#nms-modding
1 messages Β· Page 139 of 1
yeah
what would you prefer, if it was created.
A creature editor, where you can edit it however you want, froms cratch (parts you can add depend on scanned creatures)
or
you can choose multiple creatures you've scanned, and it will create a new one based on it, but with the odd new feature. Plus you'd have a bit more control over it
I think the latter. Maybe instead of scanning a new multitool feature that extracts dna
Mhm
i think there would be a lot of.. inappropriate creatures created if there was a full editor
Could even be something that ties into cosmetics. Collecting certain DNA and splicing them could unlock paint jobs for ships, clothes or appearances for races.
Lol there are already alot of peen aliens..
.i cane across a few on my old game
π
I think it's fed be a good way of bringing in new cosmetics. Especially of you could then breed the animals that produce that particular colour combination or whatever lol
and if you create a new creature on say a highly irratiated planet, it can come out as an abomination, a horrifying beast, or have an impact on the size. be it a tiny creature, or a massive one.
a proper xenomorph mod would be nice X3
@dreamy tulip whats new in that screenshot? I'm not familiar with your biomes and such
i assume thats your work
Ported to NEXT :P
https://www.youtube.com/watch?v=9mQBh61_8uE
I handcrafted this procedural biome. This Alpine biome is also one of 36 different unique alpine variations for the upcoming reboot of No Man's Sky: RaYR...
^ That's the Atlas Rises version
If you'd like to see a larger album of (Atlas Rises - Pre-NEXT) screenshots of this E3 biome recreation that I am updating and improving...
Here's a link: https://imgur.com/a/PelQxFj
Well, everyone has it's personal tastes. I honestly prefer the game as is but more filled with details etc. Such as more ground covering with grass etc.
Hi, DawnShadow. I saw earlier that you asked if someone wanted to showcase a mod that you are making. I think that's cool. I also noticed that you did not get a response. Later on, I entered this chat and shared a screenshot of a mod that I am working on.
Below that you said, "Of course, there's a competition between Rayrod and me".
@toxic goblet
Hm? So... What does this means ?
I also noticed that you deleted your comment above (regarding that competition rhetoric)
There's no competition here, and we're all enjoying the same game creatively.
I'd greatly appreciate it if we'd not have conflict here
Because I do not have anything to do with you
Don't be sorry for that! 
Is possible made any mod for make control of game standart for PC player? (Set function from quick menu to other keys, any GUI on screen - icons etc.) This Consols control is horrible on PC. I need make screenshot now, not pres X, E, F... Same gesture, i like pres num7 for wave etc. It is problem?
@dreamy tulip Back yet?
Sorry if this has been asked before but how do mods interact with multiplayer?
Particularly mods that change the world generation
you'll see it, they wont. unless they have the mod too
you could stand on something that doesnt exist in their world, and you'll be floating
to them
But if they have the mod it'll always generate the same?
To my understanding, yes.
@spark crow Hi
@dreamy tulip do you plan to make your mod kind of the quintessential mod that casts a wide net or do you want it to be used with other mods
Hey ray, got a question for ya
you great modder
Would you like to collab with me on my mod ? I'll help you with yours in return. I actually am good to make some little tweaks that can make a big difference.
So, mods do work with multiplayer @ nintendo625.
Mods are client sided. Therefore, if two users are using the same mod - they will have an identical experience.
I hope it doesn't impact performance too much
Well, on AR my mod reportedly ran better than the vanilla game.
I intend to work on improving optimizations.
Ray? did u answered me? if u did im sorry i couldnt figure out.
How has NEXT affected your mod? Like are there things you couldn't do before?
I can do everything that I did before, but there's even more possibiltiies. It's exciting.
@dreamy tulip If you have the proper tools for it. 
Ah, thanks man. Never needed but always appreciated.
And your vision for it
If there's any mods in particular, that you'd like to see... feel free to make a suggestion and I'll see what I can do.
So Rayrod, wanna collab ?
β
Yes / β No
Will you have different mods for plants, landscape etc or will it all be rolled into the overhaul.
Well, expect over 15,000 unique biomes that are handcrafted procedurally with unique rules and algorithms
For ray
I work solo, but there's a few contributed assets from a few friends that I am granted permission to use.
Get hired or something damn... U truely deserve it!
I do work solo because most of the time people don't help me.
@dreamy tulip keep us updated π I'll probably drop you something when it releases to show support
My main tools are : PaintDotNet, Audacity, Notepad++, MBINCompiler, PSARCTool, Modding Station (NMS) a damn powerful gaming laptop that can actually run No Man's Sky. And a desktop (gaming).
@spark crow I will be sure to keep anyone interested updated π
Thanks for the kindness and support.

By the by, @lethal solstice... If there's ever anything that I can help with (I can point you in the right direction).
What are your goals with the overhaul, broadly speaking. Is it mainly immersion?
I like when people see my work and tell me : Hey, I like the idea, maybe adjust this a bit down/up etc. Or someone can come up with something and say : Hey, I made this, I hope this works well with your mod.
Um sure we can say Immersion. But more like : make it say : WOW DUDE! THAT'S DOPE!
Being more than eye-candy is my main goal.
Make itbeautiful, adorable and make it work well! Make something better.
The peaceful places are what make the eye candy stand out though
Hey, I'll repaste something. @spark crow
https://media.discordapp.net/attachments/377229206351773696/468870208875134986/1.jpg
Seeing how those pre-release (amazing worlds, even some that are very alienish not shared here) looked then, and how it currently looks on replicated on Atlas Rises in screenshots of the overhaul; which is strictly a work in progress fan project that I am actively working on (which is still gradually getting to the quality of what it was like pre-release but not to my expectations yet), how much more glorious would such unique worlds look on NEXT with all of the new visual and gameplay upgrades with multiplayer and everything else?
I'm trying to visualize in mind right now, utilizing the gloriousness of all pre-release builds and pre-release planets from off the record footages, from trailers, from late ign footages, the PS4 RC1 build and every other version of the game all the way up to Atlas Rises, and (while keeping everything in vanilla NEXT a thing) - You take the various different kinds of stylish beauties, key features, and differences that might compliment the already gloriousness of NEXT and fuse it all into one NEXT build on steroids, like an alternate/additional expansion to the game with all of the awesome things newly introduced.
The reason massive creatures make you say wow is because they're not common
Boiled down... I've had the PS4 RC1 and Atlas Rises builds of No Man's Sky decrypted/unpacked on my PC for awhile. Awhile back, I ported all of the RC1 biomes of No Man's Sky to the PC Atlas Rises build and have added them as additional biomes to the game (alongside all biomes from every other released version of the game to Atlas Rises format). So, in totality it's (RC1, 2016-1.1, two other custom 2016 versions, Foundation, PathFinder, two custom pathfinder versions, and Atlas Rises and 1 other Atlas Rises custom version) all in one universe... alongside a series of Beta No Man's Sky build content and biomes, numerous (unseen) pre-release build content and biomes, E3 build content and biomes, early 2016 build content and biomes, alongside over around 15,000 procedural biomes that I've handcrafted in-game (and all of the content and biomes from Atlas Rises - and soon to be NEXT) blended into a single in-game universe. So, it's the ultimate build (without losing anything) but it's like a custom edition to the game.
However, I have had plans to port this project to the Playstation 4, but I have had it on hold to prioritize PC fan work... but I started to dive back into it recemtly, to try to solve the only issue that I was encountering (which was figuring out how to properly compress my modified playstation archive (PSARC) files into the proper filesize, that the PS4 build is set to run them on).
Like one thing disturbs me right now : clouds.
Sure they look nice but when up in atmoshpere they are blurry and pixelish... I dont like it.
If I knew how, I would make some violent turbulences when player travels through clouds.
