#nms-modding

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dreamy tulip
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Off to sleep, be back soon

random flint
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Awesome, okay. I hope you sleep well! =)

dreamy tulip
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Thanks a lot, need to flip my schedule around. It's 3:17 pm.

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Have been working on stuff all night
Have a nice day/afternoon/evening/ ahead

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Bbs

cyan oracle
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and the model is normal blob size.. that is a 6+m fauna..

dreamy tulip
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It's functioning a lot better than before. Nice work. ๐Ÿ˜ƒ

random flint
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Oh, hello again. I hope you were able to get some sleep.

dreamy tulip
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Hi, thanks. I think I got 9 hours

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How are you?

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Just waking up

random flint
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Um, I'm okay lol. It's 21:52 over here, so I'll likely be heading to bed soon.

dreamy tulip
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I'm glad you're well

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1:02 am here

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lol

visual shard
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kills the blob

dreamy tulip
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Still working on the HUD

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Repositioning it's aspect

dreamy tulip
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This hud stuff is a nightmare

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Still working on it

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But it's coming along very well

random flint
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Well, I'm up again. >.>
Speaking of the hud, is there a way to make it not white? Like, can I change the colour with a setting?

dreamy tulip
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I'd wait for the next version

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It will be completely new

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After this, I'm legit done with HUD stuff haha

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Apart from DDS texture adjusting all day, (Stoian polished up the left HUD texture and it looks really nice for the next version, and also the right one now). However, I also spent the past 10-12 hours hacking the executable and adjusting the HUD data about 12 times over.
Which took the entire night from me. It's also day 5 of the same thing now. Formerly, I also did like 500 similar iterations in the past in between different HUD versions. As it's more than texture editing. It requires hours of extense ui configuration work...

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But I'm not going to stop until this one is polished

lime mesa
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RayRod

random flint
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o.o

lime mesa
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When Hello Games release the new update,is the overhaul going to work?

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or it will need adjustments

dreamy tulip
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It will likely take time to update, but it's also not mandatory to update NMS either

lime mesa
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Are there any news about the new update

dreamy tulip
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Not that I heard of

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Almost done with this hud

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Finally

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Also got this glass effect going

echo oxide
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@dreamy tulip Ray, could you check your DM's? I've submitted a bug that's been driving me absolutely crazy!

dreamy tulip
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Just replied to your dm

random flint
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Um, Rayrod, is it possible to create living/thriving cities that generate on habitable planets via Mods? Or is something like that only a pipedream?

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The game just feels really empty, and lonely.

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It's enjoyable to a point, though.

dreamy tulip
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It's possible for that in some ways, but then again... NMS is supposed to feel that way (which was it's initial core focus)
Wandering alone in a procedural universe... while yet knowing that somewhere out there in the verse.... there's others

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There also would be little to do with that, if there isn't really any sufficient mechanics to those buildings or whatever.... imo

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If you look at the pre release trailers, there were lots of aesthetically pleasing buildings. Many of them are unfinished of course... but would be lovely to see

lime mesa
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more for aesthetics. even then, useless. in terms of gameplay, all you'd do is stare for a moment and then move on

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unless you're into photo mode set building like me

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but that's not so much gameplay as it is imagination

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also, yeah. in pre-release, there was that one lighthouse looking thing

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I think it showed up more than once

dreamy tulip
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There were tons of buildings pre release

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Shown in the trailers and in general gameplay demonstrations. Some of them were also procedural.

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There's also a lot more in the files

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They are pretty much unfinished though

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Yet are aesthetically pleasing to look at

random flint
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o.o Yeah, I'd be okay with it, even if it was just aethstetic. I didn't realise the point of the game was being alone, but it does make sense given the title... I assumed the title meant like, it's outer space and no one "owns" space. Still, my big wish is proper functional cities with spaceports and all.

dreamy tulip
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There's a lot of unused assets by HG's actually that I've finished and added working mechanics too

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But there's still a lot more to do

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Ah yeah, you should check the pre-release interviews

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and trailers

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They are lovely

random flint
dreamy tulip
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I didn't see it... just stopping by for a moment

random flint
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Ah, okay.

dreamy tulip
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Still working on the same thing as earlier

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26 hours into it

random flint
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o.o

dreamy tulip
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As soon as I finish this.. I'm going to sleep xD

random flint
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You really put a lot of work into this stuff; more than I've honestly ever seen a player do, for mods.

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It's awesome, honestly.

dreamy tulip
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Thanks man

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I invest 98% of my time into making new mods

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And improving my current t mods

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And requests for others at times

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But I need to finish this next overhaul update... a lot is done, a lot more to do, little time in a day, need to bypass this annoying hud stuff

random flint
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Yeah, when I asked about the hud colour either, I didn't realise it was such a pain to work with/edit.

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Earlier*

dreamy tulip
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It's a nightmare

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But I'm almost done haha

random flint
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That... looks a lot like the old gameshark thing; having to manually enter the cheats and stuff via binary.

dreamy tulip
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I'm adjusting the UI in real time through memory hacking the UI files through the executable... so I don't need to reboot a gazillion times

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It's helpful, but still tedious

random flint
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I couldn't ever do anything like that without being told what to do lol.

dreamy tulip
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But I'm also doing it so I can adjust things exactly where I want it

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And see where it goes

random flint
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Oooh, that's cheat engine. No wonder it reminded me of gameshark.

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That's how gameshark functioned; using the memory.

dreamy tulip
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Yeah

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I used to do gameshark stuff for N64 back in the day

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And gamegenie for sega

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Action replay for gamecube

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Also, some wii hacking

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PS3 memory hacking

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Debugging etc...

random flint
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Nice lol. I used it for the N64, Ps1, and gameboy colour. That's really it for me. However, I did once fiddle around with Cheat Engine a bit on the old RuneScape, to make my inventory full of party hats. It was only a visual change, but it was neat to take a screenie with.

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Oh, I guess the Gameboy Colour was action replay.

dreamy tulip
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That's awesome

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๐Ÿ˜›

random flint
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Short of that, No Man's Sky is the only other time I used Cheat Engine; your table thing. It's really nice to be able to just click on it to enable it, rather than having to manually find everything and whatnot. So, thank you for the work you put in.

supple wadi
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@random flint This may sound really dumb and silly, but think of No Man's Land when you think of the NMS title. That's essentially what it is.

It's more about unoccupied space, and only a tinge of that is due to the Sentinels.

random flint
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Yeah, it made sense after Rayrod explained it to me above. They said it being empty and alone was HG's core focus, and entire point, and why they named the game that. However, it doesn't remove my hope/wish that I can defy that with mods. <.<

frosty vine
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I agree. Buildings, things to see are what I really want from the game/ new update.

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They are severely lacking in the current version, which is strange considering how many unfinished but still decently functional props and buildings exist in the code.

supple wadi
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I want more interesting stuff to poke, and interesting poke-responses.

obsidian tree
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@cyan oracle if you are interested, I made a bit of an update to nmsdk so you can now produce procedural models ๐Ÿ˜ƒ

dreamy tulip
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Still working on this HUD

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Had to re-do it like over 200x now

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Because of slight flaws lol

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Finally almost done

random flint
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o.o

dreamy tulip
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After this I have to load up a couple saves, to fix a few things for some people

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And I have multiple todo lists of like 600 things that I wrote

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I finished a lot already, but I want to finish it all or at-least most of it (prior to releasing the next overhaul update)

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And on the side I'm still studying C#, C++, and python

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Will be glad to put this HUD to rest

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As it took 28 hours from me between yesterday and a bit of today and (alongside the other 4-5 days of working on it)

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Also interested in getting familiar with IDA, to start working with the executable

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May come in handy in the future for updating the mbincompiler originally made by emoose, but updated/worked on by monkeyman (with contribution by others)... in case monkeyman ever needs to leave

random flint
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Well... uh. Is there maybe a way that you could create a 'tool' of sorts that would speed up the process and make it easier on you? Or is there an existing tool like that, that you could possibly edit to fit your needs? It's gotta be reaaalllyy tedious to have to manually dig through all that binary-looking memory stuff. =/

dreamy tulip
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With the proper coding knowledge I could, yeah.
However... I've developed patterns of finding things and doing what I need to do subconsciously. That's why for a lot of my mods I prefer to do them via hex w/o the decompiling them. In some cases, it's best to do so

random flint
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Like, I know some studios create their own "in house" tool, specifically for creating and editing their game.

dreamy tulip
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as hex can be a pain at times

random flint
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Hmm.

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Well, would you say you feel it comes out more accurate or something when you do it manually like that?

