#nms-modding
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considering a can of sprite was part of my breakfast, i don't think so
๐
Moon truthers
Mars is actually round yes
But Mars isn't an actual planet. It's created by the Zuv'haya, it's their mothership, they will attack earth eventually and kill our leaders and enslave the soldiers to work in their inter galactic empire
sounds pretty neato

The Zuv'Haya is an alien race created by the Null
The Null were ancient aliens which came to earth and procreated with the Neanderthals
Because of this, the Eternals were created, the Null then experimented on the Eternals and because of this, the Zuv'haya got created
The Zuv'Haya left the galaxy, the Neanderthals stayed and the Eternals fled to the moon because there were so many Neanderthals at this point, the Eternals were being threatened with extinction
The Null just went back to their own inter galactic empire and they actually conquered 10% of the universe
Everything im saying is like copied from comics, tv shows and movies and combined together
this is some raelian lvl shiz
@naive blaze, @ruby torrent
Alike what @supple wadi said, it slightly scales down the planets and the solar systems to the scale of E3 trailers and I ask altered the solar system scale to better resemble that.
Pre-release the E3 planets were in many cases smaller. There is data that I've found in regard to that where HG would specify a particular planetary size for a pre-set biome that was showcased.
Man I still can't get over this
It can create some really nice visuals
Hello games has so much cool stuff in the game files
For some reason they're all disabled or hidden away
Why would they do Something likethis?
But they don't have ๐ฐ anywhere. 
Like even if only 20% of the stuff in your mod was already in the game, that would make the game so much more better
to let the internet do the work
They could've eliminated a lot of the hate
People wouldn't be this toxic, mainly very butthurt
Not really. It's largely unfinished stuff.
they turn modders like @dreamy tulip into slaves and get free development for their game
kek
It is possible to get that affect within the mbins... but there's a more superior way to do it. You can actually change/force the planetary size through the exe
A lot of it has had to have animations and collisions added.
@supple wadi There's a lot of unfinished stuff but I've come to find more finished and flawless stuff than unfinished stuff
And things utilized pre release
And it's more than models
And some of these aren't procedural but just rather static.
Static is also fine
@dreamy tulip do you model your own assets for the game?
I utilize in-game assets
I wouldn't mind seeing the e3 world like 5 times in my entire playthrough instead of shitty empty worlds always
You say that but you'd be burnt out on it rapidly like other static objects you criticize.
why is there so many assets not used in the game?
Alike what Gmr said... there's a lot of unfinished assetts. However, I've been finishing a lot of them myself.
Because they probably didn't meet their standards.
But if looked deeper into it
unfinished how?
You will find certain things that still work perfectly fine
As a majority
Not saying that in a negative wau
It just excites me
Because it's more stuff for me to creatively implement
I find new discoveries in the files daily
One example is that a lot of pre release objects lack collision
no colliders?
Yup just walk through stuff
RIP
But I've been calculating various object mesh geometrics and adding appropriate collision verts to them and attaching them to designated "entity files" to give them purpose and different mining strengths in relevancy to their size
While making them scannable with the visor
And some are textureless, but I've been re texturing them
So I'm finishing those assets one by one
For the overhaul
do you create these textures from scratch or use ones from the game?
I have before from scratch, but I have also used in-game ones
Or from google
Whatever works
Also, apart from pre-release models
And you'll be adding them progressively or on a big update to the overhaul?
There's so many mechanics and features and things
That exist and are hidden
Or at least not known by most if not all other modders
That I've found
interesting
@dreamy tulip any example you can give us of one of those hidden mechanics?
@royal bear My mod already has these things, but I'll be adding more pre release objects with collision. It's just time consuming.
I'm currently on my phone, I would send a ton of pics and videos of windows is updating after a fresh install
However, I can explain a few things
Nice :+1:
There's various unused weather types, pre release in the portal trailer you can see eclipses and crescent worlds, and there's various visual and other weather effects that are currently disabled that give a pre release type of atmosphere that can be re enabled through editing various mbins and also doing shader coding. There's, certain mechanics like floating on water flora which "shown in trailers" but not utilized in the base game. Pre release HG specified algorithms for creatures per biome type and they were all very advanced. I've been assembling pre release "custom" creature types and assembling them into my mod. They had a biome slot pre release, and its very detailed, complex, and advanced and it's not utilized in the base game
They had lots and lots of interesting features, AI mechanics, planetary resource type mechanics, planet size variations, orbits
More detailed biomes
They utilized a lot of assetts and had more variety to them than what the base game biomes have
A lot more selectable/interactablw objects that fully work
They did color palettes differently
They specified underwater weather per biome type
These files are alien in comparison to the base game biomes
But I've been porting them all abroad
Those are just a few things
Again there thousands or hundreds of thousands
Wow, so it's possible to give it even a more prerelease look and feel?
I recently found the data in relevancy to the E3 Factions
The overhaul does that
There's also data in regard to creatures in space
Have you tested some of these tho. You know how it can be with some of this. Looks promising but then doesn't jive with the exe.
My friend Monkeyman never saw it
But I showed it to him
Yes
I've tested them
And I've found ways to implement many of the features
Amazing. You managed to bring back rotation some time ago didn't you? Is that on the overhaul?
Back in 2016, I've tested them
did hello games murder there own game??????
Like the cool bait component that no longer appears to work.