As of right now, only camera shaking is here.
You can balance things out in pipelinedeffered @lethal solstice
Yeah there's sometimes artifacting in the sky when it's dark
Potentially, the environment globals (which is likely not decompileable yet)
@dreamy tulip Pipelines stuff arent my thing mate.
I am good at values modifying.
That's where the game handles it.
Is there a way to stay notified of updates post release? I assume it won't be automatically updated though that would be cool
Although, there aren't automatic updates... I will be updating the mod on Nexus Mods and also via google drive.
Well, It's really dynamic. When I was working on it before, I had like 4-8 updates a day. But I've resolved to only push out updates every now and then - as the mod is fairly large
Unpacked it's around 8GB
When packed it's 2GB
I wonder how you guys organize modding... I do it this way honestly.
No Mans Sky ? Nahhhhhhhhhhh it's about 32gb unpacked for me here.. bruh
Thanks! Have you seen any of my previous work?
And I can't wait to share what's NEXT with everyone.
why peeps always say thanks etc to popular people and small persons are ignored most of the time?
I've seen and watched loads of it but didn't start playing until NEXT so I'm super hype
Oh, you're in for a treat then
no
No?
bringing a true fact here
most of the time when i say something, its ignored.
True?
You haven't made a mod yet, just claimed you're making one. No one is going to thank you when you haven't made anything yet.
I only started playing and already knew about his work
I rarely publish mods because I work always alone, my mods take forever until I consider them as I want them to be. I also don't have all the required knownledge to fully achieve my mods projects. So I limit myself to my best skill : values modifications
I also am a self-taught person, although I learn slowly.
Your work should speak for you
and when you start to publish mods, and it's quality or useful to others, they'll start to thank you.
All my work is handmade, without use of macros or such.
So?
It's longer sure but I keep the tags in my memory if I keep writting them over and over... It becomes automatic in my mind.
<name>Text here</name>
etc.
I don't understand
i already told you in #471009532529737755 that no one cares about your mod until you show it off for real. why should people get hyped about a mod idea when its not even sure if you release said mod
smh π€¦π»ββοΈ
i am autistic, so by repetition the tags in XML stays in my memory. When I type, i can type a full line without using autocompletion.
xD
its not, its common sense
this troll tho
It's not a reason to say what u said.
You said it in a manner it means : nobody gives a shit, unless they see it. So... show us
Screenshots
english doesnt seem to be your first language, what i said is not offensive its a tip for you
It's true though
I dont have screenshots yet
The only screenshots i got are xml files ready for editing
thats not really interesting
That's a fact. No one cares until they see something they like.
Hard to hear but true
you can ask around whether there is interest in your mod (by explaining it in detail) but other than that you get nothing in return cause the mod doesnt exist
you can talk about idea's all day, and that's cool. but no one really cares unless you actually make the mod
That means nothing to me
Thats interesting to you?
no one will praise you if you havent completed it
do your parents praise you for saying you are about to get an A in next weeks math exam? they praise you when you bring home said A
I'm a player dawn I like exploring etc. If you want me to thank you, show me why I should. Show me what you can do. Physically show me in the game why I should be excited
Hey any good quality of life mods that are functioning post-next
@plain gate Absolutely
your courage should be creating a mod you want or think others need, not βi want to be famousβ
@dreamy tulip What do you recommend
I have difficults showing people such things.
Well, here's a few that I did recently... I am still working on a game overhaul on the side.
I am bad for making advertisements, raising hype., etc.
Sec
then dont and work on your mod
RaYRoD's Camera Overhaul
A more aesthetic, smooth, yet cinematic experience... plus various other quality of life improvements.
What this mod does:
-
Removes the photomode boundary
-
Very subtly increases the photomode move speed (to accommodate the boundary removal)
-
Vehicle cameras are now overhauled and have an improved view
-
Balances out all things in-game that shakes (to create a more subjectively aesthetic experience):
-
When speeding up in your ship
-
When thrusting with your ship
-
When jetpacking
-
When running
-
Added a new shake that can occur during storms.
-
Large creatures that walk still cause a shake, but it's now balanced.
-
Walkers that cause a shake while walking are now balanced.
This mod was made in a hex editor.
~ RaYRoD
https://www.nexusmods.com/nomanssky/mods/618/
https://imgur.com/skzW0J9
@proud bane That doesnt help me at all...
Its like avoiding a problem when you can improve yourself in that difficult.
Looking for the other one that I pushed out
then youβre in it for the wrong reasons and will eventually set yourself up for failure
The problem is simple. You haven't finished your mod. That's the only problem.
Hm. I'm looking for something for gameplay @dreamy tulip , not camera mode :P
RaYRoD's Flight Overhaul
This mod adds the following:- Smoother enter cockpit transition
- Oria V (E3 2014 Style) takeoff (doesn't launch you 30 feet into the air)
- Better field of view in first person within the cockpit and also in 3rd person
- Slightly faster pulse drive time (No longer takes 2-3 minutes to reach other planets, but it's balanced out so that it's not too fast or too slow)
- More flexible angular landing
- Higher landing height
- Colission adjustments against other objects and a lot more.
Plus other quality of life improvements.
This was made in a hex editor.
~ RaYRoD
Just figured I'd let ya kno
Mod status : not ready for testing
Mod author : @lethal solstice
Game version : 1.5.1 (Latest)
Welcome to my mod named Planet Life Pro. In this mod, all biomes are going to be boosted to make them more real with better ground coverage, extended render distance, tweaked weather systems (eg : cold rain and normal rain are going to be two things). It also will modify a little bit the behavior of some creatures. Example : Sentinels will search for you in a slightly larger radius, allowing them to find you a bit easier. Ez? Nope! RUN!
Cheers @dreamy tulip
Concept Art Style (Atmospheric Atlas, Space Stations)
Exported from RaYRoD's Overhaul, this mod is intended to imitate pre-release concept arts (where Atlas Stations) were looming in the atmosphere. I've converted an Atlas Station into a fully functional, NEXT style Space Station. The positioning of the stations are dynamic and can appear in all sorts of aesthetic ways. Even in the positioning of official concepts.
I do post that as a description and not trying to hype someone in live action
@dreamy tulip does your flight mod allows to stop movement or reverse on planets?
ray plz
Hi, @mint folio Not yet.
@dreamy tulip is it better to wait for the overhaul since it'll probably include a lot of those?
But I plan to make that adjustment.
@spark crow The overhaul will have some of those optionally
and some integrated
@dreamy tulip could you also make a mod for a toggleable scanner? i hate having to hold it.
@dreamy tulip alright, please pin it in this channel if you are able to do so, that change would be much appreaciated!
is the space station functional in that atmosphere screen?
these mods look amazing, pains me that hello games doesnt add stuff like that by default
i mean when a player makes better content than they do :/
Have you applied to work there? π
A random photo album from the AR overhaul: https://www.youtube.com/watch?v=wctlrXOCukM
This is a work in progress fan project by yours truly, in which I am gradually restoring the beauty and nostalgia of all pre-release trailers, pre-release fo...
NEXT version coming soon
How soon π
is there a site for the overhaul?
Well, after I finish updating/upgrading everything else... then I'll be making the 15,000 biomes again
at work so canβt watch videos
Not a dedicated site, but here is the outdated page for th emod
link?
any of you can make a potato support mod? my current GPU is a radeon 6850 my game looks awful and has low frames too
i feel like this will break MP though lol
Mods are client sided, so, if two users use the same mods...
