#nms-modding
1 messages · Page 137 of 1
Looks pretty
There's been so many versions of the mod, that I lost track lol
Could've been like a couple thousand revisions ago
sometimes good things get lost, you never know
@vernal wren Thanks, dude! I'm glad that you like it 😃
No problem 😃
I may have to try out the mod at some point
Noob with a question here. How does modding interact with the online components?
I don't own NMS, but I did get to try it out near launch when a friend bought it. He modded it as soon as that was possible, but stopped playing not long after.
Other players will only see the same stuff as a modded player if they're running the same mods as them
so if the terrain and trees didn't line up, there would just be clipping issues?
If they didn't line up, a vanilla player would probably just see the modded player as floating or way underground, depending on how the terrain differed from vanilla
same with the speed mods etc?
No problem, this may change with the update, but that's all in the air for now
i guess Ill see what happens between that and how persistant base overlap turns out
im curious to pick up the game now that its been a bit more fleshe dout
just won an NMS PC key
how do i use the mods from Nexus?
do I need to install the NMM?
or is it like the old days of extracting .zip files and replacing game files?
Sorry wrong channel
i need to understand something. WIP reboot is a reboot of RayRod Overhaul for the NEXT update?
Are you rebooting because of the next update or because you wanted to re-do everything?
I read a good question on youtube that i thought your answer would be interesting: "How do you know NEXT won't erase it all?"
@dreamy tulip is the larger creatures mod compatible with the overhaul by any chance?
@Rhys I dont believe so bud, usually the mod is incompatible with other mods that change the same files as the overhaul does.
@fleet stone Hey, nah, but larger creatures are totally possible
Just not over saturated
The new version when it's out will have even more overhauled ecology, for the new ecology already coming with NEXT
Oppressor11 took these shots of a random planet on the test reboot
I'm guessing that it was an extreme planet
In regard to weather
Wow those screenshots look amazing, can’t wait to play the refined version of the overhaul for next 😃 @dreamy tulip
so modding might get more annoying HG is planning to update regularly now. So I guess no more big gaps between updates 😦
With three massive updates under its belt, the team is keen to adopt a schedule of smaller, regular updates, to ensure a consistent run of new experiences.
unless the updates are already in the NEXT update and they unlock them at a certain time when connected to the internet
I was thinking of the community challenges they mentioned where timed items would be available for those who participated but consistent bug fixes would require more frequent online downloads I guess
If there is no seperate game mode.....than I hope we can still mod
and they dont try to block mods all together
that does worry me now with the community challenges
I really don't want to have to have go update mbincompiler every weekend le with
*sigh (Damn it phone)
I know @obsidian tree
that is what worries me 😦
I dont think it will be like that
Since they can add stuff without breaking tools
By just adding files
I hope so. cause modding is fun
@rugged cloud That depends on what files get changed within individual smaller updates. The game has a lot of files, and if anything, maybe some files would require an updated mbincompiler to decompile.
Also, as a sidenote; the MBINCompiler (originally made by Emoose, and consistently updated by Monkeyman, GaticusHax, and also community contribution here and there) is the most ideal way to make mbin/xml based mods... but it's not the only way of making mods.
Modding would be possible with/without the MBINCompiler.
However, the MBINCompiler is extremely useful. There have been mods before the MBINCompiler (Shader, texture, memory based mods, MBIN Mods made through hex) etc...
In fact, (if one knows enough; which isn't really ideal for the general user or a community overall) - any mbin based mod could be created in virtually any language.
However, in terms of what's most ideal for a community, is having an updated MBINCompiler available that can decompile the files, and Monkeyman consistently works on that.
But in the worst case scenario, there is (always, always) one way or another to make mods for this game.
Personally, I plan to make a lot more mods in C++ (because I am becoming more experienced in making mods in this way, and is a lot more complex than MBIN xml based mods) - but a few benefits to what I am doing is... *My C++ based mods, have remained working upon several updates that even had actual MBIN files changed and restructured due to consistent memory pattern scanning), are compatible with filebased mods and can run together, and also cannot be decrypted and also can have error logs generated, and also credit logs generated that automatically say who made the mod, or what might be the issue (if one occurs) etc...
Yes, it can be deobsucated.
Obfuscation is ehhhh
This is the format that one of my files are in
wait so you prefer the injection method ?
That gets hooked via the opengl32.dll
thats great
These mods get placed into your binaries folder
And are initiated upon boot
And can be changed in real-time via hotkeys
these are just EXEs, aren't they
The opengl32.dll hooks to a specific location in the memory, and is also hooking the extension (which contains the code that I've written in C++ that is calling certain functions within the memory) and modifying the game for different purposes... etc...
@dreamy tulip can you hard code any cheat engine hacks using c++ and the .dll ?
i mean you can just use cheat engine
Nah, sorry... this is custom made.
Oh ok 😦
oh christ
I used to use cheat engine a lot for the 3rd person flight mod... and also an executable generated out of CE
But it got annoying having an additional 3rd part tool opened
But with the .dll based mod... you can just plot it in
and it will get loaded whenever you launch
w/o all the extra stuff
ASM was like my favorite and preferred language to work with awhile
back
But then I left it for so long
i have to buy IDA again ;-;
😭
Jeeze ...yah...nope
too rich for my blood
Took awhile to find
It was an old source, from something that I was working on
I swear, it's been so long... I can barely even read this anymore lol
I've been getting requests to port it to the PS4, but I can't (because I can't read it anymore)
IDA is really expensive man
Wait, you have to buy it 'again?' 0.o
What happened to the first purchase
What about Binary Ninja, not as feature complete as IDA but free
Company license.
Ah, I see.
i just had to renew my jetbrains license, that's never fun
@timber lark Hi there
hi
I've seen you around here and there. Nice to meet ya
😃 Pleased to meet you
Are you experienced in RE?
Not really, but i've been trying to teach myself recently.
Nice man. I am studying and applying gradually... to learn a lot more myself too, as of recently.
Yeah, I'm hoping NEXT will give me a good opportunity to learn more about packet decoding and the such. Probably not creating a 3rd party server (since netcode and I don't get along very well) but seeing when players move and stuff, it would be cool to do.
Oh, well good on you man. Hopefully, NEXT will give you (and the rest of us) a bunch of ideas to further work with.
KazWolf also does server work iirc
ooh, nice
And I'm sure that it's possible, someone I know did something like this pre-Atlas Rises and met up with himself in-game before there was joint exploration possible in the official build.
An alternate server, if we ever see one someday would be really cool.
But in the mean-time, I guess we just gotta wait 4 more painful days...... lol
It would be very interesting, especially if mods are locked out of the official servers. 3rd party could allow modded gameplay. But yeah, 4 more days
oof
Oh yeah, well, my hope is that in the worst case scenario... that they'd be client sided. hehe
And for sure. Sort of like FiveM
Or other GTA V custom servers on PC
Or just a simple server to connect to lol
Haha yeah.... small steps first ofc 😛
@toxic goblet It's not the same by any means but x64dbg might work towards reverse engineering NMS stuff if you're more familiar with that sort of work
@sonic vigil Hi! I saw that. Also... the 24'th can't come soon enough 😛
Very excited.
