#nms-modding
1 messages · Page 127 of 1
As I said above:
First time playing it today:
Everything is weirdly bright and textures get stuck and stretch weirdly when I move around.
After restarting the game:
textures look all washed out and ... strange. Lots of stuff was black, and dark, and off-colour, as if someone had made the contrast go all chaotic.
So, yes.
Stuff changes every game restart.
What res are you running on?
Was it a planet that looked washed out?
My ship, inside the ship, plants on planets, animals, etc. Everything.
What if you take out the mod?
Then it all looks normal.
Trying to piece together what the cause could be
As I've yet to hear of something of that sort
Is this a new thing that happened?
And do you have any more snaps?
I'm honestly getting frustrated now.
I'll leave you be, since you're obviously busy with something else. Dealing with an ignorant idiot like me, is just a waste of your time.
Feel free to send more snaps, if you'd like. Other than that... I'm not really sure what is/was going on... on your end yet. It's not happening to me.
I can't fix something that I can't reproduce, lest I encounter it
Or get a better look
But yeah, I'm busy atm. Will load up your save soon as previously mentioned. That's beta testing for you 😛
Just fixed another crash
Time to fix the next one
Don't understand why they took those out
They glow at night? Can't remember if they did
I don't remember, I'll take a look
I just fixed 5 more crashes
And also another thing that was a major cause of other crashes
I had a file calling something that I accidently deleted lol
Don't know how you do it, I'm still over here learning to read the exml files xD
No glow on these, but it could be added
Loading up that save now
Prior to starting my day at 1:11 am
I see you've implemented the old pre-release knowledge stones
that's what they were, right?
No more crash anymore
When I loaded up @random flint on my current version it works/looks great
@lime mesa Yeah, that's right
cool
do they still function that way?
as in, does it behave the same way even in the files?
ah. just curious, not that it matters if it's actually in the mod or not. I think I recall stones being used for monoliths, too, but I might be wrong on that. just another type
This is the planet from @random flint 's save
The stones from the ign footage were cool
I'll try to re-work them to be like that
As giving the wrong answers, would give you consequences
Or put you to sleep etc...
oh right
I remember that now
also, just by chance, is it just me or do the portals give off an entirely different message that's immediately replaced when you interact with them?
"respond positively"
"respond negatively"
I swear I see that every time I find a portal in 1.3
This planet ❤
Sorry, keep getting distracted lol
The portals were totally differently planned mechanics
back then
I wish they were still that way
The idea was that the closer you traveled to the center, the more alien the planets would be. Therefore, opening a portal was supposed to take you to a more alien planet that was closer to the center and rich in resources. The portals also seemed seamless. You wouldn't be able to take your ship through, but you'd have to find what you need... only to go back to where you came from.
also, yeah I swear I see "respond positively to the portals influence" when I interact with portals sometimes in a spam of choices that immediately disappear
@random flint The inside of your ship
on the version that I'm using
Looks fine to me right now
I remember something mentioning a stranger
I'm gonna check on those choices I swear I keep seeing
it's repeatedly happening
but I bet I won't find them now that I'm looking for em lol
My schedule is wacked
About to eat dinner for breakfast, before lunch, before dinner, before breakfast again before bed
It's almost 2 am
I eat a shitload of chips at 2am, go to bed at 3am and complain about being tired when I wake up and wonder why
I just don't think I ever recovered from waking titan
every time I sleep I hear howard's voice whispering in my ear about jobber
aha!
I caught it on video
fucking knew it
There’s some screenshots about what you’re talking about @lime mesa
Oh nvm haha
also holy hell
no mans sky makes my ps4 very loud
very peculiar
I might roll back no man's sky 1.3 to 1.0 just for the hell of it
You too? 😛
nostalgia
I'd do it if I knew my saves would be safe
I don't have a flashdrive unfortunately. I do have ps plus cloud saving however
PS4?
@dreamy tulip, in your screenshots it looks more vibrant and "right" than mine did.
I'm not sure what's causing it, then, since it only acts up if I use the overhaul.
Maybe my net decided to be weird, and corrupt some data on the download.
I'll try redownloading it.
@dreamy tulip Yup, looks fine now that I redownloaded it: https://i.imgur.com/rA8GTlT.png
How did you get your ship's HUD to show all the panels? Mine's always so zoomed in.
I have to either be warping, or flying really fast for all of the panels to be on the screen.
Well, anyways. The weird texture stuff is fixed, from redownloading. I assume there was some data corruption on my end, due to my faulty network.
Well, um. Here's some strangely bright white landscape again: https://i.imgur.com/hiZdeJd.png
I started a new save.
Will fix it now
Fuck all these cool things is making me want to use mods
Anyone care to give me a startup guide for mods?
:*
@red iron Um, just go to this directory:
C:\Program Files (x86)\Steam\SteamApps\common\No Man's Sky\GAMEDATA\PCBANKS\
And delete/relocate the .txt file called DISABLEMODS.TXT. Then, create a folder called MODS in that directory, in all caps like that. After this, all you need to do is drag and drop the .pak file of a mod, into the MODS folder.
For example: https://i.imgur.com/O9zEW48.png
You'll also want to head to here:
C:\Program Files (x86)\Steam\SteamApps\common\No Man's Sky\GAMEDATA\SHADERCACHE
And delete all of the files within that folder, before loading any mods.
Do that every time you change/update a mod.
