#nms-modding

1 messages ยท Page 132 of 1

wary hazel
#

Is it on the Nexus? When i tried google, I just found the old versions

dreamy tulip
#

I've temporarily disabled the page, as I am getting ready to upload the newest version. The version that was last uploaded, is almost a year old.

wary hazel
#

Oh okay

#

I'll just wait then :p I can checkout the current mods I have xD. Ringed Planets an one other one

dreamy tulip
#

Awesome ๐Ÿ‘
Lo2k did an awesome job of those rings

dreamy tulip
lime mesa
#

@dreamy tulip Looking sweet Ray!

#

I got around to listening to the podcast a a day ago and when you said 13k biomes, my jaw dropped to China.

dreamy tulip
#

Thanks, @lime mesa Looking forward to releasing any moment now

#

Made a lot of progress today, and a few more biomes and some other fixes/improvements that were crucial

#

Gonna sleep for now

#

(Reversed schedule)

rotund vine
#

Rayrod I came up with the idea, maybe like graveyard planets? Planets with extreme conditions or extreme sentinel planets might contain more crashed ships

lethal solstice
#

Hmm... Why not call this : Dying planet

#

@rotund vine that is for u mate ๐Ÿ˜ƒ

lime mesa
#

Dying Planet won't do justice

#

Suicidal Landscape

lethal solstice
#

Well... It sounds more honest than "graveyard"

lime mesa
#

Where travellers come to end their misery

lethal solstice
#

We are talking about Biome names

#

Yes this planet is a graveyard.

#

Wut

#

You mean it's dying

#

Dying : literally about to die, it can't support organic lifeform anymore

rotund vine
#

No but like sentinels or heavy storms took down the ships

#

not suicidal lmao

lethal solstice
#

Then... Domed planet ?

rotund vine
#

perhaps

lethal solstice
#

What parameters do u see ?

#

Toxic ? Breathable ? Cold ? Hot ? Warm ? Windy ? Stormy ? Calm ?

rotund vine
#

Toxic, hot, stormy, extremely cold

lethal solstice
#

remember

#

HOT doesnt mean ๐Ÿ”ฅ

#

its between WARM and COLD

#

^^

#

dont make that mistake lul

rotund vine
#

so like
Toxic rotted the ship
Hot burned parts of the ship
Stormy blew down the ship
Extremely cold froze the engines
Extreme sentinel planet where sentinels shoot at the ship

lethal solstice
#

brb

#

back

wary hazel
#

Graveyard planets would be neat but how many would the game generate?

supple wadi
#

Depends on how one decided to calibrate them

lethal solstice
#

1 graveyard planet per 20 to 30 systems (not the amount of planets in one solar system)

wary hazel
#

That would be fine yeah. Not sure how NMS loads random data/creates stuff but that seems as good a method as any

lethal solstice
#

Rarity and chance properties

#

๐Ÿ˜ƒ

wary hazel
#

Figured there was somethin like that

#

Watchin that 1 hr of Ray playing his mod with random planet hoppin. So beautiful.

lethal solstice
#

Well i would stream my game with my mods if my pc can handle it

#

and im not good at streaming

#

Well

#

Talking about graveyards planets...

#

I weirdly found that in game (no mods for biomes)

#

An Life-Incompatible planet

wary hazel
#

Oh cool

#

Did you take pictures?

lethal solstice
#

no but i will screenshare with you

lime mesa
#

there's a lot of cool tags like that. it's all in the details

lethal solstice
wary hazel
#

Cool

wary hazel
#

Oh! I got a planet with rings!

#

Thanks to that mod ๐Ÿ˜„

#

Didn't expect to see one so soon

wary hazel
#

If I ever find a double star system, I am naming it Gallifrey. ๐Ÿ˜„

lethal solstice
#

Garfield ? XD

#

(joke)

wary hazel
#

Speaking of double star system, how rare is it?

lethal solstice
#

0,0000000000000001% ?

#

xD

gray tiger
#

wait which mod?

#

With RaY's mod (v10) I've actually found quite a few, they're not too rare.

wary hazel
#

I meant just in general. I wasn't lucky enough to grab his v10 mod before he started workin on the new version because I wasn't into NMS a few months ago.

gray tiger
#

I see

wary hazel
#

But good to see that it's not too rare in his mod ๐Ÿ˜„

gray tiger
#

Yeah It shouldn't be too rare in the mod you're using

wary hazel
#

Yeah I put in the Space Dreams and Ringed Planets

gray tiger
#

Yeah I think he used those for his mod actually

wary hazel
#

Once he releases the new version, would it conflict with the ones I have if he does use those?

gray tiger
#

Hmmm, It might?

#

It would be safer to just use the mod on its own

#

Although I am using two other mods with the overhaul

#

Shaidaks water and no blue hud or something

dreamy tulip
#

@gray tiger Hi

#

Just waking up, there is something that I'd like to mention to you and @wary hazel

gray tiger
#

Oh yes hello

dreamy tulip
#

@gray tiger and @wary hazel

Okay, so the old v10 already had ringed planets by Lo2k, his water overhaul, and Space Dream integrated alongside a lot of off the record shader mods that I did.

However, with the about to be released "Immersion Update"of RaYRoD's Overhaul... those shaders will no longer be compatible or needed.
The new water that is being worked on by TemplarGFX and also I to an extent, is an overhaul of Lo2k's water overhaul (and is almost identical to the pre-release trailers) that was the ambition from the start. Ringed planets are still integrated by default. There are also numerous newer off the record shader overhauls tailor made by Templar, and some by me for the next version that aren't released yet elsewhere. Any "black or dark space mods" will not be compatible, or even needed. Some systems can be vanilla, darker than vanilla, replications of E3, IGN early 2016 footage, some other one's that I handcrafted, and also several variants of blackish type space with various details with the overhaul mod. This was not done with shaders.

#

So we also have all kinds of space dynamically. Never know what you might warp into.

#

I also plan to keep expanding on the Space Atmospherics, and planetary Atmospherics... by looking back to pre-release footages, pre-release images, concept arts, fan arts, random google images, and general images taken outside of myself to recreate in-game.

#

And making more biomes after it's released, and new features + improvements... as I never want to stop doing that.

gray tiger
#

Wow itโ€™s like itโ€™s not even a mod anymore lol. Great work man, I look forward to playing the immersion update over the summer!

#

Youโ€™ve got like everything in your mod

dreamy tulip
#

My intention is to emulate an unmodded experience with mods :)
Changes very subtle and at times drastic, but refined in such a way... so that when it's polished to the standard that I plan for the things that I change to the game to eventually reach; it feels more like an addition, or an official part to the game rather than a mod.

gray tiger
#

Thatโ€™s awesome

dreamy tulip
#

Although I'm an avid fan of vanilla gameplay, I also enjoy playing this custom build that I've been working on for awhile.

#

Best of both universes.

gray tiger
#

I prefer your mod personally ๐Ÿ˜›

dreamy tulip
#

Hehe, I'm glad that you enjoy it ๐Ÿ˜ƒ

wary hazel
#

enjoying the space mod i installed as well. Besides the ringed planets though, I can't really tell what is modded and what is just vanilla

dreamy tulip
#

You'll be able to tell with the overhaul, immersion update. Just remember that it won't be compatible or needed if you decide to check it out:)

#

To prevent losing the newer improvements* It'll be important to not use the one's that you currently have installed.

#

Oh! @gray tiger

All optional mods and files used from the old v10 overhaul are also outdated and no longer compatible.

dreamy tulip
#

So, the core mod will not have modified lowflight by default. However, I've added an optional file with this description:

``This is my take on low flight. The core mod itself has improved ship functionality. Smoother enter/exit cockpit transitions, subtle pulse speed adjustments, Oria V style (E3, PS4 gameplay trailer) more subtle takeoff height (that doesn't launch you 20 feet in the air), a slightly increased landing angle adjustment, landing at any height, plus a lot more.

