#nms-modding
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bug Fix ?
And a freighter smacked into you?
Yes
YOLO!!!
That new link fixes it ๐
xD
- huge storm
imagine the pilot says like fuck you YOLO BOOM
I can imagine hearing this loud noise and a blinking light
And then a freighter warps in like a plane
is this heaven ?
would be my first reaction
It looked really cool though
yeah many people had some pics of that
It was storming and I could barely see, and above me I saw this huge shadow with some lights at some spots
Welp time to update
This new beta includes:
Fixes for certain reported issues (no more phasing through the map), weird freighter below the surface in stations fix, freighters making loud BOOM noises and warping into people on planets fix (wish I could've experienced that for myself lol), + more (The link is pinned above), and an optional file for "default difficulty" in optional mods > Core Mod Removals+User Recommended > User Recommended\Default Gameplay Difficulty > zzDefault Gameplay Difficulty.pak
The link is still the same, and is still pinned up top
https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI
Sorry man, quadruple tasking atm
lol
is this a bug when i change ship at the begining and that they are sink in the terrain if it is a glitch well here my part of helping LOL
@heavy oar don't bug RaYRoD about ship bugs.. Unless it's regarding the flyable E3 freighter or flyable sentinel drone, please address ship bugs to me..
and thanks for the french link.. I've been needing motivation to keep going lately..
lol do i go to see ?
and yes, it's a bug with SOME ships.. it's also to do with whether or not the game clips the ship under ground or not.. I've even landed vanilla ships where the cockpit or another part of the ship was buried under ground.. the important thing is that you're still able to spawn the ship.. I believe the way the collision model is set up around the mesh and the way the game loads it, the only way to fix this is create a collision below the ship that doesn't relate or correspond to anything on the ship..
Like I did here with the Nimbus:
without creating a false collision below the ship, the collision model rests on the deck..
wtf
this requires a reexport of EVERY ship.. which also requires editing the scene files in notepad for each ship...
lol, yea.. While I've never been a Harry Potter fan, I know enough of it to figure some players might enjoy a Nimbus2000 or a Golden Snitch (still a WiP)..
Nimbus 2001 was the name of a ship of me
and thanks Jordan.. I do plan on making a new .pak for the HoloHUD to restore the space map to normal size and position as some players have reported that feature is a bit annoying..
I respect that, some want to be able to see what's behind them on radar.. I don't mind having to turn around to see.. so to each their own..
that dope โค
@heavy oar you referring to when the screen looks like this:
more when you have a bright sky and going into space
d'oh.. my morships has the .pak, but I don't think rayrod's overhaul has it..
or decending to it
add that pak into your mods folder... it will remove that hexscan line screen
so regardless of your position to the sun, you won't get that partially opaque obstruction of view any more..
?
oh, are you saying "walking" cause the hud doesn't feel like you're in a ship?
at any rate.. here's the closest thing to walking to a planet IMO..
https://www.youtube.com/watch?v=RqZkaVRto-c
Expanding on my Freighter Spacewalk (link below), I found myself beyond the edge and floating off into space; drifting away from the freighter like a sci-fi ...
lmao, so more of this:
coliding point
how do the gravities work where they converge? is it tough to control the camera?
It's pretty trippy
That shouldn't happen on the newest beta though
I increased the distances haha
Someone recorded a video I think
nope
i have the recent one hahaha
it is crazy the planet respawn endless
one tim you will be on one
the second after you will be on the other
WOW
lol
it is Mental.
Those are some trippy shots
inception style
you cant technicly go from one planet to another by walking
i test i did it but the gravity is crazy
you can walk and even float
yea, that's what I expected.. cause each planet has their own gravity and camera oreintations.. and things get funky when you switch between them..
@RaYRoD love the mod rayrod!
@nimble ruin
Thank you ๐
Someone with a billion units reported that the it was overlapping the inventory
Working on fixing it
i know exactly what all of that means
Gonna see if I can adjust the inventory layout in real time for this
Hopefully it's not a limitation
But then again
Never seen anyone with a billion units before
props to him for being a dedicated player like that if it was gotten manually lol
It's gonna be more tedious than I expected
With the overlapping, I may need to expand the dimensions of the inventory again or just let it go for now
Repositining it takes it off of the screen, but maybe if I remove the unit count value from being a child of the bar it could work. But then it might feel out of place
And then will need to reposition everything again
And if I do that...
No longer a 99% E3 replica
lol, more than I'd do.. my fix would be "You have over 1b units, WTF do you care what the number is that's cut off?"
I mean seriously, when the units become a concern, they'll be small enough to know exactly how much you have
fairly quick if you jump system to system buying freighter after freighter
I haven't done it..
Well, tedious rather
also depends on mods used
I can make my growplants pop out stuff every 15 sec and make that stuff uber expensive/valuable
which would easily net 1b in < 1hr
but that's cheaty...
but, with base sharing and stuff, if he went around and harvested and manually collected that w/o mod influence, I'm guessing that took a few months at least
during pathfinder I had 3~4 beacons at player bases in different systems of the euclid hub.. would teleport to the space station, fly to the beacon and harvest the player's base..
I see
Makes sense
I just landed on this mountanous planet and it has these foggy large caves
They updated the link on this blog
https://i.imgur.com/NQyh38h.png
pic.twitter.com/O3zaUOYvwOโ RaYRoD TV (@RaYRoD_TV) December 23, 2017 So far, fans really seem [...]
The new link is going around, I'll likely post updates on twitter for the time being
Is this russian?
couldnt you make the font for the units smaller when they get a billion units
I wish it were that simple ๐ฆ

But nah, thanks for the suggestion though
i dont know anything about it so i thought it would just be like yeah if this is this then this is this now
y o u k n o w
Yeah, I understand. Good idea though ๐
@cyan oracle
https://youtu.be/RnzP4mn6_mw
Though Hello Games didn't add a submarine to No Man's Sky... yet, my dream of having one in game did come true thanks to the release of awesome work of RayRo...
Your tie fighter haha
You can earn over 100m per hour with farming and gas harvesting. Crafting either stasis devices or fusion ignitors. I got 2b for instance. Currently the game caps it at unsigned 2^32. (4.3b)
Even doing high efficency trade routes with a max slot hauler with lots of open slots can earn over 7m per warp. 3-4min per warp, so potentially almost 100m from that(but very active)
Ah, I see
I'm excited to finish the story
Am a bit late to catch up
Well, very late
lol
Haven't gone through the process of trading. or progressing in the story
As awesome as it is
lol, @dreamy tulip you had me going for a second.. but that's just a science explorer with the wing set that kinda makes it look like a tie fighter ๐
Oh xD
Wow
Is there a way to disable the background color in the inventory menu and have it show the amount of a resource you have without having to scroll over it? Ive been enjoying the mod so far but i dont really like those two things being there...
