#nms-modding
1 messages ยท Page 115 of 1

my attitude was to clarify what u meant by i"did a 3r person flight in c++"
Not entirely.
Nor was it accurate, but like I said... I think that it's best that we let the authors of their own mods, answer questions about their own mods.
yes, hello
I'm going to step in
if any of you resort to trashtalking eachother in any way, you will lose priviledge to post in #nms-modding
no excuses, no "He did it first"
This is for Mods and images of them
not personal grudges
thank you
At a time, you ll have to create a platform were real modders can talk about real problems, like that
DM
like the modding server
Nope
like we have said 100 times, or as gall just said, the modding server
This is not up for discussion
@versed flint
Thank you, let's keep things civil here.
I will remember what you said.
rayrod, this warning goes to you aswell
And I hope you can go through with this, at least this time
I 100% agree. ๐
what this modding channel is for ? i dont get it
to share your mods, its as simple as that
mod discussion, mod pictures, modding help
as gall said, not for either of you to say 'he did this' or 'he did that'
what you mean by mod discussion ?
talk about your mods, show them off
not petty squabbling
that was a mod discussion.
this is not up for discussion
our decision is final, you can either listen to the rules or lose priveledges entirely
i think we have an issue if the moddisccussion channel is not up for mod discussions
No
the issue is
as expressed a hundred times
this channel is not
will not
and CAN NOT
be for infighting
I don't care who it is
or what about
Take it to DMs
or the modding server
this channel was created for allowing modders to reach the community directly
you see fighting, i see bringing another point of view of" look i am god"
I don't care how you see it
and neither does any other moderator
it's annoying
it isn't up for debate
Strictly about images, mod download links, and actual mod discussion ("Hey, i found this mod" "Check this thing i found in X mod") etc
thats why modders never come here. You freakout every time u see real ones
Alright
Listen. Since you clearly don't understand this
nope i dont
This channel
and this server
is for anyone, and everyone "real" modders or not.
and as such
petty squabbling
And infighting
about mods will not be tolerated
this drama has gone on long enough
This channel is a place where you can reach the community directly
that was no drama
about your mods
not bicker wither other modders
you are sentinels level 5 i just mine a damn rock
I don't quite understand that
its a game reference, and to be honest, im losing patience here
All I know is that you two throwing insults at each other does not equal to talk about modding
@lime mesa take it or leave it, if you dont like the rules, leave the server
i know, thats why theres no modder here
great
we're not a modding server
this channel was an extention of good grace
and you're about at the end of the rope
if you dont want to face the true u ll live on lies
there s a truth noone wants to hear about here
certainly not me, after 5 months of having to deal with this bullshit
but let's not keep on beating that dead horse
@lime mesa seeing as there is not enough real modders here, i have removed your role as a no mans sky modder. if you'd like it back, show us some good behaviour, have a good day
thats not knowing me, and i dont need you to tell me if i am a modder or not
and people know my work
ok, this is it
i mean people who cares about modding
๐ Channel Unlocked ๐
This channel has now been updated with a new channel description to help everyone understand what we do and do not tolerate here. Please feel free to share you mods and discuss them, but any personal issues should be discussed over DM's. Thank-you for your co-operation
pls behave
^
๐๐ฟ
I didnt want to create trouble, i was just bringing my side of view. I understand the modding channel have been trhough a lot as i understood. So i am sorry if it reminded you bad things.
You're good
let's just carry on
No Man's Sky: RaYRoD's Overhaul - Grassy Plains
Exploring a few "grassy plains" biomes. There are a lot more variations.
Exploring a few "grassy plains" biomes. There are a lot more variations.
I love love love those grassy plains, seems like an overall peaceful biome to get lost in
Thanks man! :)
Yeah... I thought it was really relaxing. I just made this biome for the next "immersion focused" BETA
So it will be included
naiss
it's beautiful. nice work! @dreamy tulip
oh also, today i encountered a bug. I wanted to land near my base and the ship landed in the middle of the square habitable base instead
Not sure what would cause that, but I wouldn't call that a bug
I mean, in the vanilla game... lots of weird landings can happen
Unless something totally different happened
idk, it just seemed as though it detected the base as a landing pad, because it clipped through the roof and landed exactly in the middle
That's weird, I'll look into it but that never happened to me like that
And there's nothing in the base telling the ship to recognize it
Thanks
๐
I think you should close this channel for good
just wanted to share good ideas
Because Rayrod is banned from the "real" modder server. So i dont see why he can talk freely here
This is not the modding server.
yep, this channel is making no sense
@narrow zinc Looking to see if there's a bug now bud, if I fix it I'll send the file your way ๐
alright. Thanks man
is there a mod that gives you 100% of your materials back when you change bases_
?
@civic scaffold I am not sure, as I don't have much experience changing pre-existing bases. However, if I find a way to do it... I'd gladly make a mod for it for you.
Unless another modder here already knows or has a mod for it. ๐
I havent found one yet
at least that works on the latest version
as far as I know, you loose a significant amount of materials when you change bases (without removing block by block your current one)
50% to be exact
Beautiful black lush planet i just found, at night time tons of the unused fiend crabs spawn on top of everything being black already, super scary
its a texture bug ๐
oh ok, couldnt tell
nice, why is EVERYTHING black ?
@warm thistle Have you found the IGN Balari V biome yet?
I'm in the process of translating, converting, re-creating, and integrating all pre-release trailer biomes out of passion into the current No Man's Sky: RaYR...
@dreamy tulip I haven't come across that one yet, that looks damn chilly haha so much I've yet to come across and I've put well over 12 hours so far with your overhaul installed, I've gotta ramp up my exploration and start visiting every planet in the solar systems I visit instead of just the visually appealing ones from space๐
Btw meant to ask, are moons removed with the e3 planets scale mod installed?
Yep, yes they are. However... it's possible to re-enable them with cheat engine.
I might make an extension for it in C++ though so that it auto injects when you boot the game.