And I can always jump back to that build when it was possible to force the demo scenes
That would be cool to see
Pans @supple wadi
Phone typo
Sorry
Miss my keyboard lol
At Gmr did you know that
There's data for creatures in regard to shops?
Ships
An entire slot for it
I recall some odd data related to them but also some dead ends on that.
you can carry creatures on ships?
I think it may be related to how in the portal trailer, there was an AI ship on the ground (sentinels are creatures in the game data) and it took off while on planet
Despite there is a crouching walker animation
That's currently disabled
I remember what appeared to be far more dead ends in many areas than possibilities due to exe side obscurity.
If you look in the AI spaceship manager
If you know where to look, or get really creative
With enough research
Generally speaking right now
I know that you're very creative
Than a lot of things, there's a way
@dreamy tulip have you seen the concept art from beau lamb on art station?
Yeah, I know there are workarounds here & there. Just much more tedious that way. =/
Like for those pre release biomes... a lot of those mechanics, cannot be directly ported. The standard games isn't even setup in that way. Sadly. And those structs are static.
For awhile I held off
i was wondering if some of that might be present in the game
And eventually decided to take on the challenge
And I found ways to re-implement many if not most of those mechanics
since so much seems to be unused
And I'm still finding/thinking of more ways
And yes it's very tedious
@naive blaze
This has been kept a secret but
I've been secretly planning to bring his concept art to life ๐
To the greatest extent that I can
I was looking at them on Twitter the other day
They do a wonderful job
And he's a really talented painter
HG has an awesome team
Like I've been thinking up some more interesting interactions but also just unmotivated due to the extended effort involved for what would be pretty brief overall.
but considering that there are so many assets unused or unfinished, could some of that concept art be actually in the game files?
Because of how much would need to be done
Due to a lack of things restricted
That could make it far more simple to implement
If these things weren't static
On my behalf, I enjoy the challenge and have infinite time on my hands
So
I prefer to go the hard way even if there's an easy way
Just the way my mind works
I lock in on things
And don't stop until it's done
Well, possibly. I mean, I'm thinking that some of that concept was implemented into the 1.3
some of the biomes there look similar to what we see or very close. Also, one of his pics is of the "gruntrig" which has been here since day 1.
There's a few things possibly going on
Let me clarify
Either it's purely concept/inspiration and they used those ideas to create something similar and that's it
Or
They added those things in exactly as the concept goes and not all of it is utilized
I believe
There's a lot of multitools in the concept too
Though multitool are procedural models
And have a lot of parts
But I'm planning to eventually try to get a little multitool swapper going
And to specify the exact parts/ids of certain mutltitpol parts after looking at the concept
To resemble what was shown in beau lambs art
As close as I can
I've already assembled one of them
But the notes for it are on my pc right now
well one of those concept art multitools was implemented in 1.2
the alien teethy looking one
Yep
They could be planning to do it
Gradually
They model these parts
I don't work with blender much yet
But it's been on my todo list for several months
it still can be
Sony forced hello games to stop development. It's obvious and sad.
I like to utilize what's not been implemented and there's an overwhelmingly amount of awesome stuff
And so much can be done with in game assetts
That I have no need to import custom stuff
Stuff that could've made the game amazing
Even though doing that is still awesome
But t doesn't fit my "E3", "Pre release" vision
Some stuff I would import as an exception
But I try to focus on the original, intended, core vision of the game that once caught our hearts, excitement, and attention
And I'm gradually bringing that back
As it's total possible
I'm bringing those trailers to life
On a universal scale
And we are really thankful for that
You are doing something no one else is doing
Mechanics
And finishing those things
But don't get me wrong
I love vanilla NMS
I always loved it
I also play on PS4 ๐
but its obviously lacking
Being a bit of a jerk I wouldn't let those that really dislike vanilla use the overhaul if it were my work, lol
compared to the trailers
Well, yeah, if you compare it to the trailers
By far
Makes me wonder how it got that way
No one knows
Maybe HG had a different vision in mind
I respect them
And we are seeing E3 features gradually imported
Bit by bit
I do what I do out of passion, not to start a war against HG
I love HG
And I wouldn't have NMs to work on if they didn't make it
โค๏ธ
But I totally understand where you're coming from
Looking at pre launch and after launch footage
They got forced to stop by Sony im guessing and they tried filling up the void with simple grind mechanics
The clouds at e3 were gorgeous, the water reflections, the skies, there was a lord painterly art style
Now the clouds are pixelated
Lack of as pretty water
It's also partially a good thing that Sony sponsored them because there was a pretty big chance that no man's sky would have micro transactions
Skies are noisy
They had crescent worlds and eclipses
And really detailed multi color space
I mean ex EA devs making an online game which everyone want to play
Those are all glsl shader based things
@dreamy tulip sadly it was just a demo world
They had more intense weather
Self made
But those things there don't have to be
I re enabled them
But these are just observations
Not saying that in a negative way, though I wish they add it back
Yet never lightning and thunder ๐ค
And the others
Ohhh would love that GMR ๐
Did you guys hear about nms hiring that city procuderal generation guy?
I heard thunder too
But never saw the sky flicker
I'm guessing that it's just a sound effect
could people play the demos at e3?
I sorta emulated something similar
In biomes though
They had play testers, but those were beta testers
Likely not at e3
But I don't know honestly
There were brief demos available before release so far as I'm aware, limited to press mainly, I think.
