#nms-modding
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Awesome, okay. I hope you sleep well! =)
Thanks a lot, need to flip my schedule around. It's 3:17 pm.
Have been working on stuff all night
Have a nice day/afternoon/evening/ ahead
Bbs
I think I got this custom creature working the best I'm going to get it to work..
https://youtu.be/uNZ0AyPHUdM
Found a cool model on Sketchfab (by Sleepwalker77) that looked like it came straight out of the game.. So I showed Rayrod out of irony, and next thing I know...
and the model is normal blob size.. that is a 6+m fauna..
It's functioning a lot better than before. Nice work. ๐
Oh, hello again. I hope you were able to get some sleep.
Um, I'm okay lol. It's 21:52 over here, so I'll likely be heading to bed soon.
kills the blob
This hud stuff is a nightmare
Still working on it
But it's coming along very well
Well, I'm up again. >.>
Speaking of the hud, is there a way to make it not white? Like, can I change the colour with a setting?
I'd wait for the next version
It will be completely new
After this, I'm legit done with HUD stuff haha
Apart from DDS texture adjusting all day, (Stoian polished up the left HUD texture and it looks really nice for the next version, and also the right one now). However, I also spent the past 10-12 hours hacking the executable and adjusting the HUD data about 12 times over.
Which took the entire night from me. It's also day 5 of the same thing now. Formerly, I also did like 500 similar iterations in the past in between different HUD versions. As it's more than texture editing. It requires hours of extense ui configuration work...
But I'm not going to stop until this one is polished
RayRod
o.o
When Hello Games release the new update,is the overhaul going to work?
or it will need adjustments
It will likely take time to update, but it's also not mandatory to update NMS either
Are there any news about the new update
Not that I heard of
Almost done with this hud
Finally
Also got this glass effect going
@dreamy tulip Ray, could you check your DM's? I've submitted a bug that's been driving me absolutely crazy!
Just replied to your dm
Um, Rayrod, is it possible to create living/thriving cities that generate on habitable planets via Mods? Or is something like that only a pipedream?
The game just feels really empty, and lonely.
It's enjoyable to a point, though.
It's possible for that in some ways, but then again... NMS is supposed to feel that way (which was it's initial core focus)
Wandering alone in a procedural universe... while yet knowing that somewhere out there in the verse.... there's others
There also would be little to do with that, if there isn't really any sufficient mechanics to those buildings or whatever.... imo
If you look at the pre release trailers, there were lots of aesthetically pleasing buildings. Many of them are unfinished of course... but would be lovely to see
more for aesthetics. even then, useless. in terms of gameplay, all you'd do is stare for a moment and then move on
unless you're into photo mode set building like me
but that's not so much gameplay as it is imagination
also, yeah. in pre-release, there was that one lighthouse looking thing
I think it showed up more than once
There were tons of buildings pre release
Shown in the trailers and in general gameplay demonstrations. Some of them were also procedural.
There's also a lot more in the files
They are pretty much unfinished though
Yet are aesthetically pleasing to look at
o.o Yeah, I'd be okay with it, even if it was just aethstetic. I didn't realise the point of the game was being alone, but it does make sense given the title... I assumed the title meant like, it's outer space and no one "owns" space. Still, my big wish is proper functional cities with spaceports and all.
There's a lot of unused assets by HG's actually that I've finished and added working mechanics too
But there's still a lot more to do
Ah yeah, you should check the pre-release interviews
and trailers
They are lovely
Here we go again! Updated the video with the new pillar trailers. =========================================== Intro design by: Universal studios Intro made b...
@dreamy tulip this is what I said in the #no-mans-sky channel, after asking you about it here; not sure if you saw it or were busy:
I didn't see it... just stopping by for a moment
Ah, okay.
o.o
As soon as I finish this.. I'm going to sleep xD
You really put a lot of work into this stuff; more than I've honestly ever seen a player do, for mods.
It's awesome, honestly.
Thanks man
I invest 98% of my time into making new mods
And improving my current t mods
And requests for others at times
But I need to finish this next overhaul update... a lot is done, a lot more to do, little time in a day, need to bypass this annoying hud stuff
Yeah, when I asked about the hud colour either, I didn't realise it was such a pain to work with/edit.
Earlier*
That... looks a lot like the old gameshark thing; having to manually enter the cheats and stuff via binary.
I'm adjusting the UI in real time through memory hacking the UI files through the executable... so I don't need to reboot a gazillion times
It's helpful, but still tedious
I couldn't ever do anything like that without being told what to do lol.
But I'm also doing it so I can adjust things exactly where I want it
And see where it goes
Oooh, that's cheat engine. No wonder it reminded me of gameshark.
That's how gameshark functioned; using the memory.
Yeah
I used to do gameshark stuff for N64 back in the day
And gamegenie for sega
Action replay for gamecube
Also, some wii hacking
PS3 memory hacking
Debugging etc...
Nice lol. I used it for the N64, Ps1, and gameboy colour. That's really it for me. However, I did once fiddle around with Cheat Engine a bit on the old RuneScape, to make my inventory full of party hats. It was only a visual change, but it was neat to take a screenie with.
Oh, I guess the Gameboy Colour was action replay.
Short of that, No Man's Sky is the only other time I used Cheat Engine; your table thing. It's really nice to be able to just click on it to enable it, rather than having to manually find everything and whatnot. So, thank you for the work you put in.
@random flint This may sound really dumb and silly, but think of No Man's Land when you think of the NMS title. That's essentially what it is.
It's more about unoccupied space, and only a tinge of that is due to the Sentinels.
Yeah, it made sense after Rayrod explained it to me above. They said it being empty and alone was HG's core focus, and entire point, and why they named the game that. However, it doesn't remove my hope/wish that I can defy that with mods. <.<
I agree. Buildings, things to see are what I really want from the game/ new update.
They are severely lacking in the current version, which is strange considering how many unfinished but still decently functional props and buildings exist in the code.
I want more interesting stuff to poke, and interesting poke-responses.
@cyan oracle if you are interested, I made a bit of an update to nmsdk so you can now produce procedural models ๐
Still working on this HUD
Had to re-do it like over 200x now
Because of slight flaws lol
Finally almost done
o.o
After this I have to load up a couple saves, to fix a few things for some people
And I have multiple todo lists of like 600 things that I wrote
I finished a lot already, but I want to finish it all or at-least most of it (prior to releasing the next overhaul update)
And on the side I'm still studying C#, C++, and python
Will be glad to put this HUD to rest
As it took 28 hours from me between yesterday and a bit of today and (alongside the other 4-5 days of working on it)
Also interested in getting familiar with IDA, to start working with the executable
May come in handy in the future for updating the mbincompiler originally made by emoose, but updated/worked on by monkeyman (with contribution by others)... in case monkeyman ever needs to leave
Well... uh. Is there maybe a way that you could create a 'tool' of sorts that would speed up the process and make it easier on you? Or is there an existing tool like that, that you could possibly edit to fit your needs? It's gotta be reaaalllyy tedious to have to manually dig through all that binary-looking memory stuff. =/
With the proper coding knowledge I could, yeah.
However... I've developed patterns of finding things and doing what I need to do subconsciously. That's why for a lot of my mods I prefer to do them via hex w/o the decompiling them. In some cases, it's best to do so
Like, I know some studios create their own "in house" tool, specifically for creating and editing their game.
as hex can be a pain at times
Hmm.
