#nms-modding

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lime mesa
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lol

brazen pumice
lime mesa
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my attitude was to clarify what u meant by i"did a 3r person flight in c++"

dreamy tulip
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Not entirely.

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Nor was it accurate, but like I said... I think that it's best that we let the authors of their own mods, answer questions about their own mods.

versed flint
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yes, hello

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I'm going to step in

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if any of you resort to trashtalking eachother in any way, you will lose priviledge to post in #nms-modding

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no excuses, no "He did it first"

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This is for Mods and images of them

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not personal grudges

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thank you

lime mesa
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At a time, you ll have to create a platform were real modders can talk about real problems, like that

brazen pumice
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DM

versed flint
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like the modding server

lime mesa
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Nope

brazen pumice
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like we have said 100 times, or as gall just said, the modding server

versed flint
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This is not up for discussion

dreamy tulip
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@versed flint
Thank you, let's keep things civil here.

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I will remember what you said.

brazen pumice
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rayrod, this warning goes to you aswell

versed flint
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And I hope you can go through with this, at least this time

dreamy tulip
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I 100% agree. ๐Ÿ˜ƒ

lime mesa
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what this modding channel is for ? i dont get it

brazen pumice
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to share your mods, its as simple as that

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mod discussion, mod pictures, modding help

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as gall said, not for either of you to say 'he did this' or 'he did that'

lime mesa
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what you mean by mod discussion ?

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talk about your mods, show them off

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not petty squabbling

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that was a mod discussion.

brazen pumice
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this is not up for discussion

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our decision is final, you can either listen to the rules or lose priveledges entirely

lime mesa
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i think we have an issue if the moddisccussion channel is not up for mod discussions

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No

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the issue is

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as expressed a hundred times

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this channel is not

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will not

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and CAN NOT

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be for infighting

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I don't care who it is

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or what about

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Take it to DMs

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or the modding server

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this channel was created for allowing modders to reach the community directly

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you see fighting, i see bringing another point of view of" look i am god"

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I don't care how you see it

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and neither does any other moderator

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it's annoying

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it isn't up for debate

versed flint
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Strictly about images, mod download links, and actual mod discussion ("Hey, i found this mod" "Check this thing i found in X mod") etc

lime mesa
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thats why modders never come here. You freakout every time u see real ones

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Alright

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Listen. Since you clearly don't understand this

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nope i dont

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This channel

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and this server

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is for anyone, and everyone "real" modders or not.

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and as such

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petty squabbling

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And infighting

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about mods will not be tolerated

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this drama has gone on long enough

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This channel is a place where you can reach the community directly

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that was no drama

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about your mods

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not bicker wither other modders

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you are sentinels level 5 i just mine a damn rock

grim lava
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I don't quite understand that

brazen pumice
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its a game reference, and to be honest, im losing patience here

grim lava
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All I know is that you two throwing insults at each other does not equal to talk about modding

brazen pumice
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@lime mesa take it or leave it, if you dont like the rules, leave the server

lime mesa
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i know, thats why theres no modder here

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great

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we're not a modding server

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this channel was an extention of good grace

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and you're about at the end of the rope

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if you dont want to face the true u ll live on lies

versed flint
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Stop

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Go do something else, relax

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this is over

lime mesa
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there s a truth noone wants to hear about here

versed flint
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certainly not me, after 5 months of having to deal with this bullshit

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but let's not keep on beating that dead horse

brazen pumice
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@lime mesa seeing as there is not enough real modders here, i have removed your role as a no mans sky modder. if you'd like it back, show us some good behaviour, have a good day

lime mesa
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thats not knowing me, and i dont need you to tell me if i am a modder or not

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and people know my work

versed flint
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ok, this is it

lime mesa
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i mean people who cares about modding

versed flint
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since it wasn't clear enough

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Channel locked for 1 hour

brazen pumice
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๐Ÿ”“ Channel Unlocked ๐Ÿ”“
This channel has now been updated with a new channel description to help everyone understand what we do and do not tolerate here. Please feel free to share you mods and discuss them, but any personal issues should be discussed over DM's. Thank-you for your co-operation

versed flint
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pls behave

lime mesa
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^

versed flint
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๐Ÿ™๐Ÿฟ

lime mesa
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I didnt want to create trouble, i was just bringing my side of view. I understand the modding channel have been trhough a lot as i understood. So i am sorry if it reminded you bad things.

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You're good

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let's just carry on

dreamy tulip
warm thistle
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I love love love those grassy plains, seems like an overall peaceful biome to get lost in

dreamy tulip
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Thanks man! :)
Yeah... I thought it was really relaxing. I just made this biome for the next "immersion focused" BETA

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So it will be included

narrow zinc
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naiss

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it's beautiful. nice work! @dreamy tulip

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oh also, today i encountered a bug. I wanted to land near my base and the ship landed in the middle of the square habitable base instead

dreamy tulip
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Thanks!

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Lol

narrow zinc
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like literally inside

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but i forgot to take a screenshot :/

dreamy tulip
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Not sure what would cause that, but I wouldn't call that a bug

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I mean, in the vanilla game... lots of weird landings can happen

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Unless something totally different happened

narrow zinc
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idk, it just seemed as though it detected the base as a landing pad, because it clipped through the roof and landed exactly in the middle

dreamy tulip
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That's weird, I'll look into it but that never happened to me like that

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And there's nothing in the base telling the ship to recognize it

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Thanks

narrow zinc
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๐Ÿ‘

lime mesa
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I think you should close this channel for good

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just wanted to share good ideas

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Because Rayrod is banned from the "real" modder server. So i dont see why he can talk freely here

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This is not the modding server.

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yep, this channel is making no sense

dreamy tulip
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@narrow zinc Looking to see if there's a bug now bud, if I fix it I'll send the file your way ๐Ÿ˜ƒ

narrow zinc
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alright. Thanks man

civic scaffold
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is there a mod that gives you 100% of your materials back when you change bases_

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?

dreamy tulip
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@civic scaffold I am not sure, as I don't have much experience changing pre-existing bases. However, if I find a way to do it... I'd gladly make a mod for it for you.
Unless another modder here already knows or has a mod for it. ๐Ÿ˜ƒ

civic scaffold
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I havent found one yet

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at least that works on the latest version

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as far as I know, you loose a significant amount of materials when you change bases (without removing block by block your current one)

junior furnace
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50% to be exact

warm thistle
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Beautiful black lush planet i just found, at night time tons of the unused fiend crabs spawn on top of everything being black already, super scary

lime mesa
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its a texture bug ๐Ÿ˜‰

dreamy tulip
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Oooh lovely @warm thistle

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I love it, one of the black palettes I made

lime mesa
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oh ok, couldnt tell

junior furnace
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nice, why is EVERYTHING black ?

dreamy tulip
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@warm thistle Have you found the IGN Balari V biome yet?

warm thistle
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@dreamy tulip I haven't come across that one yet, that looks damn chilly haha so much I've yet to come across and I've put well over 12 hours so far with your overhaul installed, I've gotta ramp up my exploration and start visiting every planet in the solar systems I visit instead of just the visually appealing ones from space๐Ÿ˜„

dreamy tulip
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Oh, nice!

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Yeah... lots of cool things to find ๐Ÿ˜ƒ

warm thistle
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Btw meant to ask, are moons removed with the e3 planets scale mod installed?

dreamy tulip
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Yep, yes they are. However... it's possible to re-enable them with cheat engine.
I might make an extension for it in C++ though so that it auto injects when you boot the game.