However, this optional addon removes the auto leveling that occurs when you get close to a planets surface. This is also a different take, than former LowFlight mods. With this file, if you are boosting... you can strictly ride the waves. However, in casual non-boost flight... you can ease your way underwater.``

dreamy tulip
#

Just finished setting up the still offline, NexusMods page

pallid tartan
#

Ooh canโ€™t wait!

ruby torrent
#

Hey rayrod tv will the planets change with the new mod

urban perch
#

Underwater cool๐Ÿ‘Œ

dreamy tulip
#

Universe reset

ruby torrent
#

I will miss the planet I found with the overhaul mod

ruby torrent
#

How big is your new mod like how many space does it take up

thorn scarab
#

I think he said it was around 6gb

ruby torrent
#

6gb wow

#

That was almost the same size as no Man Sky when it was launched

dreamy tulip
ruby torrent
#

wow

#

No man sky was at around 6gb at launch

dreamy tulip
#

No Man's Sky at launch was 6GB, but most of that was audio

ruby torrent
#

ok

dreamy tulip
#

And the updates to the game amount up to around 8GB packed

#

However, most of the downloaded patches included redundant (non-changed files) that made the download larger, but not the full size of the game when packed. Although, HelloGames has added a lot of new content, improvements, and features, since release... resulting in around 8GB on 1.38 AR

#

Unpacked the game is huge though

ruby torrent
#

I bet when next comes out the size will be larger

dreamy tulip
#

Definetely

ruby torrent
#

I hope I will find a similar planet that I found on your overhaul mod with your new mod

#

have you seen any planet with a big ocean with mini islands with your new mod

dreamy tulip
#

I have ๐Ÿ˜ƒ

#

It's a lot better than the v10

ruby torrent
#

that good

#

the planet I am on now have a big ocean with mini islands

dreamy tulip
#

That planet will change, but overall it's a better experience

#

So more is received in return

ruby torrent
#

ok

dreamy tulip
#

It's also recommended to start a new save

#

A new save slot

ruby torrent
#

i cant use my save

#

i am far into the game with that save

#

it took me a while to get where i am at

dreamy tulip
#

The mod is compatible with vanilla saves, just not vanilla bases.
It's recommended to either save in a freighter first, or start a new save

ruby torrent
#

ah ok

#

i do have a freighter

dreamy tulip
#

The mod is also made for all game modes

#

Not just creative, as some people have thought

ruby torrent
#

i am on normal mode

dreamy tulip
#

Normal mode, Survival, and Permadeath are now balanced out

ruby torrent
#

it the same save that i have since the launch of no man sky

dreamy tulip
#

And at times more challenging, but a tad less redundant

ruby torrent
#

ok

dreamy tulip
#

No more infinite jetpack, infinite stamina, infinite underwater air mask, in normal, survival or permadeath.
However, I've created a few custom tech upgrades.... (the theta) highest upgrade allows you to have it optionally.

ruby torrent
#

ok

dreamy tulip
#

Creative mode starts you off with those technologies (except the infinite air mask), because you can't get hurt.... and that mode is incentivized on exploration anyway. So, it seems reasonable to not be forced to go through the menus and install everything manually.

#

It also comes with all hyperdrive upgrades in creative.

ruby torrent
#

ok

#

I will not be using the custom tech upgrades because it will feel like cheating

dreamy tulip
#

That's more-so a subjective thing. To some people, being able to use your jetpack feels like a natural part of the game. The same thing with the stamina.

#

However, it's an optional upgrade, to fit different people's preferences

ruby torrent
#

it good to have that choice

dreamy tulip
#

Personally for me, I like having the limitation in normal, survival, and permadeath. Though sometimes I play w/o that. Mostly because, being able to get hurt by creatures and slightly different AI functionalities are not present in creative mode.

#

So, it's like... still the challenge, but in some areas, it can feel more fun at times

ruby torrent
#

ok

#

did you add anymore ai to the animals

dreamy tulip
#

There's a new ecology overhaul

ruby torrent
#

i remember haring you talking about that on cobra tv

#

i don't get it why the animals have to run away from you in the game

thorn scarab
#

one of the things i;'m hoping for in the next update is a creature overhaul as it's probably the only thing they haven't touched since launch

dreamy tulip
#

Some animals do, some animals don't, some attack others and you

#

some only attack you

ruby torrent
#

all the animals i come across in game always run away when i want to take a closer look at them

thorn scarab
#

you can feed them so it doesn't run away

ruby torrent
#

i did not know that

dreamy tulip
#

Vanilla creature ai behaviour is different than in here

#

Also, as a random side note

#

The new version has a new, more polished HUD

#

And back on the v10, with the old HUD.....

thorn scarab
#

hovering birds fixed?

dreamy tulip
#

Users who have had their texture settings set to low, ended up seeing a smudged HUD

#

With smudged icons

#

Due to the game's compression settings

#

I fixed that an hour ago

thorn scarab
#

haha nice

dreamy tulip
#

So now users who have below ULTRA texture settings, have a functional HUD

#

I have not seen any more floating birds as of recently

#

If you encounter any, feel free to send me your save, on that planet

#

As I recently figured out the cause of it.

#

99.99% sure I have

thorn scarab
#

ok will do

dreamy tulip
#

Thanks ๐Ÿ‘

ruby torrent
#

does the shadow in game move smooth with your new mod

dreamy tulip
#

Sunrise you mean?

ruby torrent
#

yes

#

like the shadow skips across the grass

dreamy tulip
#

I am not sure, but, that's shader related and I'll ask TemplarGFX about it... since he's working with Shadows.

#

I actually planned to bring that up.

ruby torrent
#

ok

#

it the same in normal version of no man sky without any mods

#

did TemplarGFX made the water look more good

thorn scarab
#

oo imagine waterfalls and flowing rivers ๐Ÿ˜ฎ

dreamy tulip
#

Lo2k, TemplarGFX, and also I have drastically improved water.

ruby torrent
#

waterfalls will be good

dreamy tulip
#

Flowing water is a thing yeah

ruby torrent
#

i use a mod called Tides&Waves that makes the water move

thorn scarab
#

i'm gonna need a dedicated hdd for screenshots

dreamy tulip
#

This is more polished, but based off of Lo2k's mod of HG's tides and waves used at E3

ruby torrent
#

almost look like the water from that early e3 trailer

dreamy tulip
#

So, 99% of shader mods won't be compatible or needed. (Tmk) - Don't say this to sound mean or anything

#

But a lot of shaders are modified

ruby torrent
#

truelighting wont work

dreamy tulip
#

Shaders not used elsewhere, and shaders used elsewhere

#

We have our own lighting overhaul

ruby torrent
#

ok

dreamy tulip
#

It's unlike anything released yet

ruby torrent
#

what about noblindinglights mod will that still work

dreamy tulip
#

Lo2k, and LawnReality also have contribution into quite a few of these further worked/pushed shaders

#

Not needed haha

ruby torrent
#

ok

dreamy tulip
#

When I say not needed, it's because the mod takes care of it ๐Ÿ˜›

#

Or does it in a new way

ruby torrent
#

will NoFadeFPSTerrain mod still work this mod helps me get a better fps

thorn scarab
#

omg sounds too good to be true. HELLO GAMES ARE YOU READING THIS?! ๐Ÿ˜„

dreamy tulip
#

I've heard from various users that the overhaul mod performs better than vanilla/the unmodded experience.

echo oxide
#

The NoFade booster did fix some unruly parts in Vanilla- just saying

dreamy tulip
#

So, we have the performance boost now w/o needing to remove the fadein effect

#

And also an E3 space to planet transition

#

I know what NoFade does.

ruby torrent
#

Hello games need to buy your mod

dreamy tulip
#

I made the first NoFade mod, w/o utilizing shaders

thorn scarab
#

so i bet it's even possible to run on console hardware smoothly, surely. I feel a lot of limitations are due to console hardware

dreamy tulip
#

No, no. HG's does not need to buy my mod... that's silly haha

#

But

#

I'm inspired by them

#

And will continue to work on it

#

The PS4 did run would be more taxing than vanilla things ps4

#

If you look at the NMS ps4 gameplay trailer

#

Look at Oria V

ruby torrent
#

i bet xbox one x can handle your mod

thorn scarab
#

X should easily

dreamy tulip
#

Oria V is a dense rainforest

ruby torrent
#

it should it almost the same as a pc

dreamy tulip
#

It's denser than all vanilla biomes

#

And it ran extremely smooth

#

on a ps4

#

for HG's

thorn scarab
#

i really hope and i've said this numerous times that HG just unlock and throw everything at us with this update

#

no holding back

ruby torrent
#

i hope they do

echo oxide
#

@dreamy tulip I remember. You named it "minecraft style pop-in", as I can recall- featured in some of your early videos as well. The reason I want the same functionality is because long grass when moving/panning quickly creates a 'decaying' effect- not really likeable when you take shots.

dreamy tulip
#

@echo oxide I can make them optionally, if you'd like... but could you give the new grass a try when it's released? I'm pretty sure that the updated grass materials are in the mod.