It makes all planets different variations of smaller, E3 scaled, and adjusts the solar system scale (allowing space stations to appear in the atmosphere on occasion as well)
And can create some pretty visuals
The planets at E3 were typically smaller (There's preset data for it where HG specified various planetary sizes)
But they can also be scaled up
To the size of super earths via hacking the executable with asm code
Damn that's crazy, I play a lot with the e3 scaled planets mod, it def does make for some astounding views
Thanks man, I hope to get that moon re-enabler file based still ๐
Rather than needing CE
Damn I wonder how small the moons would be haha
@dreamy tulip so you have any idea bout the item return value? (from bases)
As a protest To the Rayrod behavior against modders and the otherwelming prooves of it that i have in knowledge . I will make Space Adventures not available for public ( ask me in private if you need more information / update / fix )
Good to know
no u dont care
@civic scaffold Hi, again! I currently do not know as I haven't looked for any data related to it yet. @inland sky might know ๐
me neither, haven't looked for it yet
Ket is like
data queen
o.o
something Ket does not know about values in NMS
crazy
lots of stuff I dont know
The walls between the simulations must be falling
Haha same here
There's a lot I don't know, a lot I do and am eager to learn ๐
It's like a treasure hunt
But a good learning experience
Lol. It's a wonder Ket keeps track of half of what they've gathered info on.
I don't write notes personally
Which is bad practice. 
I love the logs that Ket does (very helpful references)
Nah, I remember everything by memory
My memory is fucking shite lol
stuff gets a bit fuzzy over time, even if you got the general idea, easy to miss things
Ever seen that guy who flew over NYC and painted the entire city by memory?
yes, but that's not a common thing
That's the way that my mind works (but only with things that I give emphasis to remember).
I forget things at times that aren't important to me haha
Eidetic memories are good
still far from perfect
I have an Eidetic memory that is extremely selective
I love the documents that you make. They've helped me at times. Thanks for making them. @ ket
@cinder delta Same here... nice way to put it!
BaeRod TV
If I had a good memory I would be a super genius instead of a regular genius. Good side is...everything is new! Like buy a few good movies and you're set for life...eat the same thing every day (wow I never thought that would taste so good)....yeah it's almost that bad.
Jasondude, Hi!
Haven't seen you in awhile... hope all is well
With movies? That's the best lol
It would be like enjoying it for the first time all over again
Haha
Oh yeah, everything is cool. Life's got it's good and bad, but all good. Just been busy with work. I run a company, and do a lot of things, so it can get tough sometimes. (Got some folks that depends on me).
I have an extremely selective memory.
I can remember the texture and color of the blanket I woke up on in mid...July of 1979 as a baby (4 years old) and about an hour after that is very vivid. But I also have a secretary that is available 24 hours because there is no way I can remember what all happened at work today. I walk into rooms and have no idea why I am there (normal right?) but with me I literally carry a notepad and write my thoughts down constantly especially what I need to do. (And I'm talking like ...get a drink....or eat before 5pm ..etc.) Sorry for the wall -o- text...been a while.
I'm glad to hear that you have been well. Hopefully things will get even better!
No worries, It was an interesting read. Haha
My mind kinda works like Sherlock's mind.
Preminition, insight, deductive reasoning, analysis, intuition, seeing through things from more than one perspective (often an actual person's perspective next to me or by role playing a person's perspective that could actually potentially occur in real life, if they were present during that particular matter, all in my mind), while also keeping the full context of the matter intact in relevancy the reality of the matter in truth.... and also weighing all of the details in-between both perspectives in my mind logically, and then coming to a logical resolve...
I have been watching your stuff, just not a lot of time to do it. But I do pop in to check how people are doing.
This gift also helps me to figure out things within modding the files as I've been able to do the same within the files to figure out things for myself. Deductive reasoning. It's all by memory without taking notes.
By role playing scenarios in my mind of why HG may have done this or done that or did not do this or that
I think it's a mild aspergers thing
Awesome man
Glad to know that you pop up here and there
Yeah, I think the same kinda way, but without the good memory. I used to play some chess, and there was this dude named Fischer that thought like us too. It helped him to whip ass in chess. Do you also OCD (some people call it) some things to death? Like you really have to conclude something to feel at ease?
*Sorry for jacking the modding channel folks...hahahha pardon me :)
Yeah I have met some of us before, but we seem to be rare.
Awesome man, well it was nice talking again.
Have you seen this mod video?
Extra Credits:
E3 Reaper Drone Ship courtesy of Hello Games and Krem
NexusMods Download Link: https://www.nexusmods.com/nomanssky/mods/497/ If you desire to support me for the time I spend into making these mods, you can here:...
no, i don't think so. Will take a look now. The work I have seen is cool as hell. I'm gonna have to try your mod (it usually not my type of thing), it just looks too cool. As soon as I get a few minutes, I'm gonna download your latest version. I have a low-med spec PC, so maybe I can help debug/report stuff to you based on my PC if that helps. Okay off to give the kid dinner. Stay cool dude!
rayrod overhaul is the fracking universe of no mans sky
@steel crypt That would be lovely, if you were able to tell me how much performance has improved with the mod for a low-medium end PC. Thanks a bunch man
Enjoy your dinner
Lol, so it's no wonder my first run at updating this old mod didn't work. There are way more specific adjustments to it than the original modder let on. Having to compare between 1.24, mod, and current 1.3 files to make sure I'm not gutting/adjusting stuff they couldn't possibly have known about back when they made it.
After a brief intermission, think I may have finished updating it a bit ago...Giving it a check on my laptop now. ๐ค
What are you updating?
Oh okay
Yeah, comparing the modded PF shader with the vanilla PF shader, and also with the 1.38 shader is the way to go
I'm thinking that's what you did right?
This one actually operated off of the Pipelines files, which is really slick, since it leaves shaders and such open for other tweaks.
That's what I had to go over a bit ago. Lots of interesting changes from 1.24 to 1.3, and some off the walls tweaks from Ahad.
Yeah
Sadly some things are not do-able anymore
I'm afraid that project potatoe won't work
Alike the internal resolution multipier
I think the required data needed to do it has been moved elsewhere
But please let me know if it works for you
Might give me the motivation to go back and do some internal res mods
Like I used to here and there
I drilled it down to the core files that come standard with the Pipelines folder, set aside this weird ScreenView file they had in there. I suspect that might be what you're referring to.
No, that's one of them, but there was nothing quite like res tweaking that I saw in there.
I'm guessing around Foundation?
My mod is currently modifying the pipeliensdeffered, and pipelinewaterreflection
In 2016
Pre-foundation
Ah, okay. Project Potato was updated for Path Finder, so it may have tweaked that once in the past, but worked around it later.
Sweet, so does that mod lower the res?
If it can be lowered, I assume it can be upscaled still
It adjusts some scale values here & there, but I'm not sure what res you're specifically referring to.
It used to be possible to increase the internal resolution of the game, within the game engine
w/o needing to adjust your screen res
Sort of like the internal resolution multiplier inside of the dolphin emulator
Where users can upscale the game's internal resolution to even 8K
The old 2016 method done through the pipelinesdeffered was rendered useless
After updates
But now that I think of it....
