#nms-modding

1 messages · Page 103 of 1

dreamy tulip
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Here you go

main coyote
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lol ill download in a sec doing the exocraft timed mission

main coyote
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@dreamy tulip so uh this might be a nit pick but the icons are low res , let me reload my save and see if its just a load thing

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yeah still the same

dreamy tulip
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@main coyote What texture settings are you playing at? They are actually higher res than the default

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The default is 64x64 but the icons there are the default icons upscaled to 128x128

main coyote
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well that might be it, im playing on low everything pretty much

dreamy tulip
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Ah, I see :/
Yeah... I tried setting my settings to low before and it made my HUD icons look pixelated

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Maybe that's it

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The one I sent

main coyote
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its pixelated when im choosing the thing to scan thats when its pixelated

dreamy tulip
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Will take a look at that

main coyote
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alright

dreamy tulip
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Sorry for the late reply

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They look hires to me

heavy oar
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Strange

clever adder
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aeyes i like the hud but i think it sticks out too much

heavy oar
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Sticks ?

clever adder
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is one of the other ones like that but more transparent or something

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i dont know why it looks weird 🤔

heavy oar
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maybe because it is too white for you ?

clever adder
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maybe im just not used to it

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maybe

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ohyeah i was going to drink some water an hour ago

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bye

heavy oar
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lol

dreamy tulip
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It's dynamic and depends upon the lighting

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Sometimes it's really translucent

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I could lower the opacity a bit, but I like it the way it is

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And if I lower it too much then it becomes "too transparent" and I have to raise the opacity again (as pointed out in the past)

clever adder
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o

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its probably fine i havent played the game with it so i dont know how it is

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i was going to ask if you were going to try to make it change with the lighting

dreamy tulip
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Ah

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What do you think here?

clever adder
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it looks good there

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it really only looked weird in the first one with the hovercraft

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maybe cause it was so empty 🤔

dreamy tulip
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A lot of things are subject to change, I want it to be perfect when it's done.
Hmm, not sure

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In the video it's fine?

clever adder
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yeah

dreamy tulip
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If so, then that's good... because that's the way it is

dreamy tulip
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@molten robin Still barebones, but making progress 😛

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Not close to done yet, but wanted to share that I'm working on it

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Will do more tomorrow, and start covering the rest of the flora/props, weather effects, re-enable those pre-release antelopes and do more adjustments, and everything else to make it as identical as possible... as it's still bare bones

molten robin
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K but you need the same colour palette as the E3 build

dreamy tulip
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The colour palette is dynamic and depends upon the lighting

molten robin
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Ah OK

dreamy tulip
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For the most part

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To a certain extent that can be done as I've written some E3 colour palettes (tens of thousands of RGB values)

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It's also important to remember that HG had pre-set demo files (which this planet isn't one of them or isn't anywhere in the files) where they specified a certain amount of rules. It was like, loading up a pre-set planet that would always be the same. But I'm creating E3 quality stuff on the scale of the entire in-game universe, and aiming to keep it consistent and as varied as possible... which expanded colour palettes will be a part of it. It would get repetitive if always the same "color wise"

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You can set a "palette" to be a certain way, but it would change depending on the lighting. Even in E3 builds. It wasn't always the same. We just really only saw those planets under those circumstances, in that lighting, and time of day/night (with some rules they set).

cyan oracle
dreamy tulip
clever adder
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o

lime mesa
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Any Star-Wars mod recommendations for No Man's Sky?

clever adder
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some of krems ships are from star wars

cyan oracle
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at the moment, I've only got millennium falcon and a pod racer atlas ready.. millennium falcon features a custom cockpit.. and both will be in a mod released sometime between now and the beginning of this weekend and I'll work on an update to be released before Christmas (hopefully)..

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Currently, I have 3 different tie fighters (Tie Fighter, Tie Interceptor, Vader's Tie Fighter/Advanced Tie Fighter; each sharing the same custom cockpit interior) and an x-wing model that has 8 different livery skins that were in pathfinder ready to convert over.. also have many more ships from star wars on the "to-do" list..

ARC170, A-Wing, B-Wing, Y-Wing, YT2400 (which will use the millennium falcon custom cockpit), Jedi Bomber, Jedi Interceptor, The Imperial ship (three wings; will feature no folding animation, sorry), Naboo Starfighter, Rebel Phantom Fighter, Slave1 (or is it "Slave One"?), Anakin's Pod Racer, Tie Defender, Tie Phantom and Tie Raptor..

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got a handful of Star Trek ships and more ships from various sci-fi media.. going to also be adding Rick & Morty's car (once I can texture it) and Korbin's Taxi from the 5th Element.. still looking for a good "Mr Fusion" DMC12 that's free license..

clever adder
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bob you should make a giant flying ham

cyan oracle
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I'd be willing to make that.. since I've got the Voot Cruiser in game already

clever adder
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i watched like 3 episodes of that show aeyes

cyan oracle
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:/

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<3'd that show..

narrow monolith
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hi guys, been away for a few months, just come back to see what the news is with 1.4 and was looking for a clean install with a RayRod overhaul again.....Has he removed all his mods from NMS mods and Nexus??

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was hoping to download v7.0

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and wait for v10

clever adder
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@narrow monolith he took his mods down while hes working on v10

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for compatibility or something

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hes told me 19482 times but i forgot aeyes aeyes2

narrow monolith
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@clever adder ah i see thanks man

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very excited for 1.4 and Rayrods new version

clever adder
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yees metoo

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hopefully I'll have my pc and no mans sky on it before 1.4

narrow monolith
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ive just upgraded mine,

clever adder
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o w o

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is that that one $5 mouse bob

narrow monolith
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Zowik fk1

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Zowie

clever adder
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that sounds fancy so probably not

deep valve
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It’s a mod nibb

dreamy tulip
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No Man's Sky: RaYRoD's Overhaul v10 (Beta) - Infinite Terrain Variety + (Copper Islands)
https://youtu.be/JovFIa6VsC8

I wrote around 700,000 lines of XML script, and re-wrote the game's terrain voxel generation file 9x over in order to obtain a nearly infinite variety of terrain; while also keeping the original terrain that ships with the game. It's a large file, and I didn't add blocks to it but kept working on it and studying it and re-writing things until I got things to surpass my expectations. This is one of the planets that I found with unique terrain. There are lots more, and it may even get better down the line. I've made this for when I release the next update to my game overhaul.

This planet consisted of giant islands made completely out of copper, a 6-foot ocean, and flat... yet dense wooden snowy forests.

I wrote around 700,000 lines of XML script, and re-wrote the game's terrain voxel generation file 9x over in order to obtain a nearly infinite variety of ter...

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clever adder
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copper

kindred tiger
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Has anyone ever been able to see what is in all of the cockpits in the game? As in, when you're sitting in your starship, to see what's behind you for example.

dreamy tulip
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Yeah

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There's really nothing there

kindred tiger
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What do you mean? Is it just a textureless wall?

dreamy tulip
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It's sort of like, if you would clip through it... not really any textures there from what I've seen

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It's possible to put custom ones in there though

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I believe Krem did

kindred tiger
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Has anyone made a video showing it?

dreamy tulip
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I don't believe so

kindred tiger
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Someone should get on that then.

dreamy tulip
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I don't think it's really anything video worthy

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It's no different than looking into a wall that you would clip through in a game

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As if there's nothing there

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You would just see the planet

cyan oracle
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@kindred tiger there's nothing behind you.. the cockpits are a forward facing scene and only what is shown to the camera's FoV is actually modeled.. I'm pretty sure this is to reduce model complexity as well as it's more expedient..

