#nms-modding
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Thanks a lot
Can't blame AR if it does it vanilla. ๐
ryan will all in the modding role be given perms for pinning. ๐
What thing I do know is that with nms in general, I've had weird opengl issues on rare ocassion
One time geoforce experience messed nms up for me
hm?
Was replying to primedragoon ๐
Oh Gefore Experience? kills it
no leon xd
Sorry, typing broke.
Nope, isn't running. facepalm
favoritism! ๐
i'm confused asf
Yeah, I had to like uninstall geoforce experience at one point because it would crash nms before it opened haha
After looking in the system events
in windows
it said that was the cause
GeForce Experience is wonky as hell.
Reinstalling it fixed that... but then there's some people who have rare issues with MojoW's opengl32 proxy injector
So could we wholesale add Voyager to NMS had we the models?
And some amd users can't use the ReShade opengl32
Rayrod pin this
Oh that reminds me.
I'm running Reshade now, that's probably what's causing the instability with tabbing.
Yes, though I haven't tried using the 3rd person modes yet.
ah
The .nms extension is mine in c++
But
The opengl32.dll from the 3rd person flight is MojoW's proxy injector
Which hooks to the executable and also links to the .nms extension
And it's currently closed source + he disappeared
So I can't look inside and fix the incompatibility
As the problem is with that, and not my source
If you want to teach me C# or C++, I'm honest, I'm down with that.
unless you overhaul the old script extender and that's a whole thing
But currently, I model, I texture, and I scratch my head at game engines.
I'm still learning c++ roughly, and haven't gon back to it yet
Not enough to teach at this point
I learn quickly, I put that together in a few hours though
Just haven't made the time
As I'm working on other things
c++ is wonderful
Yeah I hear you, I think all we who's interest lie in modding likely aspire if secretly or in a clandestine manner to develop our own gems to infest the world with.
lol that's one way to describe that
LoL and Dota are definitely infestations.
When I get back into it, I'll start making more extensions
That require hardcoded exe editing and can't be done via mbin mods
Pilotable Freighters?
My mod has a freighter that I made pilotable
hesdoneit
An E3 freighter
Hey, how hard would it be to get the hovercraft to fucking strafe left and right?
Wait you did what?
Was it still a mobile base or just a massive aesthetic flying freighter?
There's so much stuff in the overhaul that I've made and not told anyone, but the E3 freighter that you can fly
is known about
If memory serves I think it's just aesthetic.
I'm gonna have to go look up the E3 footage so I know what freighter/s you're talking about.
It's in the basebuild menu
Btw one of your massive cities with all the backpack upgrade terminals at the end and such.
It spawned with the floor level with the ground.
That's civilization by Redmas
Resulting in a forest of grass in all the common areas
Oh is it? I don't have that installed. -_-
ah
There's been a few reports about it, I think Redmas is aware of it already
So, I'll be patient
And let him know if necesarry
Just gotta wait for him to fix it, fair enough.
- Improved Exocraft Camera
- Underwater biome density adjustments
- Freighter Biome Warpin fix attempt #5 (Please report back)
- The E3 scaled planets + solar systems now has correctly positioned cloud height
- zzDefault Gameplay Difficulty.pak now has default gravity and a default powered mining beam
- Included a rare/unique bug hotfix folder section for users who have odd bugs
Optonal Mods > Rare+Unique Bug Hotfixes
- Added an optional Default Gravity file
Located in: *Optional Mods > Core Mod Removals+User Recommended > User Recommended > Default Gravity > zzDefault Gravity.pak*
- Various other adjustments```
Doesn't break it really so no worries.
What I've done so far
I'm considering adjusting some UI stuff
That has raised some concern
Before I start adding new inventory tabs
from E3 footage
And other UI content that doesn't exist in the game
Not sure, but do those little cities use the planetbuildingtable? I'd think so, but if they don't, resolving that would be a serious pain.
I already have added stuff to the UI, but not to the extend I desire
I very much want to edit the E3 based UI
Oh nah, they don't... rather they modify existing building files
that already load in-game
and link to other custom building mbin files
So yes, in a way.
The way he did it
The bar across the top needs to be shortened.
I highly don't recommend going through the pain of doing that
And it's not a simple thing to do at all
It's extremely tedious and complicated
To mess with the ui files
I'll have to give Redmas' stuff a look somewhen, because that sounds like a rather roundabout approach.
Just because its hard doesn't mean it isn't worth doing.
Also yeah. UI stuff is not a good first entry area to modding.
I had to read through 11 million lines of UI xml to get the inventory setup properly, and I had to hack the executable in real time and create a mini UI editor to adjust it properly
And reboot over 600x
For only one aspect of that mod
Worth doing: yes. Worth doing as a first effort: I'd say not, personally.
And it's been around 6 months of refining it here and there
But there's two versions that I setup
Dear lord that is exceedingly complex for a UI setup. -_-
Yeah, from the outside in it is
Like some of it is just that it's hard to register any real changes due to its odd setup.
but I'm sure HG has a more simplistic method
With official tools
Being more convenient
I'm so confused as to why Hello isn't onboard for mod support.
Basically all of NMS modding is convoluted due to us having to make practically all the tools from scratch.
I don't think they aren't on-board
Why no official modkit or something then?
Smol team.
That's a different story
Other priorities.
But if you look in "DisableMods.txt" they actually help aid new modders
in setting up mods right
And at times they've helped people on steam
with mods
Oh I know they aren't against it.