Well, would you say you feel it comes out more accurate or something when you do it manually like that?
I know the sense of finally getting it done has to feel good at least, lol.
I see it as a great learning process, and repetition and practice can help you to get better at doing things more sufficiently
I prefer to do things the more tedious way sometimes
That's a really good point.
I will learn what I need to learn to be able to do everything that can be done with No Man's Sky in the scope of modding... and learn more about NMS in the process.
Trial and error are indeed the best teachers; something universally agreed on by many.
In a real sense, tools can be really helpful too
One of the reasons why I'm studying python on the side is because it can really reduce your workload
I didn't really have an interest in python until @obsidian tree showed me how useful it is
I wish I still had the ... "capacity" to learn like I did when I was a kid. These days when I try to learn something new - especially coding - it tends to go in one ear, and out the other. Like it has trouble "sticking", and I'm unable to retain much of anything no matter how much trial and error I go through. I want to learn, but it's as if there's a mental thing blocking me.
This isn't the case for hardware at all.
I'm able to quickly learn, and retain stuff about hardware as a whole.
That's cool!
So, I didn't really have an interest in this stuff until the GTA V days
Or actually MKDC days on PS3
Was told that I could never do it xD
So I decided to actually do it
Lol, yeah. That's what people like to say, and it's always fun proving them wrong.
I like it when people challenge me sometimes
I prefer to tell people they can do it, and try to encourage them to try.
Because I won't just prove them wrong, I'll prove them wrong to the extreme
Currently, Java and a tiny bit of html/css are the only "coding" languages I've been able to retain more than a few scraps from.
That said, I don't know enough of either to write anything in.
I can edit pre-existing stuff, though.
To a point.
That's awesome, what were you studying for?
Same kinda stuff as you, lol. I just love gaming. The java bit was because of MineCraft.
Ohh nice
Played minecraft a lot over here
As well
SEAUS was awesome
As you formerly mentioned
I was helping host a server, and I learned a bit about how the game functions and how to modify it. Specifically, a server that aimed to replicate the game mechanics of RuneScape. At the time, we were the only server who had started the project and had to create our own plugins. We didn't want to do client-side plugins, as that would block a lot of players from playing. So instead, we looked into what we could do server-side.
Old, old game.
It started in 1998 as MUD, and it's still around today.
Holds quite a few Guinness world records, too. >.>
Oh yeah?
Sorry, it's kind of a passion/addiction of mine lol. Bit of a mixture of the two.
That's cool man, no need to apologize ๐
I'm building a 20TB arcade on the side
And I'm also creating modded variations of things for it
I also added NMS in there ofc
Or else it wouldn't feel complete ๐
But after my HDD failure, I lost a good portion of it
Lost around 30,000 games
need to rebuild that portion
(Currently playing as I chat to you.)
Ah cool
Yikes o.o
Working on this hud atm
The most data storage I've ever had, was 5TB or so.
The nightmare is almost over
Larger TB drives are surprisingly not as expensive as I thought it would be
I think I saw a 20TB rack for like a little over $1,000
Little over 4TB, right now. One of my drives failed as well.
Wow..
Yeah, and here I am thinking paying over $200 for an HDD is expensive.
.<
I haven't gotten much into that enterprise stuff, but I know it can get nightmarishly expensive, quickly.
And yes!
Western Digital is the only brand I've had that never failed.
just get samsungs 30tb ssd its probably not too expensive ๐ค
o_o
the 2tb one is $9000
I still have an old WD blue drive, and it still works.
It's being used on another pc right now.
It's only 1TB, though.
This is why I had to stop using it as backup:
It was getting way too full.
Ah cool man
I use the ssd for the important files
and a few games
the rest my other drive
Yup, my SSD is used the same way; boot, main file usage, and games. The rest of my drives are backup.
Speaking of SSDs, never buy a SanDisk one. <.<
I had a SanDisk SSD Plus, and it burned itself out within a year.
Just reads as "no bootable device".
I've had more luck with Toshiba SSDs than any others.
Currently using a 256GB NVMe Toshiba one.
thanks @obsidian tree โค I'm thinking of trying proc ships once I get better with modelling.. with the custom ships, the .mbin geometries would be HUGE together.. and IDK why I never thought of doing it like that in the first place.. >.>
Just gotta lower the polys! Have a look in the tutorial, pretty sure shooter has some tips on improving model quality and keeping polys low :)
Starting to look a lot better
Need to adjust the planet name still, and a few other things
And then I need to add the glass effect
To the right side
Also, the positioning on the right side is a tad off in comparison the the trailer
I really like the progress so far. I just wish it wasn't such a hassle for you to do it.
It's all good, I feel like it's worth it
Will be happy to enjoy it
I think the glass effect will come out nice
Will it be like, coloured glass? Or clear? Sorry, I'm an idiot lol. I realised you meant reflective glass, like you showed in a screenie yesterday.
I'm glad that I started making mods this way in early 2016.
Because
It was more like a head start into getting familiar with it
I noticed that DeadEndThrills did the same
Like, he removed the photomode distance limit
via the game's memory
and then made the mod in hex w/o the mbincompiler
It will be a clear glass effect with a whitish tint
Should be reflective
Here's an older photo
sec
On the top right
Right now, I need to lower the planet name
Just checked
That's awesome lol. Do you think it would be difficult to have options to change the colour?
I'd probably go for a clear-looking red, if possible.
I like the red/black menu combination; it's what I use in Windows.
I could try that for you, but it might not come out well
I'm trying to replicate the E3 trailers
in a modernized way
Which was white
Oh, okay.
Here we go again! Updated the video with the new pillar trailers. =========================================== Intro design by: Universal studios Intro made b...
And ,man, I miss that cockpit
maybe able to different colors depending on added .pak file?
That's right, I meant to watch that video. You linked it yesterday.
Yeah, that's what I was thinking
What I normally would do like
Add an alternate hotfix version
Where when added it will overwrite the core mod component
@random flint That video will make you cry
Because it's so beautiful
xD
Lol, yeah... a minute in, and the planet they're on is better looking than the ~100 I've been on so far.
Everything seen at E3, exactly the way it was.. I desire to replicate gradually.
With some modern improvements and improvisation.
The thing is that in every single still, there are literally like thousands of things going on behind the scenes (with no explanation really in the files, and they are all scattered and sometimes well hidden). I hunt for these things and find them daily, and then creatively think of ways to incorporate them into working, lore focused mechanics on a universal (non immersion breaking scale), being as varied as possible.
I was watching the infinite worlds trailer recently... (one of my favorite trailers that I've personally watched like hundreds of times) and I literally just saw two things that I never saw!
It's key to remember that HG's was very secretive with those trailers (Likely, they wanted to savor the surprise for us)
So there's a lot they didn't show us... that was present at E3. However, I didn't know that dino on the far left edge was there. It showed for like 1 1/2 seconds. ๐
But it's in the overhaul, and also...
In this still
There's a slow moving freighter in the background behind the heightfog.
That feathered reptile is lovely
The more I watch the trailers, the more I see things I missed... or begin to understand certain mechanics/things going on that required extensive research/knowledge of how HG's worked these things within the files that are hidden. I am the only modder who has taken the time to do this to this extent... so, it can be time cosuming and tedious.. but I really love it.