That's really it, lol.
Um, I believe for the "stable release", the best place is Nexus Mods, and the most updated "unstable" version is his google drive.
@red iron Hi
Is that right?
No
Gonna dm you @red iron
The most updated version is far more stable than the NexusMods version. There are just a few things left for me to iron out
Oh, okay.
I found a monolith that's not ... "solid". I can't walk on it at all; the game identifies it as a monolith, yet I'm walking through it like it doesn't exist.
This is inside of it, looking up: https://i.imgur.com/uNYqGw0.png
Was just working on a fix for that
Also... I'm having a really hard time finding a rare crash atm
On the version I'm using
It's literally, that rare
I suspect that there's almost none left
I need to fix it prior to uploading this new test
I hope you find it. I know the struggle of hunting for elusive/rare stuff, quite well. I've spent 13+ years on a game where literally almost every action is defined by RNG.
Thanks man
I mean, in a way....
It's a good thing
The mod is becoming more and more stable.
(Despite some new issues that I introduced on the last test)
honestly, they just need to implement large dense flora like this into the game officially
the vanilla version of the game leaves much to be desired
@random flint sounds like Runescape lol
Yup, that's exactly it.
Oh
I started playing it in 2004.
Not my deal no
Super grindy, and it's an ancient "point and click" adventure game from the early days of the Net.
So, yeah lol.
Yup, but they keep on trying. Their current ploy is attempting to create a "mobile client"; literally an app for phones, iPads, etc., that launches the game and connects to the live game to allow mobile users to play side-by-side with PC users. It's getting a lot of attention lol.
Hopefully they succeed.
Did someone tagged the modder role cos I just wanna go back to not caring
@lime mesa Turns out that they do have lights
@hearty wasp Spirit did: https://i.imgur.com/tT4oO2M.png
Aight thanks byeeeeeeeee
One more crash, @dreamy tulip: https://i.imgur.com/emlsrCF.png
Not sure if you fixed that one already.
It was upon entering the atmosphere of a moon, with the pulse engine active.
Um, it just said "Unknown moon". I'm logging back in, and I'll take a screenie of the scan for you.
Lost ~20min of save though, due to my own stupidity lol. Gotta gather iron and heridium again.
Thanks
Not a problem
I know what it is
Should be fixed now
Super tired, but hurring up
Thank you for putting so much effort into this.
Thank you so much for reporting rare issues 😛
Um, one more weird issue - these red lumpy things suddenly stopped... "existing", just like that monolith: https://i.imgur.com/sY1jfey.png
Before the crash, they were minable and consisted of iron and plutonium.
Now I can walk through them like they don't exist.
They don't even show up on the scanner any more.
Should be fixed in the next version
Okay, thanks.
I found a flag that I forgot to turn on
Ah, ha! Found one that's still existing and scanable: https://i.imgur.com/4EDJ4WI.png
Yep, looks like a tiny coral biome assett scaled up a bit
But I forgot to change a flag
Will have colission
As I added collision verts to it manually
I also managed to successfully change a lot within a geometry file manually
Even though it's not supposed to be done that way
o.o
Supposedly not meant to be done manually with human hands lol
Anyway, I think I just fixed a ton of crashes
"Potential ones"
It's awesome that you do this stuff, lol. Thank you.
Thanks for testing
it's absolutely true, geometry files are never really meant to be manually worked with, lol
Ideally we'd be able to re-output the model through a 3D modeling program
With a smaller object like that you could probably export to .obj from Viewer and implement a decent primitive collision via NMSDK, I'd think
@dreamy tulip, sorry for the wait - here's that moon scan: https://i.imgur.com/bVW0CvN.png
Should be fixed now, I'm confident. Thanks!
Mhm
And yeah at what @supple wadi said
It can be done with larger objects though
Manually
Just extremely tedious to do, but I'm almost done repairing all collision less (non-function able assets)
That are unused in the files, from HG's
Yikes. Okay, I shouldn't have even flown close to that moon... lol. I wrongly assumed it only crashed if it had to force my pulse engine offline. That's not the case at all - it crashes regardless, as soon as I touch the atmosphere.
Thankfully I saved at a space station.
<.<
And yeah, adding objects like that has gotta be tedious.
Sometimes takes like 30 minutes to an hour per object
Well
It's not just the adding and working it for universal consistency
w/o it being overkill
and in creative ways
But making sure that they work as intended
and are functional
which is tedious as well
Um, don't mean to pry, but this was a different crash than last time. It didn't lock up and say it stopped responding. It simply crashed to the desktop instantly. No message, or anything. No hitch.
While warping?
It's likely just another one of the things that can happen in biomes
Haha
Thanks
Should be fixe,d, will send another test soon
Currently fixing that monolith
Need to see if it's fixed
Okay
Almost done
That Winder guy seems a little rude
Then will upload for the first time today
Ohhh btw, I added a ton of procedural things for caves
for the next version
They won't all spawn at once
but all have a probability
I also fixed that odd slideshow effect
@red iron, they might just not want to have anything to do with public modding any more. I know Rayrod mentioned that a lot of the old modders just... 'left', and stopped releasing stuff publicly.
lol, Winder is alright
Ok :+1:
I think they're more in standby for Next
Ooh, okay.
Same
Think Next will break stuff?
Funnily enough
Yes
Of course it will
Um, speaking of which...
