#nms-modding
1 messages Β· Page 116 of 1
If you have the mod in your Mods folder, it's going, as long as you've removed the DISABLEMODS.txt from the PCBANKS folder.
I removed it
but i installed the spiral galaxies mod
and that didnt do anything
even when i started a new save
Which mod are you trying to tell if it's working?
Spiral Galaxies may only be visible from the Galactic Map.
any of mine... I installed rayrods and a few of his optional ones
i looked in the map
map looks normal
and there doesnt seem to be any major difference
The overhaul itself you can tell from a light white/gray translucency over the HUD around your shields/hitpoints and ammo/sentinel alert indicator.
theres nothing there
Throw the zzs into another folder, or to keep it even simpler, maybe just try to load in with Spiral Galaxies, with the rest in another folder in there.
If you load in and see spiral galaxies on the Galactic Map, you'll know that that's working at least.
I always tend to forget how the overwrite sequence goes with those, which is why I'm suggesting this narrowed down approach.
it doesnt work
just spiral
im v confused
or maybe it does
is there a way to zoom out in the world map?
Yeah, with something selected I think it's just S?
Or maybe just the scroll wheel. It's more muscle memory for me than anything else at this point.
But yeah, with something selected: W, zoom in; S, zoom out; right click deselect, AWSD to pan around; Ctrl to move camera down; Space to move camera up.
With spiral, I'd think that should make it so the stars are less scattered about, instead forming what it says, spirals.
If it's the same thing I'm thinking of from awhile ago, anyway.
its rayrods spiral
thats what it should look like
but i dont see anything like that
and ive heard it should effect the loading shaders screen as well
but that doesnt look any diff
And disablemods is 100% outta the picture?
yep
I've seen no major difference using just the overhaul as well
it doesnt seem like anything has changed
π€
Ooooh fuck me. It's right in my face.
That Mods folder needs to be in PCBANKS.
^ PCBANKS is also where the disablemods.txt needs to be removed from
Sorry, I was multitasking so I didn't look closely enough.
looks like that's all.. move mods folder to PCBANKS and delete the .txt file in the PCBANKS folder
Plus what Krem said.
or rename it and move it.. I wouldn't even keep any text file in the PCBANKS folder just for good measure
That's pretty much what I do.
do yall know what mod gets rid of the color on the galactic map?
? Maybe you've the wrong filter selected there? That changes the coloration of the stars.
not sure what you're asking about getting rid of color on the galactic map.. the stars are color coordinated to their system types.. it's actually practical and easier to spot the color difference between some systems vs vanilla galactic map..
but maybe check out the optional mod "zzBlack Galactic Map Removal (Default Color).pak"
that should restore it back to a vanilla galactic map
(some ships in v1 and v2 either have issues summoning or finding a spot to land; I'm working to fix these issues before releasing v3)
I've got 99 problems, but landing ain't one..
Heeeyooo! I just released a new mod, the Atlas Language Assistant! Learn the Atlas language at a more reasonable rate for a change! https://rd.nexusmods.com/nomanssky/mods/572
@supple wadi Sorry for asking you now but do you know any mods that delete trading lines?
https://nomansskymods.com/mods/thicker-or-no-traderoute-lines/ does this work?
Mods chevron_right Textures chevron_right Thicker or No Traderoute Lines description Description Simple mod to either make the traderoute lines thicker or to make them invisible. Feel free to post any questions/suggestions into the comments below. speaker_notes Installation Extract either _MOD.NoTraderoutes.pak OR _MOD.ThickerTraderoutes.pak into your No Man's Sky PCBANKS directory %NMSInstallDir%/GAMEDATA/PCBANKS
This should be up to date: https://rd.nexusmods.com/nomanssky/mods/480
Oh thanks heh π
Unfortunately POiZiE's work hasn't been updated, so I think Lo2k's is the best bet. π
@lime mesa
2. Go to your No Man's Sky game directory, and in No Man's Sky>GAMEDATA>PCBANKS delete "disablemods.txt" if you haven't already, and then create a new folder called "MODS" in the PCBANKS directory.
3. Open up "No Man's Sky - RaYRoD's Overhaul.rar" and then drag all of the contents from that the overhaul archive into the *empty* MODS folder (this overhaul mod is meant to be run as a standalone mod without other mods) and then run the game.
Warning: This mod was intended to be used as a standalone. If you use other mods with this game and have a "bug report", please send a screenshot of your MODS folder when reporting any bugs to prevent confusion. If you have any custom compatibility questions or requests... feel free to ask and I can help out. :)
- RaYRoD```
The inside of the archive is identical to what the inside of your MODS folder should look like:
https://i.imgur.com/316xYfJ.png
The inside of the archive is actually the inside of my MODS folder zipped, for simplicity. So, the only thing needed to do is delete DISABLEMODS.txt in the PCBANKS folder, create a new folder in the PCBANKS directory and name it "MODS", and extract the entire archive within three steps.
Also, there are included .txt documents called (about) next to the optional mods. It's important to read them before throwing them into the mods folder.
This is the inside of the .txt document right beside "zzSpiral Galaxies.pak"
``This makes the galactic map full of procedural spiral formations.... and really pretty. This is not compatible with Dense Galactic map. This mod also slightly increases the galactic map boost speed, and increases the chance of rare suns. - Snapshot here: https://i.imgur.com/31Wvsb3.png
- RaYRoD``
As pre-written, you cannot use spiral galaxies and dense galactic map together.
so i was getting 10-20fps on NMS then i added nofade and now i'm getting 49 fps stable so idk
@lime mesa try project toaster too
i did and it went from 20fps with no mods down to 15-18fps with project toaster
hmm with the ultralow preset?
what's nofade? @lime mesa
it's a mod that disables that fade in effect when you get close to stuff
is it compatible with rayrod's overhaul?
@lime mesa, which version did you try of it?
of project toaster?
Yeah, which pak file.
1.0
Er, sorry, I meant like 75xHyPerformance/75x/etc.
with proj spud i got an FPS increase of 3 when using 75xHyPerformance but with Proj Toaster NTFLowShaders i lost about 5 fps
Yeah, ProjToaster's not exactly the greatest for FPS improvements. Spud's where the bulk of it should come from.
Were you also running at really low settings? Because it's both the mod & lowest settings where I found the most improvement.
Think I wrote that in the notes with it.
i was running at medium settings
Ah, yeah, the improvements (if any) are far more marginal at those settings.
Glad Lo2k's work was able to boost it up for ya though!
By the way, you know about the Triple Buffering & VSync configs right? That is, if you've a Nvidia card, going in and enabling VSync & Triple Buffering?
is that in the nvidia control panel?
Yeah, you'll probably want to enable it only for NMS.
Hopefully that'll give you another little boost.
@narrow zinc by the by, RaY or someone else using their mod would have to comment on that compatibility. Not really sure myself.
Hmm. That all said, Bybb, you have me wanting to look back into things. I might have a better idea of how to update Project Toaster's stuff to be more in line with the mods they're based on.
someone wanted to know whether nofade was compatible with your overhaul mod.
how long did it take for you to understand what all the files in NMS do?
I wrote this the other day about it here
Often, from the moment that I wake up, until the moment that I go to sleep... I am studying Hello Game's files (often with repetition to check for things that I may have missed) and then creatively applying/implementing that knowledge which I've obtained from that studying in mulitiple ways.
I find working on the mod so extensively a lot of fun, but it actually has almost literally, physically, *"killed me"* several times. My mind has a tendency to lock in on things that I work on until I'm fully finished with it, but this is an endless fan project... that I enjoy. So, it's like a cycle. I've also lost a lot of sleep and dealt with extreme panic attacks and shaking on rare occasion. I've also suffered sickness, pain in my eyes from working with the screen for so long and bloody noses from focusing too hard for too long.
