#nms-modding

1 messages · Page 137 of 1

frosty vine
dreamy tulip
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Looks pretty

frosty vine
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Thanks!

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See the bottom one

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DIPLO

dreamy tulip
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Yeah 😃

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Found these old snaps

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That you took

frosty vine
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I want that back xD

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So many versions ago it seems

dreamy tulip
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There's been so many versions of the mod, that I lost track lol

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Could've been like a couple thousand revisions ago

frosty vine
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sometimes good things get lost, you never know

vernal wren
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RayRod you are so fkin cool

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I love your mod

dreamy tulip
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@vernal wren Thanks, dude! I'm glad that you like it 😃

vernal wren
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No problem 😃

austere stratus
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I may have to try out the mod at some point

supple shard
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Noob with a question here. How does modding interact with the online components?

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I don't own NMS, but I did get to try it out near launch when a friend bought it. He modded it as soon as that was possible, but stopped playing not long after.

supple wadi
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Other players will only see the same stuff as a modded player if they're running the same mods as them

supple shard
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so if the terrain and trees didn't line up, there would just be clipping issues?

supple wadi
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If they didn't line up, a vanilla player would probably just see the modded player as floating or way underground, depending on how the terrain differed from vanilla

supple shard
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same with the speed mods etc?

supple wadi
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?

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I guess they may see them moving more quickly

supple shard
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ok

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thanks for the info

supple wadi
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No problem, this may change with the update, but that's all in the air for now

supple shard
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i guess Ill see what happens between that and how persistant base overlap turns out

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im curious to pick up the game now that its been a bit more fleshe dout

gusty sapphire
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just won an NMS PC key

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how do i use the mods from Nexus?

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do I need to install the NMM?

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or is it like the old days of extracting .zip files and replacing game files?

magic lava
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Sorry wrong channel

west notch
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i need to understand something. WIP reboot is a reboot of RayRod Overhaul for the NEXT update?

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Are you rebooting because of the next update or because you wanted to re-do everything?

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I read a good question on youtube that i thought your answer would be interesting: "How do you know NEXT won't erase it all?"

fleet stone
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@dreamy tulip is the larger creatures mod compatible with the overhaul by any chance?

warm thistle
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@Rhys I dont believe so bud, usually the mod is incompatible with other mods that change the same files as the overhaul does.

dreamy tulip
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@fleet stone Hey, nah, but larger creatures are totally possible

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Just not over saturated

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The new version when it's out will have even more overhauled ecology, for the new ecology already coming with NEXT

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Oppressor11 took these shots of a random planet on the test reboot

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I'm guessing that it was an extreme planet

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In regard to weather

lime mesa
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Wow those screenshots look amazing, can’t wait to play the refined version of the overhaul for next 😃 @dreamy tulip

rugged cloud
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so modding might get more annoying HG is planning to update regularly now. So I guess no more big gaps between updates 😦
With three massive updates under its belt, the team is keen to adopt a schedule of smaller, regular updates, to ensure a consistent run of new experiences.

merry turret
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unless the updates are already in the NEXT update and they unlock them at a certain time when connected to the internet

rugged cloud
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no its just to fix bugs and stuff

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but small updates sometimes breaks the MBIN tool

merry turret
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I was thinking of the community challenges they mentioned where timed items would be available for those who participated but consistent bug fixes would require more frequent online downloads I guess

rugged cloud
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If there is no seperate game mode.....than I hope we can still mod
and they dont try to block mods all together
that does worry me now with the community challenges

obsidian tree
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I really don't want to have to have go update mbincompiler every weekend le with

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*sigh (Damn it phone)

rugged cloud
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I know @obsidian tree
that is what worries me 😦

obsidian tree
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I dont think it will be like that

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Since they can add stuff without breaking tools

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By just adding files

rugged cloud
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I hope so. cause modding is fun

dreamy tulip
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@rugged cloud That depends on what files get changed within individual smaller updates. The game has a lot of files, and if anything, maybe some files would require an updated mbincompiler to decompile.

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Also, as a sidenote; the MBINCompiler (originally made by Emoose, and consistently updated by Monkeyman, GaticusHax, and also community contribution here and there) is the most ideal way to make mbin/xml based mods... but it's not the only way of making mods.

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Modding would be possible with/without the MBINCompiler.

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However, the MBINCompiler is extremely useful. There have been mods before the MBINCompiler (Shader, texture, memory based mods, MBIN Mods made through hex) etc...

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In fact, (if one knows enough; which isn't really ideal for the general user or a community overall) - any mbin based mod could be created in virtually any language.

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However, in terms of what's most ideal for a community, is having an updated MBINCompiler available that can decompile the files, and Monkeyman consistently works on that.

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But in the worst case scenario, there is (always, always) one way or another to make mods for this game.

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Personally, I plan to make a lot more mods in C++ (because I am becoming more experienced in making mods in this way, and is a lot more complex than MBIN xml based mods) - but a few benefits to what I am doing is... *My C++ based mods, have remained working upon several updates that even had actual MBIN files changed and restructured due to consistent memory pattern scanning), are compatible with filebased mods and can run together, and also cannot be decrypted and also can have error logs generated, and also credit logs generated that automatically say who made the mod, or what might be the issue (if one occurs) etc...

toxic goblet
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C++ can be decompiled.

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Or, at the very least, disassembled.

dreamy tulip
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Yes, it can be deobsucated.

toxic goblet
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Obfuscation is ehhhh

dreamy tulip
rugged cloud
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wait so you prefer the injection method ?

dreamy tulip
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That gets hooked via the opengl32.dll

rugged cloud
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thats great

dreamy tulip
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These mods get placed into your binaries folder

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And are initiated upon boot

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And can be changed in real-time via hotkeys

toxic goblet
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these are just EXEs, aren't they

dreamy tulip
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The opengl32.dll hooks to a specific location in the memory, and is also hooking the extension (which contains the code that I've written in C++ that is calling certain functions within the memory) and modifying the game for different purposes... etc...

toxic goblet
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nope dll

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we aren't getting Linux compatibility ever, are we 😭

rugged cloud
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@dreamy tulip can you hard code any cheat engine hacks using c++ and the .dll ?

toxic goblet
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i mean you can just use cheat engine

dreamy tulip
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Yeah, that is something that I'm doing

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Also asm ported over

rugged cloud
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Oh cool

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does the .dll have a guide on how to set things up for it by any chance?

dreamy tulip
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Nah, sorry... this is custom made.

rugged cloud
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Oh ok 😦

toxic goblet
dreamy tulip
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I used to use cheat engine a lot for the 3rd person flight mod... and also an executable generated out of CE

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But it got annoying having an additional 3rd part tool opened

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But with the .dll based mod... you can just plot it in

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and it will get loaded whenever you launch

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w/o all the extra stuff

toxic goblet
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actually this isn't that bad

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just messy.

dreamy tulip
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ASM was like my favorite and preferred language to work with awhile

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back

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But then I left it for so long

toxic goblet
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i have to buy IDA again ;-;

dreamy tulip
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And when I went back to it...

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It was alien to me lol

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And I felt upset

toxic goblet
rugged cloud
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Jeeze ...yah...nope
too rich for my blood

dreamy tulip
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Took awhile to find

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It was an old source, from something that I was working on

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I swear, it's been so long... I can barely even read this anymore lol

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I've been getting requests to port it to the PS4, but I can't (because I can't read it anymore)

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IDA is really expensive man

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Wait, you have to buy it 'again?' 0.o

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What happened to the first purchase

timber lark
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What about Binary Ninja, not as feature complete as IDA but free

toxic goblet
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Company license.

dreamy tulip
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Ah, I see.

toxic goblet
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i just had to renew my jetbrains license, that's never fun

dreamy tulip
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@timber lark Hi there

timber lark
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hi

dreamy tulip
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I've seen you around here and there. Nice to meet ya

timber lark
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😃 Pleased to meet you

dreamy tulip
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Are you experienced in RE?

timber lark
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Not really, but i've been trying to teach myself recently.

dreamy tulip
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Nice man. I am studying and applying gradually... to learn a lot more myself too, as of recently.

timber lark
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Yeah, I'm hoping NEXT will give me a good opportunity to learn more about packet decoding and the such. Probably not creating a 3rd party server (since netcode and I don't get along very well) but seeing when players move and stuff, it would be cool to do.

dreamy tulip
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Oh, well good on you man. Hopefully, NEXT will give you (and the rest of us) a bunch of ideas to further work with.

