#nms-modding

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dreamy tulip
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Growmoar conflicts with simcity
Sixsocket_Torchmod is outdated and will glitch yoru camera
Alternate Hauler ships should be fine
Civilization 1.1 should be fine
Exo alt colossus_mako should be fine
Full Exosuit 3D explorer model should be fine
*DeckyDoodles Busier Space is more than likely causing your crash, if not other conflicting mods*

There's a fourth creaturesrevamped conflicting with the other 3 and other creature releated mods
BetterHDCllouds2K should be fine
ReducedLaunchCost_25 should not be the issue but it likely conflicts with a few other mods here
Spacestationupgrade (not sure)
Alternate scientist ships should be fine

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Just wrote for everything in your picture by memory

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I hope this helps

lime mesa
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wow, thank you so much.

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I will work on this and let you know how it all works out. again, thank you.

dreamy tulip
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No problem man, glad to help! :)
Feel free to report back...

supple wadi
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Yeah, glancing over RaY's review of your mods, Decky's is a potential source for the space issue. Anything that modifies the pirate appearance that either broke with an update or your PC may not be able to handle has a good chance of causing a CTD.

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I remember trying something with the pirate spawns awhile back that consistently crashed out my game...I think I tried replacing pirate models with freighters or something silly like that.

lime mesa
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@dreamy tulip Removing Busier Space fixed my issue. Again, thank you so much and I hope you have a great christmas. Now, do you maybe have any recs for a mod similar to Busier space or am I SOL?

dreamy tulip
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@lime mesa Glad it helped! :)
Well, I am working on a major game overhaul (with over 8,000 files being mostly E3 driven... some made in hex, some tested through hacking the executable in real-time before making filebased, some done in C++, some coded in GLSL, some xml based or python related) and space activity alongside space actually becoming on-planet activity has been overhauled in numerous never been done with other mods ways... but In the meantime... I suggest using Redmas Action packed and massive fleet. I think it's cool. ๐Ÿ˜ƒ

lime mesa
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i noticed some screens from that. Looks super dope. can't wait till the release. ๐Ÿ˜ƒ

dreamy tulip
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Thanks dude! Hoping to make the wait worth it.

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I would send you my space activity related stuff, but I realize it's connected to a bunch of other files and would require a lot to isolate... and is a work in progress. But it should be around soon enough. ๐Ÿ˜›

supple wadi
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~that moment when you accidentally make your mod so interconnected any quick isolation means you just export a broken thing~

dreamy tulip
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It's a component from a bigger space mod in here that happens to be isolateable
A newer and more refined version will be included in it's release with a lot of other features in time

dreamy tulip
clever adder
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2 head boyo

dreamy tulip
supple wadi
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lol, think your prior work stuff would be better suited to #off-topic-bond-james-bond. Keep this on-target with the NMS stuff and all. Might be wrong tho!

supple wadi
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I'd have to look at what's being edited to get a better take on it. My thinking would be that there's the dialog id, linking to the lingo file, which may then have an id for the relevant substance/product, I think?

cinder delta
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I think that's where it pulls from the language file, when it's translating it into text

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I'm gonna try it without TRA_ and see if it looks gucci

inland sky
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you can put any kind of text in the dialogue, which it can then translate, but the only words that are obtainable to learn are the ones definded in the speechtable

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and the words got a language id defined for where it should check the language files

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I modded in some strings that said a aa aaa aaaa some time ago just to test ๐Ÿ˜›

supple wadi
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Mm, yeah, I'd need to pull up the different files and map it out for myself to see where it's getting mucked up.

inland sky
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and it got converted to alien

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bunch of rules on how it should convert them though

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and its different for each race

supple wadi
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O_o I think I tried that before too, but I musta tried to go through it too quickly.

inland sky
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definitely some rules in how many consonants and vowels a word should have

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and a word will have minimum 3 letters

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and it can change size from the orginal word

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also upper case on any letters will change it completely

supple wadi
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I think I tried something like trying to change only the dialog line or something...

inland sky
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even changing size or completely different characters

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I just changed the strings in the language file, then went ingame and asked the npc that would show it

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I could write whatever I wanted and get it as gek

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I tried the entire alphabet and a bunch of random words

supple wadi
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Hmm, I should look back through the chat history or one of my old experiment files to see what I tried. Whatever it was, it didn't click the right way.

inland sky
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"non erc ruko lajo niri lete sni las feni slo alt lud agu ufs kie gija soi dohl soch oid esb afa dat saf igs umi"
"Sisk Nupa Ute Kelu Yuck Kol Ult Siju Ukn Efe Arg Masb Kur Ebb Tio Pof Aen Nuno Esa Ripl Dup Leyv Opa Dar Uru Osv"

supple wadi
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Betting I just tried to go through it too quickly.

inland sky
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upper one is a-z, lower one is A-Z

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numbers get converted to alien as well, though I dont think they are used anywhere ingame

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any special characters are unconverted

cinder delta
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Damn

supple wadi
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That's from entering text into which file?

inland sky
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LANGUAGE/NMS_LOC1_ENGLISH

supple wadi
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...What the hell did I try... ๐Ÿ˜ฎ

cinder delta
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Even when in the file it just says Nanite

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and it comes up "You have learnt the Gek word for "Nanite""

inland sky
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was either the nanite vendor or mission giver dialogue I replaced, since they are kinda predictable

cinder delta
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in the dialogue it still shows TRA_Nanite

inland sky
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hmm odd

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and its defined the same way as the other words?

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like case and all

cinder delta
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at first it was

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which resulted in my learning TRA_NANITE

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but then I changed it to this

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and it still shows TRA_Nanite in the Dialogue

supple wadi
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Aah, this is what I tried awhile back @inland sky, I tried making the options and descriptions themselves appear as the alien lingo: xml <Property value="GcAlienPuzzleOption.xml"> <Property name="Name" value="DNT_TRA_NPC_LANG_1" />

inland sky
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isn't that just setting isAlien to true?