To get a good idea of how much I'm obssessively working on this (in which the next BETA) will be even larger... I just assembled all extra components from a few awesome modders and unpacked it to assess the file size. It amounted up to 110MB. However, the scale and size of my components amount up to 1.41GB.
I'm excited to keep working on it. It's a lot of fun and the in-game outcome is what excites/motivates me. :smiley:```
Since release I've been working on mods yes
Before the mbincompiler was made
originally by emoose
And studying the files
i do like how NMS - even though they don't officially support mods - is so modular you can just override a file and it will change the game
it reminds me of 3ds romhacking where a 3ds rom is split into two parts. exefs and romfs. exefs contains the actually executable code of the game and is rarely modified and romfs is basically like NMS PAK files containing all the resources.
I believe that Hello Games does support mods (hence their boot notification that's hardcoded in the executable). They have actually aided support for mod users via Steam support at times and provided an alternate away/form of advice to load them.
I also think that the loading heirarchy is wonderful too in the way that they've made it
I use to rom hack a lot
That's cool man
I too believe they support modding.. but they're not going to make modding tools for us until they've finished making their game the way they want.. because any changes they make to the game would then require changes to tools.. and that would add even more of a work load and prolong updates and dampen support/patches
Dark Forest:
https://i.imgur.com/vvYphNB.jpg
rayrod
do you know the mod that makes the galactic map black?
like makes it black and white and the stars white?
or atleast less colorful
There's two from Lo2k, there's also one that I made on pathfinder, and there's a few others by some other people
The one that I made is in the core mod already. It's less colorful than default, but it has darker more subtle nebulae than lo2k's black galactic map with nebulae version
ahh okay
any to just make space black and the stars white?
saw it on a mod showcase with urs in it ray
I think that depends on the filter within the map
Anyone got a mod to get 100% materials back when changing bases?
tbh, I'm not sure that's something that's governed by any of the game file.. that sounds like something that would be a conditional statement in the programming itself.. but if it were in the game files, it'd probably be in the globals.. I'd suggest asking @inland sky or @dreamy tulip .. they might be able to help better as they're more familiar with the NMS globals..
Hmm. That's what I feel is off, at least about some of these trees. I don't know that I've ever seen anything but a palm tree ascend to such heights without limbs along the trunk at various points.
Oppressor11 took these recently
With the overhaul mod
And this one:
A few that I took:
Rayrod youre the reason hellogames next update is taking so long, they are trying to catch up to you π
lmaooo
im hyped for the next update
im hoping for multiplayer
but idk for sure what it will be
lol, hg's taking so long because they wanna make more new stuff.
the walking titan probably gives hints
mulitplayer with raysmod would be a dream π
as long as you both have the mod you should be able to do joint coop as-is
for what that's worth, anyway
true
Im pretty sure they are inspired by rayrods work. there is no way that they arent. But i guess they wont go to so much drastic changes because the game has to be first and foremost playable on ps4
I wouldn't be so sure of that, they probably had most things planned way before the first few updates
Hello Games are inspired by some mods in general, and yeah also my work
Not that it really matters though
Sean retweeted screenshots with a heart eyes emojii and some of them were screenshots of biomes that I handcrafted.
In regard to skipping 1.4 to 1.5 and announcing it shortly after I released the overhaul mod... idk, but I just look forward to seeing what cool things HG's brings.
I remember seeing certain (very specific things) that I did and made on path finder make its way into Atlas Rises (in a better and more sufficient way because HG's is awesome like that and posses official tools), alongside seeing certain very specific desired things talked about make its way into Atlas Rises. One of those things desired was a more-painterly art style, and that's definitely noticeable. They also have an ear for its community in general (as Sean once said that they are listening closely), and they surely have their own ideas and desires as a team like anyone else does.
I'm sorry but I doubt your mod has anything to do with HG updating the art style
I never said that it did.
Sorry I thought that your large paragraph was carrying on from when yo usaid "Hello Games are inspired by some mods in general, and yeah also my work"
It's no problem, everyone has misunderstandings sometimes.
The internet makes it too easy
Yeah, agreed. That's why it's important that we thoroughly read things.
Just curious, how do you "hand craft" thousands of biomes? did you create a tool or something?
I wrote a large explanation of it on my mod page, where I mention the thousands of biomes that I handcrafted. I don't use a tool for the handcrafting.
There's a lot going on
And it's really time cosuming
Cool I'll check it out
Cool, I'll share it here so you don't need to look for it
Thanks! π
My pleasure π
How I am handcrafting biomes:ο»Ώ
My mod already has a lot of E3 biomes, and other pre-release biomes. I've been converting incompatible E3 and other pre-release preset planets and porting them to the standard base game biome format (while also updating them with a lot of testing as some things just aren't stable due to a lack of certain settings that can't be ported over to the modern game due to certain limitations), and also doing further improvisation throughout the new standard game's filesystem hierarchy in regard to other pre-set settings for the particular pre release biome type(s)... in order to replicate the actual setting/vibe that was used by HG when they recorded it.
However, that only applies to those E3 specific or other pre-release biomes alone, and I'll be doing a lot more of those.
When it comes to other non E3 or non pre release biomes I'll elaborate on that too... as it's totally different:
Handcrafting biomes the way that I choose to isn't necessarily "simple" as a lot of people think. It can be fairly simple to add an extra biome to get loaded, but creating something identical from the ground up on the basis of an "empty flat planet template" in accordance to what you specifically visualize in your mind with 100% accuracy... to work consistently for the in-game procedural universe is extremely complex, and requires a lot of detailed insight in regard to how different things in-game and in the files function; so that when you design your xml based input with designated rules and algorithms that you set with a purpose, you get the expected output that you've visualized.
I often use pre release photos, or pre release trailers as concept art, study the files, and creatively find ways to manifest what I'm visualizing in my mind and also creatively implement it into the game within hours of testing and refining.
When I read the xml's I'm able to see how it will look in-game before I load up the game in my mind as this point. It's like I'm painting a picture. An example of that is a "Spooky Biome" that I made for Cobra TV in a few hours. I had an image in my mind and I brought it to life exactly how I saw it in my mind, in exact detail, in a few hours.
There are other ways that I also do biomes, and I'm still studying the files and looking for more ways that I can creatively do things... and I'm nowhere near done.
Also, when it comes to "E3 Vibes" or other "Pre release Vibes" that requires more than biomes
It also required me to re work thousands of files, a bit of glsl shader coding, custom textures, studying pre release files, studying pictures and old trailers, knowing certain details and mechanics that were planned or existed pre release (since I've been watching since 2013), and lots of other stuff.
A lot of other things required me to search through the executable to get certain information, and also testing through hacking the executable in real time...
And there's a lot more to it... but those are a few things that I did in like 3-4 months, but I've been doing a lot more dating back to early 2016.
I've also converted tons of asset's from every released former version of No Man's Sky + more to Atlas Rises format. As said on the "About.txt". Meaning... 2016, 3 alternate 2016 versions, foundation, pathfinder, various alternate path finder versions, Atlas Rises, Alternate Atlsises rises versions, much more. etc...
The secret ingredients to what I do is passion and inspiration.
The next update will take things further, it will be like the v10 overhaul overhauled
It will have around 6,000 handcrafted biomes. I also wrote myself a python script to enhance visuals by adding millions of variations for the sky colors. Therefore, the daytime sky colors, the dusk sky colors, the nighttime sky colors, and the space sky colors are more varied than ever. With 40*500,000 procedural height fog and fog color possibilities. Resulting in 20 million procedural combinations. I also imported all of the E3 skies and space skies, and all pre-release skies and pre-release space skies like ign footage skies for example.
