#nms-modding

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supple wadi
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Game files don't generally use those names as biomes as I recall.

dreamy tulip
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@hoary lily Can you further clarify what you mean?

supple wadi
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I'm pretty sure RaY's using those planet names as a name for biomes that resemble those planets.

hoary lily
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i messed up my wording but it's difficult to express coz i just woke up 😭 as in are you turning those E3 planets into their own biomes so that your overhaul can generate many planets/moons that are very similar to those E3 worlds?

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basically what i meant yh @supple wadi ty for simplification

tacit mesa
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Hey that question was english.

dreamy tulip
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It's alright! πŸ˜ƒ

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So, my mod already has a lot of E3 biomes, and other pre-release biomes. I've been converting incompatible E3 and other pre-release preset planets and porting them to the standard base game biome format (while also updating them with a lot of testing as some things just aren't stable due to a lack of certain settings that can't be ported), and also doing further improvisation throughout the new standard game's filesystem hierarchy in regard to other pre-set settings for the particular pre release biome type(s)... in order to replicate the actual setting/vibe that was used by HG when they recorded it.

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However, that only applies to those E3 specific or other pre-release biomes alone

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I'll be doing a lot more of those

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When it comes to other non E3 or non pre release biomes I'll elaborate on that too... as it's totally different

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Handcrafting biomes the way that I choose to isn't necessarily "simple". It can be fairly simple to add an extra biome to get loaded, but creating something identical from the ground up on the basis of an "empty flat planet template" in accordance to what you specifically visualize in your mind with 100% accuracy... to work consistently for the in-game procedural universe is extremely complex, and requires a lot of detailed insight in regard to how different things in-game and in the files function; so that when you design your xml based input with designated rules and algorithms that you set with a purpose, you get the expected output that you've visualized.

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I often use pre release photos, or pre release trailers as concept art, study the files, and creatively find ways to manifest what I'm visualizing in my mind and also creatively implement it into the game within hours of testing and refining. When I read the xml's I'm able to see how it will look in-game before I load up the game in my mind as this point. It's like I'm painting a picture. An example of that is a "Spooky Biome" that I made for Cobra TV in a few hours. I had an image in my mind and I brought it to life exactly how I saw it in my mind, in exact detail, in a few hours.

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There are other ways that I also do biomes, and I'm still studying the files and looking for more ways that I can creatively do things... and I'm nowhere near done.

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And when it comes to "E3 Vibes" or other "Pre release Vibes" that requires more than biomes

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It also required me to re work thousands of files, a bit of glsl shader coding, custom textures, studying pre release files, studying pictures and old trailers, knowing certain details and mechanics that were planned or existed pre release (since I've been watching since 2013), and lots of other stuff

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A lot of other things required me to search through the executable to get certain information, and also testing through hacking the executable in real time...

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And there's a lot more to it... but those are a few things I did in like 3-4 months

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But I've been doing more dating back to mid 2016

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I also converted tons of assetts from every released former version of No Man's Sky + more to Atlas Rises format. As said on the "About.txt". Meaning... 2016, 3 alternate 2016 versions, foundation, path finder, alternate path finder versions, etc...

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The secret ingredients are simply passion and inspiration

hoary lily
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unbelievable

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i'm reading all this in awe to be completely honest

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never ever met/spoke to a more skilled and passionate modder before, not by a long shot, bro this is amazing

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i literally need to get the game on PC just for this

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i would have ages ago if my computer wasnt a macbook xD

naive blaze
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I agree, this guy is amazing

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you inspire me to start modding on nms

hoary lily
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honestly

supple wadi
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a good start for what RaY's doing is doing a lot of playing about with existing biome values

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so like setting some stuff to appear more/less frequently, change up the asset paths so different plants appear instead, etc.

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the biggest pain in the neck is having to jump between several files and ensure you didn't forget to tell the files that you changed this here & there

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'cause forgetting that can mean your changes just don't appear or at worst the game crashes for some reason that's become obscure to you after changing so many things

naive blaze
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isnt nms all coded in C# or something?

dreamy tulip
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NMS is coded in C++

naive blaze
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ah

supple wadi
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The underlying engine is C++, but what we handle is in xml

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So it's not that RaY is having to write a bunch in C++, aside from a few things.

dreamy tulip
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Anyway.. what I described above is what I'm doing.

hoary lily
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yeah it's a really straightforward way to explain it, thank you so much! 😁

supple wadi
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The surrounding tools that we tend to work with are a mix of C#, Python, and I think some Lua for CheatEngine?

hoary lily
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have to say the biomes have really turned out stunning, i'm so jealous that i cant try them out

naive blaze
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i have little bit of programming knowledge, would this be enough to start modding?

supple wadi
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E.g. MBINCompiler: C#, Blender plugins: Python, and CheatEngine is a weird area I'm unfamiliar with.

dreamy tulip
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@naive blaze It's possible to code mods using C++, or C#, but it's not essential

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The majority of what people make mods with is through xml editing

supple wadi
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Also yeah, most modding can be done with next to zero programming knowledge.

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But it helps to have some basic knowledge to understand why things don't work as expected.

dreamy tulip
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xml editing doesn't really require former programming knowledge

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With some testing and deductive reasoning

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And looking through the files...

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You can figure something out πŸ˜ƒ

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If you want to start modding

naive blaze
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ive learnt in python, c# and c++ before, but only dabbled in it

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also html, which is the closest to a markup language as xml

dreamy tulip
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There is a benefit to coding mods in an exe based way

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Actually...

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It's possible to code mods and hook them to consistent patterns in the game's memory

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Where it is less likely needed to be updated

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An example of that is my 3rd person flight mod

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That I coded in C++

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It's been working after several patches

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Before I did so that way, I had it in a trainer that I assembled and made through using cheat engine

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and that needed to be updated every patch

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But that way is superior and gets injected into the .exe when placed into the binaries folder, in comparison to needing to open up an executable every time you boot with the older method

naive blaze
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hmm

dreamy tulip
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However, I don't recommend doing that as a starter

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It's not necesarry, but has it's benefits

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A majority of people use the mbincompiler, in which the wiki has instructions for

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You can also do .DDS texture editing

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Or look in the shaders

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And if you know hex... that's also an option.

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DeadEndThrills made a mod via hex, and also through cheat engine

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He used cheat engine to get the data for hex

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I believe

supple wadi
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I mean the problem with the C++ stuff RaY's recommending is mostly that the script extender's been left unupdated and the other person's patched version, while working, is closed source as far as I'm aware and they've been here & there.

dreamy tulip
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It's not needed to be open sourced to make extensions for it

supple wadi
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So xml editing is the easiest entry level stuff to work with.

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That's true, but open sourcing it makes it easier to patch if there are issues with it at base.

naive blaze
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well, once i get my pc working again, i'll start modding nms

dreamy tulip
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Niceee πŸ˜›

naive blaze
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rn only have a dingy laptop

supple wadi
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Honestly, despite how much RaY's changed, one can easily argue that due to how vast NMS is, that it's only the tip of the iceberg.

naive blaze
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which is from 2011 so its on its last breath

dreamy tulip
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Yeah, as I've said...

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Within how much I've already done

cyan oracle
dreamy tulip
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I've only scratched the surface πŸ˜›

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Of what can be done

naive blaze
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it has much potential

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have you changed anything with regards to ground combat, with drones or walkers?

dreamy tulip
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Yes

naive blaze
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what did you change?

dreamy tulip
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I changed the way that AI function, what happens when you blow them up, what you retrieve from destroying them, where they can spawn per biome type, their scales, their textures, their animations, etc...