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It makes all planets different variations of smaller, E3 scaled, and adjusts the solar system scale (allowing space stations to appear in the atmosphere on occasion as well)

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And can create some pretty visuals

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The planets at E3 were typically smaller (There's preset data for it where HG specified various planetary sizes)

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But they can also be scaled up

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To the size of super earths via hacking the executable with asm code

warm thistle
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Damn that's crazy, I play a lot with the e3 scaled planets mod, it def does make for some astounding views

dreamy tulip
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Thanks man, I hope to get that moon re-enabler file based still ๐Ÿ˜ƒ

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Rather than needing CE

warm thistle
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Damn I wonder how small the moons would be haha

civic scaffold
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@dreamy tulip so you have any idea bout the item return value? (from bases)

lime mesa
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As a protest To the Rayrod behavior against modders and the otherwelming prooves of it that i have in knowledge . I will make Space Adventures not available for public ( ask me in private if you need more information / update / fix )

versed flint
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Good to know

lime mesa
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no u dont care

dreamy tulip
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@civic scaffold Hi, again! I currently do not know as I haven't looked for any data related to it yet. @inland sky might know ๐Ÿ˜ƒ

inland sky
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me neither, haven't looked for it yet

cinder delta
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Ket is like

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data queen

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o.o

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something Ket does not know about values in NMS

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crazy

inland sky
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lots of stuff I dont know

cinder delta
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The walls between the simulations must be falling

dreamy tulip
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Haha same here

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There's a lot I don't know, a lot I do and am eager to learn ๐Ÿ˜ƒ

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It's like a treasure hunt

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But a good learning experience

supple wadi
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Lol. It's a wonder Ket keeps track of half of what they've gathered info on.

dreamy tulip
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I don't write notes personally

supple wadi
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Which is bad practice. aeyes

dreamy tulip
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I love the logs that Ket does (very helpful references)

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Nah, I remember everything by memory

supple wadi
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Memory is fragile.

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That fragility must be respected.

dreamy tulip
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As long as I don't get alzheimer's anytime soon

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lol

cinder delta
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My memory is fucking shite lol

inland sky
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stuff gets a bit fuzzy over time, even if you got the general idea, easy to miss things

dreamy tulip
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Ever seen that guy who flew over NYC and painted the entire city by memory?

inland sky
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yes, but that's not a common thing

dreamy tulip
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That's the way that my mind works (but only with things that I give emphasis to remember).
I forget things at times that aren't important to me haha

cinder delta
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Eidetic memories are good

inland sky
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still far from perfect

cinder delta
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I have an Eidetic memory that is extremely selective

dreamy tulip
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Never said that

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Ofc

cinder delta
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I remember very few things

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but the things I do remember I remember explicitly

dreamy tulip
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I love the documents that you make. They've helped me at times. Thanks for making them. @ ket

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@cinder delta Same here... nice way to put it!

loud otter
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BaeRod TV

steel crypt
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If I had a good memory I would be a super genius instead of a regular genius. Good side is...everything is new! Like buy a few good movies and you're set for life...eat the same thing every day (wow I never thought that would taste so good)....yeah it's almost that bad.

dreamy tulip
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Jasondude, Hi!

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Haven't seen you in awhile... hope all is well

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With movies? That's the best lol

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It would be like enjoying it for the first time all over again

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Haha

steel crypt
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Oh yeah, everything is cool. Life's got it's good and bad, but all good. Just been busy with work. I run a company, and do a lot of things, so it can get tough sometimes. (Got some folks that depends on me).
I have an extremely selective memory.
I can remember the texture and color of the blanket I woke up on in mid...July of 1979 as a baby (4 years old) and about an hour after that is very vivid. But I also have a secretary that is available 24 hours because there is no way I can remember what all happened at work today. I walk into rooms and have no idea why I am there (normal right?) but with me I literally carry a notepad and write my thoughts down constantly especially what I need to do. (And I'm talking like ...get a drink....or eat before 5pm ..etc.) Sorry for the wall -o- text...been a while.

dreamy tulip
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I'm glad to hear that you have been well. Hopefully things will get even better!
No worries, It was an interesting read. Haha

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My mind kinda works like Sherlock's mind.

Preminition, insight, deductive reasoning, analysis, intuition, seeing through things from more than one perspective (often an actual person's perspective next to me or by role playing a person's perspective that could actually potentially occur in real life, if they were present during that particular matter, all in my mind), while also keeping the full context of the matter intact in relevancy the reality of the matter in truth.... and also weighing all of the details in-between both perspectives in my mind logically, and then coming to a logical resolve...

steel crypt
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I have been watching your stuff, just not a lot of time to do it. But I do pop in to check how people are doing.

dreamy tulip
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This gift also helps me to figure out things within modding the files as I've been able to do the same within the files to figure out things for myself. Deductive reasoning. It's all by memory without taking notes.
By role playing scenarios in my mind of why HG may have done this or done that or did not do this or that

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I think it's a mild aspergers thing

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Awesome man

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Glad to know that you pop up here and there

steel crypt
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Yeah, I think the same kinda way, but without the good memory. I used to play some chess, and there was this dude named Fischer that thought like us too. It helped him to whip ass in chess. Do you also OCD (some people call it) some things to death? Like you really have to conclude something to feel at ease?

dreamy tulip
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Yes! My mind locks in on things heavily. All the time.

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OCD

steel crypt
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*Sorry for jacking the modding channel folks...hahahha pardon me :)
Yeah I have met some of us before, but we seem to be rare.

dreamy tulip
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Awesome man, well it was nice talking again.

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Have you seen this mod video?

steel crypt
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no, i don't think so. Will take a look now. The work I have seen is cool as hell. I'm gonna have to try your mod (it usually not my type of thing), it just looks too cool. As soon as I get a few minutes, I'm gonna download your latest version. I have a low-med spec PC, so maybe I can help debug/report stuff to you based on my PC if that helps. Okay off to give the kid dinner. Stay cool dude!

civic scaffold
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rayrod overhaul is the fracking universe of no mans sky

dreamy tulip
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@steel crypt That would be lovely, if you were able to tell me how much performance has improved with the mod for a low-medium end PC. Thanks a bunch man

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Enjoy your dinner

supple wadi
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Lol, so it's no wonder my first run at updating this old mod didn't work. There are way more specific adjustments to it than the original modder let on. Having to compare between 1.24, mod, and current 1.3 files to make sure I'm not gutting/adjusting stuff they couldn't possibly have known about back when they made it.

supple wadi
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After a brief intermission, think I may have finished updating it a bit ago...Giving it a check on my laptop now. ๐Ÿคž

dreamy tulip
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What are you updating?

supple wadi
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Project Potato.

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Got permission from the previous modder.

dreamy tulip
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Oh okay

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Yeah, comparing the modded PF shader with the vanilla PF shader, and also with the 1.38 shader is the way to go

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I'm thinking that's what you did right?

supple wadi
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This one actually operated off of the Pipelines files, which is really slick, since it leaves shaders and such open for other tweaks.

dreamy tulip
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Oh I see

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I modified the pipelinedeffered a lot in the past

supple wadi
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That's what I had to go over a bit ago. Lots of interesting changes from 1.24 to 1.3, and some off the walls tweaks from Ahad.

dreamy tulip
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Yeah

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Sadly some things are not do-able anymore

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I'm afraid that project potatoe won't work

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Alike the internal resolution multipier

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I think the required data needed to do it has been moved elsewhere

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But please let me know if it works for you

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Might give me the motivation to go back and do some internal res mods

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Like I used to here and there

supple wadi
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I drilled it down to the core files that come standard with the Pipelines folder, set aside this weird ScreenView file they had in there. I suspect that might be what you're referring to.

dreamy tulip
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Ah

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So you're not working in piplelinedeferred?

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To make the changes?

supple wadi
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No, that's one of them, but there was nothing quite like res tweaking that I saw in there.

dreamy tulip
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Yeah

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It used to be

supple wadi
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I'm guessing around Foundation?

dreamy tulip
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My mod is currently modifying the pipeliensdeffered, and pipelinewaterreflection

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In 2016

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Pre-foundation

supple wadi
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Ah, okay. Project Potato was updated for Path Finder, so it may have tweaked that once in the past, but worked around it later.

dreamy tulip
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Sweet, so does that mod lower the res?

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If it can be lowered, I assume it can be upscaled still

supple wadi
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It adjusts some scale values here & there, but I'm not sure what res you're specifically referring to.

dreamy tulip
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It used to be possible to increase the internal resolution of the game, within the game engine

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w/o needing to adjust your screen res

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Sort of like the internal resolution multiplier inside of the dolphin emulator

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Where users can upscale the game's internal resolution to even 8K

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The old 2016 method done through the pipelinesdeffered was rendered useless

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After updates

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But now that I think of it....