They also used a lot of assets from multiple biomes per biome in the trailers
I could point them out from anywhere
Yeah... a lot of what they 'advertised' in the videos makes the game look and feel alive, whereas the actual game isn't.
So many dead, barren planets and empty places.
I love the game for what it is, but I'm in love with the trailer vibes
And considering that the stuff is still around.... I've decided to take on the monumental task of doing it
And with all that I've done (which is a lot), I still have much more to do
Will take a very long time
But it's enjoyable at the same time
I'm really glad you did decide to do it, lol.
So, I don't have a problem with that
It would be neat if HG recognised the work you put in one day.
They have
A few times actually
But what I'm doing is solely a fan project out of inspiration for what they originally did... while adding my own touch.
o.o
There's also a few friends who have contributed as well
@cyan oracle is one of them
I'm doing all the E3 stuff alone, myself
But he did those awesome ships
I have a few in there too
But he has more
The rest of people are in the additional credits.txt
Yup, I see people talking to you and offering input and stuff for you in this channel a lot. It's really nice that people are willing to help you, rather than just be competitive.
Anything that helps me to improve at my work I appreciate, and if there's ever something that is not to someone's preference... I'm offering to tweak it to their liking in the form of a quick hotfix... or tailor make NMS the way they like (when I have time).
So, I'm pretty much freelancing for free
What I get out of it... is a better NMS experience and that's enough for me
Don't really care about the majority of people's opinions, I made it for myself and I like what I made. โค
That's something that really surprised me, honestly. It was a pleasant surprise, because I'm used to modders and whatnot wanting something more than just enjoyment and thanks out of their creations. Specifically, money.
And I mean, they're entitled to that lol.
A lot of them pour their heart and soul into it.
Like you.
As someone who could be classified as a typical "end-user", it's people like you that make people like me happy lol. Some of us really don't deserve the time you take to cater to our whims.
My pleasure man... I say this a lot, but I'm honestly a quiet person. Not really interested in fame, attention, downloads, ratings, money, or any of that stuff... I just love NMS.
I love Hello Games.
I'm grateful that they worked so hard on NMS for us and I truly hope that their game continues to be fleshed out to it's true potential.
We need more people like them... without ulterior motives.
More developers.
Passion is something that a lot of people don't possess or understand.
I respect Hello Games for that... even in the face of hate, they continued in their passion and persevered.
Y'know how they got through it? They know where they stand. They know why they're doing what they're doing. Their game actually means a lot to them and they love it themselves. At-least Sean does.
Yup, I love the game itself so far; my only real nitpick was what I mentioned yesterday about it feeling empty and lonely. Which, I guess is what the entire point of the game is about lol. And yeah, developers who are still driven by passion are a rarity from what I've personally seen. A lot of them have derailed into creating a "cash cow" to milk as much money as they can before their playerbase dies off. Hopefully HG doesn't fall down this path, and hopefully your passion for the game continues to burn.
I will always stick around NMS. ๐
And there's always room for improvements. Let's hope that not only "more will follow", but "a lot more will follow".
Lol, yeah.
I'm knocking on wood for them deciding to make modding easier. Like how MineCraft openly supports modifying the game.
If they created some form of API or code-base for you and other modders to work with, would that be helpful to you?
It certainly would be helpful and interesting to tinker with. ๐
I hope it happens too. But hey man, I'll brb... finishing up the last step to this HUD that Stoian and I are working on.
Okay, sorry for bugging you lol. I just enjoy chatting too much.
No, no... not at all man! No worries. I enjoyed talking with you too about these things, and mods in general. Be back soon
So after remaking/configuring UI content through the executable in real time to remake the modernized E3 2013 HUD over 600x, several texture edits, and with much help from Stoian/@flameblind for the new refined HUD textures. The nightmare's over. I also got a glass effect working. :)
https://i.imgur.com/0VkJ39q.png
https://i.imgur.com/qIi5Msx.png
Man if you guys could also get into Empyrion and Space Engineers modding.
No. Then that will be less nms mods
Also, aren't those games pretty damn flexible anyways, stock? I only have Space Engineers and I didn't like the controls, and it ran like garbage, so I don't currently have it installed. Last time I tried was after they added planets.
@lone spire I think I tried space engineers quite awhile back. That's the sci-fi version of medieval engineers, made by the same people, right?
I had the same impression about the controls being really borky.
It was difficult to play it due to that.
Yeah, they made it before medieval engineers I think. I just couldn't get into it.
I think I'd honestly be really curious to see what the game might look like from a boiled down, vanilla biomes + "E3" biomes only perspective.
Or even just an only "E3" biomes release/version from your end @dreamy tulip. Maybe somewhen down the line.
Sure, I'll do that eventually. :)
It will be awhile from now though, as I'm far from finished. I was actually planning to make an optional file for that at some point (if feasable).
I'll make an E3, IGN and other pre-release biome version with vanilla sometime down the line.
Sort of like that pathfinder conversion file I made.
The hardest part is always never building it to be compartmentalized from the start, lol
It's not meant to be honestly
I always build my stuff in parts to ensure I can debug each bit better and identify issues more clearly as I move to consolidate them, personally.
But different aims with work involve different approaches.
Ah yeah, that's a good method. I do the same. I have an isolated folder of stuff that I'm currently working on.. prior to implementing it into the official source.
Yours is an overhaul so doesn't make as much sense, necessarily.
It's good to do it the way you said though lol
Because the times that I didn't...
Some funky stuff happened xD
As a result from working when too tired
Heh, figures. The two best causes of wtfness.
At-least that way, it won't get mixed together
Haha yeah
Still working on the HUD actually
Doing a few more final touches after all that (had to fix the opaque a tiny bit on the right side and also found a subtle tint that needed to be removed)
But this time Stoian is doing something for the right, adding a subtle shadow border.
Just fixed another rare crash
Alongside missing galactic map lines
Apparently, the galactic map utilizes the traderoute lines texture
I think it might be referenced in the global which .dds to use
<Property name="Unknown23C0" value="ks" />
<Property name="Unknown23E0" value="u/s" />```
units, kilometers, units per second
I'm assuming that's for the UI
When using your visor for eg, or in ship, or walking
UIGlobals
<Property name="Unknown2593" value="19:07" />```
^ ^ ^
wow
Just noticed that
Above that must be a daytime clock
<Property name="Unknown2573" value="6:11" />```
Also there's 3 Booleans above Unknown2573
<Property name="Unknown2570" value="True" />
<Property name="Unknown2571" value="True" />
<Property name="Unknown2572" value="True" />```
๐ค is that in your mod
The clock is also marked as True for "IsHidden" in the HUDHazard UI file.
I did enable the clock before, but I never saw this ui data until I just looked
Oh, nope! ๐
That clock existed on IGN footage
Is just disabled lol
One thing I noticed is that enabling the clock within HUDHAZARD (has the clock set to be static)
I bet one of those UI global Booleans is telling it to force that designated time value for an odd reason
Maybe it was set that way for the sake of a past recording
Yeah, this is definitely clock data
Also happens to be right above the "HazardEffects" data
Thinking about tinkering with it
not sure if to use dark space mod or not. On the other hand it makes the game feel more realistic but it still doesn't fit the artstyle that much
hey another thing I've always been curious about is if the game shows any signs of the original E3 No Man's Sky ship interface, as in even the physical model of what used to be the cockpit
the more simplistic design, of course.