Heh, thanks man! Can't wait to experience NEXT and also to work with it and share whatever I do NEXT with the community...
Apparently, people have early copies... (I'm trying to avoid leaks). It was torturous pre-release lol
Because when Daymeuhn got his copy, it was like a month ahead of time. Haha
Unboxing, I will not live stream or share anything without permission from HELLO GAMES. I respect the hard work and the NMS community.
He decided not to leak anything, out of respect for HG's.... good on him.
Lol yea
We're so close though
3 1/2 days
Oh, I didn't pre-order for xbox
I am on PC and PS4 hehe
@sonic vigil
Oh, so, what do you have in mind? I have a lot of different weather setups.
Like, the moody swamp weather that I made for the swamp biome here:
This video showcases a replication of a pre-release style swamp among a few random planets. I handcrafted everything in here (and I have about 86 distinctive...
If you can describe what the biome looked like I can likely find it 😃
Was it a lush type planet?
The overhaul does have dynamic weather that transitions in real-time.
Storms also transiton to grey clouds at times on lush planets for example, and depending on the kind of storm and weather.... it can get foggy, cloud your visor, and also include a subtle depth of field that rolls in.
And the lighting can change
And the clouds can thicken
There are some visual settings that are purely global settings. But I'm trying to fully grasp what you're sharing, if you can find whichever planet or footage that this occured on... it would help me to get a visual idea of what may have been going on; or I could really relate with it a lot better.
Awesome. Because, if I can see it in old footages... I can more than likely replicate it
Yes, indeed!
It's a great mod
Sorry for disturbing the conversation, but @dreamy tulip If i start a run today with your overhaul, it'll probably be useless when NEXT update comes out, right? Or you're planning to release the reboot in 3 days?
@west notch Hiya, the reboot is still an early work in progress (but I plan to get out some test builds for it a lot earlier) than (my past record) after NEXT drops
But I am actually taking a break for the first time (since the game released) - until NEXT
So, I will work on it more then
Ah, that's flattering but I've always loved the game as is... even in vanilla :)
But - I also see how much potential this game has haha
And NEXT will be glorious
Nice man! Yes, your work is amazing and it has given the game so muuuch life! So probably if the save i'm going to start today is going to be useless in 3 days, i'll better play in 3 days and that's it hahah
@west notch I'm sorry, I forgot to answer your full question.
And thank you for the kindness
If you start with the (unstable test build) - it should be totally fine.
Might be a way to kill time.
But I recommend utilizing an empty save slot
Just for testing purposes and for having fun
@sonic vigil I wrote a bit here, about my perspective in regard to the potential of No Man's Sky:
I wrote that a week ago, I think
Also, thanks man! I'm glad that you like it.
The reboot will be a fresh new take (rebuilt entirely from scratch) with more effort being poured into it than ever before, and also without former bugs that used to be in old versions (due to fragments of outdated work leftover among various files). :)
As far as biome quality and visual aesthetic goes, the general rule for the NEXT reboot is that everything in-game must look like a concept art. Everything must have a high and flawless quality to it and I am accepting zero exceptions. The current released version is an unstable test build for bug reporting - but expect a freshly, new and superior version of this fan project with NEXT integration. 😃
Thank you for your answer. Having watched and known the things we know about NEXT, how much do you think that percentage of use is going to raise? Now it's 1%, i hope NEXT pushes that number a bit higher
After seeing a lot of articles, and knowing that it's "NEXT" - and also reading about certain things making it into the game in the way that HG's envisions it... I'm sure that NEXT is going to be a far more seasoned build that what we currently are using.
And truth be told, even after a thousand updates (if it were to happen) - there would still be potential 😃
Oh yeah, there's a loooooot of potential with terrain
NEXT has terrain re-worked a lot
From information shared
But even then, there will be potential still ofc
And I look forward to seeing what else HG's does
I do like working with terrain as well
A few kind of environments that I made possible:
Flat
Hills
Lakes
Low Elevation
Low Elevation #2
Low Elevation #3
High Elevation
Plains
Quarries
Sand Dunes
Vanilla
Water World
Interstellar Style Water World
Proper Beaches
Every biome will have unique terrain
(With the new version) of the mod I mean
I like the older biomes from pre-1.3, though I do like the new one's... but (I do miss how dense they used to be in the standard game)
Something I wrote before.....
Well, boiled down... I've had the PS4 RC1 and Atlas Rises builds of No Man's Sky decrypted/unpacked on my PC for awhile. Awhile back, I ported all of the RC1 biomes of No Man's Sky to the PC Atlas Rises build and have added them as additional biomes to the game (alongside all biomes from every other released version of the game to Atlas Rises format). So, in totality it's (RC1, 2016-1.1, two other custom 2016 versions, Foundation, PathFinder, two custom pathfinder versions, and Atlas Rises and 1 other Atlas Rises custom version) all in one universe... alongside a series of Beta No Man's Sky build content and biomes, numerous (unseen) pre-release build content and biomes, E3 build content and biomes, early 2016 IGN footage build content and biomes, and over 15,000 procedural biomes that I've handcrafted in-game (and all of the content and biomes from Atlas Rises - and soon to be NEXT) blended into a single in-game universe. So, it's the ultimate build (without losing anything) but it's like a custom edition to the game.
Oh yeah, I follow that. (Was just sharing that about something that I did).
Like, I like having all styles of the game possible... 'somewhere out there'
I do have some multi-biomish aspects
though
In which at times terrain can compliment it
The overhaul mod has the appearance of multi-biomes on occasion. Not in the way that you might expect though... like, not one region being a frozen planet, another being a lush planet.
But you might walk across a flat grassy field, and then come across a totally unique underwaterish land biome on land, or an underwater biome, or come across a forest on a mountain or a floating island forest, or a grassy cave, or an underwater forest
or one region could be hills, or a flat plain of grass, leading to a dense forest or a dense region of rocks
I hope to work on that a lot more on the next version
Affect which thing?
Terrain or multi biomeish aspects?
Or actually do multi biome regioned planets
Ah
Dunno, haven't tried... but maybe not. I mean, with the proper knowledge, one could change the engine.
I think Sean said pre-release that they chose not to have multi biome planets
But who knows, might become a thing
From what I heard, yeah
I think the intent was to encourage planet to planet exploration
Oh, and RayRod, last question and i'm done, sorry. Do you think that Cheat Engine will be allowed by the devs if there's a way of proving that someone is not cheating online? Or bans are unavoidable? I hope they don't go full Dark Souls devs and start banning everyone who puts mods and Cheat Engine on their saves, because a lot of users don't use mods or CE to destroy multiplayer, but to have more fun offline
We really can't say anything about how they'll handle CE & modding stuff with respect to multiplayer, but they may be lenient given that it's more coop oriented.
not sure how it worked on atlas rises, but say that a mod adds a hill, would the orb be floating?
