#nms-modding

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narrow monolith
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mmmmmmmmmmm Taco. Is it wrong to want one for breakfast at 10am

hoary lily
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considering a can of sprite was part of my breakfast, i don't think so

narrow monolith
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๐Ÿ‘Œ

visual shard
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_>;

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Conspiracy Theorist, Flat Earthers..

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sigh

winter vector
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Moon truthers

naive blaze
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@winter vector what about mars?

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mars is round tho

winter vector
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Mars is actually round yes

naive blaze
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how is it round and not earth??

winter vector
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But Mars isn't an actual planet. It's created by the Zuv'haya, it's their mothership, they will attack earth eventually and kill our leaders and enslave the soldiers to work in their inter galactic empire

naive blaze
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sounds pretty neato

winter vector
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The Zuv'Haya is an alien race created by the Null

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The Null were ancient aliens which came to earth and procreated with the Neanderthals

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Because of this, the Eternals were created, the Null then experimented on the Eternals and because of this, the Zuv'haya got created

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The Zuv'Haya left the galaxy, the Neanderthals stayed and the Eternals fled to the moon because there were so many Neanderthals at this point, the Eternals were being threatened with extinction

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The Null just went back to their own inter galactic empire and they actually conquered 10% of the universe

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Everything im saying is like copied from comics, tv shows and movies and combined together

naive blaze
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this is some raelian lvl shiz

dreamy tulip
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@naive blaze, @ruby torrent

Alike what @supple wadi said, it slightly scales down the planets and the solar systems to the scale of E3 trailers and I ask altered the solar system scale to better resemble that.

Pre-release the E3 planets were in many cases smaller. There is data that I've found in regard to that where HG would specify a particular planetary size for a pre-set biome that was showcased.

winter vector
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Man I still can't get over this

dreamy tulip
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It can create some really nice visuals

winter vector
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Hello games has so much cool stuff in the game files

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For some reason they're all disabled or hidden away

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Why would they do Something likethis?

supple wadi
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But they don't have ๐Ÿฐ anywhere. aeyes

winter vector
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Like even if only 20% of the stuff in your mod was already in the game, that would make the game so much more better

naive blaze
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to let the internet do the work

winter vector
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They could've eliminated a lot of the hate

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People wouldn't be this toxic, mainly very butthurt

supple wadi
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Not really. It's largely unfinished stuff.

naive blaze
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they turn modders like @dreamy tulip into slaves and get free development for their game

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kek

winter vector
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Uh

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You're a slave @dreamy tulip

dreamy tulip
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It is possible to get that affect within the mbins... but there's a more superior way to do it. You can actually change/force the planetary size through the exe

supple wadi
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A lot of it has had to have animations and collisions added.

dreamy tulip
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@supple wadi There's a lot of unfinished stuff but I've come to find more finished and flawless stuff than unfinished stuff

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And things utilized pre release

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And it's more than models

supple wadi
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And some of these aren't procedural but just rather static.

winter vector
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Static is also fine

naive blaze
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@dreamy tulip do you model your own assets for the game?

dreamy tulip
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I utilize in-game assets

winter vector
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I wouldn't mind seeing the e3 world like 5 times in my entire playthrough instead of shitty empty worlds always

dreamy tulip
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But there's thousands of pre release gameplay mechanics hidden all over

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at minimum

supple wadi
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You say that but you'd be burnt out on it rapidly like other static objects you criticize.

naive blaze
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why is there so many assets not used in the game?

dreamy tulip
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Alike what Gmr said... there's a lot of unfinished assetts. However, I've been finishing a lot of them myself.

supple wadi
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Because they probably didn't meet their standards.

dreamy tulip
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But if looked deeper into it

naive blaze
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unfinished how?

dreamy tulip
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You will find certain things that still work perfectly fine

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As a majority

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Not saying that in a negative wau

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It just excites me

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Because it's more stuff for me to creatively implement

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I find new discoveries in the files daily

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One example is that a lot of pre release objects lack collision

naive blaze
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no colliders?

supple wadi
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Yup just walk through stuff

naive blaze
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RIP

dreamy tulip
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But I've been calculating various object mesh geometrics and adding appropriate collision verts to them and attaching them to designated "entity files" to give them purpose and different mining strengths in relevancy to their size

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While making them scannable with the visor

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And some are textureless, but I've been re texturing them

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So I'm finishing those assets one by one

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For the overhaul

naive blaze
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do you create these textures from scratch or use ones from the game?

dreamy tulip
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I have before from scratch, but I have also used in-game ones

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Or from google

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Whatever works

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Also, apart from pre-release models

royal bear
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And you'll be adding them progressively or on a big update to the overhaul?

dreamy tulip
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There's so many mechanics and features and things

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That exist and are hidden

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Or at least not known by most if not all other modders

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That I've found

naive blaze
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interesting

royal bear
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@dreamy tulip any example you can give us of one of those hidden mechanics?

dreamy tulip
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@royal bear My mod already has these things, but I'll be adding more pre release objects with collision. It's just time consuming.

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I'm currently on my phone, I would send a ton of pics and videos of windows is updating after a fresh install

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However, I can explain a few things

royal bear
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Nice :+1:

dreamy tulip
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There's various unused weather types, pre release in the portal trailer you can see eclipses and crescent worlds, and there's various visual and other weather effects that are currently disabled that give a pre release type of atmosphere that can be re enabled through editing various mbins and also doing shader coding. There's, certain mechanics like floating on water flora which "shown in trailers" but not utilized in the base game. Pre release HG specified algorithms for creatures per biome type and they were all very advanced. I've been assembling pre release "custom" creature types and assembling them into my mod. They had a biome slot pre release, and its very detailed, complex, and advanced and it's not utilized in the base game

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They had lots and lots of interesting features, AI mechanics, planetary resource type mechanics, planet size variations, orbits

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More detailed biomes

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They utilized a lot of assetts and had more variety to them than what the base game biomes have

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A lot more selectable/interactablw objects that fully work

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They did color palettes differently

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They specified underwater weather per biome type

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These files are alien in comparison to the base game biomes

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But I've been porting them all abroad

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Those are just a few things

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Again there thousands or hundreds of thousands

royal bear
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Wow, so it's possible to give it even a more prerelease look and feel?

dreamy tulip
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I recently found the data in relevancy to the E3 Factions

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The overhaul does that

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There's also data in regard to creatures in space

supple wadi
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Have you tested some of these tho. You know how it can be with some of this. Looks promising but then doesn't jive with the exe.

dreamy tulip
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My friend Monkeyman never saw it

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But I showed it to him

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Yes

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I've tested them

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And I've found ways to implement many of the features

naive blaze
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wow all this and its not even used in the base game???

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wtf???

royal bear
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Amazing. You managed to bring back rotation some time ago didn't you? Is that on the overhaul?

dreamy tulip
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Back in 2016, I've tested them

naive blaze
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did hello games murder there own game??????

supple wadi
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Like the cool bait component that no longer appears to work.

dreamy tulip
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And I can always jump back to that build when it was possible to force the demo scenes

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That would be cool to see

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Pans @supple wadi

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Phone typo

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Sorry

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Miss my keyboard lol

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At Gmr did you know that

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There's data for creatures in regard to shops?