I have an interest in taking another look because
Maybe it's possible again
Well atm my NMS is sitting at a white screen, lol. But it always takes it a bit longer to load in on my laptop.
Ah, I see. One issue that has occured when tampering with it is a white screen
or extremely dark effects
or weird visual glitches
Sometimes slide show effects
Hrrm. Gonna clear my shadercache & check again.
Awesome
Lol, remember thinking we needed to do that for every other thing just in case?
Yeah, now I rarely ever do it tbh
Same here. But with this kinda thing? Probably worth it.
I honestly don't understand it's purpose
Removing the cache
I mean
Or haven't seen a need for it yet
I think it's to make the game recompile/recompute the shaders, in the event you've adjusted something to do with shaders.
Fair enough
Although in most circumstances it seems able to account for those without issue.
Yeah, like... say you compile an error
and it gets cached
If it's a serious error
Removing it would help
I take
any optimising mods I can get to run NMS on my potato laptop?
This glowing cube removal file that I made might help
You can also download the No Fade mod by Lo2k
wasn't there a project potato mod, that heavily optimises?
There was, but it's outdated.
There used to be but isn't updated yet
I'm working on trying to restore it.
is that your mod, leon?
No, it's Ahad's, but they said it'd be okay if I restored it.
aight, cool
I mostly just have a couple goofaround mods, like a buildable fireworks launcher & a cockpit removal mod for taking videos.
I have some other sidestuff in the works that I've been toying with, but nothin' to my standards for putting out yet.
aight
_< Just getting white screened now.
Oh darn lol
Will have to review things again. >_> Oh well.
I think that someone tried to update it formerly
I had it sort of working earlier, where it would properly display the surroundings for a brief time, but then parts of the environment just totally dissolved into white.
Calling all <@&376156604417966100> s
If anyone here has a strong knowledge of JavaScript XML Parsing & Electron please DM me. I've been building a tool in C# to make creating NMS Mods much easier but recently realized it may be way easier to do it in JavaScript & Electron. However, I'm not very well versed in JS so I'd like to recruit someone.
Damnit you got me hyped for a second
yo did that ping actually work?
O.o
because if it did, i don't think it is supposed to work
Hmm, made some little tweaks to this file...Loading in to check if it made any difference.
@supple wadi Did it work?
Loading in, lol
Oh lol
I overlooked a few small spots because of the different organization of the files.
Ah, alright
Even after telling myself to go back over them. >_>
I feel like the current version of the file is better organized, but makes translating things from previous disorganization a tad more difficult.
I've noticed that too with some files
Aaand, still no luck. >_>
yo i did make it so that ping is actually available for people to use, just as long as they didn't abuse it
in this case, it's a pretty good use of it
kk just making sure
lol i just made it all greeeen
_< Still not having much luck gutting the pipeline. They really embedded some of these glossy little effects.
@dreamy tulip sorry for bugging but have you found like the base code and stuff? (for the 100% material recover)
(Base I mean like, base you build, not the engine lol)
@civic scaffold Hi, sorry I haven't really been around today. I haven't looked into it yet either. I'll let you know whenever I do
Having to more finely cut apart the deferred file to try to identify what it is I'm removing/changing that's breaking it.
Making headway now that I'm not just torching the file! ๐
I turned off the lights! ๐
Oooh nice!
Giving my cache a quick clear to verify if I've narrowed it down to the core set of files necessary to enable its effects.
I think I'll also add a couple comments on certain spots for myself & anyone else that I may pass this on to to maintain.
lolwhat. So I went back through this trying to pin down what I disabled to make it so you couldn't tell what biome a planet might be from space, and right as I thought I found it, I enabled something else just to see what it was doing anyway...
To comment its functionality and all that, and it enabled seeing the planets' approximate biomes from orbit. O_o
Niice, was right about the other method working.
๐ค These variants are so very minuscule in overall effect I'm not sure if they're even worth keeping about.
would be really cool to see planet biomes from space
i see a nice looking green planet thinking it could be lush and turns out not to be
i think that'd require lots of memory
idk i can't even computers
haha
i think if the shape of seas, biomes, islands stayed the same and their resolution would just get bigger and bigger as you descend into a planet's atmosphere, it could work. This way you could see the highest mountains sticking out as you come down
that would look awesome
but idk if that's viable
and if it wouldn't cause terrible lags
idk like i said, i can't computers
so I'm just guessing
Tbh they've been gradually improving planet terrain visibility from space across the updates, but yeah, it's a challenge to figure out the optimal level of detail to render.
I'm sure this game will look unrecognizably better in like 1.8 or so
look at subnautica for example
it looks amazing now
so what's the limitation of an accurate representation of a planet from space? Hardware or the engine?
engine
Or so I believe
Since I remember them saying something about it in the GDC talks
It was either Sean Murray or Paul
i see
i think if PC was the primary platform to build on with its potential hardware capabilities, especially those with high end PCs could see some sort of planet preload into the memory to give an accurate representation of not just colour but other features too.
ye
It's not just color. When you see blue splotches, that appears to be an attempt at representing bodies of water, or in the event that it's not water, depressions along the surface that near the depths of water. Not the best way to go about it, obviously, but just seems to be the way it goes.
You can see that this is the case pretty well with island planets, where the splotches of green/red/gray/brown are representing the landmasses.
Yes I think 'water' worlds are the only ones that look near enough the same from space
@dreamy tulip I got a new multi-tool and the target icon looks weird...
only on terrain manipulator though
@narrow zinc Can you send a screenshot of your mods folder?
I just got permission from another old low end PC modder to integrate/maintain their work in mine. โค
Hoping to see some more significant changes/differences with their work.
How did updating the potatoe mod go?
It's going well! I'm about to get started checking on the other variations of it Ahad included with Project Potato (5 more to check) to see if they're worth retaining or not. Once I'm done with that, I'm going to compare them against Yendorion's work and see if there's any further improvements to make based on their changes.
I think Ahad already integrated their changes from back then, but I prefer to be thorough. Besides that, I also wanted to give proper credit for some of the early modders for their work. Ahad removed/reduced shadows/volumetric lighting/depth of field effects, while Yendorion disabled bilinear filtering & supersampling. Possibly more than that, but I'll know after I check. Regardless, I felt they both deserved credit, so did the due diligence to reach out to both.
That's great, and the right thing to do. :)
Well... I'm glad that it's going well. I'm working on a few things on my behalf... here and there, but currently repairing another HDD on the side.
One of the HDD's on my system wouldn't initiliaze, in which I have important data on it from some of my non nms related projects
O_o You have the worst luck with those.
