#nms-modding

1 messages Β· Page 139 of 1

lime mesa
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Would encourage people to scan animals too....

quartz cargo
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yeah

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what would you prefer, if it was created.

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A creature editor, where you can edit it however you want, froms cratch (parts you can add depend on scanned creatures)

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or

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you can choose multiple creatures you've scanned, and it will create a new one based on it, but with the odd new feature. Plus you'd have a bit more control over it

lime mesa
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I think the latter. Maybe instead of scanning a new multitool feature that extracts dna

quartz cargo
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Mhm

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i think there would be a lot of.. inappropriate creatures created if there was a full editor

lime mesa
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Could even be something that ties into cosmetics. Collecting certain DNA and splicing them could unlock paint jobs for ships, clothes or appearances for races.

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Lol there are already alot of peen aliens..
.i cane across a few on my old game

quartz cargo
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πŸ˜›

lime mesa
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I think it's fed be a good way of bringing in new cosmetics. Especially of you could then breed the animals that produce that particular colour combination or whatever lol

quartz cargo
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and if you create a new creature on say a highly irratiated planet, it can come out as an abomination, a horrifying beast, or have an impact on the size. be it a tiny creature, or a massive one.

dreamy tulip
oak swan
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a proper xenomorph mod would be nice X3

quartz cargo
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@dreamy tulip whats new in that screenshot? I'm not familiar with your biomes and such

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i assume thats your work

dreamy tulip
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^ That's the Atlas Rises version

lethal solstice
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Well, everyone has it's personal tastes. I honestly prefer the game as is but more filled with details etc. Such as more ground covering with grass etc.

dreamy tulip
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Hi, DawnShadow. I saw earlier that you asked if someone wanted to showcase a mod that you are making. I think that's cool. I also noticed that you did not get a response. Later on, I entered this chat and shared a screenshot of a mod that I am working on.

Below that you said, "Of course, there's a competition between Rayrod and me".

@toxic goblet

lethal solstice
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Hm? So... What does this means ?

dreamy tulip
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I also noticed that you deleted your comment above (regarding that competition rhetoric)
There's no competition here, and we're all enjoying the same game creatively.

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I'd greatly appreciate it if we'd not have conflict here

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Because I do not have anything to do with you

lethal solstice
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Why do you think I deleted the message ?

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Warning : Avoiding conflicts

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πŸ‘

dreamy tulip
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That's all I have to say.

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Brb, sorry

lethal solstice
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Don't be sorry for that! ablobdab

crisp bone
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Is possible made any mod for make control of game standart for PC player? (Set function from quick menu to other keys, any GUI on screen - icons etc.) This Consols control is horrible on PC. I need make screenshot now, not pres X, E, F... Same gesture, i like pres num7 for wave etc. It is problem?

lethal solstice
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@dreamy tulip Back yet?

spark crow
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Sorry if this has been asked before but how do mods interact with multiplayer?

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Particularly mods that change the world generation

quartz cargo
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you'll see it, they wont. unless they have the mod too

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you could stand on something that doesnt exist in their world, and you'll be floating

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to them

spark crow
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But if they have the mod it'll always generate the same?

quartz cargo
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To my understanding, yes.

spark crow
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Cool

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πŸ˜ƒ

dreamy tulip
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@spark crow Hi

lethal solstice
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ello

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mate

spark crow
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@dreamy tulip do you plan to make your mod kind of the quintessential mod that casts a wide net or do you want it to be used with other mods

lethal solstice
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Hey ray, got a question for ya

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you great modder

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Would you like to collab with me on my mod ? I'll help you with yours in return. I actually am good to make some little tweaks that can make a big difference.

dreamy tulip
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So, mods do work with multiplayer @ nintendo625.
Mods are client sided. Therefore, if two users are using the same mod - they will have an identical experience.

lethal solstice
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Yup. Figured that out very early lol.

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oh no, NOT STICKY KEYS! WINDOWS WHYYY

spark crow
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I hope it doesn't impact performance too much

dreamy tulip
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Well, on AR my mod reportedly ran better than the vanilla game.

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I intend to work on improving optimizations.

spark crow
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Ooh

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Sweet

lethal solstice
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Ray? did u answered me? if u did im sorry i couldnt figure out.

spark crow
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How has NEXT affected your mod? Like are there things you couldn't do before?

dreamy tulip
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I can do everything that I did before, but there's even more possibiltiies. It's exciting.

lethal solstice
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@dreamy tulip If you have the proper tools for it. ablobbounce

spark crow
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I might donate or something at some point

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I really really love your dedication

dreamy tulip
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Ah, thanks man. Never needed but always appreciated.

spark crow
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And your vision for it

dreamy tulip
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If there's any mods in particular, that you'd like to see... feel free to make a suggestion and I'll see what I can do.

lethal solstice
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So Rayrod, wanna collab ?
βœ… Yes / ❎ No

spark crow
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Will you have different mods for plants, landscape etc or will it all be rolled into the overhaul.

dreamy tulip
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Well, expect over 15,000 unique biomes that are handcrafted procedurally with unique rules and algorithms

lethal solstice
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Who's the question for Nintendo625?

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WOT

spark crow
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For ray

lethal solstice
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holly...

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damn u got a team or wat ray?

dreamy tulip
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I work solo, but there's a few contributed assets from a few friends that I am granted permission to use.

lethal solstice
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Get hired or something damn... U truely deserve it!

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I do work solo because most of the time people don't help me.

spark crow
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@dreamy tulip keep us updated πŸ˜„ I'll probably drop you something when it releases to show support

lethal solstice
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My main tools are : PaintDotNet, Audacity, Notepad++, MBINCompiler, PSARCTool, Modding Station (NMS) a damn powerful gaming laptop that can actually run No Man's Sky. And a desktop (gaming).

dreamy tulip
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@spark crow I will be sure to keep anyone interested updated πŸ˜ƒ

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Thanks for the kindness and support.

lethal solstice
dreamy tulip
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By the by, @lethal solstice... If there's ever anything that I can help with (I can point you in the right direction).

spark crow
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What are your goals with the overhaul, broadly speaking. Is it mainly immersion?

lethal solstice
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I like when people see my work and tell me : Hey, I like the idea, maybe adjust this a bit down/up etc. Or someone can come up with something and say : Hey, I made this, I hope this works well with your mod.

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Um sure we can say Immersion. But more like : make it say : WOW DUDE! THAT'S DOPE!

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Being more than eye-candy is my main goal.

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Make itbeautiful, adorable and make it work well! Make something better.

spark crow
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The peaceful places are what make the eye candy stand out though

dreamy tulip
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Seeing how those pre-release (amazing worlds, even some that are very alienish not shared here) looked then, and how it currently looks on replicated on Atlas Rises in screenshots of the overhaul; which is strictly a work in progress fan project that I am actively working on (which is still gradually getting to the quality of what it was like pre-release but not to my expectations yet), how much more glorious would such unique worlds look on NEXT with all of the new visual and gameplay upgrades with multiplayer and everything else?

I'm trying to visualize in mind right now, utilizing the gloriousness of all pre-release builds and pre-release planets from off the record footages, from trailers, from late ign footages, the PS4 RC1 build and every other version of the game all the way up to Atlas Rises, and (while keeping everything in vanilla NEXT a thing) - You take the various different kinds of stylish beauties, key features, and differences that might compliment the already gloriousness of NEXT and fuse it all into one NEXT build on steroids, like an alternate/additional expansion to the game with all of the awesome things newly introduced.

spark crow
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The reason massive creatures make you say wow is because they're not common

dreamy tulip
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Boiled down... I've had the PS4 RC1 and Atlas Rises builds of No Man's Sky decrypted/unpacked on my PC for awhile. Awhile back, I ported all of the RC1 biomes of No Man's Sky to the PC Atlas Rises build and have added them as additional biomes to the game (alongside all biomes from every other released version of the game to Atlas Rises format). So, in totality it's (RC1, 2016-1.1, two other custom 2016 versions, Foundation, PathFinder, two custom pathfinder versions, and Atlas Rises and 1 other Atlas Rises custom version) all in one universe... alongside a series of Beta No Man's Sky build content and biomes, numerous (unseen) pre-release build content and biomes, E3 build content and biomes, early 2016 build content and biomes, alongside over around 15,000 procedural biomes that I've handcrafted in-game (and all of the content and biomes from Atlas Rises - and soon to be NEXT) blended into a single in-game universe. So, it's the ultimate build (without losing anything) but it's like a custom edition to the game.

However, I have had plans to port this project to the Playstation 4, but I have had it on hold to prioritize PC fan work... but I started to dive back into it recemtly, to try to solve the only issue that I was encountering (which was figuring out how to properly compress my modified playstation archive (PSARC) files into the proper filesize, that the PS4 build is set to run them on).

lethal solstice
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Like one thing disturbs me right now : clouds.
Sure they look nice but when up in atmoshpere they are blurry and pixelish... I dont like it.

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If I knew how, I would make some violent turbulences when player travels through clouds.

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As of right now, only camera shaking is here.

dreamy tulip
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You can balance things out in pipelinedeffered @lethal solstice

spark crow
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Yeah there's sometimes artifacting in the sky when it's dark

dreamy tulip
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Potentially, the environment globals (which is likely not decompileable yet)

lethal solstice
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@dreamy tulip Pipelines stuff arent my thing mate.