And there's a lot ofd other things on my todo list that I'm not done with yet
I still want to finish the "multi-biomes" and planetary sub biomes that I'm testing with
There are a few biomes that I have utilized a python script for as well, one made by Monkeyman. Those are far lesser in comparison to the handcrafted ones. However, I've structured those in a unique way for different purposes so that it will always make sense and have a purpose.
And I'm almost done calculating object collision geometrics to add custom mechanics to unused, unfinished Hello Game's E3 assetts. This is the worst part. Because some/most singular objects can take up to 1 hour for me to fully finish... and there's hundreds of them. I am finally almost done with them.
And I recently also reworked the collissions for the vanilla underwater biomes and cave biomes (so that sensible things will be destroyed by the exocraft) and sensible things you're player will collisde with, while certain things like thin underwater bushes or seaweed (I added custom unused ocean biome strands) will not collide with you, and I also fixed the blur/vibrating on various assetts that Hello Game's is still utilizing that is outdated. (Thanks to Krem for help with this too). Have you ever noticed the that some trees blur/vibrate? That's fixed now. I'm also restoring unused grass types shown at E3 that were formerly unuseable because of how blurry they were.
But it gets more complicated, because about 5,990 of those 6k handcrafted biomes are completely procedural and unique and can all be different every single time with rules/algorithms set to prevent an undesired in-game incident from occuring. However, this doesn't count for the individual/unique sub biomes per those 5,990 biomes that are all unique from each other... and then the following multi biomes, and the other unique tiletype biomes.... as there's about 8 of those per biome that I handcrafted.
And then there's like 15 other ways that I'm made/making biomes... plus there's some newer ways./ideas that I'm planning to test soon when my day is fully started.
What is your definition of a biome, I must ask
When I think of biome, I think of what google says... "a large naturally occurring community of flora and fauna occupying a major habitat, e.g., forest or tundra.".
Wikipedia also speaks of a particular biome type called "Woodland". Hello Game's also has an unused Woodland biome type.
That's my definition of a biome
Oh cool ! So you created a lot of biomes that just doesn't exist in real life ? Coz there are just around 10 known "biomes" in the real world (and just a few more in NMS in fact) Awesome ! Would love to see some of those new biomes !
Thanks, well... there are some biomes that exist in real life. I am still working on an "Antarcica Biome" with floating ice.
I have a screenshot album of some random planets found
And there's some Youtube videos as well
biomes in NMS are a collection of fauna and environmental conditions.. and since we're not restricted to one planet like real life, there's a lot more potential for variation
Rayrod's got an awesome Forest Biome.. and a really sick Rainforest biome too
environemental conditions, you mean you created new environmental conditions ?
Oh, I did do some custom weather too
yes
And I'm bringing back E3 unused weather types
like what ?
Thanks Krem
like temperatures that should be measured in Kelvin instead of Celsius..
Have you ever seen Flettia from pre release footage?
@junior furnace
Sean Murray of Hello Games gives Stephen a sneak preview of the upcoming "No Man's Sky." Subscribe To "The Late Show" Channel HERE: http://bit.ly/ColbertYouT...
I marked it to the right time
This rain type isn't utilized in the game, but is disabled
That's an unused E3 weather type
There's a lot m ore
Man I wish colbert had more video game guests on. Was a really interesting bit even though it never made it game
But I've also been combining different weathers with others to create multi weather in integrants
And also created new ones from scratch
And more dynamic weather
That would fit the particular biome type
Oh yeah!
That video has some amazing planets too
I love it
humm well if you say so... I guess you say the truth, but I saw a lot of that stuff in Vanilla I think
The vanilla game utilizes three different rain types from the alpine biome
That rain in flettia is actually rain from the swamp biome
The heavy air also has partical adjustments to make it slightly slower and more visible
And there's also a foggy mist
sort of
Pre release also had a lot of heightfog
you probably know the game better than me, I can't even imagine how long you've been playing before you strated editing the files
Well, I'm one of those people who were obsessed, stalking the game (hunting for every news article, screenshot, Youtube video I could find about nms, and footage, since 2013). I was jealous that my brother bought the game on PS4 (back when I didn't have one as I gave mine to him as a birthday present, before it was released on aug 9'th for the ps4 prior to the pc release that I pre ordered for) so he let me spend the night at his house to play it lol
I played it on ps4 and on pc vanilla for awhile
And eventually began to study the files through debugging
And other things
And hex editing, and other memory hacks
And then the mbincompiler when emoose made it
But I love to play on PS4 as well still
There's lots of interesting info about the game scattered around too
Those articles written by pre release play testers mention some amazing things
That we've never seen
But the pre release trailers actually show short glimpses of "some" of these things
I know that Hello Game's was very secretive about the information that they shared. They wanted to save the experience for everyone
But considering this, this causes me to believe that even with those trailers.... a lot of info was kept secret even then
So there's so much we don't know, and so much I've been finding in the files too as a hobby
Why did it come out this way then
That's a mystery, I have no idea
if there's all these other thigns in the files, things that were totally being worked on
A lot of the things are fully finished and work beautifully
I think the game is much better than pre-release, and to be honest, won't play other than vanilla, coz this feels to me like there is something "unfake" in the vanilla version. Btw, I understand ppl using mods, maybe they needed a game epic more often, but to me, rare is precious, and this is how I like the game. Hopefully we can chat here, and hopefully you did not block me for thinking this way, like you did on Twitter π
YEAH
I wonder if that's something they're going to do for the next update
but use the proc cities guy they hired to make them better
but....
it's been so long
@frosty vine Check this out bro
wot
"While the basic behaviors themselves are simple, the interactions can be impressively complex. Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. βI hit one and it fell into the ocean,β he recalled. βIt was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.β"
https://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
And then this quote:
But that doesn't happen
"So far in our play session we've encountered an Ewok-like creature that was at least seven feet in height. He was on foot, apparently searching for his family. When he found them, they hugged each other and made a an adorable little dance. On this planet, night is as dangerous as you might expect: it's the time when carnivores get red eyes and a hankering to hunt. You can shoot at them and loot them with your 'multi-tool', a weapon that looks like Kirk's phaser, but you can specialise it for long or short distances.
On another planet we find a race of robots, praying to some form of sun gods. As it turns out, the robots work as slaves for an artificial intelligence, controlling an entire army of drones to protect their resources. While there is an almost infinite amount of stuff to discover in this game, it's reassuring to find that there is a lot of depth behind each and every gameplay mechanic too."
My guess it's the PS4
WHAT THE HELL
I also saved data from HG's wiki prior to it being changed
Did you find any of that in your code searches
It talked about detailed effects of erosion, and the universe getting more complex the further you progress
Even coordinate sharing for mp
what the hell
Some awesome stuff
From early 2016
And if you look in the infinite worlds trailer at 1:00 you can see planetary rotation
I think it was the flood coupled with the Ps4
where does those text comes from ?
There's a misconception about that
Did you find any of that in the code to see if it was actually real
and not a marketing thing to hype people up
If you look at the timeline
the flood happend a year before E32015
because while I don't doubt it may have existed at one point, I fear it just wasn't able to work in the long-term
@junior furnace
This is the first source:
http://n4g.com/news/1887272/the-galactic-potential-of-no-mans-sky
This is the second source:
https://www.redbull.com/int-en/no-mans-sky-interview-and-preview
because that is something this damn game needs
There was also on-planet space battles (Like on planet wars)
In the infinite worlds trailer
I got that working
There's footage of it
has there been any research into decompilation and resource extracting the core nms.exe file?
There have been modifications to the executable before with research done via ida or ollydbg
And research done yah
Not really my area of expertise yet, but I do executable research through CE or modifications in C++ through injection
because the question i have is whether the engine is capable of doing such things and if so, why hasn't it been done yet.
Is there anything in particular that you are referring to?