What if you modded freighters to be landable
Like on very flat areas
That would be pretty cool
I've made them warp into systems, skid along mountains, and crashd into planets before
And I can make them pilotable/landable
Nice
However, it would function as a dropship (not a walk in freighter), but theoretically it could be possible to add that function
Krem and I may work on a freighter
When there's time
I think it would be awesome too
Thanks for sharing
This was the only kind of land on this planet:
Rip
That's crazy
Well this is new. ๐ค This variation made the screen black.
Hmm. Some values I've tweaked that work for the lower end might need to be put back to defaults for these last few variations to work properly.
Well, I'm currently at a bit of a loss as to those last variations aren't working anymore. Once I had the core part of the mod working that I was interested in, the rest of what I've been doing is testing the value tweaks between the variations.
So there shouldn't be any substantial change from one variation to the other to cause screen blackout. ๐ค
Going the shadercache clear route to be entirely certain it's not getting caught on something there.
...Yeah, I'm at a loss as to what's breaking these. The only thing I haven't tried is just out & out restoring the very things that were disabled to acquire performance improvements to begin with.
(which isn't how the old version handled this, hence why I'm not doing it.)
Ooh, I really like how Yendorion went about their mod. It's not as far reaching in some respects as Ahad's, but it's very targeted in what it adjusts.
No Man's Sky: RaYRoD's Overhaul: Aqua Prime
Exploring an aquatic water world with my Overhaul mod.
``Extra Credits:
Water Buggy by Krem
Galactic Hub flag by WinderTP's Eucli-ea
Song Credits: Aqualotic by Hello Meteor Breeze Bay by Hello Meteor Virg by Hello Meteor``
Exploring an aquatic water world with my Overhaul mod. Extra Credits: Water Buggy by Krem Galactic Hub flag by WinderTP's Eucli-ea Song Credits: Aqualotic by...
@supple wadi what will be the minimum specs for NMS with potato mod?
also will it be compatible with rayrods mod?
RaY mentioned having adjusted some pipelines files before, but I can't recall if their current work does so or not. If my work adjusts the same files as theirs, they may conflict. However, considering that the bulk of their work is in various other files, you might be able to cut those out (or RaY could separate them out as optional), and so there would be no conflict whatsoever.
@naive blaze The previous minimum spec with this work, according to Ahad, was on a laptop with an i5 1.7 ghz processor & GeForce 820M graphics card. My laptop was a step above this with an i5 2.5 ghz processor & Radeon HD 7670M with 1 gb VRAM, so I only know that it can improve performance a ton on that specification.
good to know
Oof, so I thought I liked Yendorion's work, and I still think I do, but it's somethin' to update. Due to the fragility of the deferred file, I'm basically having to change a line, pack, check, reverse change or continue forward pending results.
lol so it took me approx. 35 iterations to restore one of these, as the file's a lot more finicky than I guess it might've been when the original mod was made.
some of those were dumb oversights on my end, and others are just trying to restore it 1 to 1 with the original.
End result is roughly the same tho, so despite not being exactly the same, it's good enough for my standards.
@lime mesa Nice. I see you found the rare crystal biome.
I was in awe, entire planet was full of them. All different colors.
I doubt I'll be seeing anything like it again. ๐
@supple wadi There would need to be a compatibility fix, for someone to use the potato mod. The overhaul mods the pipelinedeferred but it's an essential file, that another component depends on (used to prevent certain visual glitches)
@worn bison Thanks
And @lime mesa Nice shot(s)
Haha mine isn't too bad for some games on mid settings but doubt it'll handle NMS AND mods
Makes the difference, I recently upgraded and it was immediately noticeable.
I run all games on Ultra/Very High.
Nice Hex! That's the dream. I game on console cause I work from home so gaming on my pc in my office after hours doesn't feel nice lol
I work from home too, is the only reason I bought this rig tbh. Gaming is just a bonus.
Doesn't it kill you sitting to game after an 8 hour shift? It wrecks me. I just wanna lie on the sofa like a lazy man that I am hah
Yeah sometimes it does, I'm not gunna lie. Sometimes I don't start work until early evening cause I end up playing game before work.
When it's that way around, it can be a problem to motivated.
Hah. I'm slightly more fortunate in that I work set hours so don't have to self motivate! Console gaming isn't too bad, and some exclusives are great. But the mods man... These screens are all AMAZING
I did have a PS4 but rarely played it and ironically I now want one for the likes of Horizon Zero Dawn and Shadow Of The Colossus.
My GF said I can buy another PS4 if I buy her a Switch.
Do it.
A. HZD is amazing
B. You can steal the switch and play Mario Odyssey. Also amazing
It's win win for you
Currently writing this python script as it will be necesarry for this next task. I'm going to add half a million visual varieties for a particular aesthetic
Holy crap.
jesus
Just finished
Hmm. I don't know to what degree we could make a compatibility mod then. The changes may be too at odds to work out.
It's okay, I believe that the overhaul doesn't need a performance optization anymore, as it has it's own
I'm sure that the project potato mod will help a lot of people in general
A few people said something similar to this with the overhaul:
https://i.imgur.com/nXOD1qv.png
Yeah. I mean my restoration work is far more aimed at those with way lower end machines.
Yeah, absolutely
The thing is (it kinda confuses me), I've been hearing that from people with lower end rigs
Also thinking I may rename the mod to make it more clearly distinct from the original.
After recent adjustments, that it's performing better than vanilla for them
Nice
Have been studying python today (for the first time)
Just wrote a script
Python's good stuff. Really helpful for streamlining tedious tasks, but that goes for about any programming language.
Agreed! I'm likely going to be uses it a lot more for different things personally
yeah, that is odd
you made the game run... better?
by adding stuff to it?
hahaha
if only that was how my body would work. getting healthier the more i eat junk food hahaha
But I still want to dive deeper into some other languages that I've been studying... also heavily studying C#, C++, asm, and hex right now
Some of it's adding but a bunch is also rearranging a lotta stuff. I'd be poking for which biomes are giving decent performance like that to nail down what it is.
The recent performance fixes were actually glsl related
Instead of being biome related
The screenshot above though, prior to that or...?
In the past my mod had pretty much vanilla performance (if not slightly better, as a few beta testers on low end rigs were reporting the same a long time ago), but I had set a few values too high in a few shaders down the line. After making adjustments and extra adjustments it fixed that issue and complimented performance overall. However, the biomes are different now as they can be dense or non dense, lots of ways... so, perhaps rearranging like you said could have a part in it, in comparison to vanilla.