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KazWolf also does server work iirc

timber lark
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ooh, nice

dreamy tulip
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And I'm sure that it's possible, someone I know did something like this pre-Atlas Rises and met up with himself in-game before there was joint exploration possible in the official build.

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An alternate server, if we ever see one someday would be really cool.

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But in the mean-time, I guess we just gotta wait 4 more painful days...... lol

timber lark
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It would be very interesting, especially if mods are locked out of the official servers. 3rd party could allow modded gameplay. But yeah, 4 more days

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oof

dreamy tulip
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Oh yeah, well, my hope is that in the worst case scenario... that they'd be client sided. hehe

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And for sure. Sort of like FiveM

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Or other GTA V custom servers on PC

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Or just a simple server to connect to lol

timber lark
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Frankly, If I can just log player movement in a text file I'll be happy 😛

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xD

dreamy tulip
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Haha yeah.... small steps first ofc 😛

supple wadi
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@toxic goblet It's not the same by any means but x64dbg might work towards reverse engineering NMS stuff if you're more familiar with that sort of work

dreamy tulip
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@sonic vigil Hi! I saw that. Also... the 24'th can't come soon enough 😛

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Very excited.

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Heh, thanks man! Can't wait to experience NEXT and also to work with it and share whatever I do NEXT with the community...
Apparently, people have early copies... (I'm trying to avoid leaks). It was torturous pre-release lol
Because when Daymeuhn got his copy, it was like a month ahead of time. Haha

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He decided not to leak anything, out of respect for HG's.... good on him.

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Lol yea

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We're so close though

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3 1/2 days

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Oh, I didn't pre-order for xbox

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I am on PC and PS4 hehe

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@sonic vigil

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Oh, so, what do you have in mind? I have a lot of different weather setups.

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Like, the moody swamp weather that I made for the swamp biome here:

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If you can describe what the biome looked like I can likely find it 😃

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Was it a lush type planet?

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The overhaul does have dynamic weather that transitions in real-time.
Storms also transiton to grey clouds at times on lush planets for example, and depending on the kind of storm and weather.... it can get foggy, cloud your visor, and also include a subtle depth of field that rolls in.

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And the lighting can change

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And the clouds can thicken

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There are some visual settings that are purely global settings. But I'm trying to fully grasp what you're sharing, if you can find whichever planet or footage that this occured on... it would help me to get a visual idea of what may have been going on; or I could really relate with it a lot better.

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Awesome. Because, if I can see it in old footages... I can more than likely replicate it

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Yes, indeed!

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It's a great mod

west notch
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Sorry for disturbing the conversation, but @dreamy tulip If i start a run today with your overhaul, it'll probably be useless when NEXT update comes out, right? Or you're planning to release the reboot in 3 days?

dreamy tulip
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@west notch Hiya, the reboot is still an early work in progress (but I plan to get out some test builds for it a lot earlier) than (my past record) after NEXT drops

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But I am actually taking a break for the first time (since the game released) - until NEXT

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So, I will work on it more then

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Ah, that's flattering but I've always loved the game as is... even in vanilla :)
But - I also see how much potential this game has haha

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And NEXT will be glorious

west notch
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Nice man! Yes, your work is amazing and it has given the game so muuuch life! So probably if the save i'm going to start today is going to be useless in 3 days, i'll better play in 3 days and that's it hahah

dreamy tulip
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@west notch I'm sorry, I forgot to answer your full question.

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And thank you for the kindness

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If you start with the (unstable test build) - it should be totally fine.

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Might be a way to kill time.

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But I recommend utilizing an empty save slot

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Just for testing purposes and for having fun

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@sonic vigil I wrote a bit here, about my perspective in regard to the potential of No Man's Sky:

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I wrote that a week ago, I think

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Also, thanks man! I'm glad that you like it.

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The reboot will be a fresh new take (rebuilt entirely from scratch) with more effort being poured into it than ever before, and also without former bugs that used to be in old versions (due to fragments of outdated work leftover among various files). :)

As far as biome quality and visual aesthetic goes, the general rule for the NEXT reboot is that everything in-game must look like a concept art. Everything must have a high and flawless quality to it and I am accepting zero exceptions. The current released version is an unstable test build for bug reporting - but expect a freshly, new and superior version of this fan project with NEXT integration. 😃

west notch
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Thank you for your answer. Having watched and known the things we know about NEXT, how much do you think that percentage of use is going to raise? Now it's 1%, i hope NEXT pushes that number a bit higher

dreamy tulip
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After seeing a lot of articles, and knowing that it's "NEXT" - and also reading about certain things making it into the game in the way that HG's envisions it... I'm sure that NEXT is going to be a far more seasoned build that what we currently are using.

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And truth be told, even after a thousand updates (if it were to happen) - there would still be potential 😃

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Oh yeah, there's a loooooot of potential with terrain

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NEXT has terrain re-worked a lot

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From information shared

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But even then, there will be potential still ofc

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And I look forward to seeing what else HG's does

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I do like working with terrain as well

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A few kind of environments that I made possible:
Flat
Hills
Lakes
Low Elevation
Low Elevation #2
Low Elevation #3
High Elevation
Plains
Quarries
Sand Dunes
Vanilla
Water World
Interstellar Style Water World
Proper Beaches

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Every biome will have unique terrain

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(With the new version) of the mod I mean

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I like the older biomes from pre-1.3, though I do like the new one's... but (I do miss how dense they used to be in the standard game)

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Something I wrote before.....

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Well, boiled down... I've had the PS4 RC1 and Atlas Rises builds of No Man's Sky decrypted/unpacked on my PC for awhile. Awhile back, I ported all of the RC1 biomes of No Man's Sky to the PC Atlas Rises build and have added them as additional biomes to the game (alongside all biomes from every other released version of the game to Atlas Rises format). So, in totality it's (RC1, 2016-1.1, two other custom 2016 versions, Foundation, PathFinder, two custom pathfinder versions, and Atlas Rises and 1 other Atlas Rises custom version) all in one universe... alongside a series of Beta No Man's Sky build content and biomes, numerous (unseen) pre-release build content and biomes, E3 build content and biomes, early 2016 IGN footage build content and biomes, and over 15,000 procedural biomes that I've handcrafted in-game (and all of the content and biomes from Atlas Rises - and soon to be NEXT) blended into a single in-game universe. So, it's the ultimate build (without losing anything) but it's like a custom edition to the game.

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Oh yeah, I follow that. (Was just sharing that about something that I did).
Like, I like having all styles of the game possible... 'somewhere out there'

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I do have some multi-biomish aspects

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though

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In which at times terrain can compliment it

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The overhaul mod has the appearance of multi-biomes on occasion. Not in the way that you might expect though... like, not one region being a frozen planet, another being a lush planet.
But you might walk across a flat grassy field, and then come across a totally unique underwaterish land biome on land, or an underwater biome, or come across a forest on a mountain or a floating island forest, or a grassy cave, or an underwater forest
or one region could be hills, or a flat plain of grass, leading to a dense forest or a dense region of rocks

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I hope to work on that a lot more on the next version

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Affect which thing?

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Terrain or multi biomeish aspects?

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Or actually do multi biome regioned planets

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Ah

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Dunno, haven't tried... but maybe not. I mean, with the proper knowledge, one could change the engine.

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I think Sean said pre-release that they chose not to have multi biome planets

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But who knows, might become a thing

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From what I heard, yeah

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I think the intent was to encourage planet to planet exploration

west notch
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Oh, and RayRod, last question and i'm done, sorry. Do you think that Cheat Engine will be allowed by the devs if there's a way of proving that someone is not cheating online? Or bans are unavoidable? I hope they don't go full Dark Souls devs and start banning everyone who puts mods and Cheat Engine on their saves, because a lot of users don't use mods or CE to destroy multiplayer, but to have more fun offline

supple wadi
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We really can't say anything about how they'll handle CE & modding stuff with respect to multiplayer, but they may be lenient given that it's more coop oriented.

mint folio
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not sure how it worked on atlas rises, but say that a mod adds a hill, would the orb be floating?

supple wadi
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If there's a mismatch, e.g. modded player meeting vanilla player, there's a good chance of that, yeah

mint folio
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so I assume that if they do not just kick you out from MP, 2 players having the same mods would be able to climb that same hill?

supple wadi
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That's currently how it works in Atlas Rises, as I understand it

mint folio
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well that will be pretty cool, hope to see any mods on the new version!

supple wadi
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Haha, it'll take us some time to get reacquainted with everything, but zero doubts we'll be on it ASAP

dim coyote
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So what did you mean by different @dreamy tulip ?