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to turn on the alien converter

cinder delta
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I wonder if I make the ID TRA_xxx it might do something

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because it might be forcing TRA_ before the text in an attempt to ID it

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I'll try that

supple wadi
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? If directed towards me, this was before Atlas Rises release.

inland sky
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oh, I didn't mod before then so no idea how it looked

supple wadi
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Maybe that's a new option that I haven't caught yet.

inland sky
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<Property name="Options">
        <Property value="GcAlienPuzzleOption.xml">
          <Property name="Name" value="ALL_REQUEST_STD_LOW" />
          <Property name="Text" value="ALL_REPLY_STANDING" />
          <Property name="IsAlien" value="False" />
          <Property name="Cost" value="GEKGIFT2" />
          <Property name="Rewards">
            <Property value="NMSString0x10.xml">
              <Property name="Value" value="SEC_STDLOW_TRA" />
            </Property>
          </Property>
          <Property name="Mood" value="Positive" />
          <Property name="KeepOpen" value="False" />
          <Property name="MarkInteractionComplete" value="True" />
          <Property name="NextInteraction" value="" />
          <Property name="AudioEvent" value="GcAudioWwiseEvents.xml">
            <Property name="AkEvent" value="0" />
          </Property>
          <Property name="EnablingConditionTest" value="GcMissionConditionTest.xml">
            <Property name="ConditionTest" value="AnyFalse" />
          </Property>
          <Property name="EnablingConditions" />
          <Property name="EnablingConditionId" value="" />
        </Property>
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random option

supple wadi
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I just know pre-Atlas Rises I was trying to figure out a way to make the puzzles extra puzzley via having the options and descriptions in the alien language, to give a little more worth to learning the languages.

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Aah, yeah this is what it used to look like:

<Property name="Options">
        <Property value="GcAlienPuzzleOption.xml">
          <Property name="Name" value="DNT_TRA_NPC_LANG_1" />
          <Property name="Text" value="TRA_NPC_RES_A_1" />
          <Property name="Cost" value="MONEY_SMALL" />
          <Property name="Rewards">
            <Property value="NMSString0x10.xml">
              <Property name="Value" value="TECHFRAG_S" />
            </Property>
            <Property value="NMSString0x10.xml">
              <Property name="Value" value="STD_INC_TRA" />
            </Property>
          </Property>
          <Property name="Mood" value="Positive" />
          <Property name="KeepOpen" value="False" />
          <Property name="MarkInteractionComplete" value="True" />
        </Property>```
cinder delta
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Okay so that didn't work

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I learned Nanite

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but it didn't translate over to the vendor

inland sky
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guess it was either something that didn't exist as an option, or got ignored as padding in the decompiling/compiling

cinder delta
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I wonder if I alter the vendor dialogue in language to say TRA_NANITE TRA_CLUSTERS it might work

supple wadi
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Given the other elements added, I'd put more on it not existing at the time.

inland sky
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they added a lot of ways of adding new content/pseudo scripting with the mission system, but need to figure out how to use it

cinder delta
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Alright, if this works it means I have to make learnable words backwardss

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Which would be really strange and I wouldn't be able to explain it but yknow

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ยฏ_(ใƒ„)_/ยฏ

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Whatever works, right?

inland sky
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I guess, really odd though

cinder delta
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Hahahahaha

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"you -- you have TRA_TRA_NANITE"

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That did not work, infact it kinda doubled my issues

supple wadi
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I'm a little lost, is it not showing the words at all normally? Or just not in the language...?

cinder delta
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Usually it shows it in Gek

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because the words are missing from the learnable table

inland sky
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since you are getting that it means it is actually reading the language file correctly, but its adding TRA_ for some reason?

cinder delta
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it added tra_ because I made the language file say this;

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"You -- you have TRA_NANITE TRA_CLUSTERS? I can TRA_GRANT you TRA_BLUEPRINTS for ship TRA_UPGRADES in TRA_RETURN. Please, if I don't make my TRA_QUOTA this month, they'll take my TRA_PERMIT away!"

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in a hope that it might do it backwards

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But instead it just changed the issue

supple wadi
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...O_o But in the lingo files it looks like other TechShop entries...

cinder delta
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but yeah, it adds TRA_ for some weird reason

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and I cannot for the life of me figure out why

supple wadi
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...The learnable table is the speech table, yeah?

inland sky
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yeah

supple wadi
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I mean...None of them have Nanite Clusters in there.

inland sky
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yeah thats because its a missing word

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which is why he is making the mod in the first place ๐Ÿ˜›

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freighter captain and nanite vendor uses several words that are not learnable

supple wadi
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...But I was pretty sure it appears correctly in-game...? Maybe I've been too good at ignoring them, lol

cinder delta
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Yeah it just misses them out in game

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and if you force them to show it shows with the prefix

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TRA_

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EXP_

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WAR_

supple wadi
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And your attempts have tried adding new entries for each word separately, I take it?

cinder delta
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yup

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I've also tried words that are one word and don't otherwise refer to one entity (Blueprints for example)

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and it still says TRA_Blueprints

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so it's not like it could just be that "Nanite Clusters" should be defined as one word

supple wadi
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So like:

<Property value="GcAlienSpeechEntry.xml">
      <Property name="Id" value="CLUSTER" />
      <Property name="Text" value="TRA_CLUSTER" />
      <Property name="WordInteractEffect" value="Heal" />
      <Property name="AlienRace" value="GcAlienRace.xml">
        <Property name="AlienRace" value="Traders" />
      </Property>
      <Property name="Level" value="1" />
    </Property>
    <Property value="GcAlienSpeechEntry.xml">
      <Property name="Id" value="NANITE" />
      <Property name="Text" value="TRA_NANITE" />
      <Property name="WordInteractEffect" value="Heal" />
      <Property name="AlienRace" value="GcAlienRace.xml">
        <Property name="AlienRace" value="Traders" />
      </Property>
      <Property name="Level" value="1" />
    </Property>```Is a bust?
cinder delta
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Yeah, doesn't work

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sadly

inland sky
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Clusters, but yeah

supple wadi
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Er, yeah.

inland sky
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did you try updating the other language file?

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just in case

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instead of this one

cinder delta
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as in NMS_Loc1 English?

inland sky
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as in update3

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if thats not the one you are alreayd working on

cinder delta
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I've not even opened that file

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I'll take a look in it now though

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I figured it'd just be AR dialogue

supple wadi
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Quick search doesn't bring up techshop stuff, which is how I'd think it'd be associated.

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I kinda feel like there might be either a file we're overlooking or that the speech text parts are hardcoded in the game.

inland sky
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I recrated the mod myself to see if I get different results

cinder delta
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Yeah in the other file it's just Atlas Rises text

inland sky
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mine workds

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I changed update3

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I added nanite to the bottom of it

cinder delta
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What do you mean by you added Nanite to the bottom of it?

inland sky
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...