If there's a mismatch, e.g. modded player meeting vanilla player, there's a good chance of that, yeah
so I assume that if they do not just kick you out from MP, 2 players having the same mods would be able to climb that same hill?
That's currently how it works in Atlas Rises, as I understand it
well that will be pretty cool, hope to see any mods on the new version!
Haha, it'll take us some time to get reacquainted with everything, but zero doubts we'll be on it ASAP
So what did you mean by different @dreamy tulip ?
Different as in (different terrain, different looking, not all assetts getting loaded due to outdated settings and stuff)
So when I port pre-release biomes from templates (only if I'm not handcrafting/replicating them based off of pictures alone), I update them to the modern format and fix all the brokeneness
and do a lot of other things
Those files are super old and have remain untouched upon numerous updates where things shift
Is it easy to summon the planets
lol like what planets? The way old ones?
Yeah
RaY recreates them as best they can from the old material we have available, both in files and what was shown to us in screenshots & videos
Yeah I know like he's mod is cool
But it's not a single planet, it's a biome that's to occur across many planets
I've played the overhaul myself
Like it's not really so simple as restoring the planets, the engine & the game have changed significantly since when those old things were shown
@weak fable Biomes :)
And then everything else that can be worked with 😛
What Gmr_Leon said is on point
Uhhh
No, sorry
I mean maybe if we asked HG if they had backed up versions of the game from then, lol
Ok
But yeah, no, we don't have access to that from our end at all
But I can datamine various things that were present then and modernize them
Oh cool
That's literally the closest we can get, what RaY just said
Like is there any code for landing on astroids
Not that I've seen
How many unused assets are in the files?
@dim coyote Too many to count
A surprising amount tbh
wow that many
But they're in various states of completion, keep that in mind
Some are unfnished
But I've taken on the task of fixing/repairing and evolving them all
And making them functional
What are some of the things that you guys have found from like 2012 in the files
Uhhh, old freighters...
Thanks for the work man ❤️
❤
❤
Dunno when BETA NMS was a thing
The weird metal spire objects like: |_|
What ship
2014 was probably about alpha, I think
Oh okay so no reeeeeally old stuff
So like we haven't necessarily seen 2012 stuff so much as 2013-2014 stuff, I think it's fair to say, since that's about when they first started showing it
Woah
Ah yeah, they've had that ship for seemingly forever, lol
That's probably one of the oldest assets we have access to I think?
Haha yeah
Um
It might be
But I'm not sure
Those swamps are like pre-2014 I think
That screenshot looks like 2d artwork also Have you found any code for a LOD factor from space
See, I still think that's from the alpha build since that's from I think the VGX 2013-E3 2014 days of promo?
I want to say beta build came with E3 2015
Because the E3 2015 demo was the first time they showed hands-on gameplay & such
Uh, I dunno about that... like... we've may have seen all the trailers hundreds of times
Every screenshot
But
I can assure you
The more you watch them
The more you will notice things you've never noticed
And the more that you know about the game's files internally
You'll see things you've never thought to be there
I know right
There's a mind boggling amount of stuff going on
And then there's images (of stuff extremely hard to find)
That's totally off the record
That I've seen
and then radically exclusive pdf document articles
that could only be obtained at like one point in time iirc
And then there's a ton of footages and pictures and gifs
in a GDC video
of pre-release content
That's too small to see
but right in front of us
and to me...
That's the definition of true torture lol
Lol
But like
If you go on the no man's sky website
There is a timeline of development
This was by far the coolest one from the past trailers
But there's literally thousands
And the timeline shows that the game after a year of development looks better than the current game after a year of updates
Sooo9
Lie detector
The assets used in the biome... woodland, foliage grass, alien, cave, (resource plants in a dense way), rainforest glowbugs, walkers with the unused standup anim
And the atmospherics are set to be biolimuniscent which I can replicate
Standup animation?
Watch five different ways to travel around in No Man Sky. Visit all of our channels: Features & Reviews - http://www.youtube.com/user/gamespot Gameplay & Gui...
Right here
Also, @supple wadi what do you think about the cinematic loading?
I like that A LOT
Like, where it quickly zooms into the star/solar system, then from the solar system to the planet in your exact spot at the beginning
I remember messing with debug settings back in 2016 and encountering different loading types
I suspect that it might be one of those
or json related
within the save file
Interesting
sort of like how ambient mode was @ gmr
I never liked or thought to speak "this vs that" - All the builds are unique in their own style and I love them all
And NEXT is going to be amazing.
Ok
Are there any things
Like features
That you have found that weren't talked about pre release
In the in game files
Yeah, too many to count
...
Many of which I've either forgotten, many which people know about after I've spoken on them, many of which other's still don't know about likely.... as I've only mentioned a few things.
I work with these things on the fly, I notice something, then I add it or recreate into my mod in microedits
Lots of changes every day all day
One example of a smaller microedit is...
Uploaded under fair use. Only for promotion & support. No copyright infringement intended. For promotional purposes only.All rights reserved to their respect...
I noticed that these birds are in a swarm formation of 15
So, I added an extra ecology rule to allow that to be possible quickly after I saw it
But I do that with everything I discover or notice it
not just biomes
Like...
I am recreating my own version of all builds in one
Awesome dude
And everything else that was going on across every build, screenshot, or footage (that I can replicate) - while also taking things further
Great work
And trying to be creative with it
Every day's a step closer in that direction
And everything on top of NEXT would be awesome
Okay can you add the pre release ship handling from pre E3 2015
Any idea how mod support will work with next an offline mode maybe?
No
No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. http://www.no-mans-sky.com/ Developed b...
I managed to find the value that allowed the subtle take off
And I've yet to do the rest, or a modernized take on the rest
At around 1:26
I know of you adding the soft take off
However, if you look at the way the ships handles and the speeds of it
And everything else
Even the boost appears to handle different
It's complicated, but I like that style.
But
Y'know....
The NEXT trailer looks similar.
When they fly into space.
YEAH BOOOOY
NEXT transition into space is def a lot like e3 speed
You should add the E3 2014 ship interior into the game
Like not the hud the frame of the ship
I am planning to attempt again to restore the original cockpit
And that mesh no longer exists, if/when I get experienced in blender and practice enough
Maybe 😛
Working with blender is on my todo list
With Greg and Monkeyman's awesome blender tool for nms
Your getting there E3 no man's sky coming soon
After I accomplish that... I will take things further
I never want to stop working on NMS
But
Still a long way from there honestly
Yeah you mod is great I found a planet that was just filled with crystals it was awesome with the lighting at night
It's because the amount of stuff going on is sooooooo immense
and complicated as well
Still getting there
But it's getting closer and closer, yeah.