Can I keep my NMS version at 1.38 when 'Next' is released, or will Steam force me to update? I'd like to keep using Ray's overhaul.
Also, this marsh is really bizarre
Updating isn't mandatory
A few people wanted to do the same
From what I heard
Btw, you roughly speaking have 3 sets of modders atm: standby for Next, still researching, developing, & releasing to stay in practice for Next, and those still making stuff but keeping it to themselves
Also yeah, you can totally back up your current install
Is there a way to deactivate mods? I will want to play NEXT as intended when it releases
just toss them in a backup folder in Mods
@red iron Yup, just undo what you did to install mods.
Put the .txt file back, and all that.
Not letting an awesome update that's on the way prevent a great learning experience
I mean, even if it breaks...
It's good practice
imo
Yup
It will be beneficial for the next patch as you said too
And yeah, I think I'll poke around 'Next' when it's released, too.
Stuff changes but it's easier to adapt when you already know how some stuff works
I'm curious to see what they do.
One of my favorites ❤
This gets me in the mood for a new update
Pacify
This video is SUUUUUUPER old
Every Version Of No Man's Sky is now in here (All of the 2016 Biomes with two alternate 2016 biome versions, all of the foundation update biomes, all of the ...
But I used that track
I'd already been given the details anyway 
Thanks to Ket and some others most of the community got spoiled 
I'm still like, 97% ignorant about NMS as a whole; still so much that I don't know, and haven't learned. Probably have a "grand total" of only ~34 hours played, now. Which, is obviously jack squat lol.
Same
Love Ket's work but yeah, that's the trade-off of datamining
Hpurs played
I don't think I'm allowed to say why those images were able to be datamined in the first place
I have probably somewhere in the range of 60-70 hours played, not counting modding research
Oh nice
o.o
oops
lol
Um
https://i.imgur.com/drRJBii.png
Other than that... I'm at around 10,000 hours on my project (have been planning different things that I wanted to do/try with NMS since 2013 as re-working games is what I do as a hobby, and for a living as a gameplay design artist).
This is really shocking, lol. I expected y'all to have thousands of hours.
o.o
I need to reload my old save to combine with my Atlas Rises play time
^
I have around 100 between both platforms
GoG first for me, and steam only two weeks ago.
I don't have a consistent tracker for my PC playtime, since I don't save every time I load in for a test, and don't run through GOG Galaxy every time
Only reason I have it on PC is because our good friends gave me a code
Eh, I got the free version from GoG and said why not.
Eventually bought it from Steam, after that.
I pre-ordered
my latest creative saves on PC have me at 10ish hours but i know that's off, lol
I first got it on PS4 in November 2016
Was kinda upset that it was coming out on PS4 first, so I begged my bro to let me spend the night and play it xD
So I played there on PS4
prior to the pc release
I picked it up on PS4 day of release, then on PC...Uh... I'd have to check, tbh
God now I want to go back to modding Skyrim
o_o
that's all it's good for tbh
is that still going? 🤔
It's great fun
It can be.
I loved it at first, and ended up getting bored - even with mods.
Nice, always hard to tell at times with massive projects like that
Not for everyone but I'm a sucker for it
I honestly doubt that Skyrim modding will ever die out. It's a really 'big' thing.
There's a reason why it hasn't died down even after 7 years
SSkyri2m, 2@@N@@@@22o222222222222222222222222222222222222
^
Modded Elder Scrolls > vanilla every time
The heck?
SkyRim: No Man's Sky edition*
Lol
lol
and it typed those letters
You use a controller for discord?
Lmbo
I'll be honest... the last time I played Skyrim, was like... 2014 or so. It's been four years since then, so I could give it another shot.
The Special Edition was a great treat for the fans
I pre-ordered that shit
Really? 🤔
And thing is
@dreamy tulip If you use xPadder or another controller remapper for keyboard/mouse mapping, yes.
Can't until I upload this, but it's almost time
SE was primarily a touch up of visuals, no?
Yes, but also a major leap in mod support
Hmm
And to bring it to the current gen consoles
I'm still sour about it leaving in old bugs
Lol there were some
But better mod support is enticing
I don't miss the massive loading times of the original though
Loading is so fast in the SE
didn't they give it away free to PC owners?
I'd be stoked for a new IP from them
I have 20 thousand hours
😱
I remember what killed Skyrim's enjoyment for me, now. I was annoyed that I couldn't kill "critical path" npcs, when they bugged me, so I installed a mod that was supposed to allow me to kill them. It didn't work, and they just kept getting back up, unharmed.
Space engine?
I got frustrated and stopped lol.
Never went back.
I'll definitely give it another go.
Yup, I discovered that. <.<
Heh
Finding out about the console, and how to spawn items and whatnot, also was a contributor to making me stop. I got really bored with it.
Running around in full daedric and invincibility, spawning dragons and murking them in 1-hit.
.>
Lol
Uploading now
Then to sleeeeeeep
6:16am, have been working on it since 4:pm yesterday
You know, the ability to construct proper structures - not just a makeshift space-base thingy - would be really nice.
And yikes.
o.o
I know you probably don't want to hear it, because I keep on nagging you about it... but, you really shouldn't force yourself to stay awake that long. As someone who has suffered from insomnia her entire life, lack of sleep is dangerous. Especially when it starts stacking up for multiple days.
You're at your best - mentally and physically - when you're well rested.
