#nms-modding

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dreamy tulip
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Sometimes I wonder why some people dislike instrumentals on Youtube

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Or cute videos of puppies

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lol

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I just enjoy it for what it is

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or not enjoy it and focus on something else

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@worn bison That would be cool

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Did you know that the Oria V Rainforest Biome

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Was recorded on a ps4?

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But yeah

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Nothing wrong with hoping HG's does something

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But those who love nms will love it whether or not they do

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At-least that's the way I feel about it

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Like on my end

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I've been obsessed with nms

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since 2013

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As I am to this day

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After release, I had my moments of wishing some things made the base game

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But I've always supported HG's

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Never spread angry rhetoric like some do

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Not everyone is the same

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And I'm not saying it makes me better than anyone either

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But

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I'm saying that you can't tie a lasso to a fickle community

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of uniquely individual human beings who feel how they want to feel and will do what they choose to do and say what they choose to say

supple wadi
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It's not that I'm ignoring the positivity, mind. It's just obvious that an easy way to fire up both enthusiasm and resentment is to bring up prerelease. And there's so much potential without even referring to it, why bother to go that route simply because for you it's inspiring & hopeful? ๐Ÿคท

Like the whole cute puppies thing is a great example insofar as I may prefer to discuss other animals I find cute. I kinda see it like we have a cool game with limitless possibilities and everyone's spamming, "cute puppies!" when we could also be talking about cute blobs, kittens, red pandas, etc.

worn bison
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I want Oria V Rainforest lol

supple wadi
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God damn it Matthew, lol

worn bison
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๐Ÿ˜‚๐Ÿ˜‚

supple wadi
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I want a variety of rainforests!

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I want alien rainforests!

lone spire
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I just think, until the game has enough substantial content to satisfy most of the people who own the game... There isn't much else to talk about... When E3 comes up, people will bring up all kinds of pre-release shit, because their feelings on the game haven't been adequately "updated"

supple wadi
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I want things that only the mist and vines makes me think rainforests while the "trees" are wtf!

dreamy tulip
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It's a particular niche that attains to people who are also inspired by E3 or pre release in general.

worn bison
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I think my frustration is that you are entitled to have the opinion that referring to prerelease is fruitless.

BUT peeps still gonna do it. So whatcha gonna dooo lol

dreamy tulip
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It's really as simple as

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If this is your cup of tea... "Go for it"

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If it's not... "so be it"

supple wadi
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I don't think it's fruitless, just a dead end, dead horse that's been beaten to death & back.

lone spire
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Except you know humans are far more complex than black or white feelings

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so it clearly isn't

worn bison
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But people still gonna beat it yanno

supple wadi
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like we obviously reanimate it just to beat it back down and aaahhh

dreamy tulip
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And about the whole resentment thing

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That's not at the fault of E3 lol

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It's at the fault of people acting out

supple wadi
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Ummmm.

lone spire
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lmao...

dreamy tulip
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And it's not our responsibiliity to regulate how people feel

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lol

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We just do what we love

lone spire
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Actions have consequences, releasing a game that does not meet the expectations of millions, especially a game that promises so much... well, you shouldn't blame the people for feeling this way

dreamy tulip
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People hate nms, just because it's nms

supple wadi
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People resent that HG omitted that those things didn't make the cut, lol

dreamy tulip
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Not I

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Not a lot of others

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Some people do yes

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Some people resent HG after they worked so hard

lone spire
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Yes because like 95% of the people who bought it moved on with life

dreamy tulip
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Even w/o the focus of pre release stuff

lone spire
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So now you see only the positive because most people dont care enough to go around making negative comments for no reason

dreamy tulip
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lol

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Some people hate it w/o even having E3 in mind

supple wadi
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95% of buyers reviewed the game negatively and moved on, lol

dreamy tulip
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Like legit

lone spire
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Man, it doesn't matter how hard they worked... If an album comes out, and it's shit.. you can't just say oh well at least they tried

dreamy tulip
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A lot of people just do it for fun

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like it's a hate train

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Without even having E3 in mind

lone spire
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It's the listeners fault for not enjoying it right? not the composer of the bad music?

supple wadi
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That's some of it, sure, but a bunch of it is very much legitimate and influenced by disappointment.

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It's not like a ton of people bought the game just to hate on it.

dreamy tulip
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Okay, but for every disappointed person thare's someone who isn't disappointed

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lol

lone spire
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No?

dreamy tulip
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In otherwords

supple wadi
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If that were the case the reviews should reflect mixed on steam, lol

dreamy tulip
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There's are people who feel disappointed

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There are people who don't feel disappointed

lone spire
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Just because there are two categories doesn't mean they are equal. There are gradients of thought

supple wadi
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Like we only just got to Mixed with recent reviews.

dreamy tulip
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There are people who feel disappointed for different reasons... a lot being about E3, a lot not even being about E3

lone spire
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Yep, and thats just the people who bothered reviewing

dreamy tulip
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There are people who feel happy, about E3 and not about E3

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So, are you going to say that every negative review on Steam was because of E3?

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Or as a majority?

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That's a bold statement.

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Because from what I've seen a lot of people just bashed the game because most other people were

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For numerous reasons

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Because it was a trend

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Heck, people who didn't even watch the trailers or play the game do it

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Just because they've heard of it.

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There are a lot of people who are excited at E3 (and hope to see a lot of those things make the cut)

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I also see it all the time on FB

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Like thousands of peole in those groups

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The userbase is huge for nms

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Lots of dedicated fans

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Sure, there's some sulky people abroad

supple wadi
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i mean you have some of that hope in part out of frustration and disappointment with what they got and what they have now.

dreamy tulip
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But can't help how people feel lol

supple wadi
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I mean hope's not just born of positive vibes.

dreamy tulip
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Then let them hate

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People will do what they do regardless

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Those who appreciate NMS for what it is will appreciate the game

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You're labeling "E3" as the cause/sole reason for why people are resentful of the game when it's not. You can't simply dismiss all the other factors that are involved and ignore the other personal reasons why a lot of people just don't like NMS or are negative about it... because you're sick of it

supple wadi
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๐Ÿคฆ It's not about them hating, either. I just think each reminder basically has them shouldering on baggage that they might have been about to leave behind, for what the game is as it is.

lone spire
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It's not the only reason, it just reminds people of the games rocky history.

dreamy tulip
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It surely is for some people, it surely isn't for some people

supple wadi
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Exactly, @lone spire.

dreamy tulip
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Simply talking about No Man's Sky in general does that

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In generality

lone spire
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Also, you can't post a review on Steam unless you own the game. You're saying people are paying at least 24 dollars just to put a negative review up because it's the cool thing to do? No Man's Sky is disliked because of what it is.

dreamy tulip
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Yeah, but wer'e talking about the word "E3" here

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When people disliked the game for numerous reasons

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Not just that

supple wadi
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What it is, and in contrast to what it was shown as being, specifically at various E3 showings.