Here a review for you @dreamy tulip
It's a work in progress (BETA)
Not an official v10 release
And the scope of what's inside of here is so large, that I think it's too early for an assessed review
Even if it's positive
I know that impressions or whatsoever is one thing, and there are bugs (that I'm ironing out) which is why it's still a beta. However, in all the time that I've been working on this, there's always something new (alike others who say the same)
of course io have responded to him
@glass ferry Hi, does the base game show the resources that you have without scrolling on it?
Also, would you prefer the default inventory rather than the E3 inventory?
OH SNAP ๐
I just realized that my ecology overhaul has been disabled all this time
Since it's been released
lol
Just re-enabled it and will upload
Not the latest
no
i dont think
woah
just see this
Merry Christmas to you my friend @dreamy tulip
Hey I have a suggestion for modders
Add more realistic star types
Like blue hypergiants and red dwarfs
Actually seeing a pulsar
Would be really cool
No. ๐ But tbh it would probably only be a visual touch if anyone did it.
Yes but it would be cool
โค
Crescent worlds was a visual touch
And it was one of the most beloved nods
Mods
Yeah, I'm just accustomed to realism connecting to functions as well when people bring it up.
Understandable
i dont think it is possible to change the shape of the star
lol RaY, got so lost in your files you forgot ecology
Haha, I had disabled it for the purpose of deducing a potential issue that I was trying to find, prior to releasing it.
Will upload a new one soon
New beta coming soon
Landed on a pathfinder biome with diplos
Herds are now in here
The changelog is here (with a crucial warning). This beta also re-implements my missing "Ecology overhaul v3.0", fixes several rare crashes, and other reported issues. The link is the same and still pinned on this twitter page.
Merry Christmas!
----
Post-release v10 public-BETA - v1.1
IMPORTANT!
- Anyone who previously used the overhaul, is going to need to save either in a freighter, or next to their ship and then jetpack to the ship right next to them (sorry!), or start a new save... prior to using this latest beta; as I reverted the planet scales back to default... because in some systems on rare occurrence it was invoking a game crash.
- I realized that my ecology overhaul 3.0 BETA has been unintentionally disabled all oft his time since the first BETA release. It is now enabled. :)
Check the "Changelog.txt" for in-depth details.
- Freighters can no longer make new BOOM sounds and warp into players on biomes (Wish I could've experienced that for myself). lol
- Fixed a glitch that occurred on story mode allowing players to cheat rank
- Story mode now starts off with broken tech and is no longer completely charged to encourage story/mission incentive.
- Prevented the possibility of getting stuck on the starter planet (hasn't been reported but I noticed a flaw), by adjusting a few tech requirements but keeping it reasonable.
- Fixed a few rare game crashes.
- Fixed an issue allowing players to phase through planets with RaYRoD's Flight Handling (Works best with a controller).pak.
- An optional file for "default difficulty" in optional mods > Core Mod Removals+User Recommended > User Recommended\Default Gameplay Difficulty > zzDefault Gameplay Difficulty.pak
(This reverts the story mode intro to default, and damage factors to default on startup and removes the infinite jetpack.)
- Removed Obsolete (outdated) Mojo ReShade```
https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI
@dreamy tulip I ve just published a "space adventures edition" Mod meant to go with your Overhaul. https://www.nexusmods.com/nomanssky/mods/566
Yes i am modding MODS, i am levelling up ๐
๐
Well Its more an adaptation to my enjoyement than a hot fix.
And i ve removed some of space adventures mods that overwite your awesome adds
Ah, I see! Yeah I just looked inside bro. Nice work ๐
Great job with this overhaul and nice screenshots ๐ @dreamy tulip
Thanks bro ๐
If you use the mod, make sure to grab the latest for more stability and features!
Oh ok cool
Merry Christmas
is ecology all the animal stuff ?
Mostly
anyone else having weird bugs using a gamepad with rayords overhaul?
you have something for it
@clever adder Hey, yeah that's the ecology overhaul
All of that it is enabled now
I added 19,000 lines of various layers of rules and algorithms for creatures and brought back E3 trailer herds and E3 creatures, unused creatures, and overhauled all other ecology + lots more
I started working on this 5 months ago
And finished 2.0, so I worked it up to 3.0
Made need further polishing though
@nimble ruin Hey, I use a dual shock 4 PS4 pro controller without issues. What kind of bugs are you encountering? My mod isn't capable of messing up gamepad controls To my knowledge. But if there's any possibility, feel free to describe your issue ๐
@RaYRoD , yeah i fixed my issue after a bit of troubleshooting. some buttons were mislabled and the R3 didn't work....but it was cause i did something stupid lol. alls good now ๐
love the mod rayrod
interesting @dreamy tulip https://www.reddit.com/r/NoMansSkyTheGame/comments/7m1cil/i_keep_having_problems_with_rayrods_overhaul_for/
Just replied back to him, and sent him the latest beta with the fixes ๐
I'm going to need people to start reading some of the documentation
As it states...
"You can report bugs by sending me an email at
rayrod129@gmail.com"
Bug reports are crucial, and extremely helpful in the process of polishing up this (work in progress early beta), and It's hard for me to encounter some rare issues with a mod on a large scale if they aren't directly reported to me.
Well, I am getting some emails, kindly from people. ๐
I've been fixing reported issues with the beta and they have been helpful
gonna try to post on reddit and also reply to the other
even at work i will try to send you links
we need to fix bugs at fast as we can
no ?
๐
๐
Well, to anyone linking for it... here's the latest beta )Same link as pinned):
Download Link:
https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI
Oh nope, same as before I tried to fall asleep earlier
lol
Ok fellas, I'm working on installing RayRods rn, is there any way I could screw up my game?
Woah, hi Ray, didn't know you were in here haha
Never modded anything before
@dreamy tulip you turn lol
Like, when I install it, should I delete the shader cache or will that make things not work well?
Hi, there
@lament rampart
Did you check the installation instructions.txt in the download? ๐
No, the whole thing downloaded as a single .rar file
Maybe I got the wrong version?