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if you want to be able to look all the way around, you could set the entities to have a 180 left/right.. but there's nothing to look at..

kindred tiger
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So basically it's just open to space

dreamy tulip
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It's pretty much not there

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No Man's Sky: RaYRoD's Overhaul v10 - Dusty Desert + UFO
https://youtu.be/PTsg0UGPuEs

I'm working on multi-weather to further improve visual aesthetics. I combined mars dust with swamp fog for this biome and made major particle changes. I also test driving this awesome custom UFO by my friend Krem.

I'm working on multi-weather to further improve visual aesthetics. I combined mars dust with swamp fog for this biome and made major particle changes. I also...

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cyan oracle
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sorry for not answering, I was wrapping up an example.. yes.. it's all open space..

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but this is actually the whole cockpit scene as seen from a 3rd person perspective..

rancid shale
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what are those orange fire-looking panels for ?

inland sky
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the fire overlay when going down into atmosphere?

cyan oracle
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yea, that's the mesh for the re-entry glow effects

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that's not the textures the game uses.. just something for visualization instead of having a solid red material

kindred tiger
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Well... that's honestly a bit dissappointing. But that cockpit you made is awesome!

cyan oracle
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thanks 😃

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and yea, I agree.. but it reduces the amount of stuff I had to detail.. XD

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my holohud actually restricts cockpit panning because it's supposed to simulate a fixed screen.. which is kinda worse than not being able to look all the way around in the first place.. but if I allowed the ability to pan the view, the display screens would go off screen and break the HUD feel.. more than the game already does during flight..

cyan oracle
kindred tiger
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You've been making all of these?

cyan oracle
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I've been converting them and importing them into NMS.. I did do the eye candy effects such as rotating components, intake/engine effects, proc color plasma effects, lightning effects (which has been the most difficult to map to the mesh. I mapped then mirrored one of the pod racer hoses to do both, and it still took me ~2hrs.)

The original meshes that I start with are not my own work, and in most cases, neither is the texturing.. the UFO, however, is more built by me than the rest of the ships..

kindred tiger
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Ah. I was gonna ask if you wanted to make an Arwing.

cyan oracle
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already have it on my list 😃

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I'll get it in on the next proc list..

kindred tiger
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Also, have you ever seen Titan A.E.?

cyan oracle
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with a cockpit interior, I can make the canopy transparent :).. and yes, I've seen titan AE.. I ❤ titan AE

kindred tiger
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Absolutely my favorite movie.

cyan oracle
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IDK if I could do the ship from titan AE.. I haven't found it yet..

kindred tiger
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If you do, you totally should.

cyan oracle
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I'm guessing you mean Korso's ship, not the red rocket Kale and Akima repair...

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tbh, I think I have something close to that already..

kindred tiger
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Either one of those will do.

cyan oracle
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Arwing will go in with the rest of these (have to re-export them from blender as these were exported from blender for pathfinder and converted to atlas, which presents bugs):

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they'll also likely under go an eye candy overhaul.. I might be able to make a tron frame for them and fix the normals/shading issue on some of their faces..

kindred tiger
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Where's that second one from? I feel like I've seen it before.

cyan oracle
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they're all from sketchfab.. hangar.b.productions

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sorry for the delayed response.. been posting MorShips to both NMS Mods and Nexus..

cyan oracle
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marsh aurora
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How about systems with 2 stars

dreamy tulip
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That's been done before

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Lo2k made a binaries sun mod

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Where the suns rotate

marsh aurora
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How about 3 stars

dreamy tulip
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Nah

marsh aurora
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4?

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How about 5 stars orbiting 1 planet

worn citrus
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How about filling the skyplock with pictures of michael cera

dreamy tulip
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I don't see the purpose in having 5 stars orbit 1 planet

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Personally, I think the binary suns glsl mod looks fine as is

marsh aurora
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I see just as much purpose as flying a sentinal. It's both awesome :D

dreamy tulip
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That's still partially lore based

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In the rc1 version sentinel ai could enter into stations, and there's pre-release snaps of sentinel drone ships being owned

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So I would consider that an exception

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But to each their own 😛

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I mean, there are some "non lore based" mods that work really well in-game imo, but 5 suns in one system would also likely create a really nasty glare

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Since it's shader based

marsh aurora
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I've seen worse. 7 star bulbs at 1 spot + a sentinal scanning me

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No not star bulbs... That bright plant

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Forgot the name

dreamy tulip
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Marrow bulb*

marsh aurora
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No

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Really really brifht

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And 3 stars if picked u0

dreamy tulip
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Starts with an o?

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Oh

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It's the glowing spheres

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Yeah

marsh aurora
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Probably

dreamy tulip
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Albumen pearl

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I don't think it would be as bad as 5 suns though

inland sky
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Gravitino ball

marsh aurora
dreamy tulip
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What Ket said

marsh aurora
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This

dreamy tulip
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That lens flare is bright, but how strong is the sun in this game in vanilla?

marsh aurora
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Not that strong honestly

dreamy tulip
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Not sure if 5 suns are possible, but at the same time... it would likely cause graphical issues

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And be in the way

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There's already mods that remove the blinding effect of the sun

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I never realized it

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But I do see a slight difference

dreamy tulip
rancid shale
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boo

dreamy tulip
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But yeah

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Sorry, decided to switch chats xD

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More fitting here

rancid shale
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true

dreamy tulip
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I know you said you didn't wanna switch xD

rancid shale
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Didn't took too much time did it haha

dreamy tulip
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Yeah true

rancid shale
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take*

dreamy tulip
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But that would be awesome though....

rancid shale
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Btw are you a native english speaker ?

dreamy tulip
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Yes

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I only speak english

inland sky
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You wouldn't happen to know how rare each of the creature rarities are?, or where to look for it?

dreamy tulip
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@inland sky CreatureDataTable

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In Metadata > Simulation > Ecosystem

inland sky
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I meant, what common/uncommon/rare actually means

dreamy tulip
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They are in different rarity groups

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Ah

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I would think it means what it says?

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Do you think it does more?

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Now I'm curious 😛

inland sky
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no, but would be nice to figure out the chances to encounter specific ones

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like how the xRARE substring in the proc files changes the probabilities

rancid shale
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Does anyone feel like joining me ? Going to visit Diplo's for the first time

inland sky
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like if xRARE is 1/21 like it looks like. Figured out how rare specific chances of creatures are

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its 1/881 chance that a crab creature has a tall mushroom on top of it for example

rancid shale
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oh the GREATER MUSHROOM BEETLES

inland sky
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with 3 different tall mushroom variants sharing that chance

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but trying to figure out the chances for meeting swiming rodents/cows all I know is that it got rarity Rare, and is of type Fish

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or like I did the math on the inventory sizes for the various ships by going through the descriptors.
Haulers: 58.1% small, 20.3% medium, 21.6% large
Fighters: 50% small, 40% medium, 10% large
Explorers: 63.2% small, 30.3% medium, 6.5% large

rancid shale
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Rip

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The portak address leads to a barren planet

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Ket casually killing the conversationsentinel

inland sky
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😦

warped spindle
inland sky
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just because

kindred tiger
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Holy $#!+!!!! What IS that???

dreamy tulip
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Sorry

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Had to run out

inland sky
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Its a fiend, its unused but fully working player predator

dreamy tulip
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@inland sky I see

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Did you look in the roledescription tables folder?

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and also creature role description table?