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Which I think is in part what you're getting at @lone spire? For some the game isn't just the game, it's the game that misled.

dreamy tulip
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Not entirely.
Some people have complained about them feeling a lack of story, a lack of things to do, a lack of this and that

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And other reasons

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Stuff non E3 related

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A lot of people said a lot of things

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Can't dismiss that

lone spire
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They did say you could do a lot more than what we got

dreamy tulip
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Sure a lot of it was E3 related, but so what?

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Some people just hate on the game (on steam and outside of the game) because it'a a trend

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Even though they did, so what?

lone spire
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I mean people don't just forget things like "NPC bot AI that reacts to different words that you can try out" "procedural ecologies with emergent interactions between flora and fauna"

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The game has none of that, and would be so much better if it did

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It's not because it's a trend

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There are a lot of bad reviews because a lot of people thought it was bad

dreamy tulip
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For some people talking about E3 triggers, for some others talking about E3 does not and has a positive reaction

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Hating NMS is a trend

supple wadi
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I'd wager the bulk of it comes from E3/prerelease. The bulk of the reviews didn't come from a trend, they came from excitement inspired by E3/prerelease hype, which led them to purchase it.

dreamy tulip
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Have you seen random people saying...

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"No man's lie" "One man's Buy" and other nonsense

lone spire
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It's a trend because a lot of people happen to dislike it overall

dreamy tulip
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All over the place

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That is a trend

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It's just what people do

lone spire
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Wait wait

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What definition of trend are you using?

dreamy tulip
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Sort of like a common thing that people do

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Just because others do it

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Or because of personal feelings

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or whatever

lone spire
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Okay, no

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People don't dislike, criticise because it's the cool thing to do, or fashionable

dreamy tulip
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lol

lone spire
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They dislike it because of the reality of what it is

dreamy tulip
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Look at the comments man

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It's all over man

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Everywhere

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On reddit, on twitter, on forums, on youtube

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on fbb

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People use the same lingo

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about HG's

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That's a trend

lone spire
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Yes because the game flopped and disappointed lots of people lol

dreamy tulip
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It's a trend lol

lone spire
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a general direction in which something is developing or changing.

dreamy tulip
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People do that and it happens commonly

lone spire
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It is a trend in that sense

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you are confusing it with

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a fashion.
"the latest trends in modern dance"

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Same word, different meaning

dreamy tulip
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Okay, well I think you get what I mean though

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That

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People just do that stuff

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Because they see other people doing it

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In many cases

lone spire
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Yeah, children lol

dreamy tulip
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Not all cases

lone spire
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But there are thousands of reviews with reasonable reasons why they are negative

dreamy tulip
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I am by no way saying that Hello Game's didn't promise a ton of things that didn't make release

lone spire
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some people post lazy positive reviews when they like things "this game is great!"

dreamy tulip
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But I can say that some of those things have made it's way into the game

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via patches

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From E3

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Thinking about E3 should give people hope

lone spire
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those are the same people who post shit like "dis game sux, shaun is a bich"

dreamy tulip
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Because HG's has been implementing these things

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Yeah, that stuff is nonsense man

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But it's not always laziness

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It's just hate rhetoric at times

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And sure, some of that may be because of stuff that happened with nms

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But that doesn't mean that people should go around doing that

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Some people just do it for the heck of it

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like

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You'll see people acting immaturely y'know

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Bashing NMS

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And some of these people probably never played the game

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Happens all the time

lone spire
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I'm not denying that some people do that. I'm just saying that the majority of the negative energy surrounding the game, from release to this day, is from people who own the game, or know somebody who bought it

dreamy tulip
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That's reasonable, but there's no poll for that... and even with a lot of steam reviews

supple wadi
dreamy tulip
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NMS was one of the most highly anticipated game

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I've seen that video before

lone spire
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welcome to jurassic park

dreamy tulip
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That video was funny lol

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I laughed at it, not in a bad way

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But it was just random that dinosaur all wonky looking XD

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With the music

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Anyway, That's what E3 means to a lot of people who are sulky about it

worn bison
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I think the E3 trailer shows us the vision. And HG have been true in trying to deliver that vision, albeit it slower than we would like. So like RaY says I think it gives hope, and is something to get excited about.

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But with every update, we get a bit more of a truer version of that vision. And that's amazing.

dreamy tulip
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That's what I'm getting at

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Yes

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That's how I feel about it

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Can't help how others feel

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And I know a lot of people feel the same

worn bison
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Exactly. People will feel how they feel regardless

dreamy tulip
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I know a lot of people don't feel the same

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But it's all fluff

worn bison
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And even if they release NMS E3 VERSION tomorrow, people will still cry about what happened in the past. Can't help it

dreamy tulip
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Yes exactly

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You can do everything that can be done

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And there will always be that one guy

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who has something bad to say

worn bison
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Yep. What's done is done. So ๐Ÿคท

dreamy tulip
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Because at the end of the day.... "It's not just the game, but the way people choose to act"

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And some people act w/o giving a crap

worn bison
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Exactly. And that's a common denominator in all gaming communities

dreamy tulip
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Regardless of circumstance

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What holds a lot of people is passion and enjoyement

worn bison
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The true fans have passion for sure

dreamy tulip
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A good example of that was

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GTA V, when Open IV was targeted.... steam reviews went haywire

worn bison
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RaY, Leon, Sanser. Love you guys but I gotta shoot out of this convo and sleep. Appreciate a good discussion as always. I think it's great when people hear each other out. We aren't all gonna agree at the end of the day which is the beauty of it. โ™ฅ๏ธ Sleep tight and dream of diplos.

dreamy tulip
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Have a nice rest

supple wadi
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I'm not into hoping for old things. I'm more into hoping for the mystery, such as what the ARG alludes to.