Hi, you're a she? Sorry for saying "Thanks man!" lol
Erm. Yes, but I don't really care lol.
But yeah, I'ma bouta, getta, soma, resta
Thanks! Will do
That's the fun of killing critical NPCs tho @red iron 😛
@random flint I have only got like 2 games in the common folder
wtf
@supple wadi Maybe you can help
o.o
What do you mean, @red iron?
Who do you have NMS installed through?
Is it GoG, Steam, or just the 'vanilla' Hello Games launcher? (If that's a thing.)
Huh, that's weird it's not in /common/.
Sorry for not responding; I didn't realise I closed my discord tab. I was watching Jessica Jones as I play RuneScape.
wha? Was digging through files to try & help someone
They got it resolved, lol. They just needed to find their NMS installation folder.
@random flint Do I need to convert the zip into a pak?
The zip should hold the paks, if you're asking what I think you're asking
@red iron Sorry, I was distracted. It's like Leon said - the .pak files are inside the .zip folder.
Just extract them, and then drag and drop them into the mods folder.
@supple wadi There are some NMS models on thingiverse.com, some dating back to pre-release. @cyan oracle I think you can order a print of any object on thingiverse from shapeways.com
Thanks for the notice!
1926 "no mans sky" 3D Models. Every Day new 3D Models from all over the World. Click to find the best Results for no mans sky Models for your 3D Printer.
Um?
Managed to find the voxel slot that this planet is using in the memory
Working on some templates
well.. looks sort of like a gas giant, with some terrains xD
Haha yeah. Atm is it's like really funky. But I wanted to see if I could get it to change xD
Now that I know it works...
I'm gonna try to make it not funky
lol
Going to do some real time voxel generation adjusting
good luck 😉 well planning to use your mod on my NMS game soon, for now i need to find a controller specifically for PC NMS
You can use a ps4 controller. 😃
yea, but it would be annoying for me have to keep switching xD
Oh nice, well... a newer version of the mod will be releasing soon
It will be a lot better
And fix major issues on the currently public one
I'm still heavily working on the "Immersion Update"! :) I'm aiming to make the wait worth it! Also, I plan to release it prior to the next official update......
ah i see, hopefully GTX 1060 6GB can handle it 😃
alright
got my gaming pc for a good price thanks to the exhibition that was held that day
almost 20% off from original price
That's great! I like to buy things off of Ebay
Store prices, like "Best Buy" or "Walmart" tend to be overpriced
When I can just get it for like 300-400 dollars less xD
new
i agree, but due to bitcoin mining by someone, i heard that its worth to buy off-the-shelf than customized

nope
oh
He named it "Atlas"
Ah i see
well my comps current specs;
16 GB RAM
256GB SSD/1TB SSD
i7-7700 @3.60 GHz 3.60 GHz
GTX 1060 GB ><
btw i really like your dedication to your mod 😉
Nice specs
Pretty close to what I have
These are my specs:
NVIDIA GeForce GTX 1080 Amp Extreme!, 16GB Ram, Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz (12 CPUs) ~3.6GHz, 8TB HDD, Samsung 256GB SSD, Windows 10 Pro 64-Bit
wow your's is better 😂
You have a 1TB SSD?
Oh cool, A 1TB SSD would be nice though haha
Oh yeah, it's not really needed in that size
I use a HDD for my larger files
that I have backed up
ah i see
btw just a question and precaution, before i install a mod, i need to make a folder cal MODS on PCBank?
@visual shard https://i.imgur.com/VRBYi0C.png
hbmm ok
so everything under "GAMEDATA" shall be deleted before running NMS modded?
i mean shadercache
Yes, shaders are weird. They have to be deleted before you switch from vanilla to modded. Especially with ray's overhaul.
o.o
But I don't recommend against that
If it wasn't you who told me that, idk who it was then.
Maybe Leon. I do get you two mixed up, since you're the only two really active ones here. Unless it was Krem...
Idk
It's a commonly practiced method
I've found that you don't really need to delete shadercache. The game will rebuild the altered shaders anyway. All that deleting shadercache does is make the game rebuild ALL of them.
I personally haven't found a use for it
I tend to use it when things appear strangely, or don't appear for some reason. Oddly enough it appears to work sometimes, without any repacked files to indicate an influence
Just landed here lol
🤦 that's scaled up, isn't it
Planetbuildingtable
I have no idea
Lol
Maybe that file did that?
Same here haha
Just gotta get it to glow somehow
The data for it is there
in the same directory
In old footage it glowed
Yeah that piece way up there is either shot at a weird angle, or it's scaled up from what it would normally be, lol
@supple wadi A fourth person reported the same.
https://i.imgur.com/rHp5PeR.png
lol
and we're sure this is with compares from the exact same biome, before/after?
I only ask that specifically due to the number of biomes you've made
I can say the same. Stuff felt smoother, in general.
Have been working on the next commit all day/night
But I made sure to take a break this time
What gaming system do you guys use?
I play on ps4.
I would switch to PC but I don't have anywhere to put use a PC
Maybe once I get a better computer I will get it on it and use a throttle and stick. I've always wanted to try out dual stick and try out different methods of flying.
Because ive seen videos and you can fly really well with dual stick.
But I guess it honestly depends on personal preference.
That's pretty cool, I've heard of people using it... but I never have tried that before
i know its pretty popular in the Elite Dangerous Community.