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I have an interest in taking another look because

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Maybe it's possible again

supple wadi
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Well atm my NMS is sitting at a white screen, lol. But it always takes it a bit longer to load in on my laptop.

dreamy tulip
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Ah, I see. One issue that has occured when tampering with it is a white screen

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or extremely dark effects

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or weird visual glitches

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Sometimes slide show effects

supple wadi
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Hrrm. Gonna clear my shadercache & check again.

dreamy tulip
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Awesome

supple wadi
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Lol, remember thinking we needed to do that for every other thing just in case?

dreamy tulip
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Yeah, now I rarely ever do it tbh

supple wadi
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Same here. But with this kinda thing? Probably worth it.

dreamy tulip
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I honestly don't understand it's purpose

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Removing the cache

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I mean

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Or haven't seen a need for it yet

supple wadi
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I think it's to make the game recompile/recompute the shaders, in the event you've adjusted something to do with shaders.

dreamy tulip
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Fair enough

supple wadi
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Although in most circumstances it seems able to account for those without issue.

dreamy tulip
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Yeah, like... say you compile an error

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and it gets cached

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If it's a serious error

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Removing it would help

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I take

naive blaze
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any optimising mods I can get to run NMS on my potato laptop?

dreamy tulip
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You can also download the No Fade mod by Lo2k

naive blaze
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wasn't there a project potato mod, that heavily optimises?

supple wadi
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There was, but it's outdated.

dreamy tulip
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There used to be but isn't updated yet

supple wadi
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I'm working on trying to restore it.

naive blaze
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is that your mod, leon?

supple wadi
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No, it's Ahad's, but they said it'd be okay if I restored it.

naive blaze
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aight, cool

supple wadi
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I mostly just have a couple goofaround mods, like a buildable fireworks launcher & a cockpit removal mod for taking videos.

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I have some other sidestuff in the works that I've been toying with, but nothin' to my standards for putting out yet.

naive blaze
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aight

dreamy tulip
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I think the planet visualizer mod looks cool

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That you were working on

supple wadi
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_< Just getting white screened now.

dreamy tulip
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Oh darn lol

supple wadi
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Will have to review things again. >_> Oh well.

dreamy tulip
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I think that someone tried to update it formerly

supple wadi
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I had it sort of working earlier, where it would properly display the surroundings for a brief time, but then parts of the environment just totally dissolved into white.

dreamy tulip
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Yeah

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That's what happened to me when doing something else in the past

glass crescent
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Calling all <@&376156604417966100> s

If anyone here has a strong knowledge of JavaScript XML Parsing & Electron please DM me. I've been building a tool in C# to make creating NMS Mods much easier but recently realized it may be way easier to do it in JavaScript & Electron. However, I'm not very well versed in JS so I'd like to recruit someone.

twilit flicker
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Damnit you got me hyped for a second

mental rune
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yo did that ping actually work?

grim lava
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O.o

mental rune
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because if it did, i don't think it is supposed to work

supple wadi
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Hmm, made some little tweaks to this file...Loading in to check if it made any difference.

dreamy tulip
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@supple wadi Did it work?

supple wadi
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Loading in, lol

dreamy tulip
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Oh lol

supple wadi
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I overlooked a few small spots because of the different organization of the files.

dreamy tulip
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Ah, alright

supple wadi
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Even after telling myself to go back over them. >_>

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I feel like the current version of the file is better organized, but makes translating things from previous disorganization a tad more difficult.

dreamy tulip
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I've noticed that too with some files

supple wadi
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Aaand, still no luck. >_>

brazen pumice
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yo i did make it so that ping is actually available for people to use, just as long as they didn't abuse it

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in this case, it's a pretty good use of it

mental rune
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kk just making sure

supple wadi
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lol i just made it all greeeen

supple wadi
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_< Still not having much luck gutting the pipeline. They really embedded some of these glossy little effects.

civic scaffold
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@dreamy tulip sorry for bugging but have you found like the base code and stuff? (for the 100% material recover)

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(Base I mean like, base you build, not the engine lol)

dreamy tulip
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@civic scaffold Hi, sorry I haven't really been around today. I haven't looked into it yet either. I'll let you know whenever I do

supple wadi
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Having to more finely cut apart the deferred file to try to identify what it is I'm removing/changing that's breaking it.

supple wadi
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Making headway now that I'm not just torching the file! ๐Ÿ˜…

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I turned off the lights! ๐Ÿ˜„

dreamy tulip
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Oooh nice!

supple wadi
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Giving my cache a quick clear to verify if I've narrowed it down to the core set of files necessary to enable its effects.

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I think I'll also add a couple comments on certain spots for myself & anyone else that I may pass this on to to maintain.

supple wadi
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lolwhat. So I went back through this trying to pin down what I disabled to make it so you couldn't tell what biome a planet might be from space, and right as I thought I found it, I enabled something else just to see what it was doing anyway...

To comment its functionality and all that, and it enabled seeing the planets' approximate biomes from orbit. O_o

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Niice, was right about the other method working.

supple wadi
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๐Ÿค” These variants are so very minuscule in overall effect I'm not sure if they're even worth keeping about.

thorn scarab
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would be really cool to see planet biomes from space

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i see a nice looking green planet thinking it could be lush and turns out not to be

narrow zinc
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i think that'd require lots of memory

tawny peak
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probably not

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i think

narrow zinc
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idk i can't even computers

tawny peak
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haha

narrow zinc
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i think if the shape of seas, biomes, islands stayed the same and their resolution would just get bigger and bigger as you descend into a planet's atmosphere, it could work. This way you could see the highest mountains sticking out as you come down

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that would look awesome

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but idk if that's viable

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and if it wouldn't cause terrible lags

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idk like i said, i can't computers

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so I'm just guessing

supple wadi
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Tbh they've been gradually improving planet terrain visibility from space across the updates, but yeah, it's a challenge to figure out the optimal level of detail to render.

narrow zinc
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I'm sure this game will look unrecognizably better in like 1.8 or so

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look at subnautica for example

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it looks amazing now

thorn scarab
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so what's the limitation of an accurate representation of a planet from space? Hardware or the engine?

lime mesa
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engine

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Or so I believe

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Since I remember them saying something about it in the GDC talks

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It was either Sean Murray or Paul

thorn scarab
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i see

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i think if PC was the primary platform to build on with its potential hardware capabilities, especially those with high end PCs could see some sort of planet preload into the memory to give an accurate representation of not just colour but other features too.

narrow zinc
#

ye

supple wadi
#

It's not just color. When you see blue splotches, that appears to be an attempt at representing bodies of water, or in the event that it's not water, depressions along the surface that near the depths of water. Not the best way to go about it, obviously, but just seems to be the way it goes.

You can see that this is the case pretty well with island planets, where the splotches of green/red/gray/brown are representing the landmasses.

thorn scarab
#

Yes I think 'water' worlds are the only ones that look near enough the same from space

narrow zinc
#

only on terrain manipulator though

dreamy tulip
#

@narrow zinc Can you send a screenshot of your mods folder?

supple wadi
#

I just got permission from another old low end PC modder to integrate/maintain their work in mine. โค

Hoping to see some more significant changes/differences with their work.

dreamy tulip
#

How did updating the potatoe mod go?

supple wadi
#

It's going well! I'm about to get started checking on the other variations of it Ahad included with Project Potato (5 more to check) to see if they're worth retaining or not. Once I'm done with that, I'm going to compare them against Yendorion's work and see if there's any further improvements to make based on their changes.

I think Ahad already integrated their changes from back then, but I prefer to be thorough. Besides that, I also wanted to give proper credit for some of the early modders for their work. Ahad removed/reduced shadows/volumetric lighting/depth of field effects, while Yendorion disabled bilinear filtering & supersampling. Possibly more than that, but I'll know after I check. Regardless, I felt they both deserved credit, so did the due diligence to reach out to both.

dreamy tulip
#

That's great, and the right thing to do. :)
Well... I'm glad that it's going well. I'm working on a few things on my behalf... here and there, but currently repairing another HDD on the side.