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But later Matthew!

worn bison
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The ARG is separate from the game though ๐Ÿคท

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Lol

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Ciao for now

dreamy tulip
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I'm into hoping for anything that makes the game more fun to my preference

supple wadi
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yes but we know it alludes to the future update, eventually!

lone spire
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Night matthew

dreamy tulip
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But yeah, I bet HG's will add more E3 features lol

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Like they do on patches

supple wadi
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I bet they'll do better. ๐Ÿ˜›

lone spire
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Haha yeah theyre gonna add all kinds of cool stuff, can't deny that

dreamy tulip
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They already did better lol

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They polished up an E3 mechanic

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from the past

lone spire
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I mean when Sean talked about things like saying the wrong thing to an NPC, then getting into a fight with one... SEems like they want to add some cool mechanics lol

dreamy tulip
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Procedural Ship handling

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Hello Game's remembered that from the past

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Remembering the past is an aid for the future

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It can be

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Yeah

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That's cool though

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Oh, remember the monoliths?

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Like answering the wrong question would give you damage

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for eg

lone spire
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Well yes absolutely lol. We are totally in the dark, I'm sure HG has daily discussions about all kinds of cool shit we can't fathom.

dreamy tulip
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Not totally in the dark

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A lot of those things are in the files still

lone spire
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and have probably been working on things since the game came out that are still not in the release build. most obvious being the new cloud tech.

supple wadi
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The Monoliths are great, the only touch-up I'd like to see is a few visualizations of what's described.

dreamy tulip
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But we're in the dark in regard to what we specifically will see

lone spire
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Yeah for sure, but alot of the things they talked about have zero trace in the files

dreamy tulip
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I'd like to see the mechanic shown at E3

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Alike for the portals

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At E3 the portals were seamless

lone spire
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Yeah you can only go so far with trying to play detective in the game files

dreamy tulip
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What would that be @lone spire ?

lone spire
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I mean in the dark as in what we know about the games future/vision as opposed to what hello games knows

dreamy tulip
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Because there's so much stuff there, well hidden

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That even I haven't found it all

supple wadi
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I feel like the only way that portal transition could ever work is if the portal was from one planet to a neighboring planet within the same system. They'd have to overhaul the underlying game to get anything like that for inter-system travel.

dreamy tulip
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Though I've found a lot

lone spire
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Yeah but I mean it's obvious they just didn't even have time to get started on a lot of things

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like the hundreds of base creature models that were supposed to be included. yet most of the base creature models in game are those of creatures from very old trailers and videos

dreamy tulip
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I'd like to see the water look like it did in the E3 trailer or better

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That water shader was a lot more detailed than it is now

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Alongside the clouds and atmospherics

lone spire
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Yeah the game would need both systems loaded in memory I think

supple wadi
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Like Atlas Rises showed they can port us around the 'verse independently of portals, to varying degrees, but it always demands a warp-load, because that's simply how the game is structured.

dreamy tulip
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Actually, I disagree with that

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the game can handle instantaneous travel

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I've done it

supple wadi
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That is, again, for inter-system travel, mind.

dreamy tulip
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It doesn't need any load time

lone spire
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between star systems?

dreamy tulip
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Even in that, it could likely handle it yeah

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HG's actually did it

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They were just in the ship at the time so it would make sense

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for the scenario

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Portals can definetely be seamless

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It's just an aesthetic that was added

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Not an actual "loading time"

supple wadi
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To clarify though: are you talking for between star systems or no.

dreamy tulip
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Either

lime mesa
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did HG ever remove the bug with portals where you can see dialogue that was cut

supple wadi
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What you talked about above though, was that for between star systems?

lime mesa
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"respond positively to portals' influence"

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"respond negatively"

dreamy tulip
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Yeah that was for between star systems

supple wadi
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Like, what you did?

dreamy tulip
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Oh that, no that's not what I did

supple wadi
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Because I don't doubt that we can do mostly seamless within a star system, it's between them that things get iffy.

dreamy tulip
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But I have teleporting extremely far and it took like half a sec to render

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And Sean pre release teleported

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to another planet

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And it loaded in the exact same timing

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Real time teleportation

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With coordinates

supple wadi
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Yeah, see, that I don't doubt as a possibility. It's the inter-system side that gets iffy to me.

dreamy tulip
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Yeah, it would get more complicated

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But

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The engine can handle it though

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I mean

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I'm saying the portal doesn't need a loading time

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It can handle it seamless as is

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It's just there to be there

supple wadi
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Tbh they could do more interesting stuff with ship's getting wrecked and running out of fuel if portals worked more for inter-planetary travel.

dreamy tulip
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For the same mystery that the clouds went from non pixelated to pixelated, alike the water going from high quality to pixelated

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It's a mystery

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Again, not saying that to be cynical

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But it's just a mystery game decision

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Meaning that the game should be able to handle it fine

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If they diid it the way they did

lone spire
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I think they just toned it down for performance reasons, seems like they never planned on keeping those clouds considering Sean is redoing the clouds

supple wadi
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What I'm suggesting is that the way portals previously worked likely worked by being more to do with interplanteary travel, lol ๐Ÿ˜›

dreamy tulip
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Idk about that

supple wadi
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At least for the demo's purpose.

dreamy tulip
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Because when the game first released it was toned down already

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and performance was really bad

lime mesa
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I'm still hoping they update the current clouds to at least be representative of what you'll find on the planet instead of removing them as you come in and also add some rotationary effects if they don't do it to the whole planet

dreamy tulip
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And performance now is much better and it's toned up

lone spire
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Yeah because they had a lot more time to optimize

dreamy tulip
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  • The really "would expect to be taxing planets" were recorded on PS4 and performed great at E3
lime mesa
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for E3 stuff?

dreamy tulip
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Yep

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Oria V was recorded on PS4

lime mesa
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I know the first trailer wasn't though

dreamy tulip
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The first trailer wasn't

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  • You can see a mouse cursor
lime mesa
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the other stuff though? jeez

dreamy tulip
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"No Man's Sky Gameplay Trailer | E3 2014 | PS4"

lime mesa
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that's the trailer I'm talking about thoug

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though*

dreamy tulip
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I didn't realize it until recently

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PS4 is actually in the title as well

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It was recorded on PS4

lime mesa
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there's an old image of them sharing spawn in buttons with F2, F3, F4 etc

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if anything it's a PC with PS4 specs or something. don't know but hang on

dreamy tulip
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That's the thing, that video was recorded on a PS4 but they also had a ps4 dev kit

lone spire
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oh on the whiteboard

lime mesa
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oh right

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dev kids

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kits*

dreamy tulip
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There's also PS4 scene references on the PC version

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Like a lot of this stuff is tucked away on the ps4 build