And they retweeted mods
They just also don't support it.
But, regarding official mod support
Not sure about that
I know Sean talked about it pre-release
There's a quote about it
I'm pretty sure they prioritized salvage ops after the PR disaster at launch.
If they wanted to support mods, there could at least be a steam based workshop for mods.
That's all I'm saying.
Also supporting your modding community is a good PR move these days.
Given the shadey shit Bethesda is pulling.
I think they don't wanna Bethesda-fy themselves in terms of outsourcing the "fixes".
Ah but if they don't stop it, the fixes will happen anyways.
Look at y'all go already.
It's a whole weird situation, 'cause you're totally right in a number of ways, for other games, but NMS is whole weird thing in itself.
Like they just can't win in many ways. RaY does some neat shit and you get a load of fuck yeahs and then some fuck'ems towards HG for not doing it, because omg it's "so easy".
I wish I could plug NMS creature generator into the Spore creature database of everything everyone has ever made in Spore.
Well that's the thing thought, it isn't hard for one focused person to achieve something impressive when capable of dedicating the time and effort. What the community can do for NMS is just, more than Hello ever could.
Either way, I'm hopeful they'll sort something out eventually to give more official support.
And that kinda sucks for their ego, I guess? Because they wanted to create infinite proceedurally generated variety?
I mean the thing is that HG builds the entire foundation.
at least they recognise the modding community
I honestly don't understand why they don't embrace the modding community, it seems like such a natural thing to extend your passion hug to all your modders passion hugs.
-_-
None of what any modder has done could have been without HG. Like the biome stuff RaY and Gamer have been working on was more fully made possible by 1.3.
Maybe they have a contract with Sony or something.
building a mod development engine for the community is not as easy as you think
Yeah, it's nice to know that they recognize their modidng community
I'm not even driving towards that point Ryan.
Just a workshop page would be nice.
And a willingness to listen to issues some modders have and mayhaps make a thing or two easier where it doesn't need to be pulling nails.
There's a lot of quiet listening they do. I was researching buildable junk pre-Foundation, then we got it. We were researching custom biomes, then we get 1.3 that enables a whole load of them to be configured.
So they're speaking with their actions and supporting the modding community in small ways.
I view that positively.
Basically yeah.
Like it woulda been a hellish mess to add ad hoc objects pre-Foundation, so the introduction of the build menu was literally a dev-send.
The whole building element did made me feel like the modding community was being reached out too, to be honest.
Seemed an odd choice for an exploration game.
I remember both suggesting and then trying to work out how to implement signal boosters before Foundation and just...Thank HG for the build menu.
I just discovered today that the vehicle scanners have the same function as the signal boosters if you acess them through the X menu.
No Man's Sky: RaYRoD's Overhaul v10 (BETA)
Nexus Mods Link:
https://www.nexusmods.com/nomanssky/mods/497
Google Drive Link:
https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI
Yay, I contributed!
sorry if I'm out of line for this.. just stoked to see my work shared on the other side of the globe..
Huh. I wonder how many NMS players are in Asia anyway.
What posting a screenshot? I hope you aren't out of line.
Also Krem, what service do you steam on? I searched for you on twitch earlier but I saw nothing.
I stream on youtube via xsplit
Oh youtube, no wonder I didn't notice it.
๐ฎ When'd ya start that?
Don't even know how to access youtubes livestream service.
I streamed back in pathfinder a little, but then I lost interest in the game
recently started picking it back up since getting a new headset
It's mostly going to the user channel on YT, typically shows as live if not mistaken.
@primedragoon#8241 if you subscribe to my channel, you should be able to follow the live streams
I wouldn't be able to stream on YT anyways, I'd get demonitized for cussing.
ah, n/m, I get what you're saying.. lmao
Stream on twitch, I'll come watch.
I won't get kicked for saying 'bullshit' in sidechat.
just tag the channel with an adult rating and you're good XD
Or telling a snowflake that I hope they melt in the bigotry fueled fires with which they have supplied hell.
๐คฆ
what happened here?
Nothing, just commenting on the nature of the closed minded environment in youtube livestreams.
lol what just talkin' about streamy stuff
did I miss something? only thing that happened was a fun conversation..
Just adjusted all slots for the inventory
Getting ready to adjust in-game
Trying to restore the kind of synergy that the base game has
Here we go
It was like this formerly
Just edited the latest beta changelog that's pinned
Updating the overhaul again with this fix
In-case anyone has already downloaded the 1.2.2 beta (so you don't need to re-download to get this tiny inventory synergy hotfix)
So I haven't had a freighter land on my head since the patch. I have however, found a crashed freighter, in at least 5 pieces, which will add a mission when you interact with the data module there.
The mission is to 'salvage' the ships cargo, which is buried underground.
This boxes are filled with either credits or Nanomachines.
Nanomachines in batches of 125
And Units in batches of 125,000 or more thus far.
I wonder if I can use this 'Terrain From Space & Smaller Planets Mod' with the overhaul. I somewhat doubt it, considering I'm using the E3 Planets varient, and they probably both edit some sets of the same files to achieve their effects.
LawnReality was the first person to discover the "uknown" which scales down the planets to E3 sized that I released around 4 months ago (at his suggestion), and I had terrain from space working for awhile... but I disabled it for the time being as it causes visual glitches.
How bad are we talking here? Sometimes going orbital to get to your destination just makes more sense, and being able to see reality would be awesome.