I don't know if modding it in would be worth it or not, but I'm just curious.
lol, this makes the 655th time, yeah?
Just had to reposition the left hud again a bit more
They weren't identically aligned on both sides
Also, slightly lowered the opacity on the clip amount
Gosh...
Just had to re-do it 4 more times...
To fix the alignment, because aligning one side messed up the other. Finally fixed it.
Bombs on the Beach
Still looking for a model for "Starman".. but found a C1 Corvette and combined it with the Vanilla Astronaut asset to make "AstroMan" in tribute to Heavy Metal..
Heh, nice.
just installed mod and first thing i see is
makes me wish i had the 60 million for it
Time to Get Schwifty!
@lime mesa if you are still around, check it out!! ๐
Some better images of the classic Classic E3 2013 HUD by Stoian and I.
Screenshots by Oppressor11 using RaYRoD's Overhaul
a vanilla tie fighter.. nice!
Oh yeah, there's some ships that look like that from HG's. It reminds me of those unused hoth turrets shown in the trailers. ๐
You ever seen them?
@dreamy tulip, here's my favourite planet so far whilst using your overhaul:
Nice screenshot... thanks for sharing. ๐
Those fissers are scary deep lol.
@cyan oracle Just noticed two things
Those E3 freighter textures are more refined, and that E3 drone ship on the bottom (which I legit never noticed until now) has different textures.
That's interesting
Maybe the textures broke on the vanilla models, or are outdated due to some flags
that looks like the E3 drone, but with a different material application (in pathfinder it was horribly dark, like it was scorched and burned in battle).. but when the material was fixed, it looked like that.. my model eliminated decals and such that you see there..
but probably more refined.. the materials were probably handled differently too
Is there any way to manually extend the draw distance? Like, could I extend it to see this mountain in its entirety?
It's completely shrouded in fog.
Good question. Draw distance is pretty iffy sometimes
So, um... I found out that I actually don't have 60fps lol. I'm sitting around 30/40, with some 50s, and some 20s. I enabled an fps counter via GeForce Experience, just to see. Playing at 1080p on a 1080 Ti and an i7-7700k.
Ooh, grey name now.
Using almost the entirety of the card's vram (sitting at 10GB), and at 90%+ gpu usage the entire time.
@random flint Try the alternate terrain overhaul, and that file I sent you via dm
Nah, take that out for now I mean. I'm referring to the other link I sent
Oh
Some recent changes I did affected performance
That link I sent is a hotfix
So, you should scrap what you have and use that instead
The 8K textures are isolated and optional
But that planet, is a result of a terrain file I was testing with
It will be fixed soon
Oh, okay. I was using the updated one you sent - the most recent one. However, I had also added the 8k textures into the mods folder.
Was that what was affecting the performance, then?
No problem, if there's any other issues feel free to contact me directly
As they are important for me to know about
8K textures? Yeah.
Still working on it
That also explains the 10GB vram and 15GB system ram usage lol.
That in combination with that terrain, from an outdated file that I wrongfully decided to replace with my newer terrain overhaul that shipped with the official release.
Surprised that you're not getting 60 fps though
As I have a gtx 1080 amp extreme and average at 80-100fps with that 8K file
You're gpu appears to be better
@dreamy tulip Here's the monitoring stuff, with 46fps and 90%+ usage:
I think your gpu might actually be better lol. And yeah, I'd imagine the terrain is definitely a big factor.
Okay
My gpu might be a 1080 Ti, but it's a "stock" founder's edition direct from Nvidia. No overclocking or anything.
A lot slower than an aftermarket one like ASUS or EVGA.
Those guys generally factory OC it, before boxing it.
.. then on top of that, I stupidly purchased a motherboard with x8 pcie slots. >.<
So again, that eats up a good 20-10fps on its own.
Hey rayrod when I first started using your mod unnoticed there were build options for the thaumium and platinum plants, now I can't find those in the build menu
awww, my grow moar isn't in the overhaul any more? ๐ฆ
nah, @exotic violet I'm pretty sure it's either an oversight, or a valid reason it was pulled.. may have been buggy on my fault..
@cyan oracle It should be
Is it not?
I saw omegon in the farming recently
Not sure if that's in vanilla
If it isn't I'll fix that when I have energy
Feel like I'm about to fall over
yeaaah probably wise to rest, lol
Need to finish this last commit
Made 3 errors
in the past half hour
lol
Or maybe I imported it wrong... idk
I saw thamium 9, omegon
and some other things in the farming submenu
or whichever it was
when I tested with it
Anyway, I'm off to sleep. Will be back later.
Gosh
Made another error
Accidently typed SCENE.SCENE.MBIN
Please, sleep. Then come back and fix it.
need to post another commit
@supple wadi That's like packing a psarc file with psarc.exe
lol
I need sleep right now as well, so I'm being kinda hypocritical...
Reminds me of GTA V days
When I put a common.rpf inside of an update.rpf inside of a common.rpf when I was overtired
So I bought a freighter for around 50mil and it wonโt allow me to build a base inside any reason that would because of the ray rod mod?
What type of freighter was it? ๐ค A standard one, I'm guessing?
@west moat
Here is a temporal hotfix for some reported issues, while I still work on the next "immersion overhaul beta update". This will fix the missing ship icon, missing bases, base sound glitch, missing galactic map lines, and a few other things.
Should also fix that freighter issue
It was a small one but Iโll try the hot fix when I get back on in a few
Thanks @dreamy tulip
@dreamy tulip Stupid question where does that .Pak go
You can put it directly in the mods folder
Cya
My next "ship" is going to take a lil bit.. untextured STL file.. so it's all one big mesh that I have to tear apart bit by bit and then rebuild.. Took me 3 hrs to get it to where it is now:
Ooooooooh
starman!
my freighter base has disappeared instead of a door to the base there is a hole that leads to the hangar, anyone come across this before?
just a hole ?
@exotic violet screenshot?
I'll post one when I get home tonight
It looks like the base section hasn't loaded
The "hole" is just the space that surround the base components
freighter bases are finicky.. the airlock is actually a trigger to load the base and unload the freighter hangar (or vice versa, depending on your direction).. but the only time I've seen a hole there was when I replaced my mechanical doors with my holo doors.. you should still at least have the two mechanical doors separating the hangar from the base area..
No mechanical doors
That makes sense it appears the loading structure is gone
So the base never loads
if no doors at all, I'm thinking you might have boarded a previously relinquished freighter? Where the nothing exists any more.. including staff and possibly mechanical doors
There are staff and I'm able to summon and store items in the freighter
hmmm, did you save from within your freighter base?
wh0a..
thatโs... broken
how about habitable bases.. do they have their mechanical doors?
I'll have to check tonight
at this point I'm thinking your mechanical door scene may be corrupt or overwritten
when you go into the hole in the freighter where the mechanical doors should create the airlock, does it load the base still?
that's an important question so you can test the game's functionality vs it being an issue with the mechanical doors
No loading of the base
Sounds like something got messed with, I'll try uninstalling all mods and see if that fixes it
that will likely fix it.. if not, there's some serious corruption somewhere
then just reinstall mods one at a time until it happens again.. the mod that triggers it might not necessarily be the causing effect tho, after you find the mod that creates the issue, test with only that mod installed so you can determine if it's the mod vs a conflict with another mod..
