#nms-modding

1 messages · Page 127 of 1

dreamy tulip
#

In regard to that ship being dark

#

Did you check to see if it was just the angle and lighting in space?

random flint
#

As I said above:

First time playing it today:

Everything is weirdly bright and textures get stuck and stretch weirdly when I move around.

After restarting the game:

textures look all washed out and ... strange. Lots of stuff was black, and dark, and off-colour, as if someone had made the contrast go all chaotic. 

So, yes.

#

Stuff changes every game restart.

dreamy tulip
#

What res are you running on?

random flint
#

Just 1080p, as usual.

#

1920x1080

dreamy tulip
#

Was it a planet that looked washed out?

random flint
#

My ship, inside the ship, plants on planets, animals, etc. Everything.

dreamy tulip
#

What if you take out the mod?

random flint
#

Then it all looks normal.

dreamy tulip
#

Trying to piece together what the cause could be

#

As I've yet to hear of something of that sort

#

Is this a new thing that happened?
And do you have any more snaps?

random flint
#

I'm honestly getting frustrated now.

dreamy tulip
#

Lol, I dunno

#

😛

random flint
#

I'll leave you be, since you're obviously busy with something else. Dealing with an ignorant idiot like me, is just a waste of your time.

dreamy tulip
#

Feel free to send more snaps, if you'd like. Other than that... I'm not really sure what is/was going on... on your end yet. It's not happening to me.

#

I can't fix something that I can't reproduce, lest I encounter it

#

Or get a better look

#

But yeah, I'm busy atm. Will load up your save soon as previously mentioned. That's beta testing for you 😛

#

Just fixed another crash

#

Time to fix the next one

hallow pumice
#

Don't understand why they took those out

dreamy tulip
#

I dunno

#

I like them haha

hallow pumice
#

They glow at night? Can't remember if they did

dreamy tulip
#

I don't remember, I'll take a look

#

I just fixed 5 more crashes

#

And also another thing that was a major cause of other crashes

#

I had a file calling something that I accidently deleted lol

hallow pumice
#

Don't know how you do it, I'm still over here learning to read the exml files xD

dreamy tulip
#

No glow on these, but it could be added

#

Loading up that save now

#

Prior to starting my day at 1:11 am

lime mesa
#

I see you've implemented the old pre-release knowledge stones

#

that's what they were, right?

dreamy tulip
#

No more crash anymore

#

When I loaded up @random flint on my current version it works/looks great

#

@lime mesa Yeah, that's right

lime mesa
#

cool

#

do they still function that way?

#

as in, does it behave the same way even in the files?

dreamy tulip
#

There's data for it

#

But

#

I haven't checked enough yet

lime mesa
#

ah. just curious, not that it matters if it's actually in the mod or not. I think I recall stones being used for monoliths, too, but I might be wrong on that. just another type

dreamy tulip
#

This is the planet from @random flint 's save

#

The stones from the ign footage were cool

#

I'll try to re-work them to be like that

#

As giving the wrong answers, would give you consequences

#

Or put you to sleep etc...

lime mesa
#

oh right

#

I remember that now

#

also, just by chance, is it just me or do the portals give off an entirely different message that's immediately replaced when you interact with them?

#

"respond positively"

#

"respond negatively"

#

I swear I see that every time I find a portal in 1.3

dreamy tulip
#

This planet ❤

#

Sorry, keep getting distracted lol

#

The portals were totally differently planned mechanics

#

back then

#

I wish they were still that way

lime mesa
#

me too

#

the puzzle idea was the best

#

it gives you more of a challenge

dreamy tulip
#

The idea was that the closer you traveled to the center, the more alien the planets would be. Therefore, opening a portal was supposed to take you to a more alien planet that was closer to the center and rich in resources. The portals also seemed seamless. You wouldn't be able to take your ship through, but you'd have to find what you need... only to go back to where you came from.

lime mesa
#

also, yeah I swear I see "respond positively to the portals influence" when I interact with portals sometimes in a spam of choices that immediately disappear

dreamy tulip
#

@random flint The inside of your ship

#

on the version that I'm using

#

Looks fine to me right now

echo oxide
#

I remember something mentioning a stranger

lime mesa
#

I'm gonna check on those choices I swear I keep seeing

#

it's repeatedly happening

#

but I bet I won't find them now that I'm looking for em lol

dreamy tulip
#

My schedule is wacked

#

About to eat dinner for breakfast, before lunch, before dinner, before breakfast again before bed

#

It's almost 2 am

lime mesa
#

I eat a shitload of chips at 2am, go to bed at 3am and complain about being tired when I wake up and wonder why

dreamy tulip
#

lol

#

I live in every time zone

#

Sometimes forget what day it is

lime mesa
#

I just don't think I ever recovered from waking titan

#

every time I sleep I hear howard's voice whispering in my ear about jobber

#

aha!

#

I caught it on video

#

fucking knew it

hallow pumice
#

There’s some screenshots about what you’re talking about @lime mesa

dreamy tulip
#

Someone I know made that

hallow pumice
#

Oh nvm haha

lime mesa
#

also holy hell

#

no mans sky makes my ps4 very loud

#

very peculiar

#

I might roll back no man's sky 1.3 to 1.0 just for the hell of it

dreamy tulip
#

You too? 😛

lime mesa
#

nostalgia

dreamy tulip
#

Can't wait to reverse engineer that build

#

Have already started

lime mesa
#

I'd do it if I knew my saves would be safe

#

I don't have a flashdrive unfortunately. I do have ps plus cloud saving however

dreamy tulip
#

My save didn't get messed up with it

#

When I went back to 1.3

lime mesa
#

PS4?

dreamy tulip
#

Yeah

#

Yeah, talking about ps4 modding atm

#

And also

#

The rc1 in general

#

Brb

random flint
#

@dreamy tulip, in your screenshots it looks more vibrant and "right" than mine did.

#

I'm not sure what's causing it, then, since it only acts up if I use the overhaul.

#

Maybe my net decided to be weird, and corrupt some data on the download.

#

I'll try redownloading it.

#

How did you get your ship's HUD to show all the panels? Mine's always so zoomed in.

#

I have to either be warping, or flying really fast for all of the panels to be on the screen.

#

Well, anyways. The weird texture stuff is fixed, from redownloading. I assume there was some data corruption on my end, due to my faulty network.

dreamy tulip
#

Good to know

#

Just landed on an ancient planet

random flint
#

I started a new save.

dreamy tulip
#

Will fix it now

red iron
#

Fuck all these cool things is making me want to use mods

#

Anyone care to give me a startup guide for mods?

#

:*

random flint
#

@red iron Um, just go to this directory:

C:\Program Files (x86)\Steam\SteamApps\common\No Man's Sky\GAMEDATA\PCBANKS\

And delete/relocate the .txt file called DISABLEMODS.TXT. Then, create a folder called MODS in that directory, in all caps like that. After this, all you need to do is drag and drop the .pak file of a mod, into the MODS folder.