It creates really black squares from space
To the point that it just kills immersion imo
Ah, so ugly then.
Yeah
There's likely other ways to do it, but I haven't looked too much into it.
My mod does improve terrain level of detail on planets from far away... through glsl coding
But terrain from space is different
Haha, I don't know what I should hope for, full Hotas support for No Mans Sky, or for Elite Dangerous to finally come out with proceedurally generated living worlds.
You'd think it'd be easy to call.
But at least in Elite, you can see your dead world in perfect scale.
Not that I think the dead universe over thar has points over No Mans Sky for that fact... I'd still like to drive through a forest in VR, fly through the mountain canyons in the Alps, ect.
We may not have a replicant earth in NMS, but at least I can fly through the mountains.
Thanks for real mountains btw.
I fell off one earlier and seriously thought I was going to paste given how long I fell.
Btw, does your mod account for ship splashdown? I haven't left my home system yet.
And there is no water here.
I might have a shit eating grin on my face.
I mean smash into the water and continue burning gas loaded ass into the depths.
Well, you can fly underwater in casual flight like a submarine.... but if you activate boost you can surf the waves
Good good, and yeah I don't expect to be able to boost underwater.
You can
Oh you're a skip rock sort of thing?
When not boosting you can go underwater and boost once you're underwater
But if you boost above water you ride the waves
interesting effect
Ship boat.
Too bad we can't get out of the ship where-ever we want.
Otherwise that'd be a nice place to land.
I set it up that way, as I thought it was a lot of fun for flying
I've been looking for what tells the game where you can/cannot land
It might be hardcoded
But you can spawn your ship underwater now
With the unrestricted ship caller in the basebuilld menu
Oh cool.
Oh yeah, I had a suggestion about life support on your suit.
Doesn't make sense to me that you cant recharge it from the materials you get from killing things.
Because....leather is warm.
Right?
Also I want a reason to actually kill things besides random maliciousness and a 'very' rare need for a component.
I wish I could get species specific 'Meat' 'Trade' commodities that rose in value the distance you travel from where you attained them.
But that's probably a tall ask.
I was actuallly going to ask about more predators, but I'd forgotten about it.
A little more sentinel variety would be nice too. If not models, it'd be nice if they'd at least occasionally fire a different weapon at me. ๐
Gonna take a break for a bit and actually play, but eventually I'll work on predators soon
There's a lot that I've done and plan to do and a lot on my current to do list
Haha, I'd help you if I could mate.
It's not hard for me, but right now I'm focused solely on stability
Before making newer features
There's a lot in here that no one has found yet either
No I totally understand that, running stable is definitely the most important thing, there's no point if you can't enjoy your labors.
I chose not to reveal all the details haha
Are the lootable freighters with buried goods your doing then?
those are in the base game
And seriously if you can, strafing hover vehicle pls. ;_;
The changelog .txt is a breif overview of "some" of the changes/key features from the v10 beta alone. Although prior to releasing the first official v10 BETA I had over 1,000 previous v10 BETA's that I compiled and before that I also worked the mod up from 1.1, 1.2, 1.3, 1.4 - v9.9 etc within a long duration...
Dude you don't need to hype yourself up, I'd almost go gay for you, your mind is as attractive to me as Jhonny Dhepps body is to teenage girls.
And each change log that I ever released (I scrapped the older changelogs prior to v10) are breif explanations and cover some of the details
I'd keep you as a pet and pay for things and let you mod things.
Nah, not doing that but I know that a lot of people wonder what the "overhaul" does
๐
The only real answer to that is "almost everything"
And if I wrote a list of everything that I made in there, it would be too long to read
and redundant to do
and I spent more time creaitng/working on it than logging
Haha
But I made sure to point out a few key features
Another thing is that I never need to take notes either
So I remember each thing by memory, and it helps..
Because there's like 7k files but is a good learning process
And I'm no where near done
If you spend 2 years reading the same novel every day, for hours a day.
You better know that novel by heart....
352mb, how much model how much code? This is what I've been wondering for a while.
Because the ships are all in seperate files. -_-
except for those small details which you lose because you don't comment your files ๐
I actually feel a small amount of sympathetic rage for other programmers behalf.
Oh that freighter that spawned on me was an E3 one?
Nah, that wasn't an E3 freighter
Okay nvm
I got to get into one of these landed freighters actually.
I remember running into a random person standing out in a field before, and he made me feel like I was a dwarf.
Someone said that he's glad it's fixed because it felt like he was being haunted by it lol
Gotta check if thats the case on the freighters too
I haven't had one land on me since your latest patch, but I only played for about 2 hours after that.
I went looking for new ships and I was getting tired of running into the same model over and over again.
I've never had it happen at all ๐ฆ
I wanna experience getting smacked by a freighter
lol
Its very disconcerting friend.
I was in my tank the first time.
And it smashed me THROUGH the GROUND.
Into an impossible space.
And by impossible I mean, the terrain generates caves you don't have access too.
There was no exit.
I was imprisoned.
Sounds terrible lol
Once I realized I was trapped, some of my redheaded nature did indeed seep out.
I obliterated every square meter of destructible land in that area.
I was still trapped.
Every time I modified the area, it treated that space as being outdoors and exposed to the elements.
I was on a "Boiling World"
Where the daytime temperature is 74 degrees
And the nighttime temperature....
IS 780!!!!!
