might actually have to look at the items them self. or it might be a system setting

drowsy lagoon
#

@tepid marsh you can be op without the mods

#

shield, weapons... nmssaveEditor!

tepid marsh
#

i have 6 s class mods

#

that are for defence

#

and i can be 1 shot by a laser

near sinew
#

you also half to think about the people who join random people's game and kill them and if that person gets ahold of that mod then they will murder millions of people who aren't expecting people in their world since the game treats every mod as a client side mod and that person will have a disadvantage in a fight

tepid marsh
#

yeah but my morals dont go that far

drowsy lagoon
#

the problem is HG...why didnt they put private rooms?

lavish mesa
#

Does anyone here know what the sentinel starship seed is? Not the freighter, but the one that chases you around in space.

tepid marsh
#

their is no seed for it

dreamy tulip
#

The sentinel starship is a separate non proc model

lavish mesa
#

Hmm, okay

#

Thank you

sly trench
#

can't believe its been 2 years and still no way to customize your ship other than random seeds

#

looking forward to quicksilver stuff though

#

maybe that will solve it

#

instead of having to make a mod for it

timber lark
#

I think thats part of the appeal of the game, if you were able to fully customise your ship why would you go out and look for new ones?

#

though maybe some stationary dealerships could be in the game to make it easier to find a ship you want.

quartz cargo
#

a system could be created so that you can build a ship, but using parts obtained from ships you salvaged. so you still have to find the ship you want, break it down, and use the piece you want from it, then find another with another piece you want. etc.

Though to keep stats/tiers relevant you'd need to make each part have it's own stats.

Some work and thought would need to be put into that

#

but it'd keep the appeal of finding new ships, and give you the option to "customize" it as well.. even to an extent, the stats.

#

though it'd still be in line with stats found on ships already.

timber lark
#

that could work, yeah

wanton salmon
#

So is there a mod or a way to increase storage on the storage containers

#

I learned today they are quite the joke

dreamy tulip
#

10 hours later of working on the E3 2015, Spring IGN 2016, NEXT stylized Inventory hybrid. I might do more for it and add extra UI content, but I am not sure yet. Also, I haven't decided if I need to reposition more things...

#

Still a wip

quartz cargo
#

@dreamy tulip is that a filter on the planet, or does the inventory UI grey out the background?

dreamy tulip
#

It's the filter on that planet, so the background blur will have dynamic colors

quartz cargo
#

ah cool

supple wadi
#

πŸ€” hrrm, this is going to get a fair amount more awkward given the additional currencies

dreamy tulip
#

@supple wadi How so?

#

The three currencies are there. πŸ€”

supple wadi
#

Oh, I see them now. But yeah, if like someone gets a large amount, text overlap issues potentially, that sorta thing. Hopefully they won't introduce more 😩

dreamy tulip
#

Ah, yeah. So, I did some thinking about that. Iirc... it should auto resize in this way.

#

Considering that the vanilla user bar has three coloumns side by side

#

And they can end up in large amounts, so, it should auto scale. Unless it doesn't? We'll see. If not, I'll just figure something out creatively with CE

#

This was a nightmare to deal with though... as the usual with UI tediousness in NMS lol

tepid marsh
#

that hud looks good

dreamy tulip
#

Thanks. It's my friend Stoian and I's modernized take on the E3 2015 HUD

tepid marsh
#

i got that tech mod made

dreamy tulip
#

It has a dynamic glass effect

tepid marsh
#

i had a lil help but it done

dreamy tulip
#

Yeah? Nice πŸ˜„

cyan oracle
#

if anyone was waiting for C.S.S. (CRISPIE, SIDE or SMILE) inventory mod.. it has been revisited, updated and revived.. also added KREMIT (Krazy Ridiculous & Extremely Modified Inventory Table) which is essentially CRISPIE on crack.. it's on both NMS mods and Nexus.. I am refraining posting the links here as I don't regularly see mod links here..

supple wadi
#

Should be okay to tho Krem! There are several mod links up in the pins

fiery plume
#

can someone enlighten me into how mods work in next even thought its online

zenith shoal
#

is there any mod that enables the option to build storage containers?

#

I have a bug in vanilla wherein I lost my option to build it

hearty wasp
#

edit you save and see if you have the blueprint known

#

the save editor has a GUI and you can just choose the blueprint if you don't

zenith shoal
#

^wait where's the save editor?