hot cypress
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@dreamy tulip

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What did you mean

dreamy tulip
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Different as in (different terrain, different looking, not all assetts getting loaded due to outdated settings and stuff)

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So when I port pre-release biomes from templates (only if I'm not handcrafting/replicating them based off of pictures alone), I update them to the modern format and fix all the brokeneness

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and do a lot of other things

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Those files are super old and have remain untouched upon numerous updates where things shift

hot cypress
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Is it easy to summon the planets

supple wadi
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lol like what planets? The way old ones?

hot cypress
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Yeah

supple wadi
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RaY recreates them as best they can from the old material we have available, both in files and what was shown to us in screenshots & videos

hot cypress
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Yeah I know like he's mod is cool

supple wadi
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But it's not a single planet, it's a biome that's to occur across many planets

hot cypress
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I've played the overhaul myself

supple wadi
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Like it's not really so simple as restoring the planets, the engine & the game have changed significantly since when those old things were shown

dreamy tulip
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@weak fable Biomes :)
And then everything else that can be worked with 😛

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What Gmr_Leon said is on point

hot cypress
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Ok

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Can you go back to old versions of the game from like 2015 or 2014

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Or 2012

supple wadi
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Uhhh

dreamy tulip
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No, sorry

supple wadi
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I mean maybe if we asked HG if they had backed up versions of the game from then, lol

hot cypress
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Ok

supple wadi
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But yeah, no, we don't have access to that from our end at all

dreamy tulip
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But I can datamine various things that were present then and modernize them

hot cypress
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Oh cool

supple wadi
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That's literally the closest we can get, what RaY just said

hot cypress
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Like is there any code for landing on astroids

dreamy tulip
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Not that I've seen

dim coyote
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How many unused assets are in the files?

dreamy tulip
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@dim coyote Too many to count

supple wadi
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A surprising amount tbh

dim coyote
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wow that many

supple wadi
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But they're in various states of completion, keep that in mind

dreamy tulip
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Some are unfnished

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But I've taken on the task of fixing/repairing and evolving them all

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And making them functional

hot cypress
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What are some of the things that you guys have found from like 2012 in the files

dreamy tulip
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It was a lot of work and took several months

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Swamp Assets

supple wadi
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Uhhh, old freighters...

dim coyote
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Thanks for the work man ❤️

dreamy tulip
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hot cypress
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dreamy tulip
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Dunno when BETA NMS was a thing

supple wadi
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The weird metal spire objects like: |_|

dreamy tulip
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but that ship is still present

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from an old beta pic

hot cypress
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What ship

supple wadi
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2014 was probably about alpha, I think

hot cypress
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Oh okay so no reeeeeally old stuff

supple wadi
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So like we haven't necessarily seen 2012 stuff so much as 2013-2014 stuff, I think it's fair to say, since that's about when they first started showing it

hot cypress
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Woah

supple wadi
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Ah yeah, they've had that ship for seemingly forever, lol

supple wadi
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That's probably one of the oldest assets we have access to I think?

dreamy tulip
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Haha yeah

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Um

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It might be

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But I'm not sure

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Those swamps are like pre-2014 I think

hot cypress
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That screenshot looks like 2d artwork also Have you found any code for a LOD factor from space

supple wadi
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See, I still think that's from the alpha build since that's from I think the VGX 2013-E3 2014 days of promo?

dreamy tulip
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But they were briefly shown in 'a night under nms'

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which was around e3 time

supple wadi
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I want to say beta build came with E3 2015

dreamy tulip
supple wadi
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Because the E3 2015 demo was the first time they showed hands-on gameplay & such

dreamy tulip
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Hmm, dunno. 🤔

hot cypress
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I've seen all the footage

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Pre release

dreamy tulip
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Uh, I dunno about that... like... we've may have seen all the trailers hundreds of times

hot cypress
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Every screenshot

dreamy tulip
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But

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I can assure you

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The more you watch them

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The more you will notice things you've never noticed

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And the more that you know about the game's files internally

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You'll see things you've never thought to be there

hot cypress
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I know right

dreamy tulip
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There's a mind boggling amount of stuff going on

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And then there's images (of stuff extremely hard to find)

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That's totally off the record

hot cypress
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That I've seen

dreamy tulip
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and then radically exclusive pdf document articles

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that could only be obtained at like one point in time iirc

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And then there's a ton of footages and pictures and gifs

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in a GDC video

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of pre-release content

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That's too small to see

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but right in front of us

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and to me...

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That's the definition of true torture lol

hot cypress
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Lol

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But like

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If you go on the no man's sky website

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There is a timeline of development

dim coyote
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Always wondered about this planet

dreamy tulip
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I will be remaking that planet.

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biome.

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The NMS website has a few pics yeah

dim coyote
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This was by far the coolest one from the past trailers

dreamy tulip
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But there's literally thousands

hot cypress
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And the timeline shows that the game after a year of development looks better than the current game after a year of updates

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Sooo9

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Lie detector

dreamy tulip
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The assets used in the biome... woodland, foliage grass, alien, cave, (resource plants in a dense way), rainforest glowbugs, walkers with the unused standup anim

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And the atmospherics are set to be biolimuniscent which I can replicate

dim coyote
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Standup animation?

dreamy tulip
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Right here

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Also, @supple wadi what do you think about the cinematic loading?

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I like that A LOT

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Like, where it quickly zooms into the star/solar system, then from the solar system to the planet in your exact spot at the beginning

hot cypress
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Oh yeah

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Looks nice

dreamy tulip
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I remember messing with debug settings back in 2016 and encountering different loading types

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I suspect that it might be one of those

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or json related

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within the save file

hot cypress
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Interesting

dreamy tulip
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sort of like how ambient mode was @ gmr

hot cypress
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What

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@dreamy tulip do you think next makes the game as good as pre release

dreamy tulip
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I never liked or thought to speak "this vs that" - All the builds are unique in their own style and I love them all

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And NEXT is going to be amazing.

hot cypress
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Ok

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Are there any things

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Like features

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That you have found that weren't talked about pre release

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In the in game files

dreamy tulip
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Yeah, too many to count

hot cypress
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...

dreamy tulip
#

Many of which I've either forgotten, many which people know about after I've spoken on them, many of which other's still don't know about likely.... as I've only mentioned a few things.

#

I work with these things on the fly, I notice something, then I add it or recreate into my mod in microedits

#

Lots of changes every day all day

#

One example of a smaller microedit is...

#

I noticed that these birds are in a swarm formation of 15

#

So, I added an extra ecology rule to allow that to be possible quickly after I saw it

#

But I do that with everything I discover or notice it

#

not just biomes

#

Like...

#

I am recreating my own version of all builds in one

hot cypress
#

Awesome dude

dreamy tulip
#

And everything else that was going on across every build, screenshot, or footage (that I can replicate) - while also taking things further

hot cypress
#

Great work

dreamy tulip
#

And trying to be creative with it

#

Every day's a step closer in that direction

#

And everything on top of NEXT would be awesome

hot cypress
#

Okay can you add the pre release ship handling from pre E3 2015

dreamy tulip
#

That was a desire of mine.

#

Well

#

To replicate the handling from this trailer

dim coyote
#

Any idea how mod support will work with next an offline mode maybe?

hot cypress
#

No

dreamy tulip
#

I managed to find the value that allowed the subtle take off

#

And I've yet to do the rest, or a modernized take on the rest

#

At around 1:26

hot cypress
#

I know of you adding the soft take off

dreamy tulip
#

However, if you look at the way the ships handles and the speeds of it

#

And everything else

#

Even the boost appears to handle different

#

It's complicated, but I like that style.

#

But

#

Y'know....

#

The NEXT trailer looks similar.

#

When they fly into space.

hot cypress
#

YEAH BOOOOY

dim coyote
#

NEXT transition into space is def a lot like e3 speed

hot cypress
#

You should add the E3 2014 ship interior into the game

#

Like not the hud the frame of the ship

dreamy tulip
#

I am planning to attempt again to restore the original cockpit

#

And that mesh no longer exists, if/when I get experienced in blender and practice enough

#

Maybe 😛

#

Working with blender is on my todo list

#

With Greg and Monkeyman's awesome blender tool for nms

hot cypress
#

Your getting there E3 no man's sky coming soon

dreamy tulip
#

After I accomplish that... I will take things further

#

I never want to stop working on NMS

#

But

#

Still a long way from there honestly

hot cypress
#

Yeah

#

But

dim coyote
#

Yeah you mod is great I found a planet that was just filled with crystals it was awesome with the lighting at night

dreamy tulip
#

It's because the amount of stuff going on is sooooooo immense

#

and complicated as well

hot cypress
#

Still getting there

dreamy tulip
#

But it's getting closer and closer, yeah.