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Ships

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An entire slot for it

supple wadi
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I recall some odd data related to them but also some dead ends on that.

naive blaze
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you can carry creatures on ships?

dreamy tulip
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I think it may be related to how in the portal trailer, there was an AI ship on the ground (sentinels are creatures in the game data) and it took off while on planet

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Despite there is a crouching walker animation

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That's currently disabled

supple wadi
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I remember what appeared to be far more dead ends in many areas than possibilities due to exe side obscurity.

dreamy tulip
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If you look in the AI spaceship manager

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If you know where to look, or get really creative

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With enough research

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Generally speaking right now

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I know that you're very creative

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Than a lot of things, there's a way

naive blaze
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@dreamy tulip have you seen the concept art from beau lamb on art station?

supple wadi
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Yeah, I know there are workarounds here & there. Just much more tedious that way. =/

dreamy tulip
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Like for those pre release biomes... a lot of those mechanics, cannot be directly ported. The standard games isn't even setup in that way. Sadly. And those structs are static.

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For awhile I held off

naive blaze
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i was wondering if some of that might be present in the game

dreamy tulip
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And eventually decided to take on the challenge

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And I found ways to re-implement many if not most of those mechanics

naive blaze
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since so much seems to be unused

dreamy tulip
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And I'm still finding/thinking of more ways

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And yes it's very tedious

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@naive blaze

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This has been kept a secret but

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I've been secretly planning to bring his concept art to life ๐Ÿ˜›

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To the greatest extent that I can

naive blaze
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๐Ÿ‘€

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nice

dreamy tulip
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I was looking at them on Twitter the other day

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They do a wonderful job

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And he's a really talented painter

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HG has an awesome team

supple wadi
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Like I've been thinking up some more interesting interactions but also just unmotivated due to the extended effort involved for what would be pretty brief overall.

dreamy tulip
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Yeah, I totally understand that

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It's tedious and daunting

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To do a lot of things

naive blaze
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but considering that there are so many assets unused or unfinished, could some of that concept art be actually in the game files?

dreamy tulip
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Because of how much would need to be done

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Due to a lack of things restricted

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That could make it far more simple to implement

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If these things weren't static

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On my behalf, I enjoy the challenge and have infinite time on my hands

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So

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I prefer to go the hard way even if there's an easy way

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Just the way my mind works

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I lock in on things

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And don't stop until it's done

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Well, possibly. I mean, I'm thinking that some of that concept was implemented into the 1.3

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some of the biomes there look similar to what we see or very close. Also, one of his pics is of the "gruntrig" which has been here since day 1.

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There's a few things possibly going on

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Let me clarify

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Either it's purely concept/inspiration and they used those ideas to create something similar and that's it

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Or

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They added those things in exactly as the concept goes and not all of it is utilized

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I believe

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There's a lot of multitools in the concept too

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Though multitool are procedural models

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And have a lot of parts

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But I'm planning to eventually try to get a little multitool swapper going

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And to specify the exact parts/ids of certain mutltitpol parts after looking at the concept

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To resemble what was shown in beau lambs art

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As close as I can

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I've already assembled one of them

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But the notes for it are on my pc right now

naive blaze
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well one of those concept art multitools was implemented in 1.2

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the alien teethy looking one

dreamy tulip
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Yep

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They could be planning to do it

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Gradually

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They model these parts

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I don't work with blender much yet

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But it's been on my todo list for several months

winter vector
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What a shame

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This game could've been awesome

naive blaze
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it still can be

winter vector
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Sony forced hello games to stop development. It's obvious and sad.

dreamy tulip
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I like to utilize what's not been implemented and there's an overwhelmingly amount of awesome stuff

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And so much can be done with in game assetts

winter vector
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Like you said Ray, there are a lot of stuff in the game

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A lot of unfinished stuff

dreamy tulip
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That I have no need to import custom stuff

winter vector
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Stuff that could've made the game amazing

dreamy tulip
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Even though doing that is still awesome

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But t doesn't fit my "E3", "Pre release" vision

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Some stuff I would import as an exception

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But I try to focus on the original, intended, core vision of the game that once caught our hearts, excitement, and attention

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And I'm gradually bringing that back

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As it's total possible

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I'm bringing those trailers to life

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On a universal scale

winter vector
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And we are really thankful for that

dreamy tulip
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HG had them on a solar system scale

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But it's more than just biomes

winter vector
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You are doing something no one else is doing

dreamy tulip
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Mechanics

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And finishing those things

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But don't get me wrong

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I love vanilla NMS

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I always loved it

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I also play on PS4 ๐Ÿ˜›

naive blaze
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but its obviously lacking

supple wadi
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Being a bit of a jerk I wouldn't let those that really dislike vanilla use the overhaul if it were my work, lol

naive blaze
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compared to the trailers

dreamy tulip
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Well, yeah, if you compare it to the trailers

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By far

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Makes me wonder how it got that way

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No one knows

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Maybe HG had a different vision in mind

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I respect them

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And we are seeing E3 features gradually imported

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Bit by bit

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I do what I do out of passion, not to start a war against HG

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I love HG

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And I wouldn't have NMs to work on if they didn't make it

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โค๏ธ

winter vector
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I mean

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No man's sky really went the opposite direction

dreamy tulip
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But I totally understand where you're coming from

winter vector
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Looking at pre launch and after launch footage

dreamy tulip
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And that's a real mystery

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This game really has evolved and devolved within time

winter vector
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They got forced to stop by Sony im guessing and they tried filling up the void with simple grind mechanics

dreamy tulip
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The clouds at e3 were gorgeous, the water reflections, the skies, there was a lord painterly art style

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Now the clouds are pixelated

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Lack of as pretty water

winter vector
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It's also partially a good thing that Sony sponsored them because there was a pretty big chance that no man's sky would have micro transactions

dreamy tulip
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Skies are noisy

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They had crescent worlds and eclipses

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And really detailed multi color space

winter vector
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I mean ex EA devs making an online game which everyone want to play

dreamy tulip
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Those are all glsl shader based things

winter vector
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@dreamy tulip sadly it was just a demo world

dreamy tulip
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They had more intense weather

winter vector
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Self made

dreamy tulip
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But those things there don't have to be

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I re enabled them

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But these are just observations

winter vector
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Oh

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So they aren't self made

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The planet itself was

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Oria V

dreamy tulip
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Not saying that in a negative way, though I wish they add it back

supple wadi
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Yet never lightning and thunder ๐Ÿค”

winter vector
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And the others

dreamy tulip
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Ohhh would love that GMR ๐Ÿ˜„

winter vector
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Did you guys hear about nms hiring that city procuderal generation guy?

dreamy tulip
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Could've sworn I heard thunder once though

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And saw the sky flicker

winter vector
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I heard thunder too

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But never saw the sky flicker

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I'm guessing that it's just a sound effect

naive blaze
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could people play the demos at e3?