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And there's on-planet space battles

clever adder
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so you added moderate text fixes ?

dreamy tulip
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@clever adder What kind do you have in mind? πŸ˜ƒ

clever adder
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salsasean the patch notes kind

dreamy tulip
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Yeah, there's brief explanations of some of the things that I've done in there

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There's too much to log though

clever adder
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itsameme

dreamy tulip
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And there's countless things that I've worked on that I've chosen not to say to save for surprise πŸ˜ƒ

clever adder
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o surprises

dreamy tulip
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Yeah, I decided to go the HG route with that lol

clever adder
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i hope i can get the game soon sean

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soonβ„’

naive blaze
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"what happens you blow them up"

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??? πŸ€” πŸ€” πŸ€”

dreamy tulip
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Well, for eg with the drone...

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The feature from the E3 presentation where Sean was on stage is back

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Where when you shoot them, they don't explode but are rather dead

naive blaze
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walkers should explode, after 10 seconds of their ragdoll animation

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that'd be cool

hoary lily
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yo are the bright ship panels from e3 in the game files or are those added in manually somehow?

supple wadi
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How do ya mean?

hoary lily
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liek

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you know how the panels on the ship are wayyy more dull in the base game than on E3 and how rayrod's overhaul brings them back to how they were

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im wondering if the original scheme was in the game's files

supple wadi
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Do you mean the ship dash, or the general visor UI?

hoary lily
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^^^ yah

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ship dash

supple wadi
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Ah. I don't know that I've looked at RaY's version recently.

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I think they may have just tweaked existing textures themselves.

hoary lily
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could be, in either case im confused as to why something that simple was removed

dreamy tulip
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It's glsl

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and model material based

supple wadi
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It's one of those things where you're working between visual flair & usability, I imagine.

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Probably thought the noise was distracting people.

hoary lily
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ohhh right

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and yeah that's a decision that they'd make considering they've made similar ones before, like the one about planet rotation (although that was specifically due to player feedback)

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i'd have preferred it though, it's a small touch that adds a lot. for me at least

supple wadi
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Dash coulda been too for all we know.

hoary lily
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^^^

supple wadi
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Given the overlapping interest in space games, I think the fact that say, Elite: Dangerous' dash is more usable might have made people frustrated/confused that NMS' dash wasn't similarly usable.

hoary lily
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my thoughts as well actually, E:D's dash is actually a real dash whilst the NMS one doesnt tell you anything that the HUD doesn't (apart from your orientation relative to other planets and freighter fleets, etc)

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not that it matters too much though, some more usability would be great but NMS is an arcade game in comparison to E:D's heavy sim-like experience

heavy oar
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Well with the update coming in I think the gameplay and how the ship handle is going to an elite dangerous route that just what I think...

west notch
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i didn't played E:D but isn't it more realistic than NMS? I like the no-realism on NMS, a mix of lowkey fantasy and twisted realism mixed with bright colours and strange loneliness

supple wadi
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It is. It's a sim through and through.

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Landing is by no means a one button affair as in NMS.

west notch
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so... i wouldn't like NMS to turn to a realistic way. I hope they change it or they improve things but in the style the game was created

hoary lily
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oh boy landing in elite is a completely different story

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i love that game just as much as i love NMS, though

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they both tickle different fancies

dreamy tulip
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No Man's Sky: RaYRoD's Overhaul v10-BETA (v1.3)


Visual Aesthetics:
- Integrated more E32015 skycolors, space colors, sun colors, lighting, + visual effects
- Integrated skycolors, space colors, sun colors, lighting, + visual effects from various pre-release versions of the game
- More heightfog colors
- Before the mod had near infinite biome color palette possibilities... now I've taken it up another notch. 
- Slightly reduced the E3 HUD, and the alternate E3 HUD opacity to better resemble pre-release footage, and re-worked various HUD related things.

Re-made The Ecology Overhaul:
- Re-made the ecology overhaul from scratch for the 4'th time. I re-worked the roles for every creature and added more content to the game. I added a lot more various rules, there's about 20 thousand new rules for creatures in their behaviour, they can range in different sizes, and they have different movement speeds. I added more varied of cave and underwater creatures. Underwater can be more full of life. Adjusted the chances of life for creatures so there isn't redundant life all the time, making those moments you find an ecosystem more special.

- Crafted pre-release creature types using pre release footage as 3D concept art, while for some creatures I used official pre-release hidden file presets.
* Newer Creature types and more ecology variety will be coming soon. These are only recent changes ontop of lots of other new features previously introduced a few betas ago.

- Added back in procedural sharks alongside E3 procedural whales```
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Expanded the planet classes and weather classes, and re-added planetary+weather classes that have been removed since the foundation update hit.

Weather Adjustments:
- Made the marsdust swamp gas weather on barren biomes less intrusive on foot and in flight 
- Made scorched biome weather less intrusive
- Re-worked depth of field while in ship for some biomes that had blurred your ship during extreme weather (please report back if it's fixed)

Fixes + Quality Of Life adjustments:
- Adjusted planet information for planets that were supposedly empty of fauna, but still had fauna
- Fixed Frozen Creatures
- Normal mode no longer starts you off with any repaired ship tech
- Default Difficulty no longer starts you off with any repaired ship, + the launch cost has been reduced to default, and ship collision to terrain damage has been re-enabled
- It is now possible to dismantle all core tech
- Various other tech related adjustments
- Repositioned the E3 Inventory text "JOURNEYMAN" to match pre-release footage.
- Sentinel Sizes reverted back to default
- Fixed oversized trader AI at trade stations
- Fixed confused AI from circling trade stations and space stations

Other:
- GrowMoar by Krem is now incorperated into the overhaul (with his permission)
- Lowered the density of a few things that could potentially be the reason for some reported crashes (Please report back if it's fixed now)
- Removed redundant duplicate files from the Overhaul Archive. The overhaul is the only mod in the main folder, the rest are now optional.
naive blaze
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@cyan oracle is the turret functional?

cyan oracle
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no.. why would.. how could it be?

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this isn't freelancer..

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but that's where the ships are set to fire from..

marsh aurora
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If it's the millenium falcon it's front is very weird

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Inside is awesome tho

kindred tiger
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OK. Now I myself wouldn't want to pilot the Millenium Falcon, but COME ON!!! How can one look at this and NOT immediately say it's awesome?!?!

marsh aurora
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Yea but I'm not sure if it's supposed to be the millenium falcon or not

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Because it has quite some differences. If it's just a random ship inspired by the falcon it is awesome. Actually it's just cool either way πŸ˜›

west notch
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so excited for 1.3

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i'm going to test it

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thanks Rayrod

quick hatch
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so am I going crazy, or does Rayrod's make lots of things that should be mineable un-mineable?

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like, Im in a cave and 4/5 of the stalagtites don't actually let you mine, the lazer just goes right through it

narrow monolith
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@dreamy tulip the E3 Scaled Planets + Solar Systems is missing the PAK file again Ray, just the "Warning" readme is visible there

dreamy tulip
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@narrow monolith Thanks for the heads up

cyan oracle
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@kindred tiger @marsh aurora the reason it doesn't quite look like the millennium falcon is because it's Dash Rendar's YT-2400..

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I will admit, I didn't know what the YT-2400 was until I got a request to add it..

kindred tiger
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Fuck. We were so close.

marsh aurora
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Ah, so indeed not the millenium falcon

kindred tiger
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You totally should do the Falcon though.

cyan oracle
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I guess it's like the Hellcat vs V8 Miata..

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One's big and heavy, the other's small and maneuverable.. both fairly similar in power

kindred tiger
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Damn that looks good.

narrow monolith
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@dreamy tulip no worries man. Just reinstalled clean whole game, deleted NMS folder in Roaming>Hello Games folder, added your 1.3beta and getting crashes still, happened on the very first planet I was on, just walking to my ship in Permadeath

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can I share a pic of mod folder πŸ˜ƒ

dreamy tulip
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Yes, more-importantly can you describe the planet that you were on?

tacit mesa
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I apparently am also experiencing crashes when attempting to enter certain worlds from orbit.