#

It might or might not still be, but they should be polished.

#

Regardless, I can do that.

#

W/o messing up the shader

#

Actually, 1 sec

echo oxide
#

Sure, but the issue I'm trying to describe is more of a vanilla issue- easily fixable but nonetheless prominent, whether or not you use new materials.

#

It would be much appreciated.

dreamy tulip
#

The updated materials (still need to check if they are being used) remove that decaying effect. I saw it happen on the billboard grass, if we're thinking of the same thing?

#

Like, it looks like it's

#

grainy, or pixelated, or falling a part a bit?

echo oxide
#

Mhmm- yes. Maybe your 8K grass overhaul could have fixed that? Not sure but thanks anyway.

dreamy tulip
#

Do you see this on Atlas Rises?

echo oxide
#

Yes, quite often. Not during gameplay but when getting close to the ground in Photo Mode.

dreamy tulip
#

Some of the grass blades that were being used, had some specific material flags that I noticed. After updating those... that effect went away from what I saw. But, it's possible that it may still be a thing.
But no problem man!

echo oxide
#

Thanks Ray.

lime mesa
#

Ray are you working on a overhaul mod for the ps4?

#

If you are

#

That's amazing

dreamy tulip
#

On the side, yes

#

Currently prioritizing the PC release before I dive further into that ๐Ÿ˜ƒ

ruby torrent
#

you should take a mini vacation after you release your new mod Rayrod tv

dreamy tulip
#

Working on this is more-so something that I enjoy as a hobby, rather than a burden. Even though it's a lot of work. It just feels natural

sand sinew
#

I do like that the V10 mod seems to have great view distance and a ton of objects on screen without it impacting performance that much. I remember ealier mods having issues with flickering when a lot of objects were on screen.

dreamy tulip
#

Thanks. Yeah, I'm not a fan of objects fading in every few seconds.
The next version will push things further. Generation feels almost seamless, as if it has been there the entire time. Very rarely due things fadein

pallid tartan
#

@dreamy tulip have you altered the textures of the ships? If so is it possible to have vanilla textures?

dreamy tulip
#

@pallid tartan What do you mean?

#

In what way, do you think that I have altered them? ๐Ÿ˜ƒ

#

I'll start taking requests sometime after the next version is released. Everything should blend in naturally.

#

So let's see how it goes first. As there's a particular style that I'm aiming for.

#

Floating Cave Terrain Resources:

gilded basalt
#

so i have a problem right now
i am someone who when i want to do something i don't want to do anything else.
right now i want to play the immersion update so i'm just sitting here trying to find something else to do.
but it isn't really going well.
i have been looking for something to do for 3 days now

also not sure why i'm telling this here i guess i need to get it of my chest
and it's caused by me wanting to play a mod...

for example anyone here remember cubeworld? the game is in alpha and has had no update in 5 years.
so when i wanted to play the update everything else seemed boring it took me about 1 month to get over that.

sidenote : this is why i asked rayrod if it will release before monday.
because otherways i don't think i whould be able to enjoy the 3 day school trip.

sidenote 2 : if anyone know how to get over this i whould love to know.

pallid tartan
#

@dreamy tulip ah ok itโ€™s just I thought the textures on that ship in the screenshots werenโ€™t vanilla

#

Could easily be wrong though ๐Ÿ˜›

dreamy tulip
#

Oh, I see. That's a vanilla ship ๐Ÿ˜ƒ

gray tiger
#

๐Ÿ˜ฎ

dreamy tulip
#

E3 Planet Spekira II fog from the infinite worlds trailer:

sand sinew
#

Planning to release it this weekend?

dreamy tulip
#

I'd like to release it before then, perhaps when I wake up or tomorrow. Going to rest soon as it's 11:22 am.

lime mesa
#

Holy crap

#

Those screenshots look amazing

sand sinew
#

yup, hence why I wanted the release to be like, yesterday ๐Ÿ˜›

lethal solstice
#

haha

wary hazel
#

Man those SS are so pretty Ray. Can't wait to get my hands on it ๐Ÿ˜„

midnight spruce
#

You're killin us Ray

wary hazel
#

Makes me just want it more

#

xD

brazen pumice
#

yo @dreamy tulip

#

can i just have a direct link to ur 3rd person flight mod?

#

hey @inland sky cant seem to download a mod

#

this one precisely

inland sky
#

did you login?

brazen pumice
#

yes

inland sky
#

strange, works fine here after I logged in

brazen pumice
#

ty

supple wadi
#

NMSMods is honestly really finicky

#

It's why I've almost everything up on both (NMSMods/Nexus), or with my last few mods, only on Nexus

wary hazel
#

Haven't Dled any mods from nmsmods. Just started modding my game a bit though so not sure what is better(although I do use Nexus for Skyrim and FO4)

rotund vine
#

On L playsโ€™ latest rayrod video I saw him placing down a portal for 300 iridium, I assume that is for creative only? Would be a bit ridiculous in other modes๐Ÿ˜›

wary hazel
#

Watchin his vid now ๐Ÿ˜„

lethal solstice
#

Grabbed the file for him. Thanls me later! โค

wary hazel
#

Eh?

lethal solstice
#

he couldnt download it, i downloaded it, sent it to him

#

๐Ÿ˜‰

#

thats how u be nice

#

๐Ÿ˜ƒ

wary hazel
#

Oh very cool

#

Does he hang out in here

lethal solstice
#

Idek

wary hazel
#

Ah okay. Was just curious

lethal solstice
#

Is @dreamy tulip there ?

gray tiger
#

I think he is sleeping

lethal solstice
#

k

#

Who's down to attempt making different sized planets (not moons) with me ?

dreamy tulip
#

@rotund vine What would be the most ideal price to you, to build a portal?

#

Iridium is rare and 300 is a lot

#

Perhaps I can change it up, but feel free to make a suggestion

wary hazel
#

Didn't know you could build one except in Creative

dreamy tulip
#

Well, if in normal for quick travel or multiplayer purposes... it shouldn't be that easy of a thing to do. You also still need to find all the glyphs.

#

Just a tad less redundant, rather than the game deciding for you when you can go here or there or visit a friend

#

Same concept as pre-determined bases

wary hazel
#

So cool

lime mesa
#

When is release?

wary hazel
#

No clue

sacred trout
#

he wants to release it before Monday I think

wary hazel
#

Oh cool

ruby torrent
#

Is that the ign footage monolith

dreamy tulip
#

Yes

ruby torrent
#

I wonder why hello games took out that kind of monolith

supple wadi
#

It's mainly just two variations with that, if memory serves, so the Monoliths we have now are much more varied

ruby torrent
#

ok

#

they don't have to take it out they could add it to the monoliths we have now

supple wadi
#

This depends on if they decided the Monoliths should be stylistically similar so as to relate to a forgotten alien species, instead of being artifacts of the aliens we know.

#

There are hints of the forgotten alien species idea in some terminals, with the aliens we know now imbuing the Monoliths with their cultural knowledge in some way

ruby torrent
#

ok

supple wadi
#

I do think that these could have served as a more interesting thing to mix in with the ruins though, tbh

#

And have the ruins then relate more strongly to the Korvax/Gek/Vy'keen in their architecture

ruby torrent
#

I remember they use that monolith in the ign footage as a quick save

#

i think that was a cool idea

#

is it possible to have some systems that is totally undiscovered like with no npcs from the factions and no space station and no ships flying around

supple wadi
#

Not so far as I'm aware. The game systems aren't isolated in that way. You could potentially increase the rarity of certain appearances of NPCs, and I think ships flying about too (maybe even remove those altogether, albeit I'm not sure), but this would be universe-wide.

ruby torrent
#

ok

#

i would love to be in a system that i am alone with only the sentinels and the animals on the planets

#

i am tired of seeing ships fly over when i am walking on a planet

#

i want to make Euclid the only populated galaxy with npcs and the rest of the galaxies without npcs

clever adder
#

that would be nogood cause how tondo base stuff

ruby torrent
#

I will unlock everything with the base stuff in Euclid galaxy

clever adder
#

not eerveyon does

fickle torrent
#

@dreamy tulip, have you modelled some extra assets such as creatures/parts or are they all from the unreleased game files? Looks seriously cool btw

echo oxide
#

Krem got a nightmarish blob in, but other than that I don't know

brazen pumice
#

@dreamy tulip you got your smooth planet to space thing ready?