Oh yeah! Have you played Elite?
I have not but I really want to.
the graphics look phenomenal
i think its funny though how in NMS concept art they use a ship from elite.
🤦 holy shit, one of my mods has been broken for ages and 1. somehow I didn't notice when updating it(?!) & 2. nobody apparently used it so I never received any reports 😞
What mod is that?
my very first smol mod, Fireworks
Oh, hmm
i really wanna try the mod that makes the game look really aesthetic
It was a quick fix, but I'm really sad that I put it out like that and that nobody that downloaded it bothered to say anything 😞
whats the fireworks mod?
@supple wadi Nice catch. I'm glad that you found it and hopefully people will go out of there way to report things
goodnight everyone.
It was sitting there since November like that, aagghh
I'm like 90% sure I know what happened with that. After I swept through all the files updating them, I must have thought I copied over the updated descriptor to each, but I absolutely didn't. 🤦
Man... I just did a ton of changes... and being half asleep, I accidently hit a key that wiped the directory
Re-doing it
😱
I may need to cut/redo this black flare...
The game now seems to be reading the black as like an alpha, and so is only rendering the light blue I sorta left in
oh no!
Hello everyone 😃
Oh, hi Mark.
Um... does anyone here know Java? I know it's kinda off topic.
I'd like to know if there's a way to edit this to tell it to render by length/width dimensions (Like say 1920x1080), rather than a singular value, like it is now.
public BufferedImage getMap(int rxPos, int ryPos, int maxRX, int maxRY) {
int values = 2_000;
int[][] rgb = new int[values][values];
int[] a1 = new int[(int) (values * values * scale)];
int[] a2 = new int[(int) (values * values * scale)];
int[] a3 = new int[(int) (values * values * scale)];
int[] a4 = new int[(int) (values * values * scale)];
int[] a5 = new int[(int) (values * values * scale)];
BufferedImage img = new BufferedImage(rgb.length, rgb[0].length, BufferedImage.TYPE_INT_RGB);
int[][] dataA = new int[values][values];
int[][] dataB = new int[values][values];
// part1 grab data
for (int rx = 0; rx < (values/64); rx++) {
for (int ry = 0; ry < (values/64); ry++) {
The int values = 2_000 is the current resolution it's set to render at, and it just renders at a 2000x2000 square.
My friend figured out a way to specify two values, but it also doubled the ram usage.
I was hoping someone here could find a better way, without making it render twice.
Not being familiar with Java (and rest of code), my crude thinking would be to add a variable & change the variable names:
int yval = 1_080;```Then change the appearances of values to [xval][yval], xval * yval, and so on. However I can't say for sure if that would do much to help, especially toward the bottom, but looking at what's going on there the first for loop might simply use the xval and the second the yval, in place of values there currently.
@supple wadi, that's sorta what my friend did. He had this typed out:
public BufferedImage getMap(int rxPos, int ryPos, int maxRX, int maxRY) {
int values = (int) (1_920 * scale);
int values2 = (int) (1_080 * scale);
int[][] rgb = new int[values][values2];
int[] a1 = new int[(int) (values * values2 * scale)];
int[] a2 = new int[(int) (values * values2 * scale)];
int[] a3 = new int[(int) (values * values2 * scale)];
int[] a4 = new int[(int) (values * values2 * scale)];
int[] a5 = new int[(int) (values * values2 * scale)];
BufferedImage img = new BufferedImage(rgb.length, rgb[0].length, BufferedImage.TYPE_INT_RGB);
int[][] dataA = new int[values][values2];
int[][] dataB = new int[values][values2];
// part1 grab data
for (int rx = 0; rx < (values/64); rx++) {
for (int ry = 0; ry < (values2/64); ry++) {
This made it use twice the ram to render, since it was doing two render passes instead of one.
Would yours do the same? Or would it limit it to a single pass?
It would do about the same, minus the * scale at the top
Hmm, okay. Thank you. I'll see if I can fiddle around with it, and make it cooperate.
It's not trying to run both for loops at once, is it? 🤔 The indentation is making me think it may be trying to process it weirdly
Yeah, that's what it's doing. Instead of doing a single render pass, it runs both.
Not sure if that's essential or if you could simply go:
for (int ry = 0; ry < (values2/64); ry++) {}```
No, it's not essential at all. I'm trying to get it to only do a single render, but constrained to the specified dimensions.
Maybe un-nesting would help (which is what's going on in my above comment)...? 🤔
Idk what that means lol. I'm fiddling with it with not even a basic understanding of Java, or Java terminology.
(Or coding knowledge in general)
Do you mean the brackets?
I noticed you added closed brackets, instead of open ones.
The snippit I pasted here starts on line 130, and has a butt-load of extra stuff all the way down to line 464, where it finally closes.
What I mean is, see how they're increasingly indented under each other? That's called nesting. By trying to un-nest them and bring them to the same indentation of the first for loop, I was thinking it might help somewhat in processing.
But may also not 🤷
Does it work with smaller stuff?
I see what you mean now, yes. Idk if that nesting is actually needed, though. I didn't create this file.
Smaller stuff, as in?
A smaller resolution?
yeah
Yes, it renders whatever you tell it to.
Just struggles on the big stuff, eh?
The larger it is, the more ram it uses lol. Yeah.