#

@hearty wasp

cyan oracle
#

thanks @supple wadi good to know..
@fiery plume mods are local side. They effect how the game behaves for the player using them. Should multiple players group together, those without the mods can (and most likely will) be impacted on some degree.. It could be as simple as not seeing what the modded player can see, or as bad as players being in the same lobby but parallel dimensions and unable to play with each other..

#

@zenith shoal I believe it's still the Atlas Save Editor.. it's just been getting updated to support NEXT.. but the author never reuploaded a new version, just continually updating the mod page..

hearty wasp
#

@zenith shoal just google NMS save editor, should be first thing on the list

cyan oracle
#

hi @hearty wasp nice to see you still around

zenith shoal
cyan oracle
#

that looks like that's the one..

hearty wasp
#

been getting back around since the update, trying to get people to help me update eucliea and shit while working my bones off for my min wage

#

life's shit

cyan oracle
#

yea, it was updated yesterday..

#

sorry to hear.. I'm almost in the same boat.. been seeking employment for 2Β½ months.. after 50+ resumes sent, I got a small handful of interviews that went no where after that.. With employers seeking bachelors degree AND work experience (instead of Degree or equiv experience), it's beginning to seem unlikely I'll find something that pays over $10/hr

#

which is less than half of what I'm used to making.. 😦

zenith shoal
#

you'd be filthy rich if you're earning $10/hr in my country lol.

hearty wasp
#

I'm earning ~$5/h

#

such is life in Asia

zenith shoal
#

true

cyan oracle
#

sounds like the global economy is shot.. I wonder if it has to do with the extra 1.5 to almost 2 billion people that populated the planet over the last 20 years..

zenith shoal
#

btw is the default storage container blueprints the one from 1-9?

cyan oracle
#

0~9, yes

zenith shoal
#

oh okay cause I was wondering if I needed to add the storage container that says for the id ^chest

cyan oracle
#

probably easiest to edit the basebuildingtable.mbin and allow more than 1 per player..

#

but if you don't know the blueprint, that won't help anyways

#

but if you do know the blueprint, it could be preventing you from building because you already have one constructed

zenith shoal
#

I've looked at my save file and the blueprint is indeed missing.

#

gonna try and save it now and see if I can finally build it

cyan oracle
#

have you done your builder quests?

zenith shoal
#

I'm already supposed to build the storage containers

#

but I don't have the option to build it

cyan oracle
#

heh, d'oh

zenith shoal
#

it disappeared from the recent patches

#

hoping this works

#

@hearty wasp you're a lifesaver it finally works!

hearty wasp
#

k

gilded grotto
vital finch
#

is there a mod to remove weather? i found a beautiful planet, but it's always raining

spark matrix
cobalt hatch
#

What are deposits scenes?

west notch
#

can i change the filename of a .pak, a mod? It will continue working as intended or something can happen?

hearty wasp
#

deposit probably don't have a scene but proc gen like terrain/caves

gilded grotto
#

@west notch the name on the .pak shouldn't matter

supple wadi
quiet belfry
#

Anyone know if theres a mod for more paints? xD

#

For when building that is

hearty wasp
#

are there more than 16 palettes in vanilla now

#

cos I ain't sure if they could be arsed to change that struct

steel crypt
#

@west notch name doesn't matter except there are some special characters that can't be used in the name. Can't remember what they are. Normal naming convention should work fine. Also (I believe) you can have them load in an order based on name.

hearty wasp
#

It's in alphabetical order, with symbols going first

halcyon lichen
#

does anyone know which .pak file the grass palette is in please if that's still how grass colour works? trying to save having to look through every file until i see it.

halcyon lichen
#

wow, extracting the 3.6gb audio pak file is fun. πŸ˜‘

halcyon lichen
#

nm, found it now.

halcyon lichen
#

can't get my head around there being 4 shades of purple grass in grasspalette.dds when i've never seen it since next came out. Have added a bug report incase there's an issue with the way the game currently selects from the palette.

wheat star
vagrant iron
#

It wouldn’t

#

You will see one thing and other people without mod will see the normal things

wheat star
#

even if it changes like, terrain and landmasses?