Oh yeah, in Japan
But
That build was the rc1
On PS4, which is stilll accessible
Different from the older builds
Pretty sure most around E3 had Sean running through.
What I don't get is
Like IGN First stuff
Why the hell did the play testers get confused by Planetary rotation
Edit: removed fuck, can't have both why the fuck and why the hell
In an interview
The ign first stuff, the older ignore first stuff I love
I like the newer ign first stuff too
Really bad mapping system earlier? Lol
It's easy even now to get disoriented when the minimap glitches.
Hello everyone! Today I'm back to bring you guys a very interesting video, where I use RayRod TV's experience with behind the scenes NMS information, to try ...
Talked about in here a bit
Have you seen that vid? It's mentioned in there too
Yeah but you didn't talk about why it's confusing?
Imagine zero minimap no reference points in a new bit of space and trying to spot a small station near a planet.
He screengrabbed a text I wrote
But I'll write here
Pre release, testers were reportedly confused because they had actual rotation
And the space station would be elsewhere
And it was disabled
Okay, thanks
But I still want it ๐
kek
Kek indeed
i want it as well
Station would technically be in same space, you'd just be in a different area of space.
Due to rotation.
Yeah, that's right
Imagine like being on a planet which rotates fast as fuck so you can't catch up to where you want to land
What Gmr said
So you stand still and wait until it's turned around and then try to land
The infinite worlds trailer shows rotation at 1:00
Yeah
i find it sad that they no have planetary orbits around star
or that there is no actual star
That's another little issue with it all, trying to catch up to a planetside location.
There's data in regard to orbits in pre release files
Someone tried and the game got very glitch and buggy
yh i saw a video
About glitches and bugs, I've never encountered any game breaking bug in no man's sky
but that was in 1.0
Dang it man, only 28% after all this time smh lol
Wow
Lol, that's from OS reinstall, yeah?
I had to hack the pulse engine in the exe
Lol
Was flying into the sunbox
Never got there
It crashed
Yeah it is a reinstall
Oh yeah that planet location glitch
Does it still happen?
Where you would get closer in early 2016
And it would be further away
Unless you flew more upwards
@dreamy tulip, if you manage to bring back proper planet rotation, eclipses and true terrain from space I'll applaud you with my butcheeks
BTW, there's a "residue" of eclipse rendering. Freighters project a shadow on planet surfaces if they are close enough, and if you are in the surface, it's darkens. Are those two things code related?
He tried doing true terrain from space before but it caused some problems when entering the atmosphere
@royal bear It's a mystery how HG had actual rotation but I'll look into it, I know how to make them rotate visually and true terrain from space is something that I'm still looking into despite the former flawed version that I originally found in the past
Also, there's eclipses in the mod already
And freighters can be on the planet
And warp in too
And there's on planet space battles
Also, all of these hard drive problems I had man
Smh
Before I would put my HDD into the slot and it wouldn't be recognized unless I had three hard drives installed
But having three in slowed my pc down to the point that it would run super slow for 3 minutes and then freeze up for like 6 minutes all day long like that while I was working on my mod
So I tried for an hour to get it to recognize my windows OS with only two HDD's
Hoping it would work, unlike previous two day long duration attempts of swapping HDD slots hoping for a result
Only to go into my bios settings today, and change the boot type to....
EUFI
And now it's fully recognized with only two HDD's and windows is now booting up and I have a feeling it will be back to normal speed again
I rather would've spent this time modding and studying the files... but I'm glad I figured that stuff out, as it was all kinda confusing. Hopefully, when it's done booting up I'll be back to working on the overhaul and fixing bugs and making new stuff
hey @dreamy tulip , I've got a question about save game compatibility using mods - how does it work? When do I know once I play with a specific mod I no longer can play "vanilla" after saving?
Also how do mods affect multiplayer? We aren't seeing same planets this way, are we?
Believe it or not, there's other modders besides Rayrod.. and any of them could answer you that it depends on the mechanics of the mod. Rayrod can best answer your question in regards to his overhaul, but not for other modders' mods.. It really depends on what the mod does to the game, I'd recommend reading the documentation included with mods as this information, as well as files used/possible conflicts, is usually covered by the modder..
Roughly speaking though, if a mod drastically changes terrain and/or solar system scale/object positioning, there's a good chance it will make it difficult to revert to a vanilla save.
This is because there's now a mismatch between the player coordinates and the spatial/terrain coordinates. Once you revert it will place you where you were but without correcting for the new system configuration.
yup, that's why it's recommended to save in your freighter before/after adding/removing the overhaul.. so the game registers you in your freighter and can place the freighter in space where ever it's going to place it..
@analog roost Any mod that alters terrain, or planetary/solar system distances will affect multiplayer player positioning. In some cases, editing the planetary building table can break saves. Also, Some custom biomes have different rules and also collaborate with terrain voxel gen rules, and also create different kinds of leveling that could affect multiplayer positioning and coordinates. That's pretty much about it. I don't believe that there's other files that can be modded at this time which will do that. Feel free to ask if you have any other questions. ๐
anyone got a good mod? lol
rayrods overhaul but that changes everything 
@dreamy tulip have you found anything pertaining to traveler walking animations?
out of curiosity
Hey RaYRoD TV when Oppressor11 is making pictures for your mod page does he use other mods to?