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I know the sense of finally getting it done has to feel good at least, lol.

dreamy tulip
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I see it as a great learning process, and repetition and practice can help you to get better at doing things more sufficiently

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I prefer to do things the more tedious way sometimes

random flint
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That's a really good point.

dreamy tulip
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I will learn what I need to learn to be able to do everything that can be done with No Man's Sky in the scope of modding... and learn more about NMS in the process.

random flint
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Trial and error are indeed the best teachers; something universally agreed on by many.

dreamy tulip
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In a real sense, tools can be really helpful too

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One of the reasons why I'm studying python on the side is because it can really reduce your workload

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I didn't really have an interest in python until @obsidian tree showed me how useful it is

random flint
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I wish I still had the ... "capacity" to learn like I did when I was a kid. These days when I try to learn something new - especially coding - it tends to go in one ear, and out the other. Like it has trouble "sticking", and I'm unable to retain much of anything no matter how much trial and error I go through. I want to learn, but it's as if there's a mental thing blocking me.

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This isn't the case for hardware at all.

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I'm able to quickly learn, and retain stuff about hardware as a whole.

dreamy tulip
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That's cool!

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So, I didn't really have an interest in this stuff until the GTA V days

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Or actually MKDC days on PS3

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Was told that I could never do it xD

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So I decided to actually do it

random flint
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Lol, yeah. That's what people like to say, and it's always fun proving them wrong.

dreamy tulip
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I like it when people challenge me sometimes

random flint
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I prefer to tell people they can do it, and try to encourage them to try.

dreamy tulip
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Because I won't just prove them wrong, I'll prove them wrong to the extreme

random flint
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Currently, Java and a tiny bit of html/css are the only "coding" languages I've been able to retain more than a few scraps from.

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That said, I don't know enough of either to write anything in.

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I can edit pre-existing stuff, though.

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To a point.

dreamy tulip
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That's awesome, what were you studying for?

random flint
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Same kinda stuff as you, lol. I just love gaming. The java bit was because of MineCraft.

dreamy tulip
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Ohh nice

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Played minecraft a lot over here

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As well

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SEAUS was awesome

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As you formerly mentioned

random flint
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I was helping host a server, and I learned a bit about how the game functions and how to modify it. Specifically, a server that aimed to replicate the game mechanics of RuneScape. At the time, we were the only server who had started the project and had to create our own plugins. We didn't want to do client-side plugins, as that would block a lot of players from playing. So instead, we looked into what we could do server-side.

dreamy tulip
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Oh nice.

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Never played Runecape though

random flint
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Old, old game.

dreamy tulip
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Yeah, I've seen/heard of it

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Just never got into it

random flint
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It started in 1998 as MUD, and it's still around today.

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Holds quite a few Guinness world records, too. >.>

dreamy tulip
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Oh yeah?

random flint
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Sorry, it's kind of a passion/addiction of mine lol. Bit of a mixture of the two.

dreamy tulip
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That's cool man, no need to apologize ๐Ÿ˜›

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I'm building a 20TB arcade on the side

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And I'm also creating modded variations of things for it

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I also added NMS in there ofc

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Or else it wouldn't feel complete ๐Ÿ˜›

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But after my HDD failure, I lost a good portion of it

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Lost around 30,000 games

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need to rebuild that portion

random flint
dreamy tulip
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Ah cool

random flint
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Yikes o.o

dreamy tulip
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Working on this hud atm

random flint
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The most data storage I've ever had, was 5TB or so.

dreamy tulip
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The nightmare is almost over

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Larger TB drives are surprisingly not as expensive as I thought it would be

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I think I saw a 20TB rack for like a little over $1,000

random flint
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Wow..

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Yeah, and here I am thinking paying over $200 for an HDD is expensive.

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.<

dreamy tulip
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I regret buying Seagate drives

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Like 6 of them failed

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_<

random flint
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I haven't gotten much into that enterprise stuff, but I know it can get nightmarishly expensive, quickly.

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And yes!

dreamy tulip
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Oh snap

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Just saw you have two

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xD

random flint
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Western Digital is the only brand I've had that never failed.

dreamy tulip
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The time that my seagate drives failed

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My WD drive still worked

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lmbo

clever adder
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just get samsungs 30tb ssd its probably not too expensive ๐Ÿค”

random flint
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o_o

clever adder
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the 2tb one is $9000

dreamy tulip
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That's od expensive

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lol

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XD

random flint
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I still have an old WD blue drive, and it still works.

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It's being used on another pc right now.

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It's only 1TB, though.

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It was getting way too full.

dreamy tulip
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Ah cool man

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I use the ssd for the important files

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and a few games

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the rest my other drive

random flint
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Yup, my SSD is used the same way; boot, main file usage, and games. The rest of my drives are backup.

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Speaking of SSDs, never buy a SanDisk one. <.<
I had a SanDisk SSD Plus, and it burned itself out within a year.

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Just reads as "no bootable device".

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I've had more luck with Toshiba SSDs than any others.

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Currently using a 256GB NVMe Toshiba one.

cyan oracle
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thanks @obsidian tree โค I'm thinking of trying proc ships once I get better with modelling.. with the custom ships, the .mbin geometries would be HUGE together.. and IDK why I never thought of doing it like that in the first place.. >.>

obsidian tree
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Just gotta lower the polys! Have a look in the tutorial, pretty sure shooter has some tips on improving model quality and keeping polys low :)

dreamy tulip
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Starting to look a lot better

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Need to adjust the planet name still, and a few other things

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And then I need to add the glass effect

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To the right side

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Also, the positioning on the right side is a tad off in comparison the the trailer

random flint
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I really like the progress so far. I just wish it wasn't such a hassle for you to do it.

dreamy tulip
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It's all good, I feel like it's worth it

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Will be happy to enjoy it

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I think the glass effect will come out nice

random flint
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Will it be like, coloured glass? Or clear? Sorry, I'm an idiot lol. I realised you meant reflective glass, like you showed in a screenie yesterday.

dreamy tulip
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I'm glad that I started making mods this way in early 2016.

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Because

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It was more like a head start into getting familiar with it

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I noticed that DeadEndThrills did the same

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Like, he removed the photomode distance limit

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via the game's memory

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and then made the mod in hex w/o the mbincompiler

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It will be a clear glass effect with a whitish tint

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Should be reflective

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Here's an older photo

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sec

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On the top right

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Right now, I need to lower the planet name

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Just checked

random flint
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That's awesome lol. Do you think it would be difficult to have options to change the colour?

dreamy tulip
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Not sure how good it would look, but I could do that

random flint
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I'd probably go for a clear-looking red, if possible.

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I like the red/black menu combination; it's what I use in Windows.

dreamy tulip
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I could try that for you, but it might not come out well

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I'm trying to replicate the E3 trailers

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in a modernized way

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Which was white

random flint
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Oh, okay.

dreamy tulip
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And ,man, I miss that cockpit

cyan oracle
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maybe able to different colors depending on added .pak file?

random flint
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That's right, I meant to watch that video. You linked it yesterday.

dreamy tulip
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Yeah, that's what I was thinking

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What I normally would do like

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Add an alternate hotfix version

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Where when added it will overwrite the core mod component

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@random flint That video will make you cry

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Because it's so beautiful

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xD

random flint
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Lol, yeah... a minute in, and the planet they're on is better looking than the ~100 I've been on so far.

dreamy tulip
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Everything seen at E3, exactly the way it was.. I desire to replicate gradually.
With some modern improvements and improvisation.

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The thing is that in every single still, there are literally like thousands of things going on behind the scenes (with no explanation really in the files, and they are all scattered and sometimes well hidden). I hunt for these things and find them daily, and then creatively think of ways to incorporate them into working, lore focused mechanics on a universal (non immersion breaking scale), being as varied as possible.

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I was watching the infinite worlds trailer recently... (one of my favorite trailers that I've personally watched like hundreds of times) and I literally just saw two things that I never saw!

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It's key to remember that HG's was very secretive with those trailers (Likely, they wanted to savor the surprise for us)
So there's a lot they didn't show us... that was present at E3. However, I didn't know that dino on the far left edge was there. It showed for like 1 1/2 seconds. ๐Ÿ˜€

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But it's in the overhaul, and also...

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In this still

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There's a slow moving freighter in the background behind the heightfog.
That feathered reptile is lovely

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The more I watch the trailers, the more I see things I missed... or begin to understand certain mechanics/things going on that required extensive research/knowledge of how HG's worked these things within the files that are hidden. I am the only modder who has taken the time to do this to this extent... so, it can be time cosuming and tedious.. but I really love it.

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They also used a lot of assets from multiple biomes per biome in the trailers

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I could point them out from anywhere

random flint
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Yeah... a lot of what they 'advertised' in the videos makes the game look and feel alive, whereas the actual game isn't.