#

(And I'm not moving backwards... I'm moving forward, but not forgetting/leaving what once was behind)

hot cypress
#

When I played the overhaul myself

#

A couple of months ago

#

It crashed a lot

#

I have a good pc

dreamy tulip
#

A NEXT build with all of the complimentary aspects/differences of the former known and unknown builds (blended together into one major build) I'd like to do.

hot cypress
#

Nice

dreamy tulip
#

Yes, that version was an unstable test build for bug reporting.

#

I am aware of those crashes.

hot cypress
#

Okay nice

dreamy tulip
#

The reboot is being re-made from scratch.

#

The reboot will be a fresh new take (rebuilt entirely from scratch) with more effort being poured into it than ever before, and also without former bugs that used to be in old versions (due to fragments of outdated work leftover among various files). :)

As far as biome quality and visual aesthetic goes, the general rule for the NEXT reboot is that everything in-game must look like a concept art. Everything must have a high and flawless quality to it and I am accepting zero exceptions. The current released version is an unstable test build for bug reporting - but expect a freshly, new and superior version of this fan project with NEXT integration. 😃

#

^ Something that I wrote earlier

hot cypress
#

Okay good

dreamy tulip
#

I apologize for any inconviences.

hot cypress
#

When can we expect a ps4 port

#

It's no problem

dreamy tulip
#

Eh, I was working on that a bit more yesterday - but I encountered some more issues. I'll keep working on it. But it'll be awhile.

hot cypress
#

Like a few months

dreamy tulip
#

Sadly, I still need to find out how to compress playstation archive format files into the proper size.

#

However...

#

I have an idea for something.

#

But I didn't test it yet.

#

I don't like to give ETA's

#

Because working with procedural generation can be extremely subjective and inconsistent at times

#

So, it's all about getting the perfect mix

#

And while making the thing... being careful not to make issues

hot cypress
#

Okay well what time is it for you

#

Like is it 2pm for you

#

Or 2am

dreamy tulip
#

20:16 pm here

#

oops

#

10:26pm

hot cypress
#

Oh. OK

#
  1. 27am for me
dreamy tulip
#

Ah cool

hot cypress
#

Can you change the space fog

supple wadi
#

I'm so hoping that Next has introduced some optimizations to make me more inclined to muck around on PC & not just make mods for it, lol

hot cypress
#

Looks like optimisations

#

Like no pop in

supple wadi
#

Also yeah, believe we can mess about with the space fog

dreamy tulip
#

Oh yeah

#

The overhaul does that

#

And...

#

Hoping for better optimization 🤞

hot cypress
#

Same here

#

Should be able to run it at 90fps but can't even hit 60

#

Oh have you added rainbows to no man's sky

dreamy tulip
#

Nope, totally forgot that they existed lo

hot cypress
#

There were promised pre release

dreamy tulip
#

huh, never heard of that lol

supple wadi
#

🤔

hot cypress
#

Yeah Sean never said that rai bows existed but he said the color of the sky

supple wadi
#

Described/mentioned maybe, but never promised. We need to stop talking about prerelease stuff like that

dreamy tulip
#

Yeah... I don't think that HG's failed us in any way

hot cypress
#

They did

#

Like he didn't lie probably

#

But

supple wadi
#

Well I wouldn't go that far, they fell short of even what they wanted, but anyway, what'd ya mean about the colors of the sky?

dreamy tulip
#

^

hot cypress
#

Sean said that the colors of the sky where chosen because of the wavelenghts of light and other scientific sruff

#

And if that were true

#

Rainbow would exist

#

S

dreamy tulip
#

Oh, I remember hearing something like that described.

supple wadi
#

Aah, that kind of thing

dreamy tulip
#

I'm seeing an image in my mind of a person's face

#

Going to see if that image, if that video, is the right one.

#

Where that's mentioned

supple wadi
#

It doesn't really work like that, tbh

hot cypress
#

I k ow

dreamy tulip
supple wadi
#

But it is a procedurally colored sky sort of deal

hot cypress
#

Yeah not the same tho

#

Oh is there any

dreamy tulip
#

Around 1:46

#

and going on forward

#

in the algorithms section

hot cypress
#

Variants of space stations In the in game files

dreamy tulip
#

I think that you're referring to

#

Yeah, this was the right video

hot cypress
#

It was

#

Yep

#

Omg part 4 leak is good

dreamy tulip
#

5

#

I think 4 was skipped.

#

Pardon me.

#

I need to correct my statement.

#

It's at around....

#

1:18.

#

Not 1:46

hot cypress
#

Ok

#

He uploading part 4

#

Have you seen any content added in atlas rises

#

That might hint

#

To

#

Next features

#

Part 4 is sick

#

Earth planet

#

And cruaeters

#

@dreamy tulip

sacred trout
#

well I'm back from the spoilers

#

my god people complain

sacred trout
#

eh it's whatever though

#

everyone has their opinion I guess

dreamy tulip
#

Sorry was away

dreamy tulip
#

I'm excited for NEXT, I mean... I guess what it all boils down to is what you like.
I guess a good example could be... there's been highly criticized movies that I find enjoyable... (regardless of what people say)
So, those who love and appreciate NMS for what it was, is, can be, and also for what it is becoming.... should be happy with it.
On my behalf, I've always been content with the game. The extent that I work on it is a hobby and a way of expressing creative fan art, but instead in-game... and I never saw it as a 'need' to be fulfilled with No Man's Sky...as fun as it may be.... but rather as another way of expressing creativity and playing the same awesome game.
But yeah, seems like there may always be 'that kind of person' who is sulky
I've experienced that kind of stuff with mod creating and support. But I try not to get discouraged by it, and I've had to re-evaluate my motives at times... 'why am I doing this?'. Well the answer is... it's because I love No Man's Sky, and I take interest in researching it and building and creating with it through modding and the learning experience that I get out of it. I wanted to make something that attains to my interests and inspirations... and since other's may find it interesting, I'm more than happy to share what I work on with them. However, regardless of whether it's liked or not... I like what I've done, and it's more than enough for me (Just as the vanilla base game is for me as well).
So, in the same way... that there may be some people who complain, insult the dev's, or hate NMS... my passion for the game won't be scathed. I'm content and I find myself in that.

sacred trout
#

Oh for sure Next will be good, I'm just annoyed at the people pointing out their disappointments that's all. i know that I will love this update, as I already love the game

dreamy tulip
#

Yeah, that's understandable. I never supported hate rhetoric (or sulky rhetoric) towards HelloGames. I mean, critising is okay. Hypercriticism is not.
It bothers me (not merely because I enjoy the game), but more-so because we all know that HelloGames has been working immensely hard on this game for us (since it's release), even in the midst of controversy... while also attaining to their community here and there. They spoil us with free content, and even with NEXT, it's just another step in a further journey of more content to come.

#

And I'm sure that's also a reason why it may bother many other people.

sacred trout
#

I agree, and I don't want to sound skeptical of Hello Games. I love NMS and I love what they are doing.

dreamy tulip
#

But hey, we're gonna have fun 😛

sacred trout
#

yeah

#

really looking forward to it

dreamy tulip
#

And yeah, same here!

sacred trout
#

also you responded to me twice lol

dreamy tulip
#

Oops

sacred trout
#

it's fine

#

also I'm excited to see what you and other modders can create with Next!

dreamy tulip
#

It's exciting:)

dreamy tulip
#

@twilit flicker Every single build is unique in it's own style. I have never thought (or liked) entertaining the whole "this build vs that build" idea.
You see, there are hundreds of thousands of things (that only I've found and tested with firsthand as an end user/dataminer - and have not spoken of, much of what I have) which is likely only 1% of what could be found - not to mention footages (that you can watch hundreds of times) and keep noticing new things, and the more that you understand how this game works internally.... the more that you begin to see things that you've never noticed before (that was always in your face) - like an explosion of mechanics/content going all at once - and not to mention off the record footages, radically exclusive articles that you could only obtain at one point in time, and various other stuff - with details gone unmentioned.

However, BETA NMS, other pre-release builds, the series of E3 builds, early through mid 2016 IGN footage builds, the RC1 build, and all other officially released builds... including NEXT are different in their own styles. (Next also shares similarities from other builds) - But there are major differences and a lot of features that are yet to be confirmed.

But think of it this way: "It's not about that verses this".