I may be able to elobarate on that
"nothing important was lost" in the flood, besides some concept art and toys
NPC interaction and complex behaviours (such as a shark eating a floating dead bird)
Cool. I can elaborate more on that
Actually, I wrote about a way, of how HG's were doing more complex ai behavior
Lemme get that text
There's a misconception regarding the flood causing a lot of problems. However, if you look at the timeline, it happened a year before E32015 or so.
However, a majority of the assets, features, configuration, and overall data from those old builds are actually still hidden in the files. The overhaul project is heavily inspired by all pre-release nostalgia. There were quite a lot of amazing things going on there. Better terrain, actual planetary rotation (shown at 1:00 in the infinite worlds trailer), dense forests, eclipses and various kinds of crescent worlds (shown int he portal trailer), seamless portals, better creature animations and actual better creature activity overall (will explain that too further on), better more reflecive water shader, better weather and planetary atmospherics that were advertised/heavily shown pre-release that are still in the files, more aesthetic thicker atmospheres, higher quality clouds, ships didn't launch up so high, they specified individual planet sizes, the biomes were also extremely advance and complex; though scripted (it's possible for them to add it ot the modern game though, not sure why they haven't), there was talk of more detailed planetary erosion the closer you got to the center (mentioned on HG's NMS wiki before they edited it out *I have it saved),
planets were supposed to become more alien the closer that you got to the center, portals were seamless intended to take you to a more alien like planet that was closer to the center and rich in resources for you to go through without your ship, grab what you need only to come back out, they showed beautiful beach textures, more varied underwater flora, more beautiful sky colors, sun sizes, space sky colors, day, night and dusk sky colors, fog, height fog, depth of field adjustments, fade in per biome adjustments, object draw distance adjustments, 3D rising dynamic tides and waves (now in the overhaul), and likely hundreds of thousands of other things. There's also hundreds of thousands of things in the files that I've found not used in the game. I've also been finishing HG's unused assets by calculating various object mesh geometrics and adding collision to them and attaching them to custom entity files and giving them different rules with different functions.
Most of those things + more I've already implemented/re-created for the overhaul mod. However, I've only scratched the surface and for the overhaul mod I currently have generation variety cranked up about 7% to my expectation and I'm no where near done with having fun with it. π I also have the PS4 build partially dumped on my PC and I'm planning in time to port over more PS4 vanilla, 1.0, RC1 features over. OR at-least use the PS4 build as a 3D concept art to re-create the different than modern style biomes that I'm seeing there from the ground up.
I'll narrow down specifically about the creatures
and ai
As that's a long read
Pre-release HG's had more advanced rules and structs for utilizing creature behavior. They specified specific creatures, with designated appearences, rules, functions, behaviour, and mechanics in the pre-release demo files that are not currently utilized in the base game. I have been reading through them and there's some amazing things going on. There is also data scattered all over about these things in the files. The same goes for ai activity in general
Interesting to say the least
A lot of people are looking for things in "vanilla" that simply aren't there.
Yeah
And a lot of ppl think that some things are not in "vanilla"
This thought is in the back of a lot of people's minds... "Something feels missing, and as time goes by, some people look back at the trailers". I don't speak that as as a negative thing. I also think it's awesome how a lot of mechanics that were spoken of and demonstrated pre release and making it's way poliushed up into the modern build.
they didn't just simplify it, they just ripped stuff out
because the PS4 couldn't handle it I guess
It's as if those mechanics, Hello Game's is readying them up for us
So a lot of the new features are actually pre release mechanics
Ohhh, I love vanilla 1.0
what's rc1?
The PS4 version only obtainable on the Bluray disc when deleting all updates
Do you find yourself being surprised often by that, Ray
Yep
interesting
does rc1 have more features?
I'm an avid vanilla PS4 player and vanilla PC player
And I also love mods
I love NMS in general
There's many many differences in RC1
And the terrain is amazing
There's actually a comparison reddit thread about it
Looking for it
The day one patch actually toned it down
Yeah, I want that terrain back. I might snag it from gamestop one day
I had it, but sold it when I got really bored wth NMS
Here it is
I've never been bored of NMS personally
if someone were to take a bluray rip of the disk and extract the gamedata couldn't they import it into the PC version?
Oh, they wrote about the overhaul lol... or are linking to toher sites writing about it
I see like 4 overhaul articles there xD
Yeah
You've been working on 10.0 since when? Like october, late september
Have you done anything with that build?
Waiting for the proper opportunity in due time to do some data mining and see what else can be done.
It's possible to mod on the ps4 without official mod support on games, but it's in very early stages atm. I have a few friends who are currently modding/debugging on the ps4 and doing real-time modifications to games. I come from the ps3 modding scene, where I used to do the same. One of my friends was the first to exploit the ps4 and get internal access to certain things. But it's likely a long way to go. What I do need to do first is get the ps4 build fully unpacked, and check the format on certain things. There are also "ps4 build only" files referenced on the PC version. Which tells me that a lot of useful information is tucked away there. One of those things is... a snake that a lot of people remember from early footage. π
did you try to create a lava biome ?
I haven't but there was this biome that looked super volcanic
I never saw one like it again though
That planet
Well the lava animated texture is in the game, so why would not do one ? would be awesome
by snake do you mean... do you mean... sand worms?
@junior furnace Sure, I can try to do that
There is a lava textrue?
Yeah, that snake seen here:
Every planet procedural. Every planet unique. Every planet unexplored. http://www.no-mans-sky.com/ http://www.twitter.com/hellogames Music: http://www.65days...
From the very first 2013 trailer
the snake seen here, is Python
Everything and every mechanic about those trailers is β€ to me
I'm trying to recreate it
Gradually
Hope they won't ^^
Hope they won't??
That looks amazing
I prefer the 1.38 style, defently
That biome in the video, I know where all those assetts are
That grass is actually snowgrass by the way
again, Rare is precious
too realistic some times, not realistic enough others.
I love that sense of wonder and exploration and the things that you might discover along the way. That walking in a painterly, 80's scifi novel vibe. Being immersed in it as a stranger in a foreign land... almost as if you're actually there without any idea of what to expect. It's like walking in a dream.
In short
The more paitnerly, scifi novel vibe
For nms I prefer that personally
What originally caught my heart and the hearts of others haha
From the trailers
NMS is still beautiful
As always
The assetts in that video at that time (in the video) aren't used
in the base game
Apart from that giant sand worm ofc (tucked away on the ps4 build)
which assets ?
That grass is actually unused snowgrass as it's name, those particular e3 flag models are unused asetts from the barren biome, those sparsed and dead trees are from the unused nevada biome, the terrain was really nice there, the sand texture is different
There are times it gets close, especially with your mod, Ray... but it just hasn't gotten me yet.
Yeah, it's still a work in progress
It's getting there π
no dude, that's just a planet.
lol
like any other.
I won't lie I had a SUPER COOL experience back in 2016
when I first started playing around with mods and the like
I was listening to 65 dos, foudn a great planet, and through the trees, I saw a flying snake at the exact part of the trailer
Think of it as there's hundreds of thousands of "unused ingredients" that 99.99% of people apart from HG likely don't fully understand.... and I've been on a personal mission of gathering those ingredients, studying them, and creatively implementing them while looking back at those trailers.
So, when I say "getting there" I mean that I'm a long way in with a long way to go π
XD
It's cool to have someone so dedicated
to the cause
I sometimes wonder what it woudl be like for me to just leave for a month or two, then come back to see what's changed, or a year even
But by then the new update would have kicked in I'm srue
I do NOT want multiplayer in my NMS though
not a tall
not at all XD
I want the E3 vision
I hope the game continues in that direction
Lo2k said the same sort of
Well, in many ways, E3 was lower (not everything) but many things were lower than what we have for now. and the grass and the flags are IN game right now, or I misunderstood what you are talking about
Do you think they're moving in the E3 direction, or the right direction in general?