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And some stuff is on the PC build too

lime mesa
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here's an oldie for you guys

dreamy tulip
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One of the pre release mechanics is actually visible on

lime mesa
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someone went over the text that was hard to read

dreamy tulip
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the RC1 version

lime mesa
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"beasts"

dreamy tulip
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Ohhh I remember that

lime mesa
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seems like beasts were largely removed, right? the creatures like the rhino were likely the beasts, and could've been an old type of animal that was cut before

dreamy tulip
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I love that

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pic

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lol

lime mesa
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so much insight

dreamy tulip
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The rhinos are still there

supple wadi
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๐Ÿคท Beast could also refer to any big fauna.

dreamy tulip
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They're in the mod

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But, not fully functionable as they used to be yet

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Still looking into it

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They do roar though as in the trailer

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I like these too

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Originally shown on Vesta Prime

lone spire
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Striders?

dreamy tulip
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Yeah

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They were really big

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But they are proc now, that's the particualy model setup

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from the trailer

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That I assembled

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The mod has the E3 ones of different sorts

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And also the proc ones

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And some from "Louil"

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Shown on Ign footage

supple wadi
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I'm glad they're still sorta infrequent finds.

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Like some of the different dinos.

lone spire
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I dunno, I've seen them so many times lol

supple wadi
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The iffy beauty of NMS right there, lol

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Then again, I do tend to bounce from lively planets, so that probably helps. ๐Ÿ˜…

lone spire
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The procedural generation is so bad at producing unique looking creatures that they would have been better off just hand crafting like 40 different creatures and allowing them to change color and size.

supple wadi
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Yeah, they didn't tune it as well as they could have in some respects. =/

lone spire
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Like I said earlier, I think it's something they were going to return to before release.. but never had time to do

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Because Grant Duncans talks about it makes it sound so much more powerful than the swapped out limbs and heads that we have, with a very limited selection of skin patterns, parts, etc

supple wadi
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I expected something more like the building and biome files for the creature setup, but it's a tad...Simpler, to say the least.

dreamy tulip
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Yeah

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I like knowing that they're out there

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Just extremely rare

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Only seem em once

supple wadi
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I've seen the basic type occasionally.

dreamy tulip
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What is the basic type?

lone spire
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Hmm watching one of Grant Duncans GDC videos now

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It seems like the IK morphing for creatures isn't working as intended, that would greatly increase the variety

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GDC 2015

supple wadi
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The basic type of strider is simply any strider, lol

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Also yeah, Sanser, I feel like they kinda shot themselves in the foot showing the generation tools for creatures. I think that those were meant to be primarily backend, but we, or at least some of us, mistook them for how the actual generation was to roll out.

#

For that to work though, I suspect they'd have to have kept it more blackbox within the .exe, to some extent.

lone spire
#

Yeah it sort of follows when he talks about controlling the chaos

#

It's like they limited it too much

#

This is an interesting one

#

crazy to think that's from april, just 4 months before the game came out

supple wadi
#

So like, HG has these backend tools for generating all these different parts to then be assembled in-game, but it seems like they didn't get enough results they liked to put in.

#

Maybe, at least. ๐Ÿคท

lone spire
#

That seems right

#

Just watch that video though, they talk about the stuff getting weirder towards the center, etc

supple wadi
#

I realized the other day that that could sort of be accomplished even with what we have in-game, but it would mean a more restricted traversal route through the game.

lone spire
#

Nobody seems nervous or anything, they seem like nice people, cheerful, excited about their game coming out soon.. so weird, what happened??

supple wadi
#

The interviews were probably taken at different times/earlier and then cut together much earlier than it was published, I'd have to guess.

lone spire
#

So much unused stuff is shown lol

supple wadi
#

I genuinely believe they didn't have much besides terrain/creatures/flora, the stations, and ships sorted up until nearer to release, lol

lone spire
#

Yeah for sure, it was sooo barebones

supple wadi
#

Like the most visible iteration, imo, are the structures. You can see them experimenting with so much with those.

#

"Is it just a landmark kind of thing? What does it do?" "Wait, what about interiors?"

lone spire
#

"shit let's take this out until we figure out how to give these a gameplay purpose"

supple wadi
#

Because stations aside, planetside structures aren't shown in much detail until only a few months out from release.

dreamy tulip
#

Oh yeah

#

pre release

lone spire
#

Haha yeah, before release, whenever there was something like that, or something vaguely alluded to, I always assumed it's because they wanted it to be a surprise

supple wadi
#

That's when finally you step within one, and you're like, "Ah! There it is!"

dreamy tulip
#

There was a lot of talk about that

lone spire
#

But turns out it just wasn't done yet

dreamy tulip
#

You can see that mentioned here too

#

Same with the originally intended portal mechanic

#

Like

supple wadi
#

I'm pretty sure that the stations acted as a template for all other accessible structures.

dreamy tulip
#

You would enter through a portal (seamlessly) and it would take you somewhere closer to the center, to a more alienish planet that was rich in resources

#

Where you wouldn't be able to take your ship

#

So you'd have to go back through

#

But the further you progressed towards the center, the more alien like it would get

#

And also this was mentioned on HG's wiki prior to it being edited out

#

"The amount of life on planets will be factored based on their distance from their local sun, with planets far outside the habitable zone typically being barren of life."

#

I saved this text, prior to it being removed

#

"Any player will be able to visit a specific planet once they know its galactic coordinates, given their spacecraft has the capability to do so, and find the same features as any other player, as these coordinates serve as the seed for the planet's topography, environment, and flora and fauna. This also enables the game to be played locally offline in addition to online, as there is no server-side storage of the universe, with all details being generated on-the-fly as the user plays the game.[10] However, players will need to be online to register their finds to the Atlas.[8] Though the player may temporarily alter aspects of a planet, such as by mining resources, these changes are only tracked while the player is on the planet; once they leave, or when visited by others, the changes will disappear.[10] Internal game time will also play a factor, as creatures on planets will evolve, and effects of erosion will occur as the game progresses.[19]

This generation system can create a variety of planet ecosystems, including differing rotational periods, and behavioural cycles for the creatures.[10][20][21] The amount of life on planets will be factored based on their distance from their local sun, with planets far outside the habitable zone typically being barren of life.[10] Not all stars will have habitable planets, but will still offer potential opportunities for resources to the player if they can survive its inhospitable atmosphere.[11] The developers aimed for a 90โ€“10 rule: about 90% of the planets will be uninhabitable, and of the 10% that do support life, 90% of those will only be mundane lifeforms, making the planets that thrive with a vivid ecosystem rare within the virtual universe.[22]"

Source: https://en.wikipedia.org/wiki/No_Man's_Sky

No Man's Sky is an action-adventure survival video game developed and published by the indie studio Hello Games for PlayStation 4 and Microsoft Windows. It was released worldwide in August 2016. The game is built around four pillars: exploration,...