This is what matters: HelloGames is continuously working on the game that they are passionate about, and we are also seeing various mechanics reimplemented in better ways. The NEXT trailer is themed after the first, original trailer - for all we know, the update after this could be themed after 'Infinite Worlds'. But regardless of which direction, it's a pleasure to be spoiled by free content 😛

merry turret
#

man that Infinite Worlds trailer. I consider that to be one of the best pre launch trailers, the music, the quick but not too quick showoff of gameplay. The way the fog and lighting effects are really get me. I like how on "Planet1" you can see a mouse near the center of the screen!

dreamy tulip
#

Haha yeah man! One of my favorite footages.

gusty sapphire
#

a mouse?

dreamy tulip
#

Yeah, there was a mouse cursor shown on the trailer lol

gusty sapphire
#

oh? which second?

dreamy tulip
#

1:02

gusty sapphire
#

haha there it is

#

and i didnt know it was actually called Planet1

dreamy tulip
#

It was likely a test planet

hallow pumice
#

Hey @dreamy tulip what do you think is getter for NMS a better gpu or cpu?

dreamy tulip
#

From previous builds I've always found it to be more GPU intensive, but it doesn't hurt to have a great CPU as it helps.

#

Same with AR

hallow pumice
#

Ah okay really appreciate it, since I was thinking if it would be worth to upgrade my GTX 1060 for NEXT

west notch
#

@dreamy tulip with your great overhaul i've seen really cool and ALIEN planets, like really alien, with things really far far away from what a normal "earth" planet would be. Do you think we're going to have those weird generations on NEXT? I remember the game without your overhaul being a little bit dissapointing in delivering "weird" planets, instead with your mod i've been to hardcore planets with a lot of trees and complex terrain, etc.

tall plinth
#

@sharp storm i would love to know the answer too

lime mesa
#

Not sure if any modders have a vr headset but would love to see some sort of mod that puts headmotion to my head and uses the other stick for more precise flight controls

hallow pumice
#

@sharp storm If you use No Man's Connect you can tp yourself to a system inside Euclid.

molten robin
#

@dreamy tulip star destroyer for the next update? Is it do able

dreamy tulip
#

@west notch Hi! I cannot say for sure, but (my suspicion is that the NEXT planets are similar to AR in fashion, with some newer things added to the mix). However, I look forward to working with it.

And also, @molten robin - I can see @cyan oracle porting a 3rd party star destroyer from somewhere , if that'd be something that he's interested in. 😛

dreamy tulip
#

Here's an old video of a different kind of swamp that I made. I have about 90 different unique swamp biomes (The custom lighting and water shaders and many other things are outdated in this video, and has since been fixed/improved/changed/updated):
https://youtu.be/P6CAgMpRbT4

Build a home base anywhere you'd like in RaYRoD's Overhaul mod. I built mine on "Swamp Island". Here is a small photo album of this "procedural" biome that I...

▶ Play video
vernal wren
#

Oh that looks so stellar man

ebon onyx
#

@thin viper by the way... what mods you have done ?

thin viper
#

Biome mods,terrain mods,custom model mods,custom trees,asteroids rings to name a few

ebon onyx
#

aah 😄

thin viper
hearty jasper
#

oh sorry bro

ebon onyx
#

i didn't understand that picture NotLikeThis

#

but anyway.. what kind custom models @thin viper ?

#

xD

thin viper
#

Buildings and stuff

ebon onyx
#

ah 😄

gusty sapphire
#

what do other people see of your base when you've built past the set limit using tweaks?

dreamy tulip
#

@vernal wren Thanks, man.

vernal wren
#

(:

#

These actually look stunning just like the E3 trailers

#

You really have an eye for this kind of stuff

dreamy tulip
#

Thanks, EP1CN3SS4 😃

frosty vine
#

@thin viper Are you releasing any of those mods after NEXT?

dreamy tulip
hollow garden
#

hello. can any one suggest any mod that makes the graphics as low as possible

dreamy tulip
#

Project toaster by @supple wadi would do 😛

hollow garden
#

care to link me? :3

dreamy tulip
hollow garden
#

?

dreamy tulip
#

Yup, that's it!

hollow garden
#

hoho holy

#

dloaded one that says ultra uber low

#

behold the result:

#

welp

dreamy tulip
#

0.o

dreamy tulip
#

Could've went to the Bahamas. Chose NMS

dreamy tulip
#

My take on water

hallow pumice
#

Now that's a good take 😃

dreamy tulip
#

Thanks, @hallow pumice !

hallow pumice
#

Really hope multiplayer and mods will work out together. Going to be incredible if it does.

dreamy tulip
#

Yes, same here 😃

#

Also...

#

This is my custom take on underwater blending (Also, if you're wondering what's on the top of the water in these pictures... it's floating ice that you can walk on)

hallow pumice
#

Ice you can walk on!? Was there a texture and mesh for that already or...? That's awesome btw

dreamy tulip
#

Thanks. Somehing of the sort (remaining in the files), but not really. It's a custom model. However, it was used on off the record pre-release planets. There were artic style biomes pre-release, with floating ice that we've never seen. So, I decided to bring that concept to fruition myself.

hallow pumice
#

Very impressive, can you break it and fall into the water 😛

dreamy tulip
#

You can 😃

#

I made it so.

#

So... try not to fall through 😛

#

Those pictures also contain an Ice water palette that I made in real-time.

#

So, every biome will have relevant, tailor-made palettes (with lots of unique and believable - but alien varieties).

hallow pumice
#

Loven it okglove , so have you decided you going to play NEXT or just jump straight into the files?

dreamy tulip
#

I see myself jumping in to play NEXT (simply to enjoy it, but also to get a good perspective of what aim I will take in overhauling this NEXT overhaul).

#

I already have a lot of ideas though.

#

But I am very curious to see what has/hasn't been changed.

#

Some things I know that I will need to update already (which isn't a concern for me)

hallow pumice
#

That's a good plan. 😄

dreamy tulip
#

But yeah man! Can't wait to share with ya, and everyone/anyone else.

hallow pumice
#

Most defiantly, take it easy 😉

dreamy tulip
#

You as well:)

fringe raven
#

Dear modders, has anyone suggested or ever attempted a radio mod? I'm talking about a mod that allows you to listen to music while in your vehicle?

steel crypt
#

Has been suggested. I don't think attempted. But it would be nice especially if the music was location based. (Came from the vehicle.)

fringe raven
#

yeah I just wanna listen to a custom vaporwave playlist while playing the game

timber lark
#

Stream YouTube from ingame radio in car. 👌

obsidian tree
#

you would have to actually modify the exe to do that

#

also, the game uses audiowise formatted audio, so you'd probably have to do something crazy like somehow convert the data continuously to a buffer which the game considers an audio file? I but I feel the audiowise format probably can't support that...

hearty wasp
#

Downloading from youtube is a bitch in itself

#

Just playing the music with firefox in the background is much easier blob

jovial bear
#

can someone remind me whether one of the versions (Steam/GoG) is better than the other for modding and timely patches so far?

#

or were they pretty much identical

obsidian tree
#

both the same unless you want to RE the exe

vocal owl
#

Hello all... this may be a stupid question but I'm using the save game editor to get unlimited credits and technology for my 5 year old son who just loves exploring the universe and seeing new planets, buying new ships/freighters etc. I blocked NMS in my firewall because I wasn't sure what would happen if he connected with a fudged save file. With next coming I think he might really like the chance to bump into other explorers but the credit and material grind is not fun for him... does anyone know what happens now if you go online with a hacked save file?

#

IE is there any kind of banning or anti-cheat stuff?

obsidian tree
#

we don't know until NEXT comes out but currently it doesn't matter about your save file. You can connect just fine

#

and I would hazard a guess they will change the save file encryption method when next comes out, but someone will probably crack it lol

#

but it is unlikely they will be able to detect cheated saves with next

vocal owl
#

I figured as much re NEXT.... I expect I'll wait a week and then ask again 😃 He would love to bump into another player but he just doesn't have the patience or skill for the material/credit grind

obsidian tree
#

play creative?

vocal owl
#

haven't tried it... I've been playing with him and wanted to see the story... I find the lore really intriguing

#

I guess it's all just idle speculation until tomorrow 😃

obsidian tree
#

there is story in creative too I think?