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Which I discovered after 'finally' deciding to leave my planet.

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Should I have started a new file after the various patches and freighter fixes?

cyan oracle
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thanks MetroidPeter πŸ˜ƒ

dreamy tulip
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The kind of information that I need to identify that is information on that planet type. Info like...

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The kind of info you receieve from scanning from space, or perhaps with your visor or in the discoveries menu

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Those rare crashes, are the most crucial and important bugs that I'm working on tracing. I fixed two last night

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But I expect there to be more

dreamy tulip
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So, if you have any info about what planet was invoking the crash please share

narrow monolith
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yeah man, will load up the save game and look at planet type and report back

dreamy tulip
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Thanks a lot

tacit mesa
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Well I'm still in that system, I just saved in station, and scanning twice sent me to that planet.

west notch
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i was testing the 1.3 and there's clearly a huuuge improvement with glitchs and CTD. I must say i'm not using the E3 scaling, i don't know if not using that changes a lot related to biomes or it's just scaling

dreamy tulip
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Your mod folder looks fine, except that the E3 2015 scan pulse effect isn't getting loaded @narrow monolith

west notch
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Just one mistake i found, and it's here

dreamy tulip
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Try putting a zz on it

narrow monolith
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at the beginning?

cyan oracle
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@narrow monolith what is that ship in the wallpaper? looks like a sentinel fighter got reworked by the artists from "Stealth"

west notch
dreamy tulip
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Yep

west notch
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these are really big

dreamy tulip
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Not a mistake

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But might be better reduced a bit

narrow monolith
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@cyan oracle its Star Citizen ship mate, fan art I think

cyan oracle
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very cool

narrow monolith
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here you go if you want it

cyan oracle
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tyvm πŸ˜„ I was getting annoyed repeatedly trying to close the explorer window to see the rest

dreamy tulip
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@west notch
E3 Scaled Planets + Solar Systems.pak scales the planets and solar systems slightly down to resemble E3 style planets and systems. This can create some really nice visuals and aesthetics. I primarily use this as default, but it has been left optional.

tacit mesa
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So there's a screenshot of a scan of the planet that CTDs me.

dreamy tulip
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Thanks a lot, so it's a lush planet. Will look into it.

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You were not able to get to the surface right?

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At any point

tacit mesa
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Straight CTD twice as soon as atmospheric penetration @dreamy tulip

narrow monolith
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@dreamy tulip here you go Ray, planet its crashing on

dreamy tulip
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Thanks, I know what to look for now

narrow monolith
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something looks amiss also with my Fauna discoveries again, 17 species and in around an hour I've found only 2 species roaming around lol.

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and that scanner was working previously, its doing the same orange scan even with the zz before the file.

dreamy tulip
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With the zz or without?

narrow monolith
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it does exactly the same scan with and without zz. Its an orange scan

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solid orange scan lines

dreamy tulip
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Solid orange scan lines like these?

narrow monolith
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no, its a solid orange..will take a video

dreamy tulip
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Or solid yellow, like the Sugas Uomi biome

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I know what LawnReality's file does

narrow monolith
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solid

dreamy tulip
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It's basically a orangeish/yellowish version of vanilla

narrow monolith
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oh

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I was hoping it was what you have above

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But I cant get that in my game

dreamy tulip
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The one that I have above is the default in the overhaul, yeah... not sure why it doesn't work for some people. But, if you're is solid orange

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I'm guessing it's the one from this vid

narrow monolith
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I really want those lines in the above image for my scanner lol

dreamy tulip
narrow monolith
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but without your scanner hotifx I dont get any scan lines at all, and I can constanely spam it with nothing happening. But when I add your hotfix, I get the default horrible scan

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😦

dreamy tulip
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What if you put a zz on LawnReality's file?

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Also what GPU do you have?

narrow monolith
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Vega 64

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all on custom waterloop

dreamy tulip
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AMD

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I see

narrow monolith
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yes]

dreamy tulip
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AMD gpu's are known to be a bit wacky with shader related things on NMS

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I've seen similar issues with those who have tried to run ReShade

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on amd cards

narrow monolith
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I cant run reshade

dreamy tulip
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Maybe that's what the issue is

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As the scan modifications are glsl shader based

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within the internal game's files

narrow monolith
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yep, Relive doesnt record or anything in NMS, its the only game in my entire library of hundreds that does not record, take screenshots or have Sweetfx/Reshade etc working in it

dreamy tulip
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I hope HG fixes that and also adds hotsampling capability

tacit mesa
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I'm running a GTX 1070.

narrow monolith
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I doubt it haha

tacit mesa
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And @dreamy tulip I'm thinking it might not be that its the lush planet type, but perhaps the presence of water?

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Crap, I wonder if it has anything to do with Geforce Experience, this only starts with NMS for some reason.

dreamy tulip
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It's likely something else

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But I'll figure it out

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Once I iron out all these rare issues, that I assume occured after I made a few changes some time back as it used to be crash free.... everything should be really smooth and seamless and crash free

narrow monolith
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Just reading up on those glsl shaders.......apparently should work just fine on AMD cards also, obviously just NMS being a bitch with them

cyan oracle
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wow, so glad I went intel/nvidia on my recent build.. I ❀ AMD.. been a user since the k6-2.. but they're just getting too hot to be practical and most development is geared towards intel..

dreamy tulip
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The provided picture was helpful

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I found the problematic biome and can now work on fixing it

narrow monolith
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@cyan oracle yeah Ive got two gaming PCs....my 8700K Vega 64 and 32gb DDR4 3600 build is all custom watercooled so I tend to use that one for every day use. And Ive got a 5960x, 1080ti and 16GB DDR4 2600mhz but all on air build. Its just to noisy to game on lol so always opt for my water cooled rig

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maybe I should just play NMS on the Nvidia rig lmao

tacit mesa
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Jesus was I the only one to finally give you a screenshot after complaining about that?

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I'm surprised you found that so fast.

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x.x

cyan oracle
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I had to build mine on a tight budget last year and need to fix my car and other things before I put more money into liquid cooling and a new case/PSU.. but I upgraded my old shell to a 6700k, ASUS RogStrix OC 1060 w/ 6gb and 16gb ddr4 I clock at 2192mhz.. but still air cooled w/ 3 cats in the house.. so no 1080 for me 😦

narrow monolith
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nice cards those 1060 strix...that the Aura one right?

cyan oracle
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yea πŸ˜„

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I'm happy with it, but I wish I could do SLI

narrow monolith
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aye, had two of them a while back but gave up on SLI so sold them and bought the 1080ti

cyan oracle
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lol

tacit mesa
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I bought my buddy a 1050Ti because his graphics card left me dissatisfied....

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For reasons of Space Engineers.

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And then the Keen Software House team swapped the entire engine to be Havok Based.