#

wanted to test it out

lime mesa
#

Yo RaYRoD, did you find anything interesting (or surprising) in RC1?

dreamy tulip
#

@fickle torrent I've done a lot of that. Krem and I did get a nightmarish blob thing going in the past, but it's not being used (due to it being kinda wonky) due to current limitations.

#

However...

fickle torrent
#

Ay nice, so there'll be some new creatures to see?

dreamy tulip
#

I've hand assembled many pre-release creatures shown in old trailers, old footages, and unseen creatures from old footages. I've also assembled various kinds of creatures from in-game assets (that look different).

#

I wrote this in the past

#

``"Working on assembling pre-set creatures appearances shown in old stills, footages, tucked away in pre-set files and re-doing all ecology again. So far, I finished with IGN footage "Louil" and "PHLEK". These unique creatures will be in a custom table, and restricted to the relevant biome class type (and not over saturated with life as vanilla is). Apart from that, I'm working on restoring unused creature animations to go along with it. Each biome type will have creatures that feel as if they belong there with adjusted roles. .

The thing is... the proc creatures have procedural parts of realish looking animals. There's so many. But due to the amount of combinations, we rarely see any pure, natural looking breed. I suppose that alien is okay at times... but having assembled ones, even alienish assembled ones from HG's assets makes a world of difference. - Was done in a more ideal way for showcasing in old footages, except HG's utilized the creature slot (that is still present in the modern game's biome object files - but is not utilized).
Perhaps on NEXT we'll see it."

This earthlike crab will be restricted to beaches and underwater``
https://media.discordapp.net/attachments/215514674869829633/447983921943281664/275850_20180509070242_1_1.png?width=1201&height=676

#

That's an outdated pic

fickle torrent
#

That's v cool tho

dreamy tulip
#

These were the vesta prime creatures that I assembled

fickle torrent
#

Ooooh yeah

dreamy tulip
#

I updated the model with the other spikes, that were missing since then.

fickle torrent
#

Fond memories of wanting them in the game from the trailer

#

Does the ecology interact more too?

dreamy tulip
fickle torrent
#

Or are creatures spawned simply with different ai aggressiveness?

#

Ah haha nice

dreamy tulip
#

The exact same ecology table with their rules from that IGN footage "PHLEK" can be on on toxic biomes.

#

So, it's what HG's used in their footage.

#

Identically

fickle torrent
#

Ah that's cool

dreamy tulip
#

@lime mesa I've looked into it, and I found the IGN footage clock data still being used. Data for it also in those files. Will look into it more and start debugging the PS4 build soon.

#

@brazen pumice Not ready for release yet, but will be eventually.

#

Still trying to get this Atmospheric Atlas Station balcony finished

fickle torrent
#

It's all about the balconies

#

Can't be having them unfinished

fickle torrent
#

Oooh Very nice ๐Ÿ˜€

sand sinew
#

Can we have it? ๐Ÿ˜›

fickle torrent
#

^

wary hazel
#

Looks awesome

#

As always xD

dreamy tulip
#

I'm still going to release it. I originally intended to yesterday, but a playtester reported a game breaking issue and while I was fixing it... I got sidetracked by a random idea to try that station thing, which took me 7 hours.

#

I'm going back to fixing that issue now lol

fickle torrent
#

xD

wary hazel
#

So possibly this weekend we'll see a full release? ๐Ÿ˜ฎ

#

Can't wait till I finally get the terrain manipulator...all those deposits underground and I can't get to em

brazen pumice
#

ok

thorn scarab
#

Did I hear a release for this weekend!?

rotund vine
#

Rayrod do you have a time in mind for when you want to release your mod for ps4?

dreamy tulip
#

I have to finish porting it to the ps4 before I consider anything

#

Still some time away, and I have it on temporary hold as I'm prioritizing the PC release.

thorn scarab
#

Can't wait

wary hazel
#

^

cyan oracle
#

@dreamy tulip I feel honored you've waited till my birthday to release your overhaul immersion.. XD

#

just glad you're able to get it to a point you're happy with releasing it before NEXT comes out..

dreamy tulip
#

@cyan oracle Hi :)
I've yet to release it, but about to ๐Ÿ˜ƒ

#

Sent you a dm

#

Also..

#

happy birthday! ๐Ÿ˜ƒ

cyan oracle
#

thank you ๐Ÿ˜„

wary hazel
#

How do I use the workshop content that I DL for NMS?

wary hazel
#

nvm i figured it out xD

cinder delta
#

@inland sky I just wanna thank you for that Resource Hint Mod you made ages ago for Omegon and stuff. I feel like it's such a tiny change but it's so fucking useful.

inland sky
#

Np

supple wadi
#

guys none of us can release mods this weekend/week because E3 ๐Ÿ˜›

frank cove
#

You kidding me? I'm more excited for RaYRoD's Immersion update than all of E3! Unless Sean is there sean

thorn scarab
#

maybe we'll see more No Mans Sky at the Microsoft conference

ruby torrent
#

Microsoft conference is tomorrow I thought it was on Monday

visual shard
#

@dreamy tulip Blob detected, destroy!

lethal solstice
#

๐Ÿค”

#

๐Ÿ‘พ

#

๐Ÿ”•

ruby torrent
pallid tartan
#

@dreamy tulip any word on the progress of fixing that game breaking bug?

dreamy tulip
#

Believe me. Releasing this is my only priority and my first priority. I will post here whenever it's up. :P
I'm immensely focused on this right now, and will be back later

sand sinew
#

Good, it's time ๐Ÿ˜›

#

I want to play it today before I have 10 day workshift XD

dreamy tulip
#

I'm aware that a lot of people are excited. However, I refuse to speed rush (the last polishings) of an update that has been almost a year in the making. It's crucial to me, to iron out as much as I can prior to releasing the first public test build that will still potentially be a bit unstable.

#

However, I am going to continue working on it post release.

#

Now, it's pretty much a solid and fluid experience. However, I can't assure you that "somewhere" in the universe, that there might not be an issue.

#

Everything is a work in progress. A constant progression as always. Although, it's drastically different than the old version 10.

#

As I improve things, I often get new ideas and turn them into new features and content to implement into the game.

#

With that said, no the release is not delayed. I'm just prioritizing this right now, in this moment. ๐Ÿ˜›

#

I'm an artist and a perfectionist.

pallid tartan
#

@dreamy tulip Oh believe me I am glad youโ€™re putting in the effort to make it as good as you possibly can! Iโ€™d much rather see a great mod that took a long time to make than a badly made mod that was thrown together (not that I think you would ever do that ๐Ÿ˜› ).

lethal solstice
#

If @dreamy tulip is interested, I'm working on a mod that possible can bring back real terrain from space.

dreamy tulip
#

Found 4 game breaking crashes.