๐ค why does everyone only ask rayrod stuff
ket would probably know more about hidden stuff cause he looks for it ๐ค
wow hi ket
because they only know about RaY
@naive blaze I haven't ๐
@ruby torrent I don't believe so
But I do have a theoretical idea for third person players that I want to test
Haven't gotten around to it yet
Also, I was looking around in some "hidden files" (because finding tucked away data is also sort of a thing that I also love to do daily) and I found one of the old ships from the trailers recently and also a particular multitool seed. I'm excited to check it out :)
Including E3 trailer factions.
Maybe HG is planning to add back in procedural factions as the exe has hidden data for it
@cyan oracle o god. the planet express ship merged with the doctors program matrix....
Nice work on the ship. I'm glad that you got the textures figured out. Must've been a pain to do @cyan oracle ๐
@lime mesa I guess Planet Express Ship is like the cheerleader that'll sleep with the kicker just to say she had a football player..
Thanks @dreamy tulip .. took me ~5 hrs for the textures alone.. and I feel like I still need to redo the "hulltop.dds" (the one with the blue front windows)
losing internet for ~8ยฝ hrs sure helped productivity tho..
Yeah, I'm still fixing my PC lol
But I did notice something
I had a cord inside my GPU fan
Thatโs not where you want a cord to be, generally speaking.
Yeah
Well, booting up to see what happens
Would seem like kind of a dumb issue if that was the case lol
I don't think that would affect drive performance.. but it's not good at any rate.. if it got pulled in and spooled up in the fan, you're lucky it didn't sever completely
lucky the fan didn't straight chew it up
I just saw Sean Murray retweet snaps taken on my overhaul mod that someone uploaded ๐
congrats ๐
Thanks, I gotta admit that whoever took those snaps got some good angles though ๐
But I was surprised to see Sean "love" it
so it is your mod! congratulations man
Nice job Ray!
you got prawn currys attention
im just sayin you should apply for a job at hello games, your content would do well there.
Thanks man
yes nice job rayrod
congratz indeed ๐
this one looks like straight out of Star Wars
That's pretty ๐
@dreamy tulip thanks for answering :)
@cyan oracle i asked him because he answered last. in chat and he appeared online :) you all guys are doing a great job
keeping this game alive imo
I will say this NOW and I will say it again. Anyone coming here to cause drama between RayRod or any other mod creator will be BANNED ON SIGHT and WITHOUT WARNING. Thankyou
Pin that ๐
Maybe put it in the rules? ^^
Not everyone checks pinned messages
- pinned messages are different per channel, cant expect everyone to read all pinned messages from all channels ๐
ill be realeasing an update soon to space whales mod
it will add more creatures
and the ability to warp to TITANS
๐
and more TITANS
i cant edit rules
Up and about on MY PC again for now, hopefully it will go smoothly.
Time to work on more fixes and suggestions.
@magic mirage Awesome work ๐
Excited to see what you do next
What's a TITAN and how do I get one?
Can I have a download link once itโs done @magic mirage
Love it Ray!
Just found my first Diplo planet with the overhaul last night
I freaked out haha
@lament rampart Thanks a lot!
Also, oh yeah? I love those moments... Haha
Lol same here
Also do you have another mod that makes you able to put a base anywhere without the whole overhaul? Or know of any mods that do that?
I'd like to have that feature in my vanilla main game lol
I currently do not, but I would love to make it for you. ๐
Well, let me get this new user account on my PC setup and I'll hook you up with what you've requested. Alongside what a few other people requested.
@lament rampart
Portable Habitable Base Standalone
https://drive.google.com/open?id=15PP4uJwc-d0mpiT2IzUUr-Kw3bMs0VQ3
Enjoy!
@dreamy tulip shouldn't that planet Desert 1 photo (the one you are on) be even darker since the planet almost covers the sun?
@royal bear I do recall there being lighting issues that I've fixed after that photo was taken. There was a time where barren plants at night would still look like day. That very well may be what you're seeing in the desert 1 photo as those were both taken in two different time periods. ๐
Found the cause of another one of the crashes, fixing it now.
One of them is ecology related.
Nice Ray, I've not been on for a few days still crashing so waiting for next update. The wait is worth it
Thank you for being patient :)
Wotking on it now
Just fixed this crash
Onto the next thing now
What mods should I get?
Rayrods Overhaul.
Its the only mod you need.
Also interested in Space Whales if they ever become fully animated.
Can you link me to rayrods overhaul please
Check pins.
How do you check pins on mobile?
Why would you download the mod on a mobile?
Iโm not going to download it I just want to see what it adds lol
Oh if you want a conprehensive description, you have to learn telepathy, because other than some basic outline, Rayrod isn't saying.
Why wonโt he put a description of what it adds?
Hi, I'm here
If you check my mod page
There's a thorough illustration of what to expect with the overhaul mod
I object to that 'all known rare crash fix' line on your modpage btw. That planet in my starter system still makes me crash. Though I am downloading the latest iteration of your mod now.
Also, in the download and on the changelog tab... there is a breif overview v10 beta changelog that highlights key features for the v10 beta.
However, there will never be a full list of everything that this "game overhaul" changes
As there's tens of thousands of things at minimum. No one would read it.
Also, I don't have time to type it
And progress in working on it
He says he has eidetic memory, but I think he's just forgotten most of it now.