I felt like I was Riddick on opposite day.
Where the hellworld is only hell at night, and you have to hide in the light of day to survive.
Chasing the cold light of the sun to maintain my pathetic life.
But alas, pancaked by the grand freighter of untimely misfortune.
I was trapped, underground.
In a proverbial steamer.
Doomed to die.
;_;
Lol
That sounds like a crazy planet
๐
Sorry, was putting a pizza in the oven
so prime's planet
yo rayrod may i ask you to pls clarify something about the game in general?
the center is indeed a myth
it's hard to describe but why is it that every ship cockpit seems "disconnected" from the ship that it belongs to if that makes sense? like how if you zoom all the way out the cockpit is "floating" and if you look inside your ship in photo mode the cockpit isnt there
to me, it seems like since there are only like 6 cockpit designs in the whole game, theyre stored in files within the game's data that are loaded up as you enter a ship, rather than loading them up from every individual procedural ship that's in the game. is that how it works or am i wayy off lmao
yes, the cockpits you see inside a ship is different from the actual ship
When you fly the rest of the ship is also basically disabled.
though different ones are linked to different ship models you fly
So when you go to fly a ship it disables the exterior and loads the interior.
And photo mode disables the interior and reloads the exterior.
Yeah, there's nothing behind you when you are in the ship and the cockpits are a scene that faces forward. Only what is visible in the camera's FOV in the forard facing direction is actually modeled. This may have been done to simplify things.
Wouldn't it be wasting computing power if they rendered things behind you
Ket and Gmr_Leon cleared it up
I mean... We can't see it anyways
Unless you've a third-person mode and a character model to render, there really isn't any reason to complicate it further, so...Yeah.
ahhh right thank you all, i noticed it from day 1 and it threw off immersion pretty badly
And yeah, Carl, it'd likely be minor but it would be doing work it didn't need to.
i guess i overthought it with the whole "is the cockpit seperate" but the concept is essentially the same. im asking bc i have a small feeling that if 3rd person was fully added they might change this
I guess then they will just render your ship model ?
also procedural cockpits would be nice but that's not something many people seem to think of lmao
I suspect it would look the way it does in third person right now
yeah most likely
Unless they decide to put the glowy orb behind the dash and render that
I understand why they skipped procedural cockpits
lmao i love how the orb is always funky in photo mode
The glowy orb really bugs me in photo mode
ayyy
Krem setup some pretty cool custom cockpits ๐
Is it possible to match associative cockpits to ships?
I wonder why they just copied the explorer cockpit to the exotic one
Because honestly I've been wanting to practice my sci fi ship modeling and texturing anyways.
I like the HUD too
So I might do a set.
Oh sorry
Oh, no worries haha
@inland sky Time...
No Man's Sky: RaYRoD's Overhaul v10 (BETA) - Rainforest + New Beta Update
https://youtu.be/i-q_L2gn1sY
Follow me on Twitter for frequent updates: https://twitter.com/RaYRoD_TV Download Link Here: https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cM...
Youtube just notified me ^^
Oooh nice
omg yesss you uploaded a video of that planet!! i saw the screenshot a few days ago and fell in love haha
Outside of time, I think for the spherical cockpit ships explorer fits relatively well.
But for the squidships I think hauler woulda been more fitting.
@dreamy tulip Why did you make the grey in the HUD so bright ?
heavy e3 feel
I think it was due to a visibility issue.
I could reduce the opacity, but then I'd get complaints of it being too translucent
But kinda like it this way
Which is what originally led to the higher opacity to begin with, no? lol
I wouldn't complain, due to thinking that the E3 hud takes up a little too much screen space.
It feels kinda "in my face" when I watch a video but not when I play
@supple wadi i hope they design new ones
There's an optional file that makes it auto fade
I think Carl and I are on opposite wavelengths.
Have you tried it?
I didn't even see the file.
@tacit mesa That's to keep balance
I'd adjust it for more of a middle ground, as what I've seen of it looks a fair amount like overcorrection, but might be me.
We cancel each other out lol
Cool, that was my intention but maybe should tone it down a bit more
every hud p r o c e d u r a l
Btw the planet in the last 10 seconds looks alien af
Carl, I need to meet you in real life.
asap.
Because if we are Anti - Eachother
Then we are Anti Matter Eachother.
And we can end all of this BS.
Oh damn
Oh yeah, and this one was a giant water world with a floating ocean flora island on the sea
We can threaten the world by making to shake hands.
Let's win this damn nobel prize
And they'll all bow to us.
And do our biddings.
And our biddings is. Immortality. Hyperdrive. Space. Eternity
lol
I think that could work
Funny thing is, if humanity focused on developing Immortality, we'd solve all our society problems for the next 200-300 years, and we'd actually be able to focus on growing as a species again.
Though not in numbers because, as intelligent immortals, without a need to have children, why have children right?
especially being a ps4 player, as much as i love/support/defend this game, watching the e3 trailers makes me a bit sad lmao
If we're colonizing Mars we'll have some kids perhaps, but there's 8 billion of us here. This planet is supposed to cap naturally at around 800,000.
Daxter, all they needed to do was marry Spore and NMS together.
If they had access to the database of creature creations in spore.
Bam
Infinite variety.
Yes, yes the forests of dildo people would be.
And we would destroy them.
Because, being married to spore, we should have all those fun spore tools as well.
oh no, we seem to be on the same wavelength somehow
Like planetary armageddon bombs!