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So many dead, barren planets and empty places.

dreamy tulip
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I love the game for what it is, but I'm in love with the trailer vibes

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And considering that the stuff is still around.... I've decided to take on the monumental task of doing it

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And with all that I've done (which is a lot), I still have much more to do

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Will take a very long time

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But it's enjoyable at the same time

random flint
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I'm really glad you did decide to do it, lol.

dreamy tulip
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So, I don't have a problem with that

random flint
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It would be neat if HG recognised the work you put in one day.

dreamy tulip
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They have

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A few times actually

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But what I'm doing is solely a fan project out of inspiration for what they originally did... while adding my own touch.

random flint
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o.o

dreamy tulip
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There's also a few friends who have contributed as well

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@cyan oracle is one of them

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I'm doing all the E3 stuff alone, myself

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But he did those awesome ships

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I have a few in there too

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But he has more

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The rest of people are in the additional credits.txt

random flint
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Yup, I see people talking to you and offering input and stuff for you in this channel a lot. It's really nice that people are willing to help you, rather than just be competitive.

dreamy tulip
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Anything that helps me to improve at my work I appreciate, and if there's ever something that is not to someone's preference... I'm offering to tweak it to their liking in the form of a quick hotfix... or tailor make NMS the way they like (when I have time).

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So, I'm pretty much freelancing for free

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What I get out of it... is a better NMS experience and that's enough for me

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Don't really care about the majority of people's opinions, I made it for myself and I like what I made. โค

random flint
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That's something that really surprised me, honestly. It was a pleasant surprise, because I'm used to modders and whatnot wanting something more than just enjoyment and thanks out of their creations. Specifically, money.

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And I mean, they're entitled to that lol.

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A lot of them pour their heart and soul into it.

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Like you.

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As someone who could be classified as a typical "end-user", it's people like you that make people like me happy lol. Some of us really don't deserve the time you take to cater to our whims.

dreamy tulip
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My pleasure man... I say this a lot, but I'm honestly a quiet person. Not really interested in fame, attention, downloads, ratings, money, or any of that stuff... I just love NMS.

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I love Hello Games.

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I'm grateful that they worked so hard on NMS for us and I truly hope that their game continues to be fleshed out to it's true potential.

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We need more people like them... without ulterior motives.

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More developers.

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Passion is something that a lot of people don't possess or understand.

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I respect Hello Games for that... even in the face of hate, they continued in their passion and persevered.
Y'know how they got through it? They know where they stand. They know why they're doing what they're doing. Their game actually means a lot to them and they love it themselves. At-least Sean does.

random flint
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Yup, I love the game itself so far; my only real nitpick was what I mentioned yesterday about it feeling empty and lonely. Which, I guess is what the entire point of the game is about lol. And yeah, developers who are still driven by passion are a rarity from what I've personally seen. A lot of them have derailed into creating a "cash cow" to milk as much money as they can before their playerbase dies off. Hopefully HG doesn't fall down this path, and hopefully your passion for the game continues to burn.

dreamy tulip
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I will always stick around NMS. ๐Ÿ˜ƒ

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And there's always room for improvements. Let's hope that not only "more will follow", but "a lot more will follow".

random flint
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Lol, yeah.

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I'm knocking on wood for them deciding to make modding easier. Like how MineCraft openly supports modifying the game.

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If they created some form of API or code-base for you and other modders to work with, would that be helpful to you?

dreamy tulip
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It certainly would be helpful and interesting to tinker with. ๐Ÿ˜ƒ
I hope it happens too. But hey man, I'll brb... finishing up the last step to this HUD that Stoian and I are working on.

random flint
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Okay, sorry for bugging you lol. I just enjoy chatting too much.

dreamy tulip
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No, no... not at all man! No worries. I enjoyed talking with you too about these things, and mods in general. Be back soon

dreamy tulip
leaden laurel
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Man if you guys could also get into Empyrion and Space Engineers modding.

frosty vine
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No. Then that will be less nms mods

lone spire
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Also, aren't those games pretty damn flexible anyways, stock? I only have Space Engineers and I didn't like the controls, and it ran like garbage, so I don't currently have it installed. Last time I tried was after they added planets.

random flint
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@lone spire I think I tried space engineers quite awhile back. That's the sci-fi version of medieval engineers, made by the same people, right?

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I had the same impression about the controls being really borky.

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It was difficult to play it due to that.

lone spire
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Yeah, they made it before medieval engineers I think. I just couldn't get into it.

supple wadi
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I think I'd honestly be really curious to see what the game might look like from a boiled down, vanilla biomes + "E3" biomes only perspective.

Or even just an only "E3" biomes release/version from your end @dreamy tulip. Maybe somewhen down the line.

dreamy tulip
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Sure, I'll do that eventually. :)
It will be awhile from now though, as I'm far from finished. I was actually planning to make an optional file for that at some point (if feasable).

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I'll make an E3, IGN and other pre-release biome version with vanilla sometime down the line.

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Sort of like that pathfinder conversion file I made.

supple wadi
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The hardest part is always never building it to be compartmentalized from the start, lol

dreamy tulip
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It's not meant to be honestly

supple wadi
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I always build my stuff in parts to ensure I can debug each bit better and identify issues more clearly as I move to consolidate them, personally.

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But different aims with work involve different approaches.

dreamy tulip
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Ah yeah, that's a good method. I do the same. I have an isolated folder of stuff that I'm currently working on.. prior to implementing it into the official source.

supple wadi
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Yours is an overhaul so doesn't make as much sense, necessarily.

dreamy tulip
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It's good to do it the way you said though lol

#

Because the times that I didn't...

#

Some funky stuff happened xD

#

As a result from working when too tired

supple wadi
#

Heh, figures. The two best causes of wtfness.

dreamy tulip
#

At-least that way, it won't get mixed together

#

Haha yeah

#

Still working on the HUD actually

#

Doing a few more final touches after all that (had to fix the opaque a tiny bit on the right side and also found a subtle tint that needed to be removed)

#

But this time Stoian is doing something for the right, adding a subtle shadow border.

#

Just fixed another rare crash

#

Alongside missing galactic map lines

#

Apparently, the galactic map utilizes the traderoute lines texture

#

I think it might be referenced in the global which .dds to use

#
  <Property name="Unknown23C0" value="ks" />
  <Property name="Unknown23E0" value="u/s" />```
#

units, kilometers, units per second

#

I'm assuming that's for the UI

#

When using your visor for eg, or in ship, or walking

#

UIGlobals

#
  <Property name="Unknown2593" value="19:07" />```
#

^ ^ ^

clever adder
#

wow

dreamy tulip
#

Just noticed that

#

Above that must be a daytime clock

#
  <Property name="Unknown2573" value="6:11" />```
#

Also there's 3 Booleans above Unknown2573

#
  <Property name="Unknown2570" value="True" />
  <Property name="Unknown2571" value="True" />
  <Property name="Unknown2572" value="True" />```
clever adder
#

๐Ÿค” is that in your mod

dreamy tulip
#

The clock is also marked as True for "IsHidden" in the HUDHazard UI file.

#

I did enable the clock before, but I never saw this ui data until I just looked

clever adder
#

oh

#

i thought that was something you made but you didnt know you made it

dreamy tulip
#

Oh, nope! ๐Ÿ˜ƒ

#

That clock existed on IGN footage

#

Is just disabled lol

#

One thing I noticed is that enabling the clock within HUDHAZARD (has the clock set to be static)

#

I bet one of those UI global Booleans is telling it to force that designated time value for an odd reason

#

Maybe it was set that way for the sake of a past recording

#

Yeah, this is definitely clock data

#

Also happens to be right above the "HazardEffects" data

#

Thinking about tinkering with it

lime mesa
#

not sure if to use dark space mod or not. On the other hand it makes the game feel more realistic but it still doesn't fit the artstyle that much

lime mesa
#

hey another thing I've always been curious about is if the game shows any signs of the original E3 No Man's Sky ship interface, as in even the physical model of what used to be the cockpit

#

the more simplistic design, of course.

#

I don't know if modding it in would be worth it or not, but I'm just curious.

dreamy tulip
#

So, we just redid the HUD again

#

And it's looking better than ever

supple wadi
#

lol, this makes the 655th time, yeah?

dreamy tulip
#

More like 605x now. ๐Ÿ˜ƒ

#

Will take a pic of it in a sec

dreamy tulip
#

Just had to reposition the left hud again a bit more

#

They weren't identically aligned on both sides

#

Also, slightly lowered the opacity on the clip amount

dreamy tulip
#

Gosh...

#

Just had to re-do it 4 more times...

#

To fix the alignment, because aligning one side messed up the other. Finally fixed it.

cyan oracle
cyan oracle
#

Still looking for a model for "Starman".. but found a C1 Corvette and combined it with the Vanilla Astronaut asset to make "AstroMan" in tribute to Heavy Metal..

supple wadi
#

Heh, nice.

west moat
warped spindle
#

hah

#

mini freighter

west moat
#

makes me wish i had the 60 million for it

cyan oracle
obsidian tree
#

@lime mesa if you are still around, check it out!! ๐Ÿ˜›

dreamy tulip
#

Some better images of the classic Classic E3 2013 HUD by Stoian and I.
Screenshots by Oppressor11 using RaYRoD's Overhaul

cyan oracle
#

a vanilla tie fighter.. nice!

dreamy tulip
#

Oh yeah, there's some ships that look like that from HG's. It reminds me of those unused hoth turrets shown in the trailers. ๐Ÿ˜ƒ

#

You ever seen them?

random flint
dreamy tulip
#

Nice screenshot... thanks for sharing. ๐Ÿ˜ƒ

random flint
#

Those fissers are scary deep lol.

dreamy tulip
#

@cyan oracle Just noticed two things

#

Those E3 freighter textures are more refined, and that E3 drone ship on the bottom (which I legit never noticed until now) has different textures.