Oh, ok
2. In No Man's Sky>GAMEDATA delete your "Shadercache" Folder (Very important with this mod)
3. In No Man's Sky>GAMEDATA>PCBANKS delete "disablemods.txt" if you haven't already, and create a new folder called "MODS" in your PCBANKS directory.
4. Open up "No Man's Sky - RaYRoD's Overhual.rar" and then drag all of the contents from that archive into a CLEAN MODS folder (this is meant to be run as a standalone mod) and then run the game.
5. Make sure to either save in your freighter, or start a new save slot. This is MANDATORY
- Warning: Again... this mod was intended to be used as a standalone. If you use other mods with this game and have a "bug report", please label or send a screenshot of your MODS folder when reporting any bugs to prevent confusion. If you have any custom compatibility questions or requests... feel free to ask and I can help out. :)
- RaYRoD```
Do you have winrar installed? It's needed to open .rar archives
If not I can help
I have no clue so I assume that I don't have it haha. Also one question, I see that it says to save in a freighter or start a new save slot. Does that mean that this mod won't affect my current games?
I don't have any freighters yet haha
It's okay, and one moment ๐
You can download and install winrar from here:
https://www.rarlab.com/rar/winrar-x64-550.exe
After that's installed, you should be able to double click on the .rar file and it should open
Also...
There is a great possibility that if you do not save in a freighter, or start with a new save slot (that you will appear floating in space) when the game loads. Due to the fact that the solar system sizes are scaled differently with this mod and cause the planets to be positioned differently. However, there's also a chance that the game might load up with you being right next to your starship; and you could simply jetpack towards it and be good to go.
The next beta update that I upload will be in .zip format which by default Windows should recognize in-case anyone is not familiar with winrar or 7zip
Ok cool, I have to go now so I will write to you again when I can, I have screenshotted all this tho so you won't have to explain it all again lol. Thank you! Talk to you later!
@dreamy tulip
@lament rampart Awesome... feel free to let me know if you need any further assistance. My pleasure. ๐
โ
@dreamy tulip I think I will wait to install it now that I know those things. I'm filming a play through for YouTube right now and don't want to mess up where I am. Probably after another 5-10 episodes I'll switch over. Thanks for all your help! I will probably hit you up again when I make the switch mate
@/Happy\James#9657 if u get space adventures update addon version, it will make ray s overhaull compatible with your current saves
yes. it s meant to :) @lament rampart
Sweet, I will check that out, thanks!
Fun podcast ๐
No Man's Sky: RaYRoD"s Overhaul v10 (BETA) - A few random planets (Album)
https://imgur.com/a/5QDzb
I am downloading this
Apparently, on-planet space battles (like the E3 trailers) are a thing. I set the rules for it, but haven't encountered it yet myself. However, @LPlaysGaming did. I was surprised. :)
It happens at 7:30 into the video:
https://youtu.be/2EUrxxdESXw
RaYRoD TV YouTube: https://goo.gl/U3kU2w Twitter:@RaYRoD_TV MY REGULAR NO MAN' SKY SERIES: https://goo.gl/1H5LNV MY STAR WARS SERIES: https://goo.gl/fJTLWp N...
Just curious guys, what are "shaders"? Trying to figure out as much as I can about all this modding stuff, I'm fascinated
The Stealth Tie..
@lament rampart shaders are how the lighting, shading and other visual effects behave
they're the closest thing in the source files to actual programming
everything else is more like config settings in exml format
Ok so deleting the shader cache will not mess up my save files?
not at all
Ok cool
it just makes loading take a little longer during the loading shader screen
you can even delete your entire save folder (and cache there) and steam will redownload the saves from their cloud
wouldn't recommend it, but JIC it happens, you can rest assured your saves are safe
Ok great, thanks man, I was really worried that one wrong step and I would lose it all haha
๐ค
?
wh0a, just found this WITHOUT any system scaling mods (including Rayrod's overhaul) installed..
just entered the system to find them like that..
after navigating around, they were separated.. but not by much of a gap..
the closer is a moon to the unknown planet..
Easily
Also it only requires the first 3
Save editor has dedicated buttons for glyphs, also creative mode starts with all
Do I need to delete the shader cache every time I go between using Rayrods and playing my normal game?
probably so @lament rampart .. you could try it without that step, but you may end up with unexpected (and non-bug related) CTDs
if you're any good with good old fashioned batch scripting, you can make a batch file that installs/uninstalls the mod and then deletes the shadercache..
Gotcha, I'm not good at any kind of coding yet, still trying to learn all this stuff
then the easiest thing to probably do is make a short cut to the mods folder.. from there you can easily drop back to the pcbanks and shadercache folders.. makes installing/uninstalling a matter of copy/paste and then deleting files from shadercache is just an extra step a folder path or two away
I already messaged Rayrod about this, but i'm saying this here just to see if anyone else experienced the same thing. I was playing with RayRod's Overhaul, a new game i've started 5 days ago (more or less). Today i built my first base. I used a lot of the objects and things from the mod, because they're cool and aesthetics, but when i was going to get into the portal to go to the space station, game crashed and now i can't get it to load my game. I tried starting a new game and it works fine, i tried verifying the files on steam and that didn't worked...
it sounds like your game saved when you arrived on the space station side of the teleporter.. and trying to load something in that station (or possibly system) caused the game to CTD.. but being that is where the game is saved, each time you try to load the save game, it's loading from the teleporter exit in the space station and crashing on whatever it's crashing on.
I'd suggest trying to remove the mod to see if you can possibly load the game and get a new save point initiated else where that you may be able to load up from after reinstalling the mod..
but that could be tricky because removing/adding the overhaul completely changes surroundings and coordinates/locations
Thanks for answering, that goes first. Yes, i've already removed the mod when trying to load the game and i'm floating in the middle between my base planet and space station without a ship (i don't know if there's a way to "move" until i get to another save point)
But your solution seems the only way to recover my save game, really.
you should spawn in near your ship, but because you fall thru space, it moves away quickly.. should this be the case, just jetpack up and hop in your ship while jetpacking.. otherwise it sounds like bad news for your save file.. I wish the save files were written like they used to be in pathfinder.. I'm not sure if your has been overwritten or if there's an older date/time you can restore.. and I don't know what numbers correspond to what modes/slots..
@west notch
For the overhaul, I'm going to be spending time working more on stability. There are a few reported crashes that I need to iron out. Although, overall it's been pretty stable for most people. Things have been quite busy lately. Time to get back to it. Also, excited for 1.5. ๐
I apologize for any inconveniences. Will upload another beta soon.