I want to CREATE my radioactive wasteland world damnit!
Let's take this to general and leave modding for the real modders ๐
I'm honestly wondering if they could make a random generation bomb now though.
that would be terrifying
Just "I don't like this world" New world
And while we're on the subject of wishing.
Why can't I upgrade the class of my ship with resources and cash?
What if I LIKE how my ship looks?
What if I don't like that flying boot with +1000000000 reactor power and infinite warp range?
Get a freighter
Still very disappointed I can't fly those personally.
we need sights like this with crazy skies and more defined planets/whatnot in the sky
i really like this shot because it shows how drastic the cliffs around are plus the ships flying upwards which is cool
wait a second
Is that with Rayrods Overhaul installed?
look at the middle ship
naw e3 trailer
๐คฆ
Ah, I see.
is it flying backwards ?
i would believe it was his overhaul though he did such a good job
It isn't, its ring is at the front.
weird
it looks like it has the longer engine
loool does look like it but it isnt
that isn't in the game anymore
yh the mid-^
i have perpetual faith that HG will restore all of this, they've done fantastic already
and look at the freighter on the first pic
Oh I've seen someone who's called in their freighter and had it spawn in an amazing position.
It was filling up about 1/4th of the sky and dipping down below the edge of the planet.
Speaking of, the freighters spawn in even on the planet so seamlessly.
I've restored it
Why aren't there any big cities to oggle?
oh yeah and btw... what is that beam of light on the right side of the images
It mostly exists normally, just not with that stretched engine at the back
It was never pitched as a game with cities
Hey Rayrod, are all the ships in your pack premade models now, or do proceedurally generated ones still spawn?
There are files with ship part references that don't exist in-game anywhere
and some only on the ps4 build
But ,with today build an overhaul we are close to have it I think
Beam of light may be an old style waypoint
Could be
@dreamy tulip did your research on the PS4 make you discover some things ?
than the usual light beam
as crashed ships to be claimed as well, or no?
Just asking because I've seen about 6 instances of one ship, and one tie fighters.
Used to you would navigate to structures with those beams instead of/alongside icons.
fighter*
We can but they will be badly damage
@heavy oar I've discovered a lot, but I haven't gotten deep enough into the PS4 build to get what I want
yet
Are you looking for a specific ship part or something?
I did bring back a few RC1 features
With time we will discover it as always ;)
If you need a model replicated, I could probably do that.
You can models ?
the real discoveries you make in NMS @dreamy tulip xD
That should be interesting
Krem might be interested @tacit mesa :P
He handles the "Custom Ship Importing" in the overhaul for the most part
I've done a few, just not blender related
Thanks
Having two people making ships part will be better
I'd like to do a detail pass on pretty much everything I've seen in the mod so far.
๐
It can't be too high poly though
Well you should get in contact with @cyan oracle
Sept the Tie Fighter and the X-Wing
and the Falcon if its in there
Wasn't planning on nutter poly, if you know the upper limit that'd be nice.
But a lot of the ships imported are lower poly than those in game by default.
I'd like to bring them up to game level at least.
the plaques in this trailer look like cardboard cutouts wtf
I over-read a recommendation of less than 100k triangles
That looks like monolith for me
I love those
100k? Psh that's plenty, I can make sexy stuff with 100k.
Looks like the face of a Zarya skin from overwatch
I'll get around to adding E3 buildings in time
or a disabled genji
Did you find those ? :)
@dreamy tulip man i love your dedication to this ๐ญ
Still gotta get this "New Eridu" shark working
Hello Games will probably absorb him eventually.
And have an idea for the sand worms
He is developing is overhaul since 2016 you know Soo that passion
yh
And I still have some biomes disabled in the overhaul atm
Haha if you can get the Sand Worms working man...
arrakis woot
ARRAKIS!
DUNE!
DESERT PLANET!
THE SPICE MUST FLOW!
THE SPICE!
MUST!
FLOW!!!!!!
LMAO
LOL
YAVIL, Sand Dune, Oasis Biome: It will be a cross between a pre-release biome and my sand dune biome. The other two separate biomes will be in there too. I j...
If you want more different stuff tho...Like it's mainly interesting in a bit more of an archival way with a light remixing touch.
Everyone always telling why can't planets can have multiple biomes
A cross between a pre-release biome called "YAVIL" and my sand dune biome with oasis.
asking, not telling.
I think I don't care about multiple biomes
And I'd love to have that one answered.
I want a planet with polar regions that are different.
as a muslim arab my biggest interest in Dune was all the references it made to both religion and culture, especially the made up words compared to the real ones @tacit mesa
lol the exocraft looks so wobbly
Polar regions yes that should be great
too much motion blurr
With a North Pole and South Pole
I was more amused about how it pulled apart and exposed the base natures of both men and women throughout the novel.
Don't know if it is possible to make it
im not holding my breath for orbit physics because i feel like that'd change a lot considering you need to render a real sun for one thing, let alone the other complications and features it'd need
Do you guys think the vanilla roamer is fast enough ?
Not to my preference
same
Well for some yes
after playing your mod
The basic reason is that multi biome planets would increase workload to ensure variety. Single biome reduces that a tad while also stretching it out
it feels really slow now
The Vanilla roamer is sissy, it should be faster, and it should also not destroy anything it drives over...
It should just go over it.
sigh I wish I could use that addon.