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I am good at values modifying.

dreamy tulip
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That's where the game handles it.

spark crow
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Is there a way to stay notified of updates post release? I assume it won't be automatically updated though that would be cool

dreamy tulip
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Although, there aren't automatic updates... I will be updating the mod on Nexus Mods and also via google drive.

spark crow
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What's the time between updates more or less

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Just to know how often to check

dreamy tulip
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Well, It's really dynamic. When I was working on it before, I had like 4-8 updates a day. But I've resolved to only push out updates every now and then - as the mod is fairly large

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Unpacked it's around 8GB

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When packed it's 2GB

lethal solstice
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No Mans Sky ? Nahhhhhhhhhhh it's about 32gb unpacked for me here.. bruh

spark crow
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I'm excited for the release @dreamy tulip

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Really excited

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Keep up the good work

dreamy tulip
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Thanks! Have you seen any of my previous work?

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And I can't wait to share what's NEXT with everyone.

lethal solstice
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why peeps always say thanks etc to popular people and small persons are ignored most of the time?

spark crow
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I've seen and watched loads of it but didn't start playing until NEXT so I'm super hype

dreamy tulip
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Oh, you're in for a treat then

lethal solstice
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no

spark crow
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No?

lethal solstice
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bringing a true fact here

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most of the time when i say something, its ignored.

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True?

spark crow
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Dude relax

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Ray is popular because he's earned it

quartz cargo
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You haven't made a mod yet, just claimed you're making one. No one is going to thank you when you haven't made anything yet.

spark crow
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I only started playing and already knew about his work

lethal solstice
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I rarely publish mods because I work always alone, my mods take forever until I consider them as I want them to be. I also don't have all the required knownledge to fully achieve my mods projects. So I limit myself to my best skill : values modifications
I also am a self-taught person, although I learn slowly.

spark crow
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Your work should speak for you

quartz cargo
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and when you start to publish mods, and it's quality or useful to others, they'll start to thank you.

lethal solstice
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All my work is handmade, without use of macros or such.

spark crow
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So?

lethal solstice
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It's longer sure but I keep the tags in my memory if I keep writting them over and over... It becomes automatic in my mind.

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<name>Text here</name>

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etc.

spark crow
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I don't understand

proud bane
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i already told you in #471009532529737755 that no one cares about your mod until you show it off for real. why should people get hyped about a mod idea when its not even sure if you release said mod

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smh πŸ€¦πŸ»β€β™‚οΈ

lethal solstice
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i am autistic, so by repetition the tags in XML stays in my memory. When I type, i can type a full line without using autocompletion.

spark crow
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Omg

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How is that related

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To what we're saying

lethal solstice
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Dude, thats almost like offending me @proud bane

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Please stop it.

spark crow
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xD

proud bane
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its not, its common sense

muted stream
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this troll tho

lethal solstice
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It's not a reason to say what u said.

spark crow
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He didn't say anything wrong

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You have to walk the walk

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Show us your mod

lethal solstice
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You said it in a manner it means : nobody gives a shit, unless they see it. So... show us

spark crow
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Screenshots

proud bane
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english doesnt seem to be your first language, what i said is not offensive its a tip for you

spark crow
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It's true though

lethal solstice
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I dont have screenshots yet

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The only screenshots i got are xml files ready for editing

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thats not really interesting

spark crow
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That's a fact. No one cares until they see something they like.

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Hard to hear but true

proud bane
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you can ask around whether there is interest in your mod (by explaining it in detail) but other than that you get nothing in return cause the mod doesnt exist

lethal solstice
quartz cargo
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you can talk about idea's all day, and that's cool. but no one really cares unless you actually make the mod

spark crow
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That means nothing to me

lethal solstice
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Thats interesting to you?

quartz cargo
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no one will praise you if you havent completed it

lethal solstice
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What if I try to ?

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Peoples cant just sit there working without courage.

proud bane
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do your parents praise you for saying you are about to get an A in next weeks math exam? they praise you when you bring home said A

spark crow
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I'm a player dawn I like exploring etc. If you want me to thank you, show me why I should. Show me what you can do. Physically show me in the game why I should be excited

plain gate
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Hey any good quality of life mods that are functioning post-next

dreamy tulip
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@plain gate Absolutely

proud bane
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your courage should be creating a mod you want or think others need, not β€ži want to be famousβ€œ

plain gate
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@dreamy tulip What do you recommend

lethal solstice
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I have difficults showing people such things.

dreamy tulip
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Well, here's a few that I did recently... I am still working on a game overhaul on the side.

lethal solstice
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I am bad for making advertisements, raising hype., etc.

dreamy tulip
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Sec

proud bane
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then dont and work on your mod

dreamy tulip
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RaYRoD's Camera Overhaul
A more aesthetic, smooth, yet cinematic experience... plus various other quality of life improvements.

What this mod does:

  • Removes the photomode boundary

  • Very subtly increases the photomode move speed (to accommodate the boundary removal)

  • Vehicle cameras are now overhauled and have an improved view

  • Balances out all things in-game that shakes (to create a more subjectively aesthetic experience):

  • When speeding up in your ship

  • When thrusting with your ship

  • When jetpacking

  • When running

  • Added a new shake that can occur during storms.

  • Large creatures that walk still cause a shake, but it's now balanced.

  • Walkers that cause a shake while walking are now balanced.

This mod was made in a hex editor.

~ RaYRoD

https://www.nexusmods.com/nomanssky/mods/618/
https://imgur.com/skzW0J9

lethal solstice
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@proud bane That doesnt help me at all...

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Its like avoiding a problem when you can improve yourself in that difficult.

dreamy tulip
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Looking for the other one that I pushed out

proud bane
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then youβ€˜re in it for the wrong reasons and will eventually set yourself up for failure

spark crow
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The problem is simple. You haven't finished your mod. That's the only problem.

plain gate
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Hm. I'm looking for something for gameplay @dreamy tulip , not camera mode :P

dreamy tulip
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RaYRoD's Flight Overhaul

This mod adds the following:- Smoother enter cockpit transition

  • Oria V (E3 2014 Style) takeoff (doesn't launch you 30 feet into the air)
  • Better field of view in first person within the cockpit and also in 3rd person
  • Slightly faster pulse drive time (No longer takes 2-3 minutes to reach other planets, but it's balanced out so that it's not too fast or too slow)
  • More flexible angular landing
  • Higher landing height
  • Colission adjustments against other objects and a lot more.

Plus other quality of life improvements.

This was made in a hex editor.

~ RaYRoD

plain gate
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Just figured I'd let ya kno

dreamy tulip
lethal solstice
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Mod status : not ready for testing
Mod author : @lethal solstice
Game version : 1.5.1 (Latest)

Welcome to my mod named Planet Life Pro. In this mod, all biomes are going to be boosted to make them more real with better ground coverage, extended render distance, tweaked weather systems (eg : cold rain and normal rain are going to be two things). It also will modify a little bit the behavior of some creatures. Example : Sentinels will search for you in a slightly larger radius, allowing them to find you a bit easier. Ez? Nope! RUN!

plain gate
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Cheers @dreamy tulip

dreamy tulip
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Concept Art Style (Atmospheric Atlas, Space Stations)

Exported from RaYRoD's Overhaul, this mod is intended to imitate pre-release concept arts (where Atlas Stations) were looming in the atmosphere. I've converted an Atlas Station into a fully functional, NEXT style Space Station. The positioning of the stations are dynamic and can appear in all sorts of aesthetic ways. Even in the positioning of official concepts.

https://www.nexusmods.com/nomanssky/mods/620

lethal solstice
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I do post that as a description and not trying to hype someone in live action

dreamy tulip
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But yeah, anything that you have in mind - I could likely do @plain gate

mint folio
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@dreamy tulip does your flight mod allows to stop movement or reverse on planets?

lethal solstice
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ray plz

dreamy tulip
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Hi, @mint folio Not yet.

spark crow
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@dreamy tulip is it better to wait for the overhaul since it'll probably include a lot of those?

dreamy tulip
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But I plan to make that adjustment.

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@spark crow The overhaul will have some of those optionally

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and some integrated

quartz cargo
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@dreamy tulip could you also make a mod for a toggleable scanner? i hate having to hold it.

mint folio
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@dreamy tulip alright, please pin it in this channel if you are able to do so, that change would be much appreaciated!

proud bane
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is the space station functional in that atmosphere screen?

dreamy tulip
hardy auroraBOT
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@dreamy tulip OK.

proud bane
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these mods look amazing, pains me that hello games doesnt add stuff like that by default

dreamy tulip
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The overhaul is not updated yet, I deleted the file.

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But I am working on it

proud bane
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i mean when a player makes better content than they do :/

spark crow
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Have you applied to work there? πŸ˜…

dreamy tulip
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NEXT version coming soon

spark crow
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How soon πŸ‘€

proud bane
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is there a site for the overhaul?

dreamy tulip
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Well, after I finish updating/upgrading everything else... then I'll be making the 15,000 biomes again

proud bane
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at work so canβ€˜t watch videos

dreamy tulip
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Not a dedicated site, but here is the outdated page for th emod

proud bane
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link?

oak swan
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any of you can make a potato support mod? my current GPU is a radeon 6850 my game looks awful and has low frames too

proud bane
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i feel like this will break MP though lol

dreamy tulip
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Mods are client sided, so, if two users use the same mods...

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They will have an identical experience

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Same with anyone else in a session

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@proud bane

quartz cargo
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he wasnt talking to you dawnshadow

mint folio
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yeah, thank god MP supports modding

dreamy tulip
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Also, that old build up there for AR was an unstable test build for bug reporting.

proud bane
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you will get yourself banned dawnshadow

dreamy tulip
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It's been scrapped.