#

Just fixed them

#

Searching like 13k biomes, also improving some while at it... is tedious

#

Haven't stopped since my last message lol

#

here

#

Was a wrong filename

#

Two letter difference ๐Ÿคฆ

#

The problematic thing with errors like that is that it can cause overall instability in any system, even if that biome isn't loaded there

gilded basalt
#

@dreamy tulip still think we will get to play before tommorow?
i mean i completly agree with harteg about that it's better to take a long time.
i was just really hoping to get to play it before i'm gonne for 3 days.

frank cove
#

Poor RaYRoD. Getting pinged every few hours.

dreamy tulip
#

It's still coming.

gilded basalt
#

wait is that a cave?

dreamy tulip
#

It's the center of a canyon.

pallid tartan
#

Good to know allโ€™s going well! Canโ€™t wait to finally experience what the mod brings to the table!

dreamy tulip
#

Excited to upload this version, just verifying if it's stable enough.

pallid tartan
#

@dreamy tulip you legend

dreamy tulip
sacred nacelle
#

Wings?

dreamy tulip
#

Looks like a giant bug lol

sacred nacelle
#

Never seen wings on those โค

#

I can wait to experience seeing atlas stations from on a planet

dreamy tulip
#

Sand Cave

wary hazel
#

Sand Worm hype?

dreamy tulip
#

Haha no

wary hazel
#

When you mod stuff, do you add in new creatures or is it just tweaking graphical stuff? I figured making completely new things would be a pain but just curious

#

either way I still am stoaked

dreamy tulip
#

Figured that I'd re-paste something that I pasted yesterday in here about that

#

Krem and I did get a nightmarish blob thing going in the past, but it's not being used (due to it being kinda wonky) due to current limitations.
However... I've hand assembled many pre-release creatures shown in old trailers, old footages, and unseen creatures from old footages. I've also assembled various kinds of creatures from in-game assets (that look different).
I wrote this in the past
"Working on assembling pre-set creatures appearances shown in old stills, footages, tucked away in pre-set files and re-doing all ecology again. So far, I finished with IGN footage "Louil" and "PHLEK". These unique creatures will be in a custom table, and restricted to the relevant biome class type (and not over saturated with life as vanilla is). Apart from that, I'm working on restoring unused creature animations to go along with it. Each biome type will have creatures that feel as if they belong there with adjusted roles. .

The thing is... the proc creatures have procedural parts of realish looking animals. There's so many. But due to the amount of combinations, we rarely see any pure, natural looking breed. I suppose that alien is okay at times... but having assembled ones, even alienish assembled ones from HG's assets makes a world of difference. - Was done in a more ideal way for showcasing in old footages, except HG's utilized the creature slot (that is still present in the modern game's biome object files - but is not utilized).
Perhaps on NEXT we'll see it."

This earthlike crab will be restricted to beaches and underwater
https://media.discordapp.net/attachments/215514674869829633/447983921943281664/275850_20180509070242_1_1.png?width=1201&height=676

#

The strider from the E3 trailer planet Vesta Prime

#

Lots more, and other stuff.

#

The exact same ecology table with their rules from that IGN footage "PHLEK" can be on on toxic biomes.
So, it's what HG's used in their footage.
Identically

sacred nacelle
#

Looks so nice

wary hazel
#

I found a lot of nice lookin ones in my playthrough so far

plain flint
#

so I'm looking for a launch thruster efficiency mod and before atlas rises came out i'm 99% sure i had one that made the actual amount of plutonium to charge the launch thruster less, but all i can find now are mods that dictate how much plutonium it uses on take-off, does anyone know what mod this was?

wary hazel
#

Although I have seen the same creature already on another planet.

dreamy tulip
#

99% chance that it was a different combination of assets randomly chosen

#

And not purely that model style

#

Although the original striders that are proc are still around, I assembled a custom/additional variant of it

wary hazel
#

That one is cool

dreamy tulip
#

Every creature in the game has tons of different creature parts, and also unused animations.

#

However, you never really see any "pure kind of breed"

#

Out of the so many that are theere

fickle torrent
#

How many breeds are there though?

dreamy tulip
#

So, while keeping the proc creatures

#

There's also pure creatures that can be around

wary hazel
#

I noticed that you don't really see any 'normal' looking creatures

dreamy tulip
#

And also pure creatures, with some proc elements

#

And also always on the relevant biome classes

#

Frozen biomes will have creatures that feel like that they belong there

#

Same with Lush

#

And others

#

There's a lot of creatures, I can't name the breeds offhand

fickle torrent
#

That's a point, with the overhaul mod will I see area specific things on planets, eg continents, different types of areas etc?

#

Biomes within planets

#

If I land on the other side of a planet would I be able to tell I'm not just 500m away from my original spot?

dreamy tulip
#

Re-paste:
The overhaul mod Immersion Update has the appearance of multi-biomes. Not in the way that you might expect though... like, not one region being a frozen planet, another being a lush planet.
But you might walk across a flat grassy field, and then come across a totally unique underwaterish land biome on land, or an underwater biome, or come across a forest on a mountain or a floating island, or a grassy cave, or an underwater forest
or one region could be hills, or a flat plain of grass, leading to a dense forest

wary hazel
#

Or reddish rather

fickle torrent
#

Ah nice, that sounds good rayrod

#

I'm cautious of asking too much because I wanna give this a try so much ๐Ÿ˜›

#

Don't wanna slow you down

dreamy tulip
#

Yeah, I won't be answering anymore questions though haha

fickle torrent
#

XD

dreamy tulip
#

It's all good

wary hazel
#

We're all excited if you can't tell ๐Ÿ˜‰

#

But maybe we'll see a Next preview from Microsoft today.

fickle torrent
#

I think Sean has probably learnt what'll happen

#

I imagine a lot of the gamers there still aren't happy with him

#

Although they could try to give it a revive a bit

wary hazel
#

Not him specifically but they are trying to sell to Xbox fans so they gotta have something to show off.

#

Like people probably have forgotten about NMS

fickle torrent
#

Yeah

wary hazel
#

So to not do anything and just 'Hey here's an new update and an Xbox release with MP' wont sell copies.

fickle torrent
#

Rayrod should do a quick teaser trailer, get people into it again

#

Ye

wary hazel
#

It's gotta be at E3. Even if a fan trailer was put together and passed around.

fickle torrent
#

"Microsoft, Bethesda, RaYRoD"

lime mesa
#

I seriously doubt anything is at e3

thorn scarab
#

505games are at E3

lime mesa
#

but is it with No Man's Sky?

dreamy tulip
#

They happen to be partners, I believe

thorn scarab
#

publisher

lime mesa
#

they have lots of other games

wary hazel
#

They're selling to the Xbox owners. E3 is the perfect place to do that.

lime mesa
#

inside xbox was a good place too though

thorn scarab
#

i would expect, even a snippet, at the Microsoft conference

lime mesa
#

I don't think they would show anything @ E3 that isn't anything we have seen. waking titan is for that

#

they didn't even do it for inside xbox, let alone E3

wary hazel
#

They can show off Next gameplay.

#

Doesn't even have to be a full show

#

Just "Hey here's what's new with NMS"

lime mesa
#

I think that's really wishful thinking tbh. I don't foresee it happening at all

thorn scarab
#

if they do. hype will go through the roof again ๐Ÿ˜„

lime mesa
#

I mean, I do want it, a little bit..

#

I just don't find it likely

wary hazel
#

They are selling to Xbox owners like I said. If you were an xbox owner, strictly a console user, why would you see NMS in the store and think to buy it? No incentive at all.

#

Sure you could see a trailer on Youtube or something

#

But E3 is where people get hyped

lime mesa
#

but waking titan is for reveals ๐Ÿค”

fickle torrent
#

Ye but a lot of already released games would want to do that, revive their game with an update trailer

lime mesa
#

we'll see in a few hours

#

how many more hours?

#

I want to see the disappointement on peoples faces when nms isn't there

#

three after the next hour hits

thorn scarab
#

does it start 8.30 in the UK?

lime mesa
#

4:00 PM EST

thorn scarab
#

so ye about 8 for me

fickle torrent
#

9 in UK I think

lime mesa
#

Microsoft -- 1 PM PT / 4 PM ET / 9 PM BST (6 AM AET on June 11)

fickle torrent
#

Or 9:30

#

9 then

thorn scarab
#

ah ok

#

i was looking at gmt

fickle torrent
#

๐Ÿ˜›

thorn scarab
#

that's good because my son goes to bed about then ๐Ÿ˜ƒ

dreamy tulip
#

This terrain

fickle torrent
#

Ok that's cool

dreamy tulip
#

About to upload

gray tiger
#

๐Ÿ˜ฎ

pallid tartan
#

:0

wary hazel
#

๐Ÿ˜ฎ

frosty vine
#

What?!

sand sinew
#

yay

gray tiger
#

Hype!

fickle torrent
#

๐Ÿ™Œ wooo

frank cove
#

@dreamy tulip someone already posted that message to the subreddit lmfao

dreamy tulip
#

๐Ÿคฆ

wary hazel
#

We can wait till whenever you're ready Ray

gray tiger
#

Yup ๐Ÿ˜ƒ

lime mesa
#

Owo

#

Ray

frank cove
#

Not surprised, though. Ray's got more hype built up than NEXT within the modding community.

wary hazel
#

If anything Ray's mod will bring more people back ๐Ÿ˜„

gray tiger
#

I love that little Sean emote

dreamy tulip
#

Well, it will be the first public potentially-unstable test build.