#

You'll also want to head to here:

C:\Program Files (x86)\Steam\SteamApps\common\No Man's Sky\GAMEDATA\SHADERCACHE

And delete all of the files within that folder, before loading any mods.

#

Do that every time you change/update a mod.

#

That's really it, lol.

red iron
#

Sweet

#

@dreamy tulip where's the best place to get the overhaul mod?

random flint
#

Um, I believe for the "stable release", the best place is Nexus Mods, and the most updated "unstable" version is his google drive.

dreamy tulip
#

@red iron Hi

random flint
#

Is that right?

dreamy tulip
#

No

#

Gonna dm you @red iron

#

The most updated version is far more stable than the NexusMods version. There are just a few things left for me to iron out

random flint
#

Oh, okay.

dreamy tulip
#

But the most updated one is private

#

For the time being

random flint
#

I found a monolith that's not ... "solid". I can't walk on it at all; the game identifies it as a monolith, yet I'm walking through it like it doesn't exist.

dreamy tulip
#

Was just working on a fix for that

random flint
#

Ooh.

#

Okay lol

dreamy tulip
#

Also... I'm having a really hard time finding a rare crash atm

#

On the version I'm using

#

It's literally, that rare

#

I suspect that there's almost none left

#

I need to fix it prior to uploading this new test

random flint
#

I hope you find it. I know the struggle of hunting for elusive/rare stuff, quite well. I've spent 13+ years on a game where literally almost every action is defined by RNG.

dreamy tulip
#

Thanks man

#

I mean, in a way....

#

It's a good thing

#

The mod is becoming more and more stable.

#

(Despite some new issues that I introduced on the last test)

fossil zodiac
#

honestly, they just need to implement large dense flora like this into the game officially

#

the vanilla version of the game leaves much to be desired

red iron
#

@random flint sounds like Runescape lol

random flint
#

Yup, that's exactly it.

red iron
#

Oh

random flint
#

I started playing it in 2004.

red iron
#

Nailed it

#

I started and stopped playing in 2017

random flint
#

Ooh.

#

Yeah, it's not for everyone lol.

red iron
#

Not my deal no

random flint
#

Super grindy, and it's an ancient "point and click" adventure game from the early days of the Net.

#

So, yeah lol.

red iron
#

It's a fans game

#

Never really meant for bringing in new gens of players

random flint
#

Yup, but they keep on trying. Their current ploy is attempting to create a "mobile client"; literally an app for phones, iPads, etc., that launches the game and connects to the live game to allow mobile users to play side-by-side with PC users. It's getting a lot of attention lol.

#

Hopefully they succeed.

hearty wasp
#

Did someone tagged the modder role cos I just wanna go back to not caring

dreamy tulip
#

@lime mesa Turns out that they do have lights

random flint
hearty wasp
#

Aight thanks byeeeeeeeee

random flint
#

Not sure if you fixed that one already.

#

It was upon entering the atmosphere of a moon, with the pulse engine active.

dreamy tulip
#

What kind of planet?

#

moon*

random flint
#

Um, it just said "Unknown moon". I'm logging back in, and I'll take a screenie of the scan for you.

#

Lost ~20min of save though, due to my own stupidity lol. Gotta gather iron and heridium again.

dreamy tulip
#

Thanks

#

Not a problem

#

I know what it is

#

Should be fixed now

#

Super tired, but hurring up

random flint
#

Thank you for putting so much effort into this.

dreamy tulip
#

Thank you so much for reporting rare issues 😛

random flint
#

Before the crash, they were minable and consisted of iron and plutonium.

#

Now I can walk through them like they don't exist.

#

They don't even show up on the scanner any more.

dreamy tulip
#

Should be fixed in the next version

random flint
#

Okay, thanks.

dreamy tulip
#

I found a flag that I forgot to turn on

random flint
dreamy tulip
#

Yep, looks like a tiny coral biome assett scaled up a bit

#

But I forgot to change a flag

#

Will have colission

#

As I added collision verts to it manually

#

I also managed to successfully change a lot within a geometry file manually

#

Even though it's not supposed to be done that way

random flint
#

o.o

dreamy tulip
#

Supposedly not meant to be done manually with human hands lol

#

Anyway, I think I just fixed a ton of crashes

#

"Potential ones"

random flint
#

It's awesome that you do this stuff, lol. Thank you.

dreamy tulip
#

Thanks for testing

supple wadi
#

it's absolutely true, geometry files are never really meant to be manually worked with, lol

#

Ideally we'd be able to re-output the model through a 3D modeling program

#

With a smaller object like that you could probably export to .obj from Viewer and implement a decent primitive collision via NMSDK, I'd think

random flint
dreamy tulip
#

Should be fixed now, I'm confident. Thanks!

random flint
#

Mhm

dreamy tulip
#

And yeah at what @supple wadi said

#

It can be done with larger objects though

#

Manually

#

Just extremely tedious to do, but I'm almost done repairing all collision less (non-function able assets)

#

That are unused in the files, from HG's

random flint
#

Yikes. Okay, I shouldn't have even flown close to that moon... lol. I wrongly assumed it only crashed if it had to force my pulse engine offline. That's not the case at all - it crashes regardless, as soon as I touch the atmosphere.

#

Thankfully I saved at a space station.

#

<.<

#

And yeah, adding objects like that has gotta be tedious.

dreamy tulip
#

Sometimes takes like 30 minutes to an hour per object

#

Well

#

It's not just the adding and working it for universal consistency

#

w/o it being overkill

#

and in creative ways

#

But making sure that they work as intended

#

and are functional

#

which is tedious as well

random flint
#

Um, don't mean to pry, but this was a different crash than last time. It didn't lock up and say it stopped responding. It simply crashed to the desktop instantly. No message, or anything. No hitch.

dreamy tulip
#

While warping?

random flint
#

Nope.

#

Just a normal approach.

dreamy tulip
#

It's likely just another one of the things that can happen in biomes

#

Haha

#

Thanks

#

Should be fixe,d, will send another test soon

#

Currently fixing that monolith

#

Need to see if it's fixed

random flint
#

Okay

dreamy tulip
#

Almost done

red iron
#

That Winder guy seems a little rude

dreamy tulip
#

Then will upload for the first time today

#

Ohhh btw, I added a ton of procedural things for caves

#

for the next version

#

They won't all spawn at once

#

but all have a probability

#

I also fixed that odd slideshow effect

random flint
#

@red iron, they might just not want to have anything to do with public modding any more. I know Rayrod mentioned that a lot of the old modders just... 'left', and stopped releasing stuff publicly.

dreamy tulip
supple wadi
#

lol, Winder is alright

red iron
#

Ok :+1:

supple wadi
#

I think they're more in standby for Next

random flint
#

Ooh, okay.

red iron
#

Same

random flint
#

Think Next will break stuff?

red iron
#

Funnily enough

supple wadi
#

Yes

red iron
#

Of course it will

random flint
#

Um, speaking of which...

dreamy tulip
#

Fied it

#

Fixed it

random flint
#

Can I keep my NMS version at 1.38 when 'Next' is released, or will Steam force me to update? I'd like to keep using Ray's overhaul.

dreamy tulip
#

Also, this marsh is really bizarre

#

Updating isn't mandatory

#

A few people wanted to do the same

#

From what I heard

supple wadi
#

Btw, you roughly speaking have 3 sets of modders atm: standby for Next, still researching, developing, & releasing to stay in practice for Next, and those still making stuff but keeping it to themselves

#

Also yeah, you can totally back up your current install

red iron
#

Is there a way to deactivate mods? I will want to play NEXT as intended when it releases

dreamy tulip
#

I'm researching, developing, and will release

#

lol

supple wadi
#

just toss them in a backup folder in Mods

random flint
#

@red iron Yup, just undo what you did to install mods.