#

That's interesting

#

Maybe the textures broke on the vanilla models, or are outdated due to some flags

cyan oracle
#

that looks like the E3 drone, but with a different material application (in pathfinder it was horribly dark, like it was scorched and burned in battle).. but when the material was fixed, it looked like that.. my model eliminated decals and such that you see there..

#

but probably more refined.. the materials were probably handled differently too

dreamy tulip
#

Oh, nice!

#

Yeah, it showed up for a few seconds

#

Looks cool

random flint
#

Is there any way to manually extend the draw distance? Like, could I extend it to see this mountain in its entirety?

#

It's completely shrouded in fog.

frosty vine
#

Good question. Draw distance is pretty iffy sometimes

random flint
#

So, um... I found out that I actually don't have 60fps lol. I'm sitting around 30/40, with some 50s, and some 20s. I enabled an fps counter via GeForce Experience, just to see. Playing at 1080p on a 1080 Ti and an i7-7700k.

#

Ooh, grey name now.

#

Using almost the entirety of the card's vram (sitting at 10GB), and at 90%+ gpu usage the entire time.

dreamy tulip
#

@random flint Try the alternate terrain overhaul, and that file I sent you via dm

random flint
#

Yup, that file is what I was using. The 8k textures.

#

Terrain overhaul?

dreamy tulip
#

Nah, take that out for now I mean. I'm referring to the other link I sent

random flint
#

Oh

dreamy tulip
#

Some recent changes I did affected performance

#

That link I sent is a hotfix

#

So, you should scrap what you have and use that instead

#

The 8K textures are isolated and optional

#

But that planet, is a result of a terrain file I was testing with

#

It will be fixed soon

random flint
#

Oh, okay. I was using the updated one you sent - the most recent one. However, I had also added the 8k textures into the mods folder.

#

Was that what was affecting the performance, then?

dreamy tulip
#

No problem, if there's any other issues feel free to contact me directly

#

As they are important for me to know about

#

8K textures? Yeah.

#

Still working on it

random flint
#

That also explains the 10GB vram and 15GB system ram usage lol.

dreamy tulip
#

That in combination with that terrain, from an outdated file that I wrongfully decided to replace with my newer terrain overhaul that shipped with the official release.

#

Surprised that you're not getting 60 fps though

#

As I have a gtx 1080 amp extreme and average at 80-100fps with that 8K file

#

You're gpu appears to be better

random flint
dreamy tulip
#

It's also that terrain

#

causing it

random flint
#

I think your gpu might actually be better lol. And yeah, I'd imagine the terrain is definitely a big factor.

dreamy tulip
#

zzRaYRoD's Alternate Terrain Overhaul.pak

#

That will fix it for the time being

random flint
#

Okay

#

My gpu might be a 1080 Ti, but it's a "stock" founder's edition direct from Nvidia. No overclocking or anything.

#

A lot slower than an aftermarket one like ASUS or EVGA.

#

Those guys generally factory OC it, before boxing it.

#

.. then on top of that, I stupidly purchased a motherboard with x8 pcie slots. >.<
So again, that eats up a good 20-10fps on its own.

exotic violet
#

Hey rayrod when I first started using your mod unnoticed there were build options for the thaumium and platinum plants, now I can't find those in the build menu

cyan oracle
#

awww, my grow moar isn't in the overhaul any more? ๐Ÿ˜ฆ

#

nah, @exotic violet I'm pretty sure it's either an oversight, or a valid reason it was pulled.. may have been buggy on my fault..

dreamy tulip
#

@cyan oracle It should be

#

Is it not?

#

I saw omegon in the farming recently

#

Not sure if that's in vanilla

#

If it isn't I'll fix that when I have energy

#

Feel like I'm about to fall over

supple wadi
#

yeaaah probably wise to rest, lol

dreamy tulip
#

Need to finish this last commit

#

Made 3 errors

#

in the past half hour

#

lol

#

Or maybe I imported it wrong... idk

#

I saw thamium 9, omegon

#

and some other things in the farming submenu

#

or whichever it was

#

when I tested with it

#

Anyway, I'm off to sleep. Will be back later.

#

Gosh

#

Made another error

#

Accidently typed SCENE.SCENE.MBIN

random flint
#

Please, sleep. Then come back and fix it.

dreamy tulip
#

need to post another commit

#

@supple wadi That's like packing a psarc file with psarc.exe

#

lol

random flint
#

I need sleep right now as well, so I'm being kinda hypocritical...

dreamy tulip
#

Reminds me of GTA V days

#

When I put a common.rpf inside of an update.rpf inside of a common.rpf when I was overtired

west moat
#

So I bought a freighter for around 50mil and it wonโ€™t allow me to build a base inside any reason that would because of the ray rod mod?

supple wadi
#

What type of freighter was it? ๐Ÿค” A standard one, I'm guessing?

dreamy tulip
#

@west moat

#

Here is a temporal hotfix for some reported issues, while I still work on the next "immersion overhaul beta update". This will fix the missing ship icon, missing bases, base sound glitch, missing galactic map lines, and a few other things.

#

Should also fix that freighter issue

west moat
#

It was a small one but Iโ€™ll try the hot fix when I get back on in a few

#

Thanks @dreamy tulip

west moat
#

@dreamy tulip Stupid question where does that .Pak go

dreamy tulip
#

You can put it directly in the mods folder

west moat
#

Thank you sir it fixed it YOU DA BOMB.COM @dreamy tulip

dreamy tulip
#

My pleasure

#

Off to sleep, cya

west moat
#

Cya

cyan oracle
#

My next "ship" is going to take a lil bit.. untextured STL file.. so it's all one big mesh that I have to tear apart bit by bit and then rebuild.. Took me 3 hrs to get it to where it is now:

marsh aurora
#

Ooooooooh

warped spindle
#

starman!

exotic violet
#

my freighter base has disappeared instead of a door to the base there is a hole that leads to the hangar, anyone come across this before?

clever adder
#

just a hole ?

cyan oracle
#

@exotic violet screenshot?

exotic violet
#

I'll post one when I get home tonight

#

It looks like the base section hasn't loaded

#

The "hole" is just the space that surround the base components

cyan oracle
#

freighter bases are finicky.. the airlock is actually a trigger to load the base and unload the freighter hangar (or vice versa, depending on your direction).. but the only time I've seen a hole there was when I replaced my mechanical doors with my holo doors.. you should still at least have the two mechanical doors separating the hangar from the base area..

exotic violet
#

No mechanical doors

#

That makes sense it appears the loading structure is gone

#

So the base never loads

cyan oracle
#

if no doors at all, I'm thinking you might have boarded a previously relinquished freighter? Where the nothing exists any more.. including staff and possibly mechanical doors

exotic violet
#

There are staff and I'm able to summon and store items in the freighter

cyan oracle
#

hmmm, did you save from within your freighter base?

exotic violet
#

Other freighters I board also lack the base mechanical doors

#

Yeah I did

cyan oracle
#

wh0a..

warped spindle
#

thatโ€™s... broken

cyan oracle
#

how about habitable bases.. do they have their mechanical doors?

exotic violet
#

I'll have to check tonight

cyan oracle
#

at this point I'm thinking your mechanical door scene may be corrupt or overwritten

#

when you go into the hole in the freighter where the mechanical doors should create the airlock, does it load the base still?

#

that's an important question so you can test the game's functionality vs it being an issue with the mechanical doors

exotic violet
#

No loading of the base

#

Sounds like something got messed with, I'll try uninstalling all mods and see if that fixes it

cyan oracle
#

that will likely fix it.. if not, there's some serious corruption somewhere

#

then just reinstall mods one at a time until it happens again.. the mod that triggers it might not necessarily be the causing effect tho, after you find the mod that creates the issue, test with only that mod installed so you can determine if it's the mod vs a conflict with another mod..

dreamy tulip
#

@supple wadi
So, loading up a UI folder with a ton of exmls decompiled (with some changes I did) with no mbins or any other file types... just exml's crashed the game.

#

That's really bizarre. It's like it's reading the exml's.

#

Removing that .pak also removed the crash.

#

Perhaps it's reading the filename (due to some of that semi-hardcoded functionality) that we talked about and not the extension

supple wadi
#

It's probably both. It's likely searching for compatible files in terms of name & extension, hence why you can fool it into accepting a customized HUDHAZARD.MBIN despite it still having tags associated with HUDHEALTH.