#

One of the HDD's on my system wouldn't initiliaze, in which I have important data on it from some of my non nms related projects

supple wadi
#

O_o You have the worst luck with those.

thin valve
#

What if you modded freighters to be landable

#

Like on very flat areas

#

That would be pretty cool

dreamy tulip
#

I've made them warp into systems, skid along mountains, and crashd into planets before

#

And I can make them pilotable/landable

thin valve
#

Nice

dreamy tulip
#

However, it would function as a dropship (not a walk in freighter), but theoretically it could be possible to add that function

#

Krem and I may work on a freighter

#

When there's time

thin valve
#

Hm ok

#

It was just a thought

dreamy tulip
#

I think it would be awesome too

#

Thanks for sharing

#

This was the only kind of land on this planet:

thin valve
#

Rip

dreamy tulip
#

Surrounded by 10ft water and killer whales

warm thistle
#

That's crazy

supple wadi
#

Well this is new. ๐Ÿค” This variation made the screen black.

supple wadi
#

Hmm. Some values I've tweaked that work for the lower end might need to be put back to defaults for these last few variations to work properly.

supple wadi
#

Well, I'm currently at a bit of a loss as to those last variations aren't working anymore. Once I had the core part of the mod working that I was interested in, the rest of what I've been doing is testing the value tweaks between the variations.

So there shouldn't be any substantial change from one variation to the other to cause screen blackout. ๐Ÿค”

#

Going the shadercache clear route to be entirely certain it's not getting caught on something there.

supple wadi
#

...Yeah, I'm at a loss as to what's breaking these. The only thing I haven't tried is just out & out restoring the very things that were disabled to acquire performance improvements to begin with.

#

(which isn't how the old version handled this, hence why I'm not doing it.)

supple wadi
#

Ooh, I really like how Yendorion went about their mod. It's not as far reaching in some respects as Ahad's, but it's very targeted in what it adjusts.

dreamy tulip
#

No Man's Sky: RaYRoD's Overhaul: Aqua Prime

https://youtu.be/1L6WX3AiIUQ

Exploring an aquatic water world with my Overhaul mod.

``Extra Credits:
Water Buggy by Krem
Galactic Hub flag by WinderTP's Eucli-ea

Song Credits: Aqualotic by Hello Meteor Breeze Bay by Hello Meteor Virg by Hello Meteor``

Exploring an aquatic water world with my Overhaul mod. Extra Credits: Water Buggy by Krem Galactic Hub flag by WinderTP's Eucli-ea Song Credits: Aqualotic by...

โ–ถ Play video
naive blaze
#

@supple wadi what will be the minimum specs for NMS with potato mod?

#

also will it be compatible with rayrods mod?

supple wadi
#

RaY mentioned having adjusted some pipelines files before, but I can't recall if their current work does so or not. If my work adjusts the same files as theirs, they may conflict. However, considering that the bulk of their work is in various other files, you might be able to cut those out (or RaY could separate them out as optional), and so there would be no conflict whatsoever.

supple wadi
#

@naive blaze The previous minimum spec with this work, according to Ahad, was on a laptop with an i5 1.7 ghz processor & GeForce 820M graphics card. My laptop was a step above this with an i5 2.5 ghz processor & Radeon HD 7670M with 1 gb VRAM, so I only know that it can improve performance a ton on that specification.

naive blaze
#

good to know

supple wadi
#

Oof, so I thought I liked Yendorion's work, and I still think I do, but it's somethin' to update. Due to the fragility of the deferred file, I'm basically having to change a line, pack, check, reverse change or continue forward pending results.

supple wadi
#

lol so it took me approx. 35 iterations to restore one of these, as the file's a lot more finicky than I guess it might've been when the original mod was made.

#

some of those were dumb oversights on my end, and others are just trying to restore it 1 to 1 with the original.

End result is roughly the same tho, so despite not being exactly the same, it's good enough for my standards.

dreamy tulip
#

@lime mesa Nice. I see you found the rare crystal biome.

lime mesa
#

I was in awe, entire planet was full of them. All different colors.

#

I doubt I'll be seeing anything like it again. ๐Ÿ˜„

worn bison
#

We'll that's just beautiful

#

I really wish I'd a better PC to give these mods a go

dreamy tulip
#

@supple wadi There would need to be a compatibility fix, for someone to use the potato mod. The overhaul mods the pipelinedeferred but it's an essential file, that another component depends on (used to prevent certain visual glitches)

#

@worn bison Thanks

#

And @lime mesa Nice shot(s)

heavy oar
#

me too

#

i feel like i have a fucking windows 95 pc

worn bison
#

Haha mine isn't too bad for some games on mid settings but doubt it'll handle NMS AND mods

lime mesa
#

Makes the difference, I recently upgraded and it was immediately noticeable.

#

I run all games on Ultra/Very High.

worn bison
#

Nice Hex! That's the dream. I game on console cause I work from home so gaming on my pc in my office after hours doesn't feel nice lol

lime mesa
#

I work from home too, is the only reason I bought this rig tbh. Gaming is just a bonus.

worn bison
#

Doesn't it kill you sitting to game after an 8 hour shift? It wrecks me. I just wanna lie on the sofa like a lazy man that I am hah

lime mesa
#

Yeah sometimes it does, I'm not gunna lie. Sometimes I don't start work until early evening cause I end up playing game before work.

#

When it's that way around, it can be a problem to motivated.

worn bison
#

Hah. I'm slightly more fortunate in that I work set hours so don't have to self motivate! Console gaming isn't too bad, and some exclusives are great. But the mods man... These screens are all AMAZING

lime mesa
#

I did have a PS4 but rarely played it and ironically I now want one for the likes of Horizon Zero Dawn and Shadow Of The Colossus.

#

My GF said I can buy another PS4 if I buy her a Switch.

worn bison
#

Do it.
A. HZD is amazing
B. You can steal the switch and play Mario Odyssey. Also amazing

#

It's win win for you

lime mesa
#

Hahaha, you're not wrong.

#

Who knows what'll happen.

dreamy tulip
#

Currently writing this python script as it will be necesarry for this next task. I'm going to add half a million visual varieties for a particular aesthetic

lime mesa
#

Holy crap.

tawny peak
#

jesus

dreamy tulip
#

Just finished

supple wadi
#

Hmm. I don't know to what degree we could make a compatibility mod then. The changes may be too at odds to work out.

dreamy tulip
#

It's okay, I believe that the overhaul doesn't need a performance optization anymore, as it has it's own

#

I'm sure that the project potato mod will help a lot of people in general

supple wadi
#

Yeah. I mean my restoration work is far more aimed at those with way lower end machines.

dreamy tulip
#

Yeah, absolutely

#

The thing is (it kinda confuses me), I've been hearing that from people with lower end rigs

supple wadi
#

Also thinking I may rename the mod to make it more clearly distinct from the original.

dreamy tulip
#

After recent adjustments, that it's performing better than vanilla for them

#

Nice

#

Have been studying python today (for the first time)

#

Just wrote a script

supple wadi
#

Python's good stuff. Really helpful for streamlining tedious tasks, but that goes for about any programming language.

dreamy tulip
#

Agreed! I'm likely going to be uses it a lot more for different things personally

tawny peak
#

yeah, that is odd

#

you made the game run... better?

#

by adding stuff to it?

#

hahaha

#

if only that was how my body would work. getting healthier the more i eat junk food hahaha

dreamy tulip
#

But I still want to dive deeper into some other languages that I've been studying... also heavily studying C#, C++, asm, and hex right now

supple wadi
#

Some of it's adding but a bunch is also rearranging a lotta stuff. I'd be poking for which biomes are giving decent performance like that to nail down what it is.

dreamy tulip
#

The recent performance fixes were actually glsl related

#

Instead of being biome related

supple wadi
#

The screenshot above though, prior to that or...?

dreamy tulip
#

In the past my mod had pretty much vanilla performance (if not slightly better, as a few beta testers on low end rigs were reporting the same a long time ago), but I had set a few values too high in a few shaders down the line. After making adjustments and extra adjustments it fixed that issue and complimented performance overall. However, the biomes are different now as they can be dense or non dense, lots of ways... so, perhaps rearranging like you said could have a part in it, in comparison to vanilla.