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However, the new version is being made from scratch

proud bane
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of you continue your rant

dreamy tulip
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To be fully stable and bug free

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And better than ever

proud bane
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yeah but i feel like vanilla is the most reliable experience

dreamy tulip
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Here is the first NEXT photo of it (early stages)

proud bane
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what a hassle to get all my friends to install a mod

quartz cargo
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@dreamy tulip what mods are you currently working on, besides the overhaul? (i know many mods have standalone versions, but are also included in the overhaul)

mint folio
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@proud bane totally, but after a while checking something new is cool

quartz cargo
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the overhaul is cool, and ill love to see it, but the small details are what interest me the most

mint folio
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and it's only adding a file on a folder, way easier than many other games

oak swan
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-remembers skyrim modding and eyes twitch-

spark crow
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Only hard thing is making sure everyone is on the same version each time

quartz cargo
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lol skyrim modding >.<

dreamy tulip
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@quartz cargo The Overhaul is the main project that I work on. It is my own custom multi-build (of everything No Man's Sky) from numerous builds not shown to us, and all other released builds. When I make mods (sometimes thousands a day) I usually just make it for the overhaul.

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Everything is a consistent progression.

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The mods that I have released modularly, are all components from the overhaul, that I updated for NEXT.

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Within the past few days

mint folio
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@oak swan oh god, that was so fun and rewarding yet it sucked so much when it didnt work

spark crow
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@dreamy tulip you think there will ever be a point where you're finished or will you keep adding and developing

quartz cargo
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@dreamy tulip Mhm, i know theyre all part of the overhaul, but you also mentioned you intend to make a hotkey for switching views, photo mode, we discussed different camera angles (centered) and draw out more, i was wondering if you had any smaller mods planned like that

dreamy tulip
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This game has infinite potential. Truthfully, with a team of 10,000 people working on it (not just in it's current state) - but even in it's 2016 initial release state..... that team would never hit a cap on how far it could be taken.

quartz cargo
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even if they will inevitably be added to the overhaul

dreamy tulip
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@quartz cargo Oh yeah, I have lots of stuff planned πŸ˜›

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The NEXT build will also consist of many things that I've never done before

spark crow
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Only bad part will be annoying friends each time they play to make sure the overhaul is updated for everyone

dreamy tulip
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But I sort of just do so on the fly

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w/o over thinking it

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Ah, well... updating the mod page on my part less frequently (only when necesarry) should help.

spark crow
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@dreamy tulip maybe have the updates on a schedule?

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Weekly?

dreamy tulip
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Working with procedural generation is extremely tedious and can be inconsistent. I could try to do that. But something might just be too good not to update hehe πŸ˜›

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I'll sort it out

spark crow
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Will a small change affect a lot? Might be hard to settle if your planet changes after each update

dreamy tulip
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It depends. Not always.

mint folio
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well, you could do like small weekly quality of life stuff and keep your big projects to release when you can if you go the weekly updates way, but as all modders should, you decide when you want to work and on what

lethal solstice
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Oh by the way, if anyone wanna tell me something , please dm me. Thanks.

spark crow
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Weekly feels okay I think. It's annoying having to hold back a good feature but constant updates would make multiplayer difficult. A schedule with some leeway between updates let's there be a grace period where you don't have to worry about stuff being out of sync or changing too much since you know roughly that everyone will be on the same version for at least however long it is between updates

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Someone might check a day after someone else and have a newer version which could affect how the planet is generated

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So it'll lead to confusion

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I trust ray will work it out though

mint folio
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is auto update possible in these mods? or would you need to create a launcher first?

spark crow
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I just worry a lot my bf is a bit neurotic and he'll fret about having to constantly worry about staying up to date

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It could be doable

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It'll be less easy though

mint folio
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having the mods to just pull out the update from say github would be really good

spark crow
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Not just dropping a file

mint folio
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for sure, if it was easy it would already be in the mods πŸ˜›

spark crow
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I think it'd be worth it though especially for something as encompassing as the overhaul. It's easier to only have to update one mod then loads of little ones

mint folio
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I guess on big mods it will be more difficult, but on the few MB mods might as well just delete the old file and download the new one

spark crow
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I think the payoff is worth something like a launcher

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Long as steam doesn't freak out

mint folio
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it shouldnt

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terraria has an awesome modification to allow mods

spark crow
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Though the ideal scenario would be get it into the game officially so everyone has it πŸ™ƒ

mint folio
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and it runs on a different .exe so you never corrupt your actual game or saves

proud bane
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send the mod to hellogames with the caption β€ždid your job mates thank me laterβ€œ

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or lads

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they are british afaik

lethal solstice
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My new crystal texture vsoriginal

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Impressions?

proud bane
#

you darkened it?

lethal solstice
#

looksdarker

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look at the bottom, there is a bit of fading white

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on top its darker

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fading black

proud bane
#

what does it look like applied to models if

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ig

lethal solstice
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i will see soon

spark crow
#

πŸ€”

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Ebin

west notch
#

@thin viper @hallow pumice i have been in like 4-5 planets until now with the random biomes mod and no one had hazards or anything like it. Is it possible that the mod could have removed the hazards or something like that?

lethal solstice
#

?

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White is supposed to be transparent lemme upload the png file

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following the bright curves

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thats my trick

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yes im gonna test it

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@dreamy tulip ? Impressions?

thin viper
#

@west notch it randomizes and increases the biome combinations..before it was somewhere around 30 ..now its around 400 different combinations so a lotta planets can have no hazards and a lot can have hazards. You just need to explore a bit more

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I have even added a few pics with a planet with radiation storms with the mod in the mod pag

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Page*

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So hazards do exist

lethal solstice
#

Help please...

#
There is an error in XML document (243, 5).
Stacktrace:
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader)
   at libMBIN.EXmlFile.ReadTemplateFromXmlReader(XmlReader reader)
   at libMBIN.EXmlFile.ReadTemplateFromStream(Stream input)
   at libMBIN.EXmlFile.ReadTemplate(String filePath)
   at MBINCompiler.Program.CompileFile(String inputPath, String outputPath)
   at MBINCompiler.Program.Main(String[] args)```
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Could someone help me figure out the issue please?

dreamy tulip
#

There are now four versions in total.

  1. zzRaYRoD's Flight Overhaul (NEXT) - Less Stiff (Works great with a gamepad).pak - More sensitive handling for gamepad users

  2. zzRaYRoD's Flight Overhaul (NEXT) - Less Stiff + Unrestricted Low Flight (Works great with a gamepad).pak - More sensitive handling for gamepad users + No Flight Auto Leveling

  3. zzRaYRoD's Flight Overhaul (NEXT).pak - The original version w/o unrestricted low flight or extra sensitive handling.

  4. zzRaYRoD's Flight Overhaul (NEXT) - Unrestricted LowFlight.pak The original version with unrestricted low flight and extra sensitive handling.

lunar wren
#

How do i use the no mans sky save editor

mint folio
#

@lunar wren for what? add techs? edit inventory?

lethal solstice
#

I will show u mate

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i use a lot of save editors. im used to it

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DM me

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πŸ˜ƒ

lunar wren
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I wanna be able to like, change my ships and shit

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@lethal solstice i will pm you cheers mate x

hearty wasp
#

Tbh textures can look very different in plain vs in game, you really just gotta pop it into the game to really test it

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Thankfully the dns format hasn't changed from what I've heard lol

proud bane
#

@lethal solstice fadeoutoffsetdistance shouldnt have the / at the end of the opening tag

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thats only for single tags

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line 211

cloud sorrel
#

can the save editor not add any tech to your exosuit beyond the basic stuff? it doesn't have an option for me to add a specific module hazard protection

proud bane
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<tag>
<subtag/>
</tag>

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you can unlock the blueprints with it greatminky

cloud sorrel
#

can i just add a module? basically i bought a heat resistant shield but when i installed it changed to a cold one

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so i wanted to add a heat one instead after deleting the other

proud bane
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that seems to be a bug

cloud sorrel
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and not get a BP bc i dont have the BP for either yet

proud bane
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it should work

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wait

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i think it requires you to know the print

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as a sanity check

cloud sorrel
#

that sucks considering you can buy modules now for stuff you dont own

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lol

proud bane
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not sure i only use the editor to refill drives

cloud sorrel
#

guess i could add a bp, add it, and then delete bp

proud bane
#

or wait till the bug is fixed

mint folio
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you cant add modules

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I think

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since they are procedural the save editor doesnt work with them yet

cloud sorrel
#

ah

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but they are like set ranks right? not random stats

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so feasibly i could get a heat shield like C bp? make it, then delete the bp?

mint folio
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random stats tho

cloud sorrel
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o they do?

mint folio
#

S rank scanner could have 7000% to fauna or 9000%

cloud sorrel
#

whats the known products section?