However if neither any files named HUD[accepted term] of type .MBIN are located, it doesn't have any safe resolution other than to crash, which makes a fair amount of sense.

#

Tbh I'm pretty sure it can accept any .MBIN so long as it has a matching HUD formatting and you make sure all the paths are in line. Problem is it won't do much given that it appears to only inject added functionality to those with certain filenames, e.g. HUDHAZARD/HUDHEALTH/etc.

cyan oracle
#

lmao, feels like it's missing some exclamation marks!!!

echo oxide
#

now we need about 16 backup dancers crappily greenscreened with a vaporwave aesthetic

cyan oracle
#

lmao, add in WinderTP's disco lights..

cyan oracle
#

wh0a, thought I was just about done looking thru the game models for unused assets.. decided to repurpose some vanilla assets to make a ship when I come across this:

lone spire
#

is it the fabled escape pod?

cyan oracle
#

IDK if an escape pod would have a turret.. looks like a ship they didn't finish..

#

wondering if it's a future ship they have in the files, like they had the unfinished exocraft files in Foundation..

dreamy tulip
#

@cyan oracle

#

It's one of the unused assets from pre-release

#

There's quite a lot of stuff all over

#

Pretty cool stuff

#

I saw them and some others awhile back, and some other things. But what I'm really interested is that bait struct that we talked about.

supple wadi
#

Tried reintroducing that a few different ways without much luck.

random flint
#

I can finally play online lol.

#

@steady breach Yeah... lol. I had GoG before, and couldn't play online without their weird Galaxy client.

#

I got the game for free from them anyways, so it doesn't matter.

supple wadi
#

Galaxy is literally optional, more flexible Steam, lol

#

But you can't see others online with it so, eh. Steam has that over it.

obsidian tree
#

GOG = DRM free => can't stop us from decompiling the exe!! ๐Ÿ˜›

random flint
#

@obsidian tree @supple wadi, yeah I much prefer GoG games, but it won't allow any form of internet connectivity unless I use the GoG Galaxy client. I couldn't even upload a planet lol.

obsidian tree
#

galaxy works totally fine for me...

random flint
#

Yes, I said I don't use Galaxy.

#

Lol

#

It works fine if I use the Galaxy client. However, I don't, and without it, no connectivity is allowed.

#

.>

supple wadi
#

That's true.

#

Galaxy is necessary for essentially any game's online features, which is a bit iffy at times.

random flint
#

^

supple wadi
#

Some work around that in some ways, but I think more and more are using it, since it honestly makes a fair bit of sense.

random flint
#

Also, omg! That horrible flickering is finally gone... the GoG version would cause extremely rapid strobe-like flickering at any resolution below my 4k monitor's native res in full screen and borderless. I had to play in windowed mode to avoid it. The steam version doesn't have that issue, so no more windowed mode!

#

I wonder why GoG's did that...

supple wadi
#

O_o

#

That's definitely odd.

random flint
#

Yeah. Nothing I did resolved it, and googling around did nothing but make me aware that a few others had the same problem.

#

No fix, no dev comment, nothing.

#

I'm glad the steam version is fine.

supple wadi
#

That's a good catch though. If you haven't already submitted a ticket about it (or even if you have) you might add a reply indicating that you found that your issue was limited to the GOG version.

random flint
#

@unkempt island thought it was my monitor.

#

I'm glad it wasn't, because it's a brand new one lol.

supple wadi
#

Yeah, I remember that convo. ๐Ÿ˜›

random flint
#

Ooh kay... no 1440p for me. Just like 4k, my 1080 Ti is heating up like a toaster oven, and my fps is sub-60, mostly 50s.

#

1080p it is.

supple wadi
#

Yeaaah, NMS is very inconsistent in performance/hardware use.

supple wadi
echo oxide
#

yay

#

finally

#

just a more trees mod

#

not new models

supple wadi
#

๐Ÿคท I figured some folks would like this as a standalone from RaY's work.

random flint
#

Um, does Rayrod's overhaul modify the "buildingtable"?

#

I'd like to use this mod: https://www.nexusmods.com/nomanssky/mods/323/?tab=description
However, it lists this:

==[ INCOMPATIBLE MODS ]==
Otherwise, mods that attempt to modify BUILDINGTABLE are not compatible with CONSTRUCTS and as such, mods that attempt to change the density of in-game buildings will interfere, but most mods that add new non-structure objects should naturally be compatible!

#

If so, then I'll just stick with Rayrod's overhaul lol.

supple wadi
#

Honestly more of a RaY question, or anyone else that uses their overhaul & pokes about the files. I don't, so can't say.

random flint
#

Mm. I guess I'll poke them with a message; they did ask me to do that if I have questions. Thank you.

echo oxide
#

@supple wadi is megaliths compatible with more trees?

supple wadi
#

๐Ÿคท I'd have to look at what files it modifies.

#

At a glance, it sounds like they may be.

echo oxide
#

yeah, that was what I thought

supple wadi
#

Been forever since I looked at LevelOneObjects, so forgot how it worked. It's definitely compatible with that after a closer look.

echo oxide
#

Thanks Leon!

supple wadi
#

Np!

lone spire
#

Trees have no collision

#

when in exocraft

supple wadi
#

Mmhmm. ๐Ÿ˜‰

#

I like to think of it as a nice little treat.

obsidian tree
#

@supple wadi did you give yours collisions?

supple wadi
#

Nope! I disabled them for when cruisin' about in exocraft.

obsidian tree
#

ah ok

supple wadi
#

If people want, I can release a "OMG I KEEP HAVING TO GO AROUND THE TREES EVERY FEW Us!" version. ๐Ÿ˜›

#

eesh, talk about my thoughts being ahead of my hands there.

lone spire
#

I like it lol

#

Always made no sense that we can just smash through ROCKS but trees are fully solid

#

Now if you could get the "shaking tree" animation to trigger as we drive through them... lol

supple wadi
#

Heh, yeaah, that'd be good stuff.

lone spire
#

This is good enough for now though.. started a new creative save, first two lush planets i found were pretty damn covered in trees

supple wadi
#

It's amazing how much more you notice when you take the time to work with these files. I'd totally glossed over that there was an option besides just smash through object.

#

Coulda swore we were pretty limited on that end of things only awhile ago until I started tweaking these for this mod.

exotic violet
#

Figured out what went wrong with my freighter base, I added rayrods optional default exocraft mod and when i removed it, the freighter base went with it, reinstalling fixed everything. Guess Ill have to play without hovercrafts

cyan oracle
#

only 14 hrs later.. but yes, RayRod's Overhaul does adjust basebuilding tables..

random flint
#

Thank you, @cyan oracle.

west moat
#

Hey stupid question how do i use the courtesy ship cards?

lone spire
#

Defence chits? When attacked by pirates they'll call you, answer the call and one of the options is to use the defence chit

west moat
#

OkY

#

just to confirm this is what i am talking about so its a defense chip to use when pirates show up?

inland sky
#

not sure, but looked at the ship swapper?

west moat
#

not sure what that is ill google it

inland sky
#

Its a thing in rayrods mod, its in the base build menu I think (I dont really use the mod)

west moat
#

yeah i see it, thanks for the tip

cyan oracle
#

LMAO, wtf is that? That's one of my morships as a commodity.. at least it's a whole product, not just a substance.. XD

#

I'm pretty sure that's a bug @dreamy tulip would like to know about so he can fix it.. tho it may have to remain a product to make the ship swappers functional, he can add it to the nonpurchase list so players can't obtain it from sales terminals

random flint
#

Um, is there a <mod>.pak file specifically for making the game not pause on loss of focus? I'm kinda sketchy about using Cheat Engine with the Steam edition of NMS.

supple wadi
#

If there's a way to enable that through the files, it's likely in some Unknown in a Global. I don't know of anyone that's figured which one that is yet, though. =/

random flint
#

Ah... well, it was worth a shot. I'll just deal with it pausing then lol. Thank you.

exotic violet
#

Anyone ever plant those thaumium plants in rayrods overhaul? I can see them at the blueprints merchant in my base but I can't buy them for some reason

cyan oracle
#

do you have any other base building mods installed?

exotic violet
#

None, only mods I have are rayrods overhaul, and the scan hotfix and default exocraft addon bundled with the overhaul

cyan oracle
#

hmm, then might be a bug for @dreamy tulip to address..

#

only thing I can suggest is trying to uninstall all your mods and then install my "GrowMoar" for Atlas Rising and see if you can plant them..

#

if you still can't grow them with only "GrowMoar" (and nothing else) installed, I have a bug to fix.. if "GrowMoar" works, Rayrod's got something more to look into..

cyan oracle
#

I call it the "Kremit" ๐Ÿ˜

lime mesa
#

ooo i love it

cyan oracle
#

thanks ๐Ÿ˜ƒ still playing with color configs.. but it's all Vanilla assets (after a visit thru Blender)

random flint
#

I hope Rayrod is doing okay. They haven't made a sound for awhile now.