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wrong order

cinder delta
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What did you change in the Update3 file?

inland sky
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I added a new entry just like the ones above it

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with

      <Property name="Id" value="TRA_NANITE" />
      <Property name="English" value="VariableSizeString.xml">
        <Property name="Value" value="nanite" />
      </Property>
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and all the other things

cinder delta
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You may have solved all of my problems

inland sky
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I just copy pasted TRA_ANSWER from the one that is over

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then changed it

cinder delta
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I'll give it a whirl

inland sky
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at the bottom of speectable I added

    <Property value="GcAlienSpeechEntry.xml">
      <Property name="Id" value="NANITE" />
      <Property name="Text" value="TRA_NANITE" />
      <Property name="WordInteractEffect" value="Heal" />
      <Property name="AlienRace" value="GcAlienRace.xml">
        <Property name="AlienRace" value="Traders" />
      </Property>
      <Property name="Level" value="1" />
    </Property>
supple wadi
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wtf

inland sky
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only those 2 changes

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also just incase, I made sure spacing was identical to the others

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no extra tabs or spaces

supple wadi
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The ONE random Gek word I try wasn't showing in my searches of the lingo file.

inland sky
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there are 2 language files

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some words in 1, some in the other

supple wadi
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Still tho, like I think I even tried some other one and it didn't wanna show. Started searching for some others and I'm getting hits and whaaa.

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HG you sneaky folks.

inland sky
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which word did you search for btw

supple wadi
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At first I tried the obvious one we weren't getting anywhere with Nanite, so that makes sense, but then I tried searching for Tired/Congrats, etc.

inland sky
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Tired is in update3

dreamy tulip
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Yeah it's possible to add to the language file

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Was playing around with that when trying to add additional weapon tech

inland sky
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TRA_CONGRATULATIONS is in update3 as well

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Nanite is a missing word, nanites exist

supple wadi
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Bluh, I can't believe I overlooked those before.

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Like even the pre-AR ones.

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Musta been too hyperfocused on trying to push the Description/Option text to appear with the generated lingo too.

cinder delta
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Fingers Crossed Folks

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HYYYYPE

supple wadi
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the secret best part of this is that you're able to use it yourself!

cinder delta
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I know!

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big shoutout to @inland sky for finding the missing piece of the puzzle

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Gotta quickly go learn the rest of the words and come back

inland sky
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Nice ๐Ÿ˜ƒ

dreamy tulip
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Nice

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It's similar to custom rewards

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If the file has an identical id, you can add a block of xml to the language file and it will be recognized

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It's too bad that the portion of the file needed to add additional weapon tech is static

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Managed to add in an extra multitool that shot rockets (after incorperating it into different files) and it was recognized in the language but

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When switching over to it, it wasn't recognized

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Because that part of the defaultreality was static

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Maybe there's another way

cinder delta
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it doesn't like the word don't and they'll

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it has a problem with apostrophes

inland sky
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try dropping it

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look at vy'keen

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just made a table linking the asking for direction waypoints with the dialogue index, seems they switched up 1 or 2 between the races

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๐Ÿ˜ฆ

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no easy to remember order

dreamy tulip
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@cinder delta Are you adding in certain things that are missing from the language file? Or just adding stuff that you would prefer in there?

cinder delta
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Oh wait I see what I did wrong

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Adding missing things Ray ๐Ÿ˜ƒ

dreamy tulip
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Missing things from the base game, or pre-released inspired things?

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Like is it something that HG forgot to implement, or just didn't?

cinder delta
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Missing from the base game

dreamy tulip
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Ah cool

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I'm working on new npc's

cinder delta
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There are words used in the game that you can't learn

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some nanite vendor dialogue and some freighter captain dialogue

dreamy tulip
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One thing that's missing is the ability for gek to walk around

cinder delta
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I fixed my apostrophe problem

dreamy tulip
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Am going to work on making them non static

cinder delta
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Moving NPCs would be great

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good luck!

supple wadi
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So seemingly something they just forgot to add.

cinder delta
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Yup

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Time to finish adding the Gek stuff (Gek Freighter Captain) , then I'll work on Korvax and Vy'Keen

dreamy tulip
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Cool, sadly I haven't played enough of the story yet

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I like it but always get sidetracked lol

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Not sure what's missing/not missing

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good find ๐Ÿ˜›

supple wadi
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Gek rigs are stupidly close to Grunt rigs. I've tried figuring out ways to cross them over.

dreamy tulip
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I created a sentinel npc

cinder delta
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Turn Polo into a Grunt

dreamy tulip
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Still testing it

cinder delta
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do it for me leon โค

inland sky
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ok.... be consistent please HG....

dreamy tulip
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Adding new data

inland sky
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most of the time when you click barter or word, it goes +1 to the interaction index

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and then randomly

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a couple of them does +2

supple wadi
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Lol, that's asking for a miracle Ket.

inland sky
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like whyyy

cinder delta
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It'd be really nice if Freighter Captain Dialogue could be consisent across the races

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that way I can just copy paste what I need with the different prefixes

dreamy tulip
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@cinder delta I also have a theoretical idea for third person characters

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If I can get it working, I'll implement it

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It may require a .dll though

cinder delta
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That sounds really cool

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would it be like assigning a traveller model to your entity and then changing the view?

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In that case you'd have to animate traveller models too right?

dreamy tulip
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I prefer not to say yet

cinder delta
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Of course! Make sure nobody steals it ๐Ÿ˜‰

dreamy tulip
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@supple wadi For the gek, that idea did cross my mind

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Using the grunt model

supple wadi
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I just had a hilarious realization...Swap the Grunt parts with Gek parts and voila.

cinder delta
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ahhh okay, so Captain is a language in Gek, and I think Watch is too, but some other words aren't

inland sky
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its like they wrote these requests with 1 index, then suddenly decided to do index -1, but left which index was next. either that or they copy pasted and forgot to change things

cinder delta
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the dialogue is "Greetings, my captain. The watch is going smoothly" right?

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or something like that

dreamy tulip
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And perhaps add structs to make them interactible ๐Ÿ˜›

cinder delta
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proceeding smoothly

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Alright I can do this lickety split

supple wadi
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I mean they already have one for feeding, so yeah.

dreamy tulip
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Yeah, you can feed grunts... but I'm thinking of a different interaction

supple wadi
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That's totally doable.

dreamy tulip
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Not sure if feeding a gek would look like xD

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right*

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I dunno

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But it is different

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So

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It can work

supple wadi
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Oh I know, I'm just saying given the one, the other should be able to be added.

dreamy tulip
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Yeah

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One of the things I recently did was

supple wadi
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The catch may be that the textures may tear here and there though.

dreamy tulip
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All creatures are now scanable, discoverable, feedable, destructible, and all Oria V Creatures shoot be kill-able, interactable, scan-able and feedable

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It's kind of funny to feed fish ๐Ÿ˜›

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Editing the material might fix that

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I think it will also require descriptor editing

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The grunts are proc

supple wadi
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Yeah, it will.

dreamy tulip
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shouldn't be difficult

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Also found a ufo asset in the files

supple wadi
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Certain animations may not click too, since there are extra joints in the Gek rig.

dreamy tulip
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Indeed, I'll fix them up

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Had to re-work animations for Oria V creatures

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Made custom ones

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W/o blender using in-game data

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And I think modifying the scene would fix it

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After I get the gek working (alike pre-release photos)

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I'll work on the rest perhaps

cinder delta
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Okay, so the dialogue is persistent across the races for the freighter captain, but they have different words missing

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like Gek has Captain, but Korvax and Vy'Keen don't

dreamy tulip
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Ah, cool

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Would be good to add it in then

lime mesa
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@lime mesa your mods list is epic ๐Ÿ˜ƒ

cinder delta
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yup

inland sky
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this table looks kinda nice right? https://docs.google.com/spreadsheets/d/10mG91vU3iD22h7Wy8Qg9Oq8nm684wZy8ocDQpCf66lo/edit#gid=0

Except... its not 100% consistent to which index it advances to when you click either barter, words, or leave. going from nothing to noBarter or noWords is just +1 index, but going from noWords to End is sometimes +0, +1, or +2 to the index....