@supple wadi Another issue I have, is with that substitute code my friend offered, it does some strange... "mirroring", where it renders the map, and then starts rendering again, outside the bounds. Like this: https://i.imgur.com/CDmGbWT.png
Everything inside that red box, is all I need.
Outside, is the mirroring.
If I make it a smaller resolution, the map just gets rendered smaller and the mirroring stays.
Same with larger resolution.
Hrrm. Afraid I'm not really sure then. I'd be inclined to think separating out the values may be creating that issue, which then brings us right back to the initial issue
It may also just be tied up in some other functions elsewhere in the code, which introducing those new values throws off. That's most likely the case more than anything
RaYRoD let me have EARLY ACCESS to his private BETA build of the Overhaul Mod - The Immersion Update! Let's check it out! Don't forget to check out RaYRoD's ...
The heck is going on here? xD
It's Godzilla
That's awesome, lol.
lol
Oh, duh, I forgot to post this earlier, but updated Fireworks mod is now available: https://www.nexusmods.com/nomanssky/mods/404?tab=files
👍
@supple wadi OK.
@supple wadi OK.
@supple wadi OK.
@supple wadi OK.
@supple wadi OK.
@supple wadi OK.
@supple wadi OK.
Gunter, you're not a spambot. <.<
Sorry about all that, was checking the pin command
@south turtle, I take it there's a date limit of sorts for pinning/unpinning to keep in mind?
Some of the unused creatures are procedural
...=/
RaYRoD's Overhaul, Immersion Update, Diplo... Screenshot by Ivy Mike
Performance is a lot better
Have been hearing the same thing from a lot of people lately
The mod used to be heavily un-optimized.
I also did not "tone" anything down
or downgrade things to improve performance, or get 100fps in some dense forests
And others 65, 85
I think that 8k grass thing is just a miracle you stumbled upon, lol.
You should make it default in the overhaul.
It still makes literally zero sense, lol
^
Tfw Ray's grass is more optimised than HG's grass.
Like is the game just occluding the detail or something and doesn't actually accept such high res textures, instead smartly rescaling to avoid major breaks? 🤔
Oh nah, it recognizes hi res textures
I know that's what you're saying but the way the game is processing it clearly indicates something is up
Idk what happened to that.
It also looks higher res
^
More vivid
Yes but if it also capped off at the accepted higher res limit (whatever that may be) it would still look sharper while not reaching the utmost heights, lol
There's been 8k texture mods before
Lo2k's cloud texture is 8k
Just added in all the oria v creatures
I intentionally left some out previously
lol
Needed to make sure that it was stable with the first batch
Testing the second batch of oria v creatures
I'm still not sure which of these you're talking about, even having looked over some of the prerelease material
Hmm, what do you mean?
Like you're talking about restoring these creatures, but while I can find the old spawners, the PlanetData stuff itself generally just refers to existing creatures, more specifically composed
Oh, I see.
When I say the Oria V creatures, I'm referring to the creatures specifically shown in the E3 trailer
There also happens to be some others that are in there too
Some of them are also procedural
And then there's other creatures scattered in the files
and hard to find
Also, I love these little guys
Er...Something feels a bit off about that, lol
This is different than the other form of creature restoration that I'm doing
I think it's the missing tail
Oh nope, I think it just moved
But the head scale may need trimming a touch too
The tails tend to move
Some of them curl
And
Lmbo
I can picture that thing falling on it's face xD
Some dinosaurs have hands for feet
lol
Errm
@supple wadi yeah, most likely... that part is handled by discord.py... if it silently fails that's probably why
Aah, okay, thanks!
👍
🤔 does rayrod overhaul make bigger animals more powerful
I think the damage values are roughly fixed for 20 mordite sized animals
I'm not the expert though haha
I could probably change that, I was actually planning to work with that
Unless the game auto-determines it based upon their scale. I don't think so. Likely damagetable related. Will look into it later
But I did get smacked by one earlier and ended up flying like 9 minutes away lol
🤔 i thought i remembered you saying big animals had a lot of health and damag
If I did, I may have been wrong
hmm i wonder how do i change the maximum complexity for PC base
No Man's Sky>Binaries>Settings>TkGraphicsSettings.MXML
Then just look for:
<Property name="RemoveBaseBuildingRestrictions" value="false" />
<Property name="BaseBuildingLimit" value="2000" />```
Base building restriction is the area that you can build something right?
also how do i open MXML?
😮
Notepad works, but the formatting is trash. Notepad++ is my preference
lol xD
@supple wadi remove base building restriction is for the border right?
i'm planning to build a city X:
on creative at least
🤷 I've not really used it, so I dunno
guess there is only one way to find out :/
I'm an avid nomad 😮
heading to NMS to see what base building restriction does
yea
it removes the border
when put to false cool
now i can build a city with that
lol wait, you mean when put to True, right?
No Man's Sky: RaYRoD's Overhaul (WIP Immersion Update)
Frosty, Nickel Mountain
Rough terrain, Mountain Antelopes, E3 "Spekira II" atmospherics, thick snowstorms and extreme fog.
No Man's Sky: RaYRoD's Overhaul (Immersion Update) - Frosty, Nickel Mountain
This planet had rough terrain, mountain antelopes, E3 "Spekira II" fog atmospherics that I handcrafted through real-time executable hacking, and a bit of python, plus thick snowstorms. There were also occasional ships warping into the biome.