Yeah and since the game as Soo many planets multiple biomes is not really something that could be good implementing @supple wadi
I had this old path finder video
I like his Hovervehicle more than yours.
You can use cheat engine you know ?
Though the handling on it sucks way worse.
From path finder xD
yo there was that one planet that kinda resembled pandora
Didn't you make a teleporter like in the late show where Sean Murray has it ?
craaaaazy
the one with the fireflies and shit
You can add glow effects to stuff, yeah.
But to do it well would take a careful touch.
But if some people where asking to do the E3 planet the one we all know about
You know what I'm talking about
oria v?
Yeah.
I have ORIA V
?
he has it yh
E3 planet would need the tree's to have physics to bend like they do in the trailers.
How far can you jump
Should make it so you can jump to different planets like in that talk trailer thing. If possible
i remember seeing a very similar world in one of your earlier vids
https://www.youtube.com/watch?v=6-uiyDDGTSY there was this video too which had some similar assets
So, I just spent 9 hours straight making this mod... This mod adds tall immersive grass, plants, and flora to lush biomes and also some other biomes to try t...
Cropped Oria V footage taken from the Game Informer's video "A Behind-The-Scenes Tour Of No Man's Sky's Technology". The quality is terrible because the sour...
Didn't see this for me
@narrow monolith Thanks man ๐
Didn't he did make a little tour of it
I think it's the water that make it looks perfect
@hoary lily Ah yeah, I uploaded that on path finder
I did add green water to some Oria V biomes
in the overhaul
Oh, I remember now xD
I had to lower the gras size though
Was too high in that vid lol
I don't know when I look at the same footage for me something is missing but I don't know ...
@dreamy tulip just downloading the latest beta version, howcome there are two overhaul pak files included in this one Ray?? https://drive.google.com/file/d/1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI/view
ya it's like the character's perspective shrunk xD
Yeah something like that lol
@heavy oar it's hard to explain but it's not even missing features in particular that are present in the e3 trailer, all the shown features are essentially here now. alongside the better proc gen, there's something in those trailers that we dont have and yet i can never put my finger on it
i've come to label it as "fluidity" because that's the only thing remotely close i can think of
Me too it has like a touch that didn't have achieve yet
^^^^
And it piss a bit off because HG is doing an amazing job to make the game better
Rayrod is putting is body and passion in it
the "magic" so to speak isn't in the base game
But when we look at the pre release footage it always look like we miss something
Its because the tree's and environment reacted to the creatures, the ground shoot around charging large monsters, and the associative sound effects for charging/grazing creatures existed.
@dreamy tulip that's the best way to put it legit
no the thing is there's something more
shook*
if we had those three things the game would still feel like it's lacking something
Not to sound cynical, I love Hello Games and No Man's Sky and have always played it.. but there are numerous things that I can point out that have been improved since E3 and yet some jaw dropping mechanics that were mentioned/shown in E3 footage that aren't enabled in the base game... that I've discovered in the files.
@dreamy tulip cheers man, will use the one with z infront of the file name
Its not something 'more', its a few minor immersive details which have been lost or missed since their flood bs, and that one company discovering they use a similar mathematical formula and suing the shit out of them so they couldn't use said formula.
ah were you the one who pointed that out on reddit?
@dreamy tulip see it's honestly concerning if they don't fully implement them soon because they're there, i dont understand apart from optimisation what could possibly hold them back
naw i meant primedragon for that one xD
He's asking if I'm the one who whistle blew on the privately filed case against Hello that was attempting to exort them for cash and prizes.
And won because they bribed everyone involved.
yeh rather than throw them in there haphazardly, i love how crazy yet orderly the biomes in your overhaul look
Like Ray said I think the game we have today have some solid things that are better than the one at E3
Like the story mode
People are mainly missing the bending tree's and environments, the unique creature background noises, and the screen shaking and bassey sound effects of the large pissed off creatures, that brought everything together. Also the proceedural generation of creatures is, overall, disappointing.
For example there are E3 demo files that are pretty much alien and extremely complex in comparison to the original base game biome structure. I believe that I'm the only person who fully understands them. I've been converting, tranlsating, and re-implementing those pre-release biomes and reviving them in their original pre-set state in creative ways; while also improvising and finding other ways to add back certain features from those biomes that can't directly be transferred over by scowering through the files all abroad
^ Those are probably everything Hello can't use because they were sued over the implimentation of mathematics
Those pre-release trailer videos were demo scenes demonstrated on a solar system scale, I've been bringing back E3 trailer nostolgia on a consistent universal scale.
Taking it further.
Rayrod being a person can't really be targeted for this.
@dreamy tulip E3 scaled planets+solar systems pak file is missing from inside the folder on the latest version Ray....there is only a "warning" readme file included
It's like your resurecting a part of the game that was let down .
right? it really is incredible work
It was nailed down, not let down, nailed down by profiteering assholes.
And I did say in a cobra podcast I had the chance to be a tester for Rayrod mod
you're welcome
In about 25-30 hours of gameplay I have never seen the same time or even the same type of plants or something
The E3 scaled planets are superior.
It is truly the experience I wanted for this game for me
It bring it to another level
And I think it's just the beginning of us creating what we wanted from this game
Rayrod, apparently you need a patreon so Jordan can buy you dinner in appreciation.
found the lengthy comment but yh it basically says the same thing
view?