#

Awhile, being all day today and most of yesterday.

cyan oracle
#

last time I talked to him, he was struggling with internet issues.. but I too hope he's okay, irregular sleep + work overload can be tolling..

random flint
#

Yeah... =/

#

He wasn't getting much of any sleep at all, and I kinda... 'jumped' on him, about that. I'm hoping he's getting some much needed relaxation, and rest.

exotic violet
#

It's the weekend, they need a nice vacation

random flint
#

Weekend? o.o
checks date

#

Well, I'll be...

#

It's Saturday.

cyan oracle
#

weekend is usually more productive..

random flint
#

I had no idea.

#

I thought it was like.. idk, thursday or something lol.

#

(Totally not being sarcastic. >.>)

#

(Seriously. <.<)

unkempt island
#

keep track of the date!

warped spindle
#

holiday?

royal bear
#

I personally don't like those exagon markings on the ship @cyan oracle, they look very out of place/design

cyan oracle
#

so you don't care for a small thing on one of 64 ships in my mod.. thanks for the input..

#

the only thing I don't like about them is their repetition.. was thinking of using some of the other royal accessories emblem badges in a proc setup..

supple wadi
#

Little heads up, I just pushed a small update to Reforested Lush Planets. Missed a spot where I left some exocraft tree collisions enabled, and had a request to reenable them across the board, so pushed out that as an optional version depending on your preference.

frosty vine
#

@plucky pollen Do you know if Constructs is compatible with Ray's mod? I bet you get that a lot

obsidian tree
#

it can be compatible is ray makes it compatible...

junior furnace
#

sounds like a problem ^^

obsidian tree
#

it shouldn't be too hard

frosty vine
#

It is compatible.

#

I just figured it out, so it's already compatible

cyan oracle
#

at this point, I'm hoping Rayrod is still compatible.. hope he's doing okay.. :\

frosty vine
#

Yeah he has been gone for a looooong time

supple wadi
#

This is what happens when you communicate really frequently. Any extended drop becomes, "Uh...Everything okay?"

But yeah, hopefully it's just tech issues again and nothing worse.

random flint
#

^ I'm hoping he's taking a well-needed break. His hours and lack of sleep were really draining, and unhealthy to an extreme.

cyan oracle
#

that's the only reason I'm a bit concerned.. otherwise I would chalk it up to a lack of internet still.. so just hoping it's the latter (or something more benign)

royal bear
#

He is hopefully resting, he needs it

warm thistle
#

As often as he neglects to sleep due to his dedication to his overhaul mod, i can only imagine the slew of additions and bug fixes hell bring to us next when hes caught back up on sleep, dudes like the Einstein of nms with his lack of sleep and superior knowlege

supple wadi
#

๐Ÿคฆ

#

He's very dedicated, but if he were Einstein, he'd avoid many of the bugs he makes for himself to fix later, lol

frosty vine
#

Was chatting to him. All I can say is he is fine, but experiencing a bad power outage.

#

He is taking a forced mini vacation.

supple wadi
#

Oof, figured it was probably technical in nature.

lone spire
#

Mann those trees on lush planets where its just palm style leaves placed vertically on potato trunks are everywhere

random flint
#

@frosty vine Oh, good! Thank you for the update. I'm glad he's doing okay.

frosty vine
#

He's trying to get back sometime this week, though he can't make any promises.

west moat
#

is there a way to just get the ui mods and nothing else?

#

for rayrod mods?

frosty vine
#

Uh, you'll have to talk to him when he gets back. I htink he made an optional file for that before.

supple wadi
#

Was gonna say, that's what I vaguely recall.

random flint
#

^ Rayrod has always made it abundantly clear that he's happy to create custom stuff on request.

clever adder
#

yes

west moat
#

thanks peeps

frosty vine
#

Though, he doesn't like to do stuff that fundamentally changes the mod, because he says everything is connected and changing one thing (I only want water/ these specific biomes/ space activity) has serious effects on the rest of it.

cyan oracle
#

Finished MorRequests (for v3.0 anyways)

echo oxide
#

MorRequests!

#

Haha

cyan oracle
#

lol, tryin to keep my pun alive... back to Starman for now..

cyan oracle
#

I might be able to make it work with multiple references from one parent scene

clever adder
#

๐Ÿค” $300,000 ?

marsh aurora
#

Holy that's looking good already tho

#

I assume it will need a little detailing but you are far already

#

In all honesty it may already work like this ingame. It's mostly the red looking flat which may be due to the lightning

cyan oracle
#

@clever adder 300k polys

#

the red is because blender and I'm not great at rendering.. it'll be proc color in game, unless I can't find the red I'm looking for..

#

IDK how I'm going to do this tho.. not sure the game will load a 40meg .mbin geometry

#

I might have to extract part of it in one geometry and separate more into a couple more geometries I reference from the parent.. ๐Ÿคž

clever adder
#

oh

cyan oracle
#

wow, so surprisingly it loaded in game.. and a bunch more spawned in NP..

#

still need to adjust textures.. starman's suit color, etc..

marsh aurora
#

NICE

#

Holy fuck man

#

I love you

#

I can't even use it

#

But I still love it

cyan oracle
#

XD thank you ๐Ÿ˜„

#

shame it'll be useless to all in a month or so..

supple wadi
#

Optimistically speaking, anyway. Update could still be a ways out. ๐Ÿค

unkempt island
#

โฒ

cyan oracle
#

grrrr, I can't find a good palette.. ๐Ÿ˜ฆ

rancid shale
#

Let's hope an update is nearly there

prisma fog
#

Excoooos me. I'm a noob to modding this game but I was having a hard time finding an updated farming time tweak. If anyone would be willing to test out a file I threw together, it seems to be working on my end but i just want another pair of eyes. Let me know. :3

cyan oracle
random flint
#

@cyan oracle Okay, I kept seeing you post a car model, and this is the first time I understood what you were doing. It's Elon Musk v2.

#

That image is what did it lol.

cyan oracle
#

๐Ÿ˜„

#

it was a popular request immediately following launch.. I'm sure some interest has died, but it's still recent enough maybe.. it's not a true replica, but it's pretty freakin good considering I had to mesh it together from two different models and texture 80% of it myself..

random flint
#

Yeah, I read the chat every time people talk in this channel. You put an insane amount of effort into it, lol. Hopefully people will appreciate it.

steel crypt
#

@cyan oracle ๐Ÿ˜‰

dreamy tulip
#

Just coming back from a 10-day power outage due to three different winter storms. Sorry for the wait! :)
Time to finish up this immersion focused overhaul update.

#

Just catching up with some things atm

#

I also want to say to anyone who was concerned about my well being, that I really appreciate it. Thank you!

random flint
#

A lot of people were.

#

I'm glad you're back lol.

#

Erm also, you really have no reason to apologise at all.

#

Even if it was a personal break, it would have been well-deserved for all you do.

dreamy tulip
#

@random flint That's awesome man, I'm glad that you purchased the game on Steam.

@supple wadi That's awesome that you did your own version of the path finder conversion. A lot of people might enjoy that. If you'd like, I already have a standalone PathFinder conversion mod that you can add in addition to it. It will convert every biome asset to pathfinder identically. A lot more than what you have there.

@random flint Yes, my mod modifies the base building table. I can easily make a compatibility patch for Constructs if anyone would like.
@west moat and @cyan oracle I saw what you wrote about those Morship buildable products, and it's actually redundant and I will work on removing it for the next overhaul update. It's on my massive todo list. :)

@random flint My injectable 3rd person flight .extensionactually enables "no pause on loss of focus". However, it wasn't included by default with the overhaul mod as I need to work on changing a few things and deducing a few rare issues some people have. Although it works flawlessly for me, there's some weird issues... which I suspect is at the fault of the closed source .dll file (having issues with different PC specs).

@Kaphraxus#9161 I'm very interested in seeing how that planting thamium9 with Krem's growmoar and the overhaul went for you. Did you ever try what Krem suggested? If it's a bug on my end.. I'm eager to fix it asap.