#

This was written before release

lone spire
#

lol yeah makes it sound awesome

dreamy tulip
#

I would love that

#

I love that video too

#

Iiamchiame

#

That planet ๐Ÿ˜›

#

But that video is inspiring

#

๐Ÿ˜

supple wadi
#

Oh, right, but yeah re: center stuff. They track our number of warps, and our distance to center, based on those alone they could try to adjust further in encounters.

dreamy tulip
#

Oh nice

#

Yeah

#

I think it would be cool if

supple wadi
#

Like it's stupid obvious when you take a moment to think about that.

dreamy tulip
#

The generation would be cranked up

#

and more wild

#

the further you progress

#

More alien like

#

That's what they originally intended

supple wadi
#

The minor problem is that the generation is sort of "set" from initial load-in.

lone spire
#

Yeah it would be a huge game changer, something to drive you to keep playing

dreamy tulip
#

And this too

lone spire
#

Well that's if you assume that the generation has to scale with the player

dreamy tulip
#

If they originally intended it, I bet they can actually do it though

#

Kushimasho, they talked about what the old wiki talks about

#

too

lone spire
#

It could get more difficult towards the center, driving you to get upgrades, that was originally the reason you would need upgrades, because things get harder towards the center, in addition to weirder generation

dreamy tulip
#

"The amount of life on planets will be factored based on their distance from their local sun, with planets far outside the habitable zone typically being barren of life."

#

In that vid

#

Not word for word but the same concept

supple wadi
#

This is what I meant earlier when I said you might have to lock down the traversal paths a bit. So limit the stranger stuff to other stars, which are then only accessible after a certain amount of warps & possibly within a certain distance of the center.

#

They've already done this to a certain degree with the revamped Anomaly progression system.

lone spire
#

But that doesn't make sense, how does that work with multiplayer? You mean the planets should be different depending on the path you take?

supple wadi
#

No, not that, it's just how you create that "closer to the center, stranger stuff" vibe.

#

You limit the stranger generation to certain star systems, which are only accessible after so many warps, via improved warp reactor.

#

They already have that now, just without as much of the stranger generation stowed away in red/green/blue star systems.

lone spire
#

The way I think they'll do it, is have several "rings", based on what they've done with ships, multitools, it will probably be in classes like C, B, A, S. four rings of planet weirdness classes. You could possibly find some S classes on the outer ring, but the majority would be C class for example

#

So the S classes in the outer ring would be blue or green stars, but in a closer ring they might be in red stars

#

then at center, even yellow stars could be S class

#

I think we're on the same page lol

supple wadi
#

Ah, so kind of give star systems a sort of "anomalous" classing.

lone spire
#

Yeah, it seems to make sense the way they sort of lump things together right now

supple wadi
#

Yeah, that's another viable approach, possibly.

lone spire
#

like yellow stars have certain probabilities, etc

dreamy tulip
#

I'd be interested in seeing generation in-between biomes and planets and terrain and fauna

#

be more alienish

#

the closer you get to the center

#

and weather + atmospherics

#

Alongside what you shared

lone spire
#

Yeah, the "tag" system that grant duncan mentioned in some videos would have allowed for things like that

#

The way that creature templates are setup in the files, and biomes, etc, it is much more limiting

dreamy tulip
#

Yeah

#

I think it would encourage exploration more too

#

Like

#

Did you ever see that video?

#

The Scifi inspirations one

#

Where they also talked about it

lone spire
#

Man I've seen like every video released before the game came out

dreamy tulip
#

Same here

#

They gave the vibe like

#

When you first start off

#

The planets and fauna would look familiar

#

less alien like

#

But the further you progress

#

towards the center

#

The more alien it would get

#

Sounds awesome lol

lone spire
#

Yeah like extra legs, mutations, etc

dreamy tulip
#

No idea, but if that ever happened

#

Sounds amazing ๐Ÿ˜›

lone spire
#

Creature overhaul will happen eventually, I'm sure they'll do something like that

supple wadi
#

I want more infrequent life in general. >_>

lone spire
#

I mean what better source of inspiration than their original plans lol

supple wadi
#

Give me that ol' 90-10-esque style, lol

#

Or just have fauna be rarer. Flora's nice.

lone spire
#

Maybe in some systems, but I think that is kinda a low ratio overall

dreamy tulip
#

The 90 10 sounds cool

lone spire
#

Yeah the fauna shouldn't be clumped together lol

dreamy tulip
#

What they originally planned

#

at E3

#

I like that idea too

supple wadi
#

Yeah, that's why I said -esque style, not exactly that, but eh.

dreamy tulip
#

Makes those moments more special

lone spire
#

In real life animals don't just stand around, they try to remain hidden

#

you shouldn't see them all over

#

but give us cool ways to find them

#

let us scan poop to track them down by scent, or follow footprints, etc

#

or scanners like subnautica

#

with 3d map

#

make exploring planets cool damnit lol

dreamy tulip
#

What interests you the most about nms?

lone spire
#

The scope of the universe, the fact that I can go to other planets. But it doesn't capture why I would want to visit other planets. Just being able to go to other planets isn't really enough.

dreamy tulip
#

Oh nice

#

I like that too

lone spire
#

A lot of the things Sean said about the game, like the ecology aspects, weirdness of procedural generation, animals eating other animals in unexpected ways, etc that didn't happen are what made the world feel maybe a bit more empty than it really was

dreamy tulip
#

I love that sense of wonder and exploration and the things that you might discover along the way. That walking in a painterly, 80's scifi novel vibe. Being immersed in it as a stranger in a foreign land... almost as if you're actually there without any idea of what to expect. It's like walking in a dream.

lone spire
#

I admit that the pre-release hype that I let build up by listening closely to sean did color my opinion of the game when it came out

dreamy tulip
#

Which I really get in the overhaul mod

#

Ah

#

Well

#

Yeah...

lone spire
#

It is awesome to be able to just pick a direction and walk though

dreamy tulip
#

Yes

lone spire
#

not hit a border, etc

dreamy tulip
#

I like how non linear it is

#

Just go wherever

#

lol

lone spire
#

I actually really like moons, they have a surface area larger than most open world games, but are small enough to drive around in a couple hours