#

That I will continue to update, improve, and work on

#

However, it's in a great state that I'm able to share publicly.

frank cove
#

Well, congrats, and I hope that all the work you've done has been rewarding for you.

dreamy tulip
#

It's not that there's a ton of issues, but my standard is perfection and by the time that I'm fully finished with it. It'll end up flawless.

#

Thanks!

wary hazel
#

And the community is here to support you and help find bugs that you missed :p

dreamy tulip
#

Thanks, that will be helpful.

#

Hopefully, having more people testing with the test build... it will help me to find the spots that I may have missed.

frank cove
#

Oh yeah. You know, Ray, that the hundreds of people that will be using your overhaul will find plenty of stuff you missed. But that's just the road to perfection

#

Exactly!

dreamy tulip
#

I wrote this on May 30'th

#

One of my intentions, is to fill in the gap in my mind and other people's minds... "that the unexpected" and the "expected, to not be expected, due to it simply not existing in the vanilla game" type of aesthetic planets are surely out there "somewhere" in the universe. Nothing will be over saturated.
I'm looking to release a public test version soon, but even then, I will still be working on it, and also post NEXT.
Being such a large project, that I'm mostly finding bugs/issues/problems on my own, and with the help of a few kind testers who report back anything "Immersion Breaking", getting it out publicly could also potentially help the development of this large fan project that is always a consistent progression. There's always room for improvement, and I want to keep polishing it and expanding on it. Simply, because I love No Man's Sky, like everyone else and it's enjoyable. I find it enjoyable to see my own ideas come to fruition in-game.

#

The only thing "potentially" holding me back from releasing a public test version yet, is my suspicion that there might be a few game breaking issues left somewhere. That's just me being extra careful though. As there may not be. I just want to be sure first... because a lot of people (back on the v10) didn't really seem to grasp the meaning of "BETA" or work in progress. So, I want to it be an as polished as possible initial release, with a disclaimer. I will always be happy if anyone kindly reports any issues, bugs, or potentially immersion breaking issues after it's released. Some things might be subjective (as we all have different preferences) - but my aim is to get a good balance, so that everything should blend together in such as way... as if it truly belongs there. So that it feels more like an addition to the game, rather than a mod. I've been hearing from several testers so far, that it already feels that way. In the event of someone not liking something about the project, I can simply make an over ride hotfix file. I'm always willing to tailor make adjustments for people, at their request, if it's reasonable and not too time consuming.

#

^ The "holding back" statement does not apply to right now

wary hazel
#

Even in videos showing off V10 it looked great.

frank cove
#

Yeah, I agree on that last part of the first paragraph. Modding and just coding in general has it's challenges, and the puzzle of logic, making things work the way you want and overcoming the problems you face are the things that make working with code so worthwhile. You get that rush of dopamine and it just drives you to do better.

wary hazel
#

So can't wait to see what this one looks like

#

HG should really hire you Ray ๐Ÿ˜„ unless you're already in the gaming industry.

#

Although a lot of modders do this on their off time and 9/10 times the work they do is far more impressive than the original studio.

frank cove
#

Yeah, he knows the structure of NMS better than anyone else I know of.

#

Aside from the devs, that is.

wary hazel
#

Like Skyrim. I love skyrim but I need mods to be able to enjoy it better

#

Same with FO4

fickle torrent
#

Ima starting my page refreshing on Nexus mods...
Just in case...

frank cove
#

Same here, heh.

wary hazel
#

He'll probably post a link as soon as he's ready

frank cove
#

Yep.

gray tiger
#

Hey guys apparently there is new news on waking titan, a picture of the player?

frank cove
#

Yeah, just saw that.

#

Almost like the player had cameras all over their helmet.

gray tiger
#

yeah

wary hazel
#

wait what

frank cove
#

News anchor ๐Ÿคฃ

gray tiger
wary hazel
#

lol

fickle torrent
#

๐Ÿค”

frank cove
#

T POSE TO ASSERT YOUR DOMINENCE

fickle torrent
#

XD

gray tiger
#

lol

gusty fulcrum
#

so is that another player model type weve seen now?

#

There was the other one a few weeks ago

gray tiger
#

Yeah ig

fickle torrent
#

2 genders possibly

frank cove
#

Let's keep it that way

fickle torrent
#

๐Ÿ˜›

gray tiger
frank cove
#

I haven't done the Atlas Questline in so long

gray tiger
#

same

frank cove
#

The mod is now over a gigabyte, right?

thorn scarab
#

6gb

sacred nacelle
#

๐Ÿ‘€ Unpacked?

thorn scarab
#

Yes

sacred nacelle
#

Wow

thorn scarab
#

Around 2gb packed

frank cove
#

The poor Nexus servers are gonna be under some STRESS when we get ahold of this update.

pallid tartan
#

Any word on when weโ€™ll get a hold? How long does it usually take to upload stuff to the nexus?

gray tiger
#

Wait it'll take 2 thousand seconds to download

midnight spruce
#

If it's 2GB packed, it would take nearly half an hour to upload at 10Mbps

pallid tartan
#

Ah ok Iโ€™d better get a snack lol

#

Canโ€™t wait

#

@dreamy tulip just want to say before it goes live, congrats on the first release of the update ๐Ÿ˜€

midnight spruce
#

He's probably getting prepared for the influx of questions, congratulatory messages, etc lol

wary hazel
#

He's meditating while he waits.

#

Probably

gray tiger
#

Hardcore meditation

#

he is floating

frank cove
#

๐Ÿ‘Œ Seeaaaaannnnn ๐Ÿ‘Œ

#

*achieves transcendence *

gray tiger
frank cove
#

lmfao, this is beautiful

wary hazel
#

lol

supple wadi
#

๐Ÿคฆ

#

That's always been the worst joke in the community

dreamy tulip
frank cove
#

I see you improved the volumetric clouds. I think.

#

Very pixelated before

dreamy tulip
#

Yes, I did actually.

#

No more pixelated clouds.

gray tiger
#

Yay!

wary hazel
#

Cool

#

Nice job

frank cove
#

Every time you open your mouth here, Ray. Instant praise. Not like you don't deserve it, though.

#

You give exploration an incentive.

wary hazel
#

I still like exploring again no matter what but Ray will make it even more interesting

supple wadi
#

we still can't make more interesting emergent moments yet tho ๐Ÿ˜”

wary hazel
#

What do you mean

dreamy tulip
#

Still deciding on what I may call the next update that I work on

#

I've been contemplating a "gameplay" update for awhile

frank cove
#

But that depends on what NEXT brings.

sacred nacelle
#

Carpet n curtains

dreamy tulip
#

Yeah of course. I look forward to seeing what's NEXT and working with it. It has a play in the decisions that I'll make, but what I do doesn't necessarily depend on it.

#

This version does add new things to planets, and expand on interactions to an extent with those those, and certain things function differently.

#

It's a bit more emergent.

#

However, it's not to the extent that I plan to take it yet.

#

With what's feasible in the current moment. There's a lot of things, that we need from HG's.

frank cove
#

I'm sure it laid the foundations though, and that's what matters with a project like this.

supple wadi
#

There are just some awkward constraints with creatures and enemies that we can work around somewhat but it's not ideal

frank cove
#

Yeah, the AI is very lackluster at the moment.

supple wadi
#

There's a lot we could use from HG on that end

wary hazel
#

Aliens walking around the Space stations and things would make it feel more alive.

supple wadi
#

They've sort of improved aspects of this with Atlas Rises, fortunately, so Next will hopefully enable more

frank cove
#

Let's hope they update the way they handle animation NEXT update, because a lot of that would be immersion breaking without a more robust system in place.

supple wadi
#

Don't care about immersion personally so long as it all works and is interesting

dreamy tulip
#

Re-uploading.

#

I isolated my Space Station balcony, as it's unfinished.