I have been in the development of the overhaul for a few months and Rayrod tell us how hard he did put in this
And at the end his work is worth it
oh that's clear to anyone who has half a brain cell, shame on people who tried to ruin his work and rep
"those who try to bring you down are already below you"
Sony threw him under the bus and the dutch tried to profiteer off his work.
One question is in my mind that probably will never be answer
Interesting that the theory was disproven, but they still aren't being allowed to use their own formula.
Why turning off those things that make no man sky such this unique game and not letting us experience it ?
Probably what happened was that company went through the process of patenting the formula while they were in court.
And they won because they submitted the patent right before they went to court with Hello Games.
Thanks for the kind words
So Hello wouldn't have time to cover their ass or fix their mistake.
Also, the super formula is still in the game
Really ?
anytime bud ๐
But I don't believe it's the one that they were accused of
So technically we can use the super formula ?
Hello Game's was accused of stealing stuff and all other kinds of nonsense
Before they released their game
Its a different superformula
Likely because they were a small indie team
Maybe they created it ?
They created both of them.
did they really make a last ditch effort superformula?
They were sued by less clever people with more money and resources.
because thats the way the world works
People with money can make more money by leaning on people with less means and money.
I think they have their own, and that they always did ๐
^^^
You know in 5 month they can make amazing stuff
And when we don't know what awaits us
Amazing things happen
If the police force disappeared tomorrow, politicians would turn up dead a month from now.
yeah im soooo excited i cant begin to explain
Like 1.3 was a shock for us
@tacit mesa perhaps less
It was the resurrection of no man sky
I wasn't shocked, I was choked!
Why WHY
WHY in an EXPLORATION GAME
are the VEHICLES in 3RD PERSON
and the SHIPS are in FIRST?!?!?
i have a top comment on the atlas rises trailer ๐
Because ...clear view to find materials ?
Lol
I have shot THOUSANDS of mountains
BEHIND ME
Because of that stupid third person view camera!!!!
Tree's and stones behind me!
Creatures behind me!
SENTINELS BEHIND ME!!!!!!
you tried the fov glitch?
Eh? What?
@dreamy tulip just make him a first person view and he will stop okay.
It's static sorry
while in the exocraft
For exocrafts
So I can have a camera farther away from the exocraft?
I don't want it to be farther away.
basically yh im sure it still works
I want the camera to be at the perfect distance
Well technically you can go to 150ยฐ?
well i think you can move it closer
And when I look up
I want the ring that the camera is on to SHRINK
So that I can look up without anything but the stupid freaking vehicle being under me
Strange that we can change the view for the ship
But not the exocraft
We can't change the view.
Exocraft is 3p only
Ship is 1st p only
3rd person only exists for ships because Ray is the Jhonny Dhepp of NMS modding
Well we can Rayrod made a 3rd person view for the ship but that intrigue me that we can't make the exocraft first person
Its because we'd need to create a cockpit for the Exocrafts
and then a system to tag the cockpit to the craft
and disable the craft itself
3rd person was already in the game's files, just deactivated
my best exocraft screenshot
whilst also correctly positioning the beam emission point.
Nice view
And ALSO make it so you can look around in the exocrafts cockpit, otherwise you can't steer.
Since the Exocraft steers based on where the camera is facing
tyy
I think it possible but it would be a shit ton of work
Of course its possible, but its a level of work that needs to be done inhouse by the NMS team.
That or we need modding tools.
Because doing it the hard way is....
Rayrod, how hard is the hard way for a first person exocraft cockpit?
I think if we have like 3 modders into this project it could happen @dreamy tulip
Like Rayrod Krem and Redmas
Maybe if there were 3 modders with Rayrods familiarity with NMS code.
Krem is mainly about importing ships from what I understand and wouldn't be helpful in that instance.
I know how it could be done, but there's a limitation
?
It needs to be done inhouse, like I said.
That or it becomes open source lmao.
Which I would be stoked about lol.
Yeah there is always stuff that we won't be able to do that hello games will only be able to do
yeh
Yep
Well I think they are not against modders sincerely
I wanted to explore the universe and find all the naked sexy aliens.
imagine HG had a studio of 50+
But NMS doesn't even have females.
HG is a studio if about 5-10 at the moment.
Yeah they have a new studio
Oh have they? That'd good, because several people left last I heard.
noooo no theyve expanded
The studio I remember was pretty big
If they're expanding then I want modding tools goddamnit,
4 or 5 left and joined the Star Citizen team actually.
I think they are 30 people
ik they went to SC but i dont remember 5 leaving
I'm not really against them leaving to go there for me I think that means that they are great at programing
At the time it was more based on the hate NMS was getting.
I think they still love hello games for working there
And I think Chris Roberts has no hate for Sean Murray
Actually it was probably the environment as well.
And no Chris doesn't hate Sean, he probably pities him.
I would love that they meet each other lol actually imagine
Because what happened to Chris when he made the Wing Commander series, happened to Sean when he made No Mans Sky.
Yeah they have similar story
ik chris worked on freelancer but that game was a success
They met deadlines and goals dictated by people who would've been better off keeping their stupid greedy mouths shut because, not being game developers, or gamers, they don't understand what makes a game fun and fulfilling.
And thus, due to money, were forced to slaughter veal that was intended to be ground beef.
They make game for passion and even when they get hate they will stay on the boat and finish what they have started
Wing Commander was a success too. So was Elite.
That what Chris Roberts doing with SC and Sean Murray With no man sky
A lot of old Sci Fi games were sold mainly on the hopes of the people purchasing them.