They will have an identical experience
Same with anyone else in a session
@proud bane
he wasnt talking to you dawnshadow
yeah, thank god MP supports modding
Also, that old build up there for AR was an unstable test build for bug reporting.
you will get yourself banned dawnshadow
of you continue your rant
yeah but i feel like vanilla is the most reliable experience
what a hassle to get all my friends to install a mod
@dreamy tulip what mods are you currently working on, besides the overhaul? (i know many mods have standalone versions, but are also included in the overhaul)
@proud bane totally, but after a while checking something new is cool
the overhaul is cool, and ill love to see it, but the small details are what interest me the most
and it's only adding a file on a folder, way easier than many other games
-remembers skyrim modding and eyes twitch-
Only hard thing is making sure everyone is on the same version each time
lol skyrim modding >.<
@quartz cargo The Overhaul is the main project that I work on. It is my own custom multi-build (of everything No Man's Sky) from numerous builds not shown to us, and all other released builds. When I make mods (sometimes thousands a day) I usually just make it for the overhaul.
Everything is a consistent progression.
The mods that I have released modularly, are all components from the overhaul, that I updated for NEXT.
Within the past few days
@oak swan oh god, that was so fun and rewarding yet it sucked so much when it didnt work
@dreamy tulip you think there will ever be a point where you're finished or will you keep adding and developing
@dreamy tulip Mhm, i know theyre all part of the overhaul, but you also mentioned you intend to make a hotkey for switching views, photo mode, we discussed different camera angles (centered) and draw out more, i was wondering if you had any smaller mods planned like that
This game has infinite potential. Truthfully, with a team of 10,000 people working on it (not just in it's current state) - but even in it's 2016 initial release state..... that team would never hit a cap on how far it could be taken.
even if they will inevitably be added to the overhaul
@quartz cargo Oh yeah, I have lots of stuff planned π
The NEXT build will also consist of many things that I've never done before
Only bad part will be annoying friends each time they play to make sure the overhaul is updated for everyone
But I sort of just do so on the fly
w/o over thinking it
Ah, well... updating the mod page on my part less frequently (only when necesarry) should help.
Working with procedural generation is extremely tedious and can be inconsistent. I could try to do that. But something might just be too good not to update hehe π
I'll sort it out
Will a small change affect a lot? Might be hard to settle if your planet changes after each update
It depends. Not always.
well, you could do like small weekly quality of life stuff and keep your big projects to release when you can if you go the weekly updates way, but as all modders should, you decide when you want to work and on what
Oh by the way, if anyone wanna tell me something , please dm me. Thanks.
Weekly feels okay I think. It's annoying having to hold back a good feature but constant updates would make multiplayer difficult. A schedule with some leeway between updates let's there be a grace period where you don't have to worry about stuff being out of sync or changing too much since you know roughly that everyone will be on the same version for at least however long it is between updates
Someone might check a day after someone else and have a newer version which could affect how the planet is generated
So it'll lead to confusion
I trust ray will work it out though
is auto update possible in these mods? or would you need to create a launcher first?
I just worry a lot my bf is a bit neurotic and he'll fret about having to constantly worry about staying up to date
It could be doable
It'll be less easy though
having the mods to just pull out the update from say github would be really good
Not just dropping a file
for sure, if it was easy it would already be in the mods π
I think it'd be worth it though especially for something as encompassing as the overhaul. It's easier to only have to update one mod then loads of little ones
I guess on big mods it will be more difficult, but on the few MB mods might as well just delete the old file and download the new one
I think the payoff is worth something like a launcher
Long as steam doesn't freak out
Though the ideal scenario would be get it into the game officially so everyone has it π
and it runs on a different .exe so you never corrupt your actual game or saves
send the mod to hellogames with the caption βdid your job mates thank me laterβ
or lads
they are british afaik
you darkened it?
looksdarker
look at the bottom, there is a bit of fading white
on top its darker
fading black
i will see soon
@thin viper @hallow pumice i have been in like 4-5 planets until now with the random biomes mod and no one had hazards or anything like it. Is it possible that the mod could have removed the hazards or something like that?
?
New gradient texture :
White is supposed to be transparent lemme upload the png file
following the bright curves
thats my trick
yes im gonna test it
@dreamy tulip ? Impressions?
@west notch it randomizes and increases the biome combinations..before it was somewhere around 30 ..now its around 400 different combinations so a lotta planets can have no hazards and a lot can have hazards. You just need to explore a bit more
I have even added a few pics with a planet with radiation storms with the mod in the mod pag
Page*
So hazards do exist
Help please...
There is an error in XML document (243, 5).
Stacktrace:
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader)
at libMBIN.EXmlFile.ReadTemplateFromXmlReader(XmlReader reader)
at libMBIN.EXmlFile.ReadTemplateFromStream(Stream input)
at libMBIN.EXmlFile.ReadTemplate(String filePath)
at MBINCompiler.Program.CompileFile(String inputPath, String outputPath)
at MBINCompiler.Program.Main(String[] args)```
Could someone help me figure out the issue please?
There are now four versions in total.
-
zzRaYRoD's Flight Overhaul (NEXT) - Less Stiff (Works great with a gamepad).pak - More sensitive handling for gamepad users
-
zzRaYRoD's Flight Overhaul (NEXT) - Less Stiff + Unrestricted Low Flight (Works great with a gamepad).pak - More sensitive handling for gamepad users + No Flight Auto Leveling
-
zzRaYRoD's Flight Overhaul (NEXT).pak - The original version w/o unrestricted low flight or extra sensitive handling.
-
zzRaYRoD's Flight Overhaul (NEXT) - Unrestricted LowFlight.pak The original version with unrestricted low flight and extra sensitive handling.
How do i use the no mans sky save editor
@lunar wren for what? add techs? edit inventory?
I wanna be able to like, change my ships and shit
@lethal solstice i will pm you cheers mate x
Tbh textures can look very different in plain vs in game, you really just gotta pop it into the game to really test it
Thankfully the dns format hasn't changed from what I've heard lol
@lethal solstice fadeoutoffsetdistance shouldnt have the / at the end of the opening tag
thats only for single tags
line 211
can the save editor not add any tech to your exosuit beyond the basic stuff? it doesn't have an option for me to add a specific module hazard protection
can i just add a module? basically i bought a heat resistant shield but when i installed it changed to a cold one
so i wanted to add a heat one instead after deleting the other
that seems to be a bug
and not get a BP bc i dont have the BP for either yet
not sure i only use the editor to refill drives
guess i could add a bp, add it, and then delete bp
or wait till the bug is fixed
you cant add modules
I think
since they are procedural the save editor doesnt work with them yet
ah
but they are like set ranks right? not random stats
so feasibly i could get a heat shield like C bp? make it, then delete the bp?
random stats tho
o they do?
S rank scanner could have 7000% to fauna or 9000%
Modules are proc gen so you cannot directly install em
But tbh if they're proc gen you can probs install em in game first, and then edit the value manually
So you can have a C class with S class upgrade values
Gotta edit the json, tho
@hearty wasp yeah, the editor itself cant, gotta use the json editor
if the values are there
If the ship property values are, the upgrades will be too
Did you ever hear the Tragedy of Darth Sean the NO MOD SUPPORT? I thought not, it's not a story Hello Games would tell you. It's a Modding Discord legend: https://discord.gg/9QBKg6Z
!pin 472310293155020801
Best pinned messgae ever
<Property name="FadeOutOffsetDistance" value="0" /> It indeed is a single line tag
then the part that follows after it doesnt make any sense
cause you have it as an opening tag for the nested values below
i thought of adding stuff to the abandoned space stations one day if we can spawn some of my space parasite models i never implemented
on the walls or etc
alien eggs
xenomorph walll growth texture
so many things can be added
hopefully
and i want to add alien heads and custom helmet models to the character creation
if i can
any objections
do the alien heads come in a pink variant
didnt think about the colors, hopefully we can add multiple choices like the ones in game
of course pink is gonna be in there
lol
that being said i wont mod my game. i try to keep compatibility with the vanilla experience
my modding days are over
potentially only mods that alter graphics a bit
ohh lol
and its my face when i read the hype train channel
love that move too
lol
notice how theirs an empty slot for race
i wonder if they will add one more one day
or left it for us to add one
or a new one unlocks when you "beat" the game? π€
Any chance someone could make a new infinite colour palette mod again for next as Iβm constantly finding orange and green grass planets also orange and green trees π€
is there a low end pc mod for next?