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and clicking leave once you are on noBarter, noWords, or end is sometimes +1, but also sometimes doesn't advance

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atleast you can see which index it is by the dialogue

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each of the 12 got their own unique dialogue per race

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atleast you can cycle through all of them consistently if you dont click words or barter, just clicking leave until you are at the one you want

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each click of leave does +1 then

cinder delta
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beautiful.

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๐Ÿ‘Œ

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now for the rest of the species

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I won't lie, I am half tempted to alter the Freighter Captain dialogue for the different species

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Because a gek saying "Greetings, my captain. the watch is proceeding smoothly." doesn't really work does it

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like idk, it's not Gekky enough

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"Greetings, friend captain, watch is good, yes."

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ahh but yknow what there's only one defined freighter dialogue

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nevermind

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Not prepared to do that

inland sky
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I wonder if there is some way of fixing the bug where every freighter reward uses the same seed

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the rewards are good, but would be nice if there was a bit of variety

cinder delta
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Yeah, maybe there is ๐Ÿ˜ƒ

inland sky
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heh, remember these unused/placeholder strings?:
Hostile:
"Friend? Friend is not good friend to Gek."
"Gek say friend but Gek is sad to see you."
"I'm a Gek and I find you very suspicious."

Low standing:
"I'm a Gek and I'm not your biggest fan."

Med standing:
"I'm a Gek and you're alright, I suppose."

High standing:
"I'm a Gek and you're brill!"

Mega standing:
"I'm a Gek and you blow my tiny mind."

cinder delta
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I do remember those, they were funny

dreamy tulip
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lol

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Some of the geks can have funny names too ๐Ÿ˜›

inland sky
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doing some ingame testing.... I dont even know anymore, outpost went to trading post, why does hg love mixing those 2 in naming stuff

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yeah... the outpost in the scan naming is trading post... doh

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so unless the observatory or transmission tower is grouped together with an outpost, asking for direction wont lead to it?

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yeah... in the scanning file, OUTPOST is trading post, and SHOP is outpost

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outpost being the one with a single landing pad

cinder delta
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Alrighty, that's the Korvax done

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Just the Vy'Keen left now

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The Korvax dialogue had so many missing words

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hopefully the Vy'Keen has less

#

Oh nice, Vy'Keen are only missing Captain, Proceeding , and Smoothly from the Freighter Dialogue

inland sky
#

ok. The Shack is buildingclass shelter. And any building with a shack next to it can be called shelter in the waypoint naming

#

nice

cinder delta
#

although, the G in greetings isn't capitalized

#

I'm gonna have to fix that because that's heinous.

inland sky
#

which thing are you talking about not being capitalized?

cinder delta
#

In game

inland sky
#

thats really odd, it capitalized other words properly based on the original string

#

and the base string has Greetings capitalized

cinder delta
#

Yeah, it's just that the Vy'Keen word for Greetings isn't capitalized

inland sky
#

in the file or ingame?

cinder delta
#

fixed it, just means I'll have to pack another file

#

ingame and in the file

inland sky
#

because in the file it shouldn't be, since it can be used other places in the sentence

cinder delta
#

it's lower case in the original language file

#

true

#

Grah!

inland sky
#

if you capitalize it in the language file it is always capitalized I think?

#

not sure

#

usually it matches the case of the orginal english string, like all the places that uses you or You, the language file has it as you

cinder delta
#

I'll just leave it ๐Ÿ˜‚

#

small annoyance but it's not a massive problem

inland sky
#

Its only used in 3 places anyway

#

and always the first word in the sentence

cinder delta
#

ahhhh

#

I'll change it then

#

and just pack another file

#

it's all Gucci

inland sky
#

I wonder why they mixed trading post and outpost

#

that is probably really confusing

cinder delta
#

they have like 10 missing words, not a problem

inland sky
#

also using harvester in the files and operation center ingame, only place harvester is used ingame is in the new raid harvester missions

cinder delta
#

WAR_CLUSTERS

#

my favourite thing I've ever written

#

ever

inland sky
#

heh

cinder delta
#

WAR_UPGRADE

#

man I love the Vy'Keen

inland sky
#

hmm, how is the economy scanner scan added? is it hardcoded?

#

would be nice being able to add more specific scanners like the economy scanner and vehicle scanners

#

can mod the vehicle scanner easily enough

cinder delta
#

I wish my Freighter had an Economy Scanner

#

since I often warp places with my freighter

#

same for Conflic

#

Also, fanfare

#

It's done!

#

Now just to test all the words

#

which should all work

inland sky
#

when you warp with freighter

#

it checks your primary ship for those scanners

#

if your primary ship has them it works

cinder delta
#

Oh really?

#

I guess I need to install them on all my ships then

inland sky
#

or just switch ship before you warp

cinder delta
#

Whaaaaa

#

why is this Korvax dumb

#

he doesn't speak nanite vendor

#

Did I forget a important thing

#

I probably did

#

Oh wait

#

nevermind

#

I'm dumb

#

I don't speak Korvax yet

#

ddoy

#

huh

#

did I forget some words

#

Nope I just spelt Lifeform wrong.

#

and had to change the korvax vendor dialgoue because it counted the ";" as part of the word Disconnection.

#

No Man's Sky hates Semicolons

#

it's true

#

Yep that worked.

#

Woot

inland sky
#

Nice ๐Ÿ˜„

cinder delta
#

Screenshots coming soon ๐Ÿ˜ƒ

#

Then an official release of Nyxara's Vendor & Captain Dialogue Fix!

#

SUCCESS!

#
#

BOOM! ๐Ÿ˜„

inland sky
#

Should probably include a list of which files it modifies to help people see if it conflicts

#

but nice ๐Ÿ˜„

cinder delta
#

I will do! ๐Ÿ˜ƒ

lime mesa
#

@lime mesa it wouldn't be epic without all of the hard work you modders do. :)

lime mesa
#

@dreamy tulip Thanks for the .pak file. sorry for the late reply, passed out last night hella early. lol

#

I just want to give a HUGE THANK YOU to all modders in this community. You guys are nothing but awesome and I hope you all have a merry christmas and a happy new year. ๐Ÿ˜ƒ

cinder delta
#

Oh hey!