#

As all NMS versions are existing in the mod + more

#

Think it's time to get back into IDA

#

As much as I hated it in the past when working with GTA V

supple wadi
#

Lol

#

IDA being expensive as hell puts me off from it. x64dbg isn't the same but it's the next best thing I know to work with.

dreamy tulip
#

Yeah, IDA is expensive.... overkill imo.

#

I've never used x64dbg yet

#

Have you much?

supple wadi
#

Just enough to know it can sorta help digging through the exe.

dreamy tulip
#

Ah nice

supple wadi
#

I adapted Monkey's IDA guide to it awhile back.

dreamy tulip
#

I was using IDA in the past for bypassing online checks within GTA PS3's eboot.bins back when I was creating my mod menu in assembly

#

I hated it

#

Also had to do a bit of ppc

#

I learned enough to do what I wanted to do, and then moved on from ida and worked on stuff elsewhere

#

But it's been so long

#

Likely forgot

supple wadi
#

I keep meaning to learn a small bit of Assembly and C# to help out Monkey but they're both a bit much.

dreamy tulip
#

Ah

#

Cool

#

My current focus is C#

#

I started writing, began studying it from the ground up the other day (lots more to study/learn/apply)

#

I'll keep at it until I become well seasoned with it and start writing applications

#

And see where it takes on from there

#

Then more C++

#

As I still want to get more familiar with it and create more .dll based mods

#

And I might create my own injector

#

Just in case the other messes up, since my friend disappeared and it's closed source

#

Haven't you been studying python? @ Gmr_Leon

#

I think I saw you tweet about it before

supple wadi
#

Yup. I threw something together to make a mod of mine easier to make whenever I get around to it.

dreamy tulip
#

Awesome ๐Ÿ‘

supple wadi
#

Anywho, got Yendorion's work basically 98% back up and running. Going through some more tests to see how many paks I should put together.

dreamy tulip
#

Awesome

supple wadi
#

Gave the 1x takes from Ahad's work another look since after conversion they were broke as hell and Yendorion's work taught me a lot...Unfortunately I still have no idea why they're broke as fuck.

supple wadi
#

๐Ÿค” Yep, I'm at a loss on this. Restored lighting effects that I'd disabled before and still running dark.

lime mesa
#

Any mods that can improve my FPS? I'm on a GTX 960 and getting 20 fps on medium settings.

echo oxide
#

@bybb#1685 NoFade booster, 720p settings

supple wadi
#

I have something in the works that may help a tad.

still latch
#

Hey guys! Any good recommendations on mods that dont afffect PG. Mods like darkspace and such

frosty vine
#

Pg?

lone spire
#

procedural generation

still latch
#

i found an awesome mod, space dream. That was what i was looking for ^^

still latch
#

is there any up to date mod for faster farming? These solar vines and cactuses are killing me

dreamy tulip
#

Just finished overhauling/expanding all space and on-planet ship AI activity (while still keeping vanilla space activity.) I prefer to add content to the game instead of replacing most of the time.

#

Never stopped working on the next major BETA update (Except to sleep ofc). Currently a bit over a week into it so far. Lots of new stuff is coming.

#

Today, I also fixed that commonly reported missing base issue

#

And I also expanded features in-between multiplayer bases

#

One of the things that I did yesterday was integrate half a million new, procedural, fog and heightfog colors each for every time of day separately, and also space separately Day, night, dusk, and space have half a million each.

#

Still a lot more on my list to do... and there's a couple hundred other things I did in the last few days that I haven't written

supple wadi
#

By the by: @lime mesa. ๐Ÿ˜„

Project Toaster released! With the permission of Ahad & Yendorion, I've restored both Project Potato & Removed Texture Filters, in hopes of helping more on lower end machines run the game better!

https://rd.nexusmods.com/nomanssky/mods/570/

unkempt island
#

Nice!

supple wadi
#

๐Ÿค” I should really try to release these at different times.

supple wadi
#

I'm also still trying to decide if I should bring back the 0.5x version. I dabbled with a quick 0.45x variation, and while it worked really well, I just dunno if anyone would want to play at those scales.

unkempt island
#

the more options the better, right?

supple wadi
#

๐Ÿคท I'll see how much this gets picked up and any issues first, I'm thinkin'.

supple wadi
#

Hmm, it's cool to post mod links in the NMSTheGame subreddit, yeah?

unkempt island
#

ยฏ_(ใƒ„)_/ยฏ

inland sky
#

Don't see why not, many others have before

supple wadi
#

I'll probably do it somewhen later. I'd say today but I have no concept of time. ๐Ÿ˜›

dreamy tulip
#

Nicee

#

Project Toaster ๐Ÿ˜›

#

lol

#

About to give it a try lol

still latch
#

lol why is anyone cousing drama with rayrod ๐Ÿ˜ฎ ?

lone spire
#

?

inland sky
#

its just a note in the pins, if you don't know about it, dont worry about it

lime mesa
#

^

unkempt island
#

^^

hallow pumice
#

is that e3 buildings I saw in your todo list @dreamy tulip โค

still latch
#

But..but...i love drama! Especialy when people are acting like idiots

grim lava
hardy hatch
#

There's a lot of people to act like a lot of idiots on a lot of the internet, so you'll have a lot of drama to like a lot

still latch
#

Haha yeah for sure. I would ask more questions but i would rather keep the chat room clean in case rayrod posts more screenshoots ^^

warm thistle
#

Wow @dreamy tulip that's a big whale ๐Ÿ˜ณ

tawny peak
#

genius idea

marsh aurora
#

Someone make this possible

tawny peak
#

telsa car ship model

marsh aurora
#

Mod when

tawny peak
#

so we can all be starman

supple wadi
#

lol, @cyan oracle whaddya think?

marsh aurora
#

Including a Starman model

dreamy tulip
#

@hallow pumice Yessir :)
I had it since for a few months... but never got around to it.

#

@still latch Drama is on the hunt for me wherever I go, it's my plight. :P
My suggestion is to ignore it.

still latch
#

Will do :) btw big fan of your work! Tnx for all the amazing stuff. Just wanted to let you know

dreamy tulip
#

Thanks a lot! If you're on PC and ever have a mod request/if possible... I'll make it for you.

still latch
#

I have no requests but i was wondering if it is possible to make more variety in the crashed freighters? Ive only encountered one model so far

dreamy tulip
#

I did so recently. ๐Ÿ˜ƒ

tawny peak
#

actually yeah, is the pre release crashed freighter model acessible?

dreamy tulip
#

Already in the mod ๐Ÿ˜ƒ

tawny peak
#

genius

still latch
#

What really? How the hell did i miss that haha

tawny peak
#

๐Ÿ‘

still latch
#

Nwm then. All my wishes are fullfilled xD

dreamy tulip
#

The way that I prefer to do things iis to add content to the game, rather than replace. Also, to make sure that it's not overaturated. :)
The vanilla content still exists, and there's still exploration incentive.

#

There's actually a particular biome with E3 grass and crashed E3 freighters

#

That I made based off of the 2013 first trailer

#

And there's others with procedural ones, just rare

#

And the vanilla ones exist

#

And there's some other stuff going on

#

And pilotable E3 freighters.

tawny peak
#

so not so much an overhaul then? ๐Ÿ˜›

dreamy tulip
#

There's multiple overhauls in the overhaul. ๐Ÿ˜ƒ

#

The next BETA will be like the v10 overhaul, overhauled.

tawny peak
#

i suppose, but your core philosophy isn't an overhaul, not that it even bloody matters

#

since overhaul could also just be referring to the like 500 billion changes you've made to the game

dreamy tulip
#

A few examples of that would be a visual overhaul. Done partly by my friend Lo2k and also by me.

#

There's thousands of visual changes. A bunch shader based. More of them are non shader based.

#

There's a terrain overhaul

#

Infinite terrain variety

#

A lot of things are replaced

#

There's an ecology overhaul

#

Lots of other overhauls

#

And core game replacements

#

However, when it comes to various things where it's optional to keep both vanilla, and the new. I'd prefer both.

#

One example of that would be...

#

Every former version of NMS that has ever existed is ported and integated into the mod.