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I worked a lot on those files

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I understand them all

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For the most part

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Yeah that's one of the creatures HG added

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it's awesome

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I have it in my mod too

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Surprised they haven't used it :/

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A lot of people have been talking about it for awhile

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Supposedly a new creature type

cinder delta
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That's fucking horrific

inland sky
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Yeah I looked through those files, my best guess is that it uses the same rarity system that all the other things use like chance of tech at nanite vendor and such

dreamy tulip
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It's also possible to utilize the creature biome slot

inland sky
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that too

dreamy tulip
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I haven't fully figured it out yet

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They used it pre-release

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That would really change a lot of things

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To get implemented properly

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Have you looked at it yet?

rancid shale
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that thing solely hunts travellers ?

inland sky
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yes, but so do many other predators

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there are 2 types of predators

rancid shale
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I have never noticed before

dreamy tulip
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The creatures are in there too

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You can even see those crabs

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From the video 😛

inland sky
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btw, you figured out how lifeChance works?

dreamy tulip
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Am eager to figure that out

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Um

inland sky
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and how it interacts with lifeChance/AbandonedLifeChance in BIOMELISTPERSTARTYPE?

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Need to do a proper test on it again, its kinda annoying how it saves some of the data of the current planet you are on, so when you do changes it doesn't always update

dreamy tulip
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But haven't tested much with the

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startype file

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That file can be so problematic though :/

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And invoke ctd's

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If not done right

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Took me awhile to get it working

rancid shale
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@dreamy tulip at 3:10 in your most recent video... is that you getting confused by the plant thinking it is thamium haha ?

inland sky
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yeah, for instance need atleast 2 biomes enabled

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in my testing at least

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as in non zero values

dreamy tulip
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@rancid shale Newest?

rancid shale
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yh

dreamy tulip
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What I noticed about that file is

rancid shale
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balari

dreamy tulip
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@inland sky Is

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You can't link to the same mbin

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twice

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in there

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or CTD

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took me like 5 weeks to figure that out -_-

inland sky
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which file is that?

dreamy tulip
inland sky
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ah

dreamy tulip
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I had to make custom mbins

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        <Property value="GcCreatureRoleFilename.xml">
          <Property name="File" value="METADATA/SIMULATION/ECOSYSTEM/ROLEDESCRIPTIONTABLES/GROUND_LUSH/GROUNDTABLERHINO.MBIN" />
          <Property name="BiomeProbability">
            <Property name="Dead" value="0" />
            <Property name="Low" value="0" />
            <Property name="Mid" value="1" />
            <Property name="Full" value="1" />
          </Property>
        </Property>
        <Property value="GcCreatureRoleFilename.xml">
          <Property name="File" value="METADATA/SIMULATION/ECOSYSTEM/ROLEDESCRIPTIONTABLES/GROUND_LUSH/GROUNDTABLEWALKER.MBIN" />
          <Property name="BiomeProbability">
            <Property name="Dead" value="1" />
            <Property name="Low" value="1" />
            <Property name="Mid" value="3" />
            <Property name="Full" value="5" />
          </Property>
        </Property>
        <Property value="GcCreatureRoleFilename.xml">
          <Property name="File" value="METADATA/SIMULATION/ECOSYSTEM/ROLEDESCRIPTIONTABLES/RAINFOREST/RAINFOREST.MBIN" />
          <Property name="BiomeProbability">
            <Property name="Dead" value="0" />
            <Property name="Low" value="0" />
            <Property name="Mid" value="1" />
            <Property name="Full" value="1" />
          </Property>
        </Property>```
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  <Property name="LifeChance">
    <Property name="Dead" value="0" />
    <Property name="Low" value="0.3" />
    <Property name="Mid" value="1" />
    <Property name="Full" value="3" />
  </Property>
</Data>```
inland sky
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how often does it crash?

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if you link the same file multiple times

dreamy tulip
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Often to the point that the game is like unplayable

inland sky
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just because I didnt crash when I set all teh ground ones to fiend 😛

dreamy tulip
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It's been one of my biggest issues with beta testers in the past

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Hmm

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I believe If ixed 99% of it

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Until I Fix it the whole mod is optional

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But I have a ton of files modded in there

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and custom animations etc

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So It could be something else

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I think there's 1 crash left

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@rancid shale I didn't I was looking at that unused assett alt id model 😄

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Sorry, about to have to run to the grocery store

inland sky
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btw, you said you implemented fiend, did you fix the collision box on it? noticed it had a sphere primitive or something around it

dreamy tulip
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Yeah, I calculated certain object mesh geometrics

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and applied collissions to them

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Mostly for E3 unused objects

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That lacked collission

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Super tedious :/

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But this made it possible to attach them to custom entity files

inland sky
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great job

dreamy tulip
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Thanks

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Hey, I gotta run out

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About to get 6ft of snow

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No food at home xD

inland sky
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heh, the fiend actually kind reminds me of the look on the alien tools

dreamy tulip
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It looks like "Alien"

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Love it

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No Man's Sky: RaYRoD's Overhaul v10 (Beta) - IGN Footage Biome BALARI V
https://youtu.be/BHgeIZhAf0g
I'm in the process of translating, converting, re-creating, and integrating all pre-release trailer biomes out of passion into the current No Man's Sky: RaYRoD's Overhaul v10 build on a universal and varied scale and seeking to ensure "beauty" and "consistency".

Currently, I am doing the planets from this pre-release IGN footage
https://youtu.be/CTRi2aEJrgQ

I've already finished YAVIL and Balari V. Working on Yzheluez and Louil next.

I'm in the process of translating, converting, re-creating, and integrating all pre-release trailer biomes out of passion into the current No Man's Sky: RaYR...

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fiery lintel
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im still using your zRaYRoD's Flight Mod (No Third Person)

dreamy tulip
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Oh yeah? @fiery lintel Here's my most recently updated flight mod

cyan oracle
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lol, just found this model on Sketchfab.. Star wars model? You mean this wasn't modeled after one of those bouncing creatures in NMS?!?

dreamy tulip
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@cyan oracle Lol that's hilarious

cyan oracle
rancid shale
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damn

worn citrus
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Reminds me of GlaDos somehow

cyan oracle
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It's Ambassador Spock's "Jellyfish" Ship..

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well, scaled down so it can be a flyable ship in NMS.. the thing is actually the size of a small freighter..

marsh aurora
warm thistle
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Is it currently possible to increase the amount of species on a given planet? Say a lush planet with abundant fauna had a total of 18 species, any one stumbled upon how to increase that total?

hardy hatch
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Nope, not that I've seen

marsh aurora
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Must be possible

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Also

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Why did I found out just now this in not screenshots

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Why did I send a screenshot here

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Help me

rancid shale
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Lol

hardy hatch
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Is there a mod that adds those sandworms?

dreamy tulip
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Working on it!

dreamy tulip
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Someone sent me a picture of two planets colliding with my mod (low res sorry!) lol

clever adder
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🤔 did they try to land between them

dreamy tulip
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Yeah, he was able to he said

cyan oracle
cyan oracle
marsh aurora
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Dats glados

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Hello glados

rancid shale
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Definitely Glados

lime mesa
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Yes this is a screen shot of portal 3 conformed/ leaked pic of Glados in space lol

marsh aurora
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I don't want a portal 3 tbh

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Don't get me wrong, I'm the biggest fan of Portal out there with way too much time of my life put into everything surrounding the game

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(even my 80 hour school research was based on a concept in portal 2)

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(and you can give me a random voice line of any character out there and I'll be able to say whether it's a real one or not, and with a lil bit of luck I also know where exactly it plays)