#

I got my old traveller freighter mod working

#

and now they're all different models too when last time they were all the same model

#

sweet!

#

Interesting., they speak a non-existent language

#

@inland sky any idea what language traveller's speak?

worn citrus
#

travellarian

inland sky
#

normally its not alien at all

cinder delta
#

The Freighter Captain speaks a weird language

#

and it's not Gek, Korvax, or Vy'Keen

#

maybe it's ATLAS?

#

"Fienhoferi, ijmege. Ebs ubbens gru vedorphofe utzlichno."

inland sky
#

could be its an unused traveller one, say its just the faction seed inputted into the algorithm

cinder delta
#

I wonder if I could force the words in any way

inland sky
#

there is an option to turn on/off alien speak in the puzzle table for each dialogue

cinder delta
#

I suppose I might have to do that

#

just so you can actually understand the freighter captain when it's a traveller

#

is that in GCALIENPUZZLETABLE?

hearty wasp
#

ye

cinder delta
#

sweet

#

now the question is, which one is the correct one

#

do I just turn "TranslateAlienText" to "False" ?

hearty wasp
#

should do it, if they didn't change anything

cinder delta
#

Perfect.

#

Well there's another mod I can release.

#

2 successful mods in a day. Woot.

#
#

New Release of my Traveler Staffed Freighters

main coyote
#

@cinder delta well im not sure if this is a bug because i installed this mod, but after saving the freighter they wont give me a reward, i talked to the captain and all it shows is to buy the freighter, and the icon to talk to the captain is not on the captain inside the freighter but like under the freighter past the ground we can walk on

cinder delta
#

yeah I just noticed that myself :/

#

I'll look into a fix, but for now rewards are unclaimable

main coyote
#

alright cool cant wait for a fix, the mod though works well besides that

cinder delta
#

sorry about that ๐Ÿ˜…

#

thanks ๐Ÿ˜ƒ I'll try and get it done ASAP ๐Ÿ˜ƒ

main coyote
#

its all good!

#

Good Luck!

cinder delta
#

Thanks! Sean Murray knows I'll need it ๐Ÿ˜‚

#

Man I don't even know where to start looking to fix this

main coyote
#

well thats a start

#

you know , if you can change the mod page to say that this bug exist you should , so people that grab the mod know that this is only like 5% borked

cinder delta
#

I may have found a fix

#

gonna test it now

#

Changed every single Freighter Related thing to the Traveller race in AlienPuzzleTable

#

should theoretically fix the problem

#

Gonna have to go find another space battle to check proper though

#

and sadly there's no easy way to make that happen

#

time for a butt ton of warping

#

that goes for anyone tbh

#

yeesh how rare are these things

#

gdi

inland sky
#

Capital freighter Space battles spawn every 3 hours and 6 warps

cinder delta
#

oh fuck

inland sky
#

You can save edit the timers

cinder delta
#

well I guess I should make a new save

#

and warp

#

I'll just make a creative save

inland sky
#

Um

#

Its time since game start or last seen

cinder delta
#

Fuuuuck

#

okay how do I edit these timers

#

Teach me your ways Ket

inland sky
#

You can either edit the save. Or make a mod that changes the timers

cinder delta
#

I'd rather edit the save

inland sky
#

If you edit save open the save editor and open the json format

cinder delta
#

wait which save editor?

inland sky
#

The usual one?

cinder delta
#

Edit raw JSON?

inland sky
#

Yes

cinder delta
#

now what

inland sky
#

The first tab is player something. Maximize it and scroll down

cinder delta
#

Scroll down to where?

#

Like I've maximized it

#

but which files am I looking for

inland sky
#

There should be 2 entries for time last space battle and warps last space battle

cinder delta
#

Yis

#

I see them

inland sky
#

And another 2 for anomaly right next to it

cinder delta
#

yup

inland sky
#

Then just click those and edit the timestamp

cinder delta
#

what should I edit them to?

#

Time is currently 13277

#

Warp is apparently 380

#

although I doubt that

inland sky
#

Those are timestamps/warps compared to game start

cinder delta
#

ah okay

#

so I'd want to add 3 hours worth of time?

inland sky
#

Just set to 0 or remove 3 hours/5 warps

cinder delta
#

okay thanks Ket ๐Ÿ˜ƒ

inland sky
#

It compares your current playtime with that one. And your current warp count with it

cinder delta
#

So ideally this will spawn a space battle next warp?

#

If I did it right

inland sky
#

If the difference is greater than 3 hours and 5 warps when you warp into a system they will spawn (and update to the new count upon saving)

#

Also fucking phone typing...

cinder delta
#

fuck phones ๐Ÿ˜…

#

๐Ÿคž๐Ÿป

#

Eyy space battle

#

here's hoping it works

#

Well

#

I actually inexplicably broke it

#

Well I mean

#

I suppose

#

that I fixed the issue

#

by removing the issue entirely

#

In that you can't answer any of the freighter help call dialogue

#

or the thank call

#

and therefore don't get offered rewards

#

so there's no rewards to bug out ๐Ÿ˜…

inland sky
#

Lol

cinder delta
#

It's honestly far more of a problem in that I've just now realised I forgot to back up my Puzzle Table mbin

inland sky
#

Well good luck. Going to try sleeping again.

cinder delta
#

I'm gonna head to sleep too, it's getting late here

inland sky
#

Leaving for work in 7 hours

glacial cradle
#

Hi ket

#

I'm just here before fluff or spook decide to ban me again

#

Don't mind the name and profile pic

#

I'm on a friend's account, if they ban me, too bad for him

#

Don't mind the name and profile pic

cinder delta
#

Wednesday you know you're not allowed here

glacial cradle
#

Pls no ban mods

#

Spook pls no

#

Fluff I lov u

#

Yes fluff is playing LOL

#

Fluff busy, not ban me

#

Now I need eliminate spook

#

I don't even remember spook

#

Where are lilith and clover

#

Spook killed them

#

Spook is killing his way to server owner

versed flint
#

so

glacial cradle
#

Bad spook

cinder delta
#

@main coyote Sorry, was not able to find a fix tonight

#

it looks like it's a way more complex issue than I'd hoped

#

so it could take a while

#

in the mean time, I've added the bug to the description of the mod.