Not yet
Will adding mods to my game, whether they're performance mods or aesthetic mods, affect my ability to play multiplayer?
no
we just tested quite a few things, you can change your proc gen and still be able to play mp
https://www.nexusmods.com/nomanssky/mods/627 so if I add this mod here, other people will be able to see the mod take action?
that would be pretty cool
only you will feel the direct effect form it
like if it changes handling it'll only change yours
but if it makes you go faster, other people will see you going faster too
Hey modders, is anyone able to confirm that within the save file that ""ObjectID":"^BUILDSIGNAL"," is referring to the base computer itself?
you might have better luck here https://discord.gg/QxP3AA @fringe raven
Hmm thanks nadalee!
yw π
@dreamy tulip hi there dude!
I wanted to ask is it possible to blur nebulas?
They're too sharp for a volumetric dust clusters
@proud bane I'm using a few mods and they all work great in multiplayer. I have the one that randomizes biomes (doesn't add any). So you get A LOT more diversity with the planets. And one that removes scanlines, and other graphical things from the normal view. Makes it much prettier to look at
doesnt it csuse desync by randomizing the biomes?
i mean a stone being in a different position or a slope thats bigger
this makes my life better https://nomansskymods.com/mods/chromatic-aberration-scanline-and-vignette-removal-for-next-v1-51-51/
is that better than nexusmods?
i wish they would add infected animals
and would be cool if they could infect you
and you would have to get a cure
or you would die
need a mod to make it less of a mine fest tbh
I don't mind a bit but it gets boring fast
Do we have bigger stacks mod? Only thing i found is very outdated "solid stacks"
is there a list of exotic ships seeds?
im using the save editor, i want to see the designs
or does anyone have a wing exotic ship they could give me the seed?
hey everyone, have you ever wanted terrible memes in NEXT? too bad, because Hello Games already designed them and I implemented them: https://www.nexusmods.com/nomanssky/mods/630
@dreamy tulip Weren't you working on a free cam mod at one point? Is it possible to travel in free cam mode? That is, when it toggles off, instead of returning you to your body, you are transported to your camera?
@unreal rapids Just letting you know, unless you can remove the sit replacement, I can't see anyone downloading that. Sit is vital to anyone who even cares about emotes.
@lime mesa You're surprised they had garbage animations that were rejected?
no, I'm just surprised they made a dabbing emote
@lime mesa There were probably a lot more that were rejected.
inb4 these become weekly challenge rewards
@lime mesa Oh god....
I wouldn't doubt it
the dab emote is kinda unfinished, it opens your jetpack
@lime mesa Neither would I you horrible nightmare
and one sec while I pack a version with sit
@lime mesa They should just add dance moves, like fortnite....So I can Josh From Walmart throughout No Mans Sky (https://www.youtube.com/watch?v=hvyBJs9aKME)
Yβall add me on Social media! Facebook: Joshua Spotty Montoya .Twitter @Itsspotty321 Snapchat @spotty2naughty1 Instagram @itsspotty321 #InMyFeelingsChallenge...
reality is dying because of the imminent fate of an ancient machine, leaving only ten minutes before you and everything else disappears into nonexistence. let's add a dabbing emote though
let's dab fellow existential travellers :^)
well people still call you a traveller, so the most you did was modify how you look as one to replicate another species
Could just do the huge library of Paul Rudd dances.
He's snazzy
He literally dances on every single movie set he's worked on.
Even when it's not appropriate.
It's kinda his thing
Anyone working on a mod that changes distance the cam is from the character
@lime mesa While you diggin data for raw memes did you found pointers for items stacksize by chance?
Oh, I'm not a modder. Deluxer found the dabbing stuff. I don't dig around the files much
@frosty vine rayrod knows people want a mod like that, and says hes looking into making a mod like that. (i also asked to center the camera)
Can someone mod the third person flight camera so we can Pam all the around our ship?
hey @inland sky datamining question. I'm looking for "progresses" for a mission
Where would I get that information?
havent looked into that much sorry ,but check the mission definitions in METADATA\SIMULATION\MISSIONS
core missions for the act ones
yay now to actually find how to extract this.
Is there a setting anywhere to hide the Mod Warning?
you dont per chance have that file unpacked, do you, @inland sky?
only the old version
I dont think the current mbincompoiler can open it properly yet, though havent checked the newest versions
hey, anyone know if there's a simple mod that gives more variation to the colour of plants, trees, and grass?
maybe i should stop being lazy and search for one.
found this, might try it soon : https://www.nexusmods.com/nomanssky/mods/305
Yeah I second this^^, I've found tons of lush planets and they are all either red, green, orange, or blue. ^ Gets so disappointing. NEXT's terrain gen is great but the color and weather variation are severely lacking IMO
Any way yet to increase warp range?
@near frigate yeah agreed. :/
i think in time they'll probably change how it works again but for the time being i've no issue with using a simple mod if it works well enough.
theres any flight mods like we had on the base game that allows me to hover my ship?
Concept Art Style (Atmospheric Atlas - Space Stations)
https://i.imgur.com/5F5ErNG.png
Download Link:
https://www.nexusmods.com/nomanssky/mods/620
1.1 - Fixed the mod, it wasn't loading previously due to a corrupt archive.
thats amazing. @dreamy tulip , downloading
@dreamy tulip is that for next?
Yessir! @toxic goblet
@short sentinel Thanks!
I used an old pic, because I've yet to take a newer one... but it's the same.
let me save on the space station and im gonna test it
... that isn't an mbin mod, is it
@short sentinel I recommend saving on a planet first π
This is mbin and texture related Kaz π
But I made it in hex code
Exported from RaYRoD's Overhaul, this mod is intended to imitate pre-release concept arts (where Atlas Stations) were looming in the atmosphere. I've converted an Atlas Station into a fully functional, NEXT style Space Station. The positioning of the stations are dynamic and can appear in all sorts of aesthetic ways. Even in the positioning of official concepts.
how'd you get a working mbin compiler for next?
I didn't use the mbincompiler to make this (or my other mods), but in the modding discord... Monkeyman is updating the MbinCompiler with input from that community.
but unless i'm mistaken, you still need to open mbins somehow, right?
So, there's a more updated version there (That can open up a lot of NEXT's newer Mbins).
Opening mbins is most ideal, but it's not essential to mod. Utilizing hex code can also be useful for mbins that currently don't decompile/compile with the mbincompiler.
rest in spaguetti never forgetti.
https://i.imgur.com/BpdF7ee.png
tell me something cool about NEXT+Overhaul
The overhaul will be an overhaul of NEXT π
As it was an Overhaul of Atlas Rises formerly.
It will feel like an addition to the game, rather than a mod.
However, it's being made from scratch.
Also, certain things have changed (in various file's structures) which opens new doors to push things even further than before.
like what?
Certain static components of certain files are now dynamic
No longer with a fixed size
i just need a revamped flight mod. because im having hard time flying around
Nevadita, Hey, I made one of those the other day
Hello Games implementation of low flight aint that intuitive for Mouse and KB than the original mod.
should i install it now then remove it when the overhaul is released since it'll be included?
really? @dreamy tulip its on the nexus.?