#

It would just be cool if there were more things going on on each moon

#

Like I think they made a mistake by trying to get people to only spend a limited time on a planet

dreamy tulip
#

I like finding planets that I'd never expect at times

#

There's always "something" out there

lone spire
#

haha I watched the whole aqua prime when you first posted it

dreamy tulip
#

Nice

lone spire
#

You make any videos of exploring a planet with really deep water?

dreamy tulip
#

Yeah, I really like that planet

#

Was just different

#

I've found some with really deep water, but not sure about videos

#

actually

#

yeah

#

I have a few

#

There's this one

#

But I've seen deeper before

#

Like extremely deep oceans lol

lone spire
#

I'm curious, what are the default limits to height that the game can generate? If I remember correctly, Innis Mckendrick said that there is a displacement map that can raise/lower the terrain within the limits of one KM, then with the diggable layer of voxel terrain of 128? meters on top of that.

dreamy tulip
#

I know that if you set the terrain to be too high there's a lot of clipping that occurs

#

Not sure about the exact meter count though

frosty vine
#

I wonder if that can be surpassed

#

and we can get like super massive mountains and caves

dreamy tulip
#

Well, they can already get really tall

#

prior to clipping

lone spire
#

Is there a way to increase the generation area? right now it seems like planets follow the pattern of repetition every 2x2km or something, it makes continents impossible to generate.

dreamy tulip
#

Yeah, it's possible to make larger regions

frosty vine
#

YES

#

THIS

dreamy tulip
#

My mod does that

#

Like there's infinite terrain variety with it

#

It's possible for a planet to be really rocky, then shift to sand here and there, and mountainous, then shift to an open grassy field, all the way up to forests

#

for example

frosty vine
#

Mountains seem to really be sin-wavy, especially on your video there

dreamy tulip
#

I like seeing flat planets sometimes

#

in the game

#

Can be pretty

frosty vine
#

I don't know how I was lucky enough to get that haha

dreamy tulip
#

That planet was full of sand dunes

#

With little oasis's

#

With trees and grass and fauna

#

and then underwater in the holes

frosty vine
#

is it possible to make a version with rougher terrain throughout?

dreamy tulip
#

I'm considering that

frosty vine
#

not like super crazy un-walkable terrain, but rougher.

#

more realistic. These planets are cool, not bashing your hard work, but they just look to sin-wavy

#

and boring because of that

dreamy tulip
#

I miss seeing stuff like that

#

on my older terrain overhaul

frosty vine
#

Yeah, that is gone

#

what happened?

dreamy tulip
#

Actually

frosty vine
#

haha

dreamy tulip
#

I've seen stuff like that

#

Just extremely rare

frosty vine
#

super rare i guess, yeah

dreamy tulip
#

But what I have not found yet is

#

Looking for it

#

Super old photos

frosty vine
#

I hope one day, you'll consider another terrain overhaul, considering you've been adding to everything else.

#

Never find anything like that anymore.

#

sometimes similar, but nothing that rocky

#

Darconia's versino

dreamy tulip
#

Darconias version is my version

#

He added it in there

frosty vine
#

rememebr that old version from a long time ago though?

dreamy tulip
#

It' just old though

frosty vine
#

hmmmmm

dreamy tulip
#

Not my new one

#

So, the old terrain overhaul I made is still floating around

#

That's what darconia had

#

he added it in there

frosty vine
#

so it's all in there, just scattered around more I guess?

dreamy tulip
#

I mean

#

You can use it

#

If you want

#

Might have to dl darconia to get it though

#

I don't have my old file

frosty vine
#

Why not?

dreamy tulip
#

hdd failures

frosty vine
#

oh yeah

#

you should back it up to the cloud

dreamy tulip
#

It's like

#

Every time I consider

frosty vine
#

i should do that too

dreamy tulip
#

Doing more to the terrain

frosty vine
#

I have like 20 versions of yuor mod on my desktop

dreamy tulip
#

I legit find something mind boggling

#

and think

#

"Ehhh, maybe not"

#

"It's fine as is"

#

lol

frosty vine
#

you should go for it though, I don't know. You got a lot of other stuff you're working on, but I'd say it's worth it

dreamy tulip
#

But for the heck of it

#

I want to try the old version again

#

Because my biomes also have terrain rules

#

In itself

#

So

frosty vine
#

oh

dreamy tulip
#

I'm thinking I could find new stuff too

frosty vine
#

yeah

dreamy tulip
#

With the old version

#

Just as I find new stuff with the new version

frosty vine
#

can you find that version?

dreamy tulip
#

but

#

might be different

#

It's in darconia

frosty vine
#

worth a shot

#

I know gamer was working on something.... a long time ago

dreamy tulip
#

I might work terrain more

#

Meh

frosty vine
#

but he vanished

#

and was a dick

#

and he took all that stuff with him.

#

He had something there though.

#

some crazy things, but they weren't finished

dreamy tulip
#

I'd rather not get into that

frosty vine
#

yeah

#

okay

supple wadi
#

I tried encouraging them to get back into releasing stuff, but yeah. >_>

dreamy tulip
#

lol

lone spire
#

Has anybody figured out how to add aditional parts to the flora and fauna generation?

dreamy tulip
#

I was planning to try

#

Never got around to it yet

#

I've done so a bit with npc's though

#

But reverted it, as that ended up not being something that I was looking for

lone spire
#

Ahh

supple wadi
#

Outside of animated parts, it shouldn't be too difficult for someone with the modeling chops.

#

But we've hit a sticking point with part of the collisions. We could give some parts either no collisions or really crude collisions, but not more form-fitting ones. =/

#

And we're not really sure what's off about the method we're using on that, unfortunately.

frosty vine
#

oh well, though... I don't get what's so important about collisions tbh

#

Like I guess they make objects feel more real

#

but at this point... why bother when it hinders so much

lone spire
#

At one point didn't large creatures have no collision?

dreamy tulip
#

Yep

lone spire
#

So RaYRoD how long do you think you'll play the new update for until you start to rip into it and mod?

supple wadi
#

It depends on what it is, really. For animal ornamentation, you're probably right. For something like a solid plant with a trunk (not necessarily a tree), though...

#

Sorry, keep having to remind myself that ornamentation is the word for animal parts that appear to largely be decorative.

lone spire
#

How many ornaments are there?

supple wadi
#

Uh...Off the top of my head, I'm not really sure.

#

I'd say there have to be approximately 30-40, maybe? Probably totally off.

lone spire
#

looks like 23 mbins in the accessories folder

#

But I think each one contains several models

supple wadi
#

That's just the materials tho.

dreamy tulip
#

I like this sahara looking place lol

lone spire
#

Where are the meshes stored?

supple wadi
#

Approx. 54, I think.