#

Sorry about any inconvenience it causes, but thank you for using my mod ๐Ÿ˜ƒ

main coyote
#

It's no problem, still gonna use the mod if space battles are that uncommon

dreamy tulip
#

The next update for No Man's Sky: RaYRoD's Overhaul is coming along very nicely. I am currently working on multi-weather and more intense storms. There's a huge load of things that I've created and implemented so far and (have chosen not to show) so that when it's released (No ETA yet) players can discover for themselves. This is just another video of me looking for potential issues, but I decided to share it to keep you guys in the loop! Thanks for tuning in :)

Other credits:

  • Luminaris Starship:
    Ship Credit: iggy-design (converted to nms format by Krem and implemented by RaYRoD)

  • Holo- Ship HUD
    Courtesy of Krem

  • E3 Reaper Ship (Courtesy of Krem)

  • Video Thumbnail Screenshot:
    Taken by Oppressor11 using my beta

https://youtu.be/Sd-X5d4CI_o

The next update for No Man's Sky: RaYRoD's Overhaul is coming along very nicely. I am currently working on multi-weather and more intense storms. There's a h...

โ–ถ Play video
cyan oracle
dreamy tulip
#

@cyan oracle Nice work on the ship ๐Ÿ˜›

#

I like it

cinder delta
#

Discovered more missing dialogue related to freighters

#

when the different races send a distress signal in a space battle

#

more stuff yay

cyan oracle
#

thanks ๐Ÿ˜ƒ diggin that dense ground fog..

dreamy tulip
#

Thanks man

#

All the weather is dynamic and structured the way I set it up

clever adder
#

๐Ÿค” that planet in the background lools weird

inland sky
#
dreamy tulip
#

@clever adder Yeah, tis an outdated picture from prior to me restoring the full E3 crescent worlds look

lime mesa
#

I want your overhaul mod RayRoD

#

lol

#

i watched your video and it looks so good. i am so jelly.

dreamy tulip
#

Thanks for watching. It will be released soon enough. :P
I just want to make sure it's bug free, and I plan to create a lot more content for it than what I already have.

clever adder
#

ok

molten robin
#

@dreamy tulip just an idea. What a if you implement giant gas planets

#

Or planets that were really close to the star

cyan oracle
molten robin
#

A bit like this planet which is soo close to the star @dreamy tulip

cyan oracle
#

that's a nice image.. wish we could get something like that in NMS..

warped spindle
#

That close to a star would instantly incinerate anything on the planet including its atmosphere

#

It looks cool

molten robin
#

That's the point

warped spindle
#

But you wouldn't last longer than one second

#

Not even in your exosuit

#

Hell

#

Your ship would dissolve into gas

molten robin
#

Ah but remember in the the 5 IGN planet's

#

One of them was a really hot desert planet

#

900*c

dreamy tulip
#

I've been re-creating the weather from there

#

Actually today I was

#

Yhzeluez

molten robin
#

Yea

#

But could you make stars closer

warped spindle
#

Small yellow class star has approx 5.500c on surface

molten robin
#

Or even make a whole new object rather than the sky box we have

warped spindle
#

I mean

dreamy tulip
#

Likely not

#

Lo2k would do a better job at explaining that though

warped spindle
#

It would get cooler the further away you are

dreamy tulip
#

The sun isn't an object

molten robin
#

Ik

#

It's a texture

dreamy tulip
#

It's not a texture either

molten robin
#

Oh what

dreamy tulip
#

It's coded in the glsl shaders

warped spindle
#

What I am saying is that even when it's a small cooler star being that close would evaporate anything in seconds

molten robin
#

It's a game

warped spindle
#

Look at mercury for example

#

It's shrinking because the surface is slowly evaporating iirc

molten robin
#

Lol that picture I sent is mercury

#

From Destiny

warped spindle
#

Yeah you can't place buildings on that

#

They melt

molten robin
#

Again

#

It's a game

warped spindle
#

I know that

#

But realism

molten robin
#

Lol

kindred tiger
#

@cyan oracle FUCKING YES!!!

cyan oracle
#

๐Ÿ˜ƒ I figured someone would like that.. soon as I can figure out how to get anims to export from blender, I plan on adding the golden snitch too

dreamy tulip
#

Tedious... currently repositioning the UI in realtime through the memory before making it filebased

#

Need to re-align everything manually, piece by piece again

#

As I'm re-doing it

dreamy tulip
dreamy tulip
#

Almost done

clever adder
#

with the whole thing or just the ui

dreamy tulip
#

I'm fine tuning this alternate E3 HUD

#

The other one was finished

#

Not referring to the overhaul but was continuing onto what I wrote above

#

Haven't stopped working on it yet

dreamy tulip
#

There we go

clever adder
#

:moan:

brazen pumice
#

MOOOAN

dreamy tulip
clever adder
#

those first 2 pictures don't make sense ๐Ÿค”

#

but the trees look nice

dreamy tulip
#

A lot of things in nms don't ๐Ÿ˜›

#

As it's not supposed to haha (In many aspects) - As the game is inspired by science fiction, alike a classic novel's cover art rather than pure realism

clever adder
#

so were those actual screenshots ?

#

it looked like parts of the ground was missing aeyes

dreamy tulip
#

It's a floating island

clever adder
#

yees it took me a while to see that

dreamy tulip
#

Here's a few more

clever adder
#

the trees are powerful

dreamy tulip
#

It's easier to see in those

#

Yeah. I like the forest in the infinite worlds trailer

#

haha

molten robin
#

I want you to recreate this look to the game

#

beautiful grass, rain, nice ship texture and animal texture

#

At least the animal's looked cool in the E3 build

cinder delta
#

@inland sky looks like Traveller seed is system based

#

with my Traveller Freighter mod, everytime you warp the Traveller models change

supple wadi
#

๐Ÿ˜ฎ That's pretty cool, tbh.

cinder delta
#

It was unintentional but I'm very much happy with it being a feature

#

the Captain's name changes everytime, along with their model, and all the crew's models change

inland sky
#

kinda odd though, do the random npcs on the freighter change like that without the mod?

supple wadi
#

I don't think so? I've only ever had a freighter on a borrowed save.

cinder delta
#

Nope, without a mod they persist throughout I believe

#

name and models stay the same

#

w/o the mod

lime mesa
dreamy tulip
#

@molten robin Hi, I'm just waking up. I've actually already planned to go through an album of pre-release snaps that I've saved (that picture is in it) and to replicate what I see as identical as possible by using it as a 3D concept art, alongside all individual pre-release footage and the rc1 vanilla 1.0 ps4 build that's partially dumped on my pc

#

As said, I'm at the point where the files are my painting and I can pretty much replicate what I see in my mind, biome wise

#

I will work on that picture... when I look at that image, I see file data

#

Also, I already have created that look to the game. Literally. But now I want to make something with inspiration based off of that picture.