There have been countless improvements that Hello Games has made since the 2013 E3 build. As you can see, back then, there was a lack of anti aliasing and some other noticeable things lacking. However, at the same time... a lot of things have been downgraded. The water is now a lower quality. The clouds are pixelated. Space is different.
There were also multiple kinds of planet views shown int he past like eclipses, multiple kinds crescent worlds, higher planetary level of detail
etc...
There was also more dynamic weather back then shown
And a lot of other things that I mentioned above
Yeah
And those ground flags are not used in the base game
There are some ruins with flags
3 steps forward, one step back
But they are a different model
f l a g s
exactly the same model, used for ruins indeed
there's nothing to surprise anymore, besides a cool terrain formation and biome configuration
in vanilla I mean
@frosty vine I think the steps are the other way around personally, not to be cynical
is this HG wiki publicly accessible?
Just a realist
Oh interesting
I feel like the're wasting time a bit
I have a good portion of it saved
Back to when I wrote Cobra TV and Orbit TV about it
not much expanision of biomes and variety
before the game releeased
sure, they added some, but they got old fast and don't even really fit most of the time
"Any player will be able to visit a specific planet once they know its galactic coordinates, given their spacecraft has the capability to do so, and find the same features as any other player, as these coordinates serve as the seed for the planet's topography, environment, and flora and fauna. This also enables the game to be played locally offline in addition to online, as there is no server-side storage of the universe, with all details being generated on-the-fly as the user plays the game.[10] However, players will need to be online to register their finds to the Atlas.[8] Though the player may temporarily alter aspects of a planet, such as by mining resources, these changes are only tracked while the player is on the planet; once they leave, or when visited by others, the changes will disappear.[10] Internal game time will also play a factor, as creatures on planets will evolve, and effects of erosion will occur as the game progresses.[19]
This generation system can create a variety of planet ecosystems, including differing rotational periods, and behavioural cycles for the creatures.[10][20][21] The amount of life on planets will be factored based on their distance from their local sun, with planets far outside the habitable zone typically being barren of life.[10] Not all stars will have habitable planets, but will still offer potential opportunities for resources to the player if they can survive its inhospitable atmosphere.[11] The developers aimed for a 90β10 rule: about 90% of the planets will be uninhabitable, and of the 10% that do support life, 90% of those will only be mundane lifeforms, making the planets that thrive with a vivid ecosystem rare within the virtual universe.[22]"
"The amount of life on planets will be factored based on their distance from their local sun, with planets far outside the habitable zone typically being barren of life."
That as well
It's no longer on the wiki
there is one things i have wondered for a long time. have any modders attempted to implement multi biome planets?
It was also mentioned on pre release videos
We flew to five random planets in No Man's Sky, and this is what we saw.
Mentioned on this video too
@lime mesa I have multi biomes
but crying babies asking for less empty planets and more epicness made them change the game
terrain is my biggest thing
i like the empty planets quite a lot, if they don't kill me as soon as i leave my ship
I want to keep finding planets with just really wacky terrain, tall spires of mountains, swirls, tendrils, giant cliffs, massive caves...
And those graphics
remembering when the game cames out, I saw so many "WTF why are those planet empty and barren, WHere are the red trees" and ppl not trying to find those red trees because of the needed effort
Floating islands with great heightfog β€
I wonder if that's possible to get agian
unison
WANT.
Pre release swamp biome seen here:
Uploaded under fair use. Only for promotion & support. No copyright infringement intended. For promotional purposes only.All rights reserved to their respect...
Oh nice didn't see that crystal biome before
why can't it look like that again
So basicly, you are stuck in pre-release demo, hoping those to come alive..; why not, but what about all the new stuff of 1.38 ? what do you think of the new alien biomes etc ?
@frosty vine Look at that terrain of Achaia
At 2:25
I love 1.38 as well β€
I love all versions
Which is why I kept 1.38 and ported all former versions into 1.38 format
So we can have the best of everything (with 1.38 stuff still there)
It's like HG's legacy π
I like to add to the game w/o replacing in most occasions
Something that I'm not fond of with a lot of mods, and also what I think that people typically think of about mods in general is over saturation and the breaking of immersion.
Very often when someone installs a mod, it doesn't typically feel like it's meant to be in the game, is over saturated and is bombarded with those changes/modded features, or is completely outside the core focus and lore of the game. I mean, on rare occurrence I'd call for an exception... as I think having some outside ships is cool (to my personal preference). However, the goal here is to shape the overhaul in such a way where it doesn't feel modded, but as if it's from Hello Games.
i need achaia
My goal and inspiration has been a cross between E3-style nostalgia with a modern vibe but linked to the initial game's aesthetic with a few rare exceptions. To not stray away from the original game's intended lore and style and to not break the "No Man's Sky" vibe, but to enhance the game in nearly every way.... while keeping it close to vanilla as possible.
Well, I must say I saw a lot about your mod, and I feel like "why an overhaul ?" I mean some stuff is cool, for sure, but you went to a point where changing everything makes that I don't even recognize the game I love. You did such a job, but imo, you went to far into modifying the game
But this is just my opinion, of course
I don't feel that per say
I think that Vanilla is amazing. However, in my opinion it's nice to know that the "missing content" and some new content is out there. Most of the time, it's hard to tell that the game is modded but rather enhanced. A lot of people who have played that have also said that
well ok, but why trees underwater, for example ?
or drivable sentinel ?
I just don't get the point, but I'm sure a lot of ppl are pleased with it
That would be some new content, underwater flora. It also falls under the category of " E3-style nostalgia with a modern vibe but linked to the initial game's aesthetic with a few rare exceptions."
With a few rare exceptions
At E3 they also had certain buildings and similar things underwater
Those flyable sentinels are optional
The basebuild menu has categories like
"Starship Swapper (Lore Only)"
"Starship Swapper (Non Lore)"
Where I intentionally made the game utilize lore only ships as ai
And included an extra component for those who want the other stuff
Probably me then, but i don't get it
In the rc1 build of No Man's Sky for ps4... there's also sentinel ai ships
that fly in stations
It's pretty cool imo
Very often, it's hard to tell that the game is modded with the mod. Also, the original content still exists.
And a lot of it is a visual overhaul
Modern and E3 inspired
in regards to those ships, can you make lore-only flyovers?
I guess that a lot of people (including I) like to share those wild moments
with the mod
But even those are rare occurences
For the most part
@frosty vine The mod already has lore only flyovers by default
oh yay
I went around in circles in my mind mentally
for months
Assessing every point of view of different people
That I encountered within the past year
And tried to make the best do-able compromise
To accomodate every potential user. So, with every change and decision... there's been a decision making process within that (trying to weigh the balances of what could be the outcome/feedback of a potential user or multiple different users's preference or rig's performance, who might install the mod) in advance
And worse case scenario, I can simply whip up a quick hotfix file that will make tailor made changes at anyone's request (to their preference) at their request
So, I didn't just make a "user focused" and "close to vanilla focused" overhaul with my own personal touch
I offer to freely make nms how people want
There are also some things in there that I wanted in there too
As I have my own interests as well and I primarily made it for myself lol
The last time I saw Darc was when he uploaded Darconia
They just vanished
I think he might've gotten overwhelmed
you guys worked to gether well
But I have no idea
are his biomes and buildings still there?