dreamy tulip
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I sorta emulated something similar

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In biomes though

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They had play testers, but those were beta testers

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Likely not at e3

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But I don't know honestly

supple wadi
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There were brief demos available before release so far as I'm aware, limited to press mainly, I think.

dreamy tulip
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Oh yeah, in Japan

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But

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That build was the rc1

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On PS4, which is stilll accessible

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Different from the older builds

supple wadi
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Pretty sure most around E3 had Sean running through.

winter vector
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What I don't get is

dreamy tulip
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Yeah, I think they were nervous

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Sean talked about stage fright

supple wadi
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Like IGN First stuff

winter vector
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Why the hell did the play testers get confused by Planetary rotation

Edit: removed fuck, can't have both why the fuck and why the hell

dreamy tulip
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In an interview

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The ign first stuff, the older ignore first stuff I love

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I like the newer ign first stuff too

supple wadi
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Really bad mapping system earlier? Lol

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It's easy even now to get disoriented when the minimap glitches.

dreamy tulip
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Talked about in here a bit

winter vector
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Yeah but I still don't get it

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How is Planetary rotation confusing for exploration

dreamy tulip
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Have you seen that vid? It's mentioned in there too

winter vector
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Yeah but you didn't talk about why it's confusing?

supple wadi
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Imagine zero minimap no reference points in a new bit of space and trying to spot a small station near a planet.

dreamy tulip
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He screengrabbed a text I wrote

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But I'll write here

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Pre release, testers were reportedly confused because they had actual rotation

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And the space station would be elsewhere

winter vector
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Oh

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Like that

dreamy tulip
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And it was disabled

winter vector
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Okay, thanks

dreamy tulip
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But I still want it ๐Ÿ˜‚

winter vector
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I didn't get it at first haha

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Me too

naive blaze
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kek

winter vector
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Kek indeed

naive blaze
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i want it as well

dreamy tulip
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As it was more than just a visual aesthetic

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It was actually there

supple wadi
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Station would technically be in same space, you'd just be in a different area of space.

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Due to rotation.

dreamy tulip
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Yeah, that's right

winter vector
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Imagine like being on a planet which rotates fast as fuck so you can't catch up to where you want to land

dreamy tulip
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What Gmr said

winter vector
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So you stand still and wait until it's turned around and then try to land

dreamy tulip
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The infinite worlds trailer shows rotation at 1:00

winter vector
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Yeah

naive blaze
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i find it sad that they no have planetary orbits around star

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or that there is no actual star

winter vector
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The sun isn't even a physical thing

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Yeah

supple wadi
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That's another little issue with it all, trying to catch up to a planetside location.

dreamy tulip
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There's data in regard to orbits in pre release files

naive blaze
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tfw you cant fly ship into sun

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:(

winter vector
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Someone tried and the game got very glitch and buggy

naive blaze
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yh i saw a video

winter vector
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About glitches and bugs, I've never encountered any game breaking bug in no man's sky

naive blaze
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but that was in 1.0

dreamy tulip
winter vector
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Like in all the time I've played

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@dreamy tulip man that's so slow

dreamy tulip
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I once flew over 9000 years away

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In the ship

winter vector
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Wow

supple wadi
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Lol, that's from OS reinstall, yeah?

dreamy tulip
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I had to hack the pulse engine in the exe

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Lol

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Was flying into the sunbox

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Never got there

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It crashed

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Yeah it is a reinstall

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Oh yeah that planet location glitch

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Does it still happen?

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Where you would get closer in early 2016

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And it would be further away

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Unless you flew more upwards

royal bear
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@dreamy tulip, if you manage to bring back proper planet rotation, eclipses and true terrain from space I'll applaud you with my butcheeks

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BTW, there's a "residue" of eclipse rendering. Freighters project a shadow on planet surfaces if they are close enough, and if you are in the surface, it's darkens. Are those two things code related?

past mulch
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He tried doing true terrain from space before but it caused some problems when entering the atmosphere

dreamy tulip
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@royal bear It's a mystery how HG had actual rotation but I'll look into it, I know how to make them rotate visually and true terrain from space is something that I'm still looking into despite the former flawed version that I originally found in the past

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Also, there's eclipses in the mod already

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And freighters can be on the planet

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And warp in too

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And there's on planet space battles

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Also, all of these hard drive problems I had man

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Smh

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Before I would put my HDD into the slot and it wouldn't be recognized unless I had three hard drives installed

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But having three in slowed my pc down to the point that it would run super slow for 3 minutes and then freeze up for like 6 minutes all day long like that while I was working on my mod

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So I tried for an hour to get it to recognize my windows OS with only two HDD's

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Hoping it would work, unlike previous two day long duration attempts of swapping HDD slots hoping for a result

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Only to go into my bios settings today, and change the boot type to....

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EUFI

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And now it's fully recognized with only two HDD's and windows is now booting up and I have a feeling it will be back to normal speed again

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I rather would've spent this time modding and studying the files... but I'm glad I figured that stuff out, as it was all kinda confusing. Hopefully, when it's done booting up I'll be back to working on the overhaul and fixing bugs and making new stuff

analog roost
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hey @dreamy tulip , I've got a question about save game compatibility using mods - how does it work? When do I know once I play with a specific mod I no longer can play "vanilla" after saving?

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Also how do mods affect multiplayer? We aren't seeing same planets this way, are we?

cyan oracle
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Believe it or not, there's other modders besides Rayrod.. and any of them could answer you that it depends on the mechanics of the mod. Rayrod can best answer your question in regards to his overhaul, but not for other modders' mods.. It really depends on what the mod does to the game, I'd recommend reading the documentation included with mods as this information, as well as files used/possible conflicts, is usually covered by the modder..

supple wadi
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Roughly speaking though, if a mod drastically changes terrain and/or solar system scale/object positioning, there's a good chance it will make it difficult to revert to a vanilla save.

This is because there's now a mismatch between the player coordinates and the spatial/terrain coordinates. Once you revert it will place you where you were but without correcting for the new system configuration.

cyan oracle
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yup, that's why it's recommended to save in your freighter before/after adding/removing the overhaul.. so the game registers you in your freighter and can place the freighter in space where ever it's going to place it..

dreamy tulip
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@analog roost Any mod that alters terrain, or planetary/solar system distances will affect multiplayer player positioning. In some cases, editing the planetary building table can break saves. Also, Some custom biomes have different rules and also collaborate with terrain voxel gen rules, and also create different kinds of leveling that could affect multiplayer positioning and coordinates. That's pretty much about it. I don't believe that there's other files that can be modded at this time which will do that. Feel free to ask if you have any other questions. ๐Ÿ˜ƒ

lime mesa
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anyone got a good mod? lol

clever adder
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rayrods overhaul but that changes everything salsasean

naive blaze
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@dreamy tulip have you found anything pertaining to traveler walking animations?