@supple wadi
So, loading up a UI folder with a ton of exmls decompiled (with some changes I did) with no mbins or any other file types... just exml's crashed the game.
That's really bizarre. It's like it's reading the exml's.
Removing that .pak also removed the crash.
Perhaps it's reading the filename (due to some of that semi-hardcoded functionality) that we talked about and not the extension
It's probably both. It's likely searching for compatible files in terms of name & extension, hence why you can fool it into accepting a customized HUDHAZARD.MBIN despite it still having tags associated with HUDHEALTH.
However if neither any files named HUD[accepted term] of type .MBIN are located, it doesn't have any safe resolution other than to crash, which makes a fair amount of sense.
Tbh I'm pretty sure it can accept any .MBIN so long as it has a matching HUD formatting and you make sure all the paths are in line. Problem is it won't do much given that it appears to only inject added functionality to those with certain filenames, e.g. HUDHAZARD/HUDHEALTH/etc.
now we need about 16 backup dancers crappily greenscreened with a vaporwave aesthetic
lmao, add in WinderTP's disco lights..
wh0a, thought I was just about done looking thru the game models for unused assets.. decided to repurpose some vanilla assets to make a ship when I come across this:
is it the fabled escape pod?
IDK if an escape pod would have a turret.. looks like a ship they didn't finish..
wondering if it's a future ship they have in the files, like they had the unfinished exocraft files in Foundation..
@cyan oracle
It's one of the unused assets from pre-release
There's quite a lot of stuff all over
Pretty cool stuff
I saw them and some others awhile back, and some other things. But what I'm really interested is that bait struct that we talked about.
Tried reintroducing that a few different ways without much luck.
@dreamy tulip - I got it purchased on Steam, now.
I can finally play online lol.
@steady breach Yeah... lol. I had GoG before, and couldn't play online without their weird Galaxy client.
I got the game for free from them anyways, so it doesn't matter.
Galaxy is literally optional, more flexible Steam, lol
But you can't see others online with it so, eh. Steam has that over it.
GOG = DRM free => can't stop us from decompiling the exe!! ๐
@obsidian tree @supple wadi, yeah I much prefer GoG games, but it won't allow any form of internet connectivity unless I use the GoG Galaxy client. I couldn't even upload a planet lol.
galaxy works totally fine for me...
Yes, I said I don't use Galaxy.
Lol
It works fine if I use the Galaxy client. However, I don't, and without it, no connectivity is allowed.
.>
That's true.
Galaxy is necessary for essentially any game's online features, which is a bit iffy at times.
^
Some work around that in some ways, but I think more and more are using it, since it honestly makes a fair bit of sense.
Also, omg! That horrible flickering is finally gone... the GoG version would cause extremely rapid strobe-like flickering at any resolution below my 4k monitor's native res in full screen and borderless. I had to play in windowed mode to avoid it. The steam version doesn't have that issue, so no more windowed mode!
I wonder why GoG's did that...
Yeah. Nothing I did resolved it, and googling around did nothing but make me aware that a few others had the same problem.
No fix, no dev comment, nothing.
I'm glad the steam version is fine.
That's a good catch though. If you haven't already submitted a ticket about it (or even if you have) you might add a reply indicating that you found that your issue was limited to the GOG version.
I talked about this in the #no-mans-sky channel a bit ago, too:
@unkempt island thought it was my monitor.
I'm glad it wasn't, because it's a brand new one lol.
Yeah, I remember that convo. ๐
Ooh kay... no 1440p for me. Just like 4k, my 1080 Ti is heating up like a toaster oven, and my fps is sub-60, mostly 50s.
1080p it is.
Yeaaah, NMS is very inconsistent in performance/hardware use.
Just released a new mod, Reforested Lush Planets! Restore the forests incidentally lost with Atlas' Rise!
https://www.nexusmods.com/nomanssky/mods/574/
๐คท I figured some folks would like this as a standalone from RaY's work.
Um, does Rayrod's overhaul modify the "buildingtable"?
I'd like to use this mod: https://www.nexusmods.com/nomanssky/mods/323/?tab=description
However, it lists this:
==[ INCOMPATIBLE MODS ]==
Otherwise, mods that attempt to modify BUILDINGTABLE are not compatible with CONSTRUCTS and as such, mods that attempt to change the density of in-game buildings will interfere, but most mods that add new non-structure objects should naturally be compatible!
If so, then I'll just stick with Rayrod's overhaul lol.
Honestly more of a RaY question, or anyone else that uses their overhaul & pokes about the files. I don't, so can't say.
Mm. I guess I'll poke them with a message; they did ask me to do that if I have questions. Thank you.
@supple wadi is megaliths compatible with more trees?
๐คท I'd have to look at what files it modifies.
At a glance, it sounds like they may be.
yeah, that was what I thought
Been forever since I looked at LevelOneObjects, so forgot how it worked. It's definitely compatible with that after a closer look.
Thanks Leon!
Np!
@supple wadi did you give yours collisions?
Nope! I disabled them for when cruisin' about in exocraft.
ah ok
If people want, I can release a "OMG I KEEP HAVING TO GO AROUND THE TREES EVERY FEW Us!" version. ๐
eesh, talk about my thoughts being ahead of my hands there.
I like it lol
Always made no sense that we can just smash through ROCKS but trees are fully solid
Now if you could get the "shaking tree" animation to trigger as we drive through them... lol
Heh, yeaah, that'd be good stuff.
This is good enough for now though.. started a new creative save, first two lush planets i found were pretty damn covered in trees
It's amazing how much more you notice when you take the time to work with these files. I'd totally glossed over that there was an option besides just smash through object.
Coulda swore we were pretty limited on that end of things only awhile ago until I started tweaking these for this mod.
Figured out what went wrong with my freighter base, I added rayrods optional default exocraft mod and when i removed it, the freighter base went with it, reinstalling fixed everything. Guess Ill have to play without hovercrafts
only 14 hrs later.. but yes, RayRod's Overhaul does adjust basebuilding tables..
Thank you, @cyan oracle.
Hey stupid question how do i use the courtesy ship cards?
Defence chits? When attacked by pirates they'll call you, answer the call and one of the options is to use the defence chit
OkY
just to confirm this is what i am talking about so its a defense chip to use when pirates show up?
not sure, but looked at the ship swapper?
not sure what that is ill google it
Its a thing in rayrods mod, its in the base build menu I think (I dont really use the mod)
yeah i see it, thanks for the tip
LMAO, wtf is that? That's one of my morships as a commodity.. at least it's a whole product, not just a substance.. XD
I'm pretty sure that's a bug @dreamy tulip would like to know about so he can fix it.. tho it may have to remain a product to make the ship swappers functional, he can add it to the nonpurchase list so players can't obtain it from sales terminals
Um, is there a <mod>.pak file specifically for making the game not pause on loss of focus? I'm kinda sketchy about using Cheat Engine with the Steam edition of NMS.
I normally use this, with the GoG version:
If there's a way to enable that through the files, it's likely in some Unknown in a Global. I don't know of anyone that's figured which one that is yet, though. =/
Ah... well, it was worth a shot. I'll just deal with it pausing then lol. Thank you.
Anyone ever plant those thaumium plants in rayrods overhaul? I can see them at the blueprints merchant in my base but I can't buy them for some reason
do you have any other base building mods installed?