The immersion update of RaYRoD's Overhaul is still heavily being worked on by me, consistently, all day and every day... and I will be releasing it as soon as it's ready. A lot of progress is being made, but I'm also packing it with as much substance as I can withstand incorporating in a days time, as days go by.
Anyway, off to sleep now. Will be back later. :)
This planet had rough terrain, mountain antelopes, E3 "Spekira II" fog atmospherics and thick snowstorms. There were also occasional ships warping into the b...
any working reshaders for atlas rises?
@simple jetty, you could count Ray's overhaul in that request. He did some GLSL stuff, if I recall correctly.
Other than that, I don't know.
The overhaul is the only modification I've really used.
oh ok thanks ill look in to rayrods mod
@simple jetty, just bear in mind that it's a massive alteration to the game as a whole; the word "mod" doesn't do it justice. Hence, "overhaul". Might as well be akin to a fully fledged game update from Hello Games.
It changes and adds so much.
Hi, @simple jetty There are a few ReShades out there. I've also made a few and worked on what was called the "Mojo ReShade" int he past with a friend... but I never updated that for Atlas Rises. I really stopped using ReShade, because I'm not fond of the performance drop that I get and it affects the game visually, in areas where I don't want it to. Therefore, I prefer to work the game visually internally.
@random flint ok, yeah it does look like a big update from hello games props to RaYRoD for that. The modding community really makes No Man's Sky way more fun to play. @dreamy tulip that is the ReShade i used back then really enjoyed it and yeah i know what you mean it would do the same to me. I really just use the ReShade for the clarity/sharpness don't mess with the other options. Thanks guys i found some i just hope atleast one of them works with Atlas Rises.
That's great! I'm glad that you found what you were looking for.
❤ That Atlas in the background
Oh yeah, the concept art by the artists at HelloGames is so inspiring
I want to try to replicate it as close as possible
In-game
That screenshot looks so awesome ❤ You can link them easily
Thanks man!
lol, RaY, you'd love this guy I've been stupidly chatting with over on the subreddit. They think HG lost New Eridu & other parts of the initial trailer's content due to the flood
Haha
There's a misconception about the flood removing a lot of content. it happened a year before E3 2015
I'm pretty sure the bulk of what they lost was hardware from all that
And there's a lot of data still there from 2013
And pre-2013
Heck, this ship from Beta No Man's Sky is in here haha
My best guess is that whatever may be missing, is likely tucked away on the PS4 build (while most other things are still on PC)
Yup, I showed them that, and they're just like, "show me the tree, sand, water, sky rendering. it's not in the game anymore" and I'm like, "Yo, if they still have these assets then the tech has changed but is still there to produce old scenes like that"
Because we know the tech they use to generate this stuff has changed a bit since prerelease, but the capabilities are still more or less there
Yeah, definitely. It's possible to do it... given one knows where to look; and it's an absolute pain to find a lot of those things and especially to work with or find ways to workaround with to implement whatever is feasible.
And a lot of stuff as we both know, is a mystery to how it could be used or how it used to work
And takes a lot of experimentation to find out
@worn bison I wanna play BETA NMS too lol
I still wanna know wtf happened with water
It's like someone at HG totally just forgot what they were doing with it
Yeah same here... looks like that had it nailed in the infinite worlds trailer. It had proper reflections and looked really clean.
@worn bison
Here is planet 1
I wonder if it's from the beta
oh wow, that's from the beta?
it looks shit hot - the little clump of trees on the hill
All planets are procedurally generated which means terrain, fauna, and flora are all unique to that specific planet. When you enter into a planet's atmosphere, you will have discovered it and it...
Here's a small list of some planets from pre-release
I think there's more, but it's a little database
But planet1 appears to be earlier
haha
woah nice
I think the only reason I'd really wanna play the old prerelease builds is to see how sharp it looked in person. All these compressed shots & trailers probably don't do it much justice (like with every game, tbh)
I'd be interested in seeing how it was too. LawnReality is working on trying to replicate this crescent world effect
That is from Achaia
I think it is worth noting that while the water did hit a sweet spot in some of the old trailers, there were others where you could definitely see the awkward tiling effect we still see today
Oh yeah, that's true. Do you know if they had that "quilt like line"?
I'm guessing it's the tiling
Sometimes the water right now has a line, like it looks like someone stapled it like two sheets of paper
Here in particular, e.g. https://youtu.be/CLcjvIQJns0?t=1m3s
Hello Games founder Sean Murray gives us a guided tour of one planet in No Man's Sky's universe as our month-long IGN First coverage kicks off.
Yup! I see it
You have to look closely, but along the further out edges and as he ascends back to the surface...You can kinda tell it looks like he almost tries to look away from it, lol
Something interesting I notice across some of the old IGN vids is it seems like they visited planets with much shallower seas/oceans
Ohhh
I didn't notice that!
Do you think it was a river?
Like the river flag
Might be voxelgen related
Also love the murky water
LawnReality pointed out something to me with that video last night
at around 9:00, you can see those mini striders walk in herds
They still sorta do that now, but the grouping is much looser
Also not sure on if it was a river or not, especially given you also see it going on here: https://youtu.be/qfpMRoZwzpk?t=4m1s
Watch us wander a random No Man's Sky planet in our first-ever hands-on, including sticking the best ship landing ever.