One person has said that you can save in a space station instead of a freighter to install Rayrod's mod. has anyone tried this?
stations can move if the system scale changes
though aslong as you saved close to your ship you should be able to just jetpack over to it if you load in space
LoL, even the planet name is Star Wars~ish (I did not name the planet, this was the default name)
The next beta will have a lot of reported fixes, crash fixes, more stability, building fixes, pop in adjustments, building adjustments, performance improvements, an inventory fix (thanks to ShadowTek and Redmas for reporting it), hopefully freighters smacking into people on biomes will be resolved forreal, major ecology adjustments, 16 more custom ships (courtousy of Krem) into the (non-lore) section of the basebuild menu, and other imrpovements.
Have been busy lately, had to fix my PC twice as I spent around 16+ hours getting my PC to recognize my HDD as it wouldn't boot. Haha
back up your data.. not just the finished files, but all the stuff needed to work on them and work with them..
it's sounding like a failing drive.. unless it was just a virtual memory/drive space issue
Oh yeah, I have the overhaul backed up already
But not my 20TB arcade
At-least on this drive, will need to buy another drive to transfer the data from this drive in-case this one with the windows OS fials
So far, I've fixed a ton of rare crashes, and fixed cave popin, and everything else mentioned above in my post from earlier.
Also re-added in the sharks (to go with the E3 whales) and did other ecology adjustments
And fixed an underwater heavy air type which on rare occasion caused underwater rain
- adjusted the pulse engine speed slightly
It goes faster ?
Yeah one thing that piss me off sometime I'm too close to the planet to do a pulse engine when in vanilla I could have .
But I have to travel 30 more second
Yeha, that's fixed too
Great :)
Sad.........
Just added 16 more custom basebuild menu ships (courtousy of Krem)
And got rare planetary space battles working
Working on getting the planetary size forcing stable for a future version
๐
It took 26 hours to deduce what the causes to these issues were, and several to fix them, and also a few hours to implement new features. The new beta is up and still pinned. Enjoy! ๐
`
Is that last one the delta flyer
Yessir (Edit)
Close enough according to Krem ๐
Stability Focused
- Freighters should not spawn/warp in on top of people anymore. Hopefully. lol (Made adjustments, but have never encountered it or been able to reproduce)
- Fixed a crash that occured upon flying down to a particular lush biome. (These kind of rare crashes that I'm hunting can invoke a crash upon warping. Please report them to me at rayrod129@gmail.com if you encounter any others. Also, if you can, it's helpful to scan that planet from space and let me know what type of planet it is. Thanks!
- Lots of fixes for various rare crashes that occured upon warping (If you encounter any more, please report them to rayrod129@gmail.com)
- Fixed the unit amount indicator on the E3 inventory from overlapping if users have close to a billion units
- Various Ecology behavior adjustments, ecology spawn frequency adjustments, lots of creature floating fixes
- Added back in procedural sharks, alongside E3 whales```
- Performance improvements
- Slight pulse drive speed adjustments
- Cave pop in fixes
- Slight adjustments to a few biomes
- Updated Basebuild custom ship info
- Integrated 16 more custom ships (Courtousy of Krem) into the "Non Lore" section of the basebuild menu```
No Man's Sky - RaYRoD's Overhaul v10 (BETA v1.2)
https://drive.google.com/open?id=1gNVlxVnzz75YPpLC1_aBjLl_rTJ8cMnI
@thin valve close enough.. it's a shuttle type 9.. I haven't found a free license model for delta flyer yet, but if I find one, I'll add it to my list..
and DAMN! Looks like @dreamy tulip had a BUSY night last night..
Yeet thanks
thank ๐
Isn't it possible to update the overhaul mod if I haven't got a freighter? Do I have to start a new save file?
Hey, I mean you can jet pack to your ship nearby
@zealous stone
The purpose of that is because the solar systems are re-scaled
And you may appear in space
Ok, thanks i'll try that
Also, your base will appear underground if you have one... but in exchange you will get an infinite variety of terrain in exploration
That's why a new save game is suggested
For users who have a base
But on the up side, you can plant a habitable base anywhere you'd like
I understand. Btw amazing mod! Keep up the good work!
With the basebuild menu
Thanks, I'm here if you need anything else :)
More crucial bug fixes will be made and released later (a few more crash fixes, and I still need to fix that darn freighter from warping into people's heads on planets)
Will post more details later on
Enjoy
Courtesy of Stoian
Sweet! Ive had that freigther bug happen few times. Always happens after i use a save point at a planet location.
Ah, I see! I need to fix that once and for all. I had it at one point where it would warp in front of you, or simply fly by. I messed something up and will adjust it.
It's supposed to be like this:
On rare occasion
I got a bug where Marrow Bulbs aren't spawning anywhere so I can't continue with story missions.
I may be being stupid.
Wow quite a sight! I wish No mans sky had VR
Will look into that when my PC hdd is functioning again, thanks!
Just curious
This is one of the procedural missions right?
@lime mesa
Yes, think I need to make Voltic Cells.
marrow bulbs are required for several base missions, and can also be requested for some procedural
Also, @zealous stone me too!
And what mode has the freighter bug happened to you on?
Thanks, that's really helpful as always @inland sky
Normal mode? Not survival or creative.
Yup
used to create storage containers, exocraft and beacons for one
glowing plants that should spawn in every single cave
Good to know
Yeah, glowing plants in caves is correct.
Regarding the freighter
can't be bought normally so must always be harvested
Okay
Mod is beautiful though, exactly how I hoped NMS to play from day 1.
Thanks a lot, once I iron out all these issues, I'll start making and adding more content.
And more biomes from E3 files
And other stuff that will be creative
Nice!
Also, on-planet space battles are possible
Meaning
While walking on foot, it's possible for there to be a planetary space battle slightly above the surface
With AI waring against each other
It's rare though apparently
I haven't seen it happen yet.
Me neither, but I was surprised to see it happening in "L plays gaming" video for the overhaul. I set rules for it.... but never encountered it yet. Haha
I might make it slightly more common
RaYRoD TV YouTube: https://goo.gl/U3kU2w Twitter:@RaYRoD_TV MY REGULAR NO MAN' SKY SERIES: https://goo.gl/1H5LNV MY STAR WARS SERIES: https://goo.gl/fJTLWp N...
I have definitely not seen that yet.