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But portal 3 is not needed

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The ending is solid as it is

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Any 3rd installment would feel as a stretch

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Even a prequel

rancid shale
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Yeah you have like 150 hours

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I player the entire game once and thats it lol

worn citrus
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There is a kind of prequel though, isn‘t there? The Mel stuff

cyan oracle
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dang, thank you guys for making me look up a video for demonstration tho.. I now see I DO need to make the wings rotate after all.. :\

marsh aurora
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@worn citrus even tho it's good it's 100% fan made

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So not a real prequel

worn citrus
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True

rancid shale
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Still Glados aeyes

cyan oracle
marsh aurora
#

Dats Glados

cyan oracle
#

if you say so.. to me glados looks like an Xbox on the end of robotic arm.. this looks like an xbox with gyroscopic propulsion or something..

marsh aurora
#

Noo that's portal 1 glados

cyan oracle
#

but yea, they both look like xboxes

marsh aurora
#

Portal 1 glados is xbox

#

Portal 1 glados literally got an x over her eye

cyan oracle
#

they look like they're Xboxes tired of being Microsoft and are trying to be Apple..

#

and I might not have gotten the rotation right, but I got the 4 gun shooters placed right :)
(wish I found that video yesterday when I was configuring all of this)

marsh aurora
#

This is xbox glados

marsh aurora
#

Yes?

#

I had one of them, probably still somewhere

#

Still remember the hours of my life put into Lego Star Wars 1

supple wadi
#

I dunno, find the resemblance a bit of a stretch is all.

#

Speaking of moddin', Xboxes were pretty solid for that.

marsh aurora
#

The controler got the same x as old glados

cyan oracle
#

just like the first glados reminds me of the first xbox.. Glados' predecessors remind me of the xbox360 and xbox one..

marsh aurora
#

How?

#

They are the same glados tho, just looking different

rancid shale
#

Glados scared me

versed flint
#

same glados, but she remade her chasis

clever adder
#

i played portal one time at my friends house and i always thought glados sounded like ghost from destiny aeyes

cyan oracle
#

@marsh aurora I can answer that with the rhetoric of how you see glados in the jellyfish ship.. point being we're going to see what we're going to see.. and the general colors and appearance (of both) remind me of xbox's.. specifically 360 and xbox One..

marsh aurora
#

Colors I understand

#

Shape.. Less

versed flint
#

the shape is meant to portrait a gagged upside down woman

cyan oracle
#

so you understand how you see Glados in the Jellyfish ship.. but you don't understand how I can see xbox in both of them? I mean, if that's the case, there's no way I'll be able to help you understand.. you've made it clear your observation is valid while you keep nitpicking mine.. either that's some elitist ego stuff right there, or you're incapable of trying to relate to/understand someone else's perspective..

marsh aurora
#

No not really

#

It was the painting The Birth of Venus

#

But upside down

#

This what you posted is fan made

#

And all I said is that I don't see the Xbox on it, that I don't understand. But I didn't say you are wrong

rancid shale
#

But you kinda sounded like you couldnt accept that he didnt see glados in his ship ... Just saying thisisfine

heavy oar
rough stratus
#

@heavy oar what game is that haha

heavy oar
#

No Man's Sky

#

Logic.

brazen pumice
#

can we keep the talk strictly to modding please, thanks

#

on a side note @cyan oracle, that ship is awesome

heavy oar
#

hummm that a pic from rayrod overhaul mod ..?

#

soo it goes to mod.

supple wadi
#

Probably talking more about the tangent from what Krem's ship looks like.

heavy oar
#

look like a mini glados yeah

cyan oracle
#

thank you @brazen pumice 😃

brazen pumice
#

yes the tangent that came from it is completely off topic

#

enjoy your new role Krem

cyan oracle
#

thank you 😃

brazen pumice
#

@supple wadi iirc didnt you make a couple of mods?

cyan oracle
#

not only off topic, but it was a merry go round I had to jump off of..

brazen pumice
#

^^^

cyan oracle
#

I know the fireworks mod is Leon's at the least.. and he's helped me out quite a few times with blender or game file stuffs

supple wadi
#

I'm a covert modder

#

Tiny tweaks

brazen pumice
#

want the role?

dreamy tulip
cyan oracle
#

Makin' crop circles..

dreamy tulip
supple wadi
#

Lol, took'em long enough.

dreamy tulip
#

Just added 400 new color palettes that each individually provide an infinite possibility of infinite unique colors (with tens of thousands of values changed each), E3 color palettes, custom color palettes that I made, alternate variations of the original palettes, and the original planetary color palettes in-game are still around. The space colors have been expanded too, in-between nebulae, space clouds, space fog from the infinite worlds trailer and other things. Including the custom multi-weather I made and custom heavy air (which can have the vanilla palette but also any of the other infinitely varied palettes). There can also be infinite water colors I believe, and multi-colored water. Going to look into sky colors soon.

cyan oracle
#

IKR @supple wadi I had the Falcon in Pathfinder.. cockpit and all..

marsh aurora
#

Say, 1.4 drops tomorrow. How hard would it be to ship your overhaul to that version?

supple wadi
#

Probably a fair bit harder considering MBINCompiler would need to be updated. RaYRoD can hex edit a bunch, no doubt, so they could readjust some stuff that way, but that's a much slower process, and in some cases may not be able to reach stuff they've adjusted via decompiled MBINs.

inland sky
#

And maybe they change some formats in the update as well which makes it harder to find stuff

cyan oracle
#

it also depends what gets changed.. if they make changes to metadata stuff, shaders, effects, materials, etc.. I should be fine.. as long as they don't reformat the way the models are built/processed again..

#

and part of me wants to doubt that they'd go thru the headache of changing model structure again.. but the other part of me knows they're not done w/ NMS and there's no telling what can transpire

inland sky
#

maybe they need to restructure some stuff to fix some of the odd bugs

#

or maybe to implement new features

cyan oracle
#

but I anticipate HG will do something to draw attention to the update.. their influx of new & returning players peaked at Atlas due to all the speculation hype..

#

they're not just going to drop it over night..

#

yea, Ket.. like the inventory bugs associated with the Shuttle, Exotic and Capital Freighters

inland sky
#

which bugs are that?

#

I think I know the capital freighter one, but not shuttle and exotic

cyan oracle
#

they're all the same.. the inventory nodes aren't written as proc (with an underscore).. so the next inventory node in the file overwrites the previously selected inventory.. Shuttles have a large inventory range of 29~40 slots.. but players don't see it because the large inventory gets assigned, then the small/medium one assigns after that.. same happens with the 35~48 range on the freighters and although I haven't looked at the s-class proc close enough, I'd imagine that's why it's not getting it's large inventory option despite all the entities present in the game files..

inland sky
#

huh, I didn't see the large ones being used at all except for capital freighter

#

for shuttle it sets teh default to small, then overrides to medium if it has the double hull

#

while exotic got default as fighter_small, then overrides with medium royal

#

but fighter small is 15-19 anyway

cyan oracle
#

yea

#

royal small is even smaller

inland sky
#

yeah and not used after the patch as far as I know

cyan oracle
#

and that sounds about right.. I just remember the medium entities ended up trumping everything on those ships..