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out of curiosity

ruby torrent
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Hey RaYRoD TV when Oppressor11 is making pictures for your mod page does he use other mods to?

clever adder
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๐Ÿค” why does everyone only ask rayrod stuff

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ket would probably know more about hidden stuff cause he looks for it ๐Ÿค”

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wow hi ket

inland sky
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๐Ÿ˜›

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I haven't really experimented much with creating stuff though

supple wadi
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because they only know about RaY

cyan oracle
dreamy tulip
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@naive blaze I haven't ๐Ÿ˜ƒ

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@ruby torrent I don't believe so

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But I do have a theoretical idea for third person players that I want to test

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Haven't gotten around to it yet

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Also, I was looking around in some "hidden files" (because finding tucked away data is also sort of a thing that I also love to do daily) and I found one of the old ships from the trailers recently and also a particular multitool seed. I'm excited to check it out :)
Including E3 trailer factions.

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Maybe HG is planning to add back in procedural factions as the exe has hidden data for it

lime mesa
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@cyan oracle o god. the planet express ship merged with the doctors program matrix....

dreamy tulip
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Nice work on the ship. I'm glad that you got the textures figured out. Must've been a pain to do @cyan oracle ๐Ÿ˜ƒ

cyan oracle
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@lime mesa I guess Planet Express Ship is like the cheerleader that'll sleep with the kicker just to say she had a football player..

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Thanks @dreamy tulip .. took me ~5 hrs for the textures alone.. and I feel like I still need to redo the "hulltop.dds" (the one with the blue front windows)

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losing internet for ~8ยฝ hrs sure helped productivity tho..

dreamy tulip
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Yeah, I'm still fixing my PC lol

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But I did notice something

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I had a cord inside my GPU fan

warped spindle
#

Thatโ€™s not where you want a cord to be, generally speaking.

dreamy tulip
#

Entangled

#

Yeah haha

#

I can see that slowing down a lot of stuff, I would think?

warped spindle
#

Yeah

dreamy tulip
#

Well, booting up to see what happens

#

Would seem like kind of a dumb issue if that was the case lol

cyan oracle
#

I don't think that would affect drive performance.. but it's not good at any rate.. if it got pulled in and spooled up in the fan, you're lucky it didn't sever completely

#

lucky the fan didn't straight chew it up

dreamy tulip
#

I just saw Sean Murray retweet snaps taken on my overhaul mod that someone uploaded ๐Ÿ˜ƒ

leaden root
#

congrats ๐Ÿ˜ƒ

dreamy tulip
#

Thanks, I gotta admit that whoever took those snaps got some good angles though ๐Ÿ˜›

#

But I was surprised to see Sean "love" it

worn citrus
#

so it is your mod! congratulations man

acoustic silo
#

Nice job Ray!

#

you got prawn currys attention

#

im just sayin you should apply for a job at hello games, your content would do well there.

dreamy tulip
#

Thanks man

gleaming herald
#

yes nice job rayrod

lament kiln
#

congratz indeed ๐Ÿ˜ƒ

gleaming herald
dreamy tulip
#

That's pretty ๐Ÿ˜ƒ

analog roost
#

@dreamy tulip thanks for answering :)

#

@cyan oracle i asked him because he answered last. in chat and he appeared online :) you all guys are doing a great job

#

keeping this game alive imo

brazen pumice
#

I will say this NOW and I will say it again. Anyone coming here to cause drama between RayRod or any other mod creator will be BANNED ON SIGHT and WITHOUT WARNING. Thankyou

acoustic silo
#

Pin that ๐Ÿ‘Œ

brazen pumice
past mulch
#

Maybe put it in the rules? ^^

#

Not everyone checks pinned messages

#
  • pinned messages are different per channel, cant expect everyone to read all pinned messages from all channels ๐Ÿ˜›
magic mirage
#

ill be realeasing an update soon to space whales mod
it will add more creatures
and the ability to warp to TITANS
๐Ÿ˜ƒ
and more TITANS

brazen pumice
#

i cant edit rules

dreamy tulip
#

Up and about on MY PC again for now, hopefully it will go smoothly.
Time to work on more fixes and suggestions.

#

@magic mirage Awesome work ๐Ÿ˜ƒ

#

Excited to see what you do next

magic mirage
#

๐Ÿ˜ƒ

#

thanks ๐Ÿ˜ƒ

#

โค

silver perch
#

What's a TITAN and how do I get one?

acoustic silo
#

Can I have a download link once itโ€™s done @magic mirage

magic mirage
#

of course

#

send me a DM and ill find you easer in the future

rancid shale
#

Could you not

#

jk

lament rampart
#

Love it Ray!

#

Just found my first Diplo planet with the overhaul last night

#

I freaked out haha

dreamy tulip
#

@lament rampart Thanks a lot!
Also, oh yeah? I love those moments... Haha

lament rampart
#

Lol same here

#

Also do you have another mod that makes you able to put a base anywhere without the whole overhaul? Or know of any mods that do that?

#

I'd like to have that feature in my vanilla main game lol

dreamy tulip
#

I currently do not, but I would love to make it for you. ๐Ÿ˜ƒ

#

Well, let me get this new user account on my PC setup and I'll hook you up with what you've requested. Alongside what a few other people requested.

dreamy tulip
#

Enjoy!

royal bear
#

@dreamy tulip shouldn't that planet Desert 1 photo (the one you are on) be even darker since the planet almost covers the sun?

dreamy tulip
#

@royal bear I do recall there being lighting issues that I've fixed after that photo was taken. There was a time where barren plants at night would still look like day. That very well may be what you're seeing in the desert 1 photo as those were both taken in two different time periods. ๐Ÿ˜ƒ

dreamy tulip
#

Found the cause of another one of the crashes, fixing it now.
One of them is ecology related.

narrow monolith
#

Nice Ray, I've not been on for a few days still crashing so waiting for next update. The wait is worth it

dreamy tulip
#

Thank you for being patient :)
Wotking on it now

#

Just fixed this crash

#

Onto the next thing now

harsh dock
#

What mods should I get?

tacit mesa
#

Rayrods Overhaul.

#

Its the only mod you need.

#

Also interested in Space Whales if they ever become fully animated.

harsh dock
#

Can you link me to rayrods overhaul please

tacit mesa
#

Check pins.

harsh dock
#

How do you check pins on mobile?

tacit mesa
#

Why would you download the mod on a mobile?

harsh dock
#

Iโ€™m not going to download it I just want to see what it adds lol

tacit mesa
#

Oh if you want a conprehensive description, you have to learn telepathy, because other than some basic outline, Rayrod isn't saying.

harsh dock
#

Why wonโ€™t he put a description of what it adds?

tacit mesa
#

His mod page on the nexus has about a paragraph.

#

He wants it to be a surprise?

dreamy tulip
#

Hi, I'm here

#

If you check my mod page

#

There's a thorough illustration of what to expect with the overhaul mod

tacit mesa
#

I object to that 'all known rare crash fix' line on your modpage btw. That planet in my starter system still makes me crash. Though I am downloading the latest iteration of your mod now.

dreamy tulip
#

Also, in the download and on the changelog tab... there is a breif overview v10 beta changelog that highlights key features for the v10 beta.

#

However, there will never be a full list of everything that this "game overhaul" changes

#

As there's tens of thousands of things at minimum. No one would read it.