A few of his biomes are still in the overhaul yea
I removed a couple because I didn't like them and they had some issues
yeah, they were strange sometimes
I could've fixed them, but I prefer to re make it from scratch if so
Am a perfectionist
Encountered optimization issues as well
One of them that I liked was the one with the spires
tho
At-least in that screenshot you took
Looked pretty awesome
I never found that biome yet in the mod
lol
That's how big of a scale the mod is
You took that pic like months ago
There was a time I put a static/non procedural biome type in the mod as a test
I knew it was there
It took me several weeks to come across it
by chance
ahahah
And considering that they can be all different each time.....
If I still haven't found that static biome in your old pic
that you took months ago
And I've been to many many planets
That's crazy
But
One thing, real quick. I really dislike the vignette during gameplay. do you think it would be fixed if I got a vig remover mod, or not since I think that's somethign you added in the shader changes
all different....e
kind of variety in the mod
Example?
Do you see it in this screenshot?
yes
Ah
it's there for gameplay, but you can turn it down in photo mode
but I hate it in gameplay ahah
I could remove it
Not sure if itwould be able to be turned on via photo mode though afterwards
never tried yet
yeah, if you could remove it, that would be fantastic
even if it were a hotfix or ssomething
oh.... wow thanks XD
Thanks mang!
I was gonna make a joke like... IS IT DONE YET
and then you popped it out ahha
lol
It will. Am at school rn
Oh cool beans
school beans
Ugh. I'm so sick of E3 nostalgia tbh. I kinda resent the attachment people hold to such narrow glimpses of the game.
cause it would be cool if all that stuff was in the game 
I understand it, I'm simply tired of it.
Why
Because lurking around it is the baggage, and also it's brought up nearly as much as diplos and lush planets.
True, that does make sense
Haha, I'm not tired of it
Still so much to do π
And we'll likely be seeing a lot of E3 style nostalgia be introduced in future updates anyway
It's all part of the same game
And also what a lot of people were expecting to make release anyway
I hope that the game continues to take the direction that's founded upon it's original vision (alongside the cool things that HG's will introduce).
You're not tired of bringing up the baggage and repeated arguments? π€
And if you think about it... a lot of mods nowadays are E3 style nostalgia.
Crescent worlds and eclipses are E3 style nostalgia. True lighting is e3 style nostalgia. No blinding freighters is.
True water is
Nah
It only excites me
To work on implementing the hundreds of thousands of things that I've yet to get around to and likely have missed
Reread my question.
I don't follow
Every mention of E3 brings with it the baggage of the faulty launch. It reminds people of what didn't make the cut and their disappointment and frustration, if they were really banking on all that making the cut.
Only those who choose to look at it that way will take it that way
For a lot of people it may raise a question, but also produces excitement
A lot of that "E3 Style" nostalgia has been introduced in updates
I think people will always refer to the state of the launch no matter what changes or what the community say or do. It's just "one of those things" isn't it
Excitement coupled with bitterness, "This is how it should have been."
One example of that would be the procedural ship handling, which was advertised at E3
lol
Can't help how people feel
^
As much as I love E3, It makes me excited not bitter
To some extent @worn bison, but E3 is essentially a hyperlink to people's initial feelings.
So is the excitement for what's to come
Yeah which can't be changed I think
hey yall
Hey @lime mesa
Hi
I just don't think it's wise to keep picking at a spot that for some hasn't healed. If you even glance at a discussion that points back to prerelease, the conversation eventually declines, at least imo.
In most cases, whenever the name "NMS" is mentioned that's the first thing people do
I don't think anyone is picking a spot though 
Whether it be about E3 or not
Also, I'm one of those people who decided to do something about that desire, rather than suppress it. Not out of bitterness but inspiration and passion.
To try to fill the gap out of a love for what HG's did
And to sorta cater to those who might be interested in that kind of stuff
And simply because that stuff is already existing in the files
And can be implemented
But it also opens up a new door to so many possibilities
And I find it an interesting hobby of research and discovery.... like a treasure hunt
There are a lot of people who like this kind of stuff, there are a lot of people who are bitter about
In fact... I'm seeing a lot of people coming back to the game because of 1.3 (feeling that certain desires are met)
And people are buying NMS just use the overhaul, and PC rigs,
Because of the E3 inspiration
I personally enjoy seeing some of those amazing moments realised through the work of you and other modders. The only bitterness I have is not having a good enough PC to experience it haha
I was sad because I no longer had a ps4 haha
I gave it to my brother as a birthday present...
But one day someone handed a ps4 pro to me
@worn bison E3, prerelease, those are picking at spots.
That's really sweet!! @supple wadi sorry I'm not following with you. Are you saying that modders shouldn't aspire to realise E3 dreams? I'm not sure I'm on the same conversation lol
It picks at some people because there's some amazing stuff that went on, not to say that it's not currently amazing
And it saddens some people because they wish it was there
That's why in the typical memes, or arguments that people would present... they would resort back to pre release and compare it to now
But when they see something nostalgic but modernized it brings excitement
It excites me too
I'm saying I think we should make what we want and not associate it with E3 and prerelease. It's unnecessary, and brings back whatever feelings they may have had about launch, which for many were bad.
That's silly
Crescent worlds, True water, True clouds, all of those things are e3 nostalgic
I don't see why modders shouldn't offer that as an option.
If people have bad feelings about that, we can't change that. If anything these mods will encourage people
Like most of Lo2k's mods for example
And lawnreality's
Unless you mean using the name "E3"
For example
But then again, there's another side to that coin
I see it actually luring more people to the game again
than doing anything bad
I think we already do better than E3 and prerelease simply by modifying a proper, released game.
oh my
just warped like 80k light years
was floating in space
no ship or my freighter
both were gone :0
That sounds crazy lol
i just quit without saving lol
I'm not saying ignore that, I'm saying that coupling the restoration with association with E3 is in itself silly. By bringing that stuff back into the current game, it already exceeds what was.
And about E3 again.... that stuff for the most are fully refined, finished, working, proper mechanics.
I mean
But that's exactly what it is haha
E3 2013 style visuals and mechanics
That have changed over time
It's a theme
And anyone can look that up and find it
No reason to not call it what it is because some people might still feel touchy about E3 or pre release and nms's release
I just think dwelling on the past is unhealthy, and any mods that do so encourage that.
When some people bash nms for no reason at all
That's what's unhealthy
The problem isn't inspiration from an old trailer of the past, but the way that individuals choose to take it
I think it's important to recognize that such works simultaneously excite and agitate.
That's kinda like saying that people who make 80's style instrumentals are unhealthy for dwelling on the past
When the 80's was an iconic time period
And stuff alike that is still arising on the daily
And it may excite for one person and agitate another
But so does nms
It's subjective
That's not a proper defense.
It's just logical
And there doesn't really need to be a defense for something that doesn't need one
nor is an issue
A lot of people like to look at the trailers
Hello Game's also uses the E3 screenshots for promoting
Nothing wrong with that
The past is also what made this game what it is today
When you look at how Hello Game's has loved their community and perservered through all agitation from the start until now
Dwelling on the past is a huge part of taking appreciation in that
That's really respectable
And sadly, there's always going to be "that guy" who might run around saying... "No man's lie"... but a lot of people who used to say those things are actually reverting from that behavior
And coming back
And thinking for example "They worked hard ever since"
I don't understand why we would not want people to enjoy a modded game. It's optional.
It's 2018. People will be offended/hurt no matter what the situation. A mod isn't going to change haha really π€·
I think the people who admire Hello Game's the most are those who have been through the craziness from the start
Because there is a real remembrance and respect that could be formed through that
That's just my opinion though
Or random thoughts haha
@worn bison It's not about that, really. For those that were already miffed at NMS due to launch, NMS alone is a sore spot. However, for those that have stuck around, the remaining sticking point is less the launch and more the details concerning prerelease/E3 stuff.
We still have people wanting the official take on restoring E3-esque stuff, after all.
Some of which is still coupled with what they imagined surrounding that stuff.