(And I'm not moving backwards... I'm moving forward, but not forgetting/leaving what once was behind)
When I played the overhaul myself
A couple of months ago
It crashed a lot
I have a good pc
A NEXT build with all of the complimentary aspects/differences of the former known and unknown builds (blended together into one major build) I'd like to do.
Nice
Yes, that version was an unstable test build for bug reporting.
I am aware of those crashes.
Okay nice
The reboot is being re-made from scratch.
The reboot will be a fresh new take (rebuilt entirely from scratch) with more effort being poured into it than ever before, and also without former bugs that used to be in old versions (due to fragments of outdated work leftover among various files). :)
As far as biome quality and visual aesthetic goes, the general rule for the NEXT reboot is that everything in-game must look like a concept art. Everything must have a high and flawless quality to it and I am accepting zero exceptions. The current released version is an unstable test build for bug reporting - but expect a freshly, new and superior version of this fan project with NEXT integration. 😃
^ Something that I wrote earlier
Okay good
I apologize for any inconviences.
Eh, I was working on that a bit more yesterday - but I encountered some more issues. I'll keep working on it. But it'll be awhile.
Like a few months
Sadly, I still need to find out how to compress playstation archive format files into the proper size.
However...
I have an idea for something.
But I didn't test it yet.
I don't like to give ETA's
Because working with procedural generation can be extremely subjective and inconsistent at times
So, it's all about getting the perfect mix
And while making the thing... being careful not to make issues
Ah cool
Can you change the space fog
I'm so hoping that Next has introduced some optimizations to make me more inclined to muck around on PC & not just make mods for it, lol
Also yeah, believe we can mess about with the space fog
Same here
Should be able to run it at 90fps but can't even hit 60
Oh have you added rainbows to no man's sky
Nope, totally forgot that they existed lo
There were promised pre release
huh, never heard of that lol
🤔
Yeah Sean never said that rai bows existed but he said the color of the sky
Described/mentioned maybe, but never promised. We need to stop talking about prerelease stuff like that
Yeah... I don't think that HG's failed us in any way
Well I wouldn't go that far, they fell short of even what they wanted, but anyway, what'd ya mean about the colors of the sky?
^
Sean said that the colors of the sky where chosen because of the wavelenghts of light and other scientific sruff
And if that were true
Rainbow would exist
S
Oh, I remember hearing something like that described.
Aah, that kind of thing
I'm seeing an image in my mind of a person's face
Going to see if that image, if that video, is the right one.
Where that's mentioned
It doesn't really work like that, tbh
I k ow
Cam investigates the question we've all been wondering: how does the procedurally generated world of No Man's Sky actually work? Watch more Reality Check! ht...
But it is a procedurally colored sky sort of deal
Variants of space stations In the in game files
5
I think 4 was skipped.
Pardon me.
I need to correct my statement.
It's at around....
1:18.
Not 1:46
Ok
He uploading part 4
Have you seen any content added in atlas rises
That might hint
To
Next features
Part 4 is sick
Earth planet
And cruaeters
@dreamy tulip
Sorry was away
I'm excited for NEXT, I mean... I guess what it all boils down to is what you like.
I guess a good example could be... there's been highly criticized movies that I find enjoyable... (regardless of what people say)
So, those who love and appreciate NMS for what it was, is, can be, and also for what it is becoming.... should be happy with it.
On my behalf, I've always been content with the game. The extent that I work on it is a hobby and a way of expressing creative fan art, but instead in-game... and I never saw it as a 'need' to be fulfilled with No Man's Sky...as fun as it may be.... but rather as another way of expressing creativity and playing the same awesome game.
But yeah, seems like there may always be 'that kind of person' who is sulky
I've experienced that kind of stuff with mod creating and support. But I try not to get discouraged by it, and I've had to re-evaluate my motives at times... 'why am I doing this?'. Well the answer is... it's because I love No Man's Sky, and I take interest in researching it and building and creating with it through modding and the learning experience that I get out of it. I wanted to make something that attains to my interests and inspirations... and since other's may find it interesting, I'm more than happy to share what I work on with them. However, regardless of whether it's liked or not... I like what I've done, and it's more than enough for me (Just as the vanilla base game is for me as well).
So, in the same way... that there may be some people who complain, insult the dev's, or hate NMS... my passion for the game won't be scathed. I'm content and I find myself in that.
Oh for sure Next will be good, I'm just annoyed at the people pointing out their disappointments that's all. i know that I will love this update, as I already love the game
Yeah, that's understandable. I never supported hate rhetoric (or sulky rhetoric) towards HelloGames. I mean, critising is okay. Hypercriticism is not.
It bothers me (not merely because I enjoy the game), but more-so because we all know that HelloGames has been working immensely hard on this game for us (since it's release), even in the midst of controversy... while also attaining to their community here and there. They spoil us with free content, and even with NEXT, it's just another step in a further journey of more content to come.
And I'm sure that's also a reason why it may bother many other people.
I agree, and I don't want to sound skeptical of Hello Games. I love NMS and I love what they are doing.
But hey, we're gonna have fun 😛
And yeah, same here!
also you responded to me twice lol
Oops
It's exciting:)
@twilit flicker Every single build is unique in it's own style. I have never thought (or liked) entertaining the whole "this build vs that build" idea.
You see, there are hundreds of thousands of things (that only I've found and tested with firsthand as an end user/dataminer - and have not spoken of, much of what I have) which is likely only 1% of what could be found - not to mention footages (that you can watch hundreds of times) and keep noticing new things, and the more that you understand how this game works internally.... the more that you begin to see things that you've never noticed before (that was always in your face) - like an explosion of mechanics/content going all at once - and not to mention off the record footages, radically exclusive articles that you could only obtain at one point in time, and various other stuff - with details gone unmentioned.
However, BETA NMS, other pre-release builds, the series of E3 builds, early through mid 2016 IGN footage builds, the RC1 build, and all other officially released builds... including NEXT are different in their own styles. (Next also shares similarities from other builds) - But there are major differences and a lot of features that are yet to be confirmed.
But think of it this way: "It's not about that verses this".
This is what matters: HelloGames is continuously working on the game that they are passionate about, and we are also seeing various mechanics reimplemented in better ways. The NEXT trailer is themed after the first, original trailer - for all we know, the update after this could be themed after 'Infinite Worlds'. But regardless of which direction, it's a pleasure to be spoiled by free content 😛
man that Infinite Worlds trailer. I consider that to be one of the best pre launch trailers, the music, the quick but not too quick showoff of gameplay. The way the fog and lighting effects are really get me. I like how on "Planet1" you can see a mouse near the center of the screen!
Haha yeah man! One of my favorite footages.
a mouse?
Yeah, there was a mouse cursor shown on the trailer lol
oh? which second?