#

Also, I don't have time to type it

#

And progress in working on it

tacit mesa
#

He says he has eidetic memory, but I think he's just forgotten most of it now.

dreamy tulip
#

@harsh dock

#

Just know that the mod is practically a custom build

#

and it will make your game like a different game

#

Yet centered on the nms lore

#

You can see footage here:

tacit mesa
#

This mod is 200cc's of No Mans Sky into the Dead Shell Saucer that came before.

dreamy tulip
harsh dock
#

I just wanted major things added

dreamy tulip
#

It's on the page

#

Would you like the link?

harsh dock
#

Yes please

tacit mesa
#

I'm amazed Sean Murrey hasn't hired you yet Rayrod.

dreamy tulip
#

The changelog .txt is a breif overview of "some" of the changes/key features from the v10 beta alone. Although prior to releasing the first official v10 BETA I had over 1,000 previous v10 BETA's that I compiled and before that I also worked the mod up from 1.1, 1.2, 1.3, 1.4 - v9.9 etc within a long duration...

#

And even in all former changelogs that ever existed... those were all brief overviews. So a lot of key features/details are long forgotten, missing, or simply kept secret for the element of surprise.

#

My goal and inspiration has been a cross between E3-style nostalgia with a modern vibe but linked to the initial game's aesthetic with a few rare exceptions. To not stray away from the original game's intended lore and style and to not break the "No Man's Sky" vibe, but to enhance the game in nearly every way.... while keeping it close to vanilla as possible. I love No Man's Sky, which Hello Games has given us... and I look forward to seeing this continue to become the game which we've always desired it to be, grounded on E3 trailers. They have a true dedication to their community.

I am bringing those nostalgic "much desired by many people" E3 quality trailers to reality with this mod but re-working things for varied consistency on a procedural, universal scale, gradually.

#

^ That's the core purpose of the mod.

#

And please also keep in mind that it's a huge work in progress and there may be rare bugs, or rare crashes.

#

But I am working on it consistently, as I really enjoy re-working No Man's Sky.

#

If there's any reasonable requests, questions, compatibility requests/questions, bug reports etc... I'm always around if needed and I'm willing to tailor make this game to your preference if possible to do so.

#

@tacit mesa Thanks for the kind words and for helping someone out who had questions

tacit mesa
#

No worries man, I'm just boxing honesty in my corner. ๐Ÿ˜›

supple wadi
#

Tricky part is that RaY would need to learn a bunch more C++ to get hired, probably. ๐Ÿ˜›

dreamy tulip
#

Oh, sweet. Have been studying C++.

#

More-so outta personal desire though

#

Back in GTA V PS3 modding days... I had a lot of friends coding in C++. That's what they would normally work with... but I was more interested in asm/assembly. Unfortunately, I didn't know it.
Those people said that it was a bad place to start/ or that I wouldn't have been able to do it... but I decided to study the low level asm and managed to write 16k lines

#

It's a bit weird

#

Like, I learn things backwards. As I didn't understand their C++ (which is supposedly not as difficult of a language to understand/learn I was told not sure if that's true) but asm came naturally.

#

I've started studying C++, in which my 3rd person flight mod is coded in and I have a base for making other mods with

#

And I'm experienced in cheat engine (introduced it to monkeyman) for nms awhile back

#

Which will be helpful in coding more things in c++ for nms

hoary valley
#

@dreamy tulip just watched your youtube playthrough showing mods on your page...first off, very impressive playthrough. nice and smooth. a testament to your system specs

#

while I didn't see a lot of difference in the "Yavil" playthrough, I did like the lonely forest

dreamy tulip
#

@hoary valley Thanks a lot. :)
When you refer to difference... do you mean performance wise?

hoary valley
#

I meant difference with respect to the biome itself as opposed to a typical temperate biome

#

plus, I'm not familiar with "E3 Nostalgia" because I don't know what E3 refers to.

dreamy tulip
#

Ah, I see.
I'll show you what it is

#

YAVIL isn't E3, it's actually a pre-release biome shown on IGN footage called "YAVIL"

#

I marked it to the appropriate time, where "YAVIL" is shown.

hoary valley
#

gotcha.

dreamy tulip
#

Edited the link to bypass that pointless intro lol

supple wadi
#

E3 nostalgia is a contagious disease to be wary of contracting. It can make you take what we have for granted. ๐Ÿ˜œ

dreamy tulip
hoary valley
#

wow, so they used to show atmospheric content??

dreamy tulip
#

There's countless differences... I could fill you in on a few if you want.

#

And yep

#

They also had crescent worlds, eclipses

#

lots of cool stuff

#

Beautiful water reflections

hoary valley
#

what the shit? why did they get rid of all that?

dreamy tulip
#

Gorgeous clouds

#

I love and respect HG and I have no idea, but I know that we're seeing these things being gradually added in bit by bit from HG as they love their community

hoary valley
#

and that sandworm, though...

dreamy tulip
#

However, I've been doing it myself

#

The best that I can

#

For the most part

#

There's a few other awesome modders who contributed some things into the overhaul mod mentioned in the credits

#

But the E3 stuff is all my doing

hoary valley
#

I'm very curious to see how it works.

dreamy tulip
#

And most other things

#

Well

#

To see some things going on in here in the development of it

#

If you're curious

hoary valley
#

looking now

dreamy tulip
#

But if you're looking for specific info I can answer too

#

Awesome.

hoary valley
#

I'm blown away by these textures

dreamy tulip
#

No ReShade, or photo mode effects/filters, or external post processing. It's all in-game visuals that I re-worked.

hoary valley
#

my specs may be a little less than yours

dreamy tulip
#

Well, the mod is still in beta state and is not an official v10 release yet. However, a lot of people are enjoying It on mid end machines.
I am planning to get around to further performance optimization.

#

I have improved performance recently though.

hoary valley
#

AMD FX-8320 8 core processor, Radeon R7 200 series 2 GB video card, 16 GB RAM memory (I think it's DDR) and 2 TB hard drive (typical, not optical)

clever adder
#

thats a little bit less ๐Ÿค”

dreamy tulip
#

A 2GB card will likely struggle I think

#

But

hoary valley
#

(comments about noob system in3....2....1...)

dreamy tulip
#

a few people I know use 2GB

clever adder
#

everything is ddr these days salsasean

dreamy tulip
#

So, I can't really confirm

hoary valley
#

It was the card that I got with the system, but there is another slot with which I could piggyback another card

dreamy tulip
#

Oh nice

#

These are my specs:

#

My Specs:
NVIDIA GeForce GTX 1080 Amp Extreme!, 16GB Ram, Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz (12 CPUs) ~3.6GHz, 8TB HDD, Windows 10 Pro 64-Bit

clever adder
#

i dont think you can have 2 different gpus ๐Ÿค”

dreamy tulip
#

Yeah it's possible

#

I've seen some pc's with 4

clever adder
#

i mean like a 1060 and a 1050

dreamy tulip
#

One PC had 4 gtx 1080's

#

in sli

#

But was a custom build

#

xD

hoary valley
#

Mine is definitely customizeable as needed.