Uploading my newest version right now, and will link ya π
I suggest waiting a sec
wait for the new version π
because i really will appreciate it. im killing my thumb trying to align my ship on combat and generally flying around
which version is best?
do i have to mention i do not use a mouse but a thumb trackball
https://www.nexusmods.com/nomanssky/mods/614
This mod adds the following:
- Smoother enter cockpit transition
- Oria V (E3 2014 Style) takeoff (doesn't launch you 30 feet into the air)
- Better field of view in first person within the cockpit and also in 3rd person
- Slightly faster pulse drive time (No longer takes 2-3 minutes to reach other planets, but it's balanced out so that it's not too fast or too slow)
- More flexible angular landing
- Higher landing height
- Colission adjustments against other objects and a lot more.
Plus other quality of life improvements.
There are now four versions in total:
-
RaYRoD's Flight Overhaul (NEXT) - Less Stiff (Works great with a gamepad).pak - More sensitive handling for gamepad users
-
RaYRoD's Flight Overhaul (NEXT) - Less Stiff + Unrestricted Low Flight (Works great with a gamepad).pak - More sensitive handling for gamepad users + No Flight Auto Leveling
-
RaYRoD's Flight Overhaul (NEXT).pak - The original version w/o unrestricted low flight or extra sensitive handling.
-
RaYRoD's Flight Overhaul (NEXT) - Unrestricted LowFlight.pak The original version with unrestricted low flight and extra sensitive handling.
This mod was originally made in a hex editor.
@short sentinel
@spark crow When the NEXT Overhaul is released (will take time) it's suggested to only use the files included with the mod.
The overhaul is intended to revamp nearly every aspect of the game, and it will conflict with almost everything else.
sweet. i guess the appropiate for mouse, or in my case a trackball is the either the original or the unresticted original right?
But I am always open to making hotfixes for compatibility, override files (with requested adjustments), and requests at times.
Anyone have any experience with the NMSSaveEditor? Was just trying to mess around with it and seems like it's not working as intended. Maybe last patch borked compatibility?
The appropriate for mouse use would either be 3. or 4.
But you can try 1 or 2, not sure if you'll see the effect.
is 4 the best one?
@spark wing the save editor has been already updated for next
It's all subjective, since I use a ps4 controller and prefer the more starfox style handling... I use 4.
Was messing around with the UI, I don't think it changes ships properly?
Or is that function broken
Modding the modding tool inventory was messy too, it switched the modding tool but didn't expand the inventory properly
Did anyone look into the file size on 1.5.1
they did not bring in any hidden content did they?
Say for the new events and such coming?
i wonder how mods will react with the multiplayer
Mods are client sided, so if two users have the same mod... they will have an identical experience π
After I port my 15,000 handcrafted; yet procedural biomes... to NEXT, it will be possible to explore those worlds together
Can't wait to explore forests like these together for example:
https://youtu.be/XI2PzCxP78A
I'm still heavily working on the "Immersion Update"! :) I'm aiming to make the wait worth it! Also, I plan to release it prior to the next official update......
it'll be even better right? since it's based on NEXT
ugh the hype is gonna kill me tbh
All mods are client sided π
what you got planned for the creatures?
I had an ecology overhaul formerly
Will update it and push it further than before
Every aspect of the game is pushed further
so more slots for creatures or something?
But for what I called the "Reboot" to 'RaYRoD's Overhaul' that I started working on pre-NEXT
Everything has to be pushed further than any former version
There's a general rule that I've set for myself. Every planet must look like a concept art. Every moment in-game. There must be consistent beauty.
In unique ways, that is... of course.
NEXT is absolutely beautiful, so now I'm raising the bar higher for myself.
I hope the creatures feel a part of the world, right now sometimes they can feel a lot like decoration
not doing much
I could elaborate a bit, on what I did with the creatures before if you're interested.
yeah π
Creatures in the overhaul are restricted to certain biome types.. but I also have re-worked creature models and assembled different individual creatures, out of proc creature models to be fitting for certain biome types (No more antelopes in 2,000 degree storms for example). lol
Including various pre-release creatures from official HG's pre-release biomes, and also by looking at old footages or snaps as concepts to recreate them
Creatures in the overhaul mod, are tailor assembled and restricted to relevant biome types. I have also created additional creature models (assembled out of indivudal procedural creature models) and have assembled them to be fitting for certain biome classes. I've also translating pre-release creature data into new custom and additional creature models, from official pre-release files by HG's and also by looking at old footages and screenshots or concept arts and re-creating things in that fashion. I've also assembled certain things (just with my own personal ideas). There are various (unused creature models now in the game, especially iconic trailer creatures, and other unused creatures not shown to us... one of them has two heads).
I created over 10,000 unique creature rules. Overhauled all animations and made them more varied. Relevant Speeds. Extremely varied in sizes. Also, about 400 custom ecology tables (It's about 5x larger than vanilla, the amount of ecology tables that can get loaded on each planet; as the game selects one randomly) - Either for the ground, for the air, for underwater, for caves, etc....
I also have custom creature functions. One example of that is.. flying snakes can fly down towards the ground or the water, surf the waves, dip underwater, and fly back out into the air. There's also creatures that are custom restricted to underwater. I also made water bathing creatures. I restored a few unused creature animations. I also added more rules for the way that game procedurally handles the shapes and sizes of the creatures. Also, every ecology rule from every version of No Man's Sky (even ps4) is now ported to PC with my mod.
So, that essay is a small glimpse of the ecology that I made π
And that's only what I've finished so far on an older already released version... I intend to push it a lot further for the reboot.
Yeah, every aspect of the game I intend to re-work in this fashion
Well, I have
But not to the extent that I ultimately plan to
did you really do everything? even minerals? What changes did you make to space?
I overhauled minerals as well.
Lots of stuff with space too.
Here's one example
Check out my space atmospherics...
Pre-release style Space Atmospheric Replications
It's an album
well low flight works
and its way better than vanilla
thanks
https://i.imgur.com/QlljSaW.png
I am using pre-release images and footages as concepts to handcraft those same atmospheric visual replications for space in a dynamic way; in real-time... similar to what I do for planets when I re-create the atmospherics from old footages, nms concept arts, nms fan arts, images from google, photos from the sky outside of my house, and other creative ideas.
- All unmodded style space atmospherics, several black space atmospherics, pre-release style atmospherics, other kinds of custom space atmospherics, are now possible at once dynamically within different systems.
This was not done through modifying shaders, but with a different method and all in real-time... and also with a bit of Python that I'm studying and beginning to write in. @spark crow
So, rather than "Always black space" as typical shader mods do... which is okay. I now have everything possible flowing dynamically.
I followed a similar technique for the planetary atmospheric replications that I handcrafted in real-time through hacking the game's memory code
Yeah I always love how your mods fit perfectly into the base game / style, makes it seem as if it was always part of the game
Where, I would look at pre-release stills, pre-release footages, fan arts, concept arts, or random images on google or stuff outside of my house (and then replicate it in-game) as I see it through the game's memory in real-time, prior to porting it to xml, prior to porting that xml to python and then adding procedural rules in key areas to generate unique palettes
- prior to generating sometimes with it that expands the color variety to around 2 billion, 400 million color possibilities.
did you recreate anything iconic from media?
like star wars
would be cool to come across planets that look like tatooine for example
Also, @short sentinel No problem! Glad that you're enjoying it.
Oh, yes!
I do have a sand dune biome as well
with sand snakes? π
totally. now things are more consistent now that i can hover in mid air. i dont have to put extra strain on my thumb spinning the ball with all my might
Here's three sand planets with the overhaul on an older version:
https://imgur.com/LZFuS6C
https://imgur.com/1TgCOqL
https://imgur.com/X63yDC6
love it
What do you think of these forests?
https://youtu.be/XI2PzCxP78A
I'm still heavily working on the "Immersion Update"! :) I'm aiming to make the wait worth it! Also, I plan to release it prior to the next official update......