#

cause i can add Thermal Protection Modules there

hearty wasp
#

Modules are proc gen so you cannot directly install em

#

But tbh if they're proc gen you can probs install em in game first, and then edit the value manually

#

So you can have a C class with S class upgrade values

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Gotta edit the json, tho

mint folio
#

@hearty wasp yeah, the editor itself cant, gotta use the json editor

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if the values are there

hearty wasp
#

If the ship property values are, the upgrades will be too

#

Did you ever hear the Tragedy of Darth Sean the NO MOD SUPPORT? I thought not, it's not a story Hello Games would tell you. It's a Modding Discord legend: https://discord.gg/9QBKg6Z

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!pin 472310293155020801

hardy auroraBOT
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@hearty wasp OK.

hearty wasp
#

Best pinned messgae ever

lethal solstice
#

<Property name="FadeOutOffsetDistance" value="0" /> It indeed is a single line tag

proud bane
#

then the part that follows after it doesnt make any sense

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cause you have it as an opening tag for the nested values below

magic mirage
#

i thought of adding stuff to the abandoned space stations one day if we can spawn some of my space parasite models i never implemented
on the walls or etc
alien eggs
xenomorph walll growth texture
so many things can be added

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hopefully

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and i want to add alien heads and custom helmet models to the character creation

#

if i can

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any objections

proud bane
#

do the alien heads come in a pink variant

magic mirage
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the ones in game?

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are the ones im gonna make

proud bane
#

you asked β€žany objectionsβ€œ

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i will object if the heads dont come in pink

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πŸ˜›

magic mirage
#

didnt think about the colors, hopefully we can add multiple choices like the ones in game

#

of course pink is gonna be in there

#

lol

proud bane
#

that being said i wont mod my game. i try to keep compatibility with the vanilla experience

#

my modding days are over

magic mirage
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love your pic btw

#

got to return some video tapes

proud bane
#

potentially only mods that alter graphics a bit

magic mirage
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frekin love it

#

lol

proud bane
#

that is a common misconception

#

its actually from equilibrium and not american psycho

magic mirage
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ohh lol

proud bane
#

and its my face when i read the hype train channel

magic mirage
#

love that move too

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lol

#

notice how theirs an empty slot for race

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i wonder if they will add one more one day

#

or left it for us to add one

fossil zodiac
#

or a new one unlocks when you "beat" the game? πŸ€”

sacred nacelle
#

Any chance someone could make a new infinite colour palette mod again for next as I’m constantly finding orange and green grass planets also orange and green trees πŸ€”

dreamy tulip
#

I'm still working on mine for NEXT πŸ˜›

#

Including the full overhaul

vale nimbus
#

is there a low end pc mod for next?

hearty wasp
#

Not yet

modern python
#

Will adding mods to my game, whether they're performance mods or aesthetic mods, affect my ability to play multiplayer?

hearty wasp
#

no

#

we just tested quite a few things, you can change your proc gen and still be able to play mp

modern python
#

that would be pretty cool

hearty wasp
#

only you will feel the direct effect form it

#

like if it changes handling it'll only change yours

#

but if it makes you go faster, other people will see you going faster too

modern python
#

i see

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thank you

west notch
#

damn, 1.52 out

#

i hope this doesn't break the mods i have haha

magic mirage
#

omg

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its just a bug fix for corrupt save files

fringe raven
#

Hey modders, is anyone able to confirm that within the save file that ""ObjectID":"^BUILDSIGNAL"," is referring to the base computer itself?

magic mirage
fringe raven
#

Hmm thanks nadalee!

magic mirage
#

yw πŸ˜ƒ

rigid ice
#

@dreamy tulip hi there dude!

#

I wanted to ask is it possible to blur nebulas?

#

They're too sharp for a volumetric dust clusters

grizzled panther
#

@proud bane I'm using a few mods and they all work great in multiplayer. I have the one that randomizes biomes (doesn't add any). So you get A LOT more diversity with the planets. And one that removes scanlines, and other graphical things from the normal view. Makes it much prettier to look at

proud bane
#

doesnt it csuse desync by randomizing the biomes?

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i mean a stone being in a different position or a slope thats bigger

spark crow
#

is that better than nexusmods?

magic mirage
#

i wish they would add infected animals
and would be cool if they could infect you
and you would have to get a cure
or you would die

spark crow
#

need a mod to make it less of a mine fest tbh

#

I don't mind a bit but it gets boring fast

hearty wasp
#

there are people who uses Nexus or NMSmods exclusively

#

so just check em both

undone falcon
#

Do we have bigger stacks mod? Only thing i found is very outdated "solid stacks"

vagrant bone
#

is there a list of exotic ships seeds?
im using the save editor, i want to see the designs
or does anyone have a wing exotic ship they could give me the seed?

unreal rapids
ashen brook
#

@dreamy tulip Weren't you working on a free cam mod at one point? Is it possible to travel in free cam mode? That is, when it toggles off, instead of returning you to your body, you are transported to your camera?

lime mesa
#

you're kidding me

#

they actually made a dabbing animation?

ashen brook
#

@unreal rapids Just letting you know, unless you can remove the sit replacement, I can't see anyone downloading that. Sit is vital to anyone who even cares about emotes.

#

@lime mesa You're surprised they had garbage animations that were rejected?

lime mesa
#

no, I'm just surprised they made a dabbing emote

ashen brook
#

@lime mesa There were probably a lot more that were rejected.

lime mesa
#

inb4 these become weekly challenge rewards

ashen brook
#

@lime mesa Oh god....

lime mesa
#

I wouldn't doubt it

unreal rapids
#

the dab emote is kinda unfinished, it opens your jetpack

ashen brook
#

@lime mesa Neither would I you horrible nightmare

unreal rapids
#

and one sec while I pack a version with sit

ashen brook
lime mesa
#

reality is dying because of the imminent fate of an ancient machine, leaving only ten minutes before you and everything else disappears into nonexistence. let's add a dabbing emote though

#

let's dab fellow existential travellers :^)

ashen brook
#

I ain't no traveller.

#

I'm a Gek

lime mesa
#

well people still call you a traveller, so the most you did was modify how you look as one to replicate another species

ashen brook
#

Could just do the huge library of Paul Rudd dances.

#

He's snazzy

#

He literally dances on every single movie set he's worked on.

#

Even when it's not appropriate.

#

It's kinda his thing

frosty vine
#

Anyone working on a mod that changes distance the cam is from the character

undone falcon
#

@lime mesa While you diggin data for raw memes did you found pointers for items stacksize by chance?

lime mesa
#

Oh, I'm not a modder. Deluxer found the dabbing stuff. I don't dig around the files much

quartz cargo
#

@frosty vine rayrod knows people want a mod like that, and says hes looking into making a mod like that. (i also asked to center the camera)

weak fable
#

Can someone mod the third person flight camera so we can Pam all the around our ship?

quartz cargo
#

please ^

#

limited camera seems odd

toxic goblet
#

hey @inland sky datamining question. I'm looking for "progresses" for a mission

#

Where would I get that information?

inland sky
#

havent looked into that much sorry ,but check the mission definitions in METADATA\SIMULATION\MISSIONS

#

core missions for the act ones

toxic goblet
#

yay now to actually find how to extract this.

edgy lotus
#

Is there a setting anywhere to hide the Mod Warning?

toxic goblet
#

you dont per chance have that file unpacked, do you, @inland sky?

inland sky
#

only the old version

#

I dont think the current mbincompoiler can open it properly yet, though havent checked the newest versions

toxic goblet
#

old one might be enough

#

can i get that file please?

halcyon lichen
#

hey, anyone know if there's a simple mod that gives more variation to the colour of plants, trees, and grass?

#

maybe i should stop being lazy and search for one.

near frigate
#

Yeah I second this^^, I've found tons of lush planets and they are all either red, green, orange, or blue. ^ Gets so disappointing. NEXT's terrain gen is great but the color and weather variation are severely lacking IMO

tidal vapor
#

Any way yet to increase warp range?

halcyon lichen
#

@near frigate yeah agreed. :/

#

i think in time they'll probably change how it works again but for the time being i've no issue with using a simple mod if it works well enough.

short sentinel
#

theres any flight mods like we had on the base game that allows me to hover my ship?

dreamy tulip
#

Concept Art Style (Atmospheric Atlas - Space Stations)
https://i.imgur.com/5F5ErNG.png

Download Link:
https://www.nexusmods.com/nomanssky/mods/620

1.1 - Fixed the mod, it wasn't loading previously due to a corrupt archive.

hardy auroraBOT
#

@dreamy tulip OK.

short sentinel
#

thats amazing. @dreamy tulip , downloading

toxic goblet
#

@dreamy tulip is that for next?

dreamy tulip
#

Yessir! @toxic goblet

#

@short sentinel Thanks!

#

I used an old pic, because I've yet to take a newer one... but it's the same.

short sentinel
#

let me save on the space station and im gonna test it

toxic goblet
#

... that isn't an mbin mod, is it

dreamy tulip
#

@short sentinel I recommend saving on a planet first πŸ˜ƒ

short sentinel
#

yeah?

#

okay

dreamy tulip
#

This is mbin and texture related Kaz πŸ˜ƒ

#

But I made it in hex code

#

Exported from RaYRoD's Overhaul, this mod is intended to imitate pre-release concept arts (where Atlas Stations) were looming in the atmosphere. I've converted an Atlas Station into a fully functional, NEXT style Space Station. The positioning of the stations are dynamic and can appear in all sorts of aesthetic ways. Even in the positioning of official concepts.

toxic goblet
#

how'd you get a working mbin compiler for next?

dreamy tulip
#

I didn't use the mbincompiler to make this (or my other mods), but in the modding discord... Monkeyman is updating the MbinCompiler with input from that community.

toxic goblet
#

but unless i'm mistaken, you still need to open mbins somehow, right?

dreamy tulip
#

So, there's a more updated version there (That can open up a lot of NEXT's newer Mbins).