#

and it's been like that since 1.2 update

inland sky
#

the entities exist, but aren't references anywhere

#

except in capital freighter

#

where its set to large by one of the first sections, but another part is defined after it which overrides it to medium

#

btw, I did the math on inventory size chances a few days ago, following the descriptors

#

Hauler:
Small: 70.83%
Medium: 12.94%
Large: 16.23%

Fighter:
Small: 50%
Medium: 40%
Large: 10%

Explorer:
Small: 64.5%
Medium: 29.8%
Large: 5.7%

Shuttle:
Small: 50%
Medium: 50%

cyan oracle
#

nice

rough stratus
#

nice

dreamy tulip
#

I'm not worried about updating

#

Last time I hex edited/updated my entire overhaul in one sitting

#

And there's always c++, and other ways of doing things

#

It's a small issue

#

Even though there's like 9k files in here at a minimum

rancid shale
#

9k files aeyes

clever adder
#

only 9k

rancid shale
#

only 9Kaeyes

dreamy tulip
#

Gonna check to make sure

#

lol

#

Those are for the mbins

#

Gonna check the textures now

warped spindle
#

Is there a way to change the voice samples of the ship via modding?

#

because I would like it if instead of the normal voice, it was Eddie the ship computer talking to me

dreamy tulip
#

It's possible, I'll be doing more audio changes soon personally

#

Going to restore a lot of E3 sound effects

#

Like from the portal trailer

#

Monkeyman made a python based audio editor for NMS

rancid shale
#

Is that a new race !!!!????

dreamy tulip
#

Nope!

#

It's a partial unused Hello Game's asset UFO that Krem re-worked 😛

#

But I really love that planet

#

E3 Vibes

rancid shale
#

I was joking 😋

cyan oracle
#

only the top of the UFO disc was from the vanilla asset.. the tower up are two different models doctored together..

#

so yea, those four glowy bulbs that people say don't belong in the game and break immersion are actually part of the game's asset files.. >.>

dreamy tulip
#

Indeed! It's partial unused asset based but looks nice with your touch and additions. lol that's kind of a weird thing to nitpick about

#

@cyan oracle

cyan oracle
#

lol, I'll never understand some people's nitpicking or dissent

rancid shale
#

Do you have some better screenshots of the UFO?

dreamy tulip
#

I like the other better, but that one's a closeup

cyan oracle
rancid shale
#

Ooh the colours change

cyan oracle
#

hehe, the tractor beam machinery in the center is actually the infamous picture of the LHC..

cyan oracle
#

oh, and I wish the colors changed each ship.. the colors are static on each ship.. each ship can be proc gen'd to different colors

#

there ya go HelloGames.. made you the model, now you can make us our "Build-A-Ship" Workshops..

#

on a side note.. all the ship parts have the normals facing the wrong directions.. ScaleX value=-1 worked to fix it, but mirrored the object too..

#

HG must have some wacky way of putting together ships and getting them to display right..

#

lmao.. I just noticed how much bigger the vy'keen is than the science cockpit next to him... must be a gek ship..

rancid shale
#

Is that the normal size of the cockpit

versed flint
#

Isn't yours the same? 😏

cyan oracle
#

nah, I think that cockpit's scaled down 50%

#

I scaled most of those parts so they'd fit on the rack right..

rancid shale
#

Okay otherwise that would be weird

dreamy tulip
heavy oar
#

LOL

#

Sex in NMS is ......Weird o_O

clever adder
#

brazen pumice
#

@heavy oar yeah no, lets not talk about that

clever adder
#

someone messaged me nms porn one time 🤔

#

butyes nomore

heavy oar
#

Orbit TV new video is this a new nms meme ?

brazen pumice
#

sorry? im asking you to not talk about sex in a no mans sky discord

#

i dont know what you are trying to say, nor do i care - lets not talk about sex l m a o

marsh aurora
#

What is that

brazen pumice
#

also same goes to you cashew pls

marsh aurora
#

Can anyone tell me what is that

brazen pumice
#

what is what

marsh aurora
#

That

brazen pumice
#

lol

marsh aurora
#

???

trail rapids
#

kek

marsh aurora
#

I feel like I'm not taking seriously

#

Oh hey Malorn!

trail rapids
#

hey

brazen pumice
#

what is what

marsh aurora
#

Malorn? From GD

#

They closed the NMS channel there aeyes

trail rapids
#

i think what is sex *edit: but with planets

marsh aurora
#

Quiz Question: if 2 planets mate, what will they give birth to?

#

A) a moon

#

B) an astroid

#

C) the center of the universe?

#

D) I'm out of ideas

trail rapids
#

E) Just a bigger planet

marsh aurora
#

Bigger? 👀

#

That must hurt

trail rapids
#

bigger

supple wadi
#

Both a & b depending. With a side of E sometimes.

trail rapids
#

70% of the time it is always A I would say

marsh aurora
#

Oh well. 10 points to griffondor both of you

#

Oh well gn

trail rapids
#

bye

heavy oar
#

What is Reel ?

cyan oracle
rancid shale
#

What is this? A crossover episode?

cyan oracle
#

it's a ship pack.. that will eventually have over 50 ships.. yes, there's ships from different things.. this was never meant to be a Star Wars mod..

#

it's already crossed between Star Wars, Star Trek, Invader Zim, the Jetsons (kinda), Eve Online, and Wipeout HD.. I got freelancer ships on deck, BSG, and more.. but hat's off to you for knowing the ship.. so far, everyone else has thought it's just a cool fighter/shuttle design..

rancid shale
#

Dude you see anyone complaining here? Your work is awesome!

kindred tiger
#

You have an Invader Zim ship?

cyan oracle
#

sorry, been catching a lot of flak for some of the content players dislike.. like give me a break and just enjoy what you do like.. heck, if you hate the other ships that much, go out and find their pirate equivalents and destroy them.. but I guess it's more enjoyable to criticize the mod.. I mean, I know people don't really buy music cd's these days, but regardless.. record, cassette, cd, etc. I've never encountered an album where I enjoyed EVERY song.. there were at least a couple of tracks on each album that would get skipped.. I didn't take time to write the artist and complain about the bad tracks.. but I know there's people like that :\

#

@kindred tiger yup.. I've got a 2 seater voot in game currently (I've called this the Cruiser) and I've got a single seater on deck and if I can get the poly count trimmed down, it'll be the Voot Runner..

kindred tiger
#

Nice. I never liked the show's humor that much (not a fan of sadistic comedy in general) but I've always been fascinated with the Irken Empire.

cyan oracle
#

lol, what's not to be fascinated by an elite race ruled by those that are the tallest of the race.. and their primary past time is snack consumption..

kindred tiger
#

Yeah, I actually saw a theory once about what would happen if the Irken Empire and the Diamond Authority went to war.

#

I should mention I am a fan of Steven Universe.

cyan oracle
#

I can't say I've heard of it 😦 sorry.. :\

kindred tiger
#

Steven Universe? Or just the theory?

cyan oracle
#

Steven Universe >.>

kindred tiger
#

You've never heard of Steven Universe? It's great, you should watch it.

cyan oracle
#

taking a poll/survey.. which one would you opt to own? ("neither ship", or "a different ship" are not valid options)

#

like hypothetically, you were to start with one or the other.. no other options for a ship.. which would you pick?

inland sky
#

left one

worn citrus
#

^

cyan oracle
#

cool, ty.. was that based out of nostalgia to the original BSG ship, or just digging the FX?