#

Where, it could've been possible to replace the AR biomes/content ofc

#

But the AR content is unique in it's own way (and should be kept imo) โค
So there's a bunch of everything.

tawny peak
#

see the "500 billion changes" above. how do you do it man hahaha

#

freaking legend

dreamy tulip
cyan oracle
#

@supple wadi I think if the Tesla is uncapsuled in space, it's going to smash to bits when it finally reaches the surface to mars.. and it's really sick to see the rockets detach and return themselves to a landing pad.. as for space cars, I could make things like 2015 Hill Valley and put flying cars everywhere.. but aside from the BTTF and R&M cars, I don't think any others are practical.. plus if I made a flying Tesla, I'd probably need to loop in the David Bowie's song on an audio trigger..

tawny peak
#

the tesla isn't actually going to land on mars

#

its doing a solar orbit, which will pass over mars

#

so it might in fact stay up there forever

unkempt island
#

^^^

supple wadi
#

Heh true enough Krem. Thought I'd see what ya thought of just the Tesla in particular.

cyan oracle
#

so wait, I'm confused.. are they putting it into orbit around Mars or slingshooting it around the sun and to/past Mars? All I remember reading is it's being sent to Mars; implying that it was going to be touching down on the surface.. I already knew falcon heavy wasn't going to be descending, but I thought the tesla was going to at least.. TBH, I kinda thought Musk was sending himself transportation for 2024..

unkempt island
#

it's just gonna be in an orbit that passes by earth's and mars' orbit rings

cyan oracle
#

wow, so they're not even actually sending it to mars, they're essentially creating a vehicular asteroid?

unkempt island
#

think of it more as a space time capsule

supple wadi
#

buuut yeah, it's pretty wasteful

cyan oracle
#

yea, it Musk be nice to have that money to blow

still latch
#

I love Elons attitude towards it. Really peaks peoples interest. And he is a bussiness man afterall

echo oxide
#

@Krem#8309 What a muskular man

marsh aurora
#

Wtf, imagine if the tesla actually was transportation for 2024

#

Casually driving a fucking car over the surface of Mars

cyan oracle
#

That could kill Richard Branson's hopes and dreams..

marsh aurora
#

Still having this as a mod would be very cool

#

Also with a cockpit of that car

#

With the DON'T PANIC screen holding the information that's normally on the middle screen

marsh aurora
#

How about an exocraft instead?

#

Or both

lime mesa
#

^^^^

#

Ples

thin valve
#

Add a red Tesla as a ship

#

Oh that was already suggested

marsh aurora
#

a lot

#

everyone wants it

#

so do it @cyan oracle

#

๐Ÿ˜„

cyan oracle
#

IDK if that's going to happen.. I can't find a free model.. they're $99~$129 on avg..

marsh aurora
#

Ooh

#

You cant make your own models?

cyan oracle
#

not that well..

#

I can fix/manipulate.. but creating is overwhelming for me.. so far I've only created very simple models..

#

not to mention finding the model premade, converting and doing whatever is necessary is much quicker than making the model myself.. if I were to make each ship myself, I'd be lucky to have a dozen ships finished between NMS updates..

clever adder
#

someone can probably make one ๐Ÿค”

warm thistle
cyan oracle
#

I wonder if you could add a jet trail on it by creating a locator node named "Trail0"

supple wadi
#

Heh, maybe!

dreamy tulip
#

@warm thistle That was a IGN louil shark that I messed up

#

I fixed it

#

Haha

dreamy tulip
#

The next overhaul update will be like the v10 overhaul, overhauled.

dreamy tulip
#

It was madness.... just had to sift through around 300,000 added ecology rules to fix one crash.

#

It gets more tedious at times lol

dreamy tulip
tawny peak
#

peeerty

dreamy tulip
#

Thanks

tawny peak
#

love blue

#

if i could find like a blue ocean, blue grass planet i'd be set for life

dreamy tulip
tawny peak
#

so like, rayrod v11 is going to be a subautica conversion mod then?

dreamy tulip
tawny peak
#

i saw the vid yeah

#

its so nice

dreamy tulip
#

Thanks man, not sure if it's v11 though

#

Haha

#

I think I lost count of what it is

#

But, in regard to subnautica etc...

#

Nah man

#

That stuff was already possible/in there

#

But it's immersion focused

tawny peak
#

yeah, twas a joke. but more underwater stuff is always a good thing

dreamy tulip
#

Yep, there is more underwater stuff, and various improvements for the purpose of aesthetic

#

I added collision to all underwater props as one thing, and re-adjusted them... so the sensible objects get destroyed by the exocraft

#

And others sensibly collide into you on foot

#

And certain do not, like bush's and seaweed strands ofc

#

As vanilla doesn't really handle that well I think

tawny peak
#

yep

#

thats a nice touchup

dreamy tulip
#

If you notice in that video there, my exocraft is going through some of the rocks and flora

#

That was prior to changing it

tawny peak
#

how deep can the oceans go?

#

have you developed like deep ocean biomes below the more reefy surface level stuff?

dreamy tulip
#

With the mod?
I've been in oceans that took like 8 minutes to get to the bottom of

#

In which they had even deeper cliffs at the bottom

#

and caves

#

They are always different

#

But can be very deep

#

Sometimes not

tawny peak
#

niice

#

any like seperation between the levels? like the further down the darker it gets, with different creatures or is that not really feasible?

dreamy tulip
#

The effects also transitioned

#

Very subtle

hoary valley
#

ooooo I love the glowing kelp sacs

dreamy tulip
#

When entering the cave

#

And it mixed with the custom underwater heavyair

hoary valley
#

adds an eerieness

echo oxide
#

Abzu

tawny peak
#

reminds me of abzu-damn

#

beat me to it

echo oxide
dreamy tulip
hoary valley
#

so the mod is still being worked on, yes?

dreamy tulip
#

Starting around 4:30

#

Yep, nonstop ๐Ÿ˜ƒ

#

I slipped away for awhile to heavily work on it

hoary valley
#

gotcha.

tawny peak
#

wait that last one is in nms?

hoary valley
#

that last one is truly gorgeous.

narrow zinc
#

it looks like Firewatch

#

kinda

dreamy tulip
#

Yeah

#

The last one is a biome I assembled from in-game assetts

lime mesa
#

@dreamy tulip what mods do you have?

inland sky
#

His overhaul

#

(which includes some other mods)

lime mesa
#

How do I install?

civic scaffold
#

@dreamy tulip any luck?

vital cloak
#

HELLO MY FELLOW EXPLORERS/PIRATES/MURDERERS/MASS MURDERERS/FUCKIN SPCE DRUG DEALERS!!! do you know if there are any mods for the game that can make money production go any faster? Rn i have a decent vanilla world and i do everything everyone says on how to make more money but i really cant make much over 500,000
i have no frieghter or any high level factions

echo oxide
#

@vital cloak Try trainers or higher scan reward mods!

vital cloak
#

wat is a trainer

vital cloak
#

hey im pretty sure this is for modding but does anyone know what the SAFEST trainer is for the current version of NMS is?
also is it possible to use it give my self an item and delete
it

dreamy tulip
#

@lime mesa I'm using my overhaul mod, which is all my work (with a few extra contributed components from a few other awesome modders) mentioned on the page.

#

The pictures that I've been sharing are a few random snaps from an update I'm gradually working on... but if you'd like to install the last uploaded version... you can here:
https://www.nexusmods.com/nomanssky/mods/497/

dreamy tulip
#

Making/improving the overhaul mod has been very time consuming since early 2016... I've joyfully invested almost of all my time into it.
Often, from the moment that I wake up, until the moment that I go to sleep... I am studying Hello Game's files (often with repetition to check for things that I may have missed) and then creatively applying/implementing that knowledge which I've obtained from that studying in mulitiple ways.

I find working on the mod so extensively a lot of fun, but it actually has almost literally, physically, "killed me" several times. My mind has a tendency to lock in on things that I work on until I'm fully finished with it, but this is an endless fan project... that I enjoy. So, it's like a cycle. I've also lost a lot of sleep and dealt with extreme panic attacks and shaking on rare occasion. I've also suffered sickness, pain in my eyes from working with the screen for so long and bloody noses from focusing too hard for too long.