#

Opening mbins is most ideal, but it's not essential to mod. Utilizing hex code can also be useful for mbins that currently don't decompile/compile with the mbincompiler.

short sentinel
spark crow
#

tell me something cool about NEXT+Overhaul

dreamy tulip
#

The overhaul will be an overhaul of NEXT πŸ˜›

#

As it was an Overhaul of Atlas Rises formerly.

#

It will feel like an addition to the game, rather than a mod.

#

However, it's being made from scratch.

#

Also, certain things have changed (in various file's structures) which opens new doors to push things even further than before.

spark crow
#

like what?

dreamy tulip
#

Certain static components of certain files are now dynamic

#

No longer with a fixed size

short sentinel
#

i just need a revamped flight mod. because im having hard time flying around

dreamy tulip
#

Nevadita, Hey, I made one of those the other day

short sentinel
#

Hello Games implementation of low flight aint that intuitive for Mouse and KB than the original mod.

spark crow
#

should i install it now then remove it when the overhaul is released since it'll be included?

short sentinel
#

really? @dreamy tulip its on the nexus.?

dreamy tulip
#

Uploading my newest version right now, and will link ya πŸ˜›

#

I suggest waiting a sec

spark crow
#

wait for the new version πŸ˜…

short sentinel
#

because i really will appreciate it. im killing my thumb trying to align my ship on combat and generally flying around

spark crow
#

which version is best?

short sentinel
#

do i have to mention i do not use a mouse but a thumb trackball

dreamy tulip
#

https://www.nexusmods.com/nomanssky/mods/614

This mod adds the following:

  • Smoother enter cockpit transition
  • Oria V (E3 2014 Style) takeoff (doesn't launch you 30 feet into the air)
  • Better field of view in first person within the cockpit and also in 3rd person
  • Slightly faster pulse drive time (No longer takes 2-3 minutes to reach other planets, but it's balanced out so that it's not too fast or too slow)
  • More flexible angular landing
  • Higher landing height
  • Colission adjustments against other objects and a lot more.
    Plus other quality of life improvements.

There are now four versions in total:

  1. RaYRoD's Flight Overhaul (NEXT) - Less Stiff (Works great with a gamepad).pak - More sensitive handling for gamepad users

  2. RaYRoD's Flight Overhaul (NEXT) - Less Stiff + Unrestricted Low Flight (Works great with a gamepad).pak - More sensitive handling for gamepad users + No Flight Auto Leveling

  3. RaYRoD's Flight Overhaul (NEXT).pak - The original version w/o unrestricted low flight or extra sensitive handling.

  4. RaYRoD's Flight Overhaul (NEXT) - Unrestricted LowFlight.pak The original version with unrestricted low flight and extra sensitive handling.

This mod was originally made in a hex editor.

@short sentinel

#

@spark crow When the NEXT Overhaul is released (will take time) it's suggested to only use the files included with the mod.

#

The overhaul is intended to revamp nearly every aspect of the game, and it will conflict with almost everything else.

short sentinel
#

sweet. i guess the appropiate for mouse, or in my case a trackball is the either the original or the unresticted original right?

dreamy tulip
#

But I am always open to making hotfixes for compatibility, override files (with requested adjustments), and requests at times.

spark wing
#

Anyone have any experience with the NMSSaveEditor? Was just trying to mess around with it and seems like it's not working as intended. Maybe last patch borked compatibility?

dreamy tulip
#

The appropriate for mouse use would either be 3. or 4.

#

But you can try 1 or 2, not sure if you'll see the effect.

spark crow
#

is 4 the best one?

short sentinel
#

@spark wing the save editor has been already updated for next

dreamy tulip
#

It's all subjective, since I use a ps4 controller and prefer the more starfox style handling... I use 4.

spark wing
#

Was messing around with the UI, I don't think it changes ships properly?

#

Or is that function broken

#

Modding the modding tool inventory was messy too, it switched the modding tool but didn't expand the inventory properly

wanton salmon
#

Did anyone look into the file size on 1.5.1

#

they did not bring in any hidden content did they?

#

Say for the new events and such coming?

spark wing
#

oh I'm dumb

#

lul it was saving to the wrong slot

short sentinel
#

i wonder how mods will react with the multiplayer

dreamy tulip
#

Mods are client sided, so if two users have the same mod... they will have an identical experience πŸ˜ƒ

#

After I port my 15,000 handcrafted; yet procedural biomes... to NEXT, it will be possible to explore those worlds together

spark crow
#

it'll be even better right? since it's based on NEXT

dreamy tulip
#

By far

#

Yes

spark crow
#

ugh the hype is gonna kill me tbh

spark wing
#

the graphic mods are client side right

#

that's awesome

dreamy tulip
#

All mods are client sided πŸ˜ƒ

spark crow
#

what you got planned for the creatures?

dreamy tulip
#

I had an ecology overhaul formerly

#

Will update it and push it further than before

#

Every aspect of the game is pushed further

spark crow
#

so more slots for creatures or something?

dreamy tulip
#

But for what I called the "Reboot" to 'RaYRoD's Overhaul' that I started working on pre-NEXT

#

Everything has to be pushed further than any former version

#

There's a general rule that I've set for myself. Every planet must look like a concept art. Every moment in-game. There must be consistent beauty.

#

In unique ways, that is... of course.

#

NEXT is absolutely beautiful, so now I'm raising the bar higher for myself.

spark crow
#

I hope the creatures feel a part of the world, right now sometimes they can feel a lot like decoration

#

not doing much

dreamy tulip
#

I could elaborate a bit, on what I did with the creatures before if you're interested.

spark crow
#

yeah πŸ˜ƒ

dreamy tulip
#

Creatures in the overhaul are restricted to certain biome types.. but I also have re-worked creature models and assembled different individual creatures, out of proc creature models to be fitting for certain biome types (No more antelopes in 2,000 degree storms for example). lol
Including various pre-release creatures from official HG's pre-release biomes, and also by looking at old footages or snaps as concepts to recreate them

Creatures in the overhaul mod, are tailor assembled and restricted to relevant biome types. I have also created additional creature models (assembled out of indivudal procedural creature models) and have assembled them to be fitting for certain biome classes. I've also translating pre-release creature data into new custom and additional creature models, from official pre-release files by HG's and also by looking at old footages and screenshots or concept arts and re-creating things in that fashion. I've also assembled certain things (just with my own personal ideas). There are various (unused creature models now in the game, especially iconic trailer creatures, and other unused creatures not shown to us... one of them has two heads).
I created over 10,000 unique creature rules. Overhauled all animations and made them more varied. Relevant Speeds. Extremely varied in sizes. Also, about 400 custom ecology tables (It's about 5x larger than vanilla, the amount of ecology tables that can get loaded on each planet; as the game selects one randomly) - Either for the ground, for the air, for underwater, for caves, etc....

#

I also have custom creature functions. One example of that is.. flying snakes can fly down towards the ground or the water, surf the waves, dip underwater, and fly back out into the air. There's also creatures that are custom restricted to underwater. I also made water bathing creatures. I restored a few unused creature animations. I also added more rules for the way that game procedurally handles the shapes and sizes of the creatures. Also, every ecology rule from every version of No Man's Sky (even ps4) is now ported to PC with my mod.

#

So, that essay is a small glimpse of the ecology that I made πŸ˜›

#

And that's only what I've finished so far on an older already released version... I intend to push it a lot further for the reboot.

spark crow
#

damn

#

and thats just creatures

dreamy tulip
#

Yeah, every aspect of the game I intend to re-work in this fashion

#

Well, I have

#

But not to the extent that I ultimately plan to

spark crow
#

did you really do everything? even minerals? What changes did you make to space?

dreamy tulip
#

I overhauled minerals as well.

#

Lots of stuff with space too.

#

Here's one example

#

Check out my space atmospherics...

#

Pre-release style Space Atmospheric Replications

#

It's an album

short sentinel
dreamy tulip
#

I am using pre-release images and footages as concepts to handcraft those same atmospheric visual replications for space in a dynamic way; in real-time... similar to what I do for planets when I re-create the atmospherics from old footages, nms concept arts, nms fan arts, images from google, photos from the sky outside of my house, and other creative ideas.

  • All unmodded style space atmospherics, several black space atmospherics, pre-release style atmospherics, other kinds of custom space atmospherics, are now possible at once dynamically within different systems.

This was not done through modifying shaders, but with a different method and all in real-time... and also with a bit of Python that I'm studying and beginning to write in. @spark crow

#

So, rather than "Always black space" as typical shader mods do... which is okay. I now have everything possible flowing dynamically.

#

I followed a similar technique for the planetary atmospheric replications that I handcrafted in real-time through hacking the game's memory code

hallow pumice
#

Yeah I always love how your mods fit perfectly into the base game / style, makes it seem as if it was always part of the game

dreamy tulip
#

Where, I would look at pre-release stills, pre-release footages, fan arts, concept arts, or random images on google or stuff outside of my house (and then replicate it in-game) as I see it through the game's memory in real-time, prior to porting it to xml, prior to porting that xml to python and then adding procedural rules in key areas to generate unique palettes

  • prior to generating sometimes with it that expands the color variety to around 2 billion, 400 million color possibilities.
spark crow
#

did you recreate anything iconic from media?

#

like star wars

#

would be cool to come across planets that look like tatooine for example

dreamy tulip
#

Also, @short sentinel No problem! Glad that you're enjoying it.

#

Oh, yes!