#

I ask cause I could save a few hours each ship by cutting out something people don't want..

inland sky
#

For me it was because I prefered it without the odd yellow glow, didn't seem to fit exactly

cyan oracle
#

kk, ty Ket

inland sky
#

mostly the yellow over the black parts of the boosters

kindred tiger
#

@cyan oracle I'd pick the left one too.

cyan oracle
#

kk.. so axe my stupid effects..

hardy hatch
#

I'd choose right

cyan oracle
#

thanks 😃

rancid shale
#

Left one

heavy oar
#

LEft

cyan oracle
dreamy tulip
#

I just added different day-time sky and space colors from all pre-release planets 😃

cyan oracle
#

kk, lost the proc colors, the proc plasma glow, the orange intake effects.. but I kept the engine exhaust stuff.. because I don't want all my time to be spent in vain.. plus it's the only thing I absolutely liked and didn't have to doubt like the rest..

#

thanks for all those that chimed in input to help me make this more of players likely want..

dreamy tulip
#

@cyan oracle Thanks for taking the time to import them 😄

cyan oracle
#

my pleasure.. I enjoy being productive more than grinding a repetitive video game..

#

that seems to be all I have in my collection these days >.>

dreamy tulip
#

😃

#

Also, now that I did the pre-release skies... there's more room left for me to do other sky colors... so I'm attempting to get the rgb values from pre-release snaps and other pretty "real life snaps" and put them in the game

worn citrus
#

The planet he was on during the colbert interview looked nice too, maybe you could look at that if you haven‘t already

cyan oracle
#

You mean Colbert Prime? XD

worn citrus
#

That one

dreamy tulip
#

Yep

#

Gonna do that too

#

I want to do flettia first

#

Love that planet

#

Floating mountain Island

#

There was floating flora on the water

cyan oracle
cyan oracle
#

ships have to have trails, if they don't, the game generates them.. so I placed some trails where I thought they could be legit..

dreamy tulip
#

No Man's Sky: RaYRoD's Overhaul v10 (Beta) - (Upside Down Biome)

None of my gameplay videos are scripted. I randomly landed here alike all other planets... and had a desire to record what I've found and shared it with you all :)
"No Man's Sky: RaYRoD's Overhaul v10 BETA" allows for unpredictable and consistently unique exploration. It was dark here even in the daytime. My "ecology overhaul" v2.0 is also now implemented.

https://youtu.be/juBAEW6xDeo

"No Man's Sky: RaYRoD's Overhaul v10 BETA" allows for unpredictable and consistently unique exploration. It was dark here even in the daytime. My "ecology ov...

▶ Play video
rancid shale
#

Cool

brazen pumice
#

could any <@&376156604417966100> give me an invite to the modding discord?

cinder delta
#

@brazen pumice

brazen pumice
#

thankyou bb

cinder delta
#

supple wadi
#

Jeez Ryan ditch us like that? 😛

brazen pumice
#

i just want all the sound file names from 1.3 :((

cyan oracle
#

@supple wadi he can't hide from us there anyways >:D

dreamy tulip
#

Just jumped from one planet to another

cyan oracle
supple wadi
cyan oracle
#

^ the rear end reminds me of Johnny 5 from "Short Circuits"

kindred tiger
#

I didn't think anyone else saw those movies!!

clever adder
#

i saw it salsasean

#

my mom made me watch it cause the tv show she was watching said johnny 5 alive aeyes

cyan oracle
#

lmao.. had to watch it cause your mom made you? damn.. I feel old now.. I used to watch that movie cause I wanted to >.>

#

Los Locos kick your arse.. Los Locos kick your face.. Los Locos kick yo balls into outer space!!

clever adder
#

o

cyan oracle
cyan oracle
rancid shale
#

Whats that ship from?

#

Looks neat

dreamy tulip
#

I just assembled over 19,000 lines of ecology data (every block within those 19k lines is unique in various ways) and have layers of unique rules for different creature types. I'm working on making ecology as varied and immersive as possible. Currently also working on custom creature assemblies as well (E3 style). When it's done, my ecology overhaul will be like v3.0

clever adder
#

o

dreamy tulip
#

Working on E3 herds now

supple wadi
#

for a brief moment i totally mixed up RaYRoD and Dr. big cashew and was like whoa dr. giant cashew that's a jump

dreamy tulip
#

@supple wadi What creatures in-game do you think would look best in herds?

#

I just took care of these ones from the infinite worlds trailer

supple wadi
#

Well, herds/packs, I think the antelopes/deer, doglike creatures, and cows make sense.

dreamy tulip
#

Thanks a lot 😃

#

Needed some suggestions

#

Gonna do that

clever adder
#

🤔 yeah that is a little bit different than how i talk and what i do

dreamy tulip
#

Need to adjust the distance

hallow pumice
#

@dreamy tulip No Man's Sky centipede haha

dreamy tulip
#

lol

#

These 4 antelopes are in a herd and traveling in group form

#

Three over here

clever adder
#

o

lime mesa
#

Damn that picture looks pretty good with that nice planet and also those cool antelopes , man I can’t wait to play the public beta of the overhaul it’s just gonna make things that more interesting then the vanilla game and also feeling a little bit like e3 too.

dreamy tulip
#

Then I'll work on walking NPC's (starting with Gek maybe)

lime mesa
#

Oh I love that pic of that animal looks fantastic @dreamy tulip

lime mesa
#

I can’t wait to see those eridu sharks and my favorite the sand worm

#

Like if I could see a big sand worm on a desert planet that looks the same as the 2014 build that would be cool, and is it possible that you can make the sand worm attack the player. @dreamy tulip

dreamy tulip
#

I'll be sure to try! Great idea. :D
After I wake up, I have a pretty good idea of what to do. Lots of planets in here look very E3-ish. Especially with the new (official E3 skies) added.
I'll be integrating official E3 planets in soon, after I polish up these official IGN planets. The mod now has official IGN and E3 skies and space colors.

lime mesa
#

Ok thanks man because adding that sand worm with aggressive ai features would be cool @dreamy tulip

dreamy tulip
#

Agreed, let's see how it turns out later on. 😃

#

Anything "E3" is my desire/goal

lime mesa
#

Cause whenever I imagine a big sand worm , I imagined it to be scary and wanting to eat you sort of like a b-grade movie @dreamy tulip

hallow pumice
#

E3 buildings were the best ❤

lime mesa
#

Oh yea the e3 buildings are absolutely fantastic and strange and interesting; my favorite building is from the e3 2014 desert planet with those red tall structures with numbers on them that look like they are meant to store something so cool @hallow pumice

dreamy tulip
#

Will be adding those in too when I get around to it 😃

hallow pumice
#

@dreamy tulip Oh i know you will 😉

dreamy tulip
#

I wish I could do everything at once lol
But I'm limited to how much I can bare in a 72 hour time period

lime mesa
#

Wow do seriously do trial and error for adding stuff in 72 hours for the overhaul , now that is some real man power 😮 @dreamy tulip

dreamy tulip
#

Sometimes it's less, but I made a mistake working on it for a week once without sleep. I got a panic attack for staying up too long that time. The longest I've stayed awake was a bit over 7 days. Not healthy

#

So I've been trying to just sleep regular and work on it when I'm fully rested 😂

supple wadi
#

(just keep in mind many of the E3 buildings are basically like the plaques with no interiors)

dreamy tulip
#

There's so much stuff to do and stuff that I want to do and great ideas that people suggest.