#

And you're right about that... it looks super immersive ๐Ÿ˜›

main coyote
#

I cant wait for my PC to crash with that mod installed lol

visual shard
#

RIP

dreamy tulip
#

Haha

#

@main coyote What are your specs?

clever adder
#

๐Ÿค” what counts as mid end

dreamy tulip
#

It depends on the specs. He's playing on a gpu with 4GB's of vram I believe. However, there's a few others I know using a 2GB gpu.

#

This note will be included though:

``Performance:
No Man's Sky: RaYRoD's Overhaul been reported to run well on mid end computer rigs, but I suspect that for some people it may be very taxing... considering all of the enhancements. This mod may require a beefy machine.

On my end, I usually have a solid 60fps on average, and sometimes even higher with my computer rig

My Specs:
NVIDIA GeForce GTX 1080 Amp Extreme!, 16GB Ram, Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz (12 CPUs) ~3.6GHz, 8TB HDD, Windows 10 Pro 64-Bit``

warped spindle
#

Whoa that's a beast

brazen pumice
#

fucc

clever adder
#

fucc

#

i have 128mb of vram on my gpu

#

the sticker says up to 2000 but i can't change it aeyes

brazen pumice
#

do you

#

actual

clever adder
#

yes

brazen pumice
#

fucc

clever adder
#

hd graphics are the best

brazen pumice
#

i think it's time for an upgay

#

upgayde

#

upgrade

clever adder
#

yes

brazen pumice
#

wlw

#

wtf

clever adder
#

im making a pc soonโ„ข

#

christmas

#

i got returned to orbit in the destiny 2 trial for low framerate

brazen pumice
#

good job

clever adder
#

no problem

brazen pumice
#

destiny 2 is bad

#

sike

#

it's good

clever adder
#

you're bad aeyes

brazen pumice
#

i quit ๐Ÿ˜ค๐Ÿ˜ค๐Ÿ˜ค

#

i want to make a new mod for no man's sky

#

and replace the sound effects again

#

thats was fun

main coyote
#

@dreamy tulip
Processor AMD FX(tm)-6300 Six-Core Processor
Video Card NVIDIA GeForce GTX 750 Ti
RAM 16 GB
Operating System Microsoft Windows 10 (build 15063), 64-bit
500gb main HardDrive 1 TB 2nd HardDrive

#

not the best but its what i got

clever adder
lime mesa
#

is there a mod to add 20 more containers to freighters

inland sky
#

I think there was one that made base ones independent from freighter ones, you can also save edit the storage so that each one stores more

dreamy tulip
#

Just spent the last 9 hours crafting this (slightly modernized E3 Inventory)

brazen pumice
#

nice work but eeeeeee

dreamy tulip
#

Thanks! Glad I finally got that out of the way...

#

I guess the next thing to do is re-create E3 Footage

#

And also pre release snaps

#

Like the one @molten robin shared

molten robin
#

That ship is sick

heavy oar
#

Dreams came true

heavy oar
#

60 fps i think

molten robin
#

On 2k?

heavy oar
#

2k?

#

you can do 4k i think

molten robin
#

Ah that's grand

heavy oar
#

you can try

molten robin
#

Perfect actually

#

It's costing me โ‚ฌ1570 just to build the pc alone

heavy oar
#

fuck.

molten robin
#

In doing games development next year as well

#

So yea

heavy oar
#

?

molten robin
#

College cost is covered

heavy oar
#

what are you gonna dev ?

molten robin
#

I'm going to do a course in college lol

#

I'm not capable of developing any games yet

heavy oar
#

yeah but what you dream to make

#

what sort of games ?

#

space games?

molten robin
#

Sifi, fps or adventure themed games

#

Note I will send a CV to HG

#

In 4 years

#

......

#

Hopefully Lmaoo

heavy oar
#

lol

#

dont woory i dont think nms will stiop anytime soon

molten robin
#

Yea I really hope they keep pushing the game

brazen pumice
#

you can't do 4k... lol

molten robin
#

@brazen pumice now I'm confused

#

Are you orbit TV

main coyote
#

Does anyone have a mod that can make the Exocraft scanner scan more things???

brazen pumice
#

yes

dreamy tulip
#

Yes

molten robin
#

Lmaoo

dreamy tulip
#

I made one too

#

But Ryan has you covered

#

I think

brazen pumice
#

wait what

main coyote
#

waits

brazen pumice
#

i was replying to simran

molten robin
#

Covered

#

..... ๐Ÿ˜

dreamy tulip
#

Oh

#

Lol

#

My bad ๐Ÿ˜›

brazen pumice
#

yes simran im orbit

dreamy tulip
#

Yeah I have one, I can extract it from the overhaul if you want it ๐Ÿ˜›

brazen pumice
#

those specs couldnt run nms at 4k and would you like to know why?

molten robin
#

Haven't talked to you since August lol

brazen pumice
#

i would like that too

molten robin
#

It's been a while

brazen pumice
#

i kno lol

main coyote
#

What does it scan?

#

also yes please lol

dreamy tulip
#

Sec, will take a few snaps

#

Before I send

main coyote
#

wait really???!!!?? cool thanks!

brazen pumice
#

anyway nms doesn't have 4k textures, you can upscale it to 4k but there is no point

molten robin
#

Could it run 2560ร—1440

#

On 70+ fps

hardy hatch
#

Can I downscale it to 8 bit?

brazen pumice
#

i guess but if you're buying a pc for nms don't get a 4k monitor

#

yes

#

๐Ÿ˜‰

main coyote
#

เผผ ใค โ—•_โ—• เผฝใค

dreamy tulip
#

Added 8k water, 8k terrain, 186 8k grass textures, 8K portals, 8k clouds, 8k ships, 9K cockpits, and a lot of other 8k and 4k stuff on PF

brazen pumice
#

9k cockpit? lol

main coyote
#

@dreamy tulip did you see the specs i posted? what did you think of that for your mod?

brazen pumice
#

iirc it was all 2k textures

dreamy tulip
#

Haha

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Yes, I did! I think it might struggle but

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Might be worth a try ๐Ÿ˜„

molten robin
#

Raymond

dreamy tulip
#

I once played at 10k res

main coyote
#

guess ill try and if not RIP

molten robin
#

What about my specs

dreamy tulip
#

With a custom Dsr preset I made on an old driver

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And took snaps

#

DeadEndThrills and a few others have done it

clever adder
#

10k

dreamy tulip
#

High res snaps

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Your specs should be fine SIMRAN

molten robin
#

Ah sound

clever adder
#

what about ryzen 3 1200 and 1050 ti with 8gb of ram aeyes aeyes2

dreamy tulip
#

@main coyote

main coyote
#

yes?

main coyote
#

thats dope

dreamy tulip
#

@clever adder That should be fine

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I personally recommend 8GB of vram

clever adder
#

o

dreamy tulip
#

4 was well, but sruggled a tiny bit but it's fine

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In the past

clever adder
#

8gb is a lot sean2

heavy oar
#

remember orbit said you cant play in 4K?