#

I do have a sand dune biome as well

spark crow
#

with sand snakes? πŸ‘€

dreamy tulip
#

Nah not that haha

#

But I did make snakes once

short sentinel
#

totally. now things are more consistent now that i can hover in mid air. i dont have to put extra strain on my thumb spinning the ball with all my might

dreamy tulip
spark crow
#

love it

dreamy tulip
#

They are old... and are a lot more varied, different (in a good way), and also range in a lot more different styles, scales, and densities now.

mint folio
#

holy those sand planets

mint folio
#

save editor and give yourself a 100000000% boost on the hyperdrive reach

simple prairie
#

so when does someone mod in the giant sand worms

#

im still waiting

mint folio
#

weird, I remember having one with an extremely high number on 1.3

magic mirage
#

ill evetually need a mod to increase warp range to test my space whales mod

spark wing
#

does anyone know if you can edit the types of npcs on your capital ship through the save editor

#

or is that not possible

surreal ocean
#

anyone have a good replacement for shaidak's generation mod? planets are super barren post update 😦

dreamy tulip
#

Updating my overhaul @surreal ocean

#

Which will have over 15,000 unique biomes that are handcrafted and procedural

#

And all other versions of the game (biome wise and their content) including PS4 integrated

#

The first public 'Immersion Update' for RaYRoD's Overhaul is now released. *Please note - This is an unstable build for testing and bug reporting.* https...

β–Ά Play video

This is a work in progress fan project by yours truly, in which I am gradually restoring the beauty and nostalgia of all pre-release trailers, pre-release fo...

β–Ά Play video
surreal ocean
#

nice, thanks @dreamy tulip

glass crescent
#

Gonna ask this again here. If anyone can assist the NMS Modding Discord team with getting a contact at HG it would be greatly appreciated. We are trying to work up a document for "Best Practices" on modding so that mods don't hurt the multiplayer experience but it's very difficult being in the dark. A 10 minute conversation with a liasion from HG would be monumental.

supple wadi
#

but also simply DMing an admin or something might connect you to the right people

glass crescent
#

I've submitted some help tickets. Didn't try steam as there's just sooo many pointless threads on there it can get lost easily.

#

I'll hit up the admins @supple wadi

foggy breach
#

Hmm, did they change how ship seeds work in NEXT? Seems like I consistently get the same ~2 color schemes and 4 model types every time, no matter what the seed is.

spark wing
#

it works sort of

#

some seeds don't work

#

i just messed around with it

foggy breach
#

I've spent an hour on freighters and it only picks red/black or yellow.

spark wing
#

freighters do weird things

#

like if your freighter isn't in the same system

#

and you change the seed

#

your ships aren't on it anymore in the hanger and it spawns a new crew

#

i'm like almost 99.9% sure of that

#

and you are correct, the blue seed doesn't work

foggy breach
#

I'm going to see if warping to a new system changes my color options.

spark wing
#

are you manual changing

foggy breach
#

Both

spark wing
#

i'll try and change mine right now

foggy breach
#

I even tried something bad like 16 F's, still red/black or yellow scheme.

spark wing
#

so i got

#

white and yellow

#

when i tried teal blue

#

pretty sure they messed up the color schema

#

it has somethign to do with blue

#

I can get orange/yellow/black/red to show

dreamy tulip
coarse talon
#

Is there any way to remove the white dot from the middle of the screen? I can figure out where to point my mining laser etc I really hate the constant dot in the middle of the screen 😦 #PC

dreamy tulip
#
DEBUG.SHADER.BIN
DEFERREDDECAL.SHADER.BIN
DEPTHOFFIELD.SHADER.BIN
GALAXYLINE3D.SHADER.BIN
LENSFLARE.SHADER.BIN
LIGHT.SHADER.BIN
LIGHTFRAGMENT.SHADER.H.BIN
PLANETWATER.SHADER.BIN
POSTPROCESS.SHADER.BIN
PSTREAM.SHADER.BIN
QUAD.SHADER.BIN
SCREEN.SHADER.BIN
SCREEN1.SHADER.BIN
SKY.SHADER.BIN
TERRAIN.SHADER.BIN
UBERFRAGMENT.SHADER.H.BIN
WATER.SHADER.BIN
LIGHTFRAGMENT.SHADER.H.BIN
OUTPUTPOSTPROCESS.SHADER.H.BIN
POSTPROCESS.SHADER.BIN
PSTREAM.SHADER.H.BIN
COMMON.SHADER.H.BIN
COMMONFOG.SHADER.H.BIN
COMMONHBAO.SHADER.H.BIN
COMMONLIGHTING.SHADER.H.BIN
COMMONPOSTPROCESS.SHADER.H.BIN
COMMONSCATTERING.SHADER.H.BIN
COMMONTRIPLANARTEXTURING.SHADER.H.BIN
COMMONUNIFORMS.SHADER.H.BIN
ATMOSPHEREFRAGMENT.SHADER.H.BIN
ATMOSPHEREVERTEX.SHADER.H.BIN
CLOUDFRAGMENT.SHADER.H.BIN
COMPUTEADDNUMBERS.SHADER.H.BIN
COMPUTENOISE.SHADER.H.BIN
COMPUTENOISEDERIV.SHADER.H.BIN
COMPUTENOISEOCTAVESINGLEPASS.SHADER.H.BIN
COMPUTENOISEUBERSINGLEPASS.SHADER.H.BIN
GALACTICFSFRAGMENT.SHADER.H.BIN
GALAXYLINE3D.SHADER.H.BIN
LINEFRAGMENT.SHADER.H.BIN
SCREENFRAGMENT.SHADER.H.BIN
SCREENFRAGMENT1.SHADER.H.BIN
SKYFRAGMENT.SHADER.H.BIN
TERRAINFRAGMENT.SHADER.H.BIN
TERRAINGENSHARED_CORE.H
TERRAINGENSHARED_REGIONDECORATOR.H
TERRAINGENSMOOTHNOISELAYER.SHADER.H.BIN
TERRAINGENUBERNOISELAYER.SHADER.H.BIN
TERRAINVERTEX.SHADER.H.BIN
TGBUILDTYPESPERPOSITION.SHADER.H.BIN
TGENREGIONNOISE.SHADER.H.BIN
TGFILTEROBJECTTYPES.SHADER.H.BIN
TGLARGEREGION.SHADER.H.BIN
TGTRIANGLEPOSITIONS.SHADER.H.BIN
TGTURBULENCE.SHADER.H.BIN
TGUBER3DCOMBINE.SHADER.H.BIN
TGVORONOI.SHADER.H.BIN
WATERCOMMON.H
WATERFRAGMENT.SHADER.H.BIN
DEPTHOFFIELDFRAGMENT.SHADER.H.BIN
FXAA.H
IMAGEBASEDLIGHTINGFRAGMENT.SHADER.H.BIN
LENSFLAREFRAGMENT.SHADER.H.BIN
LIGHTSHAFTFRAGMENT.SHADER.H.BIN
POSTCOMMON.H
POSTPROCESSFRAGMENT.SHADER.H.BIN
SSAOFRAGMENT.SHADER.H.BIN
SSR.SHADER.H.BIN
UIFRAGMENT.SHADER.H.BIN```
#

^ Almost done porting all these Overhaul shaders to NEXT:

ashen goblet
#

i want a mod to remove the vivid colour or chromatic i get headche when i play

eager apex
#

Do you guys thing it is possible to create or take control of larger ships? Like the Combat Frigate for example or even the Freighter? That would be totally insane!

keen acorn
#

any way to get the camera a bit further away from the player model? i feel it's too close.. tried changing FOV but camera is still too close to the player model

tawdry sinew
#

have you tried editing the FOV in the settings file itself?

#

you can go above the settings in game if you do

dreamy tulip
#

I'll update my camera overhaul with those changes soon

tawdry sinew
#

tkgraphicssettings file in your no mans sky > Binaries > Settings folder

dreamy tulip
#

Currently tied up with shader related work

#

The 3rd person camera settings are handled internally

split salmon
#

@dreamy tulip -- How is the water and cloud update coming along? I finally found my perfect Waterworld home base last night to test them on! -- My new home planet is storm free, but there are several others in the system that also have a lot of water but also have those occasional and highly annoying heat storms. I can't wait to get rid of those, and finally see some nice vistas where the ocean actually looks real again! Instead of the cartoony Zelda WindWaker ocean shown below at my base building site. πŸ™„

#

P.S. I have started using your Next updated camera MOD that has the anti-shake stuff in it! Excellent! My original one made by someone else isn't NEXT compatible, so replacing that with yours solved the continuing Pulse Jump cockpit shaking problems that remain in NEXT! πŸ˜ƒ - Still can't believe HG thinks players want that kind of annoying BS screwing up their cockpit view when Pulse Jumping! πŸ™„

misty ingot
#

I trying to create a mod for better key mapping on pc... for example one key for third person/ first person... found the TKGAMESETTINGS.MXML file in NoManSky/Binaries/SETTINGS . but it seems that is not supported

#

there are btw more options than shown in the ingame key mapping menu

#

any ideas ? πŸ˜„

hearty wasp
#

it's not made by me, I want to make that clear, cos I want everyone to thank the person who made dab happen

#

!pin 472794957208485890

hardy auroraBOT
#

@hearty wasp OK.

unreal rapids
#

very glad people are enjoying it

sand sinew
#

I think for the first time in two years I'll jsut play standard. Unless a mod comes along that improves the water foam

noble iron
#

The FPS one & reduced screenshake are really nice

#

Game felt way too bumpy with default screenshake

torn stratus
#

After 3 days of playing I've found the galaxy map is cumbersome :p

hearty wasp
#

@unreal rapids if you haven't joined the modding discord you should so I can name you my favourite modder once and for all blob

torn stratus
#

Selecting the right system to jump to can be tricky, found the system in Elite Dangerous was much smoother with WSAD and complete mouse control.