None, only mods I have are rayrods overhaul, and the scan hotfix and default exocraft addon bundled with the overhaul
hmm, then might be a bug for @dreamy tulip to address..
only thing I can suggest is trying to uninstall all your mods and then install my "GrowMoar" for Atlas Rising and see if you can plant them..
if you still can't grow them with only "GrowMoar" (and nothing else) installed, I have a bug to fix.. if "GrowMoar" works, Rayrod's got something more to look into..
So would you call this ship Vanilla? Or maybe Vanilla Twist?
I call it the "Kremit" ๐
ooo i love it
thanks ๐ still playing with color configs.. but it's all Vanilla assets (after a visit thru Blender)
I hope Rayrod is doing okay. They haven't made a sound for awhile now.
Awhile, being all day today and most of yesterday.
last time I talked to him, he was struggling with internet issues.. but I too hope he's okay, irregular sleep + work overload can be tolling..
Yeah... =/
He wasn't getting much of any sleep at all, and I kinda... 'jumped' on him, about that. I'm hoping he's getting some much needed relaxation, and rest.
It's the weekend, they need a nice vacation
weekend is usually more productive..
I had no idea.
I thought it was like.. idk, thursday or something lol.
(Totally not being sarcastic. >.>)
(Seriously. <.<)
keep track of the date!
holiday?
I personally don't like those exagon markings on the ship @cyan oracle, they look very out of place/design
so you don't care for a small thing on one of 64 ships in my mod.. thanks for the input..
the only thing I don't like about them is their repetition.. was thinking of using some of the other royal accessories emblem badges in a proc setup..
Little heads up, I just pushed a small update to Reforested Lush Planets. Missed a spot where I left some exocraft tree collisions enabled, and had a request to reenable them across the board, so pushed out that as an optional version depending on your preference.
@plucky pollen Do you know if Constructs is compatible with Ray's mod? I bet you get that a lot
it can be compatible is ray makes it compatible...
sounds like a problem ^^
it shouldn't be too hard
at this point, I'm hoping Rayrod is still compatible.. hope he's doing okay.. :\
Yeah he has been gone for a looooong time
This is what happens when you communicate really frequently. Any extended drop becomes, "Uh...Everything okay?"
But yeah, hopefully it's just tech issues again and nothing worse.
^ I'm hoping he's taking a well-needed break. His hours and lack of sleep were really draining, and unhealthy to an extreme.
that's the only reason I'm a bit concerned.. otherwise I would chalk it up to a lack of internet still.. so just hoping it's the latter (or something more benign)
He is hopefully resting, he needs it
As often as he neglects to sleep due to his dedication to his overhaul mod, i can only imagine the slew of additions and bug fixes hell bring to us next when hes caught back up on sleep, dudes like the Einstein of nms with his lack of sleep and superior knowlege
๐คฆ
He's very dedicated, but if he were Einstein, he'd avoid many of the bugs he makes for himself to fix later, lol
Was chatting to him. All I can say is he is fine, but experiencing a bad power outage.
He is taking a forced mini vacation.
Oof, figured it was probably technical in nature.
Mann those trees on lush planets where its just palm style leaves placed vertically on potato trunks are everywhere
@frosty vine Oh, good! Thank you for the update. I'm glad he's doing okay.
He's trying to get back sometime this week, though he can't make any promises.
Uh, you'll have to talk to him when he gets back. I htink he made an optional file for that before.
Was gonna say, that's what I vaguely recall.
^ Rayrod has always made it abundantly clear that he's happy to create custom stuff on request.
yes
thanks peeps
Though, he doesn't like to do stuff that fundamentally changes the mod, because he says everything is connected and changing one thing (I only want water/ these specific biomes/ space activity) has serious effects on the rest of it.
lol, tryin to keep my pun alive... back to Starman for now..
too bad it's 300k and I can't get it lower without compromising it
I might be able to make it work with multiple references from one parent scene
๐ค $300,000 ?
Holy that's looking good already tho
I assume it will need a little detailing but you are far already
In all honesty it may already work like this ingame. It's mostly the red looking flat which may be due to the lightning
@clever adder 300k polys
the red is because blender and I'm not great at rendering.. it'll be proc color in game, unless I can't find the red I'm looking for..
IDK how I'm going to do this tho.. not sure the game will load a 40meg .mbin geometry
I might have to extract part of it in one geometry and separate more into a couple more geometries I reference from the parent.. ๐ค
oh
wow, so surprisingly it loaded in game.. and a bunch more spawned in NP..
still need to adjust textures.. starman's suit color, etc..
Optimistically speaking, anyway. Update could still be a ways out. ๐ค
โฒ
grrrr, I can't find a good palette.. ๐ฆ
Let's hope an update is nearly there
Excoooos me. I'm a noob to modding this game but I was having a hard time finding an updated farming time tweak. If anyone would be willing to test out a file I threw together, it seems to be working on my end but i just want another pair of eyes. Let me know. :3
@cyan oracle Okay, I kept seeing you post a car model, and this is the first time I understood what you were doing. It's Elon Musk v2.
That image is what did it lol.
๐
it was a popular request immediately following launch.. I'm sure some interest has died, but it's still recent enough maybe.. it's not a true replica, but it's pretty freakin good considering I had to mesh it together from two different models and texture 80% of it myself..
Yeah, I read the chat every time people talk in this channel. You put an insane amount of effort into it, lol. Hopefully people will appreciate it.
@cyan oracle ๐
Just coming back from a 10-day power outage due to three different winter storms. Sorry for the wait! :)
Time to finish up this immersion focused overhaul update.
Just catching up with some things atm
I also want to say to anyone who was concerned about my well being, that I really appreciate it. Thank you!
A lot of people were.
I'm glad you're back lol.
Erm also, you really have no reason to apologise at all.
Even if it was a personal break, it would have been well-deserved for all you do.
@random flint That's awesome man, I'm glad that you purchased the game on Steam.
@supple wadi That's awesome that you did your own version of the path finder conversion. A lot of people might enjoy that. If you'd like, I already have a standalone PathFinder conversion mod that you can add in addition to it. It will convert every biome asset to pathfinder identically. A lot more than what you have there.
@random flint Yes, my mod modifies the base building table. I can easily make a compatibility patch for Constructs if anyone would like.
@west moat and @cyan oracle I saw what you wrote about those Morship buildable products, and it's actually redundant and I will work on removing it for the next overhaul update. It's on my massive todo list. :)
@random flint My injectable 3rd person flight .extensionactually enables "no pause on loss of focus". However, it wasn't included by default with the overhaul mod as I need to work on changing a few things and deducing a few rare issues some people have. Although it works flawlessly for me, there's some weird issues... which I suspect is at the fault of the closed source .dll file (having issues with different PC specs).
@Kaphraxus#9161 I'm very interested in seeing how that planting thamium9 with Krem's growmoar and the overhaul went for you. Did you ever try what Krem suggested? If it's a bug on my end.. I'm eager to fix it asap.
@royal bear, @warm thistle I made sure to get a lot of good rest during the power outage thanks! And about the bugs that I have made in the past, it's because a lot of the work that I've done, I did when overtired. I kept working on the mod without breaks for long durations. 24 hour durations. 48 hour durations. 72 hour durations. One time I worked on the overhaul mod for 7 days straight before having a panic attack and lack of sleep affects your cognitive focus and errors are bound to happen. In some cases, there's been slight errors but I've mostly ironed them out on a heavily upgraded private version I'm working on.