@harsh dock
Just know that the mod is practically a custom build
and it will make your game like a different game
Yet centered on the nms lore
You can see footage here:
This mod is 200cc's of No Mans Sky into the Dead Shell Saucer that came before.
I just wanted major things added
Yes please
I'm amazed Sean Murrey hasn't hired you yet Rayrod.
The changelog .txt is a breif overview of "some" of the changes/key features from the v10 beta alone. Although prior to releasing the first official v10 BETA I had over 1,000 previous v10 BETA's that I compiled and before that I also worked the mod up from 1.1, 1.2, 1.3, 1.4 - v9.9 etc within a long duration...
And even in all former changelogs that ever existed... those were all brief overviews. So a lot of key features/details are long forgotten, missing, or simply kept secret for the element of surprise.
My goal and inspiration has been a cross between E3-style nostalgia with a modern vibe but linked to the initial game's aesthetic with a few rare exceptions. To not stray away from the original game's intended lore and style and to not break the "No Man's Sky" vibe, but to enhance the game in nearly every way.... while keeping it close to vanilla as possible. I love No Man's Sky, which Hello Games has given us... and I look forward to seeing this continue to become the game which we've always desired it to be, grounded on E3 trailers. They have a true dedication to their community.
I am bringing those nostalgic "much desired by many people" E3 quality trailers to reality with this mod but re-working things for varied consistency on a procedural, universal scale, gradually.
^ That's the core purpose of the mod.
And please also keep in mind that it's a huge work in progress and there may be rare bugs, or rare crashes.
But I am working on it consistently, as I really enjoy re-working No Man's Sky.
If there's any reasonable requests, questions, compatibility requests/questions, bug reports etc... I'm always around if needed and I'm willing to tailor make this game to your preference if possible to do so.
@tacit mesa Thanks for the kind words and for helping someone out who had questions
No worries man, I'm just boxing honesty in my corner. ๐
Tricky part is that RaY would need to learn a bunch more C++ to get hired, probably. ๐
Oh, sweet. Have been studying C++.
More-so outta personal desire though
Back in GTA V PS3 modding days... I had a lot of friends coding in C++. That's what they would normally work with... but I was more interested in asm/assembly. Unfortunately, I didn't know it.
Those people said that it was a bad place to start/ or that I wouldn't have been able to do it... but I decided to study the low level asm and managed to write 16k lines
It's a bit weird
Like, I learn things backwards. As I didn't understand their C++ (which is supposedly not as difficult of a language to understand/learn I was told not sure if that's true) but asm came naturally.
I've started studying C++, in which my 3rd person flight mod is coded in and I have a base for making other mods with
And I'm experienced in cheat engine (introduced it to monkeyman) for nms awhile back
Which will be helpful in coding more things in c++ for nms
@dreamy tulip just watched your youtube playthrough showing mods on your page...first off, very impressive playthrough. nice and smooth. a testament to your system specs
while I didn't see a lot of difference in the "Yavil" playthrough, I did like the lonely forest
@hoary valley Thanks a lot. :)
When you refer to difference... do you mean performance wise?
I meant difference with respect to the biome itself as opposed to a typical temperate biome
plus, I'm not familiar with "E3 Nostalgia" because I don't know what E3 refers to.
Ah, I see.
I'll show you what it is
YAVIL isn't E3, it's actually a pre-release biome shown on IGN footage called "YAVIL"
We stopped in at one small No Man's Sky solar system and took a quick tour of five new, wildly different planets. ------------------------------ยญ---- Follow ...
I marked it to the appropriate time, where "YAVIL" is shown.
gotcha.
Now, if you're curious about what "E3 Nostalgia" is... these trailers are beautiful.
This is what I'm bringing to life gradually:
https://youtu.be/gcj9fdQlN2U?t=27
Here we go again! Updated the video with the new pillar trailers. =========================================== Intro design by: Universal studios Intro made b...
Edited the link to bypass that pointless intro lol
E3 nostalgia is a contagious disease to be wary of contracting. It can make you take what we have for granted. ๐
And here's an album of E3 (in other words) pre-release photos that I assembled awhile back:
https://imgur.com/a/EyDay
And here's an album of random planets found on my overhaul:
https://imgur.com/a/UX3go
wow, so they used to show atmospheric content??
There's countless differences... I could fill you in on a few if you want.
And yep
They also had crescent worlds, eclipses
lots of cool stuff
Beautiful water reflections
what the shit? why did they get rid of all that?
Gorgeous clouds
I love and respect HG and I have no idea, but I know that we're seeing these things being gradually added in bit by bit from HG as they love their community
and that sandworm, though...
However, I've been doing it myself
The best that I can
For the most part
There's a few other awesome modders who contributed some things into the overhaul mod mentioned in the credits
But the E3 stuff is all my doing
I'm very curious to see how it works.
And most other things
Well
I recommend clicking this album link:
https://imgur.com/a/UX3go
To see some things going on in here in the development of it
If you're curious
looking now
I'm blown away by these textures
No ReShade, or photo mode effects/filters, or external post processing. It's all in-game visuals that I re-worked.
my specs may be a little less than yours
Well, the mod is still in beta state and is not an official v10 release yet. However, a lot of people are enjoying It on mid end machines.
I am planning to get around to further performance optimization.
I have improved performance recently though.