#

So, it'll be an optional file.

#

Also, reduced the spawning of some rare objects.

#

It won't be long.

wary hazel
#

Gif isnt movin for me but you get the picture xD

wary hazel
#

L is streaming the Conference btw

dreamy tulip
#

Watching Lplays and Cobra at the same time lol

sacred nacelle
#

same sean2

gilded basalt
#

rayrod how is the uploading going?

#

i know i'm inpatient

wary hazel
#

Itll be up soon probably.

gilded basalt
#

yea but i need to go soon and i won't be back for 3 days

#

and i was hoping to play a bit before that

wary hazel
#

can't rush art. Or his internet upload speed. Shouldn't be later than tonight I'd say. Probably by the time I get home from work it'll be waiting

dreamy tulip
#

Every Release Data Procedural (Just Kidding)

gilded basalt
#

well if it's that far i'm not gonna play it today : (.

o well atleast i'll get to play it during my birth day. that is something

dreamy tulip
#

I can assure you that it's not releasing tomorrow, but should be releasing 22 days after May 19'th 2018. 12 days after 12 days ago. Or rather two days after the day before yesterday.

gilded basalt
#

i need to go in about 45 min before i need to go. but maybe if i'm lucky i will have some time tommorow

#

and my birth day is also when i will be back

frank cove
#

Good luck man and happy birthday

#

Hope you get to play for a bit

dreamy tulip
#

Have an awesome birthday ๐Ÿ˜ƒ

gilded basalt
#

tbh i don't really like that my birth day is during the school camp. but atleast it will be during that last day of it

#

i'm not even sure if there is internet there lol

sacred nacelle
#

Nexus mods

midnight spruce
#

We're almost there

#

It's going to be ๐Ÿ†—

#

Everyone's patience or lack thereof will soon be rewarded

frank cove
#

Screw E3, let's go RaYRoD

gray tiger
#

ikr

frank cove
#

Woooo Immersion update HYPE

gray tiger
#

WOOO

frank cove
#

This is so underwhelming, E3 that is

gray tiger
#

yeah... looks like there isn't even a name drop

gilded basalt
#

might get to play a bit today after all. i think i found a way to buy my self 1 hour extra time and get enough sleep to

sacred nacelle
#

its up guys

#

Thanks Ray

gray tiger
#

0.0/2.4 GB xD

midnight spruce
#

Hnnng

gray tiger
#

We may not have gotten NMS at E3, but we got RaY's overhaul! ๐Ÿ˜„

dreamy tulip
#

The first public 'Immersion Update' for RaYRoD's Overhaul is now released. *Please note - This is an unstable build for testing and bug reporting.*
https://www.nexusmods.com/nomanssky/mods/497/

Alternative Download Link:
https://drive.google.com/open?id=1YSFiuHM6cJ3bc9PWuqOJdNQ3x0_Sv5zn

Key changelog here (Will be updated as time goes by):
https://justpaste.it/60kl0

hardy auroraBOT
#

@dreamy tulip OK.

lime mesa
#

this would be better if nexus mods didn't cap the download speed

frank cove
#

@dreamy tulip I was more excited about this than E3 itself. Thanks for the release man!

lime mesa
#

I'm stuck on 1 MB a second when I could have I think like 10

dreamy tulip
#

Alternative link coming soon

midnight spruce
#

Yeah unless you pay them

lime mesa
#

46 mins

gray tiger
#

40 42 and 41 mins

#

all 3 of them

midnight spruce
#

I've paid for a month at a time when I was doing a lot of Skyrim modding

gilded basalt
#

10 hours what is going on my internet is not that slow

#

2 days now : (

gray tiger
#

now its 39 and 41

#

minutes

#

YEARS

frank cove
#

39 minutes for me. I can wait a few minutes longer. ๐Ÿ˜ƒ

lime mesa
#

a google download would probably be a good thing

#

or mega, or whatever

lime mesa
#

but jesus 2.4 gigs? holy fuck rayrod

midnight spruce
#

It's 1 mb/s for free Nexus accounts, unlimited if you give them 2.99/month

lime mesa
#

(that's a good thing)

gilded basalt
#

i have a 17 kb download speed : (

lime mesa
#

jesus

midnight spruce
#

Sorry, mate. Getting 950 kb/s here

lime mesa
#

I upgraded my download speed through my ISP to 100 megabits per second, which translates to I think around 12 MB/s?

worn bison
#

Damn

#

Congrats @dreamy tulip ๐Ÿ˜„

midnight spruce
#

Yep. 12.5 to be exact

#

Guess I'll go shower and whatnot. DL should be finished by the time I am

dreamy tulip
#

Thanks @worn bison ๐Ÿ˜ƒ

#

Updated the pin with an alternative link

worn bison
#

Welcome, now PLEASE get some rest buddy :p

gray tiger
#

Thank you RaY ๐Ÿ˜ƒ

dreamy tulip
#

Time to work on the next update ๐Ÿ˜ƒ

worn bison
#

Hahaha! Please sleep. Even for 8 hours :p

gray tiger
#

yeah man, you sure you dont need a break?

lime mesa
#

thanks rayrod

#

low takeoff here I come happygek

gray tiger
#

Yesss

gilded basalt
#

the alternative link is already past the last one

#

in terms of download i mean

gray tiger
#

me too, im at 300 mb

#

its so fast now lol

thorn scarab
#

where's the altenative link?

gray tiger
#

its on the pin

fickle torrent
#

where can i find an explanation on how to install?

gray tiger
#

like putting it in the game?

#

I can help

fickle torrent
#

ye, dw i've not downloaded it fully yet

#

just wondering if there's an explanation i can read

gray tiger
#

wait first, have you deleted the mod disabler in the files? you can just do that now while you're waiting

lime mesa
#

my download is done ๐Ÿ˜

fickle torrent
#

O_O

gray tiger
#

1.4 gb's for me

fickle torrent
#

mod disabler is a text document right?

gray tiger
#

I think so yeah

#

in the pc banks

#

Then you make a folder called "MODS"

thorn scarab
#

45 mins to go

lime mesa
#

and stick your stuff in there!

fickle torrent
#

right ye looks like i already deleted

thorn scarab
#

other link just directs me to the v10

fickle torrent
#

so i just put all the stuff from his zip into the MODS folder?

gray tiger
#

yup

fickle torrent
#

removing all my old mods

#

nice :)

gray tiger
#

there are some optional mods as well, so you might want to have a look through it files

fickle torrent
#

:) sounds good

#

thanks ๐Ÿ‘

gray tiger
#

yeah no problem ๐Ÿ˜ƒ

near frigate
worn bison
#

I've played with a lot of the test builds, and you're gonna have a blast ๐Ÿ˜„

gray tiger
#

Ahhhh! I am at 2.1 GB

#

isnt it 2.2?

#

or 4

gilded basalt
#

download done now ๐Ÿ˜„

near frigate
#

unzipping mine now

ocean shale
#

Curious, is the suit life support and hazard protection in the hud intended to be removed in the immersion pack?

worn bison
#

Haha have funnn!!
And do me a favour everyone - please post and share loads of screens in #nms-photomode-gallery !
But just make sure to mark them as Rayrods Mod.
A) It credits our mods
B) Doesn't confuse PS4 players ๐Ÿ˜ƒ

gray tiger
#

๐Ÿ˜ฎ ITS DONE DOWNLOADING

lime mesa
#

is it released??

gray tiger
#

Yup!

dreamy tulip
#

Nah

#

I mean yeah

gray tiger
#

It's pinned

#

lol

lime mesa
#

OH YEAH BABY

#

IVE BEEN WAITING MONTHS

#

Iโ€™m loading in

#

THANK YOU RAYROD

dreamy tulip
#

โค

lime mesa
#

You fucking rock โค

dreamy tulip
#

*Please note - This is an unstable build for testing and bug reporting.*

lime mesa
#

100% fine with me, I just wanna see some crazy worlds

#

your pictures have proved I will

gray tiger
#

I'll be sure to report any bugs I find

thorn scarab
#

downloaded and streaming it now ๐Ÿ˜ƒ

lime mesa
#

what is your favorite biome you made @dreamy tulip

near frigate
#

Launching now ๐Ÿ˜„

lime mesa
#

Can someone stream their gameplay?

gusty fulcrum
#

@dreamy tulip have you considered an AMA?

near frigate
#

New splash screens are nice ๐Ÿ˜ƒ

dreamy tulip
#

Loading up will take awhile on the first load.