๐ค Standalone as in a separate mod? Used to you keeping most of it all packed together.
@dreamy tulip o.o Thank you for that, lol. When/if you ever have time, I'd love a patch for the constructs mod. It's really, really low priority, so don't worry about it.
Also tbh, from most accounts I saw, many were more bothered by the change in Path Finder to Atlas Rises lush biomes, so I only really wanted to very specifically target that issue.
@supple wadi Yeah, the overhaul mod is a singular mod with a few 3rd party contributed components by some awesome friends. Although, most of the mod requires nearly every asset to function properly and work as I initially envisioned it to as an entire game overhaul with a particular theme/direction/ambition... there are some things that I can isolate if I want to. Within the thousands of files I remember every change that I've done since 2016 by memory, and I know where everything is, why those things are there, and what's connecting to other things.
In most cases, people have loved it as is... but in some cases, I've tailor made requests for people to null out some things or even made some isolated mods for people. I just freelance for free with whatever.
There are also some external modular files that Include by default that do certain things, including user recommended folders and other things... etc...
And yeah man! About the transition from the PF style biomes to the AR style biomes... a lot changed. The biomes are less dense and use a lot less assets. It's also a lot more than these files
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSFULL.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSMID.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSLOW.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSDEAD.MBIN```
lol, don't need to repeat that bit for me, it's just when ya say standalone, I think fully apart from the Overhaul.
Yeah
Would you like a pathfinder conversion standalone?
I can do the same for 2016
and any other version
As I converted every version of NMS to ar format
Took like 8 weeks to do it
Nah, not personally. Some might, but I think I pinned down a decent bit with what I made.
It will fill in the gaps of the parts that you missed with your mod that's a good idea, and also make it fully PF identical.
The aim of my work wasn't a full Path Finder conversion, after all. ๐
Was it more-so denser lush planets in the style of PF?
lmao, this is about as much activity this channel has seen all week..
Haha
Ah, I see what you wrote on your mod page
"Reforested Lush Planets aims to restore the forests as they were in Path Finder. "
These are 100% identical to pathfinder and they are the same files that your mod uses:
There ya go. ๐
I mean, if you essentially compared Path Finder's version of those to Atlas Rises and adjusted the values accordingly, we did the same thing.
I extracted it from the overhaul, as that lush biome will make it identical to PF. Not a full PF conversion mod. But just for Lush
Nah, not really
Because...
On AR there's a lot of biome object asetts removed
Compared to PF
HG's scrapped a ton of stuff
No, not really. I compared the files.
So it will require adding blocks
At least, those specific files.
@supple wadi, it worked. You can log back in now lol.
Thanks for the heads up Quavelen. ๐
I literally went back & forth over them. There are many value changes, but the blocks are the same.
I just checked
I compared the pathfinder LUSHOBJECTSFULL to the Atlas Rises vanilla LUSHOBJECTSFULL
There's missing stuff all over, which is because HG's lessened the amount of assets used
So the files I sent, just so you know, those have everything and it's 100% ported.
But even with that, you're missing a few other things that interact with the lush biome
Sec
It's the grass dude.
Which plays a major role in the biomes, and the pathfinder version of those files should be different from AR
In METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT
Checking your message, sec
I do follow what you're saying, but strictly within those Objects files, that's the biggest chunk of change.
Nah, because the forests were the primary complaint.
And the primary target of my restoration.
Alright, fair enough! ๐
And as I've looked at the different Plant entries/files, those as used with Lush tend to extend across a few biomes.
Because many fall back on either Full or FullSafe, as I recall.
It's not a problem, if you ever decide that you'd like to use a full PF conversion (if anyone shows interest) and would like to save a ton of time. You're welcome to use mine for that.
Yeah, it's all good. It's just not (to my mind at least) entirely accurate to say they've removed specific assets from lush alone. Any changes to those files, if shared with other biomes, are more to do with every biome that uses them.
(like the friggin' shield/health plant removal from LevelOneObjects' files, grr)
Fortunately those things aren't super hard to restore.
Yeah, what you said is right in relevance to path finder compared to AR
PATH compared to AR is mostly value changes
The more drastic changes are with the 2016 to AR format jump. That was the worst to deal with on my end. Because practically everything was different. However, it was denser in 2016 I believe
The 2016, and the foundation versions
They were really tedious to restore
At first
There are numerous curious changes, for sure, like the sensible (signal scanner removal due to Signal Booster introduction) to the stranger (shield/health plant removal for...No apparent reason, really).
Same, lol
I wondered where they went until I remembered them and found them in the files when restoring that stuff
I named the first few I discovered stuff like "Dreamer's Salvation" and so on.
There's also a deprecatedassett file with their names in it
They are in my mod working, but I don't see any reason why it was removed xD
Saaameeee.
They could help a ton in survival & permadeath.
Especially with the increased Sentinel aggression (if I'm not mistaken), and if they were to ever make predators more prevalent.
What inspired me to port all the NMS biome versions to AR format and add them as additional biomes
While also converting their palettes, weather, and other mechanics that aren't strictly biome file related
Was basically this logic
Why remove it?
When we can enjoy all
๐
But I did think about how a lot of people missed that stuff
As did I
Personally, if I were you, I'd release those conversions as their own standalone mod apart from the overhaul, simply for that basic reason. Considering you also have your custom ones alongside it.
Well yeah, I mean. I don't like to make a lot of pages. I like to hand it away to people who ask.
So people who take the time to read my disclaimer, will know that I'm always willing to help if feasible and reasonable
I enjoy making stuff for people
@random flint I'll make a compatibility patch for you
I didn't forget
Sorry for the late reply
lol, I guess, it's just easier for people interested to find a page than try to figure out which way to contact you.
Maybe I'll just create an online archive for it
Especially if you're like me and forget to check comment notifications on basically everything.
@dreamy tulip No, it's fine lol. I know you were having a discussion. I really appreciate it. =)
So people can just go to it and download it if they wish
But yeah, I actually have thought about that @supple wadi
Making that PF conversion mod an optional standalone
For the reason that you made yours
I like to do the same as you in some ways, really. Reason I restored Project Toaster was to try and broaden access to the game, reason I restored the forests (and only the forests, lol) was because I saw a desire for it and thought I could probably do it without much issue.
Buuuut, I'm into doing it outta nowhere and tossin' it up.
For the most part.
Yeah
That's nice
What I usually do is... I like to compile a giant list of things that I would like to try to get working with NMS and make
And then I search the filesystem, and study the files, and test, and creatively think of ways that I can do it
But I do things in bulk
I tend to try to do that for more extensive projects. Mostly I scope small & strike piece by piece...At least lately.
Yeah, that's best way to go about for less extensive projects
I really only have one project which is the overhaul mod, that I'm primarily working on for myself (and also to give some friends some shoutouts and I like to share it with people who might be interested) while molding NMS into how I like it to be on the scale of a custom build to the best of my efforts. When the future updates roll in, it may take time to update but I can always enjoy this build on this update.
Yeah, the best part of PC by far is the ability to archive each version.
Yes! I love that.
I'm sure some devs (maybe HG, maybe not) may hate that tho, lol
Lol
"Argh, but that's not even my masterpiece edition!"