Be that if it may, but that doesn't make what NMS once was a bad thing
If anything, those who may react in the wrong way is bad
But not everyone reacts in the same way
And if people (through mods) can meet the preferences of some people... then that's a viable option
What I think, basically, is that each mod that focuses in on bringing back that "E3 feel" dabbles in the uglier parts of the community that resent HG for not yet implementing it themselves.
Not that that's any modders' intent, mind.
That's a way that you could look at it.
Or you could look at it this way... "Hello Games likely desired to take things in a new direction; but this is a mod that makes it a certain theme that gives E3 feels"
Like if you think about realism reshades or cell shading reshades for example... it alters the game from what it is now. Though, technically those aren't mods of course.
This is the ultimate trick of creative work. We can't control how our users associate with our work.
We can't control how people look at No Man's Sky or choose to react to it either
We just make what we love
And let people be people
We can, however, guide the association and response.
I mean if I make something that kills you over and over, I can expect the association and response to be hardcore and WTF dude, lol
There would only be a need to do that when it comes to "E3 feels" if it was actually an issue though
The dozens of articles, and reactions from loads of people in the community have said otherwise. Especially people coming back to NMS and buying the game more than once (in return supporting Hello Game's) solely out of inspiraton for E3 themed mods.
And people also do so just for mods in general ofc
And people also do it for 1.38 vanilla
Because of how HG's improved the game
And there's always that person who is like... "Wow, look at this mod! It's too bad HG couldn't do this"
And when I see that...
It upsets me
Personally
Because they originally did it
Or at-least to an extent
Suppose that someone went around looking at E3 concept art or screenshots and made that their hobby to paint pictures of that
Which some people do
They shouldn't really feel obligated to not do what they love
Or what inspires them
In short, it will cater to others who take interest in that
but might not be everyone's cup of tea
But can't speak for a whole
As some people just act irrationably, and it's sad
@supple wadi we can't be responsible for how other people feel though. That's their responsibility not mine. If they feel sore then they feel sore. π€·
Dealing with a so-called audience can be really fickle... because, alot of those people may applaud you for doing something great... but later on condemn you for making a human error. Not correct but condemn. In the same way, HG's did something great, but a lot of people were quick to flip. In a way, It's clear that HG's is seeking to appease their fanbase, but at the same time... I think what also helps keep them grounded is their own passion and inspiration. They love what they made. As Sean once said... this was his dream that ended up becoming NMS. His dream formed when he was a child and it ended up coming into fruition. So, even if the entire world despised their game... he would still love it. It's his masterpiece. He made it for himself and he likes what he made which is enough. So in the end, there is a real nms fan base that's all out for it (regardless of what happened, didn't happen, did happen, or will happen). Knowing where they stand and why they do what they do must've been a great help through hardship... but standing on the opinions of others is a shaky foundation because everyone always has their two cents y'know. It's a wonderful courtesy that they take the time to mold their game in various aspects to what their userbase voices about.
I don't understand how you still don't see that there is an issue, and that issue is lurking resentment, and fanning the embers of that. π€·
I mean here's hard proof:
4 days ago: https://www.reddit.com/r/NoMansSkyTheGame/comments/7wlcfh/valley_of_death/du1jwoh/
12 days ago: https://www.reddit.com/r/NoMansSkyTheGame/comments/7umt8u/this_is_the_rhino_from_the_e3_2014_trailer/dtm7tvj/
13 days ago: https://www.reddit.com/r/NoMansSkyTheGame/comments/7ufc11/e3_vibes/dtlegqj/
20 days ago: https://www.reddit.com/r/NoMansSkyTheGame/comments/7sot87/real_forest_base/dt6wevk/
Month ago: https://www.reddit.com/r/NoMansSkyTheGame/comments/7lp9tz/had_a_little_2014_e3_feel_this_morning/
Month ago: https://www.reddit.com/r/NoMansSkyTheGame/comments/7odx1n/you_dont_need_mods_for_the_e3_experience_its_here/
@worn bison, I think we have a responsibility to try to be considerate of others' feelings. What we do influences others' feelings, that's a simple fact. It's not like I'm suggesting everyone just forget E3 stuff or stop restoring it, I just think we can do that stuff without explicitly centering around it.
For instance, with RaY's work, the real meat of it isn't E3 restorations. That's just a side-dish. The real meat is the tons of biome variations. I mean, for fuck's sake, when you mention thousands of variations, you can't tell me that's not the main course, lol
There is definetely an issue of "lurking resentment" with individuals who have lurking resentment. There is always going to be "that guy" who feels the need to say something like that. That's hard proof of what was already mentioned.
There's actually a lot of E3 restorations and biomes with E3 mechanics, and actual E3 + other pre-release biomes.
Many of the thousands of biomes utiilize those mechanics... and the visual overhaul in there is also E3. Everything for the most part is E3 themed actually.
From the ground up since the very beginning of it (it was all focused on E3 with some exceptions ofc)
But it's more so a modernized E3 focused mod.
The main course is the E3 style nostalgia
Many of the aspects in the biomes are heavily E3 focused. Many of the biomes are actually handcrafted by looking at E3 photos and trailers.
Many of the mechanics in the biomes are from actual pre release footage off things not utilized in the base game
There's E3 weather, E3 dynamic weather, E3 visuals, E3 creatures that interact with certain biome types
E3 ai mechanics
E3 space mechanics
E3 UI mechanics
Lots of stuff going on
It's not just the quantity but what's going on behind the scenes in numerous places interacting with and linking to that quantity
Still, when I see people discussing it, they're going more for the variety than all those parts. There's a reason you occasionally get the "Rezosu?" question.
I see people talking about the visuals, talking about that it gives E3 vibes
Talking about variety
Talking about lots of things
Practically saying that it doesn't feel modded
But like vanilla, enhanced, and that as if it's a part of the core game
almost anyone that gets a pretty moment and knew about prerelease blurts into "aah e3 vibe!"
lol
The Rezosu question I get sometimes because a lot of people don't know what that is
Can't help what peoople do π
Sometimes I see people say "E3 vibe" and I'm like to myself...
Ummm not really
There's E3 vibes in this mod possible
Which, yeah, is because they're not really after the E3 side of the overhaul so much as the variety, re: rezosu
But I don't think that's one of them
The mod adds to the game w/o replacing
Simply adding the possibility of E3 moments into the game
E3
And that's not necesarilly true
In fact, every single article I've seen has been about
"E3"
E3 2013
This mod aims to stylish the game into the E3 2013 style
I'm talking about those that ask about Rezosu specifically there.
And yeah, articles will be more particular about picking up on the E3 fixation.
Lazeus and Rezosu is one of those E3 mechanics that are hard to find
It just comes along with it
And I made it because It's E3 themed
Wow sorry, I just read everything from when we were last talking, had to run to work for 6 hours lol. Lots of good discussion going on here
http://www.dsogaming.com/news/no-mans-sky-rayrods-overhaul-restores-cut-content-from-e3-presentations-overhauls-graphics/
https://kotaku.com/ambitious-no-mans-sky-mod-wants-to-make-the-game-more-l-1821938622
http://www.pcgamer.com/now-you-can-fly-the-millennium-falcon-in-no-mans-sky/?
http://comicbook.com/gaming/2017/12/24/no-mans-sky-mod-fixes-map/?
A few other articles:
http://www.yxdown.com/news/201712/381754.html
http://www.3dmgame.com/news/201712/3708492.html?
https://game2day.org/news/24778/fanat-no-mans-sky-prodelal-ogromnuju-rabotu-i-prokachal-igru
In fact, what I mostly hear from people is...
Speaking of the start, like I said there, I'm just. so. tired. of it.