#

@royal bear, @warm thistle I made sure to get a lot of good rest during the power outage thanks! And about the bugs that I have made in the past, it's because a lot of the work that I've done, I did when overtired. I kept working on the mod without breaks for long durations. 24 hour durations. 48 hour durations. 72 hour durations. One time I worked on the overhaul mod for 7 days straight before having a panic attack and lack of sleep affects your cognitive focus and errors are bound to happen. In some cases, there's been slight errors but I've mostly ironed them out on a heavily upgraded private version I'm working on.

supple wadi
#

๐Ÿค” Standalone as in a separate mod? Used to you keeping most of it all packed together.

random flint
#

@dreamy tulip o.o Thank you for that, lol. When/if you ever have time, I'd love a patch for the constructs mod. It's really, really low priority, so don't worry about it.

supple wadi
#

Also tbh, from most accounts I saw, many were more bothered by the change in Path Finder to Atlas Rises lush biomes, so I only really wanted to very specifically target that issue.

dreamy tulip
#

@supple wadi Yeah, the overhaul mod is a singular mod with a few 3rd party contributed components by some awesome friends. Although, most of the mod requires nearly every asset to function properly and work as I initially envisioned it to as an entire game overhaul with a particular theme/direction/ambition... there are some things that I can isolate if I want to. Within the thousands of files I remember every change that I've done since 2016 by memory, and I know where everything is, why those things are there, and what's connecting to other things.
In most cases, people have loved it as is... but in some cases, I've tailor made requests for people to null out some things or even made some isolated mods for people. I just freelance for free with whatever.

#

There are also some external modular files that Include by default that do certain things, including user recommended folders and other things... etc...

#

And yeah man! About the transition from the PF style biomes to the AR style biomes... a lot changed. The biomes are less dense and use a lot less assets. It's also a lot more than these files

METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSFULL.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSMID.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSLOW.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSDEAD.MBIN```
supple wadi
#

lol, don't need to repeat that bit for me, it's just when ya say standalone, I think fully apart from the Overhaul.

dreamy tulip
#

Yeah

#

Would you like a pathfinder conversion standalone?

#

I can do the same for 2016

#

and any other version

#

As I converted every version of NMS to ar format

#

Took like 8 weeks to do it

supple wadi
#

Nah, not personally. Some might, but I think I pinned down a decent bit with what I made.

dreamy tulip
#

It will fill in the gaps of the parts that you missed with your mod that's a good idea, and also make it fully PF identical.

supple wadi
#

The aim of my work wasn't a full Path Finder conversion, after all. ๐Ÿ˜›

dreamy tulip
#

Was it more-so denser lush planets in the style of PF?

cyan oracle
#

lmao, this is about as much activity this channel has seen all week..

dreamy tulip
#

Haha

#

Ah, I see what you wrote on your mod page

#

"Reforested Lush Planets aims to restore the forests as they were in Path Finder. "

supple wadi
#

There ya go. ๐Ÿ˜›

supple wadi
#

I mean, if you essentially compared Path Finder's version of those to Atlas Rises and adjusted the values accordingly, we did the same thing.

dreamy tulip
#

I extracted it from the overhaul, as that lush biome will make it identical to PF. Not a full PF conversion mod. But just for Lush

#

Nah, not really

#

Because...

#

On AR there's a lot of biome object asetts removed

#

Compared to PF

#

HG's scrapped a ton of stuff

supple wadi
#

No, not really. I compared the files.

dreamy tulip
#

So it will require adding blocks

supple wadi
#

At least, those specific files.

random flint
#

@supple wadi, it worked. You can log back in now lol.

supple wadi
#

Thanks for the heads up Quavelen. ๐Ÿ˜ƒ

dreamy tulip
#

Checking myself too

#

To be sure

#

Nah, what I said is right

supple wadi
#

I literally went back & forth over them. There are many value changes, but the blocks are the same.

dreamy tulip
#

I just checked

#

I compared the pathfinder LUSHOBJECTSFULL to the Atlas Rises vanilla LUSHOBJECTSFULL

#

There's missing stuff all over, which is because HG's lessened the amount of assets used

#

So the files I sent, just so you know, those have everything and it's 100% ported.

#

But even with that, you're missing a few other things that interact with the lush biome

#

Sec

supple wadi
#

It's the grass dude.

dreamy tulip
#

The lush biome also links to the asetts from this directory

supple wadi
#

But strictly within the Lush[Dead-Full]Objects files.

dreamy tulip
#

Which plays a major role in the biomes, and the pathfinder version of those files should be different from AR

In METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT

#

Checking your message, sec

supple wadi
#

I do follow what you're saying, but strictly within those Objects files, that's the biggest chunk of change.

dreamy tulip
#

Yeah, that's the grass missing.

#

Did you check the object files?

supple wadi
#

Nah, because the forests were the primary complaint.

#

And the primary target of my restoration.

dreamy tulip
#

Alright, fair enough! ๐Ÿ˜›

supple wadi
#

And as I've looked at the different Plant entries/files, those as used with Lush tend to extend across a few biomes.

#

Because many fall back on either Full or FullSafe, as I recall.

dreamy tulip
#

It's not a problem, if you ever decide that you'd like to use a full PF conversion (if anyone shows interest) and would like to save a ton of time. You're welcome to use mine for that.

supple wadi
#

Yeah, it's all good. It's just not (to my mind at least) entirely accurate to say they've removed specific assets from lush alone. Any changes to those files, if shared with other biomes, are more to do with every biome that uses them.

#

(like the friggin' shield/health plant removal from LevelOneObjects' files, grr)

#

Fortunately those things aren't super hard to restore.

dreamy tulip
#

Yeah, what you said is right in relevance to path finder compared to AR

#

PATH compared to AR is mostly value changes

#

The more drastic changes are with the 2016 to AR format jump. That was the worst to deal with on my end. Because practically everything was different. However, it was denser in 2016 I believe

#

The 2016, and the foundation versions

#

They were really tedious to restore

#

At first

supple wadi
#

There are numerous curious changes, for sure, like the sensible (signal scanner removal due to Signal Booster introduction) to the stranger (shield/health plant removal for...No apparent reason, really).

dreamy tulip
#

But there's a lot of files

#

You know...

#

I really liked those plants

supple wadi
#

Same, lol

dreamy tulip
#

I wondered where they went until I remembered them and found them in the files when restoring that stuff

supple wadi
#

I named the first few I discovered stuff like "Dreamer's Salvation" and so on.

dreamy tulip
#

There's also a deprecatedassett file with their names in it

#

They are in my mod working, but I don't see any reason why it was removed xD

supple wadi
#

Saaameeee.

#

They could help a ton in survival & permadeath.

#

Especially with the increased Sentinel aggression (if I'm not mistaken), and if they were to ever make predators more prevalent.

dreamy tulip
#

What inspired me to port all the NMS biome versions to AR format and add them as additional biomes

#

While also converting their palettes, weather, and other mechanics that aren't strictly biome file related

#

Was basically this logic

#

Why remove it?

#

When we can enjoy all

#

๐Ÿ˜›

#

But I did think about how a lot of people missed that stuff

#

As did I

supple wadi
#

Personally, if I were you, I'd release those conversions as their own standalone mod apart from the overhaul, simply for that basic reason. Considering you also have your custom ones alongside it.

dreamy tulip
#

Well yeah, I mean. I don't like to make a lot of pages. I like to hand it away to people who ask.

#

So people who take the time to read my disclaimer, will know that I'm always willing to help if feasible and reasonable

#

I enjoy making stuff for people

#

@random flint I'll make a compatibility patch for you

#

I didn't forget

#

Sorry for the late reply

supple wadi
#

lol, I guess, it's just easier for people interested to find a page than try to figure out which way to contact you.

dreamy tulip
#

Maybe I'll just create an online archive for it

supple wadi
#

Especially if you're like me and forget to check comment notifications on basically everything.

random flint
#

@dreamy tulip No, it's fine lol. I know you were having a discussion. I really appreciate it. =)

dreamy tulip
#

So people can just go to it and download it if they wish

#

But yeah, I actually have thought about that @supple wadi

#

Making that PF conversion mod an optional standalone

#

For the reason that you made yours

supple wadi
#

I like to do the same as you in some ways, really. Reason I restored Project Toaster was to try and broaden access to the game, reason I restored the forests (and only the forests, lol) was because I saw a desire for it and thought I could probably do it without much issue.

#

Buuuut, I'm into doing it outta nowhere and tossin' it up.