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So it runs like arse. 😦

cyan oracle
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wanted to build a 7700k w/ 1080ti.. but I'm not Mr $$$

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and the 7700k came out 3 days after I ordered my 6700k... I was 😠

narrow monolith
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lol..yep

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always the way mate, hardware moves very fast

tacit mesa
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I got a 4790k, some of us are on tighter budgets. πŸ˜›

narrow monolith
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I just use the 5960x for streaming, recording, editing, uploading now.....8 cores 16 threads makes mince meat of that..Bought the 8700k for 5.1GHz clocks πŸ˜ƒ

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they are all great chips

cyan oracle
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heh, I upgraded from an AMD so old, I can't remember the number of the AMD dual core x2 I upgrade from..

narrow monolith
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anyway

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back to modding lol

tacit mesa
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I gotta figure out how to get models in here.

cyan oracle
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trickier getting collisions to work..

tacit mesa
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I got a favorite ship from Elite Dangerous I was planning on using as a concept for a personal vessel.

cyan oracle
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looks like my ships are only getting working collisions due to something with the cockpit entity physics properties

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unless there's been a new update to the NMSDK, exporting things for basebuilding and prop decor don't render collisions..

tacit mesa
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😦

narrow monolith
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@dreamy tulip unable to play this at all on this latest 1.3 build, sadly constant crashing here, can't even run for 5 minutes now. 😦 shame

dreamy tulip
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Find any other planets from space?

narrow monolith
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might start a new game and get a different planet to see if its just planet related

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I've not been able to walk to my ship yet, im playing Permadeath

dreamy tulip
#

One of the reasons why it's crucial that I iron it out is because... if there happens to be 1 problematic biome, it can affect things on a wide spread

#

Fortunately, there's only a few.

#

So once I fix those, it should fix the root cause of all crashes pretty much

narrow monolith
#

cool

dreamy tulip
#

For me it's rare, but not acceptable

narrow monolith
#

im sure you will and im not upset about it or throwing my toys out the pram over it. This is all a work in progress Ray

#

its come galaxies mate πŸ˜‰

dreamy tulip
#

Oh yeah, these crashes were introduced not that long ago

#

Likely a result of modding when over tired lol

#

Right now I've been up a minimum of 30 hours

#

lol

narrow monolith
#

bloody hell man, get some shut eye lol

dreamy tulip
#

I want to fix these things first, it kinda keeps me awake lol

#

I actually dream of making mods and wake up in the middle of the night

#

with mod ideas

narrow monolith
#

haha epic

dreamy tulip
#

and the thought of not making mods keeps me awake

#

kinda unhealthy

narrow monolith
#

I get like then when I'm building custom PCs for customers...Always get new ideas on new type of case idea or aesthetics

dreamy tulip
#

You still have that save with the problematic biome

#

from before?

narrow monolith
#

yes

dreamy tulip
#

Can I try sending you a hotfix

narrow monolith
#

sure

dreamy tulip
narrow monolith
#

ok, im going in πŸ˜ƒ

dreamy tulip
#

Sweet

#

It appears to have for me

#

A planet that was crashing on my end before, no longer does

#

But if it still does for you

#

I may need to adjust more

narrow monolith
#

In game as I speak going to give it a 30 minute play test

dreamy tulip
#

Sounds good.

#

πŸ˜ƒ

narrow monolith
#

Btw.....infinite get pack boost??

dreamy tulip
#

Prefer that reverted?

#

πŸ˜›

narrow monolith
#

Unlimited o mean

#

No I like it lol

dreamy tulip
#

Ah okay

#

Yeah, it's there

#

to accomadate terrain

narrow monolith
#

Very sensible

dreamy tulip
#

No crashes yet?

narrow monolith
#

So far so good

#

Just being chased by 3 sentinels and 2 more 100 foot tall walking sentinels bloody he'll

dreamy tulip
#

100 foot tall?

narrow monolith
#

Hell brutal...all for getting some plutonium haha

#

Yeah they bloody huge

dreamy tulip
#

Pic?

#

I'm curious haha

narrow monolith
#

Got pic will send when out of game

dreamy tulip
#

Awesome

tacit mesa
#

I like the infinite jetpack, but I think I preferred the default gravitiy, it takes forever and a day to fall sometimes.

dreamy tulip
#

Can you send me that hotfix I once sent you?

#

If you still use it

#

for the movement speed

tacit mesa
#

Mine?

dreamy tulip
#

Yea

#

I'll set it to have default gravity for you

tacit mesa
#

Would that zzz.pak hotfix be intended for my crash as well?

dreamy tulip
#

Feel free to use it too

#

Just got the file you sent

#

Gonna adjust it now

tacit mesa
#

Thanks.

dreamy tulip
#

You're welcome

narrow monolith
#

here you go Ray

dreamy tulip
#

Oh nice, so that's the default walker size πŸ˜ƒ

#

They are pretty big

narrow monolith
#

bloody crapping myself, had 2 of them come charging at me, along with 3 sentinals all shooting me like the had miniguns haha

#

no crash yet also

#

if it happens i'll give you a shout

tacit mesa
#

Still immidiate CTD with the zzz.pak

dreamy tulip
#

@tacit mesa That CTD is likely another problematic biome

#

As the one I fixed for him was different

#

Looking into the one you shared now πŸ˜ƒ

tacit mesa
#

kk

#

Sorry to keep you awake.

#

But also not sorry since it was already known and I've given you a puzzle piece that might lead to sleep sooner.

dreamy tulip
#

Was there a pic earlier?

#

For it

#

Found it

narrow monolith
#

Still no crash ray :). Btw, alot of my creatures seem to be static, especially the flyers.

dreamy tulip
#

Hmmm

#

Pic?

tacit mesa
#

Also I appear to be one of the people who isn't getting your ship trails.

#

Along with having to use the scanner fix. πŸ˜„

dreamy tulip
#

As in not moving?

#

The static creatures

#

Will need to see what they look like if you can

tacit mesa
#

Not moving, or not animated?

dreamy tulip
#

No ship trails?

narrow monolith
#

Yep not moving not animated

#

The birds

dreamy tulip
#

Oh yeah, that's right!

#

I noticed that too and made adjustments already for the next beta

narrow monolith
#

Cool. Loving the charging life support with any resource :)

dreamy tulip
#

Carbon, Iron or the default I believe?

#

Either one of the three

#

I forgot

#

There were several reasons for doing that

narrow monolith
#

Yep...thamium only is so annoying lol

dreamy tulip
#

But it's also sorta a 2016 feature to an extent

tacit mesa
#

Power Cells suck

narrow monolith
#

Yes they do

tacit mesa
#

#StackablePowerCells

dreamy tulip
#

My intent with things is not to make things too easy, or too hard

#

But sort of a balance

#

While complimenting exploration incentive with a pre-release style vision

#

But of course with some things... preference may vary

#

I'm glad you like that adjustment

#

As do I

narrow monolith
#

Yep. I play permadeath with no hud, I agree 100% ray and so pleased you said that. I want a challenge but some things are damn right annoying lol

dreamy tulip
#

Yeah, I tried to tweak some minor things in the core gameplay

#

That was a certain way in vanilla

#

To make it a bit less redundant (to my preference as it's subjective)

#

And compliment exploration

#

But stll keep the challenge

#

A grind, but not a redundant grind

#

Minor tweaks πŸ˜ƒ

narrow monolith
#

I reckon 2 resources to charge life support is the Sweet spot;)

tacit mesa
#

Oh btw, if I trigger a Gravitino Ball based sentinal alert, and dust the sentinels, the alert becomes permanent but never spawns another sentinel.

#

To the point that I can rob, pillage, and break into factories as I please.

#

Without suffering a single repercussion.

dreamy tulip
#

Does that still occur?