As all NMS versions are existing in the mod + more
Think it's time to get back into IDA
As much as I hated it in the past when working with GTA V
Lol
IDA being expensive as hell puts me off from it. x64dbg isn't the same but it's the next best thing I know to work with.
Yeah, IDA is expensive.... overkill imo.
I've never used x64dbg yet
Have you much?
Just enough to know it can sorta help digging through the exe.
Ah nice
I adapted Monkey's IDA guide to it awhile back.
I was using IDA in the past for bypassing online checks within GTA PS3's eboot.bins back when I was creating my mod menu in assembly
I hated it
Also had to do a bit of ppc
I learned enough to do what I wanted to do, and then moved on from ida and worked on stuff elsewhere
But it's been so long
Likely forgot
I keep meaning to learn a small bit of Assembly and C# to help out Monkey but they're both a bit much.
Ah
Cool
My current focus is C#
I started writing, began studying it from the ground up the other day (lots more to study/learn/apply)
I'll keep at it until I become well seasoned with it and start writing applications
And see where it takes on from there
Then more C++
As I still want to get more familiar with it and create more .dll based mods
And I might create my own injector
Just in case the other messes up, since my friend disappeared and it's closed source
Haven't you been studying python? @ Gmr_Leon
I think I saw you tweet about it before
Yup. I threw something together to make a mod of mine easier to make whenever I get around to it.
Awesome ๐
Anywho, got Yendorion's work basically 98% back up and running. Going through some more tests to see how many paks I should put together.
Awesome
Gave the 1x takes from Ahad's work another look since after conversion they were broke as hell and Yendorion's work taught me a lot...Unfortunately I still have no idea why they're broke as fuck.
๐ค Yep, I'm at a loss on this. Restored lighting effects that I'd disabled before and still running dark.
Any mods that can improve my FPS? I'm on a GTX 960 and getting 20 fps on medium settings.
@bybb#1685 NoFade booster, 720p settings
I have something in the works that may help a tad.
Hey guys! Any good recommendations on mods that dont afffect PG. Mods like darkspace and such
Pg?
procedural generation
i found an awesome mod, space dream. That was what i was looking for ^^
is there any up to date mod for faster farming? These solar vines and cactuses are killing me
Just finished overhauling/expanding all space and on-planet ship AI activity (while still keeping vanilla space activity.) I prefer to add content to the game instead of replacing most of the time.
Never stopped working on the next major BETA update (Except to sleep ofc). Currently a bit over a week into it so far. Lots of new stuff is coming.
Today, I also fixed that commonly reported missing base issue
And I also expanded features in-between multiplayer bases
One of the things that I did yesterday was integrate half a million new, procedural, fog and heightfog colors each for every time of day separately, and also space separately Day, night, dusk, and space have half a million each.
Still a lot more on my list to do... and there's a couple hundred other things I did in the last few days that I haven't written
Just finished these off the list. There's two 4 other portions todo before releasing. There might be some other things that I add. Not sure yet (Lots of typos as I roughly wrote that quickly). I'll keep the rest of the list private for the time being.
https://i.imgur.com/LNu6zyt.png
By the by: @lime mesa. ๐
Project Toaster released! With the permission of Ahad & Yendorion, I've restored both Project Potato & Removed Texture Filters, in hopes of helping more on lower end machines run the game better!
Nice!
๐ค I should really try to release these at different times.
I'm also still trying to decide if I should bring back the 0.5x version. I dabbled with a quick 0.45x variation, and while it worked really well, I just dunno if anyone would want to play at those scales.
the more options the better, right?
๐คท I'll see how much this gets picked up and any issues first, I'm thinkin'.
Hmm, it's cool to post mod links in the NMSTheGame subreddit, yeah?
ยฏ_(ใ)_/ยฏ
Don't see why not, many others have before
I'll probably do it somewhen later. I'd say today but I have no concept of time. ๐
lol why is anyone cousing drama with rayrod ๐ฎ ?
?
its just a note in the pins, if you don't know about it, dont worry about it
^
^^
is that e3 buildings I saw in your todo list @dreamy tulip โค
But..but...i love drama! Especialy when people are acting like idiots

There's a lot of people to act like a lot of idiots on a lot of the internet, so you'll have a lot of drama to like a lot
Haha yeah for sure. I would ask more questions but i would rather keep the chat room clean in case rayrod posts more screenshoots ^^
Wow @dreamy tulip that's a big whale ๐ณ
genius idea
Someone make this possible
telsa car ship model
so we can all be starman
lol, @cyan oracle whaddya think?
Including a Starman model
@hallow pumice Yessir :)
I had it since for a few months... but never got around to it.
@still latch Drama is on the hunt for me wherever I go, it's my plight. :P
My suggestion is to ignore it.
Will do :) btw big fan of your work! Tnx for all the amazing stuff. Just wanted to let you know
Thanks a lot! If you're on PC and ever have a mod request/if possible... I'll make it for you.
I have no requests but i was wondering if it is possible to make more variety in the crashed freighters? Ive only encountered one model so far
I did so recently. ๐
actually yeah, is the pre release crashed freighter model acessible?
Already in the mod ๐
genius
What really? How the hell did i miss that haha
๐
Nwm then. All my wishes are fullfilled xD
The way that I prefer to do things iis to add content to the game, rather than replace. Also, to make sure that it's not overaturated. :)
The vanilla content still exists, and there's still exploration incentive.
There's actually a particular biome with E3 grass and crashed E3 freighters
That I made based off of the 2013 first trailer
And there's others with procedural ones, just rare
And the vanilla ones exist
And there's some other stuff going on
And pilotable E3 freighters.
so not so much an overhaul then? ๐
There's multiple overhauls in the overhaul. ๐
The next BETA will be like the v10 overhaul, overhauled.
i suppose, but your core philosophy isn't an overhaul, not that it even bloody matters
since overhaul could also just be referring to the like 500 billion changes you've made to the game
A few examples of that would be a visual overhaul. Done partly by my friend Lo2k and also by me.
There's thousands of visual changes. A bunch shader based. More of them are non shader based.
There's a terrain overhaul
Infinite terrain variety
A lot of things are replaced
There's an ecology overhaul
Lots of other overhauls
And core game replacements
However, when it comes to various things where it's optional to keep both vanilla, and the new. I'd prefer both.
One example of that would be...
Every former version of NMS that has ever existed is ported and integated into the mod.
Where, it could've been possible to replace the AR biomes/content ofc
But the AR content is unique in it's own way (and should be kept imo) โค
So there's a bunch of everything.