They are old... and are a lot more varied, different (in a good way), and also range in a lot more different styles, scales, and densities now.
holy those sand planets
save editor and give yourself a 100000000% boost on the hyperdrive reach
weird, I remember having one with an extremely high number on 1.3
ill evetually need a mod to increase warp range to test my space whales mod
does anyone know if you can edit the types of npcs on your capital ship through the save editor
or is that not possible
anyone have a good replacement for shaidak's generation mod? planets are super barren post update π¦
Updating my overhaul @surreal ocean
Which will have over 15,000 unique biomes that are handcrafted and procedural
And all other versions of the game (biome wise and their content) including PS4 integrated
The first public 'Immersion Update' for RaYRoD's Overhaul is now released. *Please note - This is an unstable build for testing and bug reporting.* https...
This is a work in progress fan project by yours truly, in which I am gradually restoring the beauty and nostalgia of all pre-release trailers, pre-release fo...
nice, thanks @dreamy tulip
Gonna ask this again here. If anyone can assist the NMS Modding Discord team with getting a contact at HG it would be greatly appreciated. We are trying to work up a document for "Best Practices" on modding so that mods don't hurt the multiplayer experience but it's very difficult being in the dark. A 10 minute conversation with a liasion from HG would be monumental.
but also simply DMing an admin or something might connect you to the right people
I've submitted some help tickets. Didn't try steam as there's just sooo many pointless threads on there it can get lost easily.
I'll hit up the admins @supple wadi
Hmm, did they change how ship seeds work in NEXT? Seems like I consistently get the same ~2 color schemes and 4 model types every time, no matter what the seed is.
I've spent an hour on freighters and it only picks red/black or yellow.
freighters do weird things
like if your freighter isn't in the same system
and you change the seed
your ships aren't on it anymore in the hanger and it spawns a new crew
i'm like almost 99.9% sure of that
and you are correct, the blue seed doesn't work
I'm going to see if warping to a new system changes my color options.
are you manual changing
Both
i'll try and change mine right now
I even tried something bad like 16 F's, still red/black or yellow scheme.
so i got
white and yellow
when i tried teal blue
pretty sure they messed up the color schema
it has somethign to do with blue
I can get orange/yellow/black/red to show
So, I came across a pre-release style alpine biome variant that I made... that also had a "Shynx" color palette for the grass, that was from the "I've seen things trailer" - from when I took a snapshot of the trailer planet and recreated a variant of it in-game to be possible: https://i.imgur.com/BpidtDO.png
Is there any way to remove the white dot from the middle of the screen? I can figure out where to point my mining laser etc I really hate the constant dot in the middle of the screen π¦ #PC
DEBUG.SHADER.BIN
DEFERREDDECAL.SHADER.BIN
DEPTHOFFIELD.SHADER.BIN
GALAXYLINE3D.SHADER.BIN
LENSFLARE.SHADER.BIN
LIGHT.SHADER.BIN
LIGHTFRAGMENT.SHADER.H.BIN
PLANETWATER.SHADER.BIN
POSTPROCESS.SHADER.BIN
PSTREAM.SHADER.BIN
QUAD.SHADER.BIN
SCREEN.SHADER.BIN
SCREEN1.SHADER.BIN
SKY.SHADER.BIN
TERRAIN.SHADER.BIN
UBERFRAGMENT.SHADER.H.BIN
WATER.SHADER.BIN
LIGHTFRAGMENT.SHADER.H.BIN
OUTPUTPOSTPROCESS.SHADER.H.BIN
POSTPROCESS.SHADER.BIN
PSTREAM.SHADER.H.BIN
COMMON.SHADER.H.BIN
COMMONFOG.SHADER.H.BIN
COMMONHBAO.SHADER.H.BIN
COMMONLIGHTING.SHADER.H.BIN
COMMONPOSTPROCESS.SHADER.H.BIN
COMMONSCATTERING.SHADER.H.BIN
COMMONTRIPLANARTEXTURING.SHADER.H.BIN
COMMONUNIFORMS.SHADER.H.BIN
ATMOSPHEREFRAGMENT.SHADER.H.BIN
ATMOSPHEREVERTEX.SHADER.H.BIN
CLOUDFRAGMENT.SHADER.H.BIN
COMPUTEADDNUMBERS.SHADER.H.BIN
COMPUTENOISE.SHADER.H.BIN
COMPUTENOISEDERIV.SHADER.H.BIN
COMPUTENOISEOCTAVESINGLEPASS.SHADER.H.BIN
COMPUTENOISEUBERSINGLEPASS.SHADER.H.BIN
GALACTICFSFRAGMENT.SHADER.H.BIN
GALAXYLINE3D.SHADER.H.BIN
LINEFRAGMENT.SHADER.H.BIN
SCREENFRAGMENT.SHADER.H.BIN
SCREENFRAGMENT1.SHADER.H.BIN
SKYFRAGMENT.SHADER.H.BIN
TERRAINFRAGMENT.SHADER.H.BIN
TERRAINGENSHARED_CORE.H
TERRAINGENSHARED_REGIONDECORATOR.H
TERRAINGENSMOOTHNOISELAYER.SHADER.H.BIN
TERRAINGENUBERNOISELAYER.SHADER.H.BIN
TERRAINVERTEX.SHADER.H.BIN
TGBUILDTYPESPERPOSITION.SHADER.H.BIN
TGENREGIONNOISE.SHADER.H.BIN
TGFILTEROBJECTTYPES.SHADER.H.BIN
TGLARGEREGION.SHADER.H.BIN
TGTRIANGLEPOSITIONS.SHADER.H.BIN
TGTURBULENCE.SHADER.H.BIN
TGUBER3DCOMBINE.SHADER.H.BIN
TGVORONOI.SHADER.H.BIN
WATERCOMMON.H
WATERFRAGMENT.SHADER.H.BIN
DEPTHOFFIELDFRAGMENT.SHADER.H.BIN
FXAA.H
IMAGEBASEDLIGHTINGFRAGMENT.SHADER.H.BIN
LENSFLAREFRAGMENT.SHADER.H.BIN
LIGHTSHAFTFRAGMENT.SHADER.H.BIN
POSTCOMMON.H
POSTPROCESSFRAGMENT.SHADER.H.BIN
SSAOFRAGMENT.SHADER.H.BIN
SSR.SHADER.H.BIN
UIFRAGMENT.SHADER.H.BIN```
^ Almost done porting all these Overhaul shaders to NEXT:
i want a mod to remove the vivid colour or chromatic i get headche when i play
Do you guys thing it is possible to create or take control of larger ships? Like the Combat Frigate for example or even the Freighter? That would be totally insane!
any way to get the camera a bit further away from the player model? i feel it's too close.. tried changing FOV but camera is still too close to the player model
have you tried editing the FOV in the settings file itself?
you can go above the settings in game if you do
I'll update my camera overhaul with those changes soon
tkgraphicssettings file in your no mans sky > Binaries > Settings folder
Currently tied up with shader related work
The 3rd person camera settings are handled internally
@dreamy tulip -- How is the water and cloud update coming along? I finally found my perfect Waterworld home base last night to test them on! -- My new home planet is storm free, but there are several others in the system that also have a lot of water but also have those occasional and highly annoying heat storms. I can't wait to get rid of those, and finally see some nice vistas where the ocean actually looks real again! Instead of the cartoony Zelda WindWaker ocean shown below at my base building site. π
P.S. I have started using your Next updated camera MOD that has the anti-shake stuff in it! Excellent! My original one made by someone else isn't NEXT compatible, so replacing that with yours solved the continuing Pulse Jump cockpit shaking problems that remain in NEXT! π - Still can't believe HG thinks players want that kind of annoying BS screwing up their cockpit view when Pulse Jumping! π
I trying to create a mod for better key mapping on pc... for example one key for third person/ first person... found the TKGAMESETTINGS.MXML file in NoManSky/Binaries/SETTINGS . but it seems that is not supported
there are btw more options than shown in the ingame key mapping menu
any ideas ? π
hey everyone, someone just brought to my attention that DAB MOD is here:
https://www.nexusmods.com/nomanssky/mods/630
it's not made by me, I want to make that clear, cos I want everyone to thank the person who made dab happen
!pin 472794957208485890
very glad people are enjoying it
I think for the first time in two years I'll jsut play standard. Unless a mod comes along that improves the water foam
The FPS one & reduced screenshake are really nice
Game felt way too bumpy with default screenshake
After 3 days of playing I've found the galaxy map is cumbersome :p
@unreal rapids if you haven't joined the modding discord you should so I can name you my favourite modder once and for all 
Selecting the right system to jump to can be tricky, found the system in Elite Dangerous was much smoother with WSAD and complete mouse control.