#

On 1.3

#

I intended to fix it

#

Maybe I didn't after all

tacit mesa
#

That was happening earlier

#

As in today

dreamy tulip
#

Okay, on 1.3 then?

tacit mesa
#

mhmm

dreamy tulip
#

Thanks, will look into it

#

Before I sleep, I'll try to upload a quick hotfix

#

To not leave you two hanging

#

I know I fixed the crash TonyTurbo had

#

But I'm not sure if it will fix yours @tacit mesa

#

But either way

#

I will sort it out

tacit mesa
#

No I already tried it.

dreamy tulip
#

one way or another

tacit mesa
#

World still crashes.

dreamy tulip
#

I made more changes

#

And am still looking into it

tacit mesa
#

kk

narrow monolith
#

Yep no crash on that planet at all Ray, spot on fix

#

πŸ‘Œ πŸ‘

dreamy tulip
#

Sweet

#

Anyway, I'm uploading a test beta

#

with some adjustments and some hotfixes

#

Also attempted to fix some non-mineable props on a cave type biome

#

I can't promise as of yet that it will fix your crash @tacit mesa

#

But I think it's worth a try

tacit mesa
#

k

dreamy tulip
#

There's also other fixes in here that I've been working on today

#

Don't remember it all

#

One of them should fix birds

#

Still need to verify, but I don't see why it wouldn't.

narrow monolith
#

Cancel that still crashing Ray

dreamy tulip
#

Yeah? On that planet?

narrow monolith
#

Yes

#

Coming off it tonight anyway

#

Good chatting and thanks for the help

dreamy tulip
#

I have an idea why, actually. As that biome I made fixes for... I have alternate variations of it. The hotfix I sent only covers one of them

#

But the overhaul 1.3.1 temporal placeholder

#

Will have them all and more

#

Hopefully that will cover it

#

Thanks for the reports, and I'm glad to help always

narrow monolith
#

Lovely

#

Have you set up a patrion or anything?

dreamy tulip
#

I've been suggested to, but never really thought about it... would have to think about it. :P
Thanks for the suggestion

#

Anyway

#

About the latest Temporal 1.3.1 beta hotfix placeholder...

#
1. More rare planet/biome crash fixes
2. Fixed rare remainder of static/frozen birds left over
3. Cave adjustments
4. Freighter warping into people (official fix)

+ More```
narrow monolith
#

You should def put up a donation link or something

dreamy tulip
#

That's all that I can remember as I'm too tired atm to think much

#

And that list will expand

narrow monolith
#

Cool

dreamy tulip
#

But I'm putting it here if anyone wants to try it

#

If the are having issues

#

etc...

narrow monolith
#

I'll prob not play it In till that version goes live now.

dreamy tulip
#

No problem πŸ˜ƒ

tacit mesa
#

Is it in the pin then?

dreamy tulip
#

@tacit mesa and @narrow monolith

#

This is a hotfix test

#

It might or might not fix it

#

Worst case scenario, I'll figure the rest out later

narrow monolith
#

Will try tomorrow. Nite all good chatting

tacit mesa
#

night tony

dreamy tulip
#

Alright, sounds great!

#

Anyway... I'm off to sleep myself

#

Be back later

tacit mesa
#

peace

tacit mesa
#

Er.

#

So my Tie Fighter is now artifacting like a motherfucker. I'm also getting some other random artifacting, and inside of the Tie some of the Instruments you can look down on sketch out as well. I'm gonna try a completely new game I suppose. @dreamy tulip

#

Oh, and getting into the fragmented ship of doom and flying it to the planet of crash still results in crash.

cyan oracle
#

ship matters are better directed to me.. and screenshots/videos help picture what you're dealing with.. based off description, I would advise you delete your shadercache and relaunch the game

supple wadi
#

Mm this may be a default bug unresolved. Had artifacting issues even in vanilla.

tacit mesa
#

@cyan oracle do you mean everything in the gamedata/shadercache folder?

cyan oracle
#

yes

cyan oracle
#

O.o

#

what ship is that?

#

only ship that has UI issues for me like that is the evil gravity

supple wadi
#

yoooooo

#

best

cyan oracle
#

I think I may make the windshield set to the same color as the glow in the landing gear?

tacit mesa
#

Tie Fighter

cyan oracle
#

regular square winged tie fighter? not interceptor or advanced?

tacit mesa
#

And I was using it completely fine before Rayrods last patch

cyan oracle
#

yea, I don't have any issues w/ it on my end :\

tacit mesa
#

Regular Square winged Tie Fighter, B Class, not Tie Interceptor or anything

cyan oracle
#

I doubt class has anything to do with it.. probably something to do with the UI display..

#

but you're getting it outside the UI too?

tacit mesa
#

What like if I use the camera mode or something?

cyan oracle
#

worth a try

kindred tiger
#

😱 😱 😱 😱 😱 😱 😱 😱 😱 😱 YESS!!!!

hoary lily
#

that is sexyyy

marsh aurora
#

I would date it

cyan oracle
green brook
#

https://nomansskymods.com/mods/nms-modding-station/ Am I the only one who gets "logged out" whenever they go off this page

#

I am trying to install

#

but it is the only mod that will make me be logged out

#

and when I go to another part of the page, I will be logged in

inland sky
#

cache?

green brook
#

Ah

#

yup

supple wadi
#

Was going to propose the Nexus link, myself.

naive blaze
#

@cyan oracle do you model your own ships or do you just import models from other games?

narrow monolith
#

I think I've found a spinning planet

#

Ray you've not added spinning planets right??

dreamy tulip
#

Spinning planet? Nope.

#

The clouds rotate though

narrow monolith
#

I was in space, in a station. I had two planets in my view looking out the window. 1 planet closest was definitely rotating, whilst the other planet remained in the same position so it wasnt the space station rotating

tacit mesa
#

@dreamy tulip Yo, you see the messages I left earlier?

dreamy tulip
#

@narrow monolith I've never seen that yet lol

#

@tacit mesa Yep, I fixed the ti fighter a bit ago

#

Still working on crash fixes atm

tacit mesa
#

cheers

#

I had the impression I was standing next to a supernova lmao

winter vector
#

btw Ray, you said in the MZK video of a few days ago that rotating planets wouldn't be very taxing but why wouldn't it? If every planet in a solar system would rotate with everything including you on it, wouldn't that destroy your cpu? @dreamy tulip

dreamy tulip
#

@winter vector I don't see it being GPU taxing as it's just a subtle visual effect with mods. I've used planetary rotation before and it wasn't taxing on my vram. However, what's shown in the infinite worlds trailer was different and an actual rotation I believe; which Sean mentioned the reason why it was removed: Play testers were getting confused.

winter vector
#

it probably isn't GPU taxing no, but i was talking about the CPU.

dreamy tulip
#

I don't think it would be taxing on your PC

winter vector
#

i hope so haha

dreamy tulip
#

gpu/cpu/ram

#

I'm sad it was removed though tbh

#

Would've been a nice touch I think

#

As shown in the infinite worlds trailer

#

At 1:00

winter vector
#

it would really help the immersion

dreamy tulip
#

Totally

#

There's a game that has it

winter vector
#

?

dreamy tulip
#

Trying to remember the same

#

name*

#

It's a game where you enter a portal to other worlds

winter vector
#

what type of game is it?

#

is it an old game

dreamy tulip
#

Sorta NMS esque but like minecraft a bit

#

Boundless

#

That's what it's called

winter vector
#

i was always fascinated with alternate universes and stuff so id like to know

dreamy tulip
#

It's still in beta

winter vector
#

never heard of it, ill check it out, thank you btw

dreamy tulip
#

Oohh yes, I was hoping the portal would do that πŸ˜ƒ

#

In NMS

#

Like in the portal trailer

winter vector
#

me too

dreamy tulip
#

The original planned mechanic was that it would take you closer to the center, to a more alien world, to grab resources w/o your ship, only to come back and progress further
That planets would get more alien the closer you got to the center...

winter vector
#

i think that the portals and the 4th race and stuf will help introduce multiplayer to the game

dreamy tulip
#

Yeah

#

As cool as that is

#

I personally would prefer the former vision

#

That I edited above

#

Where planets were intended to be affected by distance to the sun and center

winter vector
#

man they removed so much cool stuff from the game

#

i would've loved that planets got more lush and alien the closer you are to the center

#

and that planets near the sun are very barren and hot

dreamy tulip
#

I kind of find it funny when people say stuff like "There's very little room for new mods, except with custom assetts". That's the opposite from what's true.
There's so much that can be done with in-game only assetts that it's overwhelming.