The thing is.
i absolutely love elite
Chris is independently developing Star Citizen.
And thats what Sean Murrey should've done.
I think that what was his intention at first
I loved Elite for a bit, but it has no depth or replay value at all sadly.
He has even sold his house for hello games
For me that prove how much he dedicated to make this game.a reality
Lmao, he isn't dedicated to the game, and he didn't do it 'For' Hello Games.
Sean Murrey IS Hello Games.
i love it more for the realism aspect and the feeling that oh shit im actually in space
I never played elite actually
His business was simply more important than a house he barely stayed in because he's busy working
Didn't get the chance .
NMS's space gameplay and atmosphere are both pitiful compared to Elite's
Very Pitiful.
If Elite had proceedurally generated living worlds.
I would never leave.
Well we are going slowly to an elite style of gameplay
right
I wish we were Jordan. If that were true, Sean should start with HOTAS support.
na elite is a lot more sim heavy, trust me theyre very different
but arcade style gameplay is where NMS shines
God I hate NMS first person combat.
everything about space needs an overhaul from space stations to mechanics to adding more shit to do
I want to aim my own damn weapon thanks.
You know I have been following nms since 2012 in a quest to follow a little a developer becoming something that will revolutionize the industry
Because they did revolutionize the industry with no man sky
You should be following Euclideon then.
although they didnt revolutionise it with the game itself (not yet anyway) they did revolutionise it with the commendable comeback they made
A small Australian Company has found a way to give computer graphics unlimited power - no one believed them, but they are now using this technology to make r...
ooo i saw that
Ohh
is that the one where they use atoms to generate graphics as opposed to polygons
Did you get the explanation behind their rendering technology?
incredible stuff
Yeah, so they multiply their processing power basically by infinity.
^^^
it would be harder in theory but they managed
I cannot describe with which the intensity that I want to get my hands on this tech is.
i just hope to god it doesnt somehow fail by some horrifying miracle
I want to get my hands on this, and write a proceedurally generated world algorythm that'll make Notch shit his pants in envy.
But I think the best way Hello Games has prove to gamers and all studio that in the hate the bad launch and everything that people did launch to them they have quit and are still here ...and we are still here and I don't think NMS Will be over before a long time...
I actually got the chance to talk to notch on Twitter
notch has taken a weird turn on twitter
He a cool guy
ayyy jinx
Opposing opinions here I think.
he's very political now it seems
Is he a super left wing snowflake now?
^
I don't care I'm rich lol
So is he left wing or right wing? Or is he just calling both sides out for being two flavors of extremism and calling for a Tripartizan Election system?
i mean im very left wing and progressive but i dont get offended unless someone directly attacks my religion with an unwarranted hint of arrogance, ignorance, and an overall "i dont know what the fuck im talking about but im loud so i must be right" vibe. that's literally the only thing that gets to me
I don't know I'm not living in the us and don't freaking know about your politics here
I have some problems with your religion.
Specifically the parts that encourage violence.
And the part that says its okay to marry your first cousin.
Shit getting real.
The first one is unhealthy for me.
at least the "calling out both sides" part
And the second one is unhealthy for you.
Aside from that, I have no problems with any religion, but if it causes harm there's a problem with it.
my internet is sacked
That world looks like the boiling planet I was on.
i can talk to you more about that in pm soon but lmao the whole violence thing is truly taken out of context and whether or not you've heard that a billion times, that's only because it's true
defending yourself in a war where you're outnumbered 10:3 is not equivalent to unwarranted violence
You know if we were in the bar and you two talk about that i will drink just to pass time
Daxter, I have a problem with violence in the Koran because A: I know its there, I checked personally. And B: I saw a lot of people cheering at the deaths of a lot of innocent white people around 9/11, and they had a specific manner of dress and proclimation that was hateful and disgusting.
Or smoke weed
ill respond to that in pm because i dont want anyone in here to understandably get upset
thanks for actually being civil about this first and foremost
I'm not you know I'm not a religious guy I accept every religion
Freedom of speech is real, thought policing is faulty and wrong. Its the mechanism by which we function in our society.
Unless I'm insulting you and threatening you, there's no reason not to have an open discussion.
And hiding the discussion makes the discussion itself counter to the free propegation of understanding and information.
I am against hate, discrimination, and violence. I am also against equality of outcome over equality of opportunity.
Just because the world would be better for all living things if I don't eat meat, doesn't mean I won't eat meat.
Its not better for me specifically, meat makes my brain go vroom.
So on some level violence is also right.
The world isn't good and evil, its shades of gray.
And we need to stop tampering with the brightness to tint the truth to suit our own comfort.
That said I'll happily move to general if you want.
Philisophical discussion about the moral implications of specific religions and whether or not those should be a motivation for change is definitely a 'modification' of philosophy, but not specifically pertinent to NMS.
Huh, someone in general mentioned that he farms pirates for bounties for cash.
I've never gotten a bounty for killing pirates.
It a specific type of pirate spawn
@dreamy tulip Yo! We need general pirate payouts mate!
There are 3(kinda 4) choices when timer runs out for pirates
either it spawns a pirate scan
or a regular freighter attack
or a fugitive(pirate with bounty)
sometimes also nothing happens, but that may be a bug with one of the others
nothing happens will likely be a freighter that failed to jump in
I've seen that happen on the planetside freighters coming in.
Sometimes they just don't come.