clever adder
#

yees but i think the gpu has to be the same in all of them

#

i built mine im cool salsasean

dreamy tulip
#

I did a bit of research, and from what I read... I could use my gtx 690 sli card with my 1080

hoary valley
#

well what if I just got another Radeon 4Gb? would the computer default to the larger or use them both in concert?

dreamy tulip
#

But it just can't fit

#

Someone reportedly had it working

#

But, Idk

hoary valley
#

I haven't built a computer myself in about 20 years

clever adder
#

to use 2 you need sli ๐Ÿค”

dreamy tulip
#

I don't think so

clever adder
#

oh

dreamy tulip
#

But I don't know much about that

#

I would be glad if I could

#

Might need to find a way to get space

clever adder
#

๐Ÿค” i dont know stuff i just put parts in a box and turned it on

dreamy tulip
#

@hoary valley I recommend at-least 8GB of vram

#

tbh

#

Not just for nms

#

but in general

#

Or 6GB or 7

clever adder
#

๐Ÿค” thats a lot

dreamy tulip
#

Just my preference

clever adder
#

you also have god in your pc salsasean

dreamy tulip
#

lol

hoary valley
#

So were I to add more RAM in my computer, you'd recommend vRAM?

dreamy tulip
#

vram is the memory dedicated to a graphics card/GPU

hoary valley
#

ah gotcha...

#

You're teaching an old dog some new tricks here.

#

Last computer I built (no lie) was a Gen 3 Pentium

dreamy tulip
#

I've never heard of it ๐Ÿ˜ƒ

hoary valley
#

Pentium III was introduced in February 1999

#

so that was 18 years ago

dreamy tulip
#

Haha I was like 5-6 yrs old then

hoary valley
#

I turned 43 yesterday. #pcmasterrace4life

dreamy tulip
#

Happy belated birthday ๐Ÿ˜›

hoary valley
#

ty

#

by the by, while browsing the photo gallery, I managed to find all 9 species on a fungal planet in less than 3 minutes.

dreamy tulip
#

Ah, I see. Well... some assetts can't really be avoided.

hoary valley
#

curious, did you make a swamp biome?

dreamy tulip
#

But so far, every biome/planet has been unique in it's own way

#

and there's an infinite variety of terrain

hoary valley
#

like with proper wetlands, cypress-like trees, vernal ponds, etc.

dreamy tulip
#

Yes, I did

hoary valley
#

oh nice.

clever adder
#

ohwow

dreamy tulip
#

There's multiple kinds of swamps I made actually

hoary valley
#

tell you what - once I beat the Artemis storyline (very close) and I get to the galactic hub, I will make a new game and load the mod

#

and I'll twitch a playthrough

#

on survival mode

dreamy tulip
hoary valley
#

oh like that 2nd one

#

reminds me of Florida

dreamy tulip
#

I have one more pic

supple wadi
#

2 GB VRAM graphics cards can handle vanilla okayish but it's not great.

dreamy tulip
#

But there's other swamps in here too

hoary valley
#

Considering I got the whole system for $714.50, I'm not complaining.

clever adder
#

๐Ÿค”

hoary valley
#

did have to get a better monitor, though...24" ACER

clever adder
#

whendidyougetit

hoary valley
#

about 18 months ago

clever adder
#

๐Ÿค”

dreamy tulip
#

Outdated

clever adder
#

thats a lot of boats salsasean

hoary valley
#

freakin armada there

supple wadi
#

Needs moar

clever adder
#

im turning off discord so i actually play my game now bye

hoary valley
#

k cash.. cya

clever adder
#

i was going to play it at 4 and its 8:30 ๐Ÿค”

dreamy tulip
#

I'm supposed to be bug fixing haha

#

4 hours?

#

๐Ÿ˜›

clever adder
#

yes

hoary valley
#

squirrel!

dreamy tulip
dreamy tulip
#

Just added new cave weather

tacit mesa
#

what weather? rain?

#

drippy ceiling water?

dreamy tulip
#

Well, someone pointed out to me in the vanilla game that the weather sorta transitions from one thing to another very roughly in-between out of caves and then in caves.

#

So, I added as a test a custom weather file that I assembled

#

Which is a combination of mars dust and swamp fog

tacit mesa
#

So misty then?

dreamy tulip
#

And walking from out of the cave to in the cave... I didn't notice any rough weather transition

#

Yeah

#

Misty, foggy, dusty

#

Just not overkill

tacit mesa
#

Sounds good actually.

supple wadi
#

I wonder what the worlds would look like with zero dusty/weathery effects. ๐Ÿค”

dreamy tulip
#

There's also like 20 underwater weather types

#

So far

#

But

#

I changed the default

#

type

#

to bubbles

tacit mesa
#

Lol, Gmr has a point. Some completely dead rocks with no atmosphere and super skies would be dope

dreamy tulip
#

Sure

#

I believe that's already possible with the mod

tacit mesa
#

I mean not dope, but they'd make sense.

dreamy tulip
#

Yeah

#

Nice to come around something like that

#

And know it's out there "somewhere"

tacit mesa
#

Indeed, its crazy that the universe would be full of life just because of an overall greater density.

dreamy tulip
#

Ohhh, gonna put my base here

#

I've been looking for weeks for one of these biomes

#

Like 3 weeks ago I handcrafted like 8 different variations of procedural forest biomes (on-top of the many unique others that already exist in here) and I haven't found any of them until just now. Each one of these forests can be different each time.

naive blaze
#

@magic mirage whats your mod about?

supple wadi
#

big ol' space creatures

echo oxide
#

Decided to plonk this down here since I didn't know where this should go..

#

Just a quick trailer demonstrating Ray's overhaul with only his footage

heavy oar
#

Great job

#

Dont know if you have seen mine @echo oxide

dreamy tulip
#

Awesome, thanks for taking the time to make it

#

@echo oxide and @heavy oar

heavy oar
#

Yeah it was awesome

#

Gonna tweet it when I have the time

#

If you have a Twitter I can mention you @echo oxide

magic mirage
#

@naive blaze. It adds space whales and creatures to space around the spacestation and giant planet sized creatures called TITANS on rare occasion s

supple wadi
#

not enough plutonium

#

i don't think you'll ever be able to leave there

dreamy tulip
#

Haha

#

Custom placements

#

Working on more things

#

The IGN footage Yzheleuz TREX that I assembled

#

E3 Whales

naive blaze
#

@magic mirage can you land on the TITANS?

dreamy tulip
#

Early work in progress 1.4 beta, I will be adding a lot more tomorrow

#

Should be done uploading in like 2 minutes.

#

This is NOT the official 1.4 BETA (as I am planning to create and implement a lot of more things and search for any rare crashes to fix after I wake up.)
But this is what I have "so far". Also, it's not uploaded to NexusMods yet. Only google drive. I'm putting this here for now... gonna head to sleep.