Haven't seen this since 2015
Gonna watch it again
And yeah, that looks like a shallow ocean
I sorta did something that made a shallow ocean in this old video here
Exploring an aquatic world with my Overhaul mod. Extra Credits: Water Buggy by Krem Galactic Hub flag, some base build menu items, by WinderTP's Eucli-ea Son...
Wish I knew what caused it.
Also, that whale chased away that fish
Might've been via the voxelgen
I think it looked fairly close in depth?
Oh damn, so, you know how you go on about planets being demonstrated to rotate in past trailers? You typically point to one trailer's brief moment that I've always felt was rather off, due to being in-flight, moving near the planet and so to me at least, skewing a good read of the planet's movement.
Here, however...
https://youtu.be/D-uMFHoF8VA?t=2m38s
No Man's Sky mastermind Sean Murray walks us through a lengthy demo of the ambitious universe-exploration game. ---------------------------------- Follow IG...
Better: as night turns to day, the planet in the sky behind the prerelease Monolith disappears from view. We know now that even during day it would be visible.
The fade to black may serve in part to mask the fast forward in rotation, presuming it was really occurring
Never noticed that
Integration of the buildings into the terrain is so much better in that video than what is in the game now (the giant circles)
They seem to be more naturally integrated, at least the one sean visits to interact with
Monoliths/Plaques/etc. often will tend to blend better due to using a Natural flattening style
I'd suspect maybe they used that more back then...?
Yeah
I was going to mention that
Maybe it's the "Natural" flag
Rather than artificial?
Natural for sure creates a better blend
Have you tested with it?
However, it demands that the structure be a bit smaller or better positioned
Yeah, I mucked about with it for a bit when trying to figure out some building distribution stuff
This video has sean talking about a lot of things that are elements of the "immersive sim" genre
Like being able to hack into the facilities instead of blowing the doors open.
What's interesting to note here though: some (many?) structures use overlapping flattening due to the presence of Waypoints beside them
"AddWaypoint" flag?
So you can't necessarily see the effects of changed Flattening settings by only adjusting it for the one structure you're looking at
Yeah, that's what adds it, but it seems to sorta draw upon the other Waypoint that can appear on its own
I can't remember atm if disabling that also disables the double flattening from it being present (one would think it would, but NMS is NMS)
Those old shadows, ouch
Hmm, yeah. I'm not too familiar with that yet via the planetbuildingtable
I definitely need to test more
And one thing not good about that footage is that the ground was blackish from the shadows I think
The new shadows are so much better
Yeah, still rough, but much improved
Those old icons were, oof
Amazing how much they changed those by release
Yeah, not a fan of those HUD icons on the top there
Also ergh, still frustrated that something that was in at release (explore & find tech) has been so heavily watered down since release
Absolutely abhor the centralization of tech in the Blueprint Vendor
Blueprint vendor?
Inventory?
Crafting is a big deal in No Man's Sky, so Hello Games' Sean Murray sat down with us to give us all the details on it. ---------------------------------- Fo...
lol RaY dude, swing by a station sometime
Left wing, to the side of the bar, sells ya tech blueprints nowadays for Nanites
really love to edit the limitation xD i'm building up a space port as shown on #nms-photomode-gallery
Wanted to test something out
I created black and white atmospherics
greyish, sorta spooky
lol, rainy/stormy day
Got that down, also just made several more templates
Off to sleep now, will port it to python format with my other templates that I made some time back, and some other stuff
later on
Couldn't resist. Just finished porting it. Be back later
That looks good man!
Hey there snazzies
Wow amazing screenshots there ray , can’t wait till the immersion update is ready for release 😃 @dreamy tulip
Thanks! Still contemplating what I may do next. Excited to release as soon as it's ready
Cool
I'm working on procedural underwater locations, things to do underwater, underwater rare resources, E3 underwater buildings, underwater forests, underwater cave environments, more underwater life, etc... Also, that's the portal from the E3 trailer.
Oh that sounds epic!
Your recent work is a great demonstration of the differences in opinion over what makes something immersive 🤔
@supple wadi What do you mean?
My recent work isn't finished
What would be ideal in your eyes?
It's mostly stuff we've discussed before regarding rescaled objects
Ah, that portal isn't rescaled though. That Aquasphere is but it's unintentionally scaled
And isn't finished
I want them to be small, so what you're really seeing is a rough draft concept
And if there ends up being something that's too intrusive, I'm open to suggestion
I'm aiming for a balance between both sides
Ah, gotcha, the Aquaspheres were what had me going, 🤔 that doesn't seem like something you'd do intentionally
Yeah, they looked like bowls for soup in the ocean in that pic lol
On a random side note... I wanted to share this here earlier
"By the way... On the new version... gravity is still a bit lower than vanilla, but you can now take fall damage. Also, the "Jetpack Theta (highest upgrade)" gives you unlimited Jetpack now... rather than it being enabled by default. Creative mode now starts you off with the Jet Pack Theta Upgrade by default to allow infinite aerial flight capabilities. Alongside the Stamina Enhancement Theta upgrade (which allows unlimited sprint). Also, for normal mode... the highest oxygen mask upgrade allows unlimited breath. Which should encourage working your way up to these upgrades, while also making them optional (for those who might feel that they are too cheaty), but are great for exploration."
What I need to do right now @supple wadi is get that portal going.
Maybe I should make a tweaked version of the original entity?
Or possibly go for a blackhole warp
upon interaction
Not sure how I would go about that yet