#

Yeah they are likely unfinished models for the most part

lime mesa
#

Well speaking of that I stayed up to 4 in the morning 2 nights a go made me feel like crap in the morning lol @dreamy tulip

dreamy tulip
#

Will see if I can work around that

#

Either by adding colission and that's it or some towns mechanic or trying to give it interior

#

Ah I see... yeah it's a bad idea to stay up too long (won't be doing that the same anymore)

supple wadi
#

Without an existing opening it'd be rough to give an interior, so probably have to opt for some workaround.

dreamy tulip
#

There's always a way

#

But not sure if it's worth the tediousness

#

Because there's other things I'm prioritizing more that's a lot to do

lime mesa
#

Yes there is all ways a way around things 🤡🤫🤫

dreamy tulip
#

i found data to factions recently

supple wadi
#

the workaround would basically be editing the model and configuring collisions to fit around the opening so you could even get in, lol

dreamy tulip
#

And also "final journey" content from pre-release

#

There's some PS4 only build scenes referenced in there

#

I tried implementing one of the ship models from that scene

#

And it ended up being the same ship from that e3 trailer with the floating islands (forgot the name)

#

There's also a multitool seed in there

#

Haven't tested it yet

#

Thinking of making a multitool swapper

#

And adding more content to the ui

#

I notice that in pre release footage there's an extra inventory page for creature discovery

#

@supple wadi Yeah it would likely be a pain lol
Btw, did you get the spawners working yet?

lime mesa
#

@dreamy tulip would it be possible to add this planet in the overhaul in the future

dreamy tulip
#

One of the planets I was on had bioluminescent flora

#

I would love to do that

#

I believe I figured out recently how to do it

#

From that portal trailer

#

Did you see the upside down biome I had?

lime mesa
#

Oh really so you can add it in the future so it’s possible @dreamy tulip

dreamy tulip
#

Also if you look in the portal trailer (which that screenshot is from) you will also notice an eclipse

#

Lots of cool stuff in there

lime mesa
#

I just went to YouTube and screenshot the planet

dreamy tulip
#

Nice

#

Am working on syncing creature ai to ships

lime mesa
#

It’s my favorite planet so far from 2014 build because of that twilight glow in the sky and the strange blue vegetations and the trees look like there from avatar

dreamy tulip
#

I believe it might relate to those ships in the video on the dirt randomly taking off

#

Yep

#

E3 Sky colors makes it possible

#

I imported it into the mod

#

Not necessarily makes the flora glow

#

But that Sky color

#

It's diff than the base game

lime mesa
#

Can you show a screenshot of the e3 sky mod

dreamy tulip
#

If you saw that random video of the "upside down" type biome that looked like it was from stranger things... it was pretty wild. Not scripted either. I landed there and it was dark on that planet, even in the day time, with a blue glowing eclipse

#

I'm not on my pc atm

lime mesa
#

Oh ok , yea I saw the video, was that twilight dark glow in video that e3 sky mod?

dreamy tulip
#

It allows stuff like that to be possible yeah 😃

lime mesa
#

Cool

dreamy tulip
#

But I believe the flora has a huge part of it

#

Just gotta assemble all of the id's for those models and craft a luminescent biome. I started that already partially....

lime mesa
#

Wait just a question not to be anooying or anything but , when will the public beta for the overhaul come out will it be this mouth or next year just wounding if you knew and if you don’t then that’s ok @dreamy tulip

dreamy tulip
#

No worries! I'm just polishing up a few things prior to pushing out the public beta :)
I wanted to do it yesterday, but I remembered there were a few things I needed to do still

#

So hopefully soon. If you'd like I can share my private beta with you after I fix these few bugs (small things)

lime mesa
#

Oh that would be absolutely great , it would just be like a Christmas present 😃😃 @dreamy tulip

dreamy tulip
#

Awesome man

#

A few other people who asked use it

#

It's more of a thing where a few people are kind to report any issues that they find, so that I can polish it and make it fully ready for everyone

#

Some people just asked for it and I passed it out

#

I just want to make sure it's ready and a great experience and bug free

lime mesa
#

Yea I understand it’s a beta and that there are bugs in it so people can report stuff to you

dreamy tulip
#

It's pretty much completely stable

lime mesa
#

Well thats good to hear , and it’s only beta wow pretty impressive

dreamy tulip
#

Just a few things i'm aware of that I'll touch up and also that I'm no where near done with creating more biomes and other stuff.

lime mesa
#

Yea it’s no where near done because there is all those e3 planets you need to do , then mabye after that some custom biomes and Holy entirely new stuff added to the game its self

dreamy tulip
#

Here's a brief overview of "some" of what I've done for v10

#

I didn't log more than 10% of the stuff

#

Too much to write

lime mesa
#

Wow I’m gonna read that

dreamy tulip
#

1.1, 1.2, 1.3, - v9.9 have been large too alongside the near 1k v10 betas prior to the latest v10 beta that's being worked on

lime mesa
#

I also watched mzk’s video of your overhaul beta and it made me hype and excited to see how much effort and your devotion that you have put in your overhaul @dreamy tulip

dreamy tulip
#

Sharing this to emphasize a bit that what's there is a lot, but it's just a little bit of info

#

So expect a lot more

#

😃

#

Thanks man, that was nice of him to take the time to record of it

#

Lplaysgaming recorded too I noticed

lime mesa
#

HOLY god there is some much info about the overhaul it’s too overwhelming, And I LOVE IT @dreamy tulip

#

It’s got more info then 1.3 patch notes combined and it’s only beta lol

dreamy tulip
#

Ah yeah but also remember that this is the v10 update, not to mention the versions before this that were similar in size. So, as said... 1.1 was large, 1,2 was large, same with 1.3, and 1.4 all the way through v9.9 and the near 1,000 v10 betas that all have been large and most of the work isn't logged

#

As that's only a brief/rough explanation

#

For a few reasons

#

I prefer not to spoil stuff

#

And I have no time to write all that (every step of the way and work on stuff)

#

Lol

lime mesa
#

Lol

dreamy tulip
#

I have trouble consolidating it. I don't really know what to say when people ask "what does this mod do"

#

I'll just say "close to everything"

lime mesa
#

Wait in the overhaul notes it says you have the e3 sharks and big sand worm already in the beta is that true or is that just a plan @dreamy tulip

dreamy tulip
#

Not to sound egotistical or anything, but I literally touched almost every aspect of the game as that's the purpose of it

#

It's intended to transform the game

#

Don't know how else to say it

#

Says - WIP on the side

lime mesa
#

To make what it was supposed to be

#

Wait sorry to be stupid but what does WIP mean

dreamy tulip
#

You're not stupid 😃

#

Means *work In progress *

lime mesa
#

Oh lol how dumb of me lol

dreamy tulip
#

I get confused by acronyms a lot lol

#

Especially @cyan oracle's

#

Had to google "ttfn"

#

Haha

lime mesa
#

Lol

dreamy tulip
#

"Tata for now"

lime mesa
#

Tata is that a type of file

#

Do you mean data

dreamy tulip
#

T.t.f.n

#

Means goodbye for now

#

Haha

#

Tata

#

Idk 😂

#

I googled it and some Winnie the Pooh video showed up

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And a wiki

lime mesa
#

Tata I though it meant sort for the TARDIS

dreamy tulip
#

Haha

lime mesa
#

I wonder if krem could actually add the TARDIS into nms just for fun

dreamy tulip
#

I bet

#

If he can add a flying broom he can add the tardis haha

lime mesa
#

Krem is definitely a vehicle model expert

#

Lol @dreamy tulip

dreamy tulip
#

Fly a floating Sean head

lime mesa
#

Hell even maybe a flying dildo

#

Lol

dreamy tulip
#

Nah
But I'm thinking a Prawn Curry

#

Anyway, I'm off to sleep

#

Ttfn

#

Lol

lime mesa
#

Ok bye ray @dreamy tulip

dreamy tulip
#

I won't forget about that file, ttyl

#

Just need to fix some stuff

#

First

lime mesa
#

What file again

dreamy tulip
#

Beta

lime mesa
#

Oh ok

dreamy tulip
#

Alright peacee 😉

lime mesa
#

Peace dude

lime mesa
#

Wait you know that you uploaded your v10 overhaul beta on cobra tv website so it’s not private any more it’s public or is the one on his site a old version of v10 beta @dreamy tulip

lime mesa
heavy oar
#

strange that i cant open cobra TV site

#

is it just me ?