"These are E3 vibes"
"Reminds me of the trailers"
No one can help how you or others feel
Because a lot of people aren't tired of looking @ the trailers
lol
A lot of people are excited to see what HG's adds
Nothing wrong with it
We have a cool, real game in our hands. Not narrow glimpses, not limited, scripted demonstrations.
E3 isn't narrow glimpses, limited, or necesarilly mandatory to be scripted
What bothers me is not that the E3 stuff was missing... It always bothered me that Sean made it seem like everything they were showing off was just the tip of the iceberg. Like when that guy on IGN first asked Sean if they're obsessed with dinosaurs and Sean just said they showed them because they're familiar... Then all the other stuff Sean said lol
There are E3 mechanics in the game already, right there lol
That can be reworked on aprocedural, consistent scale.
Also implying that the procedural engine feeds into/brings way for emergent gameplay
E3 as shown was exactly what I said, we both know that. We also both know there's more to it than just that, but we also know that was either never, or rarely if ever, shown.
Not implying actually, straight up saying... like that fish/bird story
And as I already said, which we both know is that the data is in the files
Spread abroad
And I find it and work with it on a daily
It's my living to study what those "things were"
I find "E3 stuff" not shown in the trailers often
I find "E3 stuff" shown in the trailers often
And I work with it
What wasn't shown I don't think we should really even call "E3 stuff", but simply prerelease stuff, tbh.
But that's just nitpicking.
Just because that there's a plant for example that was specifically designed for E3 but didn't make the footage doesn't make it not e3
-_-
I'm not talking about plants, I'm talking about the behavioral stuff.
And there's a lot of E3 related things that are legit extremely hard to find
that are floating around
We both know there's a fair amount of behavioral stuff tucked away that no one ever saw in trailers.
And can be found in the files, and online
Yeah I don't think anybody is upset that a handful of 3D models are missing
But a lot of those things were mentioned in articles
There's no reason for anyone to be upset
Sadly some people are
Anyway, a lot of people love to look back at the ign and pre release trailers.
lmao I do all the time
It inspired a lot of people. It still inspires a lot of people.
Because they're obsessed. π
Oh I can't deny that, I mean it comes in waves, I sometimes go a week or two without looking at the subreddit, or thinking about NMS lol
For you and anyone else that tries to make it a reality, it's inspiration.
@lone spire how dare you. π
For others it's just wistful nostalgia.
actually now that I think about it, it's more like days, not weeks lol
I just like to compare their descriptions to the mechanics and systems to the reality of things
For some it's wistful, for some it's hopeful or just inspiring
Trying to imagine how much better NMS would be if it matched up with the platonic image of NMS that prerelease videos/interviews have created
You're merging the two and categorizing that as a whole for both sides
Because there's a lot of people who act like bad apples
@ Gmr_Leon
There are some people who love to look back at E3 and pre release footage and think... "Wow, I would love to see this added into the game at some point. Maybe Hello Game's will do it."
"Considering they already brought back some pre release mechanics"
One of the most annoying things for me is when people bring up the "Not everything will be possible in No Man's Sky" quote. They never post it in it's original context, but only the excerpt of it from CobraTV.
And then there's those who are just sulky
Yeah that's basically the attitude that I've settled with. They lied/underestimated their ability to deliver on their vision... But I like to think all that shit they said is like a future roadmap.
Wistful isn't a negative term. Call it "hopeful" nostalgia if ya want.
Thanks for informing me
But yeah
Nothing wrong with hopeful nostalgia
or being obssessed with E3 lol
It's just nms
Given the way I've been going on, and that it can have more negative feelings associated, I can see why you'd think that.
Some people are obsessed with the RC1 version
Or path finder
That's the thing, I see more positive feedback than negative lol
In fact, the only thing I usually see is positive feedback
Except that usual typical sulky individual
You check the Steam reviews? lol
That shows up once in awhile
I just think it's really naff. Like the problem with hopeful nostalgia isn't the hope or the nostalgia, it's more that they bring back their imaginings alongside the basic reality and set everything in comparison with that.
But yeah, people do that when just hearing about NMS
The same people who do that happen to be the same people
Who hate on the game in general
And sure, there's sometimes questions that arise
By real nms fans
I mean one of the dumbest, laziest criticisms of NMS "wide as ocean, deep as puddle" is legitimately true. That's like 2/3rds of negative reviews on there lol
"Why isn't this in the game right now?"
But that's honestly not a question that even needs an answer
I think the thing with this kind of conversation is that people are set one way or the other in their opinion. The actions of one won't affect the other. So it can be debated forever but never the two sides shall agree. And that's fine too :)
See, now you're doing what you said I was doing and lumping together those that hate on the game with those that have stuck around yet still criticize it. π
I'm not sure why my reply hotlinked to Google maps 
Like we still have people criticizing it on the E3 basis, set apart from those that just generally hate on it.
I'm pretty sure a lot of people that have stuck with it are lingering about because they expect that HG will deliver either exactly the E3 elements or polished approximations of that.
In many cases, those who show up and speak in a sulky manner about nms when hearing about "E3 stuff" are those who just mock nms in general.
In many cases, there are people who speak positively about it in excitement ofwistful nostalgia.
And in many cases, there are real nms fans who see these kind of things and ask themsellves... "Why isn't this in the base game?"
But like I said, I don't believe that even needs to be answered. But people will be curious and you can't help how people feel.
I'm describing three different scenarios
Not combining
Not only that, but you can also criticize the individual game elements, and compare it to similar games. Even if SM said nothing, and there were not trailers, the game would still get criticism
Yeah, criticism's cool. I find it pretty awkward to do so in a retroactive sort of fashion tho.
To say that "E3 nostalgia is bad for the community as a whole" is extremely narrow minded. You will have to weed out those who genuinely admire these things, look forward to seeing more of it added in, and actually love playing NMS for it.
It'd be like Star Citizen coming out and people yearning for the alpha builds back. π€
Because that's speaking objectively about a matter that people take all different kinds of ways
When the reality is that not everyone reacts the same
Sure, there may be more than one person who reacts negatively... when there may be more than one person who reacts optimistically
I think you can talk about improvements to the game without calling back to previous builds. π€·
I think it's important to make the distinction between criticising Hello Games, and the game itself.
Definetely could, but what's the issue with doing so and calling it exactly what it is?
A mechanic that was shown at E3.
I can hope for more robust fauna behavior without saying, "like E3!" when that's an ignorant statement given how limited our view of those versions was.
A diplo shown at an E3 trailer
More realistic dinosaurs.
Would be recognized as an E3 diplo by people
More dinosaurs.
I don't think we can really moderate how people refer to things. People will call it what they like
Sure, but E3 isn't a cursed word xD
Calling a spade a club won't change anyone's feelings
Yeah the trailers weren't supposed to be the totality of the game, but a small snapshot of the many possible scenes the game could produce
In the NMS community it might as well be.
I think you're making it a cursed word Leon. Lol
For some individuals it may as well be
And not from my experience
lol
I see people speaking positively
Look at the links I shared above, how can I not see it that way?
I see people speaking negatively
I take it as I see it and say
"To each their own"
Look at the links I sent above, there's lots of positivity
And I legit hear people alll over
Saying "This reminds me of E3"
"I really love it"
Yeah. The one reason is love a pc is for the modded "E3 experience" lol
"I feel like I'm in the trailers"
Coupled with, "I hope HG implements this next version!"
Sometimes
Okay, so... if I were to gather a ton of sources from people speaking positively about it
Would it be fair for me to speak for everyone as whole?
And I do hope they implement things like that in the PS4 version for sure
No it wouldn't @ Gmr Leon
I looked at the links you shared
And I saw that some people were sulky... like "Why isn't this in the game"
But that's a fracture compared to hundreds of positive attitudes about it that I've seen in the past few weeks alone
And it's not about count
Everyone has their own reaction