#

but everything is free

vocal owl
#

oh really? that's cool... that would be great

#

I was a day 1 purchase and when atlas rises came out we just clicked on the top option to start our new game... didn't even look at creative

obsidian tree
#

yeah, check out creative. Sounds like exactly what you want I think

vocal owl
#

ahh I just read up on it and it says some story elements are not available

#

Atlas Path (which we haven't finished) and Black Holes (which we've never seen)... lol

west notch
#

yesterday i visited two planets with rayrod overhaul, then i went to a very very far galaxy and went into a poisonous planet and it crashed. Do you know why that happened? Maybe because i went to far in the galaxy map?

#

that ice terrain is wonderful, ray

#

i hope NEXT brings things like that

dreamy tulip
#

@west notch Hi, the current version that's public is an unstable test build for testing and bug reporting.

#

There's a few crashes sparsed out (which are now fixed) on my work in progress reboot.

dreamy tulip
quiet island
#

Beautiful, sir.

dreamy tulip
#

Thank you!

visual hill
#

anyone know if in NEXT we'll be able to play with people that doesnt have mods?

#

if we have some for our save

void elbow
#

I would imagine if it's just graphics mods or small additions probably

#

Something like a terrain overhaul might break it

obsidian tree
#

We don't know yet

dreamy tulip
#

^

visual hill
#

Thank.

iron siren
#

༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕_◕ ༽つ

lime mesa
#

Oh wow

#

Why does that first image look so good

dreamy tulip
#

The way that the grass generates and blends with the low atmospherics, and the smaller tree's and effects feels/looks quite immersive

lime mesa
#

Can you just release now pls :p

supple wadi
#

lol you'd have to keep to the Atlas Rises version then 😛

#

At least until they updated it for Next

harsh dock
#

@vocal owl have your son make a creative save. you dont have to worry about resources or anything in that mode. Just explore and fly around.

obsidian tree
#

yeah, I think there will be a lot to fix up once next drops

#

they are gonna have a lot of work ahead of them I'd say 😛

half condor
#

hey how do i disable mods? i want to deactivate overhaul so it doesn't interfere with next

sacred trout
#

@half condor What I did is removed the MODS folder to my desktop or another folder, and then created a text document in PC BANKS called "DisableMods". This seemed to have worked for me, and to confirm, it wont give the warning of using mods when you startup

half condor
#

awesome thanks

dreamy tulip
#

@half condor Similar to what scenix said... You can simply create a .txt file in the PCBANKS directory titled "DISABLEMODS"

half condor
#

👍🏻

dreamy tulip
#

@lime mesa Soon, after I adapt to NEXT :P
Won't take long.

half condor
#

god i'm so excited

#

next gonna be amazing

#

and i have work off tomorrow

dreamy tulip
#

I skipped out a trip to the bahamas haha

half condor
#

worth it

dreamy tulip
#

There are some things, that I know that I will need to update already. There are some things that I can see haven't changed.
However, I'm honestly hoping that I will need to update a lot.

#

I've determined myself (not to run to my old source) for the reboot I am working on. I made sure that my newer version, is not compatible with my older version.

#

This way, It will be like a reminder to myself that (this will be a fresh new take) apart from all former versions, and a superior custom build.

#

I am also considering releasing some additional things as standalone mods. (While also having the full Overhaul build available). We will see. There are so many mods that I've been making since the release of No Man's Sky... (but most of them, I've just poured into the Overhaul - without really saying anything about it). Like, I usually make a lot of different mods every day (I'm literally making mods all day and all night, because this is all that I do - But it's a way of sculpting this custom build in different areas for different purposes)... as I intend to revamp all aspects of the game... (But since this singular mod has sooo much going on)... I am often seeing other mods released, that do what I originally made for the Overhaul... (which isn't a bad thing) - I like seeing other takes from people.... but people seem to think that 'it's a brand new thing'. It could also be due to a lack of explanation on my part. I don't really have time to write massive changelogs... but I do write out key features (but I have to water things down a lot) because it can get really extensive.... and too much to read for the typical end user. Even if in list format.

#

One thing that I am considering is... releasing a mod that adds the RC1 (vanilla 1.0) biomes that are exclusive only to the PS4 bluray disc when deleting all updates - as additional biomes to the game.

#

And then I'd do the same with the 2016 biomes (since I was the first to port that), two alternate 2016 biomes, Foundation Biomes, Pathfinder biomes, Atlas Rises biomes.

#

And all IGN footage biomes, and E3 and other pre-release biomes... for example.

half condor
#

rayrod you're amazing

#

i don't know another content creator that's put this much work into something

dreamy tulip
#

I have all of these finished already in the Overhaul. But, a lot of people didn't know about this... and might like to enjoy those.

#

Thanks man.

#

I am also considering doing a custom planet/biome type of thing. I don't want to speak much about that yet.

#

Whereas... 'I handcrafted this procedural biome with unique rules. I handcrafted all of the color palettes in real-time. I handcrafted the atmospherics in real-time. I handcrafted the procedural weather. I handcrafted various distinctive swamp color palettes in real-time, and this video showcases one of them. All swamps will be 100% procedural, but the rules set in play will keep consistent beauty. I also look forward working post NEXT. Multiplayer biome co-op would be awesome.

#

So, what a standalone mod like this might do....

#

It would sort of be like a fully functional tech demo. Sort of like this... "Hey, you ever wanted to go to a nostalgic styled planet? This is a 2013 styled swamp that no end user 'really' ever got to experience in this way." Pop this mod in, and you can experience it in-game for yourself. And hey! Here's an extra optional version, that simply adds this as a possibility across all vanilla biomes in the universe. - More to come.

And if you'd like an entire game overhaul, a blend of all builds from BETA NMS Builds, a series of mysterious off the record pre-release builds (that nearly all end users have never seen), 2013 builds, E3 2014 builds, 2015 builds, early pre-release 2016 builds, The PS4 RC1 build+More alongside all of the released versions such as 2016, Foundation, PathFinder, Atlas Rises, and tens of thousands of new custom content that I've assembled from in-game assets... alongside 3rd party content that I've designed here and there for in-game universe... all ported to the style of NEXT that fits this new massive build by HelloGames (that is now overhauled and pushed version that the vanilla NEXT build in areas that may be able to be pushed further *which there is and will be things that can be pushed further with such a game that has infinite potential).... then here is a custom build with handpicked differences, custom adapted in a new way... to create one modernized, fresh, new, NEXT styled build of your wildest NMS cravings. The full Overhaul. A build that is all about moving forward, without losing what is of the past. Instead, modernized and improving the uniqueness of what once was... and porting it to now what now is... with a stylized take.... similar to how NEXT has grafted in many pre-release features that once WAS and revamped those features with a more superior take to now what IS.

#

Anyway, this will likely be my approach (For anyone who might be curious). 😛

#

Which I am very excited and passionate about.

sage galleon
#

next is supposed to come out tommorrow, right

rugged cloud
#

in about 8 hours

#

maybe 1-2 more depending on delays

dreamy tulip
obsidian tree
#

Just a heads up to people here, I probably won't be uploading regular mbincompiler builds here, but if you go to the main modding discord you'll be able to get them from there.
Also, I am thinking of going into one of the voice chats on that server while I am working on updating mbincompiler, so if you are interested in hearing what new stuff is in the game's data, I'll probably be talking about it there 😃

#

And what new stuff there might be for modding. It will be reasonably technical though, just a heads up 😛

dreamy tulip
#

@obsidian tree Is it still the 23rd where you are?

obsidian tree
#

nah, it's almost 4pm on the 24th lol

dreamy tulip
#

Oh wow! Are you excited as well?

obsidian tree
#

about to head home from work

supple wadi
#

@narrow valve I mean, RaY's Overhaul typically uses existing assets from the game, including some unfinished/cut ones that aren't in vanilla but are still present among the files

narrow valve
#

@supple wadi So you modders didn't found a way yet to import assets?

supple wadi
#

Oh we did, and some of us have

dreamy tulip
#

It's possible to import assets yeah

#

I have a bit as well, but not to the extent that I plan to

supple wadi
#

But seeing as RaY's here they can speak more to the contents of their Overhaul

dreamy tulip
#

But it's really not inside the scope of focus with my niche project

#

Although, I take interest in that aspect of modding

narrow valve
#

What would make NMS better in terms of planet generation? More combination-possibilities/features or.. just more assets? Or something else ? 🤔

dreamy tulip
#

Well, it's not necesarilly the "amount of assets" that gets spawned that = more aesthetic and interesting gameplay.

#

It's the way that you creatively apply it.

supple wadi
#

I guess technically it'd be a feature, but imo having the AI interact more with each other & other objects would be wicked to see

narrow valve
#

Yes!

dreamy tulip
#

With the proper skill, one could make lots and lots of unique environments (almost infinite possibilities) with what is already here.