Fixes + Quality Of Life adjustments
- More rare planet/biome crash fixes
- Fixed rare remainder of static/frozen birds left over
- Cave mineable object adjustments
- Slight Flashlight intensity adjustments
- Slight Gravity adjustments
- Adjusted a type of Crystal biome

New Features:
- Added new cave weather type, I combined mars dust with swamp fog.
- There's around 21 underwater weather type possibilities overall now (More may come later)
- Slightly greater possibilty of denser forests
- Grass patch adjustments
- Added possibility for new Crystal Biomes

 + More```
echo oxide
heavy oar
magic mirage
#

@naive blaze no , every body asks that question lol but i dont see what the point would be if we ever made it possible , because you would probably never be able to build a base on it or anything :/

dreamy tulip
#

Working on new biomes now

#

And also adjusting the prices on the basebuild menu, to increase challenge/exploration incentive

#

As a few users requested

#

I think I'm going to adjust the prices of the custom ships

#

I would think that the pilotable freighter that I made for example, should cost more

heavy oar
#

of course

dreamy tulip
#

Just finished re-working all the custom starship swapper ships in the basebuild menu with a creative variety of essential resources needed to build them

#

Alongside various other basebuild menu items

heavy oar
#

do you think we could create crashed freighters ?

dreamy tulip
#

I can add one

#

I'd add the one from the E3 trailer

heavy oar
#

ooh cool

dreamy tulip
#

A friend and I made the first basebuilding menu mod

#

And I added it in there, back then

#

on foundation

heavy oar
#

ooh great

narrow monolith
#

nice, thanks for new version Ray. Taking it out for a spin now ๐Ÿ˜ƒ

dreamy tulip
#

Hey, @narrow monolith My pleasure but know that it's not the final 1.4 beta ๐Ÿ˜ƒ

#

I'm still working on it

#

I put it there for anyone potentially having issues (hoping that may help)

#

As I needed to sleep and I knew some people were waiting

narrow monolith
#

yeah no rush Ray, getting better with each release

old vessel
#

Hey fellas, I'm having issues with that sort of "grid" that shows up around mineral chunks when you scan. Sends my FPS down the drain when they're visible. Anyone know of a mod that helps with that, or removes them?

#

I've pretty much optimized the game in every other way I can, and I got NoFades FPS Booster.

bright marsh
#

when you instantiate a cube with transparent shader for each voxel

#

and expect it to be an acceptable solution

brazen pumice
#

@dreamy tulip think the idea from Tzalix is possible?

dreamy tulip
#

@old vessel That lowers your FPS? I've never heard of that before.
Well, it's glsl shader related I believe... and I could probably fix something up for you (theoretically). ๐Ÿ˜ƒ

old vessel
#

@dreamy tulip Yeah, it does. in particular when I'm standing close to it. I really appreciate any help you can give me. ๐Ÿ˜ƒ

dreamy tulip
#

Ah, I see! I'll see what I can do. ๐Ÿ˜ƒ

dreamy tulip
#

Yeah, I should be able to turn it off. WIll try in a few minutes.

#

For you

tacit mesa
#

if you turn that effect off, I think I can literally run NMS on my laptop.

#

So honestly, you should make that a permanent option in your mod.

#

Under a 'performance' folder.

dreamy tulip
#

Scanning affects performance for people that much in general for NMS?

tacit mesa
#

I remember scanning and especially the scanned grids being an issue on my laptop, back when it was all I had.

#

But all gameplay aside from that was actually pretty good.

#

It was all around 29 FPS, so it wasn't too frustrating aside from when you scanned next to a large deposit.

#

I could even mine them pretty well.

#

Just the scanning was unhappy.

#

Amusingly enough, mining on my laptop makes more sense than it does on my main machine, which causes deposits to go ghost mode when I start mining them.

old vessel
#

Yeah, I have a lot of ghosting issues too. For me it's mainly thatit looks like I've emptied a deposit, come back 2 minutes later and there's this spiderweb of minerals left still. Also get textures spazzing out sometimes while mining, and a few times I've had full on holes in the world. But I'm guessing that's not the kinda stuff that mods can fix. ๐Ÿ˜›

dreamy tulip
#

Getting ready to work on it

#

Have been multitasking.

#

I just removed the glowing cubes in the shaders for you

#

@old vessel and @tacit mesa

#

Care to give it a try as well?

old vessel
#

Awesome, you did that faster than I did dinner. I'll happily give it a try.

dreamy tulip
#

Awesome ๐Ÿ˜ƒ

tacit mesa
#

I'ma keep that one in a special folder for my laptop.

#

Being able to play on the go is definitely a good Novelty.

#

Plus like, 50% of people who bash NMS, haven't actually stopped to play it, or even watch it being played.

#

Though honestly, at the standard walking pace, I could understand how one could get bored watching. ^.^

old vessel
#

It works perfectly! Thank you so much @dreamy tulip ! I'd kiss you if I could! ๐Ÿ˜„

tacit mesa
#

There are kiss emotes I think?

#

There, expressively!

old vessel
#

๐Ÿ˜„

tacit mesa
#

Or would you prefer to kiss him with manlips?

dreamy tulip
#

@old vessel I'mg lad it helped ๐Ÿ˜ƒ

tacit mesa
#

I honestly don't like how it displays deposits either.

#

I wish it did outlines of the minable deposit.

#

Just the overall area, not every square meter. -_-

#

I'm not nitpicking btw, that was just an idle wish and not something really serious.

#

I would like to inquire as to why all the minable/deformable asteroids appear to be pink?

#

My Tie Fighter is still an explosion of pixels. @dreamy tulip

#

Should I just start a new game?

#

Is the save file itself now borked?

#

Guess I don't have much choice aye?

winter vector
#

Just

#

Nuke it

dreamy tulip
#

@tacit mesa

#

It shouldn't be anymore? Lemme check on mine

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sec

#

Also, I just organized and cleaned up the basebuild menu

#

Will look much cleaner on 1.4

#

Any chance that you might have an outdated file?

tacit mesa
#

No I downloaded the most recent one in the pin last night, unless you haven't updated it since you fixed that.

#

I guess the save itself is just broken then.

dreamy tulip
#

What if you try opening the swapper

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And re-doing that ship?

tacit mesa
#

Swapper?

dreamy tulip
#

Maybe the old save

#

has it broken

#

That might update it

#

Basebuild menu

tacit mesa
#

Yeah I think the old save indeed has it broken.

#

K, So go land on a planet and try the Ship Swapper?

dreamy tulip
#

Yeah

#

The one you're using will only cost 100 iron

#

Nevermind my pic as it's updated

tacit mesa
#

Oh interesting.

#

Does that reroll you ship class as well, or just reskin it?

dreamy tulip
#

It will swap the class

#

Depending on what that ship is set to

tacit mesa
#

Should probably cost even 'more' then. ๐Ÿ˜›

dreamy tulip
#

In this case, it's a C class

tacit mesa
#

Also I'm somewhat loathe to give up the file I just rolled, because I got one of your binary starsystems.

dreamy tulip
#

They all vary in prices

tacit mesa
#

And an eternal daylight world.

dreamy tulip
#

Oh, no worries. Shouldn't reset your biome

tacit mesa
#

I'm scared now, my Tie Fighter is B Class

dreamy tulip
#

Ah, that will reset it. By any chance do you have the expanded ai ships

#

file installed?

tacit mesa
#

Oh no I'm not talking about on the old save file, I didn't know about the new ship swapper so I started up a new save file figuring the old save was broken.