#

For the most part.

dreamy tulip
#

Yeah

#

That's nice

#

What I usually do is... I like to compile a giant list of things that I would like to try to get working with NMS and make

#

And then I search the filesystem, and study the files, and test, and creatively think of ways that I can do it

#

But I do things in bulk

supple wadi
#

I tend to try to do that for more extensive projects. Mostly I scope small & strike piece by piece...At least lately.

dreamy tulip
#

Yeah, that's best way to go about for less extensive projects

#

I really only have one project which is the overhaul mod, that I'm primarily working on for myself (and also to give some friends some shoutouts and I like to share it with people who might be interested) while molding NMS into how I like it to be on the scale of a custom build to the best of my efforts. When the future updates roll in, it may take time to update but I can always enjoy this build on this update.

supple wadi
#

Yeah, the best part of PC by far is the ability to archive each version.

dreamy tulip
#

Yes! I love that.

supple wadi
#

I'm sure some devs (maybe HG, maybe not) may hate that tho, lol

dreamy tulip
#

Lol

supple wadi
#

"Argh, but that's not even my masterpiece edition!"

dreamy tulip
#

It wouldn't be surprising. I mean, I'm sure that after the work they invest into the new updates... there may be some things that they personally felt as dev's that needed changing

#

And going back to former versions might touch a nerve

#

Or maybe not

#

I'm honestly having serious NMS withdrawal

#

I was listening to 100mph winds outside in the dark without electricity imagining myself on BALARI V xD

#

It's sad, but true

#

I logged out of discord and avoided all nms content

#

As hearing about bugs that I can't fix w/o power, or seeing screenshots would cause my mind to perseverate

#

on it

supple wadi
#

Heh. Also yeah, not being able to fix stuff & seeing reports flow in would be blaaargghhh.

dreamy tulip
#

Yeah, I have a lot of reports that I was still working on pre-power outage

#

It's helpful though

#

I appreciate it when people report bugs

#

It also helps me to improve the work I'm doing so that I can also enjoy it without those issues

#

I'm eager to polish everything up, keep expanding, and also make sure not to work on it while half asleep anymore to prevent those bugs

supple wadi
#

Yeaah, that tends to help. ๐Ÿ˜›

#

While you were off I went bashing the creatureglobals trying to map stuff out there, but without much luck. =/

dreamy tulip
#

"Feels like I'm about to fall out of the chair"... "But wait.. only two more things on this list." "Just this, I'll do this and that quick" "I'll be able to sleep easier knowing that I got it done"

supple wadi
#

lol, no, bad!

dreamy tulip
#

And then next thing you know two hours pass by

#

lol

#

Oh yeah?

#

I was testing a bit in there too

#

Didn't find much

supple wadi
#

I did figure out a couple odd/interesting things tho, like something in CreatureGlobals affects grass somehow, and you can seemingly adjust the max heights for some creatures within there.

dreamy tulip
#

Ohhh nice.

supple wadi
#

Without having to rescale on a creature by creature basis.

dreamy tulip
#

There's clock data in the UI globals

#

Not sure if you saw the mentioning of that in the past?

#

That can actually be convenient

supple wadi
#

Yeah, I did.

#

Also which that? lol

dreamy tulip
#

On my end, I did it all manually (not knowing about that) and I added a lot of other rules for the creatures

#

Oh, that which I was blabbering about seeing the same string used in the IGN footage

#

for the clock

#

and three Booleans

#

and some other clock/time/night/day data

#

being right next to hazard data

#

alike the HUDHAZARD

#

With no explanation for why it's there

#

I did some testing with the global alongside the HUDHAZARD with it and saw no change

#

Kinda weird

#

But I know that there's a way to make it work

supple wadi
#

Ah, so no luck restoring the clock yet?

dreamy tulip
#

On AR currently, enabling the clock ID forces it to be a static text within the UI config (even without forcing the string)

#

Yet on the RC1 PS4 version

#

It's actually in real-time

#

But that's because it's pre-set by HG's

#

There's an official PS4 jailbreak out

#

One of my friends has a huge part in it

#

Either I'll get one myself and go back to the PSX scene and decompile the PS4 NMS files

#

Or I'll speak to him about it

#

I'm really eager in finding any more information about the PS4 build.

#

I'm already aware of a few things tucked away on it.

supple wadi
#

Btw, you should definitely check out MsrSgtShooterPerson's latest work. It's absolutely fucking phenomenal.

dreamy tulip
#

The freighter?

supple wadi
#

If you haven't already seen their posts on the subreddit.

#

Freighters, but yeah.

dreamy tulip
#

The freighter looked pretty sick. ๐Ÿ˜›

#

I like Mssp's work

#

Alongside Contructs. Although, I don't use it.

#

But I'm currently working on a quick hotfix for anyone who might want to use it with the overhaul mod

#

Was there something else?

#

@random flint Constructs is already compatible with the overhaul mod.

#

Put two zz's on the contructs file, if you'd like like to be extra sure.

random flint
#

Okay

#

Thank you lol.

dreamy tulip
#

It will overwrite the core component of my mod. Don't worry, I haven't made any significant changes to the planet building table yet. I haven't gotten around to it. So you won't lose anything... whenever I do, I'll make a patch.

#

No problem!

#

@cyan oracle Nice work on those new ships! Loving the starfox 64 ship. The N64 is one of my favorite consoles. HBU? ๐Ÿ˜›

#

Used to love memory hacking it... I still do a bit with it (not with the gameshark physical cartridge anymore, but through emulation)and a tiny bit of asm

#

There was a video that I was uploading... right before that dang blackout

#

Gonna upload it. It was from the most recent test overhaul mod version. A random exploration

#

I want to work on stuff, but might not be a good idea. Right eye is hurting from losing sleep last night

#

Might wait til I'm fully rested

prisma fog
#

Hi there! ^_^

steel crypt
#

Was it a RayRod blackout or power blackout?

cyan oracle
#

@dreamy tulip yea, I think N64 is probably my favorite console.. that or the Saturn/PS1.. it was right about that time that games started taking a real leap forward and the generation of gaming changed..

#

and thank you.. the Arwing and Pelican were both long time requests.. but I figured you'd have been blown away by the Starman or the Kremit more than the Arwing... >.>

#

have two ships left to finish of the 64 ships for v3.0.. one ship built with vanilla assets (similar to the Kremit) and another custom model I found on sketchfab..

#

@steel crypt winter storms have been reeking havoc on the NE US..

#

just as soon as people in NY got power restored, a second storm came in and knocked everything out again.. and that's just info from an article I read, so there could be more involved..

frosty vine
#

@cyan oracle I was always wondering...what is your little avatar guy?

random flint
#

Looks like that cartoon from the 90s. Can't recall its name.

#

Invader zim?

cyan oracle
#

@frosty vine it's a random character that pops up in a single episode of Invader Zim called "Megadoomer".. he's an inhabitant of a planet the Irkens took over and made into a shipping planet.. in a spout of resentful rage, he sent Invader Scooge some defective SiR units and sent Invader Zim the Megadoomer..

frosty vine
#

Yaass That looked like an invader zim guy

cyan oracle
#

@02:20 in season 1, episode 17..

hardy hatch
#

Why do you know the timestamp for that?

random flint
#

Hahaa

cyan oracle
#

cause my wife was convinced it was zim, so I had to show her..

#

so literally just watched the clip

frosty vine
#

I am also impressed with that zim knowledge in general

#

Or was that from the clip too

random flint
#

Mildly off topic... Is it weird that I suddenly feel more respect/trust for Krem, now that I know they're married? Most gaming communities I frequent, are filled with teens and young adults who think the universe revolves around them. So that's sort of a rarity to me.

cyan oracle
#

lol, nope oppressor, the info (with exception of the time stamp and episode number) was typed out and delivered from memory.. even remembered the title of the episode, which helped me find it so fast.. ๐Ÿ˜„

#

I may be in my 30s and married.. but I can still get butthurt like a millennial at times.. I just do my best to rationalize and not let it get to me as much..

#

players caught a glimpse of that around the Atlas update when I decided to "quit" modding the first time..

random flint
#

I'll be 30 soon enough; I'm 26 right now. Age is never a good indicator of maturity, lol. I've met grown adults who acted like children, and kids who acted far more responsible and whatnot than I ever did at their age.

#

One example, was a 60+ year old russian who I knew for a few years. They threw around profanities and treated people like they were insects under his boots. Just all around awful behaviour.

#

Then there was a 12 year old who you'd mistake for someone in his 40s, with the way he typed and acted. Uber mature and responsible.

cyan oracle
#

very true.. wife and I have no kids because we're still busy being kids.. video games, ability to do whatever at the drop of a hat, random sleeping schedules.. if I didn't volunteer our age, you'd think we were in our young/mid 20s and just skipped college.. I got a brother-in-law married to my baby sister (27 herself) who's turning 30 this year and they have two kids, he's got two businesses and he's more of an adult than I'm ready to be..

random flint
#

Lol, that sounds like me and my guy. We aren't married yet, and have no kids, but we've been together since highschool in 2007. We're too irresponsible, and just want to have fun and stuff. Idk much about my family, but I was told that I have an older sister (34) who's married and has a kid. He should be 6 by now, I think... Some people just, have that maturity/responsibility 'thing' down. Idk if I ever will.

hardy hatch
#

I've met a few people who seem really, really mature but they're actually quite young

#

Though I myself am quite young, I'm not mature in the slightest

cyan oracle
#

IMO, maturity in 2018 is a fairly loose term.. with SJWs and all the other pretentious liberal crybabies.. there's no winning battles, so make sure they're important to you before you chose to fight for them..

random flint
#

Yup...

#

keeps waiting for a staff member to yell at us for chatting about off-topic stuff

cyan oracle
#

lmao, before that happens, I'd like to point out the inactivity of this channel prior to Rayrod's return last night.. while the current convo may not be on topic, at least there IS a topic..