So much stuff I keep seeing other people see in NMS that I haven't encountered yet.
But, I am only near 400 hours play time.
doesn't spawn unmodded, though it exists in the files
I wonder why HG decided to leave that out.
There's so much unused content in the game, that can be re-implemented in creative ways... it's exciting and overwhelming
Without the need for importing custom and external assetts
Makes your job a little easier!
@dreamy tulip You have done some work with ecosystems right? Any idea why groundtablecommon is picked when it has a probability of 0?
Hey, I've done a lot in there yes. How do you know that it's still being picked?
Perhaps it's related to the life chance at the bottom?
because its at 0 in the default game, but I have logged planets that picked it
I also noticed that. Do you have any other tables in there?
As well
Or from when you tested
I'm on my phone ATM and could get a better look once this pc successfully boots haha
As I noticed they were all set to 0 last night
And changed the values
Like, if you tried setting all the tables to that one path and see if it gets loaded. Unless you already did?
haven't done any testing with changing which ones it loads yet, just modding the individual tables and logging which ones appear, since i'm making a reference sheet to make it easier to figure out which creature is missing when you are trying to 100% a planet
I suspect it might be related to the fact that it is listed in creatureglobals, but I haven't tested it yet
need to check if modifying that entry changes it
I see. Well, I suggest looking in the groundtablecommon table and seeing if there are any forceid's or anything referencing any specific creatures in the creaturedatatable that might be also used in any other of the roledescriptiontables
Because if you have other tables apart from the groundcommontable
Those are also likely getting loaded.
But yeah it could be related to the global
I haven't changed much in there yet
it picks 1 table and only spawns the creatures for those slots
like it picks 1 ground table, 1 air table, 1 water table and 1 cave table, and then spawns the amount of creatures listed there
picking a random creature that matches the type in the datatable
unless forced
the rarity of being picked being the rarity variable in the datatable
I'll be able to also take a look once my pc is up.
Been at it for 6 hours now haha
Smh
Hey Ray...Curious question. Has Hello Games ever been in touch with you over the work on this mod?
wondered if they've ever offered you help or guidance, or congratulated on your work
Nope!
However, I really enjoy re-working No Man's Sky just for personal enjoyment and don't need or expect anything in return from HG or anyone else. ๐
I'm glad to share
I just work on things out of passion, alike other side projects
no ofcourse not, that wasn't my point. Was just curious to be honest
Fair enough
going to give your new verison a spin now, as I was constantly getting CTD when warping to another planet and entering through the atmosphere
Cool beans
I fixed several of those last time, but there's still more
I know what's causing it and I'm eager to fix it
Just gotta get my pc to boot
First
I'll figure it out
But feel free to give it a try, it's rare
Will do. Starting a new game also. Got that scanner bug again, will use your hotfix you sent me last time.
Fixed :)
Sweet
And I think it's finally booting up after like 6 hours and 45 minutes ๐ฎ
I hope so lol
Yeah it is
About freaking time
I think my HDD is failing
Gonna work on those fixes after it's up
And post a new version soon
What's the best way to go about installing new version and keeping old save Game?
The few times I've loaded an old game after new version installed, it's put me in space with nothing around me.
Will do.
Holy crap...just on a planet that at night temperature is getting to 790.0c lol
And just a heads up ray....im not getting any of the marrow bulbs in caves also (the small ones that glow). They are important for story progression, this is on Permadeath mode.
freighter bug still happening on beta 1.2v when on planet surface Rayrod. Just had two spawn in on my head, 90degrees to each other haha. Will use the smack hotfix you gave to me before.
Just spent two more hours fixing my pc
To old up again lol
Anyway
I can add those bulbs in our find an alternative way to do it
There's 36 cave biomes and 38 underwater biomes, but I'll form a compromise that compliments gameplay
Yeah, that freighter bug was reported to me again. I'll fix it for real this time asap lol
Just curious
Did you get an indicator saying
"Incoming Freighter"?
I added that, so that I could be sure in case it happens
๐
I'm not sure Ray as I was downstairs making breakfast, came back up and I had 2 whopping great freighters over my head ๐
lol
Back on my PC
I know I said this already, but I legit just spent 9 hours swapping hard drives back and forth to get my pc to boot lol
Feels like all that time was wasted
Someone else said there was an indicator, working on it now
I actually I have to reboot, because I just realized that the drive with my NMS stuff isn't in my PC
smh
shit
@dreamy tulip any ideas why this is happening Ray? I scan unique animals but they don't seem to be counting towards the total properly. I can't seem to 100% any planet
Those are 4 animals but 2 species I think
3 of those animals are called Wudeumea which is the name of that species
- they have the same icon
ah ok, thanks Java. I've been to 3 planets to this one previously and spent a good 2 hours on each one trying to find the very last species, even though it was only saying 8/9 yet in the list I had uploaded 10 or 11. The 100% creature scan in this game is a real PITA for a completionist like myself lol
I just wish it gave you more info on where to find the mission species, like some sort of order like it used to be.
missing*
I'm actually working on a sheet for that, but the mod makes it useless
interesting
guys anyone know of a working trainer for 1.38 thats not FLiNG or Mrantifun? Neither of them work for me/crash my game
Thanks @dreamy tulip for this update. I couldn't recover that game that crashed when building a base, but i'm going to try with this new update.
hmm.. I hope Rayrod just fell asleep.. a little worried he may have a dead drive on his PC since he hasn't come back after all that..
How do i use the mbin Decompiler from github?
Drag MBIN files on to it, after you've unpacked your files.
For more info: http://nmsmodding.wikia.com/wiki/Getting_Started
it's really best to use the mbincompiler with other modding tools, such as nms modding station or nms modspace
@supple wadi thanks mate!
Still fixing this pc
@cyan oracle
But yeah, I did fall asleep for awhile
Currently fixing this 30 minute boot issue, then will put the HDD in that has my NMS files etc... needed to work on the fixes
Spent 13 hours straight yesterday trying to get the HDD to boot into the windows OS
Think I'm almost done though
@west notch Glad to help!
As soon as I can, I'll be doing crucial fixes and then eventually more features
For the next beta
@dreamy tulip unplug each drive one at a time and boot.. when it finally boots quickly, whatever drive you unplugged to resolve the boot time issue is probably failing
Ah man, I did so about 200x so far but I've gotten it to boot finally. Just getting my other drive to work now. It's weird like it requires them to be put in a certain slot order that I'm not familiar with. Like, if I put the hdd in slot 1 but slot 4 is empty it won't be recognized for example. So, I've been trying different combinations with all slots in-between 5 different hard drives. It's weird lol
hmm, do you have a m2 SSD installed?