Saw this guy talking about the overhaul mod.
https://youtu.be/aw18MUPFtoM?t=416
In regard to what was mentioned about PS4 modding, it's definetely possible. It would require a specific ps4 version at this current time though.
Hello guys and gals, it's me Mutahar again! This time I take a look at one of the biggest sandboxes and just how much it's grown since the last time I looked...
@supple wadi I think if the Tesla is uncapsuled in space, it's going to smash to bits when it finally reaches the surface to mars.. and it's really sick to see the rockets detach and return themselves to a landing pad.. as for space cars, I could make things like 2015 Hill Valley and put flying cars everywhere.. but aside from the BTTF and R&M cars, I don't think any others are practical.. plus if I made a flying Tesla, I'd probably need to loop in the David Bowie's song on an audio trigger..
the tesla isn't actually going to land on mars
its doing a solar orbit, which will pass over mars
so it might in fact stay up there forever
^^^
Heh true enough Krem. Thought I'd see what ya thought of just the Tesla in particular.
so wait, I'm confused.. are they putting it into orbit around Mars or slingshooting it around the sun and to/past Mars? All I remember reading is it's being sent to Mars; implying that it was going to be touching down on the surface.. I already knew falcon heavy wasn't going to be descending, but I thought the tesla was going to at least.. TBH, I kinda thought Musk was sending himself transportation for 2024..
it's just gonna be in an orbit that passes by earth's and mars' orbit rings
wow, so they're not even actually sending it to mars, they're essentially creating a vehicular asteroid?
think of it more as a space time capsule
buuut yeah, it's pretty wasteful
yea, it Musk be nice to have that money to blow
I love Elons attitude towards it. Really peaks peoples interest. And he is a bussiness man afterall
@Krem#8309 What a muskular man
Wtf, imagine if the tesla actually was transportation for 2024
Casually driving a fucking car over the surface of Mars
That could kill Richard Branson's hopes and dreams..
Still having this as a mod would be very cool
Also with a cockpit of that car
With the DON'T PANIC screen holding the information that's normally on the middle screen
IDK if that's going to happen.. I can't find a free model.. they're $99~$129 on avg..
not that well..
I can fix/manipulate.. but creating is overwhelming for me.. so far I've only created very simple models..
not to mention finding the model premade, converting and doing whatever is necessary is much quicker than making the model myself.. if I were to make each ship myself, I'd be lucky to have a dozen ships finished between NMS updates..
someone can probably make one ๐ค
The swimming needle
I wonder if you could add a jet trail on it by creating a locator node named "Trail0"
Heh, maybe!
The next overhaul update will be like the v10 overhaul, overhauled.
It was madness.... just had to sift through around 300,000 added ecology rules to fix one crash.
It gets more tedious at times lol
peeerty
so like, rayrod v11 is going to be a subautica conversion mod then?
Blue Ocean here, but orange grass:
https://www.youtube.com/watch?v=1L6WX3AiIUQ
Exploring an aquatic world with my Overhaul mod. Extra Credits: Water Buggy by Krem Galactic Hub flag, some base build menu items, by WinderTP's Eucli-ea Son...
Thanks man, not sure if it's v11 though
Haha
I think I lost count of what it is
But, in regard to subnautica etc...
Nah man
That stuff was already possible/in there
But it's immersion focused
yeah, twas a joke. but more underwater stuff is always a good thing
Yep, there is more underwater stuff, and various improvements for the purpose of aesthetic
I added collision to all underwater props as one thing, and re-adjusted them... so the sensible objects get destroyed by the exocraft
And others sensibly collide into you on foot
And certain do not, like bush's and seaweed strands ofc
As vanilla doesn't really handle that well I think
If you notice in that video there, my exocraft is going through some of the rocks and flora
That was prior to changing it
how deep can the oceans go?
have you developed like deep ocean biomes below the more reefy surface level stuff?
With the mod?
I've been in oceans that took like 8 minutes to get to the bottom of
In which they had even deeper cliffs at the bottom
and caves
They are always different
But can be very deep
Sometimes not
niice
any like seperation between the levels? like the further down the darker it gets, with different creatures or is that not really feasible?
ooooo I love the glowing kelp sacs
adds an eerieness
Abzu

Some of it in this video:
https://youtu.be/8O1blyso20g
I'm heavily working on a new BETA. It will be purely immersion focused. I've compiled a giant to do list and knocked out a good portion of it today... and de...
so the mod is still being worked on, yes?
Starting around 4:30
Yep, nonstop ๐
I slipped away for awhile to heavily work on it
gotcha.
wait that last one is in nms?
that last one is truly gorgeous.
@dreamy tulip what mods do you have?
How do I install?
@dreamy tulip any luck?
HELLO MY FELLOW EXPLORERS/PIRATES/MURDERERS/MASS MURDERERS/FUCKIN SPCE DRUG DEALERS!!! do you know if there are any mods for the game that can make money production go any faster? Rn i have a decent vanilla world and i do everything everyone says on how to make more money but i really cant make much over 500,000
i have no frieghter or any high level factions
@vital cloak Try trainers or higher scan reward mods!
wat is a trainer
hey im pretty sure this is for modding but does anyone know what the SAFEST trainer is for the current version of NMS is?
also is it possible to use it give my self an item and delete
it
@lime mesa I'm using my overhaul mod, which is all my work (with a few extra contributed components from a few other awesome modders) mentioned on the page.
The pictures that I've been sharing are a few random snaps from an update I'm gradually working on... but if you'd like to install the last uploaded version... you can here:
https://www.nexusmods.com/nomanssky/mods/497/
Making/improving the overhaul mod has been very time consuming since early 2016... I've joyfully invested almost of all my time into it.
Often, from the moment that I wake up, until the moment that I go to sleep... I am studying Hello Game's files (often with repetition to check for things that I may have missed) and then creatively applying/implementing that knowledge which I've obtained from that studying in mulitiple ways.
I find working on the mod so extensively a lot of fun, but it actually has almost literally, physically, "killed me" several times. My mind has a tendency to lock in on things that I work on until I'm fully finished with it, but this is an endless fan project... that I enjoy. So, it's like a cycle. I've also lost a lot of sleep and dealt with extreme panic attacks and shaking on rare occasion. I've also suffered sickness, pain in my eyes from working with the screen for so long and bloody noses from focusing too hard for too long.
To get a good idea of how much I'm obssessively working on this (in which the next BETA) will be even larger... I just assembled all extra components from a few awesome modders and unpacked it to assess the file size. It amounted up to 110MB. However, the scale and size of my components amount up to 1.41GB.