Ainda não és nosso seguidor? ▼▼▼▼Subscreve!!!▼▼▼▼▼ LIKE e FAV se gostaste ;) SUBSCREVE aquI: http://goo.gl/pcFu8G - Twitter de EUROGAMER ---- http://goo.gl/6...
1:02
It was likely a test planet
Hey @dreamy tulip what do you think is getter for NMS a better gpu or cpu?
From previous builds I've always found it to be more GPU intensive, but it doesn't hurt to have a great CPU as it helps.
Same with AR
Ah okay really appreciate it, since I was thinking if it would be worth to upgrade my GTX 1060 for NEXT
@dreamy tulip with your great overhaul i've seen really cool and ALIEN planets, like really alien, with things really far far away from what a normal "earth" planet would be. Do you think we're going to have those weird generations on NEXT? I remember the game without your overhaul being a little bit dissapointing in delivering "weird" planets, instead with your mod i've been to hardcore planets with a lot of trees and complex terrain, etc.
@sharp storm i would love to know the answer too
@sharp storm try this https://www.reddit.com/r/NoMansSkyTheGame/comments/73fk01/how_can_i_go_back_to_euclid/
Not sure if any modders have a vr headset but would love to see some sort of mod that puts headmotion to my head and uses the other stick for more precise flight controls
@sharp storm If you use No Man's Connect you can tp yourself to a system inside Euclid.
@dreamy tulip star destroyer for the next update? Is it do able
@west notch Hi! I cannot say for sure, but (my suspicion is that the NEXT planets are similar to AR in fashion, with some newer things added to the mix). However, I look forward to working with it.
And also, @molten robin - I can see @cyan oracle porting a 3rd party star destroyer from somewhere , if that'd be something that he's interested in. 😛
Here's an old video of a different kind of swamp that I made. I have about 90 different unique swamp biomes (The custom lighting and water shaders and many other things are outdated in this video, and has since been fixed/improved/changed/updated):
https://youtu.be/P6CAgMpRbT4
Build a home base anywhere you'd like in RaYRoD's Overhaul mod. I built mine on "Swamp Island". Here is a small photo album of this "procedural" biome that I...
Oh that looks so stellar man
@thin viper by the way... what mods you have done ?
Biome mods,terrain mods,custom model mods,custom trees,asteroids rings to name a few
aah 😄
@hearty jasper dude no spoilers of next in any channel other than #469588169168388098
oh sorry bro
i didn't understand that picture 
but anyway.. what kind custom models @thin viper ?
xD
Buildings and stuff
ah 😄
what do other people see of your base when you've built past the set limit using tweaks?
(:
These actually look stunning just like the E3 trailers
You really have an eye for this kind of stuff
Vote NOW Music https://www.strawpoll.me/16120479 Fan Art https://www.strawpoll.me/16120500 Cosplay https://www.strawpoll.me/16120511 Screen shot contest http...
Thanks, EP1CN3SS4 😃
@thin viper Are you releasing any of those mods after NEXT?
A message to the Dev teams and this awesome No Man's Sky community:
Cover photo by Stoian taken using 'No Man's Sky: RaYRoD's Overhaul'.
hello. can any one suggest any mod that makes the graphics as low as possible
Project toaster by @supple wadi would do 😛
care to link me? :3
?
Yup, that's it!
0.o
Could've went to the Bahamas. Chose NMS
Now that's a good take 😃
Really hope multiplayer and mods will work out together. Going to be incredible if it does.
Yes, same here 😃
Also...
This is my custom take on underwater blending (Also, if you're wondering what's on the top of the water in these pictures... it's floating ice that you can walk on)
Ice you can walk on!? Was there a texture and mesh for that already or...? That's awesome btw
Thanks. Somehing of the sort (remaining in the files), but not really. It's a custom model. However, it was used on off the record pre-release planets. There were artic style biomes pre-release, with floating ice that we've never seen. So, I decided to bring that concept to fruition myself.
Very impressive, can you break it and fall into the water 😛
You can 😃
I made it so.
So... try not to fall through 😛
Those pictures also contain an Ice water palette that I made in real-time.
So, every biome will have relevant, tailor-made palettes (with lots of unique and believable - but alien varieties).
Loven it
, so have you decided you going to play NEXT or just jump straight into the files?
I see myself jumping in to play NEXT (simply to enjoy it, but also to get a good perspective of what aim I will take in overhauling this NEXT overhaul).
I already have a lot of ideas though.
But I am very curious to see what has/hasn't been changed.
Some things I know that I will need to update already (which isn't a concern for me)
That's a good plan. 😄
But yeah man! Can't wait to share with ya, and everyone/anyone else.
Most defiantly, take it easy 😉
You as well:)
Dear modders, has anyone suggested or ever attempted a radio mod? I'm talking about a mod that allows you to listen to music while in your vehicle?
Has been suggested. I don't think attempted. But it would be nice especially if the music was location based. (Came from the vehicle.)
yeah I just wanna listen to a custom vaporwave playlist while playing the game
Stream YouTube from ingame radio in car. 👌
you would have to actually modify the exe to do that
also, the game uses audiowise formatted audio, so you'd probably have to do something crazy like somehow convert the data continuously to a buffer which the game considers an audio file? I but I feel the audiowise format probably can't support that...
Downloading from youtube is a bitch in itself
Just playing the music with firefox in the background is much easier 
can someone remind me whether one of the versions (Steam/GoG) is better than the other for modding and timely patches so far?
or were they pretty much identical
both the same unless you want to RE the exe
Hello all... this may be a stupid question but I'm using the save game editor to get unlimited credits and technology for my 5 year old son who just loves exploring the universe and seeing new planets, buying new ships/freighters etc. I blocked NMS in my firewall because I wasn't sure what would happen if he connected with a fudged save file. With next coming I think he might really like the chance to bump into other explorers but the credit and material grind is not fun for him... does anyone know what happens now if you go online with a hacked save file?
IE is there any kind of banning or anti-cheat stuff?
we don't know until NEXT comes out but currently it doesn't matter about your save file. You can connect just fine
and I would hazard a guess they will change the save file encryption method when next comes out, but someone will probably crack it lol
but it is unlikely they will be able to detect cheated saves with next
I figured as much re NEXT.... I expect I'll wait a week and then ask again 😃 He would love to bump into another player but he just doesn't have the patience or skill for the material/credit grind
play creative?
haven't tried it... I've been playing with him and wanted to see the story... I find the lore really intriguing
I guess it's all just idle speculation until tomorrow 😃
oh really? that's cool... that would be great
I was a day 1 purchase and when atlas rises came out we just clicked on the top option to start our new game... didn't even look at creative
yeah, check out creative. Sounds like exactly what you want I think
ahh I just read up on it and it says some story elements are not available
Atlas Path (which we haven't finished) and Black Holes (which we've never seen)... lol
yesterday i visited two planets with rayrod overhaul, then i went to a very very far galaxy and went into a poisonous planet and it crashed. Do you know why that happened? Maybe because i went to far in the galaxy map?
that ice terrain is wonderful, ray
i hope NEXT brings things like that
@west notch Hi, the current version that's public is an unstable test build for testing and bug reporting.