To get a good idea of how much I'm obssessively working on this (in which the next BETA) will be even larger... I just assembled all extra components from a few awesome modders and unpacked it to assess the file size. It amounted up to 110MB. However, the scale and size of my components amount up to 1.41GB.

I'm excited to keep working on it. It's a lot of fun and the in-game outcome is what excites/motivates me. ๐Ÿ˜ƒ

lime mesa
#

@dreamy tulip is there any place to download besides nexus mods?

#

i dont wanna have to pay for an account

supple wadi
#

@lime mesa, er...You don't have to pay for an account to download mods. It may take a moment, but after clicking manual download, it should pop up with a window to Open the file with, or Save File options.

#

Also I finally got around to checking Project Toaster on a lush planet and...It definitely improves performance there! ๐Ÿ˜„

dreamy tulip
#

I recommend the drive link in this case actually, as it's faster than NexusMods.

dreamy tulip
#

Just upgraded this python script, so that it now requires no workload at all

#

I also had to translate 40 structs to python format to get it working

#

Currently generating 1 million visual varients of something in a structured way

echo oxide
#

@dreamy tulip @supple wadi
Is Project Toaster compatible with Ray's overhaul?

dreamy tulip
#

I was planning to test it, to see if it would make any negative side effects. There is one file that conflicts.
I never got around to it loading up with it yet.

#

If it works, then I'll let people know to download his mod if they'd like more of a boost

#

However, the next BETA which is immersion focused will also highly be performance focused and I'll have my own adjustments too

#

I gave one of my friends a test BETA and he said that performance is like vanilla for him now

#

And this is with my own stuff

#

Lol this exml is still generating and is 5GB right now

lime mesa
#

@dreamy tulip do you have the drive link?

dreamy tulip
#

@lime mesa It's posted right above

lime mesa
#

@dreamy tulip bless your soul lmao, how much does it hinder performance? cause i only have 1050 ti lol

dreamy tulip
#

The mod reportedly runs well on mid end rigs... but I suspect that in some areas it can be quite GPU taxing (depending on how dense it is).
The next version will address most, if not all of that.

#

From what I've heard, on that version is that it runs close to vanilla actually.

#

And someone even said "better than vanilla"

echo oxide
#

@lime mesa 720p brings stable 60/40 frames

lime mesa
#

hm, wonder if there's any stabilization mods

echo oxide
#

Gmrleon has a project spud & toaster

lime mesa
#

what is that?

echo oxide
#

Ultralow mods

#

@lime mesa the nofade booster is a nice compromise between graphics and frames

dreamy tulip
#

I recommend trying it as as ifrst

#

If it's slow for you, then do so

#

Because the mod reportedly runs as vanilla

#

@lime mesa

lime mesa
#

@dreamy tulip vanilla isnt that slow, just few stutters sometimes, still looks amazing tho'

supple wadi
#

@echo oxide Sorry, was playing another game. Since I'm busy experimenting with a bunch of stuff myself, I haven't really tried my stuff with RaY's work, but as they point out, there's at least the one file that conflicts. I'm betting it's also where the bulk of the changes that improve performance with my work come into play.

lime mesa
#

@dreamy tulip will i have to start a new save file for the mods to take action?

supple wadi
#

Shouldn't need to HGoetz, but you'll probably want to save in a station.

dreamy tulip
#

Yeah @supple wadi There are some visual adjustments in that file on my end. It might not be noticeable though if removed/overwritten, but I'll give it a test soon

#

After I finish these python templates

supple wadi
#

Tbh depending on the nature of the changes it shouldn't break anything, just rework it so it looks downgraded enough to squeeze out some better performance, lol

dreamy tulip
#

That's great

#

Need to fix the error on this line

#

lol

#

Also, another one of my HDD's died last night

#

smh

#

Just added all E3 sky colors, and space sky colors

#

And all other pre release space sky colors, and sky colors

#

And created millions of pallettes

#
  • millions of procedural heightfog and fog colours
#

For each separate time of day including space.

#

I also added the space from the IGN footage system

tawny peak
#

you're joking

#

that looks fucking gorgeous

#

I CAN'T

#

THATS TOO GOOD

dreamy tulip
#

Thanks man!

tawny peak
#

that last planet looked spot on

dreamy tulip
#

Oh, those are IGN planets

#

They are in my mod too ๐Ÿ˜›

#

I ported them

tawny peak
#

haha those freighters tho

dreamy tulip
#

Yeah, they warped into the biome and flew by ๐Ÿ˜›

#

Just did a bit of math

#

So, it's more varied that I initially thought

#

I programmed something that wrote millions of lines for me. Therefore, the daytime sky colors, the dusk sky colors, the nighttime sky colors, and the space sky colors are more varied than ever. With 40*500,000 procedural height fog and fog color possibilities. Resulting in 20 million procedural combinations. I also imported all of the E3 skies and space skies, and all pre-release skies and pre-release space skies like ign footage skies for example.

narrow zinc
#

are there unused creature sounds too? @dreamy tulip

#

because they're pretty repetitive in vanilla

dreamy tulip
#

It's possible, but I think there might be unused creature audio actually

#

Not sure yet.

#

But if you look at that broll footage

#

That my friend Elca uploaded of ign footage awhile back

#

There is different creature audio

#

This audio is still present in the rc1 version of NMS on the bluray when you delete all the updates

#

I'm guessing it's either a sfx, or that it's an audio file

#

not used anymore, or removed

supple wadi
#

๐Ÿค” I do have to wonder of the degree to which such quantities of variation will be perceptible.

narrow zinc
#

gotcha

dreamy tulip
#

Would love to implement it eventually

#

I am planning an audio overhaul

#

just no time yet

#
  • I want to work more on the weather overhaul first
#

And ecology overhaul

#

Stoian/Flameblind and I are working on upscaling creature textures

#

He's doing the textures though as he's a professional artist

#

That's the big part

#

I'm handling the ecology rules and other stuff

narrow zinc
#

wow!

dreamy tulip
#

Cyrus makes awesome stuff too

#

We're planning to work on something as well, when there's time

tawny peak
#

like the grass on that planet

dreamy tulip
#

Thanks man, me too!

#

I've been restoring outdated, non used grass

#

Some shown at E3

dreamy tulip
#

Thinking about working more on weather next

tawny peak
#

lightning storms?

dreamy tulip
#

There is that sort of effect in here already

tawny peak
#

cool

#

what other weather types are you thinking of adding?

#

sandstorms?

dreamy tulip
#

That's possible too

#

There's already overhauled weather

#

And E3 weather

#

in the mod

#

It's not like vanilla

#

But I haven't decided what I'll do next

tawny peak
#

next for the immersion update?

dreamy tulip
#

There was a weather overhaul in the mod since the first release actually

#

Here was one intense storm

#

And another

tawny peak
#

that is certainly one frosty cold storm

dreamy tulip
#

These are all outdated

tawny peak
#

cool

#

so you haven't decided what you'll work on next for the immersion overhaul update thing?

#

or ar you thinking ahead further?

dreamy tulip
#

There's alot more weather stuff already in there. But I'm just thinking in what ways can I push it further. Not sure yet.

#

I have a secret todo list

#

But

#

I often form ideas as I go

#

I think when I get to the weather, Ideas will come to me

tawny peak
#

have you mucked around with gravity much?

dreamy tulip
#

I still want to finish restoring the rest of the unused e3 weather types

#

My mod has slight gravity adjustments, but it's a global value that affects the entire game. So, I made it very subtle.