I'm excited to keep working on it. It's a lot of fun and the in-game outcome is what excites/motivates me. ๐
@dreamy tulip is there any place to download besides nexus mods?
i dont wanna have to pay for an account
Google Drive Link:
https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI
@lime mesa, er...You don't have to pay for an account to download mods. It may take a moment, but after clicking manual download, it should pop up with a window to Open the file with, or Save File options.
Also I finally got around to checking Project Toaster on a lush planet and...It definitely improves performance there! ๐
I recommend the drive link in this case actually, as it's faster than NexusMods.
Just upgraded this python script, so that it now requires no workload at all
I also had to translate 40 structs to python format to get it working
Currently generating 1 million visual varients of something in a structured way
@dreamy tulip @supple wadi
Is Project Toaster compatible with Ray's overhaul?
I was planning to test it, to see if it would make any negative side effects. There is one file that conflicts.
I never got around to it loading up with it yet.
If it works, then I'll let people know to download his mod if they'd like more of a boost
However, the next BETA which is immersion focused will also highly be performance focused and I'll have my own adjustments too
I gave one of my friends a test BETA and he said that performance is like vanilla for him now
And this is with my own stuff
Lol this exml is still generating and is 5GB right now
@dreamy tulip do you have the drive link?
@lime mesa It's posted right above
@dreamy tulip bless your soul lmao, how much does it hinder performance? cause i only have 1050 ti lol
The mod reportedly runs well on mid end rigs... but I suspect that in some areas it can be quite GPU taxing (depending on how dense it is).
The next version will address most, if not all of that.
From what I've heard, on that version is that it runs close to vanilla actually.
And someone even said "better than vanilla"
@lime mesa 720p brings stable 60/40 frames
hm, wonder if there's any stabilization mods
Gmrleon has a project spud & toaster
what is that?
Ultralow mods
@lime mesa the nofade booster is a nice compromise between graphics and frames
I recommend trying it as as ifrst
If it's slow for you, then do so
Because the mod reportedly runs as vanilla
@lime mesa
@dreamy tulip vanilla isnt that slow, just few stutters sometimes, still looks amazing tho'
@echo oxide Sorry, was playing another game. Since I'm busy experimenting with a bunch of stuff myself, I haven't really tried my stuff with RaY's work, but as they point out, there's at least the one file that conflicts. I'm betting it's also where the bulk of the changes that improve performance with my work come into play.
@dreamy tulip will i have to start a new save file for the mods to take action?
Shouldn't need to HGoetz, but you'll probably want to save in a station.
Yeah @supple wadi There are some visual adjustments in that file on my end. It might not be noticeable though if removed/overwritten, but I'll give it a test soon
After I finish these python templates
Tbh depending on the nature of the changes it shouldn't break anything, just rework it so it looks downgraded enough to squeeze out some better performance, lol
That's great
Need to fix the error on this line
lol
Also, another one of my HDD's died last night
smh
Just added all E3 sky colors, and space sky colors
And all other pre release space sky colors, and sky colors
And created millions of pallettes
- millions of procedural heightfog and fog colours
For each separate time of day including space.
I also added the space from the IGN footage system
From here:
|https://youtu.be/hlXfLzuaRRU?t=213
โผ Abonnieren โผ https://goo.gl/8Deo1d Viel Spaร beim Video! Jede Interaktion ist erwรผnscht. :) Twitter: https://www.twitter.com/Elca_YT Forum: https://www.Ger...
Thanks man!
that last planet looked spot on
Oh, those are IGN planets
They are in my mod too ๐
I ported them
Here is YAVIL from that video, in my overhaul mod:
https://www.youtube.com/watch?v=Q46jff0Sd1Y
Downloadable Link: https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI In this video, I am showcasing a recreation of the IGN footage biome ca...
haha those freighters tho
Yeah, they warped into the biome and flew by ๐
Just did a bit of math
So, it's more varied that I initially thought
I programmed something that wrote millions of lines for me. Therefore, the daytime sky colors, the dusk sky colors, the nighttime sky colors, and the space sky colors are more varied than ever. With 40*500,000 procedural height fog and fog color possibilities. Resulting in 20 million procedural combinations. I also imported all of the E3 skies and space skies, and all pre-release skies and pre-release space skies like ign footage skies for example.
are there unused creature sounds too? @dreamy tulip
because they're pretty repetitive in vanilla
It's possible, but I think there might be unused creature audio actually
Not sure yet.
But if you look at that broll footage
That my friend Elca uploaded of ign footage awhile back
There is different creature audio
This audio is still present in the rc1 version of NMS on the bluray when you delete all the updates
I'm guessing it's either a sfx, or that it's an audio file
not used anymore, or removed
๐ค I do have to wonder of the degree to which such quantities of variation will be perceptible.
gotcha
Would love to implement it eventually
I am planning an audio overhaul
just no time yet
- I want to work more on the weather overhaul first
And ecology overhaul
Stoian/Flameblind and I are working on upscaling creature textures
He's doing the textures though as he's a professional artist
That's the big part
I'm handling the ecology rules and other stuff
wow!
Cyrus makes awesome stuff too
We're planning to work on something as well, when there's time
like the grass on that planet
Thanks man, me too!
I've been restoring outdated, non used grass
Some shown at E3
Thinking about working more on weather next
lightning storms?
There is that sort of effect in here already
That's possible too
There's already overhauled weather
And E3 weather
in the mod
It's not like vanilla
But I haven't decided what I'll do next
next for the immersion update?
There was a weather overhaul in the mod since the first release actually
Here was one intense storm
And another
This is one of the 50+ newer unique biomes that I made the other night for the next BETA that I'll release soon. The overhaul mod is almost at 4,000 biomes.
that is certainly one frosty cold storm
I'm in the process of translating, converting, re-creating, and integrating all pre-release trailer biomes out of passion into the current No Man's Sky: RaYR...
Dusty Desert:
https://youtu.be/PTsg0UGPuEs
I'm working on multi-weather to further improve visual aesthetics. I combined mars dust with swamp fog for this biome and made major particle changes. I also...
These are all outdated
Tropical heightfog storm:
https://youtu.be/BNzG-yb5_94
I am still creating and adding a lot of content to this major mod update, there's a lot out there which I haven't shown or have even seen myself. I want to m...
cool
so you haven't decided what you'll work on next for the immersion overhaul update thing?
or ar you thinking ahead further?
There's alot more weather stuff already in there. But I'm just thinking in what ways can I push it further. Not sure yet.
I have a secret todo list
But
I often form ideas as I go
I think when I get to the weather, Ideas will come to me
have you mucked around with gravity much?