There's a few crashes sparsed out (which are now fixed) on my work in progress reboot.
Beautiful, sir.
Thank you!
anyone know if in NEXT we'll be able to play with people that doesnt have mods?
if we have some for our save
I would imagine if it's just graphics mods or small additions probably
Something like a terrain overhaul might break it
We don't know yet
^
Thank.
༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕_◕ ༽つ
The way that the grass generates and blends with the low atmospherics, and the smaller tree's and effects feels/looks quite immersive
Can you just release now pls :p
lol you'd have to keep to the Atlas Rises version then 😛
At least until they updated it for Next
@vocal owl have your son make a creative save. you dont have to worry about resources or anything in that mode. Just explore and fly around.
yeah, I think there will be a lot to fix up once next drops
they are gonna have a lot of work ahead of them I'd say 😛
hey how do i disable mods? i want to deactivate overhaul so it doesn't interfere with next
@half condor What I did is removed the MODS folder to my desktop or another folder, and then created a text document in PC BANKS called "DisableMods". This seemed to have worked for me, and to confirm, it wont give the warning of using mods when you startup
awesome thanks
@half condor Similar to what scenix said... You can simply create a .txt file in the PCBANKS directory titled "DISABLEMODS"
👍🏻
@lime mesa Soon, after I adapt to NEXT :P
Won't take long.
I skipped out a trip to the bahamas haha
worth it
There are some things, that I know that I will need to update already. There are some things that I can see haven't changed.
However, I'm honestly hoping that I will need to update a lot.
I've determined myself (not to run to my old source) for the reboot I am working on. I made sure that my newer version, is not compatible with my older version.
This way, It will be like a reminder to myself that (this will be a fresh new take) apart from all former versions, and a superior custom build.
I am also considering releasing some additional things as standalone mods. (While also having the full Overhaul build available). We will see. There are so many mods that I've been making since the release of No Man's Sky... (but most of them, I've just poured into the Overhaul - without really saying anything about it). Like, I usually make a lot of different mods every day (I'm literally making mods all day and all night, because this is all that I do - But it's a way of sculpting this custom build in different areas for different purposes)... as I intend to revamp all aspects of the game... (But since this singular mod has sooo much going on)... I am often seeing other mods released, that do what I originally made for the Overhaul... (which isn't a bad thing) - I like seeing other takes from people.... but people seem to think that 'it's a brand new thing'. It could also be due to a lack of explanation on my part. I don't really have time to write massive changelogs... but I do write out key features (but I have to water things down a lot) because it can get really extensive.... and too much to read for the typical end user. Even if in list format.
One thing that I am considering is... releasing a mod that adds the RC1 (vanilla 1.0) biomes that are exclusive only to the PS4 bluray disc when deleting all updates - as additional biomes to the game.
And then I'd do the same with the 2016 biomes (since I was the first to port that), two alternate 2016 biomes, Foundation Biomes, Pathfinder biomes, Atlas Rises biomes.
And all IGN footage biomes, and E3 and other pre-release biomes... for example.
rayrod you're amazing
i don't know another content creator that's put this much work into something
I have all of these finished already in the Overhaul. But, a lot of people didn't know about this... and might like to enjoy those.
Thanks man.
I am also considering doing a custom planet/biome type of thing. I don't want to speak much about that yet.
I might also do something that adds certain handcrafted content to the game. Like, this swamp for example: https://youtu.be/MQRn1HySrYE
This video showcases a replication of a pre-release style swamp among a few random planets. I handcrafted everything in here (and I have about 86 distinctive...
Whereas... 'I handcrafted this procedural biome with unique rules. I handcrafted all of the color palettes in real-time. I handcrafted the atmospherics in real-time. I handcrafted the procedural weather. I handcrafted various distinctive swamp color palettes in real-time, and this video showcases one of them. All swamps will be 100% procedural, but the rules set in play will keep consistent beauty. I also look forward working post NEXT. Multiplayer biome co-op would be awesome.
So, what a standalone mod like this might do....
It would sort of be like a fully functional tech demo. Sort of like this... "Hey, you ever wanted to go to a nostalgic styled planet? This is a 2013 styled swamp that no end user 'really' ever got to experience in this way." Pop this mod in, and you can experience it in-game for yourself. And hey! Here's an extra optional version, that simply adds this as a possibility across all vanilla biomes in the universe. - More to come.
And if you'd like an entire game overhaul, a blend of all builds from BETA NMS Builds, a series of mysterious off the record pre-release builds (that nearly all end users have never seen), 2013 builds, E3 2014 builds, 2015 builds, early pre-release 2016 builds, The PS4 RC1 build+More alongside all of the released versions such as 2016, Foundation, PathFinder, Atlas Rises, and tens of thousands of new custom content that I've assembled from in-game assets... alongside 3rd party content that I've designed here and there for in-game universe... all ported to the style of NEXT that fits this new massive build by HelloGames (that is now overhauled and pushed version that the vanilla NEXT build in areas that may be able to be pushed further *which there is and will be things that can be pushed further with such a game that has infinite potential).... then here is a custom build with handpicked differences, custom adapted in a new way... to create one modernized, fresh, new, NEXT styled build of your wildest NMS cravings. The full Overhaul. A build that is all about moving forward, without losing what is of the past. Instead, modernized and improving the uniqueness of what once was... and porting it to now what now is... with a stylized take.... similar to how NEXT has grafted in many pre-release features that once WAS and revamped those features with a more superior take to now what IS.
Anyway, this will likely be my approach (For anyone who might be curious). 😛
Which I am very excited and passionate about.
next is supposed to come out tommorrow, right
Just a heads up to people here, I probably won't be uploading regular mbincompiler builds here, but if you go to the main modding discord you'll be able to get them from there.
Also, I am thinking of going into one of the voice chats on that server while I am working on updating mbincompiler, so if you are interested in hearing what new stuff is in the game's data, I'll probably be talking about it there 😃
And what new stuff there might be for modding. It will be reasonably technical though, just a heads up 😛
@obsidian tree Is it still the 23rd where you are?
nah, it's almost 4pm on the 24th lol
Oh wow! Are you excited as well?
about to head home from work
@narrow valve I mean, RaY's Overhaul typically uses existing assets from the game, including some unfinished/cut ones that aren't in vanilla but are still present among the files
@supple wadi So you modders didn't found a way yet to import assets?