#

Scene files.

#

That's just going off a quick search for the mesh tag in the scene file.

#

So may not be accurate.

lone spire
#

Cool thanks

#

I don't currently have the files extracted, hard drive space issues forced me to delete them, I just have the directory of the extracted files from the modding discord

supple wadi
#

Aah, gotcha.

lone spire
#

Does the NMS modelviewer work with the 1.38 files?

supple wadi
#

I wasn't too off, so that's nice.

lone spire
#

hehe

supple wadi
#

To a degree, yeah. It has some issues with procedural parts.

lone spire
#

Ahh

#

I have a feeling the structure of the files might change quite a bit with the next update

#

If I remember correctly Atlas Rises did something like that? Was constructs ever updated to work with Atlas Rises?

supple wadi
#

It may have been, but if so, without collisions.

lone spire
#

Okay, if I remember correctly when I had constructs before AR came out, like a couple weeks before, there were no collisions

#

could walk right into skyscrappers

supple wadi
#

But yeah, Atlas Rises added in several new structs to entity files, and I think only one for the scene files.

#

Aah, well, maybe then it is updated? ๐Ÿคท I haven't kept up with it, lol

lone spire
#

I think msrsgtshooterperson hasn't worked on nms since before AR

#

on reddit people thought his silence was from being hired at hello games

#

but he confirmed that no he isn't working there

supple wadi
#

Yeah, they got caught up in some other stuff, and just enjoying some other games in general.

lone spire
#

yeah lol

#

it happens

supple wadi
#

I held off on some modding stuff for a bit just so I could wrap up Nier: Automata and the Atlas Rises story, myself.

lone spire
#

I'm a bastard and my skills can't currently apply to what is posisble with modding EX: adding more procedural music

#

If we could add things like new leaf textures, etc I could definitely start modding too though

#

Gmr_Leon if you don't mind, how many models are there for tree trunks?

#

It seems like there aren't a lot

#

for lush biome

supple wadi
#

Uhh, hmm.

dreamy tulip
#

For the lush biome alone?

supple wadi
lone spire
#

Not bad

#

I feel like 5/10 trees are that one that looks like a potato with branches cleanly cut off... im sure you know what im talking about lol

dreamy tulip
#

In Atlas Rises the lush biome only uses the medium tree

#

Which picks a combination of certain parts

#

proc parts

lone spire
#

Ahh how many parts are available in the medium tree category?

dreamy tulip
#

I could check in the model viewer, but it's not working atm after this new windows install

#

I would*

#

I could check the descriptor

lone spire
#

oh okay no prob

dreamy tulip
#

However

#

On older versions

#

Often the large tree was used

#

or small tree

#

lots of combinations

#

there's also unused tree models

#

in that directory

#

models > planets > biomes > common > trees

#

But the unused one I think isn't proc

#

Which is treelod

supple wadi
#

But then there's also an interesting sub-type that may or may not be implemented (would have to check) called skinnedtree that uses a different style referencing some other trunk scenes, in which you can find 181 trunks.

lone spire
#

I wish the tree models were like, moldable/stretchable, like the parts were in spore

#

like just make the trunk taller on some

dreamy tulip
#

and skinned tree yeah

lone spire
#

instead of fully scaling the model

supple wadi
#

Is skinnedtree implemented? Haven't loaded it in viewer to see.

lone spire
#

Hmm that sounds like something they might have used for testing, or maybe even a more flexible sort of tree

dreamy tulip
#

Ohh yeah

#

Just got the model view to work

#

and yeah

#

Skinned tree has a lot

#

no it's not implemented

lone spire
#

Screenshots?

supple wadi
#

Aah, okay. lol

dreamy tulip
#

There's actually lota of awesome trees spread abroad

#

I really love em

lone spire
#

ahaha i can see mr potato tree through the mess

dreamy tulip
#

Also, some plants can actually function like trees

#

Let me rephrase that

lone spire
#

like the little procedural bushes with interchangeble leaves?

dreamy tulip
#

Some plants can have the appearence of trees

#

As some tree models have for example

#

1 sec

#

Some plants have that same leaf type I mean

supple wadi
#

Huh, wait a sec, skinnedtrees looks like a different approach to what they implemented in a different fashion, tbh.

dreamy tulip
#

You could emulate the look of a tree with the plant

#

That's a tree though

#

In the pic

lone spire
#

What makes it different in your opinion?

#

Yeah those trees were everywhere when I used shaidak generation lol

dreamy tulip
#

I have an alt id biome type as well

#

Still working on it

#

Shaidak uses the proc

#

w/o forcing a particular appearence

#

But it usually pics those parts

#

The descriptor file actually has a chance value

#

not utilized

supple wadi
lone spire
#

is that just an instance of there not being a lot of parts for it to choose from?

dreamy tulip
#

I don't think so

lone spire
#

oh I see what you mean, the descriptor has a low probability of picking other things

dreamy tulip
#

Large tree has a lot

supple wadi
#

Er, wait, when you say it's not utilized, ya mean just with flora or...?

dreamy tulip
#

But the descriptor has it all set to 0

#

for the chance

#

Not utilized as in...

lone spire
#

okay so you just get that lily pad type thing

dreamy tulip
#

None of the biomes are calling it

#

in the base game

supple wadi
#

Because I'm pretty sure it's functional, just...Yeah.

dreamy tulip
#

But the model's in the files

#

In otherwords

#

The lush biome

#

On AR

#

is only using the medium tree proc model

#

And not smalltree

#

or largetree

#

or skinnedtrees

#

or treelod

lone spire
#

it's been gimped lol

dreamy tulip
#

On the previous nms versions it used others

#

And they are all different proc models that give different appearences and vibes

#

It's really nice how much of a difference these models can give though

#

That grass is also an unused grass type

lone spire
#

lmao is that marijuana growing on the trunk?

dreamy tulip
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By default those models blur/vibrate

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Really bad

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But it's fixed now

supple wadi
dreamy tulip
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LOL

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@lone spire

lone spire
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whats that?