#

so there could be a mountain I saw that they just wouldn't see?

#

they'd be able to walk right through it, and if I stood on top of it they'd just see me floating?

lean slate
#

So, I have a weird question and haven't done anything like this for NMS before. My quest progression for the base archives has broke and I am no longer seeing the quest and nothing is triggering. Is there a place inside the save that I can edit to either reset the entire quest or kick it hard in the face to make it trigger again? I looked briefly in the NMS save editor the other night but nothing was screaming "quest goes here"

potent timber
#

Is there any way to set up a HOTAS for NMS:Next?

hot cypress
#

@dreamy tulip Have you found any in-game files from NEXT that implies sandworms if so what was it ?

vital finch
#

anyone secretly make a mode that removes weather yet D:?

dreamy tulip
#

I'll make one for you @vital finch

vital finch
#

Could you do that? I found the most beautiful planet but it rains 100% 😦

#

would be greatly appreciated, nexusmods doesnt have anything for weather other than reduction

dreamy tulip
#

I believe that you came across an "Extreme Planet" as some players are intended to always be extreme in weather

#

Some have ocassional storms

#

Some not at all

#

Would you like this only for lush?

#

Or for all biomes?

vital finch
#

yeah it just says intense heatburns on the weather

#

let me fly out and see what the planet is called

dreamy tulip
#

The biome type would suffice πŸ˜ƒ

vital finch
#

it's a verdant planet

#

is what it says

dreamy tulip
#

Okay, that's lush

#

So...

#

Is it only lush planets that you'd like w/o extreme weather?

#

I can make them always clear

vital finch
#

yeah that would be amazing

#

lush are the ones i want to build bases on xD

#

but hard to enjoy base building when your fps drops from rain, and die to heatstorms

dreamy tulip
vital finch
#

you would totally be a life saver, last night i spent 4 hours warping around the galaxy looking for a planet, I haven't been very prosperous. I think I did close to around 93 warps

dreamy tulip
#

I see, feel free to let me know if there's any issues

vital finch
#

thanks so much! you should totally post nexus, I bet a TON of people

#

would eat this mod up

#

going to test it now

#

awww seems to be raining, is it because i've already been to this planet? or maybe leaving the system and coming back might fix that?

dreamy tulip
#

Okay, will help to resolve that.

#

So... first, you made sure that the mod is installed properly, yeah?

vital finch
#

yeah I'm already using about 12 mods

#

so I have that file deleted and such

dreamy tulip
#

Cool

#

So, can you send a snap of the planet?

vital finch
#

yup yup

pulsar grove
#

I really kind of want someone to make a windows mod that makes windows use the NMS menu structure and inventory screens for folders and menus

hearty wasp
#

man that'd be horrible

mint folio
#

^

jaunty inlet
#

Hello everyone! I need the ID for the Freighter Fuel, can anyone help me with this?

hearty wasp
#

someone probably can

#

not me tho, I need to sleep

lavish mesa
west notch
#

It'd cool to see a mod that:

  • Makes everything salvaged technology when you find those buried things and not 80% nanite and 20% salvaged technology

And another one that:

  • Fewer freighter battles, because after two or three they become pretty repetitive and boring
#

I'd love to do them myself but i have 0 experience and from what i heard, doing mods right now is really complicated xD

frigid bison
#

Mod idea : a mod that'd show your planetary coordinates on your ship's HUD while you're in the atmosphere, to avoid landing to check them.

gritty fulcrum
#

whenever i'm underground in a cave. the floating orbs will glitch out depending on the angle and create these distorted colors
is there any way to mod the game to remove the orbs from in game?

frank cove
#

Ships and players have this issue as well, it's not just the orbs unfortunately. Even some grass does it, totally ruining immersion.

gritty fulcrum
#

yeah, it tends to have some intense moments here n there but i've only noticed it's the orbs floating in caves

#

tend to be randomized RGB colors and will come n go as you navigate

frank cove
#

@dreamy tulip Is it possible to make a mod that disables the story, 'a la what happens in Creative Mode? I'd quite honestly rather play the game without it, as the story nowadays feels more like a drawn out tutorial over anything else.

grave vector
#

Does anyone have the mod for more freighter fights to spawn that is a safe mod download with tutorial?

frank cove
#

I just want to know if it is before I attempt it.