Oh we did, and some of us have
It's possible to import assets yeah
I have a bit as well, but not to the extent that I plan to
But seeing as RaY's here they can speak more to the contents of their Overhaul
But it's really not inside the scope of focus with my niche project
Although, I take interest in that aspect of modding
What would make NMS better in terms of planet generation? More combination-possibilities/features or.. just more assets? Or something else ? 🤔
Well, it's not necesarilly the "amount of assets" that gets spawned that = more aesthetic and interesting gameplay.
It's the way that you creatively apply it.
I guess technically it'd be a feature, but imo having the AI interact more with each other & other objects would be wicked to see
Yes!
With the proper skill, one could make lots and lots of unique environments (almost infinite possibilities) with what is already here.
I do like to give unique interactions to assets as well
So yeah, it's far more of how you use what's there like RaY's saying, than just bruteforcing a bunch of assets & such
True, but.. we've seen all planets already didn't we ? What could change that? NMS is about exploring new planets after all.
Hey, have you seen any of my videos @narrow valve ?
Yes!
I handcraft procedural biomes for a living (as a hobby) 😛
You'd be kinda surprised, the way they generally distribute what they already have kind of overloads you so you sometimes miss small details
Some random snaps of random worlds here:
https://www.youtube.com/watch?v=wctlrXOCukM
This is a work in progress fan project by yours truly, in which I am gradually restoring the beauty and nostalgia of all pre-release trailers, pre-release fo...
Do you think with the new animations you could make them better and or expand upon them?
Absolutely.
That depends a lot
For example adding in new emotes
Why does yours look way more interessting tho lol
At the moment, what we can do with animations is rather limited, but if we can figure out how to adjust them, we could potentially do a fair amount
assuming mods automatically work in mp
Are the modding tools released yet ?
I'm not saying emotes for MP but I mean just adding in emotes
My intent/desire is to push No Man's Sky to it's limits (which it really has none as far as potential goes) - though some things we could use form HG's officially - like official tools, but as far as what 'modders' can do - we've barely scratched the surface. Just from a file based side.
Yeah, like I said above, depends heavily on to what degree we can figure out how to adjust them @lime mesa
And from a hardcoded modding side, we've baaaarelllly scratched that as well.
oof
I have a bit here and there.
Monkeyman and Greg worked on an awesome blender model importing tool
Because currently what we can do with anims is, as said, rather limited. Doesn't mean that we couldn't do anything with them, just that someone with the know-how has to sit down & figure it out
Anims are limited with it, but some cool stuff can still be made.
Yeah, for sure! Custom assets especially!
Yes, indeed!
I just hope we have voice chat in nms mp lol
Instead of awkward waving our hands to each other & have no idea how to communicate to each other 😂
lol well I mean they had it working with Atlas Rises, so hopefully they didn't accidentally break it as they were updating things
Oh they already have it ? Nice. Yeah never got to play MP in atlas rises.
Those glyphs -_-
Too much hassle really.
I should reeeeeeealllllly try to napp
Now I'm just imagining a trailer with fake gamer comms VO
^ Definitely happening. Also playing like the game is something entirely else 😉
"Hey this multitool looks pretty good, do you want it?" SAID NO ONE EVER
"Hey lets build a deathstar and destroy planets"
okay but i've definitely heard that one
yeah, I dunno about new anims
I would love for nmsdk to be able to handle the more advanced anims, but it will require someone who has a very good understanding of how things like joint bindings and all that jazz to help figure out how it all works. @solemn breach may know, but he is also away for a little while... So Unless someone else knows, don't expect anything like that any time in at least the next month
As I've said a trillion times in the past, Not being able to properly import animations in blender was the reason why I made the model viewer from scratch
We need to revisit that stuff and maybe NEXT is a good reason to do so
Yeah. I know! Just saying you know far more aboit that stuff than I do...
Lets also check if they have changed the animation format
They have added a massive amount of animations
maybe they have reworked the format as well 😮
hey <@&233305774745583618> could we get a pin in this channel with a link to the No Man's Sky Modding Discord? https://discord.gg/9QBKg6Z
Thanks!
༼ つ ◕_ ◕ ༽つ
!pin
@glass crescent Specify a message ID.
You do !pin and then your message
the fuck's a message ID
So do !pin "link"
!pin Come visit us on the Main Modding Discord https://discord.gg/9QBKg6Z
@glass crescent OK.
Lol
lol I was just about to pin a meme one
"!pin I'm Rick Harrison and this is the Modding Community Discord Server "
Pls dont haha
how do I find the message ID?
The next channel is going crazy, I'm just gonna sit in here. lol
^
or go into our server and start learning about breaking the game apart and making it whole again
I don't have time to learn to break apart a game lol
Really wanted to start working on a true 21:9 support for the game but the modding process for NMS is quite intimidating
it's really not, it's just xmls, ez af
lol "type in xml -> get 21:9 support"
and we have buncha people to help make it less intimidating
I mean, how do you think the first guy who made the mod did it
I'm not saying it's not doable, but i think it's fair to say NMS is not mod friendly
especially when you wanna touch structural stuff like gui scaling
it's not mod friendly, but the mods themselves are pretty simple in structure
agreed
it just gets complicated when you have to deal with layered structures
but when you break it down it's ezpz
"UI Overhaul
The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area.
The visual location of messages is better prioritised to help emphasise critical information."
Well, finger crossed ultra-wide screen has been taken care of too 😄
otherwise it means I need to get onto this
Currently, getting access to the 1.5 files early 😛
Since the pc build isn't released yet.
PS4 files right?
hey is it posible to get NMS the new version in the ps4 store?/
NMS=no mans sky obviously
No idea what you're talkin about
whoops 😃
Hey guys, anyone ever figured out how to change multi-tool position on screen?
Are people gonna start spamming in ere as well
Don't think anyone bothered to figure out, more like
But feel free to do it yourself, join us at the modding discord
well all that needs to be said right now : HAMMER DOWN!!
Mhm. Cause I figured it out on my own and thought some people would like to know how to do it once mod tools are updated for NEXT release and they aren't happy with their multi-tool pos. :P
https://cdn.discordapp.com/attachments/299249593722470400/469939344367419392/Screenshot_3.png
https://cdn.discordapp.com/attachments/299249593722470400/469939365825478656/Screenshot_6.png
Who needs that if 3rd person
The screen 3 is vanilla value, screen 6 is edited. I found it in multitool.scene file
But jokes aside, I hope games won't conflict in multiplayer because of mods
Me too. Cosmetic mods shouldn't stop players from being able to join others.
Unless cosmetic mods in some way could destroy MP (see through and so on)
what is a good mod to change the sound of the exosuit?
I don't think there are many mods that do that. I only found one on the Nexus, and it didn't fit my preferences very well..
thanks for the info, maybe more will pop up if next gains steam
Maybe. Right now I recommend clearing out the mods folder anyway. NEXT will surely be incompatible with old mods now.
yeah, will do
If you wanna share, again, come to the modding discord
Also sound replacers are still being developed, wwise audio is tough to crack
I'm surprised no mods are out to remove "units received" or at least reduce it.