It wouldn't be surprising. I mean, I'm sure that after the work they invest into the new updates... there may be some things that they personally felt as dev's that needed changing
And going back to former versions might touch a nerve
Or maybe not
I'm honestly having serious NMS withdrawal
I was listening to 100mph winds outside in the dark without electricity imagining myself on BALARI V xD
It's sad, but true
I logged out of discord and avoided all nms content
As hearing about bugs that I can't fix w/o power, or seeing screenshots would cause my mind to perseverate
on it
Heh. Also yeah, not being able to fix stuff & seeing reports flow in would be blaaargghhh.
Yeah, I have a lot of reports that I was still working on pre-power outage
It's helpful though
I appreciate it when people report bugs
It also helps me to improve the work I'm doing so that I can also enjoy it without those issues
I'm eager to polish everything up, keep expanding, and also make sure not to work on it while half asleep anymore to prevent those bugs
Yeaah, that tends to help. ๐
While you were off I went bashing the creatureglobals trying to map stuff out there, but without much luck. =/
"Feels like I'm about to fall out of the chair"... "But wait.. only two more things on this list." "Just this, I'll do this and that quick" "I'll be able to sleep easier knowing that I got it done"
lol, no, bad!
And then next thing you know two hours pass by
lol
Oh yeah?
I was testing a bit in there too
Didn't find much
I did figure out a couple odd/interesting things tho, like something in CreatureGlobals affects grass somehow, and you can seemingly adjust the max heights for some creatures within there.
Ohhh nice.
Without having to rescale on a creature by creature basis.
There's clock data in the UI globals
Not sure if you saw the mentioning of that in the past?
That can actually be convenient
On my end, I did it all manually (not knowing about that) and I added a lot of other rules for the creatures
Oh, that which I was blabbering about seeing the same string used in the IGN footage
for the clock
and three Booleans
and some other clock/time/night/day data
being right next to hazard data
alike the HUDHAZARD
With no explanation for why it's there
I did some testing with the global alongside the HUDHAZARD with it and saw no change
Kinda weird
But I know that there's a way to make it work
Ah, so no luck restoring the clock yet?
On AR currently, enabling the clock ID forces it to be a static text within the UI config (even without forcing the string)
Yet on the RC1 PS4 version
It's actually in real-time
But that's because it's pre-set by HG's
There's an official PS4 jailbreak out
One of my friends has a huge part in it
Either I'll get one myself and go back to the PSX scene and decompile the PS4 NMS files
Or I'll speak to him about it
I'm really eager in finding any more information about the PS4 build.
I'm already aware of a few things tucked away on it.
Btw, you should definitely check out MsrSgtShooterPerson's latest work. It's absolutely fucking phenomenal.
The freighter?
The freighter looked pretty sick. ๐
I like Mssp's work
Alongside Contructs. Although, I don't use it.
But I'm currently working on a quick hotfix for anyone who might want to use it with the overhaul mod
Was there something else?
@random flint Constructs is already compatible with the overhaul mod.
Put two zz's on the contructs file, if you'd like like to be extra sure.
It will overwrite the core component of my mod. Don't worry, I haven't made any significant changes to the planet building table yet. I haven't gotten around to it. So you won't lose anything... whenever I do, I'll make a patch.
No problem!
@cyan oracle Nice work on those new ships! Loving the starfox 64 ship. The N64 is one of my favorite consoles. HBU? ๐
Used to love memory hacking it... I still do a bit with it (not with the gameshark physical cartridge anymore, but through emulation)and a tiny bit of asm
There was a video that I was uploading... right before that dang blackout
Gonna upload it. It was from the most recent test overhaul mod version. A random exploration
I want to work on stuff, but might not be a good idea. Right eye is hurting from losing sleep last night
Might wait til I'm fully rested
Hi there! ^_^
Was it a RayRod blackout or power blackout?
@dreamy tulip yea, I think N64 is probably my favorite console.. that or the Saturn/PS1.. it was right about that time that games started taking a real leap forward and the generation of gaming changed..
and thank you.. the Arwing and Pelican were both long time requests.. but I figured you'd have been blown away by the Starman or the Kremit more than the Arwing... >.>
have two ships left to finish of the 64 ships for v3.0.. one ship built with vanilla assets (similar to the Kremit) and another custom model I found on sketchfab..
@steel crypt winter storms have been reeking havoc on the NE US..
just as soon as people in NY got power restored, a second storm came in and knocked everything out again.. and that's just info from an article I read, so there could be more involved..
@cyan oracle I was always wondering...what is your little avatar guy?
@frosty vine it's a random character that pops up in a single episode of Invader Zim called "Megadoomer".. he's an inhabitant of a planet the Irkens took over and made into a shipping planet.. in a spout of resentful rage, he sent Invader Scooge some defective SiR units and sent Invader Zim the Megadoomer..
Yaass That looked like an invader zim guy
@02:20 in season 1, episode 17..
Why do you know the timestamp for that?
Hahaa
cause my wife was convinced it was zim, so I had to show her..
so literally just watched the clip
I am also impressed with that zim knowledge in general
Or was that from the clip too
Mildly off topic... Is it weird that I suddenly feel more respect/trust for Krem, now that I know they're married? Most gaming communities I frequent, are filled with teens and young adults who think the universe revolves around them. So that's sort of a rarity to me.
lol, nope oppressor, the info (with exception of the time stamp and episode number) was typed out and delivered from memory.. even remembered the title of the episode, which helped me find it so fast.. ๐
I may be in my 30s and married.. but I can still get butthurt like a millennial at times.. I just do my best to rationalize and not let it get to me as much..
players caught a glimpse of that around the Atlas update when I decided to "quit" modding the first time..
I'll be 30 soon enough; I'm 26 right now. Age is never a good indicator of maturity, lol. I've met grown adults who acted like children, and kids who acted far more responsible and whatnot than I ever did at their age.
One example, was a 60+ year old russian who I knew for a few years. They threw around profanities and treated people like they were insects under his boots. Just all around awful behaviour.
Then there was a 12 year old who you'd mistake for someone in his 40s, with the way he typed and acted. Uber mature and responsible.
very true.. wife and I have no kids because we're still busy being kids.. video games, ability to do whatever at the drop of a hat, random sleeping schedules.. if I didn't volunteer our age, you'd think we were in our young/mid 20s and just skipped college.. I got a brother-in-law married to my baby sister (27 herself) who's turning 30 this year and they have two kids, he's got two businesses and he's more of an adult than I'm ready to be..
Lol, that sounds like me and my guy. We aren't married yet, and have no kids, but we've been together since highschool in 2007. We're too irresponsible, and just want to have fun and stuff. Idk much about my family, but I was told that I have an older sister (34) who's married and has a kid. He should be 6 by now, I think... Some people just, have that maturity/responsibility 'thing' down. Idk if I ever will.
I've met a few people who seem really, really mature but they're actually quite young
Though I myself am quite young, I'm not mature in the slightest
IMO, maturity in 2018 is a fairly loose term.. with SJWs and all the other pretentious liberal crybabies.. there's no winning battles, so make sure they're important to you before you chose to fight for them..
Yup...
keeps waiting for a staff member to yell at us for chatting about off-topic stuff
lmao, before that happens, I'd like to point out the inactivity of this channel prior to Rayrod's return last night.. while the current convo may not be on topic, at least there IS a topic..