#

Would also help if System map was separate and interactive.

hearty wasp
#

if you're suggesting these as an idea for a mod it'll be one for the CE people

#

the mouse control, that is

#

as for interactive system map we can't do that

torn stratus
#

Yeah I guess that's up to Hello Games, if they feel like it.

hearty wasp
#

... and yeah, if it ain't a mod idea then it shouldn't be on this channel lmao

copper granite
#

are there any ENB mods for this?
that could make the water reflections accurate underground?

#

its driving me NUTS seeing the water look like this when underground

#

this is absolutely retarded and i dont see any reason why you couldnt have the water reflect the terrain underground (aka the ceiling and walls of the cave)

#

surely there is a way to tweak this?

toxic goblet
#

Water physics are hardβ„’

copper granite
#

has nothing to do with physics

#

just altering how often the water shader reflections are updated

#

or finding out if there is some special line of code that excludes terrain reflections when underground somehow

toxic goblet
#

Well, no, it does. Rendering reflections via shaders relies on wave physics being used to apply shimmers and muted reflections to the water.

#

Unless you want a flat mirror that is water.

copper granite
#

that would make sense

#

there arent waves in a cave

#

plus the waves arent polygonal anyway

#

a flat mirror would still look better

#

look how unnaturally bright and blue the water is in the pic

#

thats exactly the same as it looks on the surface

#

it looks correct becuase its reflecting the blue light in the atmosphere

#

underground its not able to see the sky yet its reflecting it all the same

toxic goblet
#

It looks correct because it's a hack.

#

Specifically to increase performance at the cost of realism.

copper granite
#

i guess its just reflecting the skybox

hearty wasp
#

only seen reshade since launch, or I've seen so few ENB I've forgotten about it

toxic goblet
#

Otherwise, you need to do a whole hell of a lot of rendering

hearty wasp
#

either way, no ENB for now afaik

copper granite
#

im going to have to confirm beyond any doubt how it reflects terrain and what rules it has

#

any idea what files i can look into to tweak?

#

i have alot of experience modding, just not any for this game

toxic goblet
#

Also lul water at -80Β°/210Β° planets

split salmon
#

The weather/climate in this game has never made any sense. πŸ˜‰

elder jacinth
#

Just wish there was a mod that reduced the times stroms lasted

split salmon
#

The "Usually Mild" weather condition has the least frequent. Or you can hunt for a storm free planet. They are out there.

elder jacinth
#

True but I found this B ship (my first ship) and it's on this ASS planet

split salmon
#

You mean you are camping for a better version?

elder jacinth
#

Im repairing it atm but im stuck in my base for 80% of the time

#

I found this ship im repairing

split salmon
#

Ah! Yeah... That would suck! πŸ˜‰ -- I HATE the Heat Storms on LUSH planets in particular. So stupid and unrealistic.

#

The storms in NEXT do look a lot better than ever though! -- I don't mind them on nasty planets where it makes total sense.

copper granite
#

i had an idea for a seperate channel that only mods could post in, with the purpose of having a place for a no mans sky developer to quickly and easily read. people could vote on minor graphical tweaks/ adjustments so that if a developer looks in discord, they can see a very small and easily read/understood list of graphical changes or tweaks everyone really wants.
however it should stick specifically to requests that are possible to add to the game, so nothing drastic

#

things like tweaking the water shader so that reflections look at the very least NOT bright and unnatural underground

#

altering the way asteroids are rendered so that you can see them in the far distance, so that it doesnt look like its obviously just popping into existence. that shouldnt be hard considering elite dangerous was able to do this 6 years ago

#

just use point sprites like they already do for trees in the far distance, only use them for asteroids in the far distance

#

those two changes would add ALOT to the immersion factor, and should be possible without any major issues on console

#

and without a easily seen area for the devs to be able to look at, it would just get lost in the shuffle amongst the miriad other posts and requests

unkempt isle
#

How about changing the way scans interact with mineral deposits, cause that can get BLINDING if you have that scan overlay interacting with the way the deposit reflects light.

copper granite
#

got a pic that shows what your talking about?

unkempt isle
#

No but i can get one

#

itll be a recording

#

completely vanilla deposit scan

spark crow
#

Clean UI works with next right?

#

It doesn't mention next in the description

gaunt siren
placid basalt
#

Hey, anyone know a save editor that will let me get all of the blueprints for the new construction items? I only have the old ones and can't start the new questline to get the new items.

spark crow
#

Ty

misty ingot
#

link to modding discord? @hearty wasp πŸ˜ƒ

hearty wasp
misty ingot
#

ty

spark crow
#

@dreamy tulip could you make a version of the flight overhaul mod (option 4) but with the default warp speed?

west notch
#

Why is this happening?

#

Could be the random biomes mod? Or the game itself has this weird filters in space stations?

thin viper
#

@west notch does it happen on specific stations or all the stations?

#

Cause the game has some filters applied to space stations in NEXt

#

They change colors when you land in some stations

west notch
#

all right now

#

but i guess that the random biomes mod also randomized that, so it increases the chances of a space station doing that

thin viper
#

Ah ok

west notch
#

weird stuff tho, because i'm in a system now that has normal colour when travelling but at the time of making a photo in mid space, the system looks red in the camera

#

also the rings on the planet are huuuuge

tender temple
#

will visual mods like Clean UI affect my ability to play multiplayer?

surreal drum
#

@tender temple No mods will affect your ability to play multiplayer. you can play MP with every mod you want. The only thing to remember is that if you got new structures/different skins of elements and so on you will be the only one who will see it. not your mates (only if they got the same mods installed)

tender temple
#

That's what I thought, thank you!

west notch
#

what exactly is filmic filters?

#

i'm trying the default filter mod to solve my problem and it has an option to put all filmic filters

foggy pilot
#

@split salmon glyphs for your world plz ❀

lime mesa
#

hey have any mods been updated for NEXT?

wooden cobalt
#

Is their a mod thatmakes the UI like the trailers?

noble iron
#

There's Clean UI & E3 Scanner

#

Not sure if the UI matches up, I haven't seen a comparison recently

#

Check pins in this channel for modding community discord, there's a releases tab there

wooden cobalt
#

@dreamy tulip You've put some incredible work into your mod, I was just curious, as many people have probably already asked you this, I hope it's not disrespectful to you in any way, Why havn't you tried to get into contact with Sean Murray/Hello Games and start putting your amazing work into game?

lunar sigil
#

Anyone had any luck with using the save file editor to give yourself the frigate fuel component blueprints?

covert kayak
#

are there any mods for a 21:9 UI fix?

mental spear
#

How does modding the game effect multiplayer?

noble iron
#

visual stuff usually works fine, anything that affects terrain are weird

ashen brook
#

I reeeeeeeally hate the scanning screen.

#

@mental spear Modding does not really effect multiplayer at all. All of the effects of modding are experienced client side. PVP has virtually no reward and can be avoided at no cost what-so-ever making the concept of griefing in PVP a non-starter. Multiplayer is co-op, more than anything else.

#

Worst case scenario a griefer starts modding damage and 1 shots you, you can turn off networking and they can't even see you.

#

The scarcity finding other players ingame is somewhat of a deterrent to most who would pursue that path however.

#

That is, unless you join the galactic hub.

quartz cargo
#

I hate the scanner too

#

No toggle :/

Bland, information is shoved to the side & is effort to read the resource, & info on the right is too small to care about what little it offers

steep vault
#

Is there console commands in nms?? Or a mod that enables them if there is commands?

warm thistle
#

No console or console commands @steep vault

tawdry comet
#

wonder if be possible give ship upgrade inventor slot like exosuit does mod?
like go to npc for starship give you option to buy inventor slot for the ship

ashen brook
#

@tawdry comet Save editor allows you to expand the ship inventory but there's no ingame mechanism to do it.

tawdry comet
#

oh ok it would cool somone was able make mod like that

#

or just update for the game XD

#

alot ugly ship lol

#

only some i like to drive

#

i hope somone day they add Craft your own space ship get add someday

#

like collect the material then build ship add your own color etc to them

ashen brook
#

You can always reseed your ship in a save editor πŸ˜›

tawdry comet
#

@ashen brook yea but that alot cheating lol

quartz cargo
#

thats lame though.

#

i agree many ships are dumb, but i want to earn the ship myself

tawdry comet
#

or create your own ship XD

quartz cargo
#

thats still earning it

#

so long as it isnt super easy

#

maybe collect parts for it.

tawdry comet
#

yea

#

they make like have to do misson unlock new part for ship

#

look

#

need collect this many stuff unlock this

quartz cargo
#

nah

#

partially missions, partially discovering crashed ships and unlocking parts

#

but mainly

#

salvage ships you own, it breaks them down, but you gain all parts they have

#

cockpit, wings, thrusters, defenses, etc etc

tawdry comet
#

yea that would be cool

#

they could make crafting station for it

#

you can put in your big ship

#

or in your base

#

it would have it own storage system

ashen brook
#

You can't customize your ship for a reason.