#

Put the .txt file back, and all that.

dreamy tulip
#

Not letting an awesome update that's on the way prevent a great learning experience

#

I mean, even if it breaks...

#

It's good practice

#

imo

supple wadi
#

Yup

dreamy tulip
#

It will be beneficial for the next patch as you said too

random flint
#

And yeah, I think I'll poke around 'Next' when it's released, too.

red iron
supple wadi
#

Stuff changes but it's easier to adapt when you already know how some stuff works

random flint
#

I'm curious to see what they do.

dreamy tulip
#

One of my favorites ❤

red iron
#

This gets me in the mood for a new update

dreamy tulip
#

Pacify

red iron
#

👌

#

I wasn't all that interested in the Atlas Rises story upon release

dreamy tulip
#

This video is SUUUUUUPER old

#

But I used that track

red iron
#

I'd already been given the details anyway errr

supple wadi
#

lol

#

they spoiled ya, huh

dreamy tulip
#

I've never manually reached the center yet

#

on any version lol

red iron
#

Thanks to Ket and some others most of the community got spoiled aeyes2

random flint
#

I'm still like, 97% ignorant about NMS as a whole; still so much that I don't know, and haven't learned. Probably have a "grand total" of only ~34 hours played, now. Which, is obviously jack squat lol.

red iron
#

Same

supple wadi
#

Love Ket's work but yeah, that's the trade-off of datamining

red iron
#

Hpurs played

#

I don't think I'm allowed to say why those images were able to be datamined in the first place

supple wadi
#

I have probably somewhere in the range of 60-70 hours played, not counting modding research

dreamy tulip
#

Oh nice

random flint
#

o.o

brazen pumice
supple wadi
#

lol

random flint
#

Um

dreamy tulip
random flint
#

This is really shocking, lol. I expected y'all to have thousands of hours.

brazen pumice
#

o.o

supple wadi
#

I need to reload my old save to combine with my Atlas Rises play time

dreamy tulip
#

But that doesn't count for GOG, or the PS4 version

#

and Steam offline

random flint
#

^

red iron
#

I have around 100 between both platforms

random flint
#

GoG first for me, and steam only two weeks ago.

supple wadi
#

I don't have a consistent tracker for my PC playtime, since I don't save every time I load in for a test, and don't run through GOG Galaxy every time

red iron
#

Only reason I have it on PC is because our good friends gave me a code

random flint
#

Eh, I got the free version from GoG and said why not.

#

Eventually bought it from Steam, after that.

dreamy tulip
#

I pre-ordered

supple wadi
#

my latest creative saves on PC have me at 10ish hours but i know that's off, lol

red iron
#

I first got it on PS4 in November 2016

dreamy tulip
#

Was kinda upset that it was coming out on PS4 first, so I begged my bro to let me spend the night and play it xD

#

So I played there on PS4

#

prior to the pc release

supple wadi
#

I picked it up on PS4 day of release, then on PC...Uh... I'd have to check, tbh

red iron
#

God now I want to go back to modding Skyrim

random flint
#

o_o

supple wadi
#

that's all it's good for tbh

random flint
#

Morrowind > Skyrim

#

hides

red iron
#

I was one of the early members of the Skywind team

#

I love Morrowind

dreamy tulip
#

Is skyrim fun?

#

Never played it

supple wadi
#

is that still going? 🤔

red iron
#

It's great fun

random flint
#

It can be.

red iron
#

Yeah dude

#

That mod is still going strong

random flint
#

I loved it at first, and ended up getting bored - even with mods.

dreamy tulip
#

My friend is working on Skyrim

#

a lot

#

a mod

supple wadi
#

Nice, always hard to tell at times with massive projects like that

dreamy tulip
#

there's a lot of mods

#

But bluestar made some cool stuff

red iron
#

Not for everyone but I'm a sucker for it

random flint
#

I honestly doubt that Skyrim modding will ever die out. It's a really 'big' thing.

red iron
#

There's a reason why it hasn't died down even after 7 years

dreamy tulip
#

SSkyri2m, 2@@N@@@@22o222222222222222222222222222222222222

random flint
#

^

supple wadi
#

Modded Elder Scrolls > vanilla every time

dreamy tulip
#

The heck?

red iron
#

Uhm

#

Ray you ok?

dreamy tulip
#

SkyRim: No Man's Sky edition*

random flint
#

Lol

dreamy tulip
#

I'm guessing is what he's doing

#

lol my controller fell

supple wadi
#

lol

dreamy tulip
#

and it typed those letters

red iron
#

You use a controller for discord?

dreamy tulip
#

Lmbo

random flint
#

I'll be honest... the last time I played Skyrim, was like... 2014 or so. It's been four years since then, so I could give it another shot.

dreamy tulip
#

Haha

#

For NMS but

#

It has some hotkeys haha

#

Wait.,..

#

is it possible?

red iron
#

The Special Edition was a great treat for the fans

dreamy tulip
#

To use a controller with discord?

#

lol

red iron
#

I pre-ordered that shit

supple wadi
#

Really? 🤔

red iron
#

And thing is

random flint
#

@dreamy tulip If you use xPadder or another controller remapper for keyboard/mouse mapping, yes.

red iron
#

The SE made modding even easier

#

Except on PS4

#

Lol

dreamy tulip
#

Or could get one of those keyboard adapters

#

lol

random flint
#

Oh, forgot about those.

#

Yup.

dreamy tulip
#

And use right joystick for a mosue

#

mosue

#

moseu

#

mouse

random flint
#

Ray, go to bed.

#

<.<

red iron
#

The horror

#

Controller TypeQuik

dreamy tulip
#

Can't until I upload this, but it's almost time

supple wadi
#

SE was primarily a touch up of visuals, no?

red iron
#

Yes, but also a major leap in mod support

supple wadi
#

Hmm

red iron
#

And to bring it to the current gen consoles

supple wadi
#

I'm still sour about it leaving in old bugs

red iron
#

Lol there were some

supple wadi
#

But better mod support is enticing

red iron
#

I don't miss the massive loading times of the original though

#

Loading is so fast in the SE

supple wadi
#

didn't they give it away free to PC owners?

red iron
#

You also get all the original DLC

#

I think so

#

As downloadable DLC yeah

supple wadi
#

I think I have it untouched in my library, lol

#

And only about 9 hours in standard

red iron
#

Looking forward to the next game

#

Set to e unveiled next year

supple wadi
#

I'd be stoked for a new IP from them

red iron
#

I have 20 thousand hours

supple wadi
#

😱

random flint
#

I remember what killed Skyrim's enjoyment for me, now. I was annoyed that I couldn't kill "critical path" npcs, when they bugged me, so I installed a mod that was supposed to allow me to kill them. It didn't work, and they just kept getting back up, unharmed.

dreamy tulip
#

Space engine?

random flint
#

I got frustrated and stopped lol.