shell spoke
#

I would like that no-story mod too. I think I may try to hack it using the json editor--copying completed missions from a save where I completed everything into a new game to see if that would work. A mod would be better of course

fringe raven
#

Tell me how to go about making a radio custom music mod, I'll just do it. I'm determined

#

maybe

#

But I need to make this happen

#

Just add an option in the in flight menu alongside the galaxy map to turn on radio

#

that just autoplays from a folder on your PC of music you added in

#

how sophisticated would this mod be?

grave vector
#

@fringe raven Because you can simply tur Spotify on and ALT+Tab back to game, thats why

fringe raven
#

hate spotify, any other ideas

grave vector
#

@fringe raven Youtube, Soundcloud, Audio files on PC.

#

Anything you want for music then tab back, ,its not rocket science

fringe raven
#

yeah but where's the fun in that?

#

GTA players just alt tab? no, they've got an immersive radio station built into the game

#

for chrissakes whats the point of modding if people just want to accept the game as it is

grave vector
#

@fringe raven Because its a driving game where cars have radios, Starships don't. Its's not a necessity over food and water and exploration...

fringe raven
#

ok yeah, this is your first time posting in the modding channel and all you're doing is discouraging a mod idea.... :/

grave vector
#

@fringe raven Simple if there is no mod, ALT+TAB your music choice.

#

It's not my first time hahaha

fringe raven
#

or go to the modding channel on discord and discuss the action of making one but, maybe I'm confused as to what the purpose of this channel is

#

oh well lol

#

i just did a search on your posts in this channel and this is literally all that came up

#

either way, I'm here to discuss modding the game and you're not

grave vector
#

I've had the game Since Launch back in 2016 and following it since. Then switched to PC. Your really are Crude if your stalking someone's Previous tales to prove a point... \

#

I was actually asking someone for a mod they linked me to last night, so please don't make a comment. Think before you say and ask.

#

I was trying to help you and you're being rude

fringe raven
#

doesn't matter when you started the game. doesn't matter what platform. This is the modding channel. I'm discussing a mod. You're just saying "don't mod, no need to do so."

quartz cargo
#

no you werent

#

you were trying to say why the mod is dumb

grave vector
#

When did I say "don't mod, no need to do so."

quartz cargo
#

not to help him play music. any idiot knows how to play music..

grave vector
#

Never i said "you can simply tur Spotify on and ALT+Tab back to game"

#

turn*

#

I said there was no mod also for that and gave him an option to do otherwise.

fringe raven
#

exactly. that's not the mod. you're just telling me to not mod and instead alt tab to another application. therefore telling me "not to mod" and explaining that there was "no need for me to do so."

grave vector
#

I never said do not mod OMG

fringe raven
#

Telling me to do something other than mod is the same as telling me not to mod.

grave vector
#

I said there was no mod for it and gave you a option because there wasn't one

fringe raven
#

and then I said, But i want to mod

#

and then you talked about how alt tabbing wasn't rocket science.

grave vector
#

You really need to reread before you type.

fringe raven
#

thus going further from the topic of this very channel

#

which is

#

Modding.

#

not alt tabbing.

quartz cargo
#

both just drop it. This wont get either of you anywhere.

fringe raven
#

VonRosa you speak truth.

grave vector
#

I'm done wasting my time, There is no mod for it, if you would like music try background surround with ALT+TAB until there is one. Have a good day.

fringe raven
#

thanks for telling me what all pc gamers know. have a nice day

grave vector
#

Still being rude^ Wow.

fringe raven
#

well its "not rocket science" lol your words

grave vector
#

Now as I said before "Does anyone have the mod for more freighter fights to spawn that is a safe mod download with tutorial?" I am looking for a friend that needed it.

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Someone sent me the link and lost the section.

fringe raven
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I don't see anything about a tutorial though.

quartz cargo
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that was updated 2 years ago

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itll likely crash your game

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the 1st 1 is updated for next tho

fringe raven
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ah ok

grave vector
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Thank you, was trying to find the NexusMod version, will check if its updated.

fringe raven
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fingers crossed.

mint folio
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hey, which flight mods are currently available? and does any of them enable hover/backwards flight?

wooden cobalt
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get rayrods

mint folio
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does it enable reverse flight already?