#

I do like to give unique interactions to assets as well

supple wadi
#

So yeah, it's far more of how you use what's there like RaY's saying, than just bruteforcing a bunch of assets & such

narrow valve
#

True, but.. we've seen all planets already didn't we ? What could change that? NMS is about exploring new planets after all.

dreamy tulip
#

Hey, have you seen any of my videos @narrow valve ?

narrow valve
#

Yes!

dreamy tulip
#

I handcraft procedural biomes for a living (as a hobby) 😛

supple wadi
#

You'd be kinda surprised, the way they generally distribute what they already have kind of overloads you so you sometimes miss small details

dreamy tulip
lime mesa
#

Do you think with the new animations you could make them better and or expand upon them?

dreamy tulip
#

Absolutely.

supple wadi
#

That depends a lot

lime mesa
#

For example adding in new emotes

narrow valve
#

Why does yours look way more interessting tho lol

supple wadi
#

At the moment, what we can do with animations is rather limited, but if we can figure out how to adjust them, we could potentially do a fair amount

hearty wasp
#

assuming mods automatically work in mp blob

narrow valve
#

Are the modding tools released yet ?

supple wadi
#

Nope

#

All the modding tools are community made

lime mesa
#

I'm not saying emotes for MP but I mean just adding in emotes

dreamy tulip
#

My intent/desire is to push No Man's Sky to it's limits (which it really has none as far as potential goes) - though some things we could use form HG's officially - like official tools, but as far as what 'modders' can do - we've barely scratched the surface. Just from a file based side.

supple wadi
#

Yeah, like I said above, depends heavily on to what degree we can figure out how to adjust them @lime mesa

dreamy tulip
#

And from a hardcoded modding side, we've baaaarelllly scratched that as well.

lime mesa
#

oof

dreamy tulip
#

I have a bit here and there.

#

Monkeyman and Greg worked on an awesome blender model importing tool

supple wadi
#

Because currently what we can do with anims is, as said, rather limited. Doesn't mean that we couldn't do anything with them, just that someone with the know-how has to sit down & figure it out

dreamy tulip
#

Anims are limited with it, but some cool stuff can still be made.

supple wadi
#

Yeah, for sure! Custom assets especially!

dreamy tulip
#

Yes, indeed!

hearty wasp
#

Just use rotate and spin all day

#

Cos spinning is a good trick

narrow valve
#

I just hope we have voice chat in nms mp lol

#

Instead of awkward waving our hands to each other & have no idea how to communicate to each other 😂

supple wadi
#

lol well I mean they had it working with Atlas Rises, so hopefully they didn't accidentally break it as they were updating things

narrow valve
#

Oh they already have it ? Nice. Yeah never got to play MP in atlas rises.

#

Those glyphs -_-

#

Too much hassle really.

dreamy tulip
#

I should reeeeeeealllllly try to napp

hearty wasp
#

Now I'm just imagining a trailer with fake gamer comms VO

narrow valve
#

^ Definitely happening. Also playing like the game is something entirely else 😉

hearty wasp
#

"Hey this multitool looks pretty good, do you want it?" SAID NO ONE EVER

narrow valve
#

"Hey lets build a deathstar and destroy planets"

supple wadi
#

okay but i've definitely heard that one

narrow valve
#

Episode 8 BUILDING DEATHSTAR

#

Oh god imagine all the clickbaits 👀

obsidian tree
#

yeah, I dunno about new anims

#

I would love for nmsdk to be able to handle the more advanced anims, but it will require someone who has a very good understanding of how things like joint bindings and all that jazz to help figure out how it all works. @solemn breach may know, but he is also away for a little while... So Unless someone else knows, don't expect anything like that any time in at least the next month

solemn breach
#

As I've said a trillion times in the past, Not being able to properly import animations in blender was the reason why I made the model viewer from scratch

#

We need to revisit that stuff and maybe NEXT is a good reason to do so

obsidian tree
#

Yeah. I know! Just saying you know far more aboit that stuff than I do...

solemn breach
#

Lets also check if they have changed the animation format

#

They have added a massive amount of animations

#

maybe they have reworked the format as well 😮

glass crescent
#

hey <@&233305774745583618> could we get a pin in this channel with a link to the No Man's Sky Modding Discord? https://discord.gg/9QBKg6Z

Thanks!

alpine flower
#

༼ つ ◕_ ◕ ༽つ

hearty wasp
#

I don't do emoticons so I'll just say this

#

Mod support, or SOVNGARDE

royal bear
#

@dreamy tulip RaYRoD's Overnotes

rancid shale
#

@glass crescent can't you just use !pin

#

I just saw that command in the pins so idk

glass crescent
#

!pin

hardy auroraBOT
#

@glass crescent Specify a message ID.

rancid shale
#

You do !pin and then your message

hearty wasp
#

the fuck's a message ID

rancid shale
#

So do !pin "link"

thin viper
#

Lol

#

Message id is probably the id of a message

#

🤷

glass crescent
hardy auroraBOT
#

@glass crescent OK.

rancid shale
#

Lol

hearty wasp
#

lol I was just about to pin a meme one

#

"!pin I'm Rick Harrison and this is the Modding Community Discord Server "

rancid shale
#

Pls dont haha

toxic goblet
#

@glass crescent !pin message_id

#

Not the message itself.

glass crescent
#

how do I find the message ID?

wary hazel
#

The next channel is going crazy, I'm just gonna sit in here. lol

lime mesa
#

^

hearty wasp
#

or go into our server and start learning about breaking the game apart and making it whole again

wary hazel
#

I don't have time to learn to break apart a game lol

sour current
#

Really wanted to start working on a true 21:9 support for the game but the modding process for NMS is quite intimidating

hearty wasp
#

it's really not, it's just xmls, ez af

sour current
#

lol "type in xml -> get 21:9 support"

hearty wasp
#

and we have buncha people to help make it less intimidating

#

I mean, how do you think the first guy who made the mod did it

sour current
#

I'm not saying it's not doable, but i think it's fair to say NMS is not mod friendly

#

especially when you wanna touch structural stuff like gui scaling

hearty wasp
#

it's not mod friendly, but the mods themselves are pretty simple in structure

sour current
#

agreed

hearty wasp
#

it just gets complicated when you have to deal with layered structures

#

but when you break it down it's ezpz

sour current
#

"UI Overhaul

The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area.

The visual location of messages is better prioritised to help emphasise critical information."

Well, finger crossed ultra-wide screen has been taken care of too 😄

#

otherwise it means I need to get onto this

dreamy tulip
#

Currently, getting access to the 1.5 files early 😛

#

Since the pc build isn't released yet.

frosty vine
#

Wait

#

How

#

Please

#

share

merry turret
#

PS4 files right?

sacred wraith
#

hey is it posible to get NMS the new version in the ps4 store?/

#

NMS=no mans sky obviously

hearty wasp
#

No idea what you're talkin about

woeful belfry
#

whoops 😃

bleak shale
#

Hey guys, anyone ever figured out how to change multi-tool position on screen?

hearty wasp
#

Are people gonna start spamming in ere as well

#

Don't think anyone bothered to figure out, more like

#

But feel free to do it yourself, join us at the modding discord

odd osprey
#

well all that needs to be said right now : HAMMER DOWN!!

bleak shale
lean hearth
#

Who needs that if 3rd person

bleak shale
#

The screen 3 is vanilla value, screen 6 is edited. I found it in multitool.scene file

lean hearth
#

But jokes aside, I hope games won't conflict in multiplayer because of mods

bleak shale
#

Me too. Cosmetic mods shouldn't stop players from being able to join others.

lean hearth
#

Unless cosmetic mods in some way could destroy MP (see through and so on)

atomic goblet
#

what is a good mod to change the sound of the exosuit?

bleak shale
#

I don't think there are many mods that do that. I only found one on the Nexus, and it didn't fit my preferences very well..

atomic goblet
#

thanks for the info, maybe more will pop up if next gains steam

bleak shale
#

Maybe. Right now I recommend clearing out the mods folder anyway. NEXT will surely be incompatible with old mods now.

atomic goblet
#

yeah, will do

hearty wasp
#

If you wanna share, again, come to the modding discord

#

Also sound replacers are still being developed, wwise audio is tough to crack

atomic goblet
#

I'm surprised no mods are out to remove "units received" or at least reduce it.

hearty wasp
#

There ain't mbin we can edit to remove that

#

Have to replace the sound with a blank

#

And as I said, wwise audio is a bitch

dreamy tulip
#

I could make a mod for that, if you want it @atomic goblet

#

I plan to do more audio mods, as I haven't in awhile.

hearty wasp
#

Is the audio editor functional yet I got out of touch

atomic goblet
#

thanks for the offer @dreamy tulip but i can deal with it, just surprised it isn't a thing

dreamy tulip
#

Ah, I see! No prob. I really like the sound for some reason lol

dreamy tulip
#

Steam update is now live 😛

lime mesa
#

4 hour download 😩

#

wtf steam

#

I want to datamine this gameeee

#

REEEEEe

toxic goblet
#

@lime mesa pls my download is 6 days

lime mesa
#

oh no

rugged cloud
#

@lime mesa 4hours ? says 4 min for me

lime mesa
#

...