#

Never went back.

#

I'll definitely give it another go.

red iron
#

Games like Skyrim kinda broke back then if you killed core npcs quav

#

Lol

random flint
#

Yup, I discovered that. <.<

red iron
#

Heh

random flint
#

Finding out about the console, and how to spawn items and whatnot, also was a contributor to making me stop. I got really bored with it.

#

Running around in full daedric and invincibility, spawning dragons and murking them in 1-hit.

#

.>

red iron
#

Lol

dreamy tulip
#

Uploading now

#

Then to sleeeeeeep

#

6:16am, have been working on it since 4:pm yesterday

random flint
#

You know, the ability to construct proper structures - not just a makeshift space-base thingy - would be really nice.

#

And yikes.

#

o.o

dreamy tulip
#

Haven't taken a break

#

either lol

random flint
#

I know you probably don't want to hear it, because I keep on nagging you about it... but, you really shouldn't force yourself to stay awake that long. As someone who has suffered from insomnia her entire life, lack of sleep is dangerous. Especially when it starts stacking up for multiple days.

#

You're at your best - mentally and physically - when you're well rested.

dreamy tulip
#

Hi, you're a she? Sorry for saying "Thanks man!" lol

random flint
#

Erm. Yes, but I don't really care lol.

dreamy tulip
#

But yeah, I'ma bouta, getta, soma, resta

random flint
#

Gender is irrelevant on the net.

#

I'm just a random name.

dreamy tulip
#

Alright, well I'm off for now... cya.

#

Gotta wake up in two hours

random flint
#

Ugh

#

.<

#

Well, sleep well for those two hours.

#

Some rest is better than none.

dreamy tulip
#

Thanks! Will do

supple wadi
#

That's the fun of killing critical NPCs tho @red iron 😛

red iron
#

@random flint I have only got like 2 games in the common folder

#

wtf

#

@supple wadi Maybe you can help

random flint
#

o.o

#

What do you mean, @red iron?

#

Who do you have NMS installed through?

#

Is it GoG, Steam, or just the 'vanilla' Hello Games launcher? (If that's a thing.)

red iron
#

Steam

#

It was in Another folder

#

No sweat

#

Was in my HDD

random flint
#

Huh, that's weird it's not in /common/.

red iron
#

It is

#

just in another drive

random flint
#

Sorry for not responding; I didn't realise I closed my discord tab. I was watching Jessica Jones as I play RuneScape.

supple wadi
#

wha? Was digging through files to try & help someone

random flint
#

They got it resolved, lol. They just needed to find their NMS installation folder.

red iron
#

@random flint Do I need to convert the zip into a pak?

supple wadi
#

The zip should hold the paks, if you're asking what I think you're asking

random flint
#

@red iron Sorry, I was distracted. It's like Leon said - the .pak files are inside the .zip folder.

#

Just extract them, and then drag and drop them into the mods folder.

red iron
#

np

#

Already loaded it all up

wispy grail
#

@supple wadi There are some NMS models on thingiverse.com, some dating back to pre-release. @cyan oracle I think you can order a print of any object on thingiverse from shapeways.com

supple wadi
#

Thanks for the notice!

wispy grail
dreamy tulip
#

No Man's Sky: RaYRoD's Overhaul (Screenshots by Stoian/ @flameflind)

dreamy tulip
#

Um?

#

Managed to find the voxel slot that this planet is using in the memory

#

Working on some templates

visual shard
#

well.. looks sort of like a gas giant, with some terrains xD

dreamy tulip
#

Haha yeah. Atm is it's like really funky. But I wanted to see if I could get it to change xD

#

Now that I know it works...

#

I'm gonna try to make it not funky

#

lol

#

Going to do some real time voxel generation adjusting

visual shard
#

good luck 😉 well planning to use your mod on my NMS game soon, for now i need to find a controller specifically for PC NMS

dreamy tulip
#

You can use a ps4 controller. 😃

visual shard
#

yea, but it would be annoying for me have to keep switching xD

dreamy tulip
#

Ohhh, I see. Haha

#

Did you get a gaming PC?

visual shard
#

yep

#

very recently

dreamy tulip
#

Oh nice, well... a newer version of the mod will be releasing soon

#

It will be a lot better

#

And fix major issues on the currently public one

visual shard
#

ah i see, hopefully GTX 1060 6GB can handle it 😃

dreamy tulip
#

Yep, it can!

#

It runs like vanilla now

#

The new version at-least

visual shard
#

alright

#

got my gaming pc for a good price thanks to the exhibition that was held that day

#

almost 20% off from original price

dreamy tulip
#

That's great! I like to buy things off of Ebay

#

Store prices, like "Best Buy" or "Walmart" tend to be overpriced

#

When I can just get it for like 300-400 dollars less xD

#

new

visual shard
#

i agree, but due to bitcoin mining by someone, i heard that its worth to buy off-the-shelf than customized

dreamy tulip
#

Hmm what do you mean?

#

Do you use cryptocurrency?

visual shard
#

nope

dreamy tulip
#

One of my friends just started a cryptocurrency company

#

he's traveling a lot

visual shard
#

oh

dreamy tulip
#

He named it "Atlas"

visual shard
#

Ah i see

#

well my comps current specs;
16 GB RAM
256GB SSD/1TB SSD
i7-7700 @3.60 GHz 3.60 GHz
GTX 1060 GB ><

#

btw i really like your dedication to your mod 😉

dreamy tulip
#

Nice specs

#

Pretty close to what I have

#

These are my specs:
NVIDIA GeForce GTX 1080 Amp Extreme!, 16GB Ram, Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz (12 CPUs) ~3.6GHz, 8TB HDD, Samsung 256GB SSD, Windows 10 Pro 64-Bit

visual shard
#

wow your's is better 😂

dreamy tulip
#

You have a 1TB SSD?

visual shard
#

oops i mean HDD

dreamy tulip
#

Oh cool, A 1TB SSD would be nice though haha

visual shard
#

and my comp would've cost more than 3K

#

😂

dreamy tulip
#

Oh yeah, it's not really needed in that size

#

I use a HDD for my larger files

#

that I have backed up

random flint
#

^

#

SSD for me to boot/play games on, etc. HDD for bulk storage.

visual shard
#

ah i see

#

btw just a question and precaution, before i install a mod, i need to make a folder cal MODS on PCBank?

random flint
visual shard
#

hbmm ok

#

so everything under "GAMEDATA" shall be deleted before running NMS modded?