A lot of those, if not most of those mechanics are still in the files or possible to do in-game with the proper research/knowledge... which are also the kind of things that I do on daily basis. The game even has data for creatures to be in space. (Not the method used for Nadalee's awesome space whales mod)

winter vector
#

damn

#

i heard that the mod support for the game wasnt good

#

all you can do is retexture and use old textures and stuff

dreamy tulip
#

Ah boundless?

winter vector
#

no mans sky

dreamy tulip
#

Oh NMS?

#

Nah that's not true

#

There's a lot of awesome mods made by various modders

#

But personally, I've created something on the scale of several custom builds

#

More than visuals

#

Pretty much anything in the game can be reworked

#

Except for some things that are static and not changeable

#

Btw, KUSHIMASHO in that video like that other video called FLETTIA in the stephen colbert video

#

are using an unused weather type

#

There's a swamp biome weather type that's disabled

#

And there's other weather realted things in particular "global" files that are disabled, when re-enabled and setup properly

#

You can get that pre-release weather style

#

Also requires a bit of glsl shader editing

#

A few things I did

winter vector
#

why is all of this stuff in the game but disabled?

#

whats the point if people can just find it and enable it?

dreamy tulip
#

No one really knows, I guess HG may have wanted to take the game in a new direction

#

I've found hundreds of thousands of things

#

Every time I find something, I find a way to re-enable it or at-least try

winter vector
#

if they enabled all of that, people wouldnt call this game a lie but just bad, and thats easier to come back from

dreamy tulip
#

The overhaul re enables these things, but something to note is

#

pre-release HG had custom preset demo files

winter vector
#

yeah

dreamy tulip
#

for the trailers and the gameplay demonstrations

#

And

#

They had preset rules and algorithms for that type of "beautiful wonder" on a solar system scaale

winter vector
#

Oria V was a custom world built for the trailer for example

dreamy tulip
#

My ambition has been to take that level of beauty and expand it on a universal scale

#

Which I did

#

But

#

There are some things, that cannot be converted over

#

Like

#

How they specified planetary sizes for example

#

But it can be done through modding the executable

winter vector
#

by the way, thank you man, youve done so much for this game and the community

dreamy tulip
#

I wish we could all go back

#

I remember watching that vid of yours

#

Like 101 facts about NMS

#

xD

winter vector
#

LOL

dreamy tulip
#

I want to create that level of excitement but functioning in-game

#

That feeling we all had

#

Before NMS released

#

So that the game feels like a new game

winter vector
#

that was amazing

dreamy tulip
#

But nostalgic

winter vector
#

but i dont think that we can ever reach it

rigid plume
#

hey guys, I love modding but haven't done it yet on NSM. I amn wondering if it's safe to do, or I would get blacklisted or something (like in darksouls)

winter vector
#

you wont

#

its totally safe

dreamy tulip
#

@rigid plume Nothing to worry about :)
HG has showed support for modding to an extent

winter vector
#

even if the entire community has the skills you have, rayrod, i dont think that we can reach it. mainly because a lot of the disappointment from lacking features was because of the hype

lime mesa
#

i love rayrod's mod πŸ˜ƒ

winter vector
#

the hype was so unreal, people wanted and thought that things would be in the game, even if hello games never talked about it

lime mesa
#

honestly i think you could put out a game on your own if the skills i have seen with your mod are any indication

dreamy tulip
#

I've heard from many people so far that they got that feeling

#

As they once had when they first turned on the game for the first time with the overhaul mod

#

But

#

Sadly, some people are likely forever turned off

#

And decided

rigid plume
#

that is awesome, ty

dreamy tulip
#

After the initial launch

#

@rigid plume Lots of modders here, including myself are available to help if you need anything πŸ˜ƒ

#

@winter vector That hype was crazy though

winter vector
#

yeah

dreamy tulip
#

The hype was so intense

#

that people thought the fanbase was a cult in the media

#

xD

winter vector
#

this was like the most hyped up game in like the last 5 years

#

there probably was a game more hyped up years ago but idk

dreamy tulip
#

I really would love to see HG take the vision once had and build off of that while also introducing new features

#

BTW

#

I'm not sure if you knew this

rigid plume
#

@dreamy tulip I appreciate that, ty! do you happen to know if nexus mod manager for NMS let's you install mods as links (as with mod organizer in skyrim) without touching the gamefiles?

dreamy tulip
#

But here's a few things that were mentioned by pre-release testers

#

@rigid plume NMS mod manager sorta doesn't work well with No Man's Sky in various cases πŸ˜›

winter vector
#

@rigid plume nexus mod manager does

#

i think

#

it atleast does for skyrim

#

and the gamefile changing isnt hard

#

its like with minecraft

rigid plume
#

guess I'll just make a backup prior to manually installing them

winter vector
#

you delete a couple of files and paste a couple of downloaded files

#

yeah you should

dreamy tulip
#

You can also create a

#

"DISABLED" folder

#

and put any mods in there to be disabled

#

Waiting for my browser to load

#

Wanted to share something with you @ Ryan

winter vector
#

what i always did with minecraft and skyrim was rename the folder with my mods if i wanted to play with a different set of mods, the game always recognizes your mods if they are in a folder with a certain name, so if you change that folder by adding something before or after the name, it wouldnt recognize it anymore, id then create a new folder with the specific name the game wants and id put my new mods there

#

but this is very rookie stuff

#

its easier than deleting and downloading mods

narrow monolith
#

Sorry guys I've been away for an hour or so munching on a big roast beef dinner lol

winter vector
#

haha

narrow monolith
#

Ray, I took a video of the spinning planet uploading now

dreamy tulip
#

While the basic behaviors themselves are simple, the interactions can be impressively complex. Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. β€œI hit one and it fell into the ocean,” he recalled. β€œIt was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.”

#
On another planet we find a race of robots, praying to some form of sun gods. As it turns out, the robots work as slaves for an artificial intelligence, controlling an entire army of drones to protect their resources. While there is an almost infinite amount of stuff to discover in this game, it's reassuring to find that there is a lot of depth behind each and every gameplay mechanic too.```
narrow monolith
#

It's on my phone as I couldn't record in game due to relive recording not working with nms.

dreamy tulip
#

@winter vector

#

That's awesome at @narrow monolith Excited to see it πŸ˜ƒ

winter vector
#

i hope that this was true

#

it really sounds made up

dreamy tulip
#

Also, that article info I once messaged OrbitTV on FB in the past... HG once had on their wiki plans for coord sharing, and multiplayer esque features, and details of erosion in further progression

winter vector
#

😩

#

whyyyyyyyyyy

#

isnt this in the game

#

how dare you hello games

dreamy tulip
#

It's not made up, actually in pre-release files I've disovered that HG had preset algorithms for Creatures, and their features, and their functionalities

#

And it's so complex and awesome

#

But the upside of that is this

#

The regular biomes have a creature slot too

#

And I'm working on discovering how to implement those features in the new game

narrow monolith
#

I sat there for about 20 minutes watching it to kinda prove to myself it was spinning. At first I thought it might have been the space station moving but I used a planet in the distance as a reference point and in 20 or so minutes it remained in a constant position.

dreamy tulip
#

I've recently been converting pre release creatures and assembling them

#

That's amazing @narrow monolith, hyped to see it

#

I actually set some rules for that

#

But never saw it

#

Also

winter vector
#

man i really hope that you are able to do this

dreamy tulip
#

There's on planet space battles like the infinite worlds trailer possible

#

in the mod now

#

Lplaysgaming stumbled on it

winter vector
#

you should really teach other people about this

#

like i wouldnt mind paying money to be able to do what you can

dreamy tulip
#

I would gladly and freely share the info I've gathered about these things

#

I've been finding things and not really saying anything about it

#

Because I wanted to go the HG route

#

Sorta like

#

They initially were super secretive

#

Because they wanted to save surprises

winter vector
#

i understand yeah

dreamy tulip
#

And it really could've been sucessfully that way

#

but something changed :/

#

As we all know

winter vector
#

tell me, do you have suprises? you dont have to tell me what they are but have you found something you havent shared yet?

narrow monolith
#

Here it is. Excuse poor quality

dreamy tulip
#

Oh yeah, there's many surprises in the mod πŸ˜›

#

An example was when

winter vector
#

they are all in the mod?

dreamy tulip
#

Many of them are yes, some things I didn't get to implementing yet. It's just the beginning.