I still want to finish restoring the rest of the unused e3 weather types
My mod has slight gravity adjustments, but it's a global value that affects the entire game. So, I made it very subtle.
Unfortunately, it's not possible to isolate it per biome type.
it'd add a new dimension to finding the perfect home planetโข
good colours, low sentinel presence, good looking, and nice and fun with low grav
mess around with the water "gravity". ๐
cover the worlds with "water" with altered "gravity"
No Man's Sky: RaYRoD's Overhaul - Breezy Hills
https://youtu.be/LzKK-nE4oXc
Exploring a random planet, while working on the next overhaul update.
Exploring a random planet while working on the next overhaul update.
looking good ๐
Thanks ๐
By the by, any other <@&376156604417966100> folks having any luck with NMSMods lately? Only reason I don't have Project Toaster up over there is that it...Well, honestly, I just can't seem to get it to work with me, lol
@supple wadi IDK about posting directly to them.. but I'm unable to link my nexus url from the download button.. first it would just load a blank exit page.. now it reloads the mods front page..
Hrrm. I've been hitting a similar snag lately. For me it just loads to a gray page and won't go forward from that.
from my understanding, Nadalee and a couple others are also having the same issue
Yeah, Saa was having issues trying to download some stuff too. =/
Hey, about to buy the game.. was wondering if you can still be connected to servers and stuff even if you've modded the game? or do you have to remain offline?
I'm not sure if anyone's confirmed encountering another player while using mods such as Rayrod's Overhaul.. but, TMK, you can still upload and share discoveries.. most other mods don't even effect the game that deeply
however, each mod may have some limitation to it as far as MP goes.. like I have a mod to grow thamium, platinum, zinc, kelp bulb, cave marrow (or w/e the new antrium is called), radnox, omegon, aquaspheres and vortex cubes.. if someone visits my base without the same mod, they'll just see empty planters.. if they do have the same mod, however, they can harvest my plants just the same as if they were regular plants..
@dreamy tulip do you know if anyone's encountered another player while using your overhaul mod?
Alrighty, thank you!
got the game and the mod, I have this icon on the right side of my screen and got no clue what it is
guessing it's something from the mod
the blue circle thing, was even present during loading the game and i dont remember it from playing the game on ps4 during launch
yup, nothing else. it's a fresh install, just got the game pretty much
Okay, yeah, that's somethin' wonky with Ray's work then.
They'll probably pop in here at some point, I imagine.
It might be something they've already fixed in the next version of the mod that they've been working away on.
Yeah, I've been looking through the txt files you get with the mod but I don't think it's something I can change as a result of me screwing up the installation or something, but thanks anyways
hopefully it'll be fixed soon
No problem, if one knew where to look, it probably wouldn't be too much of a problem to fix oneself, but Ray's got a buncha stuff going on with that, so figuring that out is...Yeah, a bit much.
@cyan oracle Hey, yeah I've encountered other people before. There was actually a time that I fell asleep, and someone found me. They also weren't using any mod.
There have also been other times that I've found other people using the mod and the voice chat servers connected.
@hollow kraken Hi! That's really bizarre. Do you have any other pictures of that issue?
Cool, what texture settings are you playing on?
Also... I read that you are using only files from my overhaul, but would you mind sending a screenshot of your MODS folder?
I would like to see the combination of modular, external, overhaul optional/mods that you might be using.
Thanks
And also the dates and stuff on the files
Shown on the side, if possible
Thanks. Can you send your TKGRAPHICSETTINGS.MXML file No Man's Sky\Binaries\SETTINGS file from binaries>settings ?
Yep, cool
That's really bizarre. So, I'm looking @ your mods folder. That's the latest uploaded version?
From the official mod page*
Just to be sure
downloaded from nexus
I'm going to inbox you something that should help, moment
Is it possible the icon could be another program's overlay and not something to do with the mod at all (similar to my Xsplit program in this screenshot)?
nevermind, I see in the reddit post that you do have the same issue w/o the mod installed.. so I would troubleshoot background programs and find that overlaying application..
I can't think of anything that could do that, I don't have it any other games
and even without mod and fully cleared shader cache
even when starting up the game this circle haunts me
i fgirued it out
jesus christ
apparently it was an overlay from a program called "Nahimic 2"
who would have thought
O_o
That's strange man, were you able to play NMS at any point without that icon onscreen? Or was it something that just showed up once you downloaded the overhaul? Can't say I've seen that before.
he figured it out ๐
Just had to reinstall windows again
My Windows OS on my SSD got corrupt somehow
This is like the 5'th windows install in the past 3 months lol
Also my other HDD failed (a different one)
๐ค have you had them all for a long time ?
The HDD's yeah, they were all Seagates. I've been told that they aren't good HDD's
๐ค
If you use the optional expanded ai ships .pak then they can function as AI.
Without that file, it's only accessable via the "StarShip Swapper" in the basebuild menu in the "Starship Swapper: (Non Lore)" section undernearth the "Starship Swapper: (Lore Only)" section.
๐ค yeah seagate got sued for one of their 3tb hdds
Oh wow
Yeah, all my Seagates failed xD
Like 5 of them
My Toshiba HDD still works
So I'm just using that alongside my ssd
nervously looks at external seagate being used for backup
toshiba and western digital are the ones that are supposed to last a long time ๐ค
Even WD ive had bad experiences with. Toshiba have always been good to me
SeaGate's look enticing because you can get really large drives for good prices
But down the line...
I'm thinking it might not end up so well
Crazy how 5 of em died out
Yeah :/ it's just not worth it. Cost is one thing but reliability is the most important. The amount of work I've lost with bad hdds
So which file do i extract and put into my mods folder?
for the overhaul?
It says to drag it all in
just all the contents and drag it in?
SeaGates aren't that bad.. but I'd prefer WD.. IMO, SeaGates and Toshiba HDDs are very comparable.. and tbh, I've had 4 SATA drives for ~8 years and the Western Digital died before either of the two seagates..
hard drive temps can play a significant impact
you extracted the full archive to the mods folder.. you only need to extract zNo Man's Sky - RaYRoD's Overhaul (v10).pak
ohhhh the bottom one?
yup.. and any additional mods you want to tailor the game to your play preference
consult the text documentation for further instructions
okay ty!
the additional mods are found in the "Optional Mods" and "Extra" folders
i think rayrod said you can keep your save but if you're on a planet your ship might be floating
if you use the same save, I'd recommend saving in a space station/freighter before installing the mod..
so whats in the normal overhaul?