#

i mean shadercache

random flint
#

Yes, shaders are weird. They have to be deleted before you switch from vanilla to modded. Especially with ray's overhaul.

dreamy tulip
#

Um

#

I don't really ever do that

random flint
#

o.o

dreamy tulip
#

But I don't recommend against that

random flint
#

If it wasn't you who told me that, idk who it was then.

#

Maybe Leon. I do get you two mixed up, since you're the only two really active ones here. Unless it was Krem...

#

Idk

dreamy tulip
#

It's a commonly practiced method

delicate dagger
#

I've found that you don't really need to delete shadercache. The game will rebuild the altered shaders anyway. All that deleting shadercache does is make the game rebuild ALL of them.

dreamy tulip
#

I personally haven't found a use for it

supple wadi
#

I tend to use it when things appear strangely, or don't appear for some reason. Oddly enough it appears to work sometimes, without any repacked files to indicate an influence

dreamy tulip
random flint
#

That has to be a render of some kind lol.

#

That looks way too nice.

dreamy tulip
#

Just landed here lol

random flint
#

o_o

#

insert old, tired complaint about my game not looking as nice as yours

supple wadi
#

🤦 that's scaled up, isn't it

dreamy tulip
#

Planetbuildingtable

#

I have no idea

#

Lol

#

Maybe that file did that?

#

Same here haha

random flint
#

<.<

#

I saw that.

#

.>

#

That was neat looking, lol.

supple wadi
#

Yeah that piece way up there is either shot at a weird angle, or it's scaled up from what it would normally be, lol

dreamy tulip
#

Haha

#

Yeah def

#

It was big

dreamy tulip
supple wadi
#

lol

#

and we're sure this is with compares from the exact same biome, before/after?

#

I only ask that specifically due to the number of biomes you've made

dreamy tulip
#

Not sure

#

But I did notice an overall fps boost

random flint
#

I can say the same. Stuff felt smoother, in general.

dreamy tulip
#

Have been working on the next commit all day/night

#

But I made sure to take a break this time

sand salmon
#

What gaming system do you guys use?

dreamy tulip
#

I personally play on PC and PS4

#

How about you?

sand salmon
#

I play on ps4.

#

I would switch to PC but I don't have anywhere to put use a PC

#

Maybe once I get a better computer I will get it on it and use a throttle and stick. I've always wanted to try out dual stick and try out different methods of flying.

#

Because ive seen videos and you can fly really well with dual stick.

#

But I guess it honestly depends on personal preference.

dreamy tulip
#

That's pretty cool, I've heard of people using it... but I never have tried that before

sand salmon
#

i know its pretty popular in the Elite Dangerous Community.

dreamy tulip
#

Oh yeah! Have you played Elite?

sand salmon
#

I have not but I really want to.

#

the graphics look phenomenal

#

i think its funny though how in NMS concept art they use a ship from elite.

supple wadi
#

🤦 holy shit, one of my mods has been broken for ages and 1. somehow I didn't notice when updating it(?!) & 2. nobody apparently used it so I never received any reports 😞

dreamy tulip
#

What mod is that?

supple wadi
#

my very first smol mod, Fireworks

dreamy tulip
#

Oh, hmm

sand salmon
#

i really wanna try the mod that makes the game look really aesthetic

supple wadi
#

It was a quick fix, but I'm really sad that I put it out like that and that nobody that downloaded it bothered to say anything 😞

sand salmon
#

whats the fireworks mod?

dreamy tulip
#

@supple wadi Nice catch. I'm glad that you found it and hopefully people will go out of there way to report things

sand salmon
#

goodnight everyone.

supple wadi
#

It was sitting there since November like that, aagghh

#

I'm like 90% sure I know what happened with that. After I swept through all the files updating them, I must have thought I copied over the updated descriptor to each, but I absolutely didn't. 🤦

dreamy tulip
#

Man... I just did a ton of changes... and being half asleep, I accidently hit a key that wiped the directory

#

Re-doing it

supple wadi
#

😱

#

I may need to cut/redo this black flare...

#

The game now seems to be reading the black as like an alpha, and so is only rendering the light blue I sorta left in

echo oxide
#

oh no!

sand salmon
#

Hello everyone 😃

frosty vine
#

Oh, hi Mark.

random flint
#

Um... does anyone here know Java? I know it's kinda off topic.

#

I'd like to know if there's a way to edit this to tell it to render by length/width dimensions (Like say 1920x1080), rather than a singular value, like it is now.

    public BufferedImage getMap(int rxPos, int ryPos, int maxRX, int maxRY) {
        int values = 2_000;
        int[][] rgb = new int[values][values];
        int[] a1 = new int[(int) (values * values * scale)];
        int[] a2 = new int[(int) (values * values * scale)];
        int[] a3 = new int[(int) (values * values * scale)];
        int[] a4 = new int[(int) (values * values * scale)];
        int[] a5 = new int[(int) (values * values * scale)];
        BufferedImage img = new BufferedImage(rgb.length, rgb[0].length, BufferedImage.TYPE_INT_RGB);
        int[][] dataA = new int[values][values];
        int[][] dataB = new int[values][values];

        // part1 grab data

        for (int rx = 0; rx < (values/64); rx++) {
            for (int ry = 0; ry < (values/64); ry++) {
#

The int values = 2_000 is the current resolution it's set to render at, and it just renders at a 2000x2000 square.

#

My friend figured out a way to specify two values, but it also doubled the ram usage.

#

I was hoping someone here could find a better way, without making it render twice.

supple wadi
#

Not being familiar with Java (and rest of code), my crude thinking would be to add a variable & change the variable names:

int yval = 1_080;```Then change the appearances of values to [xval][yval], xval * yval, and so on. However I can't say for sure if that would do much to help, especially toward the bottom, but looking at what's going on there the first for loop might simply use the xval and the second the yval, in place of values there currently.
random flint
#

@supple wadi, that's sorta what my friend did. He had this typed out:

public BufferedImage getMap(int rxPos, int ryPos, int maxRX, int maxRY) {
        int values = (int) (1_920 * scale);
        int values2 = (int) (1_080 * scale);
        int[][] rgb = new int[values][values2];
        int[] a1 = new int[(int) (values * values2 * scale)];
        int[] a2 = new int[(int) (values * values2 * scale)];
        int[] a3 = new int[(int) (values * values2 * scale)];
        int[] a4 = new int[(int) (values * values2 * scale)];
        int[] a5 = new int[(int) (values * values2 * scale)];
        BufferedImage img = new BufferedImage(rgb.length, rgb[0].length, BufferedImage.TYPE_INT_RGB);
        int[][] dataA = new int[values][values2];
        int[][] dataB = new int[values][values2];
        // part1 grab data

        for (int rx = 0; rx < (values/64); rx++) {
            for (int ry = 0; ry < (values2/64); ry++) {

This made it use twice the ram to render, since it was doing two render passes instead of one.