#

One example of a surprise is

#

You see, I set rules for on planet space battles

#

after looking back at the infinite worlds trailer

#

But I never encountered it

narrow monolith
#

The station does move back and forward a little ray but in over 30 minutes It's a of watching it, the planet in the rear remained in exactly the same place.

winter vector
#

man i really want to play that mod now

winter vector
#

sadly im on PS4

dreamy tulip
#

But when Lplaysgaming was exploring

#

He encountered it

#

I have footage

#

sec

winter vector
#

thanks

#

what

dreamy tulip
#

Hold on for a moment pls, PC is running sluggish.

winter vector
#

its spinning lmao@narrow monolith

#

wow

winter vector
#

man i really want to play your mod now, sadly im on ps4 but im switching to pc in march

dreamy tulip
#

7:30 I think sorry

winter vector
#

but i guessing that this mod is super taxing on your cpu and gpu

#

i am going to get something like a i5-4460 and 1050ti (im certain about the 1050ti)

#

do you think id be able to run this?

#

like with the no fade mod

#

and maybe a couple of other compatible lagg reducing mods

dreamy tulip
#

@narrow monolith Will be checking it out

#

When my pc stopps lagging

#

lol

#

@winter vector My mod can be pretty taxing atm

narrow monolith
#

Stretch to a 1060 if you can Ryan at the absolute least

dreamy tulip
#

But I haven't gotten around to fully optimizing it yet

#

As it's still a wip beta πŸ˜›

winter vector
#

yeah, good luck

#

your mod looks amazing

narrow monolith
#

It is amazing Ryan

dreamy tulip
#

Small issue for me, just a matter of getting around to it :D
And thanks man

winter vector
#

ill probably get a 1060 specifically for this mod lol

#

i am on a shitty asus laptop right now

#

i3-4010u, intelhd4400. im obviously able to run this mod πŸ˜›

narrow monolith
#

I've got a 1080ti in one of my rigs and even with that I get pretty rubbish fps at times at 4k drops to around 50fps lol

winter vector
#

what are your minimum specs right now @dreamy tulip ?

narrow monolith
#

Go as big as you can on the gpu Ryan don't scrimp on it

winter vector
#

@narrow monolith thats actually decent if you compare it to how like a 1060 runs at 1080P high settings

#

ill also try to get a cpu that wont bottleneck

narrow monolith
#

Not for a 1080ti though

winter vector
#

yeah

narrow monolith
#

The game isn't visually stunning, it just has pretty poor optimisation.

dreamy tulip
#
No Man's Sky: RaYRoD's Overhaul been reported to run well on mid end computer rigs, but I suspect that for some people it may be very taxing... considering all of the enhancements. This mod may require a beefy machine.

On my end, I usually have a solid 60fps on average, and sometimes even higher with my computer rig
 
My Specs:
NVIDIA GeForce GTX 1080 Amp Extreme!, 16GB Ram, Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz (12 CPUs) ~3.6GHz, 8TB HDD, Windows 10 Pro 64-Bit


- More Optimizations will be made in the future. This is still a BETA.```
#

Working on recreating this pre release planet type

winter vector
#

damn

narrow monolith
#

You checked the spinning planet yet Ray? Is it or isn't it?

dreamy tulip
#

PC keeps freezing up

#

Atm

#

Need to do optimization

narrow monolith
#

Use your phone ;)

dreamy tulip
#

Just did, looks like it's subtly moving lol

narrow monolith
#

:)

narrow monolith
#

Yep that's spinning

winter vector
#

what helps seeing if the planet rotates in @narrow monoliths video is setting the youtube video speed to 2x

#

you really see it moving a bit faster

dreamy tulip
#

Great Idea

#

Yeah this pc works fast for like 18 seconds

#

Then freezes up for 4 minutes

#

Lol

#

Fixing it now

winter vector
#

great pc

dreamy tulip
#

Started happening recently haha

winter vector
#

and you have a gtx 1080 and i7 cpu πŸ€”

dreamy tulip
#

Yeah exactly, likely need to defrag my HDD

#

Or look into it

west notch
#

with a gtx 1070 i must have the game on medium-low-low

#

which is kind of weird

winter vector
#

have you tried defragging the HDD? removing the ram sticks and putting them back in? check your tempratures with programs like speccy

#

@west notch what cpu do you have?

narrow monolith
#

Get yourself a nice M.2 drive ray ;)

west notch
#

i have 12GB Ram, i7 cpu, gtx 1070. I didn't defrag the HDD because it's a thing i know nothing of hah

winter vector
#

weird

#

try downloading speccy to check your pc temperatures

#

see if anything is acting up

dreamy tulip
#

Not yet

winter vector
#

try removing your videocard and ram sticks and putting them back in

dreamy tulip
#

Gonna log off and on

#

So I can actually

#

Use the program to try to fix it lol

winter vector
#

okay

#

ill see you later

dreamy tulip
#

Back now

winter vector
#

oh that was fast

dreamy tulip
#

Haha

#

I wonder if it's virus related

#

Gonna check for that too

winter vector
#

you should

dreamy tulip
#

Am also low on disc space

#

Disk

#

Thanks

winter vector
#

so many problems lmao

dreamy tulip
#

πŸ˜‚

winter vector
#

rip your pc

dreamy tulip
#

Skype just

#

Crashed

#

Lol

winter vector
#

why do you still use skype?

dreamy tulip
#

Have used it for like 13 yrs

#

Am used to it

worn citrus
#

but you have discord

winter vector
#

exactly

dreamy tulip
#

I've used it here too, but I have a certain setup on skype and one of my friends pc's cant install discord haha

#

Because he's on windows 7

#

Smh

#

Once I fix this, will go back to working on mods

#

But ATM can't view the explorer window

#

Lol

winter vector
#

i searched it up for

#

you

#

its a common bug

#

just delete skype and reinstall the newest version

dreamy tulip
winter vector
#

this bug is caused by corrupt files or old versions ofskype

#

rip

dreamy tulip
#

That's how slow it is ATM

#

All blank

west notch
#

that doesn't look good xD

rigid plume
#

any of you using 4x render + big things? I get some nasty shadow and LOD glitches

cyan oracle
#

if your main drive is full, that could cause issues.. the PC will run smooth while it's not utilizing virtual memory, but when it tries to use virtual memory and there's not enough room to do so, windows gets stubborn..

dreamy tulip
#

Thanks

cyan oracle
#

but the issue you're displaying seems more related to drive controllers

dreamy tulip
#

My main drive is full

#

Will update drivers too

#

For the HDD right?

#

Internally

cyan oracle
#

not drivers.. the data interface controllers on the drive itself.. IE: the sata connection..

#

either the sata is no good, or the drive isn't sending data thru the sata controller..