Would also help if System map was separate and interactive.
if you're suggesting these as an idea for a mod it'll be one for the CE people
the mouse control, that is
as for interactive system map we can't do that
Yeah I guess that's up to Hello Games, if they feel like it.
... and yeah, if it ain't a mod idea then it shouldn't be on this channel lmao
are there any ENB mods for this?
that could make the water reflections accurate underground?
its driving me NUTS seeing the water look like this when underground
this is absolutely retarded and i dont see any reason why you couldnt have the water reflect the terrain underground (aka the ceiling and walls of the cave)
surely there is a way to tweak this?
Water physics are hardβ’
has nothing to do with physics
just altering how often the water shader reflections are updated
or finding out if there is some special line of code that excludes terrain reflections when underground somehow
Well, no, it does. Rendering reflections via shaders relies on wave physics being used to apply shimmers and muted reflections to the water.
Unless you want a flat mirror that is water.
that would make sense
there arent waves in a cave
plus the waves arent polygonal anyway
a flat mirror would still look better
look how unnaturally bright and blue the water is in the pic
thats exactly the same as it looks on the surface
it looks correct becuase its reflecting the blue light in the atmosphere
underground its not able to see the sky yet its reflecting it all the same
It looks correct because it's a hack.
Specifically to increase performance at the cost of realism.
i guess its just reflecting the skybox
only seen reshade since launch, or I've seen so few ENB I've forgotten about it
Otherwise, you need to do a whole hell of a lot of rendering
either way, no ENB for now afaik
im going to have to confirm beyond any doubt how it reflects terrain and what rules it has
any idea what files i can look into to tweak?
i have alot of experience modding, just not any for this game
Also lul water at -80Β°/210Β° planets
The weather/climate in this game has never made any sense. π
Just wish there was a mod that reduced the times stroms lasted
The "Usually Mild" weather condition has the least frequent. Or you can hunt for a storm free planet. They are out there.
True but I found this B ship (my first ship) and it's on this ASS planet
You mean you are camping for a better version?
Im repairing it atm but im stuck in my base for 80% of the time
I found this ship im repairing
Ah! Yeah... That would suck! π -- I HATE the Heat Storms on LUSH planets in particular. So stupid and unrealistic.
The storms in NEXT do look a lot better than ever though! -- I don't mind them on nasty planets where it makes total sense.
i had an idea for a seperate channel that only mods could post in, with the purpose of having a place for a no mans sky developer to quickly and easily read. people could vote on minor graphical tweaks/ adjustments so that if a developer looks in discord, they can see a very small and easily read/understood list of graphical changes or tweaks everyone really wants.
however it should stick specifically to requests that are possible to add to the game, so nothing drastic
things like tweaking the water shader so that reflections look at the very least NOT bright and unnatural underground
altering the way asteroids are rendered so that you can see them in the far distance, so that it doesnt look like its obviously just popping into existence. that shouldnt be hard considering elite dangerous was able to do this 6 years ago
just use point sprites like they already do for trees in the far distance, only use them for asteroids in the far distance
those two changes would add ALOT to the immersion factor, and should be possible without any major issues on console
and without a easily seen area for the devs to be able to look at, it would just get lost in the shuffle amongst the miriad other posts and requests
How about changing the way scans interact with mineral deposits, cause that can get BLINDING if you have that scan overlay interacting with the way the deposit reflects light.
got a pic that shows what your talking about?
Hey, anyone know a save editor that will let me get all of the blueprints for the new construction items? I only have the old ones and can't start the new questline to get the new items.
Ty
link to modding discord? @hearty wasp π

ty
@dreamy tulip could you make a version of the flight overhaul mod (option 4) but with the default warp speed?
Why is this happening?
Could be the random biomes mod? Or the game itself has this weird filters in space stations?
@west notch does it happen on specific stations or all the stations?
Cause the game has some filters applied to space stations in NEXt
They change colors when you land in some stations
all right now
but i guess that the random biomes mod also randomized that, so it increases the chances of a space station doing that
Ah ok
weird stuff tho, because i'm in a system now that has normal colour when travelling but at the time of making a photo in mid space, the system looks red in the camera
also the rings on the planet are huuuuge
will visual mods like Clean UI affect my ability to play multiplayer?
@tender temple No mods will affect your ability to play multiplayer. you can play MP with every mod you want. The only thing to remember is that if you got new structures/different skins of elements and so on you will be the only one who will see it. not your mates (only if they got the same mods installed)
That's what I thought, thank you!
what exactly is filmic filters?
i'm trying the default filter mod to solve my problem and it has an option to put all filmic filters
@split salmon glyphs for your world plz β€
hey have any mods been updated for NEXT?
Is their a mod thatmakes the UI like the trailers?
There's Clean UI & E3 Scanner
Not sure if the UI matches up, I haven't seen a comparison recently
Check pins in this channel for modding community discord, there's a releases tab there
@dreamy tulip You've put some incredible work into your mod, I was just curious, as many people have probably already asked you this, I hope it's not disrespectful to you in any way, Why havn't you tried to get into contact with Sean Murray/Hello Games and start putting your amazing work into game?
Anyone had any luck with using the save file editor to give yourself the frigate fuel component blueprints?
are there any mods for a 21:9 UI fix?
How does modding the game effect multiplayer?
visual stuff usually works fine, anything that affects terrain are weird
I never knew how much I wanted this until I tried it (https://nomansskymods.com/mods/no-edge-non-green-scanner/)
I reeeeeeeally hate the scanning screen.
@mental spear Modding does not really effect multiplayer at all. All of the effects of modding are experienced client side. PVP has virtually no reward and can be avoided at no cost what-so-ever making the concept of griefing in PVP a non-starter. Multiplayer is co-op, more than anything else.
Worst case scenario a griefer starts modding damage and 1 shots you, you can turn off networking and they can't even see you.
The scarcity finding other players ingame is somewhat of a deterrent to most who would pursue that path however.
That is, unless you join the galactic hub.
I hate the scanner too
No toggle :/
Bland, information is shoved to the side & is effort to read the resource, & info on the right is too small to care about what little it offers
Is there console commands in nms?? Or a mod that enables them if there is commands?