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๐Ÿ˜„

dreamy tulip
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Skinned tree

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The bottom in orange

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Is one of those bulbs

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That you see on some tree types

lone spire
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how many different "bulbs" are there? It seems to be either those, or the clean cut branches

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oh and the climbing ivy

dreamy tulip
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Haven't checked, but if you think about it

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There's soooo many models

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with soo many combinations

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You could make thousands of

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individual biome combinations out of them

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if you forced them

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Like

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What I've been doing for this biome handcrafting method is

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(one of many methods I have)

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Is for my altid biome types

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I'm specifying certain proc model combinations

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while leaving half of the biomes proc

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like the grass and plants and most rocks

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It's just a type of biome I'm doing

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So far I only did it for lush

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and lushhq

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I plan to do it for all

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Here was one of them

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Actually, I gotta find it first

supple wadi
dreamy tulip
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I'll find it evbentually

lone spire
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is that all the same bark texture just in different colors?

supple wadi
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Hmm, might be. If so, that might be more to do with the Viewer.

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It doesn't handle the textures super well, as I recall.

dreamy tulip
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Found it on my twitter

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That was one of my alt id biomes

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Pardon the unused grass type blur

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it's fixed now

supple wadi
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I think radioactive and scorched, sometimes toxic, biomes are my faves in terms of flora though. They tend to get weirder with it.

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Lush & frozen just feel too earthy for my tastes.

lone spire
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Yeah and it's not like there isn't potential for them to "get weird"

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is that an atlas station at surface level? lol

supple wadi
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Might be a Monolith.

dreamy tulip
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It's an atlas monolith

lone spire
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oh haha

dreamy tulip
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Atlas Stations were shown at E3 tho

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lol

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on planets

lone spire
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yeah they were like right there lol

dreamy tulip
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Looked awesome

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But if you think about it

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Which is one of the reasons why I'm doing it

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With altids

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Those proc models y'know

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You can make so many combinations

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And make individuals biomes with it

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could make so many variations of that one biome type in that pic there

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too

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And they would all give a different kind of vibe

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I would personally leave it half procedural, or some things procedural

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So although the theme for that biome is still present

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You can expect some things to be different each time as well

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Which kinda also helps give different kind of feels

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Here is another unused grass type

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Two different kinds

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They are both different proc grass models

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I really like the new grass that was added on 1.3

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But I like the other models too

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that are unused

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They look different

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There's lots of grass types all scattered around

supple wadi
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Tbh in your forest shots from a moment ago, I'm happy the second shot's trees aren't a standard thing. Feel off to me, personally.

lone spire
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are those from swamp?

supple wadi
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The first one's look to be.

dreamy tulip
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Oh, I was testing with that forest

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It's a nevada tree

lone spire
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So the game seems to have two leaf types

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The 3dish tropical type, and the 2d "clump" type

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am I correct?

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that nevada tree is using the clumps?

dreamy tulip
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Not sure what you mena by that

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There's lots of nevada tree types

lone spire
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like, the 3D ones are actual 3d objects that you can look around

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the 2D ones are always facing the camera

dreamy tulip
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They are like the normal trees

supple wadi
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By the by, we can work with textures to varying degrees.

dreamy tulip
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In the game

supple wadi
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Got distracted with the trees stuff, lol

lone spire
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hahaha

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Yeah they can be replaced at least right?

dreamy tulip
lone spire
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Yeah so that screenshot has 2D leaves

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its just a texture composed of a pile of leaves, which is placed on points that are tagged on the model as locations where leaves go

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and it always faces the camera

supple wadi
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I believe so, maybe even added to. I just dunno that we've had many people (recently, anyway) work with them. I think Nadalee and Krem are the ones with the most experience recently with that kind of thing.

lone spire
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The 3D leaves are the ones that look like palm leaves

dreamy tulip
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The mushroom ish one

lone spire
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yeah

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the ferns too are 3d

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because they're textures mapped to polygons

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as opposed to a texture with an alpha map floating on a branch

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I don't mind the 2D trees, jsut wish there were way more leaf shapes for it to choose from

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and of course trunks of varying sizes to attach those leaves to

dreamy tulip
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3D grass would likely be too taxing

supple wadi
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But yeah, I think we can both replace/add to existing textures if we wanted to. It's just a matter of someone going for it.

lone spire
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yeah the grass is fine the way it's handled too

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could just use more variety again lol

supple wadi
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sometimes i swear there's a mysterious high poly clump somehow in the grassy mix >_>

lone spire
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So right now there's like 12 grass types, so I could potentially add like 50 more, and have them appear randomly when I go to different lush planets for more variety?

dreamy tulip
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There's a lot more than 12

lone spire
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Sorry I'm just talking about lush, not across biomes

dreamy tulip
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Yeah for lush

supple wadi
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Examine how they're currently handling it, emulate for compatibility but with your own style, and give it a go is about all I can say, lol

dreamy tulip
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They just aren't all utilized

lone spire
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I have very little spare time right now to figure that out, but maybe after the next update I'll have more time.

supple wadi
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I'm more of an entities/structures guy, so I'm not super clear on how that stuff is handled.

lone spire
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Aye gotcha

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I must have been thinking of the amount of leaf chunks for 2d trees then. I remember counting a number lower than 15 for either lush grass or leaves lol

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the specific number doesn't really matter

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what matters is that the brain can easily recignize when it sees one leaf clump, then again on the next planet

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even if its recoloured and attached to a different model'

supple wadi
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other times it all blends together

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It's really good at either recognizing all the variance or blurring it all together, lol

lone spire
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lol yeah, to me it feels that overall, there is just barely enough variety

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it's like they put just enough in for there to be some semblance of variety

supple wadi
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Somehow I find myself noticing little clumps of flora here & there that I could swear I've overlooked before.

lone spire
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like the animal patterns

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there are seriously no more than 4

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stripes, giraffe pattern, and just like smooth lol

dreamy tulip
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What are you planning to do?

lone spire
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its always the same stripes

supple wadi
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๐Ÿค” Never really paid much attention to that.

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I like looking around for aquatic/avian/insect-ish/alien-ish types tho.

lone spire
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and like this

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there you go

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That's all the butterflies, sorry for the spoiler

supple wadi
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lol

lone spire
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a couple of them are recolors too

supple wadi
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good thing i only look for'em for the wings!

cyan oracle
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considering how rare butterflies are tho.. that works.. I don't think I've seen all those wing types..

lone spire
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The thing is, having this low of variety

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when somebody posts "found a weird butterfly"

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its usually the same couple that are fictional butterfly shapes

supple wadi
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this is why life should have been infrequent & properly rare. ๐Ÿ˜›

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or at least animals.

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maybe all of it, ๐Ÿคท

lone spire
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No it's why some billionaire benefactor should have donated 20 million dollars to hello games

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You guys know those 16 different posts on reddit?

supple wadi
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lol