#

and if it's IDE ATA.. it's time to upgrade >.>

dreamy tulip
#

Yeah that's what I meant by internally

#

Hopefully not

#

Lol

#

That would suck πŸ˜‚

#

Rebooting

cyan oracle
#

erm.. that's a long reboot..

winter vector
#

or he forgot about us haha

cyan oracle
dreamy tulip
#

Still loading up

#

Just ate lunch while it's loading up

#

It's not done

#

Lol

#

@cyan oracle

#

Bizarre

#

It's time to mod the pc

clever adder
#

just change its xml

dreamy tulip
#

I think it needs to be decompiled, tweaked, and re-compiled

rigid plume
#

modded NMS is incredible, I'm glad I started :p

cyan oracle
#

33% disk what? free space? usage?

winter vector
#

Usage

#

Rayrod

#

You should apply for Hello Games

#

To work thereb

#

I mean you did more than the devs did

dreamy tulip
#

Usage

#

Thinking of installing Windows fresh on this other drive

#

While keeping the data

#

Thanks for the encouragement

winter vector
#

I'm serious, you could do a lot for the game

west notch
#

i have a constant problem and i don't know what it is. By now i doubt it's the mod because no one complains about it and besides that, it doesn't happen when entering or exiting a planet. I mean, i have weird CTD when just playing, anywhere, doing anything, from time to time. What always happens is that the game "quits" for a moment but stays open in the windows bar, down there, so i click, the game comes back where i was and then, 20-30 minutes later, it definitively crashes

#

i don't know if that moment when the game quits but doesn't CTD has something to do with the later CTD

#

maybe it's caused because as soon as i start the game, i activate the CE? i use it just for the atlas pass and the money multiplier, just that

dreamy tulip
#

Maybe try without ce. Cheat Engine attaches to the exe and certain things in the table invokes sensitive asm based functions and if not done properly or if not careful when writing to the memory... it can surely invoke a ctd

west notch
#

i'm using the one in the extra folder, the NMS1.38

#

but yes

#

it looks like it's CE, because i can't think of something else causing this

#

i'd have to look for a way to get the atlas pass without using CE

#

I don't like at all the fact of being unable to open a lot of things just because of not having the atlas pass haha

dreamy tulip
#

You can use the

#

Everything is free

#

Well

#

That would make everything free thoigh

#

Not sure if you want that

#

It's an optional mod in there though

#

I would make something, but fixing my pc atm

west notch
#

thanks, i mean, i would not want everything free because trading and having to search for things is fun, but the atlas thing is just a nuisance

#

gl with the pc fixing, it can be tough sometimes

dreamy tulip
#

Thanks, I'll get it fixed as usual. I personally prefer the Atlas doors as it's a vanilla game mechanic... I mean, if there was something "special" in there than maybe it would be worth it

#

When I get it fixed I can get around to making a tweak for you

#

I'm planning to install windows quick on my other drive and use this one as a data drive

#

I need to upgrade anyway

winter vector
#

@dreamy tulip think you can make procuderally generated resources? It mostly isn't hard. Idk if you've figured out how to make procuderally generated stuff. If you have, it will be really easy

#

It's basically just a tons of procuderally generated values

#

Price, state (crystal like plutonium, tower like heridium, ore deposit like Emeril and gold, giant rock like nikkel, plant like thamium) how rare it is and Color

dreamy tulip
#

Not sure what the source for that information is, but contrary to that most resources in the game are actually scene models that have proc parts also attached inside the scene in which a descriptor tells the game engine what procedural parts can get loaded and picked into the game. Also, If you're referring to resource deposits, my terrain overhaul, and biomes already overhauls that. I once landed on an entire planet made out of heridium lol

#

Never seen it since though

#

I've reworked a lot of resource related things and assembled other custom things

#

But It's not simple at all

#

Gonna re install windows quick, the pc is too slow to type on lol

clever adder
#

πŸ€”

winter vector
#

You're having a lot of problems with your pc wtf

sage adder
#

I wish someone would make a Dark Space mod for current version ;________;

#

anyone know any legit ? for 1.38 ?

inland sky
#

Doesnt space dream include a form of that? Dont remember if it works the same

dreamy tulip
#

It makes space black, I could make a dark space version but still fixing my pc

#

The default space dream is darker than default though

#

You may like it a lot as do I

#

By Lo2k

clever adder
#

πŸ€” ray you do everything for everyone

winter vector
#

He really needs to get paid for this

#

Like no man's sky 1.3 was decent but he made it amazing

#

Man his overhaul V10 plus the new man's spark (that feeling you get when you play no man's sky for the first time and you're so amazed that you can play for like 10 hours straight) would be amazing

clever adder
#

salsasean the first time i played no mans sky it was midnight and i was really excited and then it was loading and it crashed and i started crying

#

but then it didnt crash the second time and i played it until 4 am and woke up at 7 and played it until 4 am again salsasean

#

oh fuck thats 21 hours straight

naive blaze
#

ray should setup a patreon

winter vector
#

When I bought the game I played 11 hours straight, went to bad and played another 7 hours and then went to school and did the same for the next three days until it was weekend and I played like almost the entire day until I released that the game was shit and I stopped playing. It gathered dust for 5 months until 1.3 was released and I played for another two to three weeks and realised it was still more shit than I'd liked and then put it down again

supple wadi
#

πŸ˜’

clever adder
supple wadi
#

i wonder if we increase the head sizes of all the creatures if they'll be less squeaky.

clever adder
#

yeah

#

thats a good thing to wonder vykeen

supple wadi
#

big head mode for creatures

ruby torrent
#

Hey RayRod TV what does E3 Scaled Planets + Solar Systems mod do?

heavy oar
#

It does what it said.

supple wadi
#

It reduces the size of each to more closely resemble what they were able to read from old prerelease trailers. To what extent it's entirely accurate is hard to say, as I don't think that info is explicitly clear in the files.

#

But they try to get it to resemble it as much as possible.

naive blaze
#

@supple wadi were E3 planets and solar systems smaller than post-release??

supple wadi
#

That seems to be the interpretation derived from RaY's viewing of the trailers. Like I said, I'm not sure if there's anything in the files that corroborates that or not.

#

Either way, it created a feel that RaY & seemingly others liked, but also created issues in using old saves with the mod, so they set it aside as an optional mod for people to plug in if they wanted it.

naive blaze
#

does RaY lives america?

#

btw

supple wadi
#

🀷 we're not roommates, so i dunno where they are nor where i am for that matter

cyan oracle
#

after working on that model, I think I can easily debunk the flat earth theory by the fact that more rockets/shuttles launch from the northern hemisphere.. if we were a flat Earth and there were a glass dome/bubble as such, it would be easier to penetrate that and reach space from the southern hemisphere..

#

or maybe that's why we launch from the northern hemisphere; so we have the ceiling clearance in the first place 🀣

frosty vine
#

Also...explain how people circumnavigate the globe

cyan oracle
#

flat earther's claim the movement is lateral and slightly curved.. so circumnavigating the globe would be walk a giant circle.. I guess movement speed increases the closer you get to the poles and slower the closer you get to the equator..

winter vector
#

Shut up @cyan oracle

#

The earth is obviously flat aeyes

#

Have u ever been to space and did you look down? No?

supple wadi
#

tbh it's the moon that's flat.

#

that's why no one goes there anymore. they really crumpled it up so anymore landings and it'll just tear through. sad stuff.

winter vector
#

What are you taking about? The moon is sometimes flat and sometimes it has depth

#

You know when u see like a half moon

#

The other half is behind It

#

Creating depth

#

The moon is only flat when it's a full moon

supple wadi
#

yeah, it's basically a taco.

hoary lily
#

has this become #bot-spam 2.0