#

🤦🏽

rugged cloud
#

yall need better internet

#

are you sure you dont have it on slow download in settings

lime mesa
#

Nah

#

My ISP is a monoply

#

They charge high for high speeds

#

and then throttle it during night

#

Thanks Dubai 👍🏽

rugged cloud
#

RIP

#

sucks .... maybe it will speed up?

#

I eager to know how modding will change

#

and if we can mod at all 😮

lime mesa
#

Nah it will be possible

#

Though MP will be disabled if mods are detected

#

Or so I assume

dreamy tulip
#

Mods will be possible

#

Also, "DeleteMods.txt" is still optionally present

wheat valley
#

First person to make a hotkey toggle for swapping fpp to tpp and vice versa wins the internet

dreamy tulip
#

I plan to do that

#

Alongside photomode

wheat valley
#

push to talk possible?

hardy dagger
#

Cool ill just delete my messages and play a game that actually works bc i cant get help with this. See ya

lethal fog
#

Hey folks, anyone got a list of the new resources / elements they could share with me ❤

#

or any of the language files for that matter 😃 need to get the up-to-date data for Atlas Hub

bright oak
wheat valley
#

I'm not talented enough for that

bright oak
#

it actually is pretty easy to do 😃

dreamy tulip
#

Not sure how well that might pan out in-game

#

Because, it will need to go into the quick menu (in-game) iirc, and then auto select that option in time selected moments

#

But a hardcoded based hotkey function won't require that in-game script to play out, and won't interfere with gameplay

tidal vapor
#

How soon until we start seeing mods for NEXT? Basic ones like no pirates or infinite warp

cinder delta
#

Can't say

#

it depends if mbincompiler still works

#

if it does, very soon

#

if it doesn't, a little longer

warm thistle
#

Right now I am attempting to unpack the game files. It's taken an hour just to get to 40% unpacked lol

cinder delta
#

@obsidian tree Hey man, do the basic modding tools still work with NEXT?

#

stuff like NMS Modding Station, Mbincompiler, PSarc

#

etc

warm thistle
#

I'm using modding station and it seems to be working, aside from it taking forever to unpack

cinder delta
#

I suppose probably because there's so many new files

#

in that case, probably not long for basic mods

solemn breach
#

so far we know that geometry files have changed

#

not that much just structure wise they have split into different files

#

so there you go, unpacked files should have doubled lol

tidal vapor
#

Thanks guys 👍

west notch
#

is there already a mod that changes how much the launch truster spends?

#

it's soooo expensive wasting 1/4 everytime you want to use the ship

#

and i guess that the save editor isn't functioning anymore

dreamy tulip
#

I'm gonna make some mods in a bit

#

Just playing atm

#

Haha

west notch
#

haha that's ok Ray, no pressure. I just thought that they were going to low a bit the percentage the launch truster uses

dreamy tulip
#

I can do that

#

I found bugged trees

#

Looks like NMS might be getting VR support 😛

#

I found a virtual reality related file.

kindred ivy
#

damn, the mbin compiler does not work anymore

steel inlet
#

Does anyone know it's possible to ge ta hyperdrive up and running before building your first base?

dreamy tulip
#

This mod increases the resolution and quality of clouds. It should not have a big impact on performance; however, I can only assume that this might vary depending upon different hardware. But feel free to give it a try, I tested a lot with this... and it was used in my previous Overhaul, but is now updated.

~ RaYRoD

Instructions:

  1. Go to your No Man's Sky directory (whether it be Steam or Gog) and inside of No Man's Sky > Gamedata > PCBANKS... delete "disablemods".txt.
  2. Inside of yor PCBANKS folder, create a new folder titled "MODS".
  3. Place the .pak mod, that's included in this archive into your MODS folder.

Enjoy!

kindred ivy
#

Ray, how did you decompile the mbins?

dreamy tulip
#

Some mbins still decompile, but the majority of my Overhaul (I made in a hex editor)... even though the mbincompiler was present. I have used the mbincompiler a lot, and Monkeyman will be around to work on it later 😛

#

Also, this mod isn't an mbin related mod.

#

I'll do some of those in a bit

#

I'm going to slightly increase the pulse speed.

kindred ivy
#

oh k. well the mbin I need for my mod doesnt decompile, so i guess I have to wait 😉

marsh sinew
#

only clouds?

wheat phoenix
#

There isn't really any technical help channel and I guess changing keybinds falls under modding so... has anyone here successfully replaced the F key for selecting items in the quick menu? I can get it to use mouse4 to also select things in the quickmenu, but attempting to strafe right (I use ESDF) will still select things in the quick menu for me, which is pretty damn annoying.

slender glacier
#

Rayrod, have you found the files for the yet to be released full fledged volumetric clouds they quoted in the patch notes?

west notch
#

thanks for the cloud mod

#

tell me when you do the launch truster mod haha

#

or maybe i'll wait for cheat engine

#

i guess it could be changed in a notepad++ or something, it's only changing the value of the launch truster, but i don't know if it's that easy or it has some difficulties

stone sierra
#

anyone got FPS booster mods that still work?

quick gate
#

@dreamy tulip VR support would be great, cant wait

dreamy tulip
#

@slender glacier Hey, not yet sorry! I haven't looked too much yet.
And @west notch You're welcome:) Sure! I will let you know.

#

I'll likely need to make it via hex though

#

And @quick gate I agree! Can't wait to see what happens with that.

vocal owl
#

Hey @west notch what happens (if anything) if you go online with a hacked save/cheat engine? Is there any kind of account banning or anything?

untold heart
#

Is there any performance tweaks/guides that I should do on a fresh copy of the game? I'm getting about 40-50FPS on an i5 4690k @4.6GHz, GTX 970, and 24GB RAM

#

I've heard some people say to mess with the TextureStreamingEx line but I'm not sure what way to put it for my GPU

dreamy tulip
#

This C++ extension disables the hardcoded check that forces the game to pause upon alt+tabbing (loss of focus).

Instructions:
Place the .NMS extension and the provided opengl32.dll into No Man's Sky > Binaries.

~ RaYRoD

  • Note (Not compatible with ReShade).
spiral otter
#

Anyone else having problems with a stretched HUD/UI ? Playing on 16:10 (1920x1200) and my whole HUD is broken.. I'm freaking out right now because I have no idea how to fix that. Is there mabye a mod for that?

west notch
#

@dreamy tulip is this mainly for the waiting time of the refiner?

#

So we can do another thing while it refines?

ionic swallow
#

Im not sure if this is really the place to post this but im having a bug when the ship trails, the blue lines that follow ships when they fly just bounces around my screen when im flying through space. Is there any way to fix this?

#

this happened to me before NEXT during Atlas rises as well and I could never find a fix for it

split salmon
#

RayRod needs to put out a Water texture upgrade/fix to get rid of this cartoony fakery they have replaced the 1.38 water textures with! I feel like I am back in Zelda WindWaker anytime I fly around a new Waterworld in NEXT! What were they thinking? the previous textures looked damned good and realistic! All they needed was some bigger waves/swells and a few other additions. I'm still in shock! 😦 👎

warm thistle
#

PSA, for pc users you have to manually enable tessalation

lime mesa
#

IMO the previous textures were way worse

waxen cedar
#

previous textures were UGLY FLAT SURFACE OR PIXELATED MESS

split salmon
#

They looked like a real ocean surface. Not a cartoon of an ocean.

ionic swallow
#

how do u enable tessalation?

split salmon
#

Not going to argue this. The difference is so huge. I'm running Ultra/High with an overclocked 1080ti and 7700k.

warm thistle
#

@ionic swallow in the TTKGRAPHICSSETTINGS file

ionic swallow
#

is there a big preformance impact?

warm thistle
#

I dont think so, I've yet to use it but it comes enabled on xbox one and ps4