#

shrugs

tawdry comet
#

what reason. only reason give out be lazy dont want to do it

#

simple anwser

#

it can be done

ashen brook
#

Lazy? That's mildly arrogant.

quartz cargo
#

nah it makes ships unique

#

and gives you something to hunt for

tawdry comet
#

@ashen brook that only simple reason dont want to do it. there many thing they have program all ready they could just work into new craft station

#

they have custom avatar system just take that

#

rework into spaceship

quartz cargo
#

a ship customization system would take a LOT of work, way more than character customization

#

not that i wouldnt want it to exist

tawdry comet
#

yea i know take time put it be worth it

#

alot people love it

#

that bigging thing people want in space sim games

#

if they want could make into DLC

#

new feature

#

put it wont break the game people dont want put give people want it

candid belfry
#

@tawdry comet could well be a game design decision, not necessarily laziness. Look at what they've achieved in the last 2 years, I hardly think they're lazy lol

tawdry comet
#

@candid belfry still want it lol

#

just my opinon

candid belfry
#

fair enough, a lot of people do. though many argue that searching for the near-perfect ship is a pretty fundamental part of the NMS experience.

ashen brook
#

I just find it amusing you refuse to use mods, in a modding section to achieve the ends you wish because you claim it's cheating.

tawdry comet
#

@ashen brook save editor cheating. edit file give option upgrade in game money

#

different

ashen brook
#

How much of it is cheating really depends on you

#

You can limit your advances to a reasonable degree

#

Hell...You can even give yourself fictional goals to achieve to justify the modification

tawdry comet
#

then what point collect space ship

#

use save editor then

#

i like mods give you option i dont use god mod cheat

ashen brook
#

....You're missing the point.

#

Mods aren't necessarily cheating. Especially in a game of this nature.

tawdry comet
#

your point is save editor not cheat your just edit ship outside the game when i want to do that in game

#

it self then just shutoff the game

#

go in other program

ashen brook
#

No. My point is that you shouldn't gimp yourself and other gamers because you believe modding is cheating.

tawdry comet
#

i not say all modding cheating

#

just save editor

#

save editor more a hack the save

#

mod you add stuff in the game more options

ashen brook
#

I've already explained how you can justify a save edit in such a way that it's no longer cheating yourself.

#

You're certainly not cheating anyone else.

tawdry comet
#

you actally your cheat your self collect spaceship at this point

#

dont want simple cheat that what i saying

#

i mod other games alot but i dont use save editor

ashen brook
#

So, you're falling on the sword of your own contention to argue against a point you don't even disagree with, by underming your original suggestion that the game should be changed fundamentally to make it possible to do without a mod.

#

You don't see how you just contradicted yourself.

tawdry comet
#

i ask for mod let me buy slots. like how exosuit do

ashen brook
#

Each slot costs 1 million credits. Dump a million credits for every slot you fill. Done.

#

It doesn't exist in game, but you can make those rules.

#

When you play with yourself you have only yourself to blame for your boredom.

tawdry comet
#

i dont how to mod this game like that reason i ask lol

#

if somone will to do it

#

bet be popluar mod for some people want

ashen brook
#

I don't doubt that one bit. I fully endorse a mod that does that.

tawdry comet
#

i more 3d model modder

#

not programmer moder

ashen brook
#

What is a 3D model modder?

tawdry comet
#

rigged a avatar for game

ashen brook
#

You can not add models to the game. They aren't generated from polygons. they generate from a formula.

#

A math equation.

hearty wasp
#

I use save editor all the fuckin time lol I don't have time to start over when I have mods to research

#

I'm also trying to convert my AR freighter base into my legacy base so I can recover it, it's tough as shit to convert the coords of every object to make em not float in the air lol

ashen brook
#

Isn't a legacy base on the ground? Wait...You're taking the base OUT of your freighter?

#

That's bold.

#

Why bother tho?

#

Isn't the freighter better for bases?

#

I ask speculatively. I've honestly never built much in the way of bases.

#

@hearty wasp

hearty wasp
#

cos I moved my everything to my freighter in AR cos I thought planetary bases would be obliterated and freighter bases would stick, and the result was the complete opposite

#

also I liked my freighter base more

#

also it's something no one's done before and I've always been the guy who discovers new niche stuff for NMS so why the fuck not I guess

ashen brook
#

Speaking of base building, I keep putting in an energy field like door in my base and I can't go through it...Is this a bug or am I missing something?

hearty wasp
#

need a ramp

#

or jump

ashen brook
#

nah it's like the doorway is a force field or something

hearty wasp
#

the bit of elevation is catching your feet

ashen brook
#

I've tried jumping. The whole entry is blocked.

hearty wasp
#

then yeah might just be a bug of the collision

ashen brook
#

I am sure I'm doing something wrong. It's one of those door ways available in the wall section of building.

#

The normal doors in the technology section of building work fine

hearty wasp
#

yeah sounds p weird to be

#

could be a collision from above/below protruding just a bit too much

ashen brook
#

This channel disappeared from my channels list. Weird?

hearty wasp
#

did you just click the channel sublist header

ashen brook
#

If I click the header for another channel, this channel disappears from the entire list.

hearty wasp
#

huh, weird

quartz cargo
#

if there arent enw messages, the channel disappears until someone talks. unless you click the ehader, then itll always appear

ashen brook
#

@quartz cargo Thanks. I think that was it. I must've hit the main header above and not noticed. It seems fine now.

quartz cargo
#

yw

dreamy tulip
#

Just updated spiral galaxies for NEXT:

quiet island
#

Dude..... 🌠

dreamy tulip
quiet island
#

Okay....I said I wouldn't use mods....but that might just make me change my tune

dreamy tulip
#

Both of these get rendered into solar systems

#

So, while traversing on planets or while flying in space... you can see the formations

quiet island
#

Most impressive.

dreamy tulip
#

Thanks

coarse talon
#

Not sure if I'm having a brain fart, but I swear I saw a mod the other day that stops the sentinels attacking you for mining? Can't find the thing again 😦

lime mesa
#

Is there any easy way for someone to take a certain piece of music audio from the game? I would try if it's even possible but my PC is currently out of order

sinful fossil
#

is there a way to save edit in a specific blueprint? a mission bugged and i can't make the agricultural terminal to complete the quest because overseer never gave me the blueprint when he gave me the mission.

hearty wasp
#

@lime mesa music in game are proc gen, basically just short pieces of different instruments, it's pretty useless to extract em, imo, it's better just to get the soundtrack by 65dos

#

@sinful fossil talked about this in the modding discord but I might as well say it here too. The currently predominant save editor (which the name I forgot) has a GUI and you can just add the blueprint you want from a dropdown list

sinful fossil
#

can i still play online with a save editted to get that blueprint? im not into using an unfair advantage online, but this has bugged out on me for too long and i wanna progress my base

hearty wasp
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you can save edit everything and still get online, nothing checks for anything in the game

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you can even mod your game and still play with friends

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so mod on and shit

sinful fossil
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alright. kinda unsettling to know when randoms can join you. but its nice in a controlled environment lol

hearty wasp
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just mod responsibly, that's what we'd say

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and don't nuke people

sinful fossil
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yeah im not into all that, lol

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i'll probably dabble in a few minor mods but no real save editing or anything

hearty wasp
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you choice, friend, it's all about choice afterall

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but hey since you already got your feet wet might as well sell your soul to Satan amirite

lime mesa
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Just a quick question for any modders who have looked at NEXT quite a lot, is the multiplayer stuff stored in the PAK files or the NMS binary?

hearty wasp
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Could be both

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People in the modding discord might know more

steep vault
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Is it possible to edit your frigate fleet stats with the save editor?

hearty wasp
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haven't looked into it, but probably

steep vault
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Sweet, ill download it n check it out anyway

hearty wasp
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if you have the save editor you can choose to edit the json

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try to look for a subtree that has something about "frigate" or "fleet", that'd be my guess

steep vault
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Thanks man I thought it was just that little box with all the tabs n stuff didn't know you could text edit it basically

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Ill check it out now just downloaded

hearty wasp
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oh man json editing is a whole new world

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I ported my AR freighter as my legacy base so I can recover it in NEXT

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well, still trying to, anyway

steep vault
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Sounds pretty nice man if you get it to work should let me knowπŸ˜› I was thinking of just making a freighter my main base just cause all the planets I've found have always tried to kill me lol

sudden flax
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Ah, yep

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It is, I edited my frigate stats

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Have to go into JSON editing, though

balmy zealot
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Oh shit there’s mods for nms?

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Do they effect multiplayer at all

hearty wasp
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depends on which way you you're talking about

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they work in mp, but mostly only for you

weak fable
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@dreamy tulip does your cam mod allow us to pan 360 dergeee while on flight ?

dreamy tulip
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@weak fable Hi. Not yet, but I plan to do so πŸ˜ƒ

north harbor
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I'm dumb, what are some good mods to improve FPS on low eng systems

gray tiger
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there is the nofade mod

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that's all I know lol, most of the mods still aren't up to date

north harbor
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is Nofade NEXT functional?

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also I thought mods were through Steam Workshop but I guess not, how do I mod dagnabbit

gray tiger
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I get mods on two websites, one is NEXUS and the other is the no mans sky modding website place. in the PCBANKS folder you need to delete the disable mods thing and create a folder called "MODS" then download the .pak files for the mod you want, then you slap them in there and you're good

sand sinew
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Hmm, one thin I seem to have noticed a lot in NEXT is that the sky colour variety is way down compared to launch. It now seems to be earth sky blue for the most part and dark blue nights. Even on toxic planets etc.

thin viper
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Yep

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There is only one color palette for the sky color now

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And its that earth blue

young grove
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might be changed

fallow meteor
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I think in general the colors for everything need to be made more vibrant and varied

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except the space background

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keep it as is

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the bright pinks and such were ugly imo