#

Would yours do the same? Or would it limit it to a single pass?

supple wadi
#

It would do about the same, minus the * scale at the top

random flint
#

Hmm, okay. Thank you. I'll see if I can fiddle around with it, and make it cooperate.

supple wadi
#

It's not trying to run both for loops at once, is it? 🤔 The indentation is making me think it may be trying to process it weirdly

random flint
#

Yeah, that's what it's doing. Instead of doing a single render pass, it runs both.

supple wadi
#

Not sure if that's essential or if you could simply go:

for (int ry = 0; ry < (values2/64); ry++) {}```
random flint
#

No, it's not essential at all. I'm trying to get it to only do a single render, but constrained to the specified dimensions.

supple wadi
#

Maybe un-nesting would help (which is what's going on in my above comment)...? 🤔

random flint
#

Idk what that means lol. I'm fiddling with it with not even a basic understanding of Java, or Java terminology.

#

(Or coding knowledge in general)

#

Do you mean the brackets?

#

I noticed you added closed brackets, instead of open ones.

#

The snippit I pasted here starts on line 130, and has a butt-load of extra stuff all the way down to line 464, where it finally closes.

supple wadi
#

What I mean is, see how they're increasingly indented under each other? That's called nesting. By trying to un-nest them and bring them to the same indentation of the first for loop, I was thinking it might help somewhat in processing.

#

But may also not 🤷

Does it work with smaller stuff?

random flint
#

I see what you mean now, yes. Idk if that nesting is actually needed, though. I didn't create this file.

#

Smaller stuff, as in?

#

A smaller resolution?

supple wadi
#

yeah

random flint
#

Yes, it renders whatever you tell it to.

supple wadi
#

Just struggles on the big stuff, eh?

random flint
#

The larger it is, the more ram it uses lol. Yeah.

#

@supple wadi Another issue I have, is with that substitute code my friend offered, it does some strange... "mirroring", where it renders the map, and then starts rendering again, outside the bounds. Like this: https://i.imgur.com/CDmGbWT.png

#

Everything inside that red box, is all I need.

#

Outside, is the mirroring.

#

If I make it a smaller resolution, the map just gets rendered smaller and the mirroring stays.

#

Same with larger resolution.

supple wadi
#

Hrrm. Afraid I'm not really sure then. I'd be inclined to think separating out the values may be creating that issue, which then brings us right back to the initial issue

#

It may also just be tied up in some other functions elsewhere in the code, which introducing those new values throws off. That's most likely the case more than anything

dreamy tulip
#

The heck is going on here? xD

#

It's Godzilla

random flint
#

That's awesome, lol.

dreamy tulip
#

lol

supple wadi
echo oxide
#

👍

hardy auroraBOT
#

@supple wadi OK.

#

@supple wadi OK.

#

@supple wadi OK.

#

@supple wadi OK.

#

@supple wadi OK.

#

@supple wadi OK.

#

@supple wadi OK.

random flint
#

Gunter, you're not a spambot. <.<

supple wadi
#

Sorry about all that, was checking the pin command

#

@south turtle, I take it there's a date limit of sorts for pinning/unpinning to keep in mind?

dreamy tulip
#

Some of the unused creatures are procedural

dreamy tulip
#

RaYRoD's Overhaul, Immersion Update, Godzilla? Screenshot by Ivy Mike

supple wadi
#

...=/

dreamy tulip
#

Performance is a lot better

#

Have been hearing the same thing from a lot of people lately

#

The mod used to be heavily un-optimized.

#

I also did not "tone" anything down

#

or downgrade things to improve performance, or get 100fps in some dense forests

#

And others 65, 85

random flint
#

I think that 8k grass thing is just a miracle you stumbled upon, lol.

#

You should make it default in the overhaul.

supple wadi
#

It still makes literally zero sense, lol

random flint
#

^

dreamy tulip
#

Lol, it really doesn't xD

#

It's isolated because it's a huge file

random flint
#

Tfw Ray's grass is more optimised than HG's grass.

supple wadi
#

Like is the game just occluding the detail or something and doesn't actually accept such high res textures, instead smartly rescaling to avoid major breaks? 🤔

dreamy tulip
#

Oh nah, it recognizes hi res textures

random flint
#

Nope, it accepts 8k.

#

Ray has/had an 8k texture pack for almost everything.

supple wadi
#

I know that's what you're saying but the way the game is processing it clearly indicates something is up

random flint
#

Idk what happened to that.

dreamy tulip
#

It also looks higher res

random flint
#

^

dreamy tulip
#

More vivid

supple wadi
#

Yes but if it also capped off at the accepted higher res limit (whatever that may be) it would still look sharper while not reaching the utmost heights, lol

dreamy tulip
#

There's been 8k texture mods before

#

Lo2k's cloud texture is 8k

#

Just added in all the oria v creatures

#

I intentionally left some out previously

supple wadi
#

lol

dreamy tulip
#

Needed to make sure that it was stable with the first batch

#

Testing the second batch of oria v creatures

supple wadi
#

I'm still not sure which of these you're talking about, even having looked over some of the prerelease material

dreamy tulip
#

Hmm, what do you mean?

supple wadi
#

Like you're talking about restoring these creatures, but while I can find the old spawners, the PlanetData stuff itself generally just refers to existing creatures, more specifically composed

dreamy tulip
#

Oh, I see.

#

When I say the Oria V creatures, I'm referring to the creatures specifically shown in the E3 trailer

#

There also happens to be some others that are in there too

#

Some of them are also procedural

#

And then there's other creatures scattered in the files

#

and hard to find

#

Also, I love these little guys

supple wadi
#

Er...Something feels a bit off about that, lol

dreamy tulip
#

This is different than the other form of creature restoration that I'm doing

supple wadi
#

I think it's the missing tail

dreamy tulip
#

Oh nope, I think it just moved

supple wadi
#

But the head scale may need trimming a touch too

dreamy tulip
#

The tails tend to move

#

Some of them curl

#

And

#

Lmbo

#

I can picture that thing falling on it's face xD

#

Some dinosaurs have hands for feet

#

lol

dreamy tulip
#

Just got the oria v butterflies working

supple wadi
#

Errm

south turtle
#

@supple wadi yeah, most likely... that part is handled by discord.py... if it silently fails that's probably why

supple wadi
#

Aah, okay, thanks!

south turtle
#

👍

clever adder
#

🤔 does rayrod overhaul make bigger animals more powerful

echo oxide
#

I think the damage values are roughly fixed for 20 mordite sized animals

#

I'm not the expert though haha

dreamy tulip
#

I could probably change that, I was actually planning to work with that

#

Unless the game auto-determines it based upon their scale. I don't think so. Likely damagetable related. Will look into it later

#

But I did get smacked by one earlier and ended up flying like 9 minutes away lol

clever adder
#

🤔 i thought i remembered you saying big animals had a lot of health and damag

dreamy tulip
#

If I did, I may have been wrong

visual shard
#

hmm i wonder how do i change the maximum complexity for PC base

supple wadi
#

No Man's Sky>Binaries>Settings>TkGraphicsSettings.MXML

#

Then just look for:

<Property name="RemoveBaseBuildingRestrictions" value="false" />
    <Property name="BaseBuildingLimit" value="2000" />```
visual shard
#

Base building restriction is the area that you can build something right?