#

As it's building new shaders.

past mulch
#

3min left ๐Ÿ˜ƒ

near frigate
#

Canโ€™t wait to see my start planet

lime mesa
#

fukken spiral galaxies

#

what even how did he do this

ocean shale
#

@dreamy tulip Bottom lower left section of the HUD in game, was it intentionally left out as per the immersion update?

near frigate
#

Initialize screen !!!

lime mesa
#

atlas station space stations ๐Ÿ˜ฎ

near frigate
#

Huge gek creatures already

lime mesa
#

fog looks so good

worn bison
#

(And state modded ofc ๐Ÿ‘ผ )

sacred nacelle
#

Brand new experience Thank you! Ray๐Ÿ‘Œ

lime mesa
#

the stream im watching makes the mod look just fantastic

midnight spruce
#

I'm goin in!

dreamy tulip
#

Watching the stream is making me uneasy lol

lime mesa
#

sentinels are SICK

#

why, it looks great

#

that fucking planet was awesome - super dark and dangerous

gray tiger
#

Uh oh... I am already lost in a sand cave xD

lime mesa
#

wtf is that rayrod

pallid tartan
#

Loading in now ๐Ÿ˜

worn bison
#

Looks like lava ๐Ÿ˜ฎ

lime mesa
#

Giant ships in atmosphere, lava looking water

#

Huge agressive monsters

#

rayrod killed it ๐Ÿ’ฏ

worn bison
#

I'm so glad you guys are loving this. I had a blast with the beta's I got to play

lime mesa
#

streamer im watching is loving it

#

'this is what no mans sky is about'

#

cant wait for it to finish dl'ing

#

I wonder if survival mode is feasible

sacred nacelle
#

I now have that wonder of what is over there on planets now, i love this

near frigate
#

Just crashed ๐Ÿ˜ฆ

dreamy tulip
#

*Please note - This is an unstable build for testing and bug reporting.*

#

Fixing crashes as they are reported to me, and as I see them on streams ๐Ÿ˜›

lime mesa
#

the scale on some of these planets is just nuts

gray tiger
lime mesa
sacred nacelle
#

Those clouds ๐Ÿ‘Œ

gray tiger
#

ikr

lime mesa
#

๐Ÿ’ฏ

#

75% dl'ing

sacred nacelle
#

I keep jumping back on here to see what other people think, This is nuts

dreamy tulip
#

Just saw that on the stream

#

fixing it now lol

gray tiger
#

Oh hey I noticed that you change the warp screen, it looks nice

dreamy tulip
#

Courtesy of Lo2k for that ๐Ÿ˜›

gilded basalt
#

Rayrod i think i found a game breaking bug

#

i landing on a planet with really distorted terrain. and now i can't get off because i can't get to my ship and only the player can walk on the terrain so i can't call my ship to me

gray tiger
gilded basalt
#

so i think my save is not useable now.
it was a new save but still

#

any way im gonna go now. back in 3 days.
(on my pc atleast not sure if there is wifi for my phone there or not)

ocean shale
#

literally second planet I landed on, Gorgeous. Thanks again @dreamy tulip For releasing this, looks fantastic!

dreamy tulip
#

@gilded basalt Was this the first planet that you started on?

#

Fixing issues that I'm noticing, here and there. At some point, I'm going to need to get some rest and be back for more later.

#

Helps to have more people finding things, with a project of a large scale

#

Stuff that I may have missed.

lime mesa
gray tiger
#

I was going into a planet's atmosphere and I was spiraling, then I crashed

frank cove
#

Crash to desktop or crashed your ship?

lime mesa
#

okay im going to try and start a hd stream

gray tiger
#

desktop

dreamy tulip
#

@gray tiger What kind of planet? Are you saved in your system?

#

Thought that I'd paste this here:

#

Note: If you happen to discover a rare crash while flying down towards a planet, and your game happens to be saved in that system; then please report the following by doing this:
Press Windows+R on your keyboard. When the run dialog opens, type %Appdata% and then click "OK."
A window will popup inside of your computers %Appdata% directory, and inside of there will be a folder titled "HelloGames". Please zip that file and upload it. Preferably google drive. This way, I can load your save and fix the crash directly. ๐Ÿ˜ƒ

#

Just balanced a lot of biome related things, fixed a few crashes, made certain biomes less rare, re-did a lot of terrain, balanced out the brightness a bit, and some other things.

#

Balancing out the biome probabilities quick

gray tiger
#

It was when I started and visited another planet without saving

#

so there were no saves

#

I do not remember the planet type though

dreamy tulip
#

No worries!

Will have another version around soon.

Just balanced a lot of biome related things, fixed a few crashes, made certain biomes less rare, re-did a lot of terrain (no more consistent heridium planets too often), balanced out the brightness a bit, and some other things. Also, balanced out biome probabilities. Will do a lot more.

lime mesa
#

get some rest

dreamy tulip
#

Just fixed a pirate interaction crash.

#

Will sleep in a bit

lime mesa
dreamy tulip
#

Newer terrain that I just made.

#

Well, a kind of terrain of many

stone sierra
#

super marsh-y. Nice look

dreamy tulip
#

Thanks!

lime mesa
#

found a planet thats always night

dreamy tulip
#

Yea?

#

Just fixed a space battle bug.

#

Digging the terrain there on your stream

gray tiger
lime mesa
#

oh my god

#

nope nevermind

#

was gravitrino ball plant that came out of the ground

dreamy tulip
#

Haha

#

Uploading an improved version

#

However, I'll be working on it a lot more later

gray tiger
#

2.4 GB again?

dreamy tulip
#

Terrain looks a lot better too

gray tiger
#

The mod is so smooth compared to v10

dreamy tulip
#

Unfortunately, yes. However, once I get this in a solid enough state. I'll only be pushing out significant updates every now and then. Also, potentially small hotfixes if it's not a ton of files adjusted.

#

But google drive is fastest, compared to nexus

gray tiger
#

It looked like you said "Unfortunately, yes." to the "The mod is so smooth compared to v10" xD

dreamy tulip
#

Oh nah, to the 2.4GB comment lol

gray tiger
#

yeah lol

dreamy tulip
#

Anyway, that version is greatly improved. Will work on it more tomorrow... as I've been awake for 28 hours I think

#

9:00pm

gray tiger
#

Dude how.... The longest I've been awake is like 17 hours LOL

#

Goodnight man, get some good rest

dreamy tulip
#

The longest I've worked on this without sleep was 7 days.

gray tiger
#

๐Ÿ˜ฎ

dreamy tulip
#

I won't do that again, as it's unhealthy and almost killed me.

gray tiger
#

Yeah jesus dude

dreamy tulip
#

My sleep schedule is more balanced now... but this time (today/yesterday) has been very busy

gray tiger
#

oh its good that it's more balanced now

loud otter
#

BaERoD get some ๐Ÿ›Œ

dreamy tulip
#

Okay, BaeNoid

#

Bubble Rainforest

#

Alright, I'm off to sleep bro

gray tiger
#

Night Ray

loud otter
#

Goodnight BaeRod

dreamy tulip
#
  • Fixed various (previously not known) biome related crashes - (likely a few more to fix)
  • Fixed a sentinel police wanted level related crash
  • Fixed a space battle sound bug
  • Re-worked terrain greatly, so that it's still varied but shouldn't look funky at times. Rich terrain resource worlds are less common. (still need to verify)
  • Increased overall game brightness a bit
  • Balanced out certain certain assets on various biomes
  • Made some more special biomes less rare

https://drive.google.com/open?id=1YSFiuHM6cJ3bc9PWuqOJdNQ3x0_Sv5zn

More will follow when I wake up

gray tiger
#

I tried to create a new creative save and the game crashed, it was right after installing the new version

dreamy tulip
#

Thanks. Try again, that means that there's an issue left.

#

There is a nasty load crash that I'm hunting down still.

#

That seems to dynamically occur.

#

I'll get it sorted, as it's a recent issue.

ruby torrent
#

will I able to use your v10 overhaul optional mods with your new overhaul mod