Just in case, if you've a HD with sufficient space I'd advise backing stuff up.
IDK, you may want to RTFM if you have one.. cause if I remember correctly, my board disables SATA0 when I install a m2 SSD.. so maybe your SATA controllers act funky under certain configurations.. but usually going in order is the norm..
lol, not trying to sound mean.. that's just the acronym I use for consulting the manual
The weirdest part is that it sounds like this just sorta started up, which if it were a board config issue, I'd think they'd have encountered earlier...Making me inclined to agree with the finicky/failing assessment.
Finally back, up and running
Yeah, on the upside...
I think I managed to install another 2TB
I had extra drives that I figured were broken
But I formatted one of them
So, I'm gonna see if it stays as an active drive and does't disappear
And if it's good, I'll backup my data onto there
Thanks!
Thanks a lot, and you as well ๐
Happy new year RaYRoD ๐
You too bro
Just found which was likely the only cause of the crashes that occured near water that people were expeirencing on rare ocassions
It was ecology related... fixing it now
Also, in the next beta
I'm reverting the solar system scales back to default
Anyone who used the mod before will appear in space if they have an existing save on it
The reason why I'm doing this is...
A lot of people who may want to use their default save have not been able to with ease of use because they've spawned in space (due to the solar system scale changes). Therefore, what I've chosen to do is revert the solar system scale back to default and create an extra optional file that not only changes the scale of solar systems to E3 scaled, but also the scale of planets to E3 style.
It will be an optional file in Optional Mods > RaYRoD > E3 Scaled Planets + Solar Systems > zzE3 Scaled Planets + Solar Systems (Read the warning.txt)
And it will have a .txt document next to it named "Warning"
With this warning included:
It's important that you use this with a new save slot, or if you choose to use it with your already existing save that you make sure to save in a freighter first, and that you also acknowledge that it will more than likely remove your base if you have one, and you will spawn in space and will need to jetpack towards your ship if you have one.
The benefit of this is that by default users will be able to use their vanilla saves and not spawn in space without this optional file (despite missing out of a few really nice features), however... pre-existing bases that players made prior to installing the overhaul will still likely get messed up if they choose to use the slot with their base on it with the overhaul when installing it for the first time. Yet, in return, users will get an infinite variety of terrain as a compromise and it's also possible to build a base anywhere that they'd like on the fly, even underwater... through the basebuilding menu.
Thanks. I took those pics, because I fixed a crash that occured in my mod on occassion with planets that had certain underwater biome types. It was too dense for the game engine to handle, and after I fixed it and loaded in, that's what I saw
The mod has 38 underwater biome types
All underwater biomes from every former version like 2016, 3 2016 alternate types, foundation and atlas rises
- several custom ones that I made
There's also underwater forests and underwater seaweed plains and underwater grassy caves, and underwater cave forests
etc
Here's a few other examples
On ocassion it's above the surface:
I think I may have encountered one of those biomes.. not sure.. planet scanned lush from space, but CTD when I tried diving down into it's atmosphere..
@cyan oracle Yeah, I found stability problems in 1.2 relating to that... which I've fixed for 1.2.1 that I'm getting ready to upload.
Which is what I've been working on last night
Great to hear all of this @dreamy tulip ! but i must ask in a ELI5 style: what is the difference between solar system and planet scale and default solar system and planets? what "scaling" stands for here? just size?
@west notch There's a few ways to change the scale of planets and solar systems. The mbin related way requires editing a specific unknown boolean that changes all planets to different variations of "smaller", similar to the E3 trailer footage. You can also set a defined min/max value for the size of solar systems and how far/close planets can procedurally generate from each other in systems .
The other way, which I have not made file based yet... requires hardcoded executable editing and assembly script adjustments. That method is far more drastic and planets can be scaled up or down all the way to the size of spore.
I'm doing a final test for the next beta
Actually, I have to wait until the latest Nvidia driver is done installing. It should work fine. If you want to test it out... it's already updated and the link is still pinned in this chat.
- Fixed a crucial crash that occured on water planets and a lot of lush planets (It was an ecology issue)
- Underwater Biome adjustments
- Fixed the last remainder of floating creature glitches.
- Freighter fix for freighters warping into people (Attempt #4)
- Created a vanilla save hotfix.```
(Anyone who used the mod before will appear in space if they have an existing save on it
The reason why I'm doing this is...
A lot of people who may want to use their default save have not been able to with ease of use because they've spawned in space (due to the solar system scale changes). Therefore, what I've chosen to do is revert the solar system scale back to default and create an extra optional file that not only changes the scale of solar systems to E3 scaled, but also the scale of planets to E3 style.
It will be an optional file in Optional Mods > RaYRoD > E3 Scaled Planets + Solar Systems > zzE3 Scaled Planets + Solar Systems (Read the warning.txt)
And it will have a .txt document next to it named "Warning"```
It's important that you use this with a new save slot, or if you choose to use it with your already existing save that you make sure to save in a freighter first, and that you also acknowledge that it will more than likely remove your base if you have one, and you will spawn in space and will need to jetpack towards your ship if you have one.
The benefit of this is that by default users will be able to use their vanilla saves and not spawn in space without this optional file (despite missing out of a few really nice features), however... pre-existing bases that players made prior to installing the overhaul will still likely get messed up if they choose to use the slot with their base on it with the overhaul when installing it for the first time. Yet, in return, users will get an infinite variety of terrain as a compromise and it's also possible to build a base anywhere that they'd like on the fly, even underwater... through the basebuilding menu.
It's important that you use this with a new save slot, or if you choose to use it with your already existing save that you make sure to save in a freighter first, and that you also acknowledge that it will more than likely remove your base if you have one, and you will spawn in space and will need to jetpack towards your ship if you have one.```
I want to state that regarding the people getting hit by freighters on planets issue, if it is NOT fixed this time (that's what my final test that I'm about to do is for and also to extra verify that there's no more CTD's in the way like last time) then I will isolate that freighter function until I get it working as it was (before I messed it up). Theoretically, it should be fine now.
i was i krem stream freighter fucking warped on his face
lol
i was like he just want to test a ship he made
let him test it and dont freaking explode into is face
@dreamy tulip thanks for the update man. I'm not very good with instructions so how would I go about using the lates version and having the best RayRod experience ๐
@narrow monolith Simply delete all of the old overhaul files from the previous update and extract all of the contents from new overhaul update zip into your MODS folder. ๐
Hopefully, this will be problem free and you will start off in space on your existing save. I would make sure to save next to your ship or in a freighter.
yep i got that much, its the optional E3 scaled planets, Solar Systems im unsure of
i want the full phat RayRod experience lol
Cool, so everything in the main overhaul zip directory is what I use personally, with the exception of that E3 scaled planets and solar system file that's optional and included
You can add that to your mods folder and the location of that file is in the change log
The overhaul is my mods folder archived
sweet. will that bugger up my saved game again, will need to start a new game or not?