lime mesa
#

pause ad block that fixed it for me @heavy oar

dreamy tulip
#

@lime mesa
I've been getting reports by some people (which also happened to me) that the link on cobra's site isn't loading properly. I'm also about to upload a newer version with newer ecology, lots of fixes, E3 skies, E3 space colors, and lots of other things. I sort of pre-maturely released it. But I am planning to re-upload a more superior version. Also, when I upload the new version I recommend re-downloading as it has a lot of fixes.

lime mesa
#

oh ok

dreamy tulip
#

Just updated the page, will be uploading a newer version soon

lime mesa
#

wait i though this beta was private how come its on cobras page

dreamy tulip
#

Because I pre-maturely released it there the other day

lime mesa
#

oh ok

dreamy tulip
#

It is private

#

For the most part

lime mesa
#

so its back to private now

dreamy tulip
#

Yes, until the refined version is ready. I don't want people to download a reportedly problematic version.

#

I've been working on this nonstop since early 2016, and want to release it as soon as it's ready.

#

Is there something wrong with that?

worn citrus
#

I mean, I‘d rather wait for something great instead of having something good with bugs right now

#

Just take your time

dreamy tulip
#

Thanks

#

@worn citrus I'm only doing final touches for the "first official beta release"

#

Once I clear those few things up, It will be re-uploaded and I'll continue expand on the mod after that.

worn citrus
#

Sounds great

dreamy tulip
heavy oar
#

it is Happpening !

dreamy tulip
#

Soon, but still working on it

#

Has been 11 hours so far

#

Haven't taken a break yet

heavy oar
#

the more we wait the better

noble canopy
#

yall turning NMS into "Horizon: Every Dawn Procedural"

supple wadi
#

Hoping they give us some more access to said mechanics.

#

Lotta limitations are in part because we can't/haven't figured out how to tweak existing gameplay stuff.

heavy oar
#

its gonna happen

#

1.3 did sort of show us hint how to do more things

dreamy tulip
#

Also calculated the geometrics for the oria v style biome trees to add collision to them and implemented it

#

Ended up getting those collision verts

#

I'm considering doing about 4-5 different types of forest biomes today

#

Finished two other different biomes earlier

#

And then to see what else to do

#

Won't take long

dreamy tulip
#

Just made procedural forests

clever adder
#

ohboy

dreamy tulip
#

Seaside view

#

Set some rules to add more varied procedural forests on forest type planets.

#

Gonna make a flat biome variation quick of it

#

This one is with hills and blue dust

clever adder
#

ohwow

dreamy tulip
#

Flat it is

#

Now to attempt an underwater forest, a cave mini forest, and to add whales

clever adder
#

whales

dreamy tulip
#

Yeah

#

There were some in pre-release footage

dreamy tulip
#

Just finished the whale, gonna attempt to add flying predators

clever adder
#

ohshit

dreamy tulip
#

Just landed on a "rocky ocean"

#

Two E3 freighters just flew past me

clever adder
#

ohwow

dreamy tulip
#

The whale worked

clever adder
#

ohboy

dreamy tulip
#

No Man's Sky: RaYRoD's Overhaul v10 (BETA)

  • Screenshots by Oppressor11
lime mesa
#

Wow that’s some nice screen shots yet again done by Oppressor11 😄

dreamy tulip
#

I assembled and brought back an E3 pre-release style creature. 😃

#

This hole looks crazy

#

Leads to a cave lol

lime mesa
#

I think I be a bit scared going into that hole where that Creature lives; it might eat me lol 😂 @dreamy tulip

dreamy tulip
#

lol

#

Finding crazy things while I'm looking for bugs before releasing the first beta

lime mesa
#

I mean when I look at the hole it just looks sketchy as hell I mean it has a big white light , it could be a portal to hell 😆 @dreamy tulip

clever adder
#

aeyes underwater caves are spooky

dreamy tulip
#

Haha

dreamy tulip
#

Landed in a heightfog swamp

#

It's hard to look for bugs man, I keep finding crazy stuff like this...

lime mesa
#

Wow I like that planet , this overhaul is looking better every day

dreamy tulip
#

Thanks a lot!

#

If this new version that I packed is bug free, or at-least 98% stable enough for the first public beta release I'll release it.

#

Can finally take a break I think

#

For the rest of the night

clever adder
dreamy tulip
clever adder
#

aeyes are those giant blobs

dreamy tulip
#

I was thinking about that pre-release planet called "PHLEK"

#

Had a giant blob, the same one in the discord icon

clever adder
#

disgusting everyone knows blobs are the enemies of dave aeyes

dreamy tulip
#

lol

clever adder
#

i don't know if they're supposed to but those leaves look like cave spike things and i like it salsasean

dreamy tulip
#

It's actually an in-game tree variations

#

I like it too

clever adder
#

o

#

when i played no man's sky i was too busy hearing my ps4 to notice stuff aeyes

dreamy tulip
#

Haha, why is that?

lime mesa
#

Wow that looks amazing love that red fog and clouds with that planet in the distance can’t wait to get the public beta 😀 @dreamy tulip

clever adder
#

cause my ps4 sounds like a jet engine aeyes aeyes2

lime mesa
#

it wouldn’t be a surprise that it just takes off right out of your house lol 😂 @clever adder

dreamy tulip
#

@lime mesa Thanks a lot! Excited to release it and share it with everyone! 😃

lime mesa
#

Just a question Will the public beta have more stuff added in it or just bug fixes @dreamy tulip

dreamy tulip
#

Remember when I switched it back to private a few days ago?

lime mesa
#

Oh yea

dreamy tulip
#

Since then I created and added like 50 more features

#

And lots of content

lime mesa
#

Oh cool so more biomes or just more features in general

dreamy tulip
#

It will contain stuff like that (possibly even more than at this current moment) and fixes

#

A few changes in the past 2 days I made are

#

"Lots of rare fixes, new biomes, slight visual adjustments, a few visual fixes, the ecology is re-made from scratch (wrote over 19,000 lines and added multiple unique layers of rules for every creature, assembled and implemented E3 Vesta Prime creatures, E3 whales, created rare (animal herds) created like 8 kinds of new procedural forests (that should be different each time), created a few other biomes, AI adjustments"

#

That's all I remember from the top of my head

lime mesa
#

Wait what do the vesta prime creatures look like , we’re they in a trailer or something

dreamy tulip
#

Oh, and I also calculatic the object geometric colission verts for the rainforest biome

#

And added colission to the trees

#

for ORIA V style places

#

or just any biome that may utilize a rainforest tree

lime mesa
#

Cool

dreamy tulip
#

Had to manually integrate these values

#

Just for one tree lol

lime mesa
#

Cool

dreamy tulip
#

This is what that creature looked like at E3

#

sec

lime mesa
#

Wait have you Managed to recreate the vesta prime planet yet into the overhaul

dreamy tulip
#

This is what it looks like in my mod

#

moment

lime mesa
#

Oh yea I’ve seen trailer just forget the name of the planet