AMD FX-8320 8 core processor, Radeon R7 200 series 2 GB video card, 16 GB RAM memory (I think it's DDR) and 2 TB hard drive (typical, not optical)
thats a little bit less ๐ค
(comments about noob system in3....2....1...)
a few people I know use 2GB
everything is ddr these days 
So, I can't really confirm
It was the card that I got with the system, but there is another slot with which I could piggyback another card
Oh nice
These are my specs:
My Specs:
NVIDIA GeForce GTX 1080 Amp Extreme!, 16GB Ram, Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz (12 CPUs) ~3.6GHz, 8TB HDD, Windows 10 Pro 64-Bit
i dont think you can have 2 different gpus ๐ค
i mean like a 1060 and a 1050
Mine is definitely customizeable as needed.
I did a bit of research, and from what I read... I could use my gtx 690 sli card with my 1080
well what if I just got another Radeon 4Gb? would the computer default to the larger or use them both in concert?
I haven't built a computer myself in about 20 years
to use 2 you need sli ๐ค
I don't think so
oh
But I don't know much about that
I would be glad if I could
Might need to find a way to get space
๐ค i dont know stuff i just put parts in a box and turned it on
@hoary valley I recommend at-least 8GB of vram
tbh
Not just for nms
but in general
Or 6GB or 7
๐ค thats a lot
Just my preference
you also have god in your pc 
lol
So were I to add more RAM in my computer, you'd recommend vRAM?
vram is the memory dedicated to a graphics card/GPU
ah gotcha...
You're teaching an old dog some new tricks here.
Last computer I built (no lie) was a Gen 3 Pentium
I've never heard of it ๐
Haha I was like 5-6 yrs old then
I turned 43 yesterday. #pcmasterrace4life
Happy belated birthday ๐
ty
by the by, while browsing the photo gallery, I managed to find all 9 species on a fungal planet in less than 3 minutes.
Ah, I see. Well... some assetts can't really be avoided.
curious, did you make a swamp biome?
But so far, every biome/planet has been unique in it's own way
and there's an infinite variety of terrain
like with proper wetlands, cypress-like trees, vernal ponds, etc.
Yes, I did
oh nice.
ohwow
There's multiple kinds of swamps I made actually
tell you what - once I beat the Artemis storyline (very close) and I get to the galactic hub, I will make a new game and load the mod
and I'll twitch a playthrough
on survival mode
2 GB VRAM graphics cards can handle vanilla okayish but it's not great.
But there's other swamps in here too
Considering I got the whole system for $714.50, I'm not complaining.
๐ค
did have to get a better monitor, though...24" ACER
whendidyougetit
about 18 months ago
๐ค
thats a lot of boats 
freakin armada there
Needs moar
im turning off discord so i actually play my game now bye
k cash.. cya
i was going to play it at 4 and its 8:30 ๐ค
yes
squirrel!
Just added new cave weather
Well, someone pointed out to me in the vanilla game that the weather sorta transitions from one thing to another very roughly in-between out of caves and then in caves.
So, I added as a test a custom weather file that I assembled
Which is a combination of mars dust and swamp fog
So misty then?
And walking from out of the cave to in the cave... I didn't notice any rough weather transition
Yeah
Misty, foggy, dusty
Just not overkill
Sounds good actually.
I wonder what the worlds would look like with zero dusty/weathery effects. ๐ค
There's also like 20 underwater weather types
So far
But
I changed the default
type
to bubbles
Lol, Gmr has a point. Some completely dead rocks with no atmosphere and super skies would be dope
I mean not dope, but they'd make sense.
Indeed, its crazy that the universe would be full of life just because of an overall greater density.
Ohhh, gonna put my base here
I've been looking for weeks for one of these biomes
Like 3 weeks ago I handcrafted like 8 different variations of procedural forest biomes (on-top of the many unique others that already exist in here) and I haven't found any of them until just now. Each one of these forests can be different each time.
@magic mirage whats your mod about?
big ol' space creatures
Decided to plonk this down here since I didn't know where this should go..
The intent is to give NMS players hope for 1.5 by introducing a massive overhaul to bring satisfaction and smug grins to our players. Honestly, this is reall...
Just a quick trailer demonstrating Ray's overhaul with only his footage
Yeah it was awesome
Gonna tweet it when I have the time
If you have a Twitter I can mention you @echo oxide
@naive blaze. It adds space whales and creatures to space around the spacestation and giant planet sized creatures called TITANS on rare occasion s
Haha
Custom placements
Working on more things
The IGN footage Yzheleuz TREX that I assembled
E3 Whales
@magic mirage can you land on the TITANS?
Early work in progress 1.4 beta, I will be adding a lot more tomorrow
Should be done uploading in like 2 minutes.
This is NOT the official 1.4 BETA (as I am planning to create and implement a lot of more things and search for any rare crashes to fix after I wake up.)
But this is what I have "so far". Also, it's not uploaded to NexusMods yet. Only google drive. I'm putting this here for now... gonna head to sleep.
Fixes + Quality Of Life adjustments
- More rare planet/biome crash fixes
- Fixed rare remainder of static/frozen birds left over
- Cave mineable object adjustments
- Slight Flashlight intensity adjustments
- Slight Gravity adjustments
- Adjusted a type of Crystal biome
New Features:
- Added new cave weather type, I combined mars dust with swamp fog.