So all that's needed is to extract all the contents of the overhaul zip into your clean mods folder and pick any optional mod if you want to... and you're good to go
Do you have a base?
no base yet
You should be fine then, but just make sure to save next to your ship
ok great
You'll have to jetpack to it
ok
This is the final time anyone will have to do this I think
Yeah, I'm aiming for an official playable standard and it will be once it's polished up
So that it doesn't feel modded
I mean, it already doesn't from what I've heard
But
Those kind of inconveniences gives it away
So I'm just implementing those features in non inclusive ways
So the core mod now only has default planet sizes and default solar system sizes
Making it 99% vanilla friendly (exception of bases potentially getting moved), while also getting infinite terrain variety and the ability to build your own habitable base anywhere in return anyway
And the E3 scaled planets and systems are optional
Therefore, no need to start a new save to not appear in space (after this beta) if only the core mod is used; with those extra features being now optional
Feels like a better compromise
But users who used the previous beta will appear in space with an existing save... just this time
๐
Just landed here
all seems fine so far Ray...I'm still having this issue with species scans though, they dont seem to be working right
ive clearly scanned 5 different species on this planet, yet its only showing 2/8 scanned
thx my man.,...its a nightmare for my OCD, im a completionist hahaha...dont like leaving planets unless ive scanned 100% hahaha
I gotta keep looking into it
So far it seems to be working for me
But I'll keep looking into it, to verify
I'm a completionist with OCD too and can't move onto something else if there's an issue that needs fixing ๐
Ok thanks Ray. I'll see how mine goes. Might just be a few strange planets with the old saved game loaded.
Thanks a lot, will keep an eye out myself ๐
E3 planets were actually smaller
that better to spawn terrain isnt it ?
It feels different in-game
And can allow some pretty neat sightings
I like this planet that I just landed on
Where did I just land?
It's a trippy water world with a floating island in the sea
does the overhaul have ringed planets?
I've seen a couple ringed planets on my travels @ke7
awesome, thanks!
Anyone recognize this drone ship?
ship model courtesy of Nadalee.. aka GamerGirl89
lol, the model is soo simplistic, I'd imagine there was very little effort they put into making the ship.. but then again, back then, anything simple and basic was still pretty difficult to achieve..
lmao, but the ship didn't even have a texture.. it was just chrome.. the best part of it was that it worked..
๐ช
niiice
@cyan oracle yep mine to..childhood in the 80's best ever
speaking of being a child of the 80's.. your name reminds me of one of my favorite toys as a kid...
Yep loved that. Remember waking at 4:30am when I was about 5 years old to open that. Was one of my fav toys ever, along with tin can alley and my Vextrex system
Ah finally. I can talk. Hello all, I'm Prime. I'm interested in two things. Adding additional ship models to the game, and Rayrods Overhaul. I'm currently running the most recent version of the latter I can find, and running into one problem. Freighters keep spawning on top of me. Its a real problem, being stuck inside a freighter, or stuffed underground by one. I've been informed that the most up to date version of Rayrods Overhaul doesn't have this issue, but I can't find it hosted on Nexus or No Mans Sky Mods, which I assume is due to another author emulating Sean Murreys mathematical proceedural generation issue and screwing with a project that may or may not contain some similar code. So, I come seeing Rayrod, or others, who might be capable of rendering me in a three dimensional person, instead of a 2d one below a freighter.
hi
hi
hi
So I've found nothing in here related to my issue, not sure if anyone's even brought it up here before, I've only found another mention of it on Reddit.
But the reddit link comes with a video.
Hi, @primedragoon#8241 Are you on the latest beta that I've uploaded earlier today? v1.2.1
I'm just waking up.
The latest version should have them spawning away a lot further ๐
Just says Rayrods Overhaul v10 (Beta)
And its the only one I could find from any available link I could locate.
Without it on nexus or No Mans Sky mods, there's nowhere specific for me to check for an updated version.
Nope, not a glitch but a feature @clever adder
o
@primedragoon#8241 The link is pinned in this chat ๐
Bloody pins!
๐ค why doesnt pinging him work
I never notice them!
This looks exactly the same as the other versions I've downloaded.
Even the same filesize 404mb.
ERROR!
Feel feee to check the "LATEST BETA".txt and pass that link around if someone asks you where they can find it
Fair.
Do you happen to know offhand which file had the bug that caused the freighters to spawn on top if you was?
of*
All former versions
Oh yeah, I do have 1.2.1 installed already. This is the same version.
So I'm still having freighters spawn on top of me.
However, I'm also trying to run this mod https://www.nexusmods.com/nomanssky/mods/566/?
When did you last Download?
Which itself may have the glitch because its meant to be addoned to your mod.
45 minutes ago.
I discovered your mod about 2 hours ago.
Your mod includes enhanced planetary generation yes?
Depends on what aspect that you're referring to
My mod touches nearly every aspect of the game
Oh I noticed.
I've been wondering why I don't have a targeting reticle for my third person camera on vehicles.
But I think its a white dot.
And the planet I spawned on is made of white ash
Ah I see, well can you try running w/the addon and see if the bug is still there?
If so
I'm going to make/send a hot fix
For the freighter
Oh the bug is still there with the addon for sure.
Was about to remove the addon and see if it was still present at all.
Is it there without the add on?
About to run it and see. you'll have to give me 20 minutes or so of idling in one spot waiting for a freighter to spawn to check.
Take your time
It's not difficult to fix the bug, but rather tedious to reproduce because I've never personally encountered it and for anyone who does encounter it... it happens randomly.
Oh I've got news for you then friend.
It doesn't happen randomly for me.
It happens EVERY GODDAMNED TIME
๐
Freighter, its either on top of me.