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8k textures is possible LOL

clever adder
#

as long as it runs its fine

dreamy tulip
#

@main coyote I'll set it up and send your way ๐Ÿ˜„

main coyote
#

oh boy

clever adder
heavy oar
#

and people say nms is ugly

main coyote
#

lol

clever adder
#

it's fine until i go insane

brazen pumice
#

yes no man's sky is horrible on lowest settings

molten robin
#

Lol

clever adder
#

or it kicks me again for low framerate salsasean

heavy oar
#

yep experience it lol

molten robin
#

That's why I have a ps4

#

Just look at that beautiful grass

heavy oar
molten robin
#

Fuck

brazen pumice
#

lol i prefer simran shot ๐Ÿค”

molten robin
#

Beat this one Raymond

dreamy tulip
#

Feel free to give that a try @main coyote If it doesn't work, I'll fix it

main coyote
#

give me a sec

dreamy tulip
#

Should be all the files

heavy oar
dreamy tulip
#

Also, the second/3rd tech should give more options btw

#

The first does

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too

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There's 3 vehicle scan tech I believe

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Nice snap @molten robin

molten robin
#

Thanks

#

With your mod my snaps will get a huge upgrade

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Lmaoo

heavy oar
#

even vanilla is amazing

dreamy tulip
heavy oar
#

Shit.

molten robin
#

Lol that typo

heavy oar
molten robin
#

Oh shit

#

sean2 โค

dreamy tulip
clever adder
dreamy tulip
#

Nice beach

heavy oar
dreamy tulip
molten robin
#

Speaking of swamps

heavy oar
#

hmm?

molten robin
#

Remember the Colbert interview Raymond

dreamy tulip
#

Yeah, gonna work on those

#

Really want Flettia ๐Ÿ˜›

molten robin
#

It had a really cool swamp planet

dreamy tulip
#

Yep, it was called "FLETTIA"

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๐Ÿ˜ƒ

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Lots of cool planets in there

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and a gek walking

molten robin
#

Ye I read your reply after I sent the text ๐Ÿ˜‚

dreamy tulip
#

Ah np

#

I thnk the name was capitalized

molten robin
#

Yea it was

heavy oar
#

hey did you almost do all the IGN planets?

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how many do you have still left to do

heavy oar
#

You wanted E3 vibes ? here you go ^^

dreamy tulip
#

Not finished with the ign planets yet

#

I got sidetracked with the E3 HUD and the E3 Inventory

#

Will finish it up soon

#

So far Balari V and YAVIL are finished

#

Working on Yhzeluez

brazen pumice
#

ah my fav planet

dreamy tulip
brazen pumice
#

yhzeleuz

heavy oar
#

better to do quality E3 hud and inventory than doing too many things at the same time

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Its sooo big

brazen pumice
#

THICC

heavy oar
#

That what she said...

clever adder
#

mojave

brazen pumice
#

And so the courier

#

can someone make a fallout new vegas no man's sky mod

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BIG IRON... BIG IRON

molten robin
#

....

heavy oar
main coyote
#

@dreamy tulip It seems to be wokring fine, will test it more and let you knopw that i find ouy

heavy oar
#

1.4? New Year?

brazen pumice
#

idk

clever adder
#

๐Ÿค”

#

rayrod do you usually have to do a lot of stuff to make your mod compatible with the big updates

dreamy tulip
#

Hey, well... yeah, but I set it up this time in a certain heirarchy so it should be a lot less complicated next time

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Last time I did it all in one sitting

clever adder
#

ok

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thatsgood

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o you said that this minute

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i just picked up my phone

dreamy tulip
#

Thanks, also in the end it always ends up for the better :)
New updates are exciting and also provide more things to mod. But I usually play vanilla for a bit when the update first hits

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It depends

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But I would update the stuff asap

heavy oar
#

i think 1.4 will not conflict that much if it s mostly multiplayer base and flora ?

brazen pumice
#

@heavy oar no point guessing that its going to be multiplayer and flora, there is no evidence for it

heavy oar
#

patch notes.

brazen pumice
#

the 1.3 ones?

heavy oar
#

yep

brazen pumice
#

multiplayer will progress over time, but 1.4 doesnt confirm a full functional mp release

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lol

#

and where is there even mention of flora in 1.4? lol

heavy oar
#

of course not

dreamy tulip
#

I don't think this really fits or looks good, but I wanted to test it

heavy oar
#

but i mean why would they not do it

dreamy tulip
brazen pumice
#

technical limitations

heavy oar
#

hmm

brazen pumice
#

xD

#

anyway

#

goodnight

dreamy tulip
heavy oar
#

maybe try a blue color

dreamy tulip
#

I want it to match

#

or blend in well

#

But that's the E3 color

#

so

heavy oar
#

yeah..

#

what can you add more in this inventory that we dont have ?

#

is their limitations ?

dreamy tulip
#

I already added stuff in that's not in the inventory

heavy oar
#

Huh.?

dreamy tulip
#

It's evident in the picture

heavy oar
#

i may be blind LOL

dreamy tulip
#

It's script

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I added script and changed the xml code

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and linked them to custom files

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and created other custom files and textures

#

etc

heavy oar
#

shit

#

that sound like a hard job

dreamy tulip
#

So I added to the inventory

#

it is

#

or tedious rather

heavy oar
#

but hey passion goes beyond that huh ? ๐Ÿ˜ƒ

#

i hope one day a modder wil be able to do the fan we did see of the discoveries

#

if you remember Ray

main coyote
#

@dreamy tulip the scan mod has a tiny bug, for scanning transmission towers there is no icon and when you do scan ,it receives a signal but the icon is just a white square and then no icon shows up to travel to

#

AND lol if you look around you can find the octagon pulse thing and if you look at that its points to a transmission tower but there is no icon for it as well

dreamy tulip
#

Thanks a lot!

main coyote
#

same thing with a rescource deposit

dreamy tulip
#

Gonna test and fix it

main coyote
#

just found that out lol

dreamy tulip
#

Glad to know ahead of time ๐Ÿ˜›

main coyote
#

yeah no problem!

#

i would take a video but my pc aint good

dreamy tulip
#

Ah no worries

#

In-game atm

cyan oracle
#

cool multitool background Rayrod

dreamy tulip
#

@cyan oracle Thanks, it's E3
I created custom inventory/user interface files

#

That thing I mentioned which required me to read 11 million lines of xml to do lol

#

To get a really good understand of

heavy oar
#

reading a book lol

dreamy tulip
#

@main coyote Hey, it was as simple as me forgetting to add the texture! ๐Ÿ˜›