#

I do indeed have the expanded ai ships file installed

dreamy tulip
#

Okay, that explains how you got B class

#

Cool

#

But just curious

#

Is the ship fixed?

#

On that new save

tacit mesa
#

No idea, I'd have to run into the ship to know right? Or use the ship swapper.... Which I will probably now do.

dreamy tulip
#

Starship swapper is quicker

#

cool

tacit mesa
#

Anyone notice how the pointy ones might be expected to be on the ceiling? Since they're formed by droplets?

dreamy tulip
#

Ah yeah, some of the cave biomes in my mod have them on the ceiling

tacit mesa
#

Oh good.

dreamy tulip
#

I'm guessing that's an official ar cave biome

#

AR

#

As my mod adds to the game while keeping vanilla stuff too

tacit mesa
#

I want to enlongate all stagtites and orientate them all with gravity if I'm being honest.

#

Is there a mod for that?

#

Its just unnatural that a conical shaped mineral deposit caused by falling water would orient from...like 2 feet + from the water droplets splash zone.

dreamy tulip
#

Tropical HeightFog Storm

#

My mod has over 20 cave biome types

#

But I currently don't have them all impleneted/enabled

#

Only two for the time being

#

Will be getting around to it soon

tacit mesa
#

However, I'm still encountering this bug, though now it takes three instances of me nicking those orb things to trigger it.

#

As you can see, the sentinel alert continues, but there are no sentinels.

placid grail
#

Weird

dreamy tulip
#

Haha, waiting for the pics to load on my end

#

WIll check em out

#

There we go

#

Gonna work on fixing that ๐Ÿ˜›

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Thanks

#

And the sentinels are default sized now

#

I believe

#

Or not? Haha

tacit mesa
#

If you believe those sentinels are default sized, you need your senity checked.

#

They are literally the size of sparrows.

dreamy tulip
#

Gonna look into it ๐Ÿ˜›

tacit mesa
#

If you're planning to change it back.

#

Let me give you some advice.

#

Some broken things are features.

#

Not setbacks.

#

These are great, lmao.

#

They actually make the Sentinels feel somewhat like effective foes, as they dodge and spurt around pewing lasers at you.

dreamy tulip
#

Will have to see it for myself first

#

Will get around to it

tacit mesa
#

Its pretty cool. ๐Ÿ˜›

#

@dreamy tulip This may be a more serious problem than I initially thought.

heavy oar
#

shit lol

tacit mesa
#

With the sentinels, its both funny, and a little challenging, which is appreciated.

#

However when scaled to this size, the bug predator hostiles don't fare as well, as their movement patterns and speed seem to be somewhat scaled as well.

#

This bug guy basically ignored me.

#

Was very confused trying to find his butt for a few moments though, for obvious reasons yeah?

dreamy tulip
#

No

#

All hostiles are not tiny

#

But they can be

heavy oar
#

maybe go to another planet ?

tacit mesa
#

Yes indeed they can!

#

And they are! Hahaha.

#

Dude this is hilarious, all of this is hilarious.

heavy oar
#

at least it is fun lol

tacit mesa
#

I officially redubb they mod, Rayrods Official Backpackers Guide to the Galaxy!

dreamy tulip
#

lol

#

Never saw that movie

#

๐Ÿ˜›

tacit mesa
#

Spin up the Improbability Drive!

heavy oar
#

actually i had a project of an nms movie

#

had some voice actor ready to make recording

#

and we were gonna finish the script

tacit mesa
#

but then you realized Hello would absorb a massive amount of the profit through lawsuits and thus canceled yours plans since HG and NMS isn't open source like for example Keen Software House and Space Engineers?

heavy oar
#

nope because Atlas Rises released lol

tacit mesa
#

lol

#

it ruined the script?

heavy oar
#

no everyone just did go play to atlas rises and was like lets just cancel it no one will return to the project

tacit mesa
#

ah

heavy oar
tacit mesa
#

Fight what?

#

Entropy?

#

My Hazard meter?

rancid shale
#

Protection*

tacit mesa
#

The Patriarchy?

rich hull
#

Global warming?

tacit mesa
#

The pathetically easy to hit and otherwise incapable of dodging unless rendered incredibly tiny sentinels?

#

Seriously I keep hoping some Boss Imperial AT-AT Walker is gonna spawn and start blasting with weapons powerful enough to make me flee to my exocraft and blitz off in absolute terror.

winter vector
#

@dreamy tulip

dreamy tulip
#

The people in the comments pretty much explained for me ๐Ÿ˜›

#

@winter vector

magic mirage
#

Can i have thos whales for my space whale mod

#

How Do i find them

clever adder
#

they're in rayrods mod i think salsasean

dreamy tulip
#

@magic mirage You're welcome to use them if you'd like. I custom assembled them after looking at pre release screenshots

#

One more known bug to fix... then time to make more biomes

clever adder
#

more

#

how

#

i would have ran out of ideas a few thousand ago ๐Ÿค”

dreamy tulip
#

I've only cranked generation 6% up to my expectation ๐Ÿ˜„

#

As infinitetely varied as it is... I'm just getting started and it's still the beginning. ๐Ÿ˜›

#

Also, I just started a new game and ended up in "Iridium Canyon"

clever adder
#

ohwow

#

sell the whole planet salsasean

dreamy tulip
#

1,000 years later....

#

lol

clever adder
#

o isnt that the e3 resource picture thing

dreamy tulip
#

yea

dreamy tulip
#

Found the crashing lush planet

tacit mesa
dreamy tulip
#

It can be really tedious to deduce which biome/planet type could be problematic at times (with only a scan from space view). As from previous experience in fixing rare crashes (n-between more than 2k handcrafted biomes) that the issue could happen anywhere in the in-game universe and some planets of that biome type could be completely stable, while other's not. One planet of that biome type could have a certain set of rules that I've configured in the past that aren't invoking the CTD but one certain type of combination can invoke it in one place rather than another. However, I have my ways of deducing it.

tacit mesa
#

@dreamy tulip Apparently Tie Fighters are difficult to pin down as well. ๐Ÿ˜›

dreamy tulip
#

That's bizarre, as it's working for me. Maybe when I re-upload it will help ๐Ÿ˜›

#

Are you able to provide a snap of your mods folder?

tacit mesa
#

Oh herm.

dreamy tulip
#

The first time that you reported the bug, I went and checked in-game and I Saw it too

#

However, I replaced a file and it worked after that

#

But

#

Checking now

tacit mesa
#

You may have just forgotten to upload this patch.

#

You never sent me a file or reminded me to redownload the mod in regards to that issue.

dreamy tulip
#

The 1.4 beta

#

You're not using the one I uploaded the other night

tacit mesa
#

Well I downloaded it last night. ๐Ÿ˜›