- There's around 21 underwater weather type possibilities overall now (More may come later)
- Slightly greater possibilty of denser forests
- Grass patch adjustments
- Added possibility for new Crystal Biomes
+ More```
@heavy oar Thanks Jordan! Here: https://mobile.twitter.com/totallynotwonce
https://twitter.com/molcandr/status/950886755879792642 Guess someone is mad that you don't get paid for you work @dreamy tulip
@ModDB @RaYRoD_TV Jesus christ the creator of thiswont get paid but the dev of NMS will. I've a problem with that.
@naive blaze no , every body asks that question lol but i dont see what the point would be if we ever made it possible , because you would probably never be able to build a base on it or anything :/
Working on new biomes now
And also adjusting the prices on the basebuild menu, to increase challenge/exploration incentive
As a few users requested
I think I'm going to adjust the prices of the custom ships
I would think that the pilotable freighter that I made for example, should cost more
of course
Just finished re-working all the custom starship swapper ships in the basebuild menu with a creative variety of essential resources needed to build them
Alongside various other basebuild menu items
do you think we could create crashed freighters ?
ooh cool
A friend and I made the first basebuilding menu mod
And I added it in there, back then
on foundation
ooh great
nice, thanks for new version Ray. Taking it out for a spin now ๐
Hey, @narrow monolith My pleasure but know that it's not the final 1.4 beta ๐
I'm still working on it
I put it there for anyone potentially having issues (hoping that may help)
As I needed to sleep and I knew some people were waiting
yeah no rush Ray, getting better with each release
Hey fellas, I'm having issues with that sort of "grid" that shows up around mineral chunks when you scan. Sends my FPS down the drain when they're visible. Anyone know of a mod that helps with that, or removes them?
I've pretty much optimized the game in every other way I can, and I got NoFades FPS Booster.
when you instantiate a cube with transparent shader for each voxel
and expect it to be an acceptable solution
@dreamy tulip think the idea from Tzalix is possible?
@old vessel That lowers your FPS? I've never heard of that before.
Well, it's glsl shader related I believe... and I could probably fix something up for you (theoretically). ๐
@dreamy tulip Yeah, it does. in particular when I'm standing close to it. I really appreciate any help you can give me. ๐
Ah, I see! I'll see what I can do. ๐
if you turn that effect off, I think I can literally run NMS on my laptop.
So honestly, you should make that a permanent option in your mod.
Under a 'performance' folder.
Scanning affects performance for people that much in general for NMS?
I remember scanning and especially the scanned grids being an issue on my laptop, back when it was all I had.
But all gameplay aside from that was actually pretty good.
It was all around 29 FPS, so it wasn't too frustrating aside from when you scanned next to a large deposit.
I could even mine them pretty well.
Just the scanning was unhappy.
Amusingly enough, mining on my laptop makes more sense than it does on my main machine, which causes deposits to go ghost mode when I start mining them.
Yeah, I have a lot of ghosting issues too. For me it's mainly thatit looks like I've emptied a deposit, come back 2 minutes later and there's this spiderweb of minerals left still. Also get textures spazzing out sometimes while mining, and a few times I've had full on holes in the world. But I'm guessing that's not the kinda stuff that mods can fix. ๐
Getting ready to work on it
Have been multitasking.
I just removed the glowing cubes in the shaders for you
@old vessel and @tacit mesa
Care to give it a try as well?
Awesome, you did that faster than I did dinner. I'll happily give it a try.
I'ma keep that one in a special folder for my laptop.
Being able to play on the go is definitely a good Novelty.
Plus like, 50% of people who bash NMS, haven't actually stopped to play it, or even watch it being played.
Though honestly, at the standard walking pace, I could understand how one could get bored watching. ^.^
It works perfectly! Thank you so much @dreamy tulip ! I'd kiss you if I could! ๐
๐
Or would you prefer to kiss him with manlips?
@old vessel I'mg lad it helped ๐
I honestly don't like how it displays deposits either.
I wish it did outlines of the minable deposit.
Just the overall area, not every square meter. -_-
I'm not nitpicking btw, that was just an idle wish and not something really serious.
I would like to inquire as to why all the minable/deformable asteroids appear to be pink?
My Tie Fighter is still an explosion of pixels. @dreamy tulip
EX-PLO-SIOOOOOOOOOOON! AAAAAAAAAAAAAAAA!!!!
Should I just start a new game?
Is the save file itself now borked?
Guess I don't have much choice aye?
@tacit mesa
It shouldn't be anymore? Lemme check on mine
sec
Also, I just organized and cleaned up the basebuild menu
Will look much cleaner on 1.4
Any chance that you might have an outdated file?
No I downloaded the most recent one in the pin last night, unless you haven't updated it since you fixed that.
I guess the save itself is just broken then.
Swapper?
Yeah I think the old save indeed has it broken.
K, So go land on a planet and try the Ship Swapper?
Yeah
The one you're using will only cost 100 iron
Nevermind my pic as it's updated
Should probably cost even 'more' then. ๐
In this case, it's a C class
Also I'm somewhat loathe to give up the file I just rolled, because I got one of your binary starsystems.
They all vary in prices
And an eternal daylight world.
Oh, no worries. Shouldn't reset your biome
I'm scared now, my Tie Fighter is B Class
Ah, that will reset it. By any chance do you have the expanded ai ships
file installed?