#

Unfortunately, it's not possible to isolate it per biome type.

tawny peak
#

darn

#

that'd be awesome tho

dreamy tulip
#

Totally ๐Ÿ˜›

#

Sort of like astroneer

tawny peak
#

it'd add a new dimension to finding the perfect home planetโ„ข

#

good colours, low sentinel presence, good looking, and nice and fun with low grav

supple wadi
#

mess around with the water "gravity". ๐Ÿ˜›

#

cover the worlds with "water" with altered "gravity"

dreamy tulip
lime mesa
#

looking good ๐Ÿ˜Ž

dreamy tulip
#

Thanks ๐Ÿ˜ƒ

supple wadi
#

By the by, any other <@&376156604417966100> folks having any luck with NMSMods lately? Only reason I don't have Project Toaster up over there is that it...Well, honestly, I just can't seem to get it to work with me, lol

cyan oracle
#

@supple wadi IDK about posting directly to them.. but I'm unable to link my nexus url from the download button.. first it would just load a blank exit page.. now it reloads the mods front page..

supple wadi
#

Hrrm. I've been hitting a similar snag lately. For me it just loads to a gray page and won't go forward from that.

cyan oracle
#

from my understanding, Nadalee and a couple others are also having the same issue

supple wadi
#

Yeah, Saa was having issues trying to download some stuff too. =/

hollow kraken
#

Hey, about to buy the game.. was wondering if you can still be connected to servers and stuff even if you've modded the game? or do you have to remain offline?

cyan oracle
#

I'm not sure if anyone's confirmed encountering another player while using mods such as Rayrod's Overhaul.. but, TMK, you can still upload and share discoveries.. most other mods don't even effect the game that deeply

#

however, each mod may have some limitation to it as far as MP goes.. like I have a mod to grow thamium, platinum, zinc, kelp bulb, cave marrow (or w/e the new antrium is called), radnox, omegon, aquaspheres and vortex cubes.. if someone visits my base without the same mod, they'll just see empty planters.. if they do have the same mod, however, they can harvest my plants just the same as if they were regular plants..

#

@dreamy tulip do you know if anyone's encountered another player while using your overhaul mod?

hollow kraken
#

Alrighty, thank you!

#

got the game and the mod, I have this icon on the right side of my screen and got no clue what it is

#

guessing it's something from the mod

#

the blue circle thing, was even present during loading the game and i dont remember it from playing the game on ps4 during launch

supple wadi
#

O_o

#

Yeah, that's from a mod. Only running Ray's overhaul?

hollow kraken
#

yup, nothing else. it's a fresh install, just got the game pretty much

supple wadi
#

Okay, yeah, that's somethin' wonky with Ray's work then.

#

They'll probably pop in here at some point, I imagine.

#

It might be something they've already fixed in the next version of the mod that they've been working away on.

hollow kraken
#

Yeah, I've been looking through the txt files you get with the mod but I don't think it's something I can change as a result of me screwing up the installation or something, but thanks anyways

#

hopefully it'll be fixed soon

supple wadi
#

No problem, if one knew where to look, it probably wouldn't be too much of a problem to fix oneself, but Ray's got a buncha stuff going on with that, so figuring that out is...Yeah, a bit much.

dreamy tulip
#

@cyan oracle Hey, yeah I've encountered other people before. There was actually a time that I fell asleep, and someone found me. They also weren't using any mod.
There have also been other times that I've found other people using the mod and the voice chat servers connected.

#

@hollow kraken Hi! That's really bizarre. Do you have any other pictures of that issue?

dreamy tulip
#

Cool, what texture settings are you playing on?

hollow kraken
#

ultra i think

#

not ingame right now

dreamy tulip
#

Also... I read that you are using only files from my overhaul, but would you mind sending a screenshot of your MODS folder?
I would like to see the combination of modular, external, overhaul optional/mods that you might be using.

#

Thanks

#

And also the dates and stuff on the files

#

Shown on the side, if possible

dreamy tulip
#

Thanks. Can you send your TKGRAPHICSETTINGS.MXML file No Man's Sky\Binaries\SETTINGS file from binaries>settings ?

hollow kraken
#

here?

dreamy tulip
#

Yep, cool

#

That's really bizarre. So, I'm looking @ your mods folder. That's the latest uploaded version?

#

From the official mod page*

#

Just to be sure

hollow kraken
#

downloaded from nexus

dreamy tulip
#

I'm going to inbox you something that should help, moment

cyan oracle
#

Is it possible the icon could be another program's overlay and not something to do with the mod at all (similar to my Xsplit program in this screenshot)?

#

nevermind, I see in the reddit post that you do have the same issue w/o the mod installed.. so I would troubleshoot background programs and find that overlaying application..

hollow kraken
#

I can't think of anything that could do that, I don't have it any other games

#

and even without mod and fully cleared shader cache

#

even when starting up the game this circle haunts me

#

i fgirued it out

#

jesus christ

#

apparently it was an overlay from a program called "Nahimic 2"

#

who would have thought

supple wadi
#

O_o

warm thistle
#

That's strange man, were you able to play NMS at any point without that icon onscreen? Or was it something that just showed up once you downloaded the overhaul? Can't say I've seen that before.

inland sky
#

he figured it out ๐Ÿ˜ƒ

dreamy tulip
#

Just had to reinstall windows again

#

My Windows OS on my SSD got corrupt somehow

#

This is like the 5'th windows install in the past 3 months lol

#

Also my other HDD failed (a different one)

clever adder
#

๐Ÿค” have you had them all for a long time ?

dreamy tulip
#

The HDD's yeah, they were all Seagates. I've been told that they aren't good HDD's

lime mesa
#

rayrod

#

does your overhaul include star wars models?

unkempt island
#

๐Ÿค”

dreamy tulip
#

If you use the optional expanded ai ships .pak then they can function as AI.
Without that file, it's only accessable via the "StarShip Swapper" in the basebuild menu in the "Starship Swapper: (Non Lore)" section undernearth the "Starship Swapper: (Lore Only)" section.

clever adder
#

๐Ÿค” yeah seagate got sued for one of their 3tb hdds

dreamy tulip
#

Oh wow

#

Yeah, all my Seagates failed xD

#

Like 5 of them

#

My Toshiba HDD still works

#

So I'm just using that alongside my ssd

unkempt island
#

nervously looks at external seagate being used for backup

dreamy tulip
#

I had one of those too...

#

it failed >.<

clever adder
#

toshiba and western digital are the ones that are supposed to last a long time ๐Ÿค”

dreamy tulip
#

That explans why that's the only HDD working out of the bunch ๐Ÿ˜„

#

lol

worn bison
#

Even WD ive had bad experiences with. Toshiba have always been good to me

dreamy tulip
#

SeaGate's look enticing because you can get really large drives for good prices

#

But down the line...

#

I'm thinking it might not end up so well

#

Crazy how 5 of em died out

worn bison
#

Yeah :/ it's just not worth it. Cost is one thing but reliability is the most important. The amount of work I've lost with bad hdds

lime mesa
#

So which file do i extract and put into my mods folder?

#

for the overhaul?

#

It says to drag it all in

#

just all the contents and drag it in?

cyan oracle
#

SeaGates aren't that bad.. but I'd prefer WD.. IMO, SeaGates and Toshiba HDDs are very comparable.. and tbh, I've had 4 SATA drives for ~8 years and the Western Digital died before either of the two seagates..

#

hard drive temps can play a significant impact

lime mesa
#

can anyone help

#

is it supposed to look like that?

#

is that all i have to do?

cyan oracle
#

you extracted the full archive to the mods folder.. you only need to extract zNo Man's Sky - RaYRoD's Overhaul (v10).pak

lime mesa
#

ohhhh the bottom one?

cyan oracle
#

yup.. and any additional mods you want to tailor the game to your play preference

#

consult the text documentation for further instructions

lime mesa
#

okay ty!

cyan oracle
#

the additional mods are found in the "Optional Mods" and "Extra" folders

lime mesa
#

thank you!!

#

so do i have to start a new save or what?

clever adder
#

i think rayrod said you can keep your save but if you're on a planet your ship might be floating

lime mesa
#

ahhhhh

#

i think im on my freighter

cyan oracle
#

if you use the same save, I'd recommend saving in a space station/freighter before installing the mod..

lime mesa
#

so whats in the normal overhaul?

cyan oracle
#

however, I would recommend a new game for starting the overhaul, you will have a better experience with it

#

it's kinda like when Atlas updated... you didn't HAVE to start a new game.. but if you played from your old one, stuff might not work as intended..

lime mesa
#

okay!

#

how will i know if the mod is installed?

#

when im in game

#

anyone?

#

can anyone help pleaseee lol