No console or console commands @steep vault
wonder if be possible give ship upgrade inventor slot like exosuit does mod?
like go to npc for starship give you option to buy inventor slot for the ship
@tawdry comet Save editor allows you to expand the ship inventory but there's no ingame mechanism to do it.
oh ok it would cool somone was able make mod like that
or just update for the game XD
alot ugly ship lol
only some i like to drive
i hope somone day they add Craft your own space ship get add someday
like collect the material then build ship add your own color etc to them
You can always reseed your ship in a save editor π
@ashen brook yea but that alot cheating lol
or create your own ship XD
yea
they make like have to do misson unlock new part for ship
look
need collect this many stuff unlock this
nah
partially missions, partially discovering crashed ships and unlocking parts
but mainly
salvage ships you own, it breaks them down, but you gain all parts they have
cockpit, wings, thrusters, defenses, etc etc
yea that would be cool
they could make crafting station for it
you can put in your big ship
or in your base
it would have it own storage system
what reason. only reason give out be lazy dont want to do it
simple anwser
it can be done
Lazy? That's mildly arrogant.
@ashen brook that only simple reason dont want to do it. there many thing they have program all ready they could just work into new craft station
they have custom avatar system just take that
rework into spaceship
a ship customization system would take a LOT of work, way more than character customization
not that i wouldnt want it to exist
yea i know take time put it be worth it
alot people love it
that bigging thing people want in space sim games
if they want could make into DLC
new feature
put it wont break the game people dont want put give people want it
@tawdry comet could well be a game design decision, not necessarily laziness. Look at what they've achieved in the last 2 years, I hardly think they're lazy lol
fair enough, a lot of people do. though many argue that searching for the near-perfect ship is a pretty fundamental part of the NMS experience.
I just find it amusing you refuse to use mods, in a modding section to achieve the ends you wish because you claim it's cheating.
@ashen brook save editor cheating. edit file give option upgrade in game money
different
How much of it is cheating really depends on you
You can limit your advances to a reasonable degree
Hell...You can even give yourself fictional goals to achieve to justify the modification
then what point collect space ship
use save editor then
i like mods give you option i dont use god mod cheat
....You're missing the point.
Mods aren't necessarily cheating. Especially in a game of this nature.
your point is save editor not cheat your just edit ship outside the game when i want to do that in game
it self then just shutoff the game
go in other program
No. My point is that you shouldn't gimp yourself and other gamers because you believe modding is cheating.
i not say all modding cheating
just save editor
save editor more a hack the save
mod you add stuff in the game more options
I've already explained how you can justify a save edit in such a way that it's no longer cheating yourself.
You're certainly not cheating anyone else.
you actally your cheat your self collect spaceship at this point
dont want simple cheat that what i saying
i mod other games alot but i dont use save editor
So, you're falling on the sword of your own contention to argue against a point you don't even disagree with, by underming your original suggestion that the game should be changed fundamentally to make it possible to do without a mod.
You don't see how you just contradicted yourself.
i ask for mod let me buy slots. like how exosuit do
Each slot costs 1 million credits. Dump a million credits for every slot you fill. Done.
It doesn't exist in game, but you can make those rules.
When you play with yourself you have only yourself to blame for your boredom.
i dont how to mod this game like that reason i ask lol
if somone will to do it
bet be popluar mod for some people want
I don't doubt that one bit. I fully endorse a mod that does that.
What is a 3D model modder?
rigged a avatar for game
You can not add models to the game. They aren't generated from polygons. they generate from a formula.
A math equation.
I use save editor all the fuckin time lol I don't have time to start over when I have mods to research
I'm also trying to convert my AR freighter base into my legacy base so I can recover it, it's tough as shit to convert the coords of every object to make em not float in the air lol
Isn't a legacy base on the ground? Wait...You're taking the base OUT of your freighter?
That's bold.
Why bother tho?
Isn't the freighter better for bases?
I ask speculatively. I've honestly never built much in the way of bases.
@hearty wasp
cos I moved my everything to my freighter in AR cos I thought planetary bases would be obliterated and freighter bases would stick, and the result was the complete opposite
also I liked my freighter base more
also it's something no one's done before and I've always been the guy who discovers new niche stuff for NMS so why the fuck not I guess
Speaking of base building, I keep putting in an energy field like door in my base and I can't go through it...Is this a bug or am I missing something?
nah it's like the doorway is a force field or something
the bit of elevation is catching your feet
I've tried jumping. The whole entry is blocked.
then yeah might just be a bug of the collision
I am sure I'm doing something wrong. It's one of those door ways available in the wall section of building.
The normal doors in the technology section of building work fine
yeah sounds p weird to be
could be a collision from above/below protruding just a bit too much
This channel disappeared from my channels list. Weird?
did you just click the channel sublist header
If I click the header for another channel, this channel disappears from the entire list.
huh, weird
@ashen brook click the section header above #no-mans-sky
if there arent enw messages, the channel disappears until someone talks. unless you click the ehader, then itll always appear
@quartz cargo Thanks. I think that was it. I must've hit the main header above and not noticed. It seems fine now.
yw
Dude..... π
Thanks, @quiet island.
This is my alternate 'Dense' Galactic Map variation
Okay....I said I wouldn't use mods....but that might just make me change my tune
Both of these get rendered into solar systems
So, while traversing on planets or while flying in space... you can see the formations
Most impressive.
Not sure if I'm having a brain fart, but I swear I saw a mod the other day that stops the sentinels attacking you for mining? Can't find the thing again π¦
Is there any easy way for someone to take a certain piece of music audio from the game? I would try if it's even possible but my PC is currently out of order
is there a way to save edit in a specific blueprint? a mission bugged and i can't make the agricultural terminal to complete the quest because overseer never gave me the blueprint when he gave me the mission.
@lime mesa music in game are proc gen, basically just short pieces of different instruments, it's pretty useless to extract em, imo, it's better just to get the soundtrack by 65dos
@sinful fossil talked about this in the modding discord but I might as well say it here too. The currently predominant save editor (which the name I forgot) has a GUI and you can just add the blueprint you want from a dropdown list
can i still play online with a save editted to get that blueprint? im not into using an unfair advantage online, but this has bugged out on me for too long and i wanna progress my base
you can save edit everything and still get online, nothing checks for anything in the game
you can even mod your game and still play with friends
so mod on and shit
alright. kinda unsettling to know when randoms can join you. but its nice in a controlled environment lol
yeah im not into all that, lol
i'll probably dabble in a few minor mods but no real save editing or anything
you choice, friend, it's all about choice afterall
but hey since you already got your feet wet might as well sell your soul to Satan amirite

Just a quick question for any modders who have looked at NEXT quite a lot, is the multiplayer stuff stored in the PAK files or the NMS binary?
Is it possible to edit your frigate fleet stats with the save editor?
haven't looked into it, but probably
Sweet, ill download it n check it out anyway
if you have the save editor you can choose to edit the json
try to look for a subtree that has something about "frigate" or "fleet", that'd be my guess
Thanks man I thought it was just that little box with all the tabs n stuff didn't know you could text edit it basically
Ill check it out now just downloaded
oh man json editing is a whole new world
I ported my AR freighter as my legacy base so I can recover it in NEXT
well, still trying to, anyway
Sounds pretty nice man if you get it to work should let me knowπ I was thinking of just making a freighter my main base just cause all the planets I've found have always tried to kill me lol
depends on which way you you're talking about
they work in mp, but mostly only for you
@dreamy tulip does your cam mod allow us to pan 360 dergeee while on flight ?
@weak fable Hi. Not yet, but I plan to do so π
I'm dumb, what are some good mods to improve FPS on low eng systems
there is the nofade mod
that's all I know lol, most of the mods still aren't up to date
is Nofade NEXT functional?
also I thought mods were through Steam Workshop but I guess not, how do I mod dagnabbit
I get mods on two websites, one is NEXUS and the other is the no mans sky modding website place. in the PCBANKS folder you need to delete the disable mods thing and create a folder called "MODS" then download the .pak files for the mod you want, then you slap them in there and you're good
Hmm, one thin I seem to have noticed a lot in NEXT is that the sky colour variety is way down compared to launch. It now seems to be earth sky blue for the most part and dark blue nights. Even on toxic planets etc.
might be changed