Oh no I'm not talking about on the old save file, I didn't know about the new ship swapper so I started up a new save file figuring the old save was broken.
I do indeed have the expanded ai ships file installed
Okay, that explains how you got B class
Cool
But just curious
Is the ship fixed?
On that new save
No idea, I'd have to run into the ship to know right? Or use the ship swapper.... Which I will probably now do.
Also this REALLY bothers me.
Anyone notice how the pointy ones might be expected to be on the ceiling? Since they're formed by droplets?
Ah yeah, some of the cave biomes in my mod have them on the ceiling
Oh good.
I'm guessing that's an official ar cave biome
AR
As my mod adds to the game while keeping vanilla stuff too
I want to enlongate all stagtites and orientate them all with gravity if I'm being honest.
Is there a mod for that?
Its just unnatural that a conical shaped mineral deposit caused by falling water would orient from...like 2 feet + from the water droplets splash zone.
In this outdated video at 1:40, you can see the cave I assembled ๐
https://youtu.be/BNzG-yb5_94
I am still creating and adding a lot of content to this major mod update, there's a lot out there which I haven't shown or have even seen myself. I want to m...
Tropical HeightFog Storm
My mod has over 20 cave biome types
But I currently don't have them all impleneted/enabled
Only two for the time being
Will be getting around to it soon
Lmao @dreamy tulip You evil bastard! I know I asked you to make them smaller, but what the hell is this?!
They're a tad harder to hit now.
If I'm honest, I approve.
However, I'm still encountering this bug, though now it takes three instances of me nicking those orb things to trigger it.
As you can see, the sentinel alert continues, but there are no sentinels.
Weird
Haha, waiting for the pics to load on my end
WIll check em out
There we go
Gonna work on fixing that ๐
Thanks
And the sentinels are default sized now
I believe
Or not? Haha
If you believe those sentinels are default sized, you need your senity checked.
They are literally the size of sparrows.
Gonna look into it ๐
If you're planning to change it back.
Let me give you some advice.
Some broken things are features.
Not setbacks.
These are great, lmao.
They actually make the Sentinels feel somewhat like effective foes, as they dodge and spurt around pewing lasers at you.
Its pretty cool. ๐
So, all hostiles are now tiny?
@dreamy tulip This may be a more serious problem than I initially thought.
shit lol
With the sentinels, its both funny, and a little challenging, which is appreciated.
However when scaled to this size, the bug predator hostiles don't fare as well, as their movement patterns and speed seem to be somewhat scaled as well.
This bug guy basically ignored me.
Was very confused trying to find his butt for a few moments though, for obvious reasons yeah?
maybe go to another planet ?
Yes indeed they can!
And they are! Hahaha.
Dude this is hilarious, all of this is hilarious.
at least it is fun lol
I officially redubb they mod, Rayrods Official Backpackers Guide to the Galaxy!
Spin up the Improbability Drive!
actually i had a project of an nms movie
had some voice actor ready to make recording
and we were gonna finish the script
but then you realized Hello would absorb a massive amount of the profit through lawsuits and thus canceled yours plans since HG and NMS isn't open source like for example Keen Software House and Space Engineers?
nope because Atlas Rises released lol
no everyone just did go play to atlas rises and was like lets just cancel it no one will return to the project
ah
here one of the first poster of the project
Protection*
The Patriarchy?
Global warming?
The pathetically easy to hit and otherwise incapable of dodging unless rendered incredibly tiny sentinels?
Seriously I keep hoping some Boss Imperial AT-AT Walker is gonna spawn and start blasting with weapons powerful enough to make me flee to my exocraft and blitz off in absolute terror.
@dreamy tulip
/r/NoMansSkyTheGame: <LudogoretsRazgrad> Rayrod mod is corrupted โ https://redd.it/7phpzu
RaYRoD TV YouTube: https://goo.gl/U3kU2w Twitter:@RaYRoD_TV MY REGULAR NO MAN' SKY SERIES: https://goo.gl/1H5LNV WAKING TITAN PLAYLIST: https://goo.gl/WoDbQd...
they're in rayrods mod i think 
@magic mirage You're welcome to use them if you'd like. I custom assembled them after looking at pre release screenshots
One more known bug to fix... then time to make more biomes
I've only cranked generation 6% up to my expectation ๐
As infinitetely varied as it is... I'm just getting started and it's still the beginning. ๐
Also, I just started a new game and ended up in "Iridium Canyon"
o isnt that the e3 resource picture thing
yea
It can be really tedious to deduce which biome/planet type could be problematic at times (with only a scan from space view). As from previous experience in fixing rare crashes (n-between more than 2k handcrafted biomes) that the issue could happen anywhere in the in-game universe and some planets of that biome type could be completely stable, while other's not. One planet of that biome type could have a certain set of rules that I've configured in the past that aren't invoking the CTD but one certain type of combination can invoke it in one place rather than another. However, I have my ways of deducing it.
@dreamy tulip Apparently Tie Fighters are difficult to pin down as well. ๐
That's bizarre, as it's working for me. Maybe when I re-upload it will help ๐
Are you able to provide a snap of your mods folder?
The first time that you reported the bug, I went and checked in-game and I Saw it too
However, I replaced a file and it worked after that
But
Checking now
You may have just forgotten to upload this patch.
You never sent me a file or reminded me to redownload the mod in regards to that issue.
Well I downloaded it last night. ๐