#

also how do i open MXML?

#

😮

supple wadi
#

Notepad works, but the formatting is trash. Notepad++ is my preference

visual shard
#

@supple wadi remove base building restriction is for the border right?

#

i'm planning to build a city X:

#

on creative at least

supple wadi
#

🤷 I've not really used it, so I dunno

visual shard
#

guess there is only one way to find out :/

supple wadi
#

I'm an avid nomad 😮

visual shard
#

heading to NMS to see what base building restriction does

#

yea

#

it removes the border

#

when put to false cool

#

now i can build a city with that

supple wadi
#

lol wait, you mean when put to True, right?

visual shard
#

yea

#

xD

dreamy tulip
#

No Man's Sky: RaYRoD's Overhaul (WIP Immersion Update)

Frosty, Nickel Mountain
Rough terrain, Mountain Antelopes, E3 "Spekira II" atmospherics, thick snowstorms and extreme fog.

dreamy tulip
#

No Man's Sky: RaYRoD's Overhaul (Immersion Update) - Frosty, Nickel Mountain

This planet had rough terrain, mountain antelopes, E3 "Spekira II" fog atmospherics that I handcrafted through real-time executable hacking, and a bit of python, plus thick snowstorms. There were also occasional ships warping into the biome.
The immersion update of RaYRoD's Overhaul is still heavily being worked on by me, consistently, all day and every day... and I will be releasing it as soon as it's ready. A lot of progress is being made, but I'm also packing it with as much substance as I can withstand incorporating in a days time, as days go by.

Anyway, off to sleep now. Will be back later. :)

https://youtu.be/YqJzksvPtCE

This planet had rough terrain, mountain antelopes, E3 "Spekira II" fog atmospherics and thick snowstorms. There were also occasional ships warping into the b...

▶ Play video
simple jetty
#

any working reshaders for atlas rises?

random flint
#

@simple jetty, you could count Ray's overhaul in that request. He did some GLSL stuff, if I recall correctly.

#

Other than that, I don't know.

#

The overhaul is the only modification I've really used.

simple jetty
#

oh ok thanks ill look in to rayrods mod

random flint
#

@simple jetty, just bear in mind that it's a massive alteration to the game as a whole; the word "mod" doesn't do it justice. Hence, "overhaul". Might as well be akin to a fully fledged game update from Hello Games.

#

It changes and adds so much.

dreamy tulip
#

Hi, @simple jetty There are a few ReShades out there. I've also made a few and worked on what was called the "Mojo ReShade" int he past with a friend... but I never updated that for Atlas Rises. I really stopped using ReShade, because I'm not fond of the performance drop that I get and it affects the game visually, in areas where I don't want it to. Therefore, I prefer to work the game visually internally.

simple jetty
#

@random flint ok, yeah it does look like a big update from hello games props to RaYRoD for that. The modding community really makes No Man's Sky way more fun to play. @dreamy tulip that is the ReShade i used back then really enjoyed it and yeah i know what you mean it would do the same to me. I really just use the ReShade for the clarity/sharpness don't mess with the other options. Thanks guys i found some i just hope atleast one of them works with Atlas Rises.

dreamy tulip
#

That's great! I'm glad that you found what you were looking for.

dreamy tulip
#

Working on more E3 Atmospherics

worn bison
#

❤ That Atlas in the background

dreamy tulip
#

Oh yeah, the concept art by the artists at HelloGames is so inspiring

#

I want to try to replicate it as close as possible

#

In-game

worn bison
#

That screenshot looks so awesome ❤ You can link them easily

dreamy tulip
#

Thanks man!

dreamy tulip
supple wadi
#

lol, RaY, you'd love this guy I've been stupidly chatting with over on the subreddit. They think HG lost New Eridu & other parts of the initial trailer's content due to the flood

dreamy tulip
#

Haha

#

There's a misconception about the flood removing a lot of content. it happened a year before E3 2015

supple wadi
#

I'm pretty sure the bulk of what they lost was hardware from all that

dreamy tulip
#

And there's a lot of data still there from 2013

#

And pre-2013

#

Heck, this ship from Beta No Man's Sky is in here haha

worn bison
#

Beta NMS

#

I wanna play that

dreamy tulip
#

My best guess is that whatever may be missing, is likely tucked away on the PS4 build (while most other things are still on PC)

supple wadi
#

Yup, I showed them that, and they're just like, "show me the tree, sand, water, sky rendering. it's not in the game anymore" and I'm like, "Yo, if they still have these assets then the tech has changed but is still there to produce old scenes like that"

#

Because we know the tech they use to generate this stuff has changed a bit since prerelease, but the capabilities are still more or less there

dreamy tulip
#

Yeah, definitely. It's possible to do it... given one knows where to look; and it's an absolute pain to find a lot of those things and especially to work with or find ways to workaround with to implement whatever is feasible.

#

And a lot of stuff as we both know, is a mystery to how it could be used or how it used to work

#

And takes a lot of experimentation to find out

#

@worn bison I wanna play BETA NMS too lol

supple wadi
#

I still wanna know wtf happened with water

#

It's like someone at HG totally just forgot what they were doing with it

dreamy tulip
#

Yeah same here... looks like that had it nailed in the infinite worlds trailer. It had proper reflections and looked really clean.

#

@worn bison

#

Here is planet 1

#

I wonder if it's from the beta

worn bison
#

oh wow, that's from the beta?

dreamy tulip
#

lol

#

no clue

worn bison
#

it looks shit hot - the little clump of trees on the hill

dreamy tulip
#

Here's a small list of some planets from pre-release

#

I think there's more, but it's a little database

#

But planet1 appears to be earlier

#

haha

worn bison
#

woah nice

supple wadi
#

I think the only reason I'd really wanna play the old prerelease builds is to see how sharp it looked in person. All these compressed shots & trailers probably don't do it much justice (like with every game, tbh)

dreamy tulip
#

That is from Achaia

supple wadi
#

I think it is worth noting that while the water did hit a sweet spot in some of the old trailers, there were others where you could definitely see the awkward tiling effect we still see today

dreamy tulip
#

Oh yeah, that's true. Do you know if they had that "quilt like line"?

#

I'm guessing it's the tiling

#

Sometimes the water right now has a line, like it looks like someone stapled it like two sheets of paper

supple wadi
dreamy tulip
#

Yup! I see it

supple wadi
#

You have to look closely, but along the further out edges and as he ascends back to the surface...You can kinda tell it looks like he almost tries to look away from it, lol

dreamy tulip
#

Hahaha

#

I do the same

supple wadi
#

Something interesting I notice across some of the old IGN vids is it seems like they visited planets with much shallower seas/oceans

dreamy tulip
#

Ohhh

#

I didn't notice that!