Or it doesn't spawn at a..
all*
If it doesn't spawn, its because I fled the area when I saw the warning
I must not be one of the cursed ones then... jk
zooooooooooooooooooooooom
Survival
Ah cool
I like death to have some cost.
Btw your jetpack being something a little less than literally infinite would be cool.
But the default jetpack is waaaaay to blueballs.
So I've been using yours anyways.
Just my opinion though, I'll still use yours survival or no because of blueballs.
Btw
You have alternate ships by redmass right?
Blue Jets
But in the optional mods fulder, you have another redmas folder, with another set of alternate ship files.
Why?
They're optional files with permission to add
But the duplicates are there because
The first level directory is my recommended setup
The overhaul is my MODS folder archived
Wow, good for you No Mans Sky, borderless windowed mode if totally borderless.
-_-
Also been encountering another gameplay problem on a newgame file btw, that being the Scanner isn't working at all. The sound of the scanner plays, but the red dome scan graphic doesn't render, and nothing nearby is detected.
Nor does the scanner recharging icon trigger in the lower right
You seem to have encountered the rare scanner issue. I have a hotfix for that for those who get it. However, I'm curious to know what causes it.
What are your texture settings?
High
Shadow Medium, Reflection Medium, Light Shafts Off, FPS 30
Apparently tabbing out of NMS in the settings menu will cause it to crash.
Alright, so that isn't what causes it then. That file fixes it.
I don't think my mod is causing that crash there
No no, I doubt it.
Its probably because it isn't well adapted to windowed mode.
Its a fairly common issue I've run into with newer developers games.
Alt tabbing out in general though
Not just in the settings menu
This is an interesting one
Haven't seen one at all yet.
Alright, cool
Hey, you made the sentinels bigger yeah?
I did slightly
Can I request an optional opposite?
Also does the game assign a seperate state to you with you pull your weapon out?
I won't be able to do that right now
There really isn't a set timer for the event, it can happen at any time. I suspect that it's fixed though ๐
Its definitely variable, I've only had your mod for like 3 -4 hours so far perhaps, but at one point I had 3 freighters all on the deck within visual range of eachother.
That was inside the first 2 hours of playing. ๐
Also the camera on top of the tank is way to close x.x
For the tank, is it too close w/o that addon?
Without the addon, not messing with the addon at all now.
With the addon its a nice distance.
Aside from the frequency with which you hit hills behind you
I'lll change the distance, it's currently set to vanilla
I should be able to run your mod with the faster movement mod right?
Put a zz on the beginning of that mod's file name, you'll lose other features though like my gravity adjustments and various other things
Although my mod already has faster running
But I preferred to set it to a value that's preferably not too slow and not too fast imo
I like to move around at a jog at least. the nice leasurely walking speed is pure frustration.
And sprinting causes envirodeath
Ah, I like it the way that it is. Slightly faster than vanilla but not overkill to my preference
I honestly didn't even notice it being faster than vanilla at all.
The run speed is
I used another mod that had enhanced speed before, and I was literally so satisfied until I sprinted and discovered that I was usane bolt.
That person had a higher value
Honestly I just wish the character would pick up his feet when his weapon is out.
I'd expect someone to be a little more lively with the potential of molten rock splashing on him, or a small evil insectoid thing biting his ankles.
nom Nom nom
You couldn't possibly make the targeting reticle on the vehicles appear full time could you? I just noticed it only appears when highlighting something you can shoot and kill.
It ignores minerals, trees and resources.
WHich is why my reticle is always freaking invisible. -_-
I just whipped up a quicker faster run speed to your preference
I'm gonna go for awhile and finished waking up; while also fixing other issues on my to do list and doing something else that you requested/pointed out.
Feel free to let me know if that cursed freighter warps into your head lol
bbl
Cheers, my hero, thanks, and anything else I forgot to say lol.
Yay, my character feels like he's walking somewhere with purpose instead of wandering around randomly without anywhere to go and no specific goal or objecitive in mind.
wait but that's the canonical character disposition! ๐
Freighter landed on me ๐ฆ
installing this hotfix and 1.2.1 now, then setting up to stream some game play..
Sent me flying when it landed.
Did that freighter warp in?
Yeah it did.
Did it hit you?
Right on top of my head.
Was it the same as before?
That was pre little patch though.
It took like 2 hours of play for that freighter to eventually spawn.
I'm going to make sure it's fixed
Just if I tab out to talk in discord the game crashes.
Hope so, I love the planetside freighters.
But It's hard for me to verify as it doesn't happen to me
So, I go by reports on this one
Anything similar between reports?
As it's not hard to fix, but I want to adjust it perfectly
Like everyone is using a gigabyte motherboard or a 1070 or something?
No reports from the small hotfix I made a bit ago yet
Yeah, the unfortunate part is that it takes a good deal of time to test each instance of patch, since the time to freighter spawn is inconsistent and we have no method of triggering it for testing.
Shame No Mans Sky doesn't have a console or something.
By the by primedragoon, ya running borderless windowed or bordered?
Fullscreen now, it started crashing when I alt tabbed earlier in borderless, plus it wouldn't be in borderless half the time, so I swapped back to full screen.
But now it likes crashes when I alt tab out for more than about 45 seconds.
Fullscreen or no.
O_o Strange. I run a bunch of mod tests in bordered windowed so I'm frequently alt tabbing without crash issues.
Does it do that even when running vanilla?
Good question, I don't remember it ever being an issue before in fullscreen though, regardless of mods.
I'd pin it to another odd issue with the mods you're running if it doesn't unmodded.
But then Rayrod would feel bad, because I'm running his mods. ๐
nowait that was the best message
that and far cam for exocraft and 3rdp flight by redmas
Lmao, nope, that one doesn't get the life of day. Lmao.
That's what happens when you type everything one key to the right whilst looking at the information you're referencing.
Well, either way, sounds like it may be a matter of testing each mod to pin down which is givin' ya trouble, if it's one of'em.
I hope its Rayrods Flight Handling since I don't use a gamepad and also since there's this...mouse flight lead reticle thing.
Which I'm not sure whether is mod related or officially patched into the game.
But in either case, makes flying more tolerable than it used to be.
Super frustrating to have a full HOTAS setup and being unable to use it with NMS.
๐ฆ
The overhaul isn't causing that ctd with the alt tab
The "lead reticle thing" is built-in.
Good good.
rayrod can you pin messages here?
I forget what it's...Tethered, there it is!
@brazen pumice I currently can't
If it isn't the Overhaul then I blame Atlas Rising itself.