There ain't mbin we can edit to remove that
Have to replace the sound with a blank
And as I said, wwise audio is a bitch
I could make a mod for that, if you want it @atomic goblet
I plan to do more audio mods, as I haven't in awhile.
Is the audio editor functional yet I got out of touch
thanks for the offer @dreamy tulip but i can deal with it, just surprised it isn't a thing
Ah, I see! No prob. I really like the sound for some reason lol
Steam update is now live 😛
@lime mesa pls my download is 6 days
oh no
@lime mesa 4hours ? says 4 min for me
yall need better internet
are you sure you dont have it on slow download in settings
Nah
My ISP is a monoply
They charge high for high speeds
and then throttle it during night
Thanks Dubai 👍🏽
RIP
sucks .... maybe it will speed up?
I eager to know how modding will change
and if we can mod at all 😮
Nah it will be possible
Though MP will be disabled if mods are detected
Or so I assume
First person to make a hotkey toggle for swapping fpp to tpp and vice versa wins the internet
push to talk possible?
Cool ill just delete my messages and play a game that actually works bc i cant get help with this. See ya
Hey folks, anyone got a list of the new resources / elements they could share with me ❤
or any of the language files for that matter 😃 need to get the up-to-date data for Atlas Hub
@wheat valley go ahead an make one? https://autohotkey.com/
I'm not talented enough for that
it actually is pretty easy to do 😃
Not sure how well that might pan out in-game
Because, it will need to go into the quick menu (in-game) iirc, and then auto select that option in time selected moments
But a hardcoded based hotkey function won't require that in-game script to play out, and won't interfere with gameplay
How soon until we start seeing mods for NEXT? Basic ones like no pirates or infinite warp
Can't say
it depends if mbincompiler still works
if it does, very soon
if it doesn't, a little longer
Right now I am attempting to unpack the game files. It's taken an hour just to get to 40% unpacked lol
@obsidian tree Hey man, do the basic modding tools still work with NEXT?
stuff like NMS Modding Station, Mbincompiler, PSarc
etc
I'm using modding station and it seems to be working, aside from it taking forever to unpack
I suppose probably because there's so many new files
in that case, probably not long for basic mods
so far we know that geometry files have changed
not that much just structure wise they have split into different files
so there you go, unpacked files should have doubled lol
Thanks guys 👍
is there already a mod that changes how much the launch truster spends?
it's soooo expensive wasting 1/4 everytime you want to use the ship
and i guess that the save editor isn't functioning anymore
haha that's ok Ray, no pressure. I just thought that they were going to low a bit the percentage the launch truster uses
I can do that
I found bugged trees
Looks like NMS might be getting VR support 😛
I found a virtual reality related file.
damn, the mbin compiler does not work anymore
Does anyone know it's possible to ge ta hyperdrive up and running before building your first base?
This mod increases the resolution and quality of clouds. It should not have a big impact on performance; however, I can only assume that this might vary depending upon different hardware. But feel free to give it a try, I tested a lot with this... and it was used in my previous Overhaul, but is now updated.
~ RaYRoD
Instructions:
- Go to your No Man's Sky directory (whether it be Steam or Gog) and inside of No Man's Sky > Gamedata > PCBANKS... delete "disablemods".txt.
- Inside of yor PCBANKS folder, create a new folder titled "MODS".
- Place the .pak mod, that's included in this archive into your MODS folder.
Enjoy!
Ray, how did you decompile the mbins?
Some mbins still decompile, but the majority of my Overhaul (I made in a hex editor)... even though the mbincompiler was present. I have used the mbincompiler a lot, and Monkeyman will be around to work on it later 😛
Also, this mod isn't an mbin related mod.
I'll do some of those in a bit
I'm going to slightly increase the pulse speed.
oh k. well the mbin I need for my mod doesnt decompile, so i guess I have to wait 😉
only clouds?
There isn't really any technical help channel and I guess changing keybinds falls under modding so... has anyone here successfully replaced the F key for selecting items in the quick menu? I can get it to use mouse4 to also select things in the quickmenu, but attempting to strafe right (I use ESDF) will still select things in the quick menu for me, which is pretty damn annoying.
Rayrod, have you found the files for the yet to be released full fledged volumetric clouds they quoted in the patch notes?
thanks for the cloud mod
tell me when you do the launch truster mod haha
or maybe i'll wait for cheat engine
i guess it could be changed in a notepad++ or something, it's only changing the value of the launch truster, but i don't know if it's that easy or it has some difficulties
anyone got FPS booster mods that still work?
@dreamy tulip VR support would be great, cant wait
@slender glacier Hey, not yet sorry! I haven't looked too much yet.
And @west notch You're welcome:) Sure! I will let you know.
I'll likely need to make it via hex though
And @quick gate I agree! Can't wait to see what happens with that.
Hey @west notch what happens (if anything) if you go online with a hacked save/cheat engine? Is there any kind of account banning or anything?
Is there any performance tweaks/guides that I should do on a fresh copy of the game? I'm getting about 40-50FPS on an i5 4690k @4.6GHz, GTX 970, and 24GB RAM
I've heard some people say to mess with the TextureStreamingEx line but I'm not sure what way to put it for my GPU
This C++ extension disables the hardcoded check that forces the game to pause upon alt+tabbing (loss of focus).
Instructions:
Place the .NMS extension and the provided opengl32.dll into No Man's Sky > Binaries.
~ RaYRoD
- Note (Not compatible with ReShade).
Anyone else having problems with a stretched HUD/UI ? Playing on 16:10 (1920x1200) and my whole HUD is broken.. I'm freaking out right now because I have no idea how to fix that. Is there mabye a mod for that?
@dreamy tulip is this mainly for the waiting time of the refiner?
So we can do another thing while it refines?
Im not sure if this is really the place to post this but im having a bug when the ship trails, the blue lines that follow ships when they fly just bounces around my screen when im flying through space. Is there any way to fix this?
this happened to me before NEXT during Atlas rises as well and I could never find a fix for it
RayRod needs to put out a Water texture upgrade/fix to get rid of this cartoony fakery they have replaced the 1.38 water textures with! I feel like I am back in Zelda WindWaker anytime I fly around a new Waterworld in NEXT! What were they thinking? the previous textures looked damned good and realistic! All they needed was some bigger waves/swells and a few other additions. I'm still in shock! 😦 👎
PSA, for pc users you have to manually enable tessalation
IMO the previous textures were way worse
previous textures were UGLY FLAT SURFACE OR PIXELATED MESS
They looked like a real ocean surface. Not a cartoon of an ocean.
how do u enable tessalation?
Not going to argue this. The difference is so huge. I'm running Ultra/High with an overclocked 1080ti and 7700k.
@ionic swallow in the TTKGRAPHICSSETTINGS file
is there a big preformance impact?
I dont think so, I've yet to use it but it comes enabled on xbox one and ps4