#

Do you think it was a river?

#

Like the river flag

#

Might be voxelgen related

#

Also love the murky water

#

LawnReality pointed out something to me with that video last night

#

at around 9:00, you can see those mini striders walk in herds

supple wadi
#

They still sorta do that now, but the grouping is much looser

dreamy tulip
#

Haven't seen this since 2015

#

Gonna watch it again

#

And yeah, that looks like a shallow ocean

#

I sorta did something that made a shallow ocean in this old video here

#

Wish I knew what caused it.

#

Also, that whale chased away that fish

#

Might've been via the voxelgen

#

I think it looked fairly close in depth?

supple wadi
#

Oh damn, so, you know how you go on about planets being demonstrated to rotate in past trailers? You typically point to one trailer's brief moment that I've always felt was rather off, due to being in-flight, moving near the planet and so to me at least, skewing a good read of the planet's movement.

Here, however...
https://youtu.be/D-uMFHoF8VA?t=2m38s

IGN

No Man's Sky mastermind Sean Murray walks us through a lengthy demo of the ambitious universe-exploration game. ------------------------------­---- Follow IG...

▶ Play video
dreamy tulip
#

Wait, what do you see in that video?

#

Is there rotation in that video too? 😮

supple wadi
#

Better: as night turns to day, the planet in the sky behind the prerelease Monolith disappears from view. We know now that even during day it would be visible.

dreamy tulip
#

Ohhhhh

#

Good observation

#

That makes sense.

supple wadi
#

The fade to black may serve in part to mask the fast forward in rotation, presuming it was really occurring

dreamy tulip
#

Never noticed that

lone spire
#

Integration of the buildings into the terrain is so much better in that video than what is in the game now (the giant circles)

supple wadi
#

...Are you serious?

#

It's honestly about as bad back then, lol

lone spire
#

They seem to be more naturally integrated, at least the one sean visits to interact with

supple wadi
#

Monoliths/Plaques/etc. often will tend to blend better due to using a Natural flattening style

#

I'd suspect maybe they used that more back then...?

dreamy tulip
#

Yeah

#

I was going to mention that

#

Maybe it's the "Natural" flag

#

Rather than artificial?

supple wadi
#

Natural for sure creates a better blend

dreamy tulip
#

Have you tested with it?

supple wadi
#

However, it demands that the structure be a bit smaller or better positioned

#

Yeah, I mucked about with it for a bit when trying to figure out some building distribution stuff

lone spire
#

This video has sean talking about a lot of things that are elements of the "immersive sim" genre

#

Like being able to hack into the facilities instead of blowing the doors open.

dreamy tulip
#

Thanks!

#

@supple wadi

#

That will be helpful on my part

supple wadi
#

What's interesting to note here though: some (many?) structures use overlapping flattening due to the presence of Waypoints beside them

dreamy tulip
#

"AddWaypoint" flag?

supple wadi
#

So you can't necessarily see the effects of changed Flattening settings by only adjusting it for the one structure you're looking at

#

Yeah, that's what adds it, but it seems to sorta draw upon the other Waypoint that can appear on its own

#

I can't remember atm if disabling that also disables the double flattening from it being present (one would think it would, but NMS is NMS)

#

Those old shadows, ouch

dreamy tulip
#

Hmm, yeah. I'm not too familiar with that yet via the planetbuildingtable

#

I definitely need to test more

#

And one thing not good about that footage is that the ground was blackish from the shadows I think

#

The new shadows are so much better

supple wadi
#

Yeah, still rough, but much improved

#

Those old icons were, oof

#

Amazing how much they changed those by release

dreamy tulip
#

Yeah, not a fan of those HUD icons on the top there

supple wadi
#

Also ergh, still frustrated that something that was in at release (explore & find tech) has been so heavily watered down since release

#

Absolutely abhor the centralization of tech in the Blueprint Vendor

dreamy tulip
#

Blueprint vendor?

#

Inventory?

supple wadi
#

lol RaY dude, swing by a station sometime

#

Left wing, to the side of the bar, sells ya tech blueprints nowadays for Nanites

dreamy tulip
#

Ohhh I See

#

Okay

visual shard
dreamy tulip
#

Wanted to test something out

#

I created black and white atmospherics

#

greyish, sorta spooky

supple wadi
#

lol, rainy/stormy day

dreamy tulip
#

Oh yeah, that might be fitting for a storm 🤔

#

Gonna try to aim for a fogless

dreamy tulip
#

Got that down, also just made several more templates

#

Off to sleep now, will port it to python format with my other templates that I made some time back, and some other stuff

#

later on

dreamy tulip
#

Couldn't resist. Just finished porting it. Be back later

warm thistle
#

That looks good man!

sand salmon
#

Hey there snazzies

lime mesa
#

Wow amazing screenshots there ray , can’t wait till the immersion update is ready for release 😃 @dreamy tulip

dreamy tulip
#

Thanks! Still contemplating what I may do next. Excited to release as soon as it's ready

lime mesa
#

Cool

dreamy tulip
#

I'm working on procedural underwater locations, things to do underwater, underwater rare resources, E3 underwater buildings, underwater forests, underwater cave environments, more underwater life, etc... Also, that's the portal from the E3 trailer.

lime mesa
#

Oh that sounds epic!

supple wadi
#

Your recent work is a great demonstration of the differences in opinion over what makes something immersive 🤔

dreamy tulip
#

@supple wadi What do you mean?

#

My recent work isn't finished

#

What would be ideal in your eyes?

supple wadi
#

It's mostly stuff we've discussed before regarding rescaled objects

dreamy tulip
#

Ah, that portal isn't rescaled though. That Aquasphere is but it's unintentionally scaled

#

And isn't finished

#

I want them to be small, so what you're really seeing is a rough draft concept

#

And if there ends up being something that's too intrusive, I'm open to suggestion

#

I'm aiming for a balance between both sides

supple wadi
#

Ah, gotcha, the Aquaspheres were what had me going, 🤔 that doesn't seem like something you'd do intentionally

dreamy tulip
#

Yeah, they looked like bowls for soup in the ocean in that pic lol

#

On a random side note... I wanted to share this here earlier

#

"By the way... On the new version... gravity is still a bit lower than vanilla, but you can now take fall damage. Also, the "Jetpack Theta (highest upgrade)" gives you unlimited Jetpack now... rather than it being enabled by default. Creative mode now starts you off with the Jet Pack Theta Upgrade by default to allow infinite aerial flight capabilities. Alongside the Stamina Enhancement Theta upgrade (which allows unlimited sprint). Also, for normal mode... the highest oxygen mask upgrade allows unlimited breath. Which should encourage working your way up to these upgrades, while also making them optional (for those who might feel that they are too cheaty), but are great for exploration."

#

What I need to do right now @supple wadi is get that portal going.

#

Maybe I should make a tweaked version of the original entity?

#

Or possibly go for a blackhole warp

#

upon